Sleepy Head: Difference between revisions
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'''Sleepy Head''' is one of [[Wario]]'s [[microgame]]s found in the [[List of WarioWare: Touched! microgames#Touch Training|Touch Training]] stage in ''[[WarioWare: Touched!]]'' and reappears in ''[[WarioWare Gold]]'' as one of [[Kat & Ana]]'s microgames. It uses the same music from [[Very Attractive]] and an extended version of this microgame's music is used in [[Feel the Beat]]. | '''Sleepy Head''' is one of [[Wario]]'s [[microgame]]s found in the [[List of WarioWare: Touched! microgames#Touch Training|Touch Training]] stage in ''[[WarioWare: Touched!]]'' and reappears in ''[[WarioWare Gold]]'' as one of [[Kat & Ana]]'s microgames. It uses the same music from [[Very Attractive]] and an extended version of this microgame's music is used in [[Feel the Beat]]. | ||
==Gameplay== | ==Gameplay== | ||
The objective of the game is to tap an object repeatedly to wake up the sleeping person | The objective of the game is to tap an object repeatedly to wake up the sleeping person. In ''Gold'', there is a possible chance the item is a ringing alarm clock or a cellphone and the player has to avoid touching the clock/phone to win the microgame. | ||
In ''Touched!'' the amount of times an object must be hit is pre-determined at three, four, and five times for each difficulty level respectively. In ''Gold'' the times are randomized between two and six, with the average amount decreasing as the microgame speed increases. | In ''Touched!'' the amount of times an object must be hit is pre-determined at three, four, and five times for each difficulty level respectively. In ''Gold'' the times are randomized between two and six, with the average amount decreasing as the microgame speed increases. | ||
*'''Level 1:''' The | *'''Level 1:''' The player must hit a large object (which can be either a green inanimate can, a gong, or a xylophone, the last two being exclusive to ''Gold'') to wake up the girl. | ||
*'''Level 2:''' The | *'''Level 2:''' The player must hit a small object (which can either be a drum, a castanet, or a guitar, the last two being exclusive to ''Gold'') to wake up the boy. | ||
*'''Level 3:''' | *'''Level 3:''' And the player must hit a moving object (which can either be a swinging bell, an orange sentient can with humanoid legs that jump around known as Noisy Nuisance, or a hopping frog, the last two being exclusive to ''Gold'') to wake up the man. | ||
==Names in other languages== | ==Names in other languages== |
Revision as of 23:17, September 5, 2024
Sleepy Head | |
---|---|
WarioWare: Touched! WarioWare Gold | |
Appears in | WarioWare: Touched! WarioWare Gold |
Type | Touch Training (WarioWare: Touched!) Kat & Ana (WarioWare Gold) |
Command(s) | Wake up! (Both Versions) / Don't turn off! (Gold) |
Info | "Bang on something loud! They didn't want to sleep, anyway." (Touched!) "This sleepyhead needs to wake up! Make a loud noise or keep the alarm clock going to get them out of bed." (Gold) |
Controls | - Make/stop noise |
Time limit | 8 beats |
Points to clear | 20 (Touched!) 15 (Gold) |
Sleepy Head is one of Wario's microgames found in the Touch Training stage in WarioWare: Touched! and reappears in WarioWare Gold as one of Kat & Ana's microgames. It uses the same music from Very Attractive and an extended version of this microgame's music is used in Feel the Beat.
Gameplay
The objective of the game is to tap an object repeatedly to wake up the sleeping person. In Gold, there is a possible chance the item is a ringing alarm clock or a cellphone and the player has to avoid touching the clock/phone to win the microgame.
In Touched! the amount of times an object must be hit is pre-determined at three, four, and five times for each difficulty level respectively. In Gold the times are randomized between two and six, with the average amount decreasing as the microgame speed increases.
- Level 1: The player must hit a large object (which can be either a green inanimate can, a gong, or a xylophone, the last two being exclusive to Gold) to wake up the girl.
- Level 2: The player must hit a small object (which can either be a drum, a castanet, or a guitar, the last two being exclusive to Gold) to wake up the boy.
- Level 3: And the player must hit a moving object (which can either be a swinging bell, an orange sentient can with humanoid legs that jump around known as Noisy Nuisance, or a hopping frog, the last two being exclusive to Gold) to wake up the man.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | めざまし[?] Mezamashi |
Alarm | |
Chinese | 叫醒[?] Jiàoxǐng |
Wake up | |
French | Comme un loir[?] | (Sleeping) Like a log | |
German | Schock-Wecker[?] | Shock alarm clock | |
Italian | Buon giorno![?] | Good morning! | |
Korean | 알람[?] Allam |
Alarm | |
Spanish | ¡Buenos días![?] | Good morning! |