New Super Mario Bros. 2: Difference between revisions

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{{italic title}}
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{{about|the second ''New Super Mario Bros.'' title on a handheld console|the second title overall|[[New Super Mario Bros. Wii]]|the sequel to ''New Super Mario Bros. Wii''|[[New Super Mario Bros. U]]}}
{{unreferenced|Release dates}}
{{game infobox
{{game infobox
|image=[[File:NSMB2 NA box cover.png|250px]]
|image=[[File:NSMB2 NA box cover.png|250px]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]<br>[[Nintendo SPD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]<br>[[Nintendo SPD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{release|Japan|July 28, 2012|Europe|August 17, 2012|Australia|August 18, 2012|USA|August 19, 2012|Italy|August 24, 2012|South Korea|December 6, 2012|HK|June 21, 2013|ROC|June 21, 2013}}'''Nintendo eShop:'''<br>{{release|Japan|July 28, 2012|Europe|August 17, 2012|Italy|August 17, 2012|Australia|August 18, 2012|USA|August 19, 2012|South Korea|June 3, 2014}}'''Gold Edition:'''<br>{{release|Japan|July 1, 2014<!--Special Edition-->|Europe|July 4, 2014|South Korea|August 28, 2014|USA|November 27, 2014|ROC|2015<ref>https://putgame.blogspot.com/2015/04/3ds.html</ref>}}
|release='''Original release:'''<br>{{flag list|Japan|July 28, 2012<ref name="Commercials">{{cite|title=New Super Mario Bros. 2 - Commercials Collection|url=https://youtu.be/mDYHhXzUlQ4|author=vini64|publisher=YouTube|accessdate=October 10, 2024|date=September 30, 2020}}</ref>|Europe|August 17, 2012<ref name="Commercials"></ref>|Australia|August 18, 2012|USA|August 19, 2012<ref name="Commercials"></ref>|Italy|August 24, 2012<ref name="Commercials"></ref>|South Korea|December 6, 2012<ref name="Commercials"></ref>|HK|June 21, 2013|ROC|June 21, 2013}}'''Nintendo eShop:'''<br>{{flag list|Japan|July 28, 2012|Europe|August 17, 2012|Italy|August 17, 2012|Australia|August 18, 2012|USA|August 19, 2012|South Korea|June 3, 2014}}'''Gold Edition:'''<br>{{flag list|Japan|July 1, 2014<!--Special Edition-->|Europe|July 4, 2014|South Korea|August 28, 2014|USA|November 27, 2014|ROC|2015<ref>{{cite|url=putgame.blogspot.com/2015/04/3ds.html|title=<nowiki>[3DS]</nowiki> 半殘台灣機即將上市?是喜還是憂?|publisher=Blogspot|language=zh-hant|accessdate=September 16, 2024}}</ref>}}
|genre=[[Genre#Platform games|Platformer]], action-adventure
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y|zh_simp=y|zh_trad=y|kr=y}}
|ratings={{ratings|esrb=E|pegi=3|acb=G|cero=A|dejus=L|usk=0|gsrr=p}}
|genre=[[Genre#Platform games|Platformer]]
|ratings={{ratings|esrb=E|pegi=3|acb=G|cero=A|classind=L|usk=0|gsrr=p|grac=all}}
|modes=Solo Play, Co-op Play, Coin Rush, Options
|modes=Solo Play, Co-op Play, Coin Rush, Options
|platforms=[[Nintendo 3DS]]
|platforms=[[Nintendo 3DS]]
|media={{media|3ds=1|3dsdl=1}}
|format={{format|3ds=1|3dsdl=1}}
|input={{input|3ds=1}}
|input={{input|3ds=1}}
|serials={{flag list|Japan|CTR-ABEJ-JPN|USA|CTR-ABEE-USA}}
}}
}}
'''''New Super Mario Bros. 2''''' is a side-scrolling {{wp|2.5D}} action-adventure [[Genre#Platform games|platform game]] for the [[Nintendo 3DS]]. It was first released in Japan on July 28, [[List of games by date#2012|2012]], and is the only original game in the ''New Super Mario Bros.'' series to be released domestically first. It is the fifteenth title in the main ''[[Super Mario (series)|Super Mario]]'' series<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> and the third in the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' line after ''[[New Super Mario Bros.]]'' for the [[Nintendo DS]] and its follow-up ''[[New Super Mario Bros. Wii]]'' for the [[Wii]]. As the direct sequel to ''New Super Mario Bros.'', it is an indirect follow-up to ''New Super Mario Bros. Wii''.
'''''New Super Mario Bros. 2''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform games|platform game]] for the [[Nintendo 3DS]]. It was first released in Japan on July 28, [[List of games by date#2012|2012]], and is the only original game in the ''New Super Mario Bros.'' series to be released domestically first. It is the fifteenth entry of the ''[[Super Mario (series)|Super Mario]]'' series<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=11–13|isbn=978-4-09-106569-8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> and the third in the ''New Super Mario Bros.'' line after ''[[New Super Mario Bros.]]'' for the [[Nintendo DS]] and its follow-up ''[[New Super Mario Bros. Wii]]'' for the [[Wii]]. As the sequel to ''New Super Mario Bros.'', it is an indirect follow-up to ''New Super Mario Bros. Wii'', and has various reused elements from them.


Like ''[[Super Mario 3D Land]]'', the game seems to be partly based on ''[[Super Mario Bros. 3]]'', as it features [[Raccoon Mario]], the [[P-Meter]], and the [[Koopalings]], all of which were introduced in said game. The game's main focus is on coins, with the primary goal being to collect one million. To reach the goal, the game includes many new items to aid the player, such as the [[Gold Flower]], which turns Mario into [[Gold Mario]].
The game's main focus is on coins, with the primary goal being to collect one million. To reach the goal, the game includes many new items to aid the player, such as the [[Gold Flower]], which turns Mario into [[Gold Mario]]. Like ''[[Super Mario 3D Land]]'', the game also seems to be partly based on ''[[Super Mario Bros. 3]]'', as it features [[Raccoon Mario]], the [[P-Meter]], and the [[Koopalings]], all of which were introduced in said game.


According to Nintendo, ''New Super Mario Bros. 2'' is the first ''[[Super Mario (franchise)|Super Mario]]'' title and the first [[Nintendo]] game overall to be available for purchase in both packaged (retail) and digital (downloadable via the [[Nintendo eShop#Nintendo 3DS|Nintendo eShop]]) versions. The digital version can be stored onto an [[Memory Card|SD card]], where it requires 2727 blocks to download, along with multiple other games, and be played on the Nintendo 3DS, but they cannot be shared with other Nintendo 3DS handhelds.
According to Nintendo, ''New Super Mario Bros. 2'' is the first ''[[Super Mario (franchise)|Super Mario]]'' title and the first [[Nintendo]] game overall to be available for purchase in both packaged (retail) and digital (downloadable via the [[Nintendo eShop#Nintendo 3DS|Nintendo eShop]]) versions. The digital version can be stored onto an SD card, where it requires 2,727 blocks (349.0 MB) to download, along with multiple other games, and be played on the Nintendo 3DS, but they cannot be shared with other Nintendo 3DS handhelds.


A follow-up to ''New Super Mario Bros. 2'' (which also serves as a sequel to ''New Super Mario Bros. Wii''), titled ''[[New Super Mario Bros. U]]'', was released as a launch title for the [[Wii U]] on November 18, 2012.
A follow-up to ''New Super Mario Bros. 2'' (which also serves as a sequel to ''New Super Mario Bros. Wii''), titled ''[[New Super Mario Bros. U]]'', was released as a launch title for the [[Wii U]] on November 18, 2012.
==Story==
==Story==
[[File:NSMB2 Prologue.png|thumb|left|upright=1.4|The opening cutscene]]
[[File:NSMB2 Prologue.png|thumb|left|upright=1.1|The opening cutscene]]
Standing on the balcony of [[Peach's Castle]], [[Mario]] and [[Luigi]] wave goodbye to [[Princess Peach]] to go on a coin hunt as [[Raccoon Mario]] and [[Fox Luigi]]. However, as soon as they return, the Koopalings suddenly appear, crashing their [[Koopa Clown Car]] onto the ground, as well as damaging the brothers, making them revert to Super Mario and Super Luigi. [[Roy Koopa]] reveals Princess Peach from his back. They soon fly away in their Koopa Clown Car, and Mario and Luigi chase after them.
Standing on the balcony of [[Peach's Castle]], [[Mario]] and [[Luigi]] wave goodbye to [[Princess Peach]] to go on a coin hunt as [[Raccoon Mario]] and [[Fox Luigi]]. However, as soon as they return, the Koopalings suddenly appear, crashing their [[Koopa Clown Car]] onto the ground, as well as damaging the brothers, making them revert to Super Mario and Super Luigi. [[Roy|Roy Koopa]] reveals Princess Peach from his back. They soon fly away in their Koopa Clown Car, and Mario and Luigi chase after them.


[[File:NSMB2 KoopaClown.png|thumb|upright=1.4|The Koopalings kidnapping Princess Peach while on the Koopa Clown Car]]
After defeating all of the Koopalings, the brothers head out of [[World 5-Castle (New Super Mario Bros. 2)|World 5-Castle]] and see Peach locked in a cage inside the Koopa Clown Car, which transfers her to [[Bowser's Castle]].
After defeating all of the Koopalings, the brothers head out of [[World 5-Castle (New Super Mario Bros. 2)|World 5-Castle]] and see Peach locked in a cage inside the Koopa Clown Car, which transfers her to [[Bowser's Castle]].


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During the credits, the Koopalings can be seen in the background carrying the now regular-sized Bowser with the Koopa Clown Car. Bowser's immense weight exceeds its capacity. The story's description concludes with the Koopa Clown Car crash-landing, scattering everyone throughout the ground.
During the credits, the Koopalings can be seen in the background carrying the now regular-sized Bowser with the Koopa Clown Car. Bowser's immense weight exceeds its capacity. The story's description concludes with the Koopa Clown Car crash-landing, scattering everyone throughout the ground.
==Characters==
<gallery>
MarioNSMB2.png|'''[[Mario]]''' - The main protagonist who sets out to save Princess Peach.
LuigiNSMB2.png|'''[[Luigi]]''' - The second player in Co-op mode and unlockable for Solo Play by holding {{button|3ds|L}} + {{button|3ds|R}} + {{button|3ds|A}} on the file select screen after clearing {{world-link|6|bowsern2|World 6-Bowser's Castle}}.
Peach FS.png|'''[[Princess Peach]]''' - The damsel-in-distress, who was kidnapped by Bowser's Koopalings in the [[Koopa Clown Car]].
Koopalings-NSMB2.png|'''[[Koopalings]]''' - The castle bosses. They also fly around in the Koopa Clown Car in {{world|6|bowsern2}} to try to turn Mario into stone.
NSMBW Toad Artwork.png|'''[[Toad]]''' - Toad appears in [[Toad House]]s and gives Mario items.
Nsmb2 bowser.png|'''[[Bowser]]''' - The main antagonist.
</gallery>


==Gameplay==
==Gameplay==
[[File:NSMB2 Gold Ring After.png|thumb|left|300px|Mario having used a [[Gold Ring]] to turn several enemies golden, so as to earn coins.]]
[[File:NSMB2 Gold Ring After.png|thumb|left|Mario having used a [[Gold Ring]] to turn several enemies golden, so as to earn coins.]]
[[File:NSMB2 Maximum Coins.jpg|thumb|300px|The message received after maxing out the coin counter at 9,999,999 coins]]
[[File:NSMB2 Maximum Coins.jpg|thumb|The message received after maxing out the coin counter at 9,999,999 coins]]
The basic gameplay is very similar to the previous ''New Super Mario Bros.'' games, especially ''[[New Super Mario Bros. Wii]]''. However, ''New Super Mario Bros. 2'' focuses on collecting [[coin]]s, with many and varied ways to collect many coins at once, such as golden items that award the player with them. The game's overall objective is to collect one million coins, with coins collected in levels being added to a total that is shared between the game's three save files and Coin Rush. The reward for collecting one million coins is a new title screen featuring a [[Gold Mario]] statue. The reward for maxing out the coin counter at 9,999,999 coins is a gold [[Raccoon Mario]] statue.<ref>https://www.nintendo.co.jp/3ds/abej/coin/index.html</ref><ref>https://www.youtube.com/watch?v=g0U1bMu4X6M {{dead link}}</ref>
The basic gameplay is very similar to the previous ''New Super Mario Bros.'' games, especially ''[[New Super Mario Bros. Wii]]''. However, ''New Super Mario Bros. 2'' focuses on collecting [[coin]]s, with many and varied ways to collect many coins at once, such as golden items that award the player with them. The game's overall objective is to collect one million coins, with coins collected in levels being added to a total that is shared between the game's three save files and Coin Rush. The reward for collecting one million coins is a new title screen featuring a [[Gold Mario]] statue. The reward for maxing out the coin counter at 9,999,999 coins is a gold [[Raccoon Mario]] statue.<ref>{{cite|url=www.nintendo.co.jp/3ds/abej/coin/index.html|title=New スーパーマリオブラザーズ 2 : コインを集める|language=ja|publisher=www.nintendo.co.jp|author=Nintendo|accessdate=September 16, 2024}}</ref>


Like ''[[New Super Mario Bros.]]'', the bottom screen displays a kind of map, showing the length of the level and where the player is, as well as showing the Star Coins collected, points total, number of extra lives, and also providing an item storage. It also shows the total number of collected coins in a stage, with the record number displayed next to it. There are nine worlds: six main worlds and three special worlds. Each world contains a different number of levels, including [[Ghost House]]s, [[Fortress]]es, and [[Castle]]s. [[Reznor]]s and [[Koopalings]] are found at the end of each fortress and castle, respectively. Unlike ''New Super Mario Bros.'', when the player enters a secret area, the screens are not switched, with the gameplay remaining on the top screen and allowing the player to use their reserved item.  
Like ''[[New Super Mario Bros.]]'', the bottom screen displays a kind of map, showing the length of the level and where the player is, as well as showing the Star Coins collected, points total, number of extra lives, and also providing an item storage. It also shows the total number of collected coins in a stage, with the record number displayed next to it. There are nine worlds: six main worlds and three special worlds. Each world contains a different number of levels, including [[Ghost House]]s, [[Fortress]]es, and [[Castle]]s. [[Reznor]]s and [[Koopalings]] are found at the end of each fortress and castle, respectively. Unlike ''New Super Mario Bros.'', when the player enters a secret area, the screens are not switched, with the gameplay remaining on the top screen and allowing the player to use their reserved item.  


[[File:3DS NewMario2 1 scrn01 E3.png|thumb|upright=1.4|Raccoon Mario and Fox Luigi flying in co-op mode.]]
Other details in gameplay were added in ''New Super Mario Bros. 2''. Among these details is the game's music that slightly changes depending on the situation; for example, when playing as Raccoon Mario or Fox Luigi, a drumbeat is added, similar to how a drumbeat is added while riding [[Yoshi]] in other ''Super Mario'' games. Once a Gold Ring is activated, twinkling noises appear. Another example is that if Mario goes to the very top of the screen and out of sight, the music gets quieter.
Other details in gameplay were added in ''New Super Mario Bros. 2''. Among these details is the game's music that slightly changes depending on the situation; for example, when playing as Raccoon Mario or Fox Luigi, a drumbeat is added, similar to how a drumbeat is added while riding [[Yoshi]] in other ''Super Mario'' games. Once a Gold Ring is activated, twinkling noises appear. Another example is that if Mario goes to the very top of the screen and out of sight, the music gets quieter.


A two-player co-op mode is also available, in which a second player plays as Luigi accompanying Mario in the single-player game; both players may select which character they would like to be, however. This mode can only be played with two Nintendo 3DS consoles and two game cards. The gameplay is not much different from the single player, although in co-op coins and lives are shared between the two players, with each collected coin or extra life earned (though not collected) counting as two. Each player also has their own item storage, which can be accessed at any point. Several mechanics from the ''New Super Mario Bros. Wii'' multiplayer, such as the bubble and item boxes giving two items, are retained for this mode. In addition, the camera only focuses on one player at a time (denoted by a colored arrow above their character; red for Mario and green for Luigi), and can be changed during the level by ground-pounding the player currently in control, if the other player enters another section of the level first, or if the player of focus loses a life or enters a bubble.
A two-player co-op mode is also available, in which a second player plays as Luigi accompanying Mario in the single-player game; both players may select which character they would like to be, however. This mode can only be played with two Nintendo 3DS consoles and two game cards. The gameplay is not much different from the single player, although in co-op coins and lives are shared between the two players, with each collected coin or extra life earned (though not collected) counting as two. Each player also has their own item storage, which can be accessed at any point. Several mechanics from the ''New Super Mario Bros. Wii'' multiplayer, such as the bubble and item boxes giving two items, are retained for this mode. In addition, the camera only focuses on one player at a time (denoted by a colored arrow above their character; red for Mario and green for Luigi), and can be changed during the level by ground-pounding the player currently in control, if the other player enters another section of the level first, or if the player of focus loses a life or enters a bubble.
===Coin Rush===
===Coin Rush===
[[File:Scr1.png|200px|thumb|Coin Rush menu.]]
[[File:Scr1.png|200px|thumb|Coin Rush menu.]]
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Also featured in ''New Super Mario Bros. 2'' is Coin Rush mode, a time attack-esque mode that challenges the player to collect as many coins as they can in three randomly selected single-player levels without losing a life. Levels are selected depending on the pack chosen. The Mushroom Pack selects three levels from Worlds 1, 2, and Mushroom; the Flower Pack chooses levels from Worlds 3, 4, and Flower; and the Star Pack chooses levels from Worlds 5, 6, and Star. Ten downloadable course packs are also available for purchase in the in-game store, also accessible in this mode, which allows the player to play three custom-created courses. In Coin Rush, players have the option to either play normally or as White Raccoon Mario.
Also featured in ''New Super Mario Bros. 2'' is Coin Rush mode, a time attack-esque mode that challenges the player to collect as many coins as they can in three randomly selected single-player levels without losing a life. Levels are selected depending on the pack chosen. The Mushroom Pack selects three levels from Worlds 1, 2, and Mushroom; the Flower Pack chooses levels from Worlds 3, 4, and Flower; and the Star Pack chooses levels from Worlds 5, 6, and Star. Ten downloadable course packs are also available for purchase in the in-game store, also accessible in this mode, which allows the player to play three custom-created courses. In Coin Rush, players have the option to either play normally or as White Raccoon Mario.


Coin Rush records can be exchanged via StreetPass and challenged. Beating another player's record results in getting a [[Win Coin|Crown Coin]] (worth 1,000 coins).<ref>https://iwataasks.nintendo.com/interviews/#/3ds/nsmb2/0/5</ref> SpotPassing allows the player to put their total into the Worldwide Coin Total on the official website.<ref>https://web.archive.org/web/20160411134535/http://newsupermariobros2.nintendo.com/play-together/</ref>
Coin Rush records can be exchanged via StreetPass and challenged. Beating another player's record results in getting a [[Win Coin|Crown Coin]] (worth 1,000 coins).<ref>{{cite|url=iwataasks.nintendo.com/interviews/3ds/nsmb2/0/5|title=That Live Feeling - Iwata Asks|page=6|publisher=Nintendo|language=en-us|accessdate=September 16, 2024}}</ref> SpotPassing allows the player to put their total into the Worldwide Coin Total on the official website.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20160411134535/http://newsupermariobros2.nintendo.com/play-together|title=Multiplayer - ''New Super Mario Bros. 2'' for Nintendo 3DS|publisher=Nintendo.com|language=en-us|accessdate=September 16, 2024}}</ref>


===Controls===
===Controls===
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*Pause: {{button|3ds|start}}/{{button|3ds|select}}
*Pause: {{button|3ds|start}}/{{button|3ds|select}}


==Enemies and obstacles==
==Worlds==
Enemies marked with a dagger () are new to this game. Highlighted in <span style="background:gold">gold</span> are temporary transformations of regular enemies that appear when the player touches a [[Gold Ring]].
{|style="width:100%;margin:0 auto;text-align:center"class=wikitable
!width=4%|World
!width=22%|Preview
!width=36%|Description
!colspan=4|Courses
|-
|rowspan=5|[[World 1 (New Super Mario Bros. 2)|World 1]]
|rowspan=5|[[File:NSMB2 World1.png|250px]]
|rowspan=5|A grassy field with mushrooms, similar to other first worlds in the ''Super Mario'' series. The boss is [[Roy|Roy Koopa]] and its [[World 1-Warp Cannon (New Super Mario Bros. 2)|Warp Cannon]] leads to [[World Mushroom (New Super Mario Bros. 2)|World Mushroom]].
|width=7%|[[World 1-Rainbow|1-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]]
|width=12%|Rainbow
|width=7%|[[World 1-1 (New Super Mario Bros. 2)|1-1]]
|width=12%|Grass
|-
|[[World 1-2 (New Super Mario Bros. 2)|1-2]]
|Underground
|[[World 1-3 (New Super Mario Bros. 2)|1-3]]
|Grass
|-
|[[World 1-Tower (New Super Mario Bros. 2)|1-]][[File:NSMB2-Tower Course Icon.png|link=World 1-Tower (New Super Mario Bros. 2)]]
|Tower
|[[World 1-Warp Cannon (New Super Mario Bros. 2)|1-]][[File:NSMB2-Warp Cannon Course Icon.png|link=World 1-Warp Cannon (New Super Mario Bros. 2)]]
|Warp Cannon
|-
|[[World 1-4 (New Super Mario Bros. 2)|1-4]]
|Sky (Mushroom)
|[[World 1-5 (New Super Mario Bros. 2)|1-5]]
|Underwater
|-
|[[World 1-A (New Super Mario Bros. 2)|1-A]]
|Grass
|[[World 1-Castle (New Super Mario Bros. 2)|1-]][[File:NSMB2-Castle Course Icon.png|link=World 1-Castle (New Super Mario Bros. 2)]]
|Castle
|-
|rowspan=6|[[World 2 (New Super Mario Bros. 2)|World 2]]
|rowspan=6|[[File:Nsmb2w2.png|250px]]
|rowspan=6|A vast desert filled with sand, palm trees, and cacti, similar to [[World 2 (New Super Mario Bros.)|World 2]] from ''[[New Super Mario Bros.]]'' The boss is [[Iggy|Iggy Koopa]].
|[[World 2-Rainbow|2-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]]
|Rainbow
|[[World 2-1 (New Super Mario Bros. 2)|2-1]]
|Desert
|-
|[[World 2-2 (New Super Mario Bros. 2)|2-2]]
|Sky (Totem)
|[[World 2-3 (New Super Mario Bros. 2)|2-3]]
|Underground (Desert)
|-
|[[World 2-A (New Super Mario Bros. 2)|2-A]]
|Sky (Desert)
|[[World 2-Tower (New Super Mario Bros. 2)|2-]][[File:NSMB2-Tower Course Icon.png|link=World 2-Tower (New Super Mario Bros. 2)]]
|Tower
|-
|[[World 2-Ghost House|2-]][[File:NSMB2-Ghost House Course Icon.png|link=World 2-Ghost House]]
|Ghost House
|[[World 2-4 (New Super Mario Bros. 2)|2-4]]
|Desert
|-
|[[World 2-5 (New Super Mario Bros. 2)|2-5]]
|Desert
|[[World 2-B (New Super Mario Bros. 2)|2-B]]
|Desert
|-
|[[World 2-Castle (New Super Mario Bros. 2)|2-]][[File:NSMB2-Castle Course Icon.png|link=World 2-Castle (New Super Mario Bros. 2)]]
|Castle
|colspan=2|
|-
|rowspan=5|[[World Mushroom (New Super Mario Bros. 2)|World Mushroom]]
|rowspan=5|[[File:NSMB2-Triplecrownlives.png|250px]]
|rowspan=5|The first Special World of ''New Super Mario Bros. 2''. The boss is [[Larry|Larry Koopa]] and its [[World Mushroom-Warp Cannon|Warp Cannon]] leads to [[World Flower (New Super Mario Bros. 2)|World Flower]].
|[[File:NSMBW Mushroom Icon Sprite.png|x18px|link=World Mushroom-Rainbow]][[World Mushroom-Rainbow|-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]]
|Rainbow
|[[File:NSMBW Mushroom Icon Sprite.png|x18px|link=World Mushroom-1 (New Super Mario Bros. 2)]][[World Mushroom-1 (New Super Mario Bros. 2)|-1]]
|Sky (Block)
|-
|[[File:NSMBW Mushroom Icon Sprite.png|x18px|link=World Mushroom-2 (New Super Mario Bros. 2)]][[World Mushroom-2 (New Super Mario Bros. 2)|-2]]
|Underwater
|[[File:NSMBW Mushroom Icon Sprite.png|x18px|link=World Mushroom-Ghost House]][[World Mushroom-Ghost House|-]][[File:NSMB2-Ghost House Course Icon.png|link=World Mushroom-Ghost House]]
|Ghost House
|-
|[[File:NSMBW Mushroom Icon Sprite.png|x18px|link=World Mushroom-A]][[World Mushroom-A|-A]]
|Underground (Ice)
|[[File:NSMBW Mushroom Icon Sprite.png|x18px|link=World Mushroom-3 (New Super Mario Bros. 2)]][[World Mushroom-2 (New Super Mario Bros. 2)|-3]]
|Underground (Desert)
|-
|[[File:NSMBW Mushroom Icon Sprite.png|x18px|link=World Mushroom-Warp Cannon]][[World Mushroom-Warp Cannon|-]][[File:NSMB2-Warp Cannon Course Icon.png|link=World Mushroom-Warp Cannon]]
|Warp Cannon
|[[File:NSMBW Mushroom Icon Sprite.png|x18px|link=World Mushroom-B]][[World Mushroom-B|-B]]
|Sky (Mushroom)
|-
|[[File:NSMBW Mushroom Icon Sprite.png|x18px|link=World Mushroom-Castle]][[World Mushroom-Castle|-]][[File:NSMB2-Castle Course Icon.png|link=World Mushroom-Castle]]
|Castle
|colspan=2|
|-
|rowspan=6|[[World 3 (New Super Mario Bros. 2)|World 3]]
|rowspan=6|[[File:World 3 NSMB2.png|250px]]
|rowspan=6|An archipelago of several islands, with a jungle portion later on in the world. The beach and jungle portions are similar to [[World 4 (New Super Mario Bros. Wii)|World 4]] and [[World 5 (New Super Mario Bros. Wii)|World 5]] from ''[[New Super Mario Bros. Wii]]'' respectively. The boss is [[Wendy|Wendy O. Koopa]] and its [[World 3-Warp Cannon (New Super Mario Bros. 2)|Warp Cannon]] leads to [[World Flower (New Super Mario Bros. 2)|World Flower]].
|[[World 3-Rainbow|3-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]]
|Rainbow
|[[World 3-1 (New Super Mario Bros. 2)|3-1]]
|Beach
|-
|[[World 3-2 (New Super Mario Bros. 2)|3-2]]
|Underwater
|[[World 3-3 (New Super Mario Bros. 2)|3-3]]
|Jungle
|-
|[[World 3-A (New Super Mario Bros. 2)|3-A]]
|Underwater
|[[World 3-Tower (New Super Mario Bros. 2)|3-]][[File:NSMB2-Tower Course Icon.png|link=World 3-Tower (New Super Mario Bros. 2)]]
|Tower
|-
|[[World 3-Warp Cannon (New Super Mario Bros. 2)|3-]][[File:NSMB2-Warp Cannon Course Icon.png|link=World 3-Warp Cannon (New Super Mario Bros. 2)]]
|Warp Cannon
|[[World 3-4 (New Super Mario Bros. 2)|3-4]]
|Jungle
|-
|[[World 3-Ghost House (New Super Mario Bros. 2)|3-]][[File:NSMB2-Ghost House Course Icon.png|link=World 3-Ghost House (New Super Mario Bros. 2)]]
|Ghost House
|[[World 3-5 (New Super Mario Bros. 2)|3-5]]
|Underwater
|-
|[[World 3-B (New Super Mario Bros. 2)|3-B]]
|Beach
|[[World 3-Castle (New Super Mario Bros. 2)|3-]][[File:NSMB2-Castle Course Icon.png|link=World 3-Castle (New Super Mario Bros. 2)]]
|Castle
|-
|rowspan=6|[[World 4 (New Super Mario Bros. 2)|World 4]]
|rowspan=6|[[File:World4NSMB2.png|250px]]
|rowspan=6|A snowy field filled with trees and ice, similar to [[World 5 (New Super Mario Bros.)|World 5]] from ''New Super Mario Bros.'' and [[World 3 (New Super Mario Bros. Wii)|World 3]] from ''New Super Mario Bros. Wii''. The boss is [[Morton|Morton Koopa Jr.]]
|[[World 4-Rainbow|4-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]]
|Rainbow
|[[World 4-1 (New Super Mario Bros. 2)|4-1]]
|Snow
|-
|[[World 4-Ghost House (New Super Mario Bros. 2)|4-]][[File:NSMB2-Ghost House Course Icon.png|link=World 4-Ghost House (New Super Mario Bros. 2)]]
|Ghost House
|[[World 4-2 (New Super Mario Bros. 2)|4-2]]
|Snow
|-
|[[World 4-A (New Super Mario Bros. 2)|4-A]]
|Sky
|[[World 4-Tower (New Super Mario Bros. 2)|4-]][[File:NSMB2-Tower Course Icon.png|link=World 4-Tower (New Super Mario Bros. 2)]]
|Tower
|-
|[[World 4-B (New Super Mario Bros. 2)|4-B]]
|Underground (Ice)
|[[World 4-3 (New Super Mario Bros. 2)|4-3]]
|Ice
|-
|[[World 4-4 (New Super Mario Bros. 2)|4-4]]
|Sky (Snow)
|[[World 4-C|4-C]]
|Underground
|-
|[[World 4-5 (New Super Mario Bros. 2)|4-5]]
|Underwater
|[[World 4-Castle (New Super Mario Bros. 2)|4-]][[File:NSMB2-Castle Course Icon.png|link=World 4-Castle (New Super Mario Bros. 2)]]
|Castle
|-
|rowspan=5|[[World Flower (New Super Mario Bros. 2)|World Flower]]
|rowspan=5|[[File:WorldFlowerNSMB2.png|250px]]
|rowspan=5|The second Special World of ''New Super Mario Bros. 2''. The boss is [[Lemmy|Lemmy Koopa]] and its [[World Flower-Warp Cannon|Warp Cannon]] leads to [[World 6 (New Super Mario Bros. 2)|World 6]].
|[[File:NSMBW Fire Flower Icon.png|x18px|link=World Flower-Rainbow]][[World Flower-Rainbow|-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]]
|Rainbow
|[[File:NSMBW Fire Flower Icon.png|x18px|link=World Flower-1 (New Super Mario Bros. 2)]][[World Flower-1 (New Super Mario Bros. 2)|-1]]
|Mountain
|-
|[[File:NSMBW Fire Flower Icon.png|x18px|link=World Flower-A]][[World Flower-A|-A]]
|Underground (Ice)
|[[File:NSMBW Fire Flower Icon.png|x18px|link=World Flower-Warp Cannon]][[World Flower-Warp Cannon|-]][[File:NSMB2-Warp Cannon Course Icon.png|link=World Flower-Warp Cannon]]
|Warp Cannon
|-
|[[File:NSMBW Fire Flower Icon.png|x18px|link=World Flower-Ghost House]][[World Flower-Ghost House|-]][[File:NSMB2-Ghost House Course Icon.png|link=World Flower-Ghost House]]
|Ghost House
|[[File:NSMBW Fire Flower Icon.png|x18px|link=World Flower-2 (New Super Mario Bros. 2)]][[World Flower-2 (New Super Mario Bros. 2)|-2]]
|Jungle
|-
|[[File:NSMBW Fire Flower Icon.png|x18px|link=World Flower-3 (New Super Mario Bros. 2)]][[World Flower-3 (New Super Mario Bros. 2)|-3]]
|Sky
|[[File:NSMBW Fire Flower Icon.png|x18px|link=World Flower-B]][[World Flower-B|-B]]
|Sky (Block)
|-
|[[File:NSMBW Fire Flower Icon.png|x18px|link=World Flower-Castle]][[World Flower-Castle|-]][[File:NSMB2-Castle Course Icon.png|link=World Flower-Castle]]
|Castle
|colspan=2|
|-
|rowspan=6|[[World 5 (New Super Mario Bros. 2)|World 5]]
|rowspan=6|[[File:World5 NSMB2.png|250px]]
|rowspan=6|A sky-themed area with mushrooms and high cliffs, similar to [[World 7 (New Super Mario Bros. Wii)|World 7]] from ''New Super Mario Bros. Wii''. The boss is [[Ludwig|Ludwig von Koopa]].
|[[World 5-Rainbow|5-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]]
|Rainbow
|[[World 5-1 (New Super Mario Bros. 2)|5-1]]
|Sky (Block)
|-
|[[World 5-2 (New Super Mario Bros. 2)|5-2]]
|Sky (Block)
|[[World 5-Ghost House (New Super Mario Bros. 2)|5-]][[File:NSMB2-Ghost House Course Icon.png|link=World 5-Ghost House (New Super Mario Bros. 2)]]
|Ghost House
|-
|[[World 5-3 (New Super Mario Bros. 2)|5-3]]
|Sky (Building)
|[[World 5-Tower (New Super Mario Bros. 2)|5-]][[File:NSMB2-Tower Course Icon.png|link=World 5-Tower (New Super Mario Bros. 2)]]
|Tower
|-
|[[World 5-4 (New Super Mario Bros. 2)|5-4]]
|Sky
|[[World 5-A (New Super Mario Bros. 2)|5-A]]
|Sky (Building)
|-
|[[World 5-5 (New Super Mario Bros. 2)|5-5]]
|Sky
|[[World 5-6 (New Super Mario Bros. 2)|5-6]]
|Mountain
|-
|[[World 5-Castle (New Super Mario Bros. 2)|5-]][[File:NSMB2-Castle Course Icon.png|link=World 5-Castle (New Super Mario Bros. 2)]]
|Castle
|colspan=2|
|-
|rowspan=6|[[World 6 (New Super Mario Bros. 2)|World 6]]
|rowspan=6|[[File:NSMB2-W6.png|250px]]
|rowspan=6|A [[lava]]-filled basin with several volcanoes and [[World 6-Bowser's Castle|Bowser's Castle]], similar to [[World 8 (New Super Mario Bros.)|World 8]] from ''New Super Mario Bros.'' The boss is [[Bowser]]. This world must be completed to complete the game.
|[[World 6-Rainbow|6-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]]
|Rainbow
|[[World 6-1 (New Super Mario Bros. 2)|6-1]]
|Lava Overworld
|-
|[[World 6-Ghost House (New Super Mario Bros. 2)|6-]][[File:NSMB2-Ghost House Course Icon.png|link=World 6-Ghost House (New Super Mario Bros. 2)]]
|Ghost House
|[[World 6-2 (New Super Mario Bros. 2)|6-2]]
|Underground (Lava)
|-
|[[World 6-A (New Super Mario Bros. 2)|6-A]]
|Underground (Lava)
|[[World 6-B (New Super Mario Bros. 2)|6-B]]
|Lava Overworld
|-
|[[World 6-3 (New Super Mario Bros. 2)|6-3]]
|Underground
|[[World 6-Tower (New Super Mario Bros. 2)|6-]][[File:NSMB2-Tower Course Icon.png|link=World 6-Tower (New Super Mario Bros. 2)]]
|Tower
|-
|[[World 6-4 (New Super Mario Bros. 2)|6-4]]
|Ghost Overworld
|[[World 6-5 (New Super Mario Bros. 2)|6-5]]
|Lava Overworld
|-
|[[World 6-Bowser's Castle|6-]][[File:NSMB2-Bowser Castle Course Icon.png|link=World 6-Bowser's Castle]]
|Bowser's Castle
|colspan=2|
|-
|rowspan=5|[[World Star (New Super Mario Bros. 2)|World Star]]
|rowspan=5|[[File:LuigiStarWorld.png|250px]]
|rowspan=5|The final Special World of ''New Super Mario Bros. 2''. The boss is [[Dry Bowser]]. 90 [[Star Coin]]s must be collected to play this world.
|[[File:Staricon.png|x18px|link=World Star-Rainbow]][[World Star-Rainbow|-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]]
|Rainbow
|[[File:Staricon.png|x18px|link=World Star-1 (New Super Mario Bros. 2)]][[World Star-1 (New Super Mario Bros. 2)|-1]]
|Grass
|-
|[[File:Staricon.png|x18px|link=World Star-2 (New Super Mario Bros. 2)]][[World Star-2 (New Super Mario Bros. 2)|-2]]
|Sky (Building)
|[[File:Staricon.png|x18px|link=World Star-3 (New Super Mario Bros. 2)]][[World Star-3 (New Super Mario Bros. 2)|-3]]
|Ghost Overworld
|-
|[[File:Staricon.png|x18px|link=World Star-4 (New Super Mario Bros. 2)]][[World Star-4 (New Super Mario Bros. 2)|-4]]
|Beach
|[[File:Staricon.png|x18px|link=World Star-5 (New Super Mario Bros. 2)]][[World Star-5 (New Super Mario Bros. 2)|-5]]
|Sky (Mushroom)
|-
|[[File:Staricon.png|x18px|link=World Star-6 (New Super Mario Bros. 2)]][[World Star-6 (New Super Mario Bros. 2)|-6]]
|Underwater Castle
|[[File:Staricon.png|x18px|link=World Star-7 (New Super Mario Bros. 2)]][[World Star-7 (New Super Mario Bros. 2)|-7]]
|Lava Overworld
|-
|[[File:Staricon.png|x18px|link=World Star-Castle]][[World Star-Castle|-]][[File:NSMB2-Castle Course Icon.png|link=World Star-Castle]]
|Bowser's Castle
|colspan=2|
|}


{|style="width: 80%; margin: 0 auto; border-collapse: collapse; border:silver; "border="1"cellpadding="4"cellspacing="1"
==Characters==
|-style="background-color:silver;"
===Playable characters===
!width="18%|Name
{|class="wikitable"style="width:100%;text-align:center"
!width="8%|Image
|-style="color:white;background:red"
!width=12%|Name
!Description
!Description
!width="10%|Debut level
!width="10%|Last level
|-
|-
!colspan=5 style="background-color:#FFD700"|Goombas
|style="background:white"|[[File:Mario walking.png|100x100px]]<br>[[Mario]]
|align=left|The main protagonist who sets out to save Princess Peach.
|-
|style="background:white"|[[File:LuigiNSMB2.png|100x100px]]<br>[[Luigi]]
|align=left|The second player in Co-op mode and unlockable for Solo Play by holding {{button|3ds|L}} + {{button|3ds|R}} + {{button|3ds|A}} on the file select screen after clearing {{world-link|6|bowsern2|World 6-Bowser's Castle}}.
|}
 
===Non-playable characters===
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!Description
|-
|style="background:white"|[[File:Peach FS.png|100x100px]]<br>[[Princess Peach]]
|align=left|The damsel-in-distress, who was kidnapped by Bowser's Koopalings in the [[Koopa Clown Car]].
|-
|-
|align=center|[[Goomba]]
|style="background:white"|[[File:NSMBW Toad Artwork.png|100x100px]]<br>[[Toad (species)|Toads]]
|align=center|[[File:Goomba NSMB2 Prima.jpg|60px]]
|align=left|Toad appears in [[Toad House]]s and gives Mario items.
|Common enemies that can be defeated by jumping on them.
|}
|align=center|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]]
 
|align=center|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
==Enemies and obstacles==
===Enemies===
The enemies listed in this table match those in the ''[[Super Mario Bros. Encyclopedia]]''.<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="New Super Mario Bros. 2" in『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=194–15|isbn=4-091065-69-4}}</ref> The default order they are listed derives from the official guidebook<ref>{{cite|author=Weekly Famitsu Editorial Department|date=2012|title=「{{ruby|敵|てき}}キャラクター」in『New スーパーマリオブラザーズ2 パーフェクトガイド』|language=ja|publisher=Famitsu|location=Tokyo|page=26–34|isbn=4-047284-30-0}}</ref> with adjustments that ensure enemies are listed next to their immediate relatives. The gold variants of listed enemies are lumped with their normal counterparts and the Big Chain Chomp is absent in the guidebook, but they are recognized as distinct in the encyclopedia.
{|class="wikitable sortable"style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!rowspan=2 width=10%|Name
!class="unsortable"rowspan=2|Description
!class="unsortable"colspan=2|Levels
!rowspan=2|Pts.
!rowspan=2|New
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|-
|align=center|[[Gold Goomba|<span style="background:gold; color:black">Gold Goomba</span>]]
|data-sort-value=Goo style="background:white"|[[File:Goomba NSMB2 Prima.jpg|100x100px]]<br>[[Goomba]]
|align=center|[[File:Gold Goomba NSMB2 Prima.jpg|60px]]
|align=left|Common enemies that can be defeated by jumping on them.
|Golden Goombas that give extra coins when stomped.
|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]]
|align=center|[[World 1-4 (New Super Mario Bros. 2)|World 1-4]]
|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|align=center|[[World 5-3 (New Super Mario Bros. 2)|World 5-3]]
|200
|
|-
|-
|align=center|[[Goomba Tower]]
|data-sort-value=GolG style="background:white"|[[File:Gold Goomba NSMB2 Prima.jpg|100x100px]]<br>[[Gold Goomba]]
|align=center|[[File:Goomba Tower NSMB2 Prima.jpg|60px]]
|align=left|Golden Goombas that give extra coins when stomped.
|Stacks of Goombas that must be defeated individually.
|[[World 1-4 (New Super Mario Bros. 2)|World 1-4]]
|align=center|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]]
|[[World 5-3 (New Super Mario Bros. 2)|World 5-3]]
|align=center|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|200
|{{icon|new}}
|-
|-
|align=center|[[Gold Goomba Tower|<span style="background:gold; color:black">Gold Goomba Tower</span>]]†
|data-sort-value=GooT style="background:white"|[[File:Goomba Tower NSMB2 Prima.jpg|100x100px]]<br>[[Goomba Tower]]
|align=center|[[File:Gold Goomba Tower NSMB2 Prima.jpg|60px]]
|align=left|Stacks of Goombas that must be defeated individually.
|Stacks of Gold Goombas that must be jumped on one by one.
|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]]
|colspan="2"align=center|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|200
|—
|-
|-
|align=center|[[Mini Goomba]]
|data-sort-value=GolGT style="background:white"|[[File:Gold Goomba Tower NSMB2 Prima.jpg|100x100px]]<br>[[Gold Goomba Tower]]
|align=center|[[File:Mini Goomba NSMB2 Prima.jpg|60px]]
|align=left|Stacks of Gold Goombas that must be jumped on one by one.
|Small Goombas that weigh Mario down until he either attacks or walks for a few seconds.
|colspan=2|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|align=center|[[World 4-1 (New Super Mario Bros. 2)|World 4-1]]
|200
|align=center|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|{{icon|new}}
|-
|-
|align=center|[[Gold Mini Goomba|<span style="background:gold; color:black">Gold Mini Goomba</span>]]†
|data-sort-value=Parg style="background:white"|[[File:Paragoomba NSMB2 Prima.jpg|100x100px]]<br>[[Paragoomba]]
|align=center|[[File:Gold Mini Goomba NSMB2.png]]
|align=left|Winged Goombas that hop as they walk.
|Small Gold Goombas that weigh Mario down.
|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|align=center|[[World 4-1 (New Super Mario Bros. 2)|World 4-1]]
|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|align=center|[[World 5-3 (New Super Mario Bros. 2)|World 5-3]]
|200
|—
|-
|-
|align=center|[[Paragoomba]]
|data-sort-value=GolParg style="background:white"|[[File:Golden Patakuribo NSMB2 Prima.jpg|100x100px]]<br>[[Gold Paragoomba]]
|align=center|[[File:Paragoomba NSMB2 Prima.jpg|60px]]
|align=left|Gold Goombas with wings that jump as they walk.
|Winged Goombas that hop as they walk.
|colspan=2|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|align=center|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|200
|align=center|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|{{icon|new}}
|-
|-
|align=center|[[Gold Paragoomba|<span style="background:gold; color:black">Gold Paragoomba</span>]]†
|data-sort-value=Min style="background:white"|[[File:Mini Goomba NSMB2 Prima.jpg|100x100px]]<br>[[Mini Goomba]]
|align=center|[[File:Golden Patakuribo NSMB2 Prima.jpg|60px]]
|align=left|Small Goombas that weigh Mario down until he either attacks or walks for a few seconds.
|Gold Goombas with wings that jump as they walk.
|[[World 4-1 (New Super Mario Bros. 2)|World 4-1]]
|colspan="2"align=center|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|200
|—
|-
|-
|align=center|[[Bone Goomba]]
|data-sort-value=GolM style="background:white"|[[File:GoldMiniGoomba-nsmb2-render.png|50x50px]]<br>[[Gold Mini Goomba]]
|align=center|[[File:Bone Goomba NSMB2 Prima.jpg|60px]]
|align=left|Small Gold Goombas that weigh Mario down.
|Goombas with skull helmets, identical to regular Goombas gameplay-wise.
|[[World 4-1 (New Super Mario Bros. 2)|World 4-1]]
|align=center|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|[[World 5-3 (New Super Mario Bros. 2)|World 5-3]]
|align=center|{{world-link|flower|castlen2|World Flower-Castle}}
|200
|{{icon|new}}
|-
|-
!colspan=5 style="background-color:#FFD700"|Koopas
|data-sort-value=Bon style="background:white"|[[File:Bone Goomba NSMB2 Prima.jpg|100x100px]]<br>[[Bone Goomba]]
|align=left|Goombas with skull helmets, identical to regular Goombas gameplay-wise.
|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|{{world-link|flower|castlen2|World Flower-Castle}}
|200
|{{icon|new}}
|-
|-
|align=center|[[Koopa Troopa]]
|data-sort-value=KooG style="background:white"|[[File:Green Koopa Troopa NSMB2 Prima.jpg|100x100px]]<br>[[Koopa Troopa]] (Green)
|align=center|[[File:Green Koopa Troopa NSMB2 Prima.jpg|60px]]
|align=left|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges.
|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges, while Red Koopa Troopas turn around.
|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]]
|align=center|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]]
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|200
|—
|-
|-
|align=center|[[Gold Koopa|<span style="background:gold; color:black">Gold Koopa</span>]]†
|data-sort-value=KooR style="background:white"|[[File:Red Koopa Troopa NSMB2 Prima.jpg|100x100px]]<br>Koopa Troopa (Red)
|align=center|[[File:Gold Koopa NSMB2 Prima.jpg|60px]]
|align=left|Red Koopa Troopas turn around when they reach the edge of platforms.
|Koopa Troopas with golden shells. When attacked, they go into their shells, which can be thrown to create coins.
|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]]
|align=center|[[World 1-4 (New Super Mario Bros. 2)|World 1-4]]
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|200
|—
|-
|-
|align=center|[[Koopa Paratroopa]]
|data-sort-value=GolK style="background:white"|[[File:Gold Koopa NSMB2 Prima.jpg|100x100px]]<br>[[Gold Koopa]]
|align=center|[[File:ParatroopaNSMB2.png|45px]]
|align=left|Koopa Troopas with golden shells. When attacked, they go into their shells, which can be thrown to create coins.
|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air.
|[[World 1-4 (New Super Mario Bros. 2)|World 1-4]]
|align=center|[[World 1-3 (New Super Mario Bros. 2)|World 1-3]]
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|200
|{{icon|new}}
|-
|-
|align=center|[[Gold Koopa Paratroopa|<span style="background:gold; color:black">Gold Koopa Paratroopa</span>]]†
|data-sort-value=KooPG style="background:white"|[[File:NSMB2 Artwork Koopa Paratroopa (Green).jpg|100x100px]]<br>[[Koopa Paratroopa]] (Green)
|align=center|[[File:Gold Koopa Paratroopa NSMB2 Prima.jpg|60px]]
|align=left|Winged Koopa Troopas that hop along the ground in high arcs.
|Koopa Paratroopas that have a trail of coins following them.
|[[World 1-3 (New Super Mario Bros. 2)|World 1-3]]
|align=center|[[World 1-4 (New Super Mario Bros. 2)|World 1-4]]
|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|align=center|[[World 5-A (New Super Mario Bros. 2)|World 5-A]]
|200
|
|-
|-
|align=center|[[Climbing Koopa]]
|data-sort-value=KooPR style="background:white"|[[File:NSMB2 Artwork Koopa Paratroopa (Red).jpg|100x100px]]<br>Koopa Paratroopa (Red)
|align=center|[[File:ClimbingKoopa NSMB2.png|60px]]
|align=left|Red-shelled Koopa Paratroopas fly up and down or side to side in the air.
|Koopa Troopas that climb on both sides of fences.
|[[World 1-3 (New Super Mario Bros. 2)|World 1-3]]
|align=center|{{world-link|5|towern2|World 5-Tower (New Super Mario Bros. 2)}}
|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|align=center|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|200
|—
|-
|-
|align=center|[[Dry Bones]]
|data-sort-value=GolKP style="background:white"|[[File:Gold Koopa Paratroopa NSMB2 Prima.jpg|100x100px]]<br>[[Gold Koopa Paratroopa]]
|align=center|[[File:Dry Bones NSMB2 Prima.jpg|60px]]
|align=left|Koopa Paratroopas that have a trail of coins following them.
|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
|[[World 1-4 (New Super Mario Bros. 2)|World 1-4]]
|align=center|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|[[World 5-A (New Super Mario Bros. 2)|World 5-A]]
|align=center|{{world-link|star|castlen2|World Star-Castle}}
|200
|{{icon|new}}
|-
|-
|align=center|[[Big Dry Bones]]
|data-sort-value=Cli style="background:white"|[[File:NSMB2 Asset Model Climbing Koopa.png|100x100px]]<br>[[Climbing Koopa]]
|align=center|[[File:Big Dry Bones NSMB2 Prima.jpg|60px]]
|align=left|Koopa Troopas that climb on both sides of fences.
|Larger versions of Dry Bones that appear in castle levels.
|{{world-link|5|towern2|World 5-Tower (New Super Mario Bros. 2)}}
|align=center|{{world-link|2|towern2|World 2-Tower (New Super Mario Bros. 2)}}
|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|align=center|{{world-link|6|bowsern2|World 6-Bowser's Castle}}
|200
|—
|-
|-
|align=center|[[Lakitu]]
|data-sort-value=Dry style="background:white"|[[File:Dry Bones NSMB2 Prima.jpg|100x100px]]<br>[[Dry Bones]]
|align=center|[[File:Lakitu NSMB2 Prima.jpg|60px]]
|align=left|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears.
|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|align=center|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]]
|{{world-link|star|castlen2|World Star-Castle}}
|align=center|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|200
|—
|-
|-
|align=center|[[Gold Lakitu|<span style="background:gold; color:black">Gold Lakitu</span>]]†
|data-sort-value=BigDr style="background:white"|[[File:Big Dry Bones NSMB2 Prima.jpg|100x100px]]<br>[[Mega Dry Bones|Big Dry Bones]]
|align=center|[[File:Gold Lakitu NSMB2 Prima.jpg|60px]]
|align=left|Larger versions of Dry Bones that appear in castle levels.
|Lakitus with yellow shells riding in golden clouds, who throw coins.
|{{world-link|2|towern2|World 2-Tower (New Super Mario Bros. 2)}}
|align=center|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]]
|{{world-link|6|bowsern2|World 6-Bowser's Castle}}
|align=center|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|200
|—
|-
|-
|align=center|[[Spiny]]
|data-sort-value=Ham style="background:white"|[[File:Hammer Bro NSMB2 Prima.jpg|100x100px]]<br>[[Hammer Bro]]
|align=center|[[File:Spiny NSMB2 Prima.jpg|60px]]
|align=left|Enemies that throw hammers and jump.
|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|colspan=2|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|align=center|[[World 2-4 (New Super Mario Bros. 2)|World 2-4]]
|1000
|align=center|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|
|-
|-
|align=center|[[Spiny Egg]]
|data-sort-value=Boom style="background:white"|[[File:NSMB2 Boomerang Bro Prima.jpg|100x100px]]<br>[[Boomerang Bro]]
|align=center|[[File:Spiny Egg NSMB2 Prima.jpg|60px]]
|align=left|Hammer Bros that use boomerangs, which return to them after being thrown.
|Eggs thrown by Lakitu that hatch into Spinies when they hit the ground.
|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|align=center|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]]
|{{world-link|mushroom|cannonn2|World Mushroom-Warp Cannon}}
|align=center|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|1000
|—
|-
|-
|align=center|[[Hammer Bro]]
|data-sort-value=Fir style="background:white"|[[File:Fire Bro NSMB2 Prima.jpg|100x100px]]<br>[[Fire Bro]]
|align=center|[[File:Hammer Bro NSMB2 Prima.jpg|60px]]
|align=left|Hammer Bros that throw fireballs.
|Enemies that throw hammers and jump.
|colspan=2|[[World 6-3 (New Super Mario Bros. 2)|World 6-3]]
|colspan="2"align=center|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|1000
|—
|-
|-
|align=center|[[Boomerang Bro]]
|data-sort-value=GolBr style="background:white"|[[File:Gold Bro NSMB2 Prima.jpg|100x100px]]<br>[[Gold Bro]]
|align=center|[[File:NSMB2 Boomerang Bro Prima.jpg|60px]]
|align=left|A variant of Hammer Bro that throws coins.
|Hammer Bros that use boomerangs, which return to them after being thrown.
|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|align=center|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|[[World 6-3 (New Super Mario Bros. 2)|World 6-3]]
|align=center|{{world-link|mushroom|cannonn2|World Mushroom-Warp Cannon}}
|1000
|{{icon|new}}
|-
|-
|align=center|[[Fire Bro]]
|data-sort-value=Sle style="background:white"|[[File:Sledge Bro NSMB2 Prima.jpg|100x100px]]<br>[[Sledge Bro]]
|align=center|[[File:Fire Bro NSMB2 Prima.jpg|60px]]
|align=left|Hammer Bro variants that stun Mario after they jump.
|Hammer Bros that throw fireballs.
|colspan=2|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|colspan="2"align=center|[[World 6-3 (New Super Mario Bros. 2)|World 6-3]]
|200
|—
|-
|-
|align=center|[[Gold Bro|<span style="background:gold; color:black">Gold Bro</span>]]†
|data-sort-value=Buz style="background:white"|[[File:Buzzy Beetle NSMB2 Prima.jpg|100x100px]]<br>[[Buzzy Beetle]]
|align=center|[[File:Gold Bro NSMB2 Prima.jpg|60px]]
|align=left|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|A variant of Hammer Bro that throws coins.
|[[World 2-3 (New Super Mario Bros. 2)|World 2-3]]
|align=center|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|[[World 6-1 (New Super Mario Bros. 2)|World 6-1]]
|align=center|[[World 6-3 (New Super Mario Bros. 2)|World 6-3]]
|200
|—
|-
|-
|align=center|[[Sledge Bro]]
|data-sort-value=Spi style="background:white"|[[File:Spike Top NSMB2 Prima.jpg|100x100px]]<br>[[Spike Top]]
|align=center|[[File:Sledge Bro NSMB2 Prima.jpg|60px]]
|align=left|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|Hammer Bro variants that stun Mario after they jump.
|[[World 2-3 (New Super Mario Bros. 2)|World 2-3]]
|colspan="2"align=center|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|[[World 6-1 (New Super Mario Bros. 2)|World 6-1]]
|200
|—
|-
|-
!colspan=5 style="background-color:#FFD700"|Piranha Plants
|data-sort-value=Lak style="background:white"|[[File:Lakitu NSMB2 Prima.jpg|100x100px]]<br>[[Lakitu]]
|align=left|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears.
|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]]
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|1000
|—
|-
|-
|align=center|[[Piranha Plant]]
|data-sort-value=GolL style="background:white"|[[File:Gold Lakitu NSMB2 Prima.jpg|100x100px]]<br>[[Gold Lakitu]]
|align=center|[[File:Piranha Plant NSMB2 Prima.jpg|60px]]
|align=left|Lakitus with yellow shells riding in golden clouds, who throw coins.
|Plants that move in and out of Warp Pipes.
|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]]
|align=center|[[World 1-2 (New Super Mario Bros. 2)|World 1-2]]
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|align=center|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|1000
|{{icon|new}}
|-
|-
|align=center|[[Gold Piranha Plant|<span style="background:gold; color:black">Gold Piranha Plant</span>]]†
|data-sort-value=Spi style="background:white"|[[File:Spiny NSMB2 Prima.jpg|100x100px]]<br>[[Spiny]]
|align=center|[[File:Gold Piranha Plant NSMB2 Prima.jpg|60px]]
|align=left|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|Gold versions of Piranha Plants that come out of pipes. When defeated, their pipe shoots coins into the air.
|[[World 2-4 (New Super Mario Bros. 2)|World 2-4]]
|align=center|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|align=center|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|200
|
|-
|-
|align=center|[[Big Piranha Plant]]
|data-sort-value=SpiE style="background:white"|[[File:Spiny Egg NSMB2 Prima.jpg|100x100px]]<br>[[Spiny Egg]]
|align=center|[[File:Big Piranha Plant NSMB2 Prima.jpg|60px]]
|align=left|Eggs thrown by Lakitu that hatch into Spinies when they hit the ground.
|Big Piranha Plants that appear outside of pipes, thrashing towards Mario.
|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]]
|align=center|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|align=center|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]]
|200
|—
|-
|-
|align=center|[[Gold Big Piranha Plant|<span style="background:gold; color:black">Gold Big Piranha Plant</span>]]
|data-sort-value=Pir style="background:white"|[[File:Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Piranha Plant]]
|align=center|N/A
|align=left|Plants that move in and out of Warp Pipes.
|A larger variant of [[Gold Piranha Plant]]s.
|[[World 1-2 (New Super Mario Bros. 2)|World 1-2]]
|colspan="2"align=center|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|200
|—
|-
|-
|align=center|[[Fire Piranha Plant|Venus Fire Trap]]
|data-sort-value=GolP style="background:white"|[[File:Gold Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Gold Piranha Plant]]
|align=center|[[File:Fire Piranha Plant NSMB2 Prima.jpg|60px]]
|align=left|Gold versions of Piranha Plants that come out of pipes. When defeated, their pipe shoots coins into the air.
|Piranha Plants that aim at Mario and shoot fireballs.
|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|align=center|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]]
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|align=center|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|200
|{{icon|new}}
|-
|-
|align=center|[[Big Fire Piranha|Big Venus Fire Trap]]
|data-sort-value=BigP style="background:white"|[[File:Big Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Big Piranha Plant]]
|align=center|[[File:Big Fire Piranha Plant NSMB2 Prima.jpg|60px]]
|align=left|Big Piranha Plants that appear outside of pipes, thrashing towards Mario.
|Large Venus Fire Traps that shoot big fireballs.
|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|colspan="2"align=center|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]]
|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]]
|200
|—
|-
|-
|align=center|[[Bone Piranha Plant]]
|data-sort-value=GolBiP style="background:white"|[[File:NSMB2-Gold Big Piranha Plant.png|100x100px]]<br>[[Gold Big Piranha Plant]]
|align=center|[[File:Bone Piranha Plant NSMB2 Prima.jpg|60px]]
|align=left|A larger variant of [[Gold Piranha Plant]]s.
|Skeletal Piranha Plants that are immune to fire. The player can defeat them by attacking them with Raccoon Mario's tail.
|colspan=2|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|align=center|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|200
|align=center|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|{{icon|new}}
|-
|-
|align=center|[[Big Bone Piranha Plant]]†
|data-sort-value=Fir style="background:white"|[[File:Fire Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Fire Piranha Plant]]
|align=center|[[File:Big Bone Piranha Plant NSMB2 Prima.jpg|60px]]
|align=left|Piranha Plants that aim at Mario and shoot fireballs.
|Larger versions of [[Bone Piranha Plant]]s. They appear in castles and fortresses and thrash towards Mario.
|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]]
|align=center|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|align=center|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|200
|—
|-
|-
!colspan=5 style="background-color:#FFD700"|Aquatic enemies
|data-sort-value=BigF style="background:white"|[[File:Big Fire Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Big Fire Piranha]]
|align=left|Large Venus Fire Traps that shoot big fireballs.
|colspan=2|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]]
|200
|—
|-
|-
|align=center|[[Blooper]]
|data-sort-value=Bon style="background:white"|[[File:Bone Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Bone Piranha Plant]]
|align=center|[[File:Blooper NSMB2 Prima.jpg|60px]]
|align=left|Skeletal Piranha Plants that are immune to fire. The player can defeat them by attacking them with Raccoon Mario's tail.
|Underwater enemies that move in an erratic pattern and follow Mario.
|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|colspan="2"align=center|[[World 3-5 (New Super Mario Bros. 2)|World 3-5]]
|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|200
|{{icon|new}}
|-
|-
|align=center|[[Blooper Baby]]
|data-sort-value=BigB style="background:white"|[[File:Big Bone Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Big Bone Piranha Plant]]
|align=center|[[File:Blooper Nanny NSMB2 Prima.jpg|60px]]
|align=left|Larger versions of Bone Piranha Plants. They appear in castles and fortresses and thrash towards Mario.
|Small Bloopers that follow Blooper Nannies.
|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|colspan="2"align=center|[[World 3-5 (New Super Mario Bros. 2)|World 3-5]]
|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|200
|{{icon|new}}
|-
|-
|align=center|[[Blooper Nanny]]
|align=center|[[File:Blooper Nanny NSMB2 Prima.jpg|60px]]
|Bloopers that have Blooper Babies swimming in a trail behind them.
|colspan="2"align=center|[[World 3-5 (New Super Mario Bros. 2)|World 3-5]]
|-
|-
|align=center|[[Cheep Cheep]]
|data-sort-value=Chee style="background:white"|[[File:Cheep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Cheep Cheep]]
|align=center|[[File:Cheep Cheep NSMB2 Prima.jpg|60px]]
|align=left|Fish that are found swimming aimlessly in underwater levels.
|Fish that are found swimming aimlessly in underwater levels.
|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|align=center|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|[[World 4-5 (New Super Mario Bros. 2)|World 4-5]]
|align=center|[[World 4-5 (New Super Mario Bros. 2)|World 4-5]]
|200
|—
|-
|-
|align=center|[[Gold Cheep Cheep|<span style="background:gold; color:black">Gold Cheep Cheep</span>]]
|data-sort-value=GolC style="background:white"|[[File:Gold Cheep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Gold Cheep Cheep]]
|align=center|[[File:Gold Cheep Cheep NSMB2 Prima.jpg|60px]]
|align=left|Gold-colored Cheep Cheeps that jump out of water with coins behind them.
|Gold-colored Cheep Cheeps that jump out of water with coins behind them.
|colspan=2|[[World 3-1 (New Super Mario Bros. 2)|World 3-1]]
|colspan="2"align=center|[[World 3-1 (New Super Mario Bros. 2)|World 3-1]]
|200
|{{icon|new}}
|-
|-
|align=center|[[Big Cheep Cheep]]
|data-sort-value=BigCe style="background:white"|[[File:Big Cheep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Big Cheep Cheep]]
|align=center|[[File:Big Cheep Cheep NSMB2 Prima.jpg|60px]]
|align=left|Big Cheep Cheeps that are found in underwater levels.
|Big Cheep Cheeps that are found in underwater levels.
|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|align=center|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|[[World 3-B (New Super Mario Bros. 2)|World 3-B]]
|align=center|[[World 3-B (New Super Mario Bros. 2)|World 3-B]]
|200
|—
|-
|-
|align=center|[[Cheep Chomp]]
|data-sort-value=Dee style="background:white"|[[File:Deep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Deep Cheep]]
|align=center|[[File:Cheep Chomp NSMB2 Prima.jpg|60px]]
|align=left|Fish that chase Mario as they swim.
|Large fish that attempt to eat Mario.
|colspan=2|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|align=center|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|200
|align=center|[[World 4-5 (New Super Mario Bros. 2)|World 4-5]]
|—
|-
|-
|align=center|[[Deep Cheep]]
|data-sort-value=BigDe style="background:white"|[[File:Big Deep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Big Deep Cheep]]
|align=center|[[File:Deep Cheep NSMB2 Prima.jpg|60px]]
|align=left|Big Deep Cheeps that chase after Mario.
|Fish that chase Mario as they swim.
|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|colspan="2"align=center|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|200
|—
|-
|-
|align=center|[[Big Deep Cheep]]
|data-sort-value=SpiC style="background:white"|[[File:Spiny Cheep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Spiny Cheep Cheep]]
|align=center|[[File:Big Deep Cheep NSMB2 Prima.jpg|60px]]
|align=left|Fast-swimming fish that chase Mario.
|Big Deep Cheeps that chase after Mario.
|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|align=center|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|[[World 3-2 (New Super Mario Bros. 2)|World 3-2]]
|align=center|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|200
|—
|-
|-
|align=center|[[Spiny Cheep Cheep]]
|data-sort-value=Cheo style="background:white"|[[File:Cheep Chomp NSMB2 Prima.jpg|100x100px]]<br>[[Cheep Chomp]]
|align=center|[[File:Spiny Cheep Cheep NSMB2 Prima.jpg|60px]]
|align=left|Large fish that attempt to eat Mario.
|Fast-swimming fish that chase Mario.
|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|align=center|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|[[World 4-5 (New Super Mario Bros. 2)|World 4-5]]
|align=center|[[World 3-2 (New Super Mario Bros. 2)|World 3-2]]
|200
|—
|-
|-
|align=center|[[Fish Bone|Fishbone]]
|data-sort-value=Por style="background:white"|[[File:Porcupuffer NSMB2 Prima.jpg|100x100px]]<br>[[Porcupuffer]]
|align=center|[[File:Fishbones NSMB2 Prima.jpg|60px]]
|align=left|Fish that jump out of the water and follow Mario.
|Skeletal fish that charge towards Mario.
|{{world-link|flower|2|World Flower-2 (New Super Mario Bros. 2)}}
|align=center|{{world-link|3|towern2|World 3-Tower (New Super Mario Bros. 2)}}
|{{world-link|star|4|World Star-4 (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|6|World Star-6 (New Super Mario Bros. 2)}}
|200
|—
|-
|-
|align=center|[[Porcupuffer]]
|data-sort-value=Fis style="background:white"|[[File:Fishbones NSMB2 Prima.jpg|100x100px]]<br>[[Fish Bone|Fishbones]]
|align=center|[[File:Porcupuffer NSMB2 Prima.jpg|60px]]
|align=left|Skeletal fish that charge towards Mario.
|Fish that jump out of the water and follow Mario.
|{{world-link|3|towern2|World 3-Tower (New Super Mario Bros. 2)}}
|align=center|{{world-link|flower|2|World Flower-2 (New Super Mario Bros. 2)}}
|{{world-link|star|6|World Star-6 (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|4|World Star-4 (New Super Mario Bros. 2)}}
|200
|—
|-
|-
|align=center|[[Small Urchin]]†
|data-sort-value=Urc style="background:white"|[[File:Urchin NSMB2 Prima.jpg|100x100px]]<br>[[Urchin]]
|align=center|[[File:Small Urchin NSMB2 Prima.jpg|60px]]
|align=left|Stationary enemies that appear in underwater levels.
|Stationary underwater enemies that can be defeated with the Fire Flower, Super Leaf, Gold Flower, or Super Star.
|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|align=center|[[World 3-2 (New Super Mario Bros. 2)|World 3-2]]
|[[World 3-A (New Super Mario Bros. 2)|World 3-A]]
|align=center|[[World 3-A (New Super Mario Bros. 2)|World 3-A]]
|200
|—
|-
|-
|align=center|[[Urchin]]
|data-sort-value=Sma style="background:white"|[[File:Small Urchin NSMB2 Prima.jpg|100x100px]]<br>[[Small Urchin]]
|align=center|[[File:Urchin NSMB2 Prima.jpg|60px]]
|align=left|Stationary underwater enemies that can be defeated with the Fire Flower, Super Leaf, Gold Flower, or Super Star.
|Stationary enemies that appear in underwater levels.
|[[World 3-2 (New Super Mario Bros. 2)|World 3-2]]
|align=center|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|[[World 3-A (New Super Mario Bros. 2)|World 3-A]]
|align=center|[[World 3-A (New Super Mario Bros. 2)|World 3-A]]
|200
|—
|-
|-
!colspan=5 style="background-color:#FFD700"|Ghost House enemies
|data-sort-value=Blo style="background:white"|[[File:Blooper NSMB2 Prima.jpg|100x100px]]<br>[[Blooper]]
|align=left|Underwater enemies that move in an erratic pattern and follow Mario.
|colspan=2|[[World 3-5 (New Super Mario Bros. 2)|World 3-5]]
|200
|—
|-
|-
|align=center|[[Boo]]
|data-sort-value=BloN style="background:white"|[[File:Blooper Nanny NSMB2 Prima.jpg|100x100px]]<br>[[Blooper Nanny]]
|align=center|[[File:Boo NSMB2 Prima.jpg|60px]]
|align=left|Bloopers that have [[Blooper Baby|Blooper Babies]] swimming in a trail behind them.
|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them.
|colspan=2|[[World 3-5 (New Super Mario Bros. 2)|World 3-5]]
|align=center|{{world-link|2|ghosthousen2|World 2-Ghost House}}
|200
|align=center|[[World 6-4 (New Super Mario Bros. 2)|World 6-4]]
|—
|-
|-
|align=center|[[Gold Boo|<span style="background:gold; color:black">Gold Boo</span>]]†
|data-sort-value=Thw style="background:white"|[[File:Thwomp NSMB2 Prima.jpg|100x100px]]<br>[[Thwomp]]
|align=center|[[File:Gold Boo NSMB2 Prima.jpg|60px]]
|align=left|Large rocks that fall when Mario gets close.
|Boo variants that leave a trail of coins behind as they move.
|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|align=center|{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}}
|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|align=center|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}
|200
|—
|-
|-
|align=center|[[Big Boo]]
|data-sort-value=BigT style="background:white"|[[File:Big Thwomp NSMB2 Prima.jpg|100x100px]]<br>[[Big Thwomp]]
|align=center|[[File:Big Boo NSMB2 Prima.jpg|60px]]
|align=left|Large Thwomps that can break through stone tiles.
|Bigger variants of Boos that have the same behavior.
|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|align=center|{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}}
|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|align=center|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}
|200
|—
|-
|-
|align=center|[[Gold Big Boo|<span style="background:gold; color:black">Gold Big Boo</span>]]†
|data-sort-value=Who style="background:white"|[[File:Whomp NSMB2 Prima.jpg|100x100px]]<br>[[Whomp]]
|align=center|[[File:Gold Big Boo NSMB2 Prima.jpg|60px]]
|align=left|Walking Thwomp variants that fall face-first.
|Large Boos that go in the opposite direction of Mario, leaving coins behind them.
|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|align=center|{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}}
|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|align=center|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}
|200
|—
|-
|-
|align=center|[[Boohemoth]]†
|data-sort-value=BigW style="background:white"|[[File:Big Whomp NSMB2 Prima.jpg|100x100px]]<br>[[Big Whomp]]
|align=center|[[File:Boohemoth NSMB2 Prima.jpg|60px]]
|align=left|Big Whomps that may reveal objects behind them after they fall.
|A gigantic Boo who chases Mario in certain Ghost House levels.
|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|align=center|{{world-link|2|ghosthousen2|World 2-Ghost House}}
|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|align=center|{{world-link|flower|ghosthousen2|World Flower-Ghost House}}
|200
|—
|-
|-
|align=center|[[Peepa]]
|data-sort-value=Boo style="background:white"|[[File:Boo NSMB2 Prima.jpg|100x100px]]<br>[[Boo]]
|align=center|[[File:Peepa NSMB2 Prima.jpg|60px]]
|align=left|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them.
|Ghosts that move in circles and sometimes carry platforms.
|{{world-link|2|ghosthousen2|World 2-Ghost House}}
|align=center|{{world-link|2|ghosthousen2|World 2-Ghost House}}
|[[World 6-4 (New Super Mario Bros. 2)|World 6-4]]
|align=center|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|200
|—
|-
|-
!colspan=5 style="background-color:#FFD700"|Miscellaneous
|data-sort-value=GolBo style="background:white"|[[File:Gold Boo NSMB2 Prima.jpg|100x100px]]<br>[[Gold Boo]]
|align=left|Boo variants that leave a trail of coins behind as they move.
|{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}}
|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}
|200
|{{icon|new}}
|-
|-
|align=center|[[Amp]]
|data-sort-value=BigB style="background:white"|[[File:Big Boo NSMB2 Prima.jpg|100x100px]]<br>[[Big Boo]]
|align=center|[[File:Amp NSMB2 Prima.jpg|60px]]
|align=left|Bigger variants of Boos that have the same behavior.
|Electric balls that shock Mario upon contact.
|{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}}
|align=center|[[World 4-B (New Super Mario Bros. 2)|World 4-B]]
|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}
|align=center|{{world-link|flower|cannonn2|World Flower-Warp Cannon}}
|200
|—
|-
|-
|align=center|[[Banzai Bill]]
|data-sort-value=GolBiB style="background:white"|[[File:Gold Big Boo NSMB2 Prima.jpg|100x100px]]<br>[[Gold Big Boo]]
|align=center|[[File:Banzai Bill NSMB2 Prima.jpg|60px]]
|align=left|Large Boos that go in the opposite direction of Mario, leaving coins behind them.
|Large Bullet Bills that fly straight forward.
|{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}}
|align=center|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]]
|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}
|align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|200
|{{icon|new}}
|-
|-
|align=center|[[Gold Banzai Bill|<span style="background:gold; color:black">Gold Banzai Bill</span>]]†
|data-sort-value=Booh style="background:white"|[[File:Boohemoth NSMB2 Prima.jpg|100x100px]]<br>[[Boohemoth]]
|align=center|[[File:Gold Banzai Bill NSMB2 Prima.jpg|60px]]
|align=left|A gigantic Boo who chases Mario in certain Ghost House levels.
|Golden-colored Banzai Bills that fly forward, leaving behind a trail of coins.
|{{world-link|2|ghosthousen2|World 2-Ghost House}}
|colspan="2"align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|{{world-link|flower|ghosthousen2|World Flower-Ghost House}}
|data-sort-value=2000|{{icon|cross}}
|{{icon|new}}
|-
|-
|align=center|[[Bob-omb]]
|data-sort-value=Pee style="background:white"|[[File:Peepa NSMB2 Prima.jpg|100x100px]]<br>[[Peepa]]
|align=center|[[File:Bob-omb NSMB2 Prima.jpg|60px]]
|align=left|Ghosts that move in circles and sometimes carry platforms.
|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|{{world-link|2|ghosthousen2|World 2-Ghost House}}
|align=center|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|align=center|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|200
|—
|-
|-
|align=center|[[Parabomb|Para-bomb]]
|data-sort-value=Bob style="background:white"|[[File:Bob-omb NSMB2 Prima.jpg|100x100px]]<br>[[Bob-omb]]
|align=center|[[File:Para-bomb NSMB2 Prima.jpg|60px]]
|align=left|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|Parachuting Bob-ombs that are sometimes shot out of cannons.
|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|align=center|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|align=center|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|200
|—
|-
|-
|align=center|[[Bullet Bill]]
|data-sort-value=Parb style="background:white"|[[File:Para-bomb NSMB2 Prima.jpg|100x100px]]<br>[[Parabomb|Para-bomb]]
|align=center|[[File:Bullet Bill NSMB2 Prima.jpg|60px]]
|align=left|Parachuting Bob-ombs that are sometimes shot out of cannons.
|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|align=center|[[World 3-B (New Super Mario Bros. 2)|World 3-B]]
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|200
|—
|-
|-
|align=center|[[Gold Bullet Bill|<span style="background:gold; color:black">Gold Bullet Bill</span>]]
|data-sort-value=Pok style="background:white"|[[File:Pokey NSMB2 Prima.jpg|100x100px]]<br>[[Pokey]]
|align=center|[[File:Gold Bullet Bill NSMB2 Prima.jpg|60px]]
|align=left|Cactus enemies that appear in desert levels and move slowly.
|Golden Bullet Bills that leave trails of coins behind them.
|[[World 2-3 (New Super Mario Bros. 2)|World 2-3]]
|align=center|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]]
|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|200
|—
|-
|-
|align=center|[[Buzzy Beetle]]
|data-sort-value=Fuz style="background:white"|[[File:Fuzzy NSMB2 Prima.jpg|100x100px]]<br>[[Fuzzy]]
|align=center|[[File:Buzzy Beetle NSMB2 Prima.jpg|60px]]
|align=left|Enemies that follow tracks and hurt Mario upon contact.
|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|[[World 2-A (New Super Mario Bros. 2)|World 2-A]]
|align=center|[[World 2-3 (New Super Mario Bros. 2)|World 2-3]]
|[[World 4-C]]
|align=center|[[World 6-1 (New Super Mario Bros. 2)|World 6-1]]
|200
|—
|-
|-
|align=center|[[Chain Chomp]]
|data-sort-value=BigF style="background:white"|[[File:Big Fuzzy NSMB2 Prima.jpg|100x100px]]<br>[[Big Fuzzy]]
|align=center|[[File:Chain Chomp NSMB2 Prima.jpg|60px]]
|align=left|Larger variants of Fuzzies.
|Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free.
|colspan=2|[[World 4-C]]
|align=center|[[World 2-5 (New Super Mario Bros. 2)|World 2-5]]
|200
|align=center|{{world-link|mushroom|B|World Mushroom-B}}
|
|-
|-
|align=center|[[Coin Coffer]]
|data-sort-value=FirS style="background:white"|[[File:Fire Snake NSMB2 Prima.jpg|100x100px]]<br>[[Fire Snake]]
|align=center|[[File:Coin Coffer NSMB2 Prima.jpg|60px]]
|align=left|Flames that jump in a high arc.
|Enemies that cough out coins when attacked.
|[[World 2-4 (New Super Mario Bros. 2)|World 2-4]]
|align=center|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|200
|—
|-
|-
|align=center|[[Crowber]]
|data-sort-value=Cha style="background:white"|[[File:Chain Chomp NSMB2 Prima.jpg|100x100px]]<br>[[Chain Chomp]]
|align=center|[[File:Crowber NSMB2 Prima.jpg|60px]]
|align=left|Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free.
|Birds that swoop towards Mario.
|[[World 2-5 (New Super Mario Bros. 2)|World 2-5]]
|align=center|{{world-link|mushroom|cannonn2|World Mushroom-Warp Cannon}}
|{{world-link|mushroom|B|World Mushroom-B}}
|align=center|[[World 6-4 (New Super Mario Bros. 2)|World 6-4]]
|200
|
|-
|-
|align=center|[[Fire Snake]]
|data-sort-value=BigCa style="background:white"|[[File:NSMB2 Asset Model Big Chain Chomp.png|100x100px]]<br>[[Big Chain Chomp]]
|align=center|[[File:Fire Snake NSMB2 Prima.jpg|60px]]
|align=left|This Chain Chomp pulls [[Iggy]]'s chariot during his boss battle. Hitting Iggy causes the Big Chain Chomp to become enraged and lung at Mario more quickly.
|Flames that jump in a high arc.
|colspan=2|{{world-link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}}
|align=center|[[World 2-4 (New Super Mario Bros. 2)|World 2-4]]
|None
|align=center|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|—
|-
|-
|align=center|[[Flame Chomp]]
|data-sort-value=Cro style="background:white"|[[File:Crowber NSMB2 Prima.jpg|100x100px]]<br>[[Crowber]]
|align=center|[[File:Flame Chomp NSMB2 Prima.jpg|60px]]
|align=left|Birds that swoop towards Mario.
|Black spheres that spit fireballs at Mario.
|{{world-link|mushroom|cannonn2|World Mushroom-Warp Cannon}}
|colspan="2"align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|[[World 6-4 (New Super Mario Bros. 2)|World 6-4]]
|200
|—
|-
|-
|align=center|[[Fuzzy]]
|data-sort-value=Bul style="background:white"|[[File:Bullet Bill NSMB2 Prima.jpg|100x100px]]<br>[[Bullet Bill]]
|align=center|[[File:Fuzzy NSMB2 Prima.jpg|60px]]
|align=left|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|Enemies that follow tracks and hurt Mario upon contact.
|[[World 3-B (New Super Mario Bros. 2)|World 3-B]]
|align=center|[[World 2-A (New Super Mario Bros. 2)|World 2-A]]
|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|align=center|[[World 4-C]]
|200
|—
|-
|-
|align=center|[[Big Fuzzy]]
|data-sort-value=GolBu style="background:white"|[[File:Gold Bullet Bill NSMB2 Prima.jpg|100x100px]]<br>[[Gold Bullet Bill]]
|align=center|[[File:Big Fuzzy NSMB2 Prima.jpg|60px]]
|align=left|Golden Bullet Bills that leave trails of coins behind them.
|Larger variants of Fuzzies that only appear in [[World 4-C]].
|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]]
|colspan="2"align=center|[[World 4-C]]
|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|200
|—
|-
|-
|align=center|[[Lava Bubble]]
|data-sort-value=Ban style="background:white"|[[File:Banzai Bill NSMB2 Prima.jpg|100x100px]]<br>[[Bomber Bill|Banzai Bill]]
|align=center|[[File:Lava Bubble NSMB2 Prima.jpg|60px]]
|align=left|Large Bullet Bills that fly straight forward.
|Fireballs that jump out of lava.
|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]]
|align=center|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|align=center|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|200
|—
|-
|-
|align=center|[[Pokey]]
|data-sort-value=GolBa style="background:white"|[[File:Gold Banzai Bill NSMB2 Prima.jpg|100x100px]]<br>[[Gold Banzai Bill]]
|align=center|[[File:Pokey NSMB2 Prima.jpg|60px]]
|align=left|Golden-colored Banzai Bills that fly forward, leaving behind a trail of coins.
|Cactus enemies that appear in desert levels and move slowly.
|colspan=2|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|align=center|[[World 2-3 (New Super Mario Bros. 2)|World 2-3]]
|200
|align=center|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|{{icon|new}}
|-
|-
|align=center|[[Scuttlebug]]
|data-sort-value=Wig style="background:white"|[[File:Wiggler NSMB2 Prima.jpg|100x100px]]<br>[[Wiggler]]
|align=center|[[File:Scuttle Bug NSMB2 Prima.jpg|60px]]
|align=left|Caterpillars that move faster after being jumped on.
|Spiders that hang down from webs and can be defeated by jumping on them.
|{{world-link|3|cannonn2|World 3-Warp Cannon (New Super Mario Bros. 2)}}
|align=center|[[World 3-3 (New Super Mario Bros. 2)|World 3-3]]
|[[World 3-4 (New Super Mario Bros. 2)|World 3-4]]
|align=center|{{world-link|flower|2|World Flower-2 (New Super Mario Bros. 2)}}
|200
|—
|-
|-
|align=center|[[Spike Top]]
|data-sort-value=Swo style="background:white"|[[File:Swooper NSMB2 Prima.jpg|100x100px]]<br>[[Swoop]]
|align=center|[[File:Spike Top NSMB2 Prima.jpg|60px]]
|align=left|Bats that hang onto the ceiling, then swoop towards Mario.
|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|colspan=2|{{world-link|5|ghosthousen2|World 5-Ghost House (New Super Mario Bros. 2)}}
|align=center|[[World 2-3 (New Super Mario Bros. 2)|World 2-3]]
|200
|align=center|[[World 6-1 (New Super Mario Bros. 2)|World 6-1]]
|
|-
|-
|align=center|[[Swoop]]
|data-sort-value=Lav style="background:white"|[[File:Lava Bubble NSMB2 Prima.jpg|100x100px]]<br>[[Lava Bubble]]
|align=center|[[File:Swooper NSMB2 Prima.jpg|60px]]
|align=left|Fireballs that jump out of lava.
|Bats that hang onto the ceiling, then swoop towards Mario.
|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|colspan="2"align=center|{{world-link|5|ghosthousen2|World 5-Ghost House (New Super Mario Bros. 2)}}
|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|200
|—
|-
|-
|align=center|[[Thwomp]]
|data-sort-value=Scu style="background:white"|[[File:Scuttle Bug NSMB2 Prima.jpg|100x100px]]<br>[[Scuttlebug]]
|align=center|[[File:Thwomp NSMB2 Prima.jpg|60px]]
|align=left|Spiders that hang down from webs and can be defeated by jumping on them.
|Large rocks that fall when Mario gets close.
|[[World 3-3 (New Super Mario Bros. 2)|World 3-3]]
|align=center|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|{{world-link|flower|2|World Flower-2 (New Super Mario Bros. 2)}}
|align=center|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|200
|
|-
|-
|align=center|[[Big Thwomp]]
|data-sort-value=Gri style="background:white"|[[File:GrinderNSMB2.png|100x100px]]<br>[[Grinder]]
|align=center|[[File:Big Thwomp NSMB2 Prima.jpg|60px]]
|align=left|Buzzsaws that move along tracks.
|Large Thwomps that can break through stone tiles.
|{{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}}
|align=center|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|{{world-link|star|castlen2|World Star-Castle}}
|align=center|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|200
|—
|-
|-
|align=center|[[Whomp]]
|data-sort-value=Amp style="background:white"|[[File:Amp NSMB2 Prima.jpg|100x100px]]<br>[[Amp]]
|align=center|[[File:Whomp NSMB2 Prima.jpg|60px]]
|align=left|Electric balls that shock Mario upon contact.
|Walking Thwomp variants that fall face-first.
|[[World 4-B (New Super Mario Bros. 2)|World 4-B]]
|align=center|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|{{world-link|flower|cannonn2|World Flower-Warp Cannon}}
|align=center|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|200
|—
|-
|-
|align=center|[[Big Whomp]]
|data-sort-value=Fla style="background:white"|[[File:Flame Chomp NSMB2 Prima.jpg|100x100px]]<br>[[Flame Chomp]]
|align=center|[[File:Big Whomp NSMB2 Prima.jpg|60px]]
|align=left|Black spheres that spit fireballs at Mario.
|Big Whomps that may reveal objects behind them after they fall.
|colspan=2|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|align=center|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|200
|align=center|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|—
|-
|-
|align=center|[[Wiggler]]
|data-sort-value=Coi style="background:white"|[[File:Coin Coffer NSMB2 Prima.jpg|100x100px]]<br>[[Coin Coffer]]
|align=center|[[File:Wiggler NSMB2 Prima.jpg|60px]]
|align=left|Enemies that cough out coins when attacked.
|Caterpillars that move faster after being jumped on.
|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|align=center|{{world-link|3|cannonn2|World 3-Warp Cannon (New Super Mario Bros. 2)}}
|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|align=center|[[World 3-4 (New Super Mario Bros. 2)|World 3-4]]
|200
|
|}
|}


===Bosses===
===Obstacles===
{|style="width: 80%; margin: 0 auto; border-collapse: collapse; border:silver; "border="1"cellpadding="4"cellspacing="1"
{|class="wikitable"style="width:100%;text-align:center"
|-style="background-color:silver;"
|-style="color:white;background:red"
!width=10%|Name
!rowspan=2 width=10%|Name
!width=8%|Image
!rowspan=2|Description
!Level fought
!colspan=2|Galaxies
!Description
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|-
|align=center|[[Reznor]]
|style="background:white"|[[File:NSMB2 Asset Sprite Banzai Bill Cannon.png|100x100px]]<br>[[Banzai Bill Cannon]]
|align=center|[[File:Reznors.png|60px]]
|align=left|Cannons that shoot Banzai Bills.
|align=center|All tower levels
|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]]
|Reznors originate from ''[[Super Mario World]]'' and are fought as mini-bosses in every main world, standing on top of [[Coin Block|Rectangular Coin Block]]s above a collapsing bridge. The basic way of defeating them is to hit the blocks under their feet.
|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|-
|-
|align=center|[[Roy Koopa|Roy]]
|style="background:white"|[[File:NewBill&Blaster.png|100x100px]]<br>[[Bill Blaster]]
|align=center|[[File:NSMBW Roy Artwork.png|60px]]
|align=left|Cannons that shoot Bullet Bills.
|align=center|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|[[World 3-B (New Super Mario Bros. 2)|World 3-B]]
|Roy's strategy is charging at the player, eventually ramming into a wall and being temporarily stunned (at which point he is vulnerable), as well as spinning in his shell and casting magic attacks. His room becomes increasingly narrower during battle. He takes three hits to defeat.
|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|-
|-
|align=center|[[Iggy Koopa|Iggy]]
|style="background:white"|[[File:BillBlasterTurret NSMB2.png|100x100px]]<br>[[Bill Blaster Turret]]
|align=center|[[File:NSMBW Iggy Artwork.jpg|100px]]
|align=left|Stacks of Bill Blasters that rotate and shoot Bullet Bills.
|align=center|{{world-link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}}
|colspan=2|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]]
|Like in ''New Super Mario Bros. Wii'', Iggy rides a [[Big Chain Chomp]] carriage, which transports him around the arena. Mario has to avoid both the Chain Chomp's lunges and Iggy's magic attacks. He takes three hits to defeat.
|-
|-
|align=center|[[Larry Koopa|Larry]]
|style="background:white"|[[File:NSMB2-Cannon.png|100x100px]]<br>[[Bob-omb Cannon]]
|align=center|[[File:Larry Koopa NSMBW artwork.jpg|60px]]
|align=left|Cannons that fire [[Parabomb|Para-bomb]]s. Some automatically aim left and right.
|align=center|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|colspan=2|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|Larry's attacks include jumping and shooting magic balls that bounce diagonally. His room has four shifting walls protuding from the floor and ceiling. He takes three hits to defeat.
|-
|-
|align=center|[[Wendy O. Koopa|Wendy]]
|style="background:white"|[[File:NSMB2-Ghost-Raccoon.png|100x100px]]<br>[[Boo Wall]]
|align=center|[[File:NSMBW Wendy Artwork.png|60px]]
|align=left|[[Boo]]s control these walls and shift them to force Mario down particular paths.
|align=center|{{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}}
|colspan=2|{{world-link|4|ghosthousen2|World 4-Ghost House (New Super Mario Bros. 2)}}
|Like in ''New Super Mario Bros. Wii'', Wendy's battle takes place in a flooded room. Mario must wait for the water to be drained so he can stomp Wendy, while avoiding Cheep Cheeps and bouncing magic rings. She takes three hits to defeat.
|-
|-
|align=center|[[Morton Koopa Jr.|Morton]]
|style="background:white"|[[File:NSMB2-W3-5.png|100x100px]]<br>[[Boulder]]
|align=center|[[File:NSMBW Morton Artwork.jpg|80px]]
|align=left|Giant rocks that appear underwater and can break through blocks.
|align=center|{{world-link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}}
|colspan=2|[[World 3-5 (New Super Mario Bros. 2)|World 3-5]]
|Morton attacks the player with spiked balls he creates from his wand, as well as shell attacks. He takes three hits to defeat.
|-
|-
|align=center|[[Lemmy Koopa|Lemmy]]
|style="background:white"|[[File:Iceballrender-nsmb2.png|100x100px]]<br>[[Chunk of ice|Boulder (ice)]]
|align=center|[[File:NSMBW Lemmy Artwork.png|40px]]
|align=left|Spiked balls of two sizes that can only be defeated by Gold Mario, which appear in snow levels.
|align=center|{{world-link|flower|castlen2|World Flower-Castle}}
|colspan=2|[[World 4-1 (New Super Mario Bros. 2)|World 4-1]]
|Lemmy's battle takes place on a conveyor belt. He rides a circus ball and creates miniature ones with his magic, which bounce down the belt and can push Mario off. He takes three hits to defeat.
|-
|-
|align=center|[[Ludwig von Koopa|Ludwig]]
|style="background:white"|[[File:NewBowserStatue.png|100x100px]]<br>[[Bowser Statue]]
|align=center|[[File:NSMBW Ludwig Artwork.png|60px]]
|align=left|Bowser statue heads that breathe large fireballs.
|align=center|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|[[World 6-5 (New Super Mario Bros. 2)|World 6-5]]
|Mario or Luigi must use the five gray [[Pipe Cannon]]s on the floor to blast against Ludwig, causing him to fall onto the floor, dizzy and vulnerable to attacks. He takes three hits to defeat.
|{{world-link|star|castlen2|World Star-Castle}}
|-
|-
|align=center|[[Bowser]]
|style="background:white"|[[File:NSMB2 Asset Sprite Bowser's Flame.png|50x50px]][[File:NSMB2 Asset Sprite Bowser's Flame (Blue).png|50x50px]]<br>[[Bowser's Flame|Bowser's Fireball]]
|align=center|[[File:Nsmb2 bowser.png|60px]]
|align=left|These flames first appear while Mario is approaching [[Bowser]], who is offscreen at the time. He spews them during his boss battles as well. [[Dry Bowser]] spews blue-colored fireballs.
|align=center|{{world-link|6|bowsern2|World 6-Bowser's Castle}} and [[Third Course (Gold Classics Pack)|Gold Classics Pack Third Course]]
|{{world-link|6|bowsern2|World 6-Bowser's Castle}}
|Mario or Luigi must jump on the [[! Switch]] to send Bowser falling down beneath the bridge into the lava. After that, the Koopalings enlarge him, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat him. The latter part does not occur in the Gold Classics Pack.
|{{world-link|star|castlen2|World Star-Castle}}
|-
|-
|align=center|[[Dry Bowser]]
|style="background:white"|[[File:NSMB2 Asset Sprite Burner.png|100x100px]]<br>[[Burner]]
|align=center|[[File:Dry Bowser NSMB2.png|60px]]
|align=left|Constant streams of fire that can also rotate.
|align=center|{{world-link|star|castlen2|World Star-Castle}}
|{{world-link|5|towern2|World 5-Tower (New Super Mario Bros. 2)}}
|Dry Bowser is fought in much the same way as Bowser, though Dry Bowser moves faster, breathes blue fireballs instead of orange ones, throws bones instead of sledgehammers, and is immune to fireballs, while the platforms in the second phase are also smaller. Mario or Luigi must jump on a ! Switch for Dry Bowser to fall off the bridge into the lava. The Koopalings then enlarge Dry Bowser, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat Dry Bowser.
|{{world-link|6|bowsern2|World 6-Bowser's Castle}}
|}
 
===Environmental elements and obstacles===
{|style="width: 80%; margin: 0 auto; border-collapse: collapse; border:silver; "border="1"cellpadding="4"cellspacing="1"
|-style="background-color:silver"
!width=18%|Name
!width=10%|Image
!Description
!width="10%|Debut level
!width="10%|Last level
|-
|-
|align=center|[[Banzai Bill Cannon]]
|style="background:white"|[[File:NSMB2.1-5.png|100x100px]]<br>[[Current]]
|align=center|[[File:Banzai Bill Blaster NSMBW.png|60px]]
|align=left|Currents that push the player downward over a pit.
|Cannons that shoot Banzai Bills.
|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|align=center|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]]
|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|-
|-
|align=center|[[Bill Blaster]]
|style="background:white"|[[File:NSMB2 Impossible Pack Level 2.png|100x100px]]<br>[[Fire Bar]]
|align=center|[[File:NewBill&Blaster.png|60px]]
|align=left|A series of fireballs that spins in a circular motion.
|Cannons that shoot Bullet Bills.
|{{world-link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}}
|align=center|[[World 3-B (New Super Mario Bros. 2)|World 3-B]]
|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|-
|-
|align=center|[[Bill Blaster Turret]]
|style="background:white"|[[File:World 2-Castle NSMB2.png|100x100px]]<br>[[Flame Bullet]]
|align=center|[[File:NSMB2 World 5-5.PNG|150px]]
|align=left|Flames that jump in an arc.
|Stacks of Bill Blasters that rotate and shoot Bullet Bills.
|{{world-link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}}
|colspan="2"align=center|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]]
|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|-
|-
|align=center|[[Boulder]]
|style="background:white"|[[File:GiantSpikedBall NSMB2.png|100x100px]]<br>[[Giant Spiked Ball|Giant spiked ball]]
|align=center|[[File:NSMB2-W3-5.png|150px]]
|align=left|Large spiked balls of two sizes that can break through stone tiles.
|Boulders that appear underwater in [[World 3-5 (New Super Mario Bros. 2)|World 3-5]], and can break through blocks.
|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|colspan="2"align=center|[[World 3-5 (New Super Mario Bros. 2)|World 3-5]]
|{{world-link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}}
|-
|-
|align=center|[[Bowser Statue|Bowser sculpture]]
|style="background:white"|[[File:NSMB2 World 5-Tower.PNG|100x100px]]<br>[[Lava]]
|align=center|[[File:NSMB2 6-5.png|150px]]
|align=left|Scorching moats that causes Mario to instantly lose a life upon contact.
|Bowser statue heads that breathe large fireballs.
|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|align=center|[[World 6-5 (New Super Mario Bros. 2)|World 6-5]]
|{{world-link|star|castlen2|World Star-Castle}}
|align=center|{{world-link|star|castlen2|World Star-Castle}}
|-
|-
|align=center|[[Burner]]
|style="background:white"|[[File:NSMB2 Impossible Pack Level 3.png|100x100px]]<br>[[Poison (obstacle)|Poison]]
|align=center|[[File:World 6-Tower NSMB2.PNG|150px]]
|align=left|A liquid hazard that can cause the player to instantly lose a life.
|Constant streams of fire that rotate and are found on airships.
|[[World 3-3 (New Super Mario Bros. 2)|World 3-3]]
|align=center|{{world-link|5|towern2|World 5-Tower (New Super Mario Bros. 2)}}
|{{world-link|flower|2|World Flower-2 (New Super Mario Bros. 2)}}
|align=center|{{world-link|6|bowsern2|World 6-Bowser's Castle}}
|-
|-
|align=center|[[Cannon]]
|style="background:white"|[[File:World 2-5 NSMB2.png|100x100px]]<br>[[Quicksand]]
|align=center|[[File:NSMB2-Cannon.png|60px]]
|align=left|Sand pits that slowly engulf the player.
|Cannons that fire [[Bob-omb]]s.
|[[World 2-5 (New Super Mario Bros. 2)|World 2-5]]
|colspan="2"align=center|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|-
|-
|align=center|[[Current]]
|style="background:white"|[[File:NSMB2 - Skewer.png|100x100px]]<br>[[Skewer]]
|align=center|[[File:NSMB2-ColdWaters.png|150px]]
|align=left|Large spiked pillars that damage Mario if he touches them.
|Currents that push the player downward over a pit.
|colspan=2|{{world-link|3|towern2|World 3-Tower (New Super Mario Bros. 2)}}
|align=center|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|align=center|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|-
|-
|align=center|[[Fireball]]
|style="background:white"|[[File:NSMB2 Asset Sprite Spike Block.png|100x100px]]<br>[[Spike Block]]
|align=center|[[File:World 2-Castle NSMB2.png|150px]]
|align=left|Floating blocks of spikes that damage the player.
|Flames that jump in an arc.
|[[World 3-B (New Super Mario Bros. 2)|World 3-B]]
|align=center|{{world-link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}}
|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]]
|align=center|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|-
|-
|align=center|[[Fire Bar]]
|style="background:white"|[[File:NSMB2-SpikedBall.png|100x100px]]<br>[[Spike Ball|Spiked ball]]
|align=center|[[File:NSMB2-WorldStar-7.png|150px]]
|align=left|Spike balls that appear in fortress and castle levels.
|A series of fireballs that spins in a circular motion.
|{{world-link|mushroom|A|World Mushroom-A}}
|align=center|{{world-link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}}
|[[World 6-5 (New Super Mario Bros. 2)|World 6-5]]
|align=center|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|-
|-
|align=center|[[Grinder]]
|style="background:white"|[[File:Newsupermariobros2spikes.png|100x100px]]<br>[[Spike Trap|Spikes]]
|align=center|[[File:GrinderNSMB2.png|60px]]
|align=left|Pointy obstacles that harm the player.
|Buzzsaws that move along tracks.
|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|align=center|{{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}}
|{{world-link|star|castlen2|World Star-Castle}}
|align=center|{{world-link|star|castlen2|World Star-Castle}}
|-
|-
|align=center|[[Big Grinder]]†
|style="background:white"|[[File:NSMB2 World 6-1 Volcanic Debris.png|100x100px]]<br>[[Volcanic debris]]
|align=center|[[File:NSMB2 Big Grinder.png|60px]]
|align=left|Rocks that fall slowly and break upon hitting either the ground or a block.
|Big versions of Grinders that only appear in {{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}}
|colspan=2|[[World 6-1 (New Super Mario Bros. 2)|World 6-1]]
|colspan="2"align=center|{{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}}
|-
|-
|align=center|[[Ice Ball (obstacle)|Ice Ball]]†
|style="background:white"|[[File:NSMB2 Screenshot Whirlpool.png|100x100px]]<br>[[Whirlpool]]
|align=center|[[File:NSMB2 World 4-1 Golden Fireball.png|150px]]
|align=left|A swirling vortex of water that pulls Mario down a pit. It periodically stops.
|Spiked balls of two sizes that can only be defeated by Gold Mario, which appear in snow levels.
|colspan=2|[[World 3-2 (New Super Mario Bros. 2)|World 3-2]]
|colspan="2"align=center|[[World 4-1 (New Super Mario Bros. 2)|World 4-1]]
|}
 
===Bosses===
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!rowspan=2 width=10%|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|-
|align=center|{{conjectural|Haunted walls}}†
!colspan=4 style="background:#FF7733"|The Koopalings
|align=center|[[File:NSMB2-Ghost-Raccoon.png|150px]]
|Walls haunted by Boos that move left and right.
|colspan="2"align=center|{{world-link|4|ghosthousen2|World 4-Ghost House (New Super Mario Bros. 2)}}
|-
|-
|align=center|[[Lava]]
|style="background:white"|[[File:NSMBW Roy Artwork.png|100x100px]]<br>[[Roy]]
|align=center|[[File:NSMB2 PodobooFortress.png|150px]]
|align=left|Roy's strategy is charging at the player, eventually ramming into a wall and being temporarily stunned (at which point he is vulnerable), as well as spinning in his shell and casting magic attacks. His room becomes increasingly narrower during battle. He takes three hits to defeat.
|Scorching moats that causes Mario to instantly lose a life upon contact.
|colspan=2|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|align=center|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}
|align=center|{{world-link|star|castlen2|World Star-Castle}}
|-
|-
|align=center|[[Lava tide]]
|style="background:white"|[[File:NSMBW Iggy Artwork.jpg|100x100px]]<br>[[Iggy]]
|align=center|[[File:NSMB2 World 5-Tower.PNG|150px]]
|align=left|Like in ''New Super Mario Bros. Wii'', Iggy rides a [[Big Chain Chomp]] carriage, which transports him around the arena. Mario has to avoid both the Chain Chomp's lunges and Iggy's magic attacks. He takes three hits to defeat.
|Lava that rises up.
|colspan=2|{{world-link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}}
|align=center|{{world-link|5|towern2|World 5-Tower (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|castlen2|World Star-Castle}}
|-
|-
|align=center|[[Poison (obstacle)|Poison]]
|style="background:white"|[[File:Larry Koopa NSMBW artwork.jpg|100x100px]]<br>[[Larry]]
|align=center|[[File:NSMB2 CobwebJungle.png|150px]]
|align=left|Larry's attacks include jumping and shooting magic balls that bounce diagonally. His room has four shifting walls protuding from the floor and ceiling. He takes three hits to defeat.
|A liquid hazard that can cause the player to instantly lose a life.
|colspan=2|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|align=center|[[World 3-3 (New Super Mario Bros. 2)|World 3-3]]
|align=center|{{world-link|flower|2|World Flower-2 (New Super Mario Bros. 2)}}
|-
|-
|align=center|[[Poison tide]]†
|style="background:white"|[[File:NSMBW Wendy Artwork.png|100x100px]]<br>[[Wendy]]
|align=center|[[File:NSMB2 Impossible Pack Level 3.png|150px]]
|align=left|Like in ''New Super Mario Bros. Wii'', Wendy's battle takes place in a flooded room. Mario must wait for the water to be drained so he can stomp Wendy, while avoiding Cheep Cheeps and bouncing magic rings. She takes three hits to defeat.
|Poison that rises quickly and lowers slowly.
|colspan=2|{{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}}
|align=center|[[World 3-4 (New Super Mario Bros. 2)|World 3-4]]
|align=center|[[Coin Rush|Impossible Pack Course 3]]
|-
|-
|align=center|[[Quicksand]]
|style="background:white"|[[File:MKT Artwork Morton.png|100x100px]]<br>[[Morton]]
|align=center|[[File:World 2-5 NSMB2.png|150px]]
|align=left|Morton attacks the player with spiked balls he creates from his wand, as well as shell attacks. He takes three hits to defeat.
|Sand pits that slowly engulf the player.
|colspan=2|{{world-link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}}
|align=center|[[World 2-5 (New Super Mario Bros. 2)|World 2-5]]
|align=center|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|-
|-
|align=center|[[Spike Trap|Spikes]]
|style="background:white"|[[File:NSMBW Lemmy Artwork.png|100x100px]]<br>[[Lemmy]]
|align=center|[[File:Newsupermariobros2spikes.png|150px]]
|align=left|Lemmy's battle takes place on a conveyor belt. He rides a circus ball and creates miniature ones with his magic, which bounce down the belt and can push Mario off. He takes three hits to defeat.
|Pointy obstacles that harm the player.
|colspan=2|{{world-link|flower|castlen2|World Flower-Castle}}
|align=center|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|castlen2|World Star-Castle}}
|-
|-
|align=center|[[Spike Block]]
|style="background:white"|[[File:NSMBW Ludwig Artwork.png|100x100px]]<br>[[Ludwig]]
|align=center|[[File:Nsmb2 cheepcheep and spikes.png|150px]]
|align=left|Mario or Luigi must use the five gray [[Pipe Cannon]]s on the floor to blast against Ludwig, causing him to fall onto the floor, dizzy and vulnerable to attacks. He takes three hits to defeat.
|Floating blocks of spikes that damage the player.
|colspan=2|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|align=center|[[World 3-B (New Super Mario Bros. 2)|World 3-B]]
|align=center|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]]
|-
|-
|align=center|[[Skewer|Spike Pillar]]
!colspan=4 style="background:#FF7733"|Other bosses
|align=center|[[File:Skewer NSMB2.png|150px]]
|Large spiked pillars that damage Mario if he touches them.
|colspan="2"align=center|{{world-link|3|towern2|World 3-Tower (New Super Mario Bros. 2)}}
|-
|-
|align=center|[[Spike Ball|Spiked ball]]
|style="background:white"|[[File:Reznors.png|100x100px]]<br>[[Reznor]]
|align=center|[[File:NSMB2-SpikedBall.png]]
|align=left|Reznors originate from ''[[Super Mario World]]'' and are fought as mini-bosses in every main world, standing on top of [[Long ? Block]]s above a collapsing bridge. The basic way of defeating them is to hit the blocks under their feet.
|Spike balls that appear in fortress and castle levels.
|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|align=center|{{world-link|mushroom|A|World Mushroom-A}}
|{{world-link|6|towern2|World 6-Tower (New Super Mario Bros. 2)}}
|align=center|[[World 6-5 (New Super Mario Bros. 2)|World 6-5]]
|-
|-
|align=center|[[Giant Spiked Ball|Giant spiked ball]]
|style="background:white"|[[File:Nsmb2 bowser.png|100x100px]]<br>[[Bowser]]
|align=center|[[File:GiantSpikedBall NSMB2.png|150px]]
|align=left|Mario or Luigi must jump on the [[! Switch]] to send Bowser falling down beneath the bridge into the lava. After that, the Koopalings enlarge him, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat him. The latter part does not occur in the Gold Classics Pack.
|Large spiked balls of two sizes that can break through stone tiles.
|colspan=2|{{world-link|6|bowsern2|World 6-Bowser's Castle}}
|align=center|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|align=center|{{world-link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}}
|-
|-
|align=center|[[Volcanic debris]]
|style="background:white"|[[File:Dry Bowser Artwork.png|100x100px]]<br>[[Dry Bowser]]
|align=center|[[File:NSMB2 World 6-1 Volcanic Debris.png|150px]]
|align=left|Dry Bowser is fought in much the same way as Bowser, though Dry Bowser moves faster, breathes blue fireballs instead of orange ones, throws bones instead of sledgehammers, and is immune to fireballs, while the platforms in the second phase are also smaller. Mario or Luigi must jump on a ! Switch for Dry Bowser to fall off the bridge into the lava. The Koopalings then enlarge Dry Bowser, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat Dry Bowser.
|Rocks that fall slowly and break upon hitting either the ground or a block.
|colspan=2|{{world-link|6|castlen2|World Star-Castle}}
|colspan="2"align=center|[[World 6-1 (New Super Mario Bros. 2)|World 6-1]]
|-
|align=center|[[Water tide]]
|align=center|[[File:Star4.png|150px]]
|Water that rises up and down.
|colspan="2"align=center|{{world-link|star|4|World Star-4 (New Super Mario Bros. 2)}}
|}
|}


==Items and objects==
==Items and objects==
===Power-ups and forms===
===Items===
{|style="width: 80%; margin: 0 auto; border-collapse: collapse; border:silver; "border="1"cellpadding="4"cellspacing="1"
These are collectibles, pickups, and health-restoring objects.
|-align=center style="background-color:silver;"
{|class="wikitable" style="width:100%;text-align:center"
|colspan=2|'''[[Super Mushroom|<span style="color:black">Super Mushroom</span>]]'''
|-style="color:white;background:red"
|colspan=2|'''[[Fire Flower|<span style="color:black">Fire Flower</span>]]'''
!width=12%|Name
|colspan=2|'''[[Super Leaf|<span style="color:black">Super Leaf</span>]]'''
!Description
|colspan=2|'''[[Gold Flower|<span style="color:black">Gold Flower</span>]]'''
|-
|-align=center
|style="background:white"|[[File:NSMB2 Asset Sprite Coin.png|100x100px]]<br>[[Coin]]s
|width=10%|[[File:SuperMushroomNSMB2.png|60px]]
|align=left|Collecting 100 of these gives the player an extra life.
|width=15% style="background-color:#FFD700;"|[[File:MarioNSMB2.png|80px]]
|-
|width=10%|[[File:FireflowerNSMB2.png|60px]]
|style="background:white"|[[File:DashCoin NSMB2.png|100x100px]]<br>[[Hidden Coin]]s
|width=15% style="background-color:#FFD700;"|[[File:NSMB2 Fire Mario.png|100px]]
|align=left|An outline of a coin that becomes a coin if Mario goes through it.
|width=10%|[[File:SuperleafNSMB2.png|60px]]
|-
|width=15% style="background-color:#FFD700;"|[[File:Raccoon_Mario_-_New_Super_Mario_Bros_2.png|80px]]
|style="background:white"|[[File:New10GoldCoin.png|100x100px]]<br>[[10-Coin]]s
|width=10%|[[File:GoldFlower.png|50px]]
|align=left|Gives the player 10 coins.
|width=15% style="background-color:#FFD700;"|[[File:NSMB2_Gold_Mario_Artwork.png|100px]]
|-
|-style="background-color:white;"
|style="background:white"|[[File:NSMB2 Giant Coin.png|100x100px]]<br>[[100-Coin]]s
|colspan=2|Turns [[Small Mario]] and [[Mini Mario (form)|Mini Mario]] into [[Super Mario (form)|Super Mario]].
|align=left|Gives the player 100 coins, immediately giving Mario an [[extra life]].
|colspan=2|Turns Mario into [[Fire Mario]].
|-
|colspan=2|Turns Mario into [[Raccoon Mario]].
|style="background:white"|[[File:NSMB2 Asset Sprite Red Coin.png|100x100px]]<br>[[Red Coin]]s
|colspan=2|Turns Mario into [[Gold Mario]].
|align=left|Collecting all eight Red Coins that appear after passing through a Red Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|-align=center style="background-color:silver;"
|-
|colspan=2|'''[[Mini Mushroom|<span style="color:black">Mini Mushroom</span>]]'''
|style="background:white"|[[File:Bluecoins-NSMB2.png|100x100px]]<br>[[Blue Coin]]s
|colspan=2|'''[[Mega Mushroom|<span style="color:black">Mega Mushroom</span>]]'''
|align=left|These coins are just like normal coins, but they appear by hitting a [[P Switch]].
|colspan=2|'''[[Super Star|<span style="color:black">Star</span>]]'''
|-
|colspan=2|'''[[Invincibility Leaf|<span style="color:black">Invincibility Leaf</span>]]'''
|style="background:white"|[[File:NSMB2 Star Coin.png|100x100px]]<br>[[Star Coin]]s
|-align=center
|align=left|Three of these are located in every course in hard-to-reach or hidden areas.
|width=10%|[[File:MiniMushroomNSMB2.png|60px]]
|-
|width=15% style="background-color:#FFD700;"|[[File:MiniMario NSMB2.png|60px]]
|style="background:white"|[[File:Moon coin Render.png|100x100px]]<br>[[Moon Coin]]s
|width=10%|[[File:MegamushroomNSMB2.png|60px]]
|align=left|Three of these are located in every course in hard-to-reach or hidden areas only appearing in [[World Star (New Super Mario Bros. 2)|World Star]].
|width=15% style="background-color:#FFD700;"|[[File:MegaMario NSMB2.png|60px]]
|-
|width=10%|[[File:Super Star NSMB2 artwork.png|60px]]
|style="background:white"|[[File:CrownCoin NSMB2.png|100x100px]]<br>[[Win Coin|Crown Coin]]s
|width=15% style="background-color:#FFD700;"|[[File:NSMB2 Invincible Mario Artwork.png|80px]]
|align=left|Exclusive to [[Coin Rush]]. They are 1000 coins each.
|width=10%|[[File:InvincibilityleafNSMB2.png|50px]]
|-
|width=15% style="background-color:#FFD700;"|[[File:Invincibility Raccoon Mario New Super Mario Bros. 2.png|100px]]
|style="background:white"|[[File:1upmushroomNSMB2.png|100x100px]]<br>[[1-Up Mushroom]]s
|-style="background-color:white;"
|align=left|Gives the player an extra life.
|colspan=2|Turns Mario into [[Mini Mario (form)|Mini Mario]].
|-
|colspan=2|Turns Mario into [[Mega Mario]].
|style="background:white"|[[File:GoldMushroomNSMB2.png|100x100px]]<br>[[Golden Mushroom (crownless)|Gold Mushrooms]]
|colspan=2|Turns Mario into [[Invincible Mario]].
|align=left|Rewards Mario 50 coins (or 100 coins if he is [[Gold Mario]]).
|colspan=2|Turns Mario into [[White Raccoon Mario]].
|-
|}
|style="background:white"|[[File:BlueClockNSMB2.png|100x100px]]<br>[[+ Clock]]s (blue)
 
|align=left|Adds 10 seconds to the time limit.
===Other items===
{|style="width: 80%; margin: 0 auto; border-collapse: collapse; border:silver; "border="1"cellpadding="4"cellspacing="1"
|-align=center style="background-color:silver;"
!width="10%"|Item
!Image
!Function
|-
|-
!colspan=3 style="background-color:#FFD700;"|Coins
|style="background:white"|[[File:ClockNSMB2.png|100x100px]]<br>+ Clocks (green)
|align=left|Adds 50 seconds to the time limit.
|-
|-
|align=center|[[Coin]]
|style="background:white"|[[File:NSMB2 Screenshot Key.png|100x100px]]<br>[[Key]]s
|align=center|[[File:Coin - New Super Mario Bros 2.png|40px]]
|align=left|A key is awarded to the player character character after they defeat a castle boss. Picking it up completes the level and unlocks the next world.
|Collecting 100 of these gives the player an extra life.
|-
|-
|align=center|[[Blue Coin]]
|style="background:white"|[[File:Green Shell MK7.png|100x100px]]<br>[[Koopa Shell]]s
|align=center|[[File:Bluecoins-NSMB2.png|40px]]
|align=left|[[Koopa Troopa]]s temporarily retreat into their shells when stomped, which can then be kicked, picked up, or thrown. They bounce off of opposing walls and can damage the player character character on the rebound, but they can be stopped with a well-timed jump or fireballs.
|These coins are just like normal coins, but they appear by hitting a [[P Switch]].
|-
|-
|align=center|[[Red Coin]]
|style="background:white"|[[File:Gold Shell NSMB2 artwork.png|100x100px]]<br>[[Gold Shell]]s
|align=center|[[File:RedCoinsNSMB2.png|40px]]
|align=left|Gold Shells leave trails of collectible coins as they slide. These shells come only from stomped [[Gold Koopa]]s.
||Collecting all eight Red Coins that appear after passing through a Red Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|-
|-
|align=center|[[Hidden Coin|Dash Coin]]
|style="background:white"|[[File:NSMB2 Screenshot Buzzy Shell.png|100x100px]]<br>[[Buzzy Shell]]s
|align=center|[[File:DashCoin NSMB2.png|40px]]
|align=left|These work like Koopa Shells, but they are impervious to fire. Fireballs cannot stop them.
|An outline of a coin that becomes a coin if Mario goes through it.
|-
|-
|align=center|[[10-Coin]]
|style="background:white"|[[File:NewTrampoline.png|100x100px]]<br>[[Trampoline|Springboards]]
|align=center|[[File:New10GoldCoin.png|40px]]
|align=left|A spring that lets the player jump high into the air. It can be picked up and carried around.
|Gives the player 10 coins.
|-
|-
|align=center|[[100-Coin]]
|style="background:white"|[[File:GoldbrickblockNSMB2.png|100x100px]]<br>[[Gold Block]]s
|align=center|[[File:NSMB2 Giant Coin.png|40px]]
|align=left|Golden Brick Blocks that Mario or Luigi can wear producing coins from it if he keeps moving.
|Gives the player 100 coins.
|-
|-
|align=center|[[Star Coin]]
|style="background:white"|[[File:NSMB2 Screenshot Flying Gold Block.png|100x100px]]<br>[[Flying Gold Block]]s
|align=center|[[File:NSMB2 Star Coin.png|40px]]
|align=left|These Gold Blocks fly across the overworld map and are available in the course they fly above when accessed.
|Three of these are located in every course in hard-to-reach or hidden areas.
|}
 
===Power-ups===
Items that transform Mario's appearance and give him unique abilities.
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Power-up
!width=15%|Form
!Description
|-
|-
|align=center|[[Moon Coin]]
|style="background:white"|N/A
|align=center|[[File:MoonCoin.png|40px]]
|style="background:white"|[[File:Small-mario.png|110x110px]]<br>[[Small Mario]]
|Three of these are located in every course in hard-to-reach or hidden areas only appearing in [[World Star (New Super Mario Bros. 2)|World Star]].
|align=left|Mario's weakest form. He starts each life in his Small form. If Small Mario touches an enemy or obstacle, he loses one life.
|-
|-
|align=center|[[Win Coin|Crown Coin]]
|style="background:white"|[[File:SuperMushroomNSMB2.png|100x100px]]<br>[[Super Mushroom]]
|align=center|[[File:Crown Coin.JPG|40px]]
|style="background:white"|[[File:MarioNSMB2.png|110x110px]]<br>[[Super Mario (form)|Super Mario]]
|Exclusive to [[Coin Rush]]. They are 1,000 coins each.
|align=left|Turns Small Mario and Mini Mario into Super Mario.
|-
|-
!colspan=3 style="background-color:#FFD700;"|Miscellaneous
|style="background:white"|[[File:FireflowerNSMB2.png|100x100px]]<br>[[Fire Flower]]
|style="background:white"|[[File:NSMB2 Fire Mario.png|110x110px]]<br>[[Fire Mario]]
|align=left|Turns Mario into Fire Mario.
|-
|-
|align=center|[[1-Up Mushroom]]
|style="background:white"|[[File:SuperleafNSMB2.png|100x100px]]<br>[[Super Leaf]]
|align=center|[[File:1upmushroomNSMB2.png|40px]]
|style="background:white"|[[File:Raccoon Mario - New Super Mario Bros 2.png|110x110px]]<br>[[Raccoon Mario]]
|Gives the player an [[extra life]].
|align=left|Turns Mario into Raccoon Mario.
|-
|-
|align=center|[[Gold Mushroom]]
|style="background:white"|[[File:GoldFlower.png|100x100px]]<br>[[Gold Flower]]
|align=center|[[File:GoldMushroomNSMB2.png|40px]]
|style="background:white"|[[File:Gold Mario spirit SSBU.png|110x110px]]<br>[[Gold Mario]]
|Reward Mario 50 coins (or 100 coins if he is [[Gold Mario]]).
|align=left|Turns Mario into Gold Mario.
|-
|-
|align=center|[[Red Ring]]
|style="background:white"|[[File:MegamushroomNSMB2.png|100x100px]]<br>[[Mega Mushroom]]
|align=center|[[File:RedRing NSMB2.png|40px]]
|style="background:white"|[[File:MegaMario NSMB2.png|110x110px]]<br>[[Mega Mario]]
|Makes eight Red Coins appear. If the player collects all eight coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size.
|align=left|Turns Mario into Mega Mario.
|-
|-
|align=center|[[Gold Ring]]
|style="background:white"|[[File:MiniMushroomNSMB2.png|100x100px]]<br>[[Mini Mushroom]]
|align=center|[[File:GoldenringNSMB2.png|40px]]
|style="background:white"|[[File:MiniMario NSMB2.png|110x110px]]<br>[[Mini Mario]]
|Turns all enemies gold and increases the amount of coins rewarded to the player once defeated.
|align=left|Turns Mario into Mini Mario.
|-
|-
|align=center|[[+ Clock]]
|style="background:white"|[[File:Super Star NSMB2 artwork.png|100x100px]]<br>[[Super Star]]
|align=center|[[File:ClockNSMB2.png|40px]]
|style="background:white"|[[File:NSMB2 Invincible Mario Artwork.png|110x110px]]<br>[[Invincible Mario]]
|Adds 50 seconds to the time limit.
|align=left|Turns Mario into Invincible Mario.
|-
|-
|align=center|Cyan + Clock
|style="background:white"|[[File:InvincibilityleafNSMB2.png|100x100px]]<br>[[Invincibility Leaf]]
|align=center|[[File:BlueClockNSMB2.png|40px]]
|style="background:white"|[[File:Invincibility Raccoon Mario New Super Mario Bros. 2.png|110x110px]]<br>[[White Raccoon Mario]]
|Adds 10 seconds to the time limit.
|align=left|Turns Mario into White Raccoon Mario.
|}
|}


===Objects===
===Objects===
{|style="width: 80%; margin: 0 auto; border-collapse: collapse; border:silver; "border="1"cellpadding="4"cellspacing="1"
Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
|-align=center style="background-color:silver;"
{|class="wikitable"style="width:100%;text-align:center"
!width="10%"|Item
|-style="color:white;background:red"
!Image
!width=12%|Name
!Function
!Description
|-
!colspan=3 style="background:#FF7733"|Blocks and containers
|-
|style="background:white"|[[File:Question Block NSMB2 artwork.png|100x100px]]<br>[[? Block]]
|align=left|A block that is guaranteed to hold contents, typically [[coins]] or [[List of power-ups|power-up]]s, but also occasionally other items. Some ? Blocks are [[Coin Block|10-Coin Blocks]] that release up to ten coins when struck in succession. A few are [[Hidden Block|hidden]] and only become visible when struck.
|-
|style="background:white"|[[File:Goldenleafblock.png|100x100px]]<br>[[Assist Block]]
|align=left|Assist Blocks contain an [[Invincibility Leaf]]. Appears after five lives are lost, respectively, in the same course, and make the file's stars lose their sparkles upon doing so.
|-
|-
|align=center|[[P Switch]]
|style="background:white"|[[File:NSMBW Brick Block Artwork.png|100x100px]]<br>[[Brick Block]]
|align=center|[[File:P-Switch NSMB2.png|40px]]
|align=left|A block that may or may not hold contents. Empty Brick Blocks break when hit if the player is at least in their [[Super Mario (form)|Super form]]. Like ? Blocks, some Brick Blocks are 10-Coin Blocks and Hidden Blocks.
|Turns bricks into coins or vice versa, or it causes the revealing of [[Blue Coin]]s.
|-
|-
|align=center|[[? Switch]]
|style="background:white"|[[File:DonutLift NSMB2.png|100x100px]]<br>[[Donut Block]]
|align=center|[[File:NewQuestionSwitch.png|40px]]
|align=left|A platform that falls under weight if Mario stays there for too long. As Mini Mario, he is too light to make it fall; as such, it becomes safer.
|Changes or adds things to an area, such as platforms, for a limited time.
|-
|-
|align=center|[[! Switch]]
|style="background:white"|[[File:NSMBW Dotted-Line Block Sprite.png|100x100px]]<br>[[Dotted-Line Block]]
|align=center|[[File:NSMB2 ! Switch.png|40px]]
|align=left| Intangible blocks that transform into tangible [[Red Block]]s for a brief period of time when a nearby ? Switch is pressed.
|Red ! Switches triggers something that causes coins to appear. Large ! Switches causes [[Bowser]] or [[Dry Bowser]] to sink into the lava.
|-
|-
|align=center|[[ON/OFF Switch]]
|style="background:white"|[[File:FlyingBlock NSMB2.png|100x100px]]<br>[[Flying ? Block]]
|align=center|N/A
|align=left|A type of ? Block that flies in a rhythmic pattern. Once hit, it becomes an [[Empty Block]].
|Switches that change the direction of ON/OFF Conveyer Belts.
|-
|-
|align=center|[[Trampoline]]
|style="background:white"|[[File:Nsmb2iceblock.png|100x100px]]<br>[[Ice Block]]
|align=center|[[File:NewTrampoline.png|40px]]
|align=left|A block made of ice that serve as platforms.
|A spring that lets the player jump high into the air. It can be picked up and carried around.
|-
|-
|align=center|[[! Pipe]]
|style="background:white"|[[File:NSMB2 Asset Sprite Long Chikuwa Block.png|100x100px]]<br>[[Ice Donut Block]]
|align=center|[[File:NSMB2 Exclamation Pipe.png|40px]]
|align=left|Long Donut Blocks made of ice.
|An L-shaped pipe Fire Mario or Gold Mario can activate with fireballs. A coin comes out of the yellow end for each fireball shot into the black end. After twelve fireballs, a Mega Mushroom, three 1-Up Mushrooms/Gold Mushrooms, or a Super Star can come out.
|-
|-
!colspan=3 style="background-color:#FFD700;"|Blocks
|style="background:white"|[[File:WideQuestionBlockNSMB2.png|100x100px]]<br>[[Long ? Block]]
|align=left|A three-block-wide ? Block that holds three coins or two coins and a power-up.
|-
|-
|align=center|[[? Block]]
|style="background:white"|[[File:Music-block.png|100x100px]]<br>[[Note Block]]
|align=center|[[File:Question Block NSMB2 artwork.png|40px]]
|align=left|A block that, when Mario jumps on it, makes him jump higher.
|Contains a [[coin]] or item when hit.
|-
|-
|align=center|[[Coin Block]]
|style="background:white"|[[File:PowBlockNSMB2.png|100x100px]]<br>[[Red POW Block]]
|align=center|[[File:Question Block NSMB2 artwork.png|40px]]
|align=left|A block that causes a large tremor on the ground when hit.
|A block that contains many coins. Looks just like a Brick or ? Block and becomes an [[Empty Block]] when used. Becomes a Gold Block if used quickly enough.
|-
|-
|align=center|[[Flying ? Block]]
|style="background:white"|[[File:NSMB2 Asset Sprite Rotating Block 2.png|100x100px]]<br>Rotating Blocks
|align=center|[[File:FlyingBlock NSMB2.png|40px]]
|align=left|Blocks that twirl. Brick Blocks and ? Blocks are fastened to them.
|A type of ? Block that flies in a rhythmic pattern. Once hit, it becomes an [[Empty Block]].
|-
|-
|align=center|[[Empty Block]]
|style="background:white"|[[File:RouletteBlock NSMB2.png|100x100px]]<br>[[Roulette Block]]
|align=center|[[File:NSMBW Empty Block Artwork.png|40px]]
|align=left|A block with various items scrolling on it. Mario can hit it and release the power-up shown.
|A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
|-
|-
|align=center|[[? Block|Long ? Block]]
|style="background:white"|[[File:50goldenblock.png|100x100px]]<br>[[Roulette Coin Block]]
|align=center|[[File:WideQuestionBlockNSMB2.png|50px]]
|align=left|A block with various amounts of coins scrolling on it. Mario can hit it and release the amount of coins shown.
|A three-block-wide ? Block that holds three coins or two coins and a power-up.
|-
|-
|align=center|[[Empty Block|Long Empty Block]]
|style="background:white"|[[File:NewSnakeBlock.png|100x100px]]<br>[[Snake Block]]
|align=center|[[File:Nsmb2longemptyblock.png|50px]]
|align=left|Green blocks that move like a snake once Mario steps on it.
|A long ? Block that cannot be broken. When a long ? Block is hit, it turns into a long Empty Block.
|-
|-
|align=center|[[Brick Block|Brick]]
|style="background:white"|[[File:NewStoneBlock.png|100x100px]]<br>[[Hard Block|Stone Block]]
|align=center|[[File:NSMBW Brick Block Artwork.png|40px]]
|align=left|Blocks that can only be broken by [[Mega Mario]], explosions, enemy attacks, and certain obstacles.
|Breaks or contains coins when hit.
|-
|-
|align=center|[[Gold Block]]
|style="background:white"|[[File:Nsmb2treasurechest.png|100x100px]]<br>[[Treasure Chest]]
|align=center|[[File:GoldbrickblockNSMB2.png|40px]]
|align=left|Chests appear in Yellow Toad Houses, where they contain a reserve Gold Flower.
|Golden Brick Blocks that Mario or Luigi can wear producing coins from it if he keeps moving.
|-
|-
|align=center|[[Ice Block]]
!colspan=3 style="background:#FF7733"|Trigger objects
|align=center|[[File:Nsmb2iceblock.png|40px]]
|A block made of ice that serve as platforms.
|-
|-
|align=center|[[Note Block]]
|style="background:white"|[[File:NSMB2 ! Switch.png|100x100px]]<br>[[! Switch]]
|align=center|[[File:Music-block.png|40px]]
|align=left|Red ! Switches triggers something that causes coins to appear.
|A block that, when Mario jumps on it, makes him jump higher.
|-
|-
|align=center|[[Trampoline Block]]
|style="background:white"|[[File:NewQuestionSwitch.png|100x100px]]<br>[[? Switch]]
|align=center|[[File:NSMB2 Trampoline Block.png|40px]]
|align=left|Changes or adds things to an area, such as platforms, for a limited time.
|A hidden block that, when Mario jumps on it, makes him jump higher. Similar to how a [[Note Block]] functions.
|-
|-
|align=center|[[Dotted-Line Block]]
|style="background:white"|[[File:NSMB2 Asset Sprite Conveyor Belt Switch.png|100x100px]]<br>[[Conveyor Belt Switch]]
|align=center|[[File:NSMBW Dotted-Line Block Sprite.png|40px]]
|align=left|Switches that change the direction of certain Conveyer Belts.
|A block that is transparent. A [[! Switch|switch]] is needed to activate the block.
|-
|-
|align=center|[[Roulette Block]]
|style="background:white"|[[File:GoldenringNSMB2.png|100x100px]]<br>[[Gold Ring]]
|align=center|[[File:RouletteBlock NSMB2.png|40px]]
|align=left|Turns all enemies gold and increases the amount of coins rewarded to the player once defeated.
|A block with various items scrolling on it. Mario can hit it and release the power-up shown.
|-
|-
|align=center|[[Roulette Coin Block]] (new)
|style="background:white"|[[File:NSMB2 Screenshot Large ! Switch.png|100x100px]]<br>[[Large ! Switch]]
|align=center|[[File:50goldenblock.png|40px]]
|align=left|Large ! Switches causes [[Bowser]] or [[Dry Bowser]] to sink into the lava.
|A block with various amounts of coins scrolling on it. Mario can hit it and release the amount of coins shown.
|-
|-
|align=center|[[Red POW Block]]
|style="background:white"|[[File:P-Switch NSMB2.png|100x100px]]<br>[[P Switch]]
|align=center|[[File:PowBlockNSMB2.png|40px]]
|align=left|Turns bricks into coins or vice versa, or it causes the revealing of [[Blue Coin]]s.
|A block that causes a large tremor on the ground when hit. They cannot be picked up.
|-
|-
|align=center|[[Assist Block]]
|style="background:white"|[[File:RedRing NSMB2.png|100x100px]]<br>[[Red Ring]]
|align=center|[[File:Goldenleafblock.png|40px]]
|align=left|Makes eight Red Coins appear. If the player collects all eight coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size.
|Assist Blocks contain an [[Invincibility Leaf]]. Appears after five lives are lost, respectively, in the same course, and make the file's stars lose their sparkles upon doing so.
|-
|-
|align=center|[[Donut Block]]
|style="background:white"|[[File:Burner NSMB2.png|100x100px]]<br>[[Switch Burner]]
|align=center|[[File:DonutLift NSMB2.png|40px]]
|align=left|Block-like switches that control [[Burner]]s. Striking them temporary turns the Burners off.
|A platform that falls under weight if Mario stays there for too long. As Mini Mario, he is too light to make it fall; as such, it becomes safer.
|-
|-
|align=center|[[Snake Block]]
!colspan=3 style="background:#FF7733"|Pipes
|align=center|[[File:NewSnakeBlock.png|40px]]
|Green blocks that move like a snake once Mario steps on it.
|-
|-
|align=center|[[Hard Block|Wood Block]]
|style="background:white"|[[File:NSMB2 Exclamation Pipe.png|100x100px]]<br>[[! Pipe]]
|align=center|[[File:NSMB2 Wooden Block.png|40px]]
|align=left|An L-shaped pipe Fire Mario or Gold Mario can activate with fireballs. A coin comes out of the yellow end for each fireball shot into the black end. After twelve fireballs, a Mega Mushroom, three 1-Up Mushrooms/Gold Mushrooms, or a Super Star can come out.
|Block that cannot be destroyed, except by [[Mega Mario]] or a [[Big Thwomp]].
|-
|-
!colspan=3 style="background-color:#FFD700;"|Stage progression
|style="background:white"|[[File:NSMB2 Screenshot Jet Pipe.png|100x100px]]<br>[[Jet Pipe|Bubble-jet pipe]]
|align=left|These underwater pipes expel strong currents that push the player character.
|-
|-
|align=center|[[Arrow Sign]]
|style="background:white"|[[File:NSMB2 Artwork Pipe.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|align=center|[[File:Nsmb2sign.png|40px]]
|align=left|Pipes going through the ground that transport the player to new areas.
|Common background elements that point towards the right way to advance or areas of interest.
|-
|-
|align=center|[[Warp Pipe]]
|style="background:white"|[[File:PipeCannon NSMB2.png|100x100px]]<br>[[Pipe Cannon]]
|align=center|[[File:NSMB2Pipe.png]]
|align=left|Pipes that launch the player to another location or a hard to reach platform.
|Pipes going through the ground that transport the player to new areas.
|-
|-
|align=center|[[Small pipe]]
|style="background:white"|[[File:NSMB2MiniPipe.png|100x100px]]<br>[[Small pipe]]
|align=center|[[File:NSMB2MiniPipe.png|40px]]
|align=left|Mini variants of warp pipes that can be accessed with a [[Mini Mushroom]].
|Mini variants of warp pipes that can be acessed with a [[Mini Mushroom]].
|-
|-
|align=center|[[Pipe Cannon]]
!colspan=3 style="background:#FF7733"|Climbable objects
|align=center|[[File:PipeCannon NSMB2.png|40px]]
|Pipes that launch the player to another location or a hard to reach platform
|-
|-
|align=center|[[Warp Door]]
|style="background:white"|[[File:Fence Grab NSMB2.png|100x100px]]<br>[[Chain-Link|Fence]]
|align=center|[[File:NewToadDoor.png|40px]][[File:NewGhostDoor.png|40px]]
|align=left|Fences the player can climb.
|A door found in Ghost Houses, fortresses, and castles that take the player to another portion of the level. Large doors serve as entry points to a boss.
|-
|-
|align=center|[[Checkpoint Flag|Midway point]]
|style="background:white"|[[File:NSMB2 Asset Sprite Moving Fence.png|100x100px]]<br>[[Moving Fence]]
|align=center|[[File:CheckpointSM3DL.png|40px]]
|align=left|Fences that move on a track.
|A flag that acts like a checkpoint. It has Bowser's insignia, but if a player touches it, it is replaced by whichever character's symbol turned it. If that character is in his ''small'' form, he transforms into his Super form.
|-
|-
|align=center|[[Goal Pole]]
|style="background:white"|[[File:NSMB2 Asset Sprite Pole.png|100x100px]]<br>[[Pole]]
|align=center|[[File:NSMBW Flagpole Artwork.png|20px]]
|align=left|Climbable poles. Mario clings to one by jumping onto it.
|Flagpoles found at the end of every level. Touching one completes the level.
|-
|-
|align=center|[[Goal Pole (secret)]]
|style="background:white"|[[File:NSMB2 Asset Sprite Rope.png|100x100px]]<br>[[Rope]]
|align=center|[[File:Flagpole secret.png|20px]]
|align=left|Loose tightropes. Mario's movement is slower as he tries to keep balance, but his jumping height is greater.
|Red flagpoles found at the end of some levels. Touching one completes the level and leads to secret exits.
|}
 
===Platforms===
{|style="width: 80%; margin: 0 auto; border-collapse: collapse; border:silver; "border="1"cellpadding="4"cellspacing="1"
|-align=center style="background-color:silver;"
!Platform
!Image
!Function
|-
|-
|align=center|[[Flipper]]
|style="background:white"|[[File:NSMB2 Asset Sprite Strung Rope.png|100x100px]]<br>Rope (strung)
|align=center|[[File:NSMB2.1-A.png|100px]]
|align=left|Taught rope that can be clung to and traveled along like {{wp|monkey bar}}s to reach distant areas.
|Bars that, once passed through, prevent access to the area before.
|-
|-
|align=center|[[Lift]]
|style="background:white"|[[File:NSMB2 Screenshot Hanging Rope.png|100x100px]]<br>Rope (untied)
|align=center|[[File:NSMB2-S-23-Rainbow-0718.jpg|100px]]
|align=left| Rope that Mario can swing back and forth on.
|Platforms that move in any direction.
|-
|-
|align=center|[[Scale Lift]]
|style="background:white"|[[File:NSMB2 Screenshot Hanging Vine.png|100x100px]]<br>[[Vine]]
|align=center|[[File:nocoverart.png|100px]]
|align=left|Hanging vines of varying lengths in forest-themed levels. They function like rope swings.
|Scale-like platforms that the player lands on one platform, the parallel one rises. It will fall off if they stand on it for too long.
|-
|-
|align=center|[[Paddle Platform]]
|style="background:white"|[[File:NSMB2 Asset Sprite Vine Block.png|100x100px]]<br>[[Vine|Vine Block]]
|align=center|[[File:nocoverart.png|100px]]
|align=left|Used as a ladder that can lead to [[Coin Heaven]], or a secret place. Comes out of a Hidden Block or brick.
|A paddle wheel-like platforms made of four smaller platforms that moves in a wheel on tracks.
|-
|-
|align=center|[[Seesaw]]
|style="background:white"|[[File:NSMB2-WEB-render.png|100x100px]]<br>[[Spider Web|Web]]
|align=center|[[File:nocoverart.png|100px]]
|align=left|Webs the player can climb.
|Platforms that teeter to one side when a player or element stands on the opposite side.
|-
|-
|align=center|[[Track]]
!colspan=3 style="background:#FF7733"|Platforms
|align=center|[[File:Nsmb2track.png|20px]]
|Rails that carry lifts.
|-
|-
|align=center|[[Mushroom Platform]]
|style="background:white"|[[File:NSMBW Artwork Magical Ball.png|100x100px]]<br>[[Magical ball|Circus ball]]
|align=center|[[File:NSMB2 World 1-4 Raccoon Mario.png|100px]]
|align=left|Bouncing balls that are summoned by [[Lemmy|Lemmy Koopa]] in his boss battles or appear as Castle obstacles. They can be bounced off of to reach higher areas.
|Semi-solid platforms that resemble tall mushrooms.
|-
|-
|align=center|[[Mushroom Trampoline]]
|style="background:white"|[[File:NSMB2 Asset Sprite Conveyor Belt.png|100x100px]]<br>[[Conveyor Belt]]
|align=center|[[File:Flower3-2.png|100px]]
|align=left|Moving platforms that carry the player from one place to another without them having to move at all.
|Mushroom Platforms serve as a trampoline.
|-
|-
|align=center|[[Stretch Shroom]]
|style="background:white"|[[File:NSMB2 Asset Sprite Crate.png|100x100px]]<br>[[Crate]]
|align=center|[[File:nocoverart.png|100px]]
|align=left|Crates float in [[Poison (obstacle)|poisonous water]]. Standing on one causes it to slowly sink, but it floats back to the top once jumped off of.
|Mushroom Platforms that contract and extend at constant intervals, pulling anything and anyone on the ends of the platforms to the center when they contract.
|-
|-
|align=center|[[Sinking and Rising Mushrooms]]
|style="background:white"|[[File:NSMB2 Asset Sprite Elevator Lift.png|100x100px]]<br>[[Elevator lift]]
|align=center|[[File:3DS NewMario2 3 scrn12 E3.png|100px]]
|align=left|Stationary lifts that move in a specific direction once stood on. Moving off and touching it again makes it move in the opposite direction.
|Mushrooms platforms that either rise or fall a certain length when stood on, depending on their color.
|-
|-
|align=center|[[Semisolid Platform]]
|style="background:white"|[[File:NSMB2 Asset Sprite Flatbed Ferry.png|100x100px]]<br>[[Lift|Flatbed Ferry]]
|align=center|[[File:NSMB2 World 2-5 Chain Chomp.png|100px]]
|align=left|Lifts that travel along tracks. Some tracks are self-connected or lead to a rounded end that sends the Flatbed Ferry back the way it came. Others lack an obstruction at the end, causing the lift to fall.
|Platforms the player can jump onto from the bottom.
|-
|-
|align=center|[[Volcano (object)]]
|style="background:white"|[[File:NSMB2 Asset Sprite Floating Barrel.png|100x100px]]<br>[[Barrel|Floating barrel]]
|align=center|[[File:NSMB2 Volcano.png|100px]]
|align=left|Large barrels that float in water. They gently sink while Mario is on top of them.
|Hills made up of slope tiles with distinct red crusts. If a [[Bob-omb]] explodes near the red crusts, they disintegrate and release [[coin]]s.
|-
|-
|align=center|[[Conveyor Belt]]
|style="background:white"|[[File:NSMB2 Asset Sprite Bone Lift.png|100x100px]]<br>[[Floating platform]]
|align=center|[[File:nocoverart.png|100px]]
|align=left|Bony lifts that rise from lava. Standing on one for too long causes it to slowly fall. [[Giant Bowser|Super Bowser]] destroys floating platforms when he swipes his claws.
|Moving platforms that carry the player from one place to another without them having to move at all.
|-
|-
|align=center|[[ON/OFF Conveyor Belt]] (new)
|style="background:white"|[[File:NSMB2 Asset Sprite Haunted Lift.png|100x100px]]<br>[[Haunted Lift]]
|align=center|[[File:LemmyKoopaNSMB2.png|100px]]
|align=left|Lifts carried by [[Peepa]]s. They carry the platforms through the sky when touched, periodically shifting them abruptly and shaking them.
|Conveyer Belts that change direction when triggered by ON/OFF Switches.
|-
|-
|align=center|[[Raft (New Super Mario Bros. 2)|Raft]] (new)
|style="background:white"|[[File:NSMB2 World 5-Ghosthouse.PNG|100x100px]]<br>[[Haunted Stairs]]
|align=center|[[File:World 2-Castle NSMB2.png|100px]]
|align=left|The steps materialize when a nearby ? Switch is pressed. They appear only for a brief period of time.
|platforms that activate whenever the player steps on them, constantly moving right as long as the player continues to stand on them.
|-
|-
|align=center|[[Sky Move Lift]] (new)
|style="background:white"|[[File:NSMB2 Asset Sprite Lift.png|100x100px]]<br>[[Lift]]
|align=center|[[File:NSMB2 World 5-A.PNG|100px]]
|align=left|Platforms that move in any direction.
|An airship that constantly move to the right. They come with a deck with a one-block-wide gap, as well as a higher deck that acts as a Semisolid Platform.
|-
|-
|align=center|[[Segmented platform]] (new)
|style="background:white"|[[File:NSMB2 Asset Sprite Mushroom Trampoline (Pink).png|100x100px]]<br>[[Mushroom Trampoline]]
|align=center|[[File:Spine Coaster NSMB2.png|100px]]
|align=left|Mushroom Platforms serve as a trampoline.
|Rideable creatures made of bone used to aid Mario and sail across lava. This resembles a Spine Coaster version of a Skull Raft.
|-
|-
!colspan=3 style="background-color:#FFD700;"|Climbable objects
|style="background:white"|[[File:NSMB2 Asset Sprite Paddle Platform.png|100x100px]]<br>[[Paddle Platform]]
|align=left|A paddle wheel-like platforms made of four smaller platforms that moves in a wheel on tracks.
|-
|-
|align=center|[[Beanstalk|Vine]]
|style="background:white"|[[File:NSMB2 Asset Sprite Raft.png|100x100px]]<br>[[Raft (New Super Mario Bros. 2)|Raft]]
|align=center|[[File:NSMB2-SnowMushrooms.png|100px]]
|align=left|Platforms that activate whenever the player steps on them, constantly moving right as long as the player continues to stand on them.
|Used as a ladder that can lead to [[Coin Heaven]], or a secret place. Comes out of an [[Hidden Block|Invisible Block]] or brick.
|-
|-
|align=center|[[Pole]]
|style="background:white"|[[File:NSMB2 Asset Sprite Scale Lift.png|100x100px]]<br>[[Scale Lift]]
|align=center|[[File:Nocoverart.png|100px]]
|align=left|Scale-like lifts that when Mario lands on one platform, the parallel one rises. It will fall off if they stand on it for too long.
|Climbable poles. Mario clings to one by jumping onto it.
|-
|-
|align=center|[[Spider Web|Web]]
|style="background:white"|[[File:NSMB2 Asset Sprite Seesaw.png|100x100px]]<br>[[Seesaw]]
|align=center|[[File:NSMB2 CobwebJungle.png|100px]]
|align=left|Platforms that teeter to one side when a player or element stands on the opposite side.
|Webs the player can climb.
|-
|-
|align=center|[[Chain-Link]]
|style="background:white"|[[File:Spine Coaster NSMB2.png|100x100px]]<br>[[Segmented platform]]
|align=center|[[File:Fence Grab NSMB2.png|100px]]
|align=left|Rideable creatures made of bone used to aid Mario and sail across lava.
|Fences the player can climb.
|-
|-
|align=center|[[Moving Fence]]
|style="background:white"|[[File:NSMB2 Asset Sprite Sinking and Rising Mushrooms.png|100x100px]]<br>[[Sinking and Rising Mushrooms]]
|align=center|[[File:NSMB2 World 5-Castle.PNG|100px]]
|align=left|Mushrooms platforms that either rise or fall a certain length when stood on, depending on their color.
|Fences that move on a track.
|}
 
===Other objects===
{|style="width: 80%; margin: 0 auto; border-collapse: collapse; border:silver; "border="1"cellpadding="4"cellspacing="1"
|-align=center style="background-color:silver;"
!width="10%"|Item
!Image
!Function
|-
|-
|align=center|[[Star Coin Sign]]
|style="background:white"|[[File:NSMB2 Asset Sprite Sky Move Lift.png|100x100px]]<br>[[Sky Move Lift]]
|align=center|[[File:Star Coin SignNSMB2.png|40px]]
|align=left|An [[airship]] that constantly move to the right. They come with a deck with a one-block-wide gap, as well as a higher deck that acts as a Semisolid Platform.
|A wooden sign that blocks a path on the world maps The player has to pay the required amount of [[Star Coin]]s to gain access.
|-
|-
|align=center|[[Warp Cannon]]
|style="background:white"|[[File:Stretch shroom.png|100x100px]]<br>[[Stretch Shroom]]
|align=center|[[File:CannonNSMB2.png|40px]]
|align=left|Mushroom Platforms that contract and extend at constant intervals, pulling anything and anyone on the ends of the platforms to the center when they contract.
|A special cannon that allows the player to go to a different world.
|-
|-
|align=center|[[Treasure Chest]]
|style="background:white"|[[File:NSMB2 Trampoline Block.png|100x100px]]<br>[[Trampoline Block]]
|align=center|[[File:Nsmb2treasurechest.png|40px]]
|align=left|A hidden block that, when Mario jumps on it, makes him jump higher. Similar to how a [[Note Block]] functions.
|Chests appear in Yellow Toad Houses, where they contain a reserve Gold Flower.
|}
 
==Worlds==
{|class="wikitable"background-color:white;"width=100%
|-
|-
!style="background:gold"width=5%|Level
|style="background:white"|[[File:NSMB2 Asset Sprite Unstable Mushroom.png|100x100px]]<br>[[Unstable mushroom]]
!style="background:gold"width=1%|Preview
|align=left|Mushroom Platforms that tilt back and forth on their own.
!style="background:gold"width=20%|Description
|-
|-
|align=center|[[World 1 (New Super Mario Bros. 2)|World 1]]
|style="background:white"|[[File:NSMB2 Volcano.png|100x100px]]<br>[[Volcano (object)|Volcano]]
|[[File:NSMB2 World1.png|250px]]
|align=left|Hills made up of slope tiles with distinct red crusts. If a [[Bob-omb]] explodes near the red crusts, they disintegrate and release coins.
|align=center|The grassland world of ''New Super Mario Bros. 2''. The boss is [[Roy Koopa]] and its [[World 1-Warp Cannon (New Super Mario Bros. 2)|Warp Cannon]] leads to [[World Mushroom (New Super Mario Bros. 2)|World Mushroom]].
|-
|-
|align=center|[[World 2 (New Super Mario Bros. 2)|World 2]]
!colspan=3 style="background:#FF7733"|Other objects
|[[File:Nsmb2w2.png|250px]]
|align=center|The desert world of ''New Super Mario Bros. 2''. The boss is [[Iggy Koopa]].
|-
|-
|align=center|[[World Mushroom (New Super Mario Bros. 2)|World Mushroom]]
|style="background:white"|[[File:MidwayFlagNSMB2.png|100x100px]]<br>[[Checkpoint Flag]]
|[[File:NSMB2-Triplecrownlives.png|250px]]
|align=left|A flag that acts like a checkpoint. It has Bowser's insignia, but if a player touches it, it is replaced by whichever character's symbol turned it. If that character is in his Small form, he transforms into his Super form.
|align=center|The first Special World of ''New Super Mario Bros. 2''. The boss is [[Larry Koopa]] and its [[World Mushroom-Warp Cannon|Warp Cannon]] leads to [[World Flower (New Super Mario Bros. 2)|World Flower]].
|-
|-
|align=center|[[World 3 (New Super Mario Bros. 2)|World 3]]
|style="background:white"|[[File:NewToadDoor.png|100x100px]]<br>[[Warp Door|Door]]
|[[File:World 3 NSMB2.png|250px]]
|align=left|A door found in Ghost Houses, fortresses, and castles that take the player to another portion of the level. Large doors serve as entry points to a boss.
|align=center|The tropical/forest world of ''New Super Mario Bros. 2''. The boss is [[Wendy O. Koopa]] and its [[World 3-Warp Cannon (New Super Mario Bros. 2)|Warp Cannon]] leads to [[World Flower (New Super Mario Bros. 2)|World Flower]].
|-
|-
|align=center|[[World 4 (New Super Mario Bros. 2)|World 4]]
|style="background:white"|[[File:NSMB2 Asset Sprite Goal Pole.png|100x100px]]<br>[[Goal Pole]]
|[[File:World4NSMB2.png|250px]]
|align=left|Flagpoles found at the end of every level. Touching one completes the level.
|align=center|The snow world of ''New Super Mario Bros. 2''. The boss is [[Morton Koopa Jr.]]
|-
|-
|align=center|[[World Flower (New Super Mario Bros. 2)|World Flower]]
|style="background:white"|[[File:NSMB2 Asset Sprite Goal Pole (Secret).png|100x100px]]<br>[[Goal Pole (secret)]]
|[[File:WorldFlowerNSMB2.png|250px]]
|align=left|Red flagpoles found at the end of some levels. Touching one completes the level and leads to [[secret exit]]s.
|align=center|The second Special World of ''New Super Mario Bros. 2''. The boss is [[Lemmy Koopa]] and its [[World Flower-Warp Cannon|Warp Cannon]] leads to [[World 6 (New Super Mario Bros. 2)|World 6]].
|-
|-
|align=center|[[World 5 (New Super Mario Bros. 2)|World 5]]
|style="background:white"|[[File:NSMB2 Screenshot Small Bird.png|100x100px]]<br>[[Small bird|Little bird]]
|[[File:World5 NSMB2.png|250px]]
|align=left|Small birds that live in the [[Mushroom Kingdom]]. They appear on [[Peach's Castle]] in the opening cutscene.
|align=center|The sky/mountain world of ''New Super Mario Bros. 2''. The boss is [[Ludwig von Koopa]].
|-
|-
|align=center|[[World 6 (New Super Mario Bros. 2)|World 6]]
|style="background:white"|[[File:NSMB2 Asset Sprite Flipper.png|100x100px]]<br>[[Flipper|One-way gate]]
|[[File:NSMB2-W6.png|250px]]
|align=left|Bars that, once passed through, prevent access to the area before.
|align=center|The haunted/volcano world and the final main world of ''New Super Mario Bros. 2''. The boss is [[Bowser]]. This world must be completed to complete the game.
|-
|-
|align=center|[[World Star (New Super Mario Bros. 2)|World Star]]
|style="background:white"|[[File:NewGhostDoor.png|100x100px]]<br>[[Trick door]]
|[[File:LuigiStarWorld.png|250px]]
|align=left|Some of the doors found in Ghost Houses are illusions crafted by [[Boo]]s. Attempting to open one makes it disappear.
|align=center|The final Special World of ''New Super Mario Bros. 2''. The boss is [[Dry Bowser]]. 90 [[Star Coin]]s must be collected to play this world.
|}
|}


==Downloadable content==
==Downloadable content==
[[File:NSMB2 shot Gold Edition.png|thumb|Title screen of  ''New Super Mario Bros. 2: Gold Edition'']]
[[File:NSMB2 shot Gold Edition.png|thumb|Title screen of  ''New Super Mario Bros. 2: Gold Edition'']]
{{main|Coin Rush#Downloadable content{{!}}Coin Rush § Downloadable content}}
{{main|Coin Rush#Downloadable content}}
Downloadable content for ''New Super Mario Bros. 2'' was first announced in a Nintendo Direct Mini dedicated entirely to the game, showcasing the three downloadable [[Coin Rush]] course packs and their price tags along with the release dates. The downloadable packs were available for purchase on the in-game shop, available for 200¥ for Japan, €2.50 for Europe, $2.50 for America, HKD$20 for Hong Kong, and 60 Nintendo Points for Taiwan. This game was the first ''Super Mario'' game to feature standard downloadable add-on content, and the first Nintendo game after the Japanese release of ''[[fireemblem:Fire Emblem Awakening|Fire Emblem Awakening]]'' to do so.
Downloadable content for ''New Super Mario Bros. 2'' was first announced in a Nintendo Direct Mini dedicated entirely to the game, showcasing the three downloadable [[Coin Rush]] course packs and their price tags along with the release dates. The downloadable packs were available for purchase on the in-game shop, available for 200¥ for Japan, €2.50 for Europe, $2.50 for America, HKD$20 for Hong Kong, and 60 Nintendo Points for Taiwan. This is the first game of the ''Super Mario'' franchise to feature standard downloadable add-on content, and the first Nintendo game after the Japanese release of ''{{iw|fireemblem|Fire Emblem Awakening}}'' to do so.


The service started on October 2 for Japan, Europe, and Oceania, and October 4 for North America, featuring three course packs. Two more packs were released on October 25, two more were released on December 5 and the last two was released on December 20 (North America and Europe) and December 21 (Japan and Australia). In addition, a single pack, which could be downloaded for free until January 31, 2013, was also released on November 27. In total, there were ten course packs available for purchase.
The service started on October 2 for Japan, Europe, and Oceania, and October 4 for North America, featuring three course packs. Two more packs were released on October 25, two more were released on December 5 and the last two was released on December 20 (North America and Europe) and December 21 (Japan and Australia). In addition, a single pack, which could be downloaded for free until January 31, 2013, was also released on November 27. In total, there were ten course packs available for purchase.
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In Europe, the game received a [[Nintendo 3DS#Nintendo 2DS|Nintendo 2DS]] bundle, which includes the game with all ten downloadable course packs pre-installed (titled '''''New Super Mario Bros. 2: Special Edition''''').  
In Europe, the game received a [[Nintendo 3DS#Nintendo 2DS|Nintendo 2DS]] bundle, which includes the game with all ten downloadable course packs pre-installed (titled '''''New Super Mario Bros. 2: Special Edition''''').  


In North America, the game received a special-edition [[Nintendo 3DS#Nintendo 3DS XL|Nintendo 3DS XL]] with the game and all ten downloadable course packs pre-installed (titled '''''New Super Mario Bros. 2: Gold Edition''''') during the 2014 holiday season. In Japan, from July 1 to August 31, 2014, ''New Super Mario Bros. 2: Gold Edition'' was available as a free download for Nintendo 3DS LL owners as part of the "Nintendo 3DS LL Monthly Recommended Software Campaign".<ref>佐伯憲司 (June 13, 2014). [https://game.watch.impress.co.jp/docs/news/653306.html 「ニンテンドー3DS LL 月替わりオススメソフトキャンペーン」7月8月の引き換えソフトを公開!]. ''GAME Watch''. Retrieved October 25, 2020.</ref>
In North America, the game received a special-edition [[Nintendo 3DS#Nintendo 3DS XL|Nintendo 3DS XL]] with the game and all ten downloadable course packs pre-installed (titled '''''New Super Mario Bros. 2: Gold Edition''''') during the 2014 holiday season. In Japan, from July 1 to August 31, 2014, ''New Super Mario Bros. 2: Gold Edition'' was available as a free download for Nintendo 3DS LL owners as part of the "Nintendo 3DS LL Monthly Recommended Software Campaign".<ref>{{cite|language=ja|author=佐伯憲司|date=June 13, 2014|url=game.watch.impress.co.jp/docs/news/653306.html|title=「ニンテンドー3DS LL 月替わりオススメソフトキャンペーン」7月8月の引き換えソフトを公開!|publisher=GAME Watch|accessdate=September 16, 2024}}</ref>


With the discontinuation of digital purchases for Nintendo 3DS in March 2023, it is no longer possible to buy the downloadable course packs, though they can still be downloaded by those who purchased them when they were available.
With the discontinuation of digital purchases for Nintendo 3DS in March 2023, it is no longer possible to buy the downloadable course packs, though they can still be downloaded by those who purchased them when they were available.
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==Glitches==
==Glitches==
{{main|List of New Super Mario Bros. 2 glitches}}
{{main|List of New Super Mario Bros. 2 glitches}}
===Enemies in Blocks===
This glitch can be done in {{world|star|1}} and requires [[Super Mario (form)|Super Mario]]. First, Mario should [[Ground Pound]] some [[Brick Block]]s near a Brick Block with nothing below it to make it possible to hit. It has a [[P Switch]] inside that Mario must press. Then Mario must run to the second platform after the [[? Switch]] and wait for the P Switch to wear off. Then, if done correctly, the Koopa will be stuck inside some Brick Blocks. After turning right, it will appear slightly to the right for only a split second and then return to its original position. It can still dance to the beat in the music.<ref>{{cite|url=www.youtube.com/watch?v=tBcUFHUSsPM|title=Video of "Koopa in the Blocks"|deadlink=y|language=en|publisher=YouTube}}</ref>


===Enemies in the Blocks===
===Red Ring glitch===
This glitch can be done in {{world|star|1}} and requires [[Super Mario (form)|Super Mario]]. First, Mario should [[Ground Pound]] some [[Brick Block]]s near a Brick Block with nothing below it to make it possible to hit. It has a [[P Switch]] inside that Mario must press. Then Mario must run to the second platform after the [[? Switch]] and wait for the P Switch to wear off. Then, if done correctly, the Koopa will be stuck inside some Brick Blocks. After turning right, it will appear slightly to the right for only a split second and then return to its original position. It can still dance to the beat in the music.<ref>[https://www.youtube.com/watch?v=tBcUFHUSsPM YouTube video of "Koopa in the Blocks"] {{dead link}}</ref>
Due to an oversight, in [[World 4-A (New Super Mario Bros. 2)|World 4-A]], if the player activates the [[Red Ring]] but ignores the [[Red Coin]]s and goes to the [[Mushroom Trampoline]] between two blue [[Warp Pipe]]s that spawn [[Goomba]]s after the [[Checkpoint Flag]], the coins from the bottom will spout out, even though the player has not collected the [[Star Coin]] yet. After that, if the player then backtracks to the Red Coins' location, they will still be there and can even be collected and still reward a power-up.<ref>{{cite|author=Durag Dee|language=en|date=March 29, 2014|url=youtu.be/9TUADulwPcw|title=New super mario bros.2 glitch: W4-A|publisher=YouTube|accessdate=December 24, 2021}}</ref>
 
===Red Ring Glitch===
Due to an oversight, in [[World 4-A (New Super Mario Bros. 2)|World 4-A]], if the player activates the [[Red Ring]] but ignores the [[Red Coin]]s and goes to the [[Mushroom Trampoline]] between two blue [[Warp Pipe]]s that spawn [[Goomba]]s after the [[Checkpoint Flag]], the coins from the bottom will spout out, even though the player has not collected the [[Star Coin]] yet. After that, if the player then backtracks to the Red Coins' location, they will still be there and can even be collected and still reward a power-up.<ref>Durag Dee (March 29, 2014). [https://youtu.be/9TUADulwPcw New super mario bros.2 glitch: W4-A]. ''YouTube''. Retrieved December 24, 2021.</ref>


==Staff==
==Staff==
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==Development==
==Development==
The development of a 2D ''Super Mario'' game for the Nintendo 3DS was first brought up during an earnings briefing in November 2010, with Shigeru Miyamoto speaking about the possibilities of 2D and 3D ''Super Mario'' games on the Nintendo 3DS.<ref>[https://andriasang.com/comqzg/3ds_mario_games/ 3DS to have 3D and 2D ''Super Mario'' Games -- Andriasang.com]</ref> Later, after the release of ''Super Mario 3D Land'', Satoru Iwata officially announced that a 2D ''Super Mario'' game for the 3DS was in development,<ref>[https://www.ign.com/articles/2012/01/27/new-2d-mario-coming-to-3ds New 2D ''Super Mario'' Coming to 3DS - IGN]</ref> which was revealed to be ''New Super Mario Bros. 2'' during the April 21, 2012, Nintendo Direct in Japan.<ref>[https://www.youtube.com/watch?v=5F6YZlniIiU Nintendo Direct Japan - Full Show - 21.4.2012 - YouTube]</ref>
The development of a 2D ''Super Mario'' game for the Nintendo 3DS was first brought up during an earnings briefing in November 2010, with Shigeru Miyamoto speaking about the possibilities of 2D and 3D ''Super Mario'' games on the Nintendo 3DS.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20121225031927/http://andriasang.com/comqzg/3ds_mario_games|title=3DS to Have 3D and 2D Mario Games|language=en|publisher=Andriasang.com|author=Gantayat, Anoop|date=November 2, 2010|accessdate=September 16, 2024}}</ref> Later, after the release of ''Super Mario 3D Land'', Satoru Iwata officially announced that a 2D ''Super Mario'' game for the 3DS was in development,<ref>{{cite|author=Richard, George|language=en|date=January 26, 2012|url=www.ign.com/articles/2012/01/27/new-2d-mario-coming-to-3ds|title=New 2D ''Super Mario'' Coming to 3DS|publisher=IGN|accessdate=September 16, 2024}}</ref> which was revealed to be ''New Super Mario Bros. 2'' during the non-English Nintendo Direct on April 21, 2012.<ref>{{cite|title=Nintendo Direct Japan - Full Show - 21.04.2012|url=www.youtube.com/watch?v=5F6YZlniIiU|author=TiLMENDOMiNATiON|language=en|publisher=YouTube|accessdate=September 16, 2024|date=April 21, 2012}}</ref>


''New Super Mario Bros. 2'' had a more unique development cycle than the other games in the series. Not only was the game developed by the [[Nintendo Entertainment Analysis and Development|Entertainment Analysis and Development team]], but also by members of other development teams, including the [[Nintendo SPD|Software Planning and Development team]], as part of the "Mario Cram School," a program meant to teach other teams about the development of ''Super Mario'' games.<ref name="Iwata NSMB2 1">[https://iwataasks.nintendo.com/interviews/#/3ds/nsmb2/0/0 Iwata Asks : ''New Super Mario Bros. 2'' : Mario Cram School]</ref> Also different is that the game's stages were designed before the mechanics and main focus were thought of.<ref name="Iwata NSMB2 1"></ref>
''New Super Mario Bros. 2'' had a more unique development cycle than the other games in the series. Not only was the game developed by the [[Nintendo Entertainment Analysis and Development|Entertainment Analysis and Development team]], but also by members of other development teams, including the [[Nintendo SPD|Software Planning and Development team]], as part of the "Mario Cram School," a program meant to teach other teams about the development of ''Super Mario'' games.<ref name="Iwata NSMB2 1">{{cite|url=iwataasks.nintendo.com/interviews/3ds/nsmb2/0/0|title=Iwata Asks : ''New Super Mario Bros. 2'' : Mario Cram School|publisher=Nintendo.com|language=en-us|accessdate=September 16, 2024|page=1}}</ref> Also different is that the game's stages were designed before the mechanics and main focus were thought of.<ref name="Iwata NSMB2 1"/>


The focus on coins came about early in development, with [[Takashi Tezuka]] and Toshihiko Nakago speaking about coins; at the time, development of ''Super Mario 3D Land'', which features the [[Coin Box|? Box]], had recently wrapped up. The coin concept was first implemented with the golden Koopa Troopa, and soon after Tezuka suggested the one million coin goal. The developers then began to fill the stages with coins, and created more ways to collect them, such as the additional golden enemies and Gold Mario.<ref>[https://iwataasks.nintendo.com/interviews/#/3ds/nsmb2/0/2 Iwata Asks : ''New Super Mario Bros. 2'' : "Shouldn't This One Be About Coins?"]</ref> Because of the game's coin focus, the developers considered naming it "New Super Mario Bros. Gold," but the "2" was chosen instead since the game features more stages than the previous entries in the ''New Super Mario Bros.'' series as well as several new elements, allowing it to stand alone as a standard 2D ''Super Mario'' title.<ref>[https://iwataasks.nintendo.com/interviews/#/3ds/nsmb2/0/6 Iwata Asks : ''New Super Mario Bros. 2'' : Classic Super Mario]</ref>
The focus on coins came about early in development, with [[Takashi Tezuka]] and Toshihiko Nakago speaking about coins; at the time, development of ''Super Mario 3D Land'', which features the [[Coin Box|? Box]], had recently wrapped up. The coin concept was first implemented with the golden Koopa Troopa, and soon after Tezuka suggested the one million coin goal. The developers then began to fill the stages with coins, and created more ways to collect them, such as the additional golden enemies and Gold Mario.<ref>{{cite|url=iwataasks.nintendo.com/interviews/3ds/nsmb2/0/2|title=Iwata Asks : ''New Super Mario Bros. 2'' : "Shouldn't This One Be About Coins?"|publisher=Nintendo.com|language=en-us|accessdate=September 16, 2024|page=2}}</ref> Because of the game's coin focus, the developers considered naming it "New Super Mario Bros. Gold," but the "2" was chosen instead since the game features more stages than the previous entries in the ''New Super Mario Bros.'' series as well as new elements, which the developers felt allowed it to stand alone as a standard 2D ''Super Mario'' title.<ref>{{cite|language=en-us|page=6|url=iwataasks.nintendo.com/interviews/3ds/nsmb2/0/6|title=Iwata Asks : ''New Super Mario Bros. 2'' : Classic Super Mario|publisher=Nintendo.com|accessdate=September 16, 2024}}</ref>


Implementation of the co-op mode was originally met with conflict; Tezuka suggested adding it, but the staff opposed him due to being unsure on how it could be implemented, and that it couldn't be done within the remainder of the given development timeframe. Earlier in development, a prototype mode featuring both Mario and Luigi in the single-player stages had been developed. Using this, the developers worked on refining it, making it more similar to ''New Super Mario Bros. Wii''. Issues with the Nintendo 3DS' screen kept the camera from expanding to accommodate both players, so instead the camera was made to focus on a single player at a time, with both being able to fight for control over it.<ref>[https://iwataasks.nintendo.com/interviews/#/3ds/nsmb2/0/4 Iwata Asks : ''New Super Mario Bros. 2'' : Team Up to Strike it Rich]</ref>
Implementation of the co-op mode was originally met with conflict; Tezuka suggested adding it, but the staff opposed him due to being unsure on how it could be implemented, and that it couldn't be done within the remainder of the given development timeframe. Earlier in development, a prototype mode featuring both Mario and Luigi in the single-player stages had been developed. Using this, the developers worked on refining it, making it more similar to ''New Super Mario Bros. Wii''. Issues with the Nintendo 3DS' screen kept the camera from expanding to accommodate both players, so instead the camera was made to focus on a single player at a time, with both being able to fight for control over it.<ref>{{cite|language=en-us|url=iwataasks.nintendo.com/interviews/3ds/nsmb2/0/4|page=4|title=Iwata Asks : ''New Super Mario Bros. 2'' : Team Up to Strike it Rich|publisher=Nintendo.com|accessdate=September 16, 2024}}</ref>


The concept of the Coin Rush mode was thought of before the coin theme of the game was. Yusuke Anamo was thinking about how to make the game more replayable, but also something that could be played even in free time. In addition, after making the stages more coin-oriented, the developers noticed that, no matter how often the game was played, the million-coin goal was very difficult to reach. It was then that they decided to incorporate collecting large amounts of coins into the new mode.<ref>[https://iwataasks.nintendo.com/interviews/#/3ds/nsmb2/0/3 Iwata Asks : ''New Super Mario Bros. 2'' : "I Don't Like It."]</ref> The Coin Rush downloadable course packs were originally announced before the game was released; the courses themselves, however, had not been created at the time.<ref>[https://www.gamesradar.com/new-super-mario-bros-2-dlc-and-more-detailed-new-trailer/ ''New Super Mario Bros 2'' DLC and more detailed in new trailer | GamesRadar]</ref> The idea of downloadable content had come up during the development of both ''New Super Mario Bros. 2'' and ''New Super Mario Bros. U'', and from both teams; the development team for ''New Super Mario Bros. 2'' had thought of the idea of downloadable Coin Rush courses, and since this game was to be released first it was decided that content would be created for it first.<ref>[https://iwataasks.nintendo.com/interviews/#/wiiu/new-super-luigi-u/0/0 Iwata Asks : ''New Super Luigi U'' : Overtaken by ''New Super Mario Bros. 2'']</ref>
The concept of the Coin Rush mode was thought of before the coin theme of the game was. Yusuke Anamo was thinking about how to make the game more replayable, but also something that could be played even in free time. In addition, after making the stages more coin-oriented, the developers noticed that, no matter how often the game was played, the million-coin goal was very difficult to reach. It was then that they decided to incorporate collecting large amounts of coins into the new mode.<ref>{{cite|url=iwataasks.nintendo.com/interviews/3ds/nsmb2/0/3|page=3|language=en-us|title=Iwata Asks : ''New Super Mario Bros. 2'' : "I Don't Like It."|publisher=Nintendo.com|accessdate=September 16, 2024}}</ref> The Coin Rush downloadable course packs were originally announced before the game was released; the courses themselves, however, had not been created at the time.<ref>{{cite|author=Gilbert, Henry|date=June 22, 2012|url=www.gamesradar.com/new-super-mario-bros-2-dlc-and-more-detailed-new-trailer|title=''New Super Mario Bros 2'' DLC and more detailed in new trailer|publisher=GamesRadar|language=en|accessdate=September 16, 2024}}</ref> The idea of downloadable content had come up during the development of both ''New Super Mario Bros. 2'' and ''New Super Mario Bros. U'', and from both teams; the development team for ''New Super Mario Bros. 2'' had thought of the idea of downloadable Coin Rush courses, and since this game was to be released first it was decided that content would be created for it first.<ref>{{cite|url=iwataasks.nintendo.com/interviews/wiiu/new-super-luigi-u/0/0|language=en|title=Iwata Asks : ''New Super Luigi U'' : Overtaken by ''New Super Mario Bros. 2''|publisher=Nintendo.com|accessdate=September 16, 2024}}</ref>


==Reception==
==Reception==
''New Super Mario Bros. 2'' has received generally positive reviews from critics. IGN gave it an 8.5/10 and Nintendolife gave it a 9/10. Most critics considered it a solid ''[[Super Mario (franchise)|Super Mario]]'' game, though they also criticized its easy difficulty and unoriginality.<ref>https://www.nintendolife.com/reviews/3ds/new_super_mario_bros_2</ref><ref>https://www.ign.com/articles/2012/08/03/new-super-mario-bros-2-review</ref><ref>https://www.metacritic.com/game/3ds/new-super-mario-bros-2</ref><ref>https://gamefaqs.gamespot.com/3ds/667819-new-super-mario-bros-2/reviews</ref> As of August 18, 2012, ''New Super Mario Bros. 2'' has received a 78% average on Metacritic, with 22 positive and 13 mixed reviews.
''New Super Mario Bros. 2'' has received generally positive reviews from critics. IGN gave it an 8.5/10 and Nintendolife gave it a 9/10. Most critics considered it a solid ''[[Super Mario (franchise)|Super Mario]]'' game, though they also criticized its easy difficulty and unoriginality.<ref>{{cite|author=McFerran, Damien|date=August 2, 2012|language=en|url=www.nintendolife.com/reviews/3ds/new_super_mario_bros_2|title=''New Super Mario Bros. 2'' Review (3DS)|publisher=Nintendo Life|accessdate=September 16, 2024}}</ref><ref>{{cite|language=en|date=August 3, 2012|url=www.ign.com/articles/2012/08/03/new-super-mario-bros-2-review|author=MacDonald, Keza|title=New Super Mario Bros 2 Review|publisher=IGN|accessdate=September 16, 2024}}</ref><ref>{{cite|url=www.metacritic.com/game/new-super-mario-bros-2|language=en|publisher=Metacritic|accessdate=September 16, 2024|title=''New Super Mario Bros. 2''}}</ref> As of August 18, 2012, ''New Super Mario Bros. 2'' has received a 78% average on Metacritic, with 22 positive and 13 mixed reviews.
{| class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
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|align="left"|"''New Super Mario Bros. 2 is good. It was always going to be good, because Nintendo makes good games. That was never in doubt. However, it's a markedly more vacuous experience, bereft as it is of fresh gameplay and rigidly sticking to a formula with such zeal one would almost believe it a religious imperative of the developers. The coin collecting silliness may alter the player's approach somewhat, but it is nonetheless superficial and many players will doubtless get bored of it before hitting their million. The gimmick serves as an allegory for the entire game, really -- a glittering distraction, lacking any real substance. At its core, New Super Mario Bros. 2 is a Mushroom Kingdom coin -- shiny and addictive, but carrying no practical value whatsoever.''"
|align="left"|"''New Super Mario Bros. 2 is good. It was always going to be good, because Nintendo makes good games. That was never in doubt. However, it's a markedly more vacuous experience, bereft as it is of fresh gameplay and rigidly sticking to a formula with such zeal one would almost believe it a religious imperative of the developers. The coin collecting silliness may alter the player's approach somewhat, but it is nonetheless superficial and many players will doubtless get bored of it before hitting their million. The gimmick serves as an allegory for the entire game, really -- a glittering distraction, lacking any real substance. At its core, New Super Mario Bros. 2 is a Mushroom Kingdom coin -- shiny and addictive, but carrying no practical value whatsoever.''"
|-
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{{br}}
{{br}}
===Sales===
===Sales===
As of September 30, 2021, ''New Super Mario Bros. 2'' is the 5th best-selling game for the Nintendo 3DS, having sold about 13.39 million copies worldwide (after ''[[Mario Kart 7]]'', ''[[bulbapedia:Pokémon X and Y|Pokémon X and Y]]'', ''[[bulbapedia:Pokémon Omega Ruby and Alpha Sapphire|Pokémon Omega Ruby and Alpha Sapphire]]'', ''[[bulbapedia:Pokémon Sun and Moon|Pokémon Sun and Moon]]'').<ref>Nintendo (May 10, 2022) [https://www.nintendo.co.jp/ir/en/finance/software/3ds.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved May 12, 2022. [https://web.archive.org/web/20220511010706/https://www.nintendo.co.jp/ir/en/finance/software/3ds.html Archived] from the original on May 11, 2022 via Wayback Machine.</ref>
As of September 30, 2021, ''New Super Mario Bros. 2'' is the 5th best-selling game for the Nintendo 3DS, having sold about 13.39 million copies worldwide (after ''[[Mario Kart 7]]'', ''[[bulbapedia:Pokémon X and Y|Pokémon X and Y]]'', ''{{iw|bulbapedia|Pokémon Omega Ruby and Alpha Sapphire}}'', ''{{iw|bulbapedia|Pokémon Sun and Moon}}'').<ref>{{cite|language=en|author=Nintendo|date=May 10, 2022|url=www.nintendo.co.jp/ir/en/finance/software/3ds.html|title=Top Selling Title Sales Unites|publisher=Nintendo|accessdate=May 12, 2022|archive=web.archive.org/web/20220511010706/https://www.nintendo.co.jp/ir/en/finance/software/3ds.html}}</ref>


==Promotion==
==Promotion==
Nintendo made a special gold-themed week exclusively for the American Nintendo eShop to celebrate the release of the game, where every category's image was replaced with something from the game and the backgrounds were gold-colored.
Nintendo made a special gold-themed week exclusively for the American Nintendo eShop to celebrate the release of the game, where every category's image was replaced with something from the game and the backgrounds were gold-colored.


US and Canada Club Nintendo members who purchased ''New Super Mario Bros. 2'' from the Nintendo eShop by September 20, 2012 and completed the surveys within four weeks after downloading could receive double the amount of coins (for a total of 100 coins) as they would receive if they bought the game at retail (50 coins).<ref>https://club.nintendo.com/double-coins-nsmb2.do</ref> European Club Nintendo members that purchased the game from the Nintendo eShop received 250 free Stars. Likewise, Australian Club Nintendo members received double the amount of Stars (i.e. 400 instead of 200).<ref>https://gamesites.nintendo.com.au/double-stars-nsmb2/</ref>
US and Canada Club Nintendo members who purchased ''New Super Mario Bros. 2'' from the Nintendo eShop by September 20, 2012 and completed the surveys within four weeks after downloading could receive double the amount of coins (for a total of 100 coins) as they would receive if they bought the game at retail (50 coins).<ref>{{cite|deadlink=y|archive=web.archive.org/web/20120722225503/https://club.nintendo.com/double-coins-nsmb2.do|title=Get double the Coins when you purchase the downloadable version from the Nintendo eShop and complete the registration survey.|publisher=Club Nintendo|language=en-us|accessdate=September 16, 2024}}</ref> European Club Nintendo members that purchased the game from the Nintendo eShop received 250 free Stars. Likewise, Australian Club Nintendo members received double the amount of Stars (i.e. 400 instead of 200).<ref>{{cite|deadlink=y|archive=web.archive.org/web/20120910001014/http://gamesites.nintendo.com.au/double-stars-nsmb2|title=Get up to 400 Stars when you purchase the downloadable version from the Nintendo eShop and complete the registration survey|publisher=Nintendo of Australia|language=en-au|accessdate=September 16, 2024}}</ref>


==[[Nintendo eShop#Nintendo 3DS|Nintendo eShop]] description==
==Profiles==
;NA Version
{{multilang profile
|type=[[Nintendo eShop#Nintendo 3DS|Nintendo eShop]] description
|EngA=<nowiki/>
<blockquote>''The bros are back for an all-new adventure worth its weight in gold!''
<blockquote>''The bros are back for an all-new adventure worth its weight in gold!''


''Jump, bounce, and power-up through visually stunning side-scrolling worlds as you race to save Princess Peach™. Gold Flowers, Gold Blocks, and Gold Rings make collecting coins more fun than ever before! Can you collect a million coins? Use all your speed-running and coin-collecting skills to best your friends in the new StreetPass-enabled Coin Rush mode. Team up with a friend and play through the entire game via Local Wireless. (Requires two copies of the game.)''</blockquote>
''Jump, bounce, and power-up through visually stunning side-scrolling worlds as you race to save Princess Peach™. Gold Flowers, Gold Blocks, and Gold Rings make collecting coins more fun than ever before! Can you collect a million coins? Use all your speed-running and coin-collecting skills to best your friends in the new StreetPass-enabled Coin Rush mode. Team up with a friend and play through the entire game via Local Wireless. (Requires two copies of the game.)''</blockquote>
;EU Version
|EngE=<nowiki/>
<blockquote>''Mario returns to Nintendo 3DS in a side-scrolling action adventure, packed with great power-ups and crammed with coins! Players can expect classic Mario action with a golden twist - an extra challenge to collect one million coins! As well as playing solo, or teaming up with a friend via Local Play, there's Coin Rush mode, where the aim is to grab as many coins as possible in the time limit, adding a strategic edge to the fun!''</blockquote>
<blockquote>''Mario returns to Nintendo 3DS in a side-scrolling action adventure, packed with great power-ups and crammed with coins! Players can expect classic Mario action with a golden twist - an extra challenge to collect one million coins! As well as playing solo, or teaming up with a friend via Local Play, there's Coin Rush mode, where the aim is to grab as many coins as possible in the time limit, adding a strategic edge to the fun!''</blockquote>
}}


==Gallery==
==Gallery==
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*''[[Super Mario Bros.]]'': In the first phase of Bowser's and Dry Bowser's battles, Bowser throws sledgehammers and breathes fire, and Mario must wait for him to jump then get past him, very much alike to this game. Also, while the game loads (such as when starting up the game or looking for a second player in Co-op Play), the loading chime plays the first part of this game's overworld theme. Small Mario sprite from ''Super Mario Bros.'' appears in some parts of Coin Rush mode, such as to show which course the player will play or while counting the coins obtained in the levels. The maximum number of lives results in crowns like in this game. [[World 1-1 (Super Mario Bros.)|World 1-1]], [[World 1-2 (Super Mario Bros.)|1-2]], and [[World 1-4 (Super Mario Bros.)|1-4]] are remade as part of the Classic Courses Pack.
*''[[Super Mario Bros.]]'': In the first phase of Bowser's and Dry Bowser's battles, Bowser throws sledgehammers and breathes fire, and Mario must wait for him to jump then get past him, very much alike to this game. Also, while the game loads (such as when starting up the game or looking for a second player in Co-op Play), the loading chime plays the first part of this game's overworld theme. Small Mario sprite from ''Super Mario Bros.'' appears in some parts of Coin Rush mode, such as to show which course the player will play or while counting the coins obtained in the levels. The maximum number of lives results in crowns like in this game. [[World 1-1 (Super Mario Bros.)|World 1-1]], [[World 1-2 (Super Mario Bros.)|1-2]], and [[World 1-4 (Super Mario Bros.)|1-4]] are remade as part of the Classic Courses Pack.
*''[[Super Mario Bros.: The Lost Levels]]'': Not in the game itself, but the [[Gold Classics Pack]] DLC's third course at the ending had "Thank You!!" message similar to the Arigatō! message in [[World 9-4 (Super Mario Bros.: The Lost Levels)|World 9-4]] (although unlike in that game, the "Thank You!!" message was written in coins rather than coral).
*''[[Super Mario Bros.: The Lost Levels]]'': Not in the game itself, but the [[Gold Classics Pack]] DLC's third course at the ending had "Thank You!!" message similar to the Arigatō! message in [[World 9-4 (Super Mario Bros.: The Lost Levels)|World 9-4]] (although unlike in that game, the "Thank You!!" message was written in coins rather than coral).
*''[[Super Mario Bros. 3]]'': A trailer released by Nintendo of Europe states that this game is the "rightful successor" to this game.<ref>https://www.youtube.com/watch?v=vSDWF7xwke8</ref> [[Raccoon Mario]], the [[P-Meter]], [[Note Block]]s, and [[Hard Block|Wood Block]]s return. The [[P-Wing]] makes a cameo, replacing the "P" icon of the P-Meter. The floor in Bowser's room is checkered, similar to those of several [[Fortress]]es in this game. Like in this game, Toad Houses have the same music (except for Green Toad Houses) and feature a choice of three power-ups. Also, the loading chime plays a small part of this game's overworld theme. [[World 1-1 (Super Mario Bros. 3)|World 1-1]] and [[World 1-5 (Super Mario Bros. 3)|1-5]] are remade as part of the Classic Courses Pack.
*''[[Super Mario Bros. 3]]'': Nintendo of Europe has cited ''New Super Mario Bros. 2'' as being the "rightful successor" to this game.<ref>{{cite|url=www.youtube.com/watch?v=vSDWF7xwke8|title=''New Super Mario Bros. 2'' Trailer (Episode 1) - Nintendo 3DS|publisher=YouTube|author=Nintendo3dsuk|date=August 14, 2012|language=en-gb|accessdate=September 16, 2024}}</ref> [[Raccoon Mario]], the [[P-Meter]], [[Note Block]]s, and [[Hard Block|Wood Block]]s return. [[Sky Move Lift]]s are reminiscent of the coin-filled [[Treasure Ship]]s. The [[P-Wing]] makes a cameo, replacing the "P" icon of the P-Meter. The first room of {{world-link|6|bowsern2|World 6-Bowser's Castle}} features a vertical shaft traversable using a [[Donut Block]], which is reminiscent of a similar obstacle in {{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}. The floor in Bowser's room is checkered, similar to those of several [[Fortress]]es in this game. Like in this game, Toad Houses, except for Green Toad Houses, have the same music (albeit in the form of its ''[[Super Mario 3D Land]]'' arrangement) and feature a choice of three power-ups. Also, the loading chime plays a small part of this game's overworld theme. [[World 1-1 (Super Mario Bros. 3)|World 1-1]] and [[World 1-5 (Super Mario Bros. 3)|1-5]] are remade as part of the Classic Courses Pack.
*''[[Super Mario World]]'': [[Chocolate Island]]-styled backgrounds are used in some of the levels. [[Reznor]]s and the standard boss theme return from this game. Also, when the bridges break in the Reznor battles, they sound like breaking blocks in this game, and when the player hits a switch, it makes the P Switch noises from this game. The loading chime plays a small part of this game's overworld theme. Mario and Luigi can look up as well. The [[Moon Coin]]s have an imprint of a [[3-Up Moon]].  
*''[[Super Mario World]]'': [[Chocolate Island]]-styled backgrounds are used in some of the levels. [[Reznor]]s and the standard boss theme return from this game. Also, when the bridges break in the Reznor battles, they sound like breaking blocks in this game, and when the player hits a switch, it makes the P Switch noises from this game. [[Roy]]'s boss fight takes place in a room with walls that close in on the player, like in this game. The loading chime plays a small part of this game's overworld theme. Mario and Luigi can look up as well. The [[Moon Coin]]s have an imprint of a [[3-Up Moon]]. Diagonally flying [[Bullet Bill]]s return.
**''[[Super Mario World: Super Mario Advance 2]]'': The intro is similar, with Mario and Luigi being distracted by a flying power-up so the [[Koopalings]] can kidnap [[Princess Peach]].
**''[[Super Mario World: Super Mario Advance 2]]'': The intro is similar, with Mario and Luigi being distracted by a flying power-up so the [[Koopalings]] can kidnap [[Princess Peach]].
*''[[Super Mario World 2: Yoshi's Island]]'': The number "two" on the logo is similar to this game.
*''[[Super Mario World 2: Yoshi's Island]]'': The number "two" on the logo is similar to this game.
*''[[Super Mario Sunshine]]'': If Mario jumps on a Toad, its mushroom cap will bounce. If attacked from a distance, it will flinch. This feature first appeared in this game.
*''[[Super Mario Sunshine]]'': If Mario jumps on a Toad, its mushroom cap will bounce. If attacked from a distance, it will flinch. This feature first appeared in this game.
*''[[Mario & Luigi: Partners in Time]]'': The giant [[100-Coin]] makes a reappearance in this game, based on its appearance in ''Mario & Luigi: Partners in Time''.
*''[[Mario & Luigi: Partners in Time]]'': The giant [[100-Coin]] makes a reappearance in this game, based on its appearance in ''Mario & Luigi: Partners in Time''.
*''[[New Super Mario Bros.]]'': A direct sequel to this game. Mario's [[Mini Mario (form)|Mini]] and [[Mega Mario|Mega]] forms return. [[Dry Bowser]] also returns. This game's remix of the ''Super Mario Bros.'' theme is used during the Dash Mario stages, as well as the Mega Mushroom theme.
*''[[New Super Mario Bros.]]'': A direct sequel to this game. Mario's [[Mini Mario (form)|Mini]] and [[Mega Mario|Mega]] forms return. Mega Mario will also earn several [[1-Up Mushroom]]s by destroying the [[Goal Pole]] like how he could originally earn 1-Up Mushrooms by destroying objects in this game. [[Dry Bowser]] also returns alongside his throwable bones. This game's remix of the ''Super Mario Bros.'' theme is used during the Dash Mario stages, as well as the Mega Mushroom theme. Several enemies retain their behaviors from this game, such as [[Big Whomp]]s, [[Scuttlebug]]s, and [[Whomp]]s; both varieties of Whomp also reuse their crushing sound effect and Scuttlebugs reuse the sound effect they make when they drop into the screen. [[Coin Coffer]]s also evade the player as [[Moneybag]]s did in this game. [[Big Cheep Cheep]]s retain their large size from this game. [[Gold Block|Flying Gold Blocks]] behave similarly to the red [[Flying ? Block]]s in this game, hovering on the [[world]] map and appearing near the player's spawn point within levels. The cloud-filled backgrounds seen in athletic levels and bonus areas are designed after the cloud-filled backgrounds seen in similar locations in this game and the background of {{world|6|bowsern2}} is designed after the background normally seen in [[castle]] boss rooms in this game. [[Flipper]]s, [[quicksand]], retracting staircases, [[Rope|tightrope]]s, [[Snake Block]]s, and  [[track]]s also use their designs from this game. Nonlinear world progression returns and is again displayed using branching paths on the world select screen. World maps are also highly linear and progress from left to right, like in this game. [[World 6 (New Super Mario Bros. 2)|World 6]] is filled with withered trees, like [[World 8 (New Super Mario Bros.)|World 8]]. The level progression bar is obscured by [[Boo]]s in [[Ghost House]]s, like in this game. The first level in both games feature a hidden [[Beanstalk|Vine]] leading to a [[Hard Block]] platform with a [[1-Up Mushroom]] and an aerial sub area. {{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}'s [[Goal Pole (secret)|secret exit]] is found in a similar manner to {{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}'s secret exit: via a hole on the right side of a room with shifting obstacles. The Hard Block platforming section of [[World 6-1 (New Super Mario Bros. 2)|World 6-1]] is reminiscent of the [[Red Block]] platforming section of [[World 5-C|World 5-C]] in this game. [[World 6-4 (New Super Mario Bros. 2)|World 6-4]] is aesthetically based on [[World 8-1 (New Super Mario Bros.)|World 8-1]] from this game. [[Toad House]]s once again become permanently accessible after beating every level in the game.
*''[[Yoshi's Island DS]]'': Bowser is fought as a giant in the background, just as he was in this game.
*''[[Yoshi's Island DS]]'': Bowser is fought as a giant in the background, just as he was in this game.
*''[[Super Mario Galaxy]]'': The Toads' reaction to a raccoon tail whip (by spinning around happily) is reused from the Toads' reaction to a [[Spin|Star Spin]] in this game.
*''[[Super Mario Galaxy]]'': The Toads' reaction to a raccoon tail whip (by spinning around happily) is reused from the Toads' reaction to a [[Spin|Star Spin]] in this game.
*''[[New Super Mario Bros. Wii]]'': An indirect follow-up to this game. Numerous elements from the game return. The music and graphic style are reused from this game, with added vocals to the overworld and athletic themes, as well as vocal riffs "paah" included in the tower, castle and ghost house themes. The second phase of Bowser's battle can be compared to the second phase of Bowser in this game, except Mario needs to move from platform to platform vertically instead of horizontally. The [[bubble]] system returns, and the multiplayer gameplay is reused (though Mario and Luigi cannot pick up each other as before). The Koopalings also had the same voices from and also taunt the same way before they fight and are fought similarly to ''New Super Mario Bros. Wii''. In addition, they also aided Bowser in a manner very similar to how Kamek aided Bowser in that game, right down to being knocked down by Bowser the same way upon his becoming giant. Stars can be earned on the file, like in this game.
*''[[New Super Mario Bros. Wii]]'': An indirect follow-up to this game. Numerous elements from the game return. The music and graphic style are reused from this game, with added vocals to the overworld and athletic themes, as well as vocal riffs "paah" included in the tower, castle and ghost house themes. The [[level]] settings are reused from this game. The second phase of Bowser's battle can be compared to the second phase of Bowser in this game, except Mario needs to move from platform to platform vertically instead of horizontally. The [[bubble]] system returns, and the multiplayer gameplay is reused (though Mario and Luigi cannot pick up each other as before). The Koopalings also had the same voices from and also taunt the same way before they fight and are fought similarly to ''New Super Mario Bros. Wii''. In addition, they also aided Bowser in a manner very similar to how Kamek aided Bowser in that game, right down to being knocked down by Bowser the same way upon his becoming giant. Stars can be earned on the file, like in this game.
*''[[Super Mario 3D Land]]'': The [[Invincibility Leaf]] returns, as does the [[Assist Block]]. [[Peepa]]s, [[Coin Coffer]]s, and [[Goomba Tower]]s return. [[Toad House]]s use the same music as in this game, which, in itself, is a remix of the theme from ''Super Mario Bros. 3''. During the credits, Mario carries Peach in a similar fashion to this game, except he is not flying, but walking on the ground. [[+ Clock]]s return with similar functions. Once again, items from Toad Houses work their effects immediately, rather than being placed in an inventory. Stars can be earned in the file, like in ''New Super Mario Bros. Wii'' and this game. The max lives are 1,110 (shown as three crowns), like in this game.
*''[[Super Mario 3D Land]]'': The [[Invincibility Leaf]] returns, as does the [[Assist Block]]. [[Peepa]]s, [[Coin Coffer]]s, and [[Goomba Tower]]s return. [[Toad House]]s use the same music as in this game, which, in itself, is a remix of the theme from ''Super Mario Bros. 3''. During the credits, Mario carries Peach in a similar fashion to this game, except he is not flying, but walking on the ground. [[+ Clock]]s return with similar functions. Once again, items from Toad Houses work their effects immediately, rather than being placed in an inventory. Stars can be earned in the file, like in ''New Super Mario Bros. Wii'' and this game. The max lives are 1,110 (shown as three crowns), like in this game.
*''[[Mario Kart 7]]'': Raccoon Mario's tail whip and transformation sounds are re-used from this game.
*''[[Mario Kart 7]]'': Raccoon Mario's tail whip and transformation sounds are re-used from this game.
Line 1,336: Line 1,598:
==References in later games==
==References in later games==
[[File:Gold Mario.png|thumb|Artwork of Gold Mario from ''Mario Golf: World Tour'']]
[[File:Gold Mario.png|thumb|Artwork of Gold Mario from ''Mario Golf: World Tour'']]
*''[[New Super Mario Bros. U]]'': This game is a follow-up to ''New Super Mario Bros. 2''.
*''[[New Super Mario Bros. U]]'': The [[Note Block]], [[? Switch]] block materialization, and underwater [[Warp Pipe]] sound effects are reused. The [[Coin Rush]] win sound effect is repurposed as the [[Challenge Mode (New Super Mario Bros. U)|challenge]] new high score sound effect.
*''[[Super Mario 3D World]]'': Three bonus worlds in this game are called World Star, Mushroom, and Flower, just like in ''New Super Mario Bros. 2''.
*''[[Super Mario 3D World]]'': Three bonus worlds in this game are called World Star, Mushroom, and Flower, just like in ''New Super Mario Bros. 2''.
*''[[Mario Party: Island Tour]]'': [[Bone Goomba]]s and [[Bone Piranha Plant]]s return.
*''[[Mario Kart Arcade GP DX]]'': [[Gold Mario]] appears as a downloadable alternate color scheme for Metal Mario.
*''[[Mario Kart Arcade GP DX]]'': [[Gold Mario]] appears as a downloadable alternate color scheme for Metal Mario.
*''[[Mario Golf: World Tour]]'': Gold Mario returns as a character. [[Moon Coin]]s appear in the game. The background of World Star is the same as the one for (Gold) Mario's Eagle/Albatross/Hole-In-One animation.
*''[[Mario Golf: World Tour]]'': Gold Mario returns as a character. [[Moon Coin]]s appear in the game. The background of World Star is the same as the one for (Gold) Mario's Eagle/Albatross/Hole-In-One animation.
Line 1,343: Line 1,606:
*''[[Puzzle & Dragons: Super Mario Bros. Edition]]'': Gold Mario appears as a Leader.
*''[[Puzzle & Dragons: Super Mario Bros. Edition]]'': Gold Mario appears as a Leader.
*''[[Super Mario Maker]]'': Gold Mario returns as a costume.
*''[[Super Mario Maker]]'': Gold Mario returns as a costume.
*''[[Super Smash Bros. for Nintendo 3DS]]'': A stage based on ''New Super Mario Bros. 2'', [[Golden Plains]], appears in this game. Collecting 100 coins in the stage turns the fighter gold, similar to Gold Mario.
*''[[Super Smash Bros. for Nintendo 3DS]]'': A stage based on ''New Super Mario Bros. 2'', [[Golden Plains]], appears in this game. Collecting 100 coins on the stage turns the fighter gold, similar to Gold Mario.
*''[[Super Smash Bros. for Wii U]]'': The Ground Theme appears as a playable song on the [[Mushroom Kingdom U]] stage.
*''[[Super Smash Bros. for Wii U]]'': The Ground Theme appears as a playable song on the [[Mushroom Kingdom U]] stage.
*''[[Mario Kart 8 Deluxe]]'': Gold Mario returns as a character.
*''[[Mario Kart 8 Deluxe]]'': Gold Mario returns as a character.
*''[[Super Mario Odyssey]]'': Gold Mario returns as a costume for Mario.
*''[[Super Mario Odyssey]]'': Gold Mario returns as a costume for Mario. Wearing this outfit scares Bowser, referencing Gold Mario's ability to defeat Bowser with a single fireball.
*''[[Super Mario Party]]'': The sound effect that plays when Mario or Luigi collects a [[Gold Flower]] from ''New Super Mario Bros. 2'' is recycled when a player uses the [[Golden Drink]].
*''[[Super Mario Party]]'': The sound effect that plays when Mario or Luigi collects a [[Gold Flower]] from ''New Super Mario Bros. 2'' is recycled when a player uses the [[Golden Drink]].
*''[[Super Smash Bros. Ultimate]]'': The Golden Plains stage reappears in this game, and Gold Mario and Fox Luigi makes an appearance as [[Spirit (Super Smash Bros. Ultimate)|spirit]]s. The Ground Theme reappears as a ''Super Mario''-series song.
*''[[Super Smash Bros. Ultimate]]'': The Golden Plains stage reappears in this game, and Gold Mario and Fox Luigi make an appearance as [[Spirit (Super Smash Bros. Ultimate)|spirit]]s. The Ground Theme reappears as a ''Super Mario''-series song. Palutena's Guidance for Piranha Plant mentions the Gold Piranha Plant, Bone Piranha Plant, and Big Bone Piranha Plant.
*''[[Mario Kart Tour]]'': Gold Mario appears as an exclusive playable character to the game's Coin Rush mode.
*''[[Super Mario Maker 2]]'': The [[10-Coin]]s and [[50-Coin]]s reappear as course elements.
*''[[Mario Kart Tour]]'': Gold Mario appears as a playable character previously exclusive to the game's Coin Rush mode before being introduced as fully playable during the [[Anniversary Tour (2023)|2023 Anniversary Tour]]. Bone Piranha Plants appear in [[SNES Bowser Castle 3]] and [[GBA Bowser's Castle 4]].
*''[[Mario Kart Live: Home Circuit]]'': Gold Mario appears as an unlockable outfit for Mario.
*''[[Mario Kart Live: Home Circuit]]'': Gold Mario appears as an unlockable outfit for Mario.
*''[[Super Mario Bros. Wonder]]'': [[King Boo]] chases the player(s) in a slow auto-scrolling section similar to [[Boohemoth]]. Bone Goombas and Bone Piranha Plants return. During musical Wonder Effects, Marimba Block notes are based on the chords of the background music, like how Note Block notes are based on the chords of the background music in ''New Super Mario Bros. 2''.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap={{hover|New|ニュー}} スーパーマリオブラザーズ 2
|Jap={{ruby|New|ニュー}} スーパーマリオブラザーズ 2
|JapR=Nyū Sūpā Mario Burazāzu Tsū
|JapR=Nyū Sūpā Mario Burazāzu Tsū
|JapM=''New Super Mario Bros. 2''
|JapM=''New Super Mario Bros. 2''
Line 1,373: Line 1,638:
==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.com/jp/character/mario/en/history/new_smb2/index.html Mario Portal Game Archive (EN)]
*[https://www.nintendo.com/jp/character/mario/history/new_smb2/index.html Mario Portal Game Archive (JP)]
*[https://www.youtube.com/watch?v=eO8xe2AUY4c Launch trailer]
*[https://www.youtube.com/watch?v=eO8xe2AUY4c Launch trailer]
*[https://www.nintendo.co.jp/3ds/abej/ Official Japanese website]
*[https://www.nintendo.co.jp/3ds/abej/ Official Japanese website]
*[https://newsupermariobros2.nintendo.com/ Official American website]
*[http://web.archive.org/web/20120624022858/http://newsupermariobros2.nintendo.com/ Official American website]
*[https://www.nintendo.com/consumer/downloads/manual-3DS-new-super-mario-bros-2-gold-edition-en.pdf Official American ''Gold Edition'' PDF manual]
*[https://web.archive.org/web/20190402122227/https://www.nintendo.com/consumer/downloads/manual-3DS-new-super-mario-bros-2-gold-edition-en.pdf Official American ''Gold Edition'' PDF manual]
*[https://www.nintendo.co.uk/NOE/en_GB/games/nintendo_3ds/new_super_mario_bros_2_50182.html Official European website]
*[https://www.nintendo.com/en-gb/Games/Nintendo-3DS-games/New-Super-Mario-Bros-2-527668.html Official European website]
*[https://gamesites.nintendo.com.au/new-super-mario-bros-2/ Official Oceanian website]
*[http://web.archive.org/web/20120813204207/http://gamesites.nintendo.com.au/new-super-mario-bros-2/ Official Oceanian website]
*[https://www.nintendo.tw/nsmb2/ Official Taiwanese website]
*[https://www.nintendo.tw/nsmb2/ Official Taiwanese website]
{{NSMB2}}
{{NSMB2}}

Latest revision as of 14:49, November 6, 2024

This article does not cite any sources. Unsourced material may be challenged and removed. Specific(s): Release dates
Please help improve this article by adding citations from reliable sources.

New Super Mario Bros. 2
The front North American cover art for New Super Mario Bros. 2
For alternate box art, see the game's gallery.
Developer Nintendo EAD
Nintendo SPD
Publisher Nintendo
Platform(s) Nintendo 3DS
Release date Original release:
Japan July 28, 2012[1]
Europe August 17, 2012[1]
Australia August 18, 2012[?]
USA August 19, 2012[1]
Italy August 24, 2012[1]
South Korea December 6, 2012[1]
HK June 21, 2013[?]
ROC June 21, 2013[?]
Nintendo eShop:
Japan July 28, 2012[?]
Europe August 17, 2012[?]
Italy August 17, 2012[?]
Australia August 18, 2012[?]
USA August 19, 2012[?]
South Korea June 3, 2014[?]
Gold Edition:
Japan July 1, 2014[?]
Europe July 4, 2014[?]
South Korea August 28, 2014[?]
USA November 27, 2014[?]
ROC 2015[2]
Language(s) English (United Kingdom)
English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Dutch
Portuguese (Portugal)
Russian
Japanese
Simplified Chinese
Traditional Chinese
Korean
Genre Platformer
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
ClassInd:L - General audience
GRAC:All - All ages
GSRR:P - Six years and older
Mode(s) Solo Play, Co-op Play, Coin Rush, Options
Format
Nintendo 3DS:
Game Card
Digital download
Input
Nintendo 3DS:
Serial code(s) Japan CTR-ABEJ-JPN
USA CTR-ABEE-USA

New Super Mario Bros. 2 is a side-scrolling 2.5D platform game for the Nintendo 3DS. It was first released in Japan on July 28, 2012, and is the only original game in the New Super Mario Bros. series to be released domestically first. It is the fifteenth entry of the Super Mario series[3][4] and the third in the New Super Mario Bros. line after New Super Mario Bros. for the Nintendo DS and its follow-up New Super Mario Bros. Wii for the Wii. As the sequel to New Super Mario Bros., it is an indirect follow-up to New Super Mario Bros. Wii, and has various reused elements from them.

The game's main focus is on coins, with the primary goal being to collect one million. To reach the goal, the game includes many new items to aid the player, such as the Gold Flower, which turns Mario into Gold Mario. Like Super Mario 3D Land, the game also seems to be partly based on Super Mario Bros. 3, as it features Raccoon Mario, the P-Meter, and the Koopalings, all of which were introduced in said game.

According to Nintendo, New Super Mario Bros. 2 is the first Super Mario title and the first Nintendo game overall to be available for purchase in both packaged (retail) and digital (downloadable via the Nintendo eShop) versions. The digital version can be stored onto an SD card, where it requires 2,727 blocks (349.0 MB) to download, along with multiple other games, and be played on the Nintendo 3DS, but they cannot be shared with other Nintendo 3DS handhelds.

A follow-up to New Super Mario Bros. 2 (which also serves as a sequel to New Super Mario Bros. Wii), titled New Super Mario Bros. U, was released as a launch title for the Wii U on November 18, 2012.

Story[edit]

The Mario Bros. waving Peach goodbye
The opening cutscene

Standing on the balcony of Peach's Castle, Mario and Luigi wave goodbye to Princess Peach to go on a coin hunt as Raccoon Mario and Fox Luigi. However, as soon as they return, the Koopalings suddenly appear, crashing their Koopa Clown Car onto the ground, as well as damaging the brothers, making them revert to Super Mario and Super Luigi. Roy Koopa reveals Princess Peach from his back. They soon fly away in their Koopa Clown Car, and Mario and Luigi chase after them.

After defeating all of the Koopalings, the brothers head out of World 5-Castle and see Peach locked in a cage inside the Koopa Clown Car, which transfers her to Bowser's Castle.

When Mario and Luigi arrive at Bowser's Castle, they find Bowser and Peach, who is locked up in a cage. One of the duo has to step on the ! Switch behind Bowser, making the bridge collapse and sending Bowser to his doom. Just before the bros. can celebrate their victory, Peach's cage gets pulled off screen. After riding some bony platforms, Mario and Luigi find the Koopalings in their Koopa Clown Car. They power Bowser up and Bowser transforms into a gigantic size. At the top of the tower is a giant switch that, when pressed, sends Bowser falling through the floor. Afterward, the princess is released from her cage. Then, everyone returns home, with Mario holding Peach in his arms and Luigi following closely behind, collecting coins along the way.

During the credits, the Koopalings can be seen in the background carrying the now regular-sized Bowser with the Koopa Clown Car. Bowser's immense weight exceeds its capacity. The story's description concludes with the Koopa Clown Car crash-landing, scattering everyone throughout the ground.

Gameplay[edit]

Mario having used a Gold Ring to turn several enemies golden, so as to earn coins.
Message received when the player collects 9,999,999 coins in New Super Mario Bros. 2
The message received after maxing out the coin counter at 9,999,999 coins

The basic gameplay is very similar to the previous New Super Mario Bros. games, especially New Super Mario Bros. Wii. However, New Super Mario Bros. 2 focuses on collecting coins, with many and varied ways to collect many coins at once, such as golden items that award the player with them. The game's overall objective is to collect one million coins, with coins collected in levels being added to a total that is shared between the game's three save files and Coin Rush. The reward for collecting one million coins is a new title screen featuring a Gold Mario statue. The reward for maxing out the coin counter at 9,999,999 coins is a gold Raccoon Mario statue.[5]

Like New Super Mario Bros., the bottom screen displays a kind of map, showing the length of the level and where the player is, as well as showing the Star Coins collected, points total, number of extra lives, and also providing an item storage. It also shows the total number of collected coins in a stage, with the record number displayed next to it. There are nine worlds: six main worlds and three special worlds. Each world contains a different number of levels, including Ghost Houses, Fortresses, and Castles. Reznors and Koopalings are found at the end of each fortress and castle, respectively. Unlike New Super Mario Bros., when the player enters a secret area, the screens are not switched, with the gameplay remaining on the top screen and allowing the player to use their reserved item.

Other details in gameplay were added in New Super Mario Bros. 2. Among these details is the game's music that slightly changes depending on the situation; for example, when playing as Raccoon Mario or Fox Luigi, a drumbeat is added, similar to how a drumbeat is added while riding Yoshi in other Super Mario games. Once a Gold Ring is activated, twinkling noises appear. Another example is that if Mario goes to the very top of the screen and out of sight, the music gets quieter.

A two-player co-op mode is also available, in which a second player plays as Luigi accompanying Mario in the single-player game; both players may select which character they would like to be, however. This mode can only be played with two Nintendo 3DS consoles and two game cards. The gameplay is not much different from the single player, although in co-op coins and lives are shared between the two players, with each collected coin or extra life earned (though not collected) counting as two. Each player also has their own item storage, which can be accessed at any point. Several mechanics from the New Super Mario Bros. Wii multiplayer, such as the bubble and item boxes giving two items, are retained for this mode. In addition, the camera only focuses on one player at a time (denoted by a colored arrow above their character; red for Mario and green for Luigi), and can be changed during the level by ground-pounding the player currently in control, if the other player enters another section of the level first, or if the player of focus loses a life or enters a bubble.

Coin Rush[edit]

Coin Rush
Coin Rush menu.
Main article: Coin Rush

Also featured in New Super Mario Bros. 2 is Coin Rush mode, a time attack-esque mode that challenges the player to collect as many coins as they can in three randomly selected single-player levels without losing a life. Levels are selected depending on the pack chosen. The Mushroom Pack selects three levels from Worlds 1, 2, and Mushroom; the Flower Pack chooses levels from Worlds 3, 4, and Flower; and the Star Pack chooses levels from Worlds 5, 6, and Star. Ten downloadable course packs are also available for purchase in the in-game store, also accessible in this mode, which allows the player to play three custom-created courses. In Coin Rush, players have the option to either play normally or as White Raccoon Mario.

Coin Rush records can be exchanged via StreetPass and challenged. Beating another player's record results in getting a Crown Coin (worth 1,000 coins).[6] SpotPassing allows the player to put their total into the Worldwide Coin Total on the official website.[7]

Controls[edit]

Main menu[edit]

  • Select: +Control Pad/Circle Pad
  • Confirm: A Button
  • Back: B Button
  • Play as Luigi in single-player mode: L Button+R Button+A Button (while selecting file after defeating Bowser in World 6)
  • Delete all save data: Press and hold A Button+B Button+X Button+Y Button (when the Nintendo 3DS logo disappears)

In-game[edit]

  • Move: +Control Pad left or right or Circle Pad
  • Dash: Hold Y Button/X Button or B Button/Y Button while moving
  • Jump/stomp: B Button/A Button or A Button/X Button
  • Crouch: +Control Pad down or Circle Pad
  • Ground Pound: +Control Pad down or Circle Pad (in midair)
  • Wall Jump: B Button/A Button or A Button/X Button (while holding +Control Pad left or right or Circle Pad in the direction of a wall, while sliding down it)
  • Double/Triple Jump: B Button/A Button or A Button/X Button (when landing after a running jump)
  • Pick up/throw: Press and hold Y Button/X Button or B Button/Y Button; release to throw
  • Pause: Start Button/Select Button

Worlds[edit]

World Preview Description Courses
World 1 World 1 A grassy field with mushrooms, similar to other first worlds in the Super Mario series. The boss is Roy Koopa and its Warp Cannon leads to World Mushroom. 1-Rainbow Course Rainbow 1-1 Grass
1-2 Underground 1-3 Grass
1-World 1-Tower (New Super Mario Bros. 2) Tower 1-World 1-Warp Cannon (New Super Mario Bros. 2) Warp Cannon
1-4 Sky (Mushroom) 1-5 Underwater
1-A Grass 1-World 1-Castle (New Super Mario Bros. 2) Castle
World 2 World 2 A vast desert filled with sand, palm trees, and cacti, similar to World 2 from New Super Mario Bros. The boss is Iggy Koopa. 2-Rainbow Course Rainbow 2-1 Desert
2-2 Sky (Totem) 2-3 Underground (Desert)
2-A Sky (Desert) 2-World 2-Tower (New Super Mario Bros. 2) Tower
2-World 2-Ghost House Ghost House 2-4 Desert
2-5 Desert 2-B Desert
2-World 2-Castle (New Super Mario Bros. 2) Castle
World Mushroom Mario in the World Mushroom map with Triple-crown lives. The first Special World of New Super Mario Bros. 2. The boss is Larry Koopa and its Warp Cannon leads to World Flower. World Mushroom-Rainbow-Rainbow Course Rainbow World Mushroom-1 (New Super Mario Bros. 2)-1 Sky (Block)
World Mushroom-2 (New Super Mario Bros. 2)-2 Underwater World Mushroom-Ghost House-World Mushroom-Ghost House Ghost House
World Mushroom-A-A Underground (Ice) World Mushroom-3 (New Super Mario Bros. 2)-3 Underground (Desert)
World Mushroom-Warp Cannon-World Mushroom-Warp Cannon Warp Cannon World Mushroom-B-B Sky (Mushroom)
World Mushroom-Castle-World Mushroom-Castle Castle
World 3 World 3 NSMB2.png An archipelago of several islands, with a jungle portion later on in the world. The beach and jungle portions are similar to World 4 and World 5 from New Super Mario Bros. Wii respectively. The boss is Wendy O. Koopa and its Warp Cannon leads to World Flower. 3-Rainbow Course Rainbow 3-1 Beach
3-2 Underwater 3-3 Jungle
3-A Underwater 3-World 3-Tower (New Super Mario Bros. 2) Tower
3-World 3-Warp Cannon (New Super Mario Bros. 2) Warp Cannon 3-4 Jungle
3-World 3-Ghost House (New Super Mario Bros. 2) Ghost House 3-5 Underwater
3-B Beach 3-World 3-Castle (New Super Mario Bros. 2) Castle
World 4 World4NSMB2.png A snowy field filled with trees and ice, similar to World 5 from New Super Mario Bros. and World 3 from New Super Mario Bros. Wii. The boss is Morton Koopa Jr. 4-Rainbow Course Rainbow 4-1 Snow
4-World 4-Ghost House (New Super Mario Bros. 2) Ghost House 4-2 Snow
4-A Sky 4-World 4-Tower (New Super Mario Bros. 2) Tower
4-B Underground (Ice) 4-3 Ice
4-4 Sky (Snow) 4-C Underground
4-5 Underwater 4-World 4-Castle (New Super Mario Bros. 2) Castle
World Flower WorldFlowerNSMB2.png The second Special World of New Super Mario Bros. 2. The boss is Lemmy Koopa and its Warp Cannon leads to World 6. World Flower-Rainbow-Rainbow Course Rainbow World Flower-1 (New Super Mario Bros. 2)-1 Mountain
World Flower-A-A Underground (Ice) World Flower-Warp Cannon-World Flower-Warp Cannon Warp Cannon
World Flower-Ghost House-World Flower-Ghost House Ghost House World Flower-2 (New Super Mario Bros. 2)-2 Jungle
World Flower-3 (New Super Mario Bros. 2)-3 Sky World Flower-B-B Sky (Block)
World Flower-Castle-World Flower-Castle Castle
World 5 World 5 A sky-themed area with mushrooms and high cliffs, similar to World 7 from New Super Mario Bros. Wii. The boss is Ludwig von Koopa. 5-Rainbow Course Rainbow 5-1 Sky (Block)
5-2 Sky (Block) 5-World 5-Ghost House (New Super Mario Bros. 2) Ghost House
5-3 Sky (Building) 5-World 5-Tower (New Super Mario Bros. 2) Tower
5-4 Sky 5-A Sky (Building)
5-5 Sky 5-6 Mountain
5-World 5-Castle (New Super Mario Bros. 2) Castle
World 6 World 6 A lava-filled basin with several volcanoes and Bowser's Castle, similar to World 8 from New Super Mario Bros. The boss is Bowser. This world must be completed to complete the game. 6-Rainbow Course Rainbow 6-1 Lava Overworld
6-World 6-Ghost House (New Super Mario Bros. 2) Ghost House 6-2 Underground (Lava)
6-A Underground (Lava) 6-B Lava Overworld
6-3 Underground 6-World 6-Tower (New Super Mario Bros. 2) Tower
6-4 Ghost Overworld 6-5 Lava Overworld
6-World 6-Bowser's Castle Bowser's Castle
World Star World Star (New Super Mario Bros. 2) with the Toad House The final Special World of New Super Mario Bros. 2. The boss is Dry Bowser. 90 Star Coins must be collected to play this world. World Star-Rainbow-Rainbow Course Rainbow World Star-1 (New Super Mario Bros. 2)-1 Grass
World Star-2 (New Super Mario Bros. 2)-2 Sky (Building) World Star-3 (New Super Mario Bros. 2)-3 Ghost Overworld
World Star-4 (New Super Mario Bros. 2)-4 Beach World Star-5 (New Super Mario Bros. 2)-5 Sky (Mushroom)
World Star-6 (New Super Mario Bros. 2)-6 Underwater Castle World Star-7 (New Super Mario Bros. 2)-7 Lava Overworld
World Star-Castle-World Star-Castle Bowser's Castle

Characters[edit]

Playable characters[edit]

Name Description
Mario walking.png
Mario
The main protagonist who sets out to save Princess Peach.
Luigi
Luigi
The second player in Co-op mode and unlockable for Solo Play by holding L Button + R Button + A Button on the file select screen after clearing World 6-Bowser Castle.

Non-playable characters[edit]

Name Description
Artwork of Princess Peach for Mario & Sonic at the Olympic Winter Games (also used for Fortune Street and New Super Mario Bros. 2)
Princess Peach
The damsel-in-distress, who was kidnapped by Bowser's Koopalings in the Koopa Clown Car.
Artwork of Toad in New Super Mario Bros. Wii (also used in New Super Mario Bros. 2 and Mario & Sonic at the Rio 2016 Olympic Games)
Toads
Toad appears in Toad Houses and gives Mario items.

Enemies and obstacles[edit]

Enemies[edit]

The enemies listed in this table match those in the Super Mario Bros. Encyclopedia.[8] The default order they are listed derives from the official guidebook[9] with adjustments that ensure enemies are listed next to their immediate relatives. The gold variants of listed enemies are lumped with their normal counterparts and the Big Chain Chomp is absent in the guidebook, but they are recognized as distinct in the encyclopedia.

Name Description Levels Pts. New
First Last
A Goomba in New Super Mario Bros. 2
Goomba
Common enemies that can be defeated by jumping on them. World 1-1 World Star-1 200
A Gold Goomba
Gold Goomba
Golden Goombas that give extra coins when stomped. World 1-4 World 5-3 200 New to the franchise
A Goomba Tower in New Super Mario Bros. 2
Goomba Tower
Stacks of Goombas that must be defeated individually. World 1-1 World 6-2 200
A Gold Goomba Tower
Gold Goomba Tower
Stacks of Gold Goombas that must be jumped on one by one. World 1-A 200 New to the franchise
A Paragoomba in New Super Mario Bros. 2
Paragoomba
Winged Goombas that hop as they walk. World 2-2 World Star-1 200
A Gold Paragoomba
Gold Paragoomba
Gold Goombas with wings that jump as they walk. World 2-2 200 New to the franchise
Mini Goombas in New Super Mario Bros. 2
Mini Goomba
Small Goombas that weigh Mario down until he either attacks or walks for a few seconds. World 4-1 World 6-2 200
A render of a gold mini goomba from nsmb2
Gold Mini Goomba
Small Gold Goombas that weigh Mario down. World 4-1 World 5-3 200 New to the franchise
A Bone Goomba in New Super Mario Bros. 2
Bone Goomba
Goombas with skull helmets, identical to regular Goombas gameplay-wise. World 1-Tower World Flower-Castle 200 New to the franchise
A Koopa Troopa in New Super Mario Bros. 2
Koopa Troopa (Green)
Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges. World 1-1 World Star-5 200
A Koopa Troopa in New Super Mario Bros. 2
Koopa Troopa (Red)
Red Koopa Troopas turn around when they reach the edge of platforms. World 1-1 World Star-5 200
A Gold Koopa
Gold Koopa
Koopa Troopas with golden shells. When attacked, they go into their shells, which can be thrown to create coins. World 1-4 World Star-5 200 New to the franchise
Artwork of a green Koopa Paratroopa from New Super Mario Bros. 2.
Koopa Paratroopa (Green)
Winged Koopa Troopas that hop along the ground in high arcs. World 1-3 World Star-1 200
Artwork of a red Koopa Paratroopa from New Super Mario Bros. 2.
Koopa Paratroopa (Red)
Red-shelled Koopa Paratroopas fly up and down or side to side in the air. World 1-3 World Star-1 200
A Gold Koopa Paratroopa
Gold Koopa Paratroopa
Koopa Paratroopas that have a trail of coins following them. World 1-4 World 5-A 200 New to the franchise
Model of a Climbing Koopa from New Super Mario Bros. 2. The empty space around the model is to facilitate easy placement alongside artwork of other enemies from the game.
Climbing Koopa
Koopa Troopas that climb on both sides of fences. World 5-Tower World 5-Castle 200
A Dry Bones in New Super Mario Bros. 2
Dry Bones
Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves. World 1-Tower World Star-Castle 200
A Big Dry Bones in New Super Mario Bros. 2
Big Dry Bones
Larger versions of Dry Bones that appear in castle levels. World 2-Tower World 6-Bowser Castle 200
A Hammer Bro in New Super Mario Bros. 2
Hammer Bro
Enemies that throw hammers and jump. World 2-2 1000
A Boomerang Bro in New Super Mario Bros. 2
Boomerang Bro
Hammer Bros that use boomerangs, which return to them after being thrown. World 2-2 World Mushroom-Warp Cannon 1000
A Fire Bro in New Super Mario Bros. 2
Fire Bro
Hammer Bros that throw fireballs. World 6-3 1000
A Gold Bro
Gold Bro
A variant of Hammer Bro that throws coins. World 2-2 World 6-3 1000 New to the franchise
A Sledge Bro in New Super Mario Bros. 2
Sledge Bro
Hammer Bro variants that stun Mario after they jump. World 2-2 200
A Buzzy Beetle in New Super Mario Bros. 2
Buzzy Beetle
Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings. World 2-3 World 6-1 200
A Spike Top in New Super Mario Bros. 2
Spike Top
Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on. World 2-3 World 6-1 200
A Lakitu in New Super Mario Bros. 2
Lakitu
Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears. World 5-2 World Star-5 1000
A Gold Lakitu
Gold Lakitu
Lakitus with yellow shells riding in golden clouds, who throw coins. World 5-2 World Star-5 1000 New to the franchise
A Spiny in New Super Mario Bros. 2
Spiny
Enemies that hatch from Spiny Eggs and cannot be jumped on. World 2-4 World Star-5 200
A Spiny Egg in New Super Mario Bros. 2
Spiny Egg
Eggs thrown by Lakitu that hatch into Spinies when they hit the ground. World 5-2 World Star-5 200
A Piranha Plant in New Super Mario Bros. 2
Piranha Plant
Plants that move in and out of Warp Pipes. World 1-2 World 6-2 200
A Gold Piranha Plant
Gold Piranha Plant
Gold versions of Piranha Plants that come out of pipes. When defeated, their pipe shoots coins into the air. World 1-A World 6-2 200 New to the franchise
A Big Piranha Plant in New Super Mario Bros. 2
Big Piranha Plant
Big Piranha Plants that appear outside of pipes, thrashing towards Mario. World 1-A World 5-6 200
A Gold Big Piranha Plant in New Super Mario Bros. 2
Gold Big Piranha Plant
A larger variant of Gold Piranha Plants. World 1-A 200 New to the franchise
A Venus Fire Trap in New Super Mario Bros. 2
Fire Piranha Plant
Piranha Plants that aim at Mario and shoot fireballs. World 5-6 World 6-2 200
A Big Venus Fire Trap in New Super Mario Bros. 2.
Big Fire Piranha
Large Venus Fire Traps that shoot big fireballs. World 5-6 200
A Bone Piranha Plant in New Super Mario Bros. 2
Bone Piranha Plant
Skeletal Piranha Plants that are immune to fire. The player can defeat them by attacking them with Raccoon Mario's tail. World 1-Tower World 5-Castle 200 New to the franchise
A Big Bone Piranha Plant in New Super Mario Bros. 2
Big Bone Piranha Plant
Larger versions of Bone Piranha Plants. They appear in castles and fortresses and thrash towards Mario. World Mushroom-Castle World 5-Castle 200 New to the franchise
A Cheep Cheep in New Super Mario Bros. 2
Cheep Cheep
Fish that are found swimming aimlessly in underwater levels. World 1-5 World 4-5 200
A Gold Cheep Cheep
Gold Cheep Cheep
Gold-colored Cheep Cheeps that jump out of water with coins behind them. World 3-1 200 New to the franchise
A Big Cheep Cheep in New Super Mario Bros. 2
Big Cheep Cheep
Big Cheep Cheeps that are found in underwater levels. World 1-5 World 3-B 200
A Deep Cheep in New Super Mario Bros. 2
Deep Cheep
Fish that chase Mario as they swim. World Mushroom-2 200
A Big Deep Cheep in New Super Mario Bros. 2
Big Deep Cheep
Big Deep Cheeps that chase after Mario. World Mushroom-2 World Mushroom-2 200
A Spiny Cheep Cheep in New Super Mario Bros. 2
Spiny Cheep Cheep
Fast-swimming fish that chase Mario. World 1-5 World 3-2 200
A Cheep Chomp in New Super Mario Bros. 2
Cheep Chomp
Large fish that attempt to eat Mario. World 1-5 World 4-5 200
A Porcupuffer in New Super Mario Bros. 2
Porcupuffer
Fish that jump out of the water and follow Mario. World Flower-2 World Star-4 200
A Fishbones in New Super Mario Bros. 2.
Fishbones
Skeletal fish that charge towards Mario. World 3-Tower World Star-6 200
An Urchin in New Super Mario Bros. 2
Urchin
Stationary enemies that appear in underwater levels. World Mushroom-2 World 3-A 200
A Small Urchin in New Super Mario Bros. 2
Small Urchin
Stationary underwater enemies that can be defeated with the Fire Flower, Super Leaf, Gold Flower, or Super Star. World 3-2 World 3-A 200
A Blooper in New Super Mario Bros. 2
Blooper
Underwater enemies that move in an erratic pattern and follow Mario. World 3-5 200
A Blooper Nanny in New Super Mario Bros. 2
Blooper Nanny
Bloopers that have Blooper Babies swimming in a trail behind them. World 3-5 200
A Thwomp in New Super Mario Bros. 2
Thwomp
Large rocks that fall when Mario gets close. World 1-Castle World Mushroom-Castle 200
A Big Thwomp in New Super Mario Bros. 2
Big Thwomp
Large Thwomps that can break through stone tiles. World 1-Castle World Mushroom-Castle 200
A Whomp in New Super Mario Bros. 2
Whomp
Walking Thwomp variants that fall face-first. World Mushroom-Castle World Star-3 200
A Big Whomp in New Super Mario Bros. 2
Big Whomp
Big Whomps that may reveal objects behind them after they fall. World Mushroom-Castle World Star-3 200
A Boo in New Super Mario Bros. 2
Boo
Ghosts that follow Mario when his back is turned, but hide their face when he looks at them. World 2-Ghost House World 6-4 200
A Gold Boo
Gold Boo
Boo variants that leave a trail of coins behind as they move. World Mushroom-Ghost House World 6-Ghost House 200 New to the franchise
A Big Boo in New Super Mario Bros. 2
Big Boo
Bigger variants of Boos that have the same behavior. World Mushroom-Ghost House World 6-Ghost House 200
A Gold Big Boo
Gold Big Boo
Large Boos that go in the opposite direction of Mario, leaving coins behind them. World Mushroom-Ghost House World 6-Ghost House 200 New to the franchise
A Boohemoth in New Super Mario Bros. 2
Boohemoth
A gigantic Boo who chases Mario in certain Ghost House levels. World 2-Ghost House World Flower-Ghost House X mark.svg New to the franchise
A Peepa in New Super Mario Bros. 2
Peepa
Ghosts that move in circles and sometimes carry platforms. World 2-Ghost House World Star-3 200
A Bob-omb in New Super Mario Bros. 2
Bob-omb
Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after. World 2-B World 6-2 200
A Para-bomb in New Super Mario Bros. 2
Para-bomb
Parachuting Bob-ombs that are sometimes shot out of cannons. World 2-B World 6-2 200
A Pokey in New Super Mario Bros. 2
Pokey
Cactus enemies that appear in desert levels and move slowly. World 2-3 World 2-B 200
A Fuzzy in New Super Mario Bros. 2
Fuzzy
Enemies that follow tracks and hurt Mario upon contact. World 2-A World 4-C 200
A Big Fuzzy in New Super Mario Bros. 2
Big Fuzzy
Larger variants of Fuzzies. World 4-C 200
A Fire Snake in New Super Mario Bros. 2
Fire Snake
Flames that jump in a high arc. World 2-4 World Star-7 200
A Chain Chomp in New Super Mario Bros. 2
Chain Chomp
Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free. World 2-5 World Mushroom-B 200
Model of a Big Chain Chomp from New Super Mario Bros. 2.
Big Chain Chomp
This Chain Chomp pulls Iggy's chariot during his boss battle. Hitting Iggy causes the Big Chain Chomp to become enraged and lung at Mario more quickly. World 2-Castle None
A Crow in New Super Mario Bros. 2
Crowber
Birds that swoop towards Mario. World Mushroom-Warp Cannon World 6-4 200
A Bullet Bill in New Super Mario Bros. 2
Bullet Bill
Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets. World 3-B World 6-B 200
A Gold Bullet Bill
Gold Bullet Bill
Golden Bullet Bills that leave trails of coins behind them. World 5-5 World 6-B 200
A Banzai Bill in New Super Mario Bros. 2
Banzai Bill
Large Bullet Bills that fly straight forward. World 5-5 World 6-B 200
A Gold Banzai Bill
Gold Banzai Bill
Golden-colored Banzai Bills that fly forward, leaving behind a trail of coins. World 6-B 200 New to the franchise
A Wiggler in New Super Mario Bros. 2
Wiggler
Caterpillars that move faster after being jumped on. World 3-Warp Cannon World 3-4 200
A Swoop in New Super Mario Bros. 2
Swoop
Bats that hang onto the ceiling, then swoop towards Mario. World 5-Ghost House 200
A Lava Bubble in New Super Mario Bros. 2
Lava Bubble
Fireballs that jump out of lava. World 1-Castle World Star-7 200
A Scuttlebug in New Super Mario Bros. 2.
Scuttlebug
Spiders that hang down from webs and can be defeated by jumping on them. World 3-3 World Flower-2 200
Grinder
Grinder
Buzzsaws that move along tracks. World 3-Castle World Star-Castle 200
An Amp in New Super Mario Bros. 2
Amp
Electric balls that shock Mario upon contact. World 4-B World Flower-Warp Cannon 200
A Flame Chomp in New Super Mario Bros. 2
Flame Chomp
Black spheres that spit fireballs at Mario. World 6-B 200
A Coin Coffer in New Super Mario Bros. 2
Coin Coffer
Enemies that cough out coins when attacked. World Star-1 World Star-7 200

Obstacles[edit]

Name Description Galaxies
First Last
Sprite of a Banzai Bill Cannon from New Super Mario Bros. 2.
Banzai Bill Cannon
Cannons that shoot Banzai Bills. World 5-5 World 6-B
Bullet Bill & Bill Blaster
Bill Blaster
Cannons that shoot Bullet Bills. World 3-B World 6-B
BillBlasterTurret NSMB2.png
Bill Blaster Turret
Stacks of Bill Blasters that rotate and shoot Bullet Bills. World 5-5
Bob-omb Cannon
Bob-omb Cannon
Cannons that fire Para-bombs. Some automatically aim left and right. World 2-B
World 4-Ghost House
Boo Wall
Boos control these walls and shift them to force Mario down particular paths. World 4-Ghost House
World 3-5
Boulder
Giant rocks that appear underwater and can break through blocks. World 3-5
ice ice baby, ice ball maybe
Boulder (ice)
Spiked balls of two sizes that can only be defeated by Gold Mario, which appear in snow levels. World 4-1
Bowser Statue
Bowser Statue
Bowser statue heads that breathe large fireballs. World 6-5 World Star-Castle
Sprite of Bowser's Flame from New Super Mario Bros. 2.Sprite of Bowser's Flame from New Super Mario Bros. 2.
Bowser's Fireball
These flames first appear while Mario is approaching Bowser, who is offscreen at the time. He spews them during his boss battles as well. Dry Bowser spews blue-colored fireballs. World 6-Bowser Castle World Star-Castle
Sprite of a Burner from New Super Mario Bros. 2.
Burner
Constant streams of fire that can also rotate. World 5-Tower World 6-Bowser Castle
World 1-5
Current
Currents that push the player downward over a pit. World 1-5 World Star-3
NSMB2 Impossible Pack Level 2.png
Fire Bar
A series of fireballs that spins in a circular motion. World 4-Castle World Star-7
World 2-Castle NSMB2.png
Flame Bullet
Flames that jump in an arc. World 2-Castle World Star-7
Large spiked ball
Giant spiked ball
Large spiked balls of two sizes that can break through stone tiles. World Mushroom-Castle World 4-Castle
World 5-Tower
Lava
Scorching moats that causes Mario to instantly lose a life upon contact. World 1-Castle World Star-Castle
NSMB2 Impossible Pack Level 3.png
Poison
A liquid hazard that can cause the player to instantly lose a life. World 3-3 World Flower-2
World 2-5 NSMB2.png
Quicksand
Sand pits that slowly engulf the player. World 2-5 World 2-B
Model of a Spike Pillar from New Super Mario Bros. 2
Skewer
Large spiked pillars that damage Mario if he touches them. World 3-Tower
Assembled sprite of a Spike Block from New Super Mario Bros. 2.
Spike Block
Floating blocks of spikes that damage the player. World 3-B World 5-6
Spiked ball
Spiked ball
Spike balls that appear in fortress and castle levels. World Mushroom-A World 6-5
Spikes in New Super Mario Bros. 2
Spikes
Pointy obstacles that harm the player. World 1-Castle World Star-Castle
Mario, near some Volcanic debris, at World 6-1.
Volcanic debris
Rocks that fall slowly and break upon hitting either the ground or a block. World 6-1
Squared screenshot of a Whirlpool from New Super Mario Bros. 2.
Whirlpool
A swirling vortex of water that pulls Mario down a pit. It periodically stops. World 3-2

Bosses[edit]

Name Description Levels
First Last
The Koopalings
Roy Koopa
Roy
Roy's strategy is charging at the player, eventually ramming into a wall and being temporarily stunned (at which point he is vulnerable), as well as spinning in his shell and casting magic attacks. His room becomes increasingly narrower during battle. He takes three hits to defeat. World 1-Castle
Iggy Koopa
Iggy
Like in New Super Mario Bros. Wii, Iggy rides a Big Chain Chomp carriage, which transports him around the arena. Mario has to avoid both the Chain Chomp's lunges and Iggy's magic attacks. He takes three hits to defeat. World 2-Castle
Larry Koopa's artwork for New Super Mario Bros. Wii
Larry
Larry's attacks include jumping and shooting magic balls that bounce diagonally. His room has four shifting walls protuding from the floor and ceiling. He takes three hits to defeat. World Mushroom-Castle
Wendy O. Koopa
Wendy
Like in New Super Mario Bros. Wii, Wendy's battle takes place in a flooded room. Mario must wait for the water to be drained so he can stomp Wendy, while avoiding Cheep Cheeps and bouncing magic rings. She takes three hits to defeat. World 3-Castle
Morton from Mario Kart Tour
Morton
Morton attacks the player with spiked balls he creates from his wand, as well as shell attacks. He takes three hits to defeat. World 4-Castle
Artwork of Lemmy Koopa from New Super Mario Bros. Wii
Lemmy
Lemmy's battle takes place on a conveyor belt. He rides a circus ball and creates miniature ones with his magic, which bounce down the belt and can push Mario off. He takes three hits to defeat. World Flower-Castle
Ludwig von Koopa
Ludwig
Mario or Luigi must use the five gray Pipe Cannons on the floor to blast against Ludwig, causing him to fall onto the floor, dizzy and vulnerable to attacks. He takes three hits to defeat. World 5-Castle
Other bosses
Reznors
Reznor
Reznors originate from Super Mario World and are fought as mini-bosses in every main world, standing on top of Long ? Blocks above a collapsing bridge. The basic way of defeating them is to hit the blocks under their feet. World 1-Tower World 6-Tower
Artwork of Bowser in New Super Mario Bros. 2
Bowser
Mario or Luigi must jump on the ! Switch to send Bowser falling down beneath the bridge into the lava. After that, the Koopalings enlarge him, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat him. The latter part does not occur in the Gold Classics Pack. World 6-Bowser Castle
Artwork of Dry Bowser.
Dry Bowser
Dry Bowser is fought in much the same way as Bowser, though Dry Bowser moves faster, breathes blue fireballs instead of orange ones, throws bones instead of sledgehammers, and is immune to fireballs, while the platforms in the second phase are also smaller. Mario or Luigi must jump on a ! Switch for Dry Bowser to fall off the bridge into the lava. The Koopalings then enlarge Dry Bowser, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat Dry Bowser. World 6-Castle

Items and objects[edit]

Items[edit]

These are collectibles, pickups, and health-restoring objects.

Name Description
Sprite of a Coin from New Super Mario Bros. 2.
Coins
Collecting 100 of these gives the player an extra life.
DashCoin NSMB2.png
Hidden Coins
An outline of a coin that becomes a coin if Mario goes through it.
10 Coin
10-Coins
Gives the player 10 coins.
In-game model of a giant coin in New Super Mario Bros. 2.
100-Coins
Gives the player 100 coins, immediately giving Mario an extra life.
Sprite of a Red Coin from New Super Mario Bros. 2.
Red Coins
Collecting all eight Red Coins that appear after passing through a Red Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
Bluecoins-NSMB2.png
Blue Coins
These coins are just like normal coins, but they appear by hitting a P Switch.
A Star Coin
Star Coins
Three of these are located in every course in hard-to-reach or hidden areas.
A render of a moon coin from nsmb2
Moon Coins
Three of these are located in every course in hard-to-reach or hidden areas only appearing in World Star.
A Crown Coin from New Super Mario Bros. 2
Crown Coins
Exclusive to Coin Rush. They are 1000 coins each.
1-Up Mushroom artwork from New Super Mario Bros. 2
1-Up Mushrooms
Gives the player an extra life.
Gold Mushroom artwork from New Super Mario Bros. 2
Gold Mushrooms
Rewards Mario 50 coins (or 100 coins if he is Gold Mario).
BlueClockNSMB2.png
+ Clocks (blue)
Adds 10 seconds to the time limit.
ClockNSMB2.png
+ Clocks (green)
Adds 50 seconds to the time limit.
Squared screenshot of a key from New Super Mario Bros. 2.
Keys
A key is awarded to the player character character after they defeat a castle boss. Picking it up completes the level and unlocks the next world.
A Green Shell from Mario Kart 7.
Koopa Shells
Koopa Troopas temporarily retreat into their shells when stomped, which can then be kicked, picked up, or thrown. They bounce off of opposing walls and can damage the player character character on the rebound, but they can be stopped with a well-timed jump or fireballs.
Artwork of a Gold Shell from New Super Mario Bros. 2
Gold Shells
Gold Shells leave trails of collectible coins as they slide. These shells come only from stomped Gold Koopas.
Squared screenshot of a Buzzy Shell from New Super Mario Bros. 2.
Buzzy Shells
These work like Koopa Shells, but they are impervious to fire. Fireballs cannot stop them.
Trampoline
Springboards
A spring that lets the player jump high into the air. It can be picked up and carried around.
Artwork of a Gold Block from New Super Mario Bros. 2
Gold Blocks
Golden Brick Blocks that Mario or Luigi can wear producing coins from it if he keeps moving.
Squared screenshot of Flying Gold Block from New Super Mario Bros. 2.
Flying Gold Blocks
These Gold Blocks fly across the overworld map and are available in the course they fly above when accessed.

Power-ups[edit]

Items that transform Mario's appearance and give him unique abilities.

Power-up Form Description
N/A Small-mario.png
Small Mario
Mario's weakest form. He starts each life in his Small form. If Small Mario touches an enemy or obstacle, he loses one life.
Artwork of a Super Mushroom for New Super Mario Bros. 2
Super Mushroom
Artwork of Mario in New Super Mario Bros. 2
Super Mario
Turns Small Mario and Mini Mario into Super Mario.
Artwork of a Fire Flower for New Super Mario Bros. 2
Fire Flower
Artwork of Fire Mario in New Super Mario Bros. 2
Fire Mario
Turns Mario into Fire Mario.
Artwork of a Super Leaf for New Super Mario Bros. 2
Super Leaf
Raccoon Mario artwork from New Super Mario Bros. 2
Raccoon Mario
Turns Mario into Raccoon Mario.
Gold Flower artwork for New Super Mario Bros. 2
Gold Flower
Gold Mario spirit artwork from Super Smash Bros. Ultimate
Gold Mario
Turns Mario into Gold Mario.
Artwork of a Mega Mushroom in New Super Mario Bros. 2
Mega Mushroom
Mega Mario
Mega Mario
Turns Mario into Mega Mario.
Artwork of a Mini Mushroom in New Super Mario Bros. 2
Mini Mushroom
Artwork of Mini Mario in New Super Mario Bros. 2
Mini Mario
Turns Mario into Mini Mario.
Artwork of the Super Star for New Super Mario Bros. 2
Super Star
Artwork of Invincible Mario from New Super Mario Bros. Wii. It saw subsequent use in New Super Mario Bros. 2, New Super Mario Bros. U, and Super Mario 3D World.
Invincible Mario
Turns Mario into Invincible Mario.
Artwork of an Invincibility Leaf from New Super Mario Bros. 2
Invincibility Leaf
Invincibility Raccoon Mario New Super Mario Bros. 2.png
White Raccoon Mario
Turns Mario into White Raccoon Mario.

Objects[edit]

Objects are interactable elements of the environment that cannot be picked up or collected by Mario. For objects that primarily function as obstructions or hazards, see above.

Name Description
Blocks and containers
Artwork of a ? Block from New Super Mario Bros. 2
? Block
A block that is guaranteed to hold contents, typically coins or power-ups, but also occasionally other items. Some ? Blocks are 10-Coin Blocks that release up to ten coins when struck in succession. A few are hidden and only become visible when struck.
Golden Leaf Block
Assist Block
Assist Blocks contain an Invincibility Leaf. Appears after five lives are lost, respectively, in the same course, and make the file's stars lose their sparkles upon doing so.
Artwork of a Brick Block in New Super Mario Bros. Wii (also used for New Super Mario Bros. 2 and New Super Mario Bros. U)
Brick Block
A block that may or may not hold contents. Empty Brick Blocks break when hit if the player is at least in their Super form. Like ? Blocks, some Brick Blocks are 10-Coin Blocks and Hidden Blocks.
DonutLift NSMB2.png
Donut Block
A platform that falls under weight if Mario stays there for too long. As Mini Mario, he is too light to make it fall; as such, it becomes safer.
NSMBW Dotted-Line Block Sprite.png
Dotted-Line Block
Intangible blocks that transform into tangible Red Blocks for a brief period of time when a nearby ? Switch is pressed.
Screen-cropped sprite of a Flying ? Block from New Super Mario Bros. 2.
Flying ? Block
A type of ? Block that flies in a rhythmic pattern. Once hit, it becomes an Empty Block.
Ice Block NSMB2
Ice Block
A block made of ice that serve as platforms.
Sprite of a Long Chikuwa Block from New Super Mario Bros. 2.
Ice Donut Block
Long Donut Blocks made of ice.
WideQuestionBlockNSMB2.png
Long ? Block
A three-block-wide ? Block that holds three coins or two coins and a power-up.
Music-block.png
Note Block
A block that, when Mario jumps on it, makes him jump higher.
POW Block
Red POW Block
A block that causes a large tremor on the ground when hit.
Assembled sprite of a Rotating Block with a ? Block and Brick Blocks from New Super Mario Bros. 2.
Rotating Blocks
Blocks that twirl. Brick Blocks and ? Blocks are fastened to them.
RouletteBlock NSMB2.png
Roulette Block
A block with various items scrolling on it. Mario can hit it and release the power-up shown.
Roulette Coin Block
Roulette Coin Block
A block with various amounts of coins scrolling on it. Mario can hit it and release the amount of coins shown.
Snake Block
Snake Block
Green blocks that move like a snake once Mario steps on it.
Hard Block
Stone Block
Blocks that can only be broken by Mega Mario, explosions, enemy attacks, and certain obstacles.
Treasure Chest NSMB2
Treasure Chest
Chests appear in Yellow Toad Houses, where they contain a reserve Gold Flower.
Trigger objects
In-game model of an ! Switch in New Super Mario Bros. 2.
! Switch
Red ! Switches triggers something that causes coins to appear.
Question Switch
? Switch
Changes or adds things to an area, such as platforms, for a limited time.
Sprite of a Conveyor Belt Switch from New Super Mario Bros. 2.
Conveyor Belt Switch
Switches that change the direction of certain Conveyer Belts.
Gold Ring
Gold Ring
Turns all enemies gold and increases the amount of coins rewarded to the player once defeated.
Squared screenshot of a large ! Switch from New Super Mario Bros. 2.
Large ! Switch
Large ! Switches causes Bowser or Dry Bowser to sink into the lava.
A P-Switch, from New Super Mario Bros. 2.
P Switch
Turns bricks into coins or vice versa, or it causes the revealing of Blue Coins.
RedRing NSMB2.png
Red Ring
Makes eight Red Coins appear. If the player collects all eight coins before they disappear, they receive either a power-up, which varies in between levels, or a 1-Up Mushroom, depending on the player's current size.
Burner NSMB2.png
Switch Burner
Block-like switches that control Burners. Striking them temporary turns the Burners off.
Pipes
Image of an ! Pipe from New Super Mario Bros. 2.
! Pipe
An L-shaped pipe Fire Mario or Gold Mario can activate with fireballs. A coin comes out of the yellow end for each fireball shot into the black end. After twelve fireballs, a Mega Mushroom, three 1-Up Mushrooms/Gold Mushrooms, or a Super Star can come out.
Squared screenshot of a Jet Pipe from New Super Mario Bros. 2.
Bubble-jet pipe
These underwater pipes expel strong currents that push the player character.
Artwork of a pipe from New Super Mario Bros. 2.
Pipe
Pipes going through the ground that transport the player to new areas.
PipeCannon NSMB2.png
Pipe Cannon
Pipes that launch the player to another location or a hard to reach platform.
Sprite of a mini Warp Pipe from New Super Mario Bros. 2
Small pipe
Mini variants of warp pipes that can be accessed with a Mini Mushroom.
Climbable objects
Fence Grab NSMB2.png
Fence
Fences the player can climb.
Screen-cropped sprite of a Moving Fence from New Super Mario Bros. 2.
Moving Fence
Fences that move on a track.
Assembled sprite of a Pole from New Super Mario Bros. 2.
Pole
Climbable poles. Mario clings to one by jumping onto it.
Screen-cropped sprite of rope from New Super Mario Bros. 2.
Rope
Loose tightropes. Mario's movement is slower as he tries to keep balance, but his jumping height is greater.
Assembled sprite of strung rope from New Super Mario Bros. 2.
Rope (strung)
Taught rope that can be clung to and traveled along like monkey bars to reach distant areas.
Squared screenshot of a hanging rope from New Super Mario Bros. 2.
Rope (untied)
Rope that Mario can swing back and forth on.
Squared screenshot of a hanging vine from New Super Mario Bros. 2.
Vine
Hanging vines of varying lengths in forest-themed levels. They function like rope swings.
Screen-cropped sprite of a Vine Block from New Super Mario Bros. 2.
Vine Block
Used as a ladder that can lead to Coin Heaven, or a secret place. Comes out of a Hidden Block or brick.
a web.
Web
Webs the player can climb.
Platforms
Artwork of a circus ball from New Super Mario Bros. Wii.
Circus ball
Bouncing balls that are summoned by Lemmy Koopa in his boss battles or appear as Castle obstacles. They can be bounced off of to reach higher areas.
Sprite of a Conveyor Belt from New Super Mario Bros. 2.
Conveyor Belt
Moving platforms that carry the player from one place to another without them having to move at all.
Sprite of a Crate from New Super Mario Bros. 2.
Crate
Crates float in poisonous water. Standing on one causes it to slowly sink, but it floats back to the top once jumped off of.
Sprite of an elevator lift from New Super Mario Bros. 2.
Elevator lift
Stationary lifts that move in a specific direction once stood on. Moving off and touching it again makes it move in the opposite direction.
Sprite of a Flatbed Ferry from New Super Mario Bros. 2.
Flatbed Ferry
Lifts that travel along tracks. Some tracks are self-connected or lead to a rounded end that sends the Flatbed Ferry back the way it came. Others lack an obstruction at the end, causing the lift to fall.
Sprite of a floating barrel from New Super Mario Bros. 2.
Floating barrel
Large barrels that float in water. They gently sink while Mario is on top of them.
Screen-cropped sprite of a floating platform from New Super Mario Bros. 2.
Floating platform
Bony lifts that rise from lava. Standing on one for too long causes it to slowly fall. Super Bowser destroys floating platforms when he swipes his claws.
Screen-cropped sprite of Haunted Lift from New Super Mario Bros. 2.
Haunted Lift
Lifts carried by Peepas. They carry the platforms through the sky when touched, periodically shifting them abruptly and shaking them.
World 5-Ghost House
Haunted Stairs
The steps materialize when a nearby ? Switch is pressed. They appear only for a brief period of time.
Screen-cropped sprite of Haunted Lift from New Super Mario Bros. 2.
Lift
Platforms that move in any direction.
Sprite of a pink Mushroom Trampoline from New Super Mario Bros. 2.
Mushroom Trampoline
Mushroom Platforms serve as a trampoline.
Sprite of a Paddle Platform from New Super Mario Bros. 2.
Paddle Platform
A paddle wheel-like platforms made of four smaller platforms that moves in a wheel on tracks.
Sprite of a Raft from New Super Mario Bros. 2.
Raft
Platforms that activate whenever the player steps on them, constantly moving right as long as the player continues to stand on them.
Sprite of a Scale Lift from New Super Mario Bros. 2.
Scale Lift
Scale-like lifts that when Mario lands on one platform, the parallel one rises. It will fall off if they stand on it for too long.
Sprite of a Seesaw from New Super Mario Bros. 2.
Seesaw
Platforms that teeter to one side when a player or element stands on the opposite side.
A segmented platform in New Super Mario Bros. 2.
Segmented platform
Rideable creatures made of bone used to aid Mario and sail across lava.
Sprites of Sinking and Rising Mushrooms from New Super Mario Bros. 2.
Sinking and Rising Mushrooms
Mushrooms platforms that either rise or fall a certain length when stood on, depending on their color.
Sprite of a Sky Move Lift from New Super Mario Bros. 2.
Sky Move Lift
An airship that constantly move to the right. They come with a deck with a one-block-wide gap, as well as a higher deck that acts as a Semisolid Platform.
Stretch shroom.png
Stretch Shroom
Mushroom Platforms that contract and extend at constant intervals, pulling anything and anyone on the ends of the platforms to the center when they contract.
A Trampoline Block in New Super Mario Bros. 2
Trampoline Block
A hidden block that, when Mario jumps on it, makes him jump higher. Similar to how a Note Block functions.
Screen-cropped sprite of an unstable mushroom from New Super Mario Bros. 2.
Unstable mushroom
Mushroom Platforms that tilt back and forth on their own.
A Volcano in New Super Mario Bros. 2
Volcano
Hills made up of slope tiles with distinct red crusts. If a Bob-omb explodes near the red crusts, they disintegrate and release coins.
Other objects
MidwayFlagNSMB2.png
Checkpoint Flag
A flag that acts like a checkpoint. It has Bowser's insignia, but if a player touches it, it is replaced by whichever character's symbol turned it. If that character is in his Small form, he transforms into his Super form.
Toad House Door
Door
A door found in Ghost Houses, fortresses, and castles that take the player to another portion of the level. Large doors serve as entry points to a boss.
Sprite of a Goal Pole from New Super Mario Bros. 2.
Goal Pole
Flagpoles found at the end of every level. Touching one completes the level.
Sprite of a Goal Pole (secret) from New Super Mario Bros. 2.
Goal Pole (secret)
Red flagpoles found at the end of some levels. Touching one completes the level and leads to secret exits.
Squared screenshot of small birds from New Super Mario Bros. 2.
Little bird
Small birds that live in the Mushroom Kingdom. They appear on Peach's Castle in the opening cutscene.
Sprite of a Flipper from New Super Mario Bros. 2.
One-way gate
Bars that, once passed through, prevent access to the area before.
Ghost House Door
Trick door
Some of the doors found in Ghost Houses are illusions crafted by Boos. Attempting to open one makes it disappear.

Downloadable content[edit]

Screenshot of the title screen of New Super Mario Bros. 2 Gold Edition
Title screen of New Super Mario Bros. 2: Gold Edition
Main article: Coin Rush § Downloadable content

Downloadable content for New Super Mario Bros. 2 was first announced in a Nintendo Direct Mini dedicated entirely to the game, showcasing the three downloadable Coin Rush course packs and their price tags along with the release dates. The downloadable packs were available for purchase on the in-game shop, available for 200¥ for Japan, €2.50 for Europe, $2.50 for America, HKD$20 for Hong Kong, and 60 Nintendo Points for Taiwan. This is the first game of the Super Mario franchise to feature standard downloadable add-on content, and the first Nintendo game after the Japanese release of Fire Emblem Awakening to do so.

The service started on October 2 for Japan, Europe, and Oceania, and October 4 for North America, featuring three course packs. Two more packs were released on October 25, two more were released on December 5 and the last two was released on December 20 (North America and Europe) and December 21 (Japan and Australia). In addition, a single pack, which could be downloaded for free until January 31, 2013, was also released on November 27. In total, there were ten course packs available for purchase.

In Europe, the game received a Nintendo 2DS bundle, which includes the game with all ten downloadable course packs pre-installed (titled New Super Mario Bros. 2: Special Edition).

In North America, the game received a special-edition Nintendo 3DS XL with the game and all ten downloadable course packs pre-installed (titled New Super Mario Bros. 2: Gold Edition) during the 2014 holiday season. In Japan, from July 1 to August 31, 2014, New Super Mario Bros. 2: Gold Edition was available as a free download for Nintendo 3DS LL owners as part of the "Nintendo 3DS LL Monthly Recommended Software Campaign".[10]

With the discontinuation of digital purchases for Nintendo 3DS in March 2023, it is no longer possible to buy the downloadable course packs, though they can still be downloaded by those who purchased them when they were available.

Pre-release and unused content[edit]

Main article: List of New Super Mario Bros. 2 pre-release and unused content

The game was originally to be titled New Super Mario Bros. Gold, but since the stages were said to stand on their own without the coin theme, the name was changed. The Platform Panic Pack Coin Rush DLC was also set to be released as the seventh pack, but with the announcement of the Gold Classics Pack it was moved to being pack eight.

Glitches[edit]

Main article: List of New Super Mario Bros. 2 glitches

Enemies in Blocks[edit]

This glitch can be done in World Star-1 and requires Super Mario. First, Mario should Ground Pound some Brick Blocks near a Brick Block with nothing below it to make it possible to hit. It has a P Switch inside that Mario must press. Then Mario must run to the second platform after the ? Switch and wait for the P Switch to wear off. Then, if done correctly, the Koopa will be stuck inside some Brick Blocks. After turning right, it will appear slightly to the right for only a split second and then return to its original position. It can still dance to the beat in the music.[11]

Red Ring glitch[edit]

Due to an oversight, in World 4-A, if the player activates the Red Ring but ignores the Red Coins and goes to the Mushroom Trampoline between two blue Warp Pipes that spawn Goombas after the Checkpoint Flag, the coins from the bottom will spout out, even though the player has not collected the Star Coin yet. After that, if the player then backtracks to the Red Coins' location, they will still be there and can even be collected and still reward a power-up.[12]

Staff[edit]

Main article: List of New Super Mario Bros. 2 staff

Development[edit]

The development of a 2D Super Mario game for the Nintendo 3DS was first brought up during an earnings briefing in November 2010, with Shigeru Miyamoto speaking about the possibilities of 2D and 3D Super Mario games on the Nintendo 3DS.[13] Later, after the release of Super Mario 3D Land, Satoru Iwata officially announced that a 2D Super Mario game for the 3DS was in development,[14] which was revealed to be New Super Mario Bros. 2 during the non-English Nintendo Direct on April 21, 2012.[15]

New Super Mario Bros. 2 had a more unique development cycle than the other games in the series. Not only was the game developed by the Entertainment Analysis and Development team, but also by members of other development teams, including the Software Planning and Development team, as part of the "Mario Cram School," a program meant to teach other teams about the development of Super Mario games.[16] Also different is that the game's stages were designed before the mechanics and main focus were thought of.[16]

The focus on coins came about early in development, with Takashi Tezuka and Toshihiko Nakago speaking about coins; at the time, development of Super Mario 3D Land, which features the ? Box, had recently wrapped up. The coin concept was first implemented with the golden Koopa Troopa, and soon after Tezuka suggested the one million coin goal. The developers then began to fill the stages with coins, and created more ways to collect them, such as the additional golden enemies and Gold Mario.[17] Because of the game's coin focus, the developers considered naming it "New Super Mario Bros. Gold," but the "2" was chosen instead since the game features more stages than the previous entries in the New Super Mario Bros. series as well as new elements, which the developers felt allowed it to stand alone as a standard 2D Super Mario title.[18]

Implementation of the co-op mode was originally met with conflict; Tezuka suggested adding it, but the staff opposed him due to being unsure on how it could be implemented, and that it couldn't be done within the remainder of the given development timeframe. Earlier in development, a prototype mode featuring both Mario and Luigi in the single-player stages had been developed. Using this, the developers worked on refining it, making it more similar to New Super Mario Bros. Wii. Issues with the Nintendo 3DS' screen kept the camera from expanding to accommodate both players, so instead the camera was made to focus on a single player at a time, with both being able to fight for control over it.[19]

The concept of the Coin Rush mode was thought of before the coin theme of the game was. Yusuke Anamo was thinking about how to make the game more replayable, but also something that could be played even in free time. In addition, after making the stages more coin-oriented, the developers noticed that, no matter how often the game was played, the million-coin goal was very difficult to reach. It was then that they decided to incorporate collecting large amounts of coins into the new mode.[20] The Coin Rush downloadable course packs were originally announced before the game was released; the courses themselves, however, had not been created at the time.[21] The idea of downloadable content had come up during the development of both New Super Mario Bros. 2 and New Super Mario Bros. U, and from both teams; the development team for New Super Mario Bros. 2 had thought of the idea of downloadable Coin Rush courses, and since this game was to be released first it was decided that content would be created for it first.[22]

Reception[edit]

New Super Mario Bros. 2 has received generally positive reviews from critics. IGN gave it an 8.5/10 and Nintendolife gave it a 9/10. Most critics considered it a solid Super Mario game, though they also criticized its easy difficulty and unoriginality.[23][24][25] As of August 18, 2012, New Super Mario Bros. 2 has received a 78% average on Metacritic, with 22 positive and 13 mixed reviews.

Reviews
Release Reviewer, Publication Score Comment
Nintendo 3DS Keza MacDonald, IGN 8.5/10 "It is impossible not to be drawn in by the simple perfection of New Super Mario Bros 2's mechanics and level design – this is as pleasurable and effortless as 2D platforming gets. But it's also impossible not to be disappointed that it's over so quickly, and doesn't offer anything really new. The best Mario games reinvent themselves at the same time as paying loving homage to what went before; they take something you know and love and make it feel new all over again. New Super Mario Bros doesn't do that - but it's a delightful game while it lasts, and still the best 2D platformer on the 3DS."
Nintendo 3DS Oli Welsh, Eurogamer 8/10 "This is a high-quality game by anyone's standards, but that doesn't change the fact that I spent a good deal of my time playing it feeling blasphemously bored. Fortunately, the true Mario tradition is in safe hands in Tokyo, no doubt to return and restore our faith in some mind-bending new adventure next year. But perhaps New Super Mario Bros. should be allowed to grow old a bit more gracefully than this."
Nintendo 3DS Jim Sterling, Destructoid 7/10 "New Super Mario Bros. 2 is good. It was always going to be good, because Nintendo makes good games. That was never in doubt. However, it's a markedly more vacuous experience, bereft as it is of fresh gameplay and rigidly sticking to a formula with such zeal one would almost believe it a religious imperative of the developers. The coin collecting silliness may alter the player's approach somewhat, but it is nonetheless superficial and many players will doubtless get bored of it before hitting their million. The gimmick serves as an allegory for the entire game, really -- a glittering distraction, lacking any real substance. At its core, New Super Mario Bros. 2 is a Mushroom Kingdom coin -- shiny and addictive, but carrying no practical value whatsoever."
Aggregators
Compiler Platform / Score
Metacritic 78
GameRankings 78.40%

Sales[edit]

As of September 30, 2021, New Super Mario Bros. 2 is the 5th best-selling game for the Nintendo 3DS, having sold about 13.39 million copies worldwide (after Mario Kart 7, Pokémon X and Y, Pokémon Omega Ruby and Alpha Sapphire, Pokémon Sun and Moon).[26]

Promotion[edit]

Nintendo made a special gold-themed week exclusively for the American Nintendo eShop to celebrate the release of the game, where every category's image was replaced with something from the game and the backgrounds were gold-colored.

US and Canada Club Nintendo members who purchased New Super Mario Bros. 2 from the Nintendo eShop by September 20, 2012 and completed the surveys within four weeks after downloading could receive double the amount of coins (for a total of 100 coins) as they would receive if they bought the game at retail (50 coins).[27] European Club Nintendo members that purchased the game from the Nintendo eShop received 250 free Stars. Likewise, Australian Club Nintendo members received double the amount of Stars (i.e. 400 instead of 200).[28]

Profiles[edit]

The bros are back for an all-new adventure worth its weight in gold! Jump, bounce, and power-up through visually stunning side-scrolling worlds as you race to save Princess Peach™. Gold Flowers, Gold Blocks, and Gold Rings make collecting coins more fun than ever before! Can you collect a million coins? Use all your speed-running and coin-collecting skills to best your friends in the new StreetPass-enabled Coin Rush mode. Team up with a friend and play through the entire game via Local Wireless. (Requires two copies of the game.)

    • English (British):

Mario returns to Nintendo 3DS in a side-scrolling action adventure, packed with great power-ups and crammed with coins! Players can expect classic Mario action with a golden twist - an extra challenge to collect one million coins! As well as playing solo, or teaming up with a friend via Local Play, there's Coin Rush mode, where the aim is to grab as many coins as possible in the time limit, adding a strategic edge to the fun!

Gallery[edit]

For this subject's image gallery, see Gallery:New Super Mario Bros. 2.

Media[edit]

For a complete list of media for this subject, see List of New Super Mario Bros. 2 media.
Help:MediaHaving trouble playing?

References to other games[edit]

Course 1 of Golden Classic Course Pack (based on World 1-1)
A recreation of World 1-1 in the Gold Classics Pack
  • Mario Bros.: Phase 1 is remade as part of the Gold Classics Pack.
  • Super Mario Bros.: In the first phase of Bowser's and Dry Bowser's battles, Bowser throws sledgehammers and breathes fire, and Mario must wait for him to jump then get past him, very much alike to this game. Also, while the game loads (such as when starting up the game or looking for a second player in Co-op Play), the loading chime plays the first part of this game's overworld theme. Small Mario sprite from Super Mario Bros. appears in some parts of Coin Rush mode, such as to show which course the player will play or while counting the coins obtained in the levels. The maximum number of lives results in crowns like in this game. World 1-1, 1-2, and 1-4 are remade as part of the Classic Courses Pack.
  • Super Mario Bros.: The Lost Levels: Not in the game itself, but the Gold Classics Pack DLC's third course at the ending had "Thank You!!" message similar to the Arigatō! message in World 9-4 (although unlike in that game, the "Thank You!!" message was written in coins rather than coral).
  • Super Mario Bros. 3: Nintendo of Europe has cited New Super Mario Bros. 2 as being the "rightful successor" to this game.[29] Raccoon Mario, the P-Meter, Note Blocks, and Wood Blocks return. Sky Move Lifts are reminiscent of the coin-filled Treasure Ships. The P-Wing makes a cameo, replacing the "P" icon of the P-Meter. The first room of World 6-Bowser Castle features a vertical shaft traversable using a Donut Block, which is reminiscent of a similar obstacle in World 8-Bowser's Castle. The floor in Bowser's room is checkered, similar to those of several Fortresses in this game. Like in this game, Toad Houses, except for Green Toad Houses, have the same music (albeit in the form of its Super Mario 3D Land arrangement) and feature a choice of three power-ups. Also, the loading chime plays a small part of this game's overworld theme. World 1-1 and 1-5 are remade as part of the Classic Courses Pack.
  • Super Mario World: Chocolate Island-styled backgrounds are used in some of the levels. Reznors and the standard boss theme return from this game. Also, when the bridges break in the Reznor battles, they sound like breaking blocks in this game, and when the player hits a switch, it makes the P Switch noises from this game. Roy's boss fight takes place in a room with walls that close in on the player, like in this game. The loading chime plays a small part of this game's overworld theme. Mario and Luigi can look up as well. The Moon Coins have an imprint of a 3-Up Moon. Diagonally flying Bullet Bills return.
  • Super Mario World 2: Yoshi's Island: The number "two" on the logo is similar to this game.
  • Super Mario Sunshine: If Mario jumps on a Toad, its mushroom cap will bounce. If attacked from a distance, it will flinch. This feature first appeared in this game.
  • Mario & Luigi: Partners in Time: The giant 100-Coin makes a reappearance in this game, based on its appearance in Mario & Luigi: Partners in Time.
  • New Super Mario Bros.: A direct sequel to this game. Mario's Mini and Mega forms return. Mega Mario will also earn several 1-Up Mushrooms by destroying the Goal Pole like how he could originally earn 1-Up Mushrooms by destroying objects in this game. Dry Bowser also returns alongside his throwable bones. This game's remix of the Super Mario Bros. theme is used during the Dash Mario stages, as well as the Mega Mushroom theme. Several enemies retain their behaviors from this game, such as Big Whomps, Scuttlebugs, and Whomps; both varieties of Whomp also reuse their crushing sound effect and Scuttlebugs reuse the sound effect they make when they drop into the screen. Coin Coffers also evade the player as Moneybags did in this game. Big Cheep Cheeps retain their large size from this game. Flying Gold Blocks behave similarly to the red Flying ? Blocks in this game, hovering on the world map and appearing near the player's spawn point within levels. The cloud-filled backgrounds seen in athletic levels and bonus areas are designed after the cloud-filled backgrounds seen in similar locations in this game and the background of World 6-Bowser Castle is designed after the background normally seen in castle boss rooms in this game. Flippers, quicksand, retracting staircases, tightropes, Snake Blocks, and tracks also use their designs from this game. Nonlinear world progression returns and is again displayed using branching paths on the world select screen. World maps are also highly linear and progress from left to right, like in this game. World 6 is filled with withered trees, like World 8. The level progression bar is obscured by Boos in Ghost Houses, like in this game. The first level in both games feature a hidden Vine leading to a Hard Block platform with a 1-Up Mushroom and an aerial sub area. World 1-Tower's secret exit is found in a similar manner to World 1-Tower's secret exit: via a hole on the right side of a room with shifting obstacles. The Hard Block platforming section of World 6-1 is reminiscent of the Red Block platforming section of World 5-C in this game. World 6-4 is aesthetically based on World 8-1 from this game. Toad Houses once again become permanently accessible after beating every level in the game.
  • Yoshi's Island DS: Bowser is fought as a giant in the background, just as he was in this game.
  • Super Mario Galaxy: The Toads' reaction to a raccoon tail whip (by spinning around happily) is reused from the Toads' reaction to a Star Spin in this game.
  • New Super Mario Bros. Wii: An indirect follow-up to this game. Numerous elements from the game return. The music and graphic style are reused from this game, with added vocals to the overworld and athletic themes, as well as vocal riffs "paah" included in the tower, castle and ghost house themes. The level settings are reused from this game. The second phase of Bowser's battle can be compared to the second phase of Bowser in this game, except Mario needs to move from platform to platform vertically instead of horizontally. The bubble system returns, and the multiplayer gameplay is reused (though Mario and Luigi cannot pick up each other as before). The Koopalings also had the same voices from and also taunt the same way before they fight and are fought similarly to New Super Mario Bros. Wii. In addition, they also aided Bowser in a manner very similar to how Kamek aided Bowser in that game, right down to being knocked down by Bowser the same way upon his becoming giant. Stars can be earned on the file, like in this game.
  • Super Mario 3D Land: The Invincibility Leaf returns, as does the Assist Block. Peepas, Coin Coffers, and Goomba Towers return. Toad Houses use the same music as in this game, which, in itself, is a remix of the theme from Super Mario Bros. 3. During the credits, Mario carries Peach in a similar fashion to this game, except he is not flying, but walking on the ground. + Clocks return with similar functions. Once again, items from Toad Houses work their effects immediately, rather than being placed in an inventory. Stars can be earned in the file, like in New Super Mario Bros. Wii and this game. The max lives are 1,110 (shown as three crowns), like in this game.
  • Mario Kart 7: Raccoon Mario's tail whip and transformation sounds are re-used from this game.

References in later games[edit]

Gold Mario from Mario Golf: World Tour.
Artwork of Gold Mario from Mario Golf: World Tour

Names in other languages[edit]

Language Name Meaning Notes
Japanese Newニュー スーパーマリオブラザーズ 2[?]
Nyū Sūpā Mario Burazāzu Tsū
New Super Mario Bros. 2
Chinese (simplified) New 超级马力欧兄弟 2[?]
New Chāojí Mǎlì'ōu Xiōngdì 2
New Super Mario Brothers 2
Chinese (traditional) 新超級瑪利歐兄弟 2[?]
Xīn Chāojí Mǎlì'ōu Xiōngdì 2
New Super Mario Brothers 2
Korean 뉴 슈퍼 마리오브라더스 2[?]
Nyu Syupeo Mario Beuradeoseu 2
New Super Mario Bros. 2

References[edit]

  1. ^ a b c d e vini64 (September 30, 2020). New Super Mario Bros. 2 - Commercials Collection. YouTube. Retrieved October 10, 2024.
  2. ^ [3DS] 半殘台灣機即將上市?是喜還是憂?. Blogspot (Traditional Chinese). Retrieved September 16, 2024.
  3. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 11–13.
  4. ^ Nintendo Co., Ltd. HISTORY → Series → Super Mario. Mario Portal. Retrieved 6 Nov. 2024. (Archived October 3, 2024, 11:52:39 UTC via Wayback Machine.)
  5. ^ Nintendo. New スーパーマリオブラザーズ 2 : コインを集める. www.nintendo.co.jp (Japanese). Retrieved September 16, 2024.
  6. ^ That Live Feeling - Iwata Asks. Nintendo (American English). Page 6. Retrieved September 16, 2024.
  7. ^ Multiplayer - New Super Mario Bros. 2 for Nintendo 3DS. Nintendo.com (American English). Archived April 11, 2016, 13:45:35 UTC from the original via Wayback Machine. Retrieved September 16, 2024.
  8. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). "New Super Mario Bros. 2" in『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 4-091065-69-4. Page 194–15.
  9. ^ Weekly Famitsu Editorial Department (2012). 「てきキャラクター」in『New スーパーマリオブラザーズ2 パーフェクトガイド』. Tokyo: Famitsu (Japanese). ISBN 4-047284-30-0. Page 26–34.
  10. ^ 佐伯憲司 (June 13, 2014). 「ニンテンドー3DS LL 月替わりオススメソフトキャンペーン」7月8月の引き換えソフトを公開!. GAME Watch (Japanese). Retrieved September 16, 2024.
  11. ^ Video of "Koopa in the Blocks". YouTube (English).[dead link]
  12. ^ Durag Dee (March 29, 2014). New super mario bros.2 glitch: W4-A. YouTube (English). Retrieved December 24, 2021.
  13. ^ Gantayat, Anoop (November 2, 2010). 3DS to Have 3D and 2D Mario Games. Andriasang.com (English). Archived December 25, 2012, 03:19:27 UTC from the original via Wayback Machine. Retrieved September 16, 2024.
  14. ^ Richard, George (January 26, 2012). New 2D Super Mario Coming to 3DS. IGN (English). Retrieved September 16, 2024.
  15. ^ TiLMENDOMiNATiON (April 21, 2012). Nintendo Direct Japan - Full Show - 21.04.2012. YouTube (English). Retrieved September 16, 2024.
  16. ^ a b Iwata Asks : New Super Mario Bros. 2 : Mario Cram School. Nintendo.com (American English). Page 1. Retrieved September 16, 2024.
  17. ^ Iwata Asks : New Super Mario Bros. 2 : "Shouldn't This One Be About Coins?". Nintendo.com (American English). Page 2. Retrieved September 16, 2024.
  18. ^ Iwata Asks : New Super Mario Bros. 2 : Classic Super Mario. Nintendo.com (American English). Page 6. Retrieved September 16, 2024.
  19. ^ Iwata Asks : New Super Mario Bros. 2 : Team Up to Strike it Rich. Nintendo.com (American English). Page 4. Retrieved September 16, 2024.
  20. ^ Iwata Asks : New Super Mario Bros. 2 : "I Don't Like It.". Nintendo.com (American English). Page 3. Retrieved September 16, 2024.
  21. ^ Gilbert, Henry (June 22, 2012). New Super Mario Bros 2 DLC and more detailed in new trailer. GamesRadar (English). Retrieved September 16, 2024.
  22. ^ Iwata Asks : New Super Luigi U : Overtaken by New Super Mario Bros. 2. Nintendo.com (English). Retrieved September 16, 2024.
  23. ^ McFerran, Damien (August 2, 2012). New Super Mario Bros. 2 Review (3DS). Nintendo Life (English). Retrieved September 16, 2024.
  24. ^ MacDonald, Keza (August 3, 2012). New Super Mario Bros 2 Review. IGN (English). Retrieved September 16, 2024.
  25. ^ New Super Mario Bros. 2. Metacritic (English). Retrieved September 16, 2024.
  26. ^ Nintendo (May 10, 2022). Top Selling Title Sales Unites. Nintendo (English). Retrieved May 12, 2022. (Archived May 11, 2022, 01:07:06 UTC via Wayback Machine.)
  27. ^ Get double the Coins when you purchase the downloadable version from the Nintendo eShop and complete the registration survey.. Club Nintendo (American English). Archived July 22, 2012, 22:55:03 UTC from the original via Wayback Machine. Retrieved September 16, 2024.
  28. ^ Get up to 400 Stars when you purchase the downloadable version from the Nintendo eShop and complete the registration survey. Nintendo of Australia (Australian English). Archived September 10, 2012, 00:10:14 UTC from the original via Wayback Machine. Retrieved September 16, 2024.
  29. ^ Nintendo3dsuk (August 14, 2012). New Super Mario Bros. 2 Trailer (Episode 1) - Nintendo 3DS. YouTube (British English). Retrieved September 16, 2024.

External links[edit]