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[[File:Dixierambi.gif|thumb|right|[[Rambi]] using his '''Supercharge Attack'''.]]
[[File:Dixierambi.gif|thumb|Rambi using his Supercharge]]
The '''Supercharge Attack''', is an attack used by certain members of the [[Animal Buddies]] group. The attack can help the [[Kongs]] reach high places or break through undiscovered areas. It can
'''Super moves'''<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=9}}</ref><ref>{{cite|language=en-us|date=2004|title=''Donkey Kong Country 2'' Game Boy Advance instruction booklet|page=11|publisher=Nintendo of America}}</ref> are moves first appearing in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. They are special abilities used by certain [[Animal Friends]] that can be charged up and released to allow the player character to reach higher or otherwise inaccessible areas. Super moves also appear in ''[[Donkey Kong Land 2]]'', and ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' They can be used by holding {{button|snes|A}} and releasing, or {{button|gb|Select}} in ''Donkey Kong Land 2'' and {{button|gba|R}} in the [[Game Boy Advance]] games. Three of the Animal Friends each have a super move of their own:


==Animal Buddies==
*[[Rambi]]'s "'''Supercharge'''"<ref>{{cite|quote=Press and hold the 'A' button to power him up, then release it for his Supercharge. Use this to destroy enemies and break open hidden doors!|author=[[Wrinkly Kong]]|title=''Donkey Kong Country 2: Diddy's Kong Quest''|publisher=Nintendo|language=en|date=1995}}</ref> (or '''super-dash''') makes him run continuously until he hits an unbreakable wall. During his run, he can defeat numerous enemies at once. It also allows him to break through walls, allowing him to access [[bonus room|Bonus Area]]s.
===[[Rambi the Rhinoceros]]===
*[[Enguarde]]'s "'''Superstab'''"<ref>{{cite|quote=Press the 'A' button to power him up, then release it for his Superstab. Use this to break open hidden doors!|author=[[Wrinkly Kong]]|title=''Donkey Kong Country 2: Diddy's Kong Quest''|publisher=Nintendo|date=1995|language=en}}</ref> is very similar to Rambi's move; like it, Enguarde's move allows him to break through underwater walls to access Bonus Areas and swim continuously (even through enemies) until he hits an unbreakable wall.
Rambi's Supercharge Attack makes him run continuously until he hits an unbreakable wall. During his run, he can defeat numerous enemies at one time. It also allows him to break through walls which can access [[Bonus Area|Bonus Areas]].
*[[Rattly]]'s "'''Superjump'''"<ref>{{cite|quote=Press the 'A' button to power him up, then release it to activate his Superjump. Use this to access normally unreachable areas.|author=[[Wrinkly Kong]]|title=''Donkey Kong Country 2: Diddy's Kong Quest''|date=1995|publisher=Nintendo|language=en}}</ref> (or '''Super Jump''')<ref>{{cite|date=February 1997|title=''Nintendo Magazine System'' (AU) Issue #47|page=49}}</ref> is quite different; instead of dashing like Rambi or Enguarde, Rattly jumps much higher than usual, allowing him to reach areas and take objects located at greater heights.


===[[Enguarde the Swordfish]]===
In the instruction manual of ''[[Donkey Kong Country: Tropical Freeze]]'', Rambi's [[Charge (Donkey Kong Country series)|Charge]] move is described as the player "supercharg[ing]" Rambi.<ref>{{cite|quote=Supercharge Rambi, moving even faster than before.|title=''Donkey Kong Country: Tropical Freeze'' Wii U electronic manual|language=en-us|format=PDF|date=2014|page=17|publisher=nintendo.com|accessdate=January 28, 2025|deadlink=y|archive=web.archive.org/web/20170110153828/http://www.nintendo.com/consumer/downloads/manual-WiiU-Donkey_Kong_Country_Tropical_Freeze.pdf}}</ref>
Enguarde's Supercharge Attack is very similar to Rambi's. Like Rambi, it allows him to access underwater Bonus Areas and swim continuously until he hits an unbreakable wall.
==Names in other languages==
{{Foreign names
|Ita=Super mossa<ref>{{cite|title=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' Italian manual|page=9}}</ref>
|Ita2=Supermossa<ref>{{cite|language=it|date=2004|publisher=Nintendo of Europe|title=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' European manual|page=109}}</ref>
|ItaM=Super move
|Ita2M=Supermove
}}
;Supercharge
{{foreign names
|Jpn=スーパーダッシュ
|JpnR=Sūpādasshu
|JpnM=Super-dash
|Ita=Folle corsa<ref name=GBA-ITA>{{cite|language=it|date=2004|publisher=Nintendo of Europe|title=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' European manual|page=117}}</ref>
|ItaM=Crazy dash
}}
;Superstab
{{foreign names
|Jpn=スーパーダッシュ
|JpnR=Sūpādasshu
|JpnM=Super-dash
|Ita=Stoccata rapida<ref name=GBA-ITA/>
|ItaM=Quick thrust/stab
}}
;Superjump
{{foreign names
|Jpn=スーパージャンプ
|JpnR=Sūpājanpu
|JpnM=Super-jump
|Ita=Salto iperbolico<ref name=GBA-ITA/>
|ItaM=Hyperbolic jump
}}


===[[Rattly the Rattlesnake]]===
==References==
Rattly's Supercharge Attack is very unique. Instead of making him run, it makes him jump up to high places that no one else could reach. This can lead to secret items and sometimes even Bonus Areas.
<references/>


==Trivia==
{{DKC2}}
*It is unknown why the other Animal Buddies don't get this attack, nor any other special attack.
{{DKC3}}
*[[Rattly]]'s attack, is the only one that involves jumping.
[[Category:Donkey Kong moves]]
 
[[Category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Donkey Kong Special Moves]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
[[category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Donkey Kong Land 2]]
[[category:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]

Latest revision as of 21:33, February 7, 2025

Rambi using his Supercharge

Super moves[1][2] are moves first appearing in Donkey Kong Country 2: Diddy's Kong Quest. They are special abilities used by certain Animal Friends that can be charged up and released to allow the player character to reach higher or otherwise inaccessible areas. Super moves also appear in Donkey Kong Land 2, and Donkey Kong Country 3: Dixie Kong's Double Trouble! They can be used by holding A Button and releasing, or Select Button in Donkey Kong Land 2 and R Button in the Game Boy Advance games. Three of the Animal Friends each have a super move of their own:

  • Rambi's "Supercharge"[3] (or super-dash) makes him run continuously until he hits an unbreakable wall. During his run, he can defeat numerous enemies at once. It also allows him to break through walls, allowing him to access Bonus Areas.
  • Enguarde's "Superstab"[4] is very similar to Rambi's move; like it, Enguarde's move allows him to break through underwater walls to access Bonus Areas and swim continuously (even through enemies) until he hits an unbreakable wall.
  • Rattly's "Superjump"[5] (or Super Jump)[6] is quite different; instead of dashing like Rambi or Enguarde, Rattly jumps much higher than usual, allowing him to reach areas and take objects located at greater heights.

In the instruction manual of Donkey Kong Country: Tropical Freeze, Rambi's Charge move is described as the player "supercharg[ing]" Rambi.[7]

Names in other languages[edit]

Language Name Meaning Notes
Italian Super mossa[8] Super move
Supermossa[9] Supermove
Supercharge
Language Name Meaning Notes
Japanese スーパーダッシュ[?]
Sūpādasshu
Super-dash
Italian Folle corsa[10] Crazy dash
Superstab
Language Name Meaning Notes
Japanese スーパーダッシュ[?]
Sūpādasshu
Super-dash
Italian Stoccata rapida[10] Quick thrust/stab
Superjump
Language Name Meaning Notes
Japanese スーパージャンプ[?]
Sūpājanpu
Super-jump
Italian Salto iperbolico[10] Hyperbolic jump

References[edit]

  1. ^ 1995. Donkey Kong Country 2: Diddy's Kong Quest instruction booklet. Nintendo of America (American English). Page 9.
  2. ^ 2004. Donkey Kong Country 2 Game Boy Advance instruction booklet. Nintendo of America (American English). Page 11.
  3. ^ "Press and hold the 'A' button to power him up, then release it for his Supercharge. Use this to destroy enemies and break open hidden doors!" – Wrinkly Kong (1995). Donkey Kong Country 2: Diddy's Kong Quest. Nintendo (English).
  4. ^ "Press the 'A' button to power him up, then release it for his Superstab. Use this to break open hidden doors!" – Wrinkly Kong (1995). Donkey Kong Country 2: Diddy's Kong Quest. Nintendo (English).
  5. ^ "Press the 'A' button to power him up, then release it to activate his Superjump. Use this to access normally unreachable areas." – Wrinkly Kong (1995). Donkey Kong Country 2: Diddy's Kong Quest. Nintendo (English).
  6. ^ February 1997. Nintendo Magazine System (AU) Issue #47. Page 49.
  7. ^ "Supercharge Rambi, moving even faster than before." – 2014. Donkey Kong Country: Tropical Freeze Wii U electronic manual (PDF). nintendo.com (American English). Page 17. Archived January 10, 2017, 15:38:28 UTC from the original via Wayback Machine. Retrieved January 28, 2025.
  8. ^ Donkey Kong Country 2: Diddy's Kong Quest Italian manual. Page 9.
  9. ^ 2004. Donkey Kong Country 2 European manual. Nintendo of Europe (Italian). Page 109.
  10. ^ a b c 2004. Donkey Kong Country 2 European manual. Nintendo of Europe (Italian). Page 117.