Super Mario World (WarioWare Gold): Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
EC2-Towards (talk | contribs) |
CyonOfGaia (talk | contribs) (→Trivia: How superfluous can you describe Super Mario Advance 2?) Tag: Mobile edit |
||
(15 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{minigame | {{italic title|id=yes}} | ||
{{minigame infobox | |||
|image=[[File:WWG Super Mario World.png|250px]] | |image=[[File:WWG Super Mario World.png|250px]] | ||
| | |appears_in=''[[WarioWare Gold]] | ||
|type=[[18-Volt]] | |type=[[18-Volt]] | ||
|intro=''Collect 50/30/20 [[coin]]s!'' | |intro=''Collect 50/30/20 [[coin]]s!'' | ||
|info='' | |info="''Whoa! So many coins! Control Cape Mario, and grab as many as you can! <font color=green>''Super Mario World'' was released for the SNES in 1991.</font>''" | ||
|controls={{button|3ds|tilt}} - Steer Mario | |controls={{button|3ds|tilt}} - Steer Mario | ||
|beat=16 beats | |||
|clear=20 | |clear=20 | ||
}} | }} | ||
'''Super Mario World''' is one of [[18-Volt]]'s [[microgame]]s in ''[[WarioWare Gold]]''. It is based on the [[Super Mario World|game of the same name]] for the [[Super Nintendo Entertainment System]]. | '''Super Mario World''' is one of [[18-Volt]]'s [[microgame]]s in ''[[WarioWare Gold]]''. It is based on the [[Super Mario World|game of the same name]] for the [[Super Nintendo Entertainment System|SNES]]. | ||
==Gameplay== | ==Gameplay== | ||
The player must control [[Cape Mario]] as he glides to collect [[coin]]s. | The player must control [[Cape Mario]] as he glides to collect [[coin]]s by tilting the [[Nintendo 3DS]] counterclockwise to ascend and clockwise to quickly descend. Once enough coins are collected, the [[Extra life|1-Up]] jingle plays. The player will not lose if Mario drops out of frame, who will actually remain at a set height below it until the player tilts counterclockwise. | ||
*'''1st level difficulty:''' The coins are arranged in three horizontal rows, and Mario must collect fifty of them. The coin layout on this level is similar to that of the secret area in [[Donut Plains 1]] from the original game, which might have been the intended reference. | |||
*'''2nd level difficulty:''' The coins are arranged in alternating groups of three, and Mario must collect thirty of them. | |||
*'''3rd level difficulty:''' The coins are arranged in a large zigzag or text saying "NINTENDO" or "THANK YOU", and Mario must collect twenty of them. | |||
{{br}} | |||
==Media== | |||
{{media table | |||
|file1=Overworld Theme Super Mario World.oga | |||
|title1=[[Ground Theme (Super Mario World)|Ground Theme]] | |||
|description1=The source song for the microgame, from ''Super Mario World''. The portion from 0:05 to 0:11 is used in the microgame. | |||
|length1=0:30 | |||
|align=left | |||
}} | |||
== Names in other languages == | ==Names in other languages== | ||
{{Foreign names | {{Foreign names | ||
|Jap=スーパーマリオワールド | |Jap=スーパーマリオワールド | ||
|JapR=Sūpā Mario Wārudo | |JapR=Sūpā Mario Wārudo | ||
|JapM=''[[Super Mario World]]'' | |JapM=''[[Super Mario World]]'' | ||
| | |Fre=Super Mario World | ||
| | |Ger=Super Mario World | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*In ''[[Super Mario World: | *In ''[[Super Mario World: Super Mario Advance 2]]'', the secret area in Donut Plains 1 gives an incentive to collect as many coins as possible, similarly to the coin counter featured in this microgame. | ||
*On the first and second difficulty levels, the highest number of coins that can be collected is 61. | |||
==See also== | ==See also== | ||
*[[Super Koopa (microgame)]] | *[[Super Koopa (microgame)]] | ||
{{9-Volt & 18-Volt's microgames}} | |||
{{9-Volt | {{WWG microgames}} | ||
{{WWG | [[Category:WarioWare Gold microgames]] | ||
[[Category:WarioWare Gold | |||
[[Category:Super Mario World]] | [[Category:Super Mario World]] |
Latest revision as of 04:54, August 9, 2024
Super Mario World | |
---|---|
Appears in | WarioWare Gold |
Type | 18-Volt |
Command(s) | Collect 50/30/20 coins! |
Info | "Whoa! So many coins! Control Cape Mario, and grab as many as you can! Super Mario World was released for the SNES in 1991." |
Controls | - Steer Mario |
Points to clear | 20 |
Super Mario World is one of 18-Volt's microgames in WarioWare Gold. It is based on the game of the same name for the SNES.
Gameplay[edit]
The player must control Cape Mario as he glides to collect coins by tilting the Nintendo 3DS counterclockwise to ascend and clockwise to quickly descend. Once enough coins are collected, the 1-Up jingle plays. The player will not lose if Mario drops out of frame, who will actually remain at a set height below it until the player tilts counterclockwise.
- 1st level difficulty: The coins are arranged in three horizontal rows, and Mario must collect fifty of them. The coin layout on this level is similar to that of the secret area in Donut Plains 1 from the original game, which might have been the intended reference.
- 2nd level difficulty: The coins are arranged in alternating groups of three, and Mario must collect thirty of them.
- 3rd level difficulty: The coins are arranged in a large zigzag or text saying "NINTENDO" or "THANK YOU", and Mario must collect twenty of them.
Media[edit]
Ground Theme - The source song for the microgame, from Super Mario World. The portion from 0:05 to 0:11 is used in the microgame. | File info 0:30 |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スーパーマリオワールド[?] Sūpā Mario Wārudo |
Super Mario World | |
French | Super Mario World[?] | - | |
German | Super Mario World[?] | - |
Trivia[edit]
- In Super Mario World: Super Mario Advance 2, the secret area in Donut Plains 1 gives an incentive to collect as many coins as possible, similarly to the coin counter featured in this microgame.
- On the first and second difficulty levels, the highest number of coins that can be collected is 61.