Clockout Blow: Difference between revisions
(File doesn't exist, and you only need the file name | caption for galleries (like the other images there)) Tag: Undo |
m (Text replacement - "(\| *)Jap([RMCN\d]* *=)" to "$1Jpn$2") |
||
Line 24: | Line 24: | ||
==Names in other languages== | ==Names in other languages== | ||
{{Foreign names | {{Foreign names | ||
| | |Jpn=フラッシュ クロック | ||
| | |JpnR=Furasshu Kurokku | ||
| | |JpnM=Flash Clock | ||
|Chi=闪光时间 | |Chi=闪光时间 | ||
|ChiR=Shǎnguāng Shíjiān | |ChiR=Shǎnguāng Shíjiān |
Latest revision as of 13:34, January 7, 2025
Clockout Blow | |
---|---|
BP/SP/CP needed | 12 |
Location | Shipshape Island |
First appearance | Mario & Luigi: Brothership (2024) |
Brothership description | Who's closest to the enemy? If Mario, press . If Luigi, press . Finally, finish with . |
Clockout Blow is one of the five Bros. Attacks available to Mario in Mario & Luigi: Brothership. It is one of Technikki's inventions, given to the brothers, alongside Yoo Who Cannon, before the two embarks on an undercover investigation on Offandon Island. According to Technikki, the item was built upon the work of her fellow genius inventor and rival, Adaphne. Its name contains a pun on "knockout" and "clock." This attack is somewhat similar to Magic Window, as both involve the player reacting to which Mario Bro. is about to strike the enemy.
Costing 12 BP to activate, the clockwork rapidly speeds up Mario and Luigi's movement, additionally causing their perception of everything else to slow to a crawl and become monochromatic. Dashing quickly around the battlefield, the Bros. would then randomly close in on a grounded enemy, entering a short bullet-time during which the player must input or depending on which brother is attacking, as failing to do so would make the bro slip and do less damage. This repeats eight times regardless of any mis-inputs, but successfully performing every action command would allow one of the brothers to launch an enemy upward at the eighth strike, allowing the other bro to hit that enemy four times in midair, before the two appear together and hit the enemy into the ground with . If the only enemies on the field are flying enemies (including bosses), the attacking bro will miss and cause the attack to end early.
Despite it appearing that a random brother attacks for each hit, there are only two sequences of inputs the game can choose. The first brother to appear can be used to tell what sequence of inputs must be done.
- Input sequence one: .
- Input sequence two: .
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | フラッシュ クロック[?] Furasshu Kurokku |
Flash Clock | |
Chinese | 闪光时间[?] Shǎnguāng Shíjiān |
Flash Time | |
Dutch | Extra tijd[?] | Overtime | |
French (NOE) | Chronorouste[1] | From chrono and rouste ("thrashing") | |
Italian | Urto istantaneao[2] | Instant hit | |
Korean | 번쩍시계[?] Beonjjeok Sigye |
Flashing Clock | |
Portuguese | Golpe do cuco[3] | (lit.) Cuckoo blow | |
Spanish | Reloj relámpago[4] | Flash Clock |
References[edit]
- ^ C'est le PIRE JEU... MARIO & LUIGI L'ÉPOPÉE FRATERNELLE #24. By Kirbendo - Let's Play on YouTube. Retrieved on December 8, 2024.
- ^ Mario & Luigi: Fraternauti alla carica - LIVE #9. By Mariuigi Khed on YouTube. Retrieved on December 6, 2024.
- ^ Mario & Luigi: Brothership in-game name (Brazilian Portuguese localization)
- ^ Mario & Luigi: Brothership - TODOS los ATAQUES TÁMDEM (All Bros Attacks). By TheNanashy on YouTube.