Rabbid Kong: Difference between revisions

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{{character infobox
{{character infobox
|image=[[File:Rabbid Kong - RabbidsKingdomBattle.png|250px]]<br>Rabbid Kong striking a fierce pose
|image=[[File:Rabbid Kong - RabbidsKingdomBattle.png|250px]]<br>Artwork from ''Mario + Rabbids Kingdom Battle''
|first_appearance=''[[Mario + Rabbids Kingdom Battle]]'' ([[List of games by date#2017|2017]])
|first_appearance=''[[Mario + Rabbids Kingdom Battle]]'' ([[List of games by date#2017|2017]])
|latest_appearance=''[[Mario + Rabbids Sparks of Hope]]'' ([[Spark (Mario + Rabbids Sparks of Hope)|Spark]] cameo) ([[List of games by date#2022|2022]])
|latest_appearance=''[[Mario + Rabbids Sparks of Hope]]'' ([[List of games by date#2022|2022]])
|species=[[Rabbid]]
|species=[[Rabbid]]/[[Kong]] hybrid
}}
}}
{{Quote|We would like to introduce a new friend of ours. He's the 'top banana' around here.|Bowser Jr.|Mario + Rabbids Kingdom Battle}}
{{Quote|We would like to introduce a new friend of ours. He's the 'top banana' around here.|Bowser Jr.|Mario + Rabbids Kingdom Battle}}
'''Rabbid Kong''' is a massive, ape-like [[Rabbid]] that appears in ''[[Mario + Rabbids Kingdom Battle]]'' as the end boss of [[Ancient Gardens]], as well as the main antagonist of the [[Donkey Kong Adventure]] expansion. He also appears as a cameo in ''[[Mario + Rabbids Sparks of Hope]]''. As his name implies, he is heavily based on [[Donkey Kong]], right down to wearing his signature "DK" necktie. However, Rabbid Kong's posture and walk style are more realistic and more comparable to those of a real life {{wp|gorilla}} than Donkey Kong's more cartoonish movements.
'''Rabbid Kong''' is a massive [[Kong]]-like [[Rabbid]] that appears in ''[[Mario + Rabbids Kingdom Battle]]'' as the end boss of [[Ancient Gardens]], as well as the main antagonist of the [[Donkey Kong Adventure]] expansion. He also appears as a cameo in ''[[Mario + Rabbids Sparks of Hope]]''. As his name implies, he is heavily based on [[Donkey Kong]], right down to wearing his signature "DK" necktie. However, Rabbid Kong's posture and walk style are more realistic and more comparable to those of a real life {{wp|gorilla}} than Donkey Kong's more cartoonish movements.


==History==
==History==
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====''Mario + Rabbids Kingdom Battle''====
====''Mario + Rabbids Kingdom Battle''====
[[File:MRKB Rabbid Kong Splash.png|thumb|left|Splash screen featuring Rabbid Kong]]
[[File:MRKB Rabbid Kong Splash.png|thumb|left|Splash screen featuring Rabbid Kong]]
Rabbid Kong is created by [[Spawny]] after [[Bowser Jr.]] convinces him to join him, and is subsequently fought by [[Mario]] and his friends.
Rabbid Kong is created by [[Spawny]] after [[Bowser Jr.]] convinces him to join him and is subsequently fought by [[Mario]] and his friends.


Rabbid Kong's first move is to create a shock wave on the battlefield that deducts 10 [[Heart Point|HP]] from each heroic character, and the move also knocks them back unless they have full cover. To damage him, one of the characters must approach him, which will cause the pressure plate in front of him to drop his banana hoard and go ballistic as a result, making him an easier target - however, he will also hit the nearest character with a much stronger attack. To avoid this, Luigi or Rabbid Peach can alternatively deploy a Sentry towards the pressure plate, allowing all three heroes to attack Rabbid Kong while simultaneously protecting them from his stronger attack. When his HP is depleted, Rabbid Kong will move to another portion of the battlefield and replenish himself with a fresh banana hoard, repeating the process. He is defeated after the third phase. Three [[Ziggy|Garden Ziggies]] support Rabbid Kong in the first phase, followed by two [[Hopper|Garden Hopper]]s in the second phase and one [[Smasher|Garden Smasher]] in the third phase.
Rabbid Kong's first move is to create a shock wave on the battlefield that deducts 10 [[Heart Point|HP]] from each heroic character, and the move also [[bounce]]s them back unless they have full cover. To damage him, one of the characters must approach him, which will cause the pressure plate in front of him to drop his banana hoard and go ballistic as a result, making him an easier target - however, he will also hit the nearest character with a much stronger attack. To avoid this, Luigi or Rabbid Peach can alternatively deploy a Sentry towards the pressure plate, allowing all three heroes to attack Rabbid Kong while simultaneously protecting them from his stronger attack. When his HP is depleted, Rabbid Kong will move to another portion of the battlefield and replenish himself with a fresh banana hoard, repeating the process. He is defeated after the third phase. Three [[Ziggy|Garden Ziggies]] support Rabbid Kong in the first phase, followed by a pair of [[Hopper|Garden Hopper]]s in the second phase and a lone [[Smasher|Garden Smasher]] in the third phase. When a ''Rabbids'' character touches the pressure plate and drops all of the bananas, a cutscene involving Rabbid Kong shaking them, using them to scratch his bottom and tossing them to the ground plays. When a ''Mario'' character touches it, he simply roars instead. Rabbid Kong's battle theme is an arrangement of the music heard in the stormy part of [[Jungle Japes]] in ''[[Donkey Kong 64]]'', itself an arrangement of [[DK Island Swing]].


When defeated, Rabbid Kong attempts to make his last stand by standing atop a wobbly block tower; however, [[Rabbid Peach]] humorously knocks it over (after Mario tells her not to touch it), causing Rabbid Kong to plummet down to his defeat, after being in a selfie with Rabbid Peach.
When defeated, Rabbid Kong angrily attempts to make his last stand by standing atop a wobbly block tower; however, [[Rabbid Peach]] humorously knocks it over against Mario's protests, causing Rabbid Kong to plummet down to his defeat, after being in a selfie with Rabbid Peach.


Rabbid Kong returns in the [[Donkey Kong Adventure]] DLC pack as the main antagonist. There, he gets revenge on [[Rabbid Peach]] by trampling her into the ground, but with that, he sets Donkey Kong and [[Rabbid Cranky]] against himself. He eventually is corrupted into his [[Mega Rabbid Kong|large alter ego]] thanks to the [[Bad Banana]]s, but reverts to normal once the Bad Bananas are turned back into regular [[Banana]]s, and makes amends with the group.
As shown in early prototypes of the game, Rabbid Kong was supposed to perform a {{wp|Dab (dance)|dab}} upon successfully landing a move, but this was removed by the final version of the game, and was instead given to [[Luigi]].<ref>{{cite|quote=In one of the prototypes seen earlier in development[… t]he DK rabbid apparently will dab periodically if it lands an attack correctly.|author=Robertson, Liam|date=May 29, 2017|url=comicbook.com/gaming/news/mario-rabbids-kingdom-battle-an-inside-look/#3|title=''Mario + Rabbids Kingdom Battle'': An Inside Look|publisher=comicbook.com|accessdate=June 29, 2024|language=en}}</ref>
 
Rabbid Kong returns in the [[Donkey Kong Adventure]] DLC pack as the main antagonist. There, he gets revenge on [[Rabbid Peach]] by trampling her into the ground, but with that, he sets Donkey Kong and [[Rabbid Cranky]] against himself. He eventually is corrupted into his [[Mega Rabbid Kong|large alter ego]] thanks to the [[Bad Banana]]s, but reverts to normal once the Bad Bananas are turned back into regular [[Banana]]s and makes amends with the group.
{{br|left}}
{{br|left}}


====''Mario + Rabbids Sparks of Hope''====
====''Mario + Rabbids Sparks of Hope''====
Rabbid Kong makes a small cameo in ''[[Mario + Rabbids Sparks of Hope]]'' as part of a [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] ability. When a hero uses [[Gargantu-Fan]]'s Kong Cameo ability, Rabbid Kong appears for a short moment and sends waves that knock enemies back. A shrub shaped like Rabbid Kong is also seen at [[Peach's Castle]].
[[File:Rabbid_Kong.png|thumb|200px|Rabbid Kong in ''[[Mario + Rabbids Sparks of Hope]]'']]
Rabbid Kong appears in ''[[Mario + Rabbids Sparks of Hope]]'' as part of the [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] [[Gargantu-fan]]'s [[Kong Cameo]] ability. Rabbid Kong is shown during a cinematic that plays upon activating the ability, then sends waves that knock enemies back. A shrub shaped like Rabbid Kong is also seen at [[Peach's Castle]].


===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
Rabbid Kong, although depicted in his Mega Rabbid Kong form, appears in ''[[Super Smash Bros. Ultimate]]'' as a Novice-class Attack-type primary [[Spirit (Super Smash Bros. Ultimate)|spirit]]. When used, the spirit increases a fighter's weight. In [[Super Smash Bros. Ultimate#Adventure|World of Light]], the Rabbid Kong spirit is encountered west from the area with the mushroom platforms on the Light Realm map. To earn the spirit, the player has to fight a white [[Donkey Kong]] wearing the [[Bunny Hood]] on the [[3D Land]] stage.
Rabbid Kong, although depicted in his Mega Rabbid Kong form, appears in ''[[Super Smash Bros. Ultimate]]'' as a Novice-class Attack-type {{iw|smashwiki|primary spirit}}. When used, the [[Spirit (Super Smash Bros. Ultimate)|spirit]] increases a fighter's weight. In {{iw|smashwiki|Adventure Mode: World of Light}}, the Rabbid Kong spirit is encountered west from the area with the [[Mushroom Platform]]s on {{iw|smashwiki|The Light Realm}}. In the corresponding spirit battle, the player faces a white-furred [[Donkey Kong]] wearing the [[Bunny Hood]] on the [[3D Land]] stage.


==Profiles and statistics==
==Profiles and statistics==
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{{:Mario + Rabbids Kingdom Battle bestiary|transcludesection=Rabbid Kong|align=horizontal|image=[[File:MRKB Rabbid Kong Portrait.png]]}}
{{:Mario + Rabbids Kingdom Battle bestiary|transcludesection=Rabbid Kong|align=horizontal|image=[[File:MRKB Rabbid Kong Portrait.png]]}}


===''Super Smash Bros. Ultimate'' spirit===
===''Super Smash Bros. Ultimate''===
{| border=1 align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:left; border-collapse:collapse; font-family:Arial; font-size:85%;"
{{Spirit
|-
|no=131
!rowspan=2 width=8% style="text-align:center;"|Name
|name=Rabbid Kong
!rowspan=2 class=unsortable width=10% style="text-align:center;"|Image
|image=[[File:Mega Rabbid Kong MRKB DK DLC.png|100px]]
!rowspan=2 width=8% style="text-align:center;"|Series / game
|series=''Mario + Rabbids Kingdom Battle''
!rowspan=2 width=5% style="text-align:center;"|Type
|type={{iw|smashwiki|Primary spirit|Primary}}
!rowspan=2 width=5% style="text-align:center;"|Class
|slots=1
!rowspan=2 width=8% style="text-align:center;"|Strength / effects
|class=Novice
!rowspan=2 width=13% style="text-align:center;"|How to obtain
|effects='''{{color|red|Attack}}'''<br>Weight ↑
!colspan=4 width=40% style="text-align:center;"|Spirit battle
|obtain={{iw|smashwiki|Adventure Mode: World of Light|World of Light}} ({{iw|smashwiki|The Light Realm}})
|-
|opponents=[[Bunny Hood|Bunny]] [[Donkey Kong]]
!width=7% style="text-align:center;"|Opponent(s)
|conditions=<nowiki/>
!class=unsortable width=19% style="text-align:center;"|Battle conditions
!width=7% style="text-align:center;"|Stage
!width=7% style="text-align:center;"|Song
|-
!align=center|Rabbid Kong
|align=center|[[File:Mega Rabbid Kong MRKB DK DLC.png|100px]]
|''Mario + Rabbids Kingdom Battle''
|Primary (1)
|Novice
|'''{{color|Attack|red}}'''<br>Weight ↑
|World of Light (Light Realm)
|[[Bunny Hood|Bunny]] [[Donkey Kong]]
|
*The enemy's punches and elbow strikes have increased power
*The enemy's punches and elbow strikes have increased power
|[[3D Land]]
|stage=[[3D Land]]
|Arcade Bunny's Theme
|song=Arcade Bunny's Theme
|}
}}


==Gallery==
==Gallery==
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MarioRabbidsHolidaytheme artwork.jpg
MarioRabbidsHolidaytheme artwork.jpg
DK AdventurePoster.jpg
DK AdventurePoster.jpg
Ditrani Salvatore MRKB-DKA enviro2.jpg|Renders of a Rabbid Kong structure from the Donkey Kong Adventure story expansion
MRKB Rabbid Kong initial sketch.jpg|Initial sketches of Rabbid Kong
MRKB Rabbid Kong initial sketch.jpg|Initial sketches of Rabbid Kong
Bonetti Miriam MRKB Rabbid Kong.jpg|Official model render
Rabbid Kong model MRSOH.png|Model of Rabbid Kong in ''Mario + Rabbids Sparks of Hope''
</gallery>
</gallery>


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|JapR=Rabittsu Kongu
|JapR=Rabittsu Kongu
|JapM=Rabbid Kong
|JapM=Rabbid Kong
|Kor=래비드콩
|KorR=Raebideukong
|KorM=Rabbid Kong
|Spa=Rabbid Kong
|SpaM=-
|Fre=Lapin DK
|Fre=Lapin DK
|FreM=Rabbit [[Donkey Kong|DK]]
|FreM=Rabbit [[Donkey Kong|DK]]
|Ger=Rabbid Kong
|Ger=Rabbid Kong
|GerM=-
|Ita=Rabbid Kong
|Ita=Rabbid Kong
|ItaM=-
|Kor=래비드콩
|KorR=Raebideukong
|KorM=Rabbid Kong
|Rus=Кролик-Конг
|Rus=Кролик-Конг
|RusR=Krolik-Kong
|RusR=Krolik-Kong
|RusM=Rabbid Kong
|RusM=Rabbid Kong
|Spa=Rabbid Kong
}}
}}


==Trivia==
==Trivia==
*Rabbid Kong's battle theme is an arrangement of the music heard in the stormy part of [[Jungle Japes]] in ''[[Donkey Kong 64]]'', itself an arrangement of [[DK Island Swing]].
*As shown in early prototypes of the game, Rabbid Kong was supposed to perform a [[Wikipedia:Dab (dance)|dab]] upon successfully landing a move, but this was removed by the final version of the game, and was instead given to [[Luigi]].<ref>"''In one of the prototypes seen earlier in development[… t]he DK rabbid apparently will dab periodically if it lands an attack correctly.''"—'''Robertson, Liam''' (May 29, 2017). [http://comicbook.com/gaming/2017/05/29/mario-rabbids-kingdom-battle-an-inside-look/#3 ''Mario + Rabbids Kingdom Battle'': An Inside Look]. ''comicbook.com.'' Retrieved October 31, 2017.</ref>
*In the ''{{wp|Rabbids Invasion}}'' episode ''Gorilla Rabbid'', there is a similar-looking Rabbid who also references Donkey Kong through barrel-throwing, akin to [[Donkey Kong (game)|the arcade game]].
*In the ''{{wp|Rabbids Invasion}}'' episode ''Gorilla Rabbid'', there is a similar-looking Rabbid who also references Donkey Kong through barrel-throwing, akin to [[Donkey Kong (game)|the arcade game]].



Latest revision as of 22:49, October 11, 2024

Rabbid Kong
Rabbid Kong, a Rabbid based of Donkey Kong.
Artwork from Mario + Rabbids Kingdom Battle
Species Rabbid/Kong hybrid
First appearance Mario + Rabbids Kingdom Battle (2017)
Latest appearance Mario + Rabbids Sparks of Hope (2022)
“We would like to introduce a new friend of ours. He's the 'top banana' around here.”
Bowser Jr., Mario + Rabbids Kingdom Battle

Rabbid Kong is a massive Kong-like Rabbid that appears in Mario + Rabbids Kingdom Battle as the end boss of Ancient Gardens, as well as the main antagonist of the Donkey Kong Adventure expansion. He also appears as a cameo in Mario + Rabbids Sparks of Hope. As his name implies, he is heavily based on Donkey Kong, right down to wearing his signature "DK" necktie. However, Rabbid Kong's posture and walk style are more realistic and more comparable to those of a real life gorilla than Donkey Kong's more cartoonish movements.

History[edit]

Mario + Rabbids series[edit]

Mario + Rabbids Kingdom Battle[edit]

Rabbid Kong splash screen from Mario + Rabbids Kingdom Battle
Splash screen featuring Rabbid Kong

Rabbid Kong is created by Spawny after Bowser Jr. convinces him to join him and is subsequently fought by Mario and his friends.

Rabbid Kong's first move is to create a shock wave on the battlefield that deducts 10 HP from each heroic character, and the move also bounces them back unless they have full cover. To damage him, one of the characters must approach him, which will cause the pressure plate in front of him to drop his banana hoard and go ballistic as a result, making him an easier target - however, he will also hit the nearest character with a much stronger attack. To avoid this, Luigi or Rabbid Peach can alternatively deploy a Sentry towards the pressure plate, allowing all three heroes to attack Rabbid Kong while simultaneously protecting them from his stronger attack. When his HP is depleted, Rabbid Kong will move to another portion of the battlefield and replenish himself with a fresh banana hoard, repeating the process. He is defeated after the third phase. Three Garden Ziggies support Rabbid Kong in the first phase, followed by a pair of Garden Hoppers in the second phase and a lone Garden Smasher in the third phase. When a Rabbids character touches the pressure plate and drops all of the bananas, a cutscene involving Rabbid Kong shaking them, using them to scratch his bottom and tossing them to the ground plays. When a Mario character touches it, he simply roars instead. Rabbid Kong's battle theme is an arrangement of the music heard in the stormy part of Jungle Japes in Donkey Kong 64, itself an arrangement of DK Island Swing.

When defeated, Rabbid Kong angrily attempts to make his last stand by standing atop a wobbly block tower; however, Rabbid Peach humorously knocks it over against Mario's protests, causing Rabbid Kong to plummet down to his defeat, after being in a selfie with Rabbid Peach.

As shown in early prototypes of the game, Rabbid Kong was supposed to perform a dab upon successfully landing a move, but this was removed by the final version of the game, and was instead given to Luigi.[1]

Rabbid Kong returns in the Donkey Kong Adventure DLC pack as the main antagonist. There, he gets revenge on Rabbid Peach by trampling her into the ground, but with that, he sets Donkey Kong and Rabbid Cranky against himself. He eventually is corrupted into his large alter ego thanks to the Bad Bananas, but reverts to normal once the Bad Bananas are turned back into regular Bananas and makes amends with the group.

Mario + Rabbids Sparks of Hope[edit]

Rabbid Kong appears in Mario + Rabbids Sparks of Hope as part of the Spark Gargantu-fan's Kong Cameo ability. Rabbid Kong is shown during a cinematic that plays upon activating the ability, then sends waves that knock enemies back. A shrub shaped like Rabbid Kong is also seen at Peach's Castle.

Super Smash Bros. Ultimate[edit]

Rabbid Kong, although depicted in his Mega Rabbid Kong form, appears in Super Smash Bros. Ultimate as a Novice-class Attack-type primary spirit. When used, the spirit increases a fighter's weight. In Adventure Mode: World of Light, the Rabbid Kong spirit is encountered west from the area with the Mushroom Platforms on The Light Realm. In the corresponding spirit battle, the player faces a white-furred Donkey Kong wearing the Bunny Hood on the 3D Land stage.

Profiles and statistics[edit]

Mario + Rabbids Kingdom Battle[edit]

Mario + Rabbids Kingdom Battle enemy
Rabbid Kong
Rabbid Kong Portrait Health Points 120 Team Jump None Dash None
Area of Movement None Primary Weapon Secondary Weapon
None None
Pipe Exit Range None Primary Technique Make Waves Secondary Technique Thong of Kong
10 DMG 50 DMG
Chase Range None Tertiary Technique Goes 'Bananas'!
None

Super Smash Bros. Ultimate[edit]

Spirit
#131 Rabbid Kong
Mega Rabbid Kong, as seen in the Donkey Kong Adventure DLC for Mario + Rabbids Kingdom Battle Series/game Mario + Rabbids Kingdom Battle
Type Primary
Slots 1
Class Novice
Strength / effect(s) Attack
Weight ↑
How to obtain World of Light (The Light Realm)
Spirit battle Opponent(s) Bunny Donkey Kong
Conditions

  • The enemy's punches and elbow strikes have increased power
Stage 3D Land
Song Arcade Bunny's Theme

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ラビッツコング[?]
Rabittsu Kongu
Rabbid Kong
French Lapin DK[?] Rabbit DK
German Rabbid Kong[?] -
Italian Rabbid Kong[?] -
Korean 래비드콩[?]
Raebideukong
Rabbid Kong
Russian Кролик-Конг[?]
Krolik-Kong
Rabbid Kong
Spanish Rabbid Kong[?] -

Trivia[edit]

  • In the Rabbids Invasion episode Gorilla Rabbid, there is a similar-looking Rabbid who also references Donkey Kong through barrel-throwing, akin to the arcade game.

References[edit]

  1. ^ "In one of the prototypes seen earlier in development[… t]he DK rabbid apparently will dab periodically if it lands an attack correctly." – Robertson, Liam (May 29, 2017). Mario + Rabbids Kingdom Battle: An Inside Look. comicbook.com (English). Retrieved June 29, 2024.