Ball and chain (windup): Difference between revisions

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m (Niiue moved page Mace to Tekkyū Dosun: Official name.)
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{{conjecture}}
{{anotherlanguage}}
{{species-infobox
|title=Tekkyū Dosun
|image=[[File:Shy Guy mace.PNG]]
|first_appearance=''[[Super Mario World 2: Yoshi's Island]]'' ([[List of games by date#1995|1995]])
|latest_appearance=''[[Yoshi's Island: Super Mario Advance 3]]'' ([[List of games by date#2002|2002]])
|related=[[Ball 'n' Chain]]
}}
'''Tekkyū Dosun'''<ref>[[Media:SMW2 Guide JP 1.JPG|Scan of 「スーパーマリオ ヨッシーアイランド攻略ガイドブック」 (''Super Mario: Yossy Island Kōryaku Guide Book'')]].</ref> are large, spiky balls on chains that appear in ''[[Super Mario World 2: Yoshi's Island]]'' and its remake ''[[Yoshi's Island: Super Mario Advance 3]]''. They typically appear in castles and forts.


[[Image:Shy Guy mace.PNG|frame]]
Tekkyū Dosun is wound up by a [[Boo Guy]] that sits in the wall. Once it is wound up as far as it will go, the Boo Guy will let go and the heavy ball will drop. If the ball touches [[Yoshi]], [[Baby Mario]] will fall off Yoshi's back and the timer will begin. The Boo Guys take some time to wind up these maces, giving Yoshi time to safely pass underneath.
'''Maces''' are large, spiky balls on chains that appear in ''[[Super Mario World 2: Yoshi's Island]]'', its remake ''[[Yoshi's Island: Super Mario Advance 3]]'' and its sequel, ''[[Yoshi's Island DS]]''. There are a few different types of maces featured in these games.  They typically appear in castles and forts.


The first type of mace is wound up by a [[Boo Guy]] that sits in the wall. Once it is wound up as far as it will go, the Boo Guy will let go and the heavy ball will drop. If the ball touches [[Yoshi]], [[Baby Mario]] will fall off Yoshi's back and the timer will begin. The Boo Guys take some time to wind up these maces, giving Yoshi time to safely pass underneath.
Tekkyū Dosun, as well as the Boo Guys that operate them, are invincible, so Yoshi must time his [[jump]]s in order to pass safely.


Another type of mace, operated by more than one Boo Guy, resembles a spiky ball at the end of a long spiky pole.  This mace revolves around in sweeping circles. Again, if Yoshi is hit, he will lose Baby Mario.
==Names in other languages==
{{foreignname
|Jap=<span class="explain" title="てっきゅう">鉄球</span>ドスン
|JapR=Tekkyū Dosun
|JapM=Iron Ball Thump (''Dosun'' is the Japanese name for [[Thwomp]])
}}


A sub-type of mace, also appearing in ''Yoshi's Island DS'', is the "? mace." This type of mace has a wooden log on the end, which is covered in spines. To get past this obstacle, Yoshi must use his [[Yoshi Egg|eggs]] to hit the question mark circle above the mace. This will then slowly lift the spiky wooden log, making it safe to pass. In ''Super Mario World 2'', the chain this object is hauled up by is spiky, and therefore dangerous to touch; however, in ''Yoshi's Island DS'', the chain was spike-less, making it safe to touch, but still impossible to cross. Therefore, this obstacle can only be passed by when the question mark is hit by enough eggs.
==References==
 
<references/>
All three of these maces, as well as the Boo Guys that operate them, are invincible, so Yoshi must time his [[jump]]ing in order to pass safely.
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{{YI}}
[[Category: Yoshi Objects]]
[[Category:Yoshi Objects]]
[[Category:Super Mario World 2: Yoshi's Island]]
[[Category:Super Mario World 2: Yoshi's Island]]
[[Category:Yoshi's Island: Super Mario Advance 3]]
[[Category:Yoshi's Island: Super Mario Advance 3]]
[[Category:Yoshi's Island DS]]
[[Category:Traps and Obstacles]]
[[Category: Traps and Obstacles]]

Revision as of 00:48, February 2, 2016

Template:Anotherlanguage Template:Species-infobox Tekkyū Dosun[1] are large, spiky balls on chains that appear in Super Mario World 2: Yoshi's Island and its remake Yoshi's Island: Super Mario Advance 3. They typically appear in castles and forts.

Tekkyū Dosun is wound up by a Boo Guy that sits in the wall. Once it is wound up as far as it will go, the Boo Guy will let go and the heavy ball will drop. If the ball touches Yoshi, Baby Mario will fall off Yoshi's back and the timer will begin. The Boo Guys take some time to wind up these maces, giving Yoshi time to safely pass underneath.

Tekkyū Dosun, as well as the Boo Guys that operate them, are invincible, so Yoshi must time his jumps in order to pass safely.

Names in other languages

Template:Foreignname

References

Template:BoxTop