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{{species infobox
{{species infobox
|image=[[File:Klasp DKC3 artwork.jpg|250px]]<br>Artwork of a Klasp for ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|image=[[File:Klasp DKC3 artwork.jpg|250px]]<br>Artwork from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|first_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' ([[List of games by date#1996|1996]])
|first_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' ([[List of games by date#1996|1996]])
|latest_appearance=''Donkey Kong Country 3'' ([[Game Boy Advance|GBA]]) ([[List of games by date#2005|2005]])
|latest_appearance=''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'' ([[Game Boy Advance]]) ([[List of games by date#2005|2005]])
|variant_of=[[Knocka]]
|variant_of=[[Knocka]]
|subject_origin=[[Kaboom]]<br>[[Klinger]]
|relatives=[[Kracka]]
|relatives=[[Kracka]]
|comparable=[[Kuchuka]]
}}
}}
{{quote2|Exclusive rope baddy who shimmies towards the players. This tough member of the Klasp family who'll home in on you if you stay on the same rope for too long.|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' instruction booklet, page 18}}
'''Klasps''' are [[List of enemies|enemies]] which first appear in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and return in ''[[Donkey Kong Land III]]''. They are red [[Kremling]]s that hide in [[TNT Barrel]]s and climb across horizontal [[rope]]s. Klasps are similar to [[Kuchuka]]s and [[Knocka]]s, two other Kremling types that also hide in barrels, and are the successor to [[Kaboom]]s from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. Their name is a pun on "[[wiktionary:clasp|clasp]]", meaning to firmly hold on to something.


'''Klasps''' are red [[Kremling]]s that hide in a [[TNT Barrel]] and climb across horizontal [[rope]]s. They first in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' They are similar to [[Kuchuka]]s and [[Knocka]]s, both of whom are also Kremlings hiding in a [[barrel]] in the same game. Klasps are the successor to [[Kaboom]]s from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''.
Klasps first appear in the [[Cotton Top Cove]] level, [[Kreeping Klasps]], in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', as the main and titular enemy. Despite this being their debut, Klasps more commonly appear in mountain levels like [[Krevice Kreepers]] and [[Criss Kross Cliffs]]. In Kreeping Klasps, the Klasps always follow a set path, and some of them move faster than others. In later levels, starting with Krevice Kreepers, the Klasps hang motionlessly until [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] pass them. Any Klasp within the Kongs' range begins to move after them, based on the direction that they move in. The Kongs must avoid Klasps because if they make contact with one, the Klasp explodes, injuring the lead Kong. Klasps cannot be defeated safely or in any other way. In [[Dixie Kong's Photo Album]], a Klasp is categorized under the [[Kremling Kreeps]] enemy class. In the [[Donkey Kong Country 3 (Game Boy Advance)|Game Boy Advance version]], Klasps have a land variant, [[Kracka]]s. While they resemble Klasps and explode like them, Krackas behave identically to Knockas. In ''[[Donkey Kong Land III]]'', Klasps do not chase after Dixie and Kiddy, unlike some in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''


Their name is a pun on "[[wiktionary:clasp|clasp]]", meaning to firmly hold on to something.
==Profiles and statistics==
 
==History==
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
In ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', Klasps first appear in the [[Cotton Top Cove]] level, [[Kreeping Klasps]], as the main and titular enemy of the level. Despite this being their debut, Klasps more commonly appear in mountain levels like [[Krevice Kreepers]] and [[Criss Kross Cliffs]]. In Kreeping Klasps, the Klasps always follow a set path, and some of them move faster than others. In later levels, starting with Krevice Kreepers, the Klasps hang motionlessly until [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] pass them. Any Klasp within the Kongs' range begins to move after them, based on the direction that they move in. The Kongs must avoid Klasps because if they make contact with one, the Klasp explodes, injuring the lead Kong. Klasps cannot be defeated safely or in any other way. In [[Dixie Kong's Photo Album]], a Klasp is categorized under the [[Kremling Kreeps]] enemy class.
{{multilang profile
 
|type=manual
In the [[Donkey Kong Country 3 (Game Boy Advance)|Game Boy Advance version]], Klasps have a land variant, [[Kracka]]s. While they resemble Klasps and explode like them, Krackas act the same as Knockas.
|Eng=Exclusive rope baddy who shimmies towards the players. This tough member of the Klasp family who'll home in on you if you stay on the same rope for too long.<ref>{{cite|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' instruction booklet|page=18|language=American English|publisher=Nintendo of America|location=Redmond, WA}}</ref>}}
 
===''Donkey Kong Land III''===
In ''[[Donkey Kong Land III]]'', Klasps behave identically as before, but they no longer chase directly after Dixie and Kiddy.


==Gallery==
==Gallery==
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Klasp DKC3 alt artwork.jpg|Artwork of a Klasp
Klasp DKC3 alt artwork.jpg|Artwork of a Klasp
Klasp DKC3 Photo Album.png|[[Dixie Kong's Photo Album]]
Klasp DKC3 Photo Album.png|[[Dixie Kong's Photo Album]]
Klasp DKC3.png|''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' sprite
Klasp DKC3.png|Sprite from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''
Klasp DKLIII sprite.png|''Donkey Kong Land III'' sprite
Klasp DKLIII sprite.png|Sprite from ''Donkey Kong Land III''
Klasp DKL3c sprite.png|''Donkey Kong GB: Dinky Kong & Dixie Kong'' sprite
Klasp DKL3c sprite.png|Sprite from ''Donkey Kong GB: Dinky Kong & Dixie Kong''
Klasp DKC3 GBA Sprite.png|''Donkey Kong Country 3'' (GBA) sprite
Klasp DKC3 GBA Sprite.png|Sprite from ''Donkey Kong Country 3'' (GBA)
</gallery>
</gallery>


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|JapM=Klasp
|JapM=Klasp
|Ger=Klasp
|Ger=Klasp
|GerM=-
|Ita=Klasp
|Ita=Klasp
|ItaM=-
}}
}}
==References==
<references/>


{{Kremlings}}
{{Kremlings}}

Latest revision as of 05:50, August 30, 2024

Klasp
Artwork of a Klasp from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Artwork from Donkey Kong Country 3: Dixie Kong's Double Trouble!
First appearance Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996)
Latest appearance Donkey Kong Country 3 (Game Boy Advance) (2005)
Variant of Knocka
Relatives
Comparable

Klasps are enemies which first appear in Donkey Kong Country 3: Dixie Kong's Double Trouble! and return in Donkey Kong Land III. They are red Kremlings that hide in TNT Barrels and climb across horizontal ropes. Klasps are similar to Kuchukas and Knockas, two other Kremling types that also hide in barrels, and are the successor to Kabooms from Donkey Kong Country 2: Diddy's Kong Quest. Their name is a pun on "clasp", meaning to firmly hold on to something.

Klasps first appear in the Cotton Top Cove level, Kreeping Klasps, in Donkey Kong Country 3: Dixie Kong's Double Trouble!, as the main and titular enemy. Despite this being their debut, Klasps more commonly appear in mountain levels like Krevice Kreepers and Criss Kross Cliffs. In Kreeping Klasps, the Klasps always follow a set path, and some of them move faster than others. In later levels, starting with Krevice Kreepers, the Klasps hang motionlessly until Dixie and Kiddy pass them. Any Klasp within the Kongs' range begins to move after them, based on the direction that they move in. The Kongs must avoid Klasps because if they make contact with one, the Klasp explodes, injuring the lead Kong. Klasps cannot be defeated safely or in any other way. In Dixie Kong's Photo Album, a Klasp is categorized under the Kremling Kreeps enemy class. In the Game Boy Advance version, Klasps have a land variant, Krackas. While they resemble Klasps and explode like them, Krackas behave identically to Knockas. In Donkey Kong Land III, Klasps do not chase after Dixie and Kiddy, unlike some in Donkey Kong Country 3: Dixie Kong's Double Trouble!

Profiles and statistics[edit]

Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]

  • Instruction booklet description:
    • English:
      Exclusive rope baddy who shimmies towards the players. This tough member of the Klasp family who'll home in on you if you stay on the same rope for too long.[1]

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese クラスプ[?]
Kurasupu
Klasp
German Klasp[?] -
Italian Klasp[?] -

References[edit]

  1. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble! instruction booklet. Redmond, WA: Nintendo of America (American English). Page 18.