Team up: Difference between revisions

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[[File:DixieDiddy2.png|thumb|200x200px|Artwork of Diddy and Dixie performing team up in ''Donkey Kong Country 2: Diddy's Kong Quest'']]
[[File:DixieDiddy2.png|thumb|200x200px|Artwork of Diddy and Dixie performing team up in ''Donkey Kong Country 2: Diddy's Kong Quest'']]
'''Teaming up''' is an ability performed by the [[Kong]]s in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. It allows one of the Kongs to piggyback on their partner. While the move slows the Kongs' movement, team up allows them to reach higher locations, items, [[Bonus Barrel]]s, and to more easily defeat stronger enemies. When a Kong is thrown upward to another position, including higher areas, the lead Kong automatically follows them there. Some enemies are not affected by team up, including [[Zinger]]s, [[Buzz (enemy)|Buzzes]], [[Bristles]], [[Kuff 'n' Klout]], and bosses, all of whom result in the player losing a Kong.
{{quote|Team up? I've never heard such rubbish in my life! When I played, I was on my own. I had no fancy backup!|Cranky Kong|Donkey Kong Country 2: Diddy's Kong Quest}}
'''Teaming up''' is an ability in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], first appearing in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and returning in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It allows one of the [[Kong]]s to piggyback on their partner. While the move slows the Kongs' movement, team up allows them to reach higher locations, items, and [[Bonus Barrel]]s and to more easily defeat stronger enemies. When a Kong is thrown upward to another position, including higher areas, the lead Kong automatically follows them there. Bosses and certain enemies are not affected by team up, and using a team up throw on them results in the player losing a Kong. If a horizontally tossed Kong hits the ground, they are shown in their defeated animation. To reunite with that Kong, the lead Kong must go back to their partner. If the thrown Kong hits a hazard or gets hit by an enemy after landing on the ground, the player loses that Kong. By pressing {{button|snes|A}}, the player can have the lead Kong carry their partner, and a second time to separate the Kongs again. They can press {{button|snes|Y}} to throw a Kong horizontally and also Up on {{button|snes|pad}} to do so vertically.


By pressing {{button|snes|A}}, the player can have the lead Kong carry their partner, and a second time to separate the Kongs again. They can press {{button|snes|Y}} to throw a Kong horizontally and also up on the {{button|snes|pad}} to do so vertically. In the [[Game Boy Advance]] versions, the {{button|gba|R}} button is used to team up and separate the Kongs, and the {{button|gba|B}} button is used to throw a Kong.
In ''Donkey Kong Country 2: Diddy's Kong Quest'', the team up move is performed by [[Diddy Kong]] and [[Dixie Kong]]. This allows them to reach higher areas and to enter some Bonus Levels. While they are idle, the top Kong points in different directions: Dixie points backwards, while Diddy points forwards. Near the start of the first level, [[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]], there are [[banana]]s arranged in the shape of the button for performing team up, and it instructs the player on how to use the ability. [[Zinger]]s are not affected by a team up throw.


If a horizontally-tossed Kong hits the ground, they are shown in their defeated animation. To reunite with that Kong, the lead Kong must go back to their partner. If the thrown Kong hits a hazard or gets hit by an enemy after landing on the ground, the player loses that Kong.
In ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', if Dixie carries [[Kiddy Kong]], her movement is slowed due to Kiddy's weight. Dixie cannot throw Kiddy far, but if she throws him upwards onto a cracked piece of the ground, it breaks open; this method is sometimes necessary to get to a Bonus Barrel. If Dixie throws Kiddy forwards, he [[Roll Attack|roll]]s and bounces off walls, and Dixie can jump on him to perform a continuous roll until hitting an object or other surface. Kiddy can carry Dixie more easily since she is lighter. By doing a team up throw, Kiddy can throw Dixie at enemies and throw her up on otherwise unreachable areas. [[Buzz (enemy)|Buzzes]], [[Bristles]], and [[Kuff 'n' Klout]]s are the enemies not affected by a team up throw.


The team up move is absent from both ''[[Donkey Kong Land 2]]'' and ''[[Donkey Kong Land III]]'' because only one Kong is featured on screen at a time.
In the [[Game Boy Advance]] versions of ''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' and ''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'', the {{button|gba|R}} button is used to team up and separate the Kongs, and the {{button|gba|B}} button is used to throw a Kong. Furthermore, ''Donkey Kong Country 2'' gives Diddy and Dixie the ability to defeat [[Kruncha]]s with the team up ability by jumping on them.
==History==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
[[File:Team-up DKC2.png|thumb|left|The Kongs use the team up move in ''Donkey Kong Country 2''.]]
In ''Donkey Kong Country 2: Diddy's Kong Quest'', the team up move is performed by [[Diddy Kong]] and [[Dixie Kong]]. This allows them to reach higher areas and to enter some Bonus Levels. While they are idle, the top Kong points in different directions: Dixie points backwards, while Diddy points forwards. Near the start of the first level, [[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]], there are [[banana]]s arranged in the shape of the button for performing team up, and it instructs the player on how to use the ability.
 
In the Game Boy Advance version, the Kongs can defeat [[Kruncha]]s with the team up ability by jumping on them.
 
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
In ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', team up differs depending on which Kong is performing it.
 
If Dixie carries [[Kiddy Kong]], her movement is significantly slowed due to Kiddy's weight. Dixie can throw Kiddy upwards, allowing him to slam onto a cracked part of the ground (usually a boardwalk) to access a hidden item or area, often a [[Bonus Barrel]]. Dixie cannot throw Kiddy far, and if she throws Kiddy forwards, he will [[Roll Attack|roll]] and ricochet off walls, and Dixie can jump on him to perform a continuous roll.
 
If Kiddy carries Dixie, the move acts as it did in ''Donkey Kong Country 2: Diddy's Kong Quest''. Kiddy can carry Dixie more easily due to her lighter weight and his greater strength. With team up, Kiddy can throw Dixie as a projectile at enemies and throw her up onto some otherwise unreachable areas.


==Gallery==
==Gallery==
<gallery>
<gallery>
Diddy on Dixie Team-up DKC2.png|''Donkey Kong Country 2'' artwork of Dixie carrying Diddy
Diddy on Dixie Team-up DKC2.png|''Donkey Kong Country 2: Diddy's Kong Quest'' artwork of Dixie carrying Diddy
Dixie on Kiddy Team-up DKC3 artwork.jpg|''Donkey Kong Country 3'' artwork of Kiddy carrying Dixie
Dixie on Kiddy Team-up DKC3 artwork.jpg|''Donkey Kong Country 3'' artwork of Kiddy carrying Dixie
Dixie and Kiddy Kong DKC3.png|''Donkey Kong Country 3'' artwork of Dixie carrying Kiddy
Dixie and Kiddy Kong DKC3.png|''Donkey Kong Country 3'' artwork of Dixie carrying Kiddy
File:Group Art 2 - Donkey Kong Country.png|Artwork of Donkey Kong carrying Diddy, theres no such in game mechanic in ''Donkey Kong Country''
Team-up DKC2.png|''Donkey Kong Country 2: Diddy's Kong Quest'' screenshot of the Kongs using team up
File:FireBall_Frenzy_DKC3.png|Kiddy throwing Dixie
</gallery>
</gallery>


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|JapR=Chīmu Appu
|JapR=Chīmu Appu
|JapM=Team Up
|JapM=Team Up
|Ita=Unitevi!<ref>''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' Italian GIG's manual, pag. 8</ref><br>Squadra<ref>''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' Spanish-Italian manual, pag. 41</ref><br>Salto di coppia<ref>''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' European manual, pag. 111</ref>/Lancio di coppia<ref>''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' European manual, pag. 109</ref><br>Forma coppia<ref>''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'' European manual, pag. 107</ref>
|Ita=Unitevi!<ref>{{cite|title=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' Italian GIG's manual|page=8}}</ref>
|ItaM=Unite!<br>Team (up)<br>Couple jump/Couple toss<br>Pair up
|Ita2=Squadra<ref>{{cite|title=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' Spanish-Italian manual|page=41}}</ref>
|Ita3=Salto di coppia<ref>{{cite|language=it|publisher=Nintendo of Europe|date=2004|title=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' European manual|page=111}}</ref>/Lancio di coppia<ref>{{cite|language=it|publisher=Nintendo of Europe|date=2004|title=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' European manual|page=109}}</ref>
|Ita4=Forma coppia<ref>{{cite|language=it|publisher=Nintendo of Europe|date=2005|title=''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'' European manual|page=107}}</ref>
|ItaM=Unite!
|Ita2M=Team (up)
|Ita3M=Couple jump/Couple toss
|Ita4M=Pair up
}}
}}


==Trivia==
==Trivia==
*Although team up is not performed in ''[[Donkey Kong Country]]'', there is [[:File:Group Art 2 - Donkey Kong Country.png|official artwork]] of [[Donkey Kong]] carrying Diddy on his shoulders.
*Although team up is not performed in ''[[Donkey Kong Country]]'', there is {{file link|Group Art 2 - Donkey Kong Country.png|official artwork}} of [[Donkey Kong]] carrying Diddy on his shoulders.
 
==References==
==References==
<references/>
<references/>

Latest revision as of 21:26, December 1, 2024

Diddy and Dixie do the team up move in Donkey Kong Country 2
Artwork of Diddy and Dixie performing team up in Donkey Kong Country 2: Diddy's Kong Quest
“Team up? I've never heard such rubbish in my life! When I played, I was on my own. I had no fancy backup!”
Cranky Kong, Donkey Kong Country 2: Diddy's Kong Quest

Teaming up is an ability in the Donkey Kong Country series, first appearing in Donkey Kong Country 2: Diddy's Kong Quest and returning in Donkey Kong Country 3: Dixie Kong's Double Trouble! It allows one of the Kongs to piggyback on their partner. While the move slows the Kongs' movement, team up allows them to reach higher locations, items, and Bonus Barrels and to more easily defeat stronger enemies. When a Kong is thrown upward to another position, including higher areas, the lead Kong automatically follows them there. Bosses and certain enemies are not affected by team up, and using a team up throw on them results in the player losing a Kong. If a horizontally tossed Kong hits the ground, they are shown in their defeated animation. To reunite with that Kong, the lead Kong must go back to their partner. If the thrown Kong hits a hazard or gets hit by an enemy after landing on the ground, the player loses that Kong. By pressing A Button, the player can have the lead Kong carry their partner, and a second time to separate the Kongs again. They can press Y Button to throw a Kong horizontally and also Up on +Control Pad to do so vertically.

In Donkey Kong Country 2: Diddy's Kong Quest, the team up move is performed by Diddy Kong and Dixie Kong. This allows them to reach higher areas and to enter some Bonus Levels. While they are idle, the top Kong points in different directions: Dixie points backwards, while Diddy points forwards. Near the start of the first level, Pirate Panic, there are bananas arranged in the shape of the button for performing team up, and it instructs the player on how to use the ability. Zingers are not affected by a team up throw.

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, if Dixie carries Kiddy Kong, her movement is slowed due to Kiddy's weight. Dixie cannot throw Kiddy far, but if she throws him upwards onto a cracked piece of the ground, it breaks open; this method is sometimes necessary to get to a Bonus Barrel. If Dixie throws Kiddy forwards, he rolls and bounces off walls, and Dixie can jump on him to perform a continuous roll until hitting an object or other surface. Kiddy can carry Dixie more easily since she is lighter. By doing a team up throw, Kiddy can throw Dixie at enemies and throw her up on otherwise unreachable areas. Buzzes, Bristles, and Kuff 'n' Klouts are the enemies not affected by a team up throw.

In the Game Boy Advance versions of Donkey Kong Country 2 and Donkey Kong Country 3, the R Button button is used to team up and separate the Kongs, and the B Button button is used to throw a Kong. Furthermore, Donkey Kong Country 2 gives Diddy and Dixie the ability to defeat Krunchas with the team up ability by jumping on them.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese チームアップ[?]
Chīmu Appu
Team Up
Italian Unitevi![1] Unite!
Squadra[2] Team (up)
Salto di coppia[3]/Lancio di coppia[4] Couple jump/Couple toss
Forma coppia[5] Pair up

Trivia[edit]

References[edit]

  1. ^ Donkey Kong Country 2: Diddy's Kong Quest Italian GIG's manual. Page 8.
  2. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble! Spanish-Italian manual. Page 41.
  3. ^ 2004. Donkey Kong Country 2 European manual. Nintendo of Europe (Italian). Page 111.
  4. ^ 2004. Donkey Kong Country 2 European manual. Nintendo of Europe (Italian). Page 109.
  5. ^ 2005. Donkey Kong Country 3 European manual. Nintendo of Europe (Italian). Page 107.