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[[File:PLugsARTBrothership.png|thumb|Artwork of Battle Plugs]] | [[File:PLugsARTBrothership.png|thumb|Artwork of Battle Plugs]] | ||
'''Battle Plugs''', also referred to as simply '''plugs''', are powerful combat accessories used by the Mario Bros. and certain enemies in ''[[Mario & Luigi: Brothership]]''. They are first obtained after defeating [[Ten]] on [[Desolatt Island]], although Ten immediately battles the Mario Bros. again; the ensuing battle serves as a tutorial for Battle Plugs. They are crafted with Lumenade from Sprite | '''Battle Plugs''', also referred to as simply '''plugs''', are powerful combat accessories used by the Mario Bros. and certain enemies in ''[[Mario & Luigi: Brothership]]''. They are first obtained after defeating [[Ten]] on [[Desolatt Island]], although Ten immediately battles the Mario Bros. again; the ensuing battle serves as a tutorial for Battle Plugs. They are crafted with [[Lumenade]] from [[Sprite Bulb]]s. Upon being plugged into [[Power Tap]]s, their effects manifest at the cost of consuming their individual charges. Some Battle Plugs can enhance the effects of others when used together. This system is comparable to the [[badge]]s and [[Battle Card (Mario & Luigi: Paper Jam)|Battle Cards]] in previous installments of the series. | ||
==Use== | |||
A Battle Plug on its own does not take effect until it is plugged into a Power Tap. The number of Power Taps Mario and Luigi initially get is two, but as the story progress, it eventually increases to a maximum of five. Battle Plugs use a system of '''charges''' to determine how many times it can be used before it becomes unusable and automatically gets unplugged, after which a plug enters a '''recharge turns''' phase where the end of anyone's turn, enemies included, causes its recharge turns to go down by one. Every Battle Plug has a unique number of max charges and recharge turns. When a plug is finished recharging, a "Plug recharged!" notification will appear in battle, and the plug can be used again. Mario and Luigi can wear certain [[List_of_Mario_%26_Luigi:_Brothership_gear#Accessories|accessories]], the Quick-Charge Brooch and Overcharged Brooch, to make the end of their turns count as two or three recharge turns respectively. | |||
When a Battle Plug is used, its name will appear onscreen to show that it has taken effect and spent a charge. A Battle Plug can only have one of its charges used per turn; any uses for the rest of that turn will not spend any further charges. This is most noticeable for plugs that take effect while dodging and countering enemy attacks. Three Battle Plugs, Countdown to Crush, Countdown to Cure, and Countdown to Charge, use a different system of charges called '''countdown charges''' that go down like recharge turns at the end of anyone's turn. Once a plug runs out of countdown charges, its effect activates. | |||
During Mario or Luigi's turn in battle, Battle Plugs can be freely plugged into and out of Power Taps without spending a turn. | |||
Battle Plugs [[Prohibited Command|cannot be used]] during the battle against the [[Great Conductor]], although any recharging Battle Plugs still recharge as normal. | |||
==List of Battle Plugs== | ==List of Battle Plugs== | ||
Line 10: | Line 16: | ||
!width="1%"|Icon | !width="1%"|Icon | ||
!width="30%"|Effect | !width="30%"|Effect | ||
!width=" | !width="5%"|Craft cost (Lumenade) | ||
!width="5%"|Number of charges | !width="5%"|Number of charges | ||
!width="5%"|Recharge turns | !width="5%"|Recharge turns | ||
Line 17: | Line 23: | ||
|- | |- | ||
|Kaboom Attack | |Kaboom Attack | ||
|[[File: | |[[File:MLB Battle Plug Kaboom Attack.png|32px]] | ||
|''Get an EXCELLENT rating with a Jump or Hammer attack to also damage nearby targets.'' | |''Get an EXCELLENT rating with a Jump or Hammer attack to also damage nearby targets.'' | ||
| | |N/A (first)<br>60 (second) | ||
|10 | |10 | ||
|30 | |30 | ||
| | |Defeat [[Ten]]. (first)<br>Create 17 Battle Plugs (second) | ||
|After an EXCELLENT rating, it | |After an EXCELLENT rating, it enters slow motion as an impact wave gets generated to damage nearby enemies, dealing ?% of the original damage.<br>Two copies are available.<br>This plug does not take effect if there is only one enemy in the battle. | ||
|- | |- | ||
|Surprise Iron Ball | |Surprise Iron Ball | ||
|[[File: | |[[File:MLB Battle Plug Surprise Iron Ball.png|32px]] | ||
|''When you get an EXCELLENT rating with a Jump or Hammer attack, an iron ball drops on the target to deal more damage.'' | |''When you get an EXCELLENT rating with a Jump or Hammer attack, an iron ball drops on the target to deal more damage.'' | ||
|20 | |20 (first)<br>60 (second) | ||
|10 | |10 | ||
|30 | |30 | ||
| | |Defeat [[Ten]]. (first)<br>Create 17 Battle Plugs (second) | ||
|After an EXCELLENT rating, it drops an iron ball at the enemies, dealing ?% of the original damage.<br | |After an EXCELLENT rating, it drops an iron ball at the enemies, dealing ?% of the original damage and ignoring Defense.<br>Two copies are available. | ||
|- | |- | ||
|Dizzifying Attack | |Dizzifying Attack | ||
|[[File: | |[[File:MLB Battle Plug Dizzifying Attack.png|32px]] | ||
|''Increases the damage you deal with Jump and Hammer attacks by '''15'''%. Also, an EXCELLENT rating can make a target '''dizzy'''.'' | |''Increases the damage you deal with Jump and Hammer attacks by '''15'''%. Also, an EXCELLENT rating can make a target '''dizzy'''.'' | ||
|20 | |20 | ||
|15 | |15 | ||
|20 | |20 | ||
| | |Defeat [[Ten]]. | ||
|When Jumping or Hammering, Mario and Luigi spin fast enough to have motion blur. An attack with EXCELLENT rating has a ?% chance of causing Dizzy. It can still be performed when the other brother is incapacitated. | |When Jumping or Hammering, Mario and Luigi spin fast enough to have motion blur. An attack with EXCELLENT rating has a ?% chance of causing Dizzy. It can still be performed when the other brother is incapacitated. | ||
|- | |- | ||
|Fiery Attack<ref name=JPWebsiteBattle>{{cite|author=Nintendo 公式チャンネル|date=October 10, 2024|title=Mario & Luigi RPG Brotherhood!: BATTLE Combinations in sync|url=https://www.nintendo.com/jp/switch/a8e6a/battle/index.html}}</ref> | |Fiery Attack<ref name=JPWebsiteBattle>{{cite|author=Nintendo 公式チャンネル|date=October 10, 2024|title=Mario & Luigi RPG Brotherhood!: BATTLE Combinations in sync|url=https://www.nintendo.com/jp/switch/a8e6a/battle/index.html}}</ref> | ||
|[[File: | |[[File:MLB Battle Plug Fiery Attack.png|32px]] | ||
|''Increase the damage you deal with Jump and Hammer attacks by '''15'''%. Also, if you get an EXCELLENT, your target may become '''burned'''.'' | |''Increase the damage you deal with Jump and Hammer attacks by '''15'''%. Also, if you get an EXCELLENT, your target may become '''burned'''.'' | ||
| | |50 | ||
|15 | |15 | ||
|20 | |20 | ||
| | |Create 12 Battle Plugs. | ||
|When Jumping or Hammering, the attacks have a flame trail. An attack with EXCELLENT rating has a ?% chance of causing Burn. | |When Jumping or Hammering, the attacks have a flame trail. An attack with EXCELLENT rating has a ?% chance of causing Burn. | ||
|- | |- | ||
|Icy Attack<ref name=FROverviewTrailer/> | |Icy Attack<ref name=FROverviewTrailer>[https://www.youtube.com/watch?v=iEOK2_FQKL8 Mario & Luigi : L'épopée fraternelle – Une grande aventure maritime ! (Nintendo Switch)]</ref> | ||
|[[File: | |[[File:MLB Battle Plug Icy Attack.png|32px]] | ||
|''Increase the damage you deal with Jump and Hammer attacks by '''15'''%. Also, if you get an EXCELLENT, your target may become '''iced'''.'' | |''Increase the damage you deal with Jump and Hammer attacks by '''15'''%. Also, if you get an EXCELLENT, your target may become '''iced'''.'' | ||
| | |50 | ||
|15 | |15 | ||
|20 | |20 | ||
| | |Create 12 Battle Plugs. | ||
|When Jumping or Hammering, the attacks have a cold air trail with snowflakes, cold puffs, and shining particles. An attack with EXCELLENT rating has a ?% chance of causing Ice.<ref name=PhillyBeatzU>{{cite|author=PhillyBeatsU|date=October 10, 2024|url=https://www.youtube.com/watch?v=heTepO3YNVw|title=I Played Mario & Luigi Brothership EARLY (Hands-on Preview)|publisher=YouTube|language=English|accessdate=October 10, 2024}}</ref> | |When Jumping or Hammering, the attacks have a cold air trail with snowflakes, cold puffs, and shining particles. An attack with EXCELLENT rating has a ?% chance of causing Ice.<ref name=PhillyBeatzU>{{cite|author=PhillyBeatsU|date=October 10, 2024|url=https://www.youtube.com/watch?v=heTepO3YNVw|title=I Played Mario & Luigi Brothership EARLY (Hands-on Preview)|publisher=YouTube|language=English|accessdate=October 10, 2024}}</ref> | ||
|- | |- | ||
|Attack Boost<ref name=JPWebsiteBattle/> | |Attack Boost<ref name=JPWebsiteBattle/> | ||
|[[File: | |[[File:MLB Battle Plug Attack Boost.png|32px]] | ||
|''Grants you '''one''' additional Jump or Hammer attack.'' | |''Grants you '''one''' additional Jump or Hammer attack.'' | ||
| | |50 | ||
|10 | |10 | ||
|30 | |30 | ||
| | |Craft 12 Battle Plugs. | ||
|An extra solo part of the attack is added to the normal attack combo, doing ?% of the damage. Mario or Luigi will cheer the other one on the first jump when doing the Jump attack. | |An extra solo part of the attack is added to the normal attack combo, doing ?% of the damage. Mario or Luigi will cheer the other one on the first jump when doing the Jump attack. | ||
|- | |- | ||
|Anti-Flying Specialist<ref name=PhillyBeatzU/> | |Anti-Flying Specialist<ref name=PhillyBeatzU/> | ||
|[[File: | |[[File:MLB Battle Plug Anti-Flying Specialist.png|32px]] | ||
|''Jump attacks against flying enemies are guaranteed critical hits.'' | |''Jump attacks against flying enemies are guaranteed critical hits.'' | ||
|30 | |30 | ||
Line 77: | Line 83: | ||
|30 | |30 | ||
|Create 4 Battle Plugs. | |Create 4 Battle Plugs. | ||
|Buster | |rowspan="5"|Attacks are marked with a unique '''Buster CRITICAL''' effect and deal ?% more damage.<br>Does not take effect in a [[First Strike]].<br>Does take effect during [[counterattack]]s.<br>Does take effect for damage caused during [[Luigi Logic]] against [[Glohm Bowser]] and [[Glohm Sharpcask]].<br>Anti-Spike Specialist also takes effect against fiery enemies.<br>Anti-Flying Specialist also takes effect against taller [[Doom Bloom]]s. | ||
|- | |- | ||
|Anti-Spike Specialist<ref name=PhillyBeatzU/> | |Anti-Spike Specialist<ref name=PhillyBeatzU/> | ||
|[[File: | |[[File:MLB Battle Plug Anti-Spike Specialist.png|32px]] | ||
|''Hammer attacks against spiky enemies are guaranteed critical hits.'' | |''Hammer attacks against spiky enemies are guaranteed critical hits.'' | ||
|30 | |30 | ||
Line 86: | Line 92: | ||
|30 | |30 | ||
|Create 4 Battle Plugs. | |Create 4 Battle Plugs. | ||
|- | |- | ||
|Anti-Zokket Specialist | |Anti-Zokket Specialist | ||
|[[File: | |[[File:MLB Battle Plug Anti-Zokket Specialist.png|32px]] | ||
|''Jump and Hammer attacks against Zok Troops are guaranteed critical hits.'' | |''Jump and Hammer attacks against Zok Troops are guaranteed critical hits.'' | ||
| | |N/A | ||
|10 | |10 | ||
|30 | |30 | ||
| | |Given by [[Technikki]] after getting Auto Ampberry. | ||
|- | |- | ||
|Anti-Army Specialist | |Anti-Army Specialist | ||
|[[File: | |[[File:MLB Battle Plug Anti-Army Specialist.png|32px]] | ||
|''Jump and Hammer attacks against Bowser's army are guaranteed critical hits.'' | |''Jump and Hammer attacks against Bowser's army are guaranteed critical hits.'' | ||
| | |N/A | ||
|10 | |10 | ||
|30 | |30 | ||
| | |Defeat [[Bob-omb]]s in Heatfreeze Island. | ||
|- | |- | ||
|Anti-Glohm Specialist | |Anti-Glohm Specialist | ||
|[[File: | |[[File:MLB Battle Plug Anti-Glohm Specialist.png|32px]] | ||
|''Jump and Hammer attacks against Glohmed enemies are guaranteed critical hits.'' | |''Jump and Hammer attacks against Glohmed enemies are guaranteed critical hits.'' | ||
| | |N/A | ||
|10 | |10 | ||
|30 | |30 | ||
| | |[[List of Mario & Luigi: Brothership side quests|Side quest reward]] for defeating [[Glohm Gobblick]]. | ||
|- | |- | ||
|Seedle-ize | |Seedle-ize | ||
|[[File:Seedle-ize.png|32px]] | |[[File:MLB Battle Plug Seedle-ize.png|32px]] | ||
|''When you get an EXCELLENT rating on a Jump or Hammer attack, sometimes turns your target into a Seedle.'' | |''When you get an EXCELLENT rating on a Jump or Hammer attack, sometimes turns your target into a Seedle.'' | ||
| | |N/A | ||
|10 | |10 | ||
|20 | |20 | ||
| | |[[List of Mario & Luigi: Brothership side quests|Seedle-ize]] trading quest on [[Allsand Island]]. | ||
|Any non-boss enemies has a small chance of becoming a level 1 [[Seedle]]. Though not mentioned and with no visible effects, [[Battle Plug#Combos|Statusplosion]] applies to this plug. | |Any non-boss enemies has a small chance of becoming a level 1 [[Seedle]]. Sometimes a [[Golden Seedle]] will appear instead. Though not mentioned and with no visible effects, [[Battle Plug#Official Combos|Statusplosion]] applies to this plug. | ||
|- | |- | ||
|Bros. Boost | |Bros. Boost | ||
|[[File:Bros. Boost.png|32px]] | |[[File:MLB Battle Plug Bros. Boost.png|32px]] | ||
|''Boosts damage dealt by Bros. Attacks by '''20'''% but also increases BP spent by '''100'''%.'' | |''Boosts damage dealt by Bros. Attacks by '''20'''% but also increases BP spent by '''100'''%.'' | ||
| | |50 | ||
|5 | |5 | ||
|30 | |30 | ||
| | |Create 12 Battle Plugs. | ||
| | | | ||
|- | |- | ||
|Performance Bonus<ref name=TheShortcut/> | |Performance Bonus<ref name=TheShortcut/> | ||
|[[File:Performance Bonus.png]] | |[[File:MLB Battle Plug Performance Bonus.png|32px]] | ||
|''Restores '''50'''% of BP used on a Bros. Attack that earns an EXCELLENT rating.'' | |''Restores '''50'''% of BP used on a Bros. Attack that earns an EXCELLENT rating.'' | ||
| | |40 | ||
|3 | |3 | ||
|20 | |20 | ||
| | |Create 12 Battle Plugs. | ||
| | |BP restored is rounded up. | ||
|- | |- | ||
|Auto EXCELLENT | |Auto EXCELLENT | ||
|[[File:Auto EXCELLENT.png]] | |[[File:MLB Battle Plug Auto EXCELLENT.png|32px]] | ||
|''Automatically gives Jump, Hammer, and Bros. attacks an EXCELLENT rating.'' | |''Automatically gives Jump, Hammer, and Bros. attacks an EXCELLENT rating.'' | ||
| | |40 | ||
|5 | |5 | ||
|20 | |20 | ||
| | |Create 8 Battle Plugs. | ||
|The EXCELLENT rating achieved counts toward the [[ | |The EXCELLENT rating achieved counts toward the [[List of Mario & Luigi: Brothership challenges|Challenges]]. | ||
|- | |- | ||
|Easy-Peasy Counters | |Easy-Peasy Counters | ||
|[[File: | |[[File:MLB Battle Plug Easy-Peasy Counters.png|32px]] | ||
|''Holding the button makes counters easier, enabling you to float in midair when you jump and enlarging your hammer for those counters.'' | |''Holding the button makes counters easier, enabling you to float in midair when you jump and enlarging your hammer for those counters.'' | ||
| | |N/A | ||
|10 | |10 | ||
|20 | |20 | ||
| | |Defeat [[Ten]]. | ||
| | | | ||
|- | |- | ||
|Empower Counters<ref name=ZakPak>[https://www.youtube.com/watch?v=ujjV-IivW7Q ZakPak]</ref> | |Empower Counters<ref name=ZakPak>[https://www.youtube.com/watch?v=ujjV-IivW7Q ZakPak]</ref> | ||
|[[File:Empower Counters.png]] | |[[File:MLB Battle Plug Empower Counters.png|32px]] | ||
|''Turns jump counters into [[Ground Pound|ground pounds]], and charges up hammer counters to do an extra '''30'''% damage.'' | |''Turns jump counters into [[Ground Pound|ground pounds]], and charges up hammer counters to do an extra '''30'''% damage.'' | ||
|30 | |30 | ||
Line 170: | Line 172: | ||
|- | |- | ||
|Damage Shield | |Damage Shield | ||
|[[File:Damage Shield.png]] | |[[File:MLB Battle Plug Damage Shield.png|32px]] | ||
|''Reduces damage received from enemies by '''20'''%.'' | |''Reduces damage received from enemies by '''20'''%.'' | ||
| | |N/A | ||
|10 | |10 | ||
|30 | |30 | ||
| | |Defeat [[Mega Snaptor]]. | ||
|Each charge grants protection against one turn of enemy action; If an attack hits multiple times, only one charge would be used. | |Each charge grants protection against one turn of enemy action; If an attack hits multiple times, only one charge would be used. | ||
|- | |- | ||
|Protectus | |Protectus | ||
|[[File:Protectus.png]] | |[[File:MLB Battle Plug Protectus.png|32px]] | ||
|''Reduces the damage you suffer from enemies to '''0'''.'' | |''Reduces the damage you suffer from enemies to '''0'''.'' | ||
| | |90 | ||
|3 | |3 | ||
|40 | |40 | ||
| | |Create 27 Battle Plugs. | ||
|Each charge grants protection against one turn of enemy action; If an attack hits multiple times, only one charge would be used. | |Each charge grants protection against one turn of enemy action; If an attack hits multiple times, only one charge would be used. | ||
|- | |- | ||
|Notdroppin<ref name=JPWebsiteBattle/> | |Notdroppin<ref name=JPWebsiteBattle/> | ||
|[[File:Notdroppin.png]] | |[[File:MLB Battle Plug Notdroppin.png|32px]] | ||
|''When you have at least 2 HP and you take enough damage to become KO'd, preserves you at 1 HP instead.'' | |''When you have at least 2 HP and you take enough damage to become KO'd, preserves you at 1 HP instead.'' | ||
| | |60 | ||
|5 | |5 | ||
|30 | |30 | ||
| | |Create 17 Battle Plugs. | ||
| | | | ||
|- | |- | ||
|Surefooted Guard | |Surefooted Guard | ||
|[[File:Surefooted Guard.png]] | |[[File:MLB Battle Plug Surefooted Guard.png|32px]] | ||
|''Prevents the effects of Trip and Dizzy.'' | |''Prevents the effects of Trip and Dizzy.'' | ||
|15 | |15 | ||
|5 | |5 | ||
|20 | |20 | ||
| | |Defeat [[Ten]]. | ||
| | | | ||
|- | |- | ||
|Temperature Guard <ref name=JPWebsiteBattle/> | |Temperature Guard <ref name=JPWebsiteBattle/> | ||
|[[File:Temperature Guard.png]] | |[[File:MLB Battle Plug Temperature Guard.png|32px]] | ||
|''Prevents the effects of Burn and Ice.'' | |''Prevents the effects of Burn and Ice.'' | ||
| | |N/A | ||
|5 | |5 | ||
|20 | |20 | ||
| | |Given by [[Chilliam]] and [[Burnadette]] before Brrrning Sea Great Lighthouse Island. | ||
| | | | ||
|- | |- | ||
|Glohm Guard <ref name=JPWebsiteBattle/> | |Glohm Guard <ref name=JPWebsiteBattle/> | ||
|[[File:Glohm Guard.png]] | |[[File:MLB Battle Plug Glohm Guard.png|32px]] | ||
|''Prevents the effects of Glohm.'' | |''Prevents the effects of Glohm.'' | ||
| | |N/A | ||
|5 | |5 | ||
|20 | |20 | ||
| | |Defeat [[Zokket]]. | ||
| | | | ||
|- | |- | ||
|Back-Atcha Attack | |Back-Atcha Attack | ||
|[[File:Back-Atcha Attack.png]] | |[[File:MLB Battle Plug Back-Atcha Attack.png|32px]] | ||
|''When you take damage, sometimes triggers an extra Jump or Hammer attack back at the attacker.'' | |''When you take damage, sometimes triggers an extra Jump or Hammer attack back at the attacker.'' | ||
| | |60 | ||
|3 | |3 | ||
|20 | |20 | ||
| | |Create 17 Battle Plugs. | ||
|Mario or Luigi do a solo Jump or Hammer attack to counter instead of the combo. | |Mario or Luigi do a solo Jump or Hammer attack to counter instead of the combo. | ||
|- | |- | ||
|Ouch Charge | |Ouch Charge | ||
|[[File:Ouch Charge.png]] | |[[File:MLB Battle Plug Ouch Charge.png|32px]] | ||
|''Causes damage to charge you up. Once full, your next attack deals +'''100'''% damage.'' | |''Causes damage to charge you up. Once full, your next attack deals +'''100'''% damage.'' | ||
| | |N/A | ||
|1 | |1 | ||
|5 | |5 | ||
| | |Defeat [[Glohm Bowser]]. | ||
| | | | ||
|- | |- | ||
|Auto Mushroom | |Auto Mushroom | ||
|[[File:Auto Mushroom.png]] | |[[File:MLB Battle Plug Auto Mushroom.png|32px]] | ||
|''When your HP becomes low, will automatically use a '''Mushroom'''.'' | |''When your HP becomes low, will automatically use a '''Mushroom'''.'' | ||
|20 | |20 | ||
|5 | |5 | ||
|20 | |20 | ||
| | |Defeat [[Ten]]. | ||
| | | | ||
|- | |- | ||
|Auto Syrup Jar<ref name=PaulWeber>[https://www.youtube.com/watch?v=tZutcIFsg14 PaulWeber]</ref> | |Auto Syrup Jar<ref name=PaulWeber>[https://www.youtube.com/watch?v=tZutcIFsg14 PaulWeber]</ref> | ||
|[[File:Auto Syrup Jar.png]] | |[[File:MLB Battle Plug Auto Syrup Jar.png|32px]] | ||
|''When your BP becomes low, will automatically use a '''Syrup Jar'''.'' | |''When your BP becomes low, will automatically use a '''Syrup Jar'''.'' | ||
|20 | |20 | ||
|5 | |5 | ||
|20 | |20 | ||
| | |Defeat [[Ten]]. | ||
| | | | ||
|- | |- | ||
|Auto Herb | |Auto Herb | ||
|[[File:Auto Herb.png]] | |[[File:MLB Battle Plug Auto Herb.png|32px]] | ||
|''When you gain a status effect, will automatically use a '''Refreshing Herb'''.'' | |''When you gain a status effect, will automatically use a '''Refreshing Herb'''.'' | ||
|15 | |15 | ||
|5 | |5 | ||
|20 | |20 | ||
| | |Defeat [[Ten]]. | ||
| | | | ||
|- | |- | ||
|Auto 1-Up<ref name=PhillyBeatzU/> | |Auto 1-Up<ref name=PhillyBeatzU/> | ||
|[[File:Auto 1-Up.png]] | |[[File:MLB Battle Plug Auto 1-Up.png|32px]] | ||
|''When one of the brothers is KO'd, automatically uses a '''1-Up Mushroom'''.'' | |''When one of the brothers is KO'd, automatically uses a '''1-Up Mushroom'''.'' | ||
|30 | |30 | ||
Line 278: | Line 280: | ||
|- | |- | ||
|Auto Ampberry | |Auto Ampberry | ||
|[[File:Auto Ampberry.png]] | |[[File:MLB Battle Plug Auto Ampberry.png|32px]] | ||
|''When you are afflicted with Glohm, will automatically use an '''Ampberry'''.'' | |''When you are afflicted with Glohm, will automatically use an '''Ampberry'''.'' | ||
| | |N/A | ||
|5 | |5 | ||
|20 | |20 | ||
| | |Given by [[Dr. Vulko]] after retrieving the [[Ampberry|Ampberries]]. | ||
| | | | ||
|- | |- | ||
|Deluxe Auto | |Deluxe Auto | ||
|[[File:Deluxe Auto.png]] | |[[File:MLB Battle Plug Deluxe Auto.png|32px]] | ||
|''The Auto series of Battle Plugs will automatically select the most efficient recovery item for your current state.'' | |''The Auto series of Battle Plugs will automatically select the most efficient recovery item for your current state.'' | ||
| | |50 | ||
|15 | |15 | ||
|15 | |15 | ||
| | |Create 12 Battle Plugs. | ||
| | |Requires being equipped alongside another Auto series Battle Plug to take effect. | ||
|- | |- | ||
|Spirited Item | |Spirited Item | ||
|[[File:Spirited Item.png]] | |[[File:MLB Battle Plug Spirited Item.png|32px]] | ||
|''Using an item can boost various stats.'' | |''Using an item can boost various stats.'' | ||
| | |40 | ||
|5 | |5 | ||
|20 | |20 | ||
| | |Create 8 Battle Plugs. | ||
| | |Every item is guaranteed to boost a specific stat by a specific percentage. Higher-tiered items will make the boost stronger.<br>See [[#Spirited Item effects|the table below]] for every item's boost.<br>[[Refreshing Herb]]s will not give a boost if it fails to cure [[Glohm]].<br>Will also activate from [[Mushroom#Mario_.26_Luigi_series|Mushroom]]s thrown as part of enemy attacks. | ||
|- | |- | ||
|Item Share | |Item Share | ||
|[[File:Item Share.png]] | |[[File:MLB Battle Plug Item Share.png|32px]] | ||
|''Using an item will affect the other bro. as well, while only consuming the one item.'' | |''Using an item will affect the other bro. as well, while only consuming the one item.'' | ||
| | |90 | ||
|3 | |3 | ||
|30 | |30 | ||
| | |Create 27 Battle Plugs. | ||
| | | | ||
|- | |- | ||
|Second Helping | |Second Helping | ||
|[[File:Second Helping.png]] | |[[File:MLB Battle Plug Second Helping.png|32px]] | ||
|''When using an item, uses two identical items out of your inventory to give the benefit for both.'' | |''When using an item, uses two identical items out of your inventory to give the benefit for both.'' | ||
| | |70 | ||
|5 | |5 | ||
|30 | |30 | ||
| | |Create 22 Battle Plugs. | ||
| | | | ||
|- | |- | ||
|Boomerang Items<ref name=JPWebsiteBattle/> | |Boomerang Items<ref name=JPWebsiteBattle/> | ||
|[[File:Boomerang Items.png]] | |[[File:MLB Battle Plug Boomerang Items.png|32px]] | ||
|''Items you use return to your inventory.'' | |''Items you use return to your inventory.'' | ||
| | |40 | ||
|5 | |5 | ||
|30 | |30 | ||
| | |Create 8 Battle Plugs. | ||
| | | | ||
|- | |- | ||
|Countdown to Crush | |Countdown to Crush | ||
|[[File:Countdown to Crush.png]] | |[[File:MLB Battle Plug Countdown to Crush.png|32px]] | ||
|''The number of charges decreases at the end of every turn. When the number reaches '''zero''', a bomb deals heavy damage to all enemies.'' | |''The number of charges decreases at the end of every turn. When the number reaches '''zero''', a bomb deals heavy damage to all enemies.'' | ||
| | |90 | ||
|15 | |15 | ||
|15 | |15 | ||
| | |Create 27 Battle Plugs. | ||
| | | | ||
|- | |- | ||
|Countdown to Cure | |Countdown to Cure | ||
|[[File:Countdown to Cure.png]] | |[[File:MLB Battle Plug Countdown to Cure.png|32px]] | ||
|''The number of charges decreases at the end of every turn. When the number reaches '''zero''', HP and BP are '''100'''% restored.'' | |''The number of charges decreases at the end of every turn. When the number reaches '''zero''', HP and BP are '''100'''% restored.'' | ||
| | |70 | ||
|15 | |15 | ||
|15 | |15 | ||
| | |Create 22 Battle Plugs. | ||
| | | | ||
|- | |- | ||
|Countdown to Charge | |Countdown to Charge | ||
|[[File:Countdown to Charge.png]] | |[[File:MLB Battle Plug Countdown to Charge.png|32px]] | ||
|''The number of charges decreases at the end of every turn. When the number reaches '''zero''', all other equipped plugs are recharged to '''50'''%.'' | |''The number of charges decreases at the end of every turn. When the number reaches '''zero''', all other equipped plugs are recharged to '''50'''%.'' | ||
| | |70 | ||
|15 | |15 | ||
|15 | |15 | ||
| | |Create 22 Battle Plugs. | ||
|Actually recharges all other equipped plugs '''by''' 50% of their max capacity, rounded up, but cannot get them beyond max. | |Actually recharges all other equipped plugs '''by''' 50% of their max capacity, rounded up, but cannot get them beyond max. | ||
|- | |- | ||
|Charge Bank | |Charge Bank | ||
|[[File:Charge Bank.png]] | |[[File:MLB Battle Plug Charge Bank.png|32px]] | ||
|''When another equipped plug would lose charges, this plug's charges decrease instead.'' | |''When another equipped plug would lose charges, this plug's charges decrease instead.'' | ||
| | |70 | ||
|3 | |3 | ||
|20 | |20 | ||
| | |Create 22 Battle Plugs. | ||
| | |Should more Battle Plug charges be used simultaneously than the amount of charges Charge Bank has, the first Battle Plug name(s) to appear alongside when they get used will be the only one(s) to preserve a charge. | ||
|- | |- | ||
|Speedy Recharge | |Speedy Recharge | ||
|[[File:Speedy Recharge.png]] | |[[File:MLB Battle Plug Speedy Recharge.png|32px]] | ||
|''When another equipped plug reaches '''zero''' charges, its recharge time is shortened by '''50'''% turns.'' | |''When another equipped plug reaches '''zero''' charges, its recharge time is shortened by '''50'''% turns.'' | ||
| | |60 | ||
|5 | |5 | ||
|20 | |20 | ||
| | |Create 17 Battle Plugs. | ||
| | |Requires to be equipped when the equipped plug(s) reaches zero for it to work. | ||
|- | |- | ||
|Coinpiler | |Coinpiler | ||
|[[File:Coinpiler.png]] | |[[File:MLB Battle Plug Coinpiler.png|32px]] | ||
|''Causes enemies to drop coins each time you damage them in proportion to damage dealt.'' | |''Causes enemies to drop coins each time you damage them in proportion to damage dealt.'' | ||
| | |40 | ||
|20 | |20 | ||
|20 | |20 | ||
| | |Create 8 Battle Plugs. | ||
| | |Coins dropped is equal to 5% of damage dealt, rounded up. | ||
|- | |- | ||
|Loot Booster<ref name=TheShortcut>{{cite|author=Kevin Lee|date=October 11, 2024|url=https://www.theshortcut.com/p/mario-and-luigi-brothership-hands-on|title=Mario & Luigi: Brothership hands-on: the fun, whimsical, and tactical Nintendo Switch RPG I’ve been waiting for|publisher=The Shortcut|language=English|archive=|accessdate=October 14, 2024}}</ref> | |Loot Booster<ref name=TheShortcut>{{cite|author=Kevin Lee|date=October 11, 2024|url=https://www.theshortcut.com/p/mario-and-luigi-brothership-hands-on|title=Mario & Luigi: Brothership hands-on: the fun, whimsical, and tactical Nintendo Switch RPG I’ve been waiting for|publisher=The Shortcut|language=English|archive=|accessdate=October 14, 2024}}</ref> | ||
|[[File:Loot Booster.png]] | |[[File:MLB Battle Plug Loot Booster.png|32px]] | ||
|''Makes it more likely that defeated enemies will drop items.'' | |''Makes it more likely that defeated enemies will drop items.'' | ||
|30 | |30 | ||
Line 395: | Line 397: | ||
|- | |- | ||
|Auto Luigi | |Auto Luigi | ||
|[[File: | |[[File:MLB Battle Plug Auto Luigi.png|32px]] | ||
|''At the end of his turns, Luigi will sometimes take a bonus attack or search the area for an item.'' | |''At the end of his turns, Luigi will sometimes take a bonus attack or search the area for an item.'' | ||
| | |N/A | ||
|5 | |5 | ||
|20 | |20 | ||
|Defeat the [[Great Conductor]] | |Defeat the [[Great Conductor]]. | ||
| | |Luigi's bonus attack automatically scores an EXCELLENT rating, triggering bonuses from any plug which depend on EXCELLENT ratings from normal attacks. | ||
|- | |- | ||
|Waitaminnit | |Waitaminnit | ||
|[[File:Waitaminnit.png]] | |[[File:MLB Battle Plug Waitaminnit.png|32px]] | ||
|''When your regular turn ends, grants you one extra turn.'' | |''When your regular turn ends, grants you one extra turn.'' | ||
|120 | |120 | ||
|3 | |3 | ||
|40 | |40 | ||
| | |Create 31 Battle Plugs. | ||
|Turn windows for certain [[Luigi Logic]] actions will still pass. | |Turn windows for certain [[Luigi Logic]] actions will still pass. | ||
|} | |||
<div id="Spirited Item effects"></div> | |||
{|style="text-align:center"class=wikitable | |||
|+Spirited Item effects | |||
|- | |||
!Item | |||
!Effect | |||
!Normal | |||
!Super | |||
!Ultra | |||
!Max | |||
!DX | |||
|- | |||
|[[File:MLB Mushroom.png|16px]] [[Mushroom#Mario_.26_Luigi_series|Mushroom]]<br>[[File:MLB Nut.png|16px]] [[Nut]] | |||
|[[DEF-Up]] | |||
|10% | |||
|15% | |||
|20% | |||
|25% | |||
|N/A | |||
|- | |||
|[[File:MLB Syrup Jar.png|16px]] [[Syrup Jar]] | |||
|[[POW-Up]] | |||
|10% | |||
|15% | |||
|20% | |||
|25% | |||
|N/A | |||
|- | |||
|[[File:MLB Candy.png|16px]] [[Candy_(Mario_%26_Luigi_series)|Candy]] | |||
|[[STACHE-Up]] | |||
|10% | |||
|20% | |||
|30% | |||
|40% | |||
|N/A | |||
|- | |||
|[[File:MLB 1-Up Mushroom.png|16px]] [[1-Up_Mushroom#Mario_.26_Luigi_series|1-Up Mushroom]] | |||
|[[SPD-Up]] | |||
|30% | |||
|N/A | |||
|N/A | |||
|N/A | |||
|50% | |||
|- | |||
|[[File:MLB Refreshing Herb.png|16px]] [[Refreshing Herb]]<br>[[File:MLB Ampberry.png|16px]] [[Ampberry]] | |||
|SPD-Up | |||
|30% | |||
|N/A | |||
|N/A | |||
|N/A | |||
|N/A | |||
|} | |} | ||
==Combos== | ==Combos== | ||
{{Quote|Some combinations of Battle Plugs have unique and powerful effects. There are lots of these combinations, so experiment away!|Pop-up | {{Quote|Some combinations of Battle Plugs have unique and powerful effects. There are lots of these combinations, so experiment away!|Pop-up hint}} | ||
===Official combos=== | |||
Using one of these Battle Plug combos for the first time will make a pop-up hint appear explaining the combo. | |||
{|style="text-align:center;width:100%"class=wikitable | {|style="text-align:center;width:100%"class=wikitable | ||
!width="5%"|Name | !width="5%"|Name | ||
Line 420: | Line 476: | ||
!width="5%"|Battle Plug 2 | !width="5%"|Battle Plug 2 | ||
!width="5%"|Battle Plug 3 | !width="5%"|Battle Plug 3 | ||
!width=" | !width="30%"|Effect | ||
|- | |- | ||
|Boosted Kaboom | |Boosted Kaboom | ||
|Attack Boost [[File: | |Attack Boost [[File:MLB Battle Plug Attack Boost.png|27px]] | ||
|Kaboom Attack [[File: | |Kaboom Attack [[File:MLB Battle Plug Kaboom Attack.png|27px]] | ||
|N/A | |N/A | ||
|''If you use Attack Boost with Kaboom Attack, you'll '''generate more impact waves'''''. | |''If you use Attack Boost with Kaboom Attack, you'll '''generate more impact waves'''''. | ||
|- | |- | ||
|Surprise Iron Boost<ref name=JPWebsiteBattle/> | |Surprise Iron Boost<ref name=JPWebsiteBattle/> | ||
|Attack Boost [[File: | |Attack Boost [[File:MLB Battle Plug Attack Boost.png|27px]] | ||
|Surprise Iron Ball [[File: | |Surprise Iron Ball [[File:MLB Battle Plug Surprise Iron Ball.png|27px]] | ||
|N/A | |N/A | ||
|''If you use Attack Boost and Surprise Iron Ball together, you'll increase the '''number of iron balls that fall'''''. | |''If you use Attack Boost and Surprise Iron Ball together, you'll increase the '''number of iron balls that fall'''''. | ||
|- | |- | ||
|KaboomBOOM | |KaboomBOOM | ||
|Kaboom Attack [[File: | |Kaboom Attack [[File:MLB Battle Plug Kaboom Attack.png|27px]] | ||
|Kaboom Attack [[File: | |Kaboom Attack [[File:MLB Battle Plug Kaboom Attack.png|27px]] | ||
|N/A | |N/A | ||
|''If you use two Kaboom Attack plugs together, the '''impact wave will affect all monsters'''''. | |''If you use two Kaboom Attack plugs together, the '''impact wave will affect all monsters'''''. | ||
|- | |- | ||
|Iron Ka-Ball | |Iron Ka-Ball | ||
|Kaboom Attack [[File: | |Kaboom Attack [[File:MLB Battle Plug Kaboom Attack.png|27px]] | ||
|Surprise Iron Ball [[File: | |Surprise Iron Ball [[File:MLB Battle Plug Surprise Iron Ball.png|27px]] | ||
|N/A | |N/A | ||
|''Pair Kaboom Attack and Surprise Iron Ball plugs together to make '''iron balls fall''' on all enemies hit by the impact wave.'' | |''Pair Kaboom Attack and Surprise Iron Ball plugs together to make '''iron balls fall''' on all enemies hit by the impact wave.'' | ||
|- | |- | ||
|Statusplosion | |Statusplosion | ||
|Kaboom Attack [[File: | |Kaboom Attack [[File:MLB Battle Plug Kaboom Attack.png|27px]] | ||
|Dizzifying Attack [[File: | |Dizzifying Attack [[File:MLB Battle Plug Dizzifying Attack.png|27px]]<br>Fiery Attack [[File:MLB Battle Plug Fiery Attack.png|27px]]<br>Icy Attack [[File:MLB Battle Plug Icy Attack.png|27px]]<br>Seedle-ize[[File:MLB Battle Plug Seedle-ize.png|27px]] | ||
|N/A | |N/A | ||
|''If you use Kaboom Attack and a plug that causes status ailments together, the '''status ailment will spread to''' all the enemies hit by the impact wave.'' | |''If you use Kaboom Attack and a plug that causes status ailments together, the '''status ailment will spread to''' all the enemies hit by the impact wave.'' | ||
|- | |- | ||
|Ka-Specialist<ref name=RPGSite>[https://www.rpgsite.net/preview/16419-mario-luigi-brothership-shaping-up-to-be-real-treat-hands-on-preview RPG Site]</ref> | |Ka-Specialist<ref name=RPGSite>[https://www.rpgsite.net/preview/16419-mario-luigi-brothership-shaping-up-to-be-real-treat-hands-on-preview RPG Site]</ref> | ||
|Kaboom Attack [[File: | |Kaboom Attack [[File:MLB Battle Plug Kaboom Attack.png|27px]] | ||
|Anti-Flying Specialist [[File: | |Anti-Flying Specialist [[File:MLB Battle Plug Anti-Flying Specialist.png|27px]]<br>Anti-Spike Specialist [[File:MLB Battle Plug Anti-Spike Specialist.png|27px]]<br>Anti-Zokket Specialist [[File:MLB Battle Plug Anti-Zokket Specialist.png|27px]]<br>Anti-Army Specialist [[File:MLB Battle Plug Anti-Army Specialist.png|27px]]<br>Anti-Glohm Specialist [[File:MLB Battle Plug Anti-Glohm Specialist.png|27px]] | ||
|N/A | |N/A | ||
|''If you use Kaboom Attack and a Specialist-type Battle Plug together, the '''critical effect will spread to''' all enemies hit by the impact wave, as long as the Specialist type affects them.'' | |''If you use Kaboom Attack and a Specialist-type Battle Plug together, the '''critical effect will spread to''' all enemies hit by the impact wave, as long as the Specialist type affects them.'' | ||
|- | |- | ||
|Bigger Ball<ref name=JPWebsiteBattle/> | |Bigger Ball<ref name=JPWebsiteBattle/> | ||
|Surprise Iron Ball [[File: | |Surprise Iron Ball [[File:MLB Battle Plug Surprise Iron Ball.png|27px]] | ||
|Surprise Iron Ball [[File: | |Surprise Iron Ball [[File:MLB Battle Plug Surprise Iron Ball.png|27px]] | ||
|N/A | |N/A | ||
|''If you use two Surprise Iron Ball plugs together, the '''damage they deal will increase'''''. | |''If you use two Surprise Iron Ball plugs together, the '''damage they deal will increase'''''. | ||
|- | |- | ||
|Broadly Specialized | |Broadly Specialized | ||
|Anti-Flying Specialist [[File: | |Anti-Flying Specialist [[File:MLB Battle Plug Anti-Flying Specialist.png|27px]]<br>Anti-Spike Specialist [[File:MLB Battle Plug Anti-Spike Specialist.png|27px]] | ||
|Anti-Zokket Specialist [[File:MLB Battle Plug Anti-Zokket Specialist.png|27px]]<br>Anti-Army Specialist [[File:MLB Battle Plug Anti-Army Specialist.png|27px]] | |||
|Anti-Zokket Specialist [[File: | |Anti-Glohm Specialist [[File:MLB Battle Plug Anti-Glohm Specialist.png|27px]] | ||
|Anti-Glohm Specialist [[File: | |||
|''If you use multiple Specialist-type plug effects that overlap, it will '''boost the damage you deal'''. The more overlapping effects, the more damage will be increased. | |''If you use multiple Specialist-type plug effects that overlap, it will '''boost the damage you deal'''. The more overlapping effects, the more damage will be increased. | ||
|- | |- | ||
|Dizzy Burn | |Dizzy Burn | ||
|Dizzifying Attack [[File: | |Dizzifying Attack [[File:MLB Battle Plug Dizzifying Attack.png|27px]] | ||
|Fiery Attack [[File: | |Fiery Attack [[File:MLB Battle Plug Fiery Attack.png|27px]] | ||
|N/A | |N/A | ||
|''Pair the Dizzifying Attack and Fiery Attack plugs, and a fiery tornado will appear, '''increasing the damage you deal'''''. | |''Pair the Dizzifying Attack and Fiery Attack plugs, and a fiery tornado will appear, '''increasing the damage you deal'''''. | ||
|- | |- | ||
|Dizzy Ice | |Dizzy Ice | ||
|Dizzifying Attack [[File: | |Dizzifying Attack [[File:MLB Battle Plug Dizzifying Attack.png|27px]] | ||
|Icy Attack [[File: | |Icy Attack [[File:MLB Battle Plug Icy Attack.png|27px]] | ||
|N/A | |N/A | ||
|''Pair the Dizzifying Attack and Icy Attack plugs, and an icy tornado will appear, '''increasing the damage you deal'''''. | |||
|- | |||
|Hot, Cold, and Dizzy | |||
|Dizzifying Attack [[File:MLB Battle Plug Dizzifying Attack.png|27px]] | |||
|Fiery Attack [[File:MLB Battle Plug Fiery Attack.png|27px]] | |||
|Icy Attack [[File:MLB Battle Plug Icy Attack.png|27px]] | |||
|''If you use Dizzifying Attack, Fiery Attack, and Icy Attack together, a bomb tornado will appear, '''increasing the damage you deal even more'''''. | |||
|} | |||
===Other combos=== | |||
These combos do not make a pop-up hint appear, but still have a unique or notable result. | |||
{|style="text-align:center;width:100%"class=wikitable | |||
!width="5%"|Battle Plug 1 | |||
!width="5%"|Battle Plug 2 | |||
!width="5%"|Battle Plug 3 | |||
!width="30%"|Effect | |||
|- | |||
|Countdown to Crush[[File:MLB Battle Plug Countdown to Crush.png|27px]] | |||
|Countdown to Cure[[File:MLB Battle Plug Countdown to Cure.png|27px]] | |||
|Countdown to Charge[[File:MLB Battle Plug Countdown to Charge.png|27px]] | |||
|If multiple Countdown plugs run out of countdown charges at the same time, they will always activate in the order of Crush, Cure, then Charge. | |||
|- | |||
|Countdown to Charge[[File:MLB Battle Plug Countdown to Charge.png|27px]] | |||
|Countdown to Crush[[File:MLB Battle Plug Countdown to Crush.png|27px]]<br>Countdown to Cure[[File:MLB Battle Plug Countdown to Cure.png|27px]] | |||
|N/A | |N/A | ||
|If Countdown to Charge activates, it can recharge other Countdown plugs, effectively wasting part of Countdown to Charge's effect while delaying the other Countdown effects. | |||
|- | |||
|Charge Bank[[File:MLB Battle Plug Charge Bank.png|27px]] | |||
|Countdown to Crush[[File:MLB Battle Plug Countdown to Crush.png|27px]]<br>Countdown to Cure[[File:MLB Battle Plug Countdown to Cure.png|27px]]<br>Countdown to Charge[[File:MLB Battle Plug Countdown to Charge.png|27px]] | |||
|N/A | |N/A | ||
| | |Charge Bank will prevent Countdown plugs from spending countdown charges, effectively wasting Charge Bank. | ||
|- | |- | ||
| | |Speedy Recharge[[File:MLB Battle Plug Speedy Recharge.png|27px]] | ||
|Countdown to Charge[[File:MLB Battle Plug Countdown to Charge.png|27px]] | |||
| | |||
|N/A | |N/A | ||
|Seemingly due to an oversight, if Countdown to Charge activates with Speedy Recharge also equipped, Countdown to Charge will benefit from Speedy Recharge while Speedy Recharge never spends any charges. This will even happen when Speedy Recharge is at 1/5 charges; once it gets the effect from Countdown to Charge, Speedy Recharge will remain equipped with 4/5 charges. | |||
|- | |||
|Seedle-ize[[File:MLB Battle Plug Seedle-ize.png|27px]] | |||
|Surprise Iron Ball[[File:MLB Battle Plug Surprise Iron Ball.png|27px]] | |||
|N/A | |N/A | ||
| | |Seedle-ize activates after a Jump or Hammer attack, but before Surprise Iron Ball. This sequence of events instantly defeats the enemy if Seedle-ize works. | ||
|} | |} | ||
==Extension Corps== | ==Extension Corps== | ||
During the battle against the [[Extension Corps]], [[Shun]] uses his own Battle Plugs against Mario and Luigi which last for the rest of the battle once activated. Shun activates each one at a specific point. | During the battle against the [[Extension Corps]] in [[Fortress Zokket]], [[Shun]] uses his own Battle Plugs against Mario and Luigi which last for the rest of the battle once activated. Shun activates each one at a specific point. | ||
*'''HUUUGE Iron Ball''': An iron ball falls on either Mario or Luigi if they take damage from the Extension Corps' attacks. The iron ball can be countered with the hammer. | *'''HUUUGE Iron Ball''': An iron ball falls on either Mario or Luigi if they take damage from the Extension Corps' attacks. The iron ball can be countered with the hammer. An iron ball may sometimes fall on one of the Extension Corps. | ||
*'''Theme Song''': All three members dance to the music, powering them up afterwards. | *'''Theme Song''': All three members dance to the music, powering them up afterwards. | ||
*'''Single-Minded''': All three members share a health pool. | *'''Single-Minded''': All three members share a health pool. When one member takes damage, the other two stagger as well. | ||
*'''PunishMush''': Mario and Luigi take damage if they eat any kind of Mushroom. | *'''PunishMush''': Mario and Luigi take damage if they eat any kind of Mushroom. | ||
*'''Invincible''': The Extension Corps are invincible but after several turns create a huge unavoidable explosion which defeats the trio. Using a [[Boo Biscuit]] or the Protectus plug guarantees protection against the explosion. | *'''Invincible''': The Extension Corps are invincible but after several turns create a huge unavoidable explosion which defeats the trio. Using a [[Boo Biscuit]] or the Protectus plug guarantees protection against the explosion. | ||
Additionally, if Mario or Luigi take damage from [[Ecks]], he may steal one of Mario and Luigi's active Battle Plugs and throw it away. Stolen Battle Plugs are marked with Ecks's face in the Battle Plug menu and cannot be used for the rest of the battle. | |||
==Gallery== | |||
<gallery> | |||
PLugsCreate.png|thumb|Battle Plugs creation page | |||
PLugsSet.png|thumb|Battle Plugs set page | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== | ||
{{Foreign names | {{Foreign names | ||
| | |Jpn=バトルプラグ<ref>https://youtu.be/oTntM5gUhY4</ref> | ||
| | |JpnR=Batoru Puragu | ||
| | |JpnM=Battle Plug | ||
|Chi=战斗插头 | |Chi=战斗插头 | ||
|ChiR=Zhàndòu Chātóu | |ChiR=Zhàndòu Chātóu |
Latest revision as of 23:09, January 15, 2025
Battle Plugs, also referred to as simply plugs, are powerful combat accessories used by the Mario Bros. and certain enemies in Mario & Luigi: Brothership. They are first obtained after defeating Ten on Desolatt Island, although Ten immediately battles the Mario Bros. again; the ensuing battle serves as a tutorial for Battle Plugs. They are crafted with Lumenade from Sprite Bulbs. Upon being plugged into Power Taps, their effects manifest at the cost of consuming their individual charges. Some Battle Plugs can enhance the effects of others when used together. This system is comparable to the badges and Battle Cards in previous installments of the series.
Use[edit]
A Battle Plug on its own does not take effect until it is plugged into a Power Tap. The number of Power Taps Mario and Luigi initially get is two, but as the story progress, it eventually increases to a maximum of five. Battle Plugs use a system of charges to determine how many times it can be used before it becomes unusable and automatically gets unplugged, after which a plug enters a recharge turns phase where the end of anyone's turn, enemies included, causes its recharge turns to go down by one. Every Battle Plug has a unique number of max charges and recharge turns. When a plug is finished recharging, a "Plug recharged!" notification will appear in battle, and the plug can be used again. Mario and Luigi can wear certain accessories, the Quick-Charge Brooch and Overcharged Brooch, to make the end of their turns count as two or three recharge turns respectively.
When a Battle Plug is used, its name will appear onscreen to show that it has taken effect and spent a charge. A Battle Plug can only have one of its charges used per turn; any uses for the rest of that turn will not spend any further charges. This is most noticeable for plugs that take effect while dodging and countering enemy attacks. Three Battle Plugs, Countdown to Crush, Countdown to Cure, and Countdown to Charge, use a different system of charges called countdown charges that go down like recharge turns at the end of anyone's turn. Once a plug runs out of countdown charges, its effect activates.
During Mario or Luigi's turn in battle, Battle Plugs can be freely plugged into and out of Power Taps without spending a turn.
Battle Plugs cannot be used during the battle against the Great Conductor, although any recharging Battle Plugs still recharge as normal.
List of Battle Plugs[edit]
Name | Icon | Effect | Craft cost (Lumenade) | Number of charges | Recharge turns | Unlock | Note |
---|---|---|---|---|---|---|---|
Kaboom Attack | Get an EXCELLENT rating with a Jump or Hammer attack to also damage nearby targets. | N/A (first) 60 (second) |
10 | 30 | Defeat Ten. (first) Create 17 Battle Plugs (second) |
After an EXCELLENT rating, it enters slow motion as an impact wave gets generated to damage nearby enemies, dealing ?% of the original damage. Two copies are available. This plug does not take effect if there is only one enemy in the battle. | |
Surprise Iron Ball | When you get an EXCELLENT rating with a Jump or Hammer attack, an iron ball drops on the target to deal more damage. | 20 (first) 60 (second) |
10 | 30 | Defeat Ten. (first) Create 17 Battle Plugs (second) |
After an EXCELLENT rating, it drops an iron ball at the enemies, dealing ?% of the original damage and ignoring Defense. Two copies are available. | |
Dizzifying Attack | Increases the damage you deal with Jump and Hammer attacks by 15%. Also, an EXCELLENT rating can make a target dizzy. | 20 | 15 | 20 | Defeat Ten. | When Jumping or Hammering, Mario and Luigi spin fast enough to have motion blur. An attack with EXCELLENT rating has a ?% chance of causing Dizzy. It can still be performed when the other brother is incapacitated. | |
Fiery Attack[1] | Increase the damage you deal with Jump and Hammer attacks by 15%. Also, if you get an EXCELLENT, your target may become burned. | 50 | 15 | 20 | Create 12 Battle Plugs. | When Jumping or Hammering, the attacks have a flame trail. An attack with EXCELLENT rating has a ?% chance of causing Burn. | |
Icy Attack[2] | Increase the damage you deal with Jump and Hammer attacks by 15%. Also, if you get an EXCELLENT, your target may become iced. | 50 | 15 | 20 | Create 12 Battle Plugs. | When Jumping or Hammering, the attacks have a cold air trail with snowflakes, cold puffs, and shining particles. An attack with EXCELLENT rating has a ?% chance of causing Ice.[3] | |
Attack Boost[1] | Grants you one additional Jump or Hammer attack. | 50 | 10 | 30 | Craft 12 Battle Plugs. | An extra solo part of the attack is added to the normal attack combo, doing ?% of the damage. Mario or Luigi will cheer the other one on the first jump when doing the Jump attack. | |
Anti-Flying Specialist[3] | Jump attacks against flying enemies are guaranteed critical hits. | 30 | 10 | 30 | Create 4 Battle Plugs. | Attacks are marked with a unique Buster CRITICAL effect and deal ?% more damage. Does not take effect in a First Strike. Does take effect during counterattacks. Does take effect for damage caused during Luigi Logic against Glohm Bowser and Glohm Sharpcask. Anti-Spike Specialist also takes effect against fiery enemies. Anti-Flying Specialist also takes effect against taller Doom Blooms. | |
Anti-Spike Specialist[3] | Hammer attacks against spiky enemies are guaranteed critical hits. | 30 | 10 | 30 | Create 4 Battle Plugs. | ||
Anti-Zokket Specialist | Jump and Hammer attacks against Zok Troops are guaranteed critical hits. | N/A | 10 | 30 | Given by Technikki after getting Auto Ampberry. | ||
Anti-Army Specialist | Jump and Hammer attacks against Bowser's army are guaranteed critical hits. | N/A | 10 | 30 | Defeat Bob-ombs in Heatfreeze Island. | ||
Anti-Glohm Specialist | Jump and Hammer attacks against Glohmed enemies are guaranteed critical hits. | N/A | 10 | 30 | Side quest reward for defeating Glohm Gobblick. | ||
Seedle-ize | When you get an EXCELLENT rating on a Jump or Hammer attack, sometimes turns your target into a Seedle. | N/A | 10 | 20 | Seedle-ize trading quest on Allsand Island. | Any non-boss enemies has a small chance of becoming a level 1 Seedle. Sometimes a Golden Seedle will appear instead. Though not mentioned and with no visible effects, Statusplosion applies to this plug. | |
Bros. Boost | Boosts damage dealt by Bros. Attacks by 20% but also increases BP spent by 100%. | 50 | 5 | 30 | Create 12 Battle Plugs. | ||
Performance Bonus[4] | Restores 50% of BP used on a Bros. Attack that earns an EXCELLENT rating. | 40 | 3 | 20 | Create 12 Battle Plugs. | BP restored is rounded up. | |
Auto EXCELLENT | Automatically gives Jump, Hammer, and Bros. attacks an EXCELLENT rating. | 40 | 5 | 20 | Create 8 Battle Plugs. | The EXCELLENT rating achieved counts toward the Challenges. | |
Easy-Peasy Counters | Holding the button makes counters easier, enabling you to float in midair when you jump and enlarging your hammer for those counters. | N/A | 10 | 20 | Defeat Ten. | ||
Empower Counters[5] | Turns jump counters into ground pounds, and charges up hammer counters to do an extra 30% damage. | 30 | 10 | 20 | Create 4 Battle Plugs. | ||
Damage Shield | Reduces damage received from enemies by 20%. | N/A | 10 | 30 | Defeat Mega Snaptor. | Each charge grants protection against one turn of enemy action; If an attack hits multiple times, only one charge would be used. | |
Protectus | Reduces the damage you suffer from enemies to 0. | 90 | 3 | 40 | Create 27 Battle Plugs. | Each charge grants protection against one turn of enemy action; If an attack hits multiple times, only one charge would be used. | |
Notdroppin[1] | When you have at least 2 HP and you take enough damage to become KO'd, preserves you at 1 HP instead. | 60 | 5 | 30 | Create 17 Battle Plugs. | ||
Surefooted Guard | Prevents the effects of Trip and Dizzy. | 15 | 5 | 20 | Defeat Ten. | ||
Temperature Guard [1] | Prevents the effects of Burn and Ice. | N/A | 5 | 20 | Given by Chilliam and Burnadette before Brrrning Sea Great Lighthouse Island. | ||
Glohm Guard [1] | Prevents the effects of Glohm. | N/A | 5 | 20 | Defeat Zokket. | ||
Back-Atcha Attack | When you take damage, sometimes triggers an extra Jump or Hammer attack back at the attacker. | 60 | 3 | 20 | Create 17 Battle Plugs. | Mario or Luigi do a solo Jump or Hammer attack to counter instead of the combo. | |
Ouch Charge | Causes damage to charge you up. Once full, your next attack deals +100% damage. | N/A | 1 | 5 | Defeat Glohm Bowser. | ||
Auto Mushroom | When your HP becomes low, will automatically use a Mushroom. | 20 | 5 | 20 | Defeat Ten. | ||
Auto Syrup Jar[6] | When your BP becomes low, will automatically use a Syrup Jar. | 20 | 5 | 20 | Defeat Ten. | ||
Auto Herb | When you gain a status effect, will automatically use a Refreshing Herb. | 15 | 5 | 20 | Defeat Ten. | ||
Auto 1-Up[3] | When one of the brothers is KO'd, automatically uses a 1-Up Mushroom. | 30 | 3 | 20 | Create 4 Battle Plugs. | ||
Auto Ampberry | When you are afflicted with Glohm, will automatically use an Ampberry. | N/A | 5 | 20 | Given by Dr. Vulko after retrieving the Ampberries. | ||
Deluxe Auto | The Auto series of Battle Plugs will automatically select the most efficient recovery item for your current state. | 50 | 15 | 15 | Create 12 Battle Plugs. | Requires being equipped alongside another Auto series Battle Plug to take effect. | |
Spirited Item | Using an item can boost various stats. | 40 | 5 | 20 | Create 8 Battle Plugs. | Every item is guaranteed to boost a specific stat by a specific percentage. Higher-tiered items will make the boost stronger. See the table below for every item's boost. Refreshing Herbs will not give a boost if it fails to cure Glohm. Will also activate from Mushrooms thrown as part of enemy attacks. | |
Item Share | Using an item will affect the other bro. as well, while only consuming the one item. | 90 | 3 | 30 | Create 27 Battle Plugs. | ||
Second Helping | When using an item, uses two identical items out of your inventory to give the benefit for both. | 70 | 5 | 30 | Create 22 Battle Plugs. | ||
Boomerang Items[1] | Items you use return to your inventory. | 40 | 5 | 30 | Create 8 Battle Plugs. | ||
Countdown to Crush | The number of charges decreases at the end of every turn. When the number reaches zero, a bomb deals heavy damage to all enemies. | 90 | 15 | 15 | Create 27 Battle Plugs. | ||
Countdown to Cure | The number of charges decreases at the end of every turn. When the number reaches zero, HP and BP are 100% restored. | 70 | 15 | 15 | Create 22 Battle Plugs. | ||
Countdown to Charge | The number of charges decreases at the end of every turn. When the number reaches zero, all other equipped plugs are recharged to 50%. | 70 | 15 | 15 | Create 22 Battle Plugs. | Actually recharges all other equipped plugs by 50% of their max capacity, rounded up, but cannot get them beyond max. | |
Charge Bank | When another equipped plug would lose charges, this plug's charges decrease instead. | 70 | 3 | 20 | Create 22 Battle Plugs. | Should more Battle Plug charges be used simultaneously than the amount of charges Charge Bank has, the first Battle Plug name(s) to appear alongside when they get used will be the only one(s) to preserve a charge. | |
Speedy Recharge | When another equipped plug reaches zero charges, its recharge time is shortened by 50% turns. | 60 | 5 | 20 | Create 17 Battle Plugs. | Requires to be equipped when the equipped plug(s) reaches zero for it to work. | |
Coinpiler | Causes enemies to drop coins each time you damage them in proportion to damage dealt. | 40 | 20 | 20 | Create 8 Battle Plugs. | Coins dropped is equal to 5% of damage dealt, rounded up. | |
Loot Booster[4] | Makes it more likely that defeated enemies will drop items. | 30 | 10[7] | 20 | Create 4 Battle Plugs. | ||
Auto Luigi | At the end of his turns, Luigi will sometimes take a bonus attack or search the area for an item. | N/A | 5 | 20 | Defeat the Great Conductor. | Luigi's bonus attack automatically scores an EXCELLENT rating, triggering bonuses from any plug which depend on EXCELLENT ratings from normal attacks. | |
Waitaminnit | When your regular turn ends, grants you one extra turn. | 120 | 3 | 40 | Create 31 Battle Plugs. | Turn windows for certain Luigi Logic actions will still pass. |
Item | Effect | Normal | Super | Ultra | Max | DX |
---|---|---|---|---|---|---|
Mushroom Nut |
DEF-Up | 10% | 15% | 20% | 25% | N/A |
Syrup Jar | POW-Up | 10% | 15% | 20% | 25% | N/A |
Candy | STACHE-Up | 10% | 20% | 30% | 40% | N/A |
1-Up Mushroom | SPD-Up | 30% | N/A | N/A | N/A | 50% |
Refreshing Herb Ampberry |
SPD-Up | 30% | N/A | N/A | N/A | N/A |
Combos[edit]
- “Some combinations of Battle Plugs have unique and powerful effects. There are lots of these combinations, so experiment away!”
- —Pop-up hint
Official combos[edit]
Using one of these Battle Plug combos for the first time will make a pop-up hint appear explaining the combo.
Name | Battle Plug 1 | Battle Plug 2 | Battle Plug 3 | Effect |
---|---|---|---|---|
Boosted Kaboom | Attack Boost | Kaboom Attack | N/A | If you use Attack Boost with Kaboom Attack, you'll generate more impact waves. |
Surprise Iron Boost[1] | Attack Boost | Surprise Iron Ball | N/A | If you use Attack Boost and Surprise Iron Ball together, you'll increase the number of iron balls that fall. |
KaboomBOOM | Kaboom Attack | Kaboom Attack | N/A | If you use two Kaboom Attack plugs together, the impact wave will affect all monsters. |
Iron Ka-Ball | Kaboom Attack | Surprise Iron Ball | N/A | Pair Kaboom Attack and Surprise Iron Ball plugs together to make iron balls fall on all enemies hit by the impact wave. |
Statusplosion | Kaboom Attack | Dizzifying Attack Fiery Attack Icy Attack Seedle-ize |
N/A | If you use Kaboom Attack and a plug that causes status ailments together, the status ailment will spread to all the enemies hit by the impact wave. |
Ka-Specialist[8] | Kaboom Attack | Anti-Flying Specialist Anti-Spike Specialist Anti-Zokket Specialist Anti-Army Specialist Anti-Glohm Specialist |
N/A | If you use Kaboom Attack and a Specialist-type Battle Plug together, the critical effect will spread to all enemies hit by the impact wave, as long as the Specialist type affects them. |
Bigger Ball[1] | Surprise Iron Ball | Surprise Iron Ball | N/A | If you use two Surprise Iron Ball plugs together, the damage they deal will increase. |
Broadly Specialized | Anti-Flying Specialist Anti-Spike Specialist |
Anti-Zokket Specialist Anti-Army Specialist |
Anti-Glohm Specialist | If you use multiple Specialist-type plug effects that overlap, it will boost the damage you deal. The more overlapping effects, the more damage will be increased. |
Dizzy Burn | Dizzifying Attack | Fiery Attack | N/A | Pair the Dizzifying Attack and Fiery Attack plugs, and a fiery tornado will appear, increasing the damage you deal. |
Dizzy Ice | Dizzifying Attack | Icy Attack | N/A | Pair the Dizzifying Attack and Icy Attack plugs, and an icy tornado will appear, increasing the damage you deal. |
Hot, Cold, and Dizzy | Dizzifying Attack | Fiery Attack | Icy Attack | If you use Dizzifying Attack, Fiery Attack, and Icy Attack together, a bomb tornado will appear, increasing the damage you deal even more. |
Other combos[edit]
These combos do not make a pop-up hint appear, but still have a unique or notable result.
Extension Corps[edit]
During the battle against the Extension Corps in Fortress Zokket, Shun uses his own Battle Plugs against Mario and Luigi which last for the rest of the battle once activated. Shun activates each one at a specific point.
- HUUUGE Iron Ball: An iron ball falls on either Mario or Luigi if they take damage from the Extension Corps' attacks. The iron ball can be countered with the hammer. An iron ball may sometimes fall on one of the Extension Corps.
- Theme Song: All three members dance to the music, powering them up afterwards.
- Single-Minded: All three members share a health pool. When one member takes damage, the other two stagger as well.
- PunishMush: Mario and Luigi take damage if they eat any kind of Mushroom.
- Invincible: The Extension Corps are invincible but after several turns create a huge unavoidable explosion which defeats the trio. Using a Boo Biscuit or the Protectus plug guarantees protection against the explosion.
Additionally, if Mario or Luigi take damage from Ecks, he may steal one of Mario and Luigi's active Battle Plugs and throw it away. Stolen Battle Plugs are marked with Ecks's face in the Battle Plug menu and cannot be used for the rest of the battle.
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | バトルプラグ[9] Batoru Puragu |
Battle Plug | |
Chinese | 战斗插头[?] Zhàndòu Chātóu |
Battle Plug | |
Dutch | Strijdstekker[?] | Battle plug | |
French | Prise de combat[?] | Battle plug | |
Italian | Spina sinergica[10] | Synergic plug | |
Portuguese | Plugue de batalha[11] | Battle plug | |
Spanish | Clavija de combate[?] | Combat plug |
References[edit]
- ^ a b c d e f g h Nintendo 公式チャンネル (October 10, 2024). Mario & Luigi RPG Brotherhood!: BATTLE Combinations in sync.
- ^ Mario & Luigi : L'épopée fraternelle – Une grande aventure maritime ! (Nintendo Switch)
- ^ a b c d PhillyBeatsU (October 10, 2024). I Played Mario & Luigi Brothership EARLY (Hands-on Preview). YouTube (English). Retrieved October 10, 2024.
- ^ a b Kevin Lee (October 11, 2024). Mario & Luigi: Brothership hands-on: the fun, whimsical, and tactical Nintendo Switch RPG I’ve been waiting for. The Shortcut (English). Retrieved October 14, 2024.
- ^ ZakPak
- ^ PaulWeber
- ^ Antistar
- ^ RPG Site
- ^ https://youtu.be/oTntM5gUhY4
- ^ NintendoItalia (October 10, 2024). Mario & Luigi: Fraternauti alla carica – L'Elettria ti aspetta! (Nintendo Switch). YouTube. Retrieved November 14, 2024.
- ^ Mario & Luigi: Brothership in-game name (Brazilian Portuguese localization)