Rainbow Run (level): Difference between revisions

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'''Rainbow Run''' is the first level in [[World Star (Super Mario 3D World)]] in ''[[Super Mario 3D World]]''. This level features many rainbow colored platforms with Skipsqueaks running across them. The player needs to use trapeze bars to jump across platforms. After reaching the [[Checkpoint Flag]], the players must hop on [[Plessie]]. After riding Plessie, there is a [[Hidden Block]] containing a [[Fire Flower]]. Here the player must light the torches to reveal a [[Cloud Cannon]] that shoots them to a bonus room. Here they must light all of the floor tiles. This reveals a hidden 8-bit Zelda sprite. There is also a Hidden Block containing a [[Mega Mushroom]]. At the end of the level, there are several Gold [[P-Switch]]es that reveal some Coins. The last one, however, causes a [[Coin]] shower right before the [[Goal Pole]].
'''Rainbow Run''' is the first [[level]] in [[World Star (Super Mario 3D World)|World Star]] in ''[[Super Mario 3D World]]''.
 
==Layout==
This level features many rainbow colored platforms with Skipsqueaks running across them. The player needs to use trapeze bars to jump across platforms. After reaching the [[Checkpoint Flag]], the players must hop on [[Plessie]]. After riding Plessie, there is a [[Hidden Block]] containing a [[Fire Flower]]. Here the player must light the torches to reveal a [[Cloud Cannon]] that shoots them to a bonus room. Here they must light all of the floor tiles. This reveals a hidden 8-bit Zelda sprite. There is also a Hidden Block containing a [[Mega Mushroom]]. At the end of the level, there are several Gold [[P-Switch]]es that reveal some Coins. The last one, however, causes a [[Coin]] shower right before the [[Goal Pole]].


==Enemies==
==Enemies==
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[[Category:Super Mario 3D World Levels]]
[[Category:Super Mario 3D World Levels]]

Revision as of 06:15, January 4, 2014

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Rainbow Run is the first level in World Star in Super Mario 3D World.

Layout

This level features many rainbow colored platforms with Skipsqueaks running across them. The player needs to use trapeze bars to jump across platforms. After reaching the Checkpoint Flag, the players must hop on Plessie. After riding Plessie, there is a Hidden Block containing a Fire Flower. Here the player must light the torches to reveal a Cloud Cannon that shoots them to a bonus room. Here they must light all of the floor tiles. This reveals a hidden 8-bit Zelda sprite. There is also a Hidden Block containing a Mega Mushroom. At the end of the level, there are several Gold P-Switches that reveal some Coins. The last one, however, causes a Coin shower right before the Goal Pole.

Enemies

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Template:SM3DW Levels