Sherm: Difference between revisions

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m (Already stated in the second paragraph.)
(Note for camera, shifting the initial "can be captured" to first paragraph, I counted three shots before the reload follow up is set. Linked hats to locations)
 
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|first_appearance=''[[Super Mario Odyssey]]'' ([[List of games by date#2017|2017]])
|first_appearance=''[[Super Mario Odyssey]]'' ([[List of games by date#2017|2017]])
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'''Sherms''' are [[tank]] enemies that appear in ''[[Super Mario Odyssey]]''. They are green with a white [[Bowser]]'s [[emblem]] printed on them, fire pearlescent blue explosives, and can be found in the [[Wooded Kingdom]], the [[Metro Kingdom]] at nighttime, the Underground Moon Caverns in the [[Moon Kingdom]], and the [[Mechawiggler]] rematch in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]. They can be beaten with a [[Ground Pound|ground pound]] or a shot fired by a [[capture]]d Sherm. When captured with and controlled by [[Cappy]], the player can aim its cannon with the right Control Stick (as well as by tilting the Joy-Con/Pro Controller), and fire explosives with {{button|switch|Y}}. The explosives can also be used to collect items. They are used to defeat Mechawiggler.
'''Sherms''' are [[tank]] enemies that appear in ''[[Super Mario Odyssey]]''. They are green with a white [[Bowser]]'s [[emblem]] printed on them, fire pearlescent blue explosives, and can be found in the [[Wooded Kingdom]], the [[Metro Kingdom]] at nighttime, and the [[Underground Moon Caverns]] in the [[Moon Kingdom]]. They can be beaten with a [[Ground Pound|ground pound]] or a shot fired by a Sherm. Sherms do not normally wear hats. When they do, ones in the Metro Kingdom wear large red top hats with stars and a stripe, ones in the Wooded Kingdom wear an explorers hat, and ones in the [[Moon Kingdom]] wear white top hats. These hats block an initial [[Cap Throw]], but are knocked off when they are [[stomp]]ed. Sherm can either stay still or move left and right. If they see Mario, which they can do over a long distance, they will shoot at him. Their projectiles ignore gravity. They are extremely destructive, able not just to break [[crate]]s, [[Block (Super Mario Odyssey)|block]]s, and dirt, but also able to defeat other enemies. If a Sherm is hit with a Cap Throw while not wearing a hat, Mario can [[capture]]s it and use its abilities.
 
When a Sherm is captured, the camera switches to a "behind the back" view. The player can aim its cannon with the right Control Stick (as well as by tilting the Joy-Con/Pro Controller), and fire explosives with {{button|switch|Y}} or {{button|switch|B}}. The camera moves alongside the cannon. The explosives can also be used to collect items, and unearth [[glowing spot]]s. Sherms cannot jump, and plummet off the edges of platforms without the ability to adjust the trajectory. After firing three or more explosives in a row, then concluding fire, a Sherm will briefly stop to reload, then allow the player to continue moving.
 
A Sherm prominently appears in the boss battle against [[Mechawiggler]] in the Metro Kingdom. Cannon fire is the only means of damaging it. As such, a Sherm also appears in the Mechawiggler rematch in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]].


The name "Sherm" is a reference to the famous American {{wp|M4 Sherman}} tank, which was one of the most common tanks in {{wp|World War II}} - the hat they wear in the Metro Kingdom even resembles the Ascot top hat worn in depictions of {{wp|Uncle Sam}}. Despite this, their shape seems to be based on the {{wp|Japanese tanks of World War II|World War II-era tanks}} used by the {{wp|Imperial Japanese Army}} (particularly the {{wp|Type 95 Ha-Go light tank}}) - ironically with the chassis and turret being dark green in color alongside the white Bowser emblem, akin to its American namesake.
The name "Sherm" is a reference to the famous American {{wp|M4 Sherman}} tank, which was one of the most common tanks in {{wp|World War II}} - the hat they wear in the Metro Kingdom even resembles the Ascot top hat worn in depictions of {{wp|Uncle Sam}}. Despite this, their shape seems to be based on the {{wp|Japanese tanks of World War II|World War II-era tanks}} used by the {{wp|Imperial Japanese Army}} (particularly the {{wp|Type 95 Ha-Go light tank}}) - ironically with the chassis and turret being dark green in color alongside the white Bowser emblem, akin to its American namesake.

Latest revision as of 16:24, September 15, 2024

Sherm
Artwork of a Sherm from Super Mario Odyssey.
Artwork from Super Mario Odyssey
First appearance Super Mario Odyssey (2017)

Sherms are tank enemies that appear in Super Mario Odyssey. They are green with a white Bowser's emblem printed on them, fire pearlescent blue explosives, and can be found in the Wooded Kingdom, the Metro Kingdom at nighttime, and the Underground Moon Caverns in the Moon Kingdom. They can be beaten with a ground pound or a shot fired by a Sherm. Sherms do not normally wear hats. When they do, ones in the Metro Kingdom wear large red top hats with stars and a stripe, ones in the Wooded Kingdom wear an explorers hat, and ones in the Moon Kingdom wear white top hats. These hats block an initial Cap Throw, but are knocked off when they are stomped. Sherm can either stay still or move left and right. If they see Mario, which they can do over a long distance, they will shoot at him. Their projectiles ignore gravity. They are extremely destructive, able not just to break crates, blocks, and dirt, but also able to defeat other enemies. If a Sherm is hit with a Cap Throw while not wearing a hat, Mario can captures it and use its abilities.

When a Sherm is captured, the camera switches to a "behind the back" view. The player can aim its cannon with the right Control Stick (as well as by tilting the Joy-Con/Pro Controller), and fire explosives with Y Button or B Button. The camera moves alongside the cannon. The explosives can also be used to collect items, and unearth glowing spots. Sherms cannot jump, and plummet off the edges of platforms without the ability to adjust the trajectory. After firing three or more explosives in a row, then concluding fire, a Sherm will briefly stop to reload, then allow the player to continue moving.

A Sherm prominently appears in the boss battle against Mechawiggler in the Metro Kingdom. Cannon fire is the only means of damaging it. As such, a Sherm also appears in the Mechawiggler rematch in the Mushroom Kingdom.

The name "Sherm" is a reference to the famous American M4 Sherman tank, which was one of the most common tanks in World War II - the hat they wear in the Metro Kingdom even resembles the Ascot top hat worn in depictions of Uncle Sam. Despite this, their shape seems to be based on the World War II-era tanks used by the Imperial Japanese Army (particularly the Type 95 Ha-Go light tank) - ironically with the chassis and turret being dark green in color alongside the white Bowser emblem, akin to its American namesake.

Profiles[edit]

Website bios
  • Japanese: 弾切れの心配?ありません。思う存分砲を弾を発射![1] (Worried about running out of bullets? No worries. Fire the cannon as much as you want!)
  • English: You'll never have to worry about running out of ammo in this tremendous tank![2]

Gallery[edit]

Additional names[edit]

Internal names[edit]

Game File Name Meaning

Super Mario Odyssey ObjectData/Tank.szs Tank -

Names in other languages[edit]

Language Name Meaning Notes
Japanese タンクロー[3]
Tankurō
Portmanteau of "tank" and「~九郎」(-kurō, an old-fashioned male given name suffix), such as「宮藤 官九郎」(Kudō Kankurō); generally, the kanji that precedes「九郎」is a number up to ten.
Chinese 坦克仔[?]
Tǎnkè Zǎi
Tank Guy
Dutch Sherm[?] -
French Charlu[?] From "char" (chariot or tank)
German Shermützler[?] Pun on "Sherm" (transliteration of the English name) "mütze" (cap), and "scharmützel" (skirmish); with agentive suffix "-er"
Italian Carlo Armato[4] Pun on "Carlo" and "carro armato" (tank)
Korean 탱크로[?]
Taengkeuro
From the Japanese name
Russian Шерм[5]
Sherm
Sherm
Spanish Sherm[?] -

References[edit]