Mario Kart 8: Difference between revisions

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==Gameplay==
==Gameplay==
The gameplay maintains the traditional elements as most ''Mario Kart'' games, mostly from the two recent installments from the Wii and 3DS respectively. The karts, featuring a similar design to ''[[Mario Kart 7]]'', maintain the hang-glider and underwater features from the previous game, while [[Bike|bikes]] make a return, albeit handling similar to the karts this time around, both can be customized with, according to an interview, more customization options.<ref name="Go Nintendo"> [http://gonintendo.com/?mode=viewstory&id=206647 Mario Kart 8 - details on development time, GamePad ideas, hope for F-Zero - GoNintendo]</ref>. Also, like ''Mario Kart Wii'', twelve racers are present in normal races<ref>[http://e3.nintendo.com/games/detail/mario-kart-8/ ''Mario Kart 8'' at E3 2013]</ref>.
The gameplay maintains the traditional elements of previous ''Mario Kart'' games, mostly from the two recent installments on [[Nintendo Wii|Wii]] and [[Nintendo 3DS|3DS]] respectively. Karts, which feature similar designs from ''Mario Kart 7'', can be customized once again, alongside the returning [[Bike|bikes]] and the newly introduced buggies, as well as, according to an interview, more customization options that have yet to be revealed.<ref name="Go Nintendo"> [http://gonintendo.com/?mode=viewstory&id=206647 Mario Kart 8 - details on development time, GamePad ideas, hope for F-Zero - GoNintendo]</ref>. Also, like ''Mario Kart Wii'', twelve racers are present in normal races<ref>[http://e3.nintendo.com/games/detail/mario-kart-8/ ''Mario Kart 8'' at E3 2013]</ref>.


[[File:WiiU MarioKart8 scrn01 E3.png|thumb|250px|right|Mario demonstrating the anti-gravity mechanic in [[Mario Circuit (Wii U)|Mario Circuit]]]].
The newest feature for the series is anti-gravitional segments, that not only allow for more dynamic track design, but allow racers to drive across the side of a track and upside-down as well. These tracks have been described as more narrow when compared to previous ''Mario Kart'' tracks, specifically those from ''Mario Kart Wii''<ref>[http://www.nintendolife.com/news/2013/07/mario_kart_8_team_talk_gamepad_features_track_design_and_f_zero Mario Kart 8 Team Talk GamePad Features, Track Design And F-Zero @ Nintendo Life]</ref>. For the fourth time in the series, courses from previous ''Mario Kart'' games will be included, and both the game's anti-gravity mechanic , as well as ''Mario Kart 7 's'' "air, land & sea" mechanic will be incorporated into these retro courses, much like the retro courses in ''Mario Kart 7''. An aesthetic change includes the kart headlights turning on in a dark area.  
The newest feature for the series is anti-gravitional segments, that not only allow for more dynamic track design, but allow racers to drive across the side of a track and upside-down as well. These tracks have been described as more narrow when compared to previous ''Mario Kart'' tracks, specifically those from ''Mario Kart Wii''<ref>[http://www.nintendolife.com/news/2013/07/mario_kart_8_team_talk_gamepad_features_track_design_and_f_zero Mario Kart 8 Team Talk GamePad Features, Track Design And F-Zero @ Nintendo Life]</ref>. For the fourth time in the series, courses from previous ''Mario Kart'' games will be included, and both the game's anti-gravity mechanic , as well as ''Mario Kart 7 's'' "air, land & sea" mechanic will be incorporated into these retro courses, much like the retro courses in ''Mario Kart 7''. An aesthetic change includes the kart headlights turning on in a dark area.  



Revision as of 15:47, March 17, 2014

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Do not upload any leaked images or media files before this game is released. Per our policy, any such files will be immediately deleted.

Template:Infobox Mario Kart 8 is an upcoming Mario Kart game for the Wii U, releasing in Japan on May 29th, both North America and Europe on the 30th and the 31st for Australia. The game is the eighth installment in the mainstream series, and eleventh overall in the Mario Kart series. Anti-gravity, a new feature for the Mario Kart series, has been confirmed. Bikes, gliders, and underwater driving are also confirmed to return. Buggies have been confirmed to join traditional karts and bikes as a new class of vehicle.

Gameplay

The gameplay maintains the traditional elements of previous Mario Kart games, mostly from the two recent installments on Wii and 3DS respectively. Karts, which feature similar designs from Mario Kart 7, can be customized once again, alongside the returning bikes and the newly introduced buggies, as well as, according to an interview, more customization options that have yet to be revealed.[1]. Also, like Mario Kart Wii, twelve racers are present in normal races[2].

File:WiiU MarioKart8 scrn01 E3.png
Mario demonstrating the anti-gravity mechanic in Mario Circuit

.

The newest feature for the series is anti-gravitional segments, that not only allow for more dynamic track design, but allow racers to drive across the side of a track and upside-down as well. These tracks have been described as more narrow when compared to previous Mario Kart tracks, specifically those from Mario Kart Wii[3]. For the fourth time in the series, courses from previous Mario Kart games will be included, and both the game's anti-gravity mechanic , as well as Mario Kart 7 's "air, land & sea" mechanic will be incorporated into these retro courses, much like the retro courses in Mario Kart 7. An aesthetic change includes the kart headlights turning on in a dark area.

It has been confirmed that there will be Miiverse integration, which will allow players to share their replay videos and comment on others' videos, in a feature called "Mario Kart TV".[4] When in anti-gravity, if a racer bumps into another racer the kart spins rather than just bumping and the racers receive a speed boost. Coins, introduced in Super Mario Kart and returning in Mario Kart: Super Circuit and Mario Kart 7, also return for this game, and as Mario Kart 7 the player can collect up to ten coins at one race. Another change is that in 2-player mode, the screen will split vertically instead of the horizontally in the other console Mario Kart games, a feature that was originally intended to be in Mario Kart 64 but was removed from the final game.

Characters

Playable

So far, 24 playable characters have been confirmed for Mario Kart 8. 7 of these characters (the Koopalings) make their playable debut.

* - New characters

Other

Items

Kart parts

Bodies

Karts

Bikes

  • Standard*
  • A bike body that resembles the Bolt Buggy
  • An orange body that slightly resembles the Mach Bike[6]
  • A yellow and blue scooter-like body[6]
  • A body that is similar to the Zip Zip[6]
  • A body similar in build to the Wario Bike[6]
  • A body shaped like a rocket[6]

Buggies

Buggy-type bodies are confirmed to be in the game.[5]

Tires

  • Tires similar to the Standard
  • Tires similar to the Monster
  • Skinny tires with a white and red stripe pattern, similar to the Slim tires
  • Skinny, red star tires
  • Wooden wagon tires[6]
  • Tires with green lines, similar to the Slick tires[6]
  • Small red tires[6]
  • Sponge-like Red Monster tires[6]

Gliders

* - Changes color depending on the character

Courses

So far, 19 tracks have been confirmed, consisting of 12 new tracks and 7 retro tracks, featuring one track from Mario Kart: Super Circuit, one from Mario Kart: Double Dash!!, one from Mario Kart DS, one from Mario Kart Wii, and three from Mario Kart 7.[8][6] As with the retro tracks from the 3DS installment, the retro tracks in this game will feature altered sections that incorporate the game's hang-glider, underwater, and anti-gravity features.

Nitro courses

File:MarioKart8AirportRunway.jpg
Sunshine Airport, a new course that takes place in an airport surrounded by islands.

Retro courses

Mario Kart 8 screenshot
Music Park returning from Mario Kart 7.

Development

Development for Mario Kart 8 started in 2012.[1] Some ideas that were scrapped in Mario Kart 8 included a drill that made drivers drive into subterranean depths. The idea was scrapped because the developers thought it was not as interesting as the anti-gravity idea.[13] The anti-gravity concept stemmed from the Wii U being a powerful console, and with the upgraded hardware, the developers wanted to make courses with a 3D plane in mind rather than the 2D plane as the other tracks in the Mario Kart series.[14]

The title, Mario Kart 8, is chosen to represent the anti-gravity mechanic as the "8" used in the official logo resembles the Möbius strip from Mario Circuit.[14]

Promotion and advertising

Mario Kart 8 limited edition. Comes with Spiny Shell. Europe and Australia exclusive.
The limited edition bundle in Europe featuring a Spiny Shell figurine.

A limited edition version of Mario Kart 8 is available to pre-orders in the European and Australian regions.[15] It includes not only the game but other merchandise as well, such as a Spiny Shell figurine.

Nintendo and Pennzoil teamed up to promote Mario Kart 8[16]. It features real-life go-karts on a specially modified track. Icons representing some of the items in the game are spread in the course as well.

References to other games

Gallery

Main article: Gallery:Mario Kart 8

External links

References

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Template:MK Players Template:Mariogames