Anti-gravity: Difference between revisions

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==Trivia==
==Trivia==
*Neither of the two ''[[Super Mario Kart]]'' [[Retro Course]]s ([[Donut Plains 3]] and [[Rainbow Road (SNES)|Rainbow Road]]) received anti-gravity sections, thus making ''Super Mario Kart'' the only game with Retro Courses in ''Mario Kart 8'' that lack any anti-gravity sections.
*Neither of the two ''[[Super Mario Kart]]'' [[Retro Course]]s ([[Donut Plains 3]] and [[Rainbow Road (SNES)|Rainbow Road]]) received anti-gravity sections, thus making ''Super Mario Kart'' the only game with Retro Courses in ''Mario Kart 8'' that lack any anti-gravity sections.
*[[Mute City (course)|Mute City]], Big Blue, and <small>GCN</small> Baby Park, both the latter in the 2nd DLC pack, are the only courses to take place entirely in anti-gravity: the wheels are turned sideaways already before starting.
*[[Mute City (course)|Mute City]], Big Blue, and <small>GCN</small> Baby Park are the only courses to take place entirely in anti-gravity: the wheels are turned sideaways already before starting.
*When the player leaves the anti-gravity section, the SFX is similar to the zoom-in camera adjustment in ''[[Diddy Kong Racing]]''.
*When the player leaves the anti-gravity section, the SFX is similar to the zoom-in camera adjustment in ''[[Diddy Kong Racing]]''.
*None of the non-DLC retro courses have [[Spin Boost|spin boost]] bumpers, while some of the nitro courses and two DLC retro courses, [[Cheese Land|<small>GBA</small> Cheese Land]] and [[Neo Bowser City|<small>3DS</small> Neo Bowser City]], do.
*None of the non-DLC retro courses have [[Spin Boost|spin boost]] bumpers, while some of the nitro courses and two DLC retro courses, [[Cheese Land|<small>GBA</small> Cheese Land]] and [[Neo Bowser City|<small>3DS</small> Neo Bowser City]], do.

Revision as of 22:09, April 23, 2015

Mario driving a kart in anti-gravity mode.

Anti-gravity is a fundamental game mechanic introduced in Mario Kart 8. When drivers are in anti-gravity mode, they can drive upside-down as well as on walls and various other surfaces. Additionally, drivers receive a speed boost whenever they bump into other drivers or designated obstacles. Drivers enter anti-gravity mode when they pass over blue panels in the road akin to Boost Pads. While driving in anti-gravity mode, the wheels of the player's vehicle turn so that they are on their sides. Every nitro course in the game but Excitebike Arena is given an anti-gravity section, likely to fully incorporate the new feature. However, only twelve (7 originally added; 5 DLC) retro courses are given this feature:

If the player goes in the opposite direction than what they are meant to, the wheels will turn horizontal once they touch an anti-gravity section despite an anti-gravity strip not being present. This is because the Kart is programmed to avoid glitching by falling in anti-gravity sections. This applies to any course with anti-gravity where it is possible to drive backwards from a non-anti-gravity section into an anti-gravity section, such as Mario Circuit.

Name in other languages

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Trivia

  • Neither of the two Super Mario Kart Retro Courses (Donut Plains 3 and Rainbow Road) received anti-gravity sections, thus making Super Mario Kart the only game with Retro Courses in Mario Kart 8 that lack any anti-gravity sections.
  • Mute City, Big Blue, and GCN Baby Park are the only courses to take place entirely in anti-gravity: the wheels are turned sideaways already before starting.
  • When the player leaves the anti-gravity section, the SFX is similar to the zoom-in camera adjustment in Diddy Kong Racing.
  • None of the non-DLC retro courses have spin boost bumpers, while some of the nitro courses and two DLC retro courses, GBA Cheese Land and 3DS Neo Bowser City, do.

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