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{{Infobox| title = Super Mario Bros. 2
{{italic title}}
| image = [[Image:Mariobro2box.jpg|185px|center|Super Mario Bros. 2 box art for NES]]  
{{FA}}
| developer = [[Nintendo]]
{{about|the {{wp|Western world|Western}} Super Mario Bros. 2|the original sequel to [[Super Mario Bros.]] also titled Super Mario Bros. 2|[[Super Mario Bros.: The Lost Levels]]|the Nintendo 3DS sequel to [[New Super Mario Bros.]]|[[New Super Mario Bros. 2]]}}
| publisher = [[Nintendo]]
{{redirect|SMB2|the power-up and its respective form in [[Super Mario Maker 2]]|[[SMB2 Mushroom]] and [[SMB2 Mario]]}}
| designer = [[Shigeru Miyamoto]]
{{game infobox
| released = 1988
|image=[[File:SMB2 Boxart.png|230px]]
| genre = Platformer
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
| modes = Single player
|publisher=[[Nintendo]]
| ratings = [[ESRB]]: Not Rated (NR)
|release='''NES/Famicom:'''<br>{{release|USA|September 1988<ref>{{cite|title=''Nintendo Power Pak Source''|page=20|publisher=Nintendo of America|language=en-us}}</ref> or October 1988<ref>{{cite|deadlink=y|archive=web.archive.org/web/20080921015524/http://www.nintendo.com/consumer/gameslist/manuals/nes_games.pdf|title=NES Games|format=PDF|publisher=Nintendo of America|language=en-us|accessdate=June 5, 2024}}</ref>|Europe|April 28, 1989|Australia|May 4, 1989<ref>{{cite|url=www.imdb.com/title/tt0204659/releaseinfo?ref_=tt_ov_inf|title=Super Mario Bros. 2 (Video Game 1988) - Release info|publisher=IMDb|language=en|accessdate=June 5, 2024}}{{better source}}</ref>|Japan|September 14, 1992<ref>{{cite|language=ja|publisher=[[Shogakukan]]|date=October 19, 2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario USA'' section|page=64|isbn=978-4-09-106569-8}}</ref>}} '''Nintendo PlayChoice-10:'''<br>{{release|USA|1988}} '''Virtual Console (Wii):'''<br>{{release|Europe|May 25, 2007|Australia|May 25, 2007|USA|July 2, 2007|Japan|August 10, 2007<ref>{{cite|url=themushroomkingdom.net/games/smb2-vc|title=''Super Mario Bros. 2'' (VC)|publisher=The Mushroom Kingdom|accessdate=June 5, 2024}}</ref>|South Korea|July 17, 2008<ref name="korea">{{cite|deadlink=y|archive=web.archive.org/web/20081205120942/http://www.nintendo.co.kr/Wii/wii/vconsol.php|title=Wii|publisher=Nintendo Korea|language=ko|accessdate=June 5, 2024}}</ref>}}'''Virtual Console (3DS):'''<br>{{release|Japan|November 28, 2012<ref>{{cite|url=www.nintendo.co.jp/titles/50010000012209|title=スーパーマリオUSA|language=ja|publisher=Nintendo|accessdate=June 5, 2024}}</ref>|USA|July 11, 2013|Europe|August 7, 2013|Australia|August 8, 2013|South Korea|March 2, 2016}}'''Virtual Console (Wii U):'''<br>{{release|USA|May 16, 2013|Europe|May 16, 2013|Australia|May 16, 2013|Japan|March 19, 2014}}'''NES Classic Edition:'''<br>{{release|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}}'''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|Japan|February 13, 2019<ref>{{cite|author=Nintendo|date=February 5, 2019|url=youtu.be/msV0JJR6Eu8|title=ファミリーコンピュータ Nintendo Switch Online 追加タイトル <nowiki>[2019年2月]</nowiki>|language=ja|publisher=YouTube|accessdate=June 5, 2024}}</ref>|USA|February 13, 2019<ref>{{cite|author=Nintendo of America|date=February 5, 2019|url=youtu.be/ZU6_I-6lPj8|title=Nintendo Entertainment System - February Game Updates - Nintendo Switch Online|publisher=YouTube|accessdate=June 5, 2024}}</ref>|Europe|February 13, 2019<ref>{{cite|lanugage=en-gb|url=x.com/NintendoEurope/status/1093147353735933953|title=#SuperMario Bros. 2 and #Kirby’s Adventure are coming to #NintendoSwitchOnline – Nintendo Entertainment System on 13/02! #NES|publisher=X|author=Nintendo of Europe|accessdate=June 5, 2024}}</ref>|Australia|February 13, 2019<ref>{{cite|publisher=X|url=x.com/NintendoAUNZ/status/1095616086979104773|title=New #NES games have been added to #NintendoSwitchOnline – Nintendo Entertainment System! Save the world of Subcon in #SuperMario Bros. 2, and use your enemies’ powers against them in #Kirby’s Adventure!|date=February 13, 2019|language=en-au|accessdate=June 5, 2024}}</ref>|HK|April 23, 2019|South Korea|April 23, 2019}}
| platforms = [[Famicom]]/[[Nintendo Entertainment System|NES]]
|languages={{languages|en_us=y}}
| media = 2-megabit cartridge
|genre=2D [[Genre#Platform games|platformer]]
| requirements =
|modes=Single player
| input =
|ratings={{ratings|acb=G|cero=A|esrb=E|pegi=3}}
|platforms=[[Family Computer]]/[[Nintendo Entertainment System]], [[Nintendo PlayChoice-10]], [[Virtual Console]] ([[Wii]], [[Nintendo 3DS]], [[Wii U]]), [[Classics#NES Classic Edition|NES Classic Edition]]/[[Classics#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]], [[Nintendo Entertainment System - Nintendo Switch Online]]
|format={{format|nes=1|wiidl=1|3dsdl=1|wiiudl=1|nesclassic=1|switchdl=1}}
|input={{input|nes=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiu=1|wiiusideways=1|wiiupro=1|wiiuclassic=1|nesclassic=1|joy-con=1|switchpro=1|switchnes=1}}
|serials=NES-MW (NES)<br>HVC-MT (Famicom)
}}
}}
:''This article is about the American version of Super Mario Bros. 2. For information on the Japanese game with the same name, see [[Super Mario Bros.: The Lost Levels]].''
'''''Super Mario Bros. 2''''' is the second game in the ''[[Super Mario (series)|Super Mario]]'' series outside Japan and the third entry overall.<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|isbn=978-4-09-106569-8}}</ref> It is a 2D [[Genre#Platform games|platform game]] originally released for the [[Nintendo Entertainment System]] in North America in 1988. In the years that followed, it has been ported to many other systems, including a release on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2007, the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2012, and the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2013. As a result of Japan already having a ''Super Mario Bros. 2'' (known in English as ''[[Super Mario Bros.: The Lost Levels]]'' and ''[[Super Mario Bros. Deluxe#Super Mario Bros. for Super Players|Super Mario Bros. for Super Players]]''), the game did not make its debut in the country until after the release of ''[[Super Mario World]]'', on September 14, 1992, making it Japan's fifth installment of the series.


'''''Super Mario Bros. 2''''' is the name applied to two video games, both sequels to ''[[Super Mario Bros.]]'' The [[Japan]]ese game was a followup to the original and featured the same style of gameplay and level design as the original, and was released in the [[United States]] as part of the ''[[Super Mario All-Stars]]'' collection as ''[[Super Mario Bros.: The Lost Levels]]'' and later as a [[bonus level]] to the Game Boy Color ''[[Super Mario Deluxe]]''. The American game was a massive departure from the original's gameplay and style, and was eventually released in Japan as ''Super Mario USA'' in 1992, a  year before All-Stars came out on the SNES. The reason for this difference is that the American version of ''Super Mario Bros. 2'' is a remake of a different Japanese game, ''[[Doki Doki Panic]]''.  Neither the original Japanese version of ''Super Mario Bros. 2'' nor ''Doki Doki Panic'' were ever released in their original formats outside of Japan.
One of the central game mechanics that differentiates ''Super Mario Bros. 2'' from other ''Super Mario'' games is that players can select four characters—[[Mario]], [[Luigi]], [[Toad]], or [[Princess Peach|Princess Toadstool]]—and each of these characters has their unique gameplay mechanics, offering advantages and disadvantages in their stats. Another distinction is that players cannot defeat enemies by [[stomp]]ing on them; players need to either toss items at enemies or pick up and toss enemies at each other to defeat them.


''The remainder of this article is concerned with the US game named ''Super Mario Bros. 2''. For information about the Japanese game of the same name, see ''[[Super Mario Bros.: The Lost Levels]]'', by which name it will be referred to as henceforth.''
''Super Mario Bros. 2'' came about after [[Nintendo]] of America deemed ''Super Mario Bros.: The Lost Levels'' too difficult for {{wp|Western world|Western}} audiences,<ref>{{cite|author=McLaughlin, Rus|date=September 13, 2010|url=www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros|title=IGN Presents: The History of ''Super Mario Bros.''|publisher=IGN|accessdate=June 5, 2024}}</ref> which led Nintendo to redevelop the [[Family Computer Disk System]] game ''[[Yume Kōjō: Doki Doki Panic]]'' into a ''Super Mario Bros.'' game for the international release. After its release, the game became a commercial success, and eventually the game became well received enough that it was also released in Japan. After performing well both critically and commercially, ''Super Mario Bros. 2'' has been rereleased as one of the four games featured in ''[[Super Mario All-Stars]]'', as well as having its own [[reissue|remake]] in ''[[Super Mario Advance]]''. Many enemies introduced in ''Super Mario Bros. 2'' have become common recurring enemies in the ''[[Super Mario (franchise)|Super Mario]]'' franchise, such as [[Bob-omb]]s, [[Pokey]]s, [[Shy Guy]]s, and more, while the gameplay mechanic of picking up various items and tossing them has been reused in several later games.


==History==
==Story==
"The Lost Levels" was released in 1986 for the [[Famicom Disk System]], the Japanese equivalent of the American [[Nintendo Entertainment System|NES]], under the name ''Super Mario Bros. 2''. It featured the same gameplay and level design as the original ''[[Super Mario Bros.]]'', with the addition of [[Poisonous Mushroom (Super Mario)|poison mushrooms]] and a much higher difficulty level than the first game.
'''Story from the instruction booklet'''
<blockquote>
One night, [[Mario]] had a strange dream. He found himself climbing a long staircase leading up to a mysterious door. Opening the door, Mario's eyes fell upon an incredible world unlike anything he'd ever seen. A quiet voice spoke to Mario, saying,


Due to the similarity in gameplay to the original, and its increased difficulty, this game was not brought to the US. It was later available in the [[Super Nintendo]] game collection ''[[Super Mario All-Stars]]''', with redone 16-bit graphics. In 1999, when Super Mario Brothers Deluxe was released on the Game Boy Color, the now-dubbed 'Lost Levels' were an unlockable extra (after obtaining 300,000 points in original 1985 version).
"Welcome to [[Subcon]], the land of dreams. Our once-beautiful world now suffers at the hands of the evil [[Wart]]. Please help us! Only you can free us from his tyranny. Oh, and remember one thing: Wart hates vegetables."


The American game called ''Super Mario Bros. 2'' is the most unusual game in the Mario series. In this game [[Mario]], [[Luigi]], [[Princess Peach]] (who is brown-haired in this game), and [[Toad]] have to save Subcon from [[Wart]] and his minions. 
However, before Mario could figure out what was happening, he suddenly awoke on his bed and realized that it was all a dream. The next day, while heading out to a picnic with his friends [[Luigi]], [[Princess Peach|Princess Toadstool]], and [[Toad]], Mario told the tale of his strange dream. Hearing this was quite a shock to his friends, who all had the very same dream the night before.
The reason that the American version of ''Super Mario Bros. 2'' is so unusual is that it was made by making small changes to a Japanese game called ''[[Doki Doki Panic|Doki Doki Panic: Yume K&#333;j&#333;]]'' (a loose translation is "Heart Thumping Panic: Dream Factory"). Various Nintendo of America employees personally despised the Japanese sequel which they found to be frustratingly difficult. Knowing such a game would likely sell poorly in the US, they wanted to release a different "Mario 2" they thought would be friendlier to American audiences. Although ''Doki Doki Panic'' was originally set in a storybook and had an "Arabian" theme completely unrelated to Mario, it was modified to use Mario [[sprite (computer graphics)|sprite]]s and music. With these small revisions, it was released to the U.S. market in 1988 and featured on the cover of the very first issue of [[Nintendo Power]] Magazine.


The American version of ''Super Mario Bros. 2'' was eventually released in Japan for the [[Nintendo Family Computer]] under the name ''Super Mario USA''. It was also released as part of the ''Super Mario Collection'' (in the U.S., ''[[Super Mario All-Stars]]'') in Japan.
Upon arriving at their picnic spot, the group noticed a small cave. Inside was a long staircase that led up to a door. At the top, the four friends opened the door and stood shocked by what they saw. It was Subcon - the world of their dreams!
</blockquote>
Mario discovers that Subcon has been taken over by Wart and that the events of his dream are true. Mario and co. are now on a quest to defeat Wart and restore peace to the dream world. At the end of the game, Mario, Luigi, Toadstool and Toad are seen being chanted on by the inhabitants of Subcon, who are carrying Wart across the room. Mario then wakes up and wonders about whether the events were true or just a dream. He then continues sleeping and the game ends.


==Story==
'''In-game story'''
The story of ''Super Mario Bros. 2'' takes place in a dream world, called "Subcon." In this world, Mario and his friends must battle many strange and new enemies, which are quite different from the enemies in the original ''Super Mario Bros.'' In the end, after the main boss Wart is defeated, it is revealed that the whole game took place in Mario's dreams. Of course, the real world explanation for the difference between the enemies of ''Super Mario Bros. 2'' and other Mario games is the fact that unlike the other games Mario 2 was adapted from ''Doki Doki Panic''. Nevertheless, there have been numerous attempts to integrate ''Super Mario Bros. 2'' into the general Mario [[fanon]].  
<blockquote>
When Mario opened a door after climbing a long stair in his dream, another world spread before him and he heard a voice call for help to be freed from a spell.


Originally, all enemies in ''Super Mario Bros. 2'' were intended to exist only in the Dream World, but the [[prequel]] game, [[Super Mario World 2: Yoshi's Island]], made it clear that some of the enemies existed in the [[Mushroom World]] beforehand. Their appearances in ''Super Mario Bros. 2'' could thus be explained as childhood memories resurfacing in the Dream World of Subcon. This also justifies their other appearances in post-Mario 2 games. Yet strangely, there has been no further mention of Subcon or its main boss, Wart. (Wart appears in [[The Legend of Zelda: Link's Awakening]].)
After awakening, Mario went to a cave nearby and to his surprise he saw exactly what he saw in his dream....
</blockquote>


==Gameplay==
==Gameplay==
[[Image:Luigi smb2.PNG|thumb|190px|Understandably, the game once known as ''Doki Doki Panic'' bore little resemblance to the original ''Super Mario Bros.'']]The game is made up of 7 worlds, each of which contain 3 levels, except for world 7 which only has 2.
[[File:Luigi SMB2.png|thumb|left|A screenshot from the Nintendo Entertainment System version of ''Super Mario Bros. 2''.]]
Since the game is a reskin of ''[[Yume Kōjō: Doki Doki Panic]]'', it has little in common with the original ''[[Super Mario Bros.]]'' For example, in order to defeat enemies, the player needs to pluck clumps of [[grass]] to receive items (such as [[vegetable]]s), and then throw the vegetables at them. It is also possible to defeat enemies by jumping on them, picking them up and then throwing them to other enemies. There are a few elements in common with its predecessor, however, such as the appearances of the [[Mushroom]] and [[Super Star|Starman]], although the former has a different function. If the player has one health point remaining, they turn into their [[Small Mario|Small form]]. Additionally, there are no power-ups in the game that grant the player additional abilities in the [[Super Mario (form)|Super form]] such as the ability to shoot fireballs, making ''Super Mario Bros. 2'' one of the only 2D ''Super Mario'' titles (with the other being ''[[Super Mario Run]]'') to not have additional forms after the Super form.
 
At the beginning of each level, the player can choose between the playable characters: Mario, Luigi, Toad, and Princess Toadstool. All four characters have different powers and statistics. When entering the next level, players can select a different character.
 
At the end of most levels of the game, the player fights [[Birdo]]. The player has to jump on the [[Birdo's Egg|egg]]s that it spits, grab them and throw them back, hitting Birdo three times to gain a [[Crystal Ball|crystal]] which opens the Mask Gate at the end of the level. There are several colors of Birdos: pink, which only spits eggs; red, which spits eggs and fireballs and green, which only spits fireballs. For the green Birdos, there are [[Mushroom Block]]s nearby for the player to use instead.
 
There are seven worlds in this game. The first six has three levels apiece, and the seventh has only two. The reason the final world is missing a third stage is not explained in the game, but the backstory for ''Yume Kōjō: Doki Doki Panic'' makes it clear: the framing narrative for this game, which is a storybook and not a dream, has the final page of the story being torn in half, thus eliminating the part in which Wart is defeated. Essentially, in beating the game, the player is restoring the final chapter of the story.<ref>Mackie, Drew (June 21, 2023). [https://www.thrillingtalesofoldvideogames.com/blog/super-mario-bros-2-missing-level Why Is Super Mario Bros. 2 Missing a Level?]. ''Thrilling Tales of Old Video Games.'' Retrieved June 23, 2024.</ref>
 
Defeated enemies and Birdo can re-spawn if the player runs one screen away from the area where they normally appear and return, which may allow the player to defeat the enemies again in order to regain health if necessary; this still occurs in later releases (except ''Super Mario Advance''), but a defeated Birdo does not reappear unless the player completely leaves and re-enters the areas where Birdo is fought.
===Controls===
{|class="wikitable"style="text-align:center"
|-
!Action(s)
!NES
!Wii Remote
!Wii Classic Controller
!GameCube Controller
!Nintendo 3DS
!Wii U GamePad / Pro Controller (Default)
!Nintendo Switch Dual Joy-Con / Pro Controller (Default)
!Nintendo Switch Single Joy-Con (Default)
|-
|Jump, accept
|{{button|nes|A}}
|{{button|wii|2}}
|{{button|wii|cca}} or {{button|wii|ccx}}
|{{button|gcn|A}} or {{button|gcn|X}}
|{{button|3ds|A}} or {{button|3ds|X}}
|{{button|wiiu|A}} or {{button|wiiu|X}}
|{{button|switch|A}} or {{button|switch|X}}
|{{button|switch|jc-right}}
|-
|Dash, pick up objects, throw objects, pluck vegetables, stop slots at the [[Bonus Chance]]
|{{button|nes|B}}
|{{button|wii|1}}
|{{button|wii|ccb}} or {{button|wii|ccy}}
|{{button|gcn|B}} or {{button|gcn|Y}}
|{{button|3ds|B}} or {{button|3ds|Y}}
|{{button|wiiu|B}} or {{button|wiiu|Y}}
|{{button|switch|B}} or {{button|switch|Y}}
|{{button|switch|jc-bottom}} or {{button|switch|jc-top}}
|-
|Pause the game, confirm menu option
|{{button|nes|start}}
|{{button|Wii|+}}
|{{button|Wii|+}}
|{{button|gcn|start}}
|{{button|3ds|start}}
|{{button|wiiu|Plus}}
|{{button|switch|Plus}}
|{{button|switch|PlusMinus}} + {{button|switch|SR}}
|-
|Select option after a [[Game Over]]
|{{button|nes|select}}
|{{button|wii|-}}
|{{button|wii|-}}
|{{button|gcn|Y}}
|{{button|3ds|select}}
|{{button|wiiu|Minus}}
|{{button|switch|Minus}}
|{{button|switch|PlusMinus}} + {{button|switch|SL}}
|-
|Select character, move character
|{{button|nes|Pad}} (left/right)
|{{button|wii|Padleftright}}
|{{button|wii|Padleftright}} or {{button|wii|ccstickL}} (left/right)
|{{button|gcn|Pad}} or {{button|gcn|Stick}} (left/right)
|{{button|3ds|Padleftright}} or {{button|3ds|Stick}} (left/right)
|{{button|wiiu|Padleftright}} or {{button|wiiu|Stick}} (left/right)
|{{button|switch|leftstick}} (left/right)
|{{button|switch|stick}} (left/right)
|-
|Enter doors and other openings, climb up vine
|{{button|nes|Pad}} (up)
|{{button|wii|Padup}}
|{{button|wii|Padup}} or {{button|wii|ccstickL}} (up)
|{{button|gcn|Pad}} or {{button|gcn|Stick}} (up)
|{{button|3ds|Padup}} or {{button|3ds|Stick}} (up)
|{{button|wiiu|Padup}} or {{button|wiiu|Stick}} (up)
|{{button|switch|leftstick}} (up)
|{{button|switch|stick}} (up)
|-
|[[Crouch]] ([[Crouching High Jump|Power Squat Jump]] if held long enough), enter [[jar]]s, climb down vines
|{{button|nes|Pad}} (down)
|{{button|wii|Paddown}}
|{{button|wii|Paddown}} or {{button|wii|ccstickL}} (down)
|{{button|gcn|Pad}} or {{button|gcn|Stick}} (down)
|{{button|3ds|Paddown}} or {{button|3ds|Stick}} (down)
|{{button|wiiu|Paddown}} or {{button|wiiu|Stick}} (down)
|{{button|switch|leftstick}} (down)
|{{button|switch|stick}} (down)
|}


You choose from four characters each time you start or restart a level: [[Mario]], [[Luigi (Nintendo character)|Luigi]], [[Princess Peach]], and [[Toad (Nintendo character)|Toad]]. Each has a special ability: Luigi can jump very high, Princess can remain temporarily suspended in the air, Toad can pick things up quickly and is very agile, and Mario is balanced.
==Characters==
===Playable characters===
<center>
{|class=wikitable width=80% style="text-align:center"
!width=20%|Character Name
!width=20%|[[Mario]]
!width=20%|[[Luigi]]
!width=20%|[[Toad]]
!width=20%|[[Princess Peach|Princess Toadstool]]
|-
!Artwork
![[File:MarioSMB2NES2.png|110px]]
![[File:LuigiSMB2NES.png|120px]]
![[File:ToadSMB2NES2.png|90px]]
![[File:SMUSA Peach Running Artwork.png|120px]]
|-
!Speed
|★★★★☆
|★★★☆☆
|★★★★★
|★★☆☆☆
|-
!Jump
|★★★★☆
|★★★★★
|★★☆☆☆
|★★★☆☆
|-
!Strength
|★★★★☆
|★★★☆☆
|★★★★★
|★★☆☆☆
|-
!Description
|align="left"|Mario has average stats, making him an acceptable choice in all situations. He has no outstanding abilities.
|align="left"|Luigi has a high jump, but he is weaker than average. He is slightly slower than average as well.
|align="left"|Toad is the fastest and the strongest. He has the lowest jump in the game, however. Due to his poor jumping ability, he relies heavily on the charged jump.
|align="left"|The princess has a special float jump that allows her to hover in midair, which can be used to jump further or correct an otherwise fatal landing. As a tradeoff, she has the lowest speed and power.
|}
</center>


Enemies like [[Birdo]] and [[Shy Guy|Shy Guys]] are defeated by throwing [[vegetable]]s and other items which the character plucks from the ground. Most enemies may also be picked up and thrown. Many enemies which first appeared in this game would reappear in later sequels and related games.
===Non-playable characters===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5%|Image
!width=8%|Name
!Description
|-
|style="background:white"|[[File:Subcon SMB2 sprite.png]]
|[[Subcon (species)|Subcons]]
|align=left|The Subcon species are a group of peaceful fairy-like beings that have their land invaded by Wart. Wart traps them in jars, and they plead Mario and his friends for help. They also give Mario and his friends vital information to defeat Wart (namely that Wart hates vegetables).
|}


In each level, there are places where the player can pick up potions, which he can drop to make a door appear. This door will lead to a left-right reversed non-scrolling section of the level with no enemies. If a door is created in the right place, there will be coins planted in the ground which the player can pick up, and sometimes a [[mushroom]] which will add another unit to his maximum health and re-fill his health. In addition, some pots (the equivalent of pipes in the original game) became "warp zones" that allowed the player to skip to another world.
==Enemies and obstacles==
The rightmost column "Grab" denotes whether the enemy can be picked up and tossed. Every enemy in the game appeared in the original ''Yume Kōjō: Doki Doki Panic''.
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!class="unsortable" width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!class="unsortable" rowspan=2|Description
!class="unsortable" colspan=2|Levels
!rowspan=2|Grab
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|style="background:white"|[[File:SMB2 Red Shyguy Sprite.png]]
|[[Shy Guy|Shyguy]] - Red
|align=left|[[Wart]]'s masked foot soldiers that walk along the ground. Shyguys are the most common enemies and are weak to all attacks. The red-clad ones walk off of ledges.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Yes
|-
|style="background:white"|[[File:SMB2 Sprite Shy Guy (Pink).png]]
|Shyguy - Pink
|align=left|Pink Shyguys turnaround when they reach the edge of platforms.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Yes
|-
|style="background:white"|[[File:Tweeter.png]]
|[[Tweeter]]
|align=left|Masked birds that hop across the ground in short arches.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Yes
|-
|style="background:white"|[[File:Snifit SMB2.png]]
|[[Snifit]] - Red
|align=left|Shyguys that spit bullets. The bullets travel horizontally and damage Mario on contact. There is only one red Snifit, which walks off of ledges like red Shyguys. Red Snifits otherwise appear on one of the slots in Bonus Chance.
|colspan=2|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|Yes
|-
|style="background:white"|[[File:SMB2 Sprite Snifit (Gray).png]]
|Snifit - Gray
|align=left|Gray Snifits jump in place and spit bullets. In some levels, they appear green.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Yes
|-
|style="background:white"|[[File:Snifit SMB2 Sprite.png]]
|Snifit - Pink
|align=left|Pink-clad Snifits turnaround when the reach the edge of platforms. They are the most common Snifits.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Yes
|-
|style="background:white"|[[File:Ninji SMB2 Sprite.png]]
|[[Ninji]] - 1
|align=left|Impish ninjas. Ninjis are black but appear blue in underground caves. The first types of Ninjis jump vertically but otherwise remain still.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Yes
|-
|style="background:white"|[[File:SMB2 Sprite Ninji B.png]]
|Ninji - 2
|align=left|The second types of Ninjis chase Mario and hop in low arches.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|Yes
|-
|style="background:white"|[[File:SMB2 Red Beezo Sprite.png]]
|[[Beezo]] - Red
|align=left|Winged Shyguys that carry {{wp|bident}}s. Red Beezos swoop down to strike Mario.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 5-3 (Super Mario Bros. 2)|World 5-3]]
|Yes
|-
|style="background:white"|[[File:SMB2 Sprite Beezo (Gray).png]]
|Beezo - Gray
|align=left|Gray Beezos fly forward in straight lines.
|[[World 4-1 (Super Mario Bros. 2)|World 4-1]]
|[[World 6-2 (Super Mario Bros. 2)|World 6-2]]
|Yes
|-
|style="background:white"|[[File:Hoopster SMB2 Sprite.png]]
|[[Hoopster]]
|align=left|{{wp|Lady beetle}}-like enemies that live on [[vine]]s. Hoopsters slowly crawl up and down, occasionally speeding up while descending. They harm Mario when they make contact with him from above or the side, but they can be safely stood on.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|Yes
|-
|style="background:white"|[[File:Madmask.png]]
|[[Phanto]]
|align=left|Masks that guard keys. Phantos are normally inert, but one comes to life when Mario grabs a key. They doggedly fly after him as long as the key is in his hands. They are uninhibited by terrain and transitions to other areas, even appearing in Subspace. A Phanto is defeated only when touched by [[Invincible Mario]] with a [[Stop Watch]] in affect, but another one appears to take its place.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|No
|-
|style="background:white"|[[File:Trouter SMB2 Sprite.png]]
|[[Trouter]]
|align=left|Goldfish-like enemies that ascend waterfalls. Mario can use Trouters as platforms to jump across bodies of water, but they harm him when touched at the sides.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
|No
|-
|style="background:white"|[[File:Porcupo SMB2 Sprite.png]]
|[[Porcupo]]
|align=left|Hedgehog enemies protected by spines. Direct contact damages Mario. Porcupos are defeated only when an item is tossed at them.
|[[World 3-2 (Super Mario Bros. 2)|World 3-2]]
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
|No
|-
|style="background:white"|[[File:Original Bomb.png]]
|[[Bob-omb|Bob-Omb]]
|align=left|Walking bombs that travel back and forth. THey self-destruct when Mario is near. They can be used like normal bombs when tossed.
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Yes
|-
|style="background:white"|[[File:Albatoss SMB2 Sprite.png]]
|[[Albatoss]]
|align=left|Raptors that carry Bob-Ombs and fly horizontally. They drop them when Mario is below. Albatosses can be stood on and used to reach distant areas.
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|No
|-
|style="background:white"|[[File:Pidgit SMB2 Sprite.png]]
|[[Pidgit]]
|align=left|Small crows that ride [[magic carpet]]s. Pidgits swoop down to strike Mario, but this also makes them more easier to defeat. Defeating a Pidgit leaves its magic carpet available for Mario to use himself.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 5-3 (Super Mario Bros. 2)|World 5-3]]
|Yes
|-
|style="background:white"|[[File:Cobrat SMB2 Sprite.png]]
|[[Cobrat]]
|align=left|Snakes that spit bullets. Cobrats slither across terrain or sit in tall [[jar]]s. When Mario draws near, they jump out and fire a single bullet. Cobrats were apparently {{wp|Snake charming|charmed}} into working for Wart.
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
|[[World 6-3 (Super Mario Bros. 2)|World 6-3]]
|Yes
|-
|style="background:white"|[[File:Panser SMB2 Sprite.png]]
|[[Panser]] - Red
|align=left|Flowers that release projectile fireballs. The red-petalled Pansers are stationary and shoot three at a time. They were created by Wart.
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|No
|-
|style="background:white"|[[File:SMB2 Sprite Panser (Gray).png]]
|Panser - Gray
|align=left|Gray Pansers actively walk and turn around when they reach the edges of platforms. They fire fireballs straight up.
|[[World 3-1 (Super Mario Bros. 2)|World 3-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|No
|-
|style="background:white"|[[File:SMB2 Sprite Panser (Pink).png]]
|Panser - Pink
|align=left|The pink Pansers actively pursue Mario.
|[[World 3-1 (Super Mario Bros. 2)|World 3-1]]
|[[World 6-1 (Super Mario Bros. 2)|World 6-1]]
|No
|-
|style="background:white"|[[File:Ostro SMB2 Sprite.png]]
|[[Ostro]]
|align=left|Ostrich-like creatures ridden by red Shyguys. Ridden Ostros chase after Mario, but if the Shyguys are removed they run in straight line. Ostros do not bounce off other enemies when tossed.
|[[World 3-2 (Super Mario Bros. 2)|World 3-2]]
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
|Yes
|-
|style="background:white"|[[File:Pokey SMB2 Sprite.png]]
|[[Pokey]]
|align=left|Segmented [[cactus]] enemies that slowly shuffle across terrain. Pokeys are of various heights. They can be defeated by having objects thrown at them or their body segments being removed one by one.
|[[World 2-2 (Super Mario Bros. 2)|World 2-2]]
|[[World 6-3 (Super Mario Bros. 2)|World 6-3]]
|No
|-
|style="background:white"|[[File:Autobomb SMB2 Sprite.png]]
|[[Autobomb]]
|align=left|Wheeled turrets, usually controlled by red Shyguys. Autobombs fire bullets, but if the Shyguys are removed, they simply move. Mario can ride on them. They are only destroyed with items.
|[[World 4-1 (Super Mario Bros. 2)|World 4-1]]
|[[World 4-2 (Super Mario Bros. 2)|World 4-2]]
|No
|-
|style="background:white"|[[File:Flurry SMB2 Sprite.png]]
|[[Flurry]]
|align=left|Snowman-like creatures that chase Mario across icy terrain. They move quickly but have poor traction.
|[[World 4-1 (Super Mario Bros. 2)|World 4-1]]
|[[World 4-3 (Super Mario Bros. 2)|World 4-3]]
|Yes
|-
|style="background:white"|[[File:Spark SMB2 Sprite.png]]
|[[Spark]]
|align=left|Masked electric orbs that cause damage on contact. Sparks hover in the air or travel across terrain, including the sides and ceilings.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|No
|}


At the end of each level, the player is presented with a [[slot machine]]-type game. He gets to try as many times as he has coins collected from the level he just completed, and depending on what combinations come up, he can get anywhere from 0 to 5 extra lives for each try.
===Obstacles===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|style="background:white"|[[File:SMB2 Sprite Quicksand.gif]]
|[[Quicksand]]
|align=left|Mario slowly sinks as he stands on top of quicksand. Jumping help keeps him above the surface.
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
|[[World 6-1 (Super Mario Bros. 2)|World 6-1]]
|-
|style="background:white"|[[File:SMB2 Jar sprite 3.png]]
|[[Jar|Small jar]]
|align=left|The small-sized jars indefinitely expel Shyguys or Bob-Ombs. Unlike the large ones, they cannot be [[Warp|entered]].
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|-
|style="background:white"|[[File:SMB2 Sprite Spike Trap.png]]
|[[Spike Trap|Spikes]]
|align=left|Spikes line the floor of fortresses. They damage Mario on contact, but Shyguys and other enemies can walk across them unharmed.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|}


==Enhanced remake==
===Bosses===
[[Image:Smb2allstars.PNG|thumb|190px|The game experienced an enhanced remake on the SNES in ''Super Mario All-Stars''.]]
Bosses are listed in the order that they are first encountered.
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
!colspan=5 style="background:#FF7733;"|Mid-bosses
|-
|style="background:white"|[[File:SMB2BirdoSprite.png]]
|[[Birdo]]
|align=left|Birdo appears at the end of every first and second level in the worlds. Birdo comes in three varieties. The pink one simply shoots [[Birdo's Egg|eggs]], which can be picked up and thrown back at her.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 4-3 (Super Mario Bros. 2)|World 4-3]]
|-
|style="background:white"|[[File:Birdo Red SMB2 Sprite.png]]
|Birdo - Red
|align=left|The red one shoots randomly eggs or fireballs (which harms players if they touch them).
|[[World 2-2 (Super Mario Bros. 2)|World 2-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|-
|style="background:white"|[[File:Birdo Gray SMB2 Sprite.png]]
|Birdo - Gray
|align=left|The remaining type appears green or gray depending on location (but are assigned to the same palette) and shoots only fireballs; these ones must be defeated with mushroom blocks.
|[[World 5-1 (Super Mario Bros. 2)|World 5-1]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|-
|style="background:white"|[[File:SMB2 Mask Gate sprite 3.png]]
|[[Mask Gate]]
|align=left|Although most Mask Gates are harmless and allow completion to the level, the Mask Gate within the dream factory is aggressive, attacking the players by flying into them. Players must attack it with Mushroom Blocks to stun it for a short period. Once it is stunned, it allows entry into Wart's room.
|colspan=2|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|-
!colspan=5 style="background:#FF7733;"|Bosses
|-
|style="background:white"|[[File:SMB2 Gray Mouser Sprite.png]]
|[[Mouser]]
|align=left|Mouser is the first true boss players encounter. He attacks by throwing bombs. The bombs sit for a while before they explode, enabling players to pick them up and throw them at Mouser. If the bomb explodes on Mouser, he takes damage. There are two variants of Mouser: one with pink ears and one with green ears. A [[:File:DDP Albino Mouser.png|white and red variant]] was replaced by Clawgrip when ''Yume Kōjō: Doki Doki Panic'' was remade into ''Super Mario Bros. 2''.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|-
|style="background:white"|[[File:Tryclyde SMB2 NES sprite.png]]
|[[Tryclyde]]
|align=left|Tryclyde shoots a series of fireballs that harms the player if the player touches them. Players must throw several Mushroom Blocks at Tryclyde to defeat him.
|[[World 2-3 (Super Mario Bros. 2)|World 2-3]]
|[[World 6-3 (Super Mario Bros. 2)|World 6-3]]
|-
|style="background:white"|[[File:Fryguy SMB2 Sprite.png]]
|[[Fryguy]]
|align=left|Fryguy shoots fireballs at players. Players must throw Mushroom Blocks at him to damage him. Once he takes enough damage, he bursts into [[Small Fry Guy]]s. These take one hit from a Mushroom Block to be defeated, and destroying these enemies clears the level.
|colspan=2|[[World 4-3 (Super Mario Bros. 2)|World 4-3]]
|-
|style="background:white"|[[File:Clawgrip SMB2 Sprite.png]]
|[[Clawgrip]]
|align=left|Clawgrip throws rocks at players. These rocks can be picked up and tossed at Clawgrip, inflicting damage on him. Once he is hit five times, he is defeated.
|colspan=2|[[World 5-3 (Super Mario Bros. 2)|World 5-3]]
|-
|style="background:white"|[[File:Wart SMB2 Sprite.png]]
|[[Wart]]
|align=left|Wart is the final boss of the game. He moves back and forth and shoots harmful bubbles at the player. A [[Dream Machine|machine]] nearby spawns vegetables. To defeat Wart, players must throw these vegetables at Wart when Wart's mouth is open. Wart takes six hits to defeat.
|colspan=2|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|}
 
==Items and objects==
===Items===
These are collectibles, pickups, and health-restoring objects.
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5%|Image
!width=8%|Name
!Description
|-
|style="background:white"|[[File:CoinSMB2.png]]
|[[Coin]]s
|align=left|Coins are found only in [[Subspace|Sub-space]]. When Mario plucks vegetables, they receive coins. Coins are used in the Bonus Chance at the end of a level for extra lives.
|-
|style="background:white"|[[File:SMB2 Sprout 1.png]]
|[[Vegetable|Unripened vegetables]]
|align=left|Vegetables are plucked from grass and can be thrown at enemies to defeat them. Vegetables bounce after they hit an enemy, which can lead to consecutive hits on enemies. If one vegetable defeats enough enemies, extra lives may be rewarded. The small unripened vegetables have no additional effects when tossed.
|-
|style="background:white"|[[File:SMB2 Veggie 1.png]]
|[[Vegetable]]s
|align=left|Consecutively pulling four large, fully ripened vegetables will ensure the next one is a stop watch.
|-
|style="background:white"|[[File:Red Shell SMB2 Sprite.png]]
|[[Koopa Shell|Turtle shells]]
|align=left|Turtle shells are found in grass. Once they are thrown, they slide across the ground, defeating any enemy it touches. Once it hits a wall, it is destroyed. If Mario attempts to land on the shell, they can ride on it.
|-
|style="background:white"|[[File:Bomb SMB2 Sprite.png]]
|[[Bomb]]s
|align=left|Bombs can be found above ground, from plucking grass, or from Mouser. They eventually explode, destroying brick walls as well as harming nearby enemies. They damage Mario if he is near.
|-
|style="background:white"|[[File:MushroomBlock1.png]]
|[[Mushroom Block|Mushroom blocks]]
|align=left|Mushroom blocks are simple throwing items. They can be used as weapons or get stacked so Mario can reach higher places. Mushroom block designs vary from world to world.
|-
|style="background:white"|[[File:SMB2 1-Up Mushroom Sprite.png]]
|[[1-Up Mushroom|1 UP mushrooms]]
|align=left|When Mario collects this item, they receive an extra life.
|-
|style="background:white"|[[File:Small Heart SMB2 Sprite.png]]
|[[Small heart]]s
|align=left|For every eight enemies defeated, a small heart appears. Small hearts restore any HP Mario has lost. If he is is in his [[Small Mario|Small form]], the heart restores him to his [[Super Mario|Super form]].
|-
|style="background:white"|[[File:POW Block SMB2 Sprite.png]]
|[[POW Block|POW blocks]]
|align=left|Power blocks can be thrown to create a powerful quake. This quake defeats most enemies in the screen.
|-
|style="background:white"|[[File:Key SMB2 Sprite.png]]
|[[Key]]s
|align=left|Keys open locked doors, granting access to another part of the level. They are guarded by Phantos.
|-
|style="background:white"|[[File:Magic Potion SMB2 Sprite.png]]
|[[Magic Potion|Magic potions]]
|align=left|Found after being plucked, a magic potion creates a door depending where Mario tosses them. This door leads to Sub-space.
|-
|style="background:white"|[[File:SMB2 Cherry Sprite.png]]
|[[Cherry|Cherries]]
|align=left|Found scattered throughout levels, cherries can be collected. If Mario collects five, a Starman appears.
|-
|style="background:white"|[[File:Stopwatch SMB2 Sprite.png]]
|[[Stopwatch|Stop watches]]
|align=left|Found by plucking four vegetables from the grass, then plucking what would otherwise be a fifth, the Stop Watch stops all enemy movements for a brief time.
|-
|style="background:white"|[[File:Crystal Ball SMB2 Sprite.png]]
|[[Crystal Ball|Crystal balls]]
|align=left|Found at the end of the level or by defeating Birdo, crystal balls enable the Mask Gate to open so Mario can complete the level.
|}
 
===Power-ups===
Items that transform Mario's appearance and give him unique abilities.
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5% rowspan=2|Power-up
!colspan=4|Form
!rowspan=2|Description
|-style="color:white;background:#FF2400"
!width=8%|{{Chart icon|SMB2-Mario}}
!width=8%|{{Chart icon|SMB2-Luigi}}
!width=8%|{{Chart icon|SMB2-Toad}}
!width=8%|{{Chart icon|SMB2-Peach}}
|-
|style="background:white"|N/A
|style="background:white"|[[File:SMB2 Small Mario Sprite.png]]<br><small>[[Small Mario|Regular Mario]]</small>
|style="background:white"|[[File:SMB2 Small Luigi.png]]<br><small>[[Small Mario|Regular Luigi]]</small>
|style="background:white"|[[File:SMB2 Small Toad Sprite.png]]<br><small>[[Small Mario|Regular Toad]]</small>
|style="background:white"|[[File:SMB2 Small Princess Toadstool sprite.png]]<br><small>[[Small Mario|Regular Princess]]</small>
|align=left|Mario shrinks to this smaller size when he HP meter is reduced to one. He regains his stature when the health meter is restored. Unlike prior games, Mario returns to the level in his Super form after losing a life.
|-
|style="background:white"|[[File:Mushroom smb2.png]]<br>[[Mushroom]]
|style="background:white"|[[File:Mario SMB2 sprite.png]]<br><small>[[Super Mario (form)|Super Mario]]</small>
|style="background:white"|[[File:Luigi SMB2 sprite.png]]<br><small>[[Super Mario (form)|Super Luigi]]</small>
|style="background:white"|[[File:SMB2 Toad Sprite.png]]<br><small>[[Super Mario (form)|Super Toad]]</small>
|style="background:white"|[[File:Princess Toadstool SMB2.png]]<br><small>[[Super Mario (form)|Super Princess]]</small>
|align=left|Found only in certain spots of Sub-space, Mushrooms give an extra vitality point once they are picked up. This vitality remains for the rest of the level. The Mushroom also restores any lost health. Small hearts function comparably.
|-
|style="background:white"|[[File:Starman SMB2 Sprite.png]]<br>[[Super Star|Starman]]
|style="background:white"|[[File:SMB2 Invincible Mario.gif]]<br><small>[[Invincible Mario]]</small>
|style="background:white"|[[File:SMB2 Sprite Invincible Luigi.gif]]<br><small>[[Invincible Mario|Invincible Luigi]]</small>
|style="background:white"|[[File:SMB2 Sprite Invincible Toad.gif]]<br><small>[[Invincible Mario|Invincible Toad]]</small>
|style="background:white"|[[File:SMB2 Sprite Invincible Peach.gif]]<br><small>[[Invincible Mario|Invincible Princess]]</small>
|align=left|A Starman appears after players collect five cherries. Once players have collected a Starman, they become invincible for a short amount of time, enabling them to defeat most enemies that they touch.
|}
 
===Objects===
Objects are interactable elements of the environment that cannot be picked up or collected.
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5%|Image
!width=8%|Name
!Description
|-
!colspan=3 style="background:#FF7733;"|Pluckable objects
|-
|style="background:white"|[[File:SMB2 Red Grass Tuft.png]]
|[[Grass]]
|align=left|Mario can pull tufts of grass to reveal objects, mainly vegetables.
|-
|style="background:white"|[[File:Rocket SMB2 Sprite.png]]
|[[Mini Rocket|Rocket]]
|align=left|Rockets are pulled from grass. When one is found, it automatically transports Mario to the next part of the level.
|-
|style="background:white"|[[File:SMB2 Sprite Soft Sand.png]]
|[[Soft sand]]
|align=left|Soft sand fills the caverns in some desert levels. Pulling at it clears the sand, and gives Mario a way down.
|-
!colspan=3 style="background:#FF7733;"|Climbable objects
|-
|style="background:white"|[[File:Super Mario Bros 2 Chain.png]]
|[[Chain (object)|Chain]]
|align=left|Chains appear inside fortresses and are always fastened to above terrain. Mario can climb up and down on them. They are of various lengths.
|-
|style="background:white"|[[File:Super Mario Bros 2 Ladder.png]]
|[[Ladder]]
|align=left|Ladders function like chains, but are always resting on an accessible floor.
|-
|style="background:white"|[[File:Super Mario Bros 2 Beanstalk.png]]
|[[Vine]]
|align=left|Vines only appear in the overworld, sometimes floating in the sky and disconnected from any terrain. Hoopsters live on some of the vines.
|-
!colspan=3 style="background:#FF7733;"|Doorways
|-
|style="background:white"|[[File:SMB2 Sprite Door.png]]
|[[Warp Door|Door]]
|align=left|A door appears on the ground where Mario tosses a magic potion. Entering it brings him to [[Subspace|Sub-space]] for a limited period of time.
|-
|style="background:white"|[[File:SMB2 Key Door.png]]
|[[Key Door|Locked door]]
|align=left|These doors are usually required for level progression and only open when Mario tries to enter with a key in hand. Doing so also makes any Phantos end their pursuit.
|-
|style="background:white"|[[File:SMB2 Mask Gate sprite.png]]
|[[Mask Gate]]
|align=left|A Mask Gate opens once the level's crystal ball has been picked up. They occur in every level. In most of them, entering one ends the level. In boss levels, entering a Mask Gate brings Mario to the boss room.
|-
!colspan=3 style="background:#FF7733;"|Platforms
|-
|style="background:white"|[[File:SMB2 Sprite Bone.png]]
|Bone
|align=left|Ribcages occur in the desert. In some areas they appear as grounded platforms, while in others they are pulled down by quicksand.
|-
|style="background:white"|[[File:Brick wall SMB2 NES.png]]
|[[Brick wall]]
|align=left|Brick walls are breakable with bombs and [[Bob-omb|Bob-Ombs]]. They often block exits in underground areas.
|-
|style="background:white"|[[File:SMB2 Sprite Conveyor Belt.png]]
|[[Conveyor belt]]
|align=left|Thin platforms overhanging spikes in [[World 7-2 (Super Mario Bros. 2)|World 7-2]] with moving surfaces. They can carry Mario and enemies on them. Some conveyor belts move left, while others move right.
|-
|style="background:white"|[[File:Dream Machine SMB2 sprite.png|80x80px]]
|[[Dream Machine]]
|align=left|A machine belonging to the Subcons, which produces the dreams that form the land of Subcon itself. In stealing it, Wart is able to force it into producing minions for his cause. During the battle with Wart, it creates Vegetables, Wart's weakness, for the player to use against him.
|-
|style="background:white"|[[File:Magic Carpet SMB2 Sprite.png]]
|[[Magic carpet|Flying carpet]]
|align=left|After a Pidgit is defeated, Mario can ride and control its flying carpet for a short time to reach distant areas.
|-
|style="background:white"|[[File:SMB2 Ice Block.png]]
|[[Ice Block|Ice]]
|align=left|These cubes form long stretches of slippery terrain in ice levels. Mario's traction is worse on ice, making it difficult to avoid slipping off of the edge of platforms.
|-
|style="background:white"|[[File:Vase SMB2 Sprite.png]]
|[[Jar]]
|align=left|Columnar platforms. Crouching on some of the large jars brings Mario [[Warp|inside]] and transports him to an underground [[sub-area]]. Items can occasionally be found inside jars, and [[Cobrat]]s spring from some of them in the desert levels.
|-
|style="background:white"|[[File:SMB2 Sprite Log.png]]
|[[Rolling log|Log]]
|align=left|Logs are slowly carried down waterfalls, enabling Mario to travel between disconnected terrain. In some levels, long immobile logs form bridges between the land above waterfalls.
|-
|style="background:white"|[[File:Whale SMB2 Sprite.png|80x80px]]
|[[Whale]]
|align=left|Whales swim in cold-water seas. Their bodies and tails can be stood on. Their waterspouts can also carry Mario upward, but the waterspouts can harm him if touched from the side.
|}
 
==Worlds and levels==
Enemies that make their first level appearance are marked with an asterisk.
 
{|class=wikitable
|-
!World
!Terrain
!Level
!Enemies found
|-
|rowspan=3|[[World 1 (Super Mario Bros. 2)|World 1]]
|rowspan=3|[[File:SMB2 Semisolid Platform Screenshot.png]]<br><center>Grass</center>
|[[World 1-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]]* [[File:Tweeter.png|link=Tweeter]]* [[File:Ninji SMB2 Sprite.png|link=Ninji]]* [[File:Hoopster SMB2 Sprite.png|link=Hoopster]]*<br> [[File:SMB2BirdoSprite.png|link=Birdo]]*
|-
|[[World 1-2 (Super Mario Bros. 2)|2]]
|align="center"|[[File:Pidgit SMB2 Sprite.png|link=Pidgit]]* [[File:SMB2 Red Beezo Sprite.png|link=Beezo]]* [[File:Madmask.png|link=Phanto]]* [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Snifit SMB2 Sprite.png|link=Snifit]]* <br>[[File:SMB2BirdoSprite.png|link=Birdo]]
|-
|[[World 1-3 (Super Mario Bros. 2)|3]]
|align="center"|[[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Trouter SMB2 Sprite.png|link=Trouter]]* [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:Spark SMB2 Sprite.png|link=Spark]]* [[File:Madmask.png|link=Phanto]] [[File:Tweeter.png|link=Tweeter]]<br>[[File:SMB2 Gray Mouser Sprite.png|link=Mouser]]*
|-
|rowspan=3|[[World 2 (Super Mario Bros. 2)|World 2]]
|rowspan=3|[[File:SMB2 W2-1 Screenshot.png]]<br><center>Desert</center>
|[[World 2-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]]* [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Panser SMB2 Sprite.png|link=Panser]]*<br>[[File:SMB2BirdoSprite.png|link=Birdo]]
|-
|[[World 2-2 (Super Mario Bros. 2)|2]]
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pokey SMB2 Sprite.png|link=Pokey]]* [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:Snifit SMB2 Sprite.png|link=Snifit]]<br> [[File:Birdo Red SMB2 Sprite.png|link=Birdo]]*
|-
|[[World 2-3 (Super Mario Bros. 2)|3]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:Pokey SMB2 Sprite.png|link=Pokey]] [[File:Tweeter.png|link=Tweeter]] [[File:Madmask.png|link=Phanto]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:Panser SMB2 Sprite.png|link=Panser]] <br>[[File:Tryclyde SMB2 NES sprite.png|link=Tryclyde]]*
|-
|rowspan=3|[[World 3 (Super Mario Bros. 2)|World 3]]
|rowspan=3|[[File:Supmario2-40.png]]<br><center>Waterfall/Caves</center>
|[[World 3-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pidgit SMB2 Sprite.png|link=Pidgit]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Panser SMB2 Sprite.png|link=Panser]]<br> [[File:Birdo Red SMB2 Sprite.png|link=Birdo]]
|-
|[[World 3-2 (Super Mario Bros. 2)|2]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Ostro SMB2 Sprite.png|link=Ostro]]* [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Tweeter.png|link=Tweeter]] [[File:Porcupo SMB2 Sprite.png|link=Porcupo]]*<br>[[File:Birdo Red SMB2 Sprite.png|link=Birdo]]
|-
|[[World 3-3 (Super Mario Bros. 2)|3]]
|align="center"|[[File:Albatoss SMB2 Sprite.png|link=Albatoss]]* [[File:Original Bomb.png|link=Bob-omb]]* [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Ostro SMB2 Sprite.png|link=Ostro]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:Madmask.png|link=Phanto]] [[File:Tweeter.png|link=Tweeter]] [[File:Panser SMB2 Sprite.png|link=Panser]]<br>[[File:Mouser_Green_NES.png|link=Mouser]]*
|-
|rowspan=3|[[World 4 (Super Mario Bros. 2)|World 4]]
|rowspan=3|[[File:World 4-1 SMB2.png]]<br><center>Ice/Snow</center>
|[[World 4-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:Flurry SMB2 Sprite.png|link=Flurry]]* [[File:Trouter SMB2 Sprite.png|link=Trouter]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Autobomb SMB2 Sprite.png|link=Autobomb]]*
|-
|[[World 4-2 (Super Mario Bros. 2)|2]]
|align="center"|[[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Flurry SMB2 Sprite.png|link=Flurry]] [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Autobomb SMB2 Sprite.png|link=Autobomb]] [[File:Porcupo SMB2 Sprite.png|link=Porcupo]]<br>[[File:Birdo Red SMB2 Sprite.png|link=Birdo]]
|-
|[[World 4-3 (Super Mario Bros. 2)|3]]
|align="center"|[[File:SMB2BirdoSprite.png|link=Birdo]] [[File:Flurry SMB2 Sprite.png|link=Flurry]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Madmask.png|link=Phanto]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]]<br> [[File:Fryguy SMB2 Sprite.png|link=Fryguy]]* [[File:Mini Fryguy SMB2 Sprite.png|link=Small Fry Guy]]*
|-
|rowspan=3|[[World 5 (Super Mario Bros. 2)|World 5]]
|rowspan=3|[[File:SMB2 World 5-1 Screenshot.png]]<br><center>Night</center>
|[[World 5-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Ostro SMB2 Sprite.png|link=Ostro]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Trouter SMB2 Sprite.png|link=Trouter]] <br>[[File:Birdo Gray SMB2 Sprite.png|link=Birdo]]*
|-
|[[World 5-2 (Super Mario Bros. 2)|2]]
|align="center"|[[File:Original Bomb.png|link=Bob-omb]] [[File:Hoopster SMB2 Sprite.png|link=Hoopster]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Ostro SMB2 Sprite.png|link=Ostro]] [[File:Porcupo SMB2 Sprite.png|link=Porcupo]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:Trouter SMB2 Sprite.png|link=Trouter]]<br>[[File:Birdo Red SMB2 Sprite.png|link=Birdo]]
|-
|[[World 5-3 (Super Mario Bros. 2)|3]]
|align="center"|[[File:Albatoss SMB2 Sprite.png|link=Albatoss]] [[File:Original Bomb.png|link=Bob-omb]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:Pidgit SMB2 Sprite.png|link=Pidgit]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]]<br>[[File:Birdo Red SMB2 Sprite.png|link=Birdo]]<br>[[File:Clawgrip SMB2 Sprite.png|link=Clawgrip]]*
|-
|rowspan=3|[[World 6 (Super Mario Bros. 2)|World 6]]
|rowspan=3|[[File:SMB2 World 6-1 Cobrats.png]]<br><center>Desert</center>
|[[World 6-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pokey SMB2 Sprite.png|link=Pokey]]  [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Madmask.png|link=Phanto]]<br>[[File:Birdo Green SMB2 Sprite.png|link=Birdo]]
|-
|[[World 6-2 (Super Mario Bros. 2)|2]]
|align="center"|[[File:Albatoss SMB2 Sprite.png|link=Albatoss]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]]<br>[[File:Birdo Green SMB2 Sprite.png|link=Birdo]]
|-
|[[World 6-3 (Super Mario Bros. 2)|3]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pokey SMB2 Sprite.png|link=Pokey]]  [[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:Original Bomb.png|link=Bob-omb]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:Hoopster SMB2 Sprite.png|link=Hoopster]] [[File:Snifit SMB2 Sprite.png|link=Snifit]]<br>[[File:Birdo Red SMB2 Sprite.png|link=Birdo]] [[File:Tryclyde SMB2 NES sprite.png|link=Tryclyde]]
|-
|rowspan=2|[[World 7 (Super Mario Bros. 2)|World 7]]
|rowspan=2|[[File:SMB2 World 7-1 Start.png]]<br><center>Sky</center>
|[[World 7-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:Albatoss SMB2 Sprite.png|link=Albatoss]] [[File:Original Bomb.png|link=Bob-omb]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:Tweeter.png|link=Tweeter]] [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:Hoopster SMB2 Sprite.png|link=Hoopster]]<br>[[File:Birdo Gray SMB2 Sprite.png|link=Birdo]]
|-
|[[World 7-2 (Super Mario Bros. 2)|2]]
|align="center"|[[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Original Bomb.png|link=Bob-omb]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:Tweeter.png|link=Tweeter]] [[File:Birdo Red SMB2 Sprite.png|link=Birdo]] [[File:Madmask.png|link=Phanto]] <br>[[File:SMB2 Mask Gate sprite 3.png|link=Mask Gate]]* [[File:Wart SMB2 Sprite.png|link=Wart]]*
|}
 
==Development==
''Super Mario Bros. 2'' started out as a prototype ''Super Mario''-style platform game developed by Kensuke Tanabe, a developer for Nintendo. The prototype game emphasized vertically scrolling levels and throwing blocks. It was originally intended to be a two player co-op game, allowing players to toss each other around. However, the technical limitations of the Nintendo Entertainment System made it difficult to produce a polished game with these elements. It was decided to add more Mario-like elements, such as horizontal levels (although many vertically oriented levels were retained in the final project).<ref>{{cite|url=www.wired.com/2011/04/super-mario-bros-2|title=The Secret History of ''Super Mario Bros. 2''|publisher=Wired|author=Kohler, Chris|date=April 1, 2011|accessdate=June 5, 2024|language=en}}</ref> Some time later, the {{wp|Fuji Television}} Company requested that Nintendo create a video game using Yume Kōjō mascots, and Tanabe developed the prototype into ''[[Yume Kōjō: Doki Doki Panic]]'', which became one of the best-selling games for the [[Family Computer Disk System]].
 
In 1987, Nintendo of America got its first look at the Japanese version of ''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]''. Nintendo of America believed that ''Super Mario Bros. 2'', which was a slightly altered version of the first ''Super Mario Bros.'' game with an increased difficulty level, would not be a commercial success in the United States and elsewhere in the world. To deal with this, Nintendo took the finished ''Yume Kōjō: Doki Doki Panic'' and reverted the licensing changes to once again feature Mario and his friends as playable characters. The game would later be released in Japan under the name ''Super Mario USA'' in 1992.
 
Many characters and abilities from ''Super Mario Bros. 2'' later reappear in the ''Super Mario'' series. [[Princess Peach]]'s occasional ability to hover in midair and pull vegetables from the ground (''[[Super Smash Bros. Melee]]''), for example, originates from this game. [[Toad]]'s nimbleness (as seen in the [[Mario Kart (series)|''Mario Kart'' series]], where he is a light driver with good acceleration, and from his running speed in ''[[Mario Sports Mix]]'') could also have been influenced from his uprooting speed first introduced in ''Super Mario Bros. 2''. [[Shy Guy|Shyguys]], [[Snifit]]s, [[Bob-omb|Bob-Ombs]], [[Pokey]]s, and [[Birdo]] were also introduced and would later be incorporated into later ''Super Mario'' games. Some of the enemies (most notably Bob-Ombs and Pokeys) have made countless reappearances as enemies within many of the later ''Super Mario'' titles. [[Wart]], the main villain, never reappeared in a ''Super Mario'' game after ''Super Mario Bros. 2'', but he appeared in the [[Nintendo Comics System]], and was mentioned in later games. He also appeared as an ally in ''[[zeldawiki:The Legend of Zelda: Link's Awakening|The Legend of Zelda: Link's Awakening]]'' under his Japanese name, "Mamu". The four playable characters return in ''[[Super Mario 3D World]]'', where they retain their unique abilities from ''Super Mario Bros. 2''.
 
==Remakes and ports==
{{multiple image
|align=right
|width=150
|direction=horizontal
|image1=SMB2 Title Screen.png
|caption1=''Super Mario Bros. 2''
|image2=Super Mario USA Title Screen.png
|caption2=''Super Mario USA''
}}
*The game was ported to the American arcade machine, the [[Nintendo PlayChoice-10]].
*In Japan, the American ''Super Mario Bros. 2'' was eventually re-released under the name '''''Super Mario USA'''''. It was marketed as the American ''Super Mario Bros. 2'', and the game is unaltered save for the title screen. As such, the ending cast uses the characters' English names (in the manual, their ''[[Yume Kōjō: Doki Doki Panic]]'' names are also included). ''Super Mario USA'' is also the name of the game in the Korean Virtual Console version.<ref name="korea"/>
*It was later remastered on the [[Super Nintendo Entertainment System]] as a part of ''[[Super Mario All-Stars]]'' and ''[[Super Mario All-Stars + Super Mario World]]'', and it was also included in the Wii re-release of the compilation game, ''[[Super Mario All-Stars Limited Edition]]''. The ''All-Stars'' version of ''Super Mario Bros. 2'' possessed updated graphics and music.
*The NES version of the game was released on the Wii [[Virtual Console#Wii|Virtual Console]] for 500 points in 2007. It requires 26 blocks (3.3 MB) to be installed.
*The NES version of the game was released for the Wii U [[Virtual Console#Wii U|Virtual Console]] in 2013. It requires 13 MB to be installed.
*The game is one of the 30 titles included in the [[Nintendo Entertainment System#NES Classic Edition|NES Classic Edition]] and [[Family Computer#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]].
*The game was made available for the [[Nintendo Entertainment System - Nintendo Switch Online|Nintendo Switch Online]] service on February 13, 2019.
===''BS Super Mario USA''===
{{main|BS Super Mario USA}}
''BS Super Mario USA'' is a broadcasted version of the game released on the [[Satellaview]], a Japan-only add-on for the Super Famicom. It is based on the ''All-Stars'' version but has an audio drama, a different soundtrack, and many alterations in gameplay. There were four unique broadcasts, each focusing on a different world. Contestants could receive real world prizes after submitting their scores.
 
===''Super Mario Advance''===
{{main|Super Mario Advance}}
The most notable port of ''Super Mario Bros. 2'' is ''Super Mario Advance'' for the [[Game Boy Advance]]. This port featured the enhanced graphics and sound effects of the ''All-Stars'' remaster, as well as voice acting and various other slight changes. It was bundled with an enhanced port of the original ''[[Mario Bros. (game)|Mario Bros.]]'' game.
 
==Notable mistakes and errors==
Some errors can be found in the credits of the game:
*'''Ostro''' and '''Birdo''' have their names swapped.
*Hoopster is spelled "Hoopst'''a'''r".
*Clawgrip is spelled "Clawg'''l'''ip".
*Tryclyde is spelled "Tr'''i'''clyde".
These errors remain in ''[[Super Mario All-Stars]]''. In the Japanese version of ''[[Super Mario Advance]]'', the Ostro and Birdo mistake was corrected, and in the International version, the remaining names were corrected to match the manual.
 
Another mistake which was never fixed for the enhanced ports is the color of the vegetable tufts &ndash; in ''[[Yume Kōjō: Doki Doki Panic]]'', the grass is consistently black, while in ''Super Mario Bros. 2'' they are red, but keep the black coloring after being picked up. Enhanced ports maintain the red coloring for the tufts, though they turn green when dug out.
 
Additionally, at least three versions of the North American manual exist. One version provides the full description of Birdo ("Ostro") as "''He thinks he is a girl and he spits eggs from his mouth. He'd rather be called "birdetta."''{{sic}},<ref>{{cite|url=www.digitpress.com/library/manuals/nes/Super%20Mario%20Bros%202.pdf|title=''Super Mario Bros. 2'' instruction booklet|language=en-us|publisher=Nintendo of America|date=1988|author=Nintendo|format=PDF|page=27}}</ref> while another version omits the second sentence.<ref>{{cite|url=www.mariomayhem.com/downloads/mario_instruction_booklets/Super_Mario_Bros_2-NES.pdf|format=PDF|title=''Super Mario Bros. 2'' instruction booklet (later edition)|publisher=Nintendo of America|language=en-us|author=Nintendo}}</ref> The full "Birdetta" version is more true to the original Japanese version, which explains that Birdo, known as "Catherine" in Japan, would rather be called "Cathy."<ref>{{cite|url=themushroomkingdom.net/birdo.shtml|title=The Mushroom Kingdom provides the original Japanese biography of Birdo/Catherine|publisher=The Mushroom Kingdom|language=en|accessdate=June 5, 2024}}</ref> A third version of the manual is known to exist which properly labels Birdo and Ostro, keeps the full Birdo bio, and shows artwork of the unusual pink Beezo as gray and misnamed.<ref name=mini>{{cite|url=https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf|title=Super Mario Bros. 2 - CLV-P-NAADE.pdf|language=en-us|publisher=Nintendo of America|date=1988|author=Nintendo|format=PDF|page=24-27}}</ref> This matches its depiction in the game and the ''Yume Kōjō: Doki Doki Panic'' manual.<ref name="DDP">{{cite|date=December 21, 2013|url=www.backofthecerealbox.com/2013/12/the-happiest-arabian-family-in-video.html|title=The Happiest Arabian Family in Video Game-dom|publisher=Back of the Cereal Box|accessdate=June 5, 2024|language=en}}</ref>
 
The ''Super Mario Bros. 2'' manual reuses enemy sprites and artwork from the ''Yume Kōjō: Doki Doki Panic'' manual (with the notable exception of the [[Pokey]] artwork, as well as the omission of a gray Shyguy and addition of [[Tweeter]], [[Flurry]], [[Spark]], and [[Clawgrip]]<ref name="DDP"/>). Thus, it uses the designs of [[Albatoss]] and [[Phanto]] from ''Yume Kōjō: Doki Doki Panic''.<ref name=mini/>
 
During the ending celebration sequence, there are common mistakes in the number of levels each hero completes.
 
==Staff==
{{main|List of Super Mario Bros. 2 staff}}
A number of people involved in the game include the composer [[Koji Kondo]], known for composing the main ''Super Mario Bros.'' theme. [[Kensuke Tanabe]] is the director of the game with [[Shigeru Miyamoto]] and [[Hiroshi Yamauchi]] as producers.
 
==Pre-release and unused content==
[[File:SuperMarioBros2ProtoTitleTMK.png|thumb|The prototype's title screen]]
{{main|List of Super Mario Bros. 2 pre-release and unused content}}
In the game's prototype, there is a different color palette for the in-game title, which includes tans and oranges, which contrasts with the final version's reds and blues. Princess Toadstool is shown to have more hair. Characters need to use a Magic Lamp to access [[Subspace|Sub-space]], similar to ''Yume Kōjō: Doki Doki Panic''. The characters also lack the whites of their eyes and the ability to run.
 
==Glitches==
{{main|List of Super Mario Bros. 2 glitches}}
===Disappearing Mushroom Blocks===
If the player throws a [[Mushroom Block]] offscreen and does not see it land, even to a place where it should safely land, it disappears until the player leaves through a door and comes back.
 
===Lifesaving jar glitch===
This glitch requires precise timing; the character must be small and must enter a jar at the same time they are hit by a [[Phanto]]. If this is done correctly, the defeat fanfare plays as usual. However, the character still goes through the jar. When they exit, the character has no health sections left, yet is still alive. This glitch remains in the ''Super Mario All-Stars'' enhanced port.
 
==Critical reception==
''Super Mario Bros. 2'' has been received positively, with IGN editor Lucas Thomas praising the graphics, sound and replay value,<ref>{{cite|author=Thomas, Lucas M.|date=July 5, 2007|url=www.ign.com/articles/2007/07/05/super-mario-bros-2-review|title=''Super Mario Bros. 2'' Review|publisher=IGN|language=en|accessdate=June 5, 2024}}</ref> although he insisted that Western gamers could have gotten into the Japanese version of the game. GameSpot critic Alex Navarro agreed, and commented that the game "...shows that veering from the beaten path of a franchise's standard game design isn't always a bad idea".<ref>{{cite|language=en|url=www.gamespot.com/reviews/super-mario-bros-2-review/1900-6173644|date=July 5, 2007|title=Super Mario Bros. 2 Review|author=Navarro, Alex|publisher=GameSpot|accessdate=June 5, 2024}}</ref>
 
The game placed 47th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.<ref>{{cite|date=September 1997|title=''Nintendo Power'' Volume 100|page=94|publisher=Nintendo of America|language=en-us}}</ref> It also placed 81st in the 200th Issue of GameInformer's "Top 200 Games of All Times" and placed 18th on IGN's Top 100 NES Games list.<ref>{{cite|url=www.ign.com/top-100-nes-games/18.html|title=18. Super Mario Bros. 2|language=en|publisher=IGN|accessdate=June 5, 2024}}</ref>
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Wii]]
|Marcel van Duyn, [https://www.nintendolife.com/reviews/vc/super_mario_bros_2_nes Nintendo Life]
|8/10
|align="left"|"''It's a bit of an oddball to players familiar with other Mario games, sure, but the fact that it's so different from the rest of the series is what makes Super Mario Bros. 2 such an entertaining game. If you want a fun but unusual Mario experience, look no further - this is pretty much the textbook definition of it.''"
|-
|Wii
|Lucas M.Thomas, [https://www.ign.com/articles/2007/07/05/super-mario-bros-2-review IGN]
|8.5/10
|align="left"|"''American gamers really do have the skill to play the Japanese Super Mario Bros. 2, but it was a good move by Nintendo anyway to create this less frustrating, more funky game; the American Mario 2 is still a lot of fun, and it inspired several aspects of future [[Super Mario (series)|Super Mario]] titles. At 500 [[Virtual Console#Wii Points|Wii Points]], it's a great value for download. The only reason you may not want to pick it up is if, like Super Mario World, you already own it in another form; this game was re-released with enhanced graphics and a few other bonuses as [[Super Mario Advance]] for the launch of the [[Game Boy Advance]] back in 2001. As for the "real" Super Mario Bros. 2? Who knows. But the Virtual Console offers Nintendo a great avenue to distribute it here in its original 8-bit form, should the company ever decide we can handle it.''"
|-
|Wii
|Alex Navarro, [https://www.gamespot.com/reviews/super-mario-bros-2-review/1900-6173644/ GameSpot]
|8/10
|align="left"|"''For all its inherent weirdness, SMB2 was, and still is, quite a bit of fun. The level designs are still challenging to navigate, the bosses are still amusing to fight, and the presentation holds up. This is especially true of the music, which is some of the very best of the era. One minute spent in any of the game's subterranean levels is all you need to get that catchy tune stuck in your head for the rest of your natural life. At 500 Wii Points ($5), Super Mario Bros. 2 is a game well worth downloading, both for older audiences who remember playing it back in the day, and younger players interested in a history lesson. Granted, its value is lessened somewhat if you already own the fabulous Super Mario Advance for the GBA, or specifically want to play the Super Mario All-Stars version that came out for the SNES. But, for everyone else, it's a great platformer that shows that veering from the beaten path of a franchise's standard game design isn't always a bad idea.''"
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|GameRankings
|colspan=2|[https://web.archive.org/web/20150909152123/https://www.gamerankings.com/nes/525244-super-mario-bros-2/index.html 81.25%]
|}
{{br}}
 
===Sales===
The game is the fourth best-selling title on the NES, with 10 million copies sold worldwide.
 
==Gallery==
{{main-gallery|Super Mario Bros. 2}}
<gallery>
SMB2 - Mario cover artwork.png|[[Mario]]
SMB2 Luigi Nintendo Power Artwork.jpg|[[Luigi]]
SMUSA Peach Plucking Vegetable Artwork.png|[[Princess Peach|Princess Toadstool]]
SMB2 Toad Carrying Vegetable Artwork.png|[[Toad]]
SMUSA Shyguy Red.png|[[Shy Guy|Shyguy]]
SMB2 Solo Wart Artwork.png|[[Wart]]
Suppahmario2.png|Group art
</gallery>
 
==Media==
{{main-media}}
{{media table
|file1=SMB2-Title.oga
|title1=Title
|length1=0:30
|file2=SMB2-Overworld.oga
|title2=Ground Theme
|length2=0:29
|file3=SMB2-Subspace.oga
|title3=Subspace
|length3=0:30
|file4=SMB2-Boss.oga
|title4=Boss Theme
|length4=0:30
}}
 
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'': Clawgrip tosses rocks in a very similar manner to the way [[Donkey Kong]] tossed [[barrel]]s. In the ''Super Mario All-Stars'' and ''Super Mario Advance'' versions, some of the indoor areas look like warehouses with familiar-looking girders in the background.
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': [[Spark]]s reappear in ''Super Mario Bros. 2''. This makes them the only returning enemies to appear.
*''[[Mario Bros. (game)|Mario Bros.]]'': [[POW Block]]s appear as usable items.
*''[[Super Mario Bros.]]'': The [[Super Star|Starman]] power-up appears in the game, as well as a remix of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from ''Super Mario Bros.'' played in [[Subspace|Sub-space]]. Also, the heroes shrink once they are down to one heart point. Also, the ability to run by holding down the {{button|nes|B}} button is exclusive to the ''Super Mario'' franchise, and was not present in ''Doki Doki Panic''. The title theme is a rearrangement of the [[Underwater Theme]] from this game. Mario's artwork on the international box art is a flipped and modified version of his artwork from this game.
*''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'': The sound effect of Birdo spitting an egg is taken from the sound effect that plays when a magic projectile is fired from [[Link]] holding the [[zeldawiki:Fire Rod|Fire Rod]] or from a [[zeldawiki:Wizzrobe|Wizzrobe]].
*''[[Super Mario Bros.: The Lost Levels]]'': Luigi being a higher jumper than Mario is re-established when he replaced Mama in the game.
 
==References in later media==
[[File:SMBSSMouser.jpg|thumb|Mouser in ''The Super Mario Bros. Super Show!'']]
*''[[Super Mario Bros. 3]]'': [[Bob-omb]]s return here and act similarly as in ''Super Mario Bros. 2''. Also, Mario can pick up shells or [[Ice Block]]s to throw them. Desert, sky, and snow themes of levels and doors returned. Players can earn lives via the [[Spade Panel]] slot minigame. Peach's sprite is also reused here.
**''[[Super Mario Advance 4: Super Mario Bros. 3]]'': Vegetables (which can also be added to the main game via the [[Blue Green Switch]]), [[soft sand]] that can be dug through, Porcupos, Flurries, Hoopsters, and locked doors return in this game's [[World-e]] levels.
*''[[The Super Mario Bros. Super Show!]]'': ''Super Mario Bros. 2'' is represented heavily in this show along with the original ''Super Mario Bros.'' Nearly all of the characters (notably excepting Wart and Pansers) and game play props appeared in the stories, and are often more prominent than the original game's features.
*''[[Super Mario World]]'': [[Pokey]]s, [[Ninji]]s, and [[Pidgit]]s first reappear here.
*''[[Wario's Woods (Nintendo Entertainment System)|Wario's Woods]]'': Toad's strength returns in this game, and he picks up, carries, and throws Bombs and his enemies as he did in ''Super Mario Bros. 2''. Some enemies (such as the [[Spud]]) also vaguely resemble the vegetables from ''Super Mario Bros. 2''. Birdo also makes her first reappearance in the ''Super Mario'' franchise through this game.
*''[[Super Smash Bros. Melee]]'': A ''Super Mario Bros. 2''-themed stage called [[Mushroom Kingdom II]] is selectable, and Birdo frequently appears at the sides of the stage, spitting eggs at fighters. This stage also plays ''Super Mario Bros. 2''{{'}}s Ground Theme, as well as that game's boss music (during Sudden Death matches). Also, parts of Princess Peach's moveset (floating and picking [[Vegetable (move)|vegetables]]) come from ''Super Mario Bros. 2''. There are also trophies of Birdo, Pidgit, and the vegetables.
*''[[Super Mario 64 DS]]'': Luigi's [[scuttle]] jump appears to have been influenced by his jumping style from ''Super Mario Bros. 2''.
*''[[Mario & Luigi: Partners in Time]]'': Pidgits reappear and they attack as they do in ''Super Mario Bros. 2''.
*''[[Super Princess Peach]]'': The ability to pick up enemies and throw them at each other to defeat them is reused in this game, although it is not the only way Peach can defeat enemies as she can also attack enemies with [[Perry]].
*''[[Mario Hoops 3-on-3]]'': The final victory theme is a rearrangement of the ending theme of ''Super Mario Bros. 2''.
*''[[Super Paper Mario]]'': [[Francis]] mentioned having a comic called, "''Cyborg Wart''", which is clearly a reference to Wart. Also, there were [[Sammer Guy]]s by the names of "Squatting Birdo", "Pidget on Wind's Breath", "Sleeping Turnip", "Upward Leaping Ninji", "Plugged Snifit", and "Guy Who Fry", references to Birdo, Pidgit, Turnip, Ninji, Snifit, and Fryguy, respectively.
*''[[Super Smash Bros. Brawl]]'': Peach retains her moveset from ''Melee'', and there's another trophy of Birdo. Also, Wart and Birdo's names appear in the random name selection. Finally, ''Super Mario Bros. 2'' is available as a Masterpiece to play. The character the trial starts out with is Peach (but it is possible to play as another character if one gets a Game Over before the trial ends). Snifit and Mouser appear as stickers. To unlock it, one must win five brawls with Peach.
*''[[Mario & Luigi: Bowser's Inside Story]]'': In this game, Wiggler sometimes attack by pulling out vegetables, which are the same ones that are seen in ''Super Mario Bros. 2''. Also, one of [[Bowser]]'s brainwashed minions states that he forgot what [[Bowser's Castle]] was originally called (before it was turned into "[[Fawful Theater]]"), and mistakenly referred to it as "Mouser's Castle".
*''[[New Super Mario Bros. Wii]]'': The way the characters are able to pick up the items, such as the [[POW Block]], returns.
*''[[Super Mario Galaxy 2]]'': Luigi's [[Triple Jump]] may be based on his jumps from ''Super Mario Bros. 2''.
*''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'': Arrangements of the Ground Theme, life lost, boss battle, and victory themes are heard in World 1.
*''[[Mario Sports Mix]]'': Toad's throwing animations appear to be influenced from ''Super Mario Bros. 2'', and his high running speed returns.
*''[[Super Mario 3D Land]]'': Mario and Luigi's chargeable jumps while crouching resemble the [[Crouching High Jump|Power Squat Jump]] ability that the playable characters can perform in ''Super Mario Bros. 2'' while crouching.
*''[[Mario Kart 7]]'': The [[3DS Shy Guy Bazaar|Shy Guy Bazaar]] course makes references to the elements from ''Super Mario Bros. 2'' such as the addition of [[magic carpet]]s and [[jar]]s in their original color schemes. The namesake [[Shy Guy]]s also appear to be the dominant audience members throughout the course.
*''[[New Super Mario Bros. 2]]'': The Cannon levels resemble [[Subspace|Sub-space]].
*''[[Paper Mario: Sticker Star]]'': [[Green Pokey|Pokeys]] based on their appearance in ''Super Mario Bros. 2'' return. Also, the main theme is a jazzy version of the credits theme from this game. [[Ninji]]s reappear as enemies.
*''[[Super Mario 3D World]]'': Princess Peach and Toad are once again playable characters, and everybody has the same abilities as in ''Super Mario Bros. 2''. An arrangement of ''Super Mario Bros. 2''{{'}}s "character select" music is used for the [[Lucky House]].
**''[[Super Mario 3D World + Bowser's Fury]]'': A portion of the music of [[Scamper Shores]] references the start of ''Super Mario Bros. 2''{{'}}s Ground Theme.
*''[[Donkey Kong Country: Tropical Freeze]]'': The ability to pluck items out of the ground (using [[Item Handle]]s) and the ability to carry specific enemies were brought over from ''Super Mario Bros. 2'', according to [[Kensuke Tanabe]].<ref>{{cite|author=Nintendo of America|date=June 11, 2013|language=en-us|url=www.youtube.com/watch?v=7b9FnSvEQxE|title=Wii U Developer Direct - ''Donkey Kong Country: Tropical Freeze'' @E3 2013|publisher=YouTube|accessdate=June 5, 2024}}</ref>
*''[[NES Remix 2]]'' / ''[[Ultimate NES Remix]]'': Several challenges are based on this game.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': [[Grass]] appears as an item in these games. Peach's Vegetable move and floating ability returns, this time with the vegetable-pick sound effect taken directly from the NES version of the game. Also, Luigi performs a scuttle in his jump, a technique that originated in this game. The Ground Theme is present in ''[[Super Smash Bros. for Wii U]]'' and can be heard on the stages [[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]] and [[Super Mario Maker (stage)|Super Mario Maker]].
*''[[Captain Toad: Treasure Tracker]]'': [[Turnip]]s return, alongside various roof structures that resemble Wart's castle.
*''[[Mario vs. Donkey Kong: Tipping Stars]]'': New arrangements of the Ground Theme, world clear, and life lost themes appear in [[Rolling Hills]].
*''[[Super Mario Maker]]'' / ''[[Super Mario Maker for Nintendo 3DS]]'': The door sprite from ''Super Mario Bros. 2'' is used in the ''Super Mario Bros. 3'' game style in these two games. Shy Guy's sprite is reused for his [[Costume Mario|costume]], and sound effects from ''Super Mario Bros. 2'' can be heard in the costumes for Peach, Shy Guy, and Birdo. A [[NES REMIX (Super Mario Bros. 2)|course based on World 1-1]] also appeared as an [[List of official Super Mario Maker courses|Event Course]] on December 2015.
*''[[Mini Mario & Friends: amiibo Challenge]]'': The abilities for [[Mini Luigi]] and [[Mini Peach]] work similar to their counterparts in this game. The arrangements from ''Mario vs. Donkey Kong: Tipping Stars'' are reused in [[Boost Pad Bonanza]].
*''[[Paper Mario: Color Splash]]'': Shy Guys are the most common enemy in this game. An arrangement of the Ground Theme from ''Super Mario Bros. 2'' is used in the Spinning-Door bonus areas. [[Jar]]s make an appearance in [[Château Chanterelle]]. [[Wart]] is mentioned by a yellow Toad.
*''[[Super Mario Run]]'': Ninjis return in this game, retaining their colors from ''Super Mario Bros. 2'' and look from ''Super Mario Advance'' artwork. An arranged version of the underground theme from ''Super Mario Bros. 2'' is featured in the background music for Remix 10. This is also Peach's first playable appearance in a 2D ''Super Mario'' platformer since ''Super Mario Bros. 2'', although the player has to rescue her in order to play as her as she is also the usual damsel in distress in this game. As in her playable appearance in ''Super Mario 3D World'', Peach also retains her ability to float from ''Super Mario Bros. 2'' along with the addition of slowly descending in mid-air.
*''[[Super Mario Odyssey]]'': Mario can carry and throw Turnips, as in ''Super Mario Bros. 2''.
*''[[Super Mario Party]]'': Shy Guy's sprite appears in Puzzle Hustle.
*''[[Super Smash Bros. Ultimate]]'': Peach (and by extension, her new Echo Fighter [[Princess Daisy|Daisy]]) returns her float and vegetable moves from the previous games. Mushroom Kingdom II from ''Super Smash Bros. Melee'' returns with updated graphics based on ''Super Mario All-Stars'' and various spirits originating ''Super Mario Bros. 2'' also appear. A new arrangement of the Ground Theme is also featured.
*''[[Super Mario Maker 2]]'': The [[SMB2 Mushroom]] was added in the version 3.0.0 update and grants the player Mario's abilities in ''Super Mario Bros. 2''. The 3.0.0 update also added the [[Cursed Key]], which summons [[Phanto]] once it is collected.
*''[[Mario Kart Tour]]'': The Shy Guy Bazaar course from ''Mario Kart 7'' returns as a classic course in ''Mario Kart Tour''. The [[Special skill (Mario Kart Tour)|special skill]] of [[Birdo|Birdo (Green)]] is the [[Fire Flower]], referencing Green Birdo's ability to shoot fireballs in ''Super Mario Bros. 2''.
*''[[Super Mario Bros. Wonder]]'': The [[Crouching High Jump|Power Squat Jump]] move reappears as the Crouching High Jump badge, and Luigi's high jump and [[Scuttle]] return as the Floating High Jump badge. Peach's [[Floating Jump]] returns as the Parachute Cap badge.
 
==Quotes==
*"''Uprooting and lifting things as you played gave the game a new feel. It was released in Japan as Super Mario USA.''" — [[Shigeru Miyamoto]], ''[[Super Mario History|Super Mario History 1985-2010 Booklet]]
*"''The basic controls have a very free, silly feeling to them that I absolutely love.''" — [[Takashi Tezuka]], ''Super Mario History 1985-2010 Booklet''
*"''I adjusted the sounds of the NES to make it sound like a lot of different instruments were being played.''" — [[Koji Kondo]], ''Super Mario History 1985-2010 Booklet''
 
==Names in other languages==
{{foreign names
|Jap=スーパーマリオUSA
|JapR=Sūpā Mario Yū Esu Ē
|JapM=''Super Mario USA''
|Kor=슈퍼 마리오 브라더스 2
|KorR=Syupeo Mario Beuradeoseu 2
|Kor2=슈퍼 마리오 USA<ref>From the Korean version of ''Super Smash Bros. Ultimate''.</ref>
|Kor2R=Syupeo Mario USA
|KorM=''Super Mario Bros. 2''
|Kor2M=''Super Mario USA''
|ChiS=超级马力欧USA
|ChiSR=Chāojí Mǎlì'ōu USA
|ChiSM=''Super Mario USA''
|ChiT=超級瑪利歐USA
|ChiTR=Chāojí Mǎlì'ōu USA
|ChiTM=''Super Mario USA''
}}


''Super Mario Bros. 2'' received a graphical, audio, and gameplay upgrade under ''[[Super Mario All-Stars]]'' (in Japan, ''Super Mario Collection'') on the [[Super Nintendo Entertainment System]] and the [[Super Famicom]].  On the NES version, the player can only continue twice.  On the Super NES/Super Famicom version, a player can continue any number of times, because he or she can continue from a saved game.  As for that slot-machine type game, the icons are bigger on the Super NES/Super Famicom version. The player can get up to 10 extra lives on the Super NES version of ''Super Mario Bros. 2'', compared to getting up to 5 five extra lives on the NES/Famicom version.  That is because the "7" symbol is an addition to Super NES/Famicom version.  On the NES/Famicom version of ''Super Mario Bros. 2'', the player can select a character and must play as that character at the length of the level.  On the Super NES/Super Famicom version, the player can select a character at the beginning of each level and after losing a life.
==See also==
*''[[Super Mario Bros.: The Lost Levels]]''
*''[[Yume Kōjō: Doki Doki Panic]]''


''Super Mario Bros. 2'' received a second [[enhanced remake]] as ''[[Super Mario Advance]]'', the first Super Mario title for the [[Game Boy Advance]]. It included several graphic and sound enhancements in the form of enlarged sprites, multiple hit combos, and digital voice acting.
==Trivia==
*The South Korean Virtual Console release on Wii is the Japanese version, whereas the South Korean release on Nintendo 3DS uses the international version.
*If the player defeats [[Wart]] with [[Luigi]], he does one jump in the ending cutscene instead of two.
*On the [[Nintendo Entertainment System]] / [[Family Computer|Famicom]], all sprites are limited to three colors per sprite. Despite this, [[Mario]], Luigi and [[Princess Peach|Princess Toadstool]] have white in their eyes along with three additional colors. This effect is achieved by a white rectangle hidden behind the character's sprite, while the eyes are transparent. This is part of the reason why their eyes flicker when entering a door or overlapping with another sprite.<ref>{{cite|author=Retro Game Mechanics Explained|date=November 3, 2020|url=youtu.be/opoQdHqGEHg|title=5 Colors in One Sprite Explained - Audiovisual Effects Pt. 04|publisher=YouTube|accessdate=October 26, 2022}}</ref>
*Despite the fact that some artwork still depicts Mario and Luigi with blue shirts, and red and green overalls respectively, the sprites swap the shirts' and overalls' colorization. This change was later officialized in ''[[Super Mario Bros. 3]]''.


==Popularity and impact==
==External links==
[[image:SSBM-Mario2.jpg|250px|thumb|right|This homage to ''Super Mario Bros. 2'' appeared in ''Super Smash Bros. Melee'' in the form of a playable stage.]]
*[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf Super Mario Bros. 2 North American NES manual]
Due to its unique style of gameplay and set in a completely different world, ''Super Mario Bros. 2'' has become one of the most popular games for the NES and has made a continuous impact on the entire Super Mario Bros. series.  Notable examples include:
*[https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAADJ.pdf Super Mario USA Japanese Famicom manual]


*[[Bob-omb]]s have appeared in several other Mario games, starting with ''[[Super Mario Bros. 3]]''.
==References==
*''[[Super Mario World]]'' featured Pokey, jumping Ninji (in Bowser's castle), and Pidgit (occurs as Pidgit Bill if the player completes the SPECIAL levels; the Pidgit Bill is a transformed version of Bullet Bill).
{{NIWA|NWiki=1|SmashWiki=1|StrategyWiki=1}}
*''[[Super Mario World 2: Yoshi's Island]]'' features multiple enemies from ''Super Mario Bros. 2'' such as the Shy Guys, with multiple variations, as did ''[[Yoshi's Story]]''.
<references/>
*''[[Super Mario RPG]]'' had many variations of the Shyguy as enemies and also included the Birdo character from Super Mario Bros. 2. Its sequel, ''[[Paper Mario]]'' also featured Shy Guys, as did the similar GBA game, [[Mario & Luigi: Superstar Saga]].
*''[[Super Mario 64]]'' featured Pokey and Bob-ombs.
*In ''[[Mario Bros. remake series|Super Mario Advance 2: Super Mario World]]'', Luigi is played with a higher, more "floaty" jump as in ''Super Mario Bros. 2''.
*In ''[[Super Smash Bros.]]'', Bob-ombs are used as explosive items that can be thrown at the opponents and knock them out.  If not caught on time, they would become obstacles possibly knocking out the player.
* ''[[Super Smash Bros. Melee]]'' features a section of ''Super Mario Bros. 2'' that was turned into a 3-dimensional stage. This was officially the first time that any part of the game had been made [[3D]]. (The characters, however, are still locked in 2-D motion.) The stage is initially locked, however, if the player manages to get a [[Birdo]] or Pidgit trophy, it is unlocked and available for play.  The stage is called Mushroom Kingdom II, though it should properly be called Subcon, the Dream World's real name.  Bob-ombs also appeared as items in the same manner in ''Super Smash Bros. Melee'' as in its predecessor. As a playable character, Peach retained her ability to float, and could pluck vegetables (and other items) from the ground and throw them.


[[Category:Games]] [[Category:NES Games]]
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{{Super Mario games}}
{{Virtual Console}}
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[[Category:Super Mario Bros. 2|*]]
[[Category:Games]]
[[Category:Nintendo Entertainment System games]]
[[Category:Platforming games]]
[[Category:Virtual Console games]]
[[Category:1988 games]]
[[Category:1989 games]]
[[Category:1992 games]]
[[Category:Reissues]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]

Latest revision as of 04:36, July 31, 2024

This article is about the Western Super Mario Bros. 2. For the original sequel to Super Mario Bros. also titled Super Mario Bros. 2, see Super Mario Bros.: The Lost Levels. For the Nintendo 3DS sequel to New Super Mario Bros., see New Super Mario Bros. 2.
"SMB2" redirects here. For the power-up and its respective form in Super Mario Maker 2, see SMB2 Mushroom and SMB2 Mario.
Super Mario Bros. 2
North American box art for Super Mario Bros. 2
For alternate box art, see the game's gallery.
Developer Nintendo EAD
Publisher Nintendo
Platform(s) Family Computer/Nintendo Entertainment System, Nintendo PlayChoice-10, Virtual Console (Wii, Nintendo 3DS, Wii U), NES Classic Edition/Nintendo Classic Mini: Family Computer, Nintendo Entertainment System - Nintendo Switch Online
Release date NES/Famicom:
USA September 1988[1] or October 1988[2]
Europe April 28, 1989
Australia May 4, 1989[3]
Japan September 14, 1992[4]
Nintendo PlayChoice-10:
USA 1988
Virtual Console (Wii):
Europe May 25, 2007
Australia May 25, 2007
USA July 2, 2007
Japan August 10, 2007[5]
South Korea July 17, 2008[6]
Virtual Console (3DS):
Japan November 28, 2012[7]
USA July 11, 2013
Europe August 7, 2013
Australia August 8, 2013
South Korea March 2, 2016
Virtual Console (Wii U):
USA May 16, 2013
Europe May 16, 2013
Australia May 16, 2013
Japan March 19, 2014
NES Classic Edition:
Japan November 10, 2016
Australia November 10, 2016
USA November 11, 2016
Europe November 11, 2016
Nintendo Entertainment System - Nintendo Switch Online:
Japan February 13, 2019[8]
USA February 13, 2019[9]
Europe February 13, 2019[10]
Australia February 13, 2019[11]
HK April 23, 2019
South Korea April 23, 2019
Language(s) English (United States)
Genre 2D platformer
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
Mode(s) Single player
Format
NES:
Game Pak
Wii:
Digital download
Wii U:
Digital download
Nintendo Switch:
Digital download
Nintendo 3DS:
Digital download
NES Classic Edition:
Built-in
Input
NES:
Wii:
Wii Remote (horizontal)
Wii U:
Wii Remote (horizontal)
Nintendo Switch:
Nintendo 3DS:
NES Classic Edition:
Serial code(s) NES-MW (NES)
HVC-MT (Famicom)

Super Mario Bros. 2 is the second game in the Super Mario series outside Japan and the third entry overall.[12] It is a 2D platform game originally released for the Nintendo Entertainment System in North America in 1988. In the years that followed, it has been ported to many other systems, including a release on the Wii's Virtual Console in 2007, the Nintendo 3DS's Virtual Console in 2012, and the Wii U's Virtual Console in 2013. As a result of Japan already having a Super Mario Bros. 2 (known in English as Super Mario Bros.: The Lost Levels and Super Mario Bros. for Super Players), the game did not make its debut in the country until after the release of Super Mario World, on September 14, 1992, making it Japan's fifth installment of the series.

One of the central game mechanics that differentiates Super Mario Bros. 2 from other Super Mario games is that players can select four characters—Mario, Luigi, Toad, or Princess Toadstool—and each of these characters has their unique gameplay mechanics, offering advantages and disadvantages in their stats. Another distinction is that players cannot defeat enemies by stomping on them; players need to either toss items at enemies or pick up and toss enemies at each other to defeat them.

Super Mario Bros. 2 came about after Nintendo of America deemed Super Mario Bros.: The Lost Levels too difficult for Western audiences,[13] which led Nintendo to redevelop the Family Computer Disk System game Yume Kōjō: Doki Doki Panic into a Super Mario Bros. game for the international release. After its release, the game became a commercial success, and eventually the game became well received enough that it was also released in Japan. After performing well both critically and commercially, Super Mario Bros. 2 has been rereleased as one of the four games featured in Super Mario All-Stars, as well as having its own remake in Super Mario Advance. Many enemies introduced in Super Mario Bros. 2 have become common recurring enemies in the Super Mario franchise, such as Bob-ombs, Pokeys, Shy Guys, and more, while the gameplay mechanic of picking up various items and tossing them has been reused in several later games.

Story[edit]

Story from the instruction booklet

One night, Mario had a strange dream. He found himself climbing a long staircase leading up to a mysterious door. Opening the door, Mario's eyes fell upon an incredible world unlike anything he'd ever seen. A quiet voice spoke to Mario, saying,

"Welcome to Subcon, the land of dreams. Our once-beautiful world now suffers at the hands of the evil Wart. Please help us! Only you can free us from his tyranny. Oh, and remember one thing: Wart hates vegetables."

However, before Mario could figure out what was happening, he suddenly awoke on his bed and realized that it was all a dream. The next day, while heading out to a picnic with his friends Luigi, Princess Toadstool, and Toad, Mario told the tale of his strange dream. Hearing this was quite a shock to his friends, who all had the very same dream the night before.

Upon arriving at their picnic spot, the group noticed a small cave. Inside was a long staircase that led up to a door. At the top, the four friends opened the door and stood shocked by what they saw. It was Subcon - the world of their dreams!

Mario discovers that Subcon has been taken over by Wart and that the events of his dream are true. Mario and co. are now on a quest to defeat Wart and restore peace to the dream world. At the end of the game, Mario, Luigi, Toadstool and Toad are seen being chanted on by the inhabitants of Subcon, who are carrying Wart across the room. Mario then wakes up and wonders about whether the events were true or just a dream. He then continues sleeping and the game ends.

In-game story

When Mario opened a door after climbing a long stair in his dream, another world spread before him and he heard a voice call for help to be freed from a spell.

After awakening, Mario went to a cave nearby and to his surprise he saw exactly what he saw in his dream....

Gameplay[edit]

A screenshot from the Nintendo Entertainment System version of Super Mario Bros. 2.

Since the game is a reskin of Yume Kōjō: Doki Doki Panic, it has little in common with the original Super Mario Bros. For example, in order to defeat enemies, the player needs to pluck clumps of grass to receive items (such as vegetables), and then throw the vegetables at them. It is also possible to defeat enemies by jumping on them, picking them up and then throwing them to other enemies. There are a few elements in common with its predecessor, however, such as the appearances of the Mushroom and Starman, although the former has a different function. If the player has one health point remaining, they turn into their Small form. Additionally, there are no power-ups in the game that grant the player additional abilities in the Super form such as the ability to shoot fireballs, making Super Mario Bros. 2 one of the only 2D Super Mario titles (with the other being Super Mario Run) to not have additional forms after the Super form.

At the beginning of each level, the player can choose between the playable characters: Mario, Luigi, Toad, and Princess Toadstool. All four characters have different powers and statistics. When entering the next level, players can select a different character.

At the end of most levels of the game, the player fights Birdo. The player has to jump on the eggs that it spits, grab them and throw them back, hitting Birdo three times to gain a crystal which opens the Mask Gate at the end of the level. There are several colors of Birdos: pink, which only spits eggs; red, which spits eggs and fireballs and green, which only spits fireballs. For the green Birdos, there are Mushroom Blocks nearby for the player to use instead.

There are seven worlds in this game. The first six has three levels apiece, and the seventh has only two. The reason the final world is missing a third stage is not explained in the game, but the backstory for Yume Kōjō: Doki Doki Panic makes it clear: the framing narrative for this game, which is a storybook and not a dream, has the final page of the story being torn in half, thus eliminating the part in which Wart is defeated. Essentially, in beating the game, the player is restoring the final chapter of the story.[14]

Defeated enemies and Birdo can re-spawn if the player runs one screen away from the area where they normally appear and return, which may allow the player to defeat the enemies again in order to regain health if necessary; this still occurs in later releases (except Super Mario Advance), but a defeated Birdo does not reappear unless the player completely leaves and re-enters the areas where Birdo is fought.

Controls[edit]

Action(s) NES Wii Remote Wii Classic Controller GameCube Controller Nintendo 3DS Wii U GamePad / Pro Controller (Default) Nintendo Switch Dual Joy-Con / Pro Controller (Default) Nintendo Switch Single Joy-Con (Default)
Jump, accept A Button Two Button Classic Controller a Button or Classic Controller x Button A Button or X Button A Button or X Button A Button or X Button A Button or X Button Single Joy-Con Right Button
Dash, pick up objects, throw objects, pluck vegetables, stop slots at the Bonus Chance B Button One Button Classic Controller b Button or Classic Controller y Button B Button or Y Button B Button or Y Button B Button or Y Button B Button or Y Button Single Joy-Con Bottom Button or Single Joy-Con Top Button
Pause the game, confirm menu option Start Button Plus Button Plus Button START/PAUSE Button Start Button Plus Button Plus Button Plus Button or Minus Button + SR Button
Select option after a Game Over Select Button Minus Button Minus Button Y Button Select Button Minus Button Minus Button Plus Button or Minus Button + SL Button
Select character, move character +Control Pad (left/right) +Control Pad left or right +Control Pad left or right or Classic Controller Left Stick (left/right) +Control Pad or Control Stick (left/right) +Control Pad left or right or Circle Pad (left/right) +Control Pad left or right or Control Stick (left/right) Left Stick (left/right) Control Stick (left/right)
Enter doors and other openings, climb up vine +Control Pad (up) +Control Pad up +Control Pad up or Classic Controller Left Stick (up) +Control Pad or Control Stick (up) +Control Pad up or Circle Pad (up) +Control Pad up or Control Stick (up) Left Stick (up) Control Stick (up)
Crouch (Power Squat Jump if held long enough), enter jars, climb down vines +Control Pad (down) +Control Pad down +Control Pad down or Classic Controller Left Stick (down) +Control Pad or Control Stick (down) +Control Pad down or Circle Pad (down) +Control Pad down or Control Stick (down) Left Stick (down) Control Stick (down)

Characters[edit]

Playable characters[edit]

Character Name Mario Luigi Toad Princess Toadstool
Artwork Mario from Super Mario USA. Luigi Toad from Super Mario USA. Princess Peach from Super Mario USA.
Speed ★★★★☆ ★★★☆☆ ★★★★★ ★★☆☆☆
Jump ★★★★☆ ★★★★★ ★★☆☆☆ ★★★☆☆
Strength ★★★★☆ ★★★☆☆ ★★★★★ ★★☆☆☆
Description Mario has average stats, making him an acceptable choice in all situations. He has no outstanding abilities. Luigi has a high jump, but he is weaker than average. He is slightly slower than average as well. Toad is the fastest and the strongest. He has the lowest jump in the game, however. Due to his poor jumping ability, he relies heavily on the charged jump. The princess has a special float jump that allows her to hover in midair, which can be used to jump further or correct an otherwise fatal landing. As a tradeoff, she has the lowest speed and power.

Non-playable characters[edit]

Image Name Description
Subcon SMB2 sprite.png Subcons The Subcon species are a group of peaceful fairy-like beings that have their land invaded by Wart. Wart traps them in jars, and they plead Mario and his friends for help. They also give Mario and his friends vital information to defeat Wart (namely that Wart hates vegetables).

Enemies and obstacles[edit]

The rightmost column "Grab" denotes whether the enemy can be picked up and tossed. Every enemy in the game appeared in the original Yume Kōjō: Doki Doki Panic.

Image Name Description Levels Grab
First Last
Shyguy - Red Shyguy - Red Wart's masked foot soldiers that walk along the ground. Shyguys are the most common enemies and are weak to all attacks. The red-clad ones walk off of ledges. World 1-1 World 7-2 Yes
Sprite of a pink Shy Guy from Super Mario Bros. 2. Shyguy - Pink Pink Shyguys turnaround when they reach the edge of platforms. World 1-1 World 7-2 Yes
Tweeter Tweeter Masked birds that hop across the ground in short arches. World 1-1 World 7-2 Yes
Snifit - Red Snifit - Red Shyguys that spit bullets. The bullets travel horizontally and damage Mario on contact. There is only one red Snifit, which walks off of ledges like red Shyguys. Red Snifits otherwise appear on one of the slots in Bonus Chance. World 3-3 Yes
Sprite of a gray Snifit from Super Mario Bros. 2. Snifit - Gray Gray Snifits jump in place and spit bullets. In some levels, they appear green. World 1-2 World 7-2 Yes
Snifit - Pink Snifit - Pink Pink-clad Snifits turnaround when the reach the edge of platforms. They are the most common Snifits. World 1-3 World 7-2 Yes
Ninji Ninji - 1 Impish ninjas. Ninjis are black but appear blue in underground caves. The first types of Ninjis jump vertically but otherwise remain still. World 1-1 World 7-2 Yes
Sprite of a Ninji from Super Mario Bros. 2. Ninji - 2 The second types of Ninjis chase Mario and hop in low arches. World 1-2 World 7-1 Yes
Beezo - Red Beezo - Red Winged Shyguys that carry bidents. Red Beezos swoop down to strike Mario. World 1-2 World 5-3 Yes
Sprite of a gray Beezo from Super Mario Bros. 2. Beezo - Gray Gray Beezos fly forward in straight lines. World 4-1 World 6-2 Yes
Hoopster Hoopster Lady beetle-like enemies that live on vines. Hoopsters slowly crawl up and down, occasionally speeding up while descending. They harm Mario when they make contact with him from above or the side, but they can be safely stood on. World 1-1 World 7-1 Yes
Madmask.png Phanto Masks that guard keys. Phantos are normally inert, but one comes to life when Mario grabs a key. They doggedly fly after him as long as the key is in his hands. They are uninhibited by terrain and transitions to other areas, even appearing in Subspace. A Phanto is defeated only when touched by Invincible Mario with a Stop Watch in affect, but another one appears to take its place. World 1-2 World 7-2 No
Trouter Trouter Goldfish-like enemies that ascend waterfalls. Mario can use Trouters as platforms to jump across bodies of water, but they harm him when touched at the sides. World 1-3 World 5-2 No
Porcupo Porcupo Hedgehog enemies protected by spines. Direct contact damages Mario. Porcupos are defeated only when an item is tossed at them. World 3-2 World 5-2 No
Bob-omb Bob-Omb Walking bombs that travel back and forth. THey self-destruct when Mario is near. They can be used like normal bombs when tossed. World 3-3 World 7-2 Yes
Albatoss Albatoss Raptors that carry Bob-Ombs and fly horizontally. They drop them when Mario is below. Albatosses can be stood on and used to reach distant areas. World 3-3 World 7-1 No
Pidgit Pidgit Small crows that ride magic carpets. Pidgits swoop down to strike Mario, but this also makes them more easier to defeat. Defeating a Pidgit leaves its magic carpet available for Mario to use himself. World 1-2 World 5-3 Yes
Cobrat Cobrat Snakes that spit bullets. Cobrats slither across terrain or sit in tall jars. When Mario draws near, they jump out and fire a single bullet. Cobrats were apparently charmed into working for Wart. World 2-1 World 6-3 Yes
Panser Panser - Red Flowers that release projectile fireballs. The red-petalled Pansers are stationary and shoot three at a time. They were created by Wart. World 2-1 World 7-2 No
Sprite of a gray Panser from Super Mario Bros. 2. Panser - Gray Gray Pansers actively walk and turn around when they reach the edges of platforms. They fire fireballs straight up. World 3-1 World 7-2 No
Sprite of a pink Snifit from Super Mario Bros. 2. Panser - Pink The pink Pansers actively pursue Mario. World 3-1 World 6-1 No
Ostro Ostro Ostrich-like creatures ridden by red Shyguys. Ridden Ostros chase after Mario, but if the Shyguys are removed they run in straight line. Ostros do not bounce off other enemies when tossed. World 3-2 World 5-2 Yes
Pokey Pokey Segmented cactus enemies that slowly shuffle across terrain. Pokeys are of various heights. They can be defeated by having objects thrown at them or their body segments being removed one by one. World 2-2 World 6-3 No
Autobomb Autobomb Wheeled turrets, usually controlled by red Shyguys. Autobombs fire bullets, but if the Shyguys are removed, they simply move. Mario can ride on them. They are only destroyed with items. World 4-1 World 4-2 No
Flurry Flurry Snowman-like creatures that chase Mario across icy terrain. They move quickly but have poor traction. World 4-1 World 4-3 Yes
Spark Spark Masked electric orbs that cause damage on contact. Sparks hover in the air or travel across terrain, including the sides and ceilings. World 1-3 World 7-2 No

Obstacles[edit]

Image Name Description Levels
First Last
Tile sprite of quicksand from Super Mario Bros. 2. Quicksand Mario slowly sinks as he stands on top of quicksand. Jumping help keeps him above the surface. World 2-1 World 6-1
Jar Small jar The small-sized jars indefinitely expel Shyguys or Bob-Ombs. Unlike the large ones, they cannot be entered. World 3-3 World 7-2
Sprite of a Spike Trap from Super Mario Bros. 2. Spikes Spikes line the floor of fortresses. They damage Mario on contact, but Shyguys and other enemies can walk across them unharmed. World 1-3 World 7-2

Bosses[edit]

Bosses are listed in the order that they are first encountered.

Image Name Description Levels
First Last
Mid-bosses
Birdo in Yume Kōjō: Doki Doki Panic/Super Mario Bros. 2. Birdo Birdo appears at the end of every first and second level in the worlds. Birdo comes in three varieties. The pink one simply shoots eggs, which can be picked up and thrown back at her. World 1-1 World 4-3
Red Birdo Birdo - Red The red one shoots randomly eggs or fireballs (which harms players if they touch them). World 2-2 World 7-2
Gray Birdo Birdo - Gray The remaining type appears green or gray depending on location (but are assigned to the same palette) and shoots only fireballs; these ones must be defeated with mushroom blocks. World 5-1 World 7-1
Mask Gate from Super Mario Bros. 2. Mask Gate Although most Mask Gates are harmless and allow completion to the level, the Mask Gate within the dream factory is aggressive, attacking the players by flying into them. Players must attack it with Mushroom Blocks to stun it for a short period. Once it is stunned, it allows entry into Wart's room. World 7-2
Bosses
Mouser Mouser Mouser is the first true boss players encounter. He attacks by throwing bombs. The bombs sit for a while before they explode, enabling players to pick them up and throw them at Mouser. If the bomb explodes on Mouser, he takes damage. There are two variants of Mouser: one with pink ears and one with green ears. A white and red variant was replaced by Clawgrip when Yume Kōjō: Doki Doki Panic was remade into Super Mario Bros. 2. World 1-3 World 3-3
Tryclyde Tryclyde Tryclyde shoots a series of fireballs that harms the player if the player touches them. Players must throw several Mushroom Blocks at Tryclyde to defeat him. World 2-3 World 6-3
Fryguy Fryguy Fryguy shoots fireballs at players. Players must throw Mushroom Blocks at him to damage him. Once he takes enough damage, he bursts into Small Fry Guys. These take one hit from a Mushroom Block to be defeated, and destroying these enemies clears the level. World 4-3
Clawgrip from Super Mario Bros. 2. Clawgrip Clawgrip throws rocks at players. These rocks can be picked up and tossed at Clawgrip, inflicting damage on him. Once he is hit five times, he is defeated. World 5-3
Wart Wart Wart is the final boss of the game. He moves back and forth and shoots harmful bubbles at the player. A machine nearby spawns vegetables. To defeat Wart, players must throw these vegetables at Wart when Wart's mouth is open. Wart takes six hits to defeat. World 7-2

Items and objects[edit]

Items[edit]

These are collectibles, pickups, and health-restoring objects.

Image Name Description
CoinSMB2.png Coins Coins are found only in Sub-space. When Mario plucks vegetables, they receive coins. Coins are used in the Bonus Chance at the end of a level for extra lives.
A Sprout from Super Mario Bros. 2. Unripened vegetables Vegetables are plucked from grass and can be thrown at enemies to defeat them. Vegetables bounce after they hit an enemy, which can lead to consecutive hits on enemies. If one vegetable defeats enough enemies, extra lives may be rewarded. The small unripened vegetables have no additional effects when tossed.
A Vegetable from Super Mario Bros. 2. Vegetables Consecutively pulling four large, fully ripened vegetables will ensure the next one is a stop watch.
Turtle Shell Turtle shells Turtle shells are found in grass. Once they are thrown, they slide across the ground, defeating any enemy it touches. Once it hits a wall, it is destroyed. If Mario attempts to land on the shell, they can ride on it.
Bomb Bombs Bombs can be found above ground, from plucking grass, or from Mouser. They eventually explode, destroying brick walls as well as harming nearby enemies. They damage Mario if he is near.
Mushroom Block Mushroom blocks Mushroom blocks are simple throwing items. They can be used as weapons or get stacked so Mario can reach higher places. Mushroom block designs vary from world to world.
SMB2 1-Up Mushroom Sprite.png 1 UP mushrooms When Mario collects this item, they receive an extra life.
Small heart Small hearts For every eight enemies defeated, a small heart appears. Small hearts restore any HP Mario has lost. If he is is in his Small form, the heart restores him to his Super form.
POW Block POW blocks Power blocks can be thrown to create a powerful quake. This quake defeats most enemies in the screen.
Key Keys Keys open locked doors, granting access to another part of the level. They are guarded by Phantos.
Magic Potion Magic potions Found after being plucked, a magic potion creates a door depending where Mario tosses them. This door leads to Sub-space.
Sprite of a Cherry from Super Mario Bros. 2. Cherries Found scattered throughout levels, cherries can be collected. If Mario collects five, a Starman appears.
Stop Watch Stop watches Found by plucking four vegetables from the grass, then plucking what would otherwise be a fifth, the Stop Watch stops all enemy movements for a brief time.
Crystal Ball Crystal balls Found at the end of the level or by defeating Birdo, crystal balls enable the Mask Gate to open so Mario can complete the level.

Power-ups[edit]

Items that transform Mario's appearance and give him unique abilities.

Power-up Form Description
Isolated asset for chart purposes. Please do not include in galleries or integrate into major asset categories. Isolated asset for chart purposes. Please do not include in galleries or integrate into major asset categories. Isolated asset for chart purposes. Please do not include in galleries or integrate into major asset categories. Princess Toadstool
N/A Sprite of Mario from Super Mario Bros. 2
Regular Mario
Sprite of Small Luigi from Super Mario Bros. 2
Regular Luigi
Sprite of Small Toad from Super Mario Bros. 2
Regular Toad
Sprite of Small Princess Toadstool from Super Mario Bros. 2
Regular Princess
Mario shrinks to this smaller size when he HP meter is reduced to one. He regains his stature when the health meter is restored. Unlike prior games, Mario returns to the level in his Super form after losing a life.
Mushroom smb2.png
Mushroom
Mario's sprite from Super Mario Bros. 2
Super Mario
Luigi sprite from Super Mario Bros. 2
Super Luigi
Sprite of Toad from Super Mario Bros. 2
Super Toad
Princess Toadstool sprite from Super Mario Bros. 2
Super Princess
Found only in certain spots of Sub-space, Mushrooms give an extra vitality point once they are picked up. This vitality remains for the rest of the level. The Mushroom also restores any lost health. Small hearts function comparably.
Starman
Starman
Invincible Mario's sprite in Super Mario Bros. 2
Invincible Mario
Tile sprite of Invincible Luigi from Super Mario Bros. 2.
Invincible Luigi
Tile sprite of Invincible Toad from Super Mario Bros. 2.
Invincible Toad
Tile sprite of Invincible Peach from Super Mario Bros. 2.
Invincible Princess
A Starman appears after players collect five cherries. Once players have collected a Starman, they become invincible for a short amount of time, enabling them to defeat most enemies that they touch.

Objects[edit]

Objects are interactable elements of the environment that cannot be picked up or collected.

Image Name Description
Pluckable objects
A grass tuft from Super Mario Bros. 2. Grass Mario can pull tufts of grass to reveal objects, mainly vegetables.
Rocket Rocket Rockets are pulled from grass. When one is found, it automatically transports Mario to the next part of the level.
Sprite of soft sand from Super Mario Bros. 2. Soft sand Soft sand fills the caverns in some desert levels. Pulling at it clears the sand, and gives Mario a way down.
Climbable objects
A climbable chain from Super Mario Bros. 2. Chain Chains appear inside fortresses and are always fastened to above terrain. Mario can climb up and down on them. They are of various lengths.
A ladder from Super Mario Bros. 2. Ladder Ladders function like chains, but are always resting on an accessible floor.
A beanstalk from Super Mario Bros. 2 Vine Vines only appear in the overworld, sometimes floating in the sky and disconnected from any terrain. Hoopsters live on some of the vines.
Doorways
Sprite of a door from Super Mario Bros. 2. Door A door appears on the ground where Mario tosses a magic potion. Entering it brings him to Sub-space for a limited period of time.
SMB2 Key Door.png Locked door These doors are usually required for level progression and only open when Mario tries to enter with a key in hand. Doing so also makes any Phantos end their pursuit.
Mask Gate Mask Gate A Mask Gate opens once the level's crystal ball has been picked up. They occur in every level. In most of them, entering one ends the level. In boss levels, entering a Mask Gate brings Mario to the boss room.
Platforms
Sprite of bones from Super Mario Bros. 2. Bone Ribcages occur in the desert. In some areas they appear as grounded platforms, while in others they are pulled down by quicksand.
A brick wall. Brick wall Brick walls are breakable with bombs and Bob-Ombs. They often block exits in underground areas.
Sprite of a conveyor belt from Super Mario Bros. 2. Conveyor belt Thin platforms overhanging spikes in World 7-2 with moving surfaces. They can carry Mario and enemies on them. Some conveyor belts move left, while others move right.
Sprite of the Dream Machine used for Super Mario Bros. 2 and Super Mario USA Dream Machine A machine belonging to the Subcons, which produces the dreams that form the land of Subcon itself. In stealing it, Wart is able to force it into producing minions for his cause. During the battle with Wart, it creates Vegetables, Wart's weakness, for the player to use against him.
Flying carpet Flying carpet After a Pidgit is defeated, Mario can ride and control its flying carpet for a short time to reach distant areas.
Sprite of Ice Block in Super Mario Bros. 2 Ice These cubes form long stretches of slippery terrain in ice levels. Mario's traction is worse on ice, making it difficult to avoid slipping off of the edge of platforms.
Jar Jar Columnar platforms. Crouching on some of the large jars brings Mario inside and transports him to an underground sub-area. Items can occasionally be found inside jars, and Cobrats spring from some of them in the desert levels.
Sprite of a rolling log from Super Mario Bros. 2. Log Logs are slowly carried down waterfalls, enabling Mario to travel between disconnected terrain. In some levels, long immobile logs form bridges between the land above waterfalls.
Whale Whale Whales swim in cold-water seas. Their bodies and tails can be stood on. Their waterspouts can also carry Mario upward, but the waterspouts can harm him if touched from the side.

Worlds and levels[edit]

Enemies that make their first level appearance are marked with an asterisk.

World Terrain Level Enemies found
World 1 SMB2 Semisolid Platform Screenshot.png
Grass
1 Shyguy - Red* Tweeter* Ninji* Hoopster*
Birdo in Yume Kōjō: Doki Doki Panic/Super Mario Bros. 2.*
2 Pidgit* Beezo - Red* Madmask.png* Ninji Shyguy - Red Snifit - Pink*
Birdo in Yume Kōjō: Doki Doki Panic/Super Mario Bros. 2.
3 Snifit - Pink Shyguy - Red Trouter* Ninji Spark* Madmask.png Tweeter
Mouser*
World 2 SMB2 W2-1 Screenshot.png
Desert
1 Cobrat* Snifit - Pink Shyguy - Red Panser*
Birdo in Yume Kōjō: Doki Doki Panic/Super Mario Bros. 2.
2 Cobrat Beezo - Red Shyguy - Red Pokey* Panser Ninji Snifit - Pink
Red Birdo*
3 Shyguy - Red Beezo - Red Cobrat Pokey Tweeter Madmask.png Spark Panser
Tryclyde*
World 3 Supmario2-40.png
Waterfall/Caves
1 Shyguy - Red Pidgit Beezo - Red Panser
Red Birdo
2 Shyguy - Red Ostro* Beezo - Red Tweeter Porcupo*
Red Birdo
3 Albatoss* Bob-omb* Shyguy - Red Ostro Ninji Spark Snifit - Pink Madmask.png Tweeter Panser
Sprite of a Mouser with a green pallet from Super Mario Bros. 2*
World 4 World 4-1
Ice/Snow
1 Flurry* Trouter Shyguy - Red Autobomb*
2 Beezo - Red Flurry Snifit - Pink Shyguy - Red Autobomb Porcupo
Red Birdo
3 Birdo in Yume Kōjō: Doki Doki Panic/Super Mario Bros. 2. Flurry Shyguy - Red Madmask.png Beezo - Red
Fryguy* Small Fry Guy*
World 5 SMB2 World 5-1 Screenshot.png
Night
1 Shyguy - Red Ostro Panser Trouter
Gray Birdo*
2 Bob-omb Hoopster Shyguy - Red Ostro Porcupo Panser Ninji Beezo - Red Snifit - Pink Trouter
Red Birdo
3 Albatoss Bob-omb Panser Spark Shyguy - Red Snifit - Pink Pidgit Beezo - Red
Red Birdo
Clawgrip from Super Mario Bros. 2.*
World 6 SMB2 World 6-1 Cobrats.png
Desert
1 Cobrat Shyguy - Red Pokey Panser Madmask.png
Green Birdo
2 Albatoss Panser Beezo - Red
Green Birdo
3 Shyguy - Red Pokey Cobrat Bob-omb Ninji Hoopster Snifit - Pink
Red Birdo Tryclyde
World 7 SMB2 World 7-1 Start.png
Sky
1 Albatoss Bob-omb Ninji Shyguy - Red Spark Tweeter Snifit - Pink Hoopster
Gray Birdo
2 Snifit - Pink Ninji Shyguy - Red Bob-omb Panser Spark Tweeter Red Birdo Madmask.png
Mask Gate from Super Mario Bros. 2.* Wart*

Development[edit]

Super Mario Bros. 2 started out as a prototype Super Mario-style platform game developed by Kensuke Tanabe, a developer for Nintendo. The prototype game emphasized vertically scrolling levels and throwing blocks. It was originally intended to be a two player co-op game, allowing players to toss each other around. However, the technical limitations of the Nintendo Entertainment System made it difficult to produce a polished game with these elements. It was decided to add more Mario-like elements, such as horizontal levels (although many vertically oriented levels were retained in the final project).[15] Some time later, the Fuji Television Company requested that Nintendo create a video game using Yume Kōjō mascots, and Tanabe developed the prototype into Yume Kōjō: Doki Doki Panic, which became one of the best-selling games for the Family Computer Disk System.

In 1987, Nintendo of America got its first look at the Japanese version of Super Mario Bros. 2. Nintendo of America believed that Super Mario Bros. 2, which was a slightly altered version of the first Super Mario Bros. game with an increased difficulty level, would not be a commercial success in the United States and elsewhere in the world. To deal with this, Nintendo took the finished Yume Kōjō: Doki Doki Panic and reverted the licensing changes to once again feature Mario and his friends as playable characters. The game would later be released in Japan under the name Super Mario USA in 1992.

Many characters and abilities from Super Mario Bros. 2 later reappear in the Super Mario series. Princess Peach's occasional ability to hover in midair and pull vegetables from the ground (Super Smash Bros. Melee), for example, originates from this game. Toad's nimbleness (as seen in the Mario Kart series, where he is a light driver with good acceleration, and from his running speed in Mario Sports Mix) could also have been influenced from his uprooting speed first introduced in Super Mario Bros. 2. Shyguys, Snifits, Bob-Ombs, Pokeys, and Birdo were also introduced and would later be incorporated into later Super Mario games. Some of the enemies (most notably Bob-Ombs and Pokeys) have made countless reappearances as enemies within many of the later Super Mario titles. Wart, the main villain, never reappeared in a Super Mario game after Super Mario Bros. 2, but he appeared in the Nintendo Comics System, and was mentioned in later games. He also appeared as an ally in The Legend of Zelda: Link's Awakening under his Japanese name, "Mamu". The four playable characters return in Super Mario 3D World, where they retain their unique abilities from Super Mario Bros. 2.

Remakes and ports[edit]

Title screen from Super Mario Bros. 2
Super Mario Bros. 2
Super Mario USA Title Screen.png
Super Mario USA

BS Super Mario USA[edit]

Main article: BS Super Mario USA

BS Super Mario USA is a broadcasted version of the game released on the Satellaview, a Japan-only add-on for the Super Famicom. It is based on the All-Stars version but has an audio drama, a different soundtrack, and many alterations in gameplay. There were four unique broadcasts, each focusing on a different world. Contestants could receive real world prizes after submitting their scores.

Super Mario Advance[edit]

Main article: Super Mario Advance

The most notable port of Super Mario Bros. 2 is Super Mario Advance for the Game Boy Advance. This port featured the enhanced graphics and sound effects of the All-Stars remaster, as well as voice acting and various other slight changes. It was bundled with an enhanced port of the original Mario Bros. game.

Notable mistakes and errors[edit]

Some errors can be found in the credits of the game:

  • Ostro and Birdo have their names swapped.
  • Hoopster is spelled "Hoopstar".
  • Clawgrip is spelled "Clawglip".
  • Tryclyde is spelled "Triclyde".

These errors remain in Super Mario All-Stars. In the Japanese version of Super Mario Advance, the Ostro and Birdo mistake was corrected, and in the International version, the remaining names were corrected to match the manual.

Another mistake which was never fixed for the enhanced ports is the color of the vegetable tufts – in Yume Kōjō: Doki Doki Panic, the grass is consistently black, while in Super Mario Bros. 2 they are red, but keep the black coloring after being picked up. Enhanced ports maintain the red coloring for the tufts, though they turn green when dug out.

Additionally, at least three versions of the North American manual exist. One version provides the full description of Birdo ("Ostro") as "He thinks he is a girl and he spits eggs from his mouth. He'd rather be called "birdetta."[sic],[16] while another version omits the second sentence.[17] The full "Birdetta" version is more true to the original Japanese version, which explains that Birdo, known as "Catherine" in Japan, would rather be called "Cathy."[18] A third version of the manual is known to exist which properly labels Birdo and Ostro, keeps the full Birdo bio, and shows artwork of the unusual pink Beezo as gray and misnamed.[19] This matches its depiction in the game and the Yume Kōjō: Doki Doki Panic manual.[20]

The Super Mario Bros. 2 manual reuses enemy sprites and artwork from the Yume Kōjō: Doki Doki Panic manual (with the notable exception of the Pokey artwork, as well as the omission of a gray Shyguy and addition of Tweeter, Flurry, Spark, and Clawgrip[20]). Thus, it uses the designs of Albatoss and Phanto from Yume Kōjō: Doki Doki Panic.[19]

During the ending celebration sequence, there are common mistakes in the number of levels each hero completes.

Staff[edit]

Main article: List of Super Mario Bros. 2 staff

A number of people involved in the game include the composer Koji Kondo, known for composing the main Super Mario Bros. theme. Kensuke Tanabe is the director of the game with Shigeru Miyamoto and Hiroshi Yamauchi as producers.

Pre-release and unused content[edit]

The title screen for the prototype of Super Mario Bros. 2.
The prototype's title screen
Main article: List of Super Mario Bros. 2 pre-release and unused content

In the game's prototype, there is a different color palette for the in-game title, which includes tans and oranges, which contrasts with the final version's reds and blues. Princess Toadstool is shown to have more hair. Characters need to use a Magic Lamp to access Sub-space, similar to Yume Kōjō: Doki Doki Panic. The characters also lack the whites of their eyes and the ability to run.

Glitches[edit]

Main article: List of Super Mario Bros. 2 glitches

Disappearing Mushroom Blocks[edit]

If the player throws a Mushroom Block offscreen and does not see it land, even to a place where it should safely land, it disappears until the player leaves through a door and comes back.

Lifesaving jar glitch[edit]

This glitch requires precise timing; the character must be small and must enter a jar at the same time they are hit by a Phanto. If this is done correctly, the defeat fanfare plays as usual. However, the character still goes through the jar. When they exit, the character has no health sections left, yet is still alive. This glitch remains in the Super Mario All-Stars enhanced port.

Critical reception[edit]

Super Mario Bros. 2 has been received positively, with IGN editor Lucas Thomas praising the graphics, sound and replay value,[21] although he insisted that Western gamers could have gotten into the Japanese version of the game. GameSpot critic Alex Navarro agreed, and commented that the game "...shows that veering from the beaten path of a franchise's standard game design isn't always a bad idea".[22]

The game placed 47th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.[23] It also placed 81st in the 200th Issue of GameInformer's "Top 200 Games of All Times" and placed 18th on IGN's Top 100 NES Games list.[24]

Reviews
Release Reviewer, Publication Score Comment
Wii Marcel van Duyn, Nintendo Life 8/10 "It's a bit of an oddball to players familiar with other Mario games, sure, but the fact that it's so different from the rest of the series is what makes Super Mario Bros. 2 such an entertaining game. If you want a fun but unusual Mario experience, look no further - this is pretty much the textbook definition of it."
Wii Lucas M.Thomas, IGN 8.5/10 "American gamers really do have the skill to play the Japanese Super Mario Bros. 2, but it was a good move by Nintendo anyway to create this less frustrating, more funky game; the American Mario 2 is still a lot of fun, and it inspired several aspects of future Super Mario titles. At 500 Wii Points, it's a great value for download. The only reason you may not want to pick it up is if, like Super Mario World, you already own it in another form; this game was re-released with enhanced graphics and a few other bonuses as Super Mario Advance for the launch of the Game Boy Advance back in 2001. As for the "real" Super Mario Bros. 2? Who knows. But the Virtual Console offers Nintendo a great avenue to distribute it here in its original 8-bit form, should the company ever decide we can handle it."
Wii Alex Navarro, GameSpot 8/10 "For all its inherent weirdness, SMB2 was, and still is, quite a bit of fun. The level designs are still challenging to navigate, the bosses are still amusing to fight, and the presentation holds up. This is especially true of the music, which is some of the very best of the era. One minute spent in any of the game's subterranean levels is all you need to get that catchy tune stuck in your head for the rest of your natural life. At 500 Wii Points ($5), Super Mario Bros. 2 is a game well worth downloading, both for older audiences who remember playing it back in the day, and younger players interested in a history lesson. Granted, its value is lessened somewhat if you already own the fabulous Super Mario Advance for the GBA, or specifically want to play the Super Mario All-Stars version that came out for the SNES. But, for everyone else, it's a great platformer that shows that veering from the beaten path of a franchise's standard game design isn't always a bad idea."
Aggregators
Compiler Platform / Score
GameRankings 81.25%

Sales[edit]

The game is the fourth best-selling title on the NES, with 10 million copies sold worldwide.

Gallery[edit]

For this subject's image gallery, see Gallery:Super Mario Bros. 2.

Media[edit]

For a complete list of media for this subject, see List of Super Mario Bros. 2 media.
Help:MediaHaving trouble playing?

References to other games[edit]

  • Donkey Kong: Clawgrip tosses rocks in a very similar manner to the way Donkey Kong tossed barrels. In the Super Mario All-Stars and Super Mario Advance versions, some of the indoor areas look like warehouses with familiar-looking girders in the background.
  • Donkey Kong Jr.: Sparks reappear in Super Mario Bros. 2. This makes them the only returning enemies to appear.
  • Mario Bros.: POW Blocks appear as usable items.
  • Super Mario Bros.: The Starman power-up appears in the game, as well as a remix of the Ground Theme from Super Mario Bros. played in Sub-space. Also, the heroes shrink once they are down to one heart point. Also, the ability to run by holding down the B Button button is exclusive to the Super Mario franchise, and was not present in Doki Doki Panic. The title theme is a rearrangement of the Underwater Theme from this game. Mario's artwork on the international box art is a flipped and modified version of his artwork from this game.
  • The Legend of Zelda: The sound effect of Birdo spitting an egg is taken from the sound effect that plays when a magic projectile is fired from Link holding the Fire Rod or from a Wizzrobe.
  • Super Mario Bros.: The Lost Levels: Luigi being a higher jumper than Mario is re-established when he replaced Mama in the game.

References in later media[edit]

Mouser
Mouser in The Super Mario Bros. Super Show!
  • Super Mario Bros. 3: Bob-ombs return here and act similarly as in Super Mario Bros. 2. Also, Mario can pick up shells or Ice Blocks to throw them. Desert, sky, and snow themes of levels and doors returned. Players can earn lives via the Spade Panel slot minigame. Peach's sprite is also reused here.
  • The Super Mario Bros. Super Show!: Super Mario Bros. 2 is represented heavily in this show along with the original Super Mario Bros. Nearly all of the characters (notably excepting Wart and Pansers) and game play props appeared in the stories, and are often more prominent than the original game's features.
  • Super Mario World: Pokeys, Ninjis, and Pidgits first reappear here.
  • Wario's Woods: Toad's strength returns in this game, and he picks up, carries, and throws Bombs and his enemies as he did in Super Mario Bros. 2. Some enemies (such as the Spud) also vaguely resemble the vegetables from Super Mario Bros. 2. Birdo also makes her first reappearance in the Super Mario franchise through this game.
  • Super Smash Bros. Melee: A Super Mario Bros. 2-themed stage called Mushroom Kingdom II is selectable, and Birdo frequently appears at the sides of the stage, spitting eggs at fighters. This stage also plays Super Mario Bros. 2's Ground Theme, as well as that game's boss music (during Sudden Death matches). Also, parts of Princess Peach's moveset (floating and picking vegetables) come from Super Mario Bros. 2. There are also trophies of Birdo, Pidgit, and the vegetables.
  • Super Mario 64 DS: Luigi's scuttle jump appears to have been influenced by his jumping style from Super Mario Bros. 2.
  • Mario & Luigi: Partners in Time: Pidgits reappear and they attack as they do in Super Mario Bros. 2.
  • Super Princess Peach: The ability to pick up enemies and throw them at each other to defeat them is reused in this game, although it is not the only way Peach can defeat enemies as she can also attack enemies with Perry.
  • Mario Hoops 3-on-3: The final victory theme is a rearrangement of the ending theme of Super Mario Bros. 2.
  • Super Paper Mario: Francis mentioned having a comic called, "Cyborg Wart", which is clearly a reference to Wart. Also, there were Sammer Guys by the names of "Squatting Birdo", "Pidget on Wind's Breath", "Sleeping Turnip", "Upward Leaping Ninji", "Plugged Snifit", and "Guy Who Fry", references to Birdo, Pidgit, Turnip, Ninji, Snifit, and Fryguy, respectively.
  • Super Smash Bros. Brawl: Peach retains her moveset from Melee, and there's another trophy of Birdo. Also, Wart and Birdo's names appear in the random name selection. Finally, Super Mario Bros. 2 is available as a Masterpiece to play. The character the trial starts out with is Peach (but it is possible to play as another character if one gets a Game Over before the trial ends). Snifit and Mouser appear as stickers. To unlock it, one must win five brawls with Peach.
  • Mario & Luigi: Bowser's Inside Story: In this game, Wiggler sometimes attack by pulling out vegetables, which are the same ones that are seen in Super Mario Bros. 2. Also, one of Bowser's brainwashed minions states that he forgot what Bowser's Castle was originally called (before it was turned into "Fawful Theater"), and mistakenly referred to it as "Mouser's Castle".
  • New Super Mario Bros. Wii: The way the characters are able to pick up the items, such as the POW Block, returns.
  • Super Mario Galaxy 2: Luigi's Triple Jump may be based on his jumps from Super Mario Bros. 2.
  • Mario vs. Donkey Kong: Mini-Land Mayhem!: Arrangements of the Ground Theme, life lost, boss battle, and victory themes are heard in World 1.
  • Mario Sports Mix: Toad's throwing animations appear to be influenced from Super Mario Bros. 2, and his high running speed returns.
  • Super Mario 3D Land: Mario and Luigi's chargeable jumps while crouching resemble the Power Squat Jump ability that the playable characters can perform in Super Mario Bros. 2 while crouching.
  • Mario Kart 7: The Shy Guy Bazaar course makes references to the elements from Super Mario Bros. 2 such as the addition of magic carpets and jars in their original color schemes. The namesake Shy Guys also appear to be the dominant audience members throughout the course.
  • New Super Mario Bros. 2: The Cannon levels resemble Sub-space.
  • Paper Mario: Sticker Star: Pokeys based on their appearance in Super Mario Bros. 2 return. Also, the main theme is a jazzy version of the credits theme from this game. Ninjis reappear as enemies.
  • Super Mario 3D World: Princess Peach and Toad are once again playable characters, and everybody has the same abilities as in Super Mario Bros. 2. An arrangement of Super Mario Bros. 2's "character select" music is used for the Lucky House.
  • Donkey Kong Country: Tropical Freeze: The ability to pluck items out of the ground (using Item Handles) and the ability to carry specific enemies were brought over from Super Mario Bros. 2, according to Kensuke Tanabe.[25]
  • NES Remix 2 / Ultimate NES Remix: Several challenges are based on this game.
  • Super Smash Bros. for Nintendo 3DS / Wii U: Grass appears as an item in these games. Peach's Vegetable move and floating ability returns, this time with the vegetable-pick sound effect taken directly from the NES version of the game. Also, Luigi performs a scuttle in his jump, a technique that originated in this game. The Ground Theme is present in Super Smash Bros. for Wii U and can be heard on the stages Peach's Castle (64) and Super Mario Maker.
  • Captain Toad: Treasure Tracker: Turnips return, alongside various roof structures that resemble Wart's castle.
  • Mario vs. Donkey Kong: Tipping Stars: New arrangements of the Ground Theme, world clear, and life lost themes appear in Rolling Hills.
  • Super Mario Maker / Super Mario Maker for Nintendo 3DS: The door sprite from Super Mario Bros. 2 is used in the Super Mario Bros. 3 game style in these two games. Shy Guy's sprite is reused for his costume, and sound effects from Super Mario Bros. 2 can be heard in the costumes for Peach, Shy Guy, and Birdo. A course based on World 1-1 also appeared as an Event Course on December 2015.
  • Mini Mario & Friends: amiibo Challenge: The abilities for Mini Luigi and Mini Peach work similar to their counterparts in this game. The arrangements from Mario vs. Donkey Kong: Tipping Stars are reused in Boost Pad Bonanza.
  • Paper Mario: Color Splash: Shy Guys are the most common enemy in this game. An arrangement of the Ground Theme from Super Mario Bros. 2 is used in the Spinning-Door bonus areas. Jars make an appearance in Château Chanterelle. Wart is mentioned by a yellow Toad.
  • Super Mario Run: Ninjis return in this game, retaining their colors from Super Mario Bros. 2 and look from Super Mario Advance artwork. An arranged version of the underground theme from Super Mario Bros. 2 is featured in the background music for Remix 10. This is also Peach's first playable appearance in a 2D Super Mario platformer since Super Mario Bros. 2, although the player has to rescue her in order to play as her as she is also the usual damsel in distress in this game. As in her playable appearance in Super Mario 3D World, Peach also retains her ability to float from Super Mario Bros. 2 along with the addition of slowly descending in mid-air.
  • Super Mario Odyssey: Mario can carry and throw Turnips, as in Super Mario Bros. 2.
  • Super Mario Party: Shy Guy's sprite appears in Puzzle Hustle.
  • Super Smash Bros. Ultimate: Peach (and by extension, her new Echo Fighter Daisy) returns her float and vegetable moves from the previous games. Mushroom Kingdom II from Super Smash Bros. Melee returns with updated graphics based on Super Mario All-Stars and various spirits originating Super Mario Bros. 2 also appear. A new arrangement of the Ground Theme is also featured.
  • Super Mario Maker 2: The SMB2 Mushroom was added in the version 3.0.0 update and grants the player Mario's abilities in Super Mario Bros. 2. The 3.0.0 update also added the Cursed Key, which summons Phanto once it is collected.
  • Mario Kart Tour: The Shy Guy Bazaar course from Mario Kart 7 returns as a classic course in Mario Kart Tour. The special skill of Birdo (Green) is the Fire Flower, referencing Green Birdo's ability to shoot fireballs in Super Mario Bros. 2.
  • Super Mario Bros. Wonder: The Power Squat Jump move reappears as the Crouching High Jump badge, and Luigi's high jump and Scuttle return as the Floating High Jump badge. Peach's Floating Jump returns as the Parachute Cap badge.

Quotes[edit]

  • "Uprooting and lifting things as you played gave the game a new feel. It was released in Japan as Super Mario USA." — Shigeru Miyamoto, Super Mario History 1985-2010 Booklet
  • "The basic controls have a very free, silly feeling to them that I absolutely love." — Takashi Tezuka, Super Mario History 1985-2010 Booklet
  • "I adjusted the sounds of the NES to make it sound like a lot of different instruments were being played." — Koji Kondo, Super Mario History 1985-2010 Booklet

Names in other languages[edit]

Language Name Meaning
Japanese スーパーマリオUSA
Sūpā Mario Yū Esu Ē
Super Mario USA

Chinese (simplified) 超级马力欧USA
Chāojí Mǎlì'ōu USA
Super Mario USA

Chinese (traditional) 超級瑪利歐USA
Chāojí Mǎlì'ōu USA
Super Mario USA

Korean 슈퍼 마리오 브라더스 2
Syupeo Mario Beuradeoseu 2
슈퍼 마리오 USA[26]
Syupeo Mario USA
Super Mario Bros. 2

Super Mario USA

See also[edit]

Trivia[edit]

  • The South Korean Virtual Console release on Wii is the Japanese version, whereas the South Korean release on Nintendo 3DS uses the international version.
  • If the player defeats Wart with Luigi, he does one jump in the ending cutscene instead of two.
  • On the Nintendo Entertainment System / Famicom, all sprites are limited to three colors per sprite. Despite this, Mario, Luigi and Princess Toadstool have white in their eyes along with three additional colors. This effect is achieved by a white rectangle hidden behind the character's sprite, while the eyes are transparent. This is part of the reason why their eyes flicker when entering a door or overlapping with another sprite.[27]
  • Despite the fact that some artwork still depicts Mario and Luigi with blue shirts, and red and green overalls respectively, the sprites swap the shirts' and overalls' colorization. This change was later officialized in Super Mario Bros. 3.

External links[edit]

References[edit]

  1. ^ Nintendo Power Pak Source. Nintendo of America (American English). Page 20.
  2. ^ NES Games (PDF). Nintendo of America (American English). Archived September 21, 2008, 01:55:24 UTC from the original via Wayback Machine. Retrieved June 5, 2024.
  3. ^ Super Mario Bros. 2 (Video Game 1988) - Release info. IMDb (English). Retrieved June 5, 2024.[better source needed]
  4. ^ October 19, 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario USA section. Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 64.
  5. ^ Super Mario Bros. 2 (VC). The Mushroom Kingdom. Retrieved June 5, 2024.
  6. ^ a b Wii. Nintendo Korea (Korean). Archived December 5, 2008, 12:09:42 UTC from the original via Wayback Machine. Retrieved June 5, 2024.
  7. ^ スーパーマリオUSA. Nintendo (Japanese). Retrieved June 5, 2024.
  8. ^ Nintendo (February 5, 2019). ファミリーコンピュータ Nintendo Switch Online 追加タイトル [2019年2月]. YouTube (Japanese). Retrieved June 5, 2024.
  9. ^ Nintendo of America (February 5, 2019). Nintendo Entertainment System - February Game Updates - Nintendo Switch Online. YouTube. Retrieved June 5, 2024.
  10. ^ Nintendo of Europe. #SuperMario Bros. 2 and #Kirby’s Adventure are coming to #NintendoSwitchOnline – Nintendo Entertainment System on 13/02! #NES. X. Retrieved June 5, 2024.
  11. ^ February 13, 2019. New #NES games have been added to #NintendoSwitchOnline – Nintendo Entertainment System! Save the world of Subcon in #SuperMario Bros. 2, and use your enemies’ powers against them in #Kirby’s Adventure!. X (Australian English). Retrieved June 5, 2024.
  12. ^ Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan) (ed.) (2018). Encyclopedia Super Mario Bros.. Milwaulkie: Dark Horse Books. ISBN 978-4-09-106569-8.
  13. ^ McLaughlin, Rus (September 13, 2010). IGN Presents: The History of Super Mario Bros.. IGN. Retrieved June 5, 2024.
  14. ^ Mackie, Drew (June 21, 2023). Why Is Super Mario Bros. 2 Missing a Level?. Thrilling Tales of Old Video Games. Retrieved June 23, 2024.
  15. ^ Kohler, Chris (April 1, 2011). The Secret History of Super Mario Bros. 2. Wired (English). Retrieved June 5, 2024.
  16. ^ Nintendo (1988). Super Mario Bros. 2 instruction booklet (PDF). Nintendo of America (American English). Page 27.
  17. ^ Nintendo. Super Mario Bros. 2 instruction booklet (later edition) (PDF). Nintendo of America (American English).
  18. ^ The Mushroom Kingdom provides the original Japanese biography of Birdo/Catherine. The Mushroom Kingdom (English). Retrieved June 5, 2024.
  19. ^ a b Nintendo (1988). Super Mario Bros. 2 - CLV-P-NAADE.pdf (PDF). Nintendo of America (American English). Page 24-27.
  20. ^ a b December 21, 2013. The Happiest Arabian Family in Video Game-dom. Back of the Cereal Box (English). Retrieved June 5, 2024.
  21. ^ Thomas, Lucas M. (July 5, 2007). Super Mario Bros. 2 Review. IGN (English). Retrieved June 5, 2024.
  22. ^ Navarro, Alex (July 5, 2007). Super Mario Bros. 2 Review. GameSpot (English). Retrieved June 5, 2024.
  23. ^ September 1997. Nintendo Power Volume 100. Nintendo of America (American English). Page 94.
  24. ^ 18. Super Mario Bros. 2. IGN (English). Retrieved June 5, 2024.
  25. ^ Nintendo of America (June 11, 2013). Wii U Developer Direct - Donkey Kong Country: Tropical Freeze @E3 2013. YouTube (American English). Retrieved June 5, 2024.
  26. ^ From the Korean version of Super Smash Bros. Ultimate.
  27. ^ Retro Game Mechanics Explained (November 3, 2020). 5 Colors in One Sprite Explained - Audiovisual Effects Pt. 04. YouTube. Retrieved October 26, 2022.