Mario Kart 8: Difference between revisions
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==Characters== | ==Characters== | ||
===Playable=== | ===Playable=== | ||
[[File:MK8CharacterSelect2.png|thumb|The character select screen as seen from footage. It is currently incomplete.]] | [[File:MK8CharacterSelect2.png|thumb|The character select screen as seen from footage. It is currently incomplete, and has 3 unknown characters, 2 likely to be [[Diddy Kong]] and [[Birdo]], but is still unknown.]] | ||
<!--DO NOT ADD DIDDY KONG AS A PLAYABLE CHARACTER, THE EDITOR OF THE MAGAZINE ADMITTED THAT IT WAS A MISTAKE--> | <!--DO NOT ADD DIDDY KONG AS A PLAYABLE CHARACTER, THE EDITOR OF THE MAGAZINE ADMITTED THAT IT WAS A MISTAKE--> | ||
So far, 27 playable characters have been confirmed for ''Mario Kart 8'', with at least 3 more that are to be announced. 7 of these characters (the [[Koopalings]]) make their playable debut as well as their debut in the ''Mario Kart'' series. | So far, 27 playable characters have been confirmed for ''Mario Kart 8'', with at least 3 more that are to be announced. 7 of these characters (the [[Koopalings]]) make their playable debut as well as their debut in the ''Mario Kart'' series. | ||
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*[[Lakitu (character)|Lakitu]]<ref name="Apr2014Demo" /> | *[[Lakitu (character)|Lakitu]]<ref name="Apr2014Demo" /> | ||
*[[Metal Mario (character)|Metal Mario]]<ref name="Apr2014Demo" /> | *[[Metal Mario (character)|Metal Mario]]<ref name="Apr2014Demo" /> | ||
|} | |} | ||
<small><nowiki>*</nowiki> - 3 Hidden Characters are yet to be revealed in the roster.</small> | |||
<small><nowiki>*</nowiki> - | |||
===Other=== | ===Other=== |
Revision as of 03:41, April 29, 2014
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Template:Infobox Mario Kart 8 is an upcoming Mario Kart game for the Wii U, which will be released in Japan on May 29, 2014, North America and Europe on May 30, 2014, and Australia on May 31, 2014 both physically and digitally. The game is the eighth installment in the mainstream series, and eleventh overall in the Mario Kart series. The most prominent new addition within the game is anti-gravity, allowing players to drive along walls and ceilings. Bikes, gliders, and underwater driving are also confirmed to return. In addition, buggies have been confirmed to join traditional karts and bikes as a new class of vehicle.
Gameplay
The gameplay maintains the traditional elements of previous Mario Kart games, mostly from the two recent installments on the Wii and 3DS respectively. Karts, which feature similar designs from Mario Kart 7, can be customized once again, alongside the returning bikes, which handle similar to the karts now and can only perform a wheelie via a boost, and the newly introduced buggies, as well as, according to an interview, more customization options that have yet to be revealed.[1]. The hang-glider and underwater mechanics also return, as well as Coins, with the player being able to collect up to ten in one race as in Mario Kart 7. Like Mario Kart Wii, twelve racers are present in normal races[2].
The newest feature for the series is anti-gravitational segments, that not only allow for more dynamic track design, but also for racers to drive across walls and ceilings. When in anti-gravity, if a racer bumps into another racer, the kart spins rather than just bumping and both racers receive a speed boost. These tracks have been described as more narrow when compared to previous Mario Kart tracks, specifically those from Mario Kart Wii.[3]. For the fifth time in the series, courses from previous Mario Kart games will be included, and both the game's anti-gravity mechanic, as well as Mario Kart 7 's glider and underwater mechanics will be incorporated into these retro courses, much like the retro courses in Mario Kart 7.
The game is also to feature Wii U GamePad integration. In addition to the standard Off-TV Play, players also have the option of displaying the course map as well as using it as a horn button. Players have the option to toggle between these three features at will.[4]
Point management works similar to Mario Kart Wii, except that every racer gets at least one point in Grand Prix mode. Below is a chart of the point spread comparison between these eight games:
Point Spread Comparisons (GP) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th | 11th | 12th | |
Super Mario Kart Mario Kart 64 Mario Kart: Super Circuit |
9 | 6 | 3 | 1 | 0 | 0 | 0 | 0 | - | - | - | - |
Mario Kart: Double Dash!! Mario Kart DS |
10 | 8 | 6 | 4 | 3 | 2 | 1 | 0 | - | - | - | - |
Mario Kart Wii | 15 | 12 | 10 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
Mario Kart 7 | 10 | 8 | 6 | 5 | 4 | 3 | 2 | 1 | - | - | - | - |
Mario Kart 8 | 15 | 12 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music Yellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP) Normal bg signifies losing results, losing music; - means not available In Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent instalments including this one, the Grand Prix normally goes forth. |
It has been confirmed that there will be Miiverse integration, which will allow players to share their replay videos and comment on others' videos, in a feature called "Mario Kart TV".[5] Another change is that in 2-player mode, the screen will split vertically instead of the horizontally in the other console Mario Kart games, a feature that was originally intended to be in Mario Kart 64 but was removed from the final game.
Battle mode and Vs mode are confirmed for single player. [6] It is currently unknown how they will work however.
Characters
Playable
So far, 27 playable characters have been confirmed for Mario Kart 8, with at least 3 more that are to be announced. 7 of these characters (the Koopalings) make their playable debut as well as their debut in the Mario Kart series.
* - 3 Hidden Characters are yet to be revealed in the roster.
Other
- Fishin' Lakitu
- Koopa Paratroopas[7]
- Yoshis[7]
- Toads
- Piantas
- Nokis
- Shy Guys[7]
- Fly Guys
- Dolphins
- Gingerbread Cookies
- Piranha Plants[8]
- Goombas/Goomba Towers
- Boos[10]
- Fishbones[10]
- Fire Snakes[8]
- Tiki Goons[8]
- Screaming Pillars[8]
- Thwomps[7]
- Bone Piranha Plants[7]
- Cheep Cheeps[7]
- Mecha Cheeps
- Sidesteppers[11]
- Monty Moles
- Chomps[12]
Items
Returning Items
New Items
Unknown
These items appear in the item roulette, but their usage remains unknown.[13]
- A megaphone block that resembles a Light Box[13]
- Item that appears identical to the "8" from the game's logo[13]
Kart Parts
This is a list of the currently known available kart parts to customize a player's vehicle. Currently, there are 13 karts, 9 bikes, 3 ATVs (25 bodies in total), 17 tires, and 11 gliders known.[14][15]
Courses
So far, 27 tracks out of a total of 32[16] have been confirmed, consisting of 14 new tracks and 13 retro tracks, featuring one track from Super Mario Kart, three tracks from Mario Kart 64, one from Mario Kart: Super Circuit, one from Mario Kart: Double Dash!!, two from Mario Kart DS, two from Mario Kart Wii, and three from Mario Kart 7.[17][8] As with the retro tracks from the 3DS installment, the retro tracks in this game will feature altered sections that incorporate the game's hang-glider, underwater, and anti-gravity features. The game will feature live-recorded music for the new tracks and the retro tracks (excluding 3DS tracks).
Nitro courses
TBA
Retro Courses
TBA
Development
Development for Mario Kart 8 started in 2012.[1] Some ideas that were scrapped in Mario Kart 8 included a drill that made drivers drive into subterranean depths. The idea was scrapped because the developers thought it was not as interesting as the anti-gravity idea.[20] The anti-gravity concept stemmed from the Wii U being a powerful console, and with the upgraded hardware, the developers wanted to make courses with a 3D plane in mind rather than the 2D plane as the other tracks in the Mario Kart series.[21]
The title, Mario Kart 8, is chosen to represent the anti-gravity mechanic as the "8" used in the official logo resembles the Möbius strip from Mario Circuit.[21]
The game's music will be orchestrated[22], with the exception of 3DS Retro Courses.[23]
Promotion and advertising
Limited Edition
A limited edition version of Mario Kart 8 is available to pre-orders in the European and Australian regions.[24] It includes the game as well as a Spiny Shell figurine.
Collaboration with Pennzoil
Nintendo and Pennzoil teamed up to promote Mario Kart 8[25]. It features real-life go-karts on a specially modified track. Icons representing some of the items in the game are spread in the course as well.
Card Game
Nintendo is also developing a Mario Kart-themed card game. The game features two types of cards: Mario cards (includes Peach and Luigi cards) and Rosalina Cards (includes Lakitu and Koopalings cards). These cards come with the Japanese version of the game.[26]
WiiU Bundle Pack
Nintendo is releasing special bundle packs of Mario Kart 8. There are two different bundles, being a Mario bundle and a Luigi bundle. Each will contain a Premium Wii U, along with a Wii Remote Plus, Wii U Gamepad and Wii Wheel in the corresponding brothers theme. It also contains a Mario or Luigi Hat and Mario Kart 8 guide book. Both packs will be released on May 30th, alongside the game itself, as well as Peach & Yoshi themed Wii Remote Plus'. [27] This is currently only available to Europe.
References to other games
- Famicom Grand Prix II: 3D Hot Rally: The Mario's Motors logo is seen at the starting line of Mario Circuit. In addition, Mario's artwork from the game can be faintly seen above the logo itself.
- Super Mario Bros. 2/Doki Doki Panic: The Shy Guy Metals sign seen at Toad Harbor says that they've been around since 1987, which is the year of the Shy Guy's first appearance.
- Super Mario Bros. 3: Many aspects of Cloudtop Cruise, particularly the airships, are inspired by this game. The Koopalings, who originated from this game, appear as playable characters.
- Super Mario Kart: Donut Plains 3 returns as a retro track. Also the Coin item returns with the same function as it did in this game.
- Mario Kart 64: Toad's Turnpike, Royal Raceway, and Rainbow Road return as retro tracks. Yoshi Valley is referenced in Sunshine Airport.
- Mario Kart: Super Circuit: Mario Circuit returns as a retro course.
- Super Mario Sunshine: Sunshine Airport has a Shine Sprite in its logo. The European release date is used as a serial number on some storage crates in Sunshine Airport (55402MS= Oct 4th, 2002).
- Mario Kart: Double Dash!!: Like in this game, characters hold items in their hands. Dry Dry Desert returns as a retro course. Sherbet Land is referenced in Sunshine Airport. N64 Rainbow Road is set above a city like the Rainbow Road from this game.
- Mario Kart DS: Cheep Cheep Beach and Tick-Tock Clock return as retro courses. Courses with anti-gravitational segments are similar to the corkscrew and the loop, in Rainbow Road, that allow racers to drive upside down.
- Super Mario Galaxy series: An image of a Luma can be seen on an airplane (from Galaxy Air airlines) in Sunshine Airport. Also, part of Cloudtop Cruise's music is a cover of Gusty Garden Galaxy's music and Sky Station Galaxy's music.
- Mario Kart Wii: Twelve player races and motorbikes return. Moo Moo Meadows and Grumble Volcano also return as retro courses.
- New Super Mario Bros. Wii: One of the planes in Sunshine Airport has a logo for Propeller Toad Transport with an insignia of a Propeller Mushroom. The Red Case first featured on the game's box art will return as a North American exclusive.
- Super Mario 3D Land: Goomba Towers appear as obstacles in Mario Circuit. A kart body also resembles a Para-Biddybud. The Boomerang Flower appears as an item.
- Mario Kart 7: Gliders and underwater areas return. Music Park, Piranha Plant Slide, and DK Jungle return as retro courses. Vehicle customization returns from this game. The remixed music that occurs when the player is first place also returns from this game.[28] In N64 Rainbow Road, when the player gets to the final section of the course, the last part of the music starts, just like how the last part of the music in Rainbow Road starts at the final section of the course. It also has Mario Kart 7's point system where each racer gets a point regardless.
- New Super Mario Bros. 2: Twisted Mansion's entrance has a statue of a Boohemoth above it, an enemy from this game. Bone Piranha Plants also make an appearance in Bone Dry Dunes.
- New Super Mario Bros. U: The Mecha Cheep returns in this game.
- Super Mario 3D World: The Potted Piranha Plant appears as an item. Most of the fireworks in N64 Rainbow Road course use stamp images from this game.
Gallery
- Main article: Gallery:Mario Kart 8
- WiiU MarioKart8 scrn01 E3.png
- MarioMK8.png
External links
- Official North American Website
- Official European Website
- Official Japanese Website
- Official Australian Website
References
- ^ a b Mario Kart 8 - details on development time, GamePad ideas, hope for F-Zero - GoNintendo
- ^ Mario Kart 8 at E3 2013
- ^ Mario Kart 8 Team Talk GamePad Features, Track Design And F-Zero @ Nintendo Life
- ^ [1]
- ^ http://www.nintendolife.com/news/2013/06/mario_kart_tv_will_allow_you_to_share_your_racing_skills_on_miiverse
- ^ https://www.youtube.com/watch?v=OQS-cVohMRY&index=2&list=FLTaS1PSdZeVZPDoDnqZ3ddQ
- ^ a b c d e f g h i j k l m Nintendo Direct – 12.18.2013
- ^ a b c d e f g h i j k l m Nintendo Direct – 2.13.2014
- ^ a b c April 2014 Demo
- ^ a b Youtube - Mario Kart 8: Course 3 Ghost House Single-Player Gameplay Footage (E3 2013 Wii U)
- ^ https://www.youtube.com/watch?v=tZAuPXPDo2w
- ^ http://www.nintendolife.com/news/2014/04/hideki_konno_emphasizes_that_mario_kart_8_balancing_means_its_not_all_about_luck
- ^ a b c http://www.ign.com/articles/2014/04/03/mario-kart-8as-two-mysterious-unannounced-items
- ^ https://www.youtube.com/watch?v=1JIOu2EELJo
- ^ http://www.mariokartwii.com/6033753-post7.html
- ^ http://www.nintendo.co.uk/News/2014/April/New-items-characters-and-courses-make-for-gravity-defying-fun-in-Mario-Kart-8-launching-May-30th-on-Wii-U-870260.html
- ^ Mario Kart 8 E3 trailer
- ^ https://twitter.com/NintendoUK/status/441982678867648512
- ^ http://mariopartylegacy.com/2014/04/every-mario-kart-8-track-revealed-so-far/
- ^ Scrapped ideas led to the anti-gravity idea in Mario Kart 8 - Wii U Daily
- ^ a b E3 2013: Nintendo's Hideki Konno Pulls Back The Curtain On 'Mario Kart 8'
- ^ http://www.reinodocogumelo.com/2014/04/nintendo-revela-que-mario-kart-8-tera.html?m=1
- ^ https://www.youtube.com/watch?v=VvWfvVzIU6U
- ^ http://www.nintendolife.com/news/2014/03/nintendo_of_europe_confirms_mario_kart_8_limited_edition_software_bundle
- ^ http://www.joystiq.com/2014/03/08/pennzoil-and-nintendo-to-bring-mario-kart-to-life-at-sxsw/
- ^ http://www.nintendolife.com/news/2014/03/mario_kart_8_pre_orders_from_amazon_japan_get_sweet_mario_or_rosalina_playing_cards
- ^ http://www.officialnintendomagazine.co.uk/57679/mario-kart-8-wii-u-bundles-revealed/
- ^ https://www.youtube.com/watch?v=tkslNWnOQ84
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