Mario Kart 8: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(→‎Nitro courses: Who wants red links? no brackets until articles are made)
Line 153: Line 153:
[[File:MarioKart8AirportRunway.jpg|250px|thumb|right|Sunshine Airport, a new course that takes place in an airport surrounded by islands.]]
[[File:MarioKart8AirportRunway.jpg|250px|thumb|right|Sunshine Airport, a new course that takes place in an airport surrounded by islands.]]
*'''[[Mario Circuit]]''', a course shaped after a [[wikipedia:Möbius Strip|Möbius strip]] which is a chain of floating islands where [[Princess Peach's Castle]] is located.
*'''[[Mario Circuit]]''', a course shaped after a [[wikipedia:Möbius Strip|Möbius strip]] which is a chain of floating islands where [[Princess Peach's Castle]] is located.
*'''[[Sunshine Airport]]''', a course set on the runaways and terminals of an airport.
*'''Sunshine Airport''', a course set on the runaways and terminals of an airport.
*'''[[Sweet Sweet Canyon]]''', dessert themed course, decorated with references to Princess Daisy and Princess Peach
*'''Sweet Sweet Canyon''', dessert themed course, decorated with references to Princess Daisy and Princess Peach
*'''[[Thwomp Ruins]]''', a ruins course filled with [[Thwomps]]
*'''Thwomp Ruins''', a ruins course filled with [[Thwomps]]
*'''[[Toad Harbor]]'''<ref>https://twitter.com/NintendoUK/status/439807507947859968</ref>, a town by the seaside with some similarities to the city of [[wikipedia:San Francisco|San Francisco]]
*'''Toad Harbor'''<ref>https://twitter.com/NintendoUK/status/439807507947859968</ref>, a town by the seaside with some similarities to the city of [[wikipedia:San Francisco|San Francisco]]
*A haunted mansion course with an underwater chamber and a dark garden
*A haunted mansion course with an underwater chamber and a dark garden
*A canyon filled with giant bones and ships
*A canyon filled with giant bones and ships

Revision as of 16:00, March 1, 2014

This article is about an upcoming game. Editors must cite sources for all contributions to this article. Edits that do not follow this standard may be reverted without notice.
Do not upload any leaked images or media files before this game is released. Per our policy, any such files will be immediately deleted.

Template:Infobox Mario Kart 8 is an upcoming Mario Kart game for the Wii U, releasing in Japan on May 29th, both North America and Europe on the 30th and the 31st for Australia. The game is the eighth installment in the mainstream series, and eleventh overall in the Mario Kart series. Anti-gravity, a new feature for the Mario Kart series, has been confirmed. Bikes, gliders, and underwater driving are also confirmed to return.

Gameplay

The gameplay maintains the traditional elements as most Mario Kart games, mostly from the two recent installments from the Wii and 3DS respectively. The karts, featuring a similar design to Mario Kart 7, maintain the hang-glider and underwater features from the previous game, while bikes make a return, albeit handling similar to the karts this time around, both can be customized with, according to an interview, more customization options.[1]. Also, like Mario Kart Wii, twelve racers are present in normal races[2].

The newest feature for the series is anti-gravitional segments, that not only allow for more dynamic track design, but allow racers to drive across the side of a track and upside-down as well. These tracks have been described as more narrow when compared to previous Mario Kart tracks, specifically those from Mario Kart Wii[3]. For the fourth time in the series, courses from previous Mario Kart games will be included, and both the game's anti-gravity mechanic , as well as Mario Kart 7 's "air, land & sea" mechanic will be incorporated into these retro courses, much like the retro courses in Mario Kart 7. An aesthetic change includes the kart headlights turning on in a dark area.

It has been confirmed that there will be Miiverse integration, which will allow players to share their replay videos and comment on others' videos.[4] When in anti-gravity, if a racer bumps into another racer the kart spins rather than just bumping and the racers receive a speed boost. Coins, introduced in Super Mario Kart and returning in Mario Kart: Super Circuit and Mario Kart 7, also return for this game, and like Mario Kart 7 the player can only collect up to ten coins at one time. Another change is that in 2-player mode, the screen will split down the middle vertically instead of the horizontal split used in the other console Mario Kart games, a feature that was originally intended to be in Mario Kart 64 but was removed from the final game.

Characters

Playable

Other

Items

Kart parts

Bodies

Karts

Bikes

  • Standard*
  • A bike body that resembles the Bolt Buggy
  • An orange body that slightly resembles the Mach Bike[6]
  • A yellow and blue scooter-like body[6]
  • A body that is similar to the Zip Zip[6]
  • A body similar in build to the Wario Bike[6]
  • A body shaped like a rocket[6]

Buggies

Buggy-type bodies are confirmed to be in the game.[5]

Wheels

Gliders


*Changes color, depending on character

Courses

So far, 19 tracks have been confirmed, consisting of 12 new tracks and 7 retro tracks, featuring one track from Mario Kart: Super Circuit, one from Mario Kart: Double Dash, one from Mario Kart DS, one from Mario Kart Wii and three from Mario Kart 7.[8][6] As with the retro tracks from the 3DS installment, the retro tracks in this game will feature altered sections that incorporate the game's hang-glider, underwater and anti-gravity features.

Nitro courses

File:MarioKart8AirportRunway.jpg
Sunshine Airport, a new course that takes place in an airport surrounded by islands.
  • Mario Circuit, a course shaped after a Möbius strip which is a chain of floating islands where Princess Peach's Castle is located.
  • Sunshine Airport, a course set on the runaways and terminals of an airport.
  • Sweet Sweet Canyon, dessert themed course, decorated with references to Princess Daisy and Princess Peach
  • Thwomp Ruins, a ruins course filled with Thwomps
  • Toad Harbor[9], a town by the seaside with some similarities to the city of San Francisco
  • A haunted mansion course with an underwater chamber and a dark garden
  • A canyon filled with giant bones and ships
  • A sky course with beanstalks and airships similar to Sky Garden and Airship Fortress
  • A water park course with a roller-coaster and a Ferris wheel, as well as a museum
  • A city or nightclub course with neon lights and digital billboards
  • A canyon course with several waterfalls and Shy Guys mining crystals
  • An ocean course featuring Dolphins and Dolphin-shaped rock formations

Retro courses

Development

Development for Mario Kart 8 started in 2012.[1] Some ideas that were scrapped in Mario Kart 8 included a drill that made drivers drive into subterranean depths. The idea was scrapped because the developers thought it was not as interesting as the anti-gravity idea.[10] The anti-gravity concept stemmed from the Wii U being a powerful console, and with the upgraded hardware, the developers wanted to make courses with a 3D plane in mind rather than the 2D plane as the other tracks in the Mario Kart series.[11]

The title, Mario Kart 8, is chosen to represent the anti-gravity mechanic as the "8" used in the official logo resembles the Möbius strip from Mario Circuit.[11]

References to other games

Gallery

Main article: Gallery:Mario Kart 8

External links

References

Template:BoxTop

Template:MK Players Template:Mariogames