Grandmaster Galaxy: Difference between revisions
Technetium (talk | contribs) m (→Trivia) |
|||
(293 intermediate revisions by more than 100 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{course infobox | ||
|image=[[ | |image=[[File:Grandmaster_Galaxy.png|250px]] | ||
|area=World S | |area=[[World S]] | ||
|boss=None | |boss=None | ||
| | |comets=[[Daredevil Comet]] | ||
|stars=[[ | |missions=[[The Ultimate Test]]<br>[[The Perfect Run]] | ||
|unlock= Collect 240 | |stars=[[File:Smg2_icon_powerstar.png|20px]][[File:Smg2_icon_prankstercomet.png|20px]] | ||
|unlock=Collect 240 [[Power Star]]s | |||
|icon=A giant gleaming trophy with a [[Power Star]] in the middle of it | |||
}} | }} | ||
'''Grandmaster Galaxy''' is the final galaxy | {{quote|[[Mario]]...so you were the one who collected all of the scattered [[Power Star|stars]]...I want to thank you...your deeds will live on in the memory of the cosmos...|Rosalina|Super Mario Galaxy 2}} | ||
The '''Grandmaster Galaxy''' is the final galaxy of ''[[Super Mario Galaxy 2]]'', located in [[World S]]. It is analogous to the [[Grand Finale Galaxy]] from ''[[Super Mario Galaxy]]'' because the player must collect all 240 [[Power Star]]s (without any [[Bronze Star]]s) and [[Green Star]]s to unlock it. It contains two Power Stars: one for completing the level and another one for a second completion under [[Prankster Comet#Daredevil Comet|Daredevil Comet]] conditions. In the latter case, the player gets the Star from [[Rosalina]]. This is the only galaxy where Green Stars do not appear because the player has to collect all of the Green Stars in the game in order to unlock this galaxy. | |||
If the player collects all Stars and then completes this galaxy, a special message will appear on their [[Wii]] Message Board, both congratulating and thanking the player for completing the game 100%. | |||
=== | This galaxy starts a trend in future ''Super Mario'' titles of a challenging level being unlocked after completing everything else in the game (or otherwise meeting certain post-game unlock criteria), inspiring [[Special 8-Crown]] in ''[[Super Mario 3D Land]]'', [[Champion's Road]] in ''[[Super Mario 3D World]]'', the [[Darker Side]] in ''[[Super Mario Odyssey]]'', and [[The Final-Final Test Badge Marathon]] in ''[[Super Mario Bros. Wonder]]''. | ||
[[ | ==Planets/Areas== | ||
After using the [[Launch Star]] from the first planet, Mario lands on a planet with [[Flipswitch]] | ===Starting Area=== | ||
{{conjecture|section=yes}} | |||
[[File:SMG2 Grandmaster Starting Planet.png|thumb|200px|Mario and Yoshi in the {{conjectural|Starting Area|planet}}]] | |||
In the first area, Mario has to use [[Yoshi]] to swing on the flower grapples to reach the [[Launch Star]] at the end of the area. There are several obstacles along the way, such as [[Mikey Mine|Space Mine]]s and [[Bullet Bill]]s. [[Paragoomba]]s appear in The Ultimate Test and are replaced by [[Choppah]]s in The Perfect Run. A Toad can also be found on this planet and will shout Yoshi's name when spoken to. | |||
{{br}} | |||
===[[Flipswitch Panel]] Planet=== | |||
{{conjecture|section=yes}} | |||
[[File:SMG2 Grandmaster Flipswitch Planet.png|thumb|left|200px|The {{conjectural|Flipswitch Planet|planet}}]] | |||
After using the [[Launch Star]] from the first planet, Mario lands on a planet with [[Flipswitch Panel]]s. It has a backdrop showing moving sprites of items from ''[[Super Mario Bros.]]'' Mario has to activate all 21 Flipswitch Panels while avoiding [[Sentry Beam]]s to reveal the Launch Star. | |||
{{br}} | |||
===Electric Maze Area=== | ===Electric Maze Area=== | ||
[[ | {{conjecture|section=yes}} | ||
After landing, Mario finds a [[Cloud Flower]] and a fan producing an upward gust. Mario | [[File:SMG2 Grandmaster Electric Maze Area.png|thumb|200px|The {{conjectural|Electric Maze Area|area}}]] | ||
[[File:SMG2 Grandmaster Electric Maze Start.png|thumb|left|200px|The start of the area]] | |||
After landing, Mario finds a [[Cloud Flower]] and a fan producing an upward gust. Mario has to use the Cloud Flower to maneuver to the Launch Star at the end of the area, with more Cloud Flowers subsequently being supplied along the way. There is also a [[1-Up Mushroom]] at the top left which can be reached using the Cloud Flower. | |||
{{br}} | |||
===Platform Planets=== | ===Platform Planets=== | ||
[[ | {{conjecture|section=yes}} | ||
This area contains planets | [[File:SMG2 Grandmaster Platform Planet.png|thumb|left|200px|The {{conjectural|Platform Planets|planets}}]] | ||
This area contains planets made of [[shrinking platform]]s and [[Red-Blue Panel]]s. [[Rocto]]s and [[Pulse Beam]]s are also found in the area. Mario has to avoid all the obstacles in order to successfully reach the Launch Star to the next area at the end of the section. | |||
{{br}} | |||
===Pull Star Area=== | ===[[Pull Star]] Area=== | ||
[[ | {{conjecture|section=yes}} | ||
[[File:SMG2 Grandmaster Pull Star Area.png|thumb|left|200px|The {{conjectural|Pull Star Area|area}}]] | |||
[[File:SMG2PullStarFigures.png|thumb|200px|The three figures in the background]] | |||
In the beginning of the area, there are some electrified blocks followed by a long segment of [[Pull Star]]s, which Mario must use to reach the Launch Star while avoiding electrical currents, Space Mines, and [[Paragoomba]]s. The [[Shiverburn Galaxy#"Tree" Easter Egg|three figures]] from [[Shiverburn Galaxy]] are visible in the background of this area. | |||
{{br}} | |||
===Hammer Bro | ===[[Hammer Bro]] Planets=== | ||
[[ | {{conjecture|section=yes}} | ||
This planet | [[File:SMG2 Grandmaster Hammer Bro Planet.png|thumb|left|200px|The {{conjectural|Hammer Bro Planets|planets}}]] | ||
This planet has many [[Hammer Bro]]s., which Mario must avoid or defeat to reach the other side. There are also [[Flomp]]s present in this area. | |||
The ending platform has three [[Boomerang Bro | The ending platform has three [[Boomerang Bro]]s., which Mario must defeat to reveal a [[Power Star]] (or a Launch Star in the Daredevil run). Note that defeating the Hammer Bros. is not necessary for getting the Power/Launch Star to appear. | ||
The [[Comet Medal]] for this galaxy is on the far right side of these planets, next to some platforms (as shown on the screenshot). | The [[Comet Medal]] for this galaxy is located on the far right side of these planets, next to some platforms with some torches (as shown on the screenshot). In The Perfect Run, the Comet Medal is replaced with a [[1-Up Mushroom]]. | ||
{{br}} | |||
=== | ===Gate Planet=== | ||
[[ | {{conjecture|section=yes}} | ||
This | [[File:SMG2 Grandmaster Gate Planet.png|thumb|200px|The {{conjectural|Gate Planet|planet}}]] | ||
This area is only accessible during The Perfect Run. It is a small planet with a small house and strongly resembles the [[Gate (Super Mario Galaxy)|Gate]] in ''Super Mario Galaxy''. [[Rosalina]] and the final [[Power Star]] are found on this planet. There is also a [[1-Up Mushroom]] behind the house. If Mario falls off the planet, he loses a life and has to go back to the start. | |||
{{br}} | |||
==Enemies== | ==Enemies== | ||
*[[Paragoomba]]s | *[[Paragoomba]]s | ||
*[[Choppah]]s | *[[Choppah]]s | ||
*[[Mine]]s | *[[Mikey Mine|Space Mine]]s | ||
*[[Bullet Bill]]s | *[[Bullet Bill]]s | ||
* | *[[Sentry Beam]]s | ||
*[[ | *[[Pulse Beam]]s | ||
*[[Hammer Bro]]s | *[[Rocto]]s | ||
*[[Boomerang Bro]]s | *[[Hammer Bro]]s. | ||
*[[Boomerang Bro]]s. | |||
*[[Flomp]]s | |||
==Missions== | ==Missions== | ||
{{ | {{SMG missions table|sortable=yes | ||
= | |mission1={{sort|Ultimate Test, The|[[The Ultimate Test]]}} | ||
|image1=[[File:SMG2 The Ultimate Test.png|200px]] | |||
|summary1=This mission's objective is to complete the galaxy. | |||
|mission2={{sort|Perfect Run, The|[[The Perfect Run]]}} | |||
|image2=[[File:SMG2 Grandmaster Gate Planet.png|200px]] | |||
|summary2=This mission's objective is to complete the galaxy with only one health section due to the effects of the [[Prankster Comet#Daredevil Comet|Daredevil Comet]]. There are no [[Checkpoint Flag]]s for this mission. | |||
}} | |||
==Prima Official Game Guide description== | |||
*"''Welcome to the final challenge of the cosmos, where your skills will be put to incredible test. Precise jumping, perfect landings, and smart use of power-ups are required to locate the [[Power Star]] in this galaxy. And if you think this contest is tough on your first visit, wait until you attempt it when the prankster comet is overhead...''" | |||
==Names in other languages== | |||
{{foreign names | |||
|Jap=チャンピオンシップギャラクシー | |||
|JapR=Chanpionshippu Gyarakushī | |||
==Names in | |||
{{ | |||
|Jap=チャンピオンシップギャラクシー | |||
|JapM=Championship Galaxy | |JapM=Championship Galaxy | ||
|Spa= | |Chi=終極奪標銀河 | ||
|ChiR=Zhōngjí Duóbiāo Yínhé | |||
|ChiM=Ultimate Rush Galaxy | |||
|Spa=Galaxia Saltos Acrobáticos | |||
|SpaM=Acrobatic Jumps Galaxy | |SpaM=Acrobatic Jumps Galaxy | ||
| | |FreE=Trophée des virtuoses | ||
| | |FreEM=Virtuosos' Trophy | ||
|Ger=Hüpfheld-Galaxie | |Ger=Hüpfheld-Galaxie | ||
|GerM= | |GerM=Jumping Hero Galaxy (a tribute to Mario) | ||
|Ita=Galassia Leggendaria | |Ita=Galassia Leggendaria | ||
|ItaM=Legendary Galaxy}} | |ItaM=Legendary Galaxy | ||
|Kor=챔피언십 갤럭시 | |||
|KorR=Chaempieonsip Gaelleoksi | |||
|KorM=Championship Galaxy | |||
}} | |||
==Trivia== | ==Trivia== | ||
*This is the only galaxy in | *This is the only galaxy in the game that requires the player to collect Star Bits in addition to collecting the Comet Medal for a [[Prankster Comet]] to appear. It is also the only one with a Daredevil Comet whose Daredevil Comet mission does not have the word "daredevil" in it. | ||
{{SMG2}} | |||
{{SMG2 missions}} | |||
[[Category:Cosmic areas]] | |||
{{ | |||
[[Category:Galaxies]] | [[Category:Galaxies]] | ||
[[Category: | [[Category:Super Mario Galaxy 2 locations]] | ||
[[ | [[it:Galassia Leggendaria]] | ||
[[ | [[de:Hüpfheld-Galaxie]] |
Latest revision as of 16:07, November 23, 2024
Grandmaster Galaxy | |
---|---|
Area | World S |
How to unlock | Collect 240 Power Stars |
Boss(es) | None |
Comet(s) | Daredevil Comet |
Mission(s) | The Ultimate Test The Perfect Run |
Stars | |
Galaxy icon | A giant gleaming trophy with a Power Star in the middle of it |
- “Mario...so you were the one who collected all of the scattered stars...I want to thank you...your deeds will live on in the memory of the cosmos...”
- —Rosalina, Super Mario Galaxy 2
The Grandmaster Galaxy is the final galaxy of Super Mario Galaxy 2, located in World S. It is analogous to the Grand Finale Galaxy from Super Mario Galaxy because the player must collect all 240 Power Stars (without any Bronze Stars) and Green Stars to unlock it. It contains two Power Stars: one for completing the level and another one for a second completion under Daredevil Comet conditions. In the latter case, the player gets the Star from Rosalina. This is the only galaxy where Green Stars do not appear because the player has to collect all of the Green Stars in the game in order to unlock this galaxy.
If the player collects all Stars and then completes this galaxy, a special message will appear on their Wii Message Board, both congratulating and thanking the player for completing the game 100%.
This galaxy starts a trend in future Super Mario titles of a challenging level being unlocked after completing everything else in the game (or otherwise meeting certain post-game unlock criteria), inspiring Special 8-Crown in Super Mario 3D Land, Champion's Road in Super Mario 3D World, the Darker Side in Super Mario Odyssey, and The Final-Final Test Badge Marathon in Super Mario Bros. Wonder.
Planets/Areas[edit]
Starting Area[edit]
The title of this section is conjectural; an official name for the section's subject has not been found, so it has been given a fitting title by the editors. If an acceptable name is found, then the section should be changed to the new title.
In the first area, Mario has to use Yoshi to swing on the flower grapples to reach the Launch Star at the end of the area. There are several obstacles along the way, such as Space Mines and Bullet Bills. Paragoombas appear in The Ultimate Test and are replaced by Choppahs in The Perfect Run. A Toad can also be found on this planet and will shout Yoshi's name when spoken to.
Flipswitch Panel Planet[edit]
The title of this section is conjectural; an official name for the section's subject has not been found, so it has been given a fitting title by the editors. If an acceptable name is found, then the section should be changed to the new title.
After using the Launch Star from the first planet, Mario lands on a planet with Flipswitch Panels. It has a backdrop showing moving sprites of items from Super Mario Bros. Mario has to activate all 21 Flipswitch Panels while avoiding Sentry Beams to reveal the Launch Star.
Electric Maze Area[edit]
The title of this section is conjectural; an official name for the section's subject has not been found, so it has been given a fitting title by the editors. If an acceptable name is found, then the section should be changed to the new title.
After landing, Mario finds a Cloud Flower and a fan producing an upward gust. Mario has to use the Cloud Flower to maneuver to the Launch Star at the end of the area, with more Cloud Flowers subsequently being supplied along the way. There is also a 1-Up Mushroom at the top left which can be reached using the Cloud Flower.
Platform Planets[edit]
The title of this section is conjectural; an official name for the section's subject has not been found, so it has been given a fitting title by the editors. If an acceptable name is found, then the section should be changed to the new title.
This area contains planets made of shrinking platforms and Red-Blue Panels. Roctos and Pulse Beams are also found in the area. Mario has to avoid all the obstacles in order to successfully reach the Launch Star to the next area at the end of the section.
Pull Star Area[edit]
The title of this section is conjectural; an official name for the section's subject has not been found, so it has been given a fitting title by the editors. If an acceptable name is found, then the section should be changed to the new title.
In the beginning of the area, there are some electrified blocks followed by a long segment of Pull Stars, which Mario must use to reach the Launch Star while avoiding electrical currents, Space Mines, and Paragoombas. The three figures from Shiverburn Galaxy are visible in the background of this area.
Hammer Bro Planets[edit]
The title of this section is conjectural; an official name for the section's subject has not been found, so it has been given a fitting title by the editors. If an acceptable name is found, then the section should be changed to the new title.
This planet has many Hammer Bros., which Mario must avoid or defeat to reach the other side. There are also Flomps present in this area.
The ending platform has three Boomerang Bros., which Mario must defeat to reveal a Power Star (or a Launch Star in the Daredevil run). Note that defeating the Hammer Bros. is not necessary for getting the Power/Launch Star to appear.
The Comet Medal for this galaxy is located on the far right side of these planets, next to some platforms with some torches (as shown on the screenshot). In The Perfect Run, the Comet Medal is replaced with a 1-Up Mushroom.
Gate Planet[edit]
The title of this section is conjectural; an official name for the section's subject has not been found, so it has been given a fitting title by the editors. If an acceptable name is found, then the section should be changed to the new title.
This area is only accessible during The Perfect Run. It is a small planet with a small house and strongly resembles the Gate in Super Mario Galaxy. Rosalina and the final Power Star are found on this planet. There is also a 1-Up Mushroom behind the house. If Mario falls off the planet, he loses a life and has to go back to the start.
Enemies[edit]
- Paragoombas
- Choppahs
- Space Mines
- Bullet Bills
- Sentry Beams
- Pulse Beams
- Roctos
- Hammer Bros.
- Boomerang Bros.
- Flomps
Missions[edit]
Mission | Image | Summary
|
---|---|---|
The Ultimate Test | This mission's objective is to complete the galaxy. | |
The Perfect Run | This mission's objective is to complete the galaxy with only one health section due to the effects of the Daredevil Comet. There are no Checkpoint Flags for this mission. |
Prima Official Game Guide description[edit]
- "Welcome to the final challenge of the cosmos, where your skills will be put to incredible test. Precise jumping, perfect landings, and smart use of power-ups are required to locate the Power Star in this galaxy. And if you think this contest is tough on your first visit, wait until you attempt it when the prankster comet is overhead..."
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | チャンピオンシップギャラクシー[?] Chanpionshippu Gyarakushī |
Championship Galaxy | |
Chinese | 終極奪標銀河[?] Zhōngjí Duóbiāo Yínhé |
Ultimate Rush Galaxy | |
French (NOE) | Trophée des virtuoses[?] | Virtuosos' Trophy | |
German | Hüpfheld-Galaxie[?] | Jumping Hero Galaxy (a tribute to Mario) | |
Italian | Galassia Leggendaria[?] | Legendary Galaxy | |
Korean | 챔피언십 갤럭시[?] Chaempieonsip Gaelleoksi |
Championship Galaxy | |
Spanish | Galaxia Saltos Acrobáticos[?] | Acrobatic Jumps Galaxy |
Trivia[edit]
- This is the only galaxy in the game that requires the player to collect Star Bits in addition to collecting the Comet Medal for a Prankster Comet to appear. It is also the only one with a Daredevil Comet whose Daredevil Comet mission does not have the word "daredevil" in it.