Super move: Difference between revisions

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Tag: Mobile edit
(Checked Kong Kollege Japanes equivalents, both Supercharge and Superstab are called Rambi's Superdash and Enguarde's Superdash. Manual doesn't seem to mention super moves.)
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Three of the Animal Friends have a super move:
Three of the Animal Friends have a super move:
*[[Rambi the Rhino]]'s "'''Supercharge'''"<ref>"''Press and hold the 'A' button to power him up, then release it for his Supercharge. Use this to destroy enemies and break open hidden doors!''" - [[Wrinkly Kong]], ''Donkey Kong Country 2: Diddy's Kong Quest''</ref> makes him run continuously until he hits an unbreakable wall. During his run, he can defeat numerous enemies at once. It also allows him to break through walls, allowing him to access [[Bonus Area]]s.
*[[Rambi]]'s "'''Supercharge'''"<ref>"''Press and hold the 'A' button to power him up, then release it for his Supercharge. Use this to destroy enemies and break open hidden doors!''" - [[Wrinkly Kong]], ''Donkey Kong Country 2: Diddy's Kong Quest''</ref> makes him run continuously until he hits an unbreakable wall. During his run, he can defeat numerous enemies at once. It also allows him to break through walls, allowing him to access [[Bonus Area]]s.
*[[Enguarde the Swordfish]]'s "'''Superstab'''"<ref>"''Press the 'A' button to power him up, then release it for his Superstab. Use this to break open hidden doors!''" - [[Wrinkly Kong]], ''Donkey Kong Country 2: Diddy's Kong Quest''</ref> is very similar to Rambi's; like Rambi, the move allows him to access break through underwater walls to access Bonus Areas and swim continuously (even through enemies) until he hits an unbreakable wall.
*[[Enguarde]]'s "'''Superstab'''"<ref>"''Press the 'A' button to power him up, then release it for his Superstab. Use this to break open hidden doors!''" - [[Wrinkly Kong]], ''Donkey Kong Country 2: Diddy's Kong Quest''</ref> is very similar to Rambi's; like Rambi, the move allows him to access break through underwater walls to access Bonus Areas and swim continuously (even through enemies) until he hits an unbreakable wall.
*[[Rattly the Rattlesnake]]'s "'''Superjump'''"<ref>"''Press the 'A' button to power him up, then release it to activate his Superjump. Use this to access normally unreachable areas.''" - [[Wrinkly Kong]], ''Donkey Kong Country 2: Diddy's Kong Quest''</ref> (or '''Super Jump'''<ref>''Nintendo Magazine System'' (Australia) issue 47, page 49.</ref>) is quite different; instead of dashing like Rambi or Enguarde, he jumps much higher than usual, allowing to reach areas and take objects located at greater heights.
*[[Rattly]]'s "'''Superjump'''"<ref>"''Press the 'A' button to power him up, then release it to activate his Superjump. Use this to access normally unreachable areas.''" - [[Wrinkly Kong]], ''Donkey Kong Country 2: Diddy's Kong Quest''</ref> (or '''Super Jump'''<ref>''Nintendo Magazine System'' (AU) Issue #47, page 49.</ref>) is quite different; instead of dashing like Rambi or Enguarde, he jumps much higher than usual, allowing to reach areas and take objects located at greater heights.
 
==Names in other languages==
;Supercharge
{{foreign names
|Jap=スーパーダッシュ
|JapR=Sūpādasshu
|JapM=Superdash
}}
;Superstab
{{foreign names
|Jap=スーパーダッシュ
|JapR=Sūpādasshu
|JapM=Superdash
}}
;Superjump
{{foreign names
|Jap=スーパージャンプ
|JapR=Sūpājanpu
|JapM=Superjump
}}
==References==
==References==
<references/>
<references/>

Revision as of 11:51, September 17, 2022

Rambi using his Supercharge

Super moves[1][2] are special abilities used by certain Animal Friends. The moves need to be charged up and can be used to help the Kongs reach hidden areas. These moves appear in Donkey Kong Country 2: Diddy's Kong Quest, Donkey Kong Land 2, and Donkey Kong Country 3: Dixie Kong's Double Trouble! To perform this on the Super Nintendo, the player must hold down A Button and release when ready, whereas on the Game Boy Advance, the player must hold down R Button, and in Donkey Kong Land 2, the player must hold down Select Button.

Three of the Animal Friends have a super move:

  • Rambi's "Supercharge"[3] makes him run continuously until he hits an unbreakable wall. During his run, he can defeat numerous enemies at once. It also allows him to break through walls, allowing him to access Bonus Areas.
  • Enguarde's "Superstab"[4] is very similar to Rambi's; like Rambi, the move allows him to access break through underwater walls to access Bonus Areas and swim continuously (even through enemies) until he hits an unbreakable wall.
  • Rattly's "Superjump"[5] (or Super Jump[6]) is quite different; instead of dashing like Rambi or Enguarde, he jumps much higher than usual, allowing to reach areas and take objects located at greater heights.

Names in other languages

Supercharge
Language Name Meaning Notes
Japanese スーパーダッシュ[?]
Sūpādasshu
Superdash
Superstab
Language Name Meaning Notes
Japanese スーパーダッシュ[?]
Sūpādasshu
Superdash
Superjump
Language Name Meaning Notes
Japanese スーパージャンプ[?]
Sūpājanpu
Superjump

References

  1. ^ Donkey Kong Country 2: Diddy's Kong Quest instruction booklet, page 9.
  2. ^ Donkey Kong Country 2 Game Boy Advance instruction booklet, page 11.
  3. ^ "Press and hold the 'A' button to power him up, then release it for his Supercharge. Use this to destroy enemies and break open hidden doors!" - Wrinkly Kong, Donkey Kong Country 2: Diddy's Kong Quest
  4. ^ "Press the 'A' button to power him up, then release it for his Superstab. Use this to break open hidden doors!" - Wrinkly Kong, Donkey Kong Country 2: Diddy's Kong Quest
  5. ^ "Press the 'A' button to power him up, then release it to activate his Superjump. Use this to access normally unreachable areas." - Wrinkly Kong, Donkey Kong Country 2: Diddy's Kong Quest
  6. ^ Nintendo Magazine System (AU) Issue #47, page 49.