Flip-Out Galaxy: Difference between revisions

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{{galaxybox
{{course infobox
|image=[[File:FlipOutGalaxy.png|250px]]
|image=[[File:FlipOutGalaxy.png|250px]]
|area=[[World S (SMG2)|World S]]
|area=[[World S]]
|boss=None
|boss=None
|comet=[[Clone Comet]]<br>[[Green Comet]]
|comets=[[Prankster Comet#Clone Comet|Clone Comet]]<br>[[Prankster Comet#Green Comet|Green Comet]]
|level=[[#Wicked Wall Jumps|Wicked Wall Jumps]]<br>[[#Cosmic Clone Wall Jumpers|Cosmic Clone Wall Jumpers]]<br>[[#Green Star 1|Green Star 1]]<br>[[#Green Star 2|Green Star 2]]
|missions=[[Wicked Wall Jumps]]<br>[[Cosmic Clone Wall Jumpers]]<br>[[#Green Star 1|Green Star 1]]<br>[[#Green Star 2|Green Star 2]]
|stars=[[Image:Smg2_icon_powerstar.png|20px]][[Image:Smg2_icon_prankstercomet.png|20px]][[Image:Smg2_icon_greencomet.png|20px]][[Image:Smg2_icon_greencomet.png|20px]]
|stars=[[File:Smg2_icon_powerstar.png|20px]][[File:Smg2_icon_prankstercomet.png|20px]][[File:Smg2_icon_greencomet.png|20px]][[File:Smg2_icon_greencomet.png|20px]]
|unlock=Get 110 [[Power Star]]s, beat [[Boss Blitz Galaxy#Throwback Throwdown|Throwback Throwdown]], and feed a [[Hungry Luma]] 2000 [[Star Bit]]s.
|unlock=Get 110 [[Power Star]]s, including the first one from [[Boss Blitz Galaxy]], then feed the [[Hungry Luma]] on the World S map 2000 [[Star Bit]]s.
|icon=A cube-shaped section of the [[#Flip Wall Planet|Flip Wall Planet]], with [[Flip-Out Wall|sections of the walls continuously flipping in and out]]
}}
}}
'''Flip-Out Galaxy''' is a galaxy that appears in ''[[Super Mario Galaxy 2]]''. The galaxy is located in World S. It is the final galaxy unlocked before the player obtains 240 Power Stars. The galaxy uses the same mechanics as the [[Flip-Swap Galaxy]] except in that instead of platforms, the player controls giant walls colored red and blue. The player needs to use the walls to their advantage in order to progress through the level. Common enemies here are [[Scuttlebug]]s, [[Choppah]]s, and [[Cosmic Clone]]s, which the latter being in the second level.
{{quote|[[Spin]] to make the ledges pop out and go back in! Boi-yoi-yoing!|Star Bunny|Super Mario Galaxy 2}}
The '''Flip-Out Galaxy''' is a galaxy that appears in ''[[Super Mario Galaxy 2]]'', and is located in [[World S]]. It is unlocked by feeding the [[Hungry Luma]] 2,000 [[Star Bit]]s, and is the final galaxy that can be unlocked before the player obtains 240 [[Power Star]]s. The galaxy uses the same concept as the [[Flip-Swap Galaxy]] from [[World 1 (Super Mario Galaxy 2)|World 1]], except that instead of controlling [[Red-Blue Panel]]s, the player controls [[red and blue blocks]]. In this regard, it combines the mechanics of the Flip-Swap Galaxy with [[Wall Jump]]ing. The player needs to use the walls to their advantage in order to progress through the level. Common enemies here are [[Spoing]]s, [[Choppah]]s, and [[Cosmic Clone]]s, the last of which appear only in the second level. This is the only galaxy where a [[Green Star]] is found in a [[Prankster Comet]] mission.


The galaxy's name may come from the idiom "flip out", meaning to lose control of oneself.
==Planets==
==Planets==
==={{conjecturaltext|Starting Planet|planet}}===
===Starting Planet===
[[File:SMGFOG1.PNG|200px|thumb|left|]]
{{conjecture|section=yes}}
A small planet with two [[Star Bunnies]] to explain how to use the walls, a [[1-Up Mushroom]] and a [[Warp Pipe]] that takes Mario to the Flip Wall Planet. There are a few walls that either go inside the wall or pop out of the wall. Mostly this planet is for preparing Mario for the next planet.
{{multiple image
|align=left
|direction=horizontal
|width1=245
|image1=SMG2 Flip-Out Overview.png
|caption1=An overview of the galaxy.
|width2=200
|image2=SMG2 Flip Out Starting Planet.png
|caption2=The starting point of the planet.
}}
A small planet with two [[Star Bunny|Star Bunnies]] to explain how to use the walls, a [[1-Up Mushroom]] and a [[Warp Pipe]] that takes [[Mario]] (or [[Luigi]]) to the Flip Wall Planet. There are a few walls that either go inside the wall or pop out of the wall. Mostly, this planet is for preparation for the next planet.
{{br}}


==={{conjecturaltext|Flip Wall Planet|planet}}===
===Flip Wall Planet===
[[File:SMGFOG2.PNG|200px|thumb|]]
{{conjecture|section=yes}}
A big, sidescroller planet with walls that change each time Mario spins, just like the first one. In the first section, Mario must jump on some platforms without much problem until he gets to the second section, where he must do the same, though some [[Choppah]]s can hinder him. In the last section, after going through some Scuttlebugs can hinder him. Then he must avoid some spikes while and do some complicated wall jumps while changing the walls' position to avoid falling. In the second mission, [[Cosmic Clone]]s will follow Mario, making it more difficult, mostly at the wall jumping part near the end of the level.
[[File:SMG2 Flip Out Flipping Wall Planet.png|200px|thumb|Mario encounters some Spoings]]
A big, sidescroller planet with walls that change each time Mario spins, just like the first one. In the first section, Mario must jump on some platforms without much problem until he gets to the second section, where he must do the same, though some [[Choppah]]s can hinder him. In the last section, after going through some [[Spoing]]s can hinder him. Then he must avoid some spikes while and do some complicated wall jumps while changing the walls' position to avoid falling. In the second mission, [[Cosmic Clone]]s will follow Mario, making it more difficult, mostly at the wall jumping part near the end of the level.


==Enemies==
==Enemies==
*[[Scuttlebug]]s
*[[Spoing]]s
*[[Choppah]]s
*[[Choppah]]s
*[[Cosmic Clone]]s
*[[Cosmic Clone]]s


==Missions==
==Missions==
{{spoiler}}
{{SMG missions table|sortable=yes
===Wicked Wall Jumps===
|mission1=[[Wicked Wall Jumps]]
[[File:SMGFOG3.PNG|200px|thumb|]]
|image1=[[File:SMG2 Flip Out Wicked Wall Jumps.png|200px]]
Mario first starts off onto the starting planet. After practicing how to control the spin-activated walls, Mario enters a pipe leading straight to the Flip Wall Planet. Here, he must travel up the flip walls by means of hopping or even wall jumping. Soon, Mario will reach a spike trap area where he must carefully time his movements to make it safely over. Afterwards, Mario was once again deal with flip walls while avoiding Choppahs. Next, the player will find Mario once again facing eight sets of spikes he must avoid. What is challenging is avoiding the flip walls at the same time making sure he doesn't touch the spikes. Soon, Mario will end up at the hardest part of the course. The player was carefully guide wall jump Mario along the blocks, being mindful of when to spin in mid-air to activate a different color block to wall jump off of. By the end though, Mario makes it to the top, break open the Power Star from the crystal, and claim the item to complete the level.
|summary1=This mission's objective is to complete the course.
|mission2=[[Cosmic Clone Wall Jumpers]]
|image2=[[File:SMG2 Flip Out Cosmic Clone Wall Jumpers.png|200px]]
|summary2=This mission's objective is to complete the previous mission while being chased by [[Cosmic Clone]]s.
}}


;Enemies
===Green Stars===
*[[Scuttlebug]]s
====Green Star 1====
*[[Choppah]]s
[[File:SMG2 Flip Out Green Star 1.png|thumb|200px|Location of the first Green Star.]]
The first Green Star is found a little off the Starting Planet. All Mario has to do is wall jump between the first red wall and the blue wall to the top of the blue wall, make his wall through the second red wall onto the edge of the planet. There, the player has to have Mario drop down off the platform and aim carefully to land onto the star.
;Planets Visited
;Planets Visited
*[[#Starting Planet|Starting Planet]]
*[[#Starting Planet|Starting Planet]]
*[[#Flip Wall Planet|Flip Wall Planet]]
{{br}}
<br clear=all>
 
===Cosmic Clone Wall Jumpers===
[[File:SMGFOG4.PNG|200px|thumb|right]]
Once again, Mario has to deal with all the stuff he dealt with in the Wicked Wall Jump in this level. Yet it comes with a more challenging task as the Cosmic Clones brought by a [[Prankster Comet]] follow closely behind him. The Cosmic Clones are restless and begin forming after Mario arrives on the Flip Wall planet as they stay with him throughout the entire level, though there are checkpoints here so if Mario loses a life, he can restart there. Complete the Flip Wall planet and free the star to end the raid of the Cosmic Clones for good. Grab the star to complete the level.


====Green Star 2====
[[File:SMG2 Flip Out Green Star 2.png|thumb|200px|Location of the second Green Star.]]
The second Green Star is found in the Cosmic Clone Wall Jumpers mission. Right near the end of the level, the player has to wall jump off the last red wall and avoid spinning the blue wall. If timed right, Mario should land onto the star. This Star is easier to get if the player gets rid of the Cosmic Clones first.
;Enemies
;Enemies
*[[Scuttlebug]]s
*[[Spoing]]s
*[[Choppah]]s
*[[Choppah]]s
*[[Cosmic Clone]]s
*[[Cosmic Clone]]s
Line 49: Line 67:
*[[#Starting Planet|Starting Planet]]
*[[#Starting Planet|Starting Planet]]
*[[#Flip Wall Planet|Flip Wall Planet]]
*[[#Flip Wall Planet|Flip Wall Planet]]
<br clear=all>


===Green Star 1===
==Prima Official Game Guide description==
The first Green Star is found a little off the Starting Planet. All Mario has to do is wall jump between the first red wall and the blue wall to the top of the blue wall, make his wall through the second red wall onto the edge of the planet. There, the player has to have Mario drop down off the platform and aim carefully to land onto the star.
*"''This is one of the galaxies in the cosmos. You must spin to swap colorful blocks in the galaxy, creating a series of walls to jump up. The catch? Most of the planets in this galaxy have limited or no floors, so you better be at the top of your game if you want to nab the [[Power Star]]s here.''"


;Planets Visited
==Names in other languages==
*[[#Starting Planet|Starting Planet]]
{{foreign names
<br clear=all>
 
===Green Star 2===
The second Green Star is found in the Cosmic Clone Wall Jumpers mission. Right near the end of the level, the player has to wall jump off the last red wall and avoid spinning the blue wall. If timed right, Mario should land onto the star. This Star is easier to get f the player gets rid of the Cosmic Clones first.
 
;Enemies
*[[Scuttlebug]]s
*[[Choppah]]s
;Planets Visited
*[[#Starting Planet|Starting Planet]]
*[[#Flip Wall Planet|Flip Wall Planet]]
{{endspoiler}}
 
==Names in Other Languages==
{{Foreignname
|Jap=レッドブルーブロックギャラクシー
|Jap=レッドブルーブロックギャラクシー
|JapR=reddo burū burokku gyarakushī
|JapR=Reddo Burū Burokku Gyarakushī
|JapM=Red-Blue Block Galaxy
|JapM=Red-Blue Block Galaxy
|Spa=Galaxia Muralla Canalla
|Spa=Galaxia Muralla Canalla
Line 78: Line 80:
|Ita=Galassia Blocchi Blurossi
|Ita=Galassia Blocchi Blurossi
|ItaM=Blue-and-red Blocks Galaxy
|ItaM=Blue-and-red Blocks Galaxy
|Fra=Couloirs à coulisse
|Ger=Schüttelschieber-Galaxie
|FraM=Slide corridors}}
|GerM=Shake-and-pull Galaxy
|Fre=Couloirs à coulisse
|FreM=Slide corridors
|Kor=레드블루블록 갤럭시
|KorR=Redeu Beullu Beullok Gaelleoksi
|KorM=Red-Blue Block Galaxy, transliteration of Japanese name
|Chi=紅藍方塊銀河
|ChiR=Hónglán Fāngkuài Yínhé
|ChiM=Red-Blue Block Galaxy
}}


==Trivia==
==Trivia==
*This is the only galaxy where a [[Green Star]] is found in a [[Prankster Comet]] mission.
*The [[Switcheroo]] level from ''[[Donkey Kong Country Returns]]'' is very similar to this galaxy. In both, players have to use red and blue blocks.
*The Flip-Out Galaxy is somewhat similar to the [[Honeyclimb Galaxy]] from ''[[Super Mario Galaxy]]'', as both galaxies consist of nothing more than a few gigantic vertical walls hanging in space.
{{SMG2}}
<br clear=all>
{{SMG2 missions}}
{{Galaxy2}}
[[Category:Cosmic areas]]
[[Category:Levels]]
[[Category:Temples]]
[[Category:Galaxies]]
[[Category:Galaxies]]
[[Category:Outer Space Locations]]
[[Category:Super Mario Galaxy 2 locations]]
[[Category:Super Mario Galaxy 2]]
[[de:Schüttelschieber-Galaxie]]

Latest revision as of 14:26, October 31, 2024

Flip-Out Galaxy
FlipOutGalaxy.png
Area World S
How to unlock Get 110 Power Stars, including the first one from Boss Blitz Galaxy, then feed the Hungry Luma on the World S map 2000 Star Bits.
Boss(es) None
Comet(s) Clone Comet
Green Comet
Mission(s) Wicked Wall Jumps
Cosmic Clone Wall Jumpers
Green Star 1
Green Star 2
Stars Power Star icon from Super Mario Galaxy 2.Prankster Comet icon in Super Mario Galaxy 2.Cosmic Jewel icon in Super Mario Galaxy 2.Cosmic Jewel icon in Super Mario Galaxy 2.
Galaxy icon A cube-shaped section of the Flip Wall Planet, with sections of the walls continuously flipping in and out
Spin to make the ledges pop out and go back in! Boi-yoi-yoing!”
Star Bunny, Super Mario Galaxy 2

The Flip-Out Galaxy is a galaxy that appears in Super Mario Galaxy 2, and is located in World S. It is unlocked by feeding the Hungry Luma 2,000 Star Bits, and is the final galaxy that can be unlocked before the player obtains 240 Power Stars. The galaxy uses the same concept as the Flip-Swap Galaxy from World 1, except that instead of controlling Red-Blue Panels, the player controls red and blue blocks. In this regard, it combines the mechanics of the Flip-Swap Galaxy with Wall Jumping. The player needs to use the walls to their advantage in order to progress through the level. Common enemies here are Spoings, Choppahs, and Cosmic Clones, the last of which appear only in the second level. This is the only galaxy where a Green Star is found in a Prankster Comet mission.

The galaxy's name may come from the idiom "flip out", meaning to lose control of oneself.

Planets[edit]

Starting Planet[edit]

The title of this section is conjectural; an official name for the section's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the section should be changed to its appropriate title.

An overview of the Flip-Out Galaxy
An overview of the galaxy.
SMG2 Flip Out Starting Planet.png
The starting point of the planet.

A small planet with two Star Bunnies to explain how to use the walls, a 1-Up Mushroom and a Warp Pipe that takes Mario (or Luigi) to the Flip Wall Planet. There are a few walls that either go inside the wall or pop out of the wall. Mostly, this planet is for preparation for the next planet.

Flip Wall Planet[edit]

The title of this section is conjectural; an official name for the section's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the section should be changed to its appropriate title.

Mario encounters some Spoings

A big, sidescroller planet with walls that change each time Mario spins, just like the first one. In the first section, Mario must jump on some platforms without much problem until he gets to the second section, where he must do the same, though some Choppahs can hinder him. In the last section, after going through some Spoings can hinder him. Then he must avoid some spikes while and do some complicated wall jumps while changing the walls' position to avoid falling. In the second mission, Cosmic Clones will follow Mario, making it more difficult, mostly at the wall jumping part near the end of the level.

Enemies[edit]

Missions[edit]

Mission Image Summary

Wicked Wall Jumps SMG2 Flip Out Wicked Wall Jumps.png This mission's objective is to complete the course.
Cosmic Clone Wall Jumpers SMG2 Flip Out Cosmic Clone Wall Jumpers.png This mission's objective is to complete the previous mission while being chased by Cosmic Clones.

Green Stars[edit]

Green Star 1[edit]

The first Green Star found in Flip-Out Galaxy.
Location of the first Green Star.

The first Green Star is found a little off the Starting Planet. All Mario has to do is wall jump between the first red wall and the blue wall to the top of the blue wall, make his wall through the second red wall onto the edge of the planet. There, the player has to have Mario drop down off the platform and aim carefully to land onto the star.

Planets Visited

Green Star 2[edit]

The second Green Star found in Flip-Out Galaxy.
Location of the second Green Star.

The second Green Star is found in the Cosmic Clone Wall Jumpers mission. Right near the end of the level, the player has to wall jump off the last red wall and avoid spinning the blue wall. If timed right, Mario should land onto the star. This Star is easier to get if the player gets rid of the Cosmic Clones first.

Enemies
Planets Visited

Prima Official Game Guide description[edit]

  • "This is one of the galaxies in the cosmos. You must spin to swap colorful blocks in the galaxy, creating a series of walls to jump up. The catch? Most of the planets in this galaxy have limited or no floors, so you better be at the top of your game if you want to nab the Power Stars here."

Names in other languages[edit]

Language Name Meaning Notes
Japanese レッドブルーブロックギャラクシー[?]
Reddo Burū Burokku Gyarakushī
Red-Blue Block Galaxy
Chinese 紅藍方塊銀河[?]
Hónglán Fāngkuài Yínhé
Red-Blue Block Galaxy
French Couloirs à coulisse[?] Slide corridors
German Schüttelschieber-Galaxie[?] Shake-and-pull Galaxy
Italian Galassia Blocchi Blurossi[?] Blue-and-red Blocks Galaxy
Korean 레드블루블록 갤럭시[?]
Redeu Beullu Beullok Gaelleoksi
Red-Blue Block Galaxy, transliteration of Japanese name
Spanish Galaxia Muralla Canalla[?] Malicious Wall Galaxy

Trivia[edit]