Code Buster: Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(General maintenance.) |
|||
(19 intermediate revisions by 13 users not shown) | |||
Line 1: | Line 1: | ||
{{minigame | {{minigame infobox | ||
|image = [[File:Code_Buster.png|250px]]<br>''WarioWare, Inc.: Mega Microgame$!''<br>[[File:CodeBuster WarioWareGold.png|250px]]<br>''WarioWare Gold'' | |image=[[File:Code_Buster.png|250px]]<br>''WarioWare, Inc.: Mega Microgame$!''<br>[[File:CodeBuster WarioWareGold.png|250px]]<br>''WarioWare Gold'' | ||
| | |appears_in=''[[WarioWare, Inc.: Mega Microgame$!]]<br>[[WarioWare, Inc.: Mega Party Game$!]]<br>[[WarioWare Gold]] | ||
|type = [[IQ]] (''Mega Microgame$!'')<br>[[List of WarioWare Gold microgames#Dribble & Spitz|Dribble & Spitz]] (''Gold'') | |type=[[IQ]] (''Mega Microgame$!'')<br>[[List of WarioWare Gold microgames#Dribble & Spitz|Dribble & Spitz]] (''Gold'') | ||
|intro = ''Input!'' (''Mega Microgame$!/Mega Party Game$!'') <br> ''Open!'' (''Gold'', level 1) <br> ''Defeat!'' (''Gold'', level 2) <br> ''Go forth!'' (''Gold'', level 3) | |intro=''Input!'' (''Mega Microgame$!/Mega Party Game$!'') <br> ''Open!'' (''Gold'', level 1)<br>''Defeat!'' (''Gold'', level 2)<br>''Go forth!'' (''Gold'', level 3) | ||
|info = '' | |info="''Follow the instructions and press the buttons as indicated, earthling!''" (''Mega Microgame$!'')<br>"''If you wanna keep the adventure goin', do exactly what the commands tell you to do. One mistake and you're done!''" (''Gold'') | ||
|controls = {{button|gba|Pad}}/{{button|gcn|Pad}} {{button|gba|A}}/{{button|gcn|A}} – Enter (''Mega Microgame$!/Mega Party Game$!'') <br> {{button|3ds|Pad}} {{button|3ds|A}} – Enter (''Gold'') | |controls = {{button|gba|Pad}}/{{button|gcn|Pad}} {{button|gba|A}}/{{button|gcn|A}} – Enter (''Mega Microgame$!/Mega Party Game$!'') <br> {{button|3ds|Pad}} {{button|3ds|A}} – Enter (''Gold'') | ||
|time=16 beats | |||
|clear = 25 (''Mega Microgame$!'')<br>15 (''Gold'') | |clear = 25 (''Mega Microgame$!'')<br>15 (''Gold'') | ||
}} | }} | ||
'''Code Buster''' is a [[microgame]] found in the [[IQ]] folder in ''[[WarioWare, Inc.: Mega Microgame$!]]''. It later appears in ''[[WarioWare Gold]]'' as part of [[Dribble | '''Code Buster''' is a [[microgame]] found in the [[IQ]] folder in ''[[WarioWare, Inc.: Mega Microgame$!]]''. It later appears in ''[[WarioWare Gold]]'' as part of [[Dribble & Spitz]]'s set. | ||
==Gameplay== | ==Gameplay== | ||
The objective of the game is to follow the instructions on the screen and press the buttons to enter the commands. | The objective of the game is to follow the instructions on the screen and press the buttons to enter the commands. If the player presses the wrong button or holds the button in wrong order, the game ends in a loss. | ||
===''WarioWare, Inc.: Mega Microgame$! and WarioWare Inc.: Mega Party Game$!''=== | ===''WarioWare, Inc.: Mega Microgame$! and WarioWare Inc.: Mega Party Game$!''=== | ||
Each press will beep either once or twice, which can trick players to count the number of presses; therefore, they would have to concentrate on the number of actual presses, rather than the number of beeps they have heard. | |||
*'''1st level difficulty:''' The codes require the player to press a button while holding another: | *'''1st level difficulty:''' The codes require the player to press a button while holding another: | ||
**"''While holding {{button|gba|A}}, press {{button|Padright}}!''" | **"''While holding {{button|gba|A}}, press {{button|gba|Padright}}!''" | ||
**"''While holding {{button|gba|A}}, press {{button|Padleft}}!''" | **"''While holding {{button|gba|A}}, press {{button|gba|Padleft}}!''" | ||
**"''While holding {{button|Padup}}, press {{button|gba|A}}!''" | **"''While holding {{button|gba|Padup}}, press {{button|gba|A}}!''" | ||
**"''While holding {{button|Paddown}}, press {{button|gba|A}}!''" | **"''While holding {{button|gba|Paddown}}, press {{button|gba|A}}!''" | ||
*'''2nd level difficulty:''' The codes vary in pattern: | *'''2nd level difficulty:''' The codes vary in pattern: | ||
**"''After pressing {{button|gba|A}} '''5''' times, press {{button|Padleft}}!''" | **"''After pressing {{button|gba|A}} '''5''' times, press {{button|gba|Padleft}}!''" | ||
**"''Press {{button|gba|A}} '''3''' times, then {{button|Padleft}} '''twice'''!''" | **"''Press {{button|gba|A}} '''3''' times, then {{button|gba|Padleft}} '''twice'''!''" | ||
**"''Press '''up''', '''down''', '''left''' and '''right''' in the proper order!''" | **"''Press '''up''', '''down''', '''left''' and '''right''' in the proper order!''" | ||
*'''3rd level difficulty:''' The codes require more presses than the previous level: | *'''3rd level difficulty:''' The codes require more presses than the previous level: | ||
**"''After pressing {{button|Padright}} '''8''' times, press {{button|gba|A}}!''" | **"''After pressing {{button|gba|Padright}} '''8''' times, press {{button|gba|A}}!''" | ||
**"''Press {{button|gba|A}} '''2''' times, press {{button|Padleft}}, press {{button|Padright}} '''3''' times!''" | **"''Press {{button|gba|A}} '''2''' times, press {{button|gba|Padleft}}, press {{button|gba|Padright}} '''3''' times!''" | ||
**"''Press {{button|Padup}}, {{button|Padup}}, {{button|Paddown}}, {{button|Paddown}}, {{button|Padleft}}, {{button|Padright}}, {{button|Padleft}}, {{button|Padright}}!''" | **"''Press {{button|gba|Padup}}, {{button|gba|Padup}}, {{button|gba|Paddown}}, {{button|gba|Paddown}}, {{button|gba|Padleft}}, {{button|gba|Padright}}, {{button|gba|Padleft}}, {{button|gba|Padright}}!''" | ||
===''WarioWare Gold''=== | ===''WarioWare Gold''=== | ||
The game has the player reading the code on a lock out of a spell book. The context varies with each stage. | The game has the player reading the code on a lock or out of a spell book. The context varies with each stage. | ||
*'''1st level difficulty:''' The goal is to unlock a door. The codes require the player to press a button while holding another: | *'''1st level difficulty:''' The goal is to unlock a door. The codes require the player to press a button while holding another: | ||
**"''While holding {{button| | **"''While holding {{button|3ds|Padleft}}, press {{button|3ds|a}}!''" | ||
**"''While holding {{button| | **"''While holding {{button|3ds|Padright}}, press {{button|3ds|a}}!''" | ||
**"''While holding {{button| | **"''While holding {{button|3ds|Padup}}, press {{button|3ds|a}}!''" | ||
**"''While holding {{button| | **"''While holding {{button|3ds|Paddown}}, press {{button|3ds|a}}!''" | ||
**"''While holding {{button|3ds|a}}, press {{button| | **"''While holding {{button|3ds|a}}, press {{button|3ds|Padleft}}!''" | ||
**"''While holding {{button|3ds|a}}, press {{button| | **"''While holding {{button|3ds|a}}, press {{button|3ds|Padright}}!''" | ||
**"''While holding {{button|3ds|a}}, press {{button| | **"''While holding {{button|3ds|a}}, press {{button|3ds|Paddown}}!''" | ||
*'''2nd level difficulty:''' The goal is to defeat a dragon. The codes require more presses than the first level: | *'''2nd level difficulty:''' The goal is to defeat a dragon. If it fails, the dragon will breathe fire. The codes require more presses than the first level: | ||
**"''Press {{button| | **"''Press {{button|3ds|Padleft}}, {{button|3ds|Padright}}, {{button|3ds|Padup}}, {{button|3ds|Paddown}}!''" | ||
**"''Press {{button| | **"''Press {{button|3ds|Padleft}}, {{button|3ds|Padup}}, {{button|3ds|Padright}}, {{button|3ds|Paddown}}!''" | ||
**"''Press {{button| | **"''Press {{button|3ds|Padup}}, {{button|3ds|Padleft}}, {{button|3ds|Paddown}}, {{button|3ds|Padright}}!''" | ||
**"''After pressing {{button|3ds|a}} '''5''' times, press {{button| | **"''After pressing {{button|3ds|a}} '''5''' times, press {{button|3ds|Padleft}}!''" | ||
**"''After pressing {{button|3ds|a}} '''5''' times, press {{button| | **"''After pressing {{button|3ds|a}} '''5''' times, press {{button|3ds|Padright}}!''" | ||
**"''Press {{button|3ds|a}} '''3''' times; press {{button| | **"''Press {{button|3ds|a}} '''3''' times; press {{button|3ds|Padright}} '''2''' times!''" | ||
*'''3rd level difficulty:''' The goal is to destroy a gate. The codes require more presses than the second level: | *'''3rd level difficulty:''' The goal is to destroy a gate. If it fails, snakes will appear. The codes require more presses than the second level: | ||
**"''Press {{button|3ds|a}} '''2''' times; press {{button| | **"''Press {{button|3ds|a}} '''2''' times; press {{button|3ds|Padleft}} '''3''' times; press {{button|3ds|a}}!''" | ||
**"''Press {{button| | **"''Press {{button|3ds|Padup}} '''3''' times; press {{button|3ds|a}} '''2''' times; press {{button|3ds|Paddown}} '''3''' times!''" | ||
**"''Press {{button| | **"''Press {{button|3ds|Padright}} '''3''' times; press {{button|3ds|Padleft}} '''2''' times; press {{button|3ds|a}} '''3''' times!''" | ||
**"''After pressing {{button|3ds|a}} '''7''' times, press {{button| | **"''After pressing {{button|3ds|a}} '''7''' times, press {{button|3ds|Padright}}!''" | ||
**"''After pressing {{button| | **"''After pressing {{button|3ds|Padright}} '''7''' times, press {{button|3ds|a}}!''" | ||
**"''Press {{button|Padup}}, {{button|Padup}}, {{button|Paddown}}, {{button|Paddown}}, {{button|Padleft}}, {{button|Padright}}, {{button|Padleft}}, {{button|Padright}}!''" | **"''Press {{button|3ds|Padup}}, {{button|3ds|Padup}}, {{button|3ds|Paddown}}, {{button|3ds|Paddown}}, {{button|3ds|Padleft}}, {{button|3ds|Padright}}, {{button|3ds|Padleft}}, {{button|3ds|Padright}}!''" | ||
**"''Press {{button|Padup}}, {{button|Paddown}}, {{button|Padup}}, {{button|Paddown}}, {{button|Padleft}}, {{button|Padleft}}, {{button|Padright}}, {{button|Padright}}!''" | **"''Press {{button|3ds|Padup}}, {{button|3ds|Paddown}}, {{button|3ds|Padup}}, {{button|3ds|Paddown}}, {{button|3ds|Padleft}}, {{button|3ds|Padleft}}, {{button|3ds|Padright}}, {{button|3ds|Padright}}!''" | ||
{{br}} | {{br}} | ||
==Names in other languages== | ==Additional names== | ||
===Internal names=== | |||
{{internal names | |||
|game1=''[[WarioWare Inc.: Mega Microgame$!]]'' | |||
|name1=L. ENTER COMMAND | |||
|meaning1=L. means long, as [[Orbulon|Orbulon]]'s microgames all last twice as long | |||
}} | |||
===Names in other languages=== | |||
{{foreign names | {{foreign names | ||
|Chi=输入指令 | |Chi=输入指令 | ||
Line 65: | Line 72: | ||
|Fre=Language codé | |Fre=Language codé | ||
|FreM=Coded Language | |FreM=Coded Language | ||
|Ger=IQ-Test | |||
|Ita=Leggi attentamente | |Ita=Leggi attentamente | ||
|ItaM=Read carefully | |ItaM=Read carefully | ||
| | |Spa=Códigos lucha (''Mega Microgame$!'') | ||
| | |SpaM=Fight codes | ||
|Spa2=Al pie de la letra (''Gold'') | |||
|Spa2M=To the letter | |||
}} | |||
==Trivia== | ==Trivia== | ||
*On level 3, one of the codes is a reference to the [[Wikipedia:Konami Code|Konami Code]]. | *On level 3, one of the codes is a reference to the [[Wikipedia:Konami Code|Konami Code]]. | ||
*This is the only microgame in ''WarioWare, Inc.: Mega Microgame$!'' where {{button|gba|B}} is used, though it is used in a way that makes the player fail the microgame. | *This is the only microgame in ''WarioWare, Inc.: Mega Microgame$!'' where {{button|gba|B}} is used, though it is used in a way that makes the player always fail the microgame. | ||
{{Dribble | {{Dribble & Spitz's microgames}} | ||
{{Orbulon's | {{Orbulon's microgames}} | ||
{{WWIMM | {{WWIMM microgames}} | ||
{{WWG | {{WWG microgames}} | ||
[[Category:WarioWare, Inc.: Mega Party Game$!]] | [[Category:WarioWare, Inc.: Mega Party Game$!]] | ||
[[Category:WarioWare, Inc.: Mega Microgame$! | [[Category:WarioWare, Inc.: Mega Microgame$! microgames]] | ||
[[Category:WarioWare Gold | [[Category:WarioWare Gold microgames]] | ||
[[it:Leggi attentamente]] | [[it:Leggi attentamente]] |
Latest revision as of 00:15, June 19, 2024
Code Buster | |
---|---|
![]() WarioWare, Inc.: Mega Microgame$! ![]() WarioWare Gold | |
Appears in | WarioWare, Inc.: Mega Microgame$! WarioWare, Inc.: Mega Party Game$! WarioWare Gold |
Type | IQ (Mega Microgame$!) Dribble & Spitz (Gold) |
Command(s) | Input! (Mega Microgame$!/Mega Party Game$!) Open! (Gold, level 1) Defeat! (Gold, level 2) Go forth! (Gold, level 3) |
Info | "Follow the instructions and press the buttons as indicated, earthling!" (Mega Microgame$!) "If you wanna keep the adventure goin', do exactly what the commands tell you to do. One mistake and you're done!" (Gold) |
Controls | ![]() ![]() ![]() ![]() |
Time limit | 16 beats |
Points to clear | 25 (Mega Microgame$!) 15 (Gold) |
Code Buster is a microgame found in the IQ folder in WarioWare, Inc.: Mega Microgame$!. It later appears in WarioWare Gold as part of Dribble & Spitz's set.
Gameplay[edit]
The objective of the game is to follow the instructions on the screen and press the buttons to enter the commands. If the player presses the wrong button or holds the button in wrong order, the game ends in a loss.
WarioWare, Inc.: Mega Microgame$! and WarioWare Inc.: Mega Party Game$![edit]
Each press will beep either once or twice, which can trick players to count the number of presses; therefore, they would have to concentrate on the number of actual presses, rather than the number of beeps they have heard.
- 1st level difficulty: The codes require the player to press a button while holding another:
- "While holding
, press
!"
- "While holding
, press
!"
- "While holding
, press
!"
- "While holding
, press
!"
- "While holding
- 2nd level difficulty: The codes vary in pattern:
- "After pressing
5 times, press
!"
- "Press
3 times, then
twice!"
- "Press up, down, left and right in the proper order!"
- "After pressing
- 3rd level difficulty: The codes require more presses than the previous level:
- "After pressing
8 times, press
!"
- "Press
2 times, press
, press
3 times!"
- "Press
,
,
,
,
,
,
,
!"
- "After pressing
WarioWare Gold[edit]
The game has the player reading the code on a lock or out of a spell book. The context varies with each stage.
- 1st level difficulty: The goal is to unlock a door. The codes require the player to press a button while holding another:
- "While holding
, press
!"
- "While holding
, press
!"
- "While holding
, press
!"
- "While holding
, press
!"
- "While holding
, press
!"
- "While holding
, press
!"
- "While holding
, press
!"
- "While holding
- 2nd level difficulty: The goal is to defeat a dragon. If it fails, the dragon will breathe fire. The codes require more presses than the first level:
- "Press
,
,
,
!"
- "Press
,
,
,
!"
- "Press
,
,
,
!"
- "After pressing
5 times, press
!"
- "After pressing
5 times, press
!"
- "Press
3 times; press
2 times!"
- "Press
- 3rd level difficulty: The goal is to destroy a gate. If it fails, snakes will appear. The codes require more presses than the second level:
- "Press
2 times; press
3 times; press
!"
- "Press
3 times; press
2 times; press
3 times!"
- "Press
3 times; press
2 times; press
3 times!"
- "After pressing
7 times, press
!"
- "After pressing
7 times, press
!"
- "Press
,
,
,
,
,
,
,
!"
- "Press
,
,
,
,
,
,
,
!"
- "Press
Additional names[edit]
Internal names[edit]
Game | File | Name | Meaning
|
---|---|---|---|
WarioWare Inc.: Mega Microgame$! | L. ENTER COMMAND | L. means long, as Orbulon's microgames all last twice as long |
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
Japanese | コマンドにゅうりょく Komando Nyūryoku |
Enter command |
Chinese | 输入指令 Shūrù zhǐlìng |
Enter the command |
French | Language codé |
Coded Language |
German | IQ-Test |
- |
Italian | Leggi attentamente |
Read carefully |
Spanish | Códigos lucha (Mega Microgame$!) Al pie de la letra (Gold) |
Fight codes To the letter |
Trivia[edit]
- On level 3, one of the codes is a reference to the Konami Code.
- This is the only microgame in WarioWare, Inc.: Mega Microgame$! where
is used, though it is used in a way that makes the player always fail the microgame.