Gregg Mayles: Difference between revisions

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*''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' – Special Thanks
*''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' – Special Thanks
*''[[Donkey Kong 64]]'' – Support Team
*''[[Donkey Kong 64]]'' – Support Team
==Gallery==
<gallery>
File:RobinBeanland,StevenMcCorkellandGreggMaylesin2018.jpg|Gregg Mayles with [[Robin Beanland]] and Steven McCorkell in 2018
</gallery>


==External links==
==External links==

Revision as of 08:47, October 6, 2018

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Gregg Mayles is a British video game designer employed by Rareware, and the brother of Steve Mayles. He is credited as a designer for several of the company's games, such as the arcade Battletoads, Viva Piñata and the Banjo-Kazooie series.

Mayles was the designer of Donkey Kong Country, deciding on elements like having a sparse HUD, designing the levels to allow a skilled a player to navigate smoothly without interruption and the presence of a "buddy" character to allow the player to take more than one hit.[1] He cites Super Mario Bros. 3 as a chief inspiration for Donkey Kong Country.[2] He also stated that he considers Donkey Kong Country 2 to be superior to its predecessor.[3]

Games credited


Gallery

External links

References

  1. ^ The Making Of Donkey Kong Country (accessed February 20 2012)
  2. ^ In "The Making of Donkey Kong Country", Gregg Mayles is quoted as saying: "For me, Super Mario Bros. 3 was the ultimate pinnacle for 2D platform games. We wanted the same kind of structure, but we also wanted it to be extremely flowing – where a skilled player could move effortlessly through the levels at great speed,"
  3. ^ In "The Making of Donkey Kong Country", Gregg Mayles is quoted as saying: "My personal opinion is that DKC2 was a better game than DKC as we tried to incorporate more of the intricacies that made Mario so compelling but at the same time retaining our desire for fast, fun gameplay."