Spike Ball (move): Difference between revisions

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[[File:Spike Ball.png|thumb|left|Bowser's spike ball ability in ''Mario & Luigi: Bowser's Inside Story'']]
[[File:Spike Ball.png|thumb|left|Bowser's Spike Ball ability in ''Mario & Luigi: Bowser's Inside Story'']]
The '''spike ball''' is an ability learned by [[Bowser]] in the [[Nintendo DS|DS]] game, ''[[Mario & Luigi: Bowser's Inside Story]]'', and its [[Nintendo 3DS|3DS]] remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. The ability is learned at [[Peach's Castle Garden]] when [[Mario]] and [[Luigi]] cure Bowser of his back pain by [[Drill Bros.|drilling]] into the center of the [[Lumbar Nook]]. When they finish the process, Bowser's back loosens; he becomes more flexible and can use the spike ball ability. This ability allows Bowser to roll up into his shell to become a spiky ball when the player selects the ability using the shoulder buttons. He can use this ability to climb walls of soft dirt, smash through certain objects, get shot through a spring and activate treadmills in the overworld. During the battle with [[Super Peach's Castle of Fury]], [[Super Bowser|Giant Bowser]] uses the spike ball to defend against one of its attacks.
The '''Spike Ball''' is an ability learned by [[Bowser]] in the [[Nintendo DS|DS]] game, ''[[Mario & Luigi: Bowser's Inside Story]]'', and its [[Nintendo 3DS|3DS]] remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. The ability is learned at [[Peach's Castle Garden]] when [[Mario]] and [[Luigi]] cure Bowser of his back pain by [[Drill Bros.|drilling]] into the center of the [[Lumbar Nook]]. When they finish the process, Bowser's back loosens; he becomes more flexible and can use the Spike Ball ability. This ability allows Bowser to roll up into his shell to become a spike ball when the player selects the ability using the shoulder buttons. He can use this ability to climb walls of soft dirt, smash through certain objects, get shot through a spring and activate treadmills in the overworld. During the battle with [[Super Peach's Castle of Fury]], [[Super Bowser|Giant Bowser]] uses the Spike Ball to defend against one of its attacks.


When Bowser is burned by the twin [[Fire Piranha Plant|fire-breathing]] [[Piranha Plant]]s, and when fighting [[Dark Bowser]] at [[Peach's Castle#Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|Peach's Castle]], Mario and Luigi can visit the [[Chest Station]] in order to play a [[minigame]] where they can fling Bowser while he is in his spike ball form.
When Bowser is burned by the twin [[Fire Piranha Plant|fire-breathing]] [[Piranha Plant]]s, and when fighting [[Dark Bowser]] at [[Peach's Castle#Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|Peach's Castle]], Mario and Luigi can visit the [[Chest Station]] in order to play a [[minigame]] where they can fling Bowser while he is in his Spike Ball form.


[[File:Bowser Galaxy Reactor Galaxy Reactor.png|thumb|right|Bowser using the spike ball-like ability in ''Super Mario Galaxy'']]
[[File:Bowser Galaxy Reactor Galaxy Reactor.png|thumb|Bowser using the spike ball-like ability in ''Super Mario Galaxy'']]
A slightly similar ability was utilized by Bowser in ''[[Super Mario Galaxy]]'' during the last fight against him in the final galaxy of the game, [[Bowser's Galaxy Reactor]]. It could be countered by [[spin]]ning a [[rubbery bulb]] at him during the second phase of the fight. In ''[[Super Mario Galaxy 2]]'' during the final battle, he would briefly use this ability to move from side to side, during which the [[meteorite]]s would bounce right off him if ground-pounded at him. During the second Bowser battle in the [[Moon Kingdom]] in ''[[Super Mario Odyssey]]'', Bowser would occasionally attack Mario by throwing burning Bowser shells similar to the spike ball at him, replacing the brick-like boulders during his first battle in the [[Cloud Kingdom]].
A slightly similar ability is utilized by Bowser in ''[[Super Mario Galaxy]]'' during the last fight against him in the final galaxy of the game, [[Bowser's Galaxy Reactor]]. It must be countered by [[spin]]ning a [[rubbery bulb]] at him during the second phase of the fight. In ''[[Super Mario Galaxy 2]]'' during the final battle, Bowser briefly uses this ability to move from side to side, during which the [[meteorite]]s will bounce right off him if ground-pounded at him.
 
He also uses this move in ''[[Mario & Luigi: Dream Team]]'' during the battle against him and [[Antasma]] in [[Dream's Deep]]. First he curls up, then he grows larger, and last he jumps to crush Mario. This is only a cutscene setting up for the actual attack. Mario runs away, while Bowser spits orange fire that lands ahead of Mario. He does this while still in a Spike Ball. Bowser starts chasing Mario down, and the player must evade the fires, with large purple fires that have to be walked around and small orange ones that can also be jumped over. Taking damage or moving left and right will slow Mario down, and slowing down too much allows Bowser to catch up and stomp on Mario, ending the attack early. If Mario stays ahead of Bowser for long enough, Bowser will trip and the chase will end. In the [[Battle Ring (Mario & Luigi: Dream Team)|Battle Ring]], [[Bowser X]] and [[Antasma X]] can use this attack as well.
 
In ''[[Super Mario Odyssey]]'', during the second Bowser battle in the [[Moon Kingdom]], one of Bowser's attacks is to throw burning Bowser shells at Mario. Their appearance resembles the Spike Ball.


He also uses this move during the first battle against him in ''[[Mario & Luigi: Dream Team]]''. First, he blows fire across the path and then curls up to chase Mario. The player must jump over the smaller fire walls and move around the big ones. Eventually, Bowser will trip and the chase will end.
{{br|right}}
{{br|right}}
==Gallery==
==Gallery==
<gallery>
<gallery>
Spike Ball Sprite.png|Sprite of Bowser using the spike ball ability.
Spike Ball Sprite.png|Sprite of Bowser using the Spike Ball ability.
MLBISDX SpikeBall.png|Bowser using the spike ball in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''
MLBISDX SpikeBall.png|Bowser using the Spike Ball in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''
MLBISBJJSpikeBall.png|Sprite of the spike ball ability from ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''
MLBISBJJSpikeBall.png|Sprite of the Spike Ball ability from ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''
BISDarkBowserSpikeBall.png|Sprite of Dark Bowser's spike ball move in ''Mario & Luigi: Bowser's Inside Story''
MLBISBJJDarkBowserSpikeBall.png|Sprite of Dark Bowser's spike ball move in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''
</gallery>
</gallery>
==Trivia==
*When Bowser learns the spike ball, he suggests that he could never roll up into a ball before. However, the [[Shy Guy Squad]] [[Brawl Attack|Special Attack]] has Bowser roll up into a ball so the [[Shy Guy]]s can push him into a rope before he is launched at the selected target. These Shy Guys can be rescued long before Bowser learns the spike ball ability.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|SpaA=Ataque de Bola de Picos
|Jap=スパイクボール
|SpaAM=Spike Ball Attack
|JapR=Supaiku Bōru
|JapM=Spike Ball
|SpaA=Bola con púas
|SpaAM=Spiked Ball
|Ita=Sferarmata
|ItaM=Armed-sphere/Tank-sphere
}}
}}


==Trivia==
*When Bowser learns the Spike Ball, he suggests that he could never roll up into a ball before. However, the [[Shy Guy Squad]] [[Brawl Attack|Special Attack]] has Bowser roll up into a ball so the [[Shy Guy]]s can push him into a rope before he is launched at the selected target. These Shy Guys can be rescued long before Bowser learns the Spike Ball ability. However, Bowser might have been referring to being able to move on his own in Spike Ball form, as in Shy Guy Squad, he requires the Shy Guys to push him rather then moving on his own.
{{M&LBIS}}
{{M&LBIS}}
[[Category:Mario & Luigi: Bowser's Inside Story Moves]]
[[Category:Mario & Luigi: Bowser's Inside Story moves]]

Latest revision as of 08:49, October 18, 2024

Bowser's Spike Ball ability in Mario & Luigi: Bowser's Inside Story

The Spike Ball is an ability learned by Bowser in the DS game, Mario & Luigi: Bowser's Inside Story, and its 3DS remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. The ability is learned at Peach's Castle Garden when Mario and Luigi cure Bowser of his back pain by drilling into the center of the Lumbar Nook. When they finish the process, Bowser's back loosens; he becomes more flexible and can use the Spike Ball ability. This ability allows Bowser to roll up into his shell to become a spike ball when the player selects the ability using the shoulder buttons. He can use this ability to climb walls of soft dirt, smash through certain objects, get shot through a spring and activate treadmills in the overworld. During the battle with Super Peach's Castle of Fury, Giant Bowser uses the Spike Ball to defend against one of its attacks.

When Bowser is burned by the twin fire-breathing Piranha Plants, and when fighting Dark Bowser at Peach's Castle, Mario and Luigi can visit the Chest Station in order to play a minigame where they can fling Bowser while he is in his Spike Ball form.

The third part of Bowser's final battle
Bowser using the spike ball-like ability in Super Mario Galaxy

A slightly similar ability is utilized by Bowser in Super Mario Galaxy during the last fight against him in the final galaxy of the game, Bowser's Galaxy Reactor. It must be countered by spinning a rubbery bulb at him during the second phase of the fight. In Super Mario Galaxy 2 during the final battle, Bowser briefly uses this ability to move from side to side, during which the meteorites will bounce right off him if ground-pounded at him.

He also uses this move in Mario & Luigi: Dream Team during the battle against him and Antasma in Dream's Deep. First he curls up, then he grows larger, and last he jumps to crush Mario. This is only a cutscene setting up for the actual attack. Mario runs away, while Bowser spits orange fire that lands ahead of Mario. He does this while still in a Spike Ball. Bowser starts chasing Mario down, and the player must evade the fires, with large purple fires that have to be walked around and small orange ones that can also be jumped over. Taking damage or moving left and right will slow Mario down, and slowing down too much allows Bowser to catch up and stomp on Mario, ending the attack early. If Mario stays ahead of Bowser for long enough, Bowser will trip and the chase will end. In the Battle Ring, Bowser X and Antasma X can use this attack as well.

In Super Mario Odyssey, during the second Bowser battle in the Moon Kingdom, one of Bowser's attacks is to throw burning Bowser shells at Mario. Their appearance resembles the Spike Ball.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese スパイクボール[?]
Supaiku Bōru
Spike Ball
Italian Sferarmata[?] Armed-sphere/Tank-sphere
Spanish (NOA) Bola con púas[?] Spiked Ball

Trivia[edit]

  • When Bowser learns the Spike Ball, he suggests that he could never roll up into a ball before. However, the Shy Guy Squad Special Attack has Bowser roll up into a ball so the Shy Guys can push him into a rope before he is launched at the selected target. These Shy Guys can be rescued long before Bowser learns the Spike Ball ability. However, Bowser might have been referring to being able to move on his own in Spike Ball form, as in Shy Guy Squad, he requires the Shy Guys to push him rather then moving on his own.