Conkdor Canyon: Difference between revisions
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{{Levelbox | {{Levelbox | ||
|image=[[File:WiiU SM3DW 10.01.13 Scrn01.png|250px]] | |image=[[File:WiiU SM3DW 10.01.13 Scrn01.png|250px]] | ||
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|game=''[[Super Mario 3D World]]'' | |game=''[[Super Mario 3D World]]'' | ||
|limit=400 seconds | |limit=400 seconds | ||
|beforealt=[[Koopa Troopa Cave|<<]] | |||
|before=[[Bowser's Highway Showdown|<<]] | |before=[[Bowser's Highway Showdown|<<]] | ||
|after=[[Puffprod Peaks|>>]] | |after=[[Puffprod Peaks|>>]] | ||
| | |notes=The only desert level in the game. | ||
}} | }} | ||
'''Conkdor Canyon''', or '''World 2-1''', is the seventh regular level of ''[[Super Mario 3D World]]'' and the first one in [[World 2 (Super Mario 3D World)|World 2]]. It is unlocked via completing [[Bowser's Highway Showdown]] or by the secret warp in [[Koopa Troopa Cave]], and its own completion unlocks [[Puffprod Peaks]]. It is set on an old-looking building and introduces [[Conkdor]]s, the main enemies in here. | '''Conkdor Canyon''', or '''World 2-1''', is the seventh regular level of ''[[Super Mario 3D World]]'' and the first one in [[World 2 (Super Mario 3D World)|World 2]]. It is unlocked via completing [[Bowser's Highway Showdown]] or by the secret warp in [[Koopa Troopa Cave]], and its own completion unlocks [[Puffprod Peaks]]. It is set on an old-looking building and introduces [[Conkdor]]s, the main enemies in here. | ||
==Layout== | ==Layout== | ||
[[File:WiiU SM3DW 10.15.13 Scrn01.png|thumb|left|200px]] | |||
The first area contains a few Conkdors and [[Stingby|Stingbies]], as well as some ponds of quicksand and spring panels. Just after the third Conkdor encountered, atop a wall behind it there is a [[Warp Pipe]] that leads to a room with a golden [[P-Switch]]. The [[Checkpoint Flag]] is found near a small oasis with grass, and small pond with [[coin]]s in it, a palm tree and a Conkdor. | The first area contains a few Conkdors and [[Stingby|Stingbies]], as well as some ponds of quicksand and spring panels. Just after the third Conkdor encountered, atop a wall behind it there is a [[Warp Pipe]] that leads to a room with a golden [[P-Switch]]. The [[Checkpoint Flag]] is found near a small oasis with grass, and small pond with [[coin]]s in it, a palm tree and a Conkdor. | ||
Next, [[Mario]] must cross a bridge made of moving tiles, and then another bridge, this time a very narrow one, guarded by more Conkdors. The last part contains more Stingbies, a quicksand fall, and a long shifting bridge that leads to the [[Goal Pole]]. | Next, [[Mario]] must cross a bridge made of moving tiles, and then another bridge, this time a very narrow one, guarded by more Conkdors. The last part contains more Stingbies, a quicksand fall, and a long shifting bridge that leads to the [[Goal Pole]]. | ||
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==[[Green Star (Super Mario 3D World)|Green Stars]]== | ==[[Green Star (Super Mario 3D World)|Green Stars]]== | ||
*'''Green Star 1''': Above a high wall in the start of the course. The player can use the [[Cat Mario|Cat transformation]] to reach the top. | *'''Green Star 1''': Above a high wall in the start of the course. The player can use the [[Cat Mario|Cat transformation]] to reach the top. |
Revision as of 05:52, December 18, 2013
Template:Levelbox Conkdor Canyon, or World 2-1, is the seventh regular level of Super Mario 3D World and the first one in World 2. It is unlocked via completing Bowser's Highway Showdown or by the secret warp in Koopa Troopa Cave, and its own completion unlocks Puffprod Peaks. It is set on an old-looking building and introduces Conkdors, the main enemies in here.
Layout
The first area contains a few Conkdors and Stingbies, as well as some ponds of quicksand and spring panels. Just after the third Conkdor encountered, atop a wall behind it there is a Warp Pipe that leads to a room with a golden P-Switch. The Checkpoint Flag is found near a small oasis with grass, and small pond with coins in it, a palm tree and a Conkdor.
Next, Mario must cross a bridge made of moving tiles, and then another bridge, this time a very narrow one, guarded by more Conkdors. The last part contains more Stingbies, a quicksand fall, and a long shifting bridge that leads to the Goal Pole.
Green Stars
- Green Star 1: Above a high wall in the start of the course. The player can use the Cat transformation to reach the top.
- Green Star 2: After the thin walkway, the player will see a Conkdor surrounded by four Grey Blocks. Have it break the block facing north-east to get the second Green Star.
- Green Star 3: Help out the Toad Brigade Captain by defeating a Conkdor who's attacking him to obtain the Green Star.
Stamp
- Right before the set of shifting platforms that end on the Goal Pole.
Enemies
Names in Other Languages
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