Super Mario Bros. Wonder: Difference between revisions
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Revision as of 10:40, April 21, 2024
- "SMBW" redirects here. For the game often abbreviated as "NSMBW", see New Super Mario Bros. Wii.
Super Mario Bros. Wonder | |||||||||||||||||||||||
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North American box art For alternate box art, see the game's gallery. | |||||||||||||||||||||||
Developer | Nintendo EPD | ||||||||||||||||||||||
Publisher | Nintendo | ||||||||||||||||||||||
Platform(s) | Nintendo Switch | ||||||||||||||||||||||
Release date | Template:Release | ||||||||||||||||||||||
Language(s) | English (United Kingdom) English (United States) French (France) French (Canada) German Spanish (Spain) Spanish (Latin America) Italian Dutch Portuguese (Portugal) Portuguese (Brazil) Russian Japanese Simplified Chinese Traditional Chinese Korean | ||||||||||||||||||||||
Genre | Platformer | ||||||||||||||||||||||
Rating(s) |
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Mode(s) | Single player, multiplayer | ||||||||||||||||||||||
Input | Nintendo Switch:
|
Super Mario Bros. Wonder is a side-scrolling platform game released worldwide for the Nintendo Switch on October 20, 2023.[1] First announced during the June 2023 Nintendo Direct, it is the twenty-second installment in the Super Mario series and the first new full-fledged 2D Super Mario game since New Super Mario Bros. U released almost 11 years prior. It is also the first game to feature Kevin Afghani as the voice of Mario and Luigi, succeeding Charles Martinet, as well as the first game in the Super Mario franchise as a whole to be released since the initial release of Mario + Rabbids Sparks of Hope exactly one year prior.
A dedicated Nintendo Direct for the game titled the "Super Mario Bros. Wonder Direct" broadcasted on August 31, 2023 at 7:00 a.m. PT / 10:00 a.m. ET.[2]
Story
Mario, Luigi, Princess Peach, Princess Daisy, Yellow Toad, Blue Toad, and Toadette are invited to the Flower Kingdom, a neighbor to the Mushroom Kingdom ruled by Prince Florian. Florian shows off the Wonder Flower to his visitors, when suddenly, Bowser, Bowser Jr., and Kamek arrive. Bowser takes hold of the Wonder Flower, merging him, his Koopa Clown Car, and Florian's castle, the Flower Castle, to become Castle Bowser; he proceeds to spread havoc across the entire kingdom, including trapping the kingdom's inhabitants, the Poplins, in their homes. Not wanting to let this stand, Mario and company eagerly decide to help save the Flower Kingdom, and set off with Florian to stop Bowser's plans once again. The group is closely followed by four Yoshis and Nabbit.
Mario and his allies journey through Pipe-Rock Plateau, Fluff-Puff Peaks, Shining Falls, Sunbaked Desert, Fungi Mines, and Deep Magma Bog, collecting the Royal Seed from each in order to remove the Cloud Piranhas protecting Castle Bowser, defeating an enhanced Bowser Jr. three times and disabling three flying battleships summoned by Kamek in the process, before confronting Bowser within the castle from Petal Isles. After getting through some more of his defenses, Mario and his allies eventually defeat Castle Bowser, preventing him from using Wonder powers to terrorize the universe, and saving the Flower Kingdom, leaving the heroes, along with Florian and the Poplins, to celebrate.
Meanwhile, a post-credits scene shows Kamek attempting to carry Bowser Jr. and Bowser, who has reverted to his normal form, in the Koopa Clown Car; however, the weight is too heavy for Kamek and he sinks, causing them to crash into some hills near the Flower Castle.
Gameplay
Super Mario Bros. Wonder is a 2.5D-style platformer that supports both single-player gameplay and simultaneous multiplayer with up to 4 players. The game uses an updated artstyle, iterating on the New Super Mario Bros. series of games with brand-new models, expressions and animations. Alongside Mario and Luigi, several other characters are also playable, including Princess Peach, Princess Daisy, Yellow Toad, Blue Toad, Toadette, Yoshis of four different colors, and Nabbit.[3] All characters use the established base moveset from the New Super Mario Bros. series, including the ability to Wall Jump, Ground Pound, and Spin Jump. Nabbit retains his ability to not take damage from enemies from previous games, simply phasing through enemies instead. The Yoshis also do not take damage, but bump into enemies upon colliding with them. The Yoshis retain their ability to Flutter Jump, be used as a mount for other characters, and use their tongue to swallow enemies and items. They can receive new abilities by consuming returning power-ups, as well as new ones like the Elephant Fruit.
The game's story takes place in the Flower Kingdom, a brand-new location. The game's levels incorporate similar general themes to the New Super Mario Bros. series, such as grassland, desert, and beach stages, but also unique level themes like autumnal forests and savannas. The hub consists of a contiguous world map, similar to that of New Super Mario Bros. U, where each level is represented by a 3D modeled icon, as in Super Mario 3D World. Similarly to both games, levels in this game have unique names. Each one is also assigned a difficulty rating in-game. This is a feature only found previously in the Level Cards compatible with Super Mario Advance 4: Super Mario Bros. 3, as well as Super Mario Maker 2's Story Mode.
The signature feature of Super Mario Bros. Wonder is the Wonder Flower, a power-up that changes the world around Mario and friends in unique and strange ways, such as bringing Warp Pipes to life or causing Trottin' Piranha Plants to start singing. Wonder Flowers are exclusive to the Flower Kingdom, alongside Wonder Seeds and flower coins, prominent collectibles of the region. Another notable addition are Talking Flowers, non-playable characters that populate levels and comment on in-game events and players' actions.
Unlike every other 2D side-scrolling Super Mario game except Super Mario Bros. 2, there is no score or Time Limit in this game, allowing players to explore levels for as long as they wish. When a character bounces off enemies or other objects repeatedly, ratings appear in the order "Good", "Great", "Super", "Fantastic", "Excellent", "Incredible", and "Wonderful"; from then on, any further action that continues the chain awards the player a 1-Up.
Controls
All actions using can also be done with . Selecting the " Dash · Jump" option in the Settings menu will rotate all face buttons once to the left, with functioning as and functioning as .[4]
Action | Dual Joy-Con or Pro Controller | Horizontal Joy-Con |
---|---|---|
Move | / | |
Jump | ||
Dash | ||
Deploy Item Balloon | Hold | Hold |
Greeting | ||
Select greeting | Hold , then tilt | Hold , then tilt |
Menu | ( ) or ( ) | |
Basic Actions | ||
Crouch | ↓ / Press | ↓ |
Crouch and move | ↙ ↘ while crouching | ↙ ↘ while crouching |
Slide on a slope | ↓ / Press on a slope | ↓ on a slope |
Ground Pound | ↓ / Press in midair | ↓ in midair |
Spin Jump | Press / Press / Shake | Press / Shake |
Midair Spin | Press / Press / Shake in midair | Press / Shake in midair |
Hold item | Touch item while holding | Touch item while holding |
Kick held item | Release | Release |
Kick item upward | Release while tilting ↑ | Release while tilting ↑ |
Drop held item | Release while crouching | Release while crouching |
Pull | Hold , and tilt in the direction you want to pull | Hold , and tilt in the direction you want to pull |
Push | Tilt in the direction you want to push | Tilt in the direction you want to push |
Swim | Press while underwater | Press while underwater |
Swim while holding an item | While underwater, hold and tilt | While underwater, hold and tilt |
Enter a pipe | Tilt towards the entrance | Tilt towards the entrance |
Enter a door | ↑ in front of the door | ↑ in front of the door |
Climb up/down a vine | ↑ / ↓ while holding on to a vine | ↑ / ↓ while holding on to a vine |
Wall Jump | Jump against a wall, then press to jump again | Jump against a wall, then press to jump again |
Wall slide | While against a wall, tilt towards the wall | While against a wall, tilt towards the wall |
Place standee | Press while crouching | Press while crouching |
Local Multiplayer / Online Play | ||
Become a ghost | Press and hold + | Press and hold + |
Float | ||
Float faster | Tilt while pressing repeatedly | Tilt while pressing repeatedly |
Give up | Press + | Press + |
Local Multiplayer | ||
Ride Yoshi | Jump on top of Yoshi | |
Dismount Yoshi | Press | Press |
Backflip off Yoshi | Press / Press / Shake | Press / Shake |
Yoshi | ||
Flutter Jump | Press and hold while in midair | Press and hold while in midair |
Eat | Press | Press |
Spit out | Press with something in your mouth | Press with something in your mouth |
Spit upwards | With a mouthful, press while tilting ↑ | With a mouthful, press while tilting ↑ |
Elephant Mario | ||
Swing trunk | Press | Press |
Swing trunk while crouching | Press while crouching | Press while crouching |
Spray | Press when you have water in your trunk | Press when you have water in your trunk |
Fire Mario | ||
Throw a fireball | Press | Press |
Throw a fireball while crouching | Press while crouching | Press while crouching |
Throw fireballs while spin jumping | Press / Press / Shake | Press / Shake |
Bubble Mario | ||
Make a bubble | Press | Press |
Make a bubble while crouching | Press while crouching | Press while crouching |
Make bubbles while spin jumping | Press / Press / Shake | Press / Shake |
Bubble jump | Stomp a bubble while holding | Stomp a bubble while holding |
Drill Mario | ||
Drill down | ↓ / Press | ↓ |
Drill up | Jump toward the ceiling | |
Move while burrowed | Tilt while burrowed | Tilt while burrowed |
Badges | ||
Open parachute cap | Press / Press / Shake while in midair | Press / Shake while in midair |
Fall slowly | Press and hold / while in midair | Press and hold while in midair |
Wall-climb jump | Jump against a wall, and press | Jump against a wall, and press |
Dolphin kick | Press / Press / Shake while underwater | Press / Shake while underwater |
Crouching high jump | Press after crouching for a short period of time | Press after crouching for a short period of time |
Vine-grapple | Press / Press / Shake while in midair | Press / Shake while in midair |
Boosting spin jump | Press / Press / Shake while in midair | Press / Shake while in midair |
Characters
Playable characters
Counting the colored Toads and Yoshis separately, Super Mario Bros. Wonder features 12 playable characters, the most playable characters in a mainline Super Mario game. Among them, Daisy and the Yoshis are playable for the first time in a home console Super Mario game after being previously playable in Super Mario Run. Most characters have the same attributes and play identically aside from revealing different Hidden Character Blocks. The Yoshis and Nabbit do not take damage from most obstacles and enemies, but cannot transform using power-ups. Additionally, Nabbit does not flinch from attacks, while the Yoshis retain their ability to Flutter Jump, use their tongues, and allow other characters to ride them. The random option on the selection screen cannot select the Yoshis or Nabbit.
The following descriptions of the playable characters are taken from the loading screens.
Mario |
Luigi |
Peach |
Daisy |
Yellow Toad |
Blue Toad |
Mario works as a plumber with his little brother Luigi. | While they may be twin brothers, Luigi is taller and slightly younger than Mario. | Peach is the princess of the Mushroom Kingdom, and she always wishes the best for everyone. | Daisy is the princess of Sarasaland. She's always chipper, cheerful, and lively! | Toads are residents of the Mushroom Kingdom, and those are their heads—not big hats! | |
Toadette |
Yoshi |
Red Yoshi |
Yellow Yoshi |
Light-Blue Yoshi |
Nabbit |
Toadette is a resident of the Mushroom Kingdom. Check out her trademark pink pigtails! | Yoshis have extremely relaxed attitudes. They even let Mario and his friends ride on their backs. Ability: Yoshis can Flutter Jump, eat objects, and spit them back to attack enemies. They will take knockback from enemies and hazards. |
Nabbit isn't an enemy or an ally, really—just someone keeping an eye on Mario and his friends… Ability: Nabbit won't flinch when touching most enemies or hazards. |
Supporting characters
Character | Description |
---|---|
Prince Florian |
A small, light green caterpillar-like creature who rules the Flower Kingdom. Prince Florian helps Mario and co. in their journey by equipping Badges on top of his crown. He holds onto the back of the character picked by Player 1 and is seen when they are idle. After receiving a Game Over, he will grant the player(s) five 1-Up Mushrooms.
Loading screen: Prince Florian loves badges and all the Poplins that live in his kingdom. |
Talking Flowers |
Flowers that talk when approached. Unlike every other character, their dialogue is audibly spoken and dubbed in every language the game supports. The language they speak can be freely adjusted independent of the system language.
Loading screen: Talking Flowers love to talk. They often spend their days waiting for someone to visit them. |
Poplins |
The inhabitants of the Flower Kingdom. They are seen at the end of levels, hosting Poplin Shops in various worlds and in the overworld. In the overworld, some break rocks or build bridges if players pay 50 flower coins.
Loading screen: Poplins are residents of the Flower Kingdom. When they get surprised, their flowers may bloom! |
Professor Connect |
A robotic character that can be talked to to access online play. |
Captain Toad |
The leader of the Toad Brigade. He is hidden away in most worlds and rewards flower coins when found. |
Racing Wiggler |
A Big Wiggler that wears roller skates and races against players in Wiggler Race levels. It cannot be physically interacted with during a race. |
Angler Poplin |
A light-blue Poplin who carries a fishing pole and is found in the Petal Isles, where their house is located. |
Master Poplin |
A yellow Poplin who lives in their house in Shining Falls. |
Loyal Poplin |
A green Poplin miner who lives in their house near the entrance to Fungi Mines. |
Ancient Dragons |
Blue dragons resembling Dragoneel or Gobblegut that fly and swim through lava during some Wonder Effects. They help the player travel safely across hazards. |
Main antagonists
Character | Description |
---|---|
Bowser |
Bowser returns as the main villain in this game. Touching a Wonder Flower turned him into Castle Bowser[5] by combining him with his Koopa Clown Car and Prince Florian's castle.
Loading screen: Bowser is the evil king of the Koopas, and he has combined himself with the Flower Castle! |
Bowser Jr. |
Bowser's son appears as a boss and gains a new form referred to as Wonder Bowser Jr.[5] He returns alongside his Junior Clown Car.
Loading screen: Bowser's son, Bowser Jr., seems focused on claiming every palace he can get his hands on. |
Kamek |
A Magikoopa who assists Bowser. He principally appears to summon battleships on the world maps. |
Enemies and obstacles
Returning enemies
Enemy | Description | First appearance | Last appearance |
---|---|---|---|
Big Fire Piranha |
Larger variants of Fire Piranha Plants that can spit multiple fireballs at once. | Upshroom Downshroom | |
Big Goomba |
Larger variants of Goombas that split into two Hefty Goombas when stomped on. | The Sharp Trial: Launch to Victory | The Final Battle! Bowser's Rage Stage |
File:Big Piranha Plant SMBW.jpg Big Piranha Plant |
Larger variants of Piranha Plants. | Piranha Plants on Parade | The Semifinal Test Piranha Plant Reprise |
Bob-omb |
Bombs that ignite when they are jumped on or have a fireball thrown at them, then explode shortly after. | Fluff-Puff Peaks Flying Battleship | |
Bone Goomba |
Teal-colored Goombas wearing skulls as headgear. | Pipe-Rock Plateau Palace | Sunbaked Desert Palace |
Bone Piranha Plant |
Skeletal variants of Piranha Plants. They grow taller in their sole appearance's Wonder Effect. | Fluff-Puff Peaks Palace | |
Boo |
Ghostly enemies that only follow players that are facing away from them, and stop when looked at. | Light-Switch Mansion | KO Arena Fungi Funk |
Bullet Bill |
Bullets that fly straight forward and are shot from Bill Blasters. | Fluff-Puff Peaks Flying Battleship | The Semifinal Test Piranha Plant Reprise |
Buzzy Beetle |
Koopas with shells that protect them from fire damage. They can be found walking in lava. | Raarghs in the Ruins | Dragon Boneyard |
Cheep Cheep |
Fish that are found swimming aimlessly. They can now be defeated underwater by stomping on them. | Leaping Smackerel | Search Party Item Park |
Dry Bones |
Skeletal Koopas that regenerate themselves shortly after being stomped. | Pipe-Rock Plateau Palace | Deep Magma Bog Palace |
Fire Piranha Plant |
Piranha Plants that spit fireballs. This time, they appear in their Super Mario 3D Land color scheme. | Upshroom Downshroom | The Semifinal Test Piranha Plant Reprise |
Goomba |
Common enemies that can be defeated by stomping on them. Motionless, sleeping Goombas cannot harm the player, though they wake up and get bounced back when bumped into; they can only deal damage once they stop panicking after waking up. They grow taller in Sproings in the Twilight Forest's Wonder Effect. | Welcome to the Flower Kingdom! | The Final Test Wonder Gauntlet |
Goombrat |
Goombas that resemble persimmons. They sometimes float down using dandelion pappi as parachutes similar to Parachute Galoombas. Collisions with Bloomps bounce them away and, if equipped, destroy their pappi. | Here Come the Hoppos | Taily's Toxic Pond |
Hammer Bro |
Helmeted Koopas that throw hammers at the player. | Pipe-Rock Plateau Palace | The Final Test Wonder Gauntlet |
Hefty Goomba |
Larger variants of Goombas that split into two normal Goombas when stomped on. | The Sharp Trial: Launch to Victory | The Final Battle! Bowser's Rage Stage |
Hefty Goombrat |
Larger variants of Goombrats that split into two regular Goombrats when stomped on. They can also be seen floating down using dandelion pappi as parachutes. | Bloomps of the Desert Skies | |
Hothead |
Larger variants of Lil Sparkies. | Color-Switch Dungeon | The Final-Final Test Badge Marathon |
King Boo |
The king of Boos who appears during Wonder Effects. He moves forward slowly as the camera follows him, similar to a Boohemoth from New Super Mario Bros. 2. | Light-Switch Mansion | The Final Battle! Bowser's Rage Stage |
Koopa Paratroopa |
Winged Koopa Troopas. Red-shelled ones can be seen flying in the air, while green-shelled ones are seen making large hops on the ground. | Up 'n' Down with Puffy Lifts (green) Sproings in the Twilight Forest (red) |
Armads on the Roll (green) The Final Test Wonder Gauntlet (red) |
Koopa Troopa |
Turtle enemies whose shells can be kicked across the ground to defeat other enemies. Red-shelled ones turn around at edges, while green-shelled ones walk off them. | Up 'n' Down with Puffy Lifts (green) Scram, Skedaddlers! (red) |
Raarghs in the Ruins (green) The Final Test Wonder Gauntlet (red) |
Lakitu |
Koopas that travel in clouds and throw Spiny Eggs down onto the ground. | Countdown to Drop Down | Expert Badge Challenge Invisibility II |
Lava Bubble |
Orange fireball enemies that jump up and down in and out of lava. | Pull, Turn, Burn | |
Lil Sparky |
Small spark-like enemies that travel along the sides of platforms. They light up a small area around themselves and shock the player on contact like Amps. | Color-Switch Dungeon | The Final-Final Test Badge Marathon |
Mechakoopa |
Mechanical Koopas with keys on their backs. | Petal Isles Flying Battleship | |
Muncher |
Black plants often found in large groups. | Muncher Fields | The Final-Final Test Badge Marathon |
Ninji |
Impish ninja enemies. They dance in rhythm in their debut level's Wonder Effect. | Ninji Jump Party | Break Time! Raise the Stage |
Nipper Plant |
Little white plants that damage the player in contact. They can walk on walls and ceilings. | Muncher Fields | KO Arena Petal Meddle |
Piranha Plant |
Venus flytrap-like enemies that emerge from Warp Pipes. They now tilt their heads to the player. | Piranha Plants on Parade | The Final-Final Test Badge Marathon |
Pokey |
Tall cactus-like enemies consisting of many segments. Attacking their head can take out the entire Pokey. | Armads on the Roll | |
Spike |
Koopa-like enemies that spit large green Spike Balls. | Angry Spikes and Sinkin' Pipes | The Final Test Wonder Gauntlet |
Spiny |
Koopa enemies with spiked shells. | Countdown to Drop Down | Where the Rrrumbas Rule |
Spiny Egg |
Spiky balls thrown by Lakitus that uncurl into Spinies upon landing. | Countdown to Drop Down | |
Thwomp |
Large stone enemies that slam down onto the ground. | Sunbaked Desert Palace | Petal Isles Special Way of the Goomba |
Urchin |
Spiked creatures that float in water. | Robbird Cove | Downpour Uproar |
New enemies
Enemy | Description | First appearance | Last appearance |
---|---|---|---|
Anglefish |
Teal, triangular fish enemies with white wings and red feet that jump out of water pools to attack the player(s). | The Anglefish Trial: Ready, Aim, Fly! | The Final Test Wonder Gauntlet |
Armad |
Armadillo-like enemies that can curl into balls and roll down slopes. | Armads on the Roll | Sunbaked Desert Special Pole Block Allure |
Baboom |
Bob-omb-like enemies that release three fireworks one by one when hit, which can break blocks and defeat enemies. | Fluff-Puff Peaks Flying Battleship | KO Arena Magma Flare-Up |
Big Hoppycat |
Large Hoppycats that appear during certain Wonder Effects. They jump through ground, destroying it. | The Hoppycat Trial: Hop, Hop, and Awaaay | The Final Test Wonder Gauntlet |
Big Konk |
A large Konk that appears from above during the Wonder Effect in Jewel-Block Cave, crushing anything directly below it. | Jewel-Block Cave | |
Big Note Piranha Plant |
Larger variants of Note Piranha Plants. | The Final Battle! Bowser's Rage Stage | |
Big Snootle |
A larger variant of Snootles. | Valley Fulla Snootles | |
Big Swirlypod |
Larger variants of Swirlypods. | Swamp Pipe Crawl | The Anglefish Trial: Ready, Aim, Fly! |
Big Trottin' Piranha Plant |
Larger Trottin' Piranha Plants that act like their smaller counterparts, though they only emerge from and retreat into big Warp Pipes. | Piranha Plants on Parade | The Semifinal Test Piranha Plant Reprise |
Blewbird |
Small bird-like enemies with black shells that shoot their beaks at the player which extend into a platform upon hitting a solid surface. If defeated, another will burrow up from the ground in the same spot. A variant also appears that shoots bubbles out of their beaks instead during Wonder Effects. Derived from the bluebird. | Blewbird Roost | The Final Test Wonder Gauntlet |
Bloomp |
Bouncy balloon-like fish enemies of varying sizes and colors. | Bloomps of the Desert Skies | The Final-Final Test Badge Marathon (green/pink) Bloomps of the Desert Skies (blue/teal/silver) Sunbaked Desert Special Pole Block Allure (light blue) |
Bone Trottin' Piranha Plant |
Skeletal variants of Trottin' Piranha Plants. They are resistant to fireballs, and grow taller during their sole appearance's Wonder Effect. | Fluff-Puff Peaks Palace | |
Bowser cannon |
A giant Bowser robot that appears in the background, firing lasers at the player during every flying battleship's Wonder Effect. | Fluff-Puff Peaks Flying Battleship | Deep Magma Bog Flying Battleship |
Bowser generator |
A mechanical Bowser robot that produces enemies and objects, with a red button on top that causes it to self-destruct when pressed. | ||
Bulrush |
Triceratops/bison-like creatures that try to ram into the player if they get close and will destroy any Hard Blocks in their way and can even jump off the tops of slopes while ramming. They get knocked out for a short time when they hit a wall. They travel in herds during some Wonder Effects. | Bulrush Coming Through! | The Final Battle! Bowser's Rage Stage |
Cloud Piranha |
Black, cloudy Piranha Plants made of smoke that protect Castle Bowser and continuously swirl around it. They are vanquished by a Royal Seed. | Overworld | |
Condart |
Yellow bird enemies with red beaks who launch themselves at the player(s) like darts until they hit a solid surface, which will cause their beaks to get stuck within said surface. | Condarts Away! | The Desert Mystery |
Condrop |
Purple birds wearing helmets that fly in one direction and drop items. | Cruising with Linking Lifts | The Final Test Wonder Gauntlet |
Dark Nokonoko |
Shadowy Koopa Troopas that hurt the player on contact. | Beware of the Rifts | |
Seeker Bullet Bill |
Larger variants of Seeker Bullet Bills. | Evade the Seeker Bullet Bills! | |
Fire Spike |
Red Spikes that spit and throw fireballs. | Wavy Ride through the Magma Tube | KO Arena Magma Flare-Up |
Flying Mechakoopa |
Red Mechakoopas with propellers. | Deep Magma Bog Flying Battleship | High-Voltage Gauntlet |
Gamboo |
Stacks of bamboo creatures that emerge from the ground that can be thrown when stomped. Some can be seen dancing in place during some Wonder Effects. | The Midway Trial: Hop to It (green/purple) | The Semifinal Test Piranha Plant Reprise (green) The Final Test Wonder Gauntlet (purple) |
Giant Smogrin |
Larger dark purple variants of Smogrins. They move back and forth similar to normal Smogrins, but are not followed by smaller clouds. | KO Arena Fluff-Puff Kerfuff | Expert Badge Challenge Spring Feet II |
Gnawsher |
Winged Chomp-like enemies with golden eyes and teeth that chomp through blocks. | Gnawsher Lair | The Final Test Wonder Gauntlet (normal) KO Arena Magma Flare-Up (red) |
Hoppo |
Spherical purple hippos that roll along the ground and can be bounced on. They can also be stuck in gaps. | Here Come the Hoppos | The Final Test Wonder Gauntlet |
Hoppycat |
Green spiked snail creatures that leap upwards when the player jumps, similar to Skipsqueaks. Small and giant variants appear. | The Hoppycat Trial: Hop, Hop, and Awaaay | Wiggler Race Spelunking! |
The Midway Trial: Hop to It (red) | |||
Kerpop |
Corn kernel-like enemies that transform into high-jumping popcorn when they come into contact with fire. | Hot-Hot Hot! | KO Arena Magma Flare-Up |
Kodeka Mokumokumo | Mid-sized variants of Smogrins. | KO Arena Fluff-Puff Kerfuff | Expert Badge Challenge Spring Feet II |
Konk |
Metallic, gray and yellow rectangle enemies that slide along ceilings before trying to slam down on the player(s). Cyan-colored variants instead move along the floor and attack upwards to crush the player(s). | Jewel-Block Cave | An Uncharted Area: Wubba Ruins |
Lakitu trio |
Three Lakitus above a large cloud. They appear in the background and attack by throwing golden Spike Balls at the player. In Cruising with Linking Lifts, during the Wonder Effect, they throw coins, power-ups, and Wonder Tokens. | Cruising with Linking Lifts | Shining Falls Special Triple Threat Deluge |
Lava Blobble |
Large Lava Bubble-like enemies that ride on tracks. | Deep Magma Bog Flying Battleship | |
Li'l Scorcher |
Lava Bubble-like enemies resembling Fryguy that spit fireballs. | Deep Magma Bog Palace | |
Maw-Maw |
Tadpole-like enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop. | Maw-Maw Mouthful | The Final Test Wonder Gauntlet |
Melon Piranha Plant[3] |
Variants of Piranha Plants that resemble watermelons and spit seeds that can be jumped on from above without taking damage. Yoshis can eat and spit the seeds like them, akin to the mechanic of watermelons in Super Mario World 2: Yoshi's Island. | Countdown to Drop Down | The Final-Final Test Badge Marathon |
File:Gold Takebo.jpg Metal Gamboo |
Metallic variants of Gamboos. | Missile Meg Mayhem (black) | KnuckleFest Bowser's Blazing Beats |
Missile Meg |
Long, thin, missile-like Bullet Bill variants that can be stood on, which causes them to slowly descend. | Missile Meg Mayhem | The Final-Final Test Badge Marathon |
Mumsy[3] |
Mummy-like enemies with loose wrappings on their backsides that can be pulled to defeat them. | The Desert Mystery | Sunbaked Desert Special Pole Block Allure |
Noknok |
Teal, door-shaped enemies with large mouths filled with sharp teeth. They disguise as normal doors, and attack when a player gets near. | Light-Switch Mansion | The Final Battle! Bowser's Rage Stage |
Note Piranha Plant |
Fiery music notes shaped like Piranha Plants fired from Bowser. | The Final Battle! Bowser's Rage Stage | |
Outmaway |
White Goomba-like creatures with red-rimmed goggles that kick ice blocks and Koopa Shells. | Outmaway Valley | A Final Uncharted Area: Poison Ruins |
Pokipede |
Boxing Wiggler-like enemies that wear spiked helmets and travel along tracks. They can also break through snow blocks. Green ones move more slowly, while red ones have a faster movement pace. | Pokipede Pass | Wiggler Race Spelunking! |
Raargh |
Blargg-like enemies that cling onto walls and charge in a straight line when they spot the player. | Raarghs in the Ruins | |
Renketsu Search Killer |
Bull's-Eye Bills with a dragon-like appearance that target the player. | KnuckleFest Bowser's Blazing Beats | |
Revver |
Wheeled, Dry Bones-like enemies that wear a chain leash that can be grabbed and pulled, sending them rushing forward like Chain Chomplets from Super Mario Sunshine. | Rolling-Ball Hall | Hot-Hot Hot! |
Rift Mario |
A shadowy figure resembling Cosmic Mario and Cosmic Clones that mimics the player's moves. In multiplayer, the enemy chases the player with the crown. The enemy can be temporarily stunned by fireballs and nearby activated POW Blocks. | Color-Switch Dungeon | Beware of the Rifts |
Robbird |
Blue seabird enemies wearing goggles that dive into water, taking coins away. | Robbird Cove | |
Rolla Koopa |
Magenta-shelled Koopa Troopas with roller skates that skate along the ground and jump gaps between platforms. | Rolla Koopa Derby | The Final Test Wonder Gauntlet |
Rrrumba |
Pillbug-like creatures with large, breakable boulder-like shells. They attempt to roll at the player when they get near, and will also roll down slopes. | Where the Rrrumbas Rule | |
File:Smallseeker.jpg Seeker Bullet Bill |
Bullet Bills that hang on walls and attack the player on contact. | Evade the Seeker Bullet Bills! | |
Serpont |
Purple snakes that wear pots on their head. If their pots are broken, they move faster. | Color-Switch Dungeon | KO Arena Sunbaked Skirmish |
Shoomp |
Baby Thwomp-like enemies that slide left to right when the platform tilts, which cause them to have excited expressions. | Another Uncharted Area: Swaying Ruins | |
Shova |
Sledge Bro-like creatures with big gloves that can push objects. | Swamp Pipe Crawl | Secrets of Shova Mansion |
Skedaddler |
Ground squirrel-like enemies with black shells. They spit seed-like projectiles and run away from the players as they get closer. | Scram, Skedaddlers! | Wiggler Race Mountaineering! |
Sluglug |
Nudibranch- or sea cucumber-like creatures with long, spiked bodies that emerge from Warp Pipes. Like Piranha Creepers, they must be attacked multiple times, which forces them to retreat, until they are finally defeated. | Leaping Smackerel | Wiggler Race Swimming! |
Smackerel |
Chomp-like flounder enemies that leap out from the seabed and bite at the player. | Leaping Smackerel | |
Smogrin[6] |
Purple clouds that move back and forth and are followed by smaller clouds. | Bulrush Coming Through! | Missile Meg Mayhem |
Snootle |
Rolling green round enemies that bounce. | Valley Fulla Snootles | |
Snortoise |
Pig-nosed sea turtle-like Koopa enemies that swim when underwater or crawl when on land. | Robbird Cove | Downpour Uproar |
Sproing |
Enemies that stretch themselves up when the player approaches them. | Sproings in the Twilight Forest | The Final Test Wonder Gauntlet |
Sugarstar |
Spiked creatures based on konpeitō that appear in swarms. Green Sugarstars move slowly while magenta ones move faster. | The Sugarstar Trial: Across the Night Sky | The Final-Final Test Badge Marathon |
Swirlypod[6] |
Green snails with magenta shells that climb along surfaces and can be kicked out of their shells like Koopa Troopas. | Bulrush Coming Through! | Taily's Toxic Pond |
Taily |
Pitcher plant-like enemies that stand on the ceiling with vines hanging down. They periodically release Spike Balls and can be defeated by pulling on their vines. Yellow, red and blue variants also appear. | Taily's Toxic Pond | KO Arena Fungi Funk |
Trompette[6] |
Goomba-like creatures with tops of varying heights, resembling a king trumpet mushroom. When knocked out, they knock out other enemies behind them. Brown and purple variants appear. | Bulrush Coming Through! | Fungi Mines Special Dangerous Donut Ride (brown) POOF! Badge Challenge Crouching High Jump I (purple) |
Trottin' Piranha Plant[5] |
Piranha Plants that are able to leave their pipes and walk around, similar to Ptooies, and even enter other pipes. They can also walk along ceilings. They sing in unison during some Wonder Effects. | Piranha Plants on Parade | The Semifinal Test Piranha Plant Reprise |
Whohoo |
Owl enemies that swoop down from nests on the ceiling. | Pokipede Pass | |
Wonder Bloomp |
Large Bloomps filled with confetti that appear during certain Wonder Effects. | Flight of the Bloomps | Sunbaked Desert Special Pole Block Allure |
Wonder Hoppycat |
An orange Hoppycat that can jump extremely high. | The Midway Trial: Hop to It | |
Wonder Hoppo |
A large Hoppo that appears during certain Wonder Effects. | Here Come the Hoppos | The Final Test Wonder Gauntlet |
Wonder Packun |
Piranha Plants with long stalks that appeared after Bowser collected the Wonder Flower at the start of the game. They guard locked levels and can be eliminated by collecting enough Wonder Seeds, reverting to normal Piranha Plants. | Overworld | |
Wonder Smackerel |
A large Smackerel that appears during the Wonder Effect in Leaping Smackerel and chomps through ground, destroying it. | Leaping Smackerel | |
Wubba |
Light-green slime enemies that pace back and forth and swim through goo. | An Uncharted Area: Wubba Ruins | KO Arena Fungi Funk |
File:JumpTogeJump.jpg Zip-Zap |
Little sparks in clouds that jump. | Cruising with Linking Lifts |
Obstacles
Enemy | Description | First appearance | Last appearance |
---|---|---|---|
Bill Blaster |
Indestructible cannons that fire Bullet Bills. | Fluff-Puff Peaks Flying Battleship | The Semifinal Test Piranha Plant Reprise |
Bowser Burner |
Burner-like objects with Bowser's face that emit green fire. | Deep Magma Bog Flying Battleship | |
Bowser Statue |
Statues of Bowser that come in gold and gray variants. The gold one is pushed by a Shova during Secrets of Shova Mansion's Wonder Effect, while the gray one blocks the player's path and is destroyed by a stampede of Bulrushes. | Secrets of Shova Mansion | The Final Battle! Bowser's Rage Stage |
Bull's-Eye Blaster |
Red Bill Blasters that fire Renketsu Search Killers. | KnuckleFest Bowser's Blazing Beats | |
Burner |
Rotating jets that emit light-green flames. | Petal Isles Flying Battleship | |
Būsuke Hōdai[7] |
Bill Blaster- and cannon-like devices that pump out Bloomps. | Bloomps of the Desert Skies | The Final-Final Test Badge Marathon |
Cannon |
Cannons that fire Bob-ombs and Bullet Bills. | Fluff-Puff Peaks Flying Battleship | Petal Isles Flying Battleship |
Cloud |
Clouds obscure the player(s)' view and hide objects. They can be removed by passing through or Spin Jumping near them. | Cosmic Hoppos | The Final-Final Test Badge Marathon |
Current |
Strong underwater forces that push the player(s) in various directions. | Leaping Smackerel | Downpour Uproar |
Dark |
One type of darkness can be toggled on and off by ON/OFF Switches and completely obscures level elements. Another type merely reduces the brightness of an area. | Sproings in the Twilight Forest | The Final Test Wonder Gauntlet |
Electricity Block |
Voltage blocks that emit electricity. | High-Voltage Gauntlet | The Final-Final Test Badge Marathon |
Electricity Cloud[8] |
Thunder clouds that damage the player when touched. They appear exclusively in their level's Wonder Effect. | Downpour Uproar | |
Fire Bar |
Bars of fireballs that rotate around an axis. Multiple bars can appear on one axis. | Sunbaked Desert Palace (single/triple) Shining Falls Special Triple Threat Deluge (double) |
The Final-Final Test Badge Marathon (single/triple) Shining Falls Special Triple Threat Deluge (double) |
Fireball | Fireballs are spawned by hazardous ooze. | Fluff-Puff Peaks Palace | Deep Magma Bog Palace |
Fire Knuckle[9] |
Large, fiery fists that attempt to crush the player(s), similar to Skewers. They can also destroy blocks. | KnuckleFest Bowser's Blazing Beats | The Final Battle! Bowser's Rage Stage |
Fire Wheel[7] |
A wheel of rotating fire that can be moved when pulling from a handle. | Pull, Turn, Burn | |
Giant Spiked Ball |
Giant, golden Spike Balls covered in white spikes. A larger one also appears during Rolling Ball Hall's Wonder Effect. | Rolling-Ball Hall | The Final Battle! Bowser's Rage Stage (normal) Rolling-Ball Hall (giant) |
Goo |
Slime that players and Wubbas can swim through. | An Uncharted Area: Wubba Ruins | A Final Uncharted Area: Poison Ruins |
Honey |
A sticky substance that slows the player's speed. | Fluff-Puff Peaks Palace | |
Hot-Hot Rock |
Sentient stone blocks of varying sizes that occasionally emit magma that can be put out with water. | Hot-Hot Hot! | The Final-Final Test Badge Marathon |
Lava |
Hazardous molten liquid that causes the player(s) to instantly lose a life if touched. Circular lava also appears during Wonder Effects. | Where the Rrrumbas Rule (normal) A Final Uncharted Area: Poison Ruins (circular) |
Expert Badge Challenge Jet Run II (normal) Deep Magma Bog Special Solar Roller (circular) |
Lava Geyser |
Pillars of lava that rise up from pits carrying floats. | Pull, Turn, Burn | |
Lava tide | Lava that rises up. | Expert Badge Challenge Jet Run II | |
Lightning |
Lightning strikes that damage the player when touched. It appears during Wonder Effects. | Downpour Uproar | The Final Test Wonder Gauntlet |
Piston |
Purple columns that smash the ground, similar to Pillars and Skewers. | Fluff-Puff Peaks Flying Battleship | |
Poison |
Hazardous purple liquid that causes the player(s) to instantly lose a life if touched. A green variant appears in castles, which can spawn enemies or cause an effect on objects, as well as a dark blue version seen in certain levels in Fungi Mines. Circular variants also appear during Wonder Effects. | Swamp Pipe Crawl (purple) Pipe-Rock Plateau Palace (green) Taily's Toxic Pond (dark blue) The Final Battle! Bowser's Rage Stage (circular) |
The Final Test Wonder Gauntlet (purple) The Final-Final Test Badge Marathon (green) Another Uncharted Area: Swaying Ruins (dark blue) Fungi Mines Special Dangerous Donut Ride (circular) |
Poison geyser |
Pillars of green poison that rise up from pits carrying floats. | Evade the Seeker Bullet Bills! | The Final-Final Test Badge Marathon |
Poison tide |
Poison that rises up, down or sideways. | Bulrush Express (purple) A Final Uncharted Area: Poison Ruins (green) |
Fluff-Puff Peaks Special Climb to the Beat (purple) The Final-Final Test Badge Marathon (green) |
Rift[6] |
Antimatter obstacles that damage the player. | Beware of the Rifts | The Final Test Wonder Gauntlet |
Sand |
Sand that slows the player's speed, like the snow pits of New Super Mario Bros. | Armads on the Roll | Sunbaked Desert Palace |
Slime |
A slime-like substance that makes the player slide. | Another Uncharted Area: Swaying Ruins | |
Spike Ball |
Spike-covered balls that damage the player on contact. Spike Balls of a different kind are produced by Spikes and Tailies. Spike-produced and normal Spike Balls roll along the ground, while Taily-produced ones break upon impact. | Up 'n' Down with Puffy Lifts (normal) Angry Spikes and Sinkin' Pipes (Spike) Taily's Toxic Pond (Taily) |
Petal Isles Special Way of the Goomba (normal) The Final Test Wonder Gauntlet (Spike) KO Arena Fungi Funk (Taily) |
Spike statue |
Fires boulders during their level's Wonder Effect. | Wavy Ride through the Magma Tube | |
Spike Trap |
Various forms return. Some are Spike Balls, commonly found in clusters that damage the player(s) when touched. Others are spikes found in rows; in their Goomba form, players can walk, unharmed, on these Spike Traps in Maw-Maw Mouthful. | Bulrush Coming Through! | The Final-Final Test Badge Marathon |
Volcanic debris |
Boulders on fire shot from the Spike statue. | Wavy Ride through the Magma Tube | |
Water |
Large bodies of harmless liquid that the player can swim through and store in their trunk in Elephant form. | Welcome to the Flower Kingdom! | Break Time! Hot-Hot Rocks |
Water tide |
Water that falls and rises. | Break Time! Watery Wonder Tokens | KO Arena Petal Meddle |
Levels
The game is set in the Flower Kingdom, and has eight different worlds, consisting of six main, numbered worlds, a central world to which all of them connect called the Petal Isles, and the Special World. Each world contains a mix of both regular levels and smaller, bonus levels, of different types:
- Break Time! levels are short levels with a specific objective in order to obtain the Wonder Seed.
- Badge Challenge and Expert Badge Challenge levels involve using the abilities of a particular badge in order to reach the goal. The player is also rewarded with the badge upon completing the level. Players temporarily start the level in their Small form, and failing the challenge will not cause any lives to be lost. Despite their short length, they still hold three 10-flower coins in them, but unlike regular levels, the 10-flower coins are not saved if the player fails the challenge.
- Wiggler Race levels involve racing a Wiggler wearing roller skates to the goal.
- KO Arena levels involve defeating gauntlet of enemies in succession, similar to some of the Mystery House levels in Super Mario 3D World. These levels also have three 10-flower coins which are awarded based on how fast the player completes the gauntlet.
- Search Party levels involve finding five hidden Wonder Tokens to obtain a Wonder Seed.
There is also a special bonus level known as Bonus: Coins Galore!, which contains many coins and flower coins for the player to collect. It appears when the player(s) receive(s) a Game Over, which causes a golden Propeller Flower to appear on the world map.
Each regular level contains two Wonder Seeds, one of which is obtained by finding the level's Wonder Flower and reaching the end of the Wonder Effect section, and the other obtained by reaching the end of the level and grabbing the Goal Pole. Some levels also have a hidden third Wonder Seed which is obtained by finding a secret exit. Bonus levels and palaces only have one Wonder Seed, the former of which is obtained by completing the level, and the latter of which stems from the Wonder Flower, while the end of palaces instead awards the player with a Royal Seed. Additionally, every regular level, Badge Challenge, and KO Arena level hides three 10-flower coins, which behave similarly to the Star Coins from the New Super Mario Bros. series, the Star Medals from Super Mario 3D Land, and the Green Stars from Super Mario 3D World.
Each location of the Flower Kingdom has a corresponding color for its Wonder Flowers, Wonder Seeds, and Wow Buds.
Forms
Fire Mario
(Fire Flower required)Invincible Mario
(Super Star required)Elephant Mario (new)
(Elephant Fruit required)Bubble Mario (new)
(Bubble Flower required)Drill Mario (new)
( Drill Mushroom required)Ghost (new)
(when defeated in co-op or online play)
Wonder Effect forms
Items and objects
New items and objects are indicated by an asterisk (*).
Items
Power-ups
Power-up | Description |
---|---|
Bubble Flower* |
Turns the player(s) into their Bubble form, granting them the ability to blow bubbles that can both defeat enemies and be jumped on. |
Drill Mushroom* |
Turns the player(s) into their Drill form, letting them drill into the ground or ceiling to avoid enemies and reach new areas. Some enemies that fall on top of the player's head will also be defeated. |
Elephant Fruit* |
A fruit that resembles an elephant. Transforms the player(s) into their Elephant form when collected. |
Fire Flower |
A flower that turns the player(s) into their Fire form, granting them the ability to throw fireballs to defeat enemies. |
Super Mushroom |
A red mushroom with white spots that transforms characters in their Small form into their Super form. |
Super Star |
Grants the player(s) invincibility for a limited time. |
Wonder Flower* |
Flowers of varying colors that are found throughout the Flower Kingdom. If touched, a Wonder Effect will occur. |
Collectibles
Item | Description |
---|---|
1-Up Mushroom |
A green mushroom with white spots. Grants the player(s) an extra life when collected. |
10-flower coin* |
Larger variants of flower coins that add 10 to the counter. There are three to collect in nearly every course. If already collected, it becomes translucent and instead adds three to the counter. Collecting every 10-flower coin in the game adds a medal to the current save file. |
Blue Coin |
Coins that are activated by a P Switch. |
Chibi Flower Coin*[7] |
Smaller variants of flower coins that appear during Wonder Effects and add 0.1 to the counter. |
Coin |
Golden coins found all throughout the Flower Kingdom. Grants the player(s) an extra life when 100 coins are collected. |
Flower coin* |
Purple flower-shaped coins that appear all throughout the Flower Kingdom. |
Key |
Keys that are required to unlock Key Doors. |
Royal Seed* |
Giant seeds that are collected after defeating a boss. |
Wonder Seed* |
Seeds that must be obtained to unlock new courses in the Flower Kingdom. Collecting one also ends a Wonder Effect. It also functions as a goal in some courses. |
Wonder Token* |
Large coins with a Wonder Flower engraved on them, five of which must be collected in a series similar to Star Chips and Key Coins. |
Blocks
Block | Description |
---|---|
! Block |
Yellow blocks bearing white exclamation points. They appear when the Add ! Blocks badge is equipped, and can contain items or powerups or serve as platforms. |
? Block |
Yellow blocks bearing scrolling white question marks. They may contain power-ups or coins. |
Atchi Muite Block*[7] |
Blue blocks that turn visible when the player approaches one within close range. |
Brick Block |
Blocks that can only be broken by players in at least their Super form. |
Bump block* |
Solid, unbreakable blocks with a wavy, dark-gray stripe that, when hit from below, defeat enemies on top of it. |
Bumper |
Blue, bouncy blocks that move along tracks. There are also circular and triangle variants. |
Candy Block* |
Colorful blocks that are eaten by Gnawshers. |
Cloud Block |
Semisolid blocks that resemble clouds. |
Crate | Wooden boxes that come in various sizes. It can be destroyed by ground-pounding and in Elephant form. |
Donut Block | A platform that falls under weight if the player stands there for too long. |
Dotted-Line Block |
Transparent blocks that are activated by ON/OFF Switches and timer switches. Some become tangible or intangible based on the level's music during certain Wonder Effects. |
Empty Block |
Left behind after a block containing an item has been emptied. |
Hard Block |
Blocks that cannot be broken normally like a Brick Block. |
Hidden Character Block*[11][12] |
Blocks that appear when a specific character is near it, but can still be hit by other characters. They usually contain a power-up. |
Ice block |
Slippery blocks that can be destroyed using fireballs. |
Iron Block |
A block with Bowser's emblem on it that can be broken by the Bowser robot's laser during Wonder Effects on airship levels. |
Jewel block* |
Large blocks of varying sizes made of crystal. They can contain items or Talking Flowers, and take several hits to break, although drilling them can destroy them easily. |
Light-Switch* |
A blocks with a clock that activates lights for a limited time. |
Long ? Block |
Longer variants of ? blocks. Purple variants containing power-ups or fully-sized flower coins appear during Wonder Effects. |
Long Empty Block |
Left behind after a long ? Block containing an item has been emptied. |
Long Rotating Block* |
Longer variants of Rotating Blocks. |
Marimba Block* |
A Note Block variant that does not cause the player to bounce upon landing, but rather when jumping. |
ON/OFF Switch |
Blocks that can be hit to toggle various elements on and off, such as Dotted-Line Blocks, platforms, and the dark. |
Pole Block* |
Purple- and light pink-striped block that produces a platform or pole depending on the stripes' orientation. |
POW Block |
Blocks that defeat all on-screen enemies that are on the ground and make coins fall when hit. |
Race Block*[3] |
A block that all players must hit in order to initiate a multiplayer race. |
Red POW Block |
Red variants of POW Blocks that, when interacted with, destroy any breakable blocks surrounding them. |
Rock Block |
Blocks that can be destroyed by the Big Konk. |
Roller block* |
Large blocks that can be pushed around on wheels. |
Rotating Block |
Yellow blocks with eyes that spin around when hit. |
Roulette Block |
Blocks that cycle through several items, and release the one shown on it when hit. |
Shoot Block*[7] |
Arrow blocks that fly vertically when hit. |
Snow block |
Breakable blocks of snow. |
Springboard block* | Red and blue springboards with double springs that can bounce projectiles up when hit from below. |
Timer switch* |
A block with a clock that activates Dotted-Line Blocks for a limited time. |
Wonder block* |
Solid blocks that only exist during Wonder Effects, often used to block off unintended paths. There are also purple variants that only disappear during Wonder Effects, and gold variants that can be broken by spike blocks. |
Transportation objects
Object | Description |
---|---|
Crawling Pipe* |
Warp Pipes that can be pushed and occasionally connected to form a longer, functioning pipe. |
Golden Propeller Flower* |
Golden Propeller Flowers take players to bonus levels from the world map. |
Inchworm Pipe*[13] |
Pipes that move like worms during Wonder Effects. It can help the player travel safely across poison or hazardous ooze. |
Key Door |
Doors that require a key to enter. |
Lakitu's Cloud |
Clouds that can be ridden by the player(s). They can be obtained by defeating a Lakitu, or from certain pipes. |
Propeller Flower* |
Objects that players can grab onto to reach higher parts of levels and aerial sub areas. |
Warp Door |
Doors that transport the player(s) to another area within the level |
Warp Pipe |
Pipes that transport the player(s) to another area within the level upon entering. Giant variants also appear. |
Wonder ship* |
A ship with a cannon that appears during some Wonder Effects and floats on hazardous ooze. The cannon can be used to destroy blocks in the ship's way. |
Platforms
Platform | Description |
---|---|
Bone raft* |
Bone platforms that float on lava or hazardous ooze. |
Bridge |
Thin, semisolid platforms made up of smaller sections. |
Carpet* |
Floating platforms that momentarily disappear in rhythm during Ninji Jump Party's Wonder Effect. |
Chandelier* |
Platforms that hang on chains and can emit light. |
Cloud Lift |
Platforms resembling clouds. |
Conveyor Belt | Moving platforms that carry the player from one place to another without them having to move at all. |
Downpour Cloud |
Large, angry-eyed, top-flatted, semisolid cloud platforms that rains a waterfall that player(s) can swim up. They switch between a neutral and angry expression, similar to Rotating Blocks containing items, when idle or raining, respectively. |
Dragon fossil wheel* |
A giant, rolling wheel with an Ancient Dragon fossil and a gap. |
Dropdown Countdown Lift |
A platform bearing a number that decreases when a player or object touches it. It wobbles and falls once the counter reaches zero, but it will replenish after a short while. |
Hip Tree*[7] |
Semisolid tree platforms that rise or lower when ground-pounded. |
Jump stage* | A platform that raises when the player jumps to the beat. |
Lift |
Moving platforms often found floating or traveling along tracks. |
Linking Lift |
Green lifts that can be extended using puzzle piece-like blocks. |
Log lift* |
A lift variant that releases Hoppycats. |
Mushroom Platform |
Large mushrooms of varying colors that serve as platforms. |
Mushroom Trampoline |
Mushroom platforms that bounce the player. They largely retain their design from Super Mario 3D Land and Super Mario 3D World. |
ON/OFF bridge* |
Red and blue semisolid bridge-like platforms that are activated by an ON/OFF Switch. Blue ones function normally while red ones can be passed through from above but not below. |
ON/OFF Zip Track* |
Red and blue Zip Tracks that switch directions when an ON/OFF Switch is hit. |
Puffy Lift* |
Elongated platforms that players slowly fall through unless they jump out, much like quicksand. |
Pump Lift*[14] |
An accordion-like lift that moves when the player lands on it. |
Pushable wall* |
Walls that can be pushed while the player is in Elephant form to avoid being crushed. |
Ruined pillar* | Pillars that move when interacted by a Wow Bud. |
Rhythm platform* |
Platforms with arrows that give the player a jump boost when launched at the beat. |
Semisolid Platform |
Platforms that have solid surfaces (sometimes sloped like in Super Mario World), but can be jumped through from below. Some come to life during some Wonder Effects, growing eyes and legs and following the player. These living Semisolid Platforms are obscured by the dark but can be illuminated by fireballs. |
Snowball |
An enormous snowball that destroys the level during the Outmaway Valley Wonder Effect. |
Zip Track* |
A conveyor belt that causes the player(s) to slide in the direction its arrows are pointing. It can be hung on from below, or ridden on top of. |
Other objects
Object | Description |
---|---|
Arrow Sign |
Points in a specific direction, guiding the player to certain locations. |
Beacon |
Releases coins or other items when the player(s) use a ground pound, digging in Drill form, or other moves. |
Beanstalk |
Climbable plants that can be germinated using water. They can also emerge from blocks like in previous games. An aquatic, purple variant is introduced with "leaves" that resemble the capitula of young, retracted toadstool corals. |
Bubble |
Players can create their own bubbles after transforming into their Bubble form, which can capture and defeat enemies or be bounced on. Bubbles also appear during certain Wonder Effects for the player(s) to bounce on. |
Checkpoint Flag |
Creates a checkpoint for the player(s) to restart the level from if they are defeated. If a player is in Small form, they will transform into Super form upon touching it. |
Coin Blaster* |
Bill Blaster-like devices found in Bonus: Coins Galore! They spew coins and flower coins. |
Domino Stone*[15] |
Pillars that can be pushed over to create domino-like chain reactions. Spike-Ball Mario and Rrrumbas can roll into them and destroy them. |
Fountain |
A structure that generates water where a player in their Elephant form can collect water and store in their trunk. |
Gate* |
Barriers connected to blocks that block the player's path at the start of Wiggler Races and in each round in KO Arenas until the player defeats all of the enemies in that round. |
Goal Pole |
A flag pole bearing a black flag with a white Bowser symbol that must be grabbed by the player(s) to complete the level. For Goal Poles that have already been found, a flag with a blue flower emblem on it replaces the black flag. Grabbing a Goal Pole also ends a Wonder Effect. |
Goal Pole (secret) |
A flag pole bearing a red flag with a white Bowser symbol, used to indicate a secret goal. |
Goal posts* |
Checkered poles resembling Giant Gates that appear at the end of Wiggler Races. |
Handle*[16] |
Grapples on ropes that can be pulled to reveal collectibles like coins and Hatena Capsules. They resemble those found on Mumsies. |
Hatena Capsule*[7] | ? Block-like capsules that pop open, revealing a power-up. They are hidden within handles. |
Hidden Coin |
Coins with dashed outlines that become solid once the player passes them. Some can be found as flowers. |
Ice block generator* |
Objects of varying sizes with Bowser's emblem that spawn ice blocks. |
Item Balloon*[3] |
Balloons that produce the item held in the item storage or an item for another player in online play. |
Lifting Shabon |
Bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items. |
ON/OFF gate* |
Red and blue vertical barriers that are activated by an ON/OFF Switch. |
P Switch | Activates Blue Coins. |
Peanut Box*[7][17] |
Small and large yellow containers that can be broken through means such as Elephant Mario's trunk and may release items. They resemble peanuts, a reference to a real world connection between them and elephants. |
Pot |
Jars that can be picked up and thrown. They occasionally contain water. |
Pumpkin |
Breakable pumpkins. |
Saboten Box[7] |
Breakable cacti. |
Standee* |
Used to revive ghosts during online play. Standee Surprises can be purchased at Poplin Shops to add to the player(s)' standee collection. |
Track |
Carries objects and enemies along a specific path. |
Treasure chest |
Containers that hold badges. |
Tree |
Flora that Goomba Mario can hide behind to avoid detection from Maw-Maws. |
Water Ball | A huge mass of water floating in the air that players can swim through. It is produced by Wonder Bowser Jr. in the Sunbaked Desert Palace battle and the Wonder Effect in Hot-Hot Hot!, and extinguishes Hot-Hot Rocks. |
Water spout |
Water that shoots out from pipes. |
Wow Bud |
Colored buds that release coins or activate certain elements of the level when interacted with. Their colors vary depending on where they are found in the Flower Kingdom. Some are wilted and blossom when players water the ground in their Elephant form. |
Badges
- Main article: Badge (Super Mario Bros. Wonder)
A new element in this game are badges, which make their return from the Paper Mario and Mario & Luigi series. Obtained either by completing a Badge Challenge or buying them with flower coins in a Poplin Shop, the player can equip their character with a badge before starting a course or after losing a life. There are a total of twenty-four badges, including nine Action Badges, which add new abilities to the characters, eleven Boost Badges, which assist the player during gameplay, and four Expert Badges, which grant an advanced skill to the characters.
Update history
Version | Release date (UTC+00:00) |
Official notes[18] | Unlisted changes | Additional information |
---|---|---|---|---|
November 20, 2023[19] |
Heart Points
General Updates
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Title Screen
Staff Credits
Glitch/Bug fixes
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Staff
- Main article: List of Super Mario Bros. Wonder staff
Super Mario Bros. Wonder was produced by Takashi Tezuka and directed by Shiro Mouri,[21] who previously served as the programming director for New Super Mario Bros. U and director for New Super Mario Bros. U Deluxe. This is the first game in the Mario franchise to feature Kevin Afghani[22] as the voice of Mario and Luigi, succeeding Charles Martinet, who voiced the brothers since Mario in Real Time in 1991.[23] It is also the first game to feature Giselle Fernandez[24] as the voice of Daisy in lieu of Deanna Mustard, who voiced the character since 2003's Mario Golf: Toadstool Tour; and Dawn M. Bennett as Nabbit.
Development
Takashi Tezuka began conceptualizing ideas for Super Mario Bros. Wonder during the development of Super Mario Maker 2.[25] He had already planned for the game to be very different from the Super Mario Maker games which was further motivated by public sentiment saying the Super Mario Maker games eliminated the need for another 2D Super Mario game. Shiro Mouri also said that the game should run on a new engine during the beginning of development. In order for the developers to reach Tezuka's proposal, no deadline was given. They held an idea-sharing session in order to come up with ideas that would surprise players, a strategy used during the creation of 3D Super Mario games. Koji Kondo even suggested some ideas, including that Mario be transformed into an anatomically realistic version of himself. In the end, they ended up with over 2,000 ideas written down on sticky notes.
One of the ideas Masanobu Sato had come up with was warping the player to another world after collecting an item. Tezuka dismissed the idea since warping to a different location has already been used in the games and instead suggested that the level itself transforms. After making a prototype where a Warp Pipe moves like a creature, Mouri came up with the central theme where the world would dramatically change in a way unseen in previous games. They contextualized this radical change through the Wonder Effect mechanic. To compliment this change, the soundscape also changed to be more unconventional. More emphasis is given to environmental sounds and sound effects and the background music incorporates digital synthesizers, contrasting against the analog synthesizer used in New Super Mario Bros.
The increased expressiveness in the animations was inspired by The Super Mario Bros. Movie.[26] Tezuka comments that new players will expect Mario to animate similarly to how he does in the movie. He later clarifies that the developers did not know the specifics of the movie and were just aware that new players would base their expectations of the game on the movie.[27] With the increased detail in the animations, the number of animations and joints on the models have more than doubled when compared to New Super Mario Bros. U.
Promotion
By pre-ordering the game through GameStop, customers received an exclusive sticker set depicting the playable characters, a Wonder Flower, and a Talking Flower.[28]
By pre-ordering the game through Walmart's website, customers received a trading card pack, each containing ten cards randomly pulled from a total of 20 difference cards to get. All of the possible cards that were distributed in the card packs include 15 base cards, 4 holofoil cards, and a limited edition holofoil card depicting Elephant Mario with only 1,000 produced.
At Target, an exclusive shadowbox collectable depicting the game's main artwork could be received with purchase of the game in-store.[29]
By pre-ordering the game through Best Buy's website, customers received a free art print with the game's main artwork.
In Canada, customers were given a free Elephant Mario keychain as a pre-order bonus for the game at GameStop. Those who pre-ordered the game at Walmart received an exclusive pop-out magnetic set.[30]
An Elephant Fruit stress ball was initially announced as a pre-order bonus for certain retailers in multiple regions, including the My Nintendo Store in Europe (alongside pins of an Elephant Fruit, Talking Flower, and Wonder Flower),[31] GAME in the UK,[32] and JB Hi-Fi in Australia,[33] though it was later canceled due to production issues.[34][35] My Nintendo Store customers instead only received the pins, while the stress ball was replaced by the same pins with GAME[36] and a pin of Elephant Mario with JB Hi-Fi.[37] A bundle containing the game, a Talking Flower resin figure, 2D diorama, and magnets using the game's promotional artwork is also available at the My Nintendo Store in the UK and Ireland.[31] Customers in Australia who pre-ordered the game through EB Games received the same pins as Europe's My Nintendo Store and GAME.[38]
In Italy, a "Super Mario Immersive Hub" was open in Milan on October 14 and 15, in which the game's demo could be played.[39] A promotional event made in collaboration with soccer club Catania FC took place at Stadio Angelo Massimino in Catania on October 22.[40]
Advertisements for the game were shown in Times Square.[41]
Reception
Super Mario Bros. Wonder received critical acclaim, with an aggregate score of 92 out of 100 based on 130 reviews on aggregator Metacritic,[42] the highest for a 2D Super Mario Bros. title since New Super Mario Bros., released in 2006 for the Nintendo DS.[43]
Reviews | |||
---|---|---|---|
Release | Reviewer, Publication | Score | Comment |
Nintendo Switch | John Rairdin, NintendoWorldReport | 9/10 | "However, even with these blemishes, at the end of the day Super Mario Bros. Wonder is an incredible breath of fresh air overall. It has reaffirmed that 2D Mario has the potential to be more than just good, it can be incredible. It sweeps away any concerns I had that my love of the best games in the series isn’t just nostalgia and that a truly original 2D Mario absolutely has the potential to stand alongside Super Mario Bros. 3, and Super Mario World. While Super Mario Bros. Wonder isn’t quite perfect, it is a gleaming star we can hopefully follow into a new era for 2D Mario." |
Nintendo Switch | Jess Lee, Digital Spy | 3.5/5 | "It is a game that tries to evoke a feeling of discovery at every possible turn, but in doing so loses the element of wonder fairly quickly. Instead, Wonder's strongest moments are when it takes a breather, taking the time to set the scene while letting the platforming do the talking." |
Nintendo Switch | Jenni Lada, Silconera | 9/10 | "Super Mario Bros Wonder is clearly designed to be a game for everyone, regardless of skill level. The relative ease of main campaign stages that aren’t hidden away and addition of badges and “easy mode” characters Yoshi and Nabbit absolutely feel welcoming. The plethora of secrets and variety in stages feel more suited for people familiar with the series, giving them something to dig into as they play. While the downside means a somewhat decreased challenge, it’s still a delight." |
Aggregators | |||
Compiler | Platform / Score | ||
Metacritic | 92 |
Awards and acknowledgements
Super Mario Bros. Wonder was nominated for five awards at The Game Awards 2023, in the following categories:
- "Game of the Year"[44]
- "Best Game Direction"[44]
- "Best Art Direction"[44]
- "Best Family Game"[44]
- "Best Multiplayer"[44]
The game would go on to win "Best Family Game", though it lost "Game of the Year" and "Best Multiplayer" to Baldur's Gate 3 and "Best Game Direction" and "Best Art Direction" to Alan Wake 2.
Sales
Super Mario Bros. Wonder sold 4.3 million units worldwide within the first two weeks, making it the "biggest release" and "fastest-selling" Super Mario-related title ever.[45][46]
As of February 6, 2024, the game has sold over 10.70 millions units worldwide.[47]
Descriptions
- Nintendo Australia website: Classic Mario side-scrolling gameplay is turned on its head with the addition of Wonder Flowers! These game-changing items trigger spectacular moments you have to see to believe. Witness pipes coming alive, wreak havoc as a giant spiky ball, and see even more unexpected events called Wonder Effects.[48]
Glitches
Skip half of World 1, 2, and 3
Two players are required to perform this glitch.
The player must complete the first three levels of the game to have access to the rest of World 1, then reach the end of the level Break Time! Hurry, Hurry. The player must add a second player and have them collect the Wonder Seed. On the map, the player who has the crown has to move towards the Badge House to the west of the level. The player without the crown must move to the north east, so that they are not visible on the screen. Once this is done, the player has to reselect the characters. The character who did not have the crown will teleport to the one who did have it, but will be able to move out of bounds. Using the character with the crown as a guide to better visualize, the player has to guide the character without the crown to the bottom past the cloud, where the player must reselect and choose only the character who is out of bounds. There will be a point when the character has to jump to be able to bypass the Wonder Packun. A cutscene will cause the character to be stuck in place, so the player will have to repeat the process, since this time the cutscene will not appear; after this, the character will be able to access the entrance of Petal Isles. Although World 1 is not completed, Florian's cutscene will play out as normal, and the Royal Seed will eliminate one of the Cloud Piranhas, even though the player did not collect it.
To skip World 2, the player must continue playing until they clear the level Blewbird Roost to unlock the island that leads to World 2, where they must add a second character again. One of the players has to stand at the beginning of the path (but from the island where the two players are) and the other character has to be up to the north-west (north-east side for the player), jump and open the menu while in the air. Reselecting the two players again, the character who was at the beginning of the path has to move down and the one who was next to the Wonder Packun will follow them, but will be out of bounds. The player must carefully move the character that is out of bounds to the island to the east and enter any level. Both players have to leave the level and clear the Wiggler Race level Swimming!, after which players will have access to the next part of Petal Isles, skipping the completion of World 2.
To skip World 3, the player must collect all eight Wonder Seeds to access said world. When the player has passed Master Poplin's House, they have to add the second player again. The player must move one of the characters to the first golden square and move the second player to the level to the south. Players have to reselect the characters and the one that was at the bottom will be out of bounds. Going to the north west will allow the character who was out of bounds to access the pipe that leads to World 4, skipping the rest of World 3. The player will be stuck because they never opened the door, but by entering the only level there and losing all lives, the character will be in the same world but from outside the door, leaving free access to the rest of the world. Returning to Petal Isles, the game will never tell the player the name of World 4 (this also happens in World 3) and the player will no longer be able to return to World 4. The player will only be able to return to World 4 (in this state) by selecting a level in that world, as long as the player has passed it. Beating the palace in World 4 will make the game believe that the other three worlds have already been beaten.
When World 6 has been cleared, the player will have access to Castle Bowser even though there are still two Cloud Piranhas surrounding him.
This glitch works because the game only checks that the last three Royal Seeds have been obtained before allowing access to Castle Bowser.[49]
This glitch was patched in the version 1.0.1 update, released on November 21, 2023.
Gallery
- For this subject's image gallery, see Gallery:Super Mario Bros. Wonder.
The playable characters and Prince Florian
Wonder Flower Goomba transformation
Media
- For a complete list of media for this subject, see List of Super Mario Bros. Wonder media.
Welcome to the Flower Kingdom! | File info 0:30 |
Wonder Effect | File info 0:30 |
Promotional animation of Mario turning into Elephant Mario | File info 0:26 |
Promotional animation of Bowser presenting flowers to Peach | File info 0:28 |
Promotional animation of Elephant Mario popping the bubble of a sleeping Goomba | File info 0:26 |
Promotional animation of Mario riding an Inchworm Pipe | File info 0:43 |
References to other media
- Mario Bros.: This game's demonstration cutscene music track (a snippet of Mozart's Eine kleine Nachtmusik) is rearranged for the introduction screen of KO Arena levels, and the phase start music track (phase 2 onward) is rearranged for the music tracks played during rounds in these levels.
- Super Mario Bros.: Mario's jumping animation closely resembles the Template:Media link he makes on the Japanese box art from this game. Several notes from the ending fanfare are played at the beginning of the intro cutscene. The secret exit in Piranha Plants on Parade, the second level of the game, shows a pipe configuration identical to the one in World 1-2 shortly after the end-of-level fortress. Shining Falls Special Triple Threat Deluge's first section remakes the beginning of World 1-1 and the lift section of World 1-2. In The Sharp Trial: Launch to Victory, during the Wonder Flower's effect, there is a block formation referencing the Fire Flower sprite from this game.
- Super Mario Bros. 2: The Power Squat Jump move reappears as the Crouching High Jump badge, and Luigi's high jump and Scuttle return as the Floating High Jump badge. The secret exit in Hot-Hot Hot! involves entering a door to access a silhouetted version of the level similar to Subspace (except not mirrored).
- Super Mario Bros. 3: Nipper Plants and lava on the ceiling return. Boos are redesigned with smaller eyes and highly-raised eyebrows like in this game's artwork. The Enemy Course theme is reused in the Trottin' Piranha Plants minigame. A cover of the P-Meter sound effect can faintly be heard behind the sound of an inflating Item Balloon. The sound effect that plays when hitting a Hidden Character Block resembles the sound effect that plays when matching card pairs in a Matching Game. Muncher Fields is based on World 7-7. The minigame theme is reused for the Wonder Effect in Taily's Toxic Pond and a portion of the end credits.
- Super Mario Land: A loading screen tip describing Daisy mentions Sarasaland, a location from this game.
- Super Mario World: Princess Peach is escorted to the Flower Kingdom by Yoshi with her hands on her lap, similar to the ending from this game. The Yoshis' design shares traits from their design from this game and are the same colors (except with Light-Blue Yoshi instead of Blue Yoshi). Several of Mario and Luigi's animations are similar to the ones in this game such as ducking, falling with their caps floating up slightly, and losing a life. Ground is differentiated from Semisolid Platforms by being sodded on all of its sides as opposed to only being sodded on its upper side, like in this game. The digging sound when using the Drill powerup resembles the sound effect for when a block is broken from this game. The player can throw shells upward and crouch while holding items. The new snail enemies can be removed from their shells when stomped on similar to Koopa Troopas. One of the Wonder Effects is the playable character inflating like a balloon. Lil Sparkies, Hotheads, Rotating Blocks, and semisolid slopes return. The Add ! Blocks badge functions similarly to this game's Switch Palaces. Yoshis can extend their tongues through walls like in this game. Cheep Cheeps actively avoid changing water tides like in this game. After completing a World, a cutscene plays with dialogue that reflects on the player's journey, which are reminiscent of similar cutscenes that play when the player destroys a Castle in this game. The final line in the final Poplin house, "YOU ARE A SUPER #8D52E8!", is a homage to the phrase "YOU ARE A SUPER PLAYER!" from the level Funky.
- Super Mario World 2: Yoshi's Island: The 1-Up jingle sounds very similar to how it did in this game. Melon Piranha Plants spit seeds similar to Yoshi and Ukikis with a watermelon, and Yoshis can spit seeds by eating them as well. The Yoshis' animations like running and falling is similar to this game's.
- Super Mario 64: Part of "Koopa's Theme" plays when Bowser is transformed into Castle Bowser from the effects of the Wonder Flower. An arrangement of "Slider" plays during the bonus level Coins Galore! The player can gain their Metal form during a Wonder Effect, with a new arrangement of the form's theme from this game playing during it and a portion of the end credits.
- Yoshi's Story: Wheel lifts return.
- Super Mario Sunshine: The Underground Theme arrangement reduces the main motif to three notes, sounding similar to the Delfino Airstrip theme. The "Isle Delfino" and "Secret Course" themes are reused for Break Time! levels. Revvers can be pulled from their leashes and launched forwards and wear red, spiked collars similar to Chain Chomplets.
- Yoshi Topsy-Turvy: Red Yoshi's artwork from the character select screen has a similar pose to Template:Media link from this game.
- New Super Mario Bros. series: The "Super Mario Bros." part of the series' logo is used in this game's logo, with the design being based on its more three-dimensional appearance as of New Super Mario Bros. 2. The sound that Yoshis make when stomping on enemies is reused.[50] Secret Goal Poles with red flags and black bases return. Bowser Jr.'s boss fights function similarly to the boss fights against himself and the Koopalings in this series.
- New Super Mario Bros.: Babooms function similarly to Kab-ombs.
- Super Mario Galaxy: Captain Toad's theme returns from this game. Pumpkins with a Jack O'Goomba's face carving appear. The theme that plays when the Cosmic Clone-esque enemy is chasing the player is based on the Cosmic Comet theme.
- Mario Party 8: Peach's artwork from the character select screen has a similar pose to Template:Media link from this game.
- New Super Mario Bros. Wii: Invincible Mario's artwork is reused from this game. The Goomba artwork is an updated version of one from this game. The last eight notes of the Super Mario Bros. 3 Enemy Course theme are played when all enemies are defeated in the Trottin' Piranha Plants minigame, like in this game's Enemy Courses. Light-Blue Yoshi's artwork for this game has a very similar pose to Template:Media link from this game, but without Yellow Toad riding on him. The secret area containing the third 10-flower coin of Downpour Uproar is based on the secret area containing the third Star Coin in World 4-3.
- Super Mario Galaxy 2: The Drill Mushroom powerup resembles and functions similarly to the Spin Drill item from this game. Mario's Spike Ball form under the effects of the Wonder Flower functions similar to Rock Mario. The song that plays when the player enters outer space is similar to the Tip Network theme from this game.
- Donkey Kong Country Returns: The course Sproings in the Twilight Forest resembles Sunset Shore, with a similar background and silhouettes.
- Super Mario 3D Land: Fire Piranha Plants use their coloration from this game.
- Mario Party 9: Yellow Yoshi's artwork uses the same pose as an updated version of Yoshi's artwork from this game.
- New Super Mario Bros. 2: King Boo chases the player(s) in a slow auto-scrolling section similar to Boohemoth. Bone Goombas and Bone Piranha Plants return. During musical Wonder Effects, Marimba Block notes are based on the chords of the background music, like how Note Block notes are based on the chords of the background music in this game.
- New Super Mario Bros. U: Bubble Mario can shoot bubbles that function similarly to those of Bubble Baby Yoshis in this game, which were the inspiration for the form.[51] Goombrats return as enemies. As Bowser attempts to retreat after his defeat, he crash-lands into a hill, like in this game.
- New Super Luigi U: Nabbit returns as a playable character with a very similar gameplay style.
- Super Mario 3D World: Certain sections of maps can be freely roamed and zoomed out of like the worlds of this game. Fire Mario's artwork is reused from this game. The Super Dash move returns as the Fast Dash badge. The mechanic of defeating Boos with light sources returns.
- Super Smash Bros. for Nintendo 3DS / Wii U: Yellow Yoshi's artwork from the character select screen has a similar pose to Template:Media link from this game.
- Captain Toad: Treasure Tracker: The Bonus: Coins Galore! stage functions like the Coins Galore levels in this game, including using an arrangement of "Slider".
- Super Mario Maker series: After a Yoshi eats Dry Bones, Bone Goombas, or Bone Piranha Plants, it can spit out three bones that act as projectiles, like in this series' Super Mario World and New Super Mario Bros. U styles. Power-ups, items, or objects can appear out of pipes like in this series if they are inserted into pipes in editing mode. POW Blocks can defeat Munchers, like in this series. Bill Blasters are affected by gravity, like in this series. Stand-alone Vines return. Players reappear in multiplayer with the same way and sound effect from Super Mario Maker 2. An arrangement of the Super Mario Bros.-style airship theme from this game plays in the Airship levels.
- Super Mario Run: The playable character roster from this game returns, albeit with some color variations: Toad is replaced by Yellow Toad and Blue Toad while some Yoshi colors differ as well. The Jet Run badge functions similarly to the gameplay of this game, albeit at a faster pace. Invincible Mario can attract nearby coins like in this game.
- Super Mario Odyssey: The distinction between generic gold Coins and their purple setting-themed variants returns. The player can skip the Warp Pipe-entering animation by performing a Ground Pound, like in this game.
- Super Smash Bros. Ultimate: Daisy's artwork from the character select screen has a similar pose to Template:Media link and her up taunt from this game.
- New Super Mario Bros. U Deluxe: Peachette's ability of bouncing back out of bottomless pits, lava, and poison returns as the Safety Bounce badge.
- Yoshi's Crafted World: Yoshis riding other Yoshis returns from this game.
- Dr. Mario World: One of the trivia questions that can be asked during the Wonder Effect in Taily's Toxic Pond concerns the name of Bowser's son, with Dr. Bowser being listed as one of the three options.
- Mario Kart Tour: Daisy's artwork uses the same pointing pose as the Template:Media link from the London Tour.
- The Super Mario Bros. Movie: The increased animation expressiveness was implemented to coincide with the release of the film, due to both products releasing the same year.[26] Fire Peach has her hair down instead of in a ponytail, like in this movie.
References in other games
- Tetris 99: A theme based on Super Mario Bros. Wonder was made available during the 38th Maximus Cup.
- Super Mario Run: An event based on Super Mario Bros. Wonder was held from November 20, 2023 to March 15, 2024, where the Coin Rush Star in Toad Rally is replaced by a Wonder Flower, which transforms all coins into Gold Goombas and Pink Coins into flower coins. The Stamp Cards for the event use stamps based on the Elephant Fruit, Drill Mushroom, Wonder Flower, Wonder Seed, and flower coin.
- Super Smash Bros. Ultimate: An event called "Showtime and Wonder Spirits" added two spirits: one for Elephant Mario and one with both the Wonder Flower and Talking Flower.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スーパーマリオブラザーズ ワンダー[52] Sūpā Mario Burazāzu Wandā |
Super Mario Bros. Wonder | |
Chinese (simplified) | 超级马力欧兄弟 惊奇[?] Chāojí Mǎlì'ōu Xiōngdì Jīngqí |
Super Mario Bros. Wonder | |
Chinese (traditional) | 超級瑪利歐兄弟 驚奇[53] Chāojí Mǎlì'ōu Xiōngdì Jīngqí |
Super Mario Bros. Wonder | |
Dutch | Super Mario Bros. Wonder[54] | - | |
French | Super Mario Bros. Wonder[55][56] | - | |
German | Super Mario Bros. Wonder[57] | - | |
Hebrew | Super Mario Bros. Wonder[58] | - | |
Italian | Super Mario Bros. Wonder[59] | - | |
Korean | 슈퍼 마리오브라더스 원더[60] Syupeo Mario Beuradeoseu Wondeo |
Super Mario Bros. Wonder | |
Portuguese | Super Mario Bros. Wonder[61] | - | |
Russian | Super Mario Bros. Wonder[?] | - | |
Spanish | Super Mario Bros. Wonder[62][63] | - | |
Thai | Super Mario Bros. Wonder[64] | - |
External links
- Official North American site
- Official United Kingdom game page
- Official Japanese site
- Official Japanese My Nintendo Store page
- Official Mexican game page
- Official Dutch game page
- Official Belgium (Dutch) game page
- Official Canadian game page
- Official French game page
- Official Belgium (French) game page
- Official Swiss (French) game page
- Official German game page
- Official Swiss (German) game page
- Official Austrian game page
- Official España game page
- Official Brazilian game page
- Official Portuguese game page
- Official South African game page
- Official Italian game page
- Official Swiss (Italian) game page
- Official Korean site
- Official Hong Kong site
- Official Taiwanese site
References
- ^ Nintendo of America (June 21, 2023). Super Mario Bros. Wonder - Nintendo Direct 6.21.2023. YouTube. Retrieved June 21, 2023.
- ^ @NintendoAmerica (August 29, 2023). "Join us for an in-depth look at Mario's latest 2D side-scrolling adventure in the livestreamed Super Mario Bros. Wonder Direct!" Twitter. Retrieved August 29, 2023.
- ^ a b c d e Nintendo of America (August 31, 2023). Super Mario Bros. Wonder Direct 8.31.2023. YouTube. Retrieved August 31, 2023.
- ^ In-game Action Guide.
- ^ a b c d Template:Media link
- ^ a b c d Shea, Brian (October 19, 2023). Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide. Game Informer. Retrieved January 5, 2024.
- ^ a b c d e f g h i Super Mario Bros. Wonder Kanzen Kōryakubon, Nintendo DREAM, 2023.
- ^ Super Mario Bros. Wonder internal filename (ObjectCloudElectricity.bfres.zs)
- ^ Super Mario Bros. Wonder internal filename (Model/ObjectFireKnuckle.bfres.zs)
- ^ (October 6, 2023). 花にふれると土管が動き出す!? 不思議な変化「ワンダー」の秘密に迫る。【ワンダーの世界へ Vol.4】. nintendo.co.jp. Retrieved October 21, 2023.
- ^ January 9, 2024. Super Mario Bros. Wonder: Here’s a few tips for secret seekers!. nintendo.com. Retrieved January 9, 2024. (Archived January 9, 2024, 20:53:46 UTC via Wayback Machine.)
- ^ Nintendo Treehouse Live: Super Mario Bros. Wonder
- ^ Nintendo of America (October 13, 2023). Super Mario Bros. Wonder – All aboard the Inchworm Pipe! #Shorts. YouTube. Retrieved October 13, 2023.
- ^ Super Mario Bros. Wonder internal filename (Model/ObjectLiftPump.bfres.zs)
- ^ Super Mario Bros. Wonder internal filename (Model/ObjectDominoStone.bfres.zs)
- ^ Talking Flower in Deep Magma Bog Observatory #1: "All guests are required to pull that handle."
- ^ "As Elephant Mario, you can smash through blocks and peanut boxes." – Play Nintendo (March 9, 2024). Meet Mario and Donkey Kong: Fierce Rivals or Best Buddies? 😎🤝 | @playnintendo (1:58). YouTube. Retrieved March 17, 2024.
- ^ "How to Update Super Mario Bros. Wonder" Nintendo Support. Nintendo. Archived from the original on January 8, 2024. Retrieved January 7, 2024.
- ^ "Latest update: Ver. 1.0.1 (Released November 20, 2023)" Nintendo Support. Nintendo. Archived from the original on January 8, 2024. Retrieved January 7, 2024.
- ^ @nintendo_cs (November 20, 2023). "Nintendo Switchソフト『スーパーマリオブラザーズ ワンダー』の更新データVer.1.0.1の配信を開始しました。更新内容についてはこちらのページをご覧ください。" (Tweet) – via Twitter. Archived from the original on January 8, 2024. Retrieved January 7, 2024.
- ^ Farokhmanesh, M. (August 31, 2023). Super Mario Bros. Wonder Is What Happens When Devs Have Time to Play. Wired. Retrieved August 31, 2023.
- ^ https://twitter.com/KevinAfghani/status/1712900880218181648
- ^ https://www.ign.com/articles/nintendo-confirms-charles-martinet-is-not-involved-in-super-mario-bros-wonder
- ^ https://twitter.com/GZFernVO/status/1715442836169183277
- ^ (October 17, 2023). Ask the Developer Vol. 11, Super Mario Bros. Wonder—Part 1. Nintendo. Retrieved October 17, 2023. (Archived October 17, 2023, 13:10:59 UTC via Wayback Machine.)
- ^ a b Cheng, Alex and Mastromarino, James Perkins (August 31, 2023). 'Super Mario Bros. Wonder' makers explain new gameplay — and the elephant in the room. NPR. Retrieved October 17, 2023. (Archived September 1, 2023, 00:55:32 UTC via Wayback Machine.)
- ^ (October 17, 2023). Ask the Developer Vol. 11, Super Mario Bros. Wonder—Part 2. Nintendo. Retrieved October 17, 2023. (Archived October 17, 2023, 13:47:32 UTC via Wayback Machine.)
- ^ Super Mario Bros. Wonder GameStop Pre-Orders Revealed (North America). Nintendo Life.
- ^ Target's Bonus For Super Mario Bros. Wonder Revealed (US). Nintendo Life.
- ^ https://www.walmart.ca/en/ip/super-mario-bros-wonder-nintendo-switch/6000206705618
- ^ a b Pre-order Super Mario Bros. Wonder on My Nintendo Store and receive a Pin Set and Stress Ball as bonus items with purchase!. Nintendo.co.uk. Retrieved (September 18, 2023).
- ^ @GAMEdigital (September 13, 2023). "Super Mario Bros. Wonder is getting closer! 🍄 You can really mix things up with wild new power-ups! You can even turn into an elephant! 🐘 Pre-order Super Mario Bros. Wonder and receive GAME Exclusive Elephant Power-Up Stress Ball!" Twitter. Retrieved October 15, 2023.
- ^ Super Mario Bros. Wonder - JB Hi-Fi. jbhifi.com.au. Retrieved September 18, 2023. (Archived September 19, 2023, 00:50:33 UTC via Wayback Machine.)
- ^ @nexus_captain (October 10, 2023). "I had received some devastating news". Twitter. Retrieved October 15, 2023.
- ^ u/Sweaty_Daikon (October 10, 2023). "Nintendo cancelled the Elephant stressball pre-order bonus due to 'production difficulties'". Reddit. Retrieved October 15, 2023.
- ^ https://www.game.co.uk/en/super-mario-bros-wonder-2915979?clickref=1101lxQfWFZQ
- ^ @vooksdotnet (September 26, 2023). "JB Hi-Fi has notified customers that the Elephant Mario stress ball with Wonder preorders is changing to an Elephant Pin. 'the pre order bonus we had online at the time your preorder was placed is unfortunately different to what we are being supplied.'" Twitter. Retrieved September 26, 2023.
- ^ Vuckovic, D. (September 26, 2023). Aussie Bargain & Preorder Bonus Roundup: Super Mario Bros. Wonder. Vooks. Retrieved September 26, 2023.
- ^ Melani, G. (October 11, 2023). Super Mario Bros. Wonder: apre a Milano il Super Mario Immersive Hub dedicato al gioco Nintendo. multiplayer.it. Retrieved October 23, 2023. (Archived October 23, 2023, 11:48:14 UTC via Wayback Machine.)
- ^ Sperandio, S. (October 23, 2023). Super Mario Elefante ovviamente ha già conquistato Catania. spaziogames.it. Retrieved October 23, 2023. (Archived October 23, 2023, 18:43:43 UTC via Wayback Machine.)
- ^ @DigitalCaptn (October 9, 2023). Mario Wonder Billboard In Time Square!. Twitter. Retrieved October 9, 2023. (Archived October 9, 2023, 21:21:00 EST via Wayback Machine).
- ^ Super Mario Bros. Wonder - Metacritic Retrieved October 18, 2023
- ^ Super Mario Bros. - Metacritic Retrieved October 18, 2023
- ^ a b c d e [1]. The Game Awards. Retrieved November 13, 2023.
- ^ https://www.nintendo.co.jp/ir/pdf/2023/231108e.pdf Pg. 18
- ^ Nintendo Life. Super Mario Bros. Wonder is officially the "fastest-selling" Super Mario title ever.
- ^ https://www.nintendo.co.jp/ir/pdf/2024/240206_3e.pdf Pg. 12
- ^ Super Mario Bros. Wonder on Nintendo Australia website
- ^ Icay (October 30, 2023) THIS GLITCH Skips HALF THE GAME - Super Mario Bros. Wonder. Youtube. Retrieved November 24, 2023.
- ^ Nintendo Life (September 28, 2023). NEW Super Mario Bros. Wonder Gameplay. YouTube. Retrieved September 29, 2023.
- ^ (October 3, 2023). Game Informer. Issue 360. Page 44.
- ^ Cite error: Invalid
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- ^ 《超級瑪利歐兄弟 驚奇》的最新資訊公開! | TOPICS | 任天堂(香港)有限公司網站 Nintendo. Retrieved June 20, 2023.
- ^ "Super Mario Bros. Wonder komt op 20 oktober naar de Nintendo Switch!" - Nintendo Nederland
- ^ "Surprise et émerveillement vous attendent dans tous les recoins de la prochaine évolution des jeux Mario 2D à défilement horizontal! #SuperMarioBrosWonder sortira sur #NintendoSwitch le 20 octobre." - @NintendoCanada
- ^ "Super Mario Bros. Wonder arrive le 20 octobre sur Nintendo Switch !" - Nintendo France
- ^ "Super Mario Bros. Wonder erscheint am 20. Oktober für Nintendo Switch!" - Nintendo DE
- ^ Official Israel game page
- ^ "Super Mario Bros. Wonder sbarcherà su Nintendo Switch il 20 ottobre!" - NintendoItalia
- ^ "『슈퍼 마리오브라더스 원더』, 『슈퍼 마리오 RPG』, 『끝내주게 춤춰라 메이드 인 와리오』, 「돌아온 명탐정 피카츄」등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!" - Nintendo of Korea. Retrieved June 21, 2023.
- ^ "Super Mario Bros. Wonder chega à Nintendo Switch a 20 de outubro!" - Nintendo Portugal
- ^ Cite error: Invalid
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- ^ "¡Super Mario Bros. Wonder llegará a Nintendo Switch el 20 de octubre!" - Nintendo España
- ^ Official Thai game page