Mute City: Difference between revisions

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==Course layout==
==Course layout==
[[File:MK8-DLC-Course-MuteCity.jpg|thumb|250px|left|A view of the cityscape surroundings.]]
The track takes place entirely in anti-gravity, the only track in the game like this, in a futuristic city. Signs and buildings throughout the course depict and reference the various ''F-Zero'' racers, including [[f-zerowiki:Captain Falcon|Captain Falcon]], [[f-zerowiki:Samurai Goroh|Samurai Goroh]], [[f-zerowiki:Dr. Stewart|Dr. Stewart]], [[f-zerowiki:Pico|Pico]], [[f-zerowiki:Jody Summer|Jody Summer]], and [[f-zerowiki:Mr. EAD|Mr. EAD]]. Right off the start, several boost pads and recharge paths (which gives them a maximum of ten coins) can be found. After a U-turn, the track begins to corkscrew before a large jump. Afterward, the track continues on a cylindrical route that continues to twist before another jump leads into a opening in a building. Here, two more recharge paths can be found before the race continues outside. After a few turns, the track becomes a down hill drive past a [[Rocket]] and a few signs depicting [[Captain Falcon]] before it arrives at the finish line.
The track takes place entirely in anti-gravity, the only track in the game like this, in a futuristic city. Signs and buildings throughout the course depict and reference the various ''F-Zero'' racers, including [[f-zerowiki:Captain Falcon|Captain Falcon]], [[f-zerowiki:Samurai Goroh|Samurai Goroh]], [[f-zerowiki:Dr. Stewart|Dr. Stewart]], [[f-zerowiki:Pico|Pico]], [[f-zerowiki:Jody Summer|Jody Summer]], and [[f-zerowiki:Mr. EAD|Mr. EAD]]. Right off the start, several boost pads and recharge paths (which gives them a maximum of ten coins) can be found. After a U-turn, the track begins to corkscrew before a large jump. Afterward, the track continues on a cylindrical route that continues to twist before another jump leads into a opening in a building. Here, two more recharge paths can be found before the race continues outside. After a few turns, the track becomes a down hill drive past a [[Rocket]] and a few signs depicting [[Captain Falcon]] before it arrives at the finish line.
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*The turn before the downhill section can be cut off by boosting through a muddy path leading to a ramp, which then leads to another platform that one can use to get to the main path.
*The turn before the downhill section can be cut off by boosting through a muddy path leading to a ramp, which then leads to another platform that one can use to get to the main path.
*One can use a star or mushroom to boost through two mud patches before going off the final jump to the finish line.
*One can use a star or mushroom to boost through two mud patches before going off the final jump to the finish line.
==Gallery==
==Gallery==
<gallery widths=170px><center>
<gallery widths=170px><center>
File:MK8-DLC-Course-icon-MuteCity.png|The track's icon.
File:MK8-DLC-Course-icon-MuteCity.png|The track's icon.
MK8-DLC-Course-MuteCity-startingline.jpg|The course as seen from the starting line.
MK8-DLC-Course-MuteCity-startingline.jpg|The course as seen from the starting line.
File:MK8-DLC-Course-MuteCity.jpg| A view of the cityscape surroundings.
File:MK8-DLC-Course-MuteCity-Mario01.jpg| [[Mario]], in the [[Blue Falcon]], turning the first corner.  
File:MK8-DLC-Course-MuteCity-Mario01.jpg| [[Mario]], in the [[Blue Falcon]], turning the first corner.  
File:MK8-DLC-Course-MuteCity-Mario02.jpg|[[Mario]] taking the shortcut on the down hill section.
File:MK8-DLC-Course-MuteCity-Mario02.jpg|[[Mario]] taking the shortcut on the down hill section.

Revision as of 19:09, December 17, 2014

Template:Articleabout Template:Racecourse Mute City is the fourth and final course of the Egg Cup included with The Legend of Zelda × Mario Kart 8 downloadable content in Mario Kart 8. This course is based on the F-Zero series. Coins are not present naturally on this course, and can only be obtained by driving over the recharge pathways, Item Boxes, or picking up the coins dropped by other players.

Course layout

Mute City
A view of the cityscape surroundings.

The track takes place entirely in anti-gravity, the only track in the game like this, in a futuristic city. Signs and buildings throughout the course depict and reference the various F-Zero racers, including Captain Falcon, Samurai Goroh, Dr. Stewart, Pico, Jody Summer, and Mr. EAD. Right off the start, several boost pads and recharge paths (which gives them a maximum of ten coins) can be found. After a U-turn, the track begins to corkscrew before a large jump. Afterward, the track continues on a cylindrical route that continues to twist before another jump leads into a opening in a building. Here, two more recharge paths can be found before the race continues outside. After a few turns, the track becomes a down hill drive past a Rocket and a few signs depicting Captain Falcon before it arrives at the finish line.

Shortcuts

  • There is a mud section inside the U-turn after the exit of the building, that one can cut off if a mushroom boost or star is used.
  • The turn before the downhill section can be cut off by boosting through a muddy path leading to a ramp, which then leads to another platform that one can use to get to the main path.
  • One can use a star or mushroom to boost through two mud patches before going off the final jump to the finish line.

Gallery

Names in other languages

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Trivia

  • Instead of using the normal starting line countdown and results theme, this course uses the F-Zero series equivalents; this is the only track in the Mario Kart series to do this. The starting line countdown theme only happens during Grand Prix and VS races, however.
  • One of the signs depicts an artwork of Captain Falcon alongside the text "SHOW ME YOUR MOVES!", a reference to his taunt in the Super Smash Bros. series.
  • A desert can be seen on the outskirts of the city, possibly a reference to the Sand Ocean course from the F-Zero series.

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