Thwomp Ruins: Difference between revisions
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==Course layout== | ==Course layout== | ||
The race starts outside, and after a straightaway, turns left twice. Next, there is a right turn that leads the player into a tunnel. Inside, players can either drive up the wall or stay on the main path which curves right, where giant stone wheels roll out of a raised area. When the player exits the tunnel, they are confronted by many alternate paths. If the player takes the right or left turn, they can either stay on the main path where there is a [[Thwomp]], or drive up the wall. If they drive straight, they can either drive in to the water and go right or left, or go drive up a ramp to a gliding pad. The gliding pad is only accessible when a stone wheel knocks the ramp into place. Once the paths join up, players will enter the mouth of a Thwomp, which is also the entrance to another tunnel, and an anti-gravity section begins. There is then a right turn, which leads to the tunnel exit. After this, there are three more turns, and two Thwomps, leading to where there is a gliding section and a straightaway toward the finish line. | The race starts outside, and after a straightaway, turns left twice. Next, there is a right turn that leads the player into a tunnel. Inside, players can either drive up the wall or stay on the main path which curves right, where [[Roller|giant stone wheels]] roll out of a raised area. When the player exits the tunnel, they are confronted by many alternate paths. If the player takes the right or left turn, they can either stay on the main path where there is a [[Thwomp]], or drive up the wall. If they drive straight, they can either drive in to the water and go right or left, or go drive up a ramp to a gliding pad. The gliding pad is only accessible when a stone wheel knocks the ramp into place. Once the paths join up, players will enter the mouth of a Thwomp, which is also the entrance to another tunnel, and an anti-gravity section begins. There is then a right turn, which leads to the tunnel exit. After this, there are three more turns, and two Thwomps, leading to where there is a gliding section and a straightaway toward the finish line. | ||
==Shortcuts== | ==Shortcuts== |
Revision as of 01:45, July 8, 2014
Thwomp Ruins is the fourth and final race track in the Mushroom Cup of Mario Kart 8. This course takes place in a ruins area with caves and is filled with Thwomps.
Course layout
The race starts outside, and after a straightaway, turns left twice. Next, there is a right turn that leads the player into a tunnel. Inside, players can either drive up the wall or stay on the main path which curves right, where giant stone wheels roll out of a raised area. When the player exits the tunnel, they are confronted by many alternate paths. If the player takes the right or left turn, they can either stay on the main path where there is a Thwomp, or drive up the wall. If they drive straight, they can either drive in to the water and go right or left, or go drive up a ramp to a gliding pad. The gliding pad is only accessible when a stone wheel knocks the ramp into place. Once the paths join up, players will enter the mouth of a Thwomp, which is also the entrance to another tunnel, and an anti-gravity section begins. There is then a right turn, which leads to the tunnel exit. After this, there are three more turns, and two Thwomps, leading to where there is a gliding section and a straightaway toward the finish line.
Shortcuts
- If one uses a speed boosting item in the grass between two big rocks, one can cut off the first two turns.
- One can drive onto a wooden board cutting off the turn before the second gliding section.
Gallery
- MK8- Thwomp Ruins.PNG
The track's icon.
Bowser, Donkey Kong, Waluigi and Wario racing on the track.
- MarioKart8Wario.jpg
Flying Section of Thwomp Ruins.
The stamp obtained for beating the staff ghost at this course.
- Thwomp Ruins Prima Guide Map.jpg
Map of the course from the Prima guide
Names in other languages
Trivia
- In the E3 trailer, the anti gravity section was a normal section and the finish line wasn't present on the path after it.
- During the end credits, for 4 seconds the track's song theme is played in it.