New Super Mario Bros. U: Difference between revisions

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(These are descriptions, not names.)
Tag: Undo
Tags: Mobile edit Advanced mobile edit
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===Enemies===
===Enemies===
====New enemies====
====New enemies====
{|class="wikitable sortable"style="text-align:center;width:100%"
{{content appearances|wikitable=yes|sortable=yes
!width=5%|Image
|image1=[[File:BowserAmp.png|90px]]
!width=10%|Name
|name1=[[Bowser Stunner]]
!Description
|description1=An electric statue that resembles [[Bowser]]'s head and carries electrical currents.
!width=10%|First appearance
|firstlevel1=[[Red-Hot Elevator Ride]]
!width=10%|Last appearance
|lastlevel1=[[Red-Hot Elevator Ride]]
|-
|image2=[[File:NSMBUDX Dragoneel model.png|90px]][[File:LittleDragoneels.png|90px]]
|[[File:BowserAmp.png|90px]]
|name2=[[Dragoneel]]
|[[Bowser Stunner]]
|description2=A long eel that attacks [[Mario]] by chasing him. Shorter, purple ones also exist that move slower, but make sharper turns.
|An electric statue that resembles [[Bowser]]'s head and carries electrical currents.
|firstlevel2=[[Dragoneel's Undersea Grotto]] (red/purple)
|colspan="2"|[[Red-Hot Elevator Ride]]
|lastlevel2=[[Dragoneel's Undersea Grotto]] (red/purple)
|-
|image3=[[File:Fliprus.png|90px]]
|[[File:NSMBUDX Dragoneel model.png|90px]][[File:LittleDragoneels.png|90px]]
|name3=[[Fliprus]]
|[[Dragoneel]]
|description3=A walrus-like creature that throws snowballs that can be jumped on.
|A long eel that attacks [[Mario]] by chasing him. Shorter, purple ones also exist that move slower, but make sharper turns.
|firstlevel3=[[Fliprus Lake]]
|colspan="2"|[[Dragoneel's Undersea Grotto]] (red/purple)
|lastlevel3=[[Fliprus Lake]]
|-
|image4=[[File:Goombrat.png|64px]]
|[[File:Fliprus.png|90px]]
|name4=[[Goombrat]]
|[[Fliprus]]
|description4=A [[Goomba]] that resembles a {{wp|persimmon#Fruit|persimmon}} and turns at ledges.
|A walrus-like creature that throws snowballs that can be jumped on.
|firstlevel4=[[Mushroom Heights]]
|colspan="2"|[[Fliprus Lake]]
|lastlevel4=[[Mushroom Heights]]
|-
|image5=[[File:NSMBU Grrrol Artwork.png|90px]]
|[[File:Goombrat.png|64px]]
|name5=[[Grrrol]]
|[[Goombrat]]
|description5=Round, [[Thwomp]]-like enemies that roll on the ground, replacing [[Spike Ball]]s.
|A [[Goomba]] that resembles a {{wp|persimmon#Fruit|persimmon}} and turns at ledges.
|firstlevel5=[[Stoneslide Tower]]
|colspan="2"|[[Mushroom Heights]]
|lastlevel5=[[Grinding-Stone Tower]]
|-
|image6=[[File:Dai Goro model.png|90px]]
|[[File:NSMBU Grrrol Artwork.png|90px]]
|name6=[[Mega Grrrol]]
|[[Grrrol]]
|description6=A bigger [[Grrrol]] with the same behavior.
|Round [[Thwomp]] variants that roll on the ground, replacing [[Spike Ball]]s.
|firstlevel6=[[Grinding-Stone Tower]]
|[[Stoneslide Tower]]
|lastlevel6=[[Grinding-Stone Tower]]
|[[Grinding-Stone Tower]]
|image7=[[File:NSMBU Mecha Cheep Screenshot.png|90px]]
|-
|name7=[[Mecha Cheep]]
|[[File:Dai Goro model.png|90px]]
|description7=Robotic [[Cheep Cheep]]s that are immune to [[fireball]]s.
|[[Mega Grrrol]]
|firstlevel7={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|A bigger [[Grrrol]] with the same behavior.
|lastlevel7={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|colspan="2"|[[Grinding-Stone Tower]]
|image8=[[File:NabbitNSMBU.png|90px]]
|-
|name8=[[Nabbit]]
|[[File:NSMBU Mecha Cheep Screenshot.png|90px]]
|description8=A character that steals items from the map and must be defeated to retrieve the items.
|[[Mecha Cheep]]
|firstlevel8=[[Acorn Plains Way]]
|Robotic [[Cheep Cheep]]s that are immune to [[fireball]]s.
|lastlevel8=[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|colspan="2"|[[The Mighty Cannonship]]
|image9=[[File:NSMBUD Piranha Pod model.png|90px]]
|-
|name9=[[Piranha Pod]]
|[[File:NabbitNSMBU.png|90px]]
|description9=A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|[[Nabbit]]
|firstlevel9=[[Blooming Lakitus]]
|A character that steals items from the map and must be defeated to retrieve the items.
|lastlevel9=[[Blooming Lakitus]]
|[[Acorn Plains Way]]
|image10=[[File:NSMBU Asset Model Targeting Ted.png|90px]]
|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|name10=[[Targeting Ted]]
|-
|description10=Red Torpedo Teds that home into their target, much like [[Bull's-Eye Bill|Missile Bill]]s.
|[[File:NSMBUD Piranha Pod model.png|90px]]
|firstlevel10={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|[[Piranha Pod]]
|lastlevel10={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|image11=[[File:NSMBU Gliding Waddlewing Artwork.png|90px]]
|colspan="2"|[[Blooming Lakitus]]
|name11=[[Waddlewing]]
|-
|description11=Orange flying-squirrel enemies that glide through stages.
|[[File:NSMBU Asset Model Targeting Ted.png|90px]]
|firstlevel11=[[Acorn Plains Way]]
|[[Targeting Ted]]
|lastlevel11=[[Land of Flying Blocks]]
|Red Torpedo Teds that home into their target, much like [[Bull's-Eye Bill|Missile Bill]]s.
}}
|colspan="2"|[[The Mighty Cannonship]]
|-
|[[File:NSMBU Gliding Waddlewing Artwork.png|90px]]
|[[Waddlewing]]
|Orange flying-squirrel enemies that glide through stages.
|[[Acorn Plains Way]]
|[[Land of Flying Blocks]]  
|}


====Returning enemies====
====Returning enemies====
{|class="wikitable sortable"style="text-align:center;width:100%"
{{content appearances|wikitable=yes|sortable=yes
!width=5%|Image
|image1=[[File:Amp NSMBU model.png|90px]]
!width=10%|Name
|name1=[[Amp]]
!Description
|description1=Electric balls that shock Mario upon contact.
!width=10%|First appearance
|firstlevel1=[[Snake Block Tower]]
!width=10%|Last appearance
|lastlevel1=[[Ludwig's Clockwork Castle]]
|-
|image2=[[File:NSMBU Big Amp Close-up Screenshot.png|90px]]
|[[File:Amp NSMBU model.png|90px]]
|name2=[[Big Amp]]
|[[Amp]]
|description2=Larger variants of Amps.
|Electric balls that shock Mario upon contact.
|firstlevel2=[[Snake Block Tower]]
|[[Snake Block Tower]]
|lastlevel2=[[Snake Block Tower]]
|[[Ludwig's Clockwork Castle]]
|image3=[[File:NSMBW Blooper Sprite.png|90px]]
|-
|name3=[[Blooper]]
|[[File:NSMBU Big Amp Close-up Screenshot.png|90px]]
|description3=Underwater enemies that move in an erratic pattern and follow Mario.
|[[Big Amp]]
|firstlevel3=[[Blooper's Secret Lair]]
|Larger variants of Amps.
|lastlevel3=[[Tropical Refresher]]
|colspan="2"align=center|[[Snake Block Tower]]
|image4=[[File:BabyBlooperNSMBU.png|90px]]
|-
|name4=[[Blooper Baby]]
|[[File:NSMBW Blooper Sprite.png|90px]]
|description4=Small Bloopers that follow Blooper Nannies.
|[[Blooper]]
|firstlevel4=[[Blooper's Secret Lair]]
|Underwater enemies that move in an erratic pattern and follow Mario.
|lastlevel4=[[Blooper's Secret Lair]]
|[[Blooper's Secret Lair]]
|image5=[[File:BloopernannyNSMBU.png|90px]]
|[[Tropical Refresher]]
|name5=[[Blooper Nanny]]
|-
|description5=Bloopers that have Blooper Babies swimming in a trail behind them.
|[[File:BabyBlooperNSMBU.png|90px]]
|firstlevel5=[[Blooper's Secret Lair]]
|[[Blooper Baby]]
|lastlevel5=[[Blooper's Secret Lair]]
|Small Bloopers that follow Blooper Nannies.
|image6=[[File:BobombNSMBU.png|90px]]
|colspan="2"rowspan="2"align=center|[[Blooper's Secret Lair]]
|name6=[[Bob-omb]]
|-
|description6=Bombs that ignite when jumped on or hit by a fireball before exploding shortly after.
|[[File:BloopernannyNSMBU.png|90px]]
|firstlevel6=[[Light Blocks, Dark Tower]]
|[[Blooper Nanny]]
|lastlevel6={{sort|Final Battle, The|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]}}
|Bloopers that have Blooper Babies swimming in a trail behind them.
|image7=[[File:ParabombNSMBU.png|90px]]
|-
|name7=[[Parabomb]]
|[[File:BobombNSMBU.png|90px]]
|description7=Parachuting Bob-ombs that are sometimes shot out of cannons.
|[[Bob-omb]]
|firstlevel7=[[Red-Hot Elevator Ride]]
|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|lastlevel7=[[Red-Hot Elevator Ride]]
|[[Light Blocks, Dark Tower]]
|image8=[[File:BooNSMBU.png|90px]]
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|name8=[[Boo]]
|-
|description8=Ghosts that chase the player only when his back is turned; they hide their face when the player looks at them.
|[[File:ParabombNSMBU.png|90px]]
|firstlevel8=[[Haunted Shipwreck]]
|[[Parabomb]]
|lastlevel8=[[Spinning Spirit House]]
|Parachuting Bob-ombs that are sometimes shot out of cannons.
|image9=[[File:NSMBU Boo Buddy Render.png|90px]]
|colspan="2"align=center|[[Red-Hot Elevator Ride]]
|name9=[[Boo Buddies|Circling Boo Buddies]]
|-
|description9=Boos that fly in a circle formation.
|[[File:BooNSMBU.png|90px]]
|firstlevel9=[[Haunted Shipwreck]]
|[[Boo]]
|lastlevel9=[[Spinning Platforms of Doom]]
|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them.
|image10=[[File:BroozerNSMBU.png|90px]]
|[[Haunted Shipwreck]]
|name10=[[Broozer]]
|[[Spinning Spirit House]]
|description10=A walking, boxing Boo. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. The player can defeat it by jumping on it three times or hitting him with a fireball.
|-
|firstlevel10=[[Which-Way Labyrinth]]
|[[File:NSMBU Boo Buddy Render.png|90px]]
|lastlevel10=[[Spinning Spirit House]]
|[[Boo Buddies|Circling Boo Buddies]]
|image11=[[File:NSMBW Big Boo Model.png|90px]]
|Boos flying in a circle formation.
|name11=[[Big Boo]]
|[[Haunted Shipwreck]]
|description11=Bigger variants of Boos that have the same behavior.
|[[Spinning Platforms of Doom]]
|firstlevel11=[[Swaying Ghost House]]
|-
|lastlevel11=[[Spinning Spirit House]]
|[[File:BroozerNSMBU.png|90px]]
|image12=[[File:NSMBU Bramball Artwork.png|90px]]
|[[Broozer]]
|name12=[[Bramball]]*
|A walking, boxing Boo. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball.
|description12=An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below.
|[[Which-Way Labyrinth]]
|firstlevel12=[[Bramball Woods]]
|[[Spinning Spirit House]]
|lastlevel12=[[Bramball Woods]]
|-
|image13=[[File:NSMBW Bulber Model.png|90px]]
|[[File:NSMBW Big Boo Model.png|90px]]
|name13=[[Bulber]]*
|[[Big Boo]]
|description13=An enemy that illuminates a dark area and swims in a set pattern.
|Bigger variants of Boos that have the same behavior.
|firstlevel13=[[Deepsea Ruins]]
|[[Swaying Ghost House]]
|lastlevel13=[[Deepsea Ruins]]
|[[Spinning Spirit House]]
|image14=[[File:Bullet Bill NSMB2 Prima.jpg|90px]]
|-
|name14=[[Bullet Bill]]
|[[File:NSMBU Bramball Artwork.png|90px]]
|description14=Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|[[Bramball]]*
|firstlevel14=[[Scaling the Mountainside]]
|An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below.
|lastlevel14=[[Switchback Hill]]
|colspan="2"align=center|[[Bramball Woods]]
|image15=[[File:NSMBW Missle Bill Screenshot.png|90px]]
|-
|name15=[[Bull's-Eye Bill|Missile Bill]]
|[[File:NSMBW Bulber Model.png|90px]]
|description15=Bullet Bills that target the player.
|[[Bulber]]*
|firstlevel15=[[Roy's Conveyor Castle]]
|An enemy that illuminates a dark area and swims in a set pattern.
|lastlevel15=[[Roy's Conveyor Castle]]
|colspan="2"align=center|[[Deepsea Ruins]]
|image16=[[File:NSMBU Asset Model Torpedo Ted.png|90px]]
|-
|name16=[[Torpedo Ted]]
|[[File:Bullet Bill NSMB2 Prima.jpg|90px]]
|description16=A slow-moving torpedo that flies in one direction.
|[[Bullet Bill]]
|firstlevel16=[[Larry's Torpedo Castle]]
|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|lastlevel16={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|[[Scaling the Mountainside]]
|image17=[[File:BanzaibillNSMBU.png|90px]]
|[[Switchback Hill]]
|name17=[[Banzai Bill]]
|-
|description17=Large Bullet Bills that fly straight forward.
|[[File:NSMBW Missle Bill Screenshot.png|90px]]
|firstlevel17=[[Scaling the Mountainside]]
|[[Bull's-Eye Bill|Missile Bill]]
|lastlevel17=[[Scaling the Mountainside]]
|Bullet Bills that target Mario.
|image18=[[File:NSMBW King Bill Render.png|90px]]
|colspan="2"align=center|[[Roy's Conveyor Castle]]
|name18=[[King Bill]]*
|-
|description18=A nearly invincible enemy that charges forward, taking up most of the screen.
|[[File:NSMBU Asset Model Torpedo Ted.png|90px]]
|firstlevel18=[[Flight of the Para-Beetles]]
|[[Torpedo Ted]]
|lastlevel18=[[Flight of the Para-Beetles]]
|A slow-moving torpedo that flies in one direction.
|image19=[[File:NSMBW Chain Chomp Render.png|90px]]
|[[Larry's Torpedo Castle]]
|name19=[[Chain Chomp]]
|[[The Mighty Cannonship]]
|description19=Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free.
|-
|firstlevel19=[[Waddlewing's Nest]]
|[[File:BanzaibillNSMBU.png|90px]]
|lastlevel19=[[Waddlewing's Nest]]
|[[Banzai Bill]]
|image20=[[File:CheepCheepNSMBU.png|90px]]
|Large Bullet Bills that fly straight forward.
|name20=[[Cheep Cheep]]
|colspan="2"|[[Scaling the Mountainside]]
|description20=Fish that are found swimming aimlessly in underwater levels.
|-
|firstlevel20=[[Waterspout Beach]]
|[[File:NSMBW King Bill Render.png|90px]]
|lastlevel20=[[Swim for Your Life!]]
|[[King Bill]]*
|image21=[[File:NSMBU Eep Cheep Artwork.png|90px]]
|A nearly invincible enemy that charges forward, taking up most of the screen.
|name21=[[Eep Cheep]]*
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|description21=A [[Cheep Cheep]] that lives in a school with other Eep Cheeps and swims away when the player comes near it.
|-
|firstlevel21=[[Dragoneel's Undersea Grotto]]
|[[File:NSMBW Chain Chomp Render.png|90px]]
|lastlevel21=[[Dragoneel's Undersea Grotto]]
|[[Chain Chomp]]
|image22=[[File:NSMBU Spiny Cheep Artwork.png|90px]]
|Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free.
|name22=[[Spiny Cheep Cheep]]
|colspan="2"align=center|[[Waddlewing's Nest]]
|description22=Fast-swimming fish that chase the player.
|-
|firstlevel22=[[Tropical Refresher]]
|[[File:CheepCheepNSMBU.png|90px]]
|lastlevel22=[[Swim for Your Life!]]
|[[Cheep Cheep]]
|image23=[[File:FishboneNSMBU.png|90px]]
|Fish that are found swimming aimlessly in underwater levels.
|name23=[[Fish Bone]]
|[[Waterspout Beach]]
|description23=Skeletal fish that charge towards Mario.
|[[Swim for Your Life!]]
|firstlevel23=[[Haunted Shipwreck]]
|-
|lastlevel23=[[Deepsea Ruins]]
|[[File:NSMBU Eep Cheep Artwork.png|90px]]
|image24=[[File:Big Cheep Cheep NSMB2 Prima.jpg|90px]]
|[[Eep Cheep]]*
|name24=[[Big Cheep Cheep]]
|A [[Cheep Cheep]] that lives in a school with other Eep Cheeps and swims away when the player comes near it.
|description24=Large variants of Cheep Cheeps that are found in underwater levels.
|colspan="2"align=center|[[Dragoneel's Undersea Grotto]]
|firstlevel24=[[Tropical Refresher]]
|-
|lastlevel24=[[Tropical Refresher]]
|[[File:NSMBU Spiny Cheep Artwork.png|90px]]
|image25=[[File:NSMBW Cheep-Chomp Render.png|90px]]
|[[Spiny Cheep Cheep]]
|name25=[[Cheep Chomp]]
|Fast-swimming fish that chase Mario.
|description25=Large fish that attempt to eat the player.
|[[Tropical Refresher]]
|firstlevel25=[[Swim for Your Life!]]
|[[Swim for Your Life!]]
|lastlevel25=[[Swim for Your Life!]]
|-
|image26=[[File:NSMBU Porcupuffer Artwork.png|90px]]
|[[File:FishboneNSMBU.png|90px]]
|name26=[[Porcupuffer]]
|[[Fish Bone]]
|description26=Fish that chase the player and jump out of the water.
|Skeletal fish that charge towards Mario.
|firstlevel26=[[Porcupuffer Falls]]
|[[Haunted Shipwreck]]
|lastlevel26=[[Porcupuffer Falls]]
|[[Deepsea Ruins]]
|image27=[[File:CooliganNSMBU.png|90px]]
|-
|name27=[[Cooligan]]*
|[[File:Big Cheep Cheep NSMB2 Prima.jpg|90px]]
|description27=An enemy that slides on ice and slows down when hit.
|[[Big Cheep Cheep]]
|firstlevel27=[[Cooligan Fields]]
|Large variants of Cheep Cheeps that are found in underwater levels.
|lastlevel27=[[Cooligan Fields]]
|colspan="2"align=center|[[Tropical Refresher]]
|image28=[[File:FireSnakeAttack.png|90px]]
|-
|name28=[[Fire Snake]]
|[[File:NSMBW Cheep-Chomp Render.png|90px]]
|description28=Flames that jump in a high arc.
|[[Cheep Chomp]]
|firstlevel28=[[Fire Snake Cavern]]
|Large fish that attempt to eat Mario.
|lastlevel28=[[Fire Snake Cavern]]
|colspan="2"align=center|[[Swim for Your Life!]]
|image29=[[File:Flame Chomp NSMB2 Prima.jpg|90px]]
|-
|name29=[[Flame Chomp]]
|[[File:NSMBU Porcupuffer Artwork.png|90px]]
|description29=Black spheres that spit fireballs at the player. They explode after they run out of fireballs.
|[[Porcupuffer]]
|firstlevel29=[[Rising Tides of Lava]]
|Fish that jump out of the water and follow Mario.
|lastlevel29=[[Rising Tides of Lava]]
|colspan="2"align=center|[[Porcupuffer Falls]]
|image30=[[File:FooNSMBU.png|90px]]
|-
|name30=[[Foo]]*
|[[File:CooliganNSMBU.png|90px]]
|description30=An enemy that obscures the player's view by creating fog.
|[[Cooligan]]*
|firstlevel30=[[Snaking above Mist Valley]]
|An enemy that slides on ice and slows down when hit.
|lastlevel30=[[Snaking above Mist Valley]]
|colspan="2"align=center|[[Cooligan Fields]]
|image31=[[File:NSMBU Fuzzy Artwork.png|90px]]
|-
|name31=[[Fuzzy]]
|[[File:FireSnakeAttack.png|90px]]
|description31=Enemies that follow tracks and hurt the player upon contact.
|[[Fire Snake]]
|firstlevel31=[[Fuzzy Clifftop]]
|Flames that jump in a high arc.
|lastlevel31={{sort|Quick Dip in the Sky, A|[[A Quick Dip in the Sky]]}}
|colspan="2"align=center|[[Fire Snake Cavern]]
|image32=[[File:NSMBW Big Fuzzy Render.png|90px]]
|-
|name32=[[Big Fuzzy]]*
|[[File:Flame Chomp NSMB2 Prima.jpg|90px]]
|description32=Large variants of Fuzzies.
|[[Flame Chomp]]
|firstlevel32=[[Spine-Tingling Spine Coaster]]
|Black spheres that spit fireballs at Mario. They explode after they're out of fireballs.
|lastlevel32=[[Spine-Tingling Spine Coaster]]
|colspan="2"align=center|[[Rising Tides of Lava]]
|image33=[[File:GhostQuestionBlock.png|90px]]
|-
|name33=[[Ghost Block]]*
|[[File:FooNSMBU.png|90px]]
|description33=A ? Block that floats and charges at the player, breaking if it hits a floor or a platform.
|[[Foo]]*
|firstlevel33=[[Haunted Shipwreck]]
|An enemy that creates fog in order to obscure the player's view.
|lastlevel33=[[Spinning Spirit House]]
|colspan="2"align=center|[[Snaking above Mist Valley]]
|image34=[[File:NSMBW Clampy Artwork.png|90px]]
|-
|name34=[[Clampy|Giant Clam]]
|[[File:NSMBU Fuzzy Artwork.png|90px]]
|description34=Clams that open and close their mouths.
|[[Fuzzy]]
|firstlevel34=[[Waterspout Beach]]
|Enemies that follow tracks and hurt Mario upon contact.
|lastlevel34=[[Waterspout Beach]]
|[[Fuzzy Clifftop]]
|image35=[[File:NSMBU Goomba Artwork.png|90px]]<br>[[File:BalloonGoomba.png|90px]]
|[[A Quick Dip in the Sky]]
|name35=[[Goomba]]
|-
|description35=Common enemies that can be defeated by jumping on them. Some Goombas in [[Skyward Stalk]] float on balloons.
|[[File:NSMBW Big Fuzzy Render.png|90px]]
|firstlevel35=[[Acorn Plains Way]]
|[[Big Fuzzy]]*
|lastlevel35=[[Follow That Shell!]]
|Large variants of Fuzzies.
|image36=[[File:Mini Goomba NSMB2 Prima.jpg|90px]]
|colspan="2"align=center|[[Spine-Tingling Spine Coaster]]|-
|name36=[[Mini Goomba]]
|-
|description36=Small Goombas that weigh Mario down until he either attacks or walks for a few seconds.
|[[File:GhostQuestionBlock.png|90px]]
|firstlevel36=[[Slide Lift Tower]]
|[[Ghost Block]]*
|lastlevel36=[[Magma-River Cruise]]
|A ? Block that floats and charges at the player, breaking if it hits a floor or a platform.
|image37=[[File:ParagoombaNSMBU.png|90px]]
|[[Haunted Shipwreck]]
|name37=[[Paragoomba]]
|[[Spinning Spirit House]]
|description37=Winged Goombas that hop as they walk.
|-
|firstlevel37=[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|[[File:NSMBW Clampy Artwork.png|90px]]
|lastlevel37=[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|[[Clampy|Giant Clam]]
|image38=[[File:Pricklygoomba.png|90px]]
|Clams that open and close their mouths.
|name38=[[Prickly Goomba]]*
|colspan="2"align=center|[[Waterspout Beach]]
|description38=A Goomba that hides inside a spiked chestnut shell until it is hit by a [[fireball]], which is when it turns into a regular Goomba.
|-
|firstlevel38=[[Prickly Goombas!]]
|[[File:NSMBU Goomba Artwork.png|90px]]<br>[[File:BalloonGoomba.png|90px]]
|lastlevel38=[[Prickly Goombas!]]
|[[Goomba]]
|image39=[[File:NSMBW Hefty Goomba.png|90px]]
|Common enemies that can be defeated by jumping on them. Some Goombas in [[Skyward Stalk]] float on balloons.
|name39=[[Hefty Goomba]]*
|[[Acorn Plains Way]]
|description39=A large [[Goomba]] that is the middling size of a Goomba, being smaller than a [[Big Goomba|Giant Goomba]] but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on.
|[[Follow That Shell!]]
|firstlevel39=[[Jungle of the Giants]]
|-
|lastlevel39=[[Jungle of the Giants]]
|[[File:Mini Goomba NSMB2 Prima.jpg|90px]]
|image40=[[File:NSMBW Giant Goomba Render.png|90px]]
|[[Mini Goomba]]
|name40=[[Big Goomba]]
|Small Goombas that weigh Mario down until he either attacks or walks for a few seconds.
|description40=Large variants of Goombas. They split into two Hefty Goombas once stomped on.
|[[Slide Lift Tower]]
|firstlevel40=[[Jungle of the Giants]]
|[[Magma-River Cruise]]
|lastlevel40=[[Jungle of the Giants]]
|-
|image41=[[File:NSMBU Huckit Crab Render.png|90px]]
|[[File:ParagoombaNSMBU.png|90px]]
|name41=[[Huckit Crab]]*
|[[Paragoomba]]
|description41=A crab that throws rocks on loop. These can be jumped on and used as a temporary platform.
|Winged Goombas that hop as they walk.
|firstlevel41=[[Waterspout Beach]]
|colspan="2"align=center|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|lastlevel41=[[Waterspout Beach]]
|-
|image42=[[File:Jellybeam.png|90px]]
|[[File:Pricklygoomba.png|90px]]
|name42=[[Jellybeam]]*
|[[Prickly Goomba]]*
|description42=An enemy that illuminates a dark cave.
|A Goomba that hides inside a spiked chestnut shell until it is hit with a [[fireball]], which is when it turns into a regular Goomba.
|firstlevel42=[[Deepsea Ruins]]
|colspan="2"align=center|[[Prickly Goombas!]]
|lastlevel42=[[Deepsea Ruins]]
|-
|image43=[[File:KoopatroopaNSMBU.png|90px]]
|[[File:NSMBW Hefty Goomba.png|90px]]
|name43=[[Koopa Troopa]]
|[[Hefty Goomba]]*
|description43=Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges, while Red Koopa Troopas rather turn around.
|A large [[Goomba]] that is the middling size of a Goomba, being smaller than a [[Big Goomba|Giant Goomba]] but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on.
|firstlevel43=[[Acorn Plains Way]]
|colspan="2"align=center|[[Jungle of the Giants]]
|lastlevel43=[[Follow That Shell!]]
|-
|image44=[[File:ParatroopaNSMBU.png|90px]][[File:KoopaParatroopa NSMBU.png|90px]]
|[[File:NSMBW Giant Goomba Render.png|90px]]
|name44=[[Koopa Paratroopa|Paratroopa]]
|[[Big Goomba]]
|description44=Winged Koopa Troopas. Green Koopa Paratroopas jump in high arcs, while Red Koopa Paratroopas rather fly up and down in the air.
|Large variants of Goombas. They split into two Hefty Goombas once stomped on.
|firstlevel44=[[Stone-Eye Zone]]
|colspan="2"align=center|[[Jungle of the Giants]]
|lastlevel44=[[Hammerswing Caverns]]
|-
|image45=[[File:NSMBU Big Koopa.png|90px]]
|[[File:NSMBU Huckit Crab Render.png|90px]]
|name45=[[Big Koopa Troopa]]
|[[Huckit Crab]]*
|description45=Large variants of Koopa Troopas.
|A crab that throws rocks on loop. These can be jumped on and used as a temporary platform.
|firstlevel45=[[Jungle of the Giants]]
|colspan="2"align=center|[[Waterspout Beach]]
|lastlevel45=[[Jungle of the Giants]]
|-
|image46=[[File:NSMBU Buzzy Beetle Artwork.png|90px]]
|[[File:Jellybeam.png|90px]]
|name46=[[Buzzy Beetle]]
|[[Jellybeam]]*
|description46=Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|An enemy that illuminates a dark cave.
|firstlevel46=[[Tilted Tunnel]]
|colspan="2"align=center|[[Deepsea Ruins]]
|lastlevel46=[[Fire Bar Cliffs]]
|-
|image47=[[File:NSMBW Parabeetle Render.png|90px]]
|[[File:KoopatroopaNSMBU.png|90px]]
|name47=[[Para-Beetle]]
|[[Koopa Troopa]]
|description47=Winged Buzzy Beetles whose backs can be hopped on for a ride, unlike with other winged foes.
|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges, while Red Koopa Troopas turn around.
|firstlevel47=[[Flight of the Para-Beetles]]
|[[Acorn Plains Way]]
|lastlevel47=[[Flight of the Para-Beetles]]
|[[Follow That Shell!]]
|image48=[[File:Spike Top.png|90px]]
|-
|name48=[[Spike Top]]
|[[File:ParatroopaNSMBU.png|90px]][[File:KoopaParatroopa NSMBU.png|90px]]
|description48=Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|[[Koopa Paratroopa|Paratroopa]]
|firstlevel48=[[Stoneslide Tower]]
|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air.
|lastlevel48=[[Rising Tides of Lava]]
|[[Stone-Eye Zone]]
|image49=[[File:NSMBU Bony Beetle Artwork.png|90px]]
|[[Hammerswing Caverns]]
|name49=[[Bony Beetle]]
|-
|description49=Skeletal variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes.
|[[File:NSMBU Big Koopa.png|90px]]
|firstlevel49=[[Grinding-Stone Tower]]
|[[Big Koopa Troopa]]
|lastlevel49=[[Pendulum Castle]]
|Large variants of Koopa Troopas.
|image50=[[File:NSMBW Spiny Artwork.png|90px]]
|colspan="2"align=center|[[Jungle of the Giants]]
|name50=[[Spiny]]
|-
|description50=Enemies that hatch from Spiny Eggs and cannot be jumped on.
|[[File:NSMBU Buzzy Beetle Artwork.png|90px]]
|firstlevel50=[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|[[Buzzy Beetle]]
|lastlevel50=[[Lakitu! Lakitu! Lakitu!]]
|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|image51=[[File:MegaBuzzyBeetle NSMBW.png|90px]]
|[[Tilted Tunnel]]
|name51=[[Big Buzzy Beetle]]
|[[Fire Bar Cliffs]]
|description51=Bigger variants of Buzzy Beetles.
|-
|firstlevel51=[[Rising Tides of Lava]]
|[[File:NSMBW Parabeetle Render.png|90px]]
|lastlevel51=[[Rising Tides of Lava]]
|[[Para-Beetle]]
|image52=[[File:Heavy Para-Beetle Side View.png|90px]]
|Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes.
|name52=[[Heavy Para-Beetle]]*
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|description52=A [[Para-Beetle]] that descends when used as a platform.
|-
|firstlevel52=[[Flight of the Para-Beetles]]
|[[File:Spike Top.png|90px]]
|lastlevel52=[[Flight of the Para-Beetles]]
|[[Spike Top]]
|image53=[[File:Spike NSMBW Artwork.png|90px]]
|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|name53=[[Spike]]
|[[Stoneslide Tower]]
|description53=Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand.
|[[Rising Tides of Lava]]
|firstlevel53=[[Spike's Spouting Sands]]
|-
|lastlevel53=[[Spike's Spouting Sands]]
|[[File:NSMBU Bony Beetle Artwork.png|90px]]
|image54=[[File:NSMBW Stone Spike Render.png|50px]]
|[[Bony Beetle]]
|name54=[[Stone Spike]]*
|Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes.
|description54=A [[Spike]] that throws stone rocks downwards.
|[[Grinding-Stone Tower]]
|firstlevel54=[[Dry Desert Mushrooms]]
|[[Pendulum Castle]]
|lastlevel54=[[Dry Desert Mushrooms]]
|-
|image55=[[File:NSMBW Dry Bones Model.png|90px]]
|[[File:NSMBW Spiny Artwork.png|90px]]
|name55=[[Dry Bones]]
|[[Spiny]]
|description55=Skeleton Koopa Troopas that collapse when attacked before eventually rebuilding themselves.
|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|firstlevel55=[[Crushing-Cogs Tower]]
|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|lastlevel55=[[Ludwig's Clockwork Castle]]
|[[Lakitu! Lakitu! Lakitu!]]
|image56=[[File:Big Dry Bones NSMB2 Prima.jpg|90px]]
|-
|name56=[[Big Dry Bones]]
|[[File:MegaBuzzyBeetle NSMBW.png|90px]]
|description56=Large variants of Dry Bones that appear in castle levels.
|[[Big Buzzy Beetle]]
|firstlevel56=[[Stoneslide Tower]]
|Bigger variants of Buzzy Beetles.
|lastlevel56=[[Ludwig's Clockwork Castle]]
|colspan="2"align=center|[[Rising Tides of Lava]]
|image57=[[File:NewMechaKoopa.jpg|90px]]
|-
|name57=[[Mechakoopa]]
|[[File:Heavy Para-Beetle Side View.png|90px]]
|description57=A mechanical Koopa. After stomping it, the player can pick it up and use it as a weapon, but only for a short time.
|[[Heavy Para-Beetle]]*
|firstlevel57={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|A [[Para-Beetle]] that descends when used as a platform.
|lastlevel57={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|image58=[[File:NSMBU Hammer Bro Artwork.png|90px]]
|-
|name58=[[Hammer Bro]]
|[[File:Spike NSMBW Artwork.png|90px]]
|description58=Enemies that throw hammers and jump.
|[[Spike]]
|firstlevel58=[[Rise of the Piranha Plants]]
|Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand
|lastlevel58=[[Rise of the Piranha Plants]]
|colspan="2"align=center|[[Spike's Spouting Sands]]
|image59=[[File:NSMBU Fire Bro Artwork.png|90px]]
|-
|name59=[[Fire Bro]]
|[[File:NSMBW Stone Spike Render.png|50px]]
|description59=Hammer Bros. that throw fireballs.
|[[Stone Spike]]*
|firstlevel59=[[Fire Snake Cavern]]
|A [[Spike]] that throws stone rocks downwards.
|lastlevel59=[[Ludwig's Clockwork Castle]]
|colspan="2"align=center|[[Dry Desert Mushrooms]]
|image60=[[File:NSMBU Boomerang Bro Artwork.png|90px]]
|-
|name60=[[Boomerang Bro]]
|[[File:NSMBW Dry Bones Model.png|90px]]
|description60=Hammer Bros. that use boomerangs, which return to them after being thrown.
|[[Dry Bones]]
|firstlevel60=[[Bouncy Cloud Boomerangs]]
|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
|lastlevel60=[[Bouncy Cloud Boomerangs]]
|[[Crushing-Cogs Tower]]
|image61=[[File:NSMBU Ice Bro Artwork.png|90px]]
|[[Ludwig's Clockwork Castle]]
|name61=[[Ice Bro]]*
|-
|description61=An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|[[File:Big Dry Bones NSMB2 Prima.jpg|90px]]
|firstlevel61=[[Icicle Caverns]]
|[[Big Dry Bones]]
|lastlevel61=[[Icicle Caverns]]
|Large variants of Dry Bones that appear in castle levels.
|image62=[[File:SledgebrosNSMBW.png|90px]]
|[[Stoneslide Tower]]
|name62=[[Sledge Bro]]
|[[Ludwig's Clockwork Castle]]
|description62=Hammer Bro variants that stun Mario after they jump.
|-
|firstlevel62=[[Ludwig's Clockwork Castle]]
|[[File:NewMechaKoopa.jpg|90px]]
|lastlevel62=[[Ludwig's Clockwork Castle]]
|[[Mechakoopa]]
|image63=[[File:NSMBU Sumo Bro Artwork.png|50px]]
|A mechanical Koopa. After stomping it, Mario can pick it up and use it as a weapon.
|name63=[[Sumo Bro]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|description63=Giant Koopas that stomp the ground and create electric waves in two directions.
|-
|firstlevel63=[[Screwtop Tower]]
|[[File:NSMBU Hammer Bro Artwork.png|90px]]
|lastlevel63=[[Screwtop Tower]]
|[[Hammer Bro]]
|image64=[[File:NSMBU Lakitu Artwork.png|90px]]
|Enemies that throw hammers and jump.
|name64=[[Lakitu]]
|colspan="2"align=center|[[Rise of the Piranha Plants]]
|description64=Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears.
|-
|firstlevel64=[[Blooming Lakitus]]
|[[File:NSMBU Fire Bro Artwork.png|90px]]
|lastlevel64=[[Lakitu! Lakitu! Lakitu!]]
|[[Fire Bro]]
|image65=[[File:NSMBU Lava Bubble Render.png|90px]]
|Hammer Bros. that throw fireballs.
|name65=[[Lava Bubble]]
|[[Fire Snake Cavern]]
|description65=Fireballs that jump out of lava.
|[[Ludwig's Clockwork Castle]]
|firstlevel65=[[Lemmy's Swingback Castle]]
|-
|lastlevel65={{sort|Final Battle, The|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]}}
|[[File:NSMBU Boomerang Bro Artwork.png|90px]]
|image66=[[File:NSMBU Magmaargh Render.png|90px]]
|[[Boomerang Bro]]
|name66=[[Magmaargh]]
|Hammer Bros. that use boomerangs, which return to them after being thrown.
|description66=Lava monsters that attacks by moving towards the players in a wave-like movement.
|colspan="2"align=center|[[Bouncy Cloud Boomerangs]]
|firstlevel66=[[Iggy's Volcanic Castle]]
|-
|lastlevel66=[[Iggy's Volcanic Castle]]
|[[File:NSMBU Ice Bro Artwork.png|90px]]
|image67=[[File:MagmawNSMBU.png|90px]]
|[[Ice Bro]]*
|name67=[[Magmaw]]
|An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|description67=Lava monsters that lunge at the player and dip back into the lava.
|colspan="2"align=center|[[Icicle Caverns]]
|firstlevel67=[[Magma-River Cruise]]
|-
|lastlevel67=[[Magma-River Cruise]]
|[[File:SledgebrosNSMBW.png|90px]]
|image68=[[File:NSMBU Upright Piranha Plant Render.png|90px]]
|[[Sledge Bro]]
|name68=[[Piranha Plant]]
|Hammer Bro variants that stun Mario after they jump.
|description68=Plants that move in and out of Warp Pipes and some grounded.
|colspan="2"align=center|[[Ludwig's Clockwork Castle]]
|firstlevel68=[[Acorn Plains Way]]
|-
|lastlevel68=[[Spinning Platforms of Doom]]
|[[File:NSMBU Sumo Bro Artwork.png|50px]]
|image69=[[File:NSMBU River Piranha Plant Render.png|35px]]
|[[Sumo Bro]]
|name69=[[River Piranha Plant]]*
|Giant Koopas that stomp the ground and create electric waves in two directions.
|description69=A stationary [[Piranha Plant]] that blows a green spiked ball up and down, similar to a [[Ptooie]].
|colspan="2"align=center|[[Screwtop Tower]]
|firstlevel69=[[Fliprus Lake]]
|-
|lastlevel69=[[Seesaw Bridge]]
|[[File:NSMBU Lakitu Artwork.png|90px]]
|image70=[[File:StalkingPPlantNSMBW.png|90px]]
|[[Lakitu]]
|name70=[[Stalking Piranha Plant]]*
|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears.
|description70=A Piranha Plant that walks around and stretches up and down on a regular basis.
|[[Blooming Lakitus]]
|firstlevel70=[[Bramball Woods]]
|[[Lakitu! Lakitu! Lakitu!]]
|lastlevel70=[[Walking Piranha Plants!]]
|-
|image71=[[File:NSMBU Muncher Render.png|90px]]
|[[File:NSMBU Lava Bubble Render.png|90px]]
|name71=[[Muncher]]
|[[Lava Bubble]]
|description71=An invincible black plant.
|Fireballs that jump out of lava.
|firstlevel71=[[Spinning-Star Sky]]
|[[Lemmy's Swingback Castle]]
|lastlevel71=[[Thrilling Spine Coaster]]
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|image72=[[File:FirepiranhaNSMBU.png|90px]]
|-
|name72=[[Fire Piranha Plant]]
|[[File:NSMBU Magmaargh Render.png|90px]]
|description72=Piranha Plants that aim at Mario and shoot fireballs.
|[[Magmaargh]]
|firstlevel72=[[Yoshi Hill]]
|Lava monsters that attacks by moving towards the players in a wave-like movement.
|lastlevel72=[[Prickly Goombas!]]
|colspan="2"align=center|[[Iggy's Volcanic Castle]]
|image73=[[File:Ice PiranhaNSMBU.png|90px]]
|-
|name73=[[Frost Piranha]]
|[[File:MagmawNSMBU.png|90px]]
|description73=A [[Piranha Plant]] that can shoot [[Ice Ball|ice ball]]s from its mouth, like how [[Fire Piranha Plant]]s shoot fireballs from their mouths.
|[[Magmaw]]
|firstlevel73=[[Fuzzy Clifftop]]
|Lava monsters that lunges at the player and dips back into the lava.
|lastlevel73=[[Fuzzy Clifftop]]
|colspan="2"align=center|[[Magma-River Cruise]]
|image74=[[File:NSMBW Super Piranha Plant Render.png|90px]]
|-
|name74=[[Big Piranha Plant]]
|[[File:NSMBU Upright Piranha Plant Render.png|90px]]
|description74=Large variants of Piranha Plants.
|[[Piranha Plant]]
|firstlevel74=[[Mushroom Heights]]
|Plants that move in and out of Warp Pipes and some grounded.
|lastlevel74={{sort|Quick Dip in the Sky, A|[[A Quick Dip in the Sky]]}}
|[[Acorn Plains Way]]
|image75=[[File:NSMBU Pokey Artwork.png|60px]]
|[[Spinning Platforms of Doom]]
|name75=[[Pokey]]
|-
|description75=Living cacti that appear in desert levels and move slowly.
|[[File:NSMBU River Piranha Plant Render.png|35px]]
|firstlevel75=[[Perilous Pokey Cave]]
|[[River Piranha Plant]]*
|lastlevel75=[[Perilous Pokey Cave]]
|A stationary [[Piranha Plant]] that blows a green spiked ball up and down, similar to a [[Ptooie]].
|image76=[[File:MariovsMortonNSMBU.png|90px]]
|[[Fliprus Lake]]
|name76=[[Big Pokey]]
|[[Seesaw Bridge]]
|description76=Large variants of Pokeys.
|-
|firstlevel76=[[Morton's Compactor Castle]]
|[[File:StalkingPPlantNSMBW.png|90px]]
|lastlevel76=[[Morton's Compactor Castle]]
|[[Stalking Piranha Plant]]*
|image77=[[File:NSMBW Rocky Wrench Artwork.png|90px]]
|A Piranha Plant that walks around and stretches up and down on a regular basis.
|name77=[[Rocky Wrench]]
|[[Bramball Woods]]
|description77=Mole-like Koopas that pop out of its hole in an airship throw wrenches.
|[[Walking Piranha Plants!]]
|firstlevel77=[[Boarding the Airship]]
|-
|lastlevel77=[[Boarding the Airship]]
|[[File:NSMBU Muncher Render.png|90px]]
|image78=[[File:MontymoleNSMBU.png|90px]]
|[[Muncher]]
|name78=[[Monty Mole]]
|An invincible black plant.
|description78=An unshelled Rocky Wrench that pops out of mountains and the ground and gives chase.
|[[Spinning-Star Sky]]
|firstlevel78=[[Yoshi Hill]]
|[[Thrilling Spine Coaster]]
|lastlevel78=[[Magma-River Cruise]]
|-
|image79=[[File:NSMBW Scaredy Rat Render.png|90px]]
|[[File:FirepiranhaNSMBU.png|90px]]
|name79=[[Scaredy Rat]]*
|[[Fire Piranha Plant]]
|description79=An enemy that walks around in a group. When one of the rats is jumped on, the rest panic and run around.
|Piranha Plants that aim at Mario and shoot fireballs.
|firstlevel79=[[Which-Way Labyrinth]]
|[[Yoshi Hill]]
|lastlevel79=[[Which-Way Labyrinth]]
|[[Prickly Goombas!]]
|image80=[[File:NSMBW Asset Model Swoop.png|60px]]
|-
|name80=[[Swoop]]
|[[File:Ice PiranhaNSMBU.png|90px]]
|description80=Bats that hang onto the ceiling before swooping towards the player.
|[[Frost Piranha]]
|firstlevel80=[[Perilous Pokey Cave]]
|A [[Piranha Plant]] that can shoot [[Ice Ball|ice ball]]s from its mouth, like [[Fire Piranha Plant]]s.  
|lastlevel80=[[Shifting-Floor Cave]]
|colspan="2"align=center|[[Fuzzy Clifftop]]
|image81=[[File:NSMBU Thwomp Artwork.png|90px]]
|-
|name81=[[Thwomp]]
|[[File:NSMBW Super Piranha Plant Render.png|90px]]
|description81=Large rocks that fall when the player gets close.
|[[Big Piranha Plant]]
|firstlevel81=[[Wendy's Shifting Castle]]
|Large variants of Piranha Plants.
|lastlevel81=[[Wendy's Shifting Castle]]
|[[Mushroom Heights]]
|image82=[[File:NSMBU Thwimp Model.png|90px]]
|[[A Quick Dip in the Sky]]
|name82=[[Thwimp]]
|-
|description82=A tiny [[Thwomp]] that hops around.
|[[File:NSMBU Pokey Artwork.png|60px]]
|firstlevel82=[[Wendy's Shifting Castle]]
|[[Pokey]]
|lastlevel82=[[Wendy's Shifting Castle]]
|Living cacti that appear in desert levels and move slowly.
|image83=[[File:SuperThwomp NSMBW.png|90px]]
|colspan="2"align=center|[[Perilous Pokey Cave]]
|name83=[[Big Thwomp]]
|-
|description83=Large Thwomps that can break through stone tiles.
|[[File:MariovsMortonNSMBU.png|90px]]
|firstlevel83=[[Wendy's Shifting Castle]]
|[[Big Pokey]]
|lastlevel83=[[Wendy's Shifting Castle]]
|Large variants of Pokeys.
|image84=[[File:NSMBU Urchin Artwork.png|90px]]
|colspan="2"align=center|[[Morton's Compactor Castle]]
|name84=[[Urchin]]
|-
|description84=Stationary enemies that appear in underwater levels.
|[[File:NSMBW Rocky Wrench Artwork.png|90px]]
|firstlevel84=[[Tropical Refresher]]
|[[Rocky Wrench]]
|lastlevel84=[[Swim for Your Life!]]
|Monty Moles that pop out of its hole in an airship throw wrenches.
|image85=[[File:Mega Urchin.png|90px]]
|colspan="2"align=center|[[Boarding the Airship]]
|name85=[[Big Urchin]]*
|-
|description85=A gigantic [[Urchin]] that can be defeated only with a Star.
|[[File:MontymoleNSMBU.png|90px]]
|firstlevel85=[[Tropical Refresher]]
|[[Monty Mole]]
|lastlevel85=[[Urchin Shoals]]
|A mole that pops out of mountains and the ground and gives chase.
|image86=[[File:NSMBW Wiggler Sprite.png|90px]]
|[[Yoshi Hill]]
|name86=[[Wiggler]]
|[[Magma-River Cruise]]
|description86=Caterpillars that move faster after being jumped on.
|-
|firstlevel86=[[Seesaw Bridge]]
|[[File:NSMBW Scaredy Rat Render.png|90px]]
|lastlevel86=[[Wiggler Stampede]]
|[[Scaredy Rat]]*
|image87=[[File:MegaWiggler.png|90px]]
|An enemy that walks around in a group. When one of the rats is jumped on, the rest panic and run around.
|name87=[[Big Wiggler]]
|colspan="2"align=center|[[Which-Way Labyrinth]]
|description87=Large variants of Wigglers.
|-
|firstlevel87=[[Wiggler Stampede]]
|[[File:NSMBW Asset Model Swoop.png|60px]]
|lastlevel87=[[Wiggler Stampede]]
|[[Swoop]]
}}
|Bats that hang onto the ceiling, then swoop towards Mario.
|[[Perilous Pokey Cave]]
|[[Shifting-Floor Cave]]
|-
|[[File:NSMBU Thwimp Model.png|90px]]
|[[Thwimp]]
|A tiny [[Thwomp]] that hops around.
|colspan="2"align=center|[[Wendy's Shifting Castle]]
|-
|[[File:NSMBU Thwomp Artwork.png|90px]]
|[[Thwomp]]
|Large rocks that fall when Mario gets close.
|colspan="2"align=center|[[Wendy's Shifting Castle]]
|-
|[[File:SuperThwomp NSMBW.png|90px]]
|[[Big Thwomp]]
|Large Thwomps that can break through stone tiles.
|colspan="2"align=center|[[Wendy's Shifting Castle]]
|-
|[[File:NSMBU Urchin Artwork.png|90px]]
|[[Urchin]]
|Stationary enemies that appear in underwater levels.
|[[Tropical Refresher]]
|[[Swim for Your Life!]]
|-
|[[File:Mega Urchin.png|90px]]
|[[Big Urchin]]*
|A gigantic [[Urchin]] that can be defeated only with a Star.
|[[Tropical Refresher]]
|[[Urchin Shoals]]
|-
|[[File:NSMBW Wiggler Sprite.png|90px]]
|[[Wiggler]]
|Caterpillars that move faster after being jumped on.
|[[Seesaw Bridge]]
|[[Wiggler Stampede]]
|-
|[[File:MegaWiggler.png|90px]]
|[[Big Wiggler]]
|Large variants of Wigglers.
|colspan="2"align=center|[[Wiggler Stampede]]
|}


===Obstacles===
===Obstacles===
{|class="wikitable sortable"style="text-align:center;width:100%"
{{content appearances|wikitable=yes|sortable=yes
!width=15%|Image
|image1=[[File:Banzai Bill Blaster NSMBW.png|90px]]
!width=10%|Name
|name1=[[Banzai Bill Cannon]]
!Description
|description1=Bill Blasters that shoot Banzai Bills.
!width=10%|First appearance
|firstlevel1=[[Scaling the Mountainside]]
!width=10%|Last appearance
|lastlevel1=[[Scaling the Mountainside]]
|-
|image2=[[File:Skull Blaster.png|50px]]
|[[File:Banzai Bill Blaster NSMBW.png|90px]]
|name2=[[Bill Blaster]]
|[[Banzai Bill Cannon]]
|description2=Cannons that shoot Bullet Bills.
|Cannons that shoot Banzai Bills.
|firstlevel2=[[Scaling the Mountainside]]
|colspan="2"|[[Scaling the Mountainside]]
|lastlevel2=[[Switchback Hill]]
|-
|image3=[[File:Multi Bill Blaster NSMBU Sprite.png|60px]]
|[[File:Skull Blaster.png|50px]]
|name3=[[Bill Blaster Turret]]
|[[Bill Blaster]]
|description3=Stacks of Bill Blasters that rotate and shoot Bullet Bills.
|Cannons that shoot Bullet Bills.
|firstlevel3=[[Switchback Hill]]
|[[Scaling the Mountainside]]
|lastlevel3=[[Switchback Hill]]
|[[Switchback Hill]]
|image4=[[File:Rocketengine.png|150px]]
|-
|name4=[[Burner]]
|[[File:Multi Bill Blaster NSMBU Sprite.png|60px]]
|description4=Constant streams of fire that rotate and are found on airships.
|[[Bill Blaster Turret]]
|firstlevel4=[[Larry's Torpedo Castle]]
|Stacks of Bill Blasters that rotate and shoot Bullet Bills.
|lastlevel4=[[Boarding the Airship]]
|colspan="2"align=center|[[Switchback Hill]]
|image5=[[File:NSMBW Bob-omb Cannon Render.png|90px]]
|-
|name5=[[Cannon]]
|[[File:Rocketengine.png|150px]]
|description5=Cannons that shoot cannonballs or [[Bob-omb]]s.
|[[Burner]]
|firstlevel5={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|Constant streams of fire that rotate and are found on airships.
|lastlevel5={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|[[Larry's Torpedo Castle]]
|image6=[[File:NSMBW Cannonball Screenshot.png|90px]]
|[[Boarding the Airship]]
|name6=[[Cannonball]]
|-
|description6=Projectiles launched by cannons that travel in a straight line, and can be jumped on.
|[[File:NSMBW Bob-omb Cannon Render.png|90px]]
|firstlevel6={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|[[Cannon]]
|lastlevel6={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|Cannons that shoot cannonballs or [[Bob-omb]]s.
|image7=[[File:NSMBU Cog.jpg|180px]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|name7=[[Cog (obstacle)|Cog]]
|-
|description7=Gear-like platforms that the player must go under to pass. If they remain under one, they will be squished and lose a life.
|[[File:NSMBW Cannonball Screenshot.png|90px]]
|firstlevel7=[[Crushing-Cogs Tower]]
|[[Cannonball]]
|lastlevel7=[[Crushing-Cogs Tower]]
|Projectiles launched by cannons that travel in a straight line, and can be jumped on.
|image8=[[File:NsmbuCurrent.png|50px]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|name8=[[Current]]
|-
|description8=Underwater currents that push the player.
|[[File:NSMBU Cog.jpg|180px]]
|firstlevel8=[[Blooper's Secret Lair]]
|[[Cog (obstacle)|Cog]]
|lastlevel8=[[Swim for Your Life!]]
|Gear-like platforms that the player must go under to pass. If they remain under one, they are squished and lose a life.  
|image9=[[File:NSMBU E3 Fire Snake Cavern Baby Yoshi.png|180px]]
|colspan="2"align=center|[[Crushing-Cogs Tower]]
|name9=[[Dark]]
|-
|description9=Obstacles that blocks the player's view. [[Glowing Baby Yoshi]], fire and [[Invincible Mario]] can light up dark areas.
|[[File:NsmbuCurrent.png|50px]]
|firstlevel9=[[Perilous Pokey Cave]]
|[[Current]]
|lastlevel9=[[Thrilling Spine Coaster]]
|Underwater currents that push the player.
|image10=[[File:NSMBUDX Fire Bar.png|180px]]
|[[Blooper's Secret Lair]]
|name10=[[Fire Bar]]
|[[Swim for Your Life!]]
|description10=A series of fireballs that rotate infinitely, either clockwise or counterclockwise.
|-
|firstlevel10=[[Screwtop Tower]]
|[[File:NSMBU E3 Fire Snake Cavern Baby Yoshi.png|180px]]
|lastlevel10=[[Slide Lift Tower]]
|[[Dark]]
|image11=[[File:NSMBU Giant Cannon.jpg|180px]]
|Blocks the player's view. [[Glowing Baby Yoshi]], fire and [[Invincible Mario]] can light up dark areas.
|name11=[[Giant cannon]]
|[[Perilous Pokey Cave]]
|description11=Horizontal, pipe-sized cannons shoot giant cannonballs.
|[[Thrilling Spine Coaster]]
|firstlevel11={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|-
|lastlevel11={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|[[File:NSMBUDX Fire Bar.png|180px]]
|image12=[[File:NSMBW Giant Cannonball Screenshot.png|90px]]
|[[Fire Bar]]
|name12=[[Giant cannonball]]
|A series of fireballs that rotate infinitely, either clockwise or counterclockwise.
|description12=Large variants of cannonballs launched by giant cannons.
|[[Screwtop Tower]]
|firstlevel12={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|[[Slide Lift Tower]]
|lastlevel12={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|-
|image13=[[File:NSMBU Hammerswing Caverns Screenshot.jpg|180px]]
|[[File:NSMBU Giant Cannon.jpg|180px]]
|name13=[[Hammer Pendulum]]*
|[[Giant cannon]]
|description13=Mallet-like platforms that swing back and forth on a 180-degree arc.
|Horizontal, pipe-sized cannons shoot giant cannonballs.
|firstlevel13=[[Hammerswing Caverns]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|lastlevel13=[[Hammerswing Caverns]]
|-
|image14=[[File:NSMBU Huge Fire Bar.png|180px]]
|[[File:NSMBW Giant Cannonball Screenshot.png|90px]]
|name14=[[Huge Fire Bar]]
|[[Giant cannonball]]
|description14=A larger version of a [[Fire Bar]].
|Large variants of cannonballs launched by giant cannons.
|firstlevel14=[[Slide Lift Tower]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|lastlevel14=[[Fire Bar Cliffs]]
|-
|image15=[[File:NSMBU Huge Icicle.jpg|180px]]
|[[File:NSMBU Hammerswing Caverns Screenshot.jpg|180px]]
|name15=[[Huge Icicle]]*
|[[Hammer Pendulum]]*
|description15=Large icicles that fall and act as platforms.
|Mallet-like platforms that swing back and forth on a 180-degree arc.
|firstlevel15=[[Freezing-Rain Tower]]
|colspan="2"align=center|[[Hammerswing Caverns]]
|lastlevel15=[[Icicle Caverns]]
|-
|image16=[[File:NsmbuIcicle.png|50px]]
|[[File:NSMBU Huge Fire Bar.png|180px]]
|name16=[[Icicle]]
|[[Huge Fire Bar]]
|description16=Icicles that fall when the player gets close underneath.
|A larger version of a [[Fire Bar]].
|firstlevel16=[[Freezing-Rain Tower]]
|[[Slide Lift Tower]]
|lastlevel16=[[Wendy's Shifting Castle]]
|[[Fire Bar Cliffs]]
|image17=[[File:Lemmy's Swingback Castle.png|180px]]
|-
|name17=[[Lava]]
|[[File:NSMBU Huge Icicle.jpg|180px]]
|description17=Pits of lava cause the player to instantly lose a life upon contact.
|[[Huge Icicle]]*
|firstlevel17=[[Lemmy's Swingback Castle]]
|Large icicles that fall and act as platforms.
|lastlevel17={{sort|Final Battle, The|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]}}
|[[Freezing-Rain Tower]]
|image18=[[File:NSMBUDX Lava Geyser.png|180px]]
|[[Icicle Caverns]]
|name18=[[Lava Geyser]]
|-
|description18=Pillar of lava that rises up from pits.
|[[File:NsmbuIcicle.png|50px]]
|firstlevel18=[[Meteor Moat]]
|[[Icicle]]
|lastlevel18=[[Meteor Moat]]
|Icicles that fall when the player gets close underneath.
|image19=[[File:NSMBU Iggy's Volcanic Castle Screenshot.jpg|180px]]
|[[Freezing-Rain Tower]]
|name19=[[Lava swell]]
|[[Wendy's Shifting Castle]]
|description19=Lava that moves up in waves.
|-
|firstlevel19=[[Iggy's Volcanic Castle]]
|[[File:Lemmy's Swingback Castle.png|180px]]
|lastlevel19=[[Iggy's Volcanic Castle]]
|[[Lava]]
|image20=[[File:NSMBU Mecha Hand.png|180px]]
|Pits of lava cause the player to instantly lose a life upon contact.
|name20=[[Mecha Hand]]
|[[Lemmy's Swingback Castle]]
|description20=A large mechanical hand modeled after Bowser's own hand that attempts to crush the players while they are on board.
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|firstlevel20={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|-
|lastlevel20=[[Boarding the Airship]]
|[[File:NSMBUDX Lava Geyser.png|180px]]
|image21=[[File:NSMBUDX Meteor.png|180px]]
|[[Lava Geyser]]
|name21=[[Meteor]]
|Pillar of lava that rises up from pits.
|description21=Rocks that fall slowly and break upon hitting either the ground or a block.
|colspan="2"align=center|[[Meteor Moat]]
|firstlevel21=[[Meteor Moat]]
|-
|lastlevel21=[[Firefall Cliffs]]
|[[File:NSMBU Iggy's Volcanic Castle Screenshot.jpg|180px]]
|image22=[[File:NSMBU Wiggler Stampede Screenshot.jpg|180px]]
|[[Lava swell]]
|name22=[[Poison (obstacle)|Poison]]
|Lava that moves up in waves.
|description22=A liquid hazard that causes the player to instantly lose a life.
|colspan="2"align=center|[[Iggy's Volcanic Castle]]
|firstlevel22=[[Bridge over Poisoned Waters]]
|-
|lastlevel22=[[Spinning Platforms of Doom]]
|[[File:NSMBU Mecha Hand.png|180px]]
|image23=[[File:NSMBU E3 Perilous Pokey Cave.png|180px]]
|[[Mecha Hand]]
|name23=[[Quicksand]]
|A large mechanical hand modeled after Bowser's own hand that attempts to crush the players while they are on board.
|description23=Sand that sinks the player.
|[[The Mighty Cannonship]]
|firstlevel23=[[Stone-Eye Zone]]
|[[Boarding the Airship]]
|lastlevel23=[[Blooming Lakitus]]
|-
|image24=[[File:NSMBU Rising Tides of Lava Screenshot.jpg|180px]]
|[[File:NSMBUDX Meteor.png|180px]]
|name24=[[Lava tide|Rising lava]]
|[[Meteor]]
|description24=Lava that rises up.
|Rocks that fall slowly and break upon hitting either the ground or a block.
|firstlevel24=[[Rising Tides of Lava]]
|[[Meteor Moat]]
|lastlevel24=[[Rising Tides of Lava]]
|[[Firefall Cliffs]]
|image25=[[File:NsmbuSandGeyser.png|180px]]
|-
|name25=[[Sand Geyser]]
|[[File:NSMBU Wiggler Stampede Screenshot.jpg|180px]]
|description25=Pillars of sand that rises up from pits at regular intervals, and can be used as platforms.
|[[Poison (obstacle)|Poison]]
|firstlevel25=[[Stone-Eye Zone]]
|A liquid hazard that causes the player to instantly lose a life.
|lastlevel25=[[Spike's Spouting Sands]]
|[[Bridge over Poisoned Waters]]
|image26=[[File:NSLU Impossible Pendulums Screenshot.png|180px]]
|[[Spinning Platforms of Doom]]
|name26=[[Spinner]]
|-
|description26=A large, undefeatable spiked ball on a chain.
|[[File:NSMBU E3 Perilous Pokey Cave.png|180px]]
|firstlevel26=[[Snake Block Tower]]<br>(regular)<br>[[Pendulum Castle]]<br>(large)
|[[Quicksand]]
|lastlevel26=[[Pendulum Castle]]<br>(regular/large)
|Sand that sinks the player.
|image27=[[File:NSMBU Giant Skewer Tower Screenshot.png|180px]]
|[[Stone-Eye Zone]]
|name27=[[Skewer]]
|[[Blooming Lakitus]]
|description27=Spiked columns that extend out of walls and retract at regular intervals. Both vertical and horizontal Skewers appear.
|-
|firstlevel27=[[Giant Skewer Tower]]
|[[File:NSMBU Rising Tides of Lava Screenshot.jpg|180px]]
|lastlevel27=[[Giant Skewer Tower]]
|[[Lava tide|Rising lava]]
|image28=[[File:NSMBU Torpedo Base Model.png|90px]]
|Lava that rises up.
|name28=[[Torpedo tube]]
|colspan="2"align=center|[[Rising Tides of Lava]]
|description28=An indestructable box that fires Torpedo Teds.
|-
|firstlevel28=[[Larry's Torpedo Castle]]
|[[File:NsmbuSandGeyser.png|180px]]
|lastlevel28={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|[[Sand Geyser]]
|image29=[[File:NSMBU Red Torpedo Base Screenshot.png|90px]]
|Pillars of sand that rises up from pits at regular intervals, and can be used as platforms.
|name29=[[Torpedo Base (Targeting Ted)|Torpedo Base]]
|[[Stone-Eye Zone]]
|description29=Red [[torpedo tube]]s that fire [[Targeting Ted]]s instead of [[Torpedo Ted]]s.
|[[Spike's Spouting Sands]]
|firstlevel29={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|-
|lastlevel29={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|[[File:NSLU Impossible Pendulums Screenshot.png|180px]]
|image30=[[File:NSMBU Tropical Refresher Screenshot.jpg|180px]]
|[[Spinner]]
|name30=[[Water]]
|A large spiked ball on a chain that cannot be defeated.
|description30=Large bodies of harmless liquid that the player(s) can [[Swim|swim]] through.
|[[Snake Block Tower]]<br>(regular)<br>[[Pendulum Castle]]<br>(large)
|firstlevel30=[[Blooper's Secret Lair]]
|[[Pendulum Castle]]<br>(regular/large)
|lastlevel30=[[Swim for Your Life!]]
|-
|image31=[[File:NSMBU Water Geyser.png|180px]]
|[[File:NSMBU Giant Skewer Tower Screenshot.png|180px]]
|name31=[[Water Geyser]]
|[[Skewer]]
|description31=Pillars of water that rise from below and serve as platforms, similar to Sand Geysers.
|Spiked columns that extend out of walls and retract at regular intervals. Both vertical and horizontal Skewers appear.
|firstlevel31=[[Waterspout Beach]]
|colspan="2"align=center|[[Giant Skewer Tower]]
|lastlevel31=[[Larry's Torpedo Castle]]
|-
}}
|[[File:NSMBU Torpedo Base Model.png|90px]]
|[[Torpedo tube]]
|An indestructable box that fires Torpedo Teds.
|[[Larry's Torpedo Castle]]
|[[The Mighty Cannonship]]
|-
|[[File:NSMBU Red Torpedo Base Screenshot.png|90px]]
|[[Torpedo Base (Targeting Ted)|Torpedo Base]]
|Red [[torpedo tube]]s that fire [[Targeting Ted]]s instead of [[Torpedo Ted]]s.
|colspan="2"|[[The Mighty Cannonship]]
|-
|[[File:NSMBU Tropical Refresher Screenshot.jpg|180px]]
|[[Water]]
|Large bodies of harmless liquid that the player(s) can [[Swim|swim]] through.
|[[Blooper's Secret Lair]]
|[[Swim for Your Life!]]
|-
|[[File:NSMBU Water Geyser.png|180px]]
|[[Water Geyser]]
|Pillars of water that rise from below and serve as platforms, similar to Sand Geysers.
|[[Waterspout Beach]]
|[[Larry's Torpedo Castle]]
|}


===Bosses===
===Bosses===
====Tower bosses====
====Tower bosses====
{|class="wikitable sortable"style="text-align:center;width:100%;margin:0 auto 10px auto;"
{{content description|wikitable=yes|sortable=yes
!width="5%"|Boss
|image1=[[File:Boom Boom NSMBU Model.png|68px]]
!width="50%"|Description
|name1=[[Boom Boom]]
|-
|description1=The tower boss from [[Crushing-Cogs Tower]] in [[Acorn Plains]] to [[Grinding-Stone Tower]] in [[Rock-Candy Mines]]. He does not change in the first battle, especially on [[Crushing-Cogs Tower]] in [[Acorn Plains]]. However, following his first defeat, [[Kamek|Magikoopa]] gives him special abilities. In [[Stoneslide Tower]] from [[Layer-Cake Desert]], Magikoopa will grant him the ability to spin jump. In [[Giant Skewer Tower]] from [[Sparkling Waters]] and [[Freezing-Rain Tower]] from [[Frosted Glacier]], Magikoopa will grant him the ability to jump, similar to ''Super Mario Bros. 3''. In [[Snake Block Tower]] from [[Soda Jungle]], Magikoopa will make him larger. In [[Grinding-Stone Tower]] from [[Rock-Candy Mines]], Magikoopa will transform his arms into wings, similar to ''Super Mario Bros. 3''.
|[[File:Boom Boom NSMBU Model.png|68px]]<br>[[Boom Boom]]
|image2=[[File:NSMBU Boss Sumo Bro Artwork.png|100px]]
|The tower boss from [[Acorn Plains]] to the first tower of [[Rock-Candy Mines]]. He does not change in the first battle. However, following his first defeat, [[Kamek|Magikoopa]] gives him special abilities. In [[Layer-Cake Desert]], Magikoopa will grant him the ability to spin jump. In [[Frosted Glacier]] and [[Sparkling Waters]], Magikoopa will grant him the ability to jump, similar to ''Super Mario Bros. 3''. In [[Soda Jungle]], Magikoopa will make him larger. In [[Rock-Candy Mines]], Magikoopa will transform his arms into wings, similar to ''Super Mario Bros. 3''.
|name2=[[Boss Sumo Bro]]
|-
|description2=Boss Sumo Bro was a regular [[Sumo Bro]] until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on [[Screwtop Tower]].
|[[File:NSMBU Boss Sumo Bro Artwork.png|100px]]<br>[[Boss Sumo Bro]]
|image3=[[File:NSMBW Kamek Artwork.png|100px]]
|Boss Sumo Bro was a regular [[Sumo Bro]] until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on [[Screwtop Tower]].
|name3=[[Kamek|Magikoopa]]
|-
|description3=Magikoopa is fought on [[Slide Lift Tower]] and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size.
|[[File:NSMBW Kamek Artwork.png|100px]]<br>[[Kamek|Magikoopa]]
}}
|Magikoopa is fought on [[Slide Lift Tower]] and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size.
|}


====Castle/airship bosses====
====Castle/airship bosses====
{|class="wikitable sortable"style="text-align:center;width:100%;margin:0 auto 10px auto;"
{{content description|wikitable=yes|sortable=yes
!width="5%"|Boss
|image1=[[File:Lemmy Koopa NSMBU.png|68px]]
!width="50%"|Description
|name1=[[Lemmy Koopa]]
|-
|description1=Lemmy Koopa is fought on [[Lemmy's Swingback Castle]] in [[Acorn Plains]] and attempts to throw [[bomb]]s at Mario.
|[[File:Lemmy Koopa NSMBU.png|68px]]<br>[[Lemmy Koopa]]
|image2=[[File:MortonNSMBU.png|68px]]
|Lemmy Koopa is fought on [[Lemmy's Swingback Castle]] in [[Acorn Plains]] and attempts to throw [[bomb]]s at Mario.
|name2=[[Morton Koopa Jr.]]
|-
|description2=Morton Koopa Jr. is fought on [[Morton's Compactor Castle]] in [[Layer-Cake Desert]] and uses a large hammer that is apparently filled with magic to knock [[Big Pokey]] segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs.
|[[File:MortonNSMBU.png|68px]]<br>[[Morton Koopa Jr.]]
|image3=[[File:NSMBU Larry Koopa Artwork.png|68px]]
|Morton Koopa Jr. is fought on [[Morton's Compactor Castle]] in [[Layer-Cake Desert]] and uses a large hammer that is apparently filled with magic to knock giant [[Pokey]] segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs.
|name3=[[Larry Koopa]]
|-
|description3=Larry Koopa is fought on [[Larry's Torpedo Castle]] in [[Sparkling Waters]] and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession.
|[[File:NSMBU Larry Koopa Artwork.png|68px]]<br>[[Larry Koopa]]
|image4=[[File:NSMBU Wendy Koopa Artwork.png|68px]]
|Larry Koopa is fought on [[Larry's Torpedo Castle]] in [[Sparkling Waters]] and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession.
|name4=[[Wendy O. Koopa]]
|-
|description4=Wendy O. Koopa is fought on [[Wendy's Shifting Castle]] in [[Frosted Glacier]] and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the [[icicle]]s at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead.
|[[File:NSMBU Wendy Koopa Artwork.png|68px]]<br>[[Wendy O. Koopa]]
|image5=[[File:NSMBU Iggy Artwork.png|68px]]
|Wendy O. Koopa is fought on [[Wendy's Shifting Castle]] in [[Frosted Glacier]] and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the [[icicle]]s at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead.
|name5=[[Iggy Koopa]]
|-
|description5=Iggy Koopa is fought on [[Iggy's Volcanic Castle]] in [[Soda Jungle]] and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate [[Magmaargh]]s when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell.
|[[File:NSMBU Iggy Artwork.png|68px]]<br>[[Iggy Koopa]]
|image6=[[File:NSMBU Roy Artwork.png|68px]]
|Iggy Koopa is fought on [[Iggy's Volcanic Castle]] in [[Soda Jungle]] and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate [[Magmaargh]]s when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell.
|name6=[[Roy Koopa]]
|-
|description6=Roy Koopa is fought on [[Roy's Conveyor Castle]] in [[Rock-Candy Mines]] and shoots [[Bullet Bill]]s with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots [[Bull's-Eye Bill|Missile Bill]]s. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell.
|[[File:NSMBU Roy Artwork.png|68px]]<br>[[Roy Koopa]]
|image7=[[File:LudwigNSMBU.png|68px]]
|Roy Koopa is fought on [[Roy's Conveyor Castle]] in [[Rock-Candy Mines]] and shoots [[Bullet Bill]]s with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots [[Bull's-Eye Bill|Missile Bill]]s. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell.
|name7=[[Ludwig von Koopa]]
|-
|description7=Ludwig von Koopa is fought on [[Ludwig's Clockwork Castle]] in [[Meringue Clouds]] and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs.
|[[File:LudwigNSMBU.png|68px]]<br>[[Ludwig von Koopa]]
|image8=[[File:Bowserjr NSMBU.png|68px]]
|Ludwig von Koopa is fought on [[Ludwig's Clockwork Castle]] in [[Meringue Clouds]] and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs.
|name8=[[Bowser Jr.]]
|-
|description8=Bowser Jr. is fought on [[airship]]s. In Soda Jungle's [[The Mighty Cannonship]], Bowser Jr. uses his [[Junior Clown Car]] as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' [[Boarding the Airship]], Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in [[Peach's Castle (world)|Peach's Castle]]'s [[The Final Battle (New Super Mario Bros. U)|The Final Battle]], he cannot be defeated.
|[[File:Bowserjr NSMBU.png|68px]]<br>[[Bowser Jr.]]
|image9=[[File:BowserNSMBU.png|68px]]
|Bowser Jr. is fought on [[airship]]s. In Soda Jungle's [[The Mighty Cannonship]], Bowser Jr. uses his [[Junior Clown Car]] as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' [[Boarding the Airship]], Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in [[Peach's Castle (world)|Peach's Castle]]'s [[The Final Battle (New Super Mario Bros. U)|The Final Battle]], he cannot be defeated.
|name9=[[Bowser]]
|-
|description9=Bowser is fought in [[The Final Battle (New Super Mario Bros. U)|The Final Battle]] in [[Peach's Castle (world)|Peach's Castle]]. The first part of his battle is similar to ''[[Super Mario Bros.]]'', where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car.
|[[File:BowserNSMBU.png|68px]]<br>[[Bowser]]
}}
|Bowser is fought in [[The Final Battle (New Super Mario Bros. U)|The Final Battle]] in [[Peach's Castle (world)|Peach's Castle]]. The first part of his battle is similar to ''[[Super Mario Bros.]]'', where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car.
|}


==Items and objects==
==Items and objects==

Revision as of 22:57, July 31, 2024

This article is about the 2012 Wii U game. For the Nintendo Switch port of this game, see New Super Mario Bros. U Deluxe. For the microgame from WarioWare: Get It Together!, see New Super Mario Bros. U (microgame).
New Super Mario Bros. U
New Super Mario Bros. U North American box cover
North American box cover
For alternate box art, see the game's gallery.
Developer Nintendo EAD
Publisher Nintendo
Platform(s) Wii U
Release date Template:Release
Language(s) English (United Kingdom)
English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Dutch
Portuguese (Portugal)
Russian
Japanese
Genre Platformer
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
Mode(s) Single-player
Multiplayer
Format
Wii U:
Optical disc
Digital download
Input
Wii U:
Wii Remote (horizontal)
Serial code(s) WUP-ARPE-USA (U.S.)

New Super Mario Bros. U is a 2012 side-scrolling 2.5D platforming game, and a launch title for the Wii U. It is the sixteenth entry in the Super Mario series[1] and the fourth New Super Mario Bros. game. As a sequel to New Super Mario Bros. Wii, the game is a follow-up to New Super Mario Bros. 2. It is the first Super Mario series game to be released as a launch title for a home console since Super Mario 64. An expansion pack for this game was later released in mid-2013, titled New Super Luigi U.

Based upon the New Super Mario Bros. Mii tech demo shown at E3 2011, the game uses new, more detailed background styles and models and introduces the Flying Squirrel power-up, acquired by Mario and his friends from an item called the Super Acorn, as well as utilizing the Wii U GamePad in Boost Mode.

The game was originally purchasable at the Nintendo eShop, requiring 2301.7 MB (approx. 2.25 GB) to be downloaded, but with the retail release of New Super Mario Bros. U + New Super Luigi U, it is no longer possible to purchase New Super Mario Bros. U as a standalone game in regions outside of Japan.

A port titled New Super Mario Bros. U Deluxe was released for the Nintendo Switch in January 2019, and once again contains both New Super Mario Bros. U and New Super Luigi U.

Story

The Mario Bros. and Toads about to be hit by the Mecha Hand.

Mario, Luigi, Yellow Toad, and Blue Toad are with Princess Peach in Peach's Castle dining together. Bowser and the Koopalings suddenly arrive in their Airships, with the former sporting a Mecha Hand that smashes and launches the brothers and the Toads away from the castle. Mario and his friends crash into the Acorn Tree, launching Super Acorns through the area. They then tumble out of the tree, passing by a Bubble Baby Yoshi and Balloon Baby Yoshi, and they then look into the horizon to see Bowser beginning a siege on Princess Peach's Castle, setting the Mario Bros. and the Toads to go on a new adventure and to save Princess Peach.

As the game progresses, the view occasionally shifts to Peach's Castle, showing the flags being replaced by Bowser's flags (after Tilted Tunnel), and the castle being surrounded by a thin tornado-like cloud that is made thicker by Magikoopa's magic (after Stoneslide Tower), entirely obscuring the castle (after Giant Skewer Tower or Freezing-Rain Tower). Mario, Luigi, Yellow Toad, and Blue Toad also encounter Bowser's forces, including the Koopalings, Boom Boom, Magikoopa, and Bowser Jr., who occasionally attacks the heroes with his father's airship. All of them are defeated, and Bowser Jr. causes the airship to crash after making the mechanical hand punch through it. After reaching Peach's Castle and defeating Bowser, the group moves onward, but Bowser Jr. appears and urges Magikoopa to spread his magic across the area. After heading to the castle exterior, Mario and the others see Peach in a tower. Before they can save her, she is locked inside the tower and Bowser appears, now at a giant size, alongside Bowser Jr. Eventually, Bowser is defeated and Bowser Jr., embarrassed, flees. The character that defeated Bowser gets to Peach and bows down to her, and is then kissed by her, to their shock and delight, as the clouds surrounding the castle disappear, restoring it to its former state.

Outside the castle, the Koopalings and Bowser Jr. are fleeing on the airship as Bowser, who has returned to his normal size, recovers. Noticing the escaping airship, he climbs up onto one of the castle towers and leaps onto the ship, but his weight causes it to plummet into a hill nearby; they then fly away hanging onto Bowser Jr.'s Junior Clown Car while Mario and Blue Toad watch. They then turn back to the others, who are celebrating their victory, with Mario delivering a final victory pose.

Gameplay

Overview

New Super Mario Bros. U is a platform game which plays very similarly to that of past New Super Mario Bros. games, especially New Super Mario Bros. Wii, with the return of the 4-player multiplayer functioning identically to the Wii game, while most of the elements and design found in the game make heavy reference to Super Mario World. Many other gameplay elements from the Wii game, such as the Super Guide, Enemy Courses, and the bubble function, also return. In certain modes, players can play as their Miis, including the first player, who can also choose whoever to play as. Power-ups, like the Fire Flower, Ice Flower, Penguin Suit, Propeller Mushroom, and the Mini Mushroom return. The game also features a new power-up, the Super Acorn, which gives Mario and co. a Flying Squirrel form, which lets them glide and grab on to walls.

New Super Mario Bros. U features two main controller options: single player using the Wii U GamePad, and single-player or multiplayer using Wii Remotes and/or Wii U Pro Controllers; the player can switch controllers at any point between the GamePad and a Wii Remote or Pro Controller by pausing the game, either in a level or on the world map, and selecting the "Change Controller" option. The game supports up to five simultaneous players, with up to four being able to play as the characters with a Wii Remote or Wii U Pro Controller, and are able to drop in and out at any point while in a stage by pressing Plus Button on the GamePad and selecting a character, or on the map by pausing and selecting "Number of Players". Another player is able to use the Wii U GamePad in what is known as Boost Mode. In Boost Mode, the GamePad player can assist the other players by placing blocks for them to stand on and stunning enemies. Boost Mode can be used at any point when playing with one of the other controllers; when playing with just the GamePad, it supports Off-TV Play.

After clearing Layer-Cake Desert-1, an enemy called Nabbit appears and steals an item from a Toad House connecting that level, heading back to Acorn Plains-1. When the player enters a stage with Nabbit, the objective is to race him to the goal, trying to catch him before he can get away. If the player succeeds in catching Nabbit, they are rewarded with a P-Acorn. Replacing the Toad saving in New Super Mario Bros. Wii, Nabbit only appears in one stage in the first seven worlds.

The first update to the game added Miiverse support. With Miiverse functionality enabled, players can read each others' posts on the world map by viewing the map; when not viewing the map a Miiverse post is indicated by a red balloon, generally near a stage, and can be hidden by pressing A Button; when on the World Map while using Boost Mode, the GamePad player can scroll across the map on the GamePad screen and view Miiverse posts. At certain times throughout gameplay, such as when the player dies several times or reaches the end of a course in a specific way (collecting all the Star Coins, clearing in a certain amount of time, clearing without taking damage, etc.), they are given a prompt to post a message to Miiverse. Players can also see Miiverse posts after they die in a stage. Miiverse settings can be changed at any point on the world map by selecting the pencil and envelope icon on the bottom right of the pause menu.

The sound is in stereo, with no support for 5.1 surround.

Controls

Boost Mode in New Super Mario Bros. U
Perspective of gameplay, featuring four players controlling the characters with Wii Remotes while a fifth player uses the GamePad in Boost Mode.

Like New Super Mario Bros. Wii, the Wii Remote is the primary controller for the game, allowing players to shake the controller to perform a Spin Jump, dismount Yoshi, and pick up objects. However, players can also play the game normally with the Wii U GamePad (single-player only) or the Wii U Pro Controller (after the 1.3.0 update). In the case of the Wii U Pro Controller, actions that require motion control on the Wii Remote and Wii U GamePad are replaced with button pressing, as the Wii U Pro Controller lacks motion controls.

Unlike New Super Mario Bros. Wii, this game lacks Nunchuk support.

Stages

Action(s) Wii U GamePad Wii U Pro Controller Wii Remote
Move, swim (Baby Yoshi) Classic Controller Left Stick / +Control Pad +Control Pad
Jump, swim, glide (hold), wall jump, Flutter Jump (Yoshi; hold), double/triple jump (press right upon landing) Option 1: B Button / A Button
Option 2: X Button / A Button
Two Button
Run, carry objects (hold); shoot fireballs/iceballs, extend tongue (Yoshi) Option 1: Y Button / X Button
Option 2: Y Button / B Button
One Button
Ground Pound (normal, simultaneous*) Jump + Classic Controller Left Stick (down) / +Control Pad down Two Button + +Control Pad down
Crouch, slide (on slopes) Classic Controller Left Stick (down) / +Control Pad down +Control Pad down
Climb (on fences, ladders, poles) Classic Controller Left Stick (up) / +Control Pad up +Control Pad up
Bubble* N/A Minus Button A Button
Enter door/Warp Pipe Door: Classic Controller Left Stick (up) / +Control Pad up
Pipe: Classic Controller Left Stick / +Control Pad (in direction of entrance)
Door: +Control Pad up
Pipe: +Control Pad (in direction of entrance)
Spin Jump, Baby Yoshi abilities, dismount Yoshi, Flying Squirrel jump, spin underwater (Baby Yoshi) GamePad (shake) / L Button / R Button / ZL Button / ZR Button L Button / R Button Wii Remote (shake)
Grab other players*/frozen enemies Run + GamePad (shake) / L Button / R Button / ZL Button / ZR Button
(release run button to throw)
Run + L Button / R Button
(release run button to throw)
One Button + Wii Remote (shake)
(release One Button to throw)
Tilt Tilt Lifts Tilt GamePad Alternate between pressing ZL Button and ZR Button Tilt Wii Remote
Pause Plus Button
Boost Mode* Touchscreen N/A

* Multiplayer only.

Map/menus

Action(s) Wii U GamePad/Pro Controller Wii Remote
Move, select option Classic Controller Left Stick / +Control Pad +Control Pad
Open inventory B Button One Button
View map L Button A Button
Pause Plus Button
Zoom in/out (map view) Plus Button / Minus Button
Confirm, hide/show Miiverse posts (map view) A Button Two Button
Back B Button One Button

Yoshis

New Super Mario Bros. U screenshot.
Mario and Luigi using Balloon Baby Yoshis to get over a Big Piranha Plant.

Green Yoshis make a return, acting like in New Super Mario Bros Wii. Green is the only color available for Yoshis that the players ride on, unlike New Super Mario Bros. Wii. Yoshi now has a meter that tracks how many fruits he eats, instead of showing a number each time he eats one. As usual, eating 5 makes him lay an egg containing an item. Like in New Super Mario Bros. Wii, Yoshi cannot leave the courses that he appears in.

New Super Mario Bros. U also features the return of Baby Yoshis, having been absent from the Super Mario series since their debut in Super Mario World. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in Super Mario World, however, Baby Yoshis no longer grow into adults after eating several enemies, instead remaining as babies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of Fortresses, Airships, and Castles.

Baby Yoshi Description
Artwork of Blue Toad with a Bubble Baby Yoshi in New Super Mario Bros. U
Bubble Baby Yoshi
Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into 3 Coins, a power-up or a 1-Up Mushroom. These bubbles can also be used as miniature platforms. They first appear on the Frosted Glacier map area.
WiiU NewMarioU 3 char03 E3.png
Balloon Baby Yoshi
Magenta Baby Yoshis that expand like balloons and gently float in the air. These Baby Yoshis are similar to the Blimp Yoshi power-up, found in Super Mario Galaxy 2. They first appear on the Acorn Plains map area. Additionally, up to 4 players can grab on to one Baby Yoshi, by grabbing their legs. This slows the player down though.
Artwork of the Glowing Baby Yoshi with Mario in New Super Mario Bros. U
Glowing Baby Yoshi
Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the Light Blocks, found in New Super Mario Bros. Wii, and also Bulb Yoshi from Super Mario Galaxy 2. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis are not found on the world map, and are only found in courses such as Perilous Pokey Cave. Instead of following the characters throughout the courses, they give an extra life when reach the end of the levels that they appear in.

Inventory

The game inventory
The inventory.

The world map inventory, seen in Super Mario Bros. 3 and New Super Mario Bros. Wii, returns in New Super Mario Bros. U, allowing players to store items that can be used before entering a level. Unlike the other inventories, this is limited to ten items only. If more items come in, the player will have to discard items from the inventory until they have ten. Players can gain items into their inventory by playing Red Toad House minigames, collecting items on the world map itself, completing an Enemy Course, catching Nabbit, or finishing a level with the final two digits of the time matching.

Extra modes

Time Attack Trial in New Super Mario Bros. U
Small Mario playing through a Time Attack stage in Challenge Mode.

In addition to the main adventure, New Super Mario Bros. U features three additional bonus modes to play. The first of these is Challenge Mode, in which players must complete a given objective on a given stage, some within a specific time limit. In most cases, after the player completes a challenge, they are ranked with a medal depending on how well they did. There are five types of challenges: Time Attack, Coin Collection, 1-Up Rally, Special, and Boost Mode.

Another mode is Boost Rush Mode, where players have to reach the end of two or three selected stages in the lowest possible time, similar to the Coin Rush mode featured in New Super Mario Bros. 2. Unlike Coin Rush, the stages scroll automatically, meaning the player has to keep up with the stage, which speeds up every time they collect coins.

Coin Battle from New Super Mario Bros. Wii is also available. However, in this version of the mode, players can be grouped into teams against each other or play free-for-all, rather than just the latter. The Wii U GamePad can also be used for Coin Edit, in which the GamePad is used to customize the coin placement in the Coin Battle-exclusive courses.

Unlike in the main game, player 1 can choose any character in these modes.

Worlds

Secret IslandAcorn PlainsLayer-Cake DesertSparkling WatersFrosted GlacierSoda JungleRock-Candy MinesMeringue CloudsPeach's CastleThe Mushroom Kingdom's artwork from New Super Mario Bros. U.
Click an area to open the relevant article.

Unlike the previous New Super Mario Bros. titles, where worlds are separated like in Super Mario Bros. 3, New Super Mario Bros. U has a contiguous world map, similar to Super Mario World. Like New Super Mario Bros. Wii, the worlds include Toad Houses and Enemy Courses, though only red and green Toad Houses return. Also returning are Towers, Castles, and Ghost House-related levels. The music changes instruments throughout the world map similar to Yoshi's Island.

This is the first 2D Super Mario game to use completely unique names for each of its levels, and the second after Super Mario World to name its greater areas in-game. Both games use food and beverages as the theme for their world names.

Worlds
Acorn Plains Layer-Cake Desert Sparkling Waters
Acorn Plains in New Super Mario Bros. U A full map of Layer Cake Desert in New Super Mario Bros. U Sparkling Waters map
A grassy world with plenty of shrubs, slanted mountains, and the Acorn Tree. This world is similar to many other first worlds in the Super Mario series. A desert dotted with melting ice creams, giant cakes, and a sea of sand with Moai-like statues. A chain of tropical islands and sea stacks, similar to World 4 from New Super Mario Bros. Wii. This world can be entirely skipped for Frosted Glacier.
# Level # Level # Level
1 Acorn Plains Way (Grass) 1 Stone-Eye Zone (Desert) 1 Waterspout Beach (Beach)
2 Tilted Tunnel (Cave) 2 Perilous Pokey Cave (Desert/Cave) 2 Tropical Refresher (Underwater)
Tower Crushing-Cogs Tower (Tower) 3 Fire Snake Cavern (Desert/Cave) Tower Giant Skewer Tower (Tower)
3 Yoshi Hill (Grass) Tower Stoneslide Tower (Tower/Desert) Ghost House Haunted Shipwreck (Shipwreck)
4 Mushroom Heights (Sky) 4 Spike's Spouting Sands (Desert) 3 Above the Cheep Cheep Seas (Beach/Sky)
5 Rise of the Piranha Plants (Grass) 5 Dry Desert Mushrooms (Desert/Sky) 4 Urchin Shoals (beach)
Castle Lemmy's Swingback Castle (Castle) 6 Blooming Lakitus (Desert) 5 Dragoneel's Undersea Grotto (Underwater)
Secret Blooper's Secret Lair (Underwater/Cave) Castle Morton's Compactor Castle (Castle) Castle Larry's Torpedo Castle (Castle/Water)
Secret Piranha Plants on Ice (snow) Secret Skyward Stalk (sky)
Frosted Glacier Soda Jungle Rock-Candy Mines
Frosted Glacier in New Super Mario Bros. U Soda Jungle World Map
Soda Jungle in New Super Mario Bros. U
Map of Rock-Candy Mines in New Super Mario Bros. U
A snowy mountain set at night, filled with stars and constellations. This world can be entirely skipped for Sparkling Waters. A rainforest flooded by purple poison, based on the Forest of Illusion from Super Mario World and World 4 from New Super Mario Bros. A rocky region with tall, holey mountains. Several red and blue switches similar to ! Switches appear in this world, and pressing them activates Stretch Blocks with their corresponding color.
# Level # Level # Level
1 Spinning-Star Sky (Snow) Airship The Mighty Cannonship (Airship) 1 Fuzzy Clifftop (Mountain)
2 Cooligan Fields (Snow) 1 Jungle of the Giants (Jungle) 2 Porcupuffer Falls (Mountain/Water)
Tower Freezing-Rain Tower (Tower/Snow) 2 Bridge over Poisoned Waters (jungle) Tower Grinding-Stone Tower (Tower)
3 Prickly Goombas! (Snow) 3 Bramball Woods (Darkness Jungle) 3 Waddlewing's Nest (Mountain)
4 Scaling the Mountainside (Snow) Tower Snake Block Tower (Tower) 4 Light Blocks, Dark Tower (Cave)
5 Icicle Caverns (Snow/Cave) Ghost House Which-Way Labyrinth (Ghost house) 5 Walking Piranha Plants! (Mountain)
Ghost House Swaying Ghost House (Ghost House) 4 Painted Swampland (Haunted forest/Painting) 6 Thrilling Spine Coaster (Cave)
Castle Wendy's Shifting Castle (Castle/Snow) 5 Deepsea Ruins (Underwater/Cave) Tower2 Screwtop Tower (tower)
Secret Fliprus Lake (Snow) 6 Seesaw Bridge (Jungle) 7 Shifting-Floor Cave (Cave)
7 Wiggler Stampede (Jungle) Castle Roy's Conveyor Castle (Castle)
Castle Iggy's Volcanic Castle (Castle)
Secret Flight of the Para-Beetles (sky)
Meringue Clouds Peach's Castle Superstar Road
A map of Meringue Clouds in New Super Mario Bros. U A map of Peach's Castle in New Super Mario Bros. U The map of Superstar Road.
A world above the clouds. Two levels take place at sunset, and this world's Castle takes place near the tornado surrounding the next world, as marked by different cloud coloration. Peach's domain, initially in its welcoming usual state but slowly transformed into a lava-based area by Bowser. This world must be completed to beat the game. A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of the previous worlds.
# Level # Level # Level
1 Land of Flying Blocks (sky) 1 Meteor Moat (volcano/castle exterior) 1 Spine-Tingling Spine Coaster (grass)
2 Seesaw Shrooms (sky) 2 Magma-River Cruise (volcano/castle exterior) 2 Run for It (desert/sky)
3 Switchback Hill (sky) 3 Rising Tides of Lava (volcano/cave) 3 Swim for Your Life! (underwater/cave)
Tower Slide Lift Tower (tower) 4 Firefall Cliffs (volcano/castle exterior) 4 Hammerswing Caverns (snow/cave)
Ghost House Spinning Spirit House (ghost house) The Icon of Princess Peach's Castle from New Super Mario Bros. Wii. Red-Hot Elevator Ride (castle) 5 Spinning Platforms of Doom (haunted forest/painting)
4 Bouncy Cloud Boomerangs (sky) The Icon of Princess Peach's Castle from New Super Mario Bros. Wii.2 The Final Battle (castle) 6 Fire Bar Cliffs (mountain)
5 A Quick Dip in the Sky (sky) 7 Lakitu! Lakitu! Lakitu! (sky)
6 Snaking above Mist Valley (sky) 8 Pendulum Castle (fortress)
Castle Ludwig's Clockwork Castle (castle/sky) 9 Follow That Shell! (sky)
Airship Boarding the Airship (airship)

Other areas

Secret Island Coin Courses
Secret Island Coin Courses
A small island between Acorn Plains and Sparkling Waters that houses a Purple Toad House, where the player can check several records. It is unlocked alongside Superstar Road. A multiplayer-exclusive world found in Coin Battle, similar to World Coin from New Super Mario Bros. Wii.
# Difficulty
World Coin-1 (grass)
World Coin-2 (cosmic)
World Coin-3 (beach) ★★
World Coin-4 (sky) ★★★
World Coin-5 (underwater) ★★★
World Coin-6 (ghost house) ★★★★
World Coin-7 (cosmic/snow) ★★★★★
World Coin-8 (sky) ★★★★★

Characters

Playable

Supporting

Transformations

NSMBUSmallMario.png
Artwork of Mario in New Super Mario Bros. U
Artwork of Mario from New Super Mario Bros. U
Artwork of Fire Mario in New Super Mario Bros. (also used in New Super Mario Bros. Wii and Super Mario 3D Land)[1][2]
Artwork of Ice Mario in New Super Mario Bros. Wii
Small Mario
(starting form)
Super Mario
(Super Mushroom required)
Flying Squirrel Mario
(New, Super Acorn required)
Fire Mario
(Fire Flower required)
Ice Mario
(Ice Flower required)
Artwork of Mini Mario in New Super Mario Bros. U
Artwork of Invincible Mario from New Super Mario Bros. Wii. It saw subsequent use in New Super Mario Bros. 2, New Super Mario Bros. U, and Super Mario 3D World.
3D render of Power Squirrel Mario
Artwork of Propeller Mario in New Super Mario Bros. Wii
Artwork of Penguin Mario in New Super Mario Bros. Wii
Mini Mario
(Mini Mushroom required)
Invincible Mario
(Super Star required)
P Flying Squirrel Mario
(New, P-Acorn required)
Propeller Mario
(Propeller Mushroom required)
Penguin Mario
(Penguin Suit required)

Enemies and obstacles

Enemies and obstacles with an asterisk (*) first appeared in New Super Mario Bros. Wii. The only two enemies that do not reappear are the Ghost Vase and the Bull's-Eye Bomber Bill.

Enemies

New enemies

Image Name Description First level Last level

Bowser Stunner. Bowser Stunner An electric statue that resembles Bowser's head and carries electrical currents. Red-Hot Elevator Ride Red-Hot Elevator Ride
Model of a red Dragoneel from New Super Mario Bros. U.Purple Dragoneels Dragoneel A long eel that attacks Mario by chasing him. Shorter, purple ones also exist that move slower, but make sharper turns. Dragoneel's Undersea Grotto (red/purple) Dragoneel's Undersea Grotto (red/purple)
Fliprus Fliprus A walrus-like creature that throws snowballs that can be jumped on. Fliprus Lake Fliprus Lake
Goombrat.png Goombrat A Goomba that resembles a persimmon and turns at ledges. Mushroom Heights Mushroom Heights
Grrrol Artwork Grrrol Round, Thwomp-like enemies that roll on the ground, replacing Spike Balls. Stoneslide Tower Grinding-Stone Tower
Model of a Mega Grrrol from New Super Mario Bros. U. Mega Grrrol A bigger Grrrol with the same behavior. Grinding-Stone Tower Grinding-Stone Tower
Mecha Cheep Mecha Cheep Robotic Cheep Cheeps that are immune to fireballs. The Mighty Cannonship The Mighty Cannonship
Artwork of Nabbit for New Super Mario Bros. U (reused for Mario & Sonic at the Rio 2016 Olympic Games and Mario Kart Tour) Nabbit A character that steals items from the map and must be defeated to retrieve the items. Acorn Plains Way Seesaw Shrooms
The Piranha Pod's model from New Super Mario Bros. U Deluxe Piranha Pod A projectile thrown by a Lakitu that turns into a Piranha Plant. Blooming Lakitus Blooming Lakitus
Rendered model of the Targeting Ted enemy in New Super Mario Bros. U. Targeting Ted Red Torpedo Teds that home into their target, much like Missile Bills. The Mighty Cannonship The Mighty Cannonship
NSMBU Gliding Waddlewing Artwork.png Waddlewing Orange flying-squirrel enemies that glide through stages. Acorn Plains Way Land of Flying Blocks

Returning enemies

Image Name Description First level Last level

Model of an Amp from New Super Mario Bros. U. Amp Electric balls that shock Mario upon contact. Snake Block Tower Ludwig's Clockwork Castle
Big Amp. Big Amp Larger variants of Amps. Snake Block Tower Snake Block Tower
NSMBW Blooper Sprite.png Blooper Underwater enemies that move in an erratic pattern and follow Mario. Blooper's Secret Lair Tropical Refresher
Baby Blooper Blooper Baby Small Bloopers that follow Blooper Nannies. Blooper's Secret Lair Blooper's Secret Lair
Artwork of a Blooper Nanny in New Super Mario Bros. U Blooper Nanny Bloopers that have Blooper Babies swimming in a trail behind them. Blooper's Secret Lair Blooper's Secret Lair
BobombNSMBU.png Bob-omb Bombs that ignite when jumped on or hit by a fireball before exploding shortly after. Light Blocks, Dark Tower The Final Battle
ParabombNSMBU.png Parabomb Parachuting Bob-ombs that are sometimes shot out of cannons. Red-Hot Elevator Ride Red-Hot Elevator Ride
BooNSMBU.png Boo Ghosts that chase the player only when his back is turned; they hide their face when the player looks at them. Haunted Shipwreck Spinning Spirit House
NSMBU Boo Buddy Render.png Circling Boo Buddies Boos that fly in a circle formation. Haunted Shipwreck Spinning Platforms of Doom
Model of a Broozer from New Super Mario Bros. U. Broozer A walking, boxing Boo. Can break bricks and other blocks that are normally indestructible. The player can defeat it by jumping on it three times or hitting him with a fireball. Which-Way Labyrinth Spinning Spirit House
Big Boo Big Boo Bigger variants of Boos that have the same behavior. Swaying Ghost House Spinning Spirit House
NSMBU Bramball Artwork.png Bramball* An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below. Bramball Woods Bramball Woods
Model of a Bulber from New Super Mario Bros. Wii. Bulber* An enemy that illuminates a dark area and swims in a set pattern. Deepsea Ruins Deepsea Ruins
A Bullet Bill in New Super Mario Bros. 2 Bullet Bill Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets. Scaling the Mountainside Switchback Hill
A Missile Bill in New Super Mario Bros. Wii Missile Bill Bullet Bills that target the player. Roy's Conveyor Castle Roy's Conveyor Castle
Rendered model of the Torpedo Ted enemy in New Super Mario Bros. U. Torpedo Ted A slow-moving torpedo that flies in one direction. Larry's Torpedo Castle The Mighty Cannonship
BanzaibillNSMBU.png Banzai Bill Large Bullet Bills that fly straight forward. Scaling the Mountainside Scaling the Mountainside
Artwork of King Bill. King Bill* A nearly invincible enemy that charges forward, taking up most of the screen. Flight of the Para-Beetles Flight of the Para-Beetles
NSMBW Chain Chomp Render.png Chain Chomp Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free. Waddlewing's Nest Waddlewing's Nest
Artwork of a Cheep Cheep from New Super Mario Bros. U (later reused for Super Mario Party) Cheep Cheep Fish that are found swimming aimlessly in underwater levels. Waterspout Beach Swim for Your Life!
NSMBU Eep Cheep Artwork.png Eep Cheep* A Cheep Cheep that lives in a school with other Eep Cheeps and swims away when the player comes near it. Dragoneel's Undersea Grotto Dragoneel's Undersea Grotto
NSMBU Spiny Cheep Artwork.png Spiny Cheep Cheep Fast-swimming fish that chase the player. Tropical Refresher Swim for Your Life!
FishboneNSMBU.png Fish Bone Skeletal fish that charge towards Mario. Haunted Shipwreck Deepsea Ruins
A Big Cheep Cheep in New Super Mario Bros. 2 Big Cheep Cheep Large variants of Cheep Cheeps that are found in underwater levels. Tropical Refresher Tropical Refresher
Cheep-Chomp Cheep Chomp Large fish that attempt to eat the player. Swim for Your Life! Swim for Your Life!
NSMBU Porcupuffer Artwork.png Porcupuffer Fish that chase the player and jump out of the water. Porcupuffer Falls Porcupuffer Falls
Model of a Cooligan from New Super Mario Bros. U. Cooligan* An enemy that slides on ice and slows down when hit. Cooligan Fields Cooligan Fields
FireSnakeAttack.png Fire Snake Flames that jump in a high arc. Fire Snake Cavern Fire Snake Cavern
A Flame Chomp in New Super Mario Bros. 2 Flame Chomp Black spheres that spit fireballs at the player. They explode after they run out of fireballs. Rising Tides of Lava Rising Tides of Lava
FooNSMBU.png Foo* An enemy that obscures the player's view by creating fog. Snaking above Mist Valley Snaking above Mist Valley
Fuzzy in New Super Mario Bros. U Fuzzy Enemies that follow tracks and hurt the player upon contact. Fuzzy Clifftop A Quick Dip in the Sky
NSMBW Big Fuzzy Render.png Big Fuzzy* Large variants of Fuzzies. Spine-Tingling Spine Coaster Spine-Tingling Spine Coaster
GhostQuestionBlock.png Ghost Block* A ? Block that floats and charges at the player, breaking if it hits a floor or a platform. Haunted Shipwreck Spinning Spirit House
Artwork of a Clampy from New Super Mario Bros. Wii. Giant Clam Clams that open and close their mouths. Waterspout Beach Waterspout Beach
NSMBU Goomba Artwork.png
Balloon Goombas
Goomba Common enemies that can be defeated by jumping on them. Some Goombas in Skyward Stalk float on balloons. Acorn Plains Way Follow That Shell!
Mini Goombas in New Super Mario Bros. 2 Mini Goomba Small Goombas that weigh Mario down until he either attacks or walks for a few seconds. Slide Lift Tower Magma-River Cruise
ParagoombaNSMBU.png Paragoomba Winged Goombas that hop as they walk. Seesaw Shrooms Seesaw Shrooms
Pricklygoomba.png Prickly Goomba* A Goomba that hides inside a spiked chestnut shell until it is hit by a fireball, which is when it turns into a regular Goomba. Prickly Goombas! Prickly Goombas!
A Hefty Goomba Hefty Goomba* A large Goomba that is the middling size of a Goomba, being smaller than a Giant Goomba but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on. Jungle of the Giants Jungle of the Giants
A Giant Goomba Big Goomba Large variants of Goombas. They split into two Hefty Goombas once stomped on. Jungle of the Giants Jungle of the Giants
NSMBU Huckit Crab Render.png Huckit Crab* A crab that throws rocks on loop. These can be jumped on and used as a temporary platform. Waterspout Beach Waterspout Beach
Model of a Jellybeam from New Super Mario Bros. Wii. Jellybeam* An enemy that illuminates a dark cave. Deepsea Ruins Deepsea Ruins
KoopatroopaNSMBU.png Koopa Troopa Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges, while Red Koopa Troopas rather turn around. Acorn Plains Way Follow That Shell!
ParatroopaNSMBU.pngKoopaParatroopa NSMBU.png Paratroopa Winged Koopa Troopas. Green Koopa Paratroopas jump in high arcs, while Red Koopa Paratroopas rather fly up and down in the air. Stone-Eye Zone Hammerswing Caverns
Big Koopa Troopa in New Super Mario Bros. U Big Koopa Troopa Large variants of Koopa Troopas. Jungle of the Giants Jungle of the Giants
NSMBU Buzzy Beetle Artwork.png Buzzy Beetle Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings. Tilted Tunnel Fire Bar Cliffs
A Para-Beetle Para-Beetle Winged Buzzy Beetles whose backs can be hopped on for a ride, unlike with other winged foes. Flight of the Para-Beetles Flight of the Para-Beetles
Spike Top.png Spike Top Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on. Stoneslide Tower Rising Tides of Lava
Bony Beetle in New Super Mario Bros. U Bony Beetle Skeletal variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes. Grinding-Stone Tower Pendulum Castle
Artwork of a Spiny in New Super Mario Bros. Wii (later used in Super Mario Run) Spiny Enemies that hatch from Spiny Eggs and cannot be jumped on. Seesaw Shrooms Lakitu! Lakitu! Lakitu!
A cropped screenshot of the Giant Buzzy Beetle as rendered by Wii or emulated Wii. Big Buzzy Beetle Bigger variants of Buzzy Beetles. Rising Tides of Lava Rising Tides of Lava
A model of a Heavy Para-Beetle Heavy Para-Beetle* A Para-Beetle that descends when used as a platform. Flight of the Para-Beetles Flight of the Para-Beetles
Spike Spike Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand. Spike's Spouting Sands Spike's Spouting Sands
Sprite of a Stone Spike Stone Spike* A Spike that throws stone rocks downwards. Dry Desert Mushrooms Dry Desert Mushrooms
Model of a Dry Bones from New Super Mario Bros. Wii. Dry Bones Skeleton Koopa Troopas that collapse when attacked before eventually rebuilding themselves. Crushing-Cogs Tower Ludwig's Clockwork Castle
A Big Dry Bones in New Super Mario Bros. 2 Big Dry Bones Large variants of Dry Bones that appear in castle levels. Stoneslide Tower Ludwig's Clockwork Castle
Mechakoopa as seen in New Super Mario Bros. Wii. Mechakoopa A mechanical Koopa. After stomping it, the player can pick it up and use it as a weapon, but only for a short time. The Mighty Cannonship The Mighty Cannonship
Hammer Bro in New Super Mario Bros. U Hammer Bro Enemies that throw hammers and jump. Rise of the Piranha Plants Rise of the Piranha Plants
Fire Bro in New Super Mario Bros. U Fire Bro Hammer Bros. that throw fireballs. Fire Snake Cavern Ludwig's Clockwork Castle
Boomerang Bro in New Super Mario Bros. U Boomerang Bro Hammer Bros. that use boomerangs, which return to them after being thrown. Bouncy Cloud Boomerangs Bouncy Cloud Boomerangs
Ice Bro in New Super Mario Bros. U Ice Bro* An enemy that throws ice balls at the ground, which can freeze the player and even other enemies. Icicle Caverns Icicle Caverns
A Sledge Bro. Sledge Bro Hammer Bro variants that stun Mario after they jump. Ludwig's Clockwork Castle Ludwig's Clockwork Castle
Sumo Bro Sumo Bro Giant Koopas that stomp the ground and create electric waves in two directions. Screwtop Tower Screwtop Tower
Lakitu in New Super Mario Bros. U Lakitu Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears. Blooming Lakitus Lakitu! Lakitu! Lakitu!
File:NSMBU Lava Bubble Render.png Lava Bubble Fireballs that jump out of lava. Lemmy's Swingback Castle The Final Battle
Model of a Magmaargh from New Super Mario Bros. U. Magmaargh Lava monsters that attacks by moving towards the players in a wave-like movement. Iggy's Volcanic Castle Iggy's Volcanic Castle
Model of a Magmaw from New Super Mario Bros. U. Magmaw Lava monsters that lunge at the player and dip back into the lava. Magma-River Cruise Magma-River Cruise
NSMBU Upright Piranha Plant Render.png Piranha Plant Plants that move in and out of Warp Pipes and some grounded. Acorn Plains Way Spinning Platforms of Doom
Artwork of a River Piranha Plant from New Super Luigi U. River Piranha Plant* A stationary Piranha Plant that blows a green spiked ball up and down, similar to a Ptooie. Fliprus Lake Seesaw Bridge
Model of a Stalking Piranha Plant from New Super Mario Bros. Wii. Stalking Piranha Plant* A Piranha Plant that walks around and stretches up and down on a regular basis. Bramball Woods Walking Piranha Plants!
NSMBU Muncher Render.png Muncher An invincible black plant. Spinning-Star Sky Thrilling Spine Coaster
FirepiranhaNSMBU.png Fire Piranha Plant Piranha Plants that aim at Mario and shoot fireballs. Yoshi Hill Prickly Goombas!
Screenshot of a Frost Piranha Frost Piranha A Piranha Plant that can shoot ice balls from its mouth, like how Fire Piranha Plants shoot fireballs from their mouths. Fuzzy Clifftop Fuzzy Clifftop
A Super Piranha Plant Big Piranha Plant Large variants of Piranha Plants. Mushroom Heights A Quick Dip in the Sky
NSMBU Pokey Artwork.png Pokey Living cacti that appear in desert levels and move slowly. Perilous Pokey Cave Perilous Pokey Cave
MariovsMortonNSMBU.png Big Pokey Large variants of Pokeys. Morton's Compactor Castle Morton's Compactor Castle
Rocky Wrench Rocky Wrench Mole-like Koopas that pop out of its hole in an airship throw wrenches. Boarding the Airship Boarding the Airship
MontymoleNSMBU.png Monty Mole An unshelled Rocky Wrench that pops out of mountains and the ground and gives chase. Yoshi Hill Magma-River Cruise
NSMBW Scaredy Rat Render.png Scaredy Rat* An enemy that walks around in a group. When one of the rats is jumped on, the rest panic and run around. Which-Way Labyrinth Which-Way Labyrinth
Rendered model of a roosting Swoop from New Super Mario Bros. Wii. Swoop Bats that hang onto the ceiling before swooping towards the player. Perilous Pokey Cave Shifting-Floor Cave
NSMBU Thwomp Artwork.png Thwomp Large rocks that fall when the player gets close. Wendy's Shifting Castle Wendy's Shifting Castle
Model of a Thwimp from New Super Mario Bros. U. Thwimp A tiny Thwomp that hops around. Wendy's Shifting Castle Wendy's Shifting Castle
SuperThwomp NSMBW.png Big Thwomp Large Thwomps that can break through stone tiles. Wendy's Shifting Castle Wendy's Shifting Castle
NSMBU Urchin Artwork.png Urchin Stationary enemies that appear in underwater levels. Tropical Refresher Swim for Your Life!
A model of a Big Urchin. Big Urchin* A gigantic Urchin that can be defeated only with a Star. Tropical Refresher Urchin Shoals
NSMBW Wiggler Sprite.png Wiggler Caterpillars that move faster after being jumped on. Seesaw Bridge Wiggler Stampede
MegaWiggler.png Big Wiggler Large variants of Wigglers. Wiggler Stampede Wiggler Stampede

Obstacles

Image Name Description First level Last level

Banzai Bill Blaster NSMBW.png Banzai Bill Cannon Bill Blasters that shoot Banzai Bills. Scaling the Mountainside Scaling the Mountainside
Skull Blaster.png Bill Blaster Cannons that shoot Bullet Bills. Scaling the Mountainside Switchback Hill
Multi Bill Blaster NSMBU Sprite.png Bill Blaster Turret Stacks of Bill Blasters that rotate and shoot Bullet Bills. Switchback Hill Switchback Hill
Burner sprite from New Super Mario Bros. Wii. Burner Constant streams of fire that rotate and are found on airships. Larry's Torpedo Castle Boarding the Airship
Cannon sprite from New Super Mario Bros. Wii. Cannon Cannons that shoot cannonballs or Bob-ombs. The Mighty Cannonship The Mighty Cannonship
NSMBW Cannonball Screenshot.png Cannonball Projectiles launched by cannons that travel in a straight line, and can be jumped on. The Mighty Cannonship The Mighty Cannonship
Cog from New Super Mario Bros. U/DX Cog Gear-like platforms that the player must go under to pass. If they remain under one, they will be squished and lose a life. Crushing-Cogs Tower Crushing-Cogs Tower
Current NSMBU Current Underwater currents that push the player. Blooper's Secret Lair Swim for Your Life!
NSMBU E3 Fire Snake Cavern Baby Yoshi.png Dark Obstacles that blocks the player's view. Glowing Baby Yoshi, fire and Invincible Mario can light up dark areas. Perilous Pokey Cave Thrilling Spine Coaster
A Fire Bar in New Super Mario Bros. U Deluxe Fire Bar A series of fireballs that rotate infinitely, either clockwise or counterclockwise. Screwtop Tower Slide Lift Tower
Giant Cannon from NSMBU Giant cannon Horizontal, pipe-sized cannons shoot giant cannonballs. The Mighty Cannonship The Mighty Cannonship
Giant cannonball Giant cannonball Large variants of cannonballs launched by giant cannons. The Mighty Cannonship The Mighty Cannonship
NSMBU Hammerswing Caverns Screenshot.jpg Hammer Pendulum* Mallet-like platforms that swing back and forth on a 180-degree arc. Hammerswing Caverns Hammerswing Caverns
Huge Fire Bar from New Super Mario Bros. U Huge Fire Bar A larger version of a Fire Bar. Slide Lift Tower Fire Bar Cliffs
Huge Icicle from New Super Mario Bros. U/DX Huge Icicle* Large icicles that fall and act as platforms. Freezing-Rain Tower Icicle Caverns
Icicle NSMBU Icicle Icicles that fall when the player gets close underneath. Freezing-Rain Tower Wendy's Shifting Castle
Lemmy's Swingback Castle Lava Pits of lava cause the player to instantly lose a life upon contact. Lemmy's Swingback Castle The Final Battle
A Lava Geyser in New Super Mario Bros. U Deluxe Lava Geyser Pillar of lava that rises up from pits. Meteor Moat Meteor Moat
New Super Mario Bros. U Lava swell Lava that moves up in waves. Iggy's Volcanic Castle Iggy's Volcanic Castle
Mecha Hand from New Super Mario Bros. U Mecha Hand A large mechanical hand modeled after Bowser's own hand that attempts to crush the players while they are on board. The Mighty Cannonship Boarding the Airship
A meteor from New Super Mario Bros. U Deluxe Meteor Rocks that fall slowly and break upon hitting either the ground or a block. Meteor Moat Firefall Cliffs
New Super Mario Bros. U Poison A liquid hazard that causes the player to instantly lose a life. Bridge over Poisoned Waters Spinning Platforms of Doom
NSMBU E3 Perilous Pokey Cave.png Quicksand Sand that sinks the player. Stone-Eye Zone Blooming Lakitus
New Super Mario Bros. U Rising lava Lava that rises up. Rising Tides of Lava Rising Tides of Lava
Sand Geyser NSMBU Sand Geyser Pillars of sand that rises up from pits at regular intervals, and can be used as platforms. Stone-Eye Zone Spike's Spouting Sands
Screenshot of Impossible Pendulums in New Super Luigi U. Spinner A large, undefeatable spiked ball on a chain. Snake Block Tower
(regular)
Pendulum Castle
(large)
Pendulum Castle
(regular/large)
Giant Skewer Tower Skewer Spiked columns that extend out of walls and retract at regular intervals. Both vertical and horizontal Skewers appear. Giant Skewer Tower Giant Skewer Tower
A torpedo tube with extended hand New Super Mario Bros. U. Torpedo tube An indestructable box that fires Torpedo Teds. Larry's Torpedo Castle The Mighty Cannonship
A Torpedo Base launching a Targeting Ted Torpedo Base Red torpedo tubes that fire Targeting Teds instead of Torpedo Teds. The Mighty Cannonship The Mighty Cannonship
New Super Mario Bros. U Water Large bodies of harmless liquid that the player(s) can swim through. Blooper's Secret Lair Swim for Your Life!
File:NSMBU Water Geyser.png Water Geyser Pillars of water that rise from below and serve as platforms, similar to Sand Geysers. Waterspout Beach Larry's Torpedo Castle

Bosses

Tower bosses

Image Name Description

Model of Boom Boom from New Super Mario Bros. U. Boom Boom The tower boss from Crushing-Cogs Tower in Acorn Plains to Grinding-Stone Tower in Rock-Candy Mines. He does not change in the first battle, especially on Crushing-Cogs Tower in Acorn Plains. However, following his first defeat, Magikoopa gives him special abilities. In Stoneslide Tower from Layer-Cake Desert, Magikoopa will grant him the ability to spin jump. In Giant Skewer Tower from Sparkling Waters and Freezing-Rain Tower from Frosted Glacier, Magikoopa will grant him the ability to jump, similar to Super Mario Bros. 3. In Snake Block Tower from Soda Jungle, Magikoopa will make him larger. In Grinding-Stone Tower from Rock-Candy Mines, Magikoopa will transform his arms into wings, similar to Super Mario Bros. 3.
Boss Sumo Bro. Boss Sumo Bro Boss Sumo Bro was a regular Sumo Bro until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on Screwtop Tower.
Kamek artwork Magikoopa Magikoopa is fought on Slide Lift Tower and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size.

Castle/airship bosses

Image Name Description

Lemmy Koopa NSMBU.png Lemmy Koopa Lemmy Koopa is fought on Lemmy's Swingback Castle in Acorn Plains and attempts to throw bombs at Mario.
MortonNSMBU.png Morton Koopa Jr. Morton Koopa Jr. is fought on Morton's Compactor Castle in Layer-Cake Desert and uses a large hammer that is apparently filled with magic to knock Big Pokey segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs.
Larry Koopa Larry Koopa Larry Koopa is fought on Larry's Torpedo Castle in Sparkling Waters and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession.
NSMBU Wendy Koopa Artwork.png Wendy O. Koopa Wendy O. Koopa is fought on Wendy's Shifting Castle in Frosted Glacier and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the icicles at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead.
NSMBU Iggy Artwork.png Iggy Koopa Iggy Koopa is fought on Iggy's Volcanic Castle in Soda Jungle and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate Magmaarghs when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell.
NSMBU Roy Artwork.png Roy Koopa Roy Koopa is fought on Roy's Conveyor Castle in Rock-Candy Mines and shoots Bullet Bills with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots Missile Bills. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell.
LudwigNSMBU.png Ludwig von Koopa Ludwig von Koopa is fought on Ludwig's Clockwork Castle in Meringue Clouds and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs.
Bowser Jr. Bowser Jr. Bowser Jr. is fought on airships. In Soda Jungle's The Mighty Cannonship, Bowser Jr. uses his Junior Clown Car as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' Boarding the Airship, Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in Peach's Castle's The Final Battle, he cannot be defeated.
Artwork of Bowser in New Super Mario Bros. U Bowser Bowser is fought in The Final Battle in Peach's Castle. The first part of his battle is similar to Super Mario Bros., where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car.

Items and objects

Items

Item Image Function
1-Up Mushroom 1-Up Mushroom Gives the player an extra life.
3-Up Moon 3-Up Moon Gives the player three extra lives. Only appears in Boost Mode.
Coin Artwork of a coin in New Super Mario Bros. U Collecting 100 of these gives the player an extra life.
Blue Coin Bluecoins-NSMB2.png These coins are just like normal coins, but they appear by hitting a P Switch.
Red Coin Model of a Red Coin from New Super Mario Bros. U. Collecting all eight Red Coins that appear after passing through a Red Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
Green Coin (new) Model of Green Coins from New Super Mario Bros. U. Collecting all five groups of Green Coins that appear after passing through a Green Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
Hidden Coin DashCoin NSMB2.png An outline of a coin that becomes a coin if Mario goes through it. These coins are very common in Coin Battle.
Star Coin Artwork of a Star Coin in New Super Mario Bros. U Three of these are located in every course in hard-to-reach or hidden areas.
Red Ring RedRing NSMB2.png Makes eight Red Coins appear. If the player collects all eight coins before they disappear, they receive either a power-up, which varies in between levels, or a 1-Up Mushroom, depending on the player's current size.
Green Ring Green Ring Makes fifteen Green Coins appear. If the player collects all five groups of green coins before they disappear, they receive either a power-up, which varies in between levels, or a 1-Up Mushroom, depending on the player's current size.
Yoshi egg Yoshi eggNSMBU Yellow Yoshi Egg Artwork.png An egg that Yoshi comes out of or produces after eating five fruits, which contain power-ups. They come in two different colors: green releases a normal green Yoshi; while yellow releases a Glowing Baby Yoshi. As Bubble Baby Yoshi and Balloon Baby Yoshis are found on the world map, they do not come out of eggs.
Fruit The sprite of a Fruit in New Super Mario Bros. Wii. A fruit that Yoshi eats. When Yoshi eats five fruits, he makes an egg that contains an item.
Barrel BarrelNSMBW.png An item that Mario can pick up and throw at enemies to defeat them and at coins to collect them. Broozers can also throw them. If another player touches a barrel while it rolls, they lose a life or their power-up.
Crate Crate NSMBU A wooden box Mario can break via a Ground Pound. Sometimes contains coins or power-ups.
Iron Block Iron Block NSMBU An iron box that drops on Conveyor Belts. They are indestructible and causes the player to lose a life if crushed.
Frozen Coin Frozen Coin NSMBU A coin encased in solid ice that can be melted by fire to be collected.
Flower Flower NSMBU A common background object that releases a coin when spun next to.
P Switch File:NSMBW P-Switch Sprite.png Turns bricks into coins or vice versa, or it causes the revealing of Blue Coins.
? Switch Qswitch.png Changes or adds things to an area, such as platforms, for a limited time.
! Switch NSMBW ! Switch Render.png Activating the switch enables the axe and destroy the bridge, causing Bowser to fall.
Trampoline TrampolineNSMBW.png A spring that lets the player jump high into the air. It can be picked up and carried around.
Checkpoint Flag SMM-NSMBU-Checkpoint-Flag.png A flag that acts like a checkpoint. It has Bowser's insignia, but if a player touches it, it is replaced by whichever character's symbol turned it. If that character is in their Small form, they transform into their Super form.
Goal Pole SMM-NSMBU-GoalPole.png Flagpoles found at the end of every level. Touching one completes the level.
Goal Pole (secret) Hidden goal Red flagpoles found at the end of some levels. Touching one completes the level and leads to secret exits.

Power-ups

Item Image Function
Super Mushroom A Super Mushroom Turns Mario into Super Mario.
Fire Flower A Fire Flower Turns Mario into Fire Mario.
Super Acorn (new) Artwork of a new item from New Super Mario Bros. U Turns Mario into Flying Squirrel Mario.
Mini Mushroom A Mini Mushroom Turns Mario into Mini Mario.
Ice Flower Ice Flower Turns Mario into Ice Mario. Mario can shoot ice balls to freeze most enemies.
Propeller Mushroom A Propeller Mushroom Turns Mario into Propeller Mario and gives him a short flight.
Penguin Suit A Penguin Suit Turns Mario into Penguin Mario. Mario can shoot ice balls and slide on his belly, along with having an improved swimming ability.
P-Acorn (new) P-Acorn Turns Mario into P Flying Squirrel Mario.
Super Star Artwork of a Super Star from New Super Mario Bros. U Turns Mario into Invincible Mario.
Boost Star (new) NSMBU Purple Star Artwork.png A star that appears during Boost Mode.

Objects

Blocks

Block Image Function
? Block NSMBU Question Block Render.pngA ? Block in New Super Mario Bros. UA ? Block in New Super Mario Bros. UA ? Block in New Super Mario Bros. U Contains a coin or item when hit.
Brick BrickBlockNSMBU.pngA Brick Block in New Super Mario Bros. UA Brick Block in New Super Mario Bros. UA Brick Block in New Super Mario Bros. U Breaks or contains coins when hit.
Coin Block NSMBU Question Block Render.png A block that contains many coins. Looks just like a brick and becomes an Empty Block when used. Pops out five coins when used quickly enough.
Flying ? Block A Flying ? Block in New Super Mario Bros. U A type of ? Block that flies in a rhythmic pattern to the music of a stage. Once hit, it becomes an Empty Block.
Empty Block NSMBU Empty Block Render.pngAn Empty Block in New Super Mario Bros. UAn Empty Block in New Super Mario Bros. UAn Empty Block in New Super Mario Bros. U A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
Mega ? Block Sprite of a Mega ? Block in New Super Mario Bros. USprite of a Mega ? Block in New Super Mario Bros. USprite of a Mega ? Block in New Super Mario Bros. USprite of a Mega ? Block in New Super Mario Bros. U A large ? Block that acts like a normal block.
Big Block Sprite of a Mega Block in New Super Mario Bros. USprite of a Mega Block in New Super Mario Bros. USprite of a Mega Block in New Super Mario Bros. USprite of a Mega Block in New Super Mario Bros. U A large Brick Block that acts like a normal block.
Big Empty Block Sprite of a Big Empty Block in New Super Mario Bros. USprite of a Big Empty Block in New Super Mario Bros. USprite of a Big Empty Block in New Super Mario Bros. USprite of a Big Empty Block in New Super Mario Bros. U A giant block that cannot be broken. When a Mega ? Block is hit, it turns into an Big Empty Block.
Jump Block A white-and-green checkered block. A block that, when Mario jumps on it, makes him jump higher.
POW Block A POW Block A block that causes a large tremor on the ground when thrown.
Roulette Block Sprite of a Roulette Block from New Super Mario Bros. U A block with various items scrolling on it. Mario can hit it and release the power-up shown.
3-Up Moon Block (new) 3-Up Moon Block An very rare block that contains a 3-Up Moon.
Super Guide Block NSMBW Super Guide Block Sprite.png Appears after Mario loses five lives in a row in one stage. When this block is hit, Luigi clears the stage for Mario.
Boost Block (new) NSMBU Purple Boost Block Artwork.pngNSMBU Green Boost Block Artwork.pngNSMBU Blue Boost Block Artwork.pngNSMBU Red Boost Block Artwork.png Blocks that appear when touching the GamePad.
Light Block (new) A Glow Block A block that shines light in dark areas.
Ice Block IceBlockNSMBW.png A block that is created by an enemy that was frozen with an ice ball. This block can be picked up and thrown like a barrel.
Ice Chunk (new) Piranha Plants on Ice icon from New Super Mario Bros. U A giant variant of an Ice Block that serves as a platform. It functions similar to Iron Blocks, which can also crush the player.
Stretch Block YellowBlockNSMBW.png A block made up of five segments that stretches to act as a bridge in certain levels.
Donut Block In-game render of a Donut Block from New Super Mario Bros. Wii A platform that falls under weight if Mario stays there for too long. As Mini Mario, he is too light to make it fall; as such, it becomes safer.
Snake Block Snake Block icon in Super Mario Maker 2 (New Super Mario Bros. U style) Green blocks that move like a snake once Mario steps on it.
Giant Snake Block (new) Snake Block icon in Super Mario Maker 2 (New Super Mario Bros. U style) Giant variants of a Snake Block.
Hard Block Sprite of a Stone Block from New Super Mario Bros. U. It saw subsequent use in New Super Luigi U. Block that can only be destroyed by Bob-omb explosions or some large/spiky enemies like Grrrols or Big Thwomps.

Transportation objects

Transportation Image Function
Warp Pipe Green Warp PipeBlue Warp PipeRed Warp PipeYellow Warp Pipe Pipes going through the ground that transport the player to new areas. In World Coin-2 and World Coin-7, a golden Warp Pipe leading to the next area appears when players have collected enough coins in an area.
Small pipe MiniWarpPipeNSMBU.pngBlueMiniWarpPipeNSMBU.pngNSMBU Red Mini Warp Pipe Render.pngNSMBU Yellow Mini Warp Pipe Render.png Mini variants of warp pipes that can be acessed with a Mini Mushroom.
Pipe Cannon Green Warp Pipe Pipes that launch the player to another location or a hard to reach platform
Warp Door Door sprite A door found in Ghost Houses, fortresses, and castles that take the player to another portion of the level. Large doors serve as entry points to a boss.

Climbable objects

Climbable object Image Function
Beanstalk A vine Used as a ladder that can lead to Coin Heaven, or a secret place. Grows out of an Invisible Block or Brick Block.
Ladder File:NsmbuLadder.png A climbable object used to get on top of platforms.
Pole File:NsmbuPole.png Striped poles that the player can climb up and slide down after jumping onto them.
Chain-Link Moving Fence in New Super Mario Bros. U Fences that the player can climb.

Platforms

Platform Image Function
Bridge A Platform A kind of semisolid platform.
Cloud Lift Cloud Lift NSMBU Long platforms that move to the right when initially landed on.
Scale Lift Scale Lift NSMBU Scale-like platforms that the player lands on one platform, the parallel one rises. It will fall off if they stand on it for too long.
Arrow Lift (new) Model of a blue arrow lift from New Super Mario Bros. U. Lifts that appear blue when idle, but turn red when activated. When activated, they will move in the opposite direction from where they are pointing while idle.
Bolt Lift File:NsmbuBoltLift.png A set of nuts that are screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
Screwtop Lift Sprite of a Screwtop Lift from New Super Mario Bros. Wii A lift with a screw that the player can move in a set direction by spinning.
Limited Lift Wooden raft A lift that the player can travel with a limited capacity of at least five enemies. It stops once the counter reaches 0.
Cross Lift (new) New Super Mario Bros. U A lift that expands and contracts horizontally, and also conversely expands and contracts vertically.
Slide Lift (new) New Super Mario Bros. U Lifts that are aligned either horizontally or vertically and move in a rectangular fashion either clockwise or counterclockwise.
Star Lift (new) NSMBU E3 4-Player Spinning-Star Sky.png Star-shaped platforms that spin depending on which side of them is weighed down by the player.
Mushroom Platform Mushroom Platform NSMBU Mushrooms that serve as platforms.
Stretch Shroom Stretch Shroom NSMBU Mushroom Platforms that contract and extend at constant intervals, pulling anything and anyone on the ends of the platforms to the center when they contract.
Screwtop Shroom File:NSMBW SpinKinokoLift.png A rare Mushroom Platform that only appears in Rising Tides of Lava. When spun on, it lowers another lift's height.
Seesaw Shroom (new) New Super Mario Bros. U A mushroom platform that acts as a seesaw.
Bouncy Cloud NSMBW Bouncy Cloud Render.png Cloud platforms that makes the player and enemies bounces very high.
Remote-Control Platform Sprite of a Remote-Control Platform from New Super Mario Bros. Wii A lift that the player can tilt and move on tracks by tilting the Wii Remote. It reacts only when a player is standing on it.
Paddle Platform NSMBW Paddle Wheel Sprite.png A paddle wheel-like platforms made of 4 smaller platforms that moves in a wheel on tracks.
Pendulum Platform File:NsmbuPendulumPlatform.png Chained platforms that sway from side to side indefinitely.
Screwtop Platform NSMBU Stoneslide Tower Screenshot.jpg A platform with a screw that the player can move in a set direction by spinning.
Spine Coaster Spine Coaster NSMBW.png Rideable creatures made of bone used to aid Mario and company to pass through lava pits.
Water Ball Water Ball NSMBU A huge mass of water that floats in the air. Acts as if Mario and co. are in water.
Semisolid Platform Semisolid Platform NSMBU Platforms the player can jump on from the bottom.
Leaf Platform (new) Leaf Platform NSMBU Leaves that serve as platforms appearing on giant beanstalks. When they first sprout, they appear to be green, only to turn red and brown then slowly float down after some time has passed.
Bean Platform (new) Bean Platform Curled NSMBU Large beans serving as platforms that periodically coil and uncoil.
Stone-Eye (new) Stone-Eye NSMBU Giant gray stone heads that either move in different patterns, or stay completely stationary. Stone-Eyes are sentient, indicated by their eyes that constantly stare at the player.
Conveyor Belt File:NsmbuConveyorBelt.png Moving platforms that carry the player and sometimes Iron Blocks and enemies.
Turning Floor Turning Floor NSMBU Continually moving objects that turn clockwise or counterclockwise, moving anything on them.
Rolling log Rolling Log NSMBU Cylindrical wooden platforms that, when stood on, roll over. The player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
Seesaw Log Bridge (new) New Super Mario Bros. U Solid wooden platforms that teeter to one side when a player or element stands on the opposite side.
Floor Floor NSMBU Platforms that the player can bump from below to stun enemies.
Gear platform Ludwig's Clockwork Castle A platform with gears that moves left and right.
Wobble Rock File:NsmbuWobbleRock.png Rock platforms that wobble from left to right when the player stands near one of its edges.
Bridge (new) The Final Battle A floor made up of skeleton bones. When Bowser Jr. slams down on a bridge with his Junior Clown Car, it causes brief ripples that can stun the player and enemies.

Reception

New Super Mario Bros. U has received generally positive reviews. The game currently maintains an 84 average on Metacritic[2] and had an 84.48% on GameRankings.[3] GameXplain gave the single-player and multi-player modes 4 stars out of 5,[4] IGN gave it a score of 9.1 out of 10,[5] EGM[6] gave a score of 9/10, Joystiq gave it 4.5 stars out of 5,[7] Polygon[8] and Destructoid[9] gave the same score of 8.5/10, VentureBeat[10] gave it a score of 83/100 (83%), Games Radar gave it 4 stars out of 5,[11] and Gamespot gave a score of 8.5.[12]

The game has been praised for its balanced gameplay and challenge mode, with IGN's Rich George describing it as "the best thing to come to Mario's world since 3D", while criticizing it as not pushing the Wii U's visuals and audio potential. He also stated, "though it doesn't necessarily redefine Nintendo's iconic hero, it still manages to capture the sense of carefree adventure that many of us felt as kids." He also criticized the game's "weak graphics and audio, plus the return of the irritating chaotic, bouncy multiplayer mode." He praised the progressing difficulty in the game and the additional difficulty of Challenge Mode.

Reviews
Reviewer, Publication Score Comment
Jim Sterling, Destructoid 8.5/10 "New Super Mario Bros. U is a great little platformer that kicks off the Wii U launch with a bang. Players know exactly what they're getting with this one -- an entertaining and incomplex bit of gaming that provides challenge and smirks in equal measure. While certainly a "safe" game to launch with, it is by no means unremarkable, and the only people who would fail to have fun are those with a fundamental aversion to Mario or platformers in general. Literally everybody else would find it incredibly difficult to dislike this one ... even if some of those latter stages will make them temporarily despise it. Because nobody likes lava levels. Nobody."
Christian Donlan, Eurogamer 9/10 "Is the plumber's Wii U debut as good as his recent 3D outings? Not quite, but for the New Super Mario Bros. series, it's a real step forward in detailing, imagination and character. There's always been a keen Mario brain working away inside these 2D design exercises. Now, it feels like there's a proper soul to go along with it."
Richard George, IGN 9.1/10 "It's difficult to find freshness or brilliance in a 2D landscape. Mario's world is now three decades old. That would seem to suggest new territory is scarce, and in some ways the formulaic New Mario series had come to reinforce that fear. But New Super Mario Bros. U demonstrates there's not just life left in this type of game, but that it can be modern and nostalgic at the same time. Nintendo's approach here strikes a great balance in all areas, ranging from its difficulty to design to enemies and bosses. And for everything the basic Story Mode does right – and that's a considerable amount – the Challenge Mode will be remembered as a key moment in the life of the New Mario series, where Nintendo realized it didn’t have to sacrifice the core gamer’s experience at the expense of a more casual audience. This is how Mario can and will appeal to everyone."
Aggregators
Compiler Platform / Score
Metacritic 84
GameRankings 84.48%

Sales

As of March 31, 2014, New Super Mario Bros. U is the 3rd best-selling game for the Wii U, having sold about 4.16 million copies worldwide. As of September 30, 2021, it had sold 5.82 million copies worldwide.[13]

Updates

1.1.0

Release date: November 18, 2012

Released at launch, the first update adds the game's Miiverse functionality.

1.2.0

Release date: March 15, 2013[14]

The second update causes any Miiverse posts made in-game to be posted to a separate "Game Posts" community rather than the standard community.

1.3.0

Release date: June 20, 2013[15]

The third game update adds the ability for the game to receive the New Super Luigi U downloadable content and puts a prompt in-game to go to the Nintendo eShop to download it. The update also adds support for the Wii U Pro Controller.

New Super Luigi U

Final North American box art for New Super Luigi U
New Super Luigi U retail box art.
Main article: New Super Luigi U

In July 2013, as part of the Year of Luigi celebration, a large-scale expansion pack titled New Super Luigi U was released as downloadable content for New Super Mario Bros. U on the Nintendo eShop, and was later released as a standalone title at retail. The pack contains 82 new courses in place of the original ones, featuring Luigi as the main character in the place of Mario, who does not appear at all within the game.

The game features the same multiplayer, with the option of playing as Yellow Toad, Blue Toad, or Nabbit (who cannot power-up like the other characters, but is impervious to enemy damage). The game features similar physics to that of Luigi's style of gameplay in Super Mario Bros.: The Lost Levels, in that the characters run faster and jump higher, but stop slower. The levels have also been designed to be more challenging, with each one being shorter and featuring a 100 second time limit.

The Mario & Luigi Deluxe Set Wii U bundle released in November 2013 includes with it both games put onto one disc, titled New Super Mario Bros. U + New Super Luigi U. In addition to being a compilation of both games, this release includes several bonus videos.

With the discontinuation of digital purchases for Wii U in March 2023, it is no longer possible to buy New Super Luigi U as DLC for New Super Mario Bros. U, though it can still be downloaded by those who purchased it when it was available.

Development

As stated above, New Super Mario Bros. U was based upon the New Super Mario Bros. Mii Wii U experience demo shown off at E3 2011.[16] A translation of a Spanish online magazine revealed that the new title was in development and would be revealed at E3 2012,[17] with the game fully revealed to be New Super Mario Bros. U during the E3 trailer.[18]

New Super Mario Bros. U began development soon after the completion of New Super Mario Bros. Wii, using pre-existing elements from the Wii game, as development equipment for the Wii U did not exist at the time.[19] The game's singular, interconnected world map was inspired by the one seen in Super Mario World; Masataka Takemoto desired to take the map from that game and use the Wii U in order to recreate and expand upon the concept.[20] The map being seamless also had a role in Miiverse integration, as with the setup of the map it was possible to display comments across each of the levels.[21] The concept of drop-in play with one player on the Gamepad placing blocks was brought up early in development. When the Wii U Gamepad was brought up during development, the team began to conceptualize ways to use it, talking specifically about the drop-in play. Wanting to make a feature with "controls that you can understand right away with no explanation," the concept of using the GamePad to place blocks the other players can jump on went through.[19]

Challenge Mode was based upon the idea of setting a self-challenge in the previous games, as well as the challenge site for New Super Mario Bros. Wii. Because of ideas like this, the developers decided to put the Challenge Mode into the game from the beginning. The challenges were created with all types of skill levels in mind.[22]

Boost Rush Mode was based on the Free-for-All Mode featured in New Super Mario Bros. Wii, in that they wanted a similar mode for playing the main game stages in short bursts. The developers tried connecting courses together and playing them through, but found it uneventful; they then added the concept of collecting coins resulting in the screen scrolling faster, and found it to fit a Super Mario-style of gameplay.[20]

Pre-release and unused content

Miis, playing in New Super Mario Bros. U.
Four Miis in Acorn Plains-1.
Main article: List of New Super Mario Bros. U pre-release and unused content

Miis were originally going to be playable in the game's Story Mode. In the final game, Mii playability is restricted to the bonus modes. Additionally, Boost Mode was also originally titled "Assist Play". The Acorn Plains map as seen in the E3 showcase for the game is also very different from the version seen in final game.

Gallery

For this subject's image gallery, see Gallery:New Super Mario Bros. U.

Media

For a complete list of media for this subject, see List of New Super Mario Bros. U media.
Help:MediaHaving trouble playing?

Glitches

Main article: List of New Super Mario Bros. U / New Super Luigi U glitches

By entering a Warp Pipe or door in any stage exactly when the timer hits zero, the player does not die, and they can explore the level indefinitely.

Staff

Main article: List of New Super Mario Bros. U staff

New Super Mario Bros. U was produced by Takashi Tezuka and Hiroyuki Kimura, with Masataka Takemoto as the director and Tsutomu Kaneshige and Shinichi Ikeamtsu as the general coordinators. Satoru Iwata was the executive producer, with the general producer being Shigeru Miyamoto. Masanobu Sato was the lead designer, and Shiro Mouri was the programming director. The music was composed by Shiho Fujii and Mahito Yokota, with Koji Kondo as sound adviser.

References to other games

References in later games

Names in other languages

Language Name Meaning Notes
Japanese New スーパーマリオブラザーズ U[?]
Nyū Sūpā Mario Burazāzu Yū
New Super Mario Bros. U
Chinese (simplified) New 超级马力欧兄弟 U[23]
New Chāojí Mǎlì'ōu Xiōngdì U
New Super Mario Bros. U
Chinese (traditional) New 超級瑪利歐兄弟U[23]
New Chāojí Mǎlì'ōu Xiōngdì U
New Super Mario Bros. U
Korean 뉴 슈퍼 마리오브라더스 U[?]
Nyu Syupeo Mariobeuradeoseu Yu
New Super Mario Bros. U; as named in New Super Mario Bros. U Deluxe

Trivia

External links

References

  1. ^ Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan) (ed.) (2018). Encyclopedia Super Mario Bros.. Milwaulkie: Dark Horse Books. ISBN 978-4-09-106569-8.
  2. ^ New Super Mario Bros. U. Metacritic (English). Retrieved May 13, 2024.
  3. ^ New Super Mario Bros. U for Wii U. GameRankings (English). Archived December 9, 2019, 01:33:58 UTC from the original via Wayback Machine. Retrieved May 13, 2024.
  4. ^ GameXplain (November 15, 2012). New Super Mario Bros. U - Video Review (Wii U) [HD]. YouTube (English). Retrieved May 13, 2024.
  5. ^ George, Richard (November 15, 2012). New Super Mario Bros. U Review. IGN (English). Retrieved May 13, 2024.
  6. ^ Carsillo, Ray (November 15, 2012). EGM Review: New Super Mario Bros. U. EGMNOW (English). Archived November 16, 2012, 10:07:44 UTC from the original via Wayback Machine. Retrieved May 13, 2024.
  7. ^ Mitchell, Richard (November 15, 2012). New Super Mario Bros. U review: A return to form. Joystiq (English). Archived November 18, 2012, 05:30:42 UTC from the original via Wayback Machine. Retrieved May 13, 2024.
  8. ^ Kollar, Phillip (November 15, 2012). New Super Mario Bros. U review: new tricks. Polygon (English). Retrieved May 13, 2024.
  9. ^ Sterling, Jim (November 15, 2012). Review: New Super Mario Bros. U. Destructoid (English). Archived November 17, 2012, 14:44:25 UTC from the original via Wayback Machine. Retrieved May 13, 2024.
  10. ^ McLaughlin, Rus (November 15, 2012). New Super Mario Bros. U is far from new (review). VentureBeat (English). Retrieved May 13, 2024.
  11. ^ Gilbert, Henry (November 15, 2012). New Super Mario Bros U review. Gamesradar (English). Retrieved May 13, 2024.
  12. ^ GameSpot (November 17, 2012). GameSpot Reviews - New Super Mario Bros. U. YouTube (English). Retrieved May 13, 2024.
  13. ^ Nintendo (May 10, 2022). Top Selling Title Sales Unites. Nintendo (Japanese). Retrieved May 13, 2024. (Archived August 2, 2017, 04:49:50 UTC via Wayback Machine.)
  14. ^ Bonds, Curtis (March 15, 2013). v.1.2.0 Released for New Super Mario Bros. U. Nintendo World Report (English). Retrieved November 28, 2014.
  15. ^ Colette (June 20, 2013). New Super Mario Bros. U Update Allows Wii U Pro Controller Use]. My Nintendo News. Retrieved May 13, 2024.
  16. ^ Newton, James (April 17, 2012). Mario Wii U "Based On" New Super Mario Bros. Mii. Nintendo Life. Retrieved May 13, 2024.
  17. ^ Newton, James (April 16, 2012). Miyamoto To Show Wii U Mario at E3. Nintendo Life. Retrieved May 13, 2024.
  18. ^ Nintendo of America (June 5, 2012). Wii U - New Super Mario Bros. U E3 Trailer. YouTube. Retrieved May 13, 2024.
  19. ^ a b Iwata Asks : New Super Mario Bros. U : "What Should Be New?". Nintendo. Retrieved May 13, 2024.
  20. ^ a b Iwata Asks : New Super Mario Bros. U : One Map. Nintendo. Retrieved May 13, 2024.
  21. ^ Iwata Asks : New Super Mario Bros. U : Reading the Posts in your Hands. Nintendo. Retrieved May 13, 2024.
  22. ^ Iwata Asks : New Super Mario Bros. U : "Mottainai (What a Waste)!". Nintendo. Retrieved May 13, 2024.
  23. ^ a b Super Mario Maker 2 in-game name