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{{construction|sometime in March}}
{{italic title}}
{{series-infobox
{{FA}}
|image=[[Image:Mario Series Logo.PNG]]
{{about|the whole Super Mario franchise|the main series of platform games|[[Super Mario (series)]]}}
|first=''[[Donkey Kong (game)|Donkey Kong]]''
{{franchise infobox
|latest=''[[Mario & Luigi RPG 3]]''
|image=[[File:Super Mario.svg|250px]]<br>[[File:mario series alternate.svg|250px|A horizontal version of the logo]]<br>The current versions of the logo, used since ''[[Super Mario 3D Land]]'' ([[List of games by date#2011|2011]])
|number=200+
|first=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]])
|sub=''[[Mario Party (series)|Mario Party]]''; ''[[Mario Kart (series)|Mario Kart]]''; ''[[Mario Golf (series)|Mario Golf]]''; ''[[Mario Tennis (series)|Mario Tennis]]''; ''[[Mario Strikers (series)|Mario Strikers]]''; ''[[Mario Baseball (series)|Mario Baseball]]''
|latest=''[[Mario & Luigi: Brothership]]'' ([[List of games by date#2024|2024]])
|number=300+
|series=''[[Mario Bros. (series)|Mario Bros.]]'', ''[[Wrecking Crew (series)|Wrecking Crew]]'', ''[[Super Mario (series)|Super Mario]]'', ''[[Mario Golf (series)|Mario Golf]]'', ''[[Famicom Grand Prix (series)|Famicom Grand Prix]]'', ''[[Dr. Mario (series)|Dr. Mario]]'', ''[[Mario Teaches Typing (series)|Mario Teaches Typing]]'', ''[[Mario Kart (series)|Mario Kart]]'', ''[[Mario Discovery Series]]'', ''[[Mario's Picross (series)|Mario's Picross]]'', ''[[Game & Watch Gallery (series)|Game & Watch Gallery]]'', ''[[Mario Party (series)|Mario Party]]'', ''[[Mario Artist (series)|Mario Artist]]'', ''[[Mario Tennis (series)|Mario Tennis]]'', ''[[Paper Mario (series)|Paper Mario]]'', ''[[Luigi's Mansion (series)|Luigi's Mansion]]'', ''[[Mario & Luigi (series)|Mario & Luigi]]'', ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'', ''[[Super Mario Stadium (series)|Super Mario Stadium]]'', ''[[Mario Strikers (series)|Mario Strikers]]'', ''[[Mario & Sonic (series)|Mario & Sonic]]'', ''[[Mario + Rabbids (series)|Mario + Rabbids]]''
|related=''[[Donkey Kong (franchise)|Donkey Kong]]'', ''[[Yoshi (franchise)|Yoshi]]'', ''[[Wario (franchise)|Wario]]''
}}
}}
{{quote|Super Mario is equivalent to the Big Bang of our gaming universe. If it were not for this blindingly spectacular creation, digital entertainment as we know it today would not exist.|{{wp|Hideo Kojima}}|''[[Nintendo Power]]'' Volume 230, November 2010}}


The '''''Mario'' series''' is a long-running [[video game]] series published by the enormous gaming company, [[Nintendo]]. The ''Mario'' series has been running for more than a quarter of a century, and in its lifespan has released more than two hundred video games.<ref>[http://www.1up.com/do/feature?pager.offset=10&cId=3147448 200 games released]</ref>. The series started out in 1981, with the arcade video game, ''[[Donkey Kong (game)|Donkey Kong]]'', and has since then took off into it's own huge franchise. Originally created by [[Shigeru Miyamoto]], [[Mario]] is the main protagonist throughout most of the series; the main antagonist of the series is [[Bowser]], the King of all [[Koopa]]s. The ''Mario'' series has contained many different genres of games, from [[platformer]]s to [[role-playing game]]s, and from puzzle games to party games. The ''Mario'' series has been released on all sorts of systems, including home consoles, handheld game systems, and even personal and Macintosh computers. Originally starting out with an 8-Bit game, the ''Mario'' series has gone through many graphical changes throughout the years. The series has spawned numerous sub-series, including the ''[[Mario Kart (series)|Mario Kart]]'' and ''[[Mario Party (series)|Mario Party]]'' series; it has also taken a large part in the storyline to it's partner series, ''[[Yoshi (series)|Yoshi]]'', ''[[Donkey Kong (series)|Donkey Kong]]'', and ''[[Wario (series)|Wario]]''.
The '''''Super Mario''''' franchise, also known simply as the '''''Mario''''' franchise,<ref>{{cite|language=en|date=July 12, 2022|url=www.nintendo.com/sg/news/article/1HRPBLJ2Cl6opBiaHFhq0b|title=Introducing the Mario Portal website!|publisher=nintendo.com|location=Singapore|accessdate=January 19, 2024|archive=web.archive.org/web/20231128043939/https://www.nintendo.com/sg/news/article/1HRPBLJ2Cl6opBiaHFhq0b|quote=The Mario Portal website, where you can find various kinds of information related to the Mario series, is available in English.}}</ref><ref>{{cite|language=en-gb|author=Nintendo UK|date=June 21, 2023|url=www.youtube.com/live/fFOJa8YOP9s?feature=share&t=3874|timestamp=1:04:34|title=Nintendo Direct – 21/06/2023|publisher=YouTube|accessdate= June 22, 2023 ({{file link|YT NintendoUK 2023-06-21 Nintendo Direct 3874s.jpg|Screenshot}})|quote=That was the brand new 2D side-scrolling Mario game, [[Super Mario Bros. Wonder]].}}</ref><ref>{{cite|language=en-us|author=NintendoAmerica|date=November 24, 2023|url=x.com/NintendoAmerica/status/1728081226953568743|title=The very first RPG in the Mario series is back! See what has critics jumping for joy in #SuperMarioRPG, available now only on the Nintendo Switch system!|publisher=X|accessdate=November 25, 2023|archive=web.archive.org/web/20231125030931/https://twitter.com/NintendoAmerica/status/1728081226953568743}}</ref> is a {{wp|media franchise}} chiefly consisting of video games published and produced by the Japanese company [[Nintendo]]. It centers around the fictional character [[Mario]], an Italian plumber who serves as the hero of a realm called the [[Mushroom Kingdom]]. The franchise was created by game designer [[Shigeru Miyamoto]], and its first installment was the arcade game ''[[Donkey Kong (game)|Donkey Kong]]'', released on July 9, 1981. Many of the games are developed and self-published by Nintendo, while others are developed by other companies under Nintendo's supervision, such as [[Hudson Soft]], [[Camelot Software Planning]], [[Intelligent Systems]], [[Next Level Games]], [[Retro Studios]], and [[Nintendo Cube]], among others. Most ''Super Mario'' games have been released for Nintendo's various video game consoles and handhelds, from the {{wp|Third generation of video game consoles|third generation}} onwards.
[[Image:Mario Bros. Emblem.gif|frame|The '''''Mario''''' emblem.]]
==Chronological Overview==
{{spoiler}}
{| align=center width=100% border=1
|- style="background-color: whitesmoke;"
! width=15%|Title
! width=60%|Synopsis
! width=20%|Additional Information
|-
!''Donkey Kong
----
[[Image:Donkey Kong NES Cover.PNG|120px]]
|In [[1981]], the ''Mario'' series had officially started with the release of [[Shigeru Miyamoto]]'s creation &ndash; ''[[Donkey Kong (game)|Donkey Kong]]''. Originally released in the arcades, ''Donkey Kong'' became a very popular game amongst gamers, eventually spawning many remakes and ports. In 1981, Mario had yet to be called so &ndash; rather, he was called "Jumpman" during that brief era; it was only a few years later that Mario Segali would rename the aforementioned character to "Mario". Since then, the name has become very popular among the video game community; he is considered to be one of Nintendo's mascots. Since the release of ''Donkey Kong'' in 1981, Mario has appeared in over 200 games, and cameoed in several more.
|
*'''Year Released''': {{releasedate|USA|1981}}
*'''System''': Arcade Machine
----
<center><u>'''Ratings'''</u></center>
*[http://www.1up.com/do/gameOverview?cId=3141778 1up.com &ndash; '''A+''']
|-
!''Donkey Kong Jr.
----
[[Image:Donkey Kong Jr. NES Cover.PNG|120px]]
|One year later, in 1982, Mario &ndash; still "Jumpman" at the time &ndash; appeared as the antagonist of the game ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''. The story revolved around Donkey Kong's son, [[Donkey Kong Jr.]], saving his father from being trapped in a cage by Mario. Donkey Kong Jr. had to climb across many vines, avoiding several [[Snapjaw]]s along the way. Eventually, after Donkey Kong Jr. collected several keys, he freed his father from his cage and defeated Mario.
|
*'''Year Released''': {{releasedate|Japan|1983}}
*'''System''': Arcade Machine
----
<center><u>'''Ratings'''</u></center>
*[http://www.1up.com/do/gameOverview?cId=3130989 1up.com &ndash; '''F''']
|-
!''Mario Bros.
----
[[Image:Mario Bros. NES Cover.PNG|120px]]
|One year later, in 1983, Mario got his own game &ndash; using his current name. In the game ''[[Mario Bros. (game)|Mario Bros.]]'', Mario and his brother [[Luigi]] &ndash; who first debuted in this game &ndash; were traversing the creature-infested depths of the sewers. Mario and Luigi had to fight such creatures as [[Shellcreeper]]s and [[Sidestepper]]s; but with the help of a [[POW Block]], things could get easier.
|
*'''Year Released''': {{releasedate|USA|1983}}
*'''System''': Arcade Machine
----
<center><u>'''Ratings'''</u></center>
*[http://www.1up.com/do/gameOverview?cId=3131192 1up.com &ndash; '''A-''']
|-
!''Golf
----
[[Image:Golf Boxart.PNG|120px]]
|Before the release of ''Super Mario Bros.'', Mario appeared in his first ever sports game: ''[[Golf]]'' &mdash; it was released in 1984. This game's gameplay is relatively simple: the player must strike the ball with the correct amount of force in order to get a good shot. The more good shots and the [[player]] gets, the more points he or she is likely to earn. ''Golf'' was the very first game in the ''[[Mario Golf (series)|Mario Golf]]'' series to ever be released. Mario was the only playable character, and even he is not seen in his traditional clothing.
|
*'''Year Released''': {{releasedate|USA|1984}}
*'''System''': [[NES]]
----
<center><u>'''Ratings'''</u></center>
*[http://www.1up.com/do/gameOverview?cId=3131064 1up.com &ndash; '''B+''']
|-
!''Super Mario Bros.
----
[[Image:SMB Boxart.PNG|120px]]
|In 1985, Mario starred in his very first game outside of the arcades. With the release of ''[[Super Mario Bros.]]'', the NES was an extreme success. Mario, and his brother Luigi, had to set out on a massive adventure across the [[Mushroom Kingdom]] to rescue [[Princess Toadstool]] and the [[Mushroom Retainer]]s from the evil [[King Bowser Koopa]]. After traversing through eight massive [[world]]s, filled with enemies, the brothers eventually reached [[Bowser's Castle]], finally rescuing Princess Toadstool. ''Super Mario Bros.'' eventually became the best-selling video game for the NES in 1999.<ref>[http://web.archive.org/web/20060317005503/http://www.guinnessworldrecords.com/content_pages/record.asp?recordid=52404 Best-selling NES game]</ref>
|
*'''Year Released''': {{releasedate|Japan|1985}}
*'''System''': [[NES]]
----
<center><u>'''Ratings'''</u></center>
*[http://www.1up.com/do/gameOverview?cId=3131412 1up.com &ndash; '''A+''']
|-
!''Super Mario Bros.: The Lost Levels
----
[[Image:SMB TLL Boxart.PNG|120px]]
|After the extreme success of ''Super Mario Bros.'', ''[[Super Mario Bros.: The Lost Levels]]'' was released just one year later in [[Japan]]. The gameplay and story were almost identical to its predecessor, but it was not released in the United States due to its extreme difficulty.<ref>[http://wii.ign.com/articles/824/824330p1.html Extreme difficulty of Super Mario Bros.: The Lost Levels]</ref> Some gameplay elements were changed slightly, such as [[Blooper]]s flying in midair, wind to help the [[player]] jump across [[abyss]]es, and other minor changes.
|
*'''Year Released''': {{releasedate|Japan|1986}}
*'''System''': [[Famicom]]
----
<center><u>'''Ratings'''</u></center>
*[http://www.1up.com/do/gameOverview?cId=3163289 1up.com &ndash; '''A-''']
|-
!''Super Mario Bros. 2
----
[[Image:SMB2 Boxart.PNG|120px]]
|Two years later in 1988, Nintendo released yet another ''Mario'' game for the NES &ndash; ''[[Super Mario Bros. 2]]''. Despite the fact that the game's title has "2" in it, it was not the direct sequel to ''Super Mario Bros.'' &mdash; ''Super Mario Bros.: The Lost Levels'' was, however it was not released outside of Japan. In this game, Mario, Luigi, Princess Toadstool, and [[Toad]] had to save the dream world of [[Subcon (place)|Subcon]] from the diabolical [[Wart]]. After fighting their way through seven strange world, they eventually saved Subcon. ''Super Mario Bros. 2'' would eventually be released in Japan as ''Super Mario USA''.
|
*'''Year Released''': {{releasedate|USA|1988}}
*'''System''': [[NES]]
----
<center><u>'''Ratings'''</u></center>
*[http://www.1up.com/do/gameOverview?cId=3131413 1up.com &ndash; '''B''']
|-
!''Super Mario Bros. 3
----
[[Image:SMB3 Boxart.PNG|120px]]
|Another two years had passed by the time the next mainstream ''Mario'' game had been released: ''[[Super Mario Bros. 3]]''. This was by far, the most expansive ''Mario'' game on the NES, as it featured many [[level]]s, [[item]]s, and [[enemies]]. Bowser and his seven [[Koopalings]] wreaked havoc across the [[Mushroom World]] after turning all of the [[Mushroom King]]s into various animals. Mario and Luigi had to traverse through many worlds, castles, seas, forests, and deserts to fix the wrongs the Koopalings had caused. Eventually, the Bros. reached Bowser and defeated him, rescuing Princess Toadstool once again.
|
*'''Year Released''': {{releasedate|Japan|1988}}
*'''System''': [[NES]]
----
<center><u>'''Ratings'''</u></center>
*[http://www.1up.com/do/gameOverview?cId=3131414 1up.com &ndash; '''A''']
|-
!''Super Mario Land
----
[[Image:SarasalandBoxArt.png|135px]]
|Mario made the jump to Nintendo's first handheld system in 1989, with the release of ''[[Super Mario Land]]''. Selling a total of 18.06 million copies<ref>[http://www.gamecubicle.com/features-mario-units_sold_sales.htm Super Mario Land's sales total]</ref>, it became the bestselling video game not to be bundled with a system in history. In this game, Mario had to traverse across the four worlds of [[Sarasaland]] to save the [[Princess Daisy]] from the alien [[Tatanga]]. With the help of new features such as the [[Superball]], [[Marine Pop]], and the [[Sky Pop]], Mario was able to stop Tatanga and save Daisy.
|
*'''Year Released''': {{releasedate|Japan|1989}}
*'''System''': [[Game Boy]]
----
<center><u>'''Ratings'''</u></center>
*[http://www.1up.com/do/gameOverview?cId=3134428 1up.com &ndash; '''B+''']
|-
| align=center | '''''Super Mario World'''''
----
[[Image:250px-Super mario world box.jpg|150px]]
| One year after the release of ''Super Mario Bros. 3'', ''[[Super Mario World]]'' had been released on a whole new home console &mdash; the [[Super Nintendo]]. It was with this game that the ''Mario'' series had been upgraded from 8-bit to 16-bit graphics. Though the games' graphics would later be revolutionized once again, this was indeed a huge step at the time. During the story of ''Super Mario World'', while Mario, Luigi, and Princess Toadstool were vacationing in [[Dinosaur Land]], Bowser and his seven Koopalings once again kidnapped the Princess. With the help of the [[Yoshi (species)|Yoshis]] and [[Dolphin]]s, the Bros. traversed across the vast area of Dinosaur Land. As they made their way to Princess Toadstool, they thwarted each Koopaling who stood in their way until they reached Bowser. Once again, Bowser had been defeated and Princess Toadstool had been rescued.
|
*'''Year Released''': {{releasedate|Japan|1990}}
*'''System''': [[SNES]]
----
<center><u>'''Ratings'''</u></center>
*[http://www.1up.com/do/gameOverview?cId=3133094 1up.com &ndash; '''A+''']
|-
!''Super Mario Land 2: Six Golden Coins
----
[[Image:Supermarioland2logo.jpg|135px]]
|Three years later, Mario reappeared on the Game Boy with the release of ''[[Super Mario Land 2]]''. ''Super Mario Land 2'' was less popular than its predecessor<ref>[http://www.gamecubicle.com/features-mario-units_sold_sales.htm Super Mario Land 2 sales]</ref>, ''Super Mario Land''. This story picked up right where the last one left off. After rescuing Princess Daisy, Mario returned to [[Mario's Castle|his castle]], only to find that it had been taken over by his old nemesis, [[Wario]]. Mario must collect six golden [[coin]]s scattered across [[Mario Land]] in order to regain access to his estate and defeat Wario.
|
*'''Year Released''': {{releasedate|USA|1992}}
*'''System''': [[Game Boy]]
|-
!''Super Mario Kart
----
[[Image:SMK BoxCover2.jpg|150px]]
|Over a decade ago, in 1992, the ''[[Mario Kart (series)|Mario Kart]]'' series had begun with the release of ''[[Super Mario Kart]]''. It was one of the first games ever to be made that was 2-dimensional with 3-dimensional renderings. The game featured eight playable characters: Mario, Luigi, Princess Toadstool, [[Yoshi]], [[Toad]], Bowser, Donkey Kong Jr., and [[Koopa Troopa]]. Though the player could not pick from a selection of karts, each character was pre-assigned with a kart, each with a different weight, speed, and acceleration. This game was also heavily influenced by ''Super Mario World'', as many of the racecourses took place somewhere within the borders of Dinosaur Land; the game also featured the [[Cape Feather]], which was found in ''Super Mario World''.
|
*'''Year Released''': {{releasedate|USA|1992}}
*'''System''': [[SNES]]
----
<center><u>'''Ratings'''</u></center>
*[http://www.1up.com/do/gameOverview?cId=2018066 1up.com &ndash; '''A''']
|-
!''Yoshi's Safari
----
[[Image:Yoshi'sSafariBox.png|150px]]
|In 1993, Nintendo released ''[[Yoshi's Safari]]'' for the SNES. The game carried over many aspects of ''Super Mario World'', featuring many of the same [[Koopalings|bosses]] and enemies (such as [[Chargin' Chucks]]), and having Mario ride Yoshi throughout the game. ''Yoshi's Safari'' is notable for being the only shooter in the ''Mario'' series, utilizing the [[Super Scope]] to facilitate gameplay. The story revolved around Mario and Yoshi traveling through the vast realms of [[Jewelry Land]]. Their mission was to save [[King Fret]] and his son, [[Prince Pine]], from the diabolical Koopalings who were terrorizing the land.
|
*'''Year Released''': {{releasedate|Japan|1993}}
*'''System''': [[SNES]]
----
<center><u>'''Ratings'''</u></center>
*[http://www.1up.com/do/gameOverview?cId=3133230 1up.com &ndash; '''A+''']
|-
!''Super Mario World 2: Yoshi's Island
----
[[Image:SMW2.jpg|150px]]
|Four years after the release of ''Super Mario World'', its sequel &mdash; which takes place before the events of ''Super Mario World'' &mdash; was released. ''[[Super Mario World 2: Yoshi's Island]]'' marked the start of the ''[[Yoshi (series)|Yoshi]]'' series by telling the events that occurred when the [[Yoshis]] first met Mario when he was a [[Baby Mario|baby]]. After [[Kamek]] had kidnapped [[Baby Luigi]], (and had also attempted to kidnap Baby Mario), Baby Mario fell onto [[Yoshi's Island (place)|Yoshi's Island]]. After a Yoshi had picked up Baby Mario, it decided to help him find his brother before he was harmed by the evil Kamek. This story would not be continued until eleven years later with the release of ''[[Yoshi's Island DS]]''.
|
*'''Year Released''': {{releasedate|Japan|1995}}
*'''System''': [[SNES]]
----
<center><u>'''Ratings'''</u></center>
*[http://www.1up.com/do/gameOverview?cId=3133095 1up.com &ndash; '''A''']
|-
!''Mario's Tennis
----
[[Image:Mario's Tennis Boxart.PNG|135px]]
|In 1995, the first installment to the [[Mario Tennis (series)|''Mario Tennis'' series]] was released &mdash; ''[[Mario's Tennis]]''. It inspired the creation of several more games in the series, (the next being ''[[Mario Tennis (N64)|Mario Tennis]]'' for the [[Nintendo 64]]). The game had seven playable characters, all of which were featured in ''[[Super Mario Kart]]'', with the exception of Bowser who did not appear in this game.
|
*'''Year Released''': {{releasedate|USA|1995}}
*'''System''': [[Virtual Boy]]
|-
!''Super Mario RPG: Legend of the Seven Stars
----
[[Image:007.jpg|150px]]
|The first ''Mario'' [[RPG]] to be made was one of the last Super Nintendo games to be released &mdash; ''[[Super Mario RPG: Legend of the Seven Stars]]''. To many, it was a success, as it received great reviews amongst players.<ref>[http://www.gamespot.com/snes/rpg/supermariorpg/players.html?tag=player-reviews%3Bheader%3Bmore&page=2 Super Mario RPG: Legend of the Seven Stars user ratings]</ref> This ''Mario'' game also introduced the turn-based battle system to the series. [[HP]], [[Speed]], [[Attack]], [[Defense]], Magic Attack, and Magic Defense were all features that Mario, his [[partner]]s, and [[enemies]] all carried. In the story, Princess Toadstool was kidnapped once again by King Bowser; Mario set off on a brief adventure to rescue her. After battling Bowser, Mario did not get the chance to fully rescue the princess. A [[Exor|large sword]] fell from the sky and plummeted straight into [[Bowser's Castle]], destroying the [[Star Road]], while sending the three into different directions. After Mario wakes up back in the [[Mushroom Kingdom]], he sets out on an adventure to find out what happened all the while still having to rescue Princess Toadstool. Along his journey, Mario meets characters such as [[Mallow]] and [[Geno]], all of whom join him in hopes of defeating [[Smithy]], the cause of the Mushroom Kingdom's current state. This is the first game in which Bowser allied with Mario, and in which Bowser and Princess Toadstool were playable characters.
|
*'''Year Released''': {{releasedate|Japan|1996}}
*'''System''': [[SNES]]
----
<center><u>'''Ratings'''</u></center>
*[http://www.1up.com/do/gameOverview?cId=2018086 1up.com &ndash; '''A''']
|-
!''Super Mario 64
----
[[Image:260px-Super Mario 64 box cover.jpg|150px]]
|Not long after the release of ''Super Mario RPG: Legend of the Seven Stars'', Nintendo released [[Nintendo 64|a new system]] and a new game &mdash; ''[[Super Mario 64]]''. The game was a success. It was the first fully 3-Dimensional ''Mario'' game to ever be made, thus revolutionizing the appearance of ''Mario'' games to date. The game sold over eleven million copies by 2007.<ref>[http://www.gamecubicle.com/features-mario-units_sold_sales.htm Super Mario 64 sales results]</ref> Because the game had such amazing success, people began to create rumors of glitches<ref>[http://strategywiki.org/wiki/Super_Mario_64/Glitches Rumored glitches in Super Mario 64]</ref> and unlockables in the game. Perhaps one of the most notable rumors of the game was that Luigi was a playable character in the game, somehow able to be unlocked.<ref>[http://www.gamecubicle.com/features-mario-units_sold_sales.htm Rumors of Luigi in Super Mario 64]</ref> This was also the first game to call Princess Peach by her current name. In the game, Mario was invited to [[Princess Peach's Castle]] to eat a cake she had baked. However, when Mario arrived at her castle, he had discovered that Bowser had taken it over and had stolen almost all of the castle's [[Power Stars]] &mdash; there were some which he did not know existed. As Mario traversed through fifteen different painting worlds, he eventually recovered enough Power Stars to battle Bowser and take back the castle, freeing Peach from her stained-glass prison.
|
*'''Year Released''': {{releasedate|Japan|1996}}
*'''System''': [[Nintendo 64]]
----
<center><u>'''Ratings'''</u></center>
*[http://www.1up.com/do/gameOverview?cId=3130743 1up.com &ndash; '''A''']
*[http://www.gamespot.com/n64/action/supermario64/index.html?tag=result;title;1 Gamespot &ndash; '''9.4: Superb'''<br><font color=gold>'''Editor's Choice'''</font>]
|-
!''Mario Party
----
[[Image:MarioPartyBox.jpg|150px]]
|In 1999, Nintendo released the first ''[[Mario Party (series)|Mario Party]]'' game to ever be made &mdash; ''[[Mario Party]]''. The game was a whole new aspect on multi-player capabilities in the ''Mario'' series; most games up until now mainly featured a 2-player versus mode, with the exceptions of a few sports spin-offs. The game mechanics worked near-identically to that of a board game: [[player]]s would rove around the board, moving from space to space, and hitting a [[Dice Block]] in order to move said spaces. The players could earn [[coin]]s by playing and winning [[mini-games]]; with a certain amount of coins, the players could by [[star]]s. Despite the fact that this was a party game, it also had a single-player mode, in which the player would play against CPUs. There were six playable characters in the game: Mario, Luigi, Peach, Donkey Kong, Yoshi, and Wario. Each character had one board modeled after them, in addition to two other boards in the game &mdash; one dedicated to the game's antagonist, Bowser, and the other unlockable after collection one-hundred stars.
|
*'''Year Released''': {{releasedate|Japan|1998}}
*'''System''': [[Nintendo 64]]
----
<center><u>'''Ratings'''</u></center>
*[http://www.1up.com/do/gameOverview?cId=3130627 1up.com &ndash; '''A''']
*[http://www.gamespot.com/n64/puzzle/marioparty/index.html?tag=result;title;2 Gamespot &ndash; '''7.2: Good''']
|-
!''Super Mario Bros. Deluxe
----
[[Image:SMBDX Boxart.PNG|135px]]
|In that same year, Nintendo released another hit, ''[[Super Mario Bros. Deluxe]]''. It sold a total of 2.8 million copies in the United States alone.<ref>[http://www.the-magicbox.com/Chart-USPlatinum.shtml Super Mario Bros. Deluxe sales]</ref> The game was one of the highest rated games according to Gamespot and IGN. This game, though for the Game Boy Color (which didn't have particularly long or large games), had many features and unlockables. It featured two games in one &ndash; ''Super Mario Bros.'' and ''The Lost Levels''. This was the first time ever that ''The Lost Levels'' had been released in the United States. There were also many unlockables such as [[You vs. Boo]], a [[Yoshi Egg]] Finder, a Calendar, a Photo Album and much more. A multiplayer mode was also available, which was very similar to the You vs. Boo mode.
|
*'''Year Released''': {{releasedate|USA|1999}}
*'''System''': [[Game Boy Color]]
----
<center><u>'''Ratings</u></center>
*[http://www.1up.com/do/gameOverview?cId=3134606 1up.com &ndash; '''A-''']
*[http://gameboy.ign.com/objects/011/011703.html IGN &ndash; '''10: Masterful''']
*[http://www.gamespot.com/gbc/action/supermariodx/index.html?tag=result;title;0 Gamespot &ndash; '''9.9: Superb'''<br><font color=gold>'''Editor's Choice'''</font>]
|-
!''Paper Mario
----
[[Image:Papermario.PNG|150px]]
|After another two years had passed, Nintendo released another ''Mario'' game &mdash; ''[[Paper Mario]]''. It was the first ''Mario'' role-playing game since the release of ''Super Mario RPG'' for the Super Nintendo. ''Paper Mario'' brought up a whole new concept for graphics in the ''Mario'' series, as everything in the game was made to look as if it were made out of paper. Once again, Mario had to set out on a long mission to save Princess Peach from Bowser. As Mario set out on his adventure, he met citizens of various villages that wanted to assist him on his journey, the first of which was [[Goombario]]. At the end of each chapter, Mario and his partners would fight a boss, eventually leading to the freedom of a [[Star Spirit]]. When Mario and his partners had freed all of the Star Spirits, they were prepared to fight Bowser. After an epic two-part battle with Bowser, Mario eventually rescued Princess Peach from her current fate. ''Paper Mario'' is the only ''Mario'' role-playing game to date in which Bowser acts as the main antagonist; in all other ''Mario'' role-playing games, Bowser has either taken the role of an ally, or as a somewhat minor antagonist. ''Paper Mario'' has inspired two sequels to date &mdash; ''[[Paper Mario: The Thousand-Year Door]]'' and ''[[Super Paper Mario]]''.
|
*'''Year Released''': {{releasedate|Japan|2000}}
*'''System''': [[Nintendo 64]]
----
<center><u>'''Ratings'''</u></center>
*[http://www.1up.com/do/gameOverview?cId=2018085 1up.com &ndash; '''A''']
*[http://ign64.ign.com/objects/000/000453.html IGN &ndash; '''9.0: Outstanding''']
*[http://www.gamespot.com/n64/rpg/papermario/index.html?tag=result;title;2 Gamespot &ndash; '''9.5: Superb'''<br><font color=gold>'''Editor's Choice'''</font>]
|-
!''Luigi's Mansion
----
[[Image:Lmbox.jpg|135px]]
|In 2001, Nintendo released the [[GameCube]], their first 128-bit System. The first ''Mario'' game to be released on the GameCube was ''[[Luigi's Mansion]]''; it was one its few launch titles. The game was the first ever to star Luigi as the main protagonist in the game; all other games prior to this one had Luigi portrayed as a sidekick or some sort, or off on his own mission. At the beginning of the game, Luigi is shown walking up to the large mansion that he won in a contest. Inside the mansion, Luigi encounters a few [[Gold Ghost|unfriendly beings]], only to be saved by [[Professor Elvin Gadd]]. The Professor tells Luigi that the [[Luigi's Mansion (place)|mansion]] is haunted with hundreds of ghost, and sends him in to stop them in hopes of rescuing Mario. As Luigi passes through the various rooms of the house, eliminating ghosts with the [[Poltergust 3000]], he eventually runs across some of Mario items: [[Mario's Hat|His hat]], [[Mario's Shoe|his shoe]], [[Mario's Glove|his glove]], and [[Mario's Star|his star]]. After taking them to [[Madame Clairvoya|a ghostly fortune teller]], Luigi discovers that Mario is indeed still alive and is being held captive by the [[Boo]]s. Thus, Luigi travels forth more, ridding the mansion of any Boos along the way. Eventually, he finds [[Secret Altar|King Boo's lair]], finding Mario trapped within a painting frame. Luigi is whisked away to the mansion's roof, where he battles [[King Boo]] and its huge Bowser suit. After defeating King Boo, Luigi takes the framed Mario back to E. Gadd's lab, where he is soon thereafter freed.
|
*'''Year Released''': {{releasedate|Japan|2001}}
*'''System''': [[GameCube]]
----
<center><u>'''Ratings'''</u></center>
*[http://www.1up.com/do/gameOverview?cId=2007307 1up.com &ndash; '''A-''']
*[http://cube.ign.com/objects/015/015453.html IGN &ndash; '''7.0: Decent''']
*[http://www.gamespot.com/gamecube/action/luigismansion/index.html?tag=result;title;0 Gamespot &ndash; '''7.9: Good''']
|-
!''Super Mario Sunshine
----
[[Image:200px-Super mario sunshine.jpg|135px]]
|In 2002, Mario was back in action in his own [[3D Game|three-dimensional]] [[platformer]] once again. While on his way to a vacation with Princess Peach and her loyal steward, [[Toadsworth]], they find [[Goop|a large glob of graffiti]] in the shape of Peach's head on [[Delfino Airstrip|their landing strip]]. Mario then finds an interesting machine, called [[F.L.U.D.D.]], that helps him rid the island of graffiti. After he collects a total of ten [[Shine Sprites]], an [[Shadow Mario|imposter]] bearing a striking resemblance to Mario kidnaps Princess Peach. Mario then must redeem his identity (because of Shadow Mario), by ridding the entire island of graffiti, all the while having to rescue Princess Peach. Towards the end of his adventure, he discovers that Shadow Mario is actually [[Bowser Jr.]] in disguise. After fighting Bowser and his son, Mario rescues Princess Peach, finally allowing them to finish their vacation.
|
*'''Year Released''': {{releasedate|Japan|2002}}
*'''System''': [[GameCube]]
----
<center><u>'''Ratings'''</u></center>
*[http://www.1up.com/do/gameOverview?cId=2007407 1up.com &ndash; '''A''']
*[http://cube.ign.com/objects/016/016713.html IGN &ndash; '''9.4: Outstanding''']
*[http://www.gamespot.com/gamecube/action/supermariosunshine/index.html?tag=result;title;0 Gamespot &ndash; '''8.0: Great''']
|-
!''Mario & Luigi: Superstar Saga
----
[[Image:Superstars.PNG|135px]]
|Towards the end of 2003, Nintendo released a huge ''Mario'' hit for the Game Boy Advance &mdash; ''[[Mario & Luigi: Superstar Saga]]''. The game was the first ''Mario'' role-playing game to ever be released on a handheld system. The game featured Mario and Luigi, both being playable at the same time. After the evil [[Cackletta]] and her henchman [[Fawful]] infiltrated Princess Peach's Castle, they stole Princess Peach's voice in order to help dominate the world. Soon thereafter, the Mario Bros. head off for the [[Beanbean Kingdom]]. After much traversing, through the [[Beanbean Borderlands|borders]] and [[Hoohoo Village]], they eventually reached [[Beanbean Castle Town]]. When they enter the borders of the city, they find it in ruins. As they reach [[Beanbean Castle]], they find that it too had been terrorized, and that [[Queen Bean]] was not herself. After battling her, the Bros. set out on an additional mission to find all of the pieces of the [[Beanstar]]. After a long journey through the Mushroom World, they eventually reached [[Bowser's Castle]], where [[Cackletta's Spirit]] was hiding out; her. It was a tiresome and fierce battle, but the Bros. prevailed as always. The Princess was saved, and the Beanstar had been retrieved. All was back to normal once again...or at least as normal as things got for Mario and his friends. This game eventually had a sequel for the [[Nintendo DS]], ''[[Mario & Luigi: Partners in Time]]''. A third installment is currently under production under the title, ''[[Mario & Luigi RPG 3]]''.
|
*'''Year Released''': {{releasedate|USA|2003}}
*'''System''': [[Game Boy Advance]]
----
*[http://www.1up.com/do/gameOverview?cId=2016109 1up.com &ndash; '''A''']
*[http://gameboy.ign.com/objects/550/550433.html IGN &ndash; '''9.0: Outstanding''']
*[http://www.gamespot.com/gba/rpg/marioandluigi/index.html?tag=result;title;5 Gamespot '''9.2: Superb'''<br>'''<font color=gold>Editor's Choice</font>''']
|-
!''Paper Mario: The Thousand-Year Door
----
[[Image:PMTTYD.jpg|135px]]
|In 2004, Nintendo released the indirect sequel to ''Paper Mario'' &mdash;''[[Paper Mario:The Thousand-Year Door]]''. The game was a huge hit, reaching [[Player's Choice]] status. The story starts out with Princess Peach in a mysterious town, called [[Rogueport]], looking through someone's rummage sale. She vanishes soon thereafter. After receiving a letter from Princess Peach &mdash; mailed before she went missing &mdash; Mario sets off on a trip to Rogueport. After arriving there, he finds Toadsworth. To his dismay, Princess Peach mysteriously vanished from Rogueport. So, Mario and his current [[Goombella|partner]] set out on a journey to save Princess Peach, and retrieve the seven [[Crystal Stars]]. After a long journey, Mario and his partners set the final Crystal Star in the [[Thousand-Year Door]], they finally unlocked the entrance to the [[Palace of Shadow]] &mdash; a dark place locked away for an entire millennium. After fighting [[Sir Grodus]], leader of the [[Secret Society of the X-Nauts]], they fought the demonic [[Shadow Queen]]. After possessing Peach, the Shadow Queen revealed her true form and battle Mario and his partners. The battle was enormous, and required the motivation of people from across the Mushroom Kingdom to win. The Shadow Queen was defeated, and Rogueport and all surrounding areas were able to relax and return to their lives. Two years later, ''[[Super Paper Mario]]'' was released for the [[Wii]]. It wasn't the direct sequel to this game, but it continued the adventures of Mario in his paper form.
|
*'''Year Released''': {{releasedate|Japan|2004}}
*'''System''': [[GameCube]]
----
<center><u>'''Ratings'''</u></center>
*[http://www.1up.com/do/gameOverview?cId=2019140 1up.com &ndash; '''A''']
*[http://cube.ign.com/objects/573/573664.html IGN &ndash; '''9.1: Outstanding''']
*[http://www.gamespot.com/gamecube/rpg/papermario2/index.html?tag=result;title;1 Gamespot &ndash; '''9.2: Superb'''<br>'''<font color=gold>Editor's Choice</font>''']
|-
!''Mario & Luigi: Partners in Time
----
[[Image:MarioLuigiPartnersTime.jpg|140px]]
|In 2005, Nintendo released the sequel to ''[[Mario & Luigi: Superstar Saga]]''; it was titled ''[[Mario & Luigi: Partners in Time]]''. The game once again allowed Mario and Luigi to be playable at the same time, but it also allowed newcomers to the ''Mario & Luigi'' series &mdash; [[Baby Mario]] and [[Baby Luigi]] &mdash; to be playable as well. The story revolved around the invasion of the Mushroom Kingdom by a group of extraterrestrial terrorists, known as the [[Shroobs]]. The Shroobs had invaded the past and was quickly taking over all of the Mushroom Kingdom. Mario and Luigi, after teaming up with their infant selves, were eventually able to stop this catastrophe after defeating [[Princess Shroob]] and [[Elder Princess Shroob]]. The invasion immediately went into retreat and the Mushroom Kingdom returned to its normal self, thanks once again to the Mario Bros.
|
*'''Year Released''': {{releasedate|USA|2005}}
*'''System''': [[Nintendo DS]]
----
<center><u>'''Ratings'''</u></center>
*[http://www.1up.com/do/gameOverview?cId=3140720 1up.com &ndash; '''A''']
*[http://ds.ign.com/objects/748/748543.html IGN &ndash; '''9.0: Outstanding''']
*[http://www.gamespot.com/ds/rpg/marioluigisuperstarsaga2/index.html?tag=result;title;2 Gamespot &ndash; '''8.9: Great''']
|-
!''Super Paper Mario
----
[[Image:SuperPaperMarioBoxart.jpg|135px]]
|Nintendo released yet another installment in the ''Paper Mario'' series in 2006, with the release of ''[[Super Paper Mario]]''. The game introduced a whole other dimension to the series with Mario having the ability to [[Dimension Flip|flip]] between the second and third dimensions. This new feature was commonly required to pass up various road blocks or to defeat enemies throughout it's eight chapters. The story revolves around [[Count Bleck]], an evil mastermind that plans to destroy not only the Mushroom World, but all worlds and dimensions in existence. After reading a prophecy in the [[Dark Prognosticus]], he had already devised a plan on how to do so. Thus, Mario, Luigi, Princess Peach, and even Bowser teamed up, (with the help of many [[Pixl]]s), to help stop Count Bleck and his vile plans. However, to do so, Mario and his friends had to collect all eight [[Pure Heart]]s in order to even have a chance to stop Count Bleck.
|
*'''Year Released''': {{releasedate|USA|2006}}
*'''System''': [[Wii]]
----
<center><u>'''Ratings'''</u></center>
*[http://www.1up.com/do/gameOverview?cId=3150711 1up.com &ndash; '''A-''']
*[http://wii.ign.com/objects/853/853822.html IGN &ndash; '''8.9: Great''']
*[http://www.gamespot.com/wii/rpg/superpapermario/index.html?tag=result;title;0 Gamespot &ndash; '''8.8: Great''']
|-
!''Super Mario Galaxy
----
[[Image:SmG.jpg|135px]]
|The latest main installment into the ''Mario'' series was released by Nintendo in the end of 2007. ''[[Super Mario Galaxy]]'' for the Wii was an adventure on galactic proportions. The story is told that every hundred years, a comet soars over the Mushroom Kingdom, raining stars down upon the land. Princess Peach invites Mario to her castle to join in on the festivities, only to have Bowser and [[Bowser Jr.]] his son crash the party. Bowser once again kidnaps Peach, but orders a Magikoopa to send Mario into a small planetoid. Mario then has to bounce from galaxy to galaxy, collecting [[Power Star]]s along his way. After encountering [[Rosalina]] and her [[Luma]]s, Mario learns that he needs to collect the [[Grand Star]]s in order to stop Bowser from completing his plan &ndash; creating a new galaxy. The game introduces many new items to help Mario along his journey, including the [[Boo Mushroom]], [[Bee Mushroom]], [[Ice Flower]] and many more. ''Super Mario Galaxy'' has a few similarities to ''Super Mario 64'', including the fact that Mario must travel to various locations &mdash; this time galaxies instead of painting worlds &mdash; in order to defeat Bowser.
|
*'''Year Released''': {{releasedate|Japan|2007}}
*'''System''': [[Wii]]
----
<center><u>'''Ratings'''</u></center>
*[http://www.1up.com/do/gameOverview?cId=3150586 1up.com &ndash; '''A''']
*[http://wii.ign.com/objects/748/748588.html IGN &ndash; '''9.7: Outstanding''']
*[http://www.gamespot.com/wii/action/supermario128/index.html?tag=result;title;0 Gamespot &ndash; '''9.5: Superb'''<br>'''<font color=gold>Editor's Choice</font>''']
|-
|}
{{endspoiler}}


==Common Features in the ''Mario'' Series==
{{multiple image
===Items===
|align=left
{| align=center width=100% border=1
|direction=vertical
|- style="background-color: whitesmoke;"
|footer=Previous form of the logo, used from 1996 to 2011
! width=10% | Name
|width=185
! width=65% | Description
|image1=Mario Series Logo.svg
! width=15% | First Appearance
|image2=Super Mario Series Logo (alt).png
|-
}}
| align=center | '''Super Mushroom'''
 
----
The main series in the franchise is the ''[[Super Mario (series)|Super Mario]]'' series, consisting of [[Genre#Platform games|platform games]] that typically involve Mario and his brother, [[Luigi]], adventuring to save the Mushroom Kingdom and its ruler, [[Princess Peach]], from the [[Koopa (species)|Koopa]] villain [[Bowser]] and his [[Bowser's Minions|army of minions]]. The two brothers use their [[jump]]ing prowess and various power-ups to progress through [[level]]s, while also being helped by their friends, such as the dinosaur [[Yoshi]] and Mushroom Kingdom citizen [[Toad]]. ''Super Mario'' games of other [[genre]]s include the ''[[Mario Kart (series)|Mario Kart]]'' [[Genre#Racing|racing]] series, [[Genre#Sports|sports]] games such as the ''[[Mario Tennis (series)|Mario Tennis]]'', ''[[Mario Golf (series)|Mario Golf]]'', ''[[Mario Baseball (series)|Mario Baseball]]'', and ''[[Mario Strikers (series)|Mario Strikers]]'' series, [[Genre#Party|party]] games such as the ''[[Mario Party (series)|Mario Party]]'' series, [[Genre#RPG|role-playing]] games such as the ''[[Paper Mario (series)|Paper Mario]]'' and ''[[Mario & Luigi (series)|Mario & Luigi]]'' series, [[Genre#Puzzle|puzzle]] games such as the ''[[Dr. Mario (series)|Dr. Mario]]'' and ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' series, the action-adventure ''[[Luigi's Mansion (series)|Luigi's Mansion]]'' series, and [[Genre#Edutainment|educational]] games such as the ''[[Mario Discovery (series)|Mario Discovery]]'' series, among others. Furthermore, a few spin-off franchises have arisen starring specific characters from the franchise, namely the ''[[Donkey Kong (franchise)|Donkey Kong]]'', ''[[Yoshi (franchise)|Yoshi]]'', and ''[[Wario (franchise)|Wario]]'' franchises. In total, over 300 video games are included in the franchise, which combined have sold over 870 million copies, {{wp|List of best-selling video game franchises|more than any other video game franchise}}. The franchise has also been licensed into other media, such as television series, anime, comics (including manga), children's books, and feature films, and spawned various promotional videos and a [[Super Nintendo World|theme park attraction]]. As the flagship franchise of Nintendo, ''Super Mario'' has garnered critical acclaim and widespread recognition throughout the world, with several of its games being considered to be among the {{wp|List of video games considered the best|best video games ever made}}. It has become one of the world's {{wp|List of highest-grossing media franchises|highest-grossing media franchises}}, as well as one of the {{wp|List of longest-running video game franchises|longest-running video game franchises}} of all time.
[[Image:Mushroom2.PNG|125px]]
 
|The [[Super Mushroom]] is a small, red [[Mushroom]] with white spots. It is the most common type of Mushroom found throughout the [[Mushroom World]]. The Super Mushroom has the ability to make whatever it touches grow in size, sometimes increasing said being's strength. Mario and Luigi have commonly used Super Mushrooms throughout their many adventures in order to help them survive. In ''Mario'' [[platformer]]s, the Super Mushroom generally increases the size of the Mario Bros. by a minimal amount; this change in size is just enough to allow the Bros. to break [[Brick Block]]s. In ''Mario'' [[role-playing game]]s, Super Mushrooms generally heal Mario or his partners by partially refilling their [[HP]].
The best-selling game in the franchise is currently ''[[Mario Kart 8 Deluxe]]'' for the [[Nintendo Switch]], selling over 64.27 million copies worldwide as of September 30, 2024.{{ref needed}}
|<center>''[[Super Mario Bros.]]''</center>
 
|-
==Common elements==
| align=center | '''1-Up Mushroom'''
===Plot, themes, and universe===
----
====Characters====
[[Image:1upShroom.jpg|125px]]
[[File:SuperMario - MushroomKingdomCharacters - NewVersion.jpg|thumb|upright=2.8|A promotional poster showing elements of the ''Super Mario'' franchise's fictional setting of the [[Mushroom Kingdom]] and several of its major characters, including, from left to right, [[Goomba]], [[Koopa Paratroopa]], [[Wario]], [[Princess Daisy]], [[Donkey Kong]], [[Toad]], [[Princess Peach]], [[Mario]], [[Bowser]], [[Luigi]], [[Yoshi]], [[Rosalina]], [[Boo]], [[Waluigi]], [[Koopa Troopa]], and [[Piranha Plant]]]]
|The [[1-Up Mushroom]] is an item that is similar in appearance, but entirely different in effect to the Super Mushroom. 1-Up Mushrooms are green in color, with white spots. They are the same size as Super Mushrooms, and share the same facial features. 1-Up Mushrooms grant Mario and others to gain an [[extra life]] when they touch or eat it. 1-Up Mushrooms can be found hidden in blocks, behind items, guarded by enemies, within chests, or any number of other locations. 1-Up Mushrooms are much less common than Super Mushrooms, appearing roughly once per level, whereas Super Mushrooms appear several times in a level. In ''Paper Mario'' games, 1-Up Mushrooms don't exist; rather, there is the [[Ultra Shroom]], which looks strikingly similar to a 1-Up Mushroom.
The franchise revolves around the adventures of an extensive cast of recurring characters. The main protagonist of the franchise, the titular [[Mario]], is a fictional Italian-American plumber who serves as the hero of a realm called the [[Mushroom Kingdom]], which he endeavors to defend by traversing through stages filled with obstacles and enemies. His arch-nemesis is [[Bowser]], the king of the [[Koopa (species)|Koopa]]s, a race of evil-driven anthropomorphic turtles. Bowser is responsible for the vast majority of the Mushroom Kingdom's invasions, and almost always appears as the final boss, who consistently attempts to put an end to the escapades of Mario and his friends.
|<center>''[[Super Mario Bros.]]''</center>
 
|-
Mario's younger but taller twin brother, [[Luigi]], often participates in his adventures alongside him; in early games, he was playable only in the two-player mode as a simple {{wp|palette swap}}, but with the passage of time, he went on to gain more significant roles. The Mushroom Kingdom's ruler, [[Princess Peach]], is Mario's love interest and recurring damsel in distress; she repeatedly gets kidnapped by Bowser and has to be rescued by Mario, but occasionally serves as a protagonist herself. Her kingdom's inhabitants and her personal servants are the [[Toad (species)|Toads]], a species of fungal creatures who often support Mario during his adventures. A homonymous [[Toad|individualized member]] of this species often appears as a sidekick to Mario and Luigi and sometimes serves as a damsel in distress. Additionally, [[Toadette]], introduced in spin-off games as Toad's female counterpart, has also begun to play a larger role in the main platformer series' recent games, from [[Super Mario Odyssey|helpful side character]] to [[New Super Mario Bros. U Deluxe|playable]] [[Super Mario Maker 2|protagonist]]. Another prominent sidekick of Mario's is [[Yoshi]], a dinosaur-like creature who serves as a riding mount to Mario, and has a long tongue which he uses to eat food and enemies; this character became so popular after his debut that he was spun off into [[Yoshi (franchise)|his own franchise]]. Mario also has a greedy, hot-tempered doppelganger rival named [[Wario]], who has antagonized Mario on various occasions, and also serves as an anti-hero with [[Wario (franchise)|his own adventures]] which generally involve money grubbing and treasure hunting. [[Donkey Kong]], a muscular and somewhat dim-witted ape, originally served as Mario's first rival in his arcade debut, but eventually became the main protagonist of [[Donkey Kong (franchise)|his own franchise]]; in his adventures and spin-offs, he pairs with his buddy [[Diddy Kong]], a monkey who specializes in acrobatics.
| align=center | '''Poison Mushroom'''
 
----
Other significant recurring characters in the franchise include [[Princess Daisy]], the tomboyish ruler of a four-kingdom country called [[Sarasaland]] who later became a friend to Peach; [[Birdo]], a pink dinosaur creature originally portrayed as an antagonist but revived as Yoshi's frequent ally in spin-offs; [[Waluigi]], Wario's accomplice in many spin-off games; [[Professor Elvin Gadd]], an aging scientist and inventor; [[Rosalina]], a mysterious figure who watches over the cosmos; the [[Luma]]s, a species of stars who are cared for by Rosalina and accompany her often; and [[Pauline]], originally portrayed as the damsel in distress in the arcade ''Donkey Kong'' but eventually resurrected as a city mayor and singer. Additionally, Mario and Luigi have their own [[Baby Mario|infant]] [[Baby Luigi|versions]], who are recurring characters in Yoshi's adventures and appear alongside their adult counterparts in spin-offs.
[[Image:BrawlPoisonMushroom.jpg|125px]]
 
|Debuting in ''Super Mario Bros.: The Lost Levels'', [[Poison Mushroom]]s are Mushrooms that, as their name suggests, harm whatever they touch. In platformers such as ''Super Mario Bros.: The Lost Levels'' and ''Luigi's Mansion'', Poison Mushrooms will shrink the player if he or she comes in direct contact with one. In ''Super Mario Kart'', Princess Toadstool and Toad could throw these at opposing racers, shrinking them drastically in size; when an opponent shrank, they could easily be run over and thrown off-track. In the ''Mario Party'' series, Poison Mushrooms appear once again; however, here they effect how many spaces the player can move. In ''Mario'' role-playing games, Poison Shrooms harm Mario or his partners by decreasing their HP greatly.
====Enemies====
|<center>''[[Super Mario Bros.: The Lost Levels]]''</center>
[[File:Koopa Troop artwork.png|thumb|upright=1.1|left|Artwork depicting Bowser alongside [[Bowser's Minions|his various minions]].]]
|-
Throughout his adventures, Mario faces a wide variety of enemies that make attempts to hinder his progress. The majority of these enemies are in the service of Bowser, and are collectively known as [[Bowser's Minions]].
| align=center | '''Fire Flower'''
 
----
Mario's most common enemies are the [[Goomba]]s, closely followed by the [[Koopa Troopa]]s. Goombas are mushroom-like creatures that betrayed the Mushroom Kingdom, and are almost always the first enemy that Mario encounters on his adventures. They are the most basic and standard enemies of the series; typically they are extremely weak to the extent that a single stomp is enough to defeat them. Koopa Troopas, as their name implies, are Koopas serving as basic foot soldiers for Bowser who retract into their shells if stomped on, after which they can be used to attack other foes (either by being kicked or picked up and thrown). They come in multiple colors, most often green and red; green Koopa Troopas move around recklessly and tend to fall off platforms, while red ones are much more cautious. Koopa Troopas also exist in several variants, the most common being the aerial [[Koopa Paratroopa]]s, which have wings on their shells that Mario can detach with a single stomp; and the skeletal, undead [[Dry Bones]], which are typically found in fortresses. Aside from Koopa Troopas and their variants, there are also many other types of [[Koopa (species)|Koopa]]s, such as the projectile-wielding [[Hammer Bro]]s., the hard-shelled [[Buzzy Beetle]]s, the cloud-riding [[Lakitu]]s and the spike-topped [[Spiny|Spinies]] they drop, the ball-belching [[Spike]]s, and the sorcerous [[Magikoopa]]s.
[[Image:Fireflower.jpg|125px]]
 
|Debuting in ''Super Mario Bros.'', [[Fire Flower]]s are a type of plant that grant whoever touches one the ability to throw [[fireball]]s. When Mario or Luigi would touch a Fire Flower, they would turn into their [[Fire Mario|fire form]], being able to sling fireballs at incoming enemies. Fireballs are sometimes the most effective way to eliminate enemies, as very few are immune to them; [[Buzzy Beetle]]s are one of these exceptions. In ''[[Super Mario World]]'' Fire Flowers went through a design change, appearing to be more like orange [[wikipedia:Tulip|tulips]] with happy eyes. In the ''Paper Mario'' series, Fire Flowers can be used both as weapons against enemies, and as an ingredient into several different recipes, (including the [[Spicy Soup]]). In ''[[Super Mario Galaxy]]'', the [[Ice Flower]] was seen. It grants Mario or Luigi the ability to walk across water and [[lava]], turning into ice as they go.
Other common, recurring enemies that Mario has faced over the years include [[Boo]]s, timid ghosts that cover their faces whenever the hero stares at them; [[Piranha Plant]]s, man-eating flora that dwell within pipes; [[Pokey]]s, spiked cacti with detachable body segments; [[Monty Mole]]s, rodent creatures that burst out of the ground; [[Wiggler]]s, caterpillars with segmented bodies and large noses which when stomped on get angry and run frantically; [[Shy Guy]]s, masked creatures wearing robes who come in many different variations; [[Bullet Bill]]s, projectiles that are shot out of cannons called "blasters"; [[Bob-omb]]s, anthropomorphic wind-up bombs with short tempers leading to inevitable explosions; [[Chain Chomp]]s, tethered ball-and-chain creatures that lunge at Mario when in close proximity; [[Blooper]]s, squids that like to corner and close in on their prey; [[Cheep Cheep]]s, fish with wing-like fins and the ability to attack above the surface of the water; [[Thwomp]]s, rectangular rock creatures that flatten whoever passes below them using their own weight; [[Whomp]]s, stone slab creatures with bandaged backs that use their faces to flatten Mario; and [[Lava Bubble]]s (also known as "Podoboos"), living fireballs that inhabit lava pits and attack by leaping upward out of the lava.
|<center>''[[Super Mario Bros.]]''</center>
 
|-
Major individualized minions of Bowser include his son [[Bowser Jr.]]; a seven-member clan called the [[Koopalings]]; [[Kamek]], a high-ranking Magikoopa who often serves as one of Bowser's top acolytes; [[King Boo]], the supreme leader of most Boos and an arch-nemesis to Luigi; and [[Boom Boom]], a short-tempered powerhouse who attacks by flailing his arms (who later gained a female boomerang-throwing counterpart, [[Pom Pom]]).
| align=center | '''Star'''
 
----
====Locations====
[[Image:Star.PNG|125px]]
The central location of the ''Super Mario'' universe is the Mushroom Kingdom, which Peach rules over and Bowser regularly invades. The kingdom has a diverse landscape that includes [[List of level themes|forests, deserts, snowlands, beaches, mountains, and plains]]. When Bowser invades the kingdom and kidnaps Peach, he takes her to [[Bowser's Castle|his castle]], usually situated in a volcanic world, and Mario and his friends have to travel there and defeat some of Bowser's most powerful minions, as well as Bowser himself, in order to get the princess back. Some games have been set in locations other than the Mushroom Kingdom, such as [[Yoshi's Island|the island]] where Yoshi and his dinosaur friends live, and [[Isle Delfino]], a large dolphin-shaped tropical resort.
|Originally called "Starman", [[Star]]s are a powerful celestial object found commonly throughout the ''Mario'' series. Stars debuted in ''Super Mario Bros.''. Whenever Mario or Luigi touch a Star, they become almost entirely invincible &mdash; the only things that can still [[Game Over|end their game]] is to either fall into an [[abyss]], or to get squished. While using the Star, they can defeat any enemy instantly with one touch. However, the effect of the Star lasts for a relatively short time. The theme music of the effect eventually was used in most ''Mario'' games, though sometimes the theme would get remixed. ''[[Super Mario Land]]'s'' Star theme music was the famous Can-Can music, but ''[[Super Mario Land 2: Six Golden Coins]]'' used an entirely different melody. In ''Super Mario Kart'' and other ''Mario Kart games'', this item was one of the rarest ones received, which of course gave the user invincibility, as well as the ability to knock other racers aside. This item was replaced by the [[Rainbow Star]] in ''[[Super Mario Galaxy]]'', but it returned in ''Mario Kart Wii''.
 
|<center>''[[Super Mario Bros.]]''</center>
===Aesthetics, tone, and style===
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[[File:Mario characters group artwork.png|thumb|upright=2.3|An alternative group illustration of the major characters in a hand-drawn art style. The franchise is known for its colorful, cartoonish, and quirky atmosphere.]]
| align=center | '''Coin'''
Aesthetically and tonally, Mario's world is cute, colorful, cartoonish, quirky and full of personality. The ''Super Mario'' series is very flexible in terms of plot, with gameplay and character interactions almost always emphasized over story; nonetheless, the games' plots can range from simple stories meant as a vehicle for the gameplay (as with many of the 2D platformers) to more complicated plots (as with many of the RPG titles). While the overall direction of the games can vary from lighthearted romps to epic, sprawling adventures, they are always optimistic and family-friendly in nature. As Nintendo's flagship franchise, ''Super Mario'' is designed with universal appeal in mind; although its colorful characters and settings are highly appealing to children, various key people at Nintendo, including Miyamoto and former company president [[Satoru Iwata]], have repeatedly stressed that Mario and his games are designed to be "cool"<ref>{{cite|url=www.nintendo.com/en-gb/Iwata-Asks/Iwata-Asks-Super-Mario-Galaxy/Volume-3-The-Sound-Team/2-A-Sound-That-Defines-Mario/2-A-Sound-That-Defines-Mario-205066.html|title=2. A Sound That Defines Mario|publisher=Nintendo of UK|language=en-gb|accessdate=July 5, 2024}}</ref> and to be played and enjoyed by video game players of all ages.<ref>{{cite|url=www.nintendo.co.jp/ir/en/events/111028qa/03.html|date=October 28, 2011|publisher=Nintendo|language=en|title=Semi-Annual Financial Results Briefing for Fiscal Year Ending March 2012 Q&A|accessdate=July 5, 2024}}</ref> As such, the games often feature simple core gameplay, while featuring bonus levels and modes meant to appeal to more seasoned gamers.
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[[Image:Coin.jpg|125px]]
===Gameplay mechanics===
|First appearing in the arcade game, ''Mario Bros.'', [[Coin]]s are a form of currency in the Mushroom World. In the ''Super Mario Bros.'' series of platformers, when collected, they will award the player with a total of one-hundred points per coin; also, after collecting one-hundred coins, the player would earn an extra life. In ''Super Mario 64'', there were three different types of Coins: [[Yellow Coin]]s, [[Blue Coin]]s, and [[Red Coin]]s. Yellow Coins played a much more vital part in completion of the game. By collecting coins, the player's HP meter will refill by one notch; also, if the player collects one-hundred coins on a stage, he or she will be awarded with an secret [[Power Star]], which is vital to entirely completing the game. In ''Mario'' RPGs, Coins act as a form of currency to purchase items, weapons, badges, and other things that are useful along Mario's journey.
[[File:MPO Super Mushroom.png|thumb|upright=1.1|left|The Super Mushroom, one of the most iconic items of the ''Super Mario'' franchise, was ranked first on [[:wikipedia:UGO Networks|UGO Networks]]' list of the 11 greatest video game power-ups of all time. The site's reviewers called it "quintessential."<ref>{{cite|deadlink=y|archive=web.archive.org/web/20071017164452/http://ugo.com/a/top11-videogame-powerups/?cur=supermushroom|publisher={{iw|wikipedia|UGO Networks}}|title=The Top 11 Video Game Powerups|accessdate=July 5, 2024|language=en}}</ref>]]
|<center>''[[Mario Bros. (game)|Mario Bros.]]''</center>
In the main ''Super Mario'' series, Mario traverses his way through the games' various levels by defeating enemies, collecting coins, and solving puzzles. Since his earliest games, Mario has been defined by his trademark [[jump]]ing ability, which he commonly uses to help him progress through the playfield and defeat the majority of his enemies. This ability has seen numerous evolutions throughout the series, including the [[Spin Jump]] from ''[[Super Mario World]]''; and the [[Triple Jump]], [[Wall Kick]], and [[Long Jump]], all introduced in ''[[Super Mario 64]]''. In the 2D platformers, Mario must reach a single-exit objective (marked by a [[Goal Pole|flagpole]] or other object) within a set time limit to get to the next sequential level; the 3D games' levels, however, are less linear and allow Mario to walk around freely and gather special objects, like [[Power Star]]s and [[Shine Sprite]]s, that allow him to progress further into the game.
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Another integral element of ''Super Mario'' franchise gameplay is the use of [[item]]s, which Mario can use to {{wp|Power-up|power himself up}}. Often these items can be found in special [[? Block|item blocks]], labeled with a question mark (''?''), which alternatively can also yield [[coin]]s.
 
Many power-ups in the ''Super Mario'' games are [[mushroom]]s. The most iconic of this category of power-ups is the [[Super Mushroom]], which increases Mario's size and allows him to break brick blocks. When hit by an enemy, Mario reverts to his smaller size instead of losing a life. While Mario is already in Super form, most blocks that would contain a Super Mushroom instead offer a more powerful power-up. The Japanese ''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]'' introduced the [[Poison Mushroom]], which behaves more like an enemy, shrinking or killing Mario whenever he comes in direct contact with it. The ''[[New Super Mario Bros.]]'' series introduced two additional mushroom power-ups: the [[Mini Mushroom]], which shrinks Mario into miniature size, allowing him to access areas he normally cannot; and the [[Mega Mushroom]], which grows Mario into a towering, invulnerable giant who destroys enemies and the environment by running through them.
 
Certain items exist that grant Mario an [[extra life]]. The most recurring and significant is the [[1-Up Mushroom]], which appears similar to the Super Mushroom but is green instead of red. It is sometimes hidden in invisible item blocks, and in the 3D games, it sometimes appears when Mario walks in a particular area. Although the 1-Up Mushroom is the most common extra life-granting item in the franchise, there are other items that serve the same or a similar function, such as the [[3-Up Moon]] introduced in ''Super Mario World'', which grants three extra lives instead of one.
 
[[File:NSMBUDXFireMario.png|thumb|upright=1.5|"Fire Mario" is one of the character's most common powered-up forms.]]
There are also power-ups taking the form of flowers, which allow Mario to shoot projectiles of various kinds. The first and most significant is the [[Fire Flower]], which turns Mario into [[Fire Mario|his fire form]], in which he is able to sling bouncing fireballs at incoming enemies. Mario's fireballs instantly kill most enemies on contact, except for certain enemies which are fire-resistant, like the Buzzy Beetle. Later games introduced alternate variants of this item, such as the [[Ice Flower]], which allows Mario to shoot balls of ice that can also freeze enemies in ice blocks to be used as platforms or projectiles; and the [[Gold Flower]] from ''[[New Super Mario Bros. 2]]'', which turns Mario into gold and allows him to turn bricks into coins and earn bonus coins for defeating enemies.
 
Another prominent item in the series is the [[Super Star]] (also called the Starman), a flashing anthropomorphic star which grants Mario temporary invincibility, allowing him to kill virtually any enemy upon making contact with it. Some games feature substitutes for this item, like ''Super Mario 64'', where Mario can resist harm using the [[Metal Cap|Metal]] and [[Vanish Cap]]s; and ''[[Super Mario Galaxy]]'' and [[Super Mario Galaxy|its sequel]], where invincibility is provided by the "Rainbow Star," which also progressively increases Mario's speed, to the point where he becomes almost uncontrollable as his power wears off, and allows him to break through certain objects.
 
The games often feature collectibles found in levels in order to progress in the overworld, most frequently with the visual motif of a star. They are typically situated in locations that are not readily found or reached, or awarded for completing stunts, or objectives given by NPCs. They include the [[Power Star]]s in ''Super Mario 64'' and the ''Super Mario Galaxy'' games, [[Shine Sprite]]s in ''Super Mario Sunshine'', [[Star Coin]]s in the ''New Super Mario Bros.'' games and ''Super Mario 3D Land'', [[Green Star]]s in the ''Galaxy'' games and ''Super Mario 3D World'', and [[Power Moon]]s in ''Super Mario Odyssey''.
 
Flight is a common theme throughout the series, first enabled with the [[magic carpet]] item in the international ''Super Mario Bros. 2''. The [[Super Leaf]] and [[Tanooki Suit]] items, first appearing in ''Super Mario Bros. 3'', provide Mario with an animal-suited tail which in turn acts as a flight propeller. The Tanooki Suit returns in ''Super Mario 3D Land'', and the Super Leaf returns in ''New Super Mario Bros. 2''. In the ''New Super Mario Bros.'' games, the [[Spin Block (New Super Mario Bros.)|Spin Block]] and the [[Propeller Mushroom]] let Mario spin up into the air and slowly descend. ''Super Mario World'' has for its various forms of flight the [[Cape Feather]], the [[Power Balloon]], and the wings that Yoshi is given after eating a blue Koopa shell. In ''Super Mario 64'', flight is granted for a limited time by the [[Wing Cap]], and in ''New Super Mario Bros. U'', Mario has limited flight and gliding capabilities in his [[Flying Squirrel Mario|Flying Squirrel form]]. In ''Super Mario Galaxy'', Mario can obtain a special red star that transforms him into [[Flying Mario]] for a limited time. Finally, Lakitu's cloud can be commandeered in several of the side-scrolling games.
 
Several additional suits have also appeared in the ''Super Mario'' series. Most of these, like the Raccoon and Tanooki Suits, are based on animals, but there are some based on ''Super Mario'' enemies, such as the [[Hammer Suit]] (consisting of a Hammer Bro's helmet and shell), which allows Mario to throw hammers as projectiles to defeat enemies at a distance. Other power-up suits in the series include the [[Frog Suit]], [[Penguin Suit]], [[Cat Mario|Cat Suit]], [[Boomerang Mario|Boomerang Suit]], and [[Bee Mario|Bee Suit]].
 
[[Coin]]s are a common element in ''Super Mario'' game design, traditionally incorporated as puzzles and rewards. Most ''Super Mario'' games award the player an extra life once a certain amount of coins are collected, commonly 50 or 100. There are also special variants of Coins, such as [[Dragon Coin]]s in ''Super Mario World'', [[Red Coin]]s in ''Super Mario 64'' and a number of games afterwards; and [[Star Coin]]s in the ''New Super Mario Bros.'' games. In ''Super Mario 64'', ''Sunshine'', and the ''Galaxy'' games, coins replenish health (and air, when Mario is underwater). In RPGs, Coins can be used to purchase items and other useful things.
 
One of the ''Super Mario'' franchise's most common modes of transportation is the [[Warp Pipe]], a drain pipe-like structure which comes in a number of different colors (the most common being green). Warp Pipes provide access to secret underground areas that often host mass amounts of Coins, and can also function as platforms that allow Mario to traverse from one area to another; some pipes even launch the hero into the air. Special well-hidden areas in early games, known as "Warp Zones," contain pipes that allow players to skip several levels and even entire worlds at once. Most 3D games in the series feature cannons that allow Mario to progress through levels and reach otherwise inaccessible areas; to use them, he jumps into the barrel, aims himself and is fired at his target.
 
Yoshi has served as a riding mount to Mario in several ''Super Mario'' platformers, starting with his debut in ''Super Mario World''. He had been planned to appear in this role as early as the days following the completion of ''[[Super Mario Bros.]]'', but his inclusion was impossible then due to the technical restraints of the era.<ref>{{cite|url=www.nintendo.com/en-gb/News/2017/October/Nintendo-Classic-Mini-SNES-developer-interview-Volume-5-Super-Mario-World-and-Super-Mario-World-2-Yoshi-s-Island-1290850.html|date=October 11, 2017|language=en-gb|title=Nintendo Classic Mini: SNES developer interview – Volume 5: Super Mario World and Super Mario World 2: Yoshi's Island|publisher=Nintendo of UK|accessdate=July 5, 2024}}</ref> In addition to the ability to eat enemies, he has other abilities including flying, breathing fire, and spitting out enemies that he has eaten. Besides Yoshi, other riding mounts have appeared that the player can control, including animals such as the {{wp|Plesiosaur}} characters [[Dorrie]] and [[Plessie]], from ''Super Mario 64'' and ''Super Mario 3D World'' respectively; and vehicles such as the [[Marine Pop]] (a submarine) and the [[Sky Pop]] (an armed biplane) in ''[[Super Mario Land]]'', or the [[Koopa Clown Car]], an aircraft that belongs to Bowser but has been usable by Mario in the ''[[Super Mario Maker]]'' games. ''Super Mario'' games additionally feature automated objects in various levels that may transport Mario to certain places.
 
==Video games==
===Origins===
====''Donkey Kong'' series ====
{{main|Donkey Kong (series)}}
[[File:DKMachineBlue.jpg|thumb|upright=0.75|An arcade cabinet for ''Donkey Kong'', the first game in the franchise.]]
After the commercial failure of ''{{wp|Radar Scope}}'' in North America, [[Shigeru Miyamoto]] was assigned to create an arcade game that would appeal to the North American market. Miyamoto came up with the idea of a game in which the playable character has to make his way through an obstacle course consisting of sloped platforms, ladders and rolling barrels. He named the game ''[[Donkey Kong (game)|Donkey Kong]]'', which was originally released on July 9, 1981, and is an early example of the platform genre. In addition to presenting the goal of saving Lady (later renamed [[Pauline]]), the game features a scoring system where points are awarded for finishing screens, leaping over obstacles, destroying objects, collecting items, and completing other tasks. The game was surprisingly successful.<ref>{{cite|title=''[[Nintendo Power]]'' Volume 61|date=June 1994}}{{page needed}}</ref> The player character did not originally have a permanent name, so when Nintendo requested its U.S. localization team to name him, it was decided that he would be internationally named Mario, his namesake being the Italian-American landlord of storage and company housing, [[Mario Segale]].<ref>{{cite|url=www.wired.com/2012/02/gamelife-podcast-episode-18|title=Game{{!}}Life Podcast: When Jay Mohr Met Tomonobu Itagaki|language=en|date=February 17, 2012|publisher=Wired|accessdate=July 5, 2024|timestamp=51:16|quote= A long time ago, they sent Donkey Kong over to us when we were at a little tiny warehouse down at Southcenter in Seattle. We were standing out there, myself and Mr. Minoru Arakawa, who was president [of NOA] at the time, and the character in Donkey Kong was called Jumpman in Japan, and they said, what do you want to name it in the USA? And so we sat there and we thought, the guy who owned the lease on our facility was named Mario Segale, and so we thought, this guy is a recluse, no one's ever actually met him, so we thought, "wouldn't it be a great joke if we named this character Mario?" And so we said, "that's great," and we sent a telex to Japan, and that's how Mario got his name.}}</ref> The success of the arcade game spawned ports to numerous platforms such as the [[wikipedia:ColecoVision|ColecoVision]] and the [[wikipedia:Atari 2600|Atari 2600]].
 
A direct sequel to this game, ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', was released the following year; it was the only game to feature Mario as the antagonist, in which role he kidnaps Donkey Kong and cons the ape's son into saving him. Another sequel, ''[[Donkey Kong 3]]'', was released in October 1983 and did not feature Mario; instead of him, the hero was an exterminator named [[Stanley]] who had to defend his greenhouse from Donkey Kong.
 
====Early ''Mario''-branded games====
Nintendo released eleven ''Mario''-relevant LCD electronic games as part of the [[Game & Watch]] line between 1982 and 1991. One of these was ''[[Mario Bros. (Game & Watch)|Mario Bros.]]'', released in 1983, where Mario received title billing for the first time; the game introduced Mario's brother Luigi, who frantically worked alongside him in a bottling plant. In the same year, two more ''Mario''-branded Game & Watch games were released, ''[[Mario's Cement Factory]]'' and ''[[Mario's Bombs Away]]''. In the late 1990s and early 2000s, Nintendo released four ''[[Game & Watch Gallery (series)|Game & Watch Gallery]]'' games on the [[Game Boy]], featuring a combined eighteen Game & Watch handheld games in both their original forms and new "Modern" versions, which feature updated graphics and enhanced gameplay and replace the generic Game & Watch characters with the characters of the ''Super Mario'' franchise. ''Mario Bros.'' and ''Cement Factory'' were featured in the third and fourth entries of that series, respectively; the "Modern" version of the former had the brothers work in a cake factory instead, and that of the latter changed the "cement" to cookie dough.
 
Later in 1983, ''[[Mario Bros. (game)|Mario Bros.]]'' reappeared as an arcade game, unrelated to the same-named Game & Watch handheld, and Luigi now appeared as a green palette swap. The object of the game is to defeat all of the enemies in a series of platforms, called a "phase" in-game, with four pipes at each corner of the wraparound screen and an object called a "[[POW Block]]" in the center. The gameplay mechanics involve only running and jumping; in this game, enemies cannot be jumped on until Mario or Luigi flips them over, either by jumping under the platform they are on or with a POW Block. The game was reimagined as ''[[Mario Clash]]'', released for the [[Virtual Boy]] in 1995. As part of the "Year of Luigi" celebration in 2013, ''[[Super Mario 3D World]]'' also includes a port of the NES release, titled ''Luigi Bros.'', in which both characters are Luigi (using his original {{wp|Sprite (computer graphics)|sprite}} and an edited sprite based on his modern appearance).
 
====''Wrecking Crew'' series====
{{main|Wrecking Crew (series)}}
Mario stars as the main character of the 1984 [[VS. System]] arcade game ''[[VS. Wrecking Crew]]'' and its 1985 NES follow-up ''[[Wrecking Crew]]'', which are the first puzzle games to feature the character. The games have Mario working on a demolition site, with the goal being to break every wall on each stage while avoiding enemies such as [[Gotchawrench]]es, [[Eggplant Man|Eggplant Men]], and [[Foreman Spike|Spike]], the site's foreman. The games would receive a sequel, ''[[Wrecking Crew '98]]'', which was released exclusively for the Super Famicom in Japan over the [[Nintendo Power (cartridge)|Nintendo Power]] service in 1998 and would later be released as a standalone cartridge later that year. This game features a story mode, in which Mario must stop Bowser from building a series of high-rises across the Mushroom Kingdom.
 
===''Super Mario'' series===
{{main|Super Mario (series)}}
[[File:SuperMarioBrosArtwork2.jpg|thumb|upright=1.5|''Super Mario Bros.'', the flagship game of the ''Super Mario'' franchise, was largely responsible for the early success of the NES and the revival of the North American video game industry after the {{wp|North American video game crash of 1983|1983 market crash}}.<ref>{{cite|date=2005|deadlink=y|publisher=IGN|archive=web.archive.org/web/20050716044537/http://top100.ign.com/2005/001-010.html|title=IGN's Top 100 Games|accessdate=July 5, 2024}}</ref> The game is represented here with this promotional artwork drawn by Shigeru Miyamoto himself.]]
In 1985, Mario became the star of his own side-scrolling platform game called ''[[Super Mario Bros.]]'', which was the pack-in title for the [[Nintendo Entertainment System]], and introduced the ''Super Mario'' branding as it is known today. The game centers around Mario's quest to save the Mushroom Kingdom and Princess Peach (then known to the Western world as Princess Toadstool) from Bowser and his minions. To save the princess, Mario conquers the eight worlds of the Mushroom Kingdom by going to the castle in each to defeat Bowser and his minions. The plot of Bowser kidnapping the princess has been repeatedly reused throughout the subsequent games in the core ''[[Super Mario (series)|Super Mario]]'' series. ''Super Mario Bros.'' sold over 40 million units worldwide for its original Famicom and NES release alone; as such, it had the all-time highest sales of any title in the franchise until the end of 2021. It was also the world's best-selling video game overall until 2009.
 
[[Super Mario Bros.: The Lost Levels|A direct sequel to ''Super Mario Bros.'']], with significantly more challenging levels, was released in Japan in 1986 for the [[Family Computer Disk System|Famicom Disk System]] add-on. However, Nintendo of America deemed the game far too difficult for Western gamers and instead released its own ''[[Super Mario Bros. 2]]'' in 1988, this title being an altered version of the unrelated Famicom Disk System title ''[[Yume Kōjō: Doki Doki Panic]]'' ("Dream Factory: Heart-Pounding Panic"). In this game, Mario travels the dream world of [[Subcon]] with Luigi, the princess, and Toad to free the land from the curse of an evil frog king named [[Wart]]. One and a half years later, in 1990, the next mainstream ''Super Mario'' game was released: ''[[Super Mario Bros. 3]]''. Here, Mario goes on a quest to save the rulers of the seven kingdoms in the [[Mushroom World]] from the Koopalings (then portrayed as Bowser's children), travelling across these kingdoms to restore order. When Mario finishes saving the Mushroom World, Bowser kidnaps Princess Peach, and Mario must traverse his kingdom and storm his castle in order to rescue her. In 1991, ''Super Mario'' was revolutionized once again for the [[Super Nintendo Entertainment System]], with the launch title ''[[Super Mario World]]''. Peach is once again kidnapped while on vacation with Mario and Luigi in [[Dinosaur Land]], and the brothers must once again foil Bowser and the Koopalings. Several of the native [[Yoshi (species)|Yoshis]] have also been trapped inside of eggs, and help Mario on his quest by allowing him to ride them. In 1993, a game called ''[[Super Mario All-Stars]]'' was released on the SNES, which compiled the entire NES ''Super Mario Bros.'' trilogy into one cartridge, adding a save system to these games and enhancing the graphics and audio of all three for the more powerful console; additionally, the cartridge included a remake of the Japanese ''Super Mario Bros. 2'', labeled in-game as "The Lost Levels," introducing that game to Western audiences for the first time.
 
The [[Game Boy]] had its own series of three ''Super Mario'' platformers, titled ''Super Mario Land''. This series' [[Super Mario Land|first entry]] was released in 1989 as one of the handheld's launch titles, and became its best-selling game despite not being bundled with the system. It follows Mario as he travels through Sarasaland, a kingdom with four geographical areas, to corner the alien [[Tatanga]] and rescue the region's kidnapped ruler, Princess Daisy. A sequel, subtitled ''[[Super Mario Land 2: 6 Golden Coins|6 Golden Coins]]'', was released in 1992 and had Mario working to save his private island from an evil spell conjured by his childhood friend turned rival, Wario. That character became so popular that a little over a year later, [[Wario Land: Super Mario Land 3|the third game]] in the ''Super Mario Land'' series shifted the attention to him, spawning the ''Wario Land'' series. Neither of Nintendo's next two handhelds received any original mainstream ''Super Mario'' games, only ports and remakes; these included a 1999 "[[Super Mario Bros. Deluxe|Deluxe]]" edition of ''Super Mario Bros.'' for [[Game Boy Color]]; and ''[[Super Mario Advance (series)|Super Mario Advance]]'', a series of [[Game Boy Advance]] cartridges containing ports of various SNES ''Super Mario'' adventures with new features and additions, with a remake of ''Mario Bros.'' included as bonus content.
 
[[File:Marioglobe.png|thumb|left|''Super Mario 64'' was the first fully 3D entry in the ''Super Mario'' franchise, and one of the first full 3D releases for Nintendo overall.]]
In 1996, the [[Nintendo 64]] console debuted with ''[[Super Mario 64]]'' as a launch title, one of the first fully 3D console games, and the first game to feature the ''Super Mario'' characters in their 3D rendered versions. Peach sends Mario a letter inviting him to her castle; however, when he arrives, Mario discovers that Bowser has invaded the castle and imprisoned the princess and her servants within it using the castle's Power Stars. Many of the castle's paintings are portals to other worlds, which Mario explores to recover the stars from Bowser's Minions. The game was followed up in 2002 with ''[[Super Mario Sunshine]]'', for the [[Nintendo GameCube]]. There, Mario and Peach take a vacation to the tropical resort called [[Isle Delfino]], which has been vandalized and polluted by [[Shadow Mario|a mysterious figure]] similar in appearance to Mario. Mario is arrested and ordered to clean up the island; in the process, he seeks the help of [[F.L.U.D.D.]], a robotic water pump, and must also collect the [[Shine Sprite]]s, which the pollution has caused to flee the island's main plaza. Eventually, Peach is kidnapped by Shadow Mario, who later reveals himself to be Bowser Jr. (in his debut appearance), and Mario must confront him, along with Bowser senior, to rescue the princess.
 
[[File:NSMBW Yoshis Group Art.jpg|thumb|200px|The ''New Super Mario Bros.'' games marked a revival of 2D ''Super Mario'' platformers after over 10 years.]]
In 2006, a {{wp|2.5D}} retro throwback subseries called ''[[New Super Mario Bros.]]'' was inaugurated for the [[Nintendo DS]]. Beyond the first game, the series has continued with follow-ups on [[New Super Mario Bros. Wii|the Wii]], [[New Super Mario Bros. 2|Nintendo 3DS]], and [[New Super Mario Bros. U|Wii U]]. The games in the series are similar in structure and gameplay to the original 2D games, and as such have generally minimalist stories, where Bowser simply kidnaps Peach and provokes Mario to give chase, venturing through eight worlds as in the original ''Super Mario Bros.'', and eventually do battle with him to rescue the princess. In the Wii and Wii U installments, four players can simultaneously control their characters; the Mario brothers are accompanied as playable heroes in these games by two Toads, one [[Blue Toad (character)|blue]] and the other [[Yellow Toad (New Super Mario Bros. series)|yellow]].
 
In 2007, the mainstream ''Super Mario'' series continued for the [[Wii]] with ''[[Super Mario Galaxy]]'', today recognized as the franchise's most critically acclaimed game of all time. While Mario prepares to attend the Mushroom Kingdom's centennial "Star Festival," Bowser invades and uproots Peach's castle, carrying it into space toward the "center of the universe." In space, Mario meets star-like creatures called Lumas and their guardian Rosalina, who tells Mario that he must recover the Power Stars―the power source for her [[Comet Observatory|mobile observatory]]―from Bowser's Minions in order to reclaim Peach from Bowser's "galaxy reactor" in the center of the universe. The game was followed up in 2010 with [[Super Mario Galaxy 2|a sequel]] that features a loosely similar plot; this time, Bowser uses the Power Stars to become a giant, and Mario navigates through the galaxies and eventually to Bowser's lair using a "[[Starship Mario|Starship]]", or mobile planet, in the shape of his head.
 
In 2011, the series would receive a new type of 3D platformer with ''[[Super Mario 3D Land]]'' for the [[Nintendo 3DS]]. Developed to appeal to fans of the 2D games, the game combines elements of the 3D ''Super Mario'' platformers with those of the 2D side-scrollers, and a plotline involving Peach being kidnapped by Bowser. This game would also be followed up in 2013 with ''[[Super Mario 3D World]]'' for the [[Wii U]], which incorporates four-player simultaneous multiplayer for the first time in a 3D ''Super Mario'' game. In this game, Bowser has taken over the [[Sprixie Kingdom]], having captured [[Sprixie Princesses|its seven princesses]], and Mario and friends journey through the realm to save it from Bowser's rule.
 
In 2016, the team behind ''New Super Mario Bros.'' released ''[[Super Mario Run]]'', Nintendo's first real {{wp|smartphone}} game, which was one of the few instances a ''Super Mario'' game was developed for non-Nintendo hardware.<ref>{{cite|author=Ingraham, Nathan|date=December 8, 2016|url=www.engadget.com/2016-12-08-super-mario-run-iphone-hands-on.html|title=''Super Mario Run'' Is Just As Much Fun As We'd Hoped|publisher=Engadget|language=en|accessdate=July 5, 2024}}</ref> In the game Mario automatically runs through stages, while the player must tap on the screen to have him jump.
 
A new game titled ''[[Super Mario Odyssey]]'' was released for the [[Nintendo Switch]] console in 2017, to universal acclaim. The game marks a return to the original open-ended, exploration-based style of 3D ''Super Mario'' games as seen in ''Super Mario 64'' and ''Super Mario Sunshine''. Mario travels through different kingdoms, such as [[Metro Kingdom|a metropolis]] that resembles {{wp|New York City}}, [[Sand Kingdom|a sand-filled country]] which shares inspirations from {{wp|Mexico}} and {{wp|Egypt}}, and [[Wooded Kingdom|a wooded forest]] with mechanical elements. During his adventure, the hero's hat is possessed by his newest ally, [[Cappy]], which allows him to throw it like a long-range weapon and use it to capture and possess certain objects and enemies. The story centers around Mario's efforts to prevent a forced marriage between Peach and Bowser, in which process he must rescue not only Peach but also Cappy's sister, [[Tiara]].
 
Another 2D side-scrolling game, ''[[Super Mario Bros. Wonder]]'', was released for the Switch in 2023, also to widespread critical acclaim. Mario―accompanied by Luigi, Princesses Peach and Daisy, multiple Toads, and Yoshi―journeys to the [[Flower Kingdom]] at the invitation of its ruler, [[Prince Florian]], to see a demonstration of the kingdom's treasured [[Wonder Flower]], which has the power to warp reality; but Bowser interrupts and seizes the flower, merging himself with the kingdom's castle, and places the inhabitants under his control. Mario and his friends volunteer to help Florian save the imprisoned population, defeat Bowser, and restore order to the kingdom. In the process, they make use of the Wonder Flower's ability to trigger strange effects that involve the player character and the world being altered.
 
===Puzzle games===
====''Dr. Mario''====
{{main|Dr. Mario (series)}}
[[File:DrMario1.png|thumb|Mario in his "doctor" persona.]]
'''''Dr. Mario''''' (ドクターマリオ ''Dokutā Mario'')<ref>Stylized as "D℞. MARIO" in the Western logo</ref> is an arcade-style action puzzle game series originally developed by [[Nintendo Research & Development 1]], and later developed by [[Arika]] and produced by [[Nintendo Software Planning & Development]]. It casts Mario as a medical doctor who must eradicate deadly viruses; the player's objective is to destroy the viruses populating the on-screen playing field by using falling colored capsules that are dropped into the field, similarly to ''{{wp|Tetris}}''. The player manipulates the capsules as they fall so that they are aligned with viruses of matching colors, which removes them from the playing field. The player progresses through the game by eliminating all the viruses on the screen in each level.
 
The first ''[[Dr. Mario (game)|Dr. Mario]]'' game was launched in 1990 on the NES and the Game Boy to critical and commercial success. It has spawned five original follow-ups, three for home consoles and one a handheld game. To keep the brand fresh, each follow-up has introduced new gameplay elements and modes. After an eleven-year hiatus, the series returned in 2001 with ''[[Dr. Mario 64]]'' for the Nintendo 64, which introduced three new game modes ("Story," "Score Attack," and "Marathon"), added Wario as a playable character alongside Mario, and updated the multiplayer functions to allow up to four people to play. Two additional ''Dr. Mario'' games were launched in 2008: ''[[Dr. Mario Express]]'' for the [[Nintendo DSi]]'s [[DSiWare]] service, and ''[[Dr. Mario Online Rx]]'' for the Wii's [[WiiWare]] service; the latter introduced online multiplayer to the series. In 2013, a Wii U game called ''[[Dr. Luigi]]'', available on [[Nintendo eShop]], gave Luigi his own "doctor" persona and featured an "Operation L" game mode in which all capsules assume the shape of the letter ''L''. Finally, ''[[Dr. Mario: Miracle Cure]]'' was released for the Nintendo eShop on Nintendo 3DS in 2015. In addition to all of the returning game elements from previous installments, this game introduces the [[Miracle Cure (Dr. Mario)|Miracle Cure]], which can have a variety of different effects to help destroy multiple Viruses at once.
 
====''Mario's Picross''====
'''''[[Mario's Picross]]''''' is a Game Boy game released in 1995 which features a {{wp|nonogram}} logic puzzle system, where there is a 100-square screen for the player to maneuver around. Each row and column comes with a number that refers to the amount of squares that need to be marked within the grid. Mario is portrayed as an archaeologist who chisels away to form the images on the grid. The game was poorly received in the West, but in Japan, it was successful enough to spawn two sequels: [[Mario's Super Picross|one on the SNES]], and [[Picross 2|another on the Game Boy]].
 
===''Mario Kart'' series===
{{main|Mario Kart (series)}}
[[File:MK8 Pic.jpg|thumb|Illustration created for ''Mario Kart 8'' showing Mario racing in his go-kart.]]
'''''Mario Kart''''' (マリオカート ''Mario Kāto'') is a series of go-kart [[wikipedia:Racing video game|racing games]] developed by [[Nintendo Entertainment Analysis and Development]]. It is possibly the franchise's most popular spin-off series; since its inception, it has become the most successful and longest-running kart racing series in gaming history, and has sold over 100 million copies worldwide.<ref name="mariokart">{{cite|author=Passary, Anu|url=www.techtimes.com/articles/7929/20140604/mario-kart-8-revs-up-to-1-2-million-units-in-sales-becomes-fastest-selling-wii-u-game.htm|title=''Mario Kart 8'' revs up to 1.2 million units in sales, becomes fastest-selling Wii U game|date=June 10, 2014|publisher=TechTimes|language=en|accessdate=July 5, 2024}}</ref> Players compete in go-kart races, controlling one of a selection of pre-established ''Super Mario'' characters, and use various power-up items obtained by driving into item boxes laid out on the course. Different items assist the player-characters in different ways; for example, the Super Mushroom gives players a speed boost, the shells of Koopa Troopas are thrown at opponents to stun them, and banana peels can be laid on the track as hazards.<ref name="retrospective">{{cite|url=www.watchmojo.com/video/title/Mario%20Kart%20Franchise%20Retrospective|title=Mario Kart Franchise Retrospective|publisher={{iw|wikipedia|WatchMojo.com}}|date=February 5, 2012|language=en}}</ref>
 
There have been a total of 13 games in the ''Mario Kart'' series: six for home consoles, three portable games, and four arcade spin-offs developed by [[Bandai Namco Entertainment|Bandai Namco]], generally considered separate from the Nintendo titles. The series' first entry, ''[[Super Mario Kart]]'', was released in 1992 for the SNES and was critically and commercially successful. As the series has progressed, new course types, items, playable characters, and other elements have been introduced to keep the experience fresh.<ref name="retrospective"/> In 1996, ''[[Mario Kart 64]]'' for the Nintendo 64 introduced four-player racing and 3D graphics.<ref name="retrospective"/> This was followed up in 2001 with ''[[Mario Kart: Super Circuit|Super Circuit]]'' for the Game Boy Advance, which featured unlockable retro tracks from the first installment. In 2003, ''[[Mario Kart: Double Dash!!|Double Dash!!]]'' for the GameCube introduced a co-operative LAN multiplayer mode and was the only entry to feature two-person karts.<ref name="retrospective"/> ''[[Mario Kart DS]]'', released in 2005, introduced dual-screen play and online multiplayer via Wi-Fi; additionally, the use of unlockable retro tracks from previous installments was reintroduced and made a permanent feature of the series. In 2008, ''[[Mario Kart Wii]]'' introduced motion controls, 12-player racing, motorbikes, stunts, and playable Mii characters. In 2011, ''[[Mario Kart 7]]'' for the Nintendo 3DS featured optional stereoscopic graphics, and introduced hang gliding, submersible karts, an alternate [[First-Person View|first-person]] perspective, and kart customization.<ref name="retrospective"/> ''[[Mario Kart 8]]'', released for the Wii U in 2014, introduced [[anti-gravity]] racing, [[ATV|ATVs]], and downloadable content; allows highlights to be uploaded to {{wp|YouTube}} via "[[Mario Kart TV]]"; allows up to four people to play in Grand Prix races; and is the first game in the series to boast HD graphics. The game was ported to the Switch in an enhanced [[Mario Kart 8 Deluxe|''Deluxe'' edition]] in 2017; this release introduced a third mini-turbo boost level called "Ultra Mini Turbo," and more accessible options for beginners, such as "smart steering" (which allows the kart to avoid off-road areas) and auto-acceleration.
 
The four Bandai Namco arcade installments comprise a subseries known as ''Mario Kart Arcade GP'', and consists of four installments: ''[[Mario Kart Arcade GP]]'', ''[[Mario Kart Arcade GP 2]]'', and ''[[Mario Kart Arcade GP DX]]'', and ''[[Mario Kart Arcade GP VR]]''. These titles have different features from the main installments, such as a timer similar to other arcade racing games, many more items than the normal installments, and the inclusion of characters from Bandai Namco series such as ''{{wp|Pac-Man}}'', ''{{wp|Tamagotchi}}'', and ''{{wp|Taiko no Tatsujin}}''.
 
===Role-playing games===
The first role-playing game in the ''Super Mario'' franchise, ''[[Super Mario RPG: Legend of the Seven Stars]]'', was released in 1996 for the SNES to critical acclaim. Developed by {{wp|Square (company)|Squaresoft}} before [[Square Enix|it merged]] with {{wp|Enix}}, it contains gameplay elements similar to or inspired by Square's ''{{wp|Final Fantasy}}'' series. The story focuses on Mario as he, with the help of four other characters, seeks to eliminate the game's main antagonist, [[Smithy]], who has stolen the seven pieces of the [[Star Road (Super Mario RPG)|Star Road]] where all the wishes of the world's inhabitants are turned into stars; Mario must return the pieces so these wishes may again be granted. ''Super Mario RPG'' was later followed by two role-playing game series, called ''Paper Mario'' and ''Mario & Luigi'', which have been considered {{wp|informal sequel}}s and {{wp|spiritual successor}}s to Square's game.
====''Paper Mario'' series====
{{main|Paper Mario (series)}}
[[File:PMTOK Group Art 2.jpg|thumb|upright=1.1|The ''Paper Mario'' series depicts characters in an alternate art style with a "paper-like" feel. The series has expanded on this concept by incorporating paper into gameplay mechanics and story elements.]]
'''''[[Paper Mario (series)|Paper Mario]]''''' (ペーパーマリオ ''Pēpā Mario'') is developed by [[Intelligent Systems]] and launched [[Paper Mario|its first installment]] on the Nintendo 64 in 2000, to critical and commercial success. In the ''Paper Mario'' series, the player controls an alternate-style depiction of Mario in a mixture of 3-dimensional environments and 2-dimensional characters who look as if they are made of paper. This version of Mario can jump and use his hammer to overcome physical obstacles placed in the game's overworld, and combat enemies in turn-based battles. In battles, the player can influence the power of a move when attacking or defending by timing a button-press accurately or performing some other action command as required, similar to the "timed hits" mechanic in ''Super Mario RPG''. Progression through these games depends upon interaction with the game's {{wp|non-player character}}s (NPCs), who will often offer clues or detail the next event in the storyline. In the first three games, Mario accumulates partners with specialized skills, who also assist him in battle. The series' original formula is similar to those of traditional RPGs, involving special moves that consume a particular number of points when performed, badges that yield bonuses like added moves or gradual health restoration, and an {{wp|Experience point|experience-point system}} that allows Mario to level up either his health, his special-moves points, or his badge points.
 
There have been six ''Paper Mario'' games released, five being home console entries and one a portable game. As time has passed, each game has introduced new elements in order to keep the gameplay fresh; since 2012, however, the stories and character rosters have been significantly toned down from what they were in the first three games. The original ''Paper Mario'' for Nintendo 64 is set in a paper-based version of the Mushroom Kingdom, where Mario tries to rescue Peach from Bowser, who has imprisoned the seven [[Star Spirits]], lifted her castle into the sky, and has successfully defeated his foe after stealing the [[Star Rod (Paper Mario)|Star Rod]] from [[Star Haven]] and making himself completely invulnerable. To save Mushroom Kingdom, rescue Peach, get the castle back, and defeat Bowser, Mario must locate the Star Spirits, who can negate the effects of the stolen Star Rod, by defeating Bowser's Minions who are guarding them. In the sequel, ''[[Paper Mario: The Thousand-Year Door]]'', released in 2004 for the GameCube, Mario quests to retrieve seven [[Crystal Stars]] and rescue Peach from the secret society of the [[X-Nauts]] and their cybernetic leader, [[Sir Grodus]]. In this game, Mario gains the ability to fold himself up into things like a paper airplane and a boat to interact with the overworld. In 2007, ''[[Super Paper Mario]]'' was released on Wii, which deviated into the 2D action RPG genre and introduced the ability to "flip" into a 3D perspective in which the level rotates to reveal a hidden z-axis, placing Mario in a 3D environment; the plot follows Mario's quest to collect eight [[Pure Hearts]] in order to prevent [[Count Bleck]], the main antagonist, from destroying the universe. In the first two installments, Peach is a secondary playable character, with Bowser joining her in ''The Thousand-Year Door''; in ''Super Paper Mario'', not only these two but also Luigi function as secondary playable characters with their own sets of abilities independent of Mario's. In 2012, ''[[Paper Mario: Sticker Star]]'' for the Nintendo 3DS introduced the use of stickers in the environment and turn-based battles, which can be found and peeled off from various areas in the overworld, obtained from battles, or purchased/received from NPCs. The game's story involves Mario retrieving the six [[Royal Stickers]], which have been scattered after Bowser attempted to steal the [[Sticker Comet]]. Using a similar battle style to ''Sticker Star'', 2016's ''[[Paper Mario: Color Splash]]'' for the Wii U has Mario questing to retrieve the stolen [[Big Paint Star]]s in order to restore color to [[Prism Island]]. In 2020's ''[[Paper Mario: The Origami King]]'' for the Nintendo Switch, Mario has to defeat [[King Olly]], who has transformed Bowser's Minions into origami enemies called [[Folded Soldiers]], and destroy the five colored streamers that Olly has wrapped around Peach's Castle.
 
====''Mario & Luigi'' series====
{{main|Mario & Luigi (series)}}
[[File:Mario Luigi Starlow Artwork - Mario and Luigi BiS.png|thumb|200px|Mario and Luigi in the unique art style of the series, with [[Starlow]], a character who acts as their travel companion within the majority of these games.]]
The ''Mario & Luigi'' series, developed by [[AlphaDream]] until 2019 and [[Acquire]] thereafter, is formed of several role-playing games for Nintendo's handheld systems. The series features games with long, detailed stories full of battles that the Mario brothers must endure in order to progress through the game with ease; as in the ''Paper Mario'' series, the battle system emphasizes timing and more elaborate attacks. Compared to other RPGs, the tone of the ''Mario & Luigi'' games is generally more whimsical and lighthearted, with various in-game jokes and comical references to the heritage of the ''Super Mario'' franchise. With the exception of ''Paper Jam'', Bowser is a side antagonist but lends his form for the games' final bosses.
 
The first game in the series, 2003's ''[[Mario & Luigi: Superstar Saga]]'' for the Game Boy Advance, has Mario and Luigi travel to a foreign land called the [[Beanbean Kingdom]], where they combat a witch named [[Cackletta]] and her assistant [[Fawful]], who have stolen Princess Peach's voice and are plotting to take over the realm by using her voice to awaken the [[Beanstar]]. In 2005, ''[[Mario & Luigi: Partners in Time|Partners in Time]]'' for the Nintendo DS was released. The game places an emphasis on time travel as the protagonists journey between the past and present of the Mushroom Kingdom. Mario and Luigi encounter their younger selves and work with them to search for Peach, who has been abducted by an alien species called the [[Shroob]]s that conquer the Mushroom Kingdom in the past. In 2009, ''[[Mario & Luigi: Bowser's Inside Story|Bowser's Inside Story]]'', also for the DS, makes Bowser the main protagonist, who tries to foil Fawful's takeover of the entire kingdom; Mario and Luigi, who have been inhaled into the body of their long-time nemesis, find ways to assist him despite him being unaware of their presence.
 
The Nintendo 3DS has seen four entries in the ''Mario & Luigi'' series (two original games and two reissues). In 2013, ''[[Mario & Luigi: Dream Team|Dream Team]]'' introduced "Dreamy Luigi," where Luigi sleeps in the Dream World, as part of the "[[Year of Luigi]]" celebration. Mario, Luigi, Princess Peach and her attendants head to [[Pi'illo Island]] for a vacation, but find that it must be saved from [[Antasma]], who seeks the [[Dream Stone]]. ''[[Mario & Luigi: Paper Jam|Paper Jam]]'', released in 2015, was a crossover game in which the paper incarnations of the ''Super Mario'' cast seen in the ''Paper Mario'' series are brought into the world of ''Mario & Luigi''. After the two Bowsers team up to conquer the Mushroom Kingdom, Mario and Luigi team up with [[Paper Mario (character)|Paper Mario]] in order to stop them. In 2017, a [[Mario & Luigi: Superstar Saga + Bowser's Minions|remastered version]] of ''Superstar Saga'' was released as the 3DS' third entry, with an added story called "Minion Quest: The Search for Bowser," involving the attempts of Bowser's Minions to rescue their king from the problems he gets into during the course of the main plot, while confronting and teaming up with the creatures of the Beanbean Kingdom. ''Bowser's Inside Story'' was [[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|given the same treatment]] for its 10th anniversary in 2019, with its added subplot incorporating Bowser Jr. into the storyline.
 
The long-awaited sixth installment in the series, ''[[Mario & Luigi: Brothership]]'', arrived on the Nintendo Switch in 2024; with AlphaDream closed, development was turned over to Acquire for this entry. In this game, Mario and Luigi are transported by a mysterious portal to the world of [[Concordia]], which they must save from the dark force [[Glohm]], which is being used to separate and isolate the inhabitants in solitude. The series' first installment to be fully 3D and to be designed for a home console, ''Brothership'' places a greater emphasis on exploration and quests than other games and modifies the battle system to focus on teamwork actions with attacks.
 
===''Mario Party'' series===
{{main|Mario Party (series)}}
[[File:MP9FullGroupArt.jpg|thumb|left|The ''Mario Party'' series allows players to compete in board games as one of a selection of major ''Super Mario'' characters.]]
'''''Mario Party''''' (マリオパーティ ''Mario Pāti''), a {{wp|party game}} series, has four human- or computer-controlled characters compete in a board game interspersed with {{wp|minigame}}s. The series is known for its party game elements, including the often-unpredictable multiplayer modes that allow play with up to four (and sometimes eight) human players.
 
The ''Mario Party'' series was originally developed by [[Hudson Soft]] until several of its key designers left the company, leading to its eventual disestablishment. After this, development was turned over to [[Nintendo Cube|NDcube]] (later Nintendo Cube), several key members of the original Hudson Soft staff having moved there. The series consists of the original 1999 ''[[Mario Party]]'' on Nintendo 64, nine numbered sequels on home consoles ([[Mario Party 2|two for]] [[Mario Party 3|the N64]], [[Mario Party 4|four]] [[Mario Party 5|on]] [[Mario Party 6|the]] [[Mario Party 7|GameCube]], [[Mario Party 8|two]] [[Mario Party 9|on Wii]], and [[Mario Party 10|one on Wii U]]), five handheld games (''[[Mario Party Advance|Advance]]'', ''[[Mario Party DS|DS]]'', ''[[Mario Party: Island Tour|Island Tour]]'', ''[[Mario Party: Star Rush|Star Rush]]'', and ''[[Mario Party: The Top 100|The Top 100]]''), and three Switch installments: ''[[Super Mario Party]]'', ''[[Mario Party Superstars]]'', and ''[[Super Mario Party Jamboree]]''. The ''Mario Party'' brand has also been licensed into three Japan-only arcade games developed by [[Capcom]]: ''[[Super Mario Fushigi no Korokoro Party]]'' ("Super Mario: Wonderful Rolling Party"), released in 2004; [[Super Mario Fushigi no Korokoro Party 2|a sequel to the aforementioned game]], released the following year; and ''[[Mario Party Fushigi no Korokoro Catcher]]'' ("Mario Party: Rolling Wonder Catcher"), released in 2009.
 
===Sports games===
====''Mario Tennis'' series====
{{main|Mario Tennis (series)}}
[[File:MatchArtwork-MarioTennisUltraSmash.jpg|thumb|The ''Mario Tennis'' series has spawned installments on almost every Nintendo console since the Nintendo 64.]]
Mario appeared in Nintendo's first {{wp|Tennis (1984 video game)|tennis game}}, originally released for the NES and later ported to the Game Boy; there, he only appeared in the capacity of a cameo as the referee.
 
The first tennis game to use the ''Super Mario'' branding was ''[[Mario's Tennis]]'' for the Virtual Boy. The main ''[[Mario Tennis (series)|Mario Tennis]]'' series, developed by [[Camelot Software Planning|Camelot]], was launched in 2000 with [[Mario Tennis (Nintendo 64)|its first installment]] on the Nintendo 64 (with a [[Mario Tennis (Game Boy Color)|Game Boy Color counterpart]] releasing soon afterward), and spawned a number of subsequent games: ''[[Mario Power Tennis]]'' for the GameCube, ''[[Mario Tennis: Power Tour]]'' for the Game Boy Advance, ''[[Mario Tennis Open]]'' for the Nintendo 3DS, ''[[Mario Tennis: Ultra Smash]]'' for the Wii U, and ''[[Mario Tennis Aces]]'' for the Switch. Though the Virtual Boy ''Mario's Tennis'' simply focused on tennis fundamentals, Camelot's ''Mario Tennis'' series adds gameplay elements not present in traditional tennis, such as power-up items, power shots, and external obstacles interfering with the game. Camelot's first- and second-generation ''Mario Tennis'' titles feature ready-made human characters created by the company specifically for these games, never to appear again.
 
====''Mario Golf'' series====
{{main|Mario Golf (series)}}
The golfer in [[Golf|Nintendo's first golf game]] for NES (later ported to Game Boy) was a mustached man resembling Mario; in the Western version, this golfer is Mario himself, though his identity would later be retconned. A later game, ''[[NES Open Tournament Golf]]'', featured Mario and Luigi as the golfers, with Peach and Daisy as their respective caddies.
 
The main [[Mario Golf (series)|''Mario Golf'' series]], developed by Camelot, was launched with [[Mario Golf (Nintendo 64)|its first installment]] on the Nintendo 64 in 1999 and followed up with a [[Mario Golf (Game Boy Color)|Game Boy Color version]] later in the year. Later follow-up games include ''[[Mario Golf: Toadstool Tour|Toadstool Tour]]'' for the Nintendo GameCube, ''[[Mario Golf: Advance Tour|Advance Tour]]'' for the Game Boy Advance, ''[[Mario Golf: World Tour|World Tour]]'' for the Nintendo 3DS, and ''[[Mario Golf: Super Rush|Super Rush]]'' for the Switch. Camelot's ''Mario Golf'' games feature a home-console-to-handheld linking capability and add a number of recognizable ''Super Mario'' elements as obstacles to give the gameplay some originality. As was the case with ''Mario Tennis'', Camelot's first two ''Mario Golf'' titles and their handheld counterparts featured original human characters that were never reused in any future games.
 
====''Mario Baseball'' series====
{{Main|Mario Baseball (series)}}
The first use of ''Super Mario'' characters in a baseball title was in the Game Boy port of the ''{{wp|Baseball (1983 video game)|Baseball}}'' game that served as the launch title for the NES, where Mario and Luigi were featured as team captains. The actual ''[[Mario Baseball (series)|Mario Baseball]]'' series, developed by [[Namco]], had two entries: ''[[Mario Superstar Baseball]]'' for the GameCube, and ''[[Mario Super Sluggers]]'' for the Wii. This series features more playable characters in a single game than in any other spin-off title, with a total of more than forty in ''Super Sluggers''.
 
====''Mario Strikers'' series====
{{main|Mario Strikers (series)}}
The ''Mario Strikers'' series (known as the ''Mario Football'' series in Europe) is a soccer-based series developed by [[Next Level Games]]. The series formerly had only two installments: ''[[Super Mario Strikers]]'' (2005) for GameCube, and its follow-up game ''[[Mario Strikers Charged]]'' (2007) for Wii. After years on hiatus, the series returned for a third installment, ''[[Mario Strikers: Battle League]]'', released in 2022.
 
Before the ''Strikers'' series, Mario and friends first played soccer in [[GOOOOOOOAL!!|one of the minigames]] in the earlier GameCube game ''[[Mario Party 4]]''.
 
===''Mario vs. Donkey Kong'' games===
{{main|Mario vs. Donkey Kong (series)}}
[[File:MvsDK2-Box Art.jpg|thumb|A major feature of the ''Mario vs. Donkey Kong'' games is the use of "Mini Marios," miniature toy versions of Mario.]]
''[[Mario vs. Donkey Kong]]'' was launched in 2004 with a Game Boy Advance title, which marked the reestablishment of the long-abandoned rivalry between Donkey Kong and Mario. The game was later followed up by ''[[Mario vs. Donkey Kong 2: March of the Minis|March of the Minis]]'' and later ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!|Mini-Land Mayhem!]]'' for the DS, ''[[Mario vs. Donkey Kong: Minis March Again!|Minis March Again!]]'' on DSiWare, ''[[Mario and Donkey Kong: Minis on the Move|Minis on the Move!]]'' for 3DS, and ''[[Mario vs. Donkey Kong: Tipping Stars|Tipping Stars]]'' and ''[[Mini Mario & Friends: amiibo Challenge]]'' for the 3DS and Wii U. The later installments of the series reintroduced Pauline, Mario's first damsel-in-distress, now no longer described as his love interest; and featured the "[[Mini Mario (toy)|Mini Mario]]s," miniature toy versions of Mario, as the player-characters instead of Mario himself. The original ''Mario vs. Donkey Kong'' would later be [[Mario vs. Donkey Kong (Nintendo Switch)|remade]] for the Switch in 2024. The series traces its origins to 1994 [[Game Boy]] game ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', which begins with the pretense of being a [[reissue]] of the arcade original but adds 96 completely different levels and gives Mario an expanded moveset.
 
===Educational games===
In the early 1990s, many {{wp|educational game}}s were released in the ''Super Mario'' series, which sought to teach miscellaneous skills such as typing, mathematics, or history. Despite being licensed by Nintendo, they are not officially recognized by the company, as it had limited involvement in their production.
 
The first of Mario's edutainment games, ''[[Mario Teaches Typing]]'', was produced in 1991 by [[Interplay]] and was released for {{wp|MS-DOS}}, {{wp|Microsoft Windows|Windows}}, and {{wp|Macintosh}} computers; [[Mario Teaches Typing 2|a sequel]] was released by Interplay's Brainstorm studio in 1996. ''[[Mario is Missing! (PC)|Mario is Missing!]]'', a geography-centered platformer produced by The Software Toolworks (a subsidiary of {{wp|Mindscape}}) in 1993 for PCs and later for [[Mario is Missing! (Super Nintendo Entertainment System)|the SNES]] and [[Mario is Missing! (Nintendo Entertainment System)|NES]], features Luigi as the main protagonist attempting to foil Bowser, who has imprisoned Mario in his Antarctic castle, sent his soldiers to steal important landmarks from many of the world's major cities, and plans to use mail-order hairdryers to melt Antarctica and flood the entire earth. Shortly thereafter, the company released a follow-up to ''Missing!'', called ''[[Mario's Time Machine (PC)|Mario's Time Machine]]'' for PCs as well as [[Mario's Time Machine (Super Nintendo Entertainment System)|the SNES]] and [[Mario's Time Machine (Nintendo Entertainment System)|NES]], which features Mario as the protagonist who travels through time to return major historical objects and artifacts that Bowser has stolen and assembled into his personal museum, in order to prevent the Koopa King from irreversibly damaging world history. Finally, Toolworks released a three-game ''[[Mario's Early Years!]]'' series which was aimed at small children and was meant to teach them the basics of real-world education, such as numbers, counting, the English alphabet, and spelling among others. The educational ''Super Mario'' games that Toolworks produced were loosely linked through the ''[[Mario Discovery (series)|Mario Discovery]]'' brand.
 
===Other ''Super Mario'' games===
In 1992, a creativity game called ''[[Mario Paint]]'' was released for the SNES and took advantage of its [[Super Nintendo Entertainment System|mouse]]. The main game functions similarly to graphics-related computer software, but also allows the user to incorporate predrawn sprites called "stamps," some of which are ripped directly from the graphics data of ''Super Mario World''. There is also a "music mode" that allows users to make their own music samples, and a minigame called "Gnat Attack" where the player can use the SNES mouse to swat different fly-like enemies. ''Mario Paint'' later inspired a three-game ''[[Mario Artist (series)|Mario Artist]]'' series for the [[Nintendo 64DD]], a failed add-on of the Nintendo 64, and ''[[Super Mario Maker]]'', a Wii U game released in 2015. ''Maker'' allows players to create their own 2D ''Super Mario'' levels using a variety of objects, backgrounds, and game styles. The game received a [[Super Mario Maker for Nintendo 3DS|Nintendo 3DS port]] in 2016; and in 2019, [[Super Mario Maker 2|a sequel]] was released for the Switch, bringing many improvements and new features (including sloped terrain, additional enemies, a style based on ''Super Mario 3D World'', and one of that game's power-up items, the [[Super Bell]]).
 
In 2001, the Japanese sewing machine company Jaguar released a piece of embroidery software called ''[[Mario Family]]'' for Game Boy Color, which when the handheld was linked to Jaguar's JN-100 sewing machine, would allow the user to choose from a number of designs, which are copied from official ''Super Mario'' artworks of the classic hand-drawn era.
 
[[File:LMDMart5.png|thumb|200px|In the ''Luigi's Mansion'' games, Luigi uses the "Poltergust" line of vacuum cleaners to tackle paranormal entities in haunted locales.]]
Later in 2001, when Nintendo released the Nintendo GameCube, one of its launch titles was ''[[Luigi's Mansion]]'', where as in ''Mario is Missing!'' before it, Luigi is the main protagonist instead of Mario. The game takes place in a haunted mansion that Luigi wins in a contest that he never entered. Mario has gone missing while investigating the mansion, so Luigi must find him with the help of Professor E. Gadd, who is studying the ghosts in the mansion. The scientist equips Luigi with a vacuum cleaner called the [[Poltergust 3000]], with which he must capture every ghost in the mansion, and eventually corner their leader, [[King Boo]]. In the 2010s, the game ended up spawning a [[Luigi's Mansion (series)|full-fledged series]], with several follow-ups. The first sequel, ''[[Luigi's Mansion: Dark Moon]]'', was released in 2013 as part of the "Year of Luigi" celebration. In this game, King Boo has escaped and shattered the [[Dark Moon]], causing the normally peaceful ghosts of [[Evershade Valley]] to become wild. E. Gadd once again enlists the help of Luigi, equipped with the upgraded [[Poltergust 5000]], to stop the ghosts, this time across five mansions. In 2015, an [[Luigi Mansion Arcade|arcade spinoff]] was released by Capcom. In 2018, the first ''Luigi's Mansion'' was [[Luigi's Mansion (Nintendo 3DS)|remade]] for 3DS with enhanced graphics and audio, modified levels, and added features such as in-game achievements. Another main game, ''[[Luigi's Mansion 3]]'', where Luigi uses the new model [[Poltergust G-00]], was released for the Switch in 2019. ''Luigi's Mansion: Dark Moon'' would later be ported to the Switch in high definition under the name ''[[Luigi's Mansion 2 HD]]'' in 2024.
 
In 2005, the franchise saw a role-reversal with ''[[Super Princess Peach]]'' for the Nintendo DS. Developed by the behind-the-scenes studio [[TOSE Software Co.|TOSE]], it casts Peach as the main protagonist, who uses [[Perry]] the talking parasol and her own powers of emotion in the form of [[Vibe]]s to save Mario, Luigi, and several Toads from Bowser, who has imprisoned them on [[Vibe Island]]. Peach would later appear as the main protagonist again in 2024's ''[[Princess Peach: Showtime!]]'' for the Switch, developed by [[Good-Feel]], where she makes her way through the plays at the [[Sparkle Theater]] to save it from the takeover of the wicked sorceress [[Grape (character)|Grape]] and her [[Sour Bunch]], relying on the sentient ribbon [[Stella]] and the special abilities afforded by the costumes she uses to fit in each play's setting to help her.
 
In 2014, Nintendo released ''[[Captain Toad: Treasure Tracker]]'' for Wii U, a puzzle-platforming game based on the "Adventures of Captain Toad" stages in ''Super Mario 3D World'', retaining the main gimmick in that the player is unable to jump, though in this game they can attack by picking up and throwing objects. The heroes [[Captain Toad]] and [[Toadette]] go on a quest for treasure, but must save each other from a treasure-seeking bird named [[Wingo]]. ''Treasure Tracker'' was ported to both the Switch and the 3DS in 2018, replacing the ''3D World'' levels with new ones based off ''Super Mario Odyssey''; this port was updated the following year with a downloadable pack containing 18 new levels and a co-op mode.
 
===Spin-off series===
====Partner franchises====
:''Main articles: [[Yoshi (franchise)]], [[Wario (franchise)]], [[Donkey Kong (franchise)]]
[[File:YIDS Babies.jpg|thumb|Illustration showing some of the main recurring elements of the ''[[Yoshi's Island (series)|Yoshi's Island]]'' series, created for its DS installment.]]
One of the most closely linked partner franchises to ''Super Mario'' is the [[Yoshi (franchise)|''Yoshi'' franchise]], composed of various platform and puzzle games. In addition to Nintendo, its games have been developed by such other companies as [[Game Freak]], Intelligent Systems, [[Artoon]], [[Arzest]], and [[Good-Feel]]. The franchise was conceived after its eponymous character gained mass popularity from his debut appearance in ''Super Mario World''. The "main" branch of the ''Yoshi'' franchise―that in which he is featured in playable main-character roles―was established in 1995 with ''[[Super Mario World 2: Yoshi's Island]]'' for the SNES, which introduced the main staples of Yoshi's independent universe; in this game, Yoshi and his friends tote Baby Mario around their island to reunite him with Baby Luigi, who along with the stork that was supposed to deliver the two brothers was kidnapped by the Magikoopa Kamek, who is caring for an [[Baby Bowser|infant Bowser]]. ''Yoshi's Island'' has since spawned six follow-up adventures, one of which, ''[[Yoshi's Island DS]]'', introduced infant versions of several other recurring ''Super Mario'' characters. Other ''Yoshi'' games include [[Yoshi (game)|a 1991 falling-block puzzle game]] for NES and Game Boy; the tile-matching game ''[[Yoshi's Cookie]]'', developed by {{wp|Blue Planet Software}} (then called Bullet-Proof Software); and a dedicated {{wp|light gun shooter}} called ''[[Yoshi's Safari]]'', which made use of the SNES [[Super Scope]].
 
After Wario gained his share of popularity from his debut in ''Super Mario Land 2'', he was spun off into [[Wario (franchise)|his own franchise]]. The third ''Super Mario Land'' game, released in 1994, focused its attention on him, and kicked off a platforming series called ''[[Wario Land (series)|Wario Land]]'', spawning [[Wario Land II|three]] [[Wario Land 3|numbered]] [[Wario Land 4|sequels]] on handhelds, a [[Virtual Boy Wario Land|Virtual Boy adventure]], and ''[[Wario Land: Shake It!]]'' on Wii. In the interim between ''Wario Land 4'' and ''Shake It!'', Wario starred in two additional adventures: the 3D game ''[[Wario World]]'' and ''[[Wario: Master of Disguise]]'' on DS. Wario's adventures typically involve him grubbing money and hunting for treasure in attempts to further increase his wealth. Nearly ten years after the original ''Wario Land'' was released, a new ''Wario'' series was added, called ''[[WarioWare (series)|WarioWare]]'', in which Wario, motivated by his wish of making money, founds [[WarioWare, Inc.|a video game studio]] and hires numerous friends of his to make short microgames for him. Since ''WarioWare'' launched on Game Boy Advance, every Nintendo system from the sixth generation onwards has contributed an entry of its own to that series, with each new entry featuring microgames that often exploit the new technological enhancements of the console or handheld for which the game is released.
 
Although Donkey Kong debuted with Mario as his first rival, the [[Donkey Kong (series)|''Donkey Kong'' series]] fizzled out after the failure in the arcades of ''Donkey Kong 3''; this original era of ''Donkey Kong'' also saw an edutainment game called ''[[Donkey Kong Jr. Math]]'' and various [[Game & Watch]] entries. It did not become its [[Donkey Kong (franchise)|own brand and franchise]] independent of ''Super Mario'' until 1994, when [[Rare]] revived the character with its SNES side-scrolling platform game ''[[Donkey Kong Country]]''. That game, its sequels ''[[Donkey Kong Country 2: Diddy's Kong Quest|Diddy's Kong Quest]]'' and ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!|Dixie Kong's Double Trouble!]]'', and their next-platform follow-up ''[[Donkey Kong 64]]'' focus on the adventures of Donkey Kong and the various members of his clan as they work to defend [[Donkey Kong Island|their island home]] from the [[Kremlings]], a race of crocodiles, and their leader [[King K. Rool]]. After a long hiatus following ''Donkey Kong 64'', the mainline series was revived in the 2010s by [[Retro Studios]]; its games, ''[[Donkey Kong Country Returns]]'' for Wii and ''[[Donkey Kong Country: Tropical Freeze]]'' on the Wii U, remove the Kremlings in favor of new anthropomorphic-animal villain characters. The ''Donkey Kong'' name has also branched out into other genres including rhythm games (''[[Donkey Konga]]'') and racing games (''[[Diddy Kong Racing]]''). A hallmark of this franchise is the [[barrel]]s used by the Kongs as weapons, vehicles, furniture, and lodging.
 
====Crossovers====
:''Main articles: [[Super Smash Bros. (series)]], [[Mario & Sonic (series)]]
Major characters of the ''Super Mario'' series have been staple fighters in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series since [[Super Smash Bros.|its first installment]], on Nintendo 64, was released in 1999. This all-out fighting series is not explicitly a spinoff of the ''Super Mario'' franchise or any of its other constituent franchises; it is more of a crossover series for all of Nintendo's major intellectual properties, and later installments even feature [[:Category:Third-party characters|characters from other gaming companies]] who have appeared on Nintendo systems. In the games, players select from an array of fighters, and fight against each other on a specific stage. Each character has their own unique and clearly defined moveset, and can also use items to harm others or help themselves in some way.
 
In 2005, Nintendo signed a deal with {{wp|Electronic Arts}} to feature Nintendo characters in EA's games. This would lead to Mario, Peach, and Luigi being included as playable characters exclusively in the Nintendo GameCube versions of ''[[NBA Street V3]]'' and ''[[SSX on Tour]]''.
 
[[File:M&SATROG 3DS extended artwork.png|thumb|300px|In the ''[[Mario & Sonic (series)|Mario & Sonic]]'' crossover series, Mario and friends compete in the {{wp|Olympic Games}} alongside [[Sonic|Sonic the Hedgehog]] and his various friends.]]
In 2007, ''Super Mario'' characters crossed over with the characters of [[Sega]]'s ''{{wp|Sonic the Hedgehog (series)|Sonic the Hedgehog}}'' series in a sports game called ''[[Mario & Sonic at the Olympic Games]]'', based on the {{wp|2008 Summer Olympics}} in Beijing, for Wii, with a Nintendo DS version being released later. Boasting a player-character roster evenly divided among the ''Super Mario'' and ''Sonic'' casts, the game featured a combination of sporting events taken directly from the {{wp|Summer Olympics}} and those exclusive to the game. A follow-up, ''[[Mario & Sonic at the Olympic Winter Games|Olympic Winter Games]]'', was released in 2009, this time based on the {{wp|2010 Winter Olympics}} in Vancouver. Four more installments based on later Olympics have been released: ''[[Mario & Sonic at the London 2012 Olympic Games|London 2012 Olympic Games]]'', released for Wii in 2011 and 3DS in 2012; ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games|Sochi 2014 Olympic Winter Games]]'', released exclusively on the Wii U in 2013; ''[[Mario & Sonic at the Rio 2016 Olympic Games|Rio 2016 Olympic Games]]'', launched to Wii U and 3DS in 2016; and ''[[Mario & Sonic at the Olympic Games Tokyo 2020|Olympic Games Tokyo 2020]]'', released exclusively on Nintendo Switch in 2019. That last edition is notable for being so far the only entry in the series to be based on an Olympics that ended up not happening during the year projected.
 
Two sports games developed by [[Square Enix]] crossed over several characters from ''Final Fantasy'' into the world of ''Super Mario''. The first, ''[[Mario Hoops 3-on-3]]'', released in 2006, is a basketball game where the ''Super Mario'' characters play on sixteen courts distributed among four tournaments, using "special shots" to gain an advantage over unsuspecting opponents, and question-mark panels yielding items to use on foes. In 2010, this was followed up with ''[[Mario Sports Mix]]'', where the ''Super Mario'' cast not only competes in basketball again, but also plays three additional sports―hockey, dodgeball, and volleyball.
 
''Super Mario'' characters have also crossed over into another Square Enix series, ''Fortune Street'' (いただきストリート ''Itadaki Sutorīto''). This series, originally exclusive to Japan for many years, is a series of party games fashioned in a format similar to that of the board game ''{{wp|Monopoly (game)|Monopoly}}''. The ''Super Mario'' cast specifically appeared in the ''Fortune Street'' series' [[Itadaki Street DS|Nintendo DS installment]], alongside several characters from Square Enix's ''{{wp|Dragon Quest}}'' series, released in 2007; then returned in the [[Fortune Street|Wii follow-up]], released in 2011, which was the first to be released overseas.
 
More recently, the ''Super Mario'' world crossed over into the ''{{wp|Puzzle & Dragons}}'' series by [[GungHo Online Entertainment]], when a ''[[Puzzle & Dragons: Super Mario Bros. Edition|Super Mario Bros. Edition]]'' of the series was released in 2015 for Nintendo 3DS. The game mixes the ''Puzzle & Dragons'' gameplay of matching icons to damage enemies with pre-established ''Super Mario'' characters, enemies, locations, and the use of power-ups as the icons.
 
In a collaboration between Nintendo and {{wp|Activision}}, Bowser and Donkey Kong are featured as playable characters in the Nintendo versions of ''[[Skylanders: SuperChargers]]'', with their own ''Skylanders'' figures that can also double as [[amiibo]]. These figures are also compatible with the Wii U and later Nintendo Switch versions of ''{{wp|Skylanders: Imaginators}}''.
 
''[[Mario + Rabbids Kingdom Battle]]'', a turn-based tactical role-playing game, was produced by [[Ubisoft]] (through its Italian studio division, based in Milan) for the Nintendo Switch, as a crossover between ''Super Mario'' and the ''{{wp|Raving Rabbids}}'' series. Featuring both single-player and co-operative multiplayer gameplay, the game gives Mario, Luigi, Peach, and Yoshi their own [[Rabbid]] counterparts, who work along with them as they deal with the aftermath of a sudden invasion by a group of Rabbids, who have accidentally misused a powerful invention that has brought chaos to the Mushroom Kingdom. In the process, the group must counter the schemes of Bowser Jr., who intends to conquer the kingdom by exploiting a special Rabbid who has the ability to fuse any two objects. The game was released in Europe and North America in 2017, and was generally praised by critics for its gameplay, depth, and graphics. In 2022, the game spawned a sequel, ''[[Mario + Rabbids Sparks of Hope]]'', which features an improved battle system and focuses on Mario, his friends, and their Rabbid counterparts as they travel through a range of galactic locations to dispel an infection brought upon the universe by a shadowy corruptive substance and eradicate a malevolent, power-hungry creature called [[Cursa]].
 
===Games not manufactured by Nintendo===
The games in this section were both developed and published by companies other than Nintendo. Nintendo had no involvement in these titles other than licensing the underlying property; as such, they are not officially recognized by the company.
 
====Hudson Soft====
In 1984, [[Hudson Soft]] released ''[[Mario Bros. Special]]'', an original arcade-style platformer based on ''Mario Bros.'' with adjusted graphics and sound and new stages. This game featured very different methods to stun enemies. This was followed up later in the year by ''[[Punch Ball Mario Bros.]]'', which was exactly the same as the arcade original but involved [[Punch Ball]]s that Mario and Luigi could use to hit and stun enemies, as well as a reversed platform pattern. Both of these games were released for the Japanese computers {{wp|NEC PC-6001}}, {{wp|NEC PC-8801}}, {{wp|FM-7}}, and {{wp|Sharp X1}}.
 
In 1986, Hudson released [[Super Mario Bros. Special|another ''Special'' game]], this one based on ''Super Mario Bros.'' and released for the PC-88 and Sharp X1. The true "lost" game of the series, ''Special'' was the first licensed sequel to ''Super Mario Bros.'', appearing only a few months after ''The Lost Levels''. Though it is superficially similar to the original game, the levels are completely original. There is no screen-scrolling mechanism, no two-player mode, the jumping and running physics are different from the NES original, and the graphics and audio quality are altered for the home computers' inferior technology.
 
====Philips====
[[File:Hmario.jpg|thumb|left|''Hotel Mario'' is widely regarded as one of the worst games in the entire franchise.]]
Three games using the ''Super Mario'' license were planned to be released by [[Royal Philips Electronics|Philips]]' interactive media division for its [[Philips CD-i|CD-i]] machine: ''[[Super Mario's Wacky Worlds]]'', ''[[Hotel Mario]]'', and ''[[Mario Takes America]]''. Only ''Hotel Mario'' was released; the other two were eventually canceled. Philips was given permission to use Nintendo characters in CD-i games due to its taking part in developing an unreleased CD add-on for the SNES. ''Hotel Mario'' was critically panned and gained very little success, if any at all.
 
''Hotel Mario'', a puzzle game, was developed by Fantasy Factory and published by Philips in 1994. The player characters in the game are Mario and Luigi, who must find Princess Peach by going through seven "Koopa Hotels" in the Mushroom Kingdom. Every hotel is divided into multiple stages, and the objective is to close all doors on each stage. The game has been criticized as one of the worst games in the series, mainly because of its cutscenes and the simplicity of its gameplay.
 
''Super Mario's Wacky Worlds'' was developed by [[NovaLogic]] and attempted to replicate the gameplay of ''Super Mario World''. Though the game sprites are based on those in ''Super Mario World'', the level design is based on Earth locations rather than Dinosaur Land. Due to the limitations of the CD-i, several features could not be included in the game, such as large numbers of sprites on the screen, and many visual effects. Though the game was canceled, a few prototype discs exist.
 
''Mario Takes America'' was proposed about Mario's trip to Hollywood to make his own movie. Developed by Cigam, the game would have used full-motion backgrounds with character sprites based on cartoon animation. The concept initially impressed Philips, but was canceled due to the company being unsatisfied with the game's development progress.
 
====Other====
Four ''Super Mario'' games were licensed to {{wp|Nelsonic Industries}} for use in its "[[Nelsonic Game Watch|Game Watch]]" toy line between 1989 and 1994. Three additional ''Super Mario'' LCD watch games were released as part of 1990's ''[[Super Mario Bros. Watch]]'' line of promotional items at {{wp|McDonald's}} restaurants in both North America and Japan. There were also two ''Super Mario'' games in the "[[Gamewatch Boy]]" line, produced by the Hong Kong-based Mani Industries in 1992.
 
A digital coloring book called ''[[Super Mario Bros. & Friends: When I Grow Up]]'' was released for MS-DOS in 1991. This software features drawings of Mario and other characters from the franchise (while also incorporating cameos from several ''[[zeldawiki:The Legend of Zelda (Series)|Legend of Zelda]]'' characters) themed after common trades and professions; while the player paints the pictures, they can also view captions with short blurbs on the careers depicted.
 
''[[Mario's FUNdamentals|Mario's Game Gallery]]'' was developed by Presage Software for Windows computers and released by Interplay in 1995. The game allows the player to play one of five games against Mario. This was one of the earliest games to feature [[Charles Martinet]] as the voice actor for Mario, and he went on to serve as such for 28 years, ending in 2023. ''Mario's Game Gallery'' was later reissued in 1998 as ''Mario's FUNdamentals'', which was compatible with Macintosh computers as well as Windows.
 
==Other media==
The ''Super Mario'' franchise includes many alternate-media adaptations of the games, including five TV series produced by the animation studio [[DIC Entertainment]], and numerous comics and manga. Most of these productions were released in the late 1980s and early 1990s, and have since become obscure. The games also spawned three film adaptations: a Japan-only anime released to theaters and home video in 1986, a largely unsuccessful live action film released in 1993, and a fully animated feature film released in April 2023.
 
===Television===
[[File:SMBSS!Vol. 2.jpg|thumb|''The Super Mario Bros. Super Show!'' was one of three ''Super Mario'' animated TV series that DIC Entertainment produced over a three-year period, between 1989 and 1991.]]
''[[Saturday Supercade]]'', an animated show produced for Saturday mornings by {{wp|Ruby-Spears Productions}}, ran for two seasons on {{wp|CBS}} beginning in 1983. Each episode consisted of several short segments featuring characters from the {{wp|Golden age of arcade video games|golden age of arcade games}}. The show featured a series of 19 segments based on the ''Donkey Kong'' arcade game, in which Pauline and Mario chase Donkey Kong around the world to catch him after escaping from their circus. A lesser-shown segment series highlighted the adventures of Donkey Kong Jr.
 
''[[The Super Mario Bros. Super Show!]]'' is the first American series to revolve entirely around the Mario character. It was broadcast in syndication on every weekday from September 4 to December 1, 1989. The first of three ''Super Mario'' animated series to be produced by DIC Entertainment, it was distributed for syndicated television by {{wp|Viacom (original)|Viacom Enterprises}}, though full rights to the series have since been returned to DIC and carried over to its successors. The show featured live-action segments where Mario and Luigi (played by [[Lou Albano]] and [[Danny Wells]] respectively), living in [[Mario Brothers Plumbing|their basement workshop]] in [[Brooklyn]], are often visited by various celebrity guest stars; and animated segments, based on ''Super Mario Bros.'' and ''Super Mario Bros. 2'', where the brothers team up with Princess Toadstool and Toad to battle "King Koopa" (a merger of Bowser and Wart) and his forces to save the many lands of the world. On Fridays, the show would instead air an episode of ''[[The Legend of Zelda (television series)|The Legend of Zelda]]'' as its animated segment. Reruns of the ''Super Show'' after its initial airing rebranded the series as ''[[Club Mario]]'', replacing the live-action segments with the adventures of a ''Super Mario''-loving slacker named [[Tommy Treehugger]] and his friend [[Co-MC]].
 
''[[Mario Ice Capades]]'', a live-action ice show, aired on {{wp|American Broadcasting Company|ABC}} in 1989 and starred {{wp|Alyssa Milano}} and {{wp|Jason Bateman}} as a pair of kids. The two are playing ''Super Mario Bros.'' on an NES, when suddenly the game begins glitching and Bowser appears on stage. He sends his minions to attack, prompting Princess Toadstool to appear and assist the Mario Bros., who with the help of a vaporizing gun, must defeat Bowser and his army to save the day.
 
''[[King Koopa's Kool Kartoons]]'', a live action children's television show, was broadcast in Southern California during the holiday season of 1989/1990. A live-action version of King Koopa read fan mail, hosted quizzes for the TV audience, and showed public-domain cartoons irrelevant to the themes of the ''Super Mario'' franchise. The 30-minute program was originally broadcast during the after-school afternoon time-slots on Los Angeles-based {{wp|KTTV Fox 11}}.
 
''[[The Adventures of Super Mario Bros. 3]]'' originally aired on {{wp|NBC}} on Saturday mornings from September 8 to December 1, 1990. It was based on ''Super Mario Bros. 3'', taking the basic premise of the ''Super Show'' and morphing the atmosphere to create a more fitting link between the show and the game. Like the previous ''Super Mario'' cartoon series, the animation was done by [[Sei Young Animation Co., Ltd.]], however this show was co-produced by Reteitalia S.P.A., leading to slight differences in character design.
 
A show called ''[[The Super Mario Challenge]]'' aired on {{wp|The Children's Channel}} in the United Kingdom on weekday afternoons in 1990 and 1991. The show was a game show hosted by {{wp|John Lenahan}}, who would be dressed as Mario. Two guest players had to do tasks, all of which involved playing the ''Super Mario Bros.'' games. Initially, only the first and second games were included; ''Super Mario Bros. 3'' was not released in Europe until 1991. Rounds included challenges to see which player could complete a level in the fastest time and who could collect the most gold coins on a certain level.
 
''[[Super Mario World (television series)|Super Mario World]]'' was DIC's third and last Saturday morning cartoon based on ''Super Mario'', and was based on the SNES game of the same name. The show was originally aired on Saturday mornings on NBC in the 1991–92 season. It was featured in a half-hour time slot with a shortened version of ''[[Captain N: The Game Master]]''. Episodes of ''Super Mario World'' were later shown as part of the syndication package ''[[Captain N & The Video Game Masters]]''. After the cancellation of ''Captain N'', the series was split therefrom, and episodes of both it and the ''Super Show'' were shown in time-compressed reruns on a compilation program called ''[[Mario All Stars]]'' in 1994.
 
===Film===
[[File:Super mario movie poster.jpg|thumb|The ''Super Mario Bros.'' live-action film, the first major live-action motion picture to be based on a video game, was a commercial and critical failure.]]
The ''[[Super Mario Bros. (film)|Super Mario Bros.]]'' film, released on May 28, 1993, is a science fiction live-action movie adaptation of the series, loosely based on the games, and the first Hollywood adaptation of a video game property. The film starred [[Bob Hoskins]] and [[John Leguizamo]] as [[Mario (film character)|Mario]] and [[Luigi (film character)|Luigi]] respectively (both considered separate from the original video game characters), [[Dennis Hopper]] as "[[President Koopa]]" (representing Bowser), and [[Samantha Mathis]] as a young woman named [[Princess Daisy (film character)|Daisy]] (unrelated to the character from the games). The movie's plot centers around the Mario brothers, a pair of down-on-their-luck plumbers from Brooklyn, as they discover a parallel universe called "[[Dinohattan]]", dictated by President Koopa. When Koopa seeks to merge the two dimensions together so that he can rule both worlds, the heroes must stop him with help from Daisy, who finds out that she is the daughter of the world's displaced king. The film was a {{wp|box office bomb}}, grossing only $20.9 million on a $48 million budget, and was panned by critics, with a 15% aggregate score on {{wp|Rotten Tomatoes}}. However, it did receive two {{wp|Saturn Award}} nominations, one for Best Costume and the other for Best Makeup. The film has since gained a cult following, leading to future re-releases.
 
Years later, in January 2018, it was announced that another film adaptation of the franchise would be produced: ''[[The Super Mario Bros. Movie]]'', a fully animated film produced by Nintendo, [[Illumination]], and {{wp|Universal Pictures}}.<ref>{{cite|language=en-us|author=Pallotta, Frank|date=November 14, 2017|url=money.cnn.com/2017/11/14/media/super-mario-bros-movie/index.html|title=Super Mario Bros. animated movie in the works at Illumination Entertainment|publisher=CNNMoney|accessdate=July 5, 2024}}</ref> The film was released theatrically worldwide in April 2023,<ref name=TwitterApril25>{{cite|language=en-us|author=@NintendoAmerica|date=April 25, 2022|url=x.com/NintendoAmerica/status/1518756878251089921|title=This is Miyamoto. After consulting with Chris-san, my partner at Illumination on the Super Mario Bros. film, we decided to move the global release to Spring 2023–April 28 in Japan and April 7 in North America. My deepest apologies but I promise it will be well worth the wait.|publisher=Twitter|accessdate=April 25, 2022}}</ref> and is the first major motion picture produced by Nintendo. Featuring an all-star voice cast including [[Chris Pratt]] as Mario, [[Charlie Day]] as Luigi, [[Anya Taylor-Joy]] as Peach, and [[Jack Black]] as Bowser, the film depicts the story of the Mario brothers' origins in Brooklyn, then follows Mario and Luigi as they are transported to the alternate worlds of the [[Mushroom Kingdom]] and the [[Dark Land]]s, respectively, and become entangled in a battle between the Mushroom Kingdom and the Koopa army. Luigi is kidnapped by Bowser's forces, and Mario must work alongside Peach and Toad to save him, as well as foil Bowser's plot for world domination. The film earned a better reception than the previous live-action film, as it was praised by a number of major film critics; earned aggregate scores of 59% and 96% among critics and audiences, respectively, on Rotten Tomatoes;<ref>{{cite|url=www.rottentomatoes.com/m/the_super_mario_bros_movie|title=THE SUPER MARIO BROS. MOVIE|publisher=Rotten Tomatoes|language=en|accessdate=April 4, 2023}}</ref> set numerous box office records for animated features within multiple countries; and grossed over $1 billion worldwide in its lifetime,<ref name="nintendolife">{{cite|author=Doolan, Liam|date=April 9, 2023|url=www.nintendolife.com/news/2023/04/mario-movie-continues-to-smash-global-box-office-records-in-opening-weekend|title=Super Mario Movie Secures Most Successful Opening Weekend For Any Animated Film, Ever|publisher=Nintendo Life|language=en|accessdate=July 5, 2024}}</ref> the highest of all video game adaptations in the history of cinema.<ref name="nintendolife"/> It also received three {{wp|Golden Globe Awards|Golden Globe Award}} nominations: for Best Animated Feature Film, Best Original Song (for [[Peaches|a musical number]] performed by Bowser in the film), and Cinematic and Box Office Achievement.<ref>{{cite|language=en-us|author=Rich, Katey|date=December 11, 2023|url=www.vanityfair.com/hollywood/golden-globes-2024-see-all-the-nominations-here|title=Golden Globes 2024: See All the Nominations Here|publisher={{wp|Vanity Fair (magazine)|Vanity Fair}}|accessdate=December 11, 2023}}</ref>
====Anime====
''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]'' (subtitle translated as "The Great Mission to Rescue Princess Peach") was a Japan-only anime film released on July 20, 1986. Directed by Masami Hata and produced by Masakatsu Suzuki and Tsunemasa Hatano, it stars Mario and Luigi, who get stuck in a video game world, in which they must save Princess Peach and the Mushroom Kingdom from Bowser, who plans to marry the princess. The first full-length feature film to be based on a video game, it was adapted into manga form shortly after its release.
 
A three-episode {{wp|Original video animation|OVA}} series, ''[[Amada Anime Series: Super Mario Bros.]]'', was released in August 1989 featuring the ''Super Mario'' characters re-enacting three popular fairy tales: the stories of {{wp|Momotarō}}, {{wp|Issun-bōshi}}, and {{wp|Snow White}}. In these episodes, Mario plays the heroes, Peach the damsels, and Bowser the villains; supporting roles are taken by other ''Super Mario'' characters.
 
{{wp|Toei Animation}} produced two {{wp|public service announcement}} short films using the ''Super Mario'' characters. ''[[Super Mario no Shōbōtai]]'', a fire safety video, featured Mario and Luigi teaching children not to play with dangerous objects that could start fires and other ways to prevent them from starting. ''[[Super Mario no Kōtsū Anzen]]'', a traffic safety video, had Mario teach children how to safely cross the road. These films were only distributed to schools in Japan in 1989.<ref>{{cite|author=Gaijillionaire|date=May 30, 2017|url=www.nintendolife.com/news/2017/05/a_lost_super_mario_anime_has_been_found_and_shown_off_in_japan|title=A Lost Super Mario Anime Has Been Found and Shown Off in Japan|publisher=Nintendo Life|language=en|accessdate=July 5, 2024}}</ref>
 
''[[Super Mario World: Mario to Yoshi no Bōken Land]]'' (subtitle translated "Mario & Yoshi's Adventure Land") was an interactive anime video based on ''Super Mario World''. The video is meant to be used in conjunction with {{wp|Bandai}}'s "Terebikko", a phone-shaped microphone that allows viewers to input answers to questions asked during the video.
 
[[Shogakukan]] produced a highly obscure 1993 educational VHS release, the ''[[Mario Kirby Meisaku Video]]'' (''meisaku'' meaning ''masterpiece''), which has Mario and his fellow Nintendo icon [[wikirby:Kirby|Kirby]] go on separate adventures, in stories told via still imagery and narration accompanied by text that was intended to teach Japanese children {{wp|kanji}}, Chinese characters which are commonly used in Japanese writing. Shogakukan also made ''[[Super Mario: ABC no Uta Video]]'', which has Mario teaching English to Japanese children.
 
===Literature===
====Manga====
[[File:SMKun 1.jpg|thumb|''Super Mario-kun'' is the longest-running ''Super Mario'' manga to date, with over 50 volumes published since 1991.]]
Mario has appeared in numerous, often simultaneous, [[manga]] serializations. The following are the most notable.
 
The ''mangaka'' most closely associated with ''Super Mario'' manga is [[Yukio Sawada]], who has been publishing them since 1986, starting with his [[Super Mario Bros. (manga)|''Super Mario Bros.'' one-shot]]. Sawada's ''[[Super Mario-kun]]'' (スーパーマリオくん ''Sūpā Mario-kun'') is his current work and has been serialized by [[Shogakukan]] in its magazine ''{{wp|CoroCoro Comic}}'' since 1990. It contains retellings of many of the various stories in ''Super Mario'' games. With over 50 ''{{wp|tankōbon}}'' published since 1991, it is the longest-running ''Super Mario'' manga series and the only one being serialized at the present. Originally only available in Japan, the series was localized for France by Soleil Manga starting in late 2014, with a Spanish localization by Planeta Cómic following in 2016, and English translations of the series' all-time best strips were compiled under the localized title of ''[[Super Mario Manga Mania]]'' by {{wp|Viz Media}}, and released in late 2020.
 
Another long running manga is the 43 volume series written by Kazuki Motoyama and published under the [[Super Mario (Kodansha manga)|KC Deluxe]] banner in {{wp|Kodansha}}'s ''{{wp|Comic BomBom}}'' magazine from 1988 to 1998. While volumes are named after and based on specific games, the manga also features original characters and scenarios.
 
====Western comics====
The ''[[Nintendo Comics System]]'', a series of comic books published by [[Valiant|Valiant Comics]] in 1990 and 1991, was part of a licensing deal with Nintendo to create comics featuring characters from its video games and the cartoons based on them. Valiant's ''Super Mario Bros.'' comic books were based on the three main ''Super Mario'' games on the NES and, to some extent, on the ''Super Show''. They featured many long and short stories, which were comedy-oriented and included a number of exclusive original characters, the most prominent being [[Mushroom King|the scatterbrained king]] of the Mushroom Kingdom, and his adviser [[Wooster]]. The series also featured a number of fake advertisements and letter pages. Another ''Nintendo Comics System'' series, the four-issue miniseries ''[[Game Boy (comic)|Game Boy]]'', had the characters of ''Super Mario Land'' appearing in the real world from Game Boys, with Mario trying to stop Tatanga from taking over the world.
 
''Super Mario'' characters and elements also featured prominently in the comics published in ''[[Club Nintendo (magazine)|Club Nintendo]]'', Nintendo's official magazine in Germany. The first of these comics appeared in the April 1991 issue, and thirty-six more ''Super Mario''-based installments were released over a span of several years.
 
''[[Super Mario Adventures]]'', a comic anthology written by Kentaro Takekuma and drawn by Charlie Nozawa, was published monthly for exactly one year by ''[[Nintendo Power]]'' from January to December 1992. Loosely based on ''Super Mario World'', the comic follows Mario, Luigi, Yoshi, and Toad as they set off to save Princess Toadstool and the other Yoshis from the Koopalings and Bowser, who intends to forcibly marry the princess. Immediately following the end of ''Super Mario Adventures'', ''Nintendo Power'' concluded the epic with a ten-page story based on ''Super Mario Land 2: 6 Golden Coins'' titled ''[[Mario vs. Wario]]'', which was featured in the January 1993 issue. Shortly thereafter, ''Super Mario Adventures'' was reprinted in graphic novel format, with ''Mario vs. Wario'' as bonus content, and would later be reprinted a second time by Viz Media in 2016. ''[[Mario vs. Wario: The Birthday Bash]]'', a second ''Mario vs. Wario'' comic, was published a year later, in the January 1994 issue.
 
{{wp|Archie Comics}} made a pitch to Nintendo for [[Archie Comics Mario comic|a new ''Super Mario'' comic]] years later, which was rejected.<ref>{{cite|language=en|author=Lamoreux, Ben|date=November 2, 2015|deadlink=y|archive=web.archive.org/web/20151106122349/http://www.gamnesia.com/news/archie-comics-pitched-a-super-mario-comic-but-nintendo-rejected-it|title=Archie Comics Pitched a Super Mario Comic, But Nintendo Rejected It|publisher=Gamenesia|accessdate=July 5, 2024}}</ref><ref>{{cite|language=en|author=rawmeatcowboy|date=November 2, 2015|url=www.gonintendo.com/stories/245998-archie-pitched-nintendo-a-super-mario-comic-but-it-was-shot-down|title=Archie pitched Nintendo a Super Mario comic, but it was shot down|publisher=Go Nintendo|accessdate=July 5, 2024}}</ref>
 
====Children's books====
[[File:Mix.jpg|thumb|left|upright=0.85|One of ten ''Nintendo Adventure Books'' based on the Nintendo Comics System stories about Mario.]]
The ''Super Mario'' brand was licensed to {{wp|Western Publishing}} for use in children's books in its "Golden Look-Look Book" line, which was aimed at very young readers. Three ''Super Mario Bros.'' books were published under this banner in 1989 and 1990, and were written by Jack C. Harris. The first, ''[[Super Mario Bros.: Trapped in the Perilous Pit|Trapped in the Perilous Pit]]'', has Bowser kidnap Princess Toadstool while Mario and Luigi are trying to repair the castle pipes; the brothers try to push back Bowser's Minions as they advance, but unfortunately fall into a pit, with the princess thrown in as well. ''[[Super Mario Bros. 3: Happy Birthday, Princess Toadstool!|Happy Birthday, Princess Toadstool!]]'' centers around Mario and Luigi's contest to see who can be the first to claim a Starman to present the princess for her birthday. The third and last, ''[[Super Mario Bros. 3: The Secret Bridge|The Secret Bridge]]'', has the brothers and the princess create a bridge to avoid paying Bowser's toll.
 
The ''[[Nintendo Adventure Books]]'' series was published between 1991 to 1992 by Archway Books in the United States, and Mammoth Books in the United Kingdom. They are formatted like the popular ''{{wp|Choose Your Own Adventure}}'' books, where the reader makes decisions throughout the story that change the outcome of the plot. At the end of each book is a rating page, in which the reader would tally their score based on how they did in the book to determine their rating. Ten out of twelve books in the series are about the Mario Bros.' adventures in the Mushroom Kingdom and are based primarily on Valiant's ''Nintendo Comics System'' stories.
 
Additionally, {{wp|Scholastic Corporation}} published two ''Super Mario'' children's books of its own. The first, released in 2001, was a [[Super Mario Advance (book)|''Choose Your Own Adventure''-style guide book]] based on [[Super Mario Advance|the first ''Super Mario Advance'' game]] (which was a remake of ''Super Mario Bros. 2''), as part of a series of four Nintendo-based books in this style. The second was ''[[Mario and the Incredible Rescue]]'', a 2006 chapter book that takes many of its plot elements from ''Super Mario RPG'', and was one of two books in Scholastic's short-lived ''Nintendo Heroes'' series.
 
====Other====
In 2015, a pair of books were published for the [[Super Mario Bros. 30th Anniversary|''Super Mario Bros.'' 30th Anniversary]] celebration. The first of these, ''[[Super Mario Memorial Book]]'', was released in September 2015 and features the history of the franchise, a list of characters, developer interviews, and more. The second is the ''[[Super Mario Bros. Encyclopedia]]'', which features comprehensive details on characters, items, gameplay techniques, and more from every ''Super Mario'' game up to ''[[Super Mario 3D World]]''.
 
===Broadcasts===
A "virtual magazine" titled ''[[Shitamachi Ninjō Gekijō]]'' ("Lower-City Empathy Theater") was broadcast in 1995 and 1996 on [[Satellaview]], a satellite service add-on for the SNES in Japan. The brainchild of a unorthodox humorist, the broadcast consisted of narrated slideshows starring plush toys of various ''Super Mario'' characters, and was notable for featuring more vulgar and violent subject matter than other ''Super Mario'' media.
 
===Merchandising===
Mario has appeared on T-shirts, caps, sneakers, and various other clothing; accessories, school supplies, and stationery; toys such as board games and trading cards; in candy form, on soda cans, cereal, {{wp|Pez}} dispensers, and various other food products; and miscellaneous other items and collectibles including kitchenware, backpacks, badges, shampoo bottles, lunch boxes, and furniture. The ''Super Mario'' characters have also appeared as figurines, keychains, and plush toys. Licensed versions of popular board games have also been released, such as [[Donkey Kong Jenga]], [[Super Mario Chess]], and a special version of ''{{wp|Monopoly (game)|Monopoly}}'' based on ''Super Mario Bros.'',<ref>"MONOPOLY®: Super Mario Bros.™ Collector's Edition" page at USAopoly.</ref> all of which were released by USAopoly.
 
===Concerts and performances===
The ''Super Mario'' franchise's central theme tune is the overworld theme from ''Super Mario Bros.'', written by [[Koji Kondo]]. It has been featured in many concerts, including ''PLAY! Chicago'',<ref>{{cite|deadlink=y|archive=web.archive.org/web/20090225004700/http://www.music4games.net/News_Display.aspx?id=184|title=Super Mario Bros. and Zelda composer Koji Kondo to attend PLAY! Chicago|publisher=Music 4 Games|date=April 14, 2006|accessdate=July 5, 2024}}</ref> the ''Mario & Zelda Big Band Live'', ''Play!: A Video Game Symphony'',<ref>{{cite|language=en-ca|deadlink=y|author=Ballantyne, Robert|archive=web.archive.org/web/20071215021437/http://www.popjournalism.ca/pop/news/2006/00266playconcert.shtml|title=I hear a video game symphony|publisher=Pop Journalism|date=September 27, 2006|accessdate=July 5, 2024}}</ref> and the {{wp|Video Games Live}} concert.<ref>"Super Mario Bros. Composer Koji Kondo Interview". 1UP.com. 2007-10-19.{{better source}}<!--Add the actual URL, from the Wayback Machine since the site's defunct.--></ref> Arrangements of this theme have been performed by the {{wp|Columbus Symphony Orchestra}},<ref>{{cite|deadlink=y|archive=web.archive.org/web/20120531064242/http://www.dispatch.com/content/stories/life_and_entertainment/2007/04/27/gamer_concert.html|title=Symphony piles up points with video game concert|date=April 27, 2007|publisher={{iw|wikipedia|The Columbus Dispatch}}}}</ref> the {{wp|Eminence Symphony Orchestra}},<ref>{{cite|author=Dimix86|language=en|date=September 7, 2007|url=www.youtube.com/watch?v=kcKurvm_0oE|title=Super Mario Bros. Medley (Eminence Symphony Orchestra)|publisher=YouTube|accessdate=July 5, 2024}}</ref> the {{wp|Swedish Radio Symphony Orchestra}},<ref>{{cite|author=KRB|date=February 13, 2016|url=www.youtube.com/watch?v=aFU0t4ELtbc|title=Super Mario - Suite (Live with the Swedish Radio Symphony Orchestra : SCORE Orchestral Game Music)|publisher=YouTube|accessdate=July 5, 2024}}</ref> and the {{wp|Tokyo Kosei Wind Orchestra}},<ref>{{cite|author=Leal, Pablo|date=February 12, 2011|url=www.youtube.com/watch?v=tA9lrfb99vI|title=Super Mario Bros. Tokyo Kosei Wind Orchestra|publisher=YouTube|accessdate=July 5, 2024}}</ref> among others.
 
===Theme park attraction===
[[Super Nintendo World]] is a themed area at {{wp|Universal Destinations & Experiences|Universal Theme Parks}}, it was developed as the result of a partnership with Nintendo, and is based exclusively on the ''Super Mario'' franchise. After being delayed several times due to the {{wp|COVID-19 pandemic}}, the land was opened at {{wp|Universal Studios Japan}} on March 18, 2021,<ref>{{cite|author=Steen, Emma|url=www.timeout.com/tokyo/news/super-nintendo-world-will-finally-open-at-universal-studios-japan-in-osaka-in-march-030821|title=Super Nintendo World opens at Universal Studios Japan today|publisher=Time Out Tokyo|language=en|accessdate=July 5, 2024}}</ref> and later opened at {{wp|Universal Studios Hollywood}} on February 17, 2023,<ref name=Hollywood>{{cite|author=Universal Studios Hollywood|language=en-us|date=December 14, 2022|url=youtu.be/H2K4JzHVxpM|title=A new way to play. SUPER NINTENDO WORLD™ opens 2/17/2023|publisher=YouTube|accessdate=July 5, 2024}}</ref> with further openings announced for the upcoming {{wp|Universal's Epic Universe}} at {{wp|Universal Orlando Resort}} (set to open in Summer 2025), and {{wp|Universal Studios Singapore}}. Miyamoto was heavily involved in the design and construction of this area.<ref>{{cite|author=Parkin, Simon|language=en-us|date=December 20, 2020|url=www.newyorker.com/culture/the-new-yorker-interview/shigeru-miyamoto-wants-to-create-a-kinder-world|title=Shigeru Miyamoto Wants to Create a Kinder World|publisher={{iw|wikipedia|The New Yorker}}|accessdate=July 5, 2024}}</ref>
 
The area is accessible via a Warp Pipe leading to the foyer of Peach's castle, beyond which is an open doorway leading to the main park area. Its attractions include "Mario Kart: Bowser's Challenge" (or "Koopa's Challenge" in Japan), an interactive dark ride attraction featuring {{wp|augmented reality}} technology based on the ''Mario Kart'' series; "Yoshi's Adventure" (only featured at Universal Studios Japan and Universal's Epic Universe), an omnimover ride themed after the ''Yoshi'' franchise; and the "Power-Up Band Key Challenge,"<ref>Originally written with no hyphenation</ref> a treasure hunt-style interactive attraction which tasks the player with retrieving keys to defeat Bowser Jr. using a separately sold Power-Up Band and the official Universal Studios app.
 
==Reception and legacy==
{{quote|The evolution of the Mario series led the rest of gaming by the hand, blazing a trail, and teaching lessons in game mechanics, structure, and sheer playability to any who would study its secrets.|''{{wp|Next Generation}}'' No. 14, February 1996}}
===Critical response===
[[File:Marioseries.jpg|thumb|Artwork from an early 1990s ''Nintendo Power'' guide depicting various ''Super Mario'' games: ''[[Donkey Kong (game)|Donkey Kong]]'', ''[[Super Mario Bros. 3]]'', ''[[Dr. Mario (game)|Dr. Mario]]'' and ''[[Super Mario World]]''.]]
Throughout the ''Super Mario'' franchise's life span of over forty years, many critics, fans, and developers have considered it to be the greatest video game franchise of all time. Mario is widely considered the most famous video game character in history and an icon of the gaming industry.<ref>{{cite|language=en|author=Orlando, Greg|deadlink=y|archive=web.archive.org/web/20081020153928/http://www.wired.com/gaming/gamingreviews/multimedia/2007/05/gallery_game_history?slide=18|title=Console Portraits: A 40-Year Pictorial History of Gaming|publisher={{iw|wikipedia|Wired News}}|date=May 15, 2007}}</ref><ref>{{cite|author=Buchanan, Levi|url=www.ign.com/articles/2009/02/13/is-there-a-bad-mario-game|title=Is There a Bad Mario Game?|publisher={{iw|wikipedia|IGN}}|date=June 15, 2012|accessdate=July 5, 2024|language=en}}</ref> Mario was an inaugural inductee of San Francisco's "{{wp|Walk of Game}}," which honored notable figures in video gaming from 2005 to 2012; and was the first video game character to be honored with a figure in the {{wp|Hollywood Wax Museum}} in 2003. At the height of his popularity, a national survey showed that Mario had become more recognizable to children than American cartoon characters like {{wp|Mickey Mouse}}.<ref>{{cite|author=Iwabuchi, Koichi|deadlink=y|archive=web.archive.org/web/20100709183746/http://www.dukeupress.edu/Catalog/ViewProduct.php?productid=8083&viewby=title|title=Recentering Globalization: Popular Culture and Japanese Nationalism|publisher={{iw|wikipedia|Duke University Press}}|page=30}}</ref> Miyamoto has declared Mario to be his favorite out of all the characters he has created.<ref>"{{cite|url=www.popularmechanics.com/culture/gaming/a4690/4334387|date=December 17, 2009|author=Porges, Seth|title=Exclusive Interview with Nintendo Gaming Mastermind Shigeru Miyamoto|publisher=Popular Mechanics|language=en|accessdate=July 5, 2024}}</ref>
 
Being the largest gaming franchise in existence, ''Super Mario'' has received many high-scoring reviews on its various games. All of the main series entries had very high approval ratings on {{wp|GameRankings}} before it was shut down in 2019; for example, ''Super Mario Bros.'' held an 85% score, ''Super Mario Bros. 3'' had 97%, ''Super Mario World'' had 94%, ''Super Mario 64'' had 96%, and the first and second ''Super Mario Galaxy'' games and ''Super Mario Odyssey'' all held scores of 97% -- placing all three in the top five best-rated games on the site, with the first ''Super Mario Galaxy'' in the top spot. Many of the franchise's spin-off games held high GameRankings scores as well, such as ''Super Mario Kart'', which held a 93% score. No game in the franchise ever had a rating below 50% on the site.
 
''Super Mario'' is the best-selling video game franchise in history;<ref>{{cite|url=www.webcitation.org/5okQ2NbiK|title=Italian Plumber More Memorable Than Harper, Dion|publisher=Canadian NewsWire|language=en-ca}}</ref> since 1995, 31 of its games have received special marking labels from Nintendo for having sold over 1 million copies. The games in the core series, alone, have sold a combined total of over 330 million units worldwide;<ref>{{cite|deadlink=y|archive=web.archive.org/web/20151002142005/http://www.nintendo.com/whatsnew/detail/vy8mvC_LJPHnlpBFTR5w-BYV1FP_m7hN|title=Super Mario Maker has sold 1 Million units around the world|publisher=Nintendo of America|language=en-us|date=September 30, 2015|accessdate=July 5, 2024}}</ref> the ''Mario Kart'' series has sold more than 100 million units;<ref name="mariokart"/> the ''Mario Party'' games have sold more than 45 million units;<ref>{{cite|url=www.nintendo.com/en-gb/News/2015/February/Bring-along-your-amiibo-as-your-party-plus-one-from-20th-March-in-Mario-Party-10-960841.html|title=Bring along your amiibo as your party plus-one from 20th March in ''Mario Party 10''|publisher=Nintendo of UK|language=en-gb|date=February 19, 2015|accessdate=July 5, 2024}}</ref> the ''Donkey Kong'' arcade game sold more than 125,000 machines,<ref>{{cite|author=Ashcraft, Brian and Jean Snow|title=''Arcade Mania: The Turbo-charged World of Japan's Game Centers''|location=Tokyo|publisher={{wp|Kodansha|Kodansha International}}|date=2008|isbn=4-7700-3078-9}}</ref><ref>{{cite|author=Kent, Steven|title=''The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World''|publisher=[[Prima Games]]|date=September 6, 2001|isbn=0-7615-3643-7|location=Roseville}}</ref> while its Coleco version sold six million cartridges;<ref>{{cite|author=Sheff, David|language=en-us|title=''Game Over, Press Start to Continue: The Maturing of Mario|publisher=GamesPress|date=April 15, 1999|isbn=0-9669617-0-6}}</ref> and ''Mario Bros.'' sold 1.72 million cartridges in its Famicom release.<ref>{{cite|deadlink=y|web.archive.org/web/20080730022258/http://www.nintendojofr.com/redaction/editoriaux/?id=aVAd|language=fr|title=Les ventes de Nintendo au Japon|date=September 29, 2006|publisher=NintendojoFR|accessdate=July 5, 2024}}</ref> Mario's legacy has also been recognized by the ''[[Guinness World Records|Guinness Book of World Records]]'', which awarded the Nintendo mascot and the video games featuring him seven records in its 2008 "Gamer's Edition"; these include "Best Selling Video Game Series of All Time", "First Movie Based on an Existing Video Game", and "Most Prolific Video Game Character", as up to that point, Mario himself had appeared in 116 distinct titles (not counting remakes or re-releases of existing games).
 
In the franchise, many games have been considered to be the best of their time by players.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20061013194342/http://top100.ign.com/2006/index.html|publisher=IGN|title=IGN Readers' Choice 2006 - The Top 100 Games Ever|date=2006|accessdate=July 5, 2024|language=en-us}}</ref> However, the franchise has been considered to have some games of lower quality.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20080913213620/http://www.gamepro.com/article/features/133848/the-10-biggest-flops-in-video-games|date=September 18, 2007|author=Snow, Blake|title=10 Biggest Video Game Flops|publisher=GamePro|language=en}}</ref> Examples include later installments in the ''Mario Party'' and ''Paper Mario'' series; these series have been cited as losing their flair, respectively, due to stagnation in installments released after ''[[Mario Party 3]]'' and the increased shallowness in ''Sticker Star'' and its follow-ups. ''Super Mario Bros.'' was declared to be the greatest video game of all time twice: once by GamesRadar in 2000, and another time by IGN in 2003.<ref>[http://www.filibustercartoons.com/games.htm''Super Mario Bros.'' declared the greatest game of all time]</ref>


===Objects===
The ''Super Mario'' cartoons also were shown to have received favorable reviews.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20150223044629/http://www.tv.com/shows/the-super-mario-bros-super-show/|title=The Super Mario Bros. Super Show!|publisher=TV.com|language=en|accessdate=July 5, 2024}}</ref><ref>{{cite|deadlink=y|archive=web.archive.org/web/20121122211256/http://www.tv.com/shows/captain-n-and-the-adventures-of-super-mario-bros-3/|publisher=TV.com|language=en|title=Captain N & the Adventures of Super Mario Bros. 3}}</ref><ref>{{cite|deadlink=y|archive=web.archive.org/web/20170702195121/http://www.tv.com/shows/captain-n-and-the-new-super-mario-world/|title=''Super Mario World'' animated series|publisher=TV.com|language=en|accessdate=July 5, 2024}}</ref> Though each of the series were short-lived, they were considered to be highly popular, attracting an audience of children to each episode.<ref>[http://www.animatedbliss.com/DVD/details.asp?title=Super+Mario+Brothers+Super+Show:+Volume+1 The cartoons that had children waiting for more of the Mushroom Kingdom]{{dead link}}</ref>
{| align=center width=100% border=1
|- style="background-color: whitesmoke;"
! width=10% | Name
! width=65% | Description
! width=15% | First Appearance
|-
| align=center | '''Brick Block'''
----
[[Image:NSMB BrickBlock.jpg|125px]]
|Perhaps one of the most common type of Blocks found throughout the ''Mario'' series is the [[Brick Block]]. First appearing in ''Super Mario Bros.'', Brick Blocks can only be broke by [[Super Mario]] or Super Luigi; they can only achieve this status after they have used a Super Mushroom. Some Brick Blocks turn out to hold many coins for the player to collect and add to his or her [[point]] total. Brick Blocks are also know to secretly contain power-ups and 1-Up Mushrooms. Brick Blocks also sometimes provide a bridge for the player to walk across abysses. [[Beanstalk]]s also can be found hidden within certain Brick Blocks, allowing the player access to a [[Coin Heaven]]. Certain [[switches]] can also be unveiled from a Brick Block; this can sometimes be vital to completing a level, depending on whether or not said switch activates an event that helps the player gain further access in the level.
|<center>''[[Super Mario Bros.]]''</center>
|-
| align=center | '''? Block'''
----
[[Image:Itembox.PNG|125px]]
|Debuting in ''Super Mario Bros.'', the [[? Block]] provides the player with many things. Super Mushrooms, Fire Flowers, and Coins can all be received by hitting a ? Block in the game. In ''Super Mario 3'' and in ''Super Mario World'', there was also the possibility that a Switch would pop out of the block. In ''Super Mario 64'', ? Blocks are replaced with [[? Switch]]es. In order for Mario to get his [[Wing Cap]], he must find the ? Switch hidden in the [[Princess Peach's Castle|castle]] and press it. ? Blocks also appear in ''[[Paper Mario: The Thousand-Year Door]]''; here, they are seen only during the chapter intermissions in which the player controls Bowser. These ? Blocks contain [[Meat]], which help Bowser to grow in size and become more powerful. In ''[[Super Mario Galaxy]]'', ? Blocks hold [[Star Bits]] within them. [[Item Box]]es from the ''Mario Kart'' series have an appearance similar to ? Blocks, only they have a transparent color. Another similar object is the [[! Block]].
|<center>''[[Super Mario Bros.]]''</center>
|-
| align=center | '''Warp Pipe'''
----
[[Image:NSMB Warp Pipe.PNG|125px]]
|Throughout the Mushroom Kingdom, [[Warp Pipe]]s are used as the primary way of transportation. Debuting in ''Mario Bros.'', Warp Pipes would randomly eject various enemies for the player to defeat or avoid. In ''Super Mario Bros.'', Warp Pipes had a much more noticeable role. While they provided access to secret underground areas that often hosted mass amounts of Coins, they also were commonly clogged with [[Piranha Plant]]s. On occasion, the player would have to use Warp Pipes as platforms to traverse from one area of a level to another. In ''Super Mario Bros. 3'', Warp Pipes served basically the same purpose. However, the [[Pipe Land|seventh world of the game]] was a massive maze of Warp Pipes that the player had to maneuver through. Certain Warp Pipes would take the player further into the level, while others would send them backwards. In almost all main ''Mario'' games, and in most role-playing games, Warp Pipes serve exactly the same purpose. In ''[[Mario Party 7]]'', there was the [[Warp Pipe Orb]], which served as a road block; any player that would pass over the space it had been set on would be teleported to a previous location in the board.
|<center>''[[Mario Bros. (game)|Mario Bros.]]''</center>
|-
| align=center | '''POW Block'''
----
[[Image:MKwii Powblock.jpg|150px]]
|Beginning from the ''Mario Bros.'' arcade game, [[POW Block]]s  have made great appearences in the ''Mario Series''. One bump from under, and every enemy on the ground are stunned (For [[Shellcreeper]]s, and later [[Spiny]]s, is that very easy. But [[Sidestepper]]s first come in a bad mood, so must be done 2 times to stun. [[Fighter Fly]]s can only be stunned on the ground, as mentioned before). However, the POW Block becomes flatter. It can be used 3 times, so players must use it wisely. In their debut, they appear in most phases. in ''Super Mario Bros. 2'', they appear again, but are red instead. It can now be picked up, and can used once. This also defeats any ememy on the screen. In ''Super Mario World 2: Yoshi's Island'', it appears, too, but enemies on the screen will change into [[Star]]s with feet, that can be counted to the counter. It also appears in every ''Paper Mario'' game, doing damage to all enemies in-battle. They also appear in ''Mario Kart Wii'' and ''Mario Kart: Arcade GP 2'', but in comparision to the two mentioned games, the POW Block in those game work different to each other. Recently, they appear actually more than first.
|<center>''[[Mario Bros. (game)|Mario Bros.]]''</center>
|-
|}


==Major Characters and Species in the Mario Series==
Even with the success of the games and cartoons in the franchise, some productions have attracted many negative reviews. The ''Super Mario Bros.'' film is often considered to be a great failure, and even Hoskins and Hopper were recorded expressing personal distaste for their work. In the May 2006 issue of ''Nintendo Power'', an interviewer from the magazine had said, "Yes, it happened. Let us speak no more of it." ''Hotel Mario'' has often been cited as one of the worst video games ever.
===Characters===
{| align=center width=100% border=1
|- style="background-color: whitesmoke;"
! width=10% | Character
! width=65% | Brief Biography
! width=15% | First Appearance
|-
| align=center | '''Mario'''
----
[[Image:Mega MarioBros.jpg|145x145px]]
|[[Mario]] is the main protagonist in his titular series of games. He made his debut in 1981, with the release of ''Donkey Kong'' for arcades across the world. Mario, (going by the name "Jumpman" in that game), had to fight his way through several mazy stages full of obstacles and enemies in order to rescue [[Pauline]] from the large ape, [[Donkey Kong]]. After that, Mario became largely popular, receiving another game for the arcade &mdash; ''Mario Bros.'' &mdash; and then several more games for the newly-developed home game console, the NES. Throughout almost thirty years, Mario has been the star of the largest game franchise Nintendo has published. Many characters have fought alongside Mario in his adventures in platformers and RPGs, but many have also fought against him during those times. Mario has gone through many physical changes, from his original 8-bit appearance, to his current 128-bit appearance. Mario commonly rescues Princess Peach, as well as several others, such as [[Mushroom Retainer]]s, as his adventures continue. Mario has even been accepting enough to team up at times with his greatest foe; Bowser.
|<center>''[[Donkey Kong (game)|Donkey Kong]]''</center>
|-
| align=center | '''Luigi'''
----
[[Image:Luigi NSMB.jpg|145x145px]]
|[[Luigi]] is Mario's younger brother, and a main protagonist in many games in the series. Luigi first debuted alongside his brother in ''Mario Bros.'' in 1983, fighting off the many [[Shellcreeper]]s and [[Sidestepper]]s that would get in his way. Luigi reappeared in ''Super Mario Bros.'' for the NES, playable only in the two-player mode of the game. He later appeared in ''Super Mario Bros. 2'', being playable in one-player mode for the first time. Luigi has appeared in many of Mario's games, but there were some from which he was excluded &mdash; among which are ''Super Mario 64'' and ''Super Mario Sunshine''. Luigi received his first starring role in ''[[Mario is Missing!]]'', in which Luigi had to go on a search for Mario. Several years later, Luigi received a similar role in ''Luigi's Mansion'', having to search for and rescue his brother. Luigi has appeared in every single ''Mario'' spin-off to date, from the ''Mario Party'' series to the ''Mario Kart'' series.
|<center>''[[Mario Bros. (game)|Mario Bros.]]''</center>
|-
| align=center | '''Princess Peach'''
----
[[Image:PeachMP8a.PNG|145x145px]]
|[[Princess Peach]] &mdash; originally called "Princess Toadstool" &mdash; is one of the main protagonists in the ''Mario'' series, and usually plays the damsel in distress. Princess Peach is the ruler of the Mushroom Kingdom, and is protected by many [[Toad (species)|Toads]]. However, her protection commonly fails and eventually results in her being kidnapped, be it by Bowser, or by another villain. Princess Peach's original appearance was in a white dress with red stripes. However, it later changed to a pink dress in ''Super Mario Bros. 2''. ''Super Mario Bros. 2'' also marked the debut of Peach's first playable appearance, something not found often in mainstream ''Mario'' games. Princess Peach was repeatedly the victim of kidnapping for many years, until she finally took over the role of the main protagonist. In ''[[Super Princess Peach]]'', Princess Peach had to rescue Mario, Luigi, and many of the Mushroom Kingdom's Toads from Bowser and his minions. Princess Peach has always been playable in whichever spinoff game she has appeared in; never once in a spin-off has she appeared as the victim.
|<center>''[[Super Mario Bros.]]''</center>
|-
| align=center | '''Bowser'''
----
[[Image:BowserSMG.jpg|145x145px]]
|[[Bowser]] is the main antagonist throughout most of the ''Mario'' series. He first appeared in ''Super Mario Bros.'' for the NES, having kidnapped Princess Toadstool. He is the King of all Koopas, and is found to be the final boss in almost all platformers. However, Bowser has, on occasion, teamed up with Mario to help save the world. Bowser is the father of many children, including the seven [[Koopalings]] &mdash; from the SNES era &mdash; and [[Bowser Jr.]] &mdash; from the Gamecube era forth. Bowser has shown signs of affection towards Princess Peach over the years as well; so despite the fact that he is a villain, he has never put her in any mortal danger. Rather, he has consistently attempted to put an end to Mario and Luigi. Bowser has appeared in almost every spin-off game in the ''Mario'' series; however, he has never once appeared as a playable character in the ''Mario Party'' series.
|<center>''[[Super Mario Bros.]]''</center>
|-
| align=center | '''Toad'''
----
[[Image:ToadMP8.png|145x145px]]
|[[Toad]] is a main protagonist in the ''Mario'' series, and is commonly found in the company of Princess Peach. Toad originally played the role of Princess Peach's assistant, as well as her guide and guardian throughout her travels; however, he has been reduced to mostly appearing as a playable character in spin-off titles, with his role in main games having been replaced by Toadsworth. His first playable appearance was in ''Super Mario Bros. 2''. Though he appears identical to many others in [[Toad (species)|his species]], Toad is actually an entirely different character.
|<center>''[[Super Mario Bros.]]''</center>
|-
| align=center | '''Donkey Kong'''
----
[[Image:DKMP8.png|145x145px]]
|[[Donkey Kong]] is a character that appears in the ''Mario'' series, but is the main protagonist of [[Donkey Kong (series)|his own series]]. Donkey Kong made his first appearance in his titular arcade game released in 1981, appearing as the games main antagonist. He later appeared as a sort-of protagonist in ''Donkey Kong Jr.'', as he was the caged victim of Mario. Donkey Kong has appeared in the ''Mario'' series mostly in spin-off games since his arcade days. In the ''Mario Party'' sub-series, Donkey Kong originally appeared as a playable character, but eventually became a feature found on most boards from the fifth installment on. He has also appeared in some spin-offs with [[Diddy Kong]], such as ''[[Mario Golf: Toadstool Tour]]'' and ''[[Mario Kart: Double Dash!!]]''. Donkey Kong has recently reappeared as an antagonist in the ''Mario'' series, once again rivaling Mario in ''[[Mario vs. Donkey Kong]]'' and ''[[Mario vs. Donkey Kong 2: March of the Minis]]''.
|<center>''[[Donkey Kong (game)|Donkey Kong]]''</center>
|-
| align=center | '''Yoshi'''
----
[[Image:YoshiMP8a.PNG|145x145px]]
|[[Yoshi]] is a main protagonist in the ''Mario'' series, and is also the main protagonist of [[Yoshi (series)|his own series]]. Yoshi is native to [[Yoshi's Island (place)|Yoshi's Island]], along with his fellow [[Yoshi (species)|species]]. Yoshi's first appearance was in ''Super Mario World'', in which Mario would ride Yoshi across the various levels of the game. Yoshi later appeared in his own series of games as a playable character. His only appearances in main ''Mario'' games after that were non-playable. Yoshi has appeared in almost every ''Mario'' spin-off game to date, always as a playable character. He has starred in every game in the long-running ''Mario Kart'' and ''Mario Party'' sub-series, and has commonly appeared in the ''Mario Tennis'' and ''Mario Golf'' sub-series.
|<center>''[[Super Mario World]]''</center>
|-
| align=center | '''Wario'''
----
[[Image:MP8Wario.png|145x145px]]
|[[Wario]] is an antagonist appearing in the ''Mario'' series, and is the main protagonist of [[Wario series|his own series]]. Wario first appeared in ''Super Mario Land 2: Six Golden Coins'', having taken over Mario's estate. Wario mostly appeared in ''Mario'' spin-offs after that game. He is always a playable character, and is often found partnered in some way with Waluigi. Wario appeared in ''Super Mario 64 DS'' as one of the games four playable protagonists; he was the last playable character to be unlocked, and was unlocked after defeating [[Chief Chilly]]. Wario is a burly person, generally classified as a heavy character in some manner.
|<center>''[[Super Mario Land 2: Six Golden Coins]]''</center>
|-
| align=center | '''Princess Daisy'''
----
[[Image:DaisyMP8Official.png|145x145px]]
|[[Princess Daisy]] is a protagonist in the ''Mario'' series, and is the ruler of [[Sarasaland]]; in her first appearance, she had been kidnapped by [[Tatanga]] and had to be rescued by Mario. Princess Daisy has appeared in many ''Mario'' spin-offs since ''Super Mario Land''. She has appeared in installments of the ''Mario Party'', ''Mario Kart'', and ''Mario Tennis'' series, all of which are playable appearances. Daisy is a bit of a tomboy, despite being a Princess. As seen in many of the spin-offs she has appeared in, Daisy seems to have a strong connection with flowers; any special abilities she has used in games are powered by flowers in some way.
|<center>''[[Super Mario Land]]''</center>
|-
| align=center | '''Waluigi'''
----
[[Image:WaluigiMP8a.PNG|145x145px]]
|[[Waluigi]] is a character that has never appeared in a mainstream ''Mario'' game. He is rumored to be Wario's brother, but no more has been confirmed than the fact that he is Wario's counterpart. Waluigi first appeared in ''[[Mario Tennis (N64)|Mario Tennis]]'' for the Nintendo 64, in which he was Wario's teammate. Waluigi appears commonly in the ''Mario Party'', ''Mario Kart'', and ''Mario Golf'' sub-series as well, usually playing opposite of Wario. Waluigi has appeared as the main antagonist in only one game: ''[[Dance Dance Revolution: Mario Mix]]''. In this spin-off, Waluigi had stolen all of the [[Music Keys]] in hope of world domination. Not much has ever been revealed about Waluigi's past, so where he comes from, and who he is related to remains a mystery.
|<center>''[[Mario Tennis (N64)|Mario Tennis]]''</center>
|-
| align=center | '''Toadette'''
----
[[Image:Toadette111.png|145x145px]]
|[[Toadette]] is a female member of the Toad species, and is commonly found as a playable character in ''Mario'' spin-off titles. She is generally paired with Toad, and always has the same abilities as him as well. She was first seen as an unlockable character in ''Mario Kart: Double Dash!!'', in which she was Toad's partner. She has since reappeared in the ''Mario Party'' and ''Mario Kart'' series. Toadette has appeared in only one mainstream ''Mario'' game to date: ''Paper Mario: The Thousand-Year Door''. When Mario would receive the [[Super Boots]], [[Super Hammer]], [[Ultra Boots]], or [[Ultra Hammer]], Toadette would give Mario a tutorial on how to utilize the new ability he would gain from said objects.
|<center>''[[Mario Kart: Double Dash!!]]''</center>
|-
| align=center | '''Bowser Jr.'''
----
[[Image:SMG_BowserJr.jpg|145x145px]]
|[[Bowser Jr.]] is one of Bowser's sons, and the newest one introduced to the ''Mario'' series; he is sometimes considered a replacement for the Koopalings. Bowser Jr. first appeared in ''Super Mario Sunshine'', acting as one of the game's two main antagonists. He was convinced that Princess Peach was his mother, and thus kidnapped her back from Mario. Bowser Jr. has commonly reappeared in mainstream ''Mario'' games, alongside Bowser, usually in the act of kidnapping Princess Peach. He has appeared as a playable character in some games as well; among these are ''Mario Kart: Double Dash!!'' and ''Mario Golf: Toadstool Tour''.
|<center>''[[Super Mario Sunshine]]''</center>
|-
| align=center | '''Birdo'''
----
[[Image:MP8 Birdo.jpg|145x145px]]
|[[Birdo]] is a character in the ''Mario'' series. Though she first appeared in ''Super Mario Bros. 2'', she mostly appears in spin-off titles now. Birdo is shown to have strong affection towards Yoshi. Birdo is actually a member of a [[Birdo (species)|species]] that shares her name. The pink Birdo that appears in various spin-off titles was not clearly identified until she had commonly reappeared in said spin-offs. Birdo also has caused [[Birdo#Sex and Gender|much controversy over her gender]]. In the American versions of games, Birdo is usually portrayed as a female; in the Japanese versions, Birdo is portrayed as a male thinking he is female.
|<center>''[[Super Mario Bros. 2]]''</center>
|-
| align=center | '''Toadsworth'''
----
[[Image:Oldytoad!.PNG|145x145px]]
|[[Toadsworth]] is a protagonist in the ''Mario'' series, and serves as Princess Peach's personal steward. He has replaced the role of [[Toad]] since the release of ''Super Mario Sunshine''. He also appeared in ''Paper Mario: The Thousand-Year Door'' as Peach's steward; the player could talk to him at any time at the [[inn]] at [[Rogueport]]. Toadsworth also appeared in ''New Super Mario Bros.''; in this game, he didn't act as Princess Peach's steward; rather, he ran the [[Toad House]]s found throughout the various [[world]]s of the game. Toadsworth has also appeared as a host of a few spin-off titles, such as ''Mario Kart: Double Dash!!'' and ''Mario Party 7''. He has appeared as a playable character only in the ''[[Mario Baseball (series)|Mario Baseball]]'' series.
|<center>''[[Super Mario Sunshine]]''</center>
|-
|}


===Species===
===Cultural impact===
{| align=center width=100% border=1
[[File:MarioAndLuigiInOBrotherWhereBartThou.png|thumb|250px|''Super Mario'' has stood as an icon of modern pop culture and has been referenced across all forms of media, including in animated television series such as ''The Simpsons''.]]
|- style="background-color: whitesmoke;"
The ''Super Mario'' franchise has culturally impacted a multitude of people over the years, with references and parodies in numerous entertainment media. It has also been referenced in [[List of references in real life|real life outside the media]], where many people and places have been named or nicknamed in the character's honor; and a specific calendar date, March 10, is celebrated as "[[Mario Day|National Mario Day]]"<ref>{{cite|author=Dievendorf, Schuyler|deadlink=y|archive=web.archive.org/web/20170312033243/http://www.escapistmagazine.com/articles/view/features/galleryoftheday/11094-8-Best-Ways-To-Celebrate-National-Mario-Day|title=8 Best Ways to Celebrate National Mario Day|publisher={{wp|The Escapist (magazine)|The Escapist}}|date=March 10, 2014|accessdate=July 5, 2024|language=en}}</ref> because when presented as MAR 10, it resembles the name of Mario.<ref>{{cite|author=Warner, Dani|url=www.startribune.com/jump-start-your-week-with-some-items-of-interest/371088501|title=Jump-Start Your Week with Some Items of Interest|publisher={{iw|wikipedia|Star Tribune}}|date=March 7, 2016|accessdate=July 5, 2024}}</ref>
! width=10% | Enemy Name
! width=65% | Brief Biography
! width=15% | First Appearance
|-
| align=center | '''Goomba'''
----
[[Image:Goombaaaahhh.PNG|145x145px]]
|[[Goomba]]s were the first enemy to appear in ''Super Mario Bros.'', and have since then generally been the first common enemy featured in mainstream ''Mario'' games. Goombas have been depicted to be "the underlings of underlings", though they are commonly found throughout the Mushroom Kingdom. Goombas are brown mushroom-like creatures that generally work under the orders of Bowser. There have been Goombas shown to have more benevolent personalities in such games as ''Paper Mario: The Thousand-Year Door'', though they are less common than the actual enemies. Goombas can be found both on their own, as well as with several other Goombas and other types of enemies. Goombas have had important roles in games in the ''Mario Party'' series, appearing as hosts, as well as obstacles in mini-games. Goombas have had very few appearance changes over the years, almost always appearing as brown, teardrop-shaped creatures with two feet. However, the Goombas of ''Super Mario World'' &mdash; [[Kuribon]]s &mdash; are round in design.
|<center>''[[Super Mario Bros.]]''</center>
|-
| align=center | '''Paragoomba'''
----
[[Image:MSSParagomba.PNG|145x145px]]
|[[Paragoomba]]s, first debuting in ''Super Mario Bros. 3'', are an aerial subspecies of Goombas. Paragoombas share the exact shame appearance as regular Goombas, except they have white, feathery wings, which give them the ability to hop and fly. Paragoombas usually hover about in random patterns, similar to some [[Koopa Paratroopa]]s. They also have the ability to create multiple [[Micro Goomba]]s that stick to the player and temporarily remove their ability to jump. Paragoombas have since reappeared in many games, including all games in the ''[[Paper Mario (series)|Paper Mario]]'' series and ''[[Super Princess Peach]]''. They also appeared in ''[[Mario Superstar Baseball]]'', in which they were playable for the first time.
|<center>''[[Super Mario Bros. 3]]''</center>
|-
| align=center | '''Koopa Troopa'''
----
[[Image:Koopypoopy.PNG|145x145px]]
|[[Koopa Troopa]]s are common enemies from the ''Mario series'', and sometimes an ally, which first appeared alongside with Goombas from ''Super Mario Bros.''. They appeared as a regular turtle, acting just like one, however, in ''Super Mario World'', Koopa Troopas began to walk on their feet, and not on all four's. They come in many different colors, ranging from Red ones to Blue ones. Koopa's have first appeared as an ally from ''Paper Mario'', in which many of the Koopa's from [[Koopa Village]] help out Mario and friends. Koopa Troopa's have also made their first playable appearance in ''[[Super Mario Kart]]''. In the ''Paper Mario series'', Koopa Troopas were also featured as an enemy, and wore shades and a spiked collar too. Koopa Troopa's will hide in their shell if stomped on, or be flipped over, in which they cannot get up for a certain amount of time. Their shells can be kicked, and can defeat enemies by just knocking them out. Koopa Troopas were modelled after [[Shellcreeper]]s which first appeared in the original ''[[Mario Bros. (game)|Mario Bros.]] in the arcade.
|<center>''[[Super Mario Bros.]]''</center>
|-
| align=center | '''Koopa Paratroopa'''
----
[[Image:ParaT!.PNG|145x145px]]
|This aerial subspecies of Koopa Troopa first appeared in ''Super Mario Bros.''. Much like Paragoombas, Paratroopas share the same basic physical features as their ground-bound counterparts. Should a Paratroopa be jumped on, it will lose it's ability to fly, becoming a mere Koopa Troopa. Depending on their shell color, Paratroopas have varying flying patterns. For example, green-shelled Paratroopas are not fully airborne, as they can only hop along whilst fluttering their wings; red-shelled Paratroopas are fully airborne, being able to fly in swift, continuous patterns, be it vertically or horizontally. A Paratroopa became playable for the first time in ''[[Mario Kart: Double Dash!!]]'', in which, it could receive [[Triple Shells]] as it's special item and was standardly teamed with a Koopa Troopa.
|<center>''[[Super Mario Bros.]]''</center>
|-
| align=center | '''Boo'''
----
[[Image:BooMP8Official.png|145x145px]]
|[[Boo]]s are a species of ghosts that tend to haunt castles and other dark locations; they first appear in ''Super Mario Bros. 3''. Boos have the ability to make themselves invisible to others around them, keeping them safe from most possible harm. In ''Super Mario Bros. 3'', Boos are invulnerable to all attacks except for being touched while using a Star. If the player were to stare at a Boo, it would cover its face; if they player were to face the opposite direction, the Boo would chase after the player to attack. Boos also have several alternate varieties, from their [[Big Boo|large counterparts]] to their [[Mad Boo|vibe-inflicted]] ones. In ''[[Super Mario Bros. Deluxe]]'', Boos were show to have a natural talent for racing. In this game, several different-colored Boos appeared as opponents, each much swifter than the last. Boos have also appeared as playable characters in many spin-off games, including the ''Mario Party'' series, as well as the ''Mario Golf'' series. Some Boos have been shown to have friendly personalities as well, much like [[Bow]] from ''Paper Mario'', and the [[Creepy Steeple Boo]] from ''Paper Mario: The Thousand-Year Door''.
|<center>''[[Super Mario Bros. 3]]''</center>
|-
| align=center | '''Hammer Bro.'''
----
[[Image:MP8 HammerBrother.jpg|145x145px]]
|[[Hammer Bros.]] are a variety of bipedal Koopas that wield many hammers as their weapons. First appearing in [[World 3 (SMB)|World 3]] of ''Super Mario Bros.'', Hammer Bros. would always appear in pairs, throwing massive amounts of hammers at Mario or Luigi. Hammer Bros. were vulnerable to fireballs and jumps, just as most enemies were, and they could also be knocked off of the blocks that they stood upon. They reappeared in ''Super Mario Bros. 3'', along with their many related species &mdash; [[Boomerang Bros.]], [[Fire Bros.]], [[Sledge Bros.]], and [[Sumo Bros.]]. Hammer Bros. have consistently reappeared in many games since then, generally appearing as tough foes for Mario and Luigi to defeat. In ''[[Mario Party 8]]'', a Hammer Bro. became playable for the first time, being available as an unlockable character.
|<center>''[[Super Mario Bros.]]''</center>
|-
| align=center | '''Magikoopa'''
----
[[Image:SMG_Magikoopa.jpg|145x145px]]
|[[Magikoopa]]s are a species of Koopas garbed in cloth robes; they are highly notable for their ability to cast various magical spells on their victims. First debuting in ''Super Mario World'', Magkioopas would cast spells on Mario, inflicting damage on him with immediate contact. Magikoopas have reappeared in many different games since then, from the ''Mario Party'' series, to the ''Paper Mario'' series. Perhaps two of the most notable Magikoopas are [[Kamek]] &mdash; who is portrayed as the main antagonist of the ''Yoshi'' series &mdash; and [[Kammy Koopa]], who plays Bowser's assistant in the ''Paper Mario'' series. Magikoopas have many different relatives, all of which can perform different magic.
|<center>''[[Super Mario World]]''</center>
|-
| align=center | '''Lakitu'''
----
[[Image:Lakitu.JPG|145x145px]]
|[[Lakitu]]s are a variety of Koopas that ride on clouds, throwing [[Spiny Egg]]s at their prey. They first appear in [[World 4 (SMB)#World 4-1|World 4-1]] of ''Super Mario Bros.''. Lakitus will continue to chase their enemies as long as they can. Though they reside high in the sky, they are not invincible. Should the player reach a platform that is high enough, he or she can jump on top of the Lakitu, defeating it instantly; fireballs also can defeat Lakitus if they are shot from a high location. Lakitus appear in many games as enemies, constantly bombarding their enemies with Spiny Eggs. In ''Super Mario 64'' and [[Super Mario 64 DS|its DS counterpart]], a Lakitu played a somewhat large role as the cameraman; this Lakitu was always behind the player, in order to give a clear third-person view of the game.
|<center>''[[Super Mario Bros.]]''</center>
|-
| align=center | '''Buzzy Beetle'''
----
[[Image:BuzzyBeetleNew.jpg|145x145px]]
|First appearing in [[World 4 (SMB)#World 4-2|World 4-2]] of ''Super Mario Bros.'', [[Buzzy Beetle]]s are extremely hard-shelled Koopa-like creatures. They are small in size with a relatively dark shell; this shell, though similar in appearance to a typical [[Koopa Shell]], protects them from being harmed by [[fireball]]s. However, Buzzy Beetles are still vulnerable to being flipped over onto their backs &mdash; or into their shells &mdash; and being kicked around to harm other enemies; Buzzy Beetle shells will ricochet off of any hard surface and come rocketing back to the player to inflict damage if he or she does not avoid it in time. Buzzy Beetles appear in many games as enemies that Mario must fight. In the ''Paper Mario'' sub-series, Buzzy Beetles appear not only as enemies, but as notable characters such as [[Chan]], [[Torque]], and [[Spiky Joe]]. In these games, Buzzy Beetles are just as impervious to fire as ever, and they even have high defense that protects them from damage.
|<center>''[[Super Mario Bros.]]''</center>
|-
| align=center | '''Spiny'''
----
[[Image:Spiny.JPG|145x145px]]
|[[Spiny|Spinies]] are small, Koopa-like creatures that hatch from the Spiny Eggs thrown by Lakitus. They are similar in stature to Buzzy Beetles, as they are quadrupedal and have a hard shell that cover them almost entirely. Their shells are a fiery red color, with sharp white spikes poking from all available spots. Because of these spikes, they cannot be jumped on; rather, they must be defeated by being attacked with fireballs. Spinies appear in several games after ''Super Mario Bros.'', reprising their role as the live ammo thrown by Lakitus. Despite the fact that they are ground-bound, Koopa-like creatures, they do not have airborne subspecies.
|<center>''[[Super Mario Bros.]]''</center>
|-
| align=center | '''Cheep-Cheep'''
----
[[Image:Cheep Cheep.jpg|145x145px]]
|[[Cheep-Cheep]]s are a species of fish that first appear in [[World 2 (SMB)#World 2-2|World 2-2]] of ''Super Mario Bros.''. In this game, they appear in two different colors: red and green. The red Cheep-Cheeps could swim in a diagonal pattern, while the green ones were restricted to swimming in a straight line. Underwater, Cheep-Cheeps can only be defeated by attacking them with fireballs; otherwise, they must simply be avoided. Cheep-Cheeps are also shown to be able to survive above water, despite being fish. They have the ability to jump at extraordinary heights out of water; there are also some Cheep-Cheeps that live on land, (such as [[Chef Shimi]]). Cheep Cheeps have a large variety of subspecies, some of which are spiked, are extremely large, or are miniscule in size.
|<center>''[[Super Mario Bros.]]''</center>
|-
| align=center | '''Shy Guy'''
----
[[Image:ShyGuyMSS.PNG|145x145px]]
|First appearing in the American version of ''Super Mario Bros. 2'', [[Shy Guy]]s are a commonly recurring species in both the ''Mario'' and ''Yoshi'' series. In the ''Yoshi'' series, Shy Guys are always found as enemies; however, in the ''Mario'' series, they are commonly seen as benevolent characters. In ''Super Mario Bros. 2'', Shy Guys appeared as enemies that were attacking [[Subcon (place)|Subcon]], along with their relatives, [[Beezo]]s. Shy Guys generally appear in spin-off games, such as those from the ''Mario Party'', ''Mario Tennis'', and ''Mario Kart'' series. They are generally seen in the audience, or help take part in the story of a mini-game, but have also appeared as playable characters in a few games, such as ''[[Mario Kart DS]]''.
|<center>''[[Super Mario Bros. 2]]''</center>
|-
| align=center | '''Dry Bones'''
----
[[Image:MP8 DryBones.png|145x145px]]
|First appearing in ''Super Mario Bros. 3'', [[Dry Bones]] are the zombified skeletal remains of a Koopa Troopa. In their first appearance, they were quadrupedal, crawling around much like a Koopa Troopa; they later became bipedal, just as Koopas. Perhaps their most notable feature is their ability to reanimate. After being jumped on, they will collapse into a pile of bones; after a few moments, they will arise and once again act as enemies. Originally, they were made to be impervious to fire; however, they were later shown to be vulnerable to the attacks of a fireball. Dry Bones always appear as enemies in main games, and very seldom do the speak. However, a Dry Bones was brought into the ''Mario Party'' series as a playable character. In ''New Super Mario Bros.'', Bowser falls into a pit of lava. His bones are later reanimated to make [[Dry Bowser]], the Dry Bones form of Bowser.
|<center>''[[Super Mario Bros. 3]]''</center>
|-
| align=center | '''Blooper'''
----
[[Image:Blooper.PNG|145x145px]]
|[[Blooper]]s &mdash; originally called "Bloobers" &mdash; are squid-like creatures that are generally found underwater, usually with the company of Cheep-Cheeps. Bloopers can move freely in any direction they wish, though they do so in a slow manner. Bloopers like to corner their prey, closing in on their victim, even ganging up on them. In ''Super Mario Bros.: The Lost Levels'', Bloopers have the ability to hover through the sky. Their motion in the sky is identical to those made in water, so it looks as if they are swimming through the sky. Bloopers have been shown to be able to survive out of water in the ''Paper Mario'' series as well. A Blooper first became playable in ''Mario Party 8'', where it was an unlockable.
|<center>''[[Super Mario Bros.]]''</center>
|-
| align=center | '''Piranha Plant'''
----
[[Image:Piranha_Plant.JPG|145x145px]]
|[[Piranha Plant]]s are a type of flora that dwell within warp pipes. When they come out, they will bite anyone who steps on them. However, if someone is right beside a their pipe, they will not come out, making the pipe safe to stand on. Piranha Plants can only be damaged by attacking them with fireballs, or other projectiles. Despite the fact that they live in pipes, they do not clog the pipes; as such, the pipes are still able to be used as a form of transportation. There are many types of Piranha Plant. Some, like the [[Venus Fire Trap]], can emit fireballs from its mouth as an additional way to attack. There are also [[Ptooie]]s, which blow on a heavy ball; should this ball be touched, the player will be damaged. Piranha Plants do not have eyes, so it is unknown how they see their prey, or if it is a heightened sense &mdash; such as smell &mdash; that allows them to locate their prey.
|<center>''[[Super Mario Bros.]]''</center>
|-
| align=center | '''Chain Chomp'''
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[[Image:ChainChompMP8.png|145x145px]]
|[[Chain Chomp]]s are vicious, dog-like creatures that resemble a ball and chain. They are often staked to the ground so that they can only reach so far. Chain Chomps have long, sharp teeth that they bite their prey with; they also tend to ram their head into any being that approaches them. Chain Chomps have no feet or arms, so they must hop along by their head. They have extremely vicious personalities, and tend to attack anyone or anything that approaches them. They have also appeared in the ''Mario Party'' series, usually acting as the subject of a mini-game; even in these roles, they are feared by any around them, and generally try to attack the players in some manner.
|<center>''[[Super Mario Bros. 3]]''</center>
|-
| align=center | '''Bullet Bill'''
----
[[Image:NSMBBulletbill.jpg|145x145px]]
|[[Bullet Bill]]s are the last type of enemy to be introduced in ''Super Mario Bros.'', appearing in [[World 5 (SMB)|World 5]] of the game. Bullet Bills are a type of projectile that are shot out of [[Bill Blaster|blasters]] in order to attack the player. Once fired, Bullet Bills could only move in a perfectly horizontal line across the screen. They are impervious to fire, and can only be damaged by jumping on them. In ''Super Mario 64'', Bullet Bills were much larger in size, and were given the ability to make turns after being shot. Bullet Bills have many varieties, including the large [[Banzai Bill]] &mdash; which act identically to a Bullet Bill &mdash; the sea-bound [[Torpedo Ted]] &mdash; which are launched out underwater to attack &mdash; and the [[Bombshell Bill]], an extremely hard and powerful version of a Bullet Bill. Bullet Bills have never been playable in a game, and no confirmation has been made as to whether or not they will be.
|<center>''[[Super Mario Bros.]]''</center>
|-
|}


==Other Series==
The ''Super Mario'' franchise has been referenced more times in [[List of references in video games|video games]] than in any other medium. Many of ''Super Mario''{{'}}s fellow Nintendo properties, including ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'', ''[[lylatwiki:Star Fox|Star Fox]]'', ''[[FZeroWiki:F-Zero (series)|F-Zero]]'', ''[[bulbapedia:Pokémon|Pokémon]]'', ''[[wikirby:Kirby (series)|Kirby]]'', and ''[[nookipedia:Animal Crossing|Animal Crossing]]'', have referenced the company's flagship franchise in very notable ways. Even games and franchises not produced by Nintendo―such as ''{{wp|Minecraft}}'', ''{{wp|Super Meat Boy}}'', ''{{wp|Call of Duty}}'', ''{{wp|Just Dance (video game series)|Just Dance}}'', ''{{wp|Angry Birds}}'', ''{{wp|Banjo-Kazooie (series)|Banjo-Kazooie}}'', and ''{{wp|Overwatch (video game)|Overwatch}}''―have made various references to the ''Super Mario'' games and characters.
===Partner Series===
{| align=center width=100% border=1
|- style="background-color: whitesmoke;"
! width=10% | Emblem
! width=65% | Summary
! width=15% | List of Main Games
|-
| align=center | '''''Yoshi'' Series'''
----
[[Image:Yoshi Emblem.gif]]
|The [[Yoshi (series)|''Yoshi'' series]] is perhaps one of the most tightly linked partner series to the ''Mario'' series. While all of the games star [[Yoshi]] and his island's [[Yoshi (species)|villagers]], some games also feature [[Baby Mario]], [[Baby Luigi]], and several other infant characters from the ''Mario'' series. With the release of his [[Yoshi (game)|self-titled debut]], Yoshi earned his own series in 1991. The series then spawned several games from there. While some ''Yoshi'' games are in the puzzle genre, the more main series takes place on Yoshi's Island, where he must constantly save his island and the [[Star Children|babies]] from imminent doom.
|<small>
*''[[Super Mario World 2: Yoshi's Island]]''
*''[[Yoshi's Story]]''
*''[[Yoshi's Island DS]]''
</small>
|-
| align=center | '''''Wario'' Series'''
----
[[Image:Wario Emblem.gif]]
|The [[Wario (series)|''Wario'' series]] is another fairly large Nintendo franchise. The series started with ''[[Wario Land: Super Mario Land 3]]'', in which [[Wario]] was the main protagonist in the game. Despite the game's title, it had nothing to do with Mario whatsoever. From there, the ''Wario Land'' sub-series spawned five more games over the next fourteen years. The most recent ''Wario Land'' game was released for the [[Wii]] in [[2008]]; this game was titled ''[[Wario Land: Shake It!]]''. The ''Wario'' series also has another sub-series &mdash; the [[WarioWare, Inc.|''WarioWare'' series]]. This sub-series consists of several games, all of which contain [[microgame]]s. The ''Wario'' series finally received a playable character in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] when Wario was included in  ''[[Super Smash Bros. Brawl]]''<nowiki>'</nowiki>s lineup.
|<small>
*''[[Wario Land: Super Mario Land 3|Wario Land]]''
*''[[Virtual Boy Wario Land]]''
*''[[Wario Land II]]''
*''[[Wario Land 3]]''
*''[[Wario Land 4]]''
*''[[Wario World]]''
*''[[Wario Land: Shake It!]]''
</small>
|-
| align=center | '''''Donkey Kong'' Series'''
----
[[Image:Donkey Kong Emblem.gif]]
|If not for the [[Donkey Kong (series)|''Donkey Kong'' series]], there would be no ''Mario'' series. In 1981, with the release of ''Donkey Kong'', [[Donkey Kong]] posed as the main antagonist in the game; the main protagonist, "Jumpman", had to rescue [[Pauline]] from the evil ape. Over a decade later, the series would adopt a whole new premise with the release of ''[[Donkey Kong Country]]''. Though the game was 16-bit, it had the appearance of a 3-dimensional sidescroller &mdash; somewhat like ''[[New Super Mario Bros.]]''. ''Donkey Kong Country'' featured Donkey Kong and [[Diddy Kong]] as the main protagonists throughout the game. The series later released two more sequels to ''Donkey Kong Country'', which featured new playable characters such as [[Dixie Kong]] and [[Kiddy Kong]]. The latest 3-dimensional ''Donkey Kong'' adventure game was ''[[Donkey Kong 64]]'', for the [[Nintendo 64]]. It brought new characters into the series such as [[Tiny Kong]] and [[Chunky Kong]]. Many rumors were made about the release of ''Donkey Kong Wii'', but no official information was ever confirmed.
|<small>
*''[[Donkey Kong (game)|Donkey Kong]]''
*''[[Donkey Kong Country]]''
*''[[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]]''
*''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!|Donkey Kong Country 3]]''
*''[[Donkey Kong 64]]''
</small>
|-
| align=center | '''''Super Smash Bros.'' Series'''
----
[[Image:Super Smash Bros. Emblem.gif]]
|With the release of ''[[Super Smash Bros.]]'' in 1999, Nintendo started the ''Super Smash Bros.'' series. Though the series was more of a crossover series for all of Nintendo's major series, it has featured five different ''Mario'' characters: Mario, Luigi, Peach, Bowser, and [[Dr. Mario (character)|Dr. Mario]]. Yoshi, Donkey Kong, [[Diddy Kong]], and Wario have also appeared as playable characters, however they are shown to represent their own series. In the games, players would select whichever character they wanted, and would then fight against each other on a specific stage. Each character had different movesets, clearly defining them from one another. Characters could also use items to harm other characters or help themselves in some way. The game was an all-out fight between some of Nintendo's most popular video game characters.
|<small>
*''[[Super Smash Bros.]]''
*''[[Super Smash Bros. Melee]]''
*''[[Super Smash Bros. Brawl]]''
</small>
|-
|}


===Spin-offs===
''Super Mario'' characters and elements have been represented or parodied in numerous [[List of references in animated television|animated television series]], including ''{{wp|The Simpsons}}'' (in over a dozen episodes), ''{{wp|The Ren and Stimpy Show}}'', ''{{wp|South Park}}'', ''{{wp|Family Guy}}'', ''{{wp|SpongeBob SquarePants}}'', ''{{wp|The Fairly OddParents}}'', ''{{wp|Mad (TV series)|Mad}}'' (in 16 episodes), and ''{{wp|Gravity Falls}}''. ''Super Mario'' has also been referenced in such [[List of references in live-action television|live-action shows]] as ''{{wp|The Fresh Prince of Bel-Air}}'', ''{{wp|My Name is Earl}}'', ''{{wp|The Big Bang Theory}}'', and ''{{wp|Tosh.0}}''. Additionally, to promote the {{wp|2020 Summer Olympics}} in {{wp|Tokyo}}, Mario appeared in a pre-recorded video shown during the telecast of the {{wp|2016 Summer Olympics closing ceremony}}, and Japanese Prime Minister {{wp|Shinzō Abe}} arrived at the ceremony itself in a Mario costume and an oversized Warp Pipe.
{| align=center width=100% border=1
|- style="background-color: whitesmoke;"
! width=10% | Artwork
! width=65% | Summary
! width=18% | List of Games
|-
| align=center | '''''Mario Party'' Series'''
----
[[Image:Mario4.jpg|145x145px]]
|The [[Mario Party (series)|''Mario Party'' sub-series]] is the largest ''Mario'' spin-off series to date. With a total of ten main games, the sub-series has been released on the Nintendo 64, Game Boy Advance, GameCube, DS, and Wii. There were also quite a few games released in Japan; they were playable only on arcade machines. The series started in 1999 with the release of ''Mario Party''. The general plot of each game of the series relies solely on luck and skill. While the actual game boards rely on luck &mdash; either from the [[Dice Block]], or from which paths the player takes &mdash; the [[mini-game]]s rely on skill. The player must perform various tasks in each mini-game; some mini-games will award the player with coins as long as they play, while others require the player to win to earn coins. Many characters have been playable throughout the series, including characters such as [[Koopa Kid]], [[Hammer Bro.]], and several other unique characters. The most recent ''Mario Party'' game to date was ''[[Mario Party DS]]'', released for the Nintendo DS in 2007.
|<small>
*''[[Mario Party]]''
*''[[Mario Party 2]]''
*''[[Mario Party 3]]''
*''[[Mario Party 4]]''
*''[[Mario Party 5]]''
*''[[Mario Party 6]]''
*''[[Mario Party 7]]''
*''[[Mario Party 8]]''
*''[[Mario Party Advance]]''
*''[[Mario Party DS]]''
</small>
|-
| align=center | '''''Mario Kart'' Series'''
----
[[Image:Mario Kart.JPG|145x145px]]
|The ''[[Mario Kart (series)|Mario Kart series]]'' is one of the most populairest genres of Mario spin-offs. Like the titles says, the player could race as one of the Mario characters. The first game of every Mario Kart was ''[[Super Mario Kart]]'', released for the [[SNES]]. This had eight characters: Mario, Luigi, Peach, Yoshi, Toad, Koopa Troopa, Bowser and Donkey Kong Jr. The courses took mostly in the same locations, but the courses self had their location name and the number of this course (e.g. [[Koopa Beach 1]]). Also, there were 5 courses in 1 cup, and the [[Special Cup]] was only playable in 100cc. This later changed in ''[[Mario Kart 64]]''. Wario and Donkey Kong took the places of Koopa and DK Jr., Courses were differently named, 4 courses in 1 cup and the Special Cup was in every cc playable. It was also the first Mario Kart that can be played up to 4 players. Also, more and more added to give whole fun to racing (e.g. VS in ''[[Mario Kart: Super Circuit]]'', More karts in ''[[Mario Kart: Double Dash!!]]'', Classic courses in ''[[Mario Kart DS]]'', bikes in ''[[Mario Kart Wii]]''). Recent games have also more functions added than older games, like [[Nintendo Wi-Fi Connection]] in Mario Kart DS, but not in ''Mario Kart: Double Dash!!''. Some functions are also deleted in other games (like that 2 racers in 1 kart in ''Mario Kart: Double Dash!!'' were deleted in Mario Kart DS, which had the function to play missions, but were replaced by the competitions in Mario Kart Wii. Like the ''Mario Party Series'', more and more characters have parcipitaded in ''Mario Kart Series'' (e.g. [[Rosalina]], [[R.O.B]] and [[Petey Piranha]]). The items (which were introduced in the first Mario Kart) also got more additions (like [[Mega Mushroom]], [[Blooper]] and [[Bob-Omb]]). Special Items were also once in ''Mario Kart: Double Dash!!'', but were deleted. Some Special Items stayed or were replaced.
|<small>
*''[[Super Mario Kart]]''
*''[[Mario Kart 64]]''
*''[[Mario Kart Super Circuit]]''
*''[[Mario Kart: Double Dash!!]]''
*''[[Mario Kart DS]]''
*''[[Mario Kart Wii]]''
</small>
|-
| align=center | '''''Mario Golf'' Series'''
----
[[Image:MGMario2.PNG|145x145px]]
|The [[Mario Golf (series)|''Mario Golf'' series]] is yet another one of ''Mario''<nowiki>'s</nowiki> sports spin-offs. This sub-series revolves around the grassy sport of golf. Mario and his friends (and enemies in some games) grab their golf clubs and tees and prepare to compete to see who is the best golfer. The series started with the release of ''Golf'' for the NES in 1984. The only playable character in the game was Mario, who appeared in much different apparel than usual. Past there, the series started to introduce more and more characters to be playable, including Luigi, Peach, Bowser, and many others. ''Mario Golf: Toadstool Tour'' featured the largest cast of playable characters ever; it also had the compatibility to be linked to the Game Boy Advance game, ''Mario Golf: Advance Tour'', for the addition of new characters. The home-console-to-handheld-system linking capability is a feature that has been available since the release of ''Mario Golf'' for the Nintendo 64. The games feature the exact same rules as a real world golf game; however, many ''Mario'' elements are added as obstacles throughout some courses, giving the series even more originality.
|<small>
*''[[Golf]]''
*''[[NES Open Tournament Golf]]''
*''[[Mario Golf (N64)]]''
*''[[Mario Golf (GBC)]]''
*''[[Mario Golf: Toadstool Tour]]''
*''[[Mario Golf: Advance Tour]]''
</small>
|-
| align=center | '''''Mario Tennis'' Series'''
----
[[Image:MarioMPT1.PNG|145x145px]]
|The [[Mario Tennis (series)|''Mario Tennis'' series]] is yet another sports sub-series of the ''Mario'' series. The series revolves around the concept of Tennis, as the games' titles imply. The series started in 1995 with the release of ''Mario's Tennis'' for the Virtual Boy. Despite the fact that Nintendo started the series on an unpopular game system, four more games have been released to date. The games stay fairly close to the real world concept of tennis; however, there are some ''Mario'' series features added to each game. Many [[human]] characters are introduced in the sub-series &mdash; as with the ''Mario Golf'' series &mdash; though they were never seen in any other ''Mario'' series or games. The latest release in the series was ''Mario Tennis:  Power Tour'' for the Game Boy Advance.
|<small>
*''[[Mario's Tennis]]''
*''[[Mario Tennis (N64)]]''
*''[[Mario Tennis (GBC)]]''
*''[[Mario Power Tennis]]''
*''[[Mario Tennis: Power Tour]]''
</small>
|-
| align=center | '''''Mario Strikers'' Series'''
----
[[Image:MarioN°1.jpg|145x145px]]
|The [[Mario Strikers (series)|''Mario Strikers'' series]] is a [[wikipedia:soccer|soccer]]-based sports spin-off in the ''Mario'' series. The series has only two installments: one for the Gamecube, and one for the Wii. The ''Mario Strikers'' series features many playable characters in its few installments. The first release was ''[[Super Mario Strikers]]'', for the Gamecube; it featured eight team captains, along with four different types of sidekicks. The second installment, ''[[Mario Strikers Charged]]'', featured twelve team captains and eight types of sidekicks to select from.
|<small>
*''[[Super Mario Strikers]]''
*''[[Mario Strikers Charged]]''
</small>
|-
| align=center | '''''Mario Baseball'' Series'''
----
[[Image:Mareohslugger.PNG|145x145px]]
|The [[Mario Baseball (series)|''Mario Baseball'' series]] is the latest sports-based spin-off in the ''Mario'' series. As its name implies, it revolves around the concept of [[wikipedia:baseball|baseball]]. This sub-series features more playable characters in a single game than in any other spin-off title, with a total of more than forty in the most recent installment, ''[[Mario Super Sluggers]]''. The series originated with ''[[Mario Superstar Baseball]]'' for the Gamecube, which was developed by [[Namco]]. The sequel was released on the Wii in 2008 in Japan and North America; however, no announcements of release dates in Europe or Australia have been announced.
|<small>
*''[[Mario Superstar Baseball]]''
*''[[Mario Super Sluggers]]''
</small>
|-
|}


==Film and Literature==
[[List of references in film|In film]], the ''Super Mario'' franchise has been referenced in such titles as ''{{wp|Billy Madison}}'', ''{{wp|Ghostbusters II}}'', and ''{{wp|Need for Speed (film)|Need for Speed}}''. Notable appearances of ''Super Mario'' in film include 1989's ''{{wp|The Wizard (film)|The Wizard}}'', which prominently features ''Super Mario Bros. 3'' in the "Video Armageddon" tournament in the climax (marking the North American public's first exposure to that game), and the 2012 {{wp|Rich Moore}}-directed film ''{{wp|Wreck-It Ralph}}'', where Bowser and the Super Mushroom make cameo appearances and Mario is name-dropped. The ''Super Mario'' franchise has also had minor representations in [[List of references in advertisements|advertising]] (notably, in a {{wp|Got Milk?}} commercial), and spawned several [[List of references in theater|stage theatrical productions]].
===Cartoons===
{| align=center width=100% border=1
|- style="background-color: whitesmoke;"
! width=30% | Series Name
! width=65% | Synopsis
! width=5% | Number of Episodes
|-
| align=center | '''''The Super Mario Bros. Super Show!'''''
----
[[Image:SMBSSTitle.jpg|160x160px]]
|
|<center>52</center>
|-
| align=center | '''''The Adventures of Super Mario Bros. 3'''''
----
[[Image:Supermario3tv.jpg|160x160px]]
|
|<center>26</center>
|-
| align=center | '''''Super Mario World'''''
----
[[Image:SMWCartoon.jpg|160x160px]]
|
|<center>13</center>
|-
|}


===Movie===
[[List of references in publications|Many books]] have also referenced the ''Super Mario'' franchise, including the ''{{wp|Scott Pilgrim}}'' graphic novel series. The comics industry has also referenced the games in Western comic books, comic strips, and manga alike. Some publications have even been completely centered around ''Super Mario'', such as several installments of the comic strip ''{{wp|FoxTrot}}''.
{{main|Super Mario Bros. (film)}}
===Comics===
{{main|Club Nintendo}}


==Critical Reception==
A number of [[List of references in music|musicians]] have referenced ''Super Mario'' in their music, such as {{wp|Eminem}}, {{wp|Ludacris}}, and {{wp|Trace Adkins}}. Some songs have been dedicated to the popular series, such as the song "Birdo" by {{wp|Horse the Band}}, which is loosely based off [[Birdo|the same-named ''Super Mario Bros. 2'' boss]].


==Cultural Impact==
Additionally, the ''Super Mario'' franchise possesses a highly diverse fanbase, where content and gameplay are frequently shared via [[List of references on the Internet|the Internet]]. As Nintendo's most popular series, ''Super Mario'' attracts fans of all ages and skill levels―one of its core mission statements. Many websites and online games have poked fun at the series, and there are several sites that have dedicated themselves to it completely. Thousands of unlicensed fan-made games, videos, comics, stories, cosplay costumes, artworks, {{wp|Video game modding|video game modifications}}, and other materials dedicated to the ''Super Mario'' franchise and its games and characters have existed on sites such as {{wp|Newgrounds}}, {{wp|YouTube}}, {{wp|FanFiction.net}}, and {{wp|DeviantArt}}, among others; many of these fan-works have been viewed or accessed by tens or even hundreds of thousands of people. A few Internet memes have been based around ''Super Mario'' characters, and a multitude of YouTube videos have poked fun at what is perceived to be one of the series' greatest blunders, ''[[Hotel Mario]]''. Crossover titles such as ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' are highly coveted among fans, and frequently raise heated discussion in online communities; many of these titles help to introduce ''Super Mario'' fans to other Nintendo or third-party franchises, resulting in large amounts of fandom overlap.


==External Links==
==Gallery==
<gallery>
Super Mario Logo Print.svg|The current logo of the series (print vector)
Super Mario Logo Print Alt.svg|The current logo of the series (print vector)
Super Mario logo JP current.png|The current Japanese logo of the series
Super Mario Current JP Logo 2.png|The current Japanese logo of the series
Super Mario Previous SCN Logo.jpg|The previous·simplified Chinese logo of the series
Super Mario Current SCN Logo.png|The current simplified Chinese logo of the series
Super Mario Previous TCN Logo.jpg|The previous·traditional Chinese logo of the series
Super Mario Current TCN Logo.jpg|The current traditional Chinese logo of the series
Bg-red.jpg|Background featuring ''Super Mario'' characters
SuperMario - MushroomKingdomCharacters.jpg|Promotional CGI illustration of the major recurring characters in the franchise
</gallery>


* [http://www.snesclassics.com/history/mario-bros.php The History of Mario Bros]
==References==
<references/>


===References===
==External links==
<references />
{{NIWA|SmashWiki=Mario (universe)|NWiki=Super Mario series|StrategyWiki=Category:Mario|MiiWiki=Mario (franchise)}}
*[https://mario.nintendo.com The official home of Super Mario at Nintendo.com]
**[https://mario.nintendo.com/es Spanish version]
**[https://mario.nintendo.com/fr French version]
*[https://nintendo.com/jp/character/mario "Mario Portal" page at the Nintendo Japan site]
*[https://nintendo.com/en-gb/Super-Mario-Bros-Hub-Mario-Games-627604.html "Super Mario Bros. Hub" page at the Nintendo UK site]
*[https://nintendo.com/au/mario "The official home of Super Mario" page at the Nintendo Australia site]


[[Category:Special Pages]]
{{Super Mario games}}
[[Category:Game Series]]
[[Category:Super Mario franchise|*]]
[[Category:Game franchises]]
[[de:Mario (Franchise)]]
[[it:Mario (serie)]]

Latest revision as of 11:39, November 29, 2024

This article is about the whole Super Mario franchise. For the main series of platform games, see Super Mario (series).
Super Mario
Super Mario series logo
A horizontal version of the logo
The current versions of the logo, used since Super Mario 3D Land (2011)
First installment Donkey Kong (1981)
Latest installment Mario & Luigi: Brothership (2024)
Number of installments 300+
Series Mario Bros., Wrecking Crew, Super Mario, Mario Golf, Famicom Grand Prix, Dr. Mario, Mario Teaches Typing, Mario Kart, Mario Discovery Series, Mario's Picross, Game & Watch Gallery, Mario Party, Mario Artist, Mario Tennis, Paper Mario, Luigi's Mansion, Mario & Luigi, Mario vs. Donkey Kong, Super Mario Stadium, Mario Strikers, Mario & Sonic, Mario + Rabbids
Related franchises Donkey Kong, Yoshi, Wario
“Super Mario is equivalent to the Big Bang of our gaming universe. If it were not for this blindingly spectacular creation, digital entertainment as we know it today would not exist.”
Hideo Kojima, Nintendo Power Volume 230, November 2010

The Super Mario franchise, also known simply as the Mario franchise,[1][2][3] is a media franchise chiefly consisting of video games published and produced by the Japanese company Nintendo. It centers around the fictional character Mario, an Italian plumber who serves as the hero of a realm called the Mushroom Kingdom. The franchise was created by game designer Shigeru Miyamoto, and its first installment was the arcade game Donkey Kong, released on July 9, 1981. Many of the games are developed and self-published by Nintendo, while others are developed by other companies under Nintendo's supervision, such as Hudson Soft, Camelot Software Planning, Intelligent Systems, Next Level Games, Retro Studios, and Nintendo Cube, among others. Most Super Mario games have been released for Nintendo's various video game consoles and handhelds, from the third generation onwards.

Previous form of the logo, used from 1996 to 2011
Previous form of the logo, used from 1996 to 2011
Previous form of the logo, used from 1996 to 2011

The main series in the franchise is the Super Mario series, consisting of platform games that typically involve Mario and his brother, Luigi, adventuring to save the Mushroom Kingdom and its ruler, Princess Peach, from the Koopa villain Bowser and his army of minions. The two brothers use their jumping prowess and various power-ups to progress through levels, while also being helped by their friends, such as the dinosaur Yoshi and Mushroom Kingdom citizen Toad. Super Mario games of other genres include the Mario Kart racing series, sports games such as the Mario Tennis, Mario Golf, Mario Baseball, and Mario Strikers series, party games such as the Mario Party series, role-playing games such as the Paper Mario and Mario & Luigi series, puzzle games such as the Dr. Mario and Mario vs. Donkey Kong series, the action-adventure Luigi's Mansion series, and educational games such as the Mario Discovery series, among others. Furthermore, a few spin-off franchises have arisen starring specific characters from the franchise, namely the Donkey Kong, Yoshi, and Wario franchises. In total, over 300 video games are included in the franchise, which combined have sold over 870 million copies, more than any other video game franchise. The franchise has also been licensed into other media, such as television series, anime, comics (including manga), children's books, and feature films, and spawned various promotional videos and a theme park attraction. As the flagship franchise of Nintendo, Super Mario has garnered critical acclaim and widespread recognition throughout the world, with several of its games being considered to be among the best video games ever made. It has become one of the world's highest-grossing media franchises, as well as one of the longest-running video game franchises of all time.

The best-selling game in the franchise is currently Mario Kart 8 Deluxe for the Nintendo Switch, selling over 64.27 million copies worldwide as of September 30, 2024.[citation needed]

Common elements

Plot, themes, and universe

Characters

Promotional illustration of major recurring characters in the Super Mario franchise.
A promotional poster showing elements of the Super Mario franchise's fictional setting of the Mushroom Kingdom and several of its major characters, including, from left to right, Goomba, Koopa Paratroopa, Wario, Princess Daisy, Donkey Kong, Toad, Princess Peach, Mario, Bowser, Luigi, Yoshi, Rosalina, Boo, Waluigi, Koopa Troopa, and Piranha Plant

The franchise revolves around the adventures of an extensive cast of recurring characters. The main protagonist of the franchise, the titular Mario, is a fictional Italian-American plumber who serves as the hero of a realm called the Mushroom Kingdom, which he endeavors to defend by traversing through stages filled with obstacles and enemies. His arch-nemesis is Bowser, the king of the Koopas, a race of evil-driven anthropomorphic turtles. Bowser is responsible for the vast majority of the Mushroom Kingdom's invasions, and almost always appears as the final boss, who consistently attempts to put an end to the escapades of Mario and his friends.

Mario's younger but taller twin brother, Luigi, often participates in his adventures alongside him; in early games, he was playable only in the two-player mode as a simple palette swap, but with the passage of time, he went on to gain more significant roles. The Mushroom Kingdom's ruler, Princess Peach, is Mario's love interest and recurring damsel in distress; she repeatedly gets kidnapped by Bowser and has to be rescued by Mario, but occasionally serves as a protagonist herself. Her kingdom's inhabitants and her personal servants are the Toads, a species of fungal creatures who often support Mario during his adventures. A homonymous individualized member of this species often appears as a sidekick to Mario and Luigi and sometimes serves as a damsel in distress. Additionally, Toadette, introduced in spin-off games as Toad's female counterpart, has also begun to play a larger role in the main platformer series' recent games, from helpful side character to playable protagonist. Another prominent sidekick of Mario's is Yoshi, a dinosaur-like creature who serves as a riding mount to Mario, and has a long tongue which he uses to eat food and enemies; this character became so popular after his debut that he was spun off into his own franchise. Mario also has a greedy, hot-tempered doppelganger rival named Wario, who has antagonized Mario on various occasions, and also serves as an anti-hero with his own adventures which generally involve money grubbing and treasure hunting. Donkey Kong, a muscular and somewhat dim-witted ape, originally served as Mario's first rival in his arcade debut, but eventually became the main protagonist of his own franchise; in his adventures and spin-offs, he pairs with his buddy Diddy Kong, a monkey who specializes in acrobatics.

Other significant recurring characters in the franchise include Princess Daisy, the tomboyish ruler of a four-kingdom country called Sarasaland who later became a friend to Peach; Birdo, a pink dinosaur creature originally portrayed as an antagonist but revived as Yoshi's frequent ally in spin-offs; Waluigi, Wario's accomplice in many spin-off games; Professor Elvin Gadd, an aging scientist and inventor; Rosalina, a mysterious figure who watches over the cosmos; the Lumas, a species of stars who are cared for by Rosalina and accompany her often; and Pauline, originally portrayed as the damsel in distress in the arcade Donkey Kong but eventually resurrected as a city mayor and singer. Additionally, Mario and Luigi have their own infant versions, who are recurring characters in Yoshi's adventures and appear alongside their adult counterparts in spin-offs.

Enemies

Bowser and his Minions.
Artwork depicting Bowser alongside his various minions.

Throughout his adventures, Mario faces a wide variety of enemies that make attempts to hinder his progress. The majority of these enemies are in the service of Bowser, and are collectively known as Bowser's Minions.

Mario's most common enemies are the Goombas, closely followed by the Koopa Troopas. Goombas are mushroom-like creatures that betrayed the Mushroom Kingdom, and are almost always the first enemy that Mario encounters on his adventures. They are the most basic and standard enemies of the series; typically they are extremely weak to the extent that a single stomp is enough to defeat them. Koopa Troopas, as their name implies, are Koopas serving as basic foot soldiers for Bowser who retract into their shells if stomped on, after which they can be used to attack other foes (either by being kicked or picked up and thrown). They come in multiple colors, most often green and red; green Koopa Troopas move around recklessly and tend to fall off platforms, while red ones are much more cautious. Koopa Troopas also exist in several variants, the most common being the aerial Koopa Paratroopas, which have wings on their shells that Mario can detach with a single stomp; and the skeletal, undead Dry Bones, which are typically found in fortresses. Aside from Koopa Troopas and their variants, there are also many other types of Koopas, such as the projectile-wielding Hammer Bros., the hard-shelled Buzzy Beetles, the cloud-riding Lakitus and the spike-topped Spinies they drop, the ball-belching Spikes, and the sorcerous Magikoopas.

Other common, recurring enemies that Mario has faced over the years include Boos, timid ghosts that cover their faces whenever the hero stares at them; Piranha Plants, man-eating flora that dwell within pipes; Pokeys, spiked cacti with detachable body segments; Monty Moles, rodent creatures that burst out of the ground; Wigglers, caterpillars with segmented bodies and large noses which when stomped on get angry and run frantically; Shy Guys, masked creatures wearing robes who come in many different variations; Bullet Bills, projectiles that are shot out of cannons called "blasters"; Bob-ombs, anthropomorphic wind-up bombs with short tempers leading to inevitable explosions; Chain Chomps, tethered ball-and-chain creatures that lunge at Mario when in close proximity; Bloopers, squids that like to corner and close in on their prey; Cheep Cheeps, fish with wing-like fins and the ability to attack above the surface of the water; Thwomps, rectangular rock creatures that flatten whoever passes below them using their own weight; Whomps, stone slab creatures with bandaged backs that use their faces to flatten Mario; and Lava Bubbles (also known as "Podoboos"), living fireballs that inhabit lava pits and attack by leaping upward out of the lava.

Major individualized minions of Bowser include his son Bowser Jr.; a seven-member clan called the Koopalings; Kamek, a high-ranking Magikoopa who often serves as one of Bowser's top acolytes; King Boo, the supreme leader of most Boos and an arch-nemesis to Luigi; and Boom Boom, a short-tempered powerhouse who attacks by flailing his arms (who later gained a female boomerang-throwing counterpart, Pom Pom).

Locations

The central location of the Super Mario universe is the Mushroom Kingdom, which Peach rules over and Bowser regularly invades. The kingdom has a diverse landscape that includes forests, deserts, snowlands, beaches, mountains, and plains. When Bowser invades the kingdom and kidnaps Peach, he takes her to his castle, usually situated in a volcanic world, and Mario and his friends have to travel there and defeat some of Bowser's most powerful minions, as well as Bowser himself, in order to get the princess back. Some games have been set in locations other than the Mushroom Kingdom, such as the island where Yoshi and his dinosaur friends live, and Isle Delfino, a large dolphin-shaped tropical resort.

Aesthetics, tone, and style

An alternative group illustration of the major characters in a hand-drawn art style. The franchise is known for its colorful, cartoonish, and quirky atmosphere.

Aesthetically and tonally, Mario's world is cute, colorful, cartoonish, quirky and full of personality. The Super Mario series is very flexible in terms of plot, with gameplay and character interactions almost always emphasized over story; nonetheless, the games' plots can range from simple stories meant as a vehicle for the gameplay (as with many of the 2D platformers) to more complicated plots (as with many of the RPG titles). While the overall direction of the games can vary from lighthearted romps to epic, sprawling adventures, they are always optimistic and family-friendly in nature. As Nintendo's flagship franchise, Super Mario is designed with universal appeal in mind; although its colorful characters and settings are highly appealing to children, various key people at Nintendo, including Miyamoto and former company president Satoru Iwata, have repeatedly stressed that Mario and his games are designed to be "cool"[4] and to be played and enjoyed by video game players of all ages.[5] As such, the games often feature simple core gameplay, while featuring bonus levels and modes meant to appeal to more seasoned gamers.

Gameplay mechanics

A Super Mushroom.
The Super Mushroom, one of the most iconic items of the Super Mario franchise, was ranked first on UGO Networks' list of the 11 greatest video game power-ups of all time. The site's reviewers called it "quintessential."[6]

In the main Super Mario series, Mario traverses his way through the games' various levels by defeating enemies, collecting coins, and solving puzzles. Since his earliest games, Mario has been defined by his trademark jumping ability, which he commonly uses to help him progress through the playfield and defeat the majority of his enemies. This ability has seen numerous evolutions throughout the series, including the Spin Jump from Super Mario World; and the Triple Jump, Wall Kick, and Long Jump, all introduced in Super Mario 64. In the 2D platformers, Mario must reach a single-exit objective (marked by a flagpole or other object) within a set time limit to get to the next sequential level; the 3D games' levels, however, are less linear and allow Mario to walk around freely and gather special objects, like Power Stars and Shine Sprites, that allow him to progress further into the game.

Another integral element of Super Mario franchise gameplay is the use of items, which Mario can use to power himself up. Often these items can be found in special item blocks, labeled with a question mark (?), which alternatively can also yield coins.

Many power-ups in the Super Mario games are mushrooms. The most iconic of this category of power-ups is the Super Mushroom, which increases Mario's size and allows him to break brick blocks. When hit by an enemy, Mario reverts to his smaller size instead of losing a life. While Mario is already in Super form, most blocks that would contain a Super Mushroom instead offer a more powerful power-up. The Japanese Super Mario Bros. 2 introduced the Poison Mushroom, which behaves more like an enemy, shrinking or killing Mario whenever he comes in direct contact with it. The New Super Mario Bros. series introduced two additional mushroom power-ups: the Mini Mushroom, which shrinks Mario into miniature size, allowing him to access areas he normally cannot; and the Mega Mushroom, which grows Mario into a towering, invulnerable giant who destroys enemies and the environment by running through them.

Certain items exist that grant Mario an extra life. The most recurring and significant is the 1-Up Mushroom, which appears similar to the Super Mushroom but is green instead of red. It is sometimes hidden in invisible item blocks, and in the 3D games, it sometimes appears when Mario walks in a particular area. Although the 1-Up Mushroom is the most common extra life-granting item in the franchise, there are other items that serve the same or a similar function, such as the 3-Up Moon introduced in Super Mario World, which grants three extra lives instead of one.

Artwork of Fire Mario in New Super Mario Bros. U Deluxe
"Fire Mario" is one of the character's most common powered-up forms.

There are also power-ups taking the form of flowers, which allow Mario to shoot projectiles of various kinds. The first and most significant is the Fire Flower, which turns Mario into his fire form, in which he is able to sling bouncing fireballs at incoming enemies. Mario's fireballs instantly kill most enemies on contact, except for certain enemies which are fire-resistant, like the Buzzy Beetle. Later games introduced alternate variants of this item, such as the Ice Flower, which allows Mario to shoot balls of ice that can also freeze enemies in ice blocks to be used as platforms or projectiles; and the Gold Flower from New Super Mario Bros. 2, which turns Mario into gold and allows him to turn bricks into coins and earn bonus coins for defeating enemies.

Another prominent item in the series is the Super Star (also called the Starman), a flashing anthropomorphic star which grants Mario temporary invincibility, allowing him to kill virtually any enemy upon making contact with it. Some games feature substitutes for this item, like Super Mario 64, where Mario can resist harm using the Metal and Vanish Caps; and Super Mario Galaxy and its sequel, where invincibility is provided by the "Rainbow Star," which also progressively increases Mario's speed, to the point where he becomes almost uncontrollable as his power wears off, and allows him to break through certain objects.

The games often feature collectibles found in levels in order to progress in the overworld, most frequently with the visual motif of a star. They are typically situated in locations that are not readily found or reached, or awarded for completing stunts, or objectives given by NPCs. They include the Power Stars in Super Mario 64 and the Super Mario Galaxy games, Shine Sprites in Super Mario Sunshine, Star Coins in the New Super Mario Bros. games and Super Mario 3D Land, Green Stars in the Galaxy games and Super Mario 3D World, and Power Moons in Super Mario Odyssey.

Flight is a common theme throughout the series, first enabled with the magic carpet item in the international Super Mario Bros. 2. The Super Leaf and Tanooki Suit items, first appearing in Super Mario Bros. 3, provide Mario with an animal-suited tail which in turn acts as a flight propeller. The Tanooki Suit returns in Super Mario 3D Land, and the Super Leaf returns in New Super Mario Bros. 2. In the New Super Mario Bros. games, the Spin Block and the Propeller Mushroom let Mario spin up into the air and slowly descend. Super Mario World has for its various forms of flight the Cape Feather, the Power Balloon, and the wings that Yoshi is given after eating a blue Koopa shell. In Super Mario 64, flight is granted for a limited time by the Wing Cap, and in New Super Mario Bros. U, Mario has limited flight and gliding capabilities in his Flying Squirrel form. In Super Mario Galaxy, Mario can obtain a special red star that transforms him into Flying Mario for a limited time. Finally, Lakitu's cloud can be commandeered in several of the side-scrolling games.

Several additional suits have also appeared in the Super Mario series. Most of these, like the Raccoon and Tanooki Suits, are based on animals, but there are some based on Super Mario enemies, such as the Hammer Suit (consisting of a Hammer Bro's helmet and shell), which allows Mario to throw hammers as projectiles to defeat enemies at a distance. Other power-up suits in the series include the Frog Suit, Penguin Suit, Cat Suit, Boomerang Suit, and Bee Suit.

Coins are a common element in Super Mario game design, traditionally incorporated as puzzles and rewards. Most Super Mario games award the player an extra life once a certain amount of coins are collected, commonly 50 or 100. There are also special variants of Coins, such as Dragon Coins in Super Mario World, Red Coins in Super Mario 64 and a number of games afterwards; and Star Coins in the New Super Mario Bros. games. In Super Mario 64, Sunshine, and the Galaxy games, coins replenish health (and air, when Mario is underwater). In RPGs, Coins can be used to purchase items and other useful things.

One of the Super Mario franchise's most common modes of transportation is the Warp Pipe, a drain pipe-like structure which comes in a number of different colors (the most common being green). Warp Pipes provide access to secret underground areas that often host mass amounts of Coins, and can also function as platforms that allow Mario to traverse from one area to another; some pipes even launch the hero into the air. Special well-hidden areas in early games, known as "Warp Zones," contain pipes that allow players to skip several levels and even entire worlds at once. Most 3D games in the series feature cannons that allow Mario to progress through levels and reach otherwise inaccessible areas; to use them, he jumps into the barrel, aims himself and is fired at his target.

Yoshi has served as a riding mount to Mario in several Super Mario platformers, starting with his debut in Super Mario World. He had been planned to appear in this role as early as the days following the completion of Super Mario Bros., but his inclusion was impossible then due to the technical restraints of the era.[7] In addition to the ability to eat enemies, he has other abilities including flying, breathing fire, and spitting out enemies that he has eaten. Besides Yoshi, other riding mounts have appeared that the player can control, including animals such as the Plesiosaur characters Dorrie and Plessie, from Super Mario 64 and Super Mario 3D World respectively; and vehicles such as the Marine Pop (a submarine) and the Sky Pop (an armed biplane) in Super Mario Land, or the Koopa Clown Car, an aircraft that belongs to Bowser but has been usable by Mario in the Super Mario Maker games. Super Mario games additionally feature automated objects in various levels that may transport Mario to certain places.

Video games

Origins

Donkey Kong series

Main article: Donkey Kong (series)
An arcade cabinet for Donkey Kong, the first game in the franchise.

After the commercial failure of Radar Scope in North America, Shigeru Miyamoto was assigned to create an arcade game that would appeal to the North American market. Miyamoto came up with the idea of a game in which the playable character has to make his way through an obstacle course consisting of sloped platforms, ladders and rolling barrels. He named the game Donkey Kong, which was originally released on July 9, 1981, and is an early example of the platform genre. In addition to presenting the goal of saving Lady (later renamed Pauline), the game features a scoring system where points are awarded for finishing screens, leaping over obstacles, destroying objects, collecting items, and completing other tasks. The game was surprisingly successful.[8] The player character did not originally have a permanent name, so when Nintendo requested its U.S. localization team to name him, it was decided that he would be internationally named Mario, his namesake being the Italian-American landlord of storage and company housing, Mario Segale.[9] The success of the arcade game spawned ports to numerous platforms such as the ColecoVision and the Atari 2600.

A direct sequel to this game, Donkey Kong Jr., was released the following year; it was the only game to feature Mario as the antagonist, in which role he kidnaps Donkey Kong and cons the ape's son into saving him. Another sequel, Donkey Kong 3, was released in October 1983 and did not feature Mario; instead of him, the hero was an exterminator named Stanley who had to defend his greenhouse from Donkey Kong.

Early Mario-branded games

Nintendo released eleven Mario-relevant LCD electronic games as part of the Game & Watch line between 1982 and 1991. One of these was Mario Bros., released in 1983, where Mario received title billing for the first time; the game introduced Mario's brother Luigi, who frantically worked alongside him in a bottling plant. In the same year, two more Mario-branded Game & Watch games were released, Mario's Cement Factory and Mario's Bombs Away. In the late 1990s and early 2000s, Nintendo released four Game & Watch Gallery games on the Game Boy, featuring a combined eighteen Game & Watch handheld games in both their original forms and new "Modern" versions, which feature updated graphics and enhanced gameplay and replace the generic Game & Watch characters with the characters of the Super Mario franchise. Mario Bros. and Cement Factory were featured in the third and fourth entries of that series, respectively; the "Modern" version of the former had the brothers work in a cake factory instead, and that of the latter changed the "cement" to cookie dough.

Later in 1983, Mario Bros. reappeared as an arcade game, unrelated to the same-named Game & Watch handheld, and Luigi now appeared as a green palette swap. The object of the game is to defeat all of the enemies in a series of platforms, called a "phase" in-game, with four pipes at each corner of the wraparound screen and an object called a "POW Block" in the center. The gameplay mechanics involve only running and jumping; in this game, enemies cannot be jumped on until Mario or Luigi flips them over, either by jumping under the platform they are on or with a POW Block. The game was reimagined as Mario Clash, released for the Virtual Boy in 1995. As part of the "Year of Luigi" celebration in 2013, Super Mario 3D World also includes a port of the NES release, titled Luigi Bros., in which both characters are Luigi (using his original sprite and an edited sprite based on his modern appearance).

Wrecking Crew series

Main article: Wrecking Crew (series)

Mario stars as the main character of the 1984 VS. System arcade game VS. Wrecking Crew and its 1985 NES follow-up Wrecking Crew, which are the first puzzle games to feature the character. The games have Mario working on a demolition site, with the goal being to break every wall on each stage while avoiding enemies such as Gotchawrenches, Eggplant Men, and Spike, the site's foreman. The games would receive a sequel, Wrecking Crew '98, which was released exclusively for the Super Famicom in Japan over the Nintendo Power service in 1998 and would later be released as a standalone cartridge later that year. This game features a story mode, in which Mario must stop Bowser from building a series of high-rises across the Mushroom Kingdom.

Super Mario series

Main article: Super Mario (series)
Artwork used for the Japanese and sometimes the European box art. Drawn by Shigeru Miyamoto, as referenced here, Part 4.
Super Mario Bros., the flagship game of the Super Mario franchise, was largely responsible for the early success of the NES and the revival of the North American video game industry after the 1983 market crash.[10] The game is represented here with this promotional artwork drawn by Shigeru Miyamoto himself.

In 1985, Mario became the star of his own side-scrolling platform game called Super Mario Bros., which was the pack-in title for the Nintendo Entertainment System, and introduced the Super Mario branding as it is known today. The game centers around Mario's quest to save the Mushroom Kingdom and Princess Peach (then known to the Western world as Princess Toadstool) from Bowser and his minions. To save the princess, Mario conquers the eight worlds of the Mushroom Kingdom by going to the castle in each to defeat Bowser and his minions. The plot of Bowser kidnapping the princess has been repeatedly reused throughout the subsequent games in the core Super Mario series. Super Mario Bros. sold over 40 million units worldwide for its original Famicom and NES release alone; as such, it had the all-time highest sales of any title in the franchise until the end of 2021. It was also the world's best-selling video game overall until 2009.

A direct sequel to Super Mario Bros., with significantly more challenging levels, was released in Japan in 1986 for the Famicom Disk System add-on. However, Nintendo of America deemed the game far too difficult for Western gamers and instead released its own Super Mario Bros. 2 in 1988, this title being an altered version of the unrelated Famicom Disk System title Yume Kōjō: Doki Doki Panic ("Dream Factory: Heart-Pounding Panic"). In this game, Mario travels the dream world of Subcon with Luigi, the princess, and Toad to free the land from the curse of an evil frog king named Wart. One and a half years later, in 1990, the next mainstream Super Mario game was released: Super Mario Bros. 3. Here, Mario goes on a quest to save the rulers of the seven kingdoms in the Mushroom World from the Koopalings (then portrayed as Bowser's children), travelling across these kingdoms to restore order. When Mario finishes saving the Mushroom World, Bowser kidnaps Princess Peach, and Mario must traverse his kingdom and storm his castle in order to rescue her. In 1991, Super Mario was revolutionized once again for the Super Nintendo Entertainment System, with the launch title Super Mario World. Peach is once again kidnapped while on vacation with Mario and Luigi in Dinosaur Land, and the brothers must once again foil Bowser and the Koopalings. Several of the native Yoshis have also been trapped inside of eggs, and help Mario on his quest by allowing him to ride them. In 1993, a game called Super Mario All-Stars was released on the SNES, which compiled the entire NES Super Mario Bros. trilogy into one cartridge, adding a save system to these games and enhancing the graphics and audio of all three for the more powerful console; additionally, the cartridge included a remake of the Japanese Super Mario Bros. 2, labeled in-game as "The Lost Levels," introducing that game to Western audiences for the first time.

The Game Boy had its own series of three Super Mario platformers, titled Super Mario Land. This series' first entry was released in 1989 as one of the handheld's launch titles, and became its best-selling game despite not being bundled with the system. It follows Mario as he travels through Sarasaland, a kingdom with four geographical areas, to corner the alien Tatanga and rescue the region's kidnapped ruler, Princess Daisy. A sequel, subtitled 6 Golden Coins, was released in 1992 and had Mario working to save his private island from an evil spell conjured by his childhood friend turned rival, Wario. That character became so popular that a little over a year later, the third game in the Super Mario Land series shifted the attention to him, spawning the Wario Land series. Neither of Nintendo's next two handhelds received any original mainstream Super Mario games, only ports and remakes; these included a 1999 "Deluxe" edition of Super Mario Bros. for Game Boy Color; and Super Mario Advance, a series of Game Boy Advance cartridges containing ports of various SNES Super Mario adventures with new features and additions, with a remake of Mario Bros. included as bonus content.

Artwork of Mario in Super Mario 64.
Super Mario 64 was the first fully 3D entry in the Super Mario franchise, and one of the first full 3D releases for Nintendo overall.

In 1996, the Nintendo 64 console debuted with Super Mario 64 as a launch title, one of the first fully 3D console games, and the first game to feature the Super Mario characters in their 3D rendered versions. Peach sends Mario a letter inviting him to her castle; however, when he arrives, Mario discovers that Bowser has invaded the castle and imprisoned the princess and her servants within it using the castle's Power Stars. Many of the castle's paintings are portals to other worlds, which Mario explores to recover the stars from Bowser's Minions. The game was followed up in 2002 with Super Mario Sunshine, for the Nintendo GameCube. There, Mario and Peach take a vacation to the tropical resort called Isle Delfino, which has been vandalized and polluted by a mysterious figure similar in appearance to Mario. Mario is arrested and ordered to clean up the island; in the process, he seeks the help of F.L.U.D.D., a robotic water pump, and must also collect the Shine Sprites, which the pollution has caused to flee the island's main plaza. Eventually, Peach is kidnapped by Shadow Mario, who later reveals himself to be Bowser Jr. (in his debut appearance), and Mario must confront him, along with Bowser senior, to rescue the princess.

The New Super Mario Bros. games marked a revival of 2D Super Mario platformers after over 10 years.

In 2006, a 2.5D retro throwback subseries called New Super Mario Bros. was inaugurated for the Nintendo DS. Beyond the first game, the series has continued with follow-ups on the Wii, Nintendo 3DS, and Wii U. The games in the series are similar in structure and gameplay to the original 2D games, and as such have generally minimalist stories, where Bowser simply kidnaps Peach and provokes Mario to give chase, venturing through eight worlds as in the original Super Mario Bros., and eventually do battle with him to rescue the princess. In the Wii and Wii U installments, four players can simultaneously control their characters; the Mario brothers are accompanied as playable heroes in these games by two Toads, one blue and the other yellow.

In 2007, the mainstream Super Mario series continued for the Wii with Super Mario Galaxy, today recognized as the franchise's most critically acclaimed game of all time. While Mario prepares to attend the Mushroom Kingdom's centennial "Star Festival," Bowser invades and uproots Peach's castle, carrying it into space toward the "center of the universe." In space, Mario meets star-like creatures called Lumas and their guardian Rosalina, who tells Mario that he must recover the Power Stars―the power source for her mobile observatory―from Bowser's Minions in order to reclaim Peach from Bowser's "galaxy reactor" in the center of the universe. The game was followed up in 2010 with a sequel that features a loosely similar plot; this time, Bowser uses the Power Stars to become a giant, and Mario navigates through the galaxies and eventually to Bowser's lair using a "Starship", or mobile planet, in the shape of his head.

In 2011, the series would receive a new type of 3D platformer with Super Mario 3D Land for the Nintendo 3DS. Developed to appeal to fans of the 2D games, the game combines elements of the 3D Super Mario platformers with those of the 2D side-scrollers, and a plotline involving Peach being kidnapped by Bowser. This game would also be followed up in 2013 with Super Mario 3D World for the Wii U, which incorporates four-player simultaneous multiplayer for the first time in a 3D Super Mario game. In this game, Bowser has taken over the Sprixie Kingdom, having captured its seven princesses, and Mario and friends journey through the realm to save it from Bowser's rule.

In 2016, the team behind New Super Mario Bros. released Super Mario Run, Nintendo's first real smartphone game, which was one of the few instances a Super Mario game was developed for non-Nintendo hardware.[11] In the game Mario automatically runs through stages, while the player must tap on the screen to have him jump.

A new game titled Super Mario Odyssey was released for the Nintendo Switch console in 2017, to universal acclaim. The game marks a return to the original open-ended, exploration-based style of 3D Super Mario games as seen in Super Mario 64 and Super Mario Sunshine. Mario travels through different kingdoms, such as a metropolis that resembles New York City, a sand-filled country which shares inspirations from Mexico and Egypt, and a wooded forest with mechanical elements. During his adventure, the hero's hat is possessed by his newest ally, Cappy, which allows him to throw it like a long-range weapon and use it to capture and possess certain objects and enemies. The story centers around Mario's efforts to prevent a forced marriage between Peach and Bowser, in which process he must rescue not only Peach but also Cappy's sister, Tiara.

Another 2D side-scrolling game, Super Mario Bros. Wonder, was released for the Switch in 2023, also to widespread critical acclaim. Mario―accompanied by Luigi, Princesses Peach and Daisy, multiple Toads, and Yoshi―journeys to the Flower Kingdom at the invitation of its ruler, Prince Florian, to see a demonstration of the kingdom's treasured Wonder Flower, which has the power to warp reality; but Bowser interrupts and seizes the flower, merging himself with the kingdom's castle, and places the inhabitants under his control. Mario and his friends volunteer to help Florian save the imprisoned population, defeat Bowser, and restore order to the kingdom. In the process, they make use of the Wonder Flower's ability to trigger strange effects that involve the player character and the world being altered.

Puzzle games

Dr. Mario

Main article: Dr. Mario (series)
Mario in his "doctor" persona.

Dr. Mario (ドクターマリオ Dokutā Mario)[12] is an arcade-style action puzzle game series originally developed by Nintendo Research & Development 1, and later developed by Arika and produced by Nintendo Software Planning & Development. It casts Mario as a medical doctor who must eradicate deadly viruses; the player's objective is to destroy the viruses populating the on-screen playing field by using falling colored capsules that are dropped into the field, similarly to Tetris. The player manipulates the capsules as they fall so that they are aligned with viruses of matching colors, which removes them from the playing field. The player progresses through the game by eliminating all the viruses on the screen in each level.

The first Dr. Mario game was launched in 1990 on the NES and the Game Boy to critical and commercial success. It has spawned five original follow-ups, three for home consoles and one a handheld game. To keep the brand fresh, each follow-up has introduced new gameplay elements and modes. After an eleven-year hiatus, the series returned in 2001 with Dr. Mario 64 for the Nintendo 64, which introduced three new game modes ("Story," "Score Attack," and "Marathon"), added Wario as a playable character alongside Mario, and updated the multiplayer functions to allow up to four people to play. Two additional Dr. Mario games were launched in 2008: Dr. Mario Express for the Nintendo DSi's DSiWare service, and Dr. Mario Online Rx for the Wii's WiiWare service; the latter introduced online multiplayer to the series. In 2013, a Wii U game called Dr. Luigi, available on Nintendo eShop, gave Luigi his own "doctor" persona and featured an "Operation L" game mode in which all capsules assume the shape of the letter L. Finally, Dr. Mario: Miracle Cure was released for the Nintendo eShop on Nintendo 3DS in 2015. In addition to all of the returning game elements from previous installments, this game introduces the Miracle Cure, which can have a variety of different effects to help destroy multiple Viruses at once.

Mario's Picross

Mario's Picross is a Game Boy game released in 1995 which features a nonogram logic puzzle system, where there is a 100-square screen for the player to maneuver around. Each row and column comes with a number that refers to the amount of squares that need to be marked within the grid. Mario is portrayed as an archaeologist who chisels away to form the images on the grid. The game was poorly received in the West, but in Japan, it was successful enough to spawn two sequels: one on the SNES, and another on the Game Boy.

Mario Kart series

Main article: Mario Kart (series)
Illustration created for Mario Kart 8 showing Mario racing in his go-kart.

Mario Kart (マリオカート Mario Kāto) is a series of go-kart racing games developed by Nintendo Entertainment Analysis and Development. It is possibly the franchise's most popular spin-off series; since its inception, it has become the most successful and longest-running kart racing series in gaming history, and has sold over 100 million copies worldwide.[13] Players compete in go-kart races, controlling one of a selection of pre-established Super Mario characters, and use various power-up items obtained by driving into item boxes laid out on the course. Different items assist the player-characters in different ways; for example, the Super Mushroom gives players a speed boost, the shells of Koopa Troopas are thrown at opponents to stun them, and banana peels can be laid on the track as hazards.[14]

There have been a total of 13 games in the Mario Kart series: six for home consoles, three portable games, and four arcade spin-offs developed by Bandai Namco, generally considered separate from the Nintendo titles. The series' first entry, Super Mario Kart, was released in 1992 for the SNES and was critically and commercially successful. As the series has progressed, new course types, items, playable characters, and other elements have been introduced to keep the experience fresh.[14] In 1996, Mario Kart 64 for the Nintendo 64 introduced four-player racing and 3D graphics.[14] This was followed up in 2001 with Super Circuit for the Game Boy Advance, which featured unlockable retro tracks from the first installment. In 2003, Double Dash!! for the GameCube introduced a co-operative LAN multiplayer mode and was the only entry to feature two-person karts.[14] Mario Kart DS, released in 2005, introduced dual-screen play and online multiplayer via Wi-Fi; additionally, the use of unlockable retro tracks from previous installments was reintroduced and made a permanent feature of the series. In 2008, Mario Kart Wii introduced motion controls, 12-player racing, motorbikes, stunts, and playable Mii characters. In 2011, Mario Kart 7 for the Nintendo 3DS featured optional stereoscopic graphics, and introduced hang gliding, submersible karts, an alternate first-person perspective, and kart customization.[14] Mario Kart 8, released for the Wii U in 2014, introduced anti-gravity racing, ATVs, and downloadable content; allows highlights to be uploaded to YouTube via "Mario Kart TV"; allows up to four people to play in Grand Prix races; and is the first game in the series to boast HD graphics. The game was ported to the Switch in an enhanced Deluxe edition in 2017; this release introduced a third mini-turbo boost level called "Ultra Mini Turbo," and more accessible options for beginners, such as "smart steering" (which allows the kart to avoid off-road areas) and auto-acceleration.

The four Bandai Namco arcade installments comprise a subseries known as Mario Kart Arcade GP, and consists of four installments: Mario Kart Arcade GP, Mario Kart Arcade GP 2, and Mario Kart Arcade GP DX, and Mario Kart Arcade GP VR. These titles have different features from the main installments, such as a timer similar to other arcade racing games, many more items than the normal installments, and the inclusion of characters from Bandai Namco series such as Pac-Man, Tamagotchi, and Taiko no Tatsujin.

Role-playing games

The first role-playing game in the Super Mario franchise, Super Mario RPG: Legend of the Seven Stars, was released in 1996 for the SNES to critical acclaim. Developed by Squaresoft before it merged with Enix, it contains gameplay elements similar to or inspired by Square's Final Fantasy series. The story focuses on Mario as he, with the help of four other characters, seeks to eliminate the game's main antagonist, Smithy, who has stolen the seven pieces of the Star Road where all the wishes of the world's inhabitants are turned into stars; Mario must return the pieces so these wishes may again be granted. Super Mario RPG was later followed by two role-playing game series, called Paper Mario and Mario & Luigi, which have been considered informal sequels and spiritual successors to Square's game.

Paper Mario series

Main article: Paper Mario (series)
Group Artwork from Paper Mario: The Origami King
The Paper Mario series depicts characters in an alternate art style with a "paper-like" feel. The series has expanded on this concept by incorporating paper into gameplay mechanics and story elements.

Paper Mario (ペーパーマリオ Pēpā Mario) is developed by Intelligent Systems and launched its first installment on the Nintendo 64 in 2000, to critical and commercial success. In the Paper Mario series, the player controls an alternate-style depiction of Mario in a mixture of 3-dimensional environments and 2-dimensional characters who look as if they are made of paper. This version of Mario can jump and use his hammer to overcome physical obstacles placed in the game's overworld, and combat enemies in turn-based battles. In battles, the player can influence the power of a move when attacking or defending by timing a button-press accurately or performing some other action command as required, similar to the "timed hits" mechanic in Super Mario RPG. Progression through these games depends upon interaction with the game's non-player characters (NPCs), who will often offer clues or detail the next event in the storyline. In the first three games, Mario accumulates partners with specialized skills, who also assist him in battle. The series' original formula is similar to those of traditional RPGs, involving special moves that consume a particular number of points when performed, badges that yield bonuses like added moves or gradual health restoration, and an experience-point system that allows Mario to level up either his health, his special-moves points, or his badge points.

There have been six Paper Mario games released, five being home console entries and one a portable game. As time has passed, each game has introduced new elements in order to keep the gameplay fresh; since 2012, however, the stories and character rosters have been significantly toned down from what they were in the first three games. The original Paper Mario for Nintendo 64 is set in a paper-based version of the Mushroom Kingdom, where Mario tries to rescue Peach from Bowser, who has imprisoned the seven Star Spirits, lifted her castle into the sky, and has successfully defeated his foe after stealing the Star Rod from Star Haven and making himself completely invulnerable. To save Mushroom Kingdom, rescue Peach, get the castle back, and defeat Bowser, Mario must locate the Star Spirits, who can negate the effects of the stolen Star Rod, by defeating Bowser's Minions who are guarding them. In the sequel, Paper Mario: The Thousand-Year Door, released in 2004 for the GameCube, Mario quests to retrieve seven Crystal Stars and rescue Peach from the secret society of the X-Nauts and their cybernetic leader, Sir Grodus. In this game, Mario gains the ability to fold himself up into things like a paper airplane and a boat to interact with the overworld. In 2007, Super Paper Mario was released on Wii, which deviated into the 2D action RPG genre and introduced the ability to "flip" into a 3D perspective in which the level rotates to reveal a hidden z-axis, placing Mario in a 3D environment; the plot follows Mario's quest to collect eight Pure Hearts in order to prevent Count Bleck, the main antagonist, from destroying the universe. In the first two installments, Peach is a secondary playable character, with Bowser joining her in The Thousand-Year Door; in Super Paper Mario, not only these two but also Luigi function as secondary playable characters with their own sets of abilities independent of Mario's. In 2012, Paper Mario: Sticker Star for the Nintendo 3DS introduced the use of stickers in the environment and turn-based battles, which can be found and peeled off from various areas in the overworld, obtained from battles, or purchased/received from NPCs. The game's story involves Mario retrieving the six Royal Stickers, which have been scattered after Bowser attempted to steal the Sticker Comet. Using a similar battle style to Sticker Star, 2016's Paper Mario: Color Splash for the Wii U has Mario questing to retrieve the stolen Big Paint Stars in order to restore color to Prism Island. In 2020's Paper Mario: The Origami King for the Nintendo Switch, Mario has to defeat King Olly, who has transformed Bowser's Minions into origami enemies called Folded Soldiers, and destroy the five colored streamers that Olly has wrapped around Peach's Castle.

Mario & Luigi series

Main article: Mario & Luigi (series)
Artwork of Mario, Luigi and Starlow
Mario and Luigi in the unique art style of the series, with Starlow, a character who acts as their travel companion within the majority of these games.

The Mario & Luigi series, developed by AlphaDream until 2019 and Acquire thereafter, is formed of several role-playing games for Nintendo's handheld systems. The series features games with long, detailed stories full of battles that the Mario brothers must endure in order to progress through the game with ease; as in the Paper Mario series, the battle system emphasizes timing and more elaborate attacks. Compared to other RPGs, the tone of the Mario & Luigi games is generally more whimsical and lighthearted, with various in-game jokes and comical references to the heritage of the Super Mario franchise. With the exception of Paper Jam, Bowser is a side antagonist but lends his form for the games' final bosses.

The first game in the series, 2003's Mario & Luigi: Superstar Saga for the Game Boy Advance, has Mario and Luigi travel to a foreign land called the Beanbean Kingdom, where they combat a witch named Cackletta and her assistant Fawful, who have stolen Princess Peach's voice and are plotting to take over the realm by using her voice to awaken the Beanstar. In 2005, Partners in Time for the Nintendo DS was released. The game places an emphasis on time travel as the protagonists journey between the past and present of the Mushroom Kingdom. Mario and Luigi encounter their younger selves and work with them to search for Peach, who has been abducted by an alien species called the Shroobs that conquer the Mushroom Kingdom in the past. In 2009, Bowser's Inside Story, also for the DS, makes Bowser the main protagonist, who tries to foil Fawful's takeover of the entire kingdom; Mario and Luigi, who have been inhaled into the body of their long-time nemesis, find ways to assist him despite him being unaware of their presence.

The Nintendo 3DS has seen four entries in the Mario & Luigi series (two original games and two reissues). In 2013, Dream Team introduced "Dreamy Luigi," where Luigi sleeps in the Dream World, as part of the "Year of Luigi" celebration. Mario, Luigi, Princess Peach and her attendants head to Pi'illo Island for a vacation, but find that it must be saved from Antasma, who seeks the Dream Stone. Paper Jam, released in 2015, was a crossover game in which the paper incarnations of the Super Mario cast seen in the Paper Mario series are brought into the world of Mario & Luigi. After the two Bowsers team up to conquer the Mushroom Kingdom, Mario and Luigi team up with Paper Mario in order to stop them. In 2017, a remastered version of Superstar Saga was released as the 3DS' third entry, with an added story called "Minion Quest: The Search for Bowser," involving the attempts of Bowser's Minions to rescue their king from the problems he gets into during the course of the main plot, while confronting and teaming up with the creatures of the Beanbean Kingdom. Bowser's Inside Story was given the same treatment for its 10th anniversary in 2019, with its added subplot incorporating Bowser Jr. into the storyline.

The long-awaited sixth installment in the series, Mario & Luigi: Brothership, arrived on the Nintendo Switch in 2024; with AlphaDream closed, development was turned over to Acquire for this entry. In this game, Mario and Luigi are transported by a mysterious portal to the world of Concordia, which they must save from the dark force Glohm, which is being used to separate and isolate the inhabitants in solitude. The series' first installment to be fully 3D and to be designed for a home console, Brothership places a greater emphasis on exploration and quests than other games and modifies the battle system to focus on teamwork actions with attacks.

Mario Party series

Main article: Mario Party (series)
Group artwork of most of the characters in Mario Party 9, which is also used for the box art
The Mario Party series allows players to compete in board games as one of a selection of major Super Mario characters.

Mario Party (マリオパーティ Mario Pāti), a party game series, has four human- or computer-controlled characters compete in a board game interspersed with minigames. The series is known for its party game elements, including the often-unpredictable multiplayer modes that allow play with up to four (and sometimes eight) human players.

The Mario Party series was originally developed by Hudson Soft until several of its key designers left the company, leading to its eventual disestablishment. After this, development was turned over to NDcube (later Nintendo Cube), several key members of the original Hudson Soft staff having moved there. The series consists of the original 1999 Mario Party on Nintendo 64, nine numbered sequels on home consoles (two for the N64, four on the GameCube, two on Wii, and one on Wii U), five handheld games (Advance, DS, Island Tour, Star Rush, and The Top 100), and three Switch installments: Super Mario Party, Mario Party Superstars, and Super Mario Party Jamboree. The Mario Party brand has also been licensed into three Japan-only arcade games developed by Capcom: Super Mario Fushigi no Korokoro Party ("Super Mario: Wonderful Rolling Party"), released in 2004; a sequel to the aforementioned game, released the following year; and Mario Party Fushigi no Korokoro Catcher ("Mario Party: Rolling Wonder Catcher"), released in 2009.

Sports games

Mario Tennis series

Main article: Mario Tennis (series)
The Mario Tennis series has spawned installments on almost every Nintendo console since the Nintendo 64.

Mario appeared in Nintendo's first tennis game, originally released for the NES and later ported to the Game Boy; there, he only appeared in the capacity of a cameo as the referee.

The first tennis game to use the Super Mario branding was Mario's Tennis for the Virtual Boy. The main Mario Tennis series, developed by Camelot, was launched in 2000 with its first installment on the Nintendo 64 (with a Game Boy Color counterpart releasing soon afterward), and spawned a number of subsequent games: Mario Power Tennis for the GameCube, Mario Tennis: Power Tour for the Game Boy Advance, Mario Tennis Open for the Nintendo 3DS, Mario Tennis: Ultra Smash for the Wii U, and Mario Tennis Aces for the Switch. Though the Virtual Boy Mario's Tennis simply focused on tennis fundamentals, Camelot's Mario Tennis series adds gameplay elements not present in traditional tennis, such as power-up items, power shots, and external obstacles interfering with the game. Camelot's first- and second-generation Mario Tennis titles feature ready-made human characters created by the company specifically for these games, never to appear again.

Mario Golf series

Main article: Mario Golf (series)

The golfer in Nintendo's first golf game for NES (later ported to Game Boy) was a mustached man resembling Mario; in the Western version, this golfer is Mario himself, though his identity would later be retconned. A later game, NES Open Tournament Golf, featured Mario and Luigi as the golfers, with Peach and Daisy as their respective caddies.

The main Mario Golf series, developed by Camelot, was launched with its first installment on the Nintendo 64 in 1999 and followed up with a Game Boy Color version later in the year. Later follow-up games include Toadstool Tour for the Nintendo GameCube, Advance Tour for the Game Boy Advance, World Tour for the Nintendo 3DS, and Super Rush for the Switch. Camelot's Mario Golf games feature a home-console-to-handheld linking capability and add a number of recognizable Super Mario elements as obstacles to give the gameplay some originality. As was the case with Mario Tennis, Camelot's first two Mario Golf titles and their handheld counterparts featured original human characters that were never reused in any future games.

Mario Baseball series

Main article: Mario Baseball (series)

The first use of Super Mario characters in a baseball title was in the Game Boy port of the Baseball game that served as the launch title for the NES, where Mario and Luigi were featured as team captains. The actual Mario Baseball series, developed by Namco, had two entries: Mario Superstar Baseball for the GameCube, and Mario Super Sluggers for the Wii. This series features more playable characters in a single game than in any other spin-off title, with a total of more than forty in Super Sluggers.

Mario Strikers series

Main article: Mario Strikers (series)

The Mario Strikers series (known as the Mario Football series in Europe) is a soccer-based series developed by Next Level Games. The series formerly had only two installments: Super Mario Strikers (2005) for GameCube, and its follow-up game Mario Strikers Charged (2007) for Wii. After years on hiatus, the series returned for a third installment, Mario Strikers: Battle League, released in 2022.

Before the Strikers series, Mario and friends first played soccer in one of the minigames in the earlier GameCube game Mario Party 4.

Mario vs. Donkey Kong games

Main article: Mario vs. Donkey Kong (series)
Box artwork for Mario vs. Donkey Kong 2: March of the Minis
A major feature of the Mario vs. Donkey Kong games is the use of "Mini Marios," miniature toy versions of Mario.

Mario vs. Donkey Kong was launched in 2004 with a Game Boy Advance title, which marked the reestablishment of the long-abandoned rivalry between Donkey Kong and Mario. The game was later followed up by March of the Minis and later Mini-Land Mayhem! for the DS, Minis March Again! on DSiWare, Minis on the Move! for 3DS, and Tipping Stars and Mini Mario & Friends: amiibo Challenge for the 3DS and Wii U. The later installments of the series reintroduced Pauline, Mario's first damsel-in-distress, now no longer described as his love interest; and featured the "Mini Marios," miniature toy versions of Mario, as the player-characters instead of Mario himself. The original Mario vs. Donkey Kong would later be remade for the Switch in 2024. The series traces its origins to 1994 Game Boy game Donkey Kong, which begins with the pretense of being a reissue of the arcade original but adds 96 completely different levels and gives Mario an expanded moveset.

Educational games

In the early 1990s, many educational games were released in the Super Mario series, which sought to teach miscellaneous skills such as typing, mathematics, or history. Despite being licensed by Nintendo, they are not officially recognized by the company, as it had limited involvement in their production.

The first of Mario's edutainment games, Mario Teaches Typing, was produced in 1991 by Interplay and was released for MS-DOS, Windows, and Macintosh computers; a sequel was released by Interplay's Brainstorm studio in 1996. Mario is Missing!, a geography-centered platformer produced by The Software Toolworks (a subsidiary of Mindscape) in 1993 for PCs and later for the SNES and NES, features Luigi as the main protagonist attempting to foil Bowser, who has imprisoned Mario in his Antarctic castle, sent his soldiers to steal important landmarks from many of the world's major cities, and plans to use mail-order hairdryers to melt Antarctica and flood the entire earth. Shortly thereafter, the company released a follow-up to Missing!, called Mario's Time Machine for PCs as well as the SNES and NES, which features Mario as the protagonist who travels through time to return major historical objects and artifacts that Bowser has stolen and assembled into his personal museum, in order to prevent the Koopa King from irreversibly damaging world history. Finally, Toolworks released a three-game Mario's Early Years! series which was aimed at small children and was meant to teach them the basics of real-world education, such as numbers, counting, the English alphabet, and spelling among others. The educational Super Mario games that Toolworks produced were loosely linked through the Mario Discovery brand.

Other Super Mario games

In 1992, a creativity game called Mario Paint was released for the SNES and took advantage of its mouse. The main game functions similarly to graphics-related computer software, but also allows the user to incorporate predrawn sprites called "stamps," some of which are ripped directly from the graphics data of Super Mario World. There is also a "music mode" that allows users to make their own music samples, and a minigame called "Gnat Attack" where the player can use the SNES mouse to swat different fly-like enemies. Mario Paint later inspired a three-game Mario Artist series for the Nintendo 64DD, a failed add-on of the Nintendo 64, and Super Mario Maker, a Wii U game released in 2015. Maker allows players to create their own 2D Super Mario levels using a variety of objects, backgrounds, and game styles. The game received a Nintendo 3DS port in 2016; and in 2019, a sequel was released for the Switch, bringing many improvements and new features (including sloped terrain, additional enemies, a style based on Super Mario 3D World, and one of that game's power-up items, the Super Bell).

In 2001, the Japanese sewing machine company Jaguar released a piece of embroidery software called Mario Family for Game Boy Color, which when the handheld was linked to Jaguar's JN-100 sewing machine, would allow the user to choose from a number of designs, which are copied from official Super Mario artworks of the classic hand-drawn era.

In the Luigi's Mansion games, Luigi uses the "Poltergust" line of vacuum cleaners to tackle paranormal entities in haunted locales.

Later in 2001, when Nintendo released the Nintendo GameCube, one of its launch titles was Luigi's Mansion, where as in Mario is Missing! before it, Luigi is the main protagonist instead of Mario. The game takes place in a haunted mansion that Luigi wins in a contest that he never entered. Mario has gone missing while investigating the mansion, so Luigi must find him with the help of Professor E. Gadd, who is studying the ghosts in the mansion. The scientist equips Luigi with a vacuum cleaner called the Poltergust 3000, with which he must capture every ghost in the mansion, and eventually corner their leader, King Boo. In the 2010s, the game ended up spawning a full-fledged series, with several follow-ups. The first sequel, Luigi's Mansion: Dark Moon, was released in 2013 as part of the "Year of Luigi" celebration. In this game, King Boo has escaped and shattered the Dark Moon, causing the normally peaceful ghosts of Evershade Valley to become wild. E. Gadd once again enlists the help of Luigi, equipped with the upgraded Poltergust 5000, to stop the ghosts, this time across five mansions. In 2015, an arcade spinoff was released by Capcom. In 2018, the first Luigi's Mansion was remade for 3DS with enhanced graphics and audio, modified levels, and added features such as in-game achievements. Another main game, Luigi's Mansion 3, where Luigi uses the new model Poltergust G-00, was released for the Switch in 2019. Luigi's Mansion: Dark Moon would later be ported to the Switch in high definition under the name Luigi's Mansion 2 HD in 2024.

In 2005, the franchise saw a role-reversal with Super Princess Peach for the Nintendo DS. Developed by the behind-the-scenes studio TOSE, it casts Peach as the main protagonist, who uses Perry the talking parasol and her own powers of emotion in the form of Vibes to save Mario, Luigi, and several Toads from Bowser, who has imprisoned them on Vibe Island. Peach would later appear as the main protagonist again in 2024's Princess Peach: Showtime! for the Switch, developed by Good-Feel, where she makes her way through the plays at the Sparkle Theater to save it from the takeover of the wicked sorceress Grape and her Sour Bunch, relying on the sentient ribbon Stella and the special abilities afforded by the costumes she uses to fit in each play's setting to help her.

In 2014, Nintendo released Captain Toad: Treasure Tracker for Wii U, a puzzle-platforming game based on the "Adventures of Captain Toad" stages in Super Mario 3D World, retaining the main gimmick in that the player is unable to jump, though in this game they can attack by picking up and throwing objects. The heroes Captain Toad and Toadette go on a quest for treasure, but must save each other from a treasure-seeking bird named Wingo. Treasure Tracker was ported to both the Switch and the 3DS in 2018, replacing the 3D World levels with new ones based off Super Mario Odyssey; this port was updated the following year with a downloadable pack containing 18 new levels and a co-op mode.

Spin-off series

Partner franchises

Main articles: Yoshi (franchise), Wario (franchise), Donkey Kong (franchise)
Key artwork for Yoshi's Island DS
Illustration showing some of the main recurring elements of the Yoshi's Island series, created for its DS installment.

One of the most closely linked partner franchises to Super Mario is the Yoshi franchise, composed of various platform and puzzle games. In addition to Nintendo, its games have been developed by such other companies as Game Freak, Intelligent Systems, Artoon, Arzest, and Good-Feel. The franchise was conceived after its eponymous character gained mass popularity from his debut appearance in Super Mario World. The "main" branch of the Yoshi franchise―that in which he is featured in playable main-character roles―was established in 1995 with Super Mario World 2: Yoshi's Island for the SNES, which introduced the main staples of Yoshi's independent universe; in this game, Yoshi and his friends tote Baby Mario around their island to reunite him with Baby Luigi, who along with the stork that was supposed to deliver the two brothers was kidnapped by the Magikoopa Kamek, who is caring for an infant Bowser. Yoshi's Island has since spawned six follow-up adventures, one of which, Yoshi's Island DS, introduced infant versions of several other recurring Super Mario characters. Other Yoshi games include a 1991 falling-block puzzle game for NES and Game Boy; the tile-matching game Yoshi's Cookie, developed by Blue Planet Software (then called Bullet-Proof Software); and a dedicated light gun shooter called Yoshi's Safari, which made use of the SNES Super Scope.

After Wario gained his share of popularity from his debut in Super Mario Land 2, he was spun off into his own franchise. The third Super Mario Land game, released in 1994, focused its attention on him, and kicked off a platforming series called Wario Land, spawning three numbered sequels on handhelds, a Virtual Boy adventure, and Wario Land: Shake It! on Wii. In the interim between Wario Land 4 and Shake It!, Wario starred in two additional adventures: the 3D game Wario World and Wario: Master of Disguise on DS. Wario's adventures typically involve him grubbing money and hunting for treasure in attempts to further increase his wealth. Nearly ten years after the original Wario Land was released, a new Wario series was added, called WarioWare, in which Wario, motivated by his wish of making money, founds a video game studio and hires numerous friends of his to make short microgames for him. Since WarioWare launched on Game Boy Advance, every Nintendo system from the sixth generation onwards has contributed an entry of its own to that series, with each new entry featuring microgames that often exploit the new technological enhancements of the console or handheld for which the game is released.

Although Donkey Kong debuted with Mario as his first rival, the Donkey Kong series fizzled out after the failure in the arcades of Donkey Kong 3; this original era of Donkey Kong also saw an edutainment game called Donkey Kong Jr. Math and various Game & Watch entries. It did not become its own brand and franchise independent of Super Mario until 1994, when Rare revived the character with its SNES side-scrolling platform game Donkey Kong Country. That game, its sequels Diddy's Kong Quest and Dixie Kong's Double Trouble!, and their next-platform follow-up Donkey Kong 64 focus on the adventures of Donkey Kong and the various members of his clan as they work to defend their island home from the Kremlings, a race of crocodiles, and their leader King K. Rool. After a long hiatus following Donkey Kong 64, the mainline series was revived in the 2010s by Retro Studios; its games, Donkey Kong Country Returns for Wii and Donkey Kong Country: Tropical Freeze on the Wii U, remove the Kremlings in favor of new anthropomorphic-animal villain characters. The Donkey Kong name has also branched out into other genres including rhythm games (Donkey Konga) and racing games (Diddy Kong Racing). A hallmark of this franchise is the barrels used by the Kongs as weapons, vehicles, furniture, and lodging.

Crossovers

Main articles: Super Smash Bros. (series), Mario & Sonic (series)

Major characters of the Super Mario series have been staple fighters in the Super Smash Bros. series since its first installment, on Nintendo 64, was released in 1999. This all-out fighting series is not explicitly a spinoff of the Super Mario franchise or any of its other constituent franchises; it is more of a crossover series for all of Nintendo's major intellectual properties, and later installments even feature characters from other gaming companies who have appeared on Nintendo systems. In the games, players select from an array of fighters, and fight against each other on a specific stage. Each character has their own unique and clearly defined moveset, and can also use items to harm others or help themselves in some way.

In 2005, Nintendo signed a deal with Electronic Arts to feature Nintendo characters in EA's games. This would lead to Mario, Peach, and Luigi being included as playable characters exclusively in the Nintendo GameCube versions of NBA Street V3 and SSX on Tour.

Group art of Mario & Sonic at the Rio 2016 Olympic Games
In the Mario & Sonic crossover series, Mario and friends compete in the Olympic Games alongside Sonic the Hedgehog and his various friends.

In 2007, Super Mario characters crossed over with the characters of Sega's Sonic the Hedgehog series in a sports game called Mario & Sonic at the Olympic Games, based on the 2008 Summer Olympics in Beijing, for Wii, with a Nintendo DS version being released later. Boasting a player-character roster evenly divided among the Super Mario and Sonic casts, the game featured a combination of sporting events taken directly from the Summer Olympics and those exclusive to the game. A follow-up, Olympic Winter Games, was released in 2009, this time based on the 2010 Winter Olympics in Vancouver. Four more installments based on later Olympics have been released: London 2012 Olympic Games, released for Wii in 2011 and 3DS in 2012; Sochi 2014 Olympic Winter Games, released exclusively on the Wii U in 2013; Rio 2016 Olympic Games, launched to Wii U and 3DS in 2016; and Olympic Games Tokyo 2020, released exclusively on Nintendo Switch in 2019. That last edition is notable for being so far the only entry in the series to be based on an Olympics that ended up not happening during the year projected.

Two sports games developed by Square Enix crossed over several characters from Final Fantasy into the world of Super Mario. The first, Mario Hoops 3-on-3, released in 2006, is a basketball game where the Super Mario characters play on sixteen courts distributed among four tournaments, using "special shots" to gain an advantage over unsuspecting opponents, and question-mark panels yielding items to use on foes. In 2010, this was followed up with Mario Sports Mix, where the Super Mario cast not only competes in basketball again, but also plays three additional sports―hockey, dodgeball, and volleyball.

Super Mario characters have also crossed over into another Square Enix series, Fortune Street (いただきストリート Itadaki Sutorīto). This series, originally exclusive to Japan for many years, is a series of party games fashioned in a format similar to that of the board game Monopoly. The Super Mario cast specifically appeared in the Fortune Street series' Nintendo DS installment, alongside several characters from Square Enix's Dragon Quest series, released in 2007; then returned in the Wii follow-up, released in 2011, which was the first to be released overseas.

More recently, the Super Mario world crossed over into the Puzzle & Dragons series by GungHo Online Entertainment, when a Super Mario Bros. Edition of the series was released in 2015 for Nintendo 3DS. The game mixes the Puzzle & Dragons gameplay of matching icons to damage enemies with pre-established Super Mario characters, enemies, locations, and the use of power-ups as the icons.

In a collaboration between Nintendo and Activision, Bowser and Donkey Kong are featured as playable characters in the Nintendo versions of Skylanders: SuperChargers, with their own Skylanders figures that can also double as amiibo. These figures are also compatible with the Wii U and later Nintendo Switch versions of Skylanders: Imaginators.

Mario + Rabbids Kingdom Battle, a turn-based tactical role-playing game, was produced by Ubisoft (through its Italian studio division, based in Milan) for the Nintendo Switch, as a crossover between Super Mario and the Raving Rabbids series. Featuring both single-player and co-operative multiplayer gameplay, the game gives Mario, Luigi, Peach, and Yoshi their own Rabbid counterparts, who work along with them as they deal with the aftermath of a sudden invasion by a group of Rabbids, who have accidentally misused a powerful invention that has brought chaos to the Mushroom Kingdom. In the process, the group must counter the schemes of Bowser Jr., who intends to conquer the kingdom by exploiting a special Rabbid who has the ability to fuse any two objects. The game was released in Europe and North America in 2017, and was generally praised by critics for its gameplay, depth, and graphics. In 2022, the game spawned a sequel, Mario + Rabbids Sparks of Hope, which features an improved battle system and focuses on Mario, his friends, and their Rabbid counterparts as they travel through a range of galactic locations to dispel an infection brought upon the universe by a shadowy corruptive substance and eradicate a malevolent, power-hungry creature called Cursa.

Games not manufactured by Nintendo

The games in this section were both developed and published by companies other than Nintendo. Nintendo had no involvement in these titles other than licensing the underlying property; as such, they are not officially recognized by the company.

Hudson Soft

In 1984, Hudson Soft released Mario Bros. Special, an original arcade-style platformer based on Mario Bros. with adjusted graphics and sound and new stages. This game featured very different methods to stun enemies. This was followed up later in the year by Punch Ball Mario Bros., which was exactly the same as the arcade original but involved Punch Balls that Mario and Luigi could use to hit and stun enemies, as well as a reversed platform pattern. Both of these games were released for the Japanese computers NEC PC-6001, NEC PC-8801, FM-7, and Sharp X1.

In 1986, Hudson released another Special game, this one based on Super Mario Bros. and released for the PC-88 and Sharp X1. The true "lost" game of the series, Special was the first licensed sequel to Super Mario Bros., appearing only a few months after The Lost Levels. Though it is superficially similar to the original game, the levels are completely original. There is no screen-scrolling mechanism, no two-player mode, the jumping and running physics are different from the NES original, and the graphics and audio quality are altered for the home computers' inferior technology.

Philips

The front cover for Hotel Mario's North American release
Hotel Mario is widely regarded as one of the worst games in the entire franchise.

Three games using the Super Mario license were planned to be released by Philips' interactive media division for its CD-i machine: Super Mario's Wacky Worlds, Hotel Mario, and Mario Takes America. Only Hotel Mario was released; the other two were eventually canceled. Philips was given permission to use Nintendo characters in CD-i games due to its taking part in developing an unreleased CD add-on for the SNES. Hotel Mario was critically panned and gained very little success, if any at all.

Hotel Mario, a puzzle game, was developed by Fantasy Factory and published by Philips in 1994. The player characters in the game are Mario and Luigi, who must find Princess Peach by going through seven "Koopa Hotels" in the Mushroom Kingdom. Every hotel is divided into multiple stages, and the objective is to close all doors on each stage. The game has been criticized as one of the worst games in the series, mainly because of its cutscenes and the simplicity of its gameplay.

Super Mario's Wacky Worlds was developed by NovaLogic and attempted to replicate the gameplay of Super Mario World. Though the game sprites are based on those in Super Mario World, the level design is based on Earth locations rather than Dinosaur Land. Due to the limitations of the CD-i, several features could not be included in the game, such as large numbers of sprites on the screen, and many visual effects. Though the game was canceled, a few prototype discs exist.

Mario Takes America was proposed about Mario's trip to Hollywood to make his own movie. Developed by Cigam, the game would have used full-motion backgrounds with character sprites based on cartoon animation. The concept initially impressed Philips, but was canceled due to the company being unsatisfied with the game's development progress.

Other

Four Super Mario games were licensed to Nelsonic Industries for use in its "Game Watch" toy line between 1989 and 1994. Three additional Super Mario LCD watch games were released as part of 1990's Super Mario Bros. Watch line of promotional items at McDonald's restaurants in both North America and Japan. There were also two Super Mario games in the "Gamewatch Boy" line, produced by the Hong Kong-based Mani Industries in 1992.

A digital coloring book called Super Mario Bros. & Friends: When I Grow Up was released for MS-DOS in 1991. This software features drawings of Mario and other characters from the franchise (while also incorporating cameos from several Legend of Zelda characters) themed after common trades and professions; while the player paints the pictures, they can also view captions with short blurbs on the careers depicted.

Mario's Game Gallery was developed by Presage Software for Windows computers and released by Interplay in 1995. The game allows the player to play one of five games against Mario. This was one of the earliest games to feature Charles Martinet as the voice actor for Mario, and he went on to serve as such for 28 years, ending in 2023. Mario's Game Gallery was later reissued in 1998 as Mario's FUNdamentals, which was compatible with Macintosh computers as well as Windows.

Other media

The Super Mario franchise includes many alternate-media adaptations of the games, including five TV series produced by the animation studio DIC Entertainment, and numerous comics and manga. Most of these productions were released in the late 1980s and early 1990s, and have since become obscure. The games also spawned three film adaptations: a Japan-only anime released to theaters and home video in 1986, a largely unsuccessful live action film released in 1993, and a fully animated feature film released in April 2023.

Television

The Super Mario Bros. Super Show! Vol. 2 DVD boxset.
The Super Mario Bros. Super Show! was one of three Super Mario animated TV series that DIC Entertainment produced over a three-year period, between 1989 and 1991.

Saturday Supercade, an animated show produced for Saturday mornings by Ruby-Spears Productions, ran for two seasons on CBS beginning in 1983. Each episode consisted of several short segments featuring characters from the golden age of arcade games. The show featured a series of 19 segments based on the Donkey Kong arcade game, in which Pauline and Mario chase Donkey Kong around the world to catch him after escaping from their circus. A lesser-shown segment series highlighted the adventures of Donkey Kong Jr.

The Super Mario Bros. Super Show! is the first American series to revolve entirely around the Mario character. It was broadcast in syndication on every weekday from September 4 to December 1, 1989. The first of three Super Mario animated series to be produced by DIC Entertainment, it was distributed for syndicated television by Viacom Enterprises, though full rights to the series have since been returned to DIC and carried over to its successors. The show featured live-action segments where Mario and Luigi (played by Lou Albano and Danny Wells respectively), living in their basement workshop in Brooklyn, are often visited by various celebrity guest stars; and animated segments, based on Super Mario Bros. and Super Mario Bros. 2, where the brothers team up with Princess Toadstool and Toad to battle "King Koopa" (a merger of Bowser and Wart) and his forces to save the many lands of the world. On Fridays, the show would instead air an episode of The Legend of Zelda as its animated segment. Reruns of the Super Show after its initial airing rebranded the series as Club Mario, replacing the live-action segments with the adventures of a Super Mario-loving slacker named Tommy Treehugger and his friend Co-MC.

Mario Ice Capades, a live-action ice show, aired on ABC in 1989 and starred Alyssa Milano and Jason Bateman as a pair of kids. The two are playing Super Mario Bros. on an NES, when suddenly the game begins glitching and Bowser appears on stage. He sends his minions to attack, prompting Princess Toadstool to appear and assist the Mario Bros., who with the help of a vaporizing gun, must defeat Bowser and his army to save the day.

King Koopa's Kool Kartoons, a live action children's television show, was broadcast in Southern California during the holiday season of 1989/1990. A live-action version of King Koopa read fan mail, hosted quizzes for the TV audience, and showed public-domain cartoons irrelevant to the themes of the Super Mario franchise. The 30-minute program was originally broadcast during the after-school afternoon time-slots on Los Angeles-based KTTV Fox 11.

The Adventures of Super Mario Bros. 3 originally aired on NBC on Saturday mornings from September 8 to December 1, 1990. It was based on Super Mario Bros. 3, taking the basic premise of the Super Show and morphing the atmosphere to create a more fitting link between the show and the game. Like the previous Super Mario cartoon series, the animation was done by Sei Young Animation Co., Ltd., however this show was co-produced by Reteitalia S.P.A., leading to slight differences in character design.

A show called The Super Mario Challenge aired on The Children's Channel in the United Kingdom on weekday afternoons in 1990 and 1991. The show was a game show hosted by John Lenahan, who would be dressed as Mario. Two guest players had to do tasks, all of which involved playing the Super Mario Bros. games. Initially, only the first and second games were included; Super Mario Bros. 3 was not released in Europe until 1991. Rounds included challenges to see which player could complete a level in the fastest time and who could collect the most gold coins on a certain level.

Super Mario World was DIC's third and last Saturday morning cartoon based on Super Mario, and was based on the SNES game of the same name. The show was originally aired on Saturday mornings on NBC in the 1991–92 season. It was featured in a half-hour time slot with a shortened version of Captain N: The Game Master. Episodes of Super Mario World were later shown as part of the syndication package Captain N & The Video Game Masters. After the cancellation of Captain N, the series was split therefrom, and episodes of both it and the Super Show were shown in time-compressed reruns on a compilation program called Mario All Stars in 1994.

Film

Poster for the Super Mario Bros. movie.
The Super Mario Bros. live-action film, the first major live-action motion picture to be based on a video game, was a commercial and critical failure.

The Super Mario Bros. film, released on May 28, 1993, is a science fiction live-action movie adaptation of the series, loosely based on the games, and the first Hollywood adaptation of a video game property. The film starred Bob Hoskins and John Leguizamo as Mario and Luigi respectively (both considered separate from the original video game characters), Dennis Hopper as "President Koopa" (representing Bowser), and Samantha Mathis as a young woman named Daisy (unrelated to the character from the games). The movie's plot centers around the Mario brothers, a pair of down-on-their-luck plumbers from Brooklyn, as they discover a parallel universe called "Dinohattan", dictated by President Koopa. When Koopa seeks to merge the two dimensions together so that he can rule both worlds, the heroes must stop him with help from Daisy, who finds out that she is the daughter of the world's displaced king. The film was a box office bomb, grossing only $20.9 million on a $48 million budget, and was panned by critics, with a 15% aggregate score on Rotten Tomatoes. However, it did receive two Saturn Award nominations, one for Best Costume and the other for Best Makeup. The film has since gained a cult following, leading to future re-releases.

Years later, in January 2018, it was announced that another film adaptation of the franchise would be produced: The Super Mario Bros. Movie, a fully animated film produced by Nintendo, Illumination, and Universal Pictures.[15] The film was released theatrically worldwide in April 2023,[16] and is the first major motion picture produced by Nintendo. Featuring an all-star voice cast including Chris Pratt as Mario, Charlie Day as Luigi, Anya Taylor-Joy as Peach, and Jack Black as Bowser, the film depicts the story of the Mario brothers' origins in Brooklyn, then follows Mario and Luigi as they are transported to the alternate worlds of the Mushroom Kingdom and the Dark Lands, respectively, and become entangled in a battle between the Mushroom Kingdom and the Koopa army. Luigi is kidnapped by Bowser's forces, and Mario must work alongside Peach and Toad to save him, as well as foil Bowser's plot for world domination. The film earned a better reception than the previous live-action film, as it was praised by a number of major film critics; earned aggregate scores of 59% and 96% among critics and audiences, respectively, on Rotten Tomatoes;[17] set numerous box office records for animated features within multiple countries; and grossed over $1 billion worldwide in its lifetime,[18] the highest of all video game adaptations in the history of cinema.[18] It also received three Golden Globe Award nominations: for Best Animated Feature Film, Best Original Song (for a musical number performed by Bowser in the film), and Cinematic and Box Office Achievement.[19]

Anime

Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen! (subtitle translated as "The Great Mission to Rescue Princess Peach") was a Japan-only anime film released on July 20, 1986. Directed by Masami Hata and produced by Masakatsu Suzuki and Tsunemasa Hatano, it stars Mario and Luigi, who get stuck in a video game world, in which they must save Princess Peach and the Mushroom Kingdom from Bowser, who plans to marry the princess. The first full-length feature film to be based on a video game, it was adapted into manga form shortly after its release.

A three-episode OVA series, Amada Anime Series: Super Mario Bros., was released in August 1989 featuring the Super Mario characters re-enacting three popular fairy tales: the stories of Momotarō, Issun-bōshi, and Snow White. In these episodes, Mario plays the heroes, Peach the damsels, and Bowser the villains; supporting roles are taken by other Super Mario characters.

Toei Animation produced two public service announcement short films using the Super Mario characters. Super Mario no Shōbōtai, a fire safety video, featured Mario and Luigi teaching children not to play with dangerous objects that could start fires and other ways to prevent them from starting. Super Mario no Kōtsū Anzen, a traffic safety video, had Mario teach children how to safely cross the road. These films were only distributed to schools in Japan in 1989.[20]

Super Mario World: Mario to Yoshi no Bōken Land (subtitle translated "Mario & Yoshi's Adventure Land") was an interactive anime video based on Super Mario World. The video is meant to be used in conjunction with Bandai's "Terebikko", a phone-shaped microphone that allows viewers to input answers to questions asked during the video.

Shogakukan produced a highly obscure 1993 educational VHS release, the Mario Kirby Meisaku Video (meisaku meaning masterpiece), which has Mario and his fellow Nintendo icon Kirby go on separate adventures, in stories told via still imagery and narration accompanied by text that was intended to teach Japanese children kanji, Chinese characters which are commonly used in Japanese writing. Shogakukan also made Super Mario: ABC no Uta Video, which has Mario teaching English to Japanese children.

Literature

Manga

Super Mario-kun is the longest-running Super Mario manga to date, with over 50 volumes published since 1991.

Mario has appeared in numerous, often simultaneous, manga serializations. The following are the most notable.

The mangaka most closely associated with Super Mario manga is Yukio Sawada, who has been publishing them since 1986, starting with his Super Mario Bros. one-shot. Sawada's Super Mario-kun (スーパーマリオくん Sūpā Mario-kun) is his current work and has been serialized by Shogakukan in its magazine CoroCoro Comic since 1990. It contains retellings of many of the various stories in Super Mario games. With over 50 tankōbon published since 1991, it is the longest-running Super Mario manga series and the only one being serialized at the present. Originally only available in Japan, the series was localized for France by Soleil Manga starting in late 2014, with a Spanish localization by Planeta Cómic following in 2016, and English translations of the series' all-time best strips were compiled under the localized title of Super Mario Manga Mania by Viz Media, and released in late 2020.

Another long running manga is the 43 volume series written by Kazuki Motoyama and published under the KC Deluxe banner in Kodansha's Comic BomBom magazine from 1988 to 1998. While volumes are named after and based on specific games, the manga also features original characters and scenarios.

Western comics

The Nintendo Comics System, a series of comic books published by Valiant Comics in 1990 and 1991, was part of a licensing deal with Nintendo to create comics featuring characters from its video games and the cartoons based on them. Valiant's Super Mario Bros. comic books were based on the three main Super Mario games on the NES and, to some extent, on the Super Show. They featured many long and short stories, which were comedy-oriented and included a number of exclusive original characters, the most prominent being the scatterbrained king of the Mushroom Kingdom, and his adviser Wooster. The series also featured a number of fake advertisements and letter pages. Another Nintendo Comics System series, the four-issue miniseries Game Boy, had the characters of Super Mario Land appearing in the real world from Game Boys, with Mario trying to stop Tatanga from taking over the world.

Super Mario characters and elements also featured prominently in the comics published in Club Nintendo, Nintendo's official magazine in Germany. The first of these comics appeared in the April 1991 issue, and thirty-six more Super Mario-based installments were released over a span of several years.

Super Mario Adventures, a comic anthology written by Kentaro Takekuma and drawn by Charlie Nozawa, was published monthly for exactly one year by Nintendo Power from January to December 1992. Loosely based on Super Mario World, the comic follows Mario, Luigi, Yoshi, and Toad as they set off to save Princess Toadstool and the other Yoshis from the Koopalings and Bowser, who intends to forcibly marry the princess. Immediately following the end of Super Mario Adventures, Nintendo Power concluded the epic with a ten-page story based on Super Mario Land 2: 6 Golden Coins titled Mario vs. Wario, which was featured in the January 1993 issue. Shortly thereafter, Super Mario Adventures was reprinted in graphic novel format, with Mario vs. Wario as bonus content, and would later be reprinted a second time by Viz Media in 2016. Mario vs. Wario: The Birthday Bash, a second Mario vs. Wario comic, was published a year later, in the January 1994 issue.

Archie Comics made a pitch to Nintendo for a new Super Mario comic years later, which was rejected.[21][22]

Children's books

The cover of Monster Mix-Up.
One of ten Nintendo Adventure Books based on the Nintendo Comics System stories about Mario.

The Super Mario brand was licensed to Western Publishing for use in children's books in its "Golden Look-Look Book" line, which was aimed at very young readers. Three Super Mario Bros. books were published under this banner in 1989 and 1990, and were written by Jack C. Harris. The first, Trapped in the Perilous Pit, has Bowser kidnap Princess Toadstool while Mario and Luigi are trying to repair the castle pipes; the brothers try to push back Bowser's Minions as they advance, but unfortunately fall into a pit, with the princess thrown in as well. Happy Birthday, Princess Toadstool! centers around Mario and Luigi's contest to see who can be the first to claim a Starman to present the princess for her birthday. The third and last, The Secret Bridge, has the brothers and the princess create a bridge to avoid paying Bowser's toll.

The Nintendo Adventure Books series was published between 1991 to 1992 by Archway Books in the United States, and Mammoth Books in the United Kingdom. They are formatted like the popular Choose Your Own Adventure books, where the reader makes decisions throughout the story that change the outcome of the plot. At the end of each book is a rating page, in which the reader would tally their score based on how they did in the book to determine their rating. Ten out of twelve books in the series are about the Mario Bros.' adventures in the Mushroom Kingdom and are based primarily on Valiant's Nintendo Comics System stories.

Additionally, Scholastic Corporation published two Super Mario children's books of its own. The first, released in 2001, was a Choose Your Own Adventure-style guide book based on the first Super Mario Advance game (which was a remake of Super Mario Bros. 2), as part of a series of four Nintendo-based books in this style. The second was Mario and the Incredible Rescue, a 2006 chapter book that takes many of its plot elements from Super Mario RPG, and was one of two books in Scholastic's short-lived Nintendo Heroes series.

Other

In 2015, a pair of books were published for the Super Mario Bros. 30th Anniversary celebration. The first of these, Super Mario Memorial Book, was released in September 2015 and features the history of the franchise, a list of characters, developer interviews, and more. The second is the Super Mario Bros. Encyclopedia, which features comprehensive details on characters, items, gameplay techniques, and more from every Super Mario game up to Super Mario 3D World.

Broadcasts

A "virtual magazine" titled Shitamachi Ninjō Gekijō ("Lower-City Empathy Theater") was broadcast in 1995 and 1996 on Satellaview, a satellite service add-on for the SNES in Japan. The brainchild of a unorthodox humorist, the broadcast consisted of narrated slideshows starring plush toys of various Super Mario characters, and was notable for featuring more vulgar and violent subject matter than other Super Mario media.

Merchandising

Mario has appeared on T-shirts, caps, sneakers, and various other clothing; accessories, school supplies, and stationery; toys such as board games and trading cards; in candy form, on soda cans, cereal, Pez dispensers, and various other food products; and miscellaneous other items and collectibles including kitchenware, backpacks, badges, shampoo bottles, lunch boxes, and furniture. The Super Mario characters have also appeared as figurines, keychains, and plush toys. Licensed versions of popular board games have also been released, such as Donkey Kong Jenga, Super Mario Chess, and a special version of Monopoly based on Super Mario Bros.,[23] all of which were released by USAopoly.

Concerts and performances

The Super Mario franchise's central theme tune is the overworld theme from Super Mario Bros., written by Koji Kondo. It has been featured in many concerts, including PLAY! Chicago,[24] the Mario & Zelda Big Band Live, Play!: A Video Game Symphony,[25] and the Video Games Live concert.[26] Arrangements of this theme have been performed by the Columbus Symphony Orchestra,[27] the Eminence Symphony Orchestra,[28] the Swedish Radio Symphony Orchestra,[29] and the Tokyo Kosei Wind Orchestra,[30] among others.

Theme park attraction

Super Nintendo World is a themed area at Universal Theme Parks, it was developed as the result of a partnership with Nintendo, and is based exclusively on the Super Mario franchise. After being delayed several times due to the COVID-19 pandemic, the land was opened at Universal Studios Japan on March 18, 2021,[31] and later opened at Universal Studios Hollywood on February 17, 2023,[32] with further openings announced for the upcoming Universal's Epic Universe at Universal Orlando Resort (set to open in Summer 2025), and Universal Studios Singapore. Miyamoto was heavily involved in the design and construction of this area.[33]

The area is accessible via a Warp Pipe leading to the foyer of Peach's castle, beyond which is an open doorway leading to the main park area. Its attractions include "Mario Kart: Bowser's Challenge" (or "Koopa's Challenge" in Japan), an interactive dark ride attraction featuring augmented reality technology based on the Mario Kart series; "Yoshi's Adventure" (only featured at Universal Studios Japan and Universal's Epic Universe), an omnimover ride themed after the Yoshi franchise; and the "Power-Up Band Key Challenge,"[34] a treasure hunt-style interactive attraction which tasks the player with retrieving keys to defeat Bowser Jr. using a separately sold Power-Up Band and the official Universal Studios app.

Reception and legacy

“The evolution of the Mario series led the rest of gaming by the hand, blazing a trail, and teaching lessons in game mechanics, structure, and sheer playability to any who would study its secrets.”
Next Generation No. 14, February 1996

Critical response

Artwork from an early 1990s Nintendo Power guide depicting various Super Mario games: Donkey Kong, Super Mario Bros. 3, Dr. Mario and Super Mario World.

Throughout the Super Mario franchise's life span of over forty years, many critics, fans, and developers have considered it to be the greatest video game franchise of all time. Mario is widely considered the most famous video game character in history and an icon of the gaming industry.[35][36] Mario was an inaugural inductee of San Francisco's "Walk of Game," which honored notable figures in video gaming from 2005 to 2012; and was the first video game character to be honored with a figure in the Hollywood Wax Museum in 2003. At the height of his popularity, a national survey showed that Mario had become more recognizable to children than American cartoon characters like Mickey Mouse.[37] Miyamoto has declared Mario to be his favorite out of all the characters he has created.[38]

Being the largest gaming franchise in existence, Super Mario has received many high-scoring reviews on its various games. All of the main series entries had very high approval ratings on GameRankings before it was shut down in 2019; for example, Super Mario Bros. held an 85% score, Super Mario Bros. 3 had 97%, Super Mario World had 94%, Super Mario 64 had 96%, and the first and second Super Mario Galaxy games and Super Mario Odyssey all held scores of 97% -- placing all three in the top five best-rated games on the site, with the first Super Mario Galaxy in the top spot. Many of the franchise's spin-off games held high GameRankings scores as well, such as Super Mario Kart, which held a 93% score. No game in the franchise ever had a rating below 50% on the site.

Super Mario is the best-selling video game franchise in history;[39] since 1995, 31 of its games have received special marking labels from Nintendo for having sold over 1 million copies. The games in the core series, alone, have sold a combined total of over 330 million units worldwide;[40] the Mario Kart series has sold more than 100 million units;[13] the Mario Party games have sold more than 45 million units;[41] the Donkey Kong arcade game sold more than 125,000 machines,[42][43] while its Coleco version sold six million cartridges;[44] and Mario Bros. sold 1.72 million cartridges in its Famicom release.[45] Mario's legacy has also been recognized by the Guinness Book of World Records, which awarded the Nintendo mascot and the video games featuring him seven records in its 2008 "Gamer's Edition"; these include "Best Selling Video Game Series of All Time", "First Movie Based on an Existing Video Game", and "Most Prolific Video Game Character", as up to that point, Mario himself had appeared in 116 distinct titles (not counting remakes or re-releases of existing games).

In the franchise, many games have been considered to be the best of their time by players.[46] However, the franchise has been considered to have some games of lower quality.[47] Examples include later installments in the Mario Party and Paper Mario series; these series have been cited as losing their flair, respectively, due to stagnation in installments released after Mario Party 3 and the increased shallowness in Sticker Star and its follow-ups. Super Mario Bros. was declared to be the greatest video game of all time twice: once by GamesRadar in 2000, and another time by IGN in 2003.[48]

The Super Mario cartoons also were shown to have received favorable reviews.[49][50][51] Though each of the series were short-lived, they were considered to be highly popular, attracting an audience of children to each episode.[52]

Even with the success of the games and cartoons in the franchise, some productions have attracted many negative reviews. The Super Mario Bros. film is often considered to be a great failure, and even Hoskins and Hopper were recorded expressing personal distaste for their work. In the May 2006 issue of Nintendo Power, an interviewer from the magazine had said, "Yes, it happened. Let us speak no more of it." Hotel Mario has often been cited as one of the worst video games ever.

Cultural impact

Super Mario has stood as an icon of modern pop culture and has been referenced across all forms of media, including in animated television series such as The Simpsons.

The Super Mario franchise has culturally impacted a multitude of people over the years, with references and parodies in numerous entertainment media. It has also been referenced in real life outside the media, where many people and places have been named or nicknamed in the character's honor; and a specific calendar date, March 10, is celebrated as "National Mario Day"[53] because when presented as MAR 10, it resembles the name of Mario.[54]

The Super Mario franchise has been referenced more times in video games than in any other medium. Many of Super Mario's fellow Nintendo properties, including The Legend of Zelda, Star Fox, F-Zero, Pokémon, Kirby, and Animal Crossing, have referenced the company's flagship franchise in very notable ways. Even games and franchises not produced by Nintendo―such as Minecraft, Super Meat Boy, Call of Duty, Just Dance, Angry Birds, Banjo-Kazooie, and Overwatch―have made various references to the Super Mario games and characters.

Super Mario characters and elements have been represented or parodied in numerous animated television series, including The Simpsons (in over a dozen episodes), The Ren and Stimpy Show, South Park, Family Guy, SpongeBob SquarePants, The Fairly OddParents, Mad (in 16 episodes), and Gravity Falls. Super Mario has also been referenced in such live-action shows as The Fresh Prince of Bel-Air, My Name is Earl, The Big Bang Theory, and Tosh.0. Additionally, to promote the 2020 Summer Olympics in Tokyo, Mario appeared in a pre-recorded video shown during the telecast of the 2016 Summer Olympics closing ceremony, and Japanese Prime Minister Shinzō Abe arrived at the ceremony itself in a Mario costume and an oversized Warp Pipe.

In film, the Super Mario franchise has been referenced in such titles as Billy Madison, Ghostbusters II, and Need for Speed. Notable appearances of Super Mario in film include 1989's The Wizard, which prominently features Super Mario Bros. 3 in the "Video Armageddon" tournament in the climax (marking the North American public's first exposure to that game), and the 2012 Rich Moore-directed film Wreck-It Ralph, where Bowser and the Super Mushroom make cameo appearances and Mario is name-dropped. The Super Mario franchise has also had minor representations in advertising (notably, in a Got Milk? commercial), and spawned several stage theatrical productions.

Many books have also referenced the Super Mario franchise, including the Scott Pilgrim graphic novel series. The comics industry has also referenced the games in Western comic books, comic strips, and manga alike. Some publications have even been completely centered around Super Mario, such as several installments of the comic strip FoxTrot.

A number of musicians have referenced Super Mario in their music, such as Eminem, Ludacris, and Trace Adkins. Some songs have been dedicated to the popular series, such as the song "Birdo" by Horse the Band, which is loosely based off the same-named Super Mario Bros. 2 boss.

Additionally, the Super Mario franchise possesses a highly diverse fanbase, where content and gameplay are frequently shared via the Internet. As Nintendo's most popular series, Super Mario attracts fans of all ages and skill levels―one of its core mission statements. Many websites and online games have poked fun at the series, and there are several sites that have dedicated themselves to it completely. Thousands of unlicensed fan-made games, videos, comics, stories, cosplay costumes, artworks, video game modifications, and other materials dedicated to the Super Mario franchise and its games and characters have existed on sites such as Newgrounds, YouTube, FanFiction.net, and DeviantArt, among others; many of these fan-works have been viewed or accessed by tens or even hundreds of thousands of people. A few Internet memes have been based around Super Mario characters, and a multitude of YouTube videos have poked fun at what is perceived to be one of the series' greatest blunders, Hotel Mario. Crossover titles such as Super Smash Bros. are highly coveted among fans, and frequently raise heated discussion in online communities; many of these titles help to introduce Super Mario fans to other Nintendo or third-party franchises, resulting in large amounts of fandom overlap.

Gallery

References

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External links