Red-Hot Run: Difference between revisions
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(Created page with "'''Red-Hot Run''' is the third level of World Castle. It is a 100-second level, like Pretty Plaza Panic and Backstreet Bustle, but considerably longer, thus incor...") |
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==Green Stars== | ==Green Stars== | ||
*'''Green Star 1:''' At the end of the first section. The star can be obtained if the characters chose to take the right path at the beginning. | *'''Green Star 1:''' At the end of the first section. The star can be obtained if the characters chose to take the right path at the beginning. | ||
*'''Green Star 2:''' At the beginning of the second section. Go through a green star ring and collect the green coins. | *'''Green Star 2:''' At the beginning of the second section. Go through a green star ring and collect the green coins. | ||
*'''Green Star 3:''' Near the end of the second section. Take the middle path and jump through the spiked rollers. | *'''Green Star 3:''' Near the end of the second section. Take the middle path and jump through the spiked rollers. | ||
==Stamp== | ==Stamp== | ||
A little ways after the second star. Take the path on the left, past the spiked rollers, and jump over a gap. | |||
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[[Category:Super Mario 3D World Levels]] |
Revision as of 19:41, January 17, 2014
Red-Hot Run is the third level of World Castle. It is a 100-second level, like Pretty Plaza Panic and Backstreet Bustle, but considerably longer, thus incorporating the use of Dash Panels. The characters must speed through several areas containing spiked rollers and Donut Lifts atop somewhat narrow platforms. Clear Pipes are used to travel to other sections of the level.
Green Stars
- Green Star 1: At the end of the first section. The star can be obtained if the characters chose to take the right path at the beginning.
- Green Star 2: At the beginning of the second section. Go through a green star ring and collect the green coins.
- Green Star 3: Near the end of the second section. Take the middle path and jump through the spiked rollers.
Stamp
A little ways after the second star. Take the path on the left, past the spiked rollers, and jump over a gap.