Red-Hot Run: Difference between revisions
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m (If U fall in teh gap of that green coin area, there's actually a hidden room.) |
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==Green Stars== | ==Green Stars== | ||
*'''Green Star 1:''' At the end of the first section, if the right path is chosen at the beginning. | *'''Green Star 1:''' At the end of the first section, if the right path is chosen at the beginning. | ||
*'''Green Star 2:''' At the beginning of the second section, the player must go through a | *'''Green Star 2:''' At the beginning of the second section, the player must go through a [[Green Ring]] and collect the [[Green Coin]]s that appear. | ||
*'''Green Star 3:''' Near the end of the second section, the player must take the middle path and jump through the spiked rollers. | *'''Green Star 3:''' Near the end of the second section, the player must take the middle path and jump through the spiked rollers. | ||
==Stamp== | ==Stamp== | ||
Shortly after the second star, the player must take the path on the left past the spiked rollers, and jump over a gap. | Shortly after the second star, the player must take the path on the left past the spiked rollers, and jump over a gap. | ||
==Enemies== | |||
*[[Goomba]]s | |||
{{BoxTop}} | {{BoxTop}} | ||
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{{SM3DW Levels}} | {{SM3DW Levels}} | ||
[[Category:Super Mario 3D World Levels]] | [[Category:Super Mario 3D World Levels]] | ||
[[Category:Volcanic Areas]] |
Revision as of 12:43, January 18, 2014
Template:Levelbox Red-Hot Run is the third level of World Castle. It is unlocked by completing Fort Fire Bros., and its own completion unlocks Boiling Blue Bully Belt. It is a 100-second level, like Pretty Plaza Panic and Backstreet Bustle, but considerably longer, thus incorporating the use of Dash Panels.
Layout
The characters must speed through several areas containing spiked rollers and Donut Lifts atop somewhat narrow platforms. Clear Pipes are used to travel to other sections of the level.
Green Stars
- Green Star 1: At the end of the first section, if the right path is chosen at the beginning.
- Green Star 2: At the beginning of the second section, the player must go through a Green Ring and collect the Green Coins that appear.
- Green Star 3: Near the end of the second section, the player must take the middle path and jump through the spiked rollers.
Stamp
Shortly after the second star, the player must take the path on the left past the spiked rollers, and jump over a gap.