Code Buster: Difference between revisions

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(General maintenance. (Yes, that is indeed the German name for it.))
(General maintenance.)
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|info="''Follow the instructions and press the buttons as indicated, earthling!''" (''Mega Microgame$!'')<br>"''If you wanna keep the adventure goin', do exactly what the commands tell you to do. One mistake and you're done!''" (''Gold'')
|info="''Follow the instructions and press the buttons as indicated, earthling!''" (''Mega Microgame$!'')<br>"''If you wanna keep the adventure goin', do exactly what the commands tell you to do. One mistake and you're done!''" (''Gold'')
|controls = {{button|gba|Pad}}/{{button|gcn|Pad}} {{button|gba|A}}/{{button|gcn|A}} &ndash; Enter (''Mega Microgame$!/Mega Party Game$!'') <br> {{button|3ds|Pad}} {{button|3ds|A}} &ndash; Enter (''Gold'')
|controls = {{button|gba|Pad}}/{{button|gcn|Pad}} {{button|gba|A}}/{{button|gcn|A}} &ndash; Enter (''Mega Microgame$!/Mega Party Game$!'') <br> {{button|3ds|Pad}} {{button|3ds|A}} &ndash; Enter (''Gold'')
|time=16 beats (''Gold'')
|time=16 beats
|clear = 25 (''Mega Microgame$!'')<br>15 (''Gold'')
|clear = 25 (''Mega Microgame$!'')<br>15 (''Gold'')
}}
}}
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Each press will beep either once or twice, which can trick players to count the number of presses; therefore, they would have to concentrate on the number of actual presses, rather than the number of beeps they have heard.
Each press will beep either once or twice, which can trick players to count the number of presses; therefore, they would have to concentrate on the number of actual presses, rather than the number of beeps they have heard.
*'''1st level difficulty:''' The codes require the player to press a button while holding another:
*'''1st level difficulty:''' The codes require the player to press a button while holding another:
**"''While holding {{button|gba|A}}, press {{button|Padright}}!''"
**"''While holding {{button|gba|A}}, press {{button|gba|Padright}}!''"
**"''While holding {{button|gba|A}}, press {{button|Padleft}}!''"
**"''While holding {{button|gba|A}}, press {{button|gba|Padleft}}!''"
**"''While holding {{button|Padup}}, press {{button|gba|A}}!''"
**"''While holding {{button|gba|Padup}}, press {{button|gba|A}}!''"
**"''While holding {{button|Paddown}}, press {{button|gba|A}}!''"
**"''While holding {{button|gba|Paddown}}, press {{button|gba|A}}!''"
*'''2nd level difficulty:''' The codes vary in pattern:
*'''2nd level difficulty:''' The codes vary in pattern:
**"''After pressing {{button|gba|A}} '''5''' times, press {{button|Padleft}}!''"
**"''After pressing {{button|gba|A}} '''5''' times, press {{button|gba|Padleft}}!''"
**"''Press {{button|gba|A}} '''3''' times, then {{button|Padleft}} '''twice'''!''"
**"''Press {{button|gba|A}} '''3''' times, then {{button|gba|Padleft}} '''twice'''!''"
**"''Press '''up''', '''down''', '''left''' and '''right''' in the proper order!''"
**"''Press '''up''', '''down''', '''left''' and '''right''' in the proper order!''"
*'''3rd level difficulty:''' The codes require more presses than the previous level:
*'''3rd level difficulty:''' The codes require more presses than the previous level:
**"''After pressing {{button|Padright}} '''8''' times, press {{button|gba|A}}!''"
**"''After pressing {{button|gba|Padright}} '''8''' times, press {{button|gba|A}}!''"
**"''Press {{button|gba|A}} '''2''' times, press {{button|Padleft}}, press {{button|Padright}} '''3''' times!''"
**"''Press {{button|gba|A}} '''2''' times, press {{button|gba|Padleft}}, press {{button|gba|Padright}} '''3''' times!''"
**"''Press {{button|Padup}}, {{button|Padup}}, {{button|Paddown}}, {{button|Paddown}}, {{button|Padleft}}, {{button|Padright}}, {{button|Padleft}}, {{button|Padright}}!''"
**"''Press {{button|gba|Padup}}, {{button|gba|Padup}}, {{button|gba|Paddown}}, {{button|gba|Paddown}}, {{button|gba|Padleft}}, {{button|gba|Padright}}, {{button|gba|Padleft}}, {{button|gba|Padright}}!''"


===''WarioWare Gold''===
===''WarioWare Gold''===
The game has the player reading the code on a lock or out of a spell book. The context varies with each stage.
The game has the player reading the code on a lock or out of a spell book. The context varies with each stage.
*'''1st level difficulty:''' The goal is to unlock a door. The codes require the player to press a button while holding another:
*'''1st level difficulty:''' The goal is to unlock a door. The codes require the player to press a button while holding another:
**"''While holding {{button|padleft}}, press {{button|3ds|a}}!''"
**"''While holding {{button|3ds|Padleft}}, press {{button|3ds|a}}!''"
**"''While holding {{button|padright}}, press {{button|3ds|a}}!''"
**"''While holding {{button|3ds|Padright}}, press {{button|3ds|a}}!''"
**"''While holding {{button|padup}}, press {{button|3ds|a}}!''"
**"''While holding {{button|3ds|Padup}}, press {{button|3ds|a}}!''"
**"''While holding {{button|paddown}}, press {{button|3ds|a}}!''"
**"''While holding {{button|3ds|Paddown}}, press {{button|3ds|a}}!''"
**"''While holding {{button|3ds|a}}, press {{button|padleft}}!''"
**"''While holding {{button|3ds|a}}, press {{button|3ds|Padleft}}!''"
**"''While holding {{button|3ds|a}}, press {{button|padright}}!''"
**"''While holding {{button|3ds|a}}, press {{button|3ds|Padright}}!''"
**"''While holding {{button|3ds|a}}, press {{button|paddown}}!''"
**"''While holding {{button|3ds|a}}, press {{button|3ds|Paddown}}!''"
*'''2nd level difficulty:''' The goal is to defeat a dragon. If it fails, the dragon will breathe fire. The codes require more presses than the first level:
*'''2nd level difficulty:''' The goal is to defeat a dragon. If it fails, the dragon will breathe fire. The codes require more presses than the first level:
**"''Press {{button|padleft}}, {{button|padright}}, {{button|padup}}, {{button|paddown}}!''"
**"''Press {{button|3ds|Padleft}}, {{button|3ds|Padright}}, {{button|3ds|Padup}}, {{button|3ds|Paddown}}!''"
**"''Press {{button|padleft}}, {{button|padup}}, {{button|padright}}, {{button|paddown}}!''"
**"''Press {{button|3ds|Padleft}}, {{button|3ds|Padup}}, {{button|3ds|Padright}}, {{button|3ds|Paddown}}!''"
**"''Press {{button|padup}}, {{button|padleft}}, {{button|paddown}}, {{button|padright}}!''"
**"''Press {{button|3ds|Padup}}, {{button|3ds|Padleft}}, {{button|3ds|Paddown}}, {{button|3ds|Padright}}!''"
**"''After pressing {{button|3ds|a}} '''5''' times, press {{button|padleft}}!''"
**"''After pressing {{button|3ds|a}} '''5''' times, press {{button|3ds|Padleft}}!''"
**"''After pressing {{button|3ds|a}} '''5''' times, press {{button|padright}}!''"
**"''After pressing {{button|3ds|a}} '''5''' times, press {{button|3ds|Padright}}!''"
**"''Press {{button|3ds|a}} '''3''' times; press {{button|padright}} '''2''' times!''"
**"''Press {{button|3ds|a}} '''3''' times; press {{button|3ds|Padright}} '''2''' times!''"
*'''3rd level difficulty:''' The goal is to destroy a gate. If it fails, snakes will appear. The codes require more presses than the second level:
*'''3rd level difficulty:''' The goal is to destroy a gate. If it fails, snakes will appear. The codes require more presses than the second level:
**"''Press {{button|3ds|a}} '''2''' times; press {{button|padleft}} '''3''' times; press {{button|3ds|a}}!''"
**"''Press {{button|3ds|a}} '''2''' times; press {{button|3ds|Padleft}} '''3''' times; press {{button|3ds|a}}!''"
**"''Press {{button|padup}} '''3''' times; press {{button|3ds|a}} '''2''' times; press {{button|paddown}} '''3''' times!''"
**"''Press {{button|3ds|Padup}} '''3''' times; press {{button|3ds|a}} '''2''' times; press {{button|3ds|Paddown}} '''3''' times!''"
**"''Press {{button|padright}} '''3''' times; press {{button|padleft}} '''2''' times; press {{button|3ds|a}} '''3''' times!''"
**"''Press {{button|3ds|Padright}} '''3''' times; press {{button|3ds|Padleft}} '''2''' times; press {{button|3ds|a}} '''3''' times!''"
**"''After pressing {{button|3ds|a}} '''7''' times, press {{button|padright}}!''"
**"''After pressing {{button|3ds|a}} '''7''' times, press {{button|3ds|Padright}}!''"
**"''After pressing {{button|padright}} '''7''' times, press {{button|3ds|a}}!''"
**"''After pressing {{button|3ds|Padright}} '''7''' times, press {{button|3ds|a}}!''"
**"''Press {{button|Padup}}, {{button|Padup}}, {{button|Paddown}}, {{button|Paddown}}, {{button|Padleft}}, {{button|Padright}}, {{button|Padleft}}, {{button|Padright}}!''"
**"''Press {{button|3ds|Padup}}, {{button|3ds|Padup}}, {{button|3ds|Paddown}}, {{button|3ds|Paddown}}, {{button|3ds|Padleft}}, {{button|3ds|Padright}}, {{button|3ds|Padleft}}, {{button|3ds|Padright}}!''"
**"''Press {{button|Padup}}, {{button|Paddown}}, {{button|Padup}}, {{button|Paddown}}, {{button|Padleft}}, {{button|Padleft}}, {{button|Padright}}, {{button|Padright}}!''"
**"''Press {{button|3ds|Padup}}, {{button|3ds|Paddown}}, {{button|3ds|Padup}}, {{button|3ds|Paddown}}, {{button|3ds|Padleft}}, {{button|3ds|Padleft}}, {{button|3ds|Padright}}, {{button|3ds|Padright}}!''"
{{br}}
{{br}}


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|Ita=Leggi attentamente
|Ita=Leggi attentamente
|ItaM=Read carefully
|ItaM=Read carefully
|SpaA=Al pie de la letra
|Spa=Códigos lucha (''Mega Microgame$!'')
|SpaAM=To the letter
|Spa=Códigos lucha
|SpaM=Fight codes
|SpaM=Fight codes
|Spa2=Al pie de la letra (''Gold'')
|Spa2M=To the letter
}}
}}



Revision as of 00:15, June 19, 2024

Code Buster
Code Buster.png
WarioWare, Inc.: Mega Microgame$!
CodeBuster WarioWareGold.png
WarioWare Gold
Appears in WarioWare, Inc.: Mega Microgame$!
WarioWare, Inc.: Mega Party Game$!
WarioWare Gold
Type IQ (Mega Microgame$!)
Dribble & Spitz (Gold)
Command(s) Input! (Mega Microgame$!/Mega Party Game$!)
Open! (Gold, level 1)
Defeat! (Gold, level 2)
Go forth! (Gold, level 3)
Info "Follow the instructions and press the buttons as indicated, earthling!" (Mega Microgame$!)
"If you wanna keep the adventure goin', do exactly what the commands tell you to do. One mistake and you're done!" (Gold)
Controls +Control Pad/+Control Pad A Button/A Button – Enter (Mega Microgame$!/Mega Party Game$!)
+Control Pad A Button – Enter (Gold)
Time limit 16 beats
Points to clear 25 (Mega Microgame$!)
15 (Gold)

Code Buster is a microgame found in the IQ folder in WarioWare, Inc.: Mega Microgame$!. It later appears in WarioWare Gold as part of Dribble & Spitz's set.

Gameplay

The objective of the game is to follow the instructions on the screen and press the buttons to enter the commands. If the player presses the wrong button or holds the button in wrong order, the game ends in a loss.

WarioWare, Inc.: Mega Microgame$! and WarioWare Inc.: Mega Party Game$!

Each press will beep either once or twice, which can trick players to count the number of presses; therefore, they would have to concentrate on the number of actual presses, rather than the number of beeps they have heard.

  • 1st level difficulty: The codes require the player to press a button while holding another:
    • "While holding A Button, press +Control Pad right!"
    • "While holding A Button, press +Control Pad left!"
    • "While holding +Control Pad up, press A Button!"
    • "While holding +Control Pad down, press A Button!"
  • 2nd level difficulty: The codes vary in pattern:
    • "After pressing A Button 5 times, press +Control Pad left!"
    • "Press A Button 3 times, then +Control Pad left twice!"
    • "Press up, down, left and right in the proper order!"
  • 3rd level difficulty: The codes require more presses than the previous level:
    • "After pressing +Control Pad right 8 times, press A Button!"
    • "Press A Button 2 times, press +Control Pad left, press +Control Pad right 3 times!"
    • "Press +Control Pad up, +Control Pad up, +Control Pad down, +Control Pad down, +Control Pad left, +Control Pad right, +Control Pad left, +Control Pad right!"

WarioWare Gold

The game has the player reading the code on a lock or out of a spell book. The context varies with each stage.

  • 1st level difficulty: The goal is to unlock a door. The codes require the player to press a button while holding another:
    • "While holding +Control Pad left, press A Button!"
    • "While holding +Control Pad right, press A Button!"
    • "While holding +Control Pad up, press A Button!"
    • "While holding +Control Pad down, press A Button!"
    • "While holding A Button, press +Control Pad left!"
    • "While holding A Button, press +Control Pad right!"
    • "While holding A Button, press +Control Pad down!"
  • 2nd level difficulty: The goal is to defeat a dragon. If it fails, the dragon will breathe fire. The codes require more presses than the first level:
    • "Press +Control Pad left, +Control Pad right, +Control Pad up, +Control Pad down!"
    • "Press +Control Pad left, +Control Pad up, +Control Pad right, +Control Pad down!"
    • "Press +Control Pad up, +Control Pad left, +Control Pad down, +Control Pad right!"
    • "After pressing A Button 5 times, press +Control Pad left!"
    • "After pressing A Button 5 times, press +Control Pad right!"
    • "Press A Button 3 times; press +Control Pad right 2 times!"
  • 3rd level difficulty: The goal is to destroy a gate. If it fails, snakes will appear. The codes require more presses than the second level:
    • "Press A Button 2 times; press +Control Pad left 3 times; press A Button!"
    • "Press +Control Pad up 3 times; press A Button 2 times; press +Control Pad down 3 times!"
    • "Press +Control Pad right 3 times; press +Control Pad left 2 times; press A Button 3 times!"
    • "After pressing A Button 7 times, press +Control Pad right!"
    • "After pressing +Control Pad right 7 times, press A Button!"
    • "Press +Control Pad up, +Control Pad up, +Control Pad down, +Control Pad down, +Control Pad left, +Control Pad right, +Control Pad left, +Control Pad right!"
    • "Press +Control Pad up, +Control Pad down, +Control Pad up, +Control Pad down, +Control Pad left, +Control Pad left, +Control Pad right, +Control Pad right!"

Additional names

Internal names

Game File Name Meaning

WarioWare Inc.: Mega Microgame$! L. ENTER COMMAND L. means long, as Orbulon's microgames all last twice as long

Names in other languages

Language Name Meaning Notes
Japanese コマンドにゅうりょく[?]
Komando Nyūryoku
Enter command
Chinese 输入指令[?]
Shūrù zhǐlìng
Enter the command
French Language codé[?] Coded Language
German IQ-Test[?] -
Italian Leggi attentamente[?] Read carefully
Spanish Códigos lucha (Mega Microgame$!)[?] Fight codes
Al pie de la letra (Gold)[?] To the letter

Trivia

  • On level 3, one of the codes is a reference to the Konami Code.
  • This is the only microgame in WarioWare, Inc.: Mega Microgame$! where B Button is used, though it is used in a way that makes the player always fail the microgame.