Re-Koil: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
Tag: Mobile edit
No edit summary
Line 7: Line 7:
|comparable=[[Kritter]]
|comparable=[[Kritter]]
}}
}}
'''Re-Koils''' are orange [[Kremling]]s with a springy tail. Re-Koils always stick their tongue out and have their eyes point in opposite directions. Re-Koils have four fingers and three toes, and they are one of the few Kremlings with claws on their hands. They have a yellow belly, and the front of their tail is also yellow. Re-Koils first appear as enemies in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and return in ''[[Donkey Kong Land III]]''. They are the successors to jumping [[Kritter]]s from ''[[Donkey Kong Country]]'' and [[Kaboing]]s from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''.  
'''Re-Koils''', also spelled '''Rekoils''', are [[List of enemies|enemies]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]''. These orange [[Kremling]]s have a springy tail. They always stick their tongue out and have their eyes point in opposite directions. Re-Koils have four fingers and three toes, and they are one of the few Kremlings with claws on their hands. They have a yellow belly, and the front of their tail is also yellow. They are the successors to jumping [[Kritter]]s from ''[[Donkey Kong Country]]'' and [[Kaboing]]s from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', though Re-Koils may have taken inspiration from {{iw|wikipedia|Tigger}}, a character from ''{{iw|wikipedia|Winnie-the-Pooh}}'' who is similarly orange and uses his tail as a spring.


==History==
==History==
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
In ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', Re-Koils continuously bounce on their tail. They usually bounce either in one spot or back and forth, though starting in [[Krack Shot Kroc]], some bounce continuously in one direction. Some Re-Koils bounce on their tail without getting off the ground. If a Re-Koil lands on [[Dixie Kong]] or [[Kiddy Kong]], that [[Kong]] gets injured. The Kongs can defeat a Re-Koil by either [[Roll Attack|roll]]ing into it just before it lands, jumping onto it, or hitting the Re-Koil with a [[barrel]]. Re-Koils give the same sound effect from being defeated as [[Krook]]s, [[Klinger]]s, and [[Kloak]]s, although not in the [[Donkey Kong Country 3 (Game Boy Advance)|Game Boy Advance version]]. Due to their high-bouncing ability, the Kongs can sometimes use Re-Koils to reach higher areas or out-of-reach items. A photograph of a Re-Koil appears in [[Dixie Kong's Photo Album]], in which it is classified as part of the [[Kremling Kreeps]].
Re-Koils first appear in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''. They bounce on their tail continuously, usually bounce either in one spot or back and forth, though starting in [[Krack Shot Kroc]], some bounce continuously in one direction. Some Re-Koils bounce on their tail without getting off the ground. If a Re-Koil lands on [[Dixie Kong]] or [[Kiddy Kong]], that [[Kong]] gets injured. The Kongs can defeat a Re-Koil by either [[Roll Attack|roll]]ing into it just before it lands, jumping onto it, or hitting the Re-Koil with a [[barrel]]. Re-Koils give the same sound effect from being defeated as [[Krook]]s, [[Klinger]]s, and [[Kloak]]s, although not in the [[Donkey Kong Country 3 (Game Boy Advance)|Game Boy Advance version]]. Due to their high-bouncing ability, the Kongs can sometimes use Re-Koils to reach higher areas or out-of-reach items. A photograph of a Re-Koil appears in [[Dixie Kong's Photo Album]], in which it is classified as part of the [[Kremling Kreeps]].


Re-Koils appear in eight levels, most of which take place in a mountain or inside a mill:
===''Donkey Kong Land III''===
*[[Murky Mill]]
Rekoils appear in ''[[Donkey Kong Land III]]'' with the same role as before. They are first encountered in [[Total Rekoil]], as the titular feature and enemy. In ''Donkey Kong GB: Dinky Kong & Dixie Kong'', Rekoils are colored yellow.
*[[Riverside Race]]
 
*[[Squeals on Wheels]]
===Unused appearances===
*[[Kreeping Klasps]]
====''Donkey Kong 64''====
*[[Tracker Barrel Trek]]
[[File:DK64ReKoilModel.png|thumb|x150px|Unused model of a Re-Koil from ''Donkey Kong 64'']]
*[[Krack Shot Kroc]]
An [[List of Donkey Kong 64 pre-release and unused content|unused model]] of a Re-Koil exists within the kiosk demo of ''[[Donkey Kong 64]]''. Its intended purpose is unclear.
*[[Koindozer Klamber]]
*[[Criss Kross Cliffs]]


In the Game Boy Advance version, Re-Koils also appear in three more levels in the additional world, [[Pacifica]]: [[Dingy Drain-Pipe]], [[Stormy Seas]], and [[Cliffside Blast]].
==Profiles and statistics==
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
*'''Instruction manual:''' ''His springy tail can propel him towards players at speed - beware!''<ref>{{cite|author=Nintendo|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' instruction booklet|page=18|date=1996|language=en-us|publisher=Nintendo of America}}</ref>
*'''Level appearances'''
**[[Murky Mill]]
**[[Riverside Race]]
**[[Squeals on Wheels]]
**[[Kreeping Klasps]]
**[[Tracker Barrel Trek]]
**[[Krack Shot Kroc]]
**[[Koindozer Klamber]]
**[[Criss Kross Cliffs]]
**[[Dingy Drain-Pipe]] ([[File:GBAlogo.svg|64px|link=Donkey Kong Country 3 (Game Boy Advance)]])
**[[Stormy Seas]] ([[File:GBAlogo.svg|64px|link=Donkey Kong Country 3 (Game Boy Advance)]])
**[[Cliffside Blast]] ([[File:GBAlogo.svg|64px|link=Donkey Kong Country 3 (Game Boy Advance)]])


===''Donkey Kong Land III''===
===''Donkey Kong Land III''===
[[File:Total Rekoil DKL3c.png|thumb|A Rekoil as it appears in its titular level, Total Rekoil, in ''Donkey Kong Land III'']]
{{columns|count=2|
In ''[[Donkey Kong Land III]]'', Re-Koils, or '''Rekoils''' as their name is spelled, act the same as in the previous game. They first appear in the level [[Total Rekoil]], which, as its name suggests, have Rekoils as the main feature and enemy. In the Japanese [[Game Boy Color]] port, Rekoils have a yellow sprite.
*'''Level appearances'''
 
Rekoils appear in 16 levels, double the number of their level appearances in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'':
*[[Total Rekoil]]
*[[Total Rekoil]]
*[[Liftshaft Lottery]]
*[[Liftshaft Lottery]]
Line 46: Line 56:
*[[Barrel Boulevard]]
*[[Barrel Boulevard]]
*[[Ghoulish Grotto]]
*[[Ghoulish Grotto]]
 
}}
===Unused appearances===
====''Donkey Kong 64''====
[[File:DK64ReKoilModel.png|thumb|x150px|Unused model of a Re-Koil from ''Donkey Kong 64'']]
An [[List of Donkey Kong 64 pre-release and unused content|unused model]] of a Re-Koil exists within the kiosk demo of ''[[Donkey Kong 64]]''. Its intended purpose is unclear.
 
==Profiles and statistics==
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
*'''Instruction manual:''' ''His springy tail can propel him towards players at speed - beware!''<ref>{{cite|author=Nintendo|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' instruction booklet|page=18|date=1996|language=American English|publisher=Nintendo of America}}</ref>


==Gallery==
==Gallery==
<gallery>
<gallery>
Re-Koil DKC3 artwork.png|A Re-Koil compressing its tail
Re-Koil DKC3 artwork.png|Artwork from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''
Rekoil DKC3.png|''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' sprite
Rekoil DKC3.png|Sprite from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''
Rekoil DKC3 Photo Album.png|In [[Dixie Kong's Photo Album]]
Rekoil DKC3 Photo Album.png|Sprite from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' ([[Dixie Kong's Photo Album]])
Rekoil DKLIII sprite.png|''Donkey Kong Land III'' sprite
Rekoil DKLIII sprite.png|Sprite from ''Donkey Kong Land III''
Re-Koil DKL3c sprite.png|''Donkey Kong GB: Dinky Kong & Dixie Kong'' sprite
Re-Koil DKL3c sprite.png|Sprite from ''Donkey Kong GB: Dinky Kong & Dixie Kong''
Re-Koil DKC3 GBA sprite.png|''Donkey Kong Country 3'' (GBA) sprite
Total Rekoil DKL3c.png|Screenshot from ''Donkey Kong GB: Dinky Kong & Dixie Kong''
Re-Koil DKC3 GBA sprite.png|Sprite from ''Donkey Kong Country 3'' (Game Boy Advance)
</gallery>
</gallery>


Line 74: Line 77:
|Ita2=Rekoil (''Donkey Kong Land III'')
|Ita2=Rekoil (''Donkey Kong Land III'')
}}
}}
==Trivia==
*Re-Koils may have been inspired by [[wikipedia:Tigger|Tigger]] from the ''[[Wikipedia:Winnie-the-Pooh|Winnie-the-Pooh]]'' franchise, as both are orange and use their tail for a spring.


==References==
==References==

Revision as of 06:58, June 30, 2024

Re-Koil
Re-Koil
Artwork from Donkey Kong Country 3: Dixie Kong's Double Trouble!
First appearance Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996)
Latest appearance Donkey Kong Country 3 (GBA) (2005)
Variant of Kremling
Subject origin Kaboing
Comparable

Re-Koils, also spelled Rekoils, are enemies in Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III. These orange Kremlings have a springy tail. They always stick their tongue out and have their eyes point in opposite directions. Re-Koils have four fingers and three toes, and they are one of the few Kremlings with claws on their hands. They have a yellow belly, and the front of their tail is also yellow. They are the successors to jumping Kritters from Donkey Kong Country and Kaboings from Donkey Kong Country 2: Diddy's Kong Quest, though Re-Koils may have taken inspiration from Tigger, a character from Winnie-the-Pooh who is similarly orange and uses his tail as a spring.

History

Donkey Kong Country 3: Dixie Kong's Double Trouble!

Re-Koils first appear in Donkey Kong Country 3: Dixie Kong's Double Trouble!. They bounce on their tail continuously, usually bounce either in one spot or back and forth, though starting in Krack Shot Kroc, some bounce continuously in one direction. Some Re-Koils bounce on their tail without getting off the ground. If a Re-Koil lands on Dixie Kong or Kiddy Kong, that Kong gets injured. The Kongs can defeat a Re-Koil by either rolling into it just before it lands, jumping onto it, or hitting the Re-Koil with a barrel. Re-Koils give the same sound effect from being defeated as Krooks, Klingers, and Kloaks, although not in the Game Boy Advance version. Due to their high-bouncing ability, the Kongs can sometimes use Re-Koils to reach higher areas or out-of-reach items. A photograph of a Re-Koil appears in Dixie Kong's Photo Album, in which it is classified as part of the Kremling Kreeps.

Donkey Kong Land III

Rekoils appear in Donkey Kong Land III with the same role as before. They are first encountered in Total Rekoil, as the titular feature and enemy. In Donkey Kong GB: Dinky Kong & Dixie Kong, Rekoils are colored yellow.

Unused appearances

Donkey Kong 64

An unused model of a Re-Koil from Donkey Kong 64.
Unused model of a Re-Koil from Donkey Kong 64

An unused model of a Re-Koil exists within the kiosk demo of Donkey Kong 64. Its intended purpose is unclear.

Profiles and statistics

Donkey Kong Country 3: Dixie Kong's Double Trouble!

Donkey Kong Land III

Gallery

Names in other languages

Language Name Meaning
Japanese リコイル
Rikoiru
Re-Koil

Italian Re-Koil (Donkey Kong Country 3: Dixie Kong's Double Trouble!)
Rekoil (Donkey Kong Land III)
-
-

References

  1. ^ Nintendo (1996). Donkey Kong Country 3: Dixie Kong's Double Trouble! instruction booklet. Nintendo of America (American English). Page 18.