Super Smash Bros. for Nintendo 3DS: Difference between revisions

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{{italic title}}
{{italic title}}
{{Infobox
{{game infobox
|image=[[File:Super Smash Bros for Nintendo 3DS US final boxart.jpg|250px]]<br>'''North American box art'''
|image=[[File:Super Smash Bros for Nintendo 3DS US final boxart.jpg|250px]]<br>'''North American box art'''
|developer=[[Sora Ltd.]]<br>[[Bandai Namco Games]]
|developer=[[Sora Ltd.]]<br>[[Bandai Namco Games]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released={{released|Japan|September 13, 2014|Germany|October 2, 2014<ref name="Super Smash Bros. for Nintendo 3DS German Release">[http://www.smashbros.com/de/3ds/index.html]</ref>|USA|October 3, 2014|Europe|October 3, 2014|Australia|October 4, 2014|ROC|July 24, 2015|HK|July 24, 2015|South Korea|September 10, 2015<ref>Koneko, Kirara (March 19, 2015). [http://nintendoeverything.com/korean-nintendo-direct-roundup/ Korean Nintendo Direct Roundup]. Nintendo Everything. Retrieved March 20, 2015.</ref>}}
|release={{flag list|Japan|September 13, 2014|Germany|October 2, 2014<ref name="Super Smash Bros. for Nintendo 3DS German Release">{{cite|url=www.smashbros.com/wiiu-3ds/de/3ds/index.html|title=''Super Smash Bros. for Nintendo 3DS / Wii U'' official site|publisher=Nintendo of America|language=en-us|accessdate=June 25, 2024}}{{dead link}}</ref>|USA|October 3, 2014|Mexico|October 3, 2014<ref>{{cite|url=www.smashbros.com/wiiu-3ds/es-la|language=es-419|title=Sitio oficial - Super Smash Bros. para Nintendo 3DS / Wii U|publisher=Nintendo|accessdate=June 25, 2024}}</ref>|Europe|October 3, 2014|Australia|October 4, 2014|ROC|July 24, 2015|HK|July 24, 2015|South Korea|September 10, 2015<ref>{{cite|author=Koneko, Kirara|date=March 19, 2015|url=nintendoeverything.com/korean-nintendo-direct-roundup|title=Korean Nintendo Direct Roundup|language=en|publisher=Nintendo Everything|accessdate=June 25, 2024}}</ref>}}
|genre=Fighting
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y|kr=y}}
|ratings={{ratings|esrb=E10+|pegi=12|cero=A|acb=PG|usk=12|dejus=10}}
|genre=[[Genre#Fighting|Fighting]]
|modes=Single player<br>Multiplayer
|ratings={{ratings|esrb=E10+|pegi=12|cero=A|acb=PG|usk=12|classind=10|rars=12+|grac=all|gsrr=p|fpb=10-12}}
|modes=Single-player, Multiplayer
|platforms=[[Nintendo 3DS]]
|platforms=[[Nintendo 3DS]]
|media={{media|3ds=1|3dsdl=1}}
|format={{format|3ds=1|3dsdl=1}}
|input={{input|3ds=1}}
|input={{input|3ds=1}}
|serials={{flag list|USA|LNA-CTR-AXCE-USA}}
}}
}}
'''''Super Smash Bros. for Nintendo 3DS''''' is the joint fourth installment and the first handheld game in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. [[Sora Ltd.]] and [[Bandai Namco Games]] developed these games.<ref>{{cite|url=www.nintendo.com/us/nintendo-direct/06-21-2012|title=Nintendo Direct 6.21.2012|publisher=Nintendo of America|language=en-us|accessdate=June 25, 2024}}</ref> It was developed at the same time as its partner game, ''[[Super Smash Bros. for Wii U]]'', but ''Super Smash Bros. for Nintendo 3DS'' was released earlier due to earlier completion. It shares many similarities in terms of content as its partner game, but it has a few exclusives, most notably, the Smash Run mode. It can also connect with its partner game and transfer customized characters between each other, and the [[Nintendo 3DS]] can be used as a controller for the [[Wii U]] version. The game requires 9,108 blocks (1.16 GB) of memory on an SD Card if purchased from the [[Nintendo eShop#Nintendo 3DS|Nintendo eShop]] until March 27, 2023.<ref>[http://i.imgur.com/iU571fE.jpg <nowiki>http://i.imgur.com/iU571fE.jpg</nowiki>]</ref> The game could be played over [[Nintendo Network]], but the service was terminated on April 8, 2024, making the game no longer playable online.<ref name=Shutdown> {{cite|author=@NintendoAmerica|date=October 4, 2023|title=As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=x.com/NintendoAmerica/status/1709418623566020975|publisher=X|accessdate=February 17, 2024}}</ref><ref name=ShutdownUpdate> {{cite|author=@NintendoAmerica|date=January 23, 2024|title=Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=x.com/NintendoAmerica/status/1749963072998166670|publisher=X|accessdate=February 17, 2024}}</ref>


'''''Super Smash Bros. for Nintendo 3DS''''' is the joint fourth installment and the first handheld game in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. [[Sora Ltd.]] and [[Bandai Namco Games]] developed these games.<ref>[http://www.nintendo.com/nintendo-direct/archive/06-21-2012/message Nintendo Direct 06-21-2012: Message from Masahiro Sakurai]</ref> It was developed at the same time as its partner game, ''[[Super Smash Bros. for Wii U]]'', but ''Super Smash Bros. for Nintendo 3DS'' was released earlier due to earlier completion. It shares many similarities in terms of content as its partner game, but it has a few exclusives, most notably, the Smash Run mode. It can also connect with its partner game and transfer customized characters between each other, and the [[Nintendo 3DS]] can be used as a controller for the Wii U version. The game requires 9,108 blocks of memory on an SD Card, if downloaded from the [[Nintendo 3DS#Nintendo eShop|Nintendo eShop]].<ref>[http://i.imgur.com/iU571fE.jpg <nowiki>http://i.imgur.com/iU571fE.jpg</nowiki>]</ref> Screenshots could not be posted to the game's [[Miiverse]] community<ref>[https://web.archive.org/web/20171108003406/https://miiverse.nintendo.net/titles/14866558073037299863/14866558073037299866 Miiverse - Super Smash Bros. for 3DS/Wii U Community(All) | Nintendo]</ref> from an original Nintendo 3DS model, as the game's high processing requirements stopped Miiverse from being accessible when the game is active. The [[Nintendo 3DS#New Nintendo 3DS|New Nintendo 3DS]], however, could access Miiverse, due to its improved processing power.
Screenshots could not be posted to the game's [[Miiverse]] community<ref>{{cite|deadlink=y|archive=web.archive.org/web/20171108003406/https://miiverse.nintendo.net/titles/14866558073037299863/14866558073037299866|title=''Super Smash Bros. for 3DS/Wii U'' Community|publisher=Miiverse|accessdate=June 25, 2024}}</ref> from an original Nintendo 3DS model, as the game's high processing requirements prevented Miiverse from being accessible when the game is active. The [[Nintendo 3DS#New Nintendo 3DS / New Nintendo 3DS XL|New Nintendo 3DS]] models, however, could access Miiverse due to their improved processing power. The game also has {{button|3ds|Cstick}} C Stick support and faster loading times when played on a New Nintendo 3DS.
 
==Gameplay==
==Gameplay==
[[File:SSB3DS main menu.jpg|240px|thumb|left]]
[[File:SSB3DS main menu.jpg|240px|thumb|left]]
''Super Smash Bros. for Nintendo 3DS'' features similar gameplay to its predecessors, although it most closely resembles the engine in ''[[Super Smash Bros. Brawl]]''. For instance, [[Air Dodge|air dodging]] has remained the same and [[Final Smash]]es and [[Footstool Jump]]ing have returned, although random [[trip]]ping has been removed.<ref name="Developer Direct">[http://www.youtube.com/watch?v=vQD1yJinzeQ#aid=P-_6kKFPkbY YouTube - Wii U & Nintendo 3DS Developer Direct - Super Smash Bros. for Nintendo 3DS and Wii U @E3 2013]</ref>
''Super Smash Bros. for Nintendo 3DS'' features similar gameplay to its predecessors, although it most closely resembles the engine in ''[[Super Smash Bros. Brawl]]''. For instance, [[smashwiki:air dodge|air dodging]] has remained the same and [[Final Smash]]es and [[smashwiki:Footstool Jump|Footstool Jump]]ing have returned, although random [[trip]]ping has been removed.<ref name="Developer Direct">{{cite|url=www.youtube.com/watch?v=vQD1yJinzeQ|title=Wii U & Nintendo 3DS Developer Direct - Super Smash Bros. for Nintendo 3DS and Wii U @E3 2013|author=Nintendo of America|date=June 11, 2013|publisher=YouTube|language=en-us|accessdate=June 25, 2024}}</ref>


The core gameplay of the ''Super Smash Bros.'' games consist of characters having percentages starting at zero. When they take damage, their percentages rise and they get more easily knocked away. A character is KO'd once that character is knocked far enough, beyond the blast line, indicated by a colorful explosion, falling in the background and turning into a star, or hitting the screen.
The core gameplay of the ''Super Smash Bros.'' games consist of characters having percentages starting at zero. When they take damage, their percentages rise and they get more easily knocked away. A character is KO'd once that character is knocked far enough, beyond the blast line, indicated by a colorful explosion, falling in the background and turning into a star, or hitting the screen.


Characters can attack with simple button commands. The {{button|3DS|A}} button is used generally for standard attacks, and the direction of {{button|3ds|Stick}} while {{button|3DS|A}} button is pressed can dictate the direction, type, and strength of attack. Tapping {{button|3ds|Stick}} while pressing {{button|3DS|A}} initiates a Smash Attack, a strong move which is often used to score KOs. {{button|3DS|B}} is used for special attacks, which can vary from character to character, although their up specials tend to be recovery moves. Players can shield to block attacks with {{button|3DS|R}}. Grabbing, which can stop shielding or help position opponents, is done with {{button|3DS|L}}. The trigger buttons have been switched from the previous ''Super Smash Bros.'' games, where one left should button is used for shielding while one right shoulder button is used for grabbing.
Characters can attack with simple button commands. The {{button|3DS|A}} button is used generally for standard attacks, and the direction of {{button|3ds|Stick}} while {{button|3DS|A}} button is pressed can dictate the direction, type, and strength of attack. Tapping {{button|3ds|Stick}} while pressing {{button|3DS|A}} initiates a Smash Attack, a strong move that is often used to score KOs. {{button|3DS|B}} is used for special attacks, which can vary from character to character, although their up specials tend to be recovery moves. Players can shield to block attacks with {{button|3DS|R}}. Grabbing, which can stop shielding or help position opponents, is done with {{button|3DS|L}}. The trigger buttons have been switched from the previous ''Super Smash Bros.'' games, where one left should button is used for shielding while one right shoulder button is used for grabbing.


Each character is given at least two jumps, activated by pressing {{button|3DS|X}}, {{button|3DS|Y}}, or by pressing up on {{button|3ds|Stick}}, which can be extended once with an up special move, usually. If players are knocked out of the stage, they can use these jumps to attempt to recover to the stage.
Each character is given at least two jumps, activated by pressing {{button|3DS|X}}, {{button|3DS|Y}}, or by pressing up on {{button|3ds|Stick}}, which can be extended once with an up special move, usually. If players are knocked out of the stage, they can use these jumps to attempt to recover to the stage.


Aesthetically, in the transition from ''Super Smash Bros. Brawl'', the overall theme has been changed, with brighter and bolder colors, and character appearances and aesthetic details more closely matching the aesthetics of their series of origin. Due to the smaller screen size of the Nintendo 3DS compared to a television screen, ''Super Smash Bros. for Nintendo 3DS'' also features black outlines around each fighter. Players can adjust the outline from three options: thick, thin, and none. In addition, during a team match, regardless of the option, an outline corresponding to the team color surrounds the character, allowing players to choose any of the existing alternate costumes, rather than assigning a certain colored costume to that character to match the team color like in all previous installments.
Aesthetically, in the transition from ''Super Smash Bros. Brawl'', the overall theme has been changed, with brighter and bolder colors, and character appearances and aesthetic details more closely matching the aesthetics of their series of origin. Due to the smaller screen size of the Nintendo 3DS compared to a television screen, ''Super Smash Bros. for Nintendo 3DS'' also features black outlines around each fighter. Players can adjust the outline from three options: thick, thin, and none. In addition, during a team match, regardless of the option, an outline corresponding to the team color surrounds the character, allowing players to choose any of the existing alternate costumes, rather than assigning a certain colored costume to that character to match the team color like in all the previous installments.
 
===Customization/cross-connectivity===
===Customization/cross-connectivity===
{{main|Equipment}}
{{main|Equipment}}
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Players can customize each fighter by giving them equipment to increase specific attributes (attack, defense, or speed) while sacrificing others. Up to three pieces of equipment can be equipped at a time, and some items provide additional side effects to the fighter. Players can customize fighter's special attacks with one of three variations for each, provided that the variations are unlocked first. The Mii Fighters and Palutena, however, have custom special attacks that are completely original moves rather than variants of existing moves; these are unlocked from the beginning. Players can have up to ten custom characters saved at a time, though the player can have as many Mii Fighters as they want. Custom characters cannot be used in With Anyone online.
Players can customize each fighter by giving them equipment to increase specific attributes (attack, defense, or speed) while sacrificing others. Up to three pieces of equipment can be equipped at a time, and some items provide additional side effects to the fighter. Players can customize fighter's special attacks with one of three variations for each, provided that the variations are unlocked first. The Mii Fighters and Palutena, however, have custom special attacks that are completely original moves rather than variants of existing moves; these are unlocked from the beginning. Players can have up to ten custom characters saved at a time, though the player can have as many Mii Fighters as they want. Custom characters cannot be used in With Anyone online.


Players can send customized fighters from one version to the other. Custom fighters transferred from one version cannot be edited on the receiving version, however. Additionally, by connecting the two games the player can use their Nintendo 3DS as a controller for the Wii U version<ref>S. Good, Owen (September 13, 2014). [http://www.polygon.com/2014/9/13/6145039/super-smash-bros-on-will-u-will-allow-players-to-use-a-3ds-as-a Super Smash Bros. on Wii U will allow players to use a 3DS as a controller]. Polygon. Retrieved September 15, 2014.</ref>.
Players can send customized fighters from one version to the other. Custom fighters transferred from one version cannot be edited on the receiving version, however. Additionally, by connecting the two games the player can use their Nintendo 3DS as a controller for the Wii U version.<ref>{{cite|author=S. Good, Owen|language=en|date=September 13, 2014|url=www.polygon.com/2014/9/13/6145039/super-smash-bros-on-will-u-will-allow-players-to-use-a-3ds-as-a|title=''Super Smash Bros. on Wii U'' will allow players to use a 3DS as a controller|publisher=Polygon|accessdate=June 25, 2024}}</ref> Initially, both versions were required in order to use a Nintendo 3DS as a controller for the Wii U version until the Smash Controller 3DS application was released on June 14, 2015.
{{br}}
{{br}}


===Exclusive modes===
===Exclusive modes===
====Smash Run====
====Smash Run====
{{main-external|SmashWiki|Smash Run}}
{{main-wiki|SmashWiki|Smash Run}}
[[File:SSB3DS Smash Run.jpg|thumb|[[Link]] participating in a round of Smash Run.]]
[[File:SSB3DS Smash Run.jpg|thumb|[[Link]] participating in a round of Smash Run.]]
A new mode, Smash Run is a Nintendo 3DS-exclusive single-player and multiplayer mode strongly resembling the [[wikirby:City Trial|City Trial]] mode from ''[[wikirby:Kirby Air Ride|Kirby Air Ride]]'' while including elements of the Subspace Emissary mode from ''Super Smash Bros. Brawl''. In this mode, players travel in a large maze-like map, fighting enemies from both Nintendo games and from ''Super Smash Bros.'' games, such as [[Magikoopa]]s, [[List of Smash Run enemies#Chandelure|Chandelure]]s, [[Goomba]]s, [[Shy Guy]]s, and [[Kremling]]s. Before going into battle, players can equip powers, which have a variety of effects, such as being a more powerful attack, temporarily increasing stats, healing, or equipping the player with an item. The player can equip only a certain number of powers based on their weight, the maximum weight being determined by the player's current equipment and the fighter.
A new mode, Smash Run is a Nintendo 3DS-exclusive single-player and multiplayer mode strongly resembling the [[wikirby:City Trial|City Trial]] mode from ''[[wikirby:Kirby Air Ride|Kirby Air Ride]]'' while including elements of the Subspace Emissary mode from ''Super Smash Bros. Brawl''. In this mode, players travel in a large maze-like map, fighting enemies from both Nintendo games and ''Super Smash Bros.'' games, such as [[Magikoopa]]s, [[List of Smash Run enemies#Chandelure|Chandelure]]s, [[Goomba]]s, [[Shy Guy]]s, and [[Kremling]]s. Before going into battle, players can equip powers, which have a variety of effects, such as being a more powerful attack, temporarily increasing stats, healing, or equipping the player with an item. The player can equip only a certain number of powers based on their weight, the maximum weight being determined by the player's current equipment and the fighter.


While fighting, players can collect several items similar to [[wikirby:Patch|patches]]. These stat boosts can increase attack power, special attack power, jumping, or movement speed; there are also special stat boosts which increase all stats. After five minutes, players are shown their final stats, courtesy of the stat boosts they collected, and they are pitted in one of several modes, similar to the Stadiums from City Trial, in which players must fulfill the given conditions to win.
While fighting, players can collect several items similar to [[wikirby:Patch|patches]]. These stat boosts can increase attack power, special attack power, jumping, or movement speed; there are also special stat boosts that increase all stats. After five minutes, players are shown their final stats, courtesy of the stat boosts they collected, and they are pitted in one of several modes, similar to the Stadiums from City Trial, in which players must fulfill the given conditions to win.


====StreetSmash====
====StreetSmash====
{{main-wiki|SmashWiki|StreetSmash}}
[[File:SSB3DS StreetSmash.jpg|thumb|left|A game of StreetSmash.]]
[[File:SSB3DS StreetSmash.jpg|thumb|left|A game of StreetSmash.]]
StreetSmash is another new game mode serving as the StreetPass functionality for ''Super Smash Bros. for Nintendo 3DS''. Players compete against other player character's tokens with their own by charging into them to knock them off the stage. Players attack by holding down the {{button|3ds|A}} to build up power, then letting it go and holding the Control Pad in a certain direction to charge forward into an opponent. Players can also shield by pressing {{button|3ds|R}}, and can dodge by moving when shielding; pressing {{button|3ds|A}} after dodging allows the player to counterattack. In StreetSmash mode players can either play against other players they have StreetPassed with or in practice mode; both allow the player to earn gold.
StreetSmash is another new game mode serving as the StreetPass functionality for ''Super Smash Bros. for Nintendo 3DS''. Players compete against other player character's tokens with their own by charging into them to knock them off the stage. Players attack by holding down the {{button|3ds|A}} to build up power, then letting it go and holding the Control Pad in a certain direction to charge forward into an opponent. Players can also shield by pressing {{button|3ds|R}}, and can dodge by moving when shielding; pressing {{button|3ds|A}} after dodging allows the player to counterattack. In StreetSmash mode players can either play against other players they have StreetPassed with or in practice mode; both allow the player to earn gold.
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===Games & More===
===Games & More===
{{main-wiki|SmashWiki|Games & More}}
====Classic====
====Classic====
{{main-wiki|SmashWiki|Classic Mode (SSB4-3DS)}}
[[File:3DSClassic.jpg|thumb|[[Mario]], [[Diddy Kong]], and [[Ike]] about to fight against giant [[Donkey Kong]]]]
[[File:3DSClassic.jpg|thumb|[[Mario]], [[Diddy Kong]], and [[Ike]] about to fight against giant [[Donkey Kong]]]]
Like previous games in the series, Classic mode has the player travel through a series of challenges to reach the end. However, this mode is shorter than before, only being six stages long. Before starting, the player can adjust the difficulty level by betting gold, exactly like the [[icaruspedia:Fiend's Cauldron|Fiend's Cauldron]] from ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''; a higher difficulty yielding better rewards. The player can also choose to lower the intensity below 2.0, but has to pay 5G for every level decrease that's made. Intensity level 2.0 doesn't require any gold to play. If at any point the player gets a [[Game Over|game over]], the intensity level automatically lowers itself by .5 if they decide to try again. However, the intensity will never drop below 2.0; if the player plays on a difficulty lower than 2.0 and gets a game over, the intensity also does not lower.
Like the previous games in the series, Classic mode has the player travel through a series of challenges to reach the end. However, this mode is shorter than before, only being six stages long. Before starting, the player can adjust the difficulty level by betting gold, exactly like the {{iw|icaruspedia|Fiend's Cauldron}} from ''{{iw|icaruspedia|Kid Icarus: Uprising}}''; a higher difficulty yielding better rewards. The player can also choose to lower the intensity below 2.0, but has to pay 5G for every level decrease that's made. Intensity level 2.0 does not require any gold to play. If at any point the player gets a [[Game Over|game over]], the intensity level automatically lowers itself by .5 if they decide to try again. However, the intensity will never drop below 2.0; if the player plays on a difficulty lower than 2.0 and gets a game over, the intensity also does not lower.


Before each challenge, the player travels across a map, and they can select which challenge to face by taking one of the diverging paths colored by difficulty, with blue being the easiest, green being medium, and red being the hardest; opponents are based upon the characters the player has unlocked, and unlocking any characters allows the player to face them in Classic. After each match, the player can receive various rewards, including gold, trophies, and custom parts; the exact type of reward depends on the results of a roulette before the battle. As the intensity increases, so does the number of rewards.
Before each challenge, the player travels across a map, and they can select which challenge to face by taking one of the diverging paths colored by difficulty, with blue being the easiest, green being medium, and red being the hardest; opponents are based upon the characters the player has unlocked, and unlocking any characters allows the player to face them in Classic. After each match, the player can receive various rewards, including gold, trophies, and custom parts; the exact type of reward depends on the results of a roulette before the battle. As the intensity increases, so does the number of rewards.


Classic Mode consists of six rounds: four are normal, the fifth involves fighting 10 enemies that are significantly easier to launch (either a "team" of a character or the Fighting Mii Team), and the final round is a boss fight. The player can face either [[Master Hand]] or, if the intensity is 3.0 or higher, the player can choose a black path to fight both Master Hand and Crazy Hand. (If the intensity is 8.0 or higher, then only the black path will be available.) If the intensity is 5.1 or higher, the player must also fight the [[Master Core]]. The number of its forms the player will have to fight varies depending on the intensity level.
Classic Mode consists of six rounds: four are normal, the fifth involves fighting 10 enemies that are significantly easier to launch (either a "team" of a character or the Fighting Mii Team), and the final round is a boss fight. The player can face either [[Master Hand]] or, if the intensity is 3.0 or higher, the player can choose a black path to fight both Master Hand and Crazy Hand. (If the intensity is 8.0 or higher, then only the black path will be available.) If the intensity is 5.1 or higher, the player must also fight the [[Master Core]]. The number of its forms the player will have to fight varies depending on the intensity level.
 
{|class="wikitable"width="100%"
{|class="wikitable" width="100%"
!rowspan="2"width="10%"|Level
!rowspan="2" width="10%"|Level
!rowspan="2"width="10%"|Intensity
!rowspan="2" width="10%"|Intensity
!rowspan="2"width="10%"|Wager
!rowspan="2" width="10%"|Wager
!colspan="2"width="60%"|Final Battle
!colspan="2" width="60%"|Final Battle
|-
|-
!width="10%"|Path 1
!width="10%"|Path 1
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====All-Star====
====All-Star====
{{main-wiki|smashwiki|All-Star Mode}}
[[File:AllStar3DS.JPG|thumb|left|[[Bowser]] in the All-Star rest area]]
[[File:AllStar3DS.JPG|thumb|left|[[Bowser]] in the All-Star rest area]]
All-Star mode also returns from ''Super Smash Bros. Melee'' and ''Super Smash Bros. Brawl'' and up to two players can play together locally just like the latter game. In this mode, players fight against every playable character (except for the [[Mii Fighter]]s) until they reach the end; this time, however, characters are organized by time periods they were introduced in rather than by series. All-Star Mode is also available from the beginning of the game, though the player can only play against the default roster until every character is unlocked. After each match, players may be given a reward, and occasionally a trophy or custom part will appear in the break room. The break room also gives the player a [[Maxim Tomato]], [[Fairy Bottle]], and [[Heart Container]] to heal between matches; in the full All-Star mode, the player is given a second Heart Container. However, the items will not return once consumed unless the player starts over. When All-Star Mode is cleared, the player earns a trophy of an alternate color of their character rather than a Final Smash trophy like in the previous game.
All-Star mode also returns from ''Super Smash Bros. Melee'' and ''Super Smash Bros. Brawl'' and up to two players can play together locally just like the latter game. In this mode, players fight against every playable character (except for the [[Mii Fighter]]s) until they reach the end; this time, however, characters are organized by periods that they were introduced in rather than by series. All-Star Mode is also available from the beginning of the game, though the player can only play against the default roster until every character is unlocked. After each match, players may be given a reward, and occasionally a trophy or custom part will appear in the break room. The break room also gives the player a [[Maxim Tomato]], [[Fairy Bottle]], and [[Heart Container]] to heal between matches; in the full All-Star mode, the player is given a second Heart Container. However, the items will not return once consumed unless the player starts over. When All-Star Mode is cleared, the player earns a trophy of an alternate color of their character rather than a Final Smash trophy like in the previous game.


Like in ''Brawl''{{'}}s Boss Battles Mode, if the player runs out of time or loses their one stock, there are no continues and the player receives a [[Game Over]], which leads to the results display screen showing the gold, Global Smash Power, score, trophies, and custom parts that the player earned so far.
Like in ''Brawl''{{'}}s Boss Battles Mode, if the player runs out of time or loses their one stock, there are no continues and the player receives a [[Game Over]], which leads to the results display screen showing the gold, Global Smash Power, score, trophies, and custom parts that the player earned so far.
{{br}}
{{br}}
 
{|class=wikitable style="width:50%;margin:auto;text-align:center"
{|class=wikitable style="width:50%; margin:auto; text-align:center"
!Time period
!Time period
!Opponents
!Opponents
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|-
|-
|1984-1986*, 1985-1986
|1984-1986*, 1985-1986
|[[Duck Hunt (character)|Duck Hunt]]*<br>[[R.O.B.]]*<br>[[Princess Peach|Peach]]<br>[[Bowser]]<br>[[Link]]<br>[[Princess Zelda|Zelda]]<br>[[Samus]]
|[[Duck Hunt (character)|Duck Hunt]]*<br>[[R.O.B.]]*<br>[[Princess Peach|Peach]]<br>[[Bowser]]<br>[[Link]]<br>[[Zelda]]<br>[[Samus]]
|[[Gerudo Valley]]<br>[[Mushroomy Kingdom]]<br>[[Brinstar]]<br>[[Golden Plains]]<br>[[Duck Hunt (stage)|Duck Hunt]]**<br>[[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]]**<br>[[Hyrule Castle|Hyrule Castle (64)]]**
|[[Gerudo Valley]]<br>[[Mushroomy Kingdom]]<br>[[Brinstar]]<br>[[Golden Plains]]<br>[[Duck Hunt (stage)|Duck Hunt]]**<br>[[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]]**<br>[[Hyrule Castle|Hyrule Castle (64)]]**
|-
|-
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|-
|-
|1991-1993
|1991-1993
|[[Sonic the Hedgehog|Sonic]]<br>[[Kirby]]<br>[[King Dedede]]<br>[[Wario]]*<br>[[Fox McCloud|Fox]]<br>[[Falco Lombardi|Falco]]*<br>[[Meta Knight]]
|[[Sonic]]<br>[[Kirby]]<br>[[King Dedede]]<br>[[Wario]]*<br>[[Fox]]<br>[[Falco Lombardi|Falco]]*<br>[[Meta Knight]]
|[[Dream Land GB|Dream Land]]<br>[[Green Hill Zone]]<br>[[Corneria]]<br>[[WarioWare, Inc. (stage)|WarioWare, Inc.]]*<br>[[Dream Land (Super Smash Bros.)|Dream Land (64)]]**
|[[Dream Land GB|Dream Land]]<br>[[Green Hill Zone]]<br>[[Corneria]]<br>[[WarioWare, Inc. (stage)|WarioWare, Inc.]]*<br>[[Dream Land (Super Smash Bros.)|Dream Land (64)]]**
|-
|-
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|-
|-
|2001-2006
|2001-2006
|[[Villager]]<br>[[Olimar]]<br>[[Roy (Fire Emblem)|Roy]]**<br>[[Bowser Jr.]]*<br>[[Toon Link]]<br>[[Zero Suit Samus]]<br>[[Ike]]<br>[[Lucas]]**<br>[[Lucario]]
|[[Villager]]<br>[[Captain Olimar|Olimar]]<br>[[Roy (Fire Emblem)|Roy]]**<br>[[Bowser Jr.]]*<br>[[Link|Toon Link]]<br>[[Samus|Zero Suit Samus]]<br>[[Ike]]<br>[[Lucas]]**<br>[[Lucario]]
|[[Distant Planet]]<br>[[Tortimer Island]]<br>[[3D Land]]
|[[Distant Planet]]<br>[[Tortimer Island]]<br>[[3D Land]]
|-
|-
|2007-2015**, 2007-2013
|2007-2015**, 2007-2013
|[[Rosalina]] & [[Luma (species)|Luma]]<br>[[Wii Fit Trainer]]<br>[[Bayonetta]]**<br>[[Shulk]]<br>[[Dark Pit]]*<br>[[Robin]]<br>[[Lucina]]*<br>[[Greninja]]<br>[[Corrin]]**
|[[Rosalina]] & [[Luma]]<br>[[Wii Fit Trainer]]<br>[[Bayonetta]]**<br>[[Shulk]]<br>[[Dark Pit]]*<br>[[Robin]]<br>[[Lucina]]*<br>[[Greninja]]<br>[[Corrin]]**
|[[Gaur Plain]]<br>[[Rainbow Road (stage)|Rainbow Road]]<br>[[Arena Ferox]]<br>[[Prism Tower]]<br>[[Super Mario Maker (stage)|Super Mario Maker]]**<br>[[Umbra Clock Tower]]**
|[[Gaur Plain]]<br>[[Rainbow Road (stage)|Rainbow Road]]<br>[[Arena Ferox]]<br>[[Prism Tower]]<br>[[Super Mario Maker (stage)|Super Mario Maker]]**<br>[[Umbra Clock Tower]]**
|}
|}
 
<small>*- Only available in the full All-Star mode.</small>
<small>*- Only available in the full All-Star mode.</small><br>
<small>**- Downloadable content. Only available in this mode after downloading (characters only available in the full All-Star mode), but it will be removed from the list if the player deletes the game's DLC data. Inclusion does not affect any of the game's challenges.</small>
<small>**- Downloadable content. Only available in this mode after downloading (characters only available in the full All-Star mode), but it will be removed from the list if the player deletes the game's DLC data. Inclusion does not affect any of the game's challenges.</small><br>


====Training====
====Training====
{{main-wiki|SmashWiki|Training}}
Training also returns from previous games, identical to the previous games. Within Training, players can train against a computer opponent, and can automatically select items that appear, game speed, the number of CPU opponents, their behavior, and the current amount of damage for all players. The player can also adjust the camera view and toggle the info display at the top of the screen, as well as restart the session or quit.
Training also returns from previous games, identical to the previous games. Within Training, players can train against a computer opponent, and can automatically select items that appear, game speed, the number of CPU opponents, their behavior, and the current amount of damage for all players. The player can also adjust the camera view and toggle the info display at the top of the screen, as well as restart the session or quit.


====Stadium====
====Stadium====
{{main-wiki|SmashWiki|Stadium}}
[[File:HomeRun3DS.jpg|thumb|left|[[Mii Brawler]] in the Home-Run Contest]]
[[File:HomeRun3DS.jpg|thumb|left|[[Mii Brawler]] in the Home-Run Contest]]
[[File:MultiMan3DS.jpg|thumb|[[Zero Suit Samus]] fighting against an army of [[Mii]]s in Multi-Man Smash]]
[[File:MultiMan3DS.jpg|thumb|[[Samus|Zero Suit Samus]] fighting against an army of [[Mii]]s in Multi-Man Smash]]
In Stadium mode, three different games are available: Multi-Man Smash, [[Home-Run Contest]], and [[Target Blast]]. The Home-Run Contest works like in previous games, in that players have ten seconds to build up damage on the [[Sandbag]] before having to launch it as far as they can. Several tweaks have also been made to this mode from ''Super Smash Bros. Brawl'', such as having a more durable shield.
In Stadium mode, three different games are available: Multi-Man Smash, [[Home-Run Contest]], and [[Target Blast]]. The Home-Run Contest works like in previous games, in that players have ten seconds to build up damage on the [[Sandbag]] before having to launch it as far as they can. Several tweaks have also been made to this mode from ''Super Smash Bros. Brawl'', such as having a more durable shield.


In Multi-Man Smash, the player fights against the [[Fighting Mii Team]], consisting of [[Mii]]s loaded from those on the player's system. The Miis are easier to launch in every mode aside from Cruel Smash, and sometimes platforms will appear with items on them. Two players can also play this mode together via local wireless. The options for this mode are the same as in the previous games, though with a brand new mode as well:
In Multi-Man Smash, the player fights against the [[Fighting Mii Team]], consisting of [[Mii]]s loaded from those on the player's system. The Miis are easier to launch in every mode aside from Cruel Smash, and sometimes platforms will appear with items on them. Two players can also play this mode together via local wireless. The options for this mode are the same as in the previous games, though with a brand new mode as well:
 
*{{iw|smashwiki|10-Man Smash}} - The player must defeat ten enemies.
*10-Man Smash - The player must defeat ten enemies.
*{{iw|smashwiki|100-Man Smash}} - The player must defeat 100 enemies.
*100-Man Smash - The player must defeat 100 enemies.
*{{iw|smashwiki|3-Minute Smash}} - The player must defeat as many Miis as possible in three minutes.
*3-Minute Smash - The player must defeat as many Miis as possible in three minutes.
*{{iw|smashwiki|Rival Smash}} - A brand new mode, in which players compete against a computer version of themselves to defeat as many enemies as possible before being KO'd. Once KO'd, however, only the difference between scores is counted as the player's final score; if the player KOs fewer Miis than the opponent, their score is zero.
*Rival Smash - A brand new mode, in which players compete against a computer version of themselves to defeat as many enemies as possible before being KO'd. Once KO'd, however, only the difference between scores is counted as the player's final score; if the player KO's less Miis than the opponent, their score is zero.
*{{iw|smashwiki|Endless Smash}} - The player must defeat as many enemies as possible before being KO'd.
*Endless Smash - The player must defeat as many enemies as possible before being KO'd.
*{{iw|smashwiki|Cruel Smash}} - The player must fight against more difficult enemies that can easily KO the player, and defeat as many as possible.
*Cruel Smash - The player must fight against more difficult enemies that can easily KO the player, and defeat as many as possible.
Target Blast functions like a combination of the Home-Run Contest and Target Smash in previous games. In this mode, players have ten seconds to attack and launch a bomb to destroy as many targets as possible; the countdown starts as soon as the player starts attacking. There are fourteen large, red targets and several smaller, green amongst structures that must be broken through; a trophy, piece of equipment, or special move may also be among the targets. Also scattered throughout are explosives that can be detonated by having the bomb touch them. The player has two rounds to break as many targets as they can and accumulate the highest score possible.
 
Target Blast functions like a combination of the Home-Run Contest and Target Smash in previous games. In this mode, players have ten seconds to attack and launch a bomb to destroy as many targets as possible; the countdown starts as soon as the player starts attacking. There are fourteen large, red targets and several more smaller, green amongst structures that must be broken through; a trophy, piece of equipment, or special move may also be among the targets. Also scattered throughout are explosives that can be detonated by having the bomb touch them. The player has two rounds to break as many targets as they can and accumulate the highest score possible.


====Vault====
====Vault====
{{main-wiki|SmashWiki|Vault}}
Within the vault, players can view collected trophies, snapshots taken during play, and saved replays; listen to the game's music and voices in the [[List of Super Smash Bros. for Nintendo 3DS / Wii U music|sounds]] menu; view records; and view a series of tips.
Within the vault, players can view collected trophies, snapshots taken during play, and saved replays; listen to the game's music and voices in the [[List of Super Smash Bros. for Nintendo 3DS / Wii U music|sounds]] menu; view records; and view a series of tips.
=====Trophies=====
=====Trophies=====
{{main|List of trophies in Super Smash Bros. for Nintendo 3DS}}
{{main|List of trophies in Super Smash Bros. for Nintendo 3DS}}
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[[File:TrophyRush3DS.JPG|thumb|[[Donkey Kong]] in the Trophy Rush minigame]]
[[File:TrophyRush3DS.JPG|thumb|[[Donkey Kong]] in the Trophy Rush minigame]]
In Trophy Rush, the player must pay gold to increase the amount of time they spend in the minigame, the minimum being thirty seconds and the maximum being 2:30. In the game itself, players must attack crates and rock blocks as they fall from above to destroy them; destroying multiple consecutively creates a chain that increase the player's score. Bomb blocks also fall and explode after three seconds. Destroying the falling blocks builds up a meter that, when full, initiates "Frenzy", in which gold, trophies, and on occasion custom parts fall from above for the player to collect. If the blocks and crates reach above a certain point or the player falls off the stage, the stage disappears, clearing the board and, in the case of the former, costing the player time.
In Trophy Rush, the player must pay gold to increase the amount of time they spend in the minigame, the minimum being thirty seconds and the maximum being 2:30. In the game itself, players must attack crates and rock blocks as they fall from above to destroy them; destroying multiple consecutively creates a chain that increases the player's score. Bomb blocks also fall and explode after three seconds. Destroying the falling blocks builds up a meter that, when full, initiates "Frenzy", in which gold, trophies, and on occasion custom parts fall from above for the player to collect. If the blocks and crates reach above a certain point or the player falls off the stage, the stage disappears, clearing the board and, in the case of the former, costing the player time.


===Challenges===
===Challenges===
{{main-wiki|SmashWiki|List of challenges (SSB4-3DS)}}
{{main|Challenges (Super Smash Bros. for Nintendo 3DS)}}
{{main|Challenges (Super Smash Bros. for Nintendo 3DS)}}
Also returning from ''Super Smash Bros. Brawl'' are Challenges. In this mode, players are given a board of challenges which can be completed by clearing the given criteria. Clearing a challenge unlocks a picture on the top screen as well as a trophy, custom part, stage, CD, Smash Run power, or Poké Ball Pokémon. Completing a certain number of challenges on a given panel unlocks a new panel of challenges. Occasionally the player will also be rewarded with a [[Golden Hammer]], which can be used to automatically clear a challenge.
Also returning from ''Super Smash Bros. Brawl'' are Challenges. In this mode, players are given a board of challenges that can be completed by clearing the given criteria. Clearing a challenge unlocks a picture on the top screen as well as a trophy, custom part, stage, CD, Smash Run power, or Poké Ball Pokémon. Completing a certain number of challenges on a given panel unlocks a new panel of challenges. Occasionally the player will also be rewarded with a [[Golden Hammer]], which can be used to automatically clear a challenge.


===Online===
===Online===
[[File:SSB3DS Online.jpg|thumb|left|upright=1.34|Online menu.]]
[[File:SSB3DS Online.jpg|thumb|left|upright=1.34|Online menu.]]
This game features online play similar to ''Super Smash Bros. Brawl'' in that players from all over the world can face others in matches. When playing With Friends, players can customize the rules to their liking. When playing With Anyone, two basic options are available: For Fun and For Glory. In For Fun mode, players battle on randomly-selected normal stages, excluding Final Destination, with all items turned on. Losses are not recorded in this mode. In For Glory mode, players only play on the flat, Final Destination versions of stages, without items. Players can either play standard Smash or Team Smash matches in both modes, and For Glory offers a 1-on-1 mode as well.
This game features online play similar to ''Super Smash Bros. Brawl'' in that players from all over the world can face others in matches. When playing With Friends, players can customize the rules to their liking. When playing With Anyone, two basic options are available: For Fun and For Glory. In For Fun mode, players battle on randomly selected normal stages, excluding Final Destination, with all items turned on. Losses are not recorded in this mode. In For Glory mode, players only play on the flat, Final Destination versions of stages, without items. Players can either play standard Smash or Team Smash matches in both modes and For Glory offers a 1-on-1 mode as well.


Conquest became available in the Nintendo 3DS version through an update on September 15, 2014 in Japan, and October 2, 2014 in all other regions. Conquests pit some of the game's various characters against each other, and players who win battles with them in With Anyone mode will add points to that character's score. After a few days, the winning fighter is revealed, players who took part in the conquest by playing as that character get rewarded with gold, and the next conquest begins.  
Conquest became available in the Nintendo 3DS version through an update on September 15, 2014 in Japan, and October 2, 2014 in all other regions. Conquests pit some of the game's various characters against each other, and players who win battles with them in With Anyone mode will add points to that character's score. After a few days, the winning fighter is revealed, players who took part in the conquest by playing as that character get rewarded with gold, and the next conquest begins.  
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==Playable characters==
==Playable characters==
{{rewrite|section=yes|previous ''Super Smash Bros.'' articles use original character descriptions as opposed to Trophy descriptions}}
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Counting the three types of [[Mii|Mii Fighters]] as individual characters, the [[Koopalings]] and all downloadable content, ''Super Smash Bros. for Nintendo 3DS'' features a total of 58 playable characters, the roster being consistent across both games. The base roster consists of 51 characters (counting each Mii Fighter), featuring 36 returning characters and 15 new ones. In addition, 36 characters are available by default, while 12 more can be unlocked, and Mii Fighters can only be chosen when one is created. Finally, seven characters have been released as downloadable content: returning fighters [[Mewtwo]], [[Lucas]], and [[Roy (Fire Emblem)|Roy]], and newcomers [[Ryu]], [[Cloud Strife|Cloud]], [[Corrin]], and [[Bayonetta]]. The character selection screen is divided up into two sections: Original Fighters, characters already part of the core game, and Extra Fighters, characters purchased as downloadable content.
Counting the three types of [[Mii|Mii Fighters]] as individual characters, ''Super Smash Bros. for Nintendo 3DS'' features a total of 58 playable characters, the roster being consistent across both games. The base roster consists of 51 characters (counting each Mii Fighter), featuring 34 returning characters and 17 new ones (namely, the base game newcomers are [[Villager]], [[Mega Man]], [[Wii Fit Trainer]], [[Rosalina]] & [[Luma]], [[Little Mac]], [[Greninja]], [[Mii Brawler]], [[Mii Swordfighter]], [[Mii Gunner]], [[Palutena]], [[Pac-Man]], [[Lucina]], [[Robin]], [[Shulk]], [[Dark Pit]], [[Bowser Jr.]], and [[Duck Hunt (character)|Duck Hunt]]). In addition, 36 characters are available by default, while 12 more can be unlocked, and Mii Fighters can only be chosen when one is created. Also, seven characters were released as downloadable content, being the returning fighters [[Mewtwo]], [[Lucas]], and [[Roy (Fire Emblem)|Roy]], and newcomers [[Ryu]], [[Cloud Strife|Cloud]], [[Corrin]], and [[Bayonetta]]. Finally, [[pikipedia:Alph|Alph]] and the [[Koopalings]] are newly available as alternate costume options for [[Captain Olimar|Olimar]] and Bowser Jr. respectively, and both the male and female versions of Villager, Wii Fit Trainer, Robin, and Corrin are additionally available through alternate costumes. Wii Fit Trainer, Palutena, Dark Pit, and Duck Hunt are also playable for the first time in any game. The character selection screen is divided up into two sections: Original Fighters, characters already part of the core game, and Extra Fighters, characters purchased as downloadable content.
 
To keep the rosters consistent across both games, certain characters and features have been removed, partly due to limitations with the Nintendo 3DS hardware. One of the removed features was mid-battle transformations, leading to [[Charizard]], [[Sheik]], and Zero Suit [[Samus]] to be added as separate characters, after being respectively connected to [[Pokémon Trainer]], [[Zelda]], and Samus in past games.
 
Of the playable character roster, if excluding Mii Fighters and Roy, 11 originate from the [[Super Mario (franchise)|''Super Mario'' franchise]] and its spin-off series (18 if counting each of the Koopalings), with [[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]], Rosalina & Luma, [[Dr. Mario]], Bowser Jr., [[Donkey Kong]], [[Diddy Kong]], [[Yoshi]], and [[Wario]] being playable.


To keep the rosters consistent across both games, certain characters and features have been removed, partly due to limitations with the Nintendo 3DS hardware. One of the removed features was mid-battle transformations, leading to Charizard, Sheik, and Zero Suit Samus to be added as separate characters.
With the discontinuation of digital purchases for Nintendo 3DS on March 27, 2023, it is no longer possible to buy the downloadable characters. Redownloading previously downloaded characters was initially disabled upon the termination of [[Nintendo Network]] services on April 8, 2024, which made the in-game online shop inaccessible; this was fixed several days later.<ref>{{cite|author=Tjoeb123|language=en|date=April 9, 2024|url=www.reddit.com/r/nintendo/comments/1bziypr/previously_purchased_smash_bros_3ds_dlc_is_no|title=Previously purchased Smash Bros (3DS) DLC is no longer redownloadable|publisher=Reddit|accessdate=April 18, 2024}}{{better source}}</ref>


'''NOTE''': Characters in ''italics'' are newcomers.
'''NOTE''': Characters in ''italics'' are newcomers.
{{br}}
{{br}}
 
{|class=wikitable width=100%
{|align=left width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial;"
!colspan="5"style="font-size:12px"|
!colspan="5" style="font-size:12px"|


===Default characters===
===Default characters===
|-
|-
!style="font-size:12px" width="22%" colspan="2"|Character
!style="font-size:12px"width="22%"colspan="2"|Character
!style="font-size:12px" width="40%"|Trophy Description
!style="font-size:12px"width="40%"|Trophy Description
!style="font-size:12px" width="19%"|Special Attacks
!style="font-size:12px"width="19%"|Special Attacks
!style="font-size:12px" width="19%"|Final Smash
!style="font-size:12px"width="19%"|Final Smash
|-
|-
!align=center colspan="2"|[[File:Mario SSB4 Artwork.png|120x120px]]<br> [[Mario]] [[File:Mario_Emblem.png|35px]]
!align=center colspan="2"|[[File:Mario SSB4 Artwork.png|120x120px]]<br>[[Mario]][[File:Mario Emblem.png|35px|class=invert-dark]]
|As iconic as iconic gets, this gaming celebrity is known for saving the world from Bowser. He’s got amazing jumping skills and makes use of a wide range of transformations. In his free time, he plays too many sports to count. In Smash Bros., he’s a well-rounded fighter you can rely on. Say it with me: “It’s-a me, Mario!”
|As iconic as iconic gets, this gaming celebrity is known for saving the world from Bowser. He's got amazing jumping skills and makes use of a wide range of transformations. In his free time, he plays too many sports to count. In Smash Bros., he's a well-rounded fighter you can rely on. Say it with me: “It’s-a me, Mario!”
|Standard - [[Fireball]]<br>Side - [[Cape]]<br>Up - [[Super Jump Punch]]<br>Down - [[F.L.U.D.D.]]
|Standard - [[Fireball]]<br>Side - [[Cape]]<br>Up - [[Super Jump Punch]]<br>Down - [[F.L.U.D.D.]]
|[[Mario Finale]]
|[[Mario Finale]]
|-
|-
!align=center colspan="2"|[[File:Luigi_SSBWiiU.png|120x120px]]<br> [[Luigi]] [[File:Mario_Emblem.png|35px]]
!align=center colspan="2"|[[File:Luigi SSBWiiU.png|120x120px]]<br>[[Luigi]][[File:Mario Emblem.png|35px|class=invert-dark]]
|Luigi recently celebrated his 30th anniversary with the [[Year of Luigi]], but all that attention just made him even more shy and awkward. In Smash Bros., Luigi takes a lot of cues from his brother in fighting style, adding flair to moves like Super Jump Punch. His taunts, however, are truly unique.
|Luigi recently celebrated his 30th anniversary with the [[Year of Luigi]], but all that attention just made him even more shy and awkward. In Smash Bros., Luigi takes a lot of cues from his brother in fighting style, adding flair to moves like Super Jump Punch. His taunts, however, are truly unique.
|Standard -  [[Fireball]]<br>Side - [[Green Missile]]<br>Up - [[Super Jump Punch]]<br>Down - [[Luigi Cyclone]]
|Standard -  [[Green Fireball|Fireball]]<br>Side - [[Green Missile]]<br>Up - [[Super Jump Punch]]<br>Down - [[Luigi Cyclone]]
|[[Poltergust 5000]]
|[[Poltergust 5000]]
|-
|-
!align=center colspan="2"|[[File:Wii U Peach artwork.png|120x120px]]<br> [[Princess Peach|Peach]] [[File:Mario_Emblem.png|35px]]
!align=center colspan="2"|[[File:Wii U Peach artwork.png|120x120px]]<br>[[Princess Peach|Peach]][[File:Mario Emblem.png|35px|class=invert-dark]]
|Princess of the Mushroom Kingdom, Peach continues to prove that "powerful" and "cute" are not mutually exclusive. In Smash Bros., Peach uses her dress to float above the fray, suddenly descending and attacking with numerous weapons. A frying pan? Umbrella? TOAD?! Where does she keep it all?
|Princess of the Mushroom Kingdom, Peach continues to prove that "powerful" and "cute" are not mutually exclusive. In Smash Bros., Peach uses her dress to float above the fray, suddenly descending and attacking with numerous weapons. A frying pan? Umbrella? TOAD?! Where does she keep it all?
|Standard - [[Toad (move)|Toad]]<br>Side - [[Peach Bomber]]<br>Up - [[Peach Parasol (move)|Peach Parasol]]<br>Down - [[Vegetable (move)|Vegetable]]
|Standard - [[Toad (move)|Toad]]<br>Side - [[Peach Bomber]]<br>Up - [[Peach Parasol (move)|Peach Parasol]]<br>Down - [[Vegetable (move)|Vegetable]]
|[[Peach Blossom]]
|[[Peach Blossom]]
|-
|-
!align=center colspan="2"|[[File:SSB4 - Bowser Artwork.png|120x120px]]<br> [[Bowser]] [[File:Mario_Emblem.png|35px]]
!align=center colspan="2"|[[File:SSB4 - Bowser Artwork.png|120x120px]]<br>[[Bowser]][[File:Mario Emblem.png|35px|class=invert-dark]]
|The archenemy of Mario and the reason Peach spends more time kidnapped than in her own castle. His plans aren't always the best, and occasionally he even finds himself on Mario's side. In Smash Bros., he's a serious heavyweight who laughs off weaker attacks. Hit him hard to send him flying!
|The archenemy of Mario and the reason Peach spends more time kidnapped than in her own castle. His plans aren't always the best, and occasionally he even finds himself on Mario's side. In Smash Bros., he's a serious heavyweight who laughs off weaker attacks. Hit him hard to send him flying!
|Standard - [[Fire Breath]]<br>Side - [[Flying Slam]]<br>Up - [[Whirling Fortress]]<br>Down - [[Bowser Bomb (move)|Bowser Bomb]]
|Standard - [[Fire Breath]]<br>Side - [[Flying Slam]]<br>Up - [[Whirling Fortress]]<br>Down - [[Bowser Bomb (move)|Bowser Bomb]]
|[[Giga Bowser]]
|[[Giga Bowser]]
|-
|-
!align=center colspan="2"|[[File:YoshiSSB4.png|120x120px]]<br> [[Yoshi]] [[File:Yoshi Emblem.png|30px]]
!align=center colspan="2"|[[File:YoshiSSB4.png|120x120px]]<br>[[Yoshi]][[File:Yoshi Emblem.png|30px|class=invert-dark]]
|As dependable a partner as one could hope for, Yoshi often aids Mario in his adventures. Yoshi can swallow just about anything and make an egg of it instantly. He's got some serious airborne power, making launching opponents skyward and then following up with more attacks a wise choice.
|As dependable a partner as one could hope for, Yoshi often aids Mario in his adventures. Yoshi can swallow just about anything and make an egg of it instantly. He's got some serious airborne power, making launching opponents skyward and then following up with more attacks a wise choice.
|Standard - [[Egg Lay]]<br>Side - [[Egg Roll (move)|Egg Roll]]<br>Up - [[Egg Throw]]<br>Down - [[Yoshi Bomb]]
|Standard - [[Egg Lay]]<br>Side - [[Egg Roll (move)|Egg Roll]]<br>Up - [[Egg Throw]]<br>Down - [[Yoshi Bomb]]
|[[Super Dragon]]
|[[Super Dragon]]
|-
|-
!align=center colspan="2"|[[File:SSB4 Rosalina Artwork.png|120x120px]]<br> ''[[Rosalina]] & [[Luma (species)|Luma]]'' [[File:Mario_Emblem.png|35px]]
!align=center colspan="2"|[[File:SSB4 Rosalina Artwork.png|120x120px]]<br>''[[Rosalina]] & [[Luma]]''[[File:Mario Emblem.png|35px|class=invert-dark]]
|The mysterious Rosalina lives in the Comet Observatory with the Lumas. She first traveled with them in search of their mother. In Smash Bros., Rosalina and Luma can fight in different places at the same time. If you can trap someone between Rosalina and Luma, you'll be able to unleash incredible damage!
|The mysterious Rosalina lives in the Comet Observatory with the Lumas. She first traveled with them in search of their mother. In Smash Bros., Rosalina and Luma can fight in different places at the same time. If you can trap someone between Rosalina and Luma, you'll be able to unleash incredible damage!
|Standard - [[Luma Shot]]<br>Side - [[Star Bit]]s<br>Up - [[Launch Star (move)|Launch Star]]<br>Down - [[Gravitational Pull (move)|Gravitational Pull]]
|Standard - [[Luma Shot]]<br>Side - [[Star Bit]]s<br>Up - [[Launch Star (move)|Launch Star]]<br>Down - [[Gravitational Pull (move)|Gravitational Pull]]
|[[Grand Star (Final Smash)|Power Star]]
|[[Grand Star (move)|Power Star]]
|-
|-
!align=center colspan="2"|[[File:SSB4 - Donkey Kong Artwork.png|120x120px]]<br> [[Donkey Kong]] [[File:DK_Emblem.png|30px]]
!align=center colspan="2"|[[File:SSB4 - Donkey Kong Artwork.png|120x120px]]<br>[[Donkey Kong]][[File:DK Emblem.png|30px|class=invert-dark]]
|This king of the jungle really, really loves bananas. His adventures usually start with people stealing his hoard of them. In Smash Bros., he's known for his incredible strength and long reach. Despite his size, he's still pretty quick. He can even jump carrying heavy items! Use this knowledge well.
|This king of the jungle really, really loves bananas. His adventures usually start with people stealing his hoard of them. In Smash Bros., he's known for his incredible strength and long reach. Despite his size, he's still pretty quick. He can even jump carrying heavy items! Use this knowledge well.
|Standard - [[Giant Punch]]<br>Side - [[Headbutt]]<br>Up - [[Spinning Kong]]<br>Down - [[Hand Slap]]
|Standard - [[Giant Punch]]<br>Side - [[Headbutt]]<br>Up - [[Spinning Kong]]<br>Down - [[Hand Slap]]
|[[Konga Beat]]
|[[Konga Beat]]
|-
|-
!align=center colspan="2"|[[File:Diddy Kong SSB4 - Artwork.png|120x120px]]<br> [[Diddy Kong]] [[File:DK_Emblem.png|30px]]
!align=center colspan="2"|[[File:Diddy Kong SSB4 - Artwork.png|120x120px]]<br>[[Diddy Kong]][[File:DK Emblem.png|30px|class=invert-dark]]
|Donkey Kong's trusty partner. He sports his signature look: red hat, red shirt, Rocketbarrel Pack. In Smash Bros., he's incredibly agile. Charge the Rocketbarrel Pack by holding down the button before launch, and you can steer with left and right. Don't forget to drop banana peels--enemies love it!
|Donkey Kong's trusty partner. He sports his signature look: red hat, red shirt, Rocketbarrel Pack. In Smash Bros., he's incredibly agile. Charge the Rocketbarrel Pack by holding down the button before launch, and you can steer with left and right. Don't forget to drop banana peels--enemies love it!
|Standard - [[Popgun|Peanut Popgun]]<br>Side - [[Monkey Flip]]<br>Up - [[Rocketbarrel Boost]]<br>Down - [[Banana Peel (move)|Banana Peel]]
|Standard - [[Popgun|Peanut Popgun]]<br>Side - [[Monkey Flip]]<br>Up - [[Rocketbarrel Boost]]<br>Down - [[Banana Peel (move)|Banana Peel]]
|[[Rocketbarrel Barrage]]
|[[Rocketbarrel Barrage]]
|-
|-
!align=center colspan="2"|[[File:SSB4 - Link Artwork.png|120x120px]]<br> [[Link]] [[File:Zelda_Emblem.png|30px]]
!align=center colspan="2"|[[File:SSB4 - Link Artwork.png|120x120px]]<br>[[Link]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|Green clothes? Pointy hat? Yep, it's Link, all right! In this game, his sword and shield make for effective attacking and blocking, and his bow, bombs and boomerang will spice up any battle. He's even brought his Clawshot for grabbing enemies and edges. Jeez, just how much stuff can Link carry?
|Green clothes? Pointy hat? Yep, it's Link, all right! In this game, his sword and shield make for effective attacking and blocking, and his bow, bombs and boomerang will spice up any battle. He's even brought his Clawshot for grabbing enemies and edges. Jeez, just how much stuff can Link carry?
|Standard - [[Link#Hero's Bow|Hero's Bow]]<br>Side - [[Link#Gale Boomerang|Gale Boomerang]]<br>Up - [[Link#Spin Attack|Spin Attack]]<br>Down - [[Link#Bomb|Bomb]]
|Standard - [[Link#Hero's Bow|Hero's Bow]]<br>Side - [[Link#Gale Boomerang|Gale Boomerang]]<br>Up - [[Link#Spin Attack|Spin Attack]]<br>Down - [[Link#Bomb|Bomb]]
|[[Link#Triforce Slash|Triforce Slash]]
|[[Link#Triforce Slash|Triforce Slash]]
|-
|-
!align=center colspan="2"|[[File:SSB4 - Zelda Artwork.png|120x120px]]<br> [[Princess Zelda|Zelda]] [[File:Zelda_Emblem.png|30px]]
!align=center colspan="2"|[[File:SSB4 - Zelda Artwork.png|120x120px]]<br>[[Zelda]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|This is the namesake of the Legend of Zelda games. Her appearance may change, but she always plays an important role. In Smash Bros., she's quick on the draw when it comes to magic, though a bit slow when moving. She has a new move that summons a Phantom to her aid.
|This is the namesake of the Legend of Zelda games. Her appearance may change, but she always plays an important role. In Smash Bros., she's quick on the draw when it comes to magic, though a bit slow when moving. She has a new move that summons a Phantom to her aid.
|Standard - [[Princess Zelda#Nayru's Love|Nayru's Love]]<br>Side - [[Princess Zelda#Din's Fire|Din's Fire]]<br>Up - [[Princess Zelda#Farore's Wind|Farore's Wind]]<br>Down - [[Princess Zelda#Phantom Slash|Phantom Slash]]
|Standard - [[Zelda#Nayru's Love|Nayru's Love]]<br>Side - [[Zelda#Din's Fire|Din's Fire]]<br>Up - [[Zelda#Farore's Wind|Farore's Wind]]<br>Down - [[Zelda#Phantom Slash|Phantom Slash]]
|[[Princess Zelda#Light Arrow|Light Arrow]]
|[[Zelda#Light Arrow|Light Arrow]]
|-
|-
!align=center colspan="2"|[[File:SheikSSB4.png|120x120px]]<br> [[Sheik]] [[File:Zelda_Emblem.png|30px]]
!align=center colspan="2"|[[File:SheikSSB4.png|120x120px]]<br>[[Sheik]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|In The Legend of Zelda: Ocarina of Time, Sheik claimed to be a surviving Sheikah. However, this was just a cunning disguise for Princess Zelda so that she could escape Ganondorf. In Smash Bros., she's the complete opposite of Zelda, striking with fast attacks that can keep an opponent off balance.
|In The Legend of Zelda: Ocarina of Time, Sheik claimed to be a surviving Sheikah. However, this was just a cunning disguise for Princess Zelda so that she could escape Ganondorf. In Smash Bros., she's the complete opposite of Zelda, striking with fast attacks that can keep an opponent off balance.
|Standard - [[Sheik#Needle Storm|Needle Storm]]<br>Side - [[Sheik#Burst Grenade|Burst Grenade]]<br>Up - [[Sheik#Vanish|Vanish]]<br>Down - [[Sheik#Bouncing Fish|Bouncing Fish]]
|Standard - [[Sheik#Needle Storm|Needle Storm]]<br>Side - [[Sheik#Burst Grenade|Burst Grenade]]<br>Up - [[Sheik#Vanish|Vanish]]<br>Down - [[Sheik#Bouncing Fish|Bouncing Fish]]
|[[Sheik#Light Arrow|Light Arrow]]
|[[Sheik#Light Arrow|Light Arrow]]
|-
|-
!align=center colspan="2"|[[File:SSB4 - Toon Link Artwork.png|120x120px]]<br> [[Toon Link]] [[File:Zelda_Emblem.png|30px]]
!align=center colspan="2"|[[File:SSB4 - Toon Link Artwork.png|120x120px]]<br>[[Link|Toon Link]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|This cartoonish version of Link is how he appeared in The Legend of Zelda: The Wind Waker and a few other titles. In Smash Bros., he uses moves much like his older, taller counterpart. His small size gives him extra speed, though, so take advantage of that to send your foes flying.
|This cartoonish version of Link is how he appeared in The Legend of Zelda: The Wind Waker and a few other titles. In Smash Bros., he uses moves much like his older, taller counterpart. His small size gives him extra speed, though, so take advantage of that to send your foes flying.
|Standard - [[Toon Link#Hero's Bow|Hero's Bow]]<br>Side - [[Toon Link#Boomerang|Boomerang]]<br>Up - [[Toon Link#Spin Attack|Spin Attack]]<br>Down - [[Toon Link#Bomb|Bomb]]
|Standard - [[Link#Hero's Bow|Hero's Bow]]<br>Side - [[Link#Boomerang|Boomerang]]<br>Up - [[Link#Spin Attack|Spin Attack]]<br>Down - [[Link#Bomb|Bomb]]
|[[Toon Link#Triforce Slash|Triforce Slash]]
|[[Link#Triforce Slash|Triforce Slash]]
|-
|-
!align=center colspan="2"|[[File:SSB4 - Samus Artwork.png|120x120px]]<br> [[Samus Aran|Samus]] [[File:Metroid_Emblem.png|30px]]
!align=center colspan="2"|[[File:SSB4 - Samus Artwork.png|120x120px]]<br>[[Samus]][[File:Metroid Emblem.png|30px|class=invert-dark]]
|Samus Aran has fought her way across a variety of planets in the Metroid series. She wears a Power Suit designed by the Chozo, giving her incredible versatility in a fight. She can wade in, but she favors beams and missiles. A fully charged Charge Shot packs a serious punch!
|Samus Aran has fought her way across a variety of planets in the ''Metroid'' series. She wears a Power Suit designed by the Chozo, giving her incredible versatility in a fight. She can wade in, but she favors beams and missiles. A fully charged Charge Shot packs a serious punch!
|Standard - [[Samus Aran#Charge Shot|Charge Shot]]<br>Side - [[Samus Aran#Missile|Missile]]<br>Up - [[Samus Aran#Screw Attack|Screw Attack]]<br>Down - [[Samus Aran#Bomb|Bomb]]
|Standard - [[Samus#Charge Shot|Charge Shot]]<br>Side - [[Samus#Missile|Missile]]<br>Up - [[Samus#Screw Attack|Screw Attack]]<br>Down - [[Samus#Bomb|Bomb]]
|[[Samus Aran#Zero Laser|Zero Laser]]
|[[Samus#Zero Laser|Zero Laser]]
|-
|-
!align=center colspan="2"|[[File:ZeroSuitSamusSSB4.png|120x120px]]<br> [[Zero Suit Samus]] [[File:Metroid_Emblem.png|30px]]
!align=center colspan="2"|[[File:ZeroSuitSamusSSB4.png|120x120px]]<br>[[Samus|Zero Suit Samus]][[File:Metroid Emblem.png|30px|class=invert-dark]]
|Samus is far from helpless when her Power Suit is deactivated. Sure, she loses a lot of the moves and weapons she had access to before, but her Jet Boots pick up the slack! She also has the Paralyzer, a versatile weapon that can shock her rivals or change into a Plasma Whip to grab edges and enemies.
|Samus is far from helpless when her Power Suit is deactivated. Sure, she loses a lot of the moves and weapons she had access to before, but her Jet Boots pick up the slack! She also has the Paralyzer, a versatile weapon that can shock her rivals or change into a Plasma Whip to grab edges and enemies.
|Standard - [[Zero Suit Samus#Paralyzer|Paralyzer]]<br>Side - [[Zero Suit Samus#Plasma Whip|Plasma Whip]]<br>Up - [[Zero Suit Samus#Boost Kick|Boost Kick]]<br>Down - [[Zero Suit Samus#Flip Jump|Flip Jump]]
|Standard - [[Samus#Paralyzer|Paralyzer]]<br>Side - [[Samus#Plasma Whip|Plasma Whip]]<br>Up - [[Samus#Boost Kick|Boost Kick]]<br>Down - [[Samus#Flip Jump|Flip Jump]]
|[[Zero Suit Samus#Gunship|Gunship]]
|[[Samus#Gunship|Gunship]]
|-
|-
!align=center colspan="2"|[[File:PitSSB4.png|120x120px]]<br> [[Pit (character)|Pit]] [[File:KidIcarus_Emblem.png|35px]]  
!align=center colspan="2"|[[File:PitSSB4.png|120x120px]]<br>[[Pit (character)|Pit]][[File:KidIcarus Emblem.png|35px|class=invert-dark]]  
|Pit is the captain of Palutena's royal guard. Despite the wings on his back, Pit needs the Power of Flight from Palutena in order to truly fly. In Smash Bros., he can still get more air than most, with four jumps and a special move that boosts him higher. He has a new reflect move-it protects both sides!
|Pit is the captain of Palutena's royal guard. Despite the wings on his back, Pit needs the Power of Flight from Palutena in order to truly fly. In Smash Bros., he can still get more air than most, with four jumps and a special move that boosts him higher. He has a new reflect move-it protects both sides!
|Standard - [[Pit (character)#Palutena Bow|Palutena Bow]]<br>Side - [[Pit (character)#Upperdash Arm|Upperdash Arm]]<br>Up - [[Pit (character)#Power of Flight|Power of Flight]]<br>Down - [[Pit (character)#Guardian Orbitars|Guardian Orbitars]]
|Standard - [[Pit (character)#Palutena Bow|Palutena Bow]]<br>Side - [[Pit (character)#Upperdash Arm|Upperdash Arm]]<br>Up - [[Pit (character)#Power of Flight|Power of Flight]]<br>Down - [[Pit (character)#Guardian Orbitars|Guardian Orbitars]]
|[[Pit (character)#Three Sacred Treasures|Three Sacred Treasures]]
|[[Pit (character)#Three Sacred Treasures|Three Sacred Treasures]]
|-
|-
!align=center colspan="2"|[[File:Palutena SSB4.png|120x120px]]<br> ''[[Palutena]]'' [[File:KidIcarus Emblem.png|30px]]
!align=center colspan="2"|[[File:Palutena SSB4.png|120x120px]]<br>''[[Palutena]]''[[File:KidIcarus Emblem.png|30px|class=invert-dark]]
|In Kid Icarus: Uprising, the goddess of light uses telepathy to communicate and grants miracles to support Pit on his adventure. In Smash Bros., she has special moves like Warp and Heavenly Light at her disposal. She's very adaptable-you can customize her into a long- or close-range fighter!
|In Kid Icarus: Uprising, the goddess of light uses telepathy to communicate and grants miracles to support Pit on his adventure. In Smash Bros., she has special moves like Warp and Heavenly Light at her disposal. She's very adaptable-you can customize her into a long- or close-range fighter!
|Standard - [[Palutena#Autoreticle|Autoreticle]] / [[Palutena#Explosive Flame|Explosive Flame]] / [[Palutena#Heavenly Light|Heavenly Light]]<br>Side - [[Palutena#Reflect Barrier|Reflect Barrier]] / [[Palutena#Angelic Missile|Angelic Missile]] / [[Palutena#Super Speed|Super Speed]]<br>Up - [[Palutena#Warp|Warp]] / [[Palutena#Jump Glide|Jump Glide]] / [[Palutena#Rocket Jump|Rocket Jump]]<br>Down - [[Palutena#Counter|Counter]] / [[Palutena#Lightweight|Lightweight]] / [[Palutena#Celestial Firework|Celestial Firework]]
|Standard - [[Palutena#Autoreticle|Autoreticle]] / [[Palutena#Explosive Flame|Explosive Flame]] / [[Palutena#Heavenly Light|Heavenly Light]]<br>Side - [[Palutena#Reflect Barrier|Reflect Barrier]] / [[Palutena#Angelic Missile|Angelic Missile]] / [[Palutena#Super Speed|Super Speed]]<br>Up - [[Palutena#Warp|Warp]] / [[Palutena#Jump Glide|Jump Glide]] / [[Palutena#Rocket Jump|Rocket Jump]]<br>Down - [[Palutena#Counter|Counter]] / [[Palutena#Lightweight|Lightweight]] / [[Palutena#Celestial Firework|Celestial Firework]]
|[[Palutena#Black Hole Laser|Black Hole Laser]]
|[[Palutena#Black Hole Laser|Black Hole Laser]]
|-
|-
!align=center colspan="2"|[[File:SSB4 - Marth Artwork.png|120x120px]]<br> [[Marth]] [[File:FireEmblem_Emblem.png|30px]]
!align=center colspan="2"|[[File:SSB4 - Marth Artwork.png|120x120px]]<br>[[Marth]][[File:FireEmblem Emblem.png|30px|class=invert-dark]]
|The first hero from the Fire Emblem series, Marth is the prince of Altea and descendant of the hero Anri. In Smash Bros, he's known as an exceptional swordfighter, swinging his blade with grace. Striking with the tip will maximize the damage dealt. Teach aggressive foes a lesson with his strong Counter move.
|The first hero from the Fire Emblem series, Marth is the prince of Altea and descendant of the hero Anri. In Smash Bros, he's known as an exceptional swordfighter, swinging his blade with grace. Striking with the tip will maximize the damage dealt. Teach aggressive foes a lesson with his strong Counter move.
|Standard - [[Marth#Shield Breaker|Shield Breaker]]<br>Side - [[Marth#Dancing Blade|Dancing Blade]]<br>Up - [[Marth#Dolphin Slash|Dolphin Slash]]<br>Down - [[Marth#Counter|Counter]]
|Standard - [[Marth#Shield Breaker|Shield Breaker]]<br>Side - [[Marth#Dancing Blade|Dancing Blade]]<br>Up - [[Marth#Dolphin Slash|Dolphin Slash]]<br>Down - [[Marth#Counter|Counter]]
|[[Marth#Critical Hit|Critical Hit]]
|[[Marth#Critical Hit|Critical Hit]]
|-
|-
!align=center colspan="2"|[[File:IkeSSB4.png|120x120px]]<br> [[Ike]] [[File:FireEmblem_Emblem.png|30px]]
!align=center colspan="2"|[[File:IkeSSB4.png|120x120px]]<br>[[Ike]][[File:FireEmblem Emblem.png|30px|class=invert-dark]]
|One of the main characters of the Fire Emblem series. Having fought in the Mad King's War, restored the fallen nation of Crimea and taken on the Begnion Empire, Ike is rightly called a hero. He has the strength to back the title-one good swing of his blade can launch the heaviest of foes.
|One of the main characters of the Fire Emblem series. Having fought in the Mad King's War, restored the fallen nation of Crimea and taken on the Begnion Empire, Ike is rightly called a hero. He has the strength to back the title-one good swing of his blade can launch the heaviest of foes.
|Standard - [[Ike#Eruption|Eruption]]<br>Side - [[Ike#Quick Draw|Quick Draw]]<br>Up - [[Ike#Aether|Aether]]<br>Down - [[Ike#Counter|Counter]]
|Standard - [[Ike#Eruption|Eruption]]<br>Side - [[Ike#Quick Draw|Quick Draw]]<br>Up - [[Ike#Aether|Aether]]<br>Down - [[Ike#Counter|Counter]]
|[[Ike#Great Aether|Great Aether]]
|[[Ike#Great Aether|Great Aether]]
|-
|-
!align=center colspan="2"|[[File:Robin_SSB4.png|120x120px]]<br> ''[[Robin]]'' [[File:FireEmblem_Emblem.png|30px]]<br><small>Male/female variants</small>
!align=center colspan="2"|[[File:Robin SSB4.png|120x120px]]<br>''[[Robin]]''[[File:FireEmblem Emblem.png|30px|class=invert-dark]]<br><small>Male/female variants</small>
|This is the male Robin, an avatar in Fire Emblem Awakening. The goal of that game doesn't change much because of your gender choice, but Robin's hairstyle options do. In Smash Bros., Robin brings powerful magic and swordplay to bear. He can exhaust his moves, but they'll be restored over time.
|This is the male Robin, an avatar in Fire Emblem Awakening. The goal of that game doesn't change much because of your gender choice, but Robin's hairstyle options do. In Smash Bros., Robin brings powerful magic and swordplay to bear. He can exhaust his moves, but they'll be restored over time.
|Standard - [[Robin#Thunder|Thunder]]<br>Side - [[Robin#Arcfire|Arcfire]]<br>Up - [[Robin#Elwind|Elwind]]<br>Down - [[Robin#Nosferatu|Nosferatu]]
|Standard - [[Robin#Thunder|Thunder]]<br>Side - [[Robin#Arcfire|Arcfire]]<br>Up - [[Robin#Elwind|Elwind]]<br>Down - [[Robin#Nosferatu|Nosferatu]]
|[[Robin#Pair Up|Pair Up]]
|[[Robin#Pair Up|Pair Up]]
|-
|-
!align=center colspan="2"|[[File:KirbySSB4.png|120x120px]]<br> [[Kirby]] [[File:Kirby_Emblem.png|30px]]
!align=center colspan="2"|[[File:KirbySSB4.png|120x120px]]<br>[[Kirby]][[File:Kirby Emblem.png|30px|class=invert-dark]]
|Round little Kirby lives on the peaceful Planet Popstar, in Dream Land. He can inhale things with his big mouth, either copying their abilities or spitting them out again. In Smash Bros., Kirby can inhale opponents and copy their standard specials. He gets launched easily but recovers well.
|Round little Kirby lives on the peaceful Planet Popstar, in Dream Land. He can inhale things with his big mouth, either copying their abilities or spitting them out again. In Smash Bros., Kirby can inhale opponents and copy their standard specials. He gets launched easily but recovers well.
|Standard - [[Kirby#Inhale|Inhale]]<br>Side - [[Kirby#Hammer Flip|Hammer Flip]]<br>Up - [[Kirby#Final Cutter|Final Cutter]]<br>Down - [[Kirby#Stone|Stone]]
|Standard - [[Kirby#Inhale|Inhale]]<br>Side - [[Kirby#Hammer Flip|Hammer Flip]]<br>Up - [[Kirby#Final Cutter|Final Cutter]]<br>Down - [[Kirby#Stone|Stone]]
|[[Kirby#Ultra Sword|Ultra Sword]]
|[[Kirby#Ultra Sword|Ultra Sword]]
|-
|-
!align=center colspan="2"|[[File:SSB4 - Dedede Artwork.png|120x120px]]<br> [[King Dedede]] [[File:Kirby_Emblem.png|30px]]
!align=center colspan="2"|[[File:SSB4 - Dedede Artwork.png|120x120px]]<br>[[King Dedede]][[File:Kirby Emblem.png|30px|class=invert-dark]]
|He calls himself the King of Dream Land, but he doesn't have a lot of interest in ruling. He really loves to eat, so it's no surprise he's a heavyweight fighter. Despite his size and low speed, he can easily recover with his four jumps. His Jet Hammer will leave a mark on everyone he meets.
|He calls himself the King of Dream Land, but he doesn't have a lot of interest in ruling. He really loves to eat, so it's no surprise he's a heavyweight fighter. Despite his size and low speed, he can easily recover with his four jumps. His Jet Hammer will leave a mark on everyone he meets.
|Standard - [[King Dedede#Inhale|Inhale]]<br>Side - [[King Dedede#Gordo Throw|Gordo Throw]]<br>Up - [[King Dedede#Super Dedede Jump|Super Dedede Jump]]<br>Down - [[King Dedede#Jet Hammer|Jet Hammer]]
|Standard - [[King Dedede#Inhale|Inhale]]<br>Side - [[King Dedede#Gordo Throw|Gordo Throw]]<br>Up - [[King Dedede#Super Dedede Jump|Super Dedede Jump]]<br>Down - [[King Dedede#Jet Hammer|Jet Hammer]]
|[[King Dedede#Dedede Burst|Dedede Burst]]
|[[King Dedede#Dedede Burst|Dedede Burst]]
|-
|-
!align=center colspan="2"|[[File:Meta Knight SSB4.png|120x120px]]<br> [[Meta Knight]] [[File:Kirby_Emblem.png|30px]]
!align=center colspan="2"|[[File:Meta Knight SSB4.png|120x120px]]<br>[[Meta Knight]][[File:Kirby Emblem.png|30px|class=invert-dark]]
|Kirby's mysterious rival, this masked swordsman appears in several Kirby games. His cape transforms into wings to grant him flight. In Smash Bros., his quick sword skills and aerial agility set him apart. He can jump up to five times in a row and he has a special move to soar higher.
|Kirby's mysterious rival, this masked swordsman appears in several Kirby games. His cape transforms into wings to grant him flight. In Smash Bros., his quick sword skills and aerial agility set him apart. He can jump up to five times in a row and he has a special move to soar higher.
|Standard - [[Meta Knight#Mach Tornado|Mach Tornado]]<br>Side - [[Meta Knight#Drill Rush|Drill Rush]]<br>Up - [[Meta Knight#Shuttle Loop|Shuttle Loop]]<br>Down - [[Meta Knight#Dimensional Cape|Dimensional Cape]]
|Standard - [[Meta Knight#Mach Tornado|Mach Tornado]]<br>Side - [[Meta Knight#Drill Rush|Drill Rush]]<br>Up - [[Meta Knight#Shuttle Loop|Shuttle Loop]]<br>Down - [[Meta Knight#Dimensional Cape|Dimensional Cape]]
|[[Meta Knight#Galaxia Darkness|Galaxia Darkness]]
|[[Meta Knight#Galaxia Darkness|Galaxia Darkness]]
|-
|-
!align=center colspan="2"|[[File:LittleMacSSB4.png|120x120px]]<br> ''[[Little Mac]]'' [[File:PunchOutSymbol.png|35px]]
!align=center colspan="2"|[[File:LittleMacSSB4.png|120x120px]]<br>''[[Little Mac]]''[[File:PunchOutSymbol.png|35px|class=invert-dark]]
|This little boxer from the Punch-Out!! series makes up in heart what he lacks in height. He wasn't afraid to take on the boxing champs, and he's not afraid of the Nintendo stars. In Smash Bros., he packs a serious punch. When his KO Meter fills up, wade in and trigger a devastating uppercut.
|This little boxer from the Punch-Out!! series makes up in heart what he lacks in height. He wasn't afraid to take on the boxing champs, and he's not afraid of the Nintendo stars. In Smash Bros., he packs a serious punch. When his KO Meter fills up, wade in and trigger a devastating uppercut.
|Standard - [[Little Mac#Straight Lunge|Straight Lunge]]<br>Side - [[Little Mac#Jolt Haymaker|Jolt Haymaker]]<br>Up - [[Little Mac#Rising Uppercut|Rising Uppercut]]<br>Down - [[Little Mac#Slip Counter|Slip Counter]]
|Standard - [[Little Mac#Straight Lunge|Straight Lunge]]<br>Side - [[Little Mac#Jolt Haymaker|Jolt Haymaker]]<br>Up - [[Little Mac#Rising Uppercut|Rising Uppercut]]<br>Down - [[Little Mac#Slip Counter|Slip Counter]]
|[[Little Mac#Giga Mac|Giga Mac]]
|[[Little Mac#Giga Mac|Giga Mac]]
|-
|-
!align=center colspan="2"|[[File:FoxSSB4.png|120x120px]]<br> [[Fox McCloud|Fox]] [[File:StarFox_Emblem.png|30px]]
!align=center colspan="2"|[[File:FoxSSB4.png|120x120px]]<br>[[Fox]][[File:StarFox Emblem.png|30px|class=invert-dark]]
|Fox is the leader of the mercenary unit Star Fox, often enlisted to defeat the evil Andross. His piloting skills are top notch, but in Smash Bros. he brings speed and fast attacks to the battle. His Reflector move allows him to turn projectile attacks against his foes, increasing their power for a punishing blow.
|Fox is the leader of the mercenary unit Star Fox, often enlisted to defeat the evil Andross. His piloting skills are top notch, but in Smash Bros. he brings speed and fast attacks to the battle. His Reflector move allows him to turn projectile attacks against his foes, increasing their power for a punishing blow.
|Standard - [[Fox McCloud#Blaster|Blaster]]<br>Side - [[Fox McCloud#Fox Illusion|Fox Illusion]]<br>Up - [[Fox McCloud#Fire Fox|Fire Fox]]<br>Down - [[Fox McCloud#Reflector|Reflector]]
|Standard - [[Fox#Blaster|Blaster]]<br>Side - [[Fox#Fox Illusion|Fox Illusion]]<br>Up - [[Fox#Fire Fox|Fire Fox]]<br>Down - [[Fox#Reflector|Reflector]]
|[[Fox McCloud#Landmaster|Landmaster]]
|[[Fox#Landmaster|Landmaster]]
|-
|-
!align=center colspan="2"|[[File:SSB4 - Pikachu Artwork.png|120x120px]]<br> [[Pikachu]] [[File:Pokemon_Emblem.png|30px]]
!align=center colspan="2"|[[File:SSB4 - Pikachu Artwork.png|120x120px]]<br>[[Pikachu]][[File:Pokemon Emblem.png|30px|class=invert-dark]]
|Recognized the world over, Pikachu is an Electric-type Pokémon that stores energy in its cheeks for use in battle. In Smash Bros., Pikachu is a well-rounded fighter with speedy, powerful electric attacks. Quick Attack can be used twice in a row if two directions are input, one after another.
|Recognized the world over, Pikachu is an Electric-type Pokémon that stores energy in its cheeks for use in battle. In Smash Bros., Pikachu is a well-rounded fighter with speedy, powerful electric attacks. Quick Attack can be used twice in a row if two directions are input, one after another.
|Standard - [[Pikachu#Thunder Jolt|Thunder Jolt]]<br>Side - [[Pikachu#Skull Bash|Skull Bash]]<br>Up - [[Pikachu#Quick Attack|Quick Attack]]<br>Down - [[Pikachu#Thunder|Thunder]]
|Standard - [[Pikachu#Thunder Jolt|Thunder Jolt]]<br>Side - [[Pikachu#Skull Bash|Skull Bash]]<br>Up - [[Pikachu#Quick Attack|Quick Attack]]<br>Down - [[Pikachu#Thunder|Thunder]]
|[[Pikachu#Volt Tackle|Volt Tackle]]
|[[Pikachu#Volt Tackle|Volt Tackle]]
|-
|-
!align=center colspan="2"|[[File:CharizardSSB4.png|120x120px]]<br> [[Charizard]] [[File:Pokemon_Emblem.png|30px]]
!align=center colspan="2"|[[File:CharizardSSB4.png|120x120px]]<br>[[Charizard]][[File:Pokemon Emblem.png|30px|class=invert-dark]]
|The iconic Fire/Flying-type Pokémon. Charizard's scorching breath can melt anything in its path. It soars through the air, seeking only worthy foes to test itself against. In Smash Bros., Charizard unleashes the destructive Flare Blitz special move-a move so strong, it even injures the user!
|The iconic Fire/Flying-type Pokémon. Charizard's scorching breath can melt anything in its path. It soars through the air, seeking only worthy foes to test itself against. In Smash Bros., Charizard unleashes the destructive Flare Blitz special move-a move so strong, it even injures the user!
|Standard - [[Charizard#Flamethrower|Flamethrower]]<br>Side - [[Charizard#Flare Blitz|Flare Blitz]]<br>Up - [[Charizard#Fly|Fly]]<br>Down - [[Charizard#Rock Smash|Rock Smash]]
|Standard - [[Charizard#Flamethrower|Flamethrower]]<br>Side - [[Charizard#Flare Blitz|Flare Blitz]]<br>Up - [[Charizard#Fly|Fly]]<br>Down - [[Charizard#Rock Smash|Rock Smash]]
|[[Charizard#Mega Evolution|Mega Evolution]]
|[[Charizard#Mega Evolution|Mega Evolution]]
|-
|-
!align=center colspan="2"|[[File:Lucario SSB4 Artwork.png|120x120px]]<br> [[Lucario]] [[File:Pokemon Emblem.png|30px]]
!align=center colspan="2"|[[File:Lucario SSB4 Artwork.png|120x120px]]<br>[[Lucario]][[File:Pokemon Emblem.png|30px|class=invert-dark]]
|A Fighting/Steel-type Pokémon that excels in combat through the reading and manipulation of Aura. As Lucario takes more damage, its attacks grow in strength. At maximum power, Lucario deals triple damage and its Aura Sphere is particularly devastating! Foes won't even know what hit them!
|A Fighting/Steel-type Pokémon that excels in combat through the reading and manipulation of Aura. As Lucario takes more damage, its attacks grow in strength. At maximum power, Lucario deals triple damage and its Aura Sphere is particularly devastating! Foes won't even know what hit them!
|Standard - [[Lucario#Aura Sphere|Aura Sphere]]<br>Side - [[Lucario#Force Palm|Force Palm]]<br>Up - [[Lucario#Extreme Speed|Extreme Speed]]<br>Down - [[Lucario#Double Team|Double Team]]
|Standard - [[Lucario#Aura Sphere|Aura Sphere]]<br>Side - [[Lucario#Force Palm|Force Palm]]<br>Up - [[Lucario#Extreme Speed|Extreme Speed]]<br>Down - [[Lucario#Double Team|Double Team]]
|[[Lucario#Mega Evolution|Mega Evolution]]
|[[Lucario#Mega Evolution|Mega Evolution]]
|-
|-
!align=center colspan="2"|[[File:GreninjaSSB4.png|120x120px]]<br> ''[[Greninja]]'' [[File:Pokemon Emblem.png|30px]]
!align=center colspan="2"|[[File:GreninjaSSB4.png|120x120px]]<br>''[[Greninja]]''[[File:Pokemon Emblem.png|30px|class=invert-dark]]
|This Water/Dark-type Pokémon is the fully evolved form of Froakie. It's just as fast and dangerous as any other ninja, and the throwing stars it can make out of water can shear metal. In Smash Bros., as well as being a graceful, speedy fighter, it can also use moves like Hydro Pump to let it move through the air and avoid falling.
|This Water/Dark-type Pokémon is the fully evolved form of Froakie. It's just as fast and dangerous as any other ninja, and the throwing stars it can make out of water can shear metal. In Smash Bros., as well as being a graceful, speedy fighter, it can also use moves like Hydro Pump to let it move through the air and avoid falling.
|Standard - [[Greninja#Water Shuriken|Water Shuriken]]<br>Side - [[Greninja#Shadow Sneak|Shadow Sneak]]<br>Up - [[Greninja#Hydro Pump|Hydro Pump]]<br>Down - [[Greninja#Substitute|Substitute]]
|Standard - [[Greninja#Water Shuriken|Water Shuriken]]<br>Side - [[Greninja#Shadow Sneak|Shadow Sneak]]<br>Up - [[Greninja#Hydro Pump|Hydro Pump]]<br>Down - [[Greninja#Substitute|Substitute]]
|[[Greninja#Secret Ninja Attack|Secret Ninja Attack]]
|[[Greninja#Secret Ninja Attack|Secret Ninja Attack]]
|-
|-
!align=center colspan="2"|[[File:Captain Falcon SSB4.png|120x120px]]<br> [[Captain Falcon]] [[File:F-Zero Emblem.png|30px]]
!align=center colspan="2"|[[File:Captain Falcon SSB4.png|120x120px]]<br>[[Captain Falcon]][[File:F-Zero Emblem.png|30px|class=invert-dark]]
|In the F-Zero racing scene, Captain Falcon uses his Blue Falcon to win big. His origins largely a mystery, he's made his way to the Smash Bros. battlefield to prove his worth outside the cockpit. He's got speed and power, and his distinct Falcon Punch leaves a dent. Start it in the air to surprise your foes!
|In the F-Zero racing scene, Captain Falcon uses his Blue Falcon to win big. His origins largely a mystery, he's made his way to the Smash Bros. battlefield to prove his worth outside the cockpit. He's got speed and power, and his distinct Falcon Punch leaves a dent. Start it in the air to surprise your foes!
|Standard - [[Captain Falcon#Falcon Punch|Falcon Punch]]<br>Side - [[Captain Falcon#Raptor Boost|Raptor Boost]]<br>Up - [[Captain Falcon#Falcon Dive|Falcon Dive]]<br>Down - [[Captain Falcon#Falcon Kick|Falcon Kick]]
|Standard - [[Captain Falcon#Falcon Punch|Falcon Punch]]<br>Side - [[Captain Falcon#Raptor Boost|Raptor Boost]]<br>Up - [[Captain Falcon#Falcon Dive|Falcon Dive]]<br>Down - [[Captain Falcon#Falcon Kick|Falcon Kick]]
|[[Captain Falcon#Blue Falcon|Blue Falcon]]
|[[Captain Falcon#Blue Falcon|Blue Falcon]]
|-
|-
!align=center colspan="2"|[[File:VillagerSSB4.png|120x120px]]<br> ''[[Villager]]'' [[File:AnimalCrossing_Emblem.png|30px]]<br><small>Male/female variants</small>
!align=center colspan="2"|[[File:VillagerSSB4.png|120x120px]]<br>''[[Villager]]''[[File:AnimalCrossing Emblem.png|30px|class=invert-dark]]<br><small>Male/female variants</small>
|An energetic young man from a peaceful town in Animal Crossing, he is eager to make his Smash Bros. debut! His Balloon Trip recovery lets him fly like a character from Balloon Fight. The Villager sets out to answer that age-old question: If a tree falls on the battlefield and foes are beneath it, do they get launched?
|An energetic young man from a peaceful town in Animal Crossing, he is eager to make his Smash Bros. debut! His Balloon Trip recovery lets him fly like a character from Balloon Fight. The Villager sets out to answer that age-old question: If a tree falls on the battlefield and foes are beneath it, do they get launched?
|Standard - [[Villager#Pocket|Pocket]]<br>Side - [[Villager#Lloid Rocket|Lloid Rocket]]<br>Up - [[Villager#Balloon Trip|Balloon Trip]]<br>Down - [[Villager#Timber|Timber]]
|Standard - [[Villager#Pocket|Pocket]]<br>Side - [[Villager#Lloid Rocket|Lloid Rocket]]<br>Up - [[Villager#Balloon Trip|Balloon Trip]]<br>Down - [[Villager#Timber|Timber]]
|[[Villager#Dream Home|Dream Home]]
|[[Villager#Dream Home|Dream Home]]
|-
|-
!align=center colspan="2"|[[File:OlimarSSB4.png|120x120px]]<br> [[Captain Olimar|Olimar]] [[File:Pikmin_Emblem.png|30px]]<br><small>Alternate character: ''[[Alph]]''</small>
!align=center colspan="2"|[[File:OlimarSSB4.png|120x120px]]<br>[[Captain Olimar|Olimar]][[File:Pikmin Emblem.png|30px|class=invert-dark]]<br><small>Alternate character: ''[[Alph]]''</small>
|A veteran spaceship pilot for Hocotate Freight, Captain Olimar partners with Pikmin in Smash Bros. to help him in battle. Olimar is much stronger when he's got Pikmin with him, so keep them plucked and good to go. Pikmin abilities are based on their color-learn where each is best at!
|A veteran spaceship pilot for Hocotate Freight, Captain Olimar partners with Pikmin in Smash Bros. to help him in battle. Olimar is much stronger when he's got Pikmin with him, so keep them plucked and good to go. Pikmin abilities are based on their color-learn where each is best at!
|Standard - [[Captain Olimar#Pikmin Pluck|Pikmin Pluck]]<br>Side - [[Captain Olimar#Pikmin Throw|Pikmin Throw]]<br>Up - [[Captain Olimar#Winged Pikmin|Winged Pikmin]]<br>Down - [[Captain Olimar#Pikmin Order|Pikmin Order]]
|Standard - [[Captain Olimar#Pikmin Pluck|Pikmin Pluck]]<br>Side - [[Captain Olimar#Pikmin Throw|Pikmin Throw]]<br>Up - [[Captain Olimar#Winged Pikmin|Winged Pikmin]]<br>Down - [[Captain Olimar#Pikmin Order|Pikmin Order]]
|[[Captain Olimar#End of Day|End of Day]]
|[[Captain Olimar#End of Day|End of Day]]
|-
|-
!align=center colspan="2"|[[File:SSB4 - Wii Fit Trainer Artwork.png|120x120px]]<br> ''[[Wii Fit Trainer]]'' [[File:Wii_Fit_series_icon.png|40px]] <br><small>Male/female variants</small>
!align=center colspan="2"|[[File:SSB4 - Wii Fit Trainer Artwork.png|120x120px]]<br>''[[Wii Fit Trainer]]''[[File:Wii Fit series icon.png|40px|class=invert-dark]]<br><small>Male/female variants</small>
|The female trainer who helps you in the Wii Fit series. She favors a fighting style composed of yoga poses. This makes her a capable close-quarters fighter, but she has ranged attacks as well. She also has a move called Deep Breathing, which can heal you and increase attack power if timed right.
|The female trainer who helps you in the Wii Fit series. She favors a fighting style composed of yoga poses. This makes her a capable close-quarters fighter, but she has ranged attacks as well. She also has a move called Deep Breathing, which can heal you and increase attack power if timed right.
|Standard - [[Wii Fit Trainer#Sun Salutation|Sun Salutation]]<br>Side - [[Wii Fit Trainer#Header|Header]]<br>Up - [[Wii Fit Trainer#Super Hoop|Super Hoop]]<br>Down - [[Wii Fit Trainer#Deep Breathing|Deep Breathing]]
|Standard - [[Wii Fit Trainer#Sun Salutation|Sun Salutation]]<br>Side - [[Wii Fit Trainer#Header|Header]]<br>Up - [[Wii Fit Trainer#Super Hoop|Super Hoop]]<br>Down - [[Wii Fit Trainer#Deep Breathing|Deep Breathing]]
|[[Wii Fit Trainer#Wii Fit|Wii Fit]]
|[[Wii Fit Trainer#Wii Fit|Wii Fit]]
|-
|-
!align=center colspan="2"|[[File:Shulk SSB4.png‎|120x120px]]<br> ''[[Shulk]]'' [[File:XenobladeEmblem.png|35px]]
!align=center colspan="2"|[[File:Shulk SSB4.png|120x120px]]<br>''[[Shulk]]''[[File:XenobladeEmblem.png|35px|class=invert-dark]]
|In Xenoblade Chronicles, this young lad's colony is attacked by the Mechon, so he and his friends set off to take them down. In Smash Bros., his Monado Arts let him change his specialization during battle. You can choose to boost a stat-his jump or attack, for example-but other stats might drop as a result, so choose wisely.
|In Xenoblade Chronicles, this young lad's colony is attacked by the Mechon, so he and his friends set off to take them down. In Smash Bros., his Monado Arts let him change his specialization during battle. You can choose to boost a stat-his jump or attack, for example-but other stats might drop as a result, so choose wisely.
|Standard - [[Shulk#Monado Arts|Monado Arts]]<br>Side - [[Shulk#Back Slash|Back Slash]]<br>Up - [[Shulk#Air Slash|Air Slash]]<br>Down - [[Shulk#Vision|Vision]]
|Standard - [[Shulk#Monado Arts|Monado Arts]]<br>Side - [[Shulk#Back Slash|Back Slash]]<br>Up - [[Shulk#Air Slash|Air Slash]]<br>Down - [[Shulk#Vision|Vision]]
|[[Shulk#Chain Attack|Chain Attack]]
|[[Shulk#Chain Attack|Chain Attack]]
|-
|-
!align=center colspan="2"|[[File:Pac-ManSSB4.png|120x120px]]<br> ''[[Pac-Man]]'' [[File:Pac-ManEmblem.png|25px]]
!align=center colspan="2"|[[File:Pac-ManSSB4.png|120x120px]]<br>''[[Pac-Man]]''[[File:Pac-ManEmblem.png|25px|class=invert-dark]]
|The yellow, circular hero of the game PAC-MAN, which is recognized as the "Most Successful Coin-Operated Arcade Game" by Guinness World Records. In Smash Bros., he uses several moves inspired by the original PAC-MAN. Wakawaka your foes by charging up the Power Pellet move and aiming at them.
|The yellow, circular hero of the game PAC-MAN, which is recognized as the "Most Successful Coin-Operated Arcade Game" by Guinness World Records. In Smash Bros., he uses several moves inspired by the original PAC-MAN. Wakawaka your foes by charging up the Power Pellet move and aiming at them.
|Standard - [[Pac-Man#Bonus Fruit|Bonus Fruit]]<br>Side - [[Pac-Man#Power Pellet|Power Pellet]]<br>Up - [[Pac-Man#Pac-Jump|Pac-Jump]]<br>Down - [[Pac-Man#Fire Hydrant|Fire Hydrant]]
|Standard - [[Pac-Man#Bonus Fruit|Bonus Fruit]]<br>Side - [[Pac-Man#Power Pellet|Power Pellet]]<br>Up - [[Pac-Man#Pac-Jump|Pac-Jump]]<br>Down - [[Pac-Man#Fire Hydrant|Fire Hydrant]]
|[[Pac-Man#Super Pac-Man|Super Pac-Man]]
|[[Pac-Man#Super Pac-Man|Super Pac-Man]]
|-
|-
!align=center colspan="2"|[[File:MegaManSSB4.png|120x120px]]<br> ''[[Mega Man]]'' [[File:MegaMan_Emblem.png|30px]]
!align=center colspan="2"|[[File:MegaManSSB4.png|120x120px]]<br>''[[Mega Man]]''[[File:MegaMan Emblem.png|30px|class=invert-dark]]
|The main hero from Capcom's 1987 action game, Mega Man. He travels from stage to stage, defeating Robot Masters to obtain new weapons. He uses this vast arsenal in Smash Bros. in a variety of ways. Metal Blades, for example, can be fired in eight directions and picked up off the ground!
|The main hero from Capcom's 1987 action game, Mega Man. He travels from stage to stage, defeating Robot Masters to obtain new weapons. He uses this vast arsenal in Smash Bros. in a variety of ways. Metal Blades, for example, can be fired in eight directions and picked up off the ground!
|Standard - [[Mega Man#Metal Blade|Metal Blade]]<br>Side - [[Mega Man#Crash Bomber|Crash Bomber]]<br>Up - [[Mega Man#Rush Coil|Rush Coil]]<br>Down - [[Mega Man#Leaf Shield|Leaf Shield]]
|Standard - [[Mega Man#Metal Blade|Metal Blade]]<br>Side - [[Mega Man#Crash Bomber|Crash Bomber]]<br>Up - [[Mega Man#Rush Coil|Rush Coil]]<br>Down - [[Mega Man#Leaf Shield|Leaf Shield]]
|[[Mega Man#Mega Legends|Mega Legends]]
|[[Mega Man#Mega Legends|Mega Legends]]
|-
|-
!align=center colspan="2"|[[File:SSB4 - Sonic Artwork.png|120x120px]]<br> [[Sonic the Hedgehog|Sonic]] [[File:Sonic_Emblem.png|30px]]
!align=center colspan="2"|[[File:SSB4 - Sonic Artwork.png|120x120px]]<br>[[Sonic]][[File:Sonic Emblem.png|30px|class=invert-dark]]
|The main star of the Sonic the Hedgehog series. He's an easygoing hedgehog who blows past the competition with his speed. Seriously, on the ground he's faster than anyone else in Smash Bros. Use this to your advantage, avoiding blows while landing lightning-fast attacks.
|The main star of the Sonic the Hedgehog series. He's an easygoing hedgehog who blows past the competition with his speed. Seriously, on the ground he's faster than anyone else in Smash Bros. Use this to your advantage, avoiding blows while landing lightning-fast attacks.
|Standard - [[Sonic the Hedgehog#Homing Attack|Homing Attack]]<br>Side - [[Sonic the Hedgehog#Spin Dash|Spin Dash]]<br>Up - [[Sonic the Hedgehog#Spring Jump|Spring Jump]]<br>Down - [[Sonic the Hedgehog#Spin Charge|Spin Charge]]
|Standard - [[Sonic#Homing Attack|Homing Attack]]<br>Side - [[Sonic#Spin Dash|Spin Dash]]<br>Up - [[Sonic#Spring Jump|Spring Jump]]<br>Down - [[Sonic#Spin Charge|Spin Charge]]
|[[Sonic the Hedgehog#Super Sonic|Super Sonic]]
|[[Sonic#Super Sonic|Super Sonic]]
|-
|-
!colspan=5 style="font-size:12px"|
!colspan=5 style="font-size:12px"|
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===Unlockable characters===
===Unlockable characters===
|-
|-
!align=center colspan="2"|[[File:NessSSB4.png|120x120px]]<br> [[Ness]] [[File:EarthBound Emblem.png|30px]]
!align=center colspan="2"|[[File:NessSSB4.png|120x120px]]<br>[[Ness]][[File:EarthBound Emblem.png|30px|class=invert-dark]]
|Hailing from Onett, a small town in Eagleland, this young boy's ordinary looks hide his psychic powers. Ness fought against the evil Giygas in EarthBound, and in Smash Bros. he unleashes some of the same PSI moves. Watch out for PK Thunder, a guided attack that can also launch Ness like a rocket!
|Hailing from Onett, a small town in Eagleland, this young boy's ordinary looks hide his psychic powers. Ness fought against the evil Giygas in EarthBound, and in Smash Bros. he unleashes some of the same PSI moves. Watch out for PK Thunder, a guided attack that can also launch Ness like a rocket!
|Standard - [[Ness#PK Flash|PK Flash]]<br>Side - [[Ness#PK Fire|PK Fire]]<br>Up - [[Ness#PK Thunder|PK Thunder]]<br>Down - [[Ness#PSI Magnet|PSI Magnet]]
|Standard - [[Ness#PK Flash|PK Flash]]<br>Side - [[Ness#PK Fire|PK Fire]]<br>Up - [[Ness#PK Thunder|PK Thunder]]<br>Down - [[Ness#PSI Magnet|PSI Magnet]]
|[[Ness#PK Starstorm|PK Starstorm]]
|[[Ness#PK Starstorm|PK Starstorm]]
|-
|-
!align=center colspan="2"|[[File:Falco SSB4 Art.png|120x120px]]<br> [[Falco Lombardi|Falco]] [[File:StarFox_Emblem.png|30px]]
!align=center colspan="2"|[[File:Falco SSB4 Art.png|120x120px]]<br>[[Falco Lombardi|Falco]][[File:StarFox Emblem.png|30px|class=invert-dark]]
|A talented pilot and part of the Star Fox team, Falco can be a bit rough around the edges. He once led his own galactic gang before joining up with Fox. In Smash Bros. his ability to jump high and deal damage in the air makes him a powerful threat and his thrown Reflector can catch foes by surprise.
|A talented pilot and part of the Star Fox team, Falco can be a bit rough around the edges. He once led his own galactic gang before joining up with Fox. In Smash Bros. his ability to jump high and deal damage in the air makes him a powerful threat and his thrown Reflector can catch foes by surprise.
|Standard - [[Falco Lombardi#Blaster|Blaster]]<br>Side - [[Falco Lombardi#Falco Phantasm|Falco Phantasm]]<br>Up - [[Falco Lombardi#Fire Bird|Fire Bird]]<br>Down - [[Falco Lombardi#Reflector|Reflector]]
|Standard - [[Falco Lombardi#Blaster|Blaster]]<br>Side - [[Falco Lombardi#Falco Phantasm|Falco Phantasm]]<br>Up - [[Falco Lombardi#Fire Bird|Fire Bird]]<br>Down - [[Falco Lombardi#Reflector|Reflector]]
|[[Falco Lombardi#Landmaster|Landmaster]]
|[[Falco Lombardi#Landmaster|Landmaster]]
|-
|-
!align=center colspan="2"|[[File:Wario SSB4 Artwork.jpg|120x120px]]<br> [[Wario]] [[File:Wario Emblem.png|30px]]
!align=center colspan="2"|[[File:Wario SSB4 Artwork.jpg|120x120px]]<br>[[Wario]][[File:Wario Emblem.png|30px|class=invert-dark]]
|A living embodiment of gross, this villian hates Mario and loves money. He claims to have known Mario since childhood, but who can tell if that's true? In Smash Bros., he's a seriously agile heavyweight fighter. He can store up his trademark Wario Waft for explosive results. Did I mention he's gross?
|A living embodiment of gross, this villain hates Mario and loves money. He claims to have known Mario since childhood, but who can tell if that's true? In Smash Bros., he's a seriously agile heavyweight fighter. He can store up his trademark Wario Waft for explosive results. Did I mention he's gross?
|Standard - [[Chomp (Super Smash Bros. series)|Chomp]]<br>Side - [[Wario Bike]]<br>Up - [[Corkscrew (Super Smash Bros. series)|Corkscrew]]<br>Down - [[Wario Waft]]
|Standard - [[Chomp (Super Smash Bros. series)|Chomp]]<br>Side - [[Wario Bike]]<br>Up - [[Corkscrew (Super Smash Bros. series)|Corkscrew]]<br>Down - [[Wario Waft]]
|[[Wario-Man]]
|[[Wario-Man]]
|-
|-
!align=center colspan="2"|[[File:Lucina_SSB4.png|120x120px]]<br> ''[[Lucina]]'' [[File:FireEmblem_Emblem.png|30px]]
!align=center colspan="2"|[[File:Lucina_SSB4.png|120x120px]]<br>''[[Lucina]]''[[File:FireEmblem Emblem.png|30px|class=invert-dark]]
|Chrom's daughter and the future Princess of Ylissee. When she arrives from a doomed future seeking to prevent it from ever happening, she goes by the name Marth before her identity is revealed. She fights much like her adopted namesake, but her entire blade is equally powerful instead of having a more powerful tip.
|Chrom's daughter and the future Princess of Ylissee. When she arrives from a doomed future seeking to prevent it from ever happening, she goes by the name Marth before her identity is revealed. She fights much like her adopted namesake, but her entire blade is equally powerful instead of having a more powerful tip.
|Standard - [[Lucina#Shield Breaker|Shield Breaker]]<br>Side - [[Lucina#Dancing Blade|Dancing Blade]]<br>Up - [[Lucina#Dolphin Slash|Dolphin Slash]]<br>Down - [[Lucina#Counter|Counter]]
|Standard - [[Lucina#Shield Breaker|Shield Breaker]]<br>Side - [[Lucina#Dancing Blade|Dancing Blade]]<br>Up - [[Lucina#Dolphin Slash|Dolphin Slash]]<br>Down - [[Lucina#Counter|Counter]]
|[[Lucina#Critical Hit|Critical Hit]]
|[[Lucina#Critical Hit|Critical Hit]]
|-
|-
!align=center colspan="2"|[[File:DarkPitSSB4.png|120x120px]]<br> ''[[Dark Pit]]'' [[File:KidIcarus Emblem.png|30px]]
!align=center colspan="2"|[[File:DarkPitSSB4.png|120x120px]]<br>''[[Dark Pit]]''[[File:KidIcarus Emblem.png|30px|class=invert-dark]]
|Pit's mysterious, black-clad doppelgänger, Dark Pit. (Some call him Pittoo, but he really doesn't like that.) When he first appears, he immediately goes after both Pit and the Underworld Army. In Smash Bros., he uses moves a lot like Pit's, though both his bow and his Sacred Treasures are different.
|Pit's mysterious, black-clad doppelgänger, Dark Pit. (Some call him Pittoo, but he really doesn't like that.) When he first appears, he immediately goes after both Pit and the Underworld Army. In Smash Bros., he uses moves a lot like Pit's, though both his bow and his Sacred Treasures are different.
|Standard - [[Dark Pit#Silver Bow|Silver Bow]]<br>Side - [[Dark Pit#Electroshock Arm|Electroshock Arm]]<br>Up - [[Dark Pit#Power of Flight|Power of Flight]]<br>Down - [[Dark Pit#Guardian Orbitars|Guardian Orbitars]]
|Standard - [[Dark Pit#Silver Bow|Silver Bow]]<br>Side - [[Dark Pit#Electroshock Arm|Electroshock Arm]]<br>Up - [[Dark Pit#Power of Flight|Power of Flight]]<br>Down - [[Dark Pit#Guardian Orbitars|Guardian Orbitars]]
|[[Dark Pit#Dark Pit Staff|Dark Pit Staff]]
|[[Dark Pit#Dark Pit Staff|Dark Pit Staff]]
|-
|-
!align=center colspan="2"|[[File:Dr Mario SSB4 Artwork.png|120x120px]]<br> [[Dr. Mario]] [[File:Mario_Emblem.png|35px]]
!align=center colspan="2"|[[File:Dr Mario SSB4 Artwork.png|120x120px]]<br>[[Dr. Mario]][[File:Mario Emblem.png|35px|class=invert-dark]]
|In the 1990 puzzle game Dr. Mario, Mario threw on a white coat and decided to take a shot at that whole "medicine" thing. In this game, he's a balanced fighter who can throw [[Megavitamin]] capsules and nimbly deflect blows with his Super Sheet. He's not quite as quick as normal Mario, but his attacks deal a bit more damage.
|In the 1990 puzzle game Dr. Mario, Mario threw on a white coat and decided to take a shot at that whole "medicine" thing. In this game, he's a balanced fighter who can throw [[Capsule|Megavitamin capsules]] and nimbly deflect blows with his Super Sheet. He's not quite as quick as normal Mario, but his attacks deal a bit more damage.
|Standard - [[Megavitamin]]<br>Side - [[Super Sheet]]<br>Up - [[Super Jump Punch]]<br>Down - [[Dr. Tornado]]
|Standard - [[Capsule|Megavitamin]]<br>Side - [[Super Sheet]]<br>Up - [[Super Jump Punch]]<br>Down - [[Dr. Tornado]]
|[[Doctor Finale]]
|[[Doctor Finale]]
|-
|-
!align=center colspan="2"|[[File:ROBSSB4EN.png|120x120px]]<br> [[R.O.B.]] [[File:ROB Emblem.png|30px]]
!align=center colspan="2"|[[File:ROBSSB4EN.png|120x120px]]<br>[[R.O.B.]][[File:ROB Emblem.png|30px|class=invert-dark]]
|This NES accessory was released in 1985, a groundbreaking system that controlled the robot via a game on the screen. In Smash Bros., R.O.B. has two projectile weapons and can use his rocket base to fly through the air. If you let his Robo Beam charge over time, it'll make a powerful blast.
|This NES accessory was released in 1985, a groundbreaking system that controlled the robot via a game on the screen. In Smash Bros., R.O.B. has two projectile weapons and can use his rocket base to fly through the air. If you let his Robo Beam charge over time, it'll make a powerful blast.
|Standard - [[R.O.B.#Robo Beam|Robo Beam]]<br>Side - [[R.O.B.#Arm Rotor|Arm Rotor]]<br>Up - [[R.O.B.#Robo Burner|Robo Burner]]<br>Down - [[R.O.B.#Gyro|Gyro]]
|Standard - [[R.O.B.#Robo Beam|Robo Beam]]<br>Side - [[R.O.B.#Arm Rotor|Arm Rotor]]<br>Up - [[R.O.B.#Robo Burner|Robo Burner]]<br>Down - [[R.O.B.#Gyro|Gyro]]
|[[R.O.B.#Super Diffusion Beam|Super Diffusion Beam]]
|[[R.O.B.#Super Diffusion Beam|Super Diffusion Beam]]
|-
|-
!align=center colspan="2"|[[File:GanondorfSSB4.png|120x120px]]<br> [[Ganondorf]] [[File:Zelda_Emblem.png|30px]]
!align=center colspan="2"|[[File:GanondorfSSB4.png|120x120px]]<br>[[Ganondorf]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|The King of Evil that awaits Link at the end of most of his adventures. Ganondorf possesses the Triforce of Power. In Smash Bros., he makes up for his low speed with devastating power. The strength of his blows can knock back most opponents. Get close with a dash attack and pummel your foes!
|The King of Evil that awaits Link at the end of most of his adventures. Ganondorf possesses the Triforce of Power. In Smash Bros., he makes up for his low speed with devastating power. The strength of his blows can knock back most opponents. Get close with a dash attack and pummel your foes!
|Standard - [[Ganondorf#Warlock Punch|Warlock Punch]]<br>Side - [[Ganondorf#Flame Choke|Flame Choke]]<br>Up - [[Ganondorf#Dark Dive|Dark Dive]]<br>Down - [[Ganondorf#Wizard's Foot|Wizard's Foot]]
|Standard - [[Ganondorf#Warlock Punch|Warlock Punch]]<br>Side - [[Ganondorf#Flame Choke|Flame Choke]]<br>Up - [[Ganondorf#Dark Dive|Dark Dive]]<br>Down - [[Ganondorf#Wizard's Foot|Wizard's Foot]]
|[[Ganondorf#Beast Ganon|Beast Ganon]]
|[[Ganondorf#Beast Ganon|Beast Ganon]]
|-
|-
!align=center colspan="2"|[[File:G&WSSB4.png|120x120px]]<br> [[Mr. Game & Watch]] [[File:Game&Watch Emblem.png|30px]]
!align=center colspan="2"|[[File:G&WSSB4.png|120x120px]]<br>[[Mr. Game & Watch]][[File:Game&Watch Emblem.png|30px|class=invert-dark]]
|Game & Watch was first released in 1980, making the series the father of the Game Boy and Nintendo DS. Or maybe an older sibling? Anyway...in Smash Bros., Mr. Game & Watch uses distinct retro moves to damage his foes. However, he's only two dimensional, so he's pretty easy to send flying.
|Game & Watch was first released in 1980, making the series the father of the Game Boy and Nintendo DS. Or maybe an older sibling? Anyway...in Smash Bros., Mr. Game & Watch uses distinct retro moves to damage his foes. However, he's only two dimensional, so he's pretty easy to send flying.
|Standard - [[Mr. Game & Watch#Chef|Chef]]<br>Side - [[Mr. Game & Watch#Judge|Judge]]<br>Up - [[Mr. Game & Watch#Fire|Fire]]<br>Down - [[Mr. Game & Watch#Oil Panic|Oil Panic]]
|Standard - [[Mr. Game & Watch#Chef|Chef]]<br>Side - [[Mr. Game & Watch#Judge|Judge]]<br>Up - [[Mr. Game & Watch#Fire|Fire]]<br>Down - [[Mr. Game & Watch#Oil Panic|Oil Panic]]
|[[Mr. Game & Watch#Octopus|Octopus]]
|[[Mr. Game & Watch#Octopus|Octopus]]
|-
|-
!align=center colspan="2"|[[File:Bowser Jr - Super Smash Bros. for Nintendo 3DS and Wii U.png|120x120px]]<br> ''[[Bowser Jr.]]'' [[File:Mario_Emblem.png|35px]]<br><small>Alternate characters: The seven [[Koopalings]]</small>
!align=center colspan="2"|[[File:Bowser Jr - Super Smash Bros. for Nintendo 3DS and Wii U.png|120x120px]]<br>''[[Bowser Jr.]]''[[File:Mario Emblem.png|35px|class=invert-dark]]<br><small>Alternate characters: The seven [[Koopalings]]</small>
|Bowser's beloved, spoiled son sports a bandanna with a large mouth drawn on it. Like his father, Bowser Jr. longs to take Mario down. In Smash Bros., he'll fight from inside his heavily armed Junior Clown Car. The Clown Car takes less damage than Bowser Jr., so mind your positioning.
|Bowser's beloved, spoiled son sports a bandanna with a large mouth drawn on it. Like his father, Bowser Jr. longs to take Mario down. In Smash Bros., he'll fight from inside his heavily armed Junior Clown Car. The Clown Car takes less damage than Bowser Jr., so mind your positioning.
|Standard - [[Clown Cannon]]<br>Side - [[Clown Kart Dash]]<br>Up - [[Abandon Ship (move)|Abandon Ship]]<br>Down - [[Mechakoopa (move)|Mechakoopa]]
|Standard - [[Clown Cannon]]<br>Side - [[Clown Kart Dash]]<br>Up - [[Abandon Ship (move)|Abandon Ship]]<br>Down - [[Mechakoopa (move)|Mechakoopa]]
|[[Shadow Mario Paint]]
|[[Shadow Mario Paint]]
|-
|-
!align=center colspan="2"|[[File:DuckHuntSSB4.png|120x120px]]<br> ''[[Duck Hunt (character)|Duck Hunt]]*'' [[File:DuckHunt Emblem.png|30px]]
!align=center colspan="2"|[[File:DuckHuntSSB4.png|120x120px]]<br>''[[Duck Hunt (character)|Duck Hunt]]*''[[File:DuckHunt Emblem.png|30px|class=invert-dark]]
|You could call these two the stars of the NES 1985 launch title Duck Hunt. The goofy dog would chase down any ducks hit by the NES Zapper. In Smash Bros., these two work as a team to fight. When a can or a clay pigeon is in play, hit the button again to fire at it. Show your foes how the ducks felt!
|You could call these two the stars of the NES 1985 launch title Duck Hunt. The goofy dog would chase down any ducks hit by the NES Zapper. In Smash Bros., these two work as a team to fight. When a can or a clay pigeon is in play, hit the button again to fire at it. Show your foes how the ducks felt!
|Standard - [[Duck Hunt (character)#Trick Shot|Trick Shot]]<br>Side - [[Duck Hunt (character)#Clay Shooting|Clay Shooting]]<br>Up - [[Duck Hunt (character)#Duck Jump|Duck Jump]]<br>Down - [[Duck Hunt (character)#Wild Gunman|Wild Gunman]]
|Standard - [[Duck Hunt (character)#Trick Shot|Trick Shot]]<br>Side - [[Duck Hunt (character)#Clay Shooting|Clay Shooting]]<br>Up - [[Duck Hunt (character)#Duck Jump|Duck Jump]]<br>Down - [[Duck Hunt (character)#Wild Gunman|Wild Gunman]]
|[[Duck Hunt (character)#NES Zapper Posse|NES Zapper Posse]]
|[[Duck Hunt (character)#NES Zapper Posse|NES Zapper Posse]]
|-
|-
!align=center colspan="2"|[[File:JigglypuffSSB4.png|120x120px]]<br> [[Jigglypuff]] [[File:Pokemon_Emblem.png|30px]]
!align=center colspan="2"|[[File:JigglypuffSSB4.png|120x120px]]<br>[[Jigglypuff]][[File:Pokemon Emblem.png|30px|class=invert-dark]]
|This Normal/Fairy-type Pokémon is best known for its soothing singing, which can put foes to sleep. In Smash Bros., it fights best in the air and can even jump six times in a row. The downside, though, is that Jigglypuff's so light, most opponents could launch it in their sleep!
|This Normal/Fairy-type Pokémon is best known for its soothing singing, which can put foes to sleep. In Smash Bros., it fights best in the air and can even jump six times in a row. The downside, though, is that Jigglypuff's so light, most opponents could launch it in their sleep!
|Standard - [[Jigglypuff#Rollout|Rollout]]<br>Side - [[Jigglypuff#Pound|Pound]]<br>Up - [[Jigglypuff#Sing|Sing]]<br>Down - [[Jigglypuff#Rest|Rest]]
|Standard - [[Jigglypuff#Rollout|Rollout]]<br>Side - [[Jigglypuff#Pound|Pound]]<br>Up - [[Jigglypuff#Sing|Sing]]<br>Down - [[Jigglypuff#Rest|Rest]]
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===Extra characters===
===Extra characters===
|-
|-
!align=center colspan="2" rowspan="2"|[[File:SSB4 - Mewtwo Artwork.png|120x120px]]<br> [[Mewtwo]] [[File:Pokemon_Emblem.png|30px]]
!align=center colspan="2"rowspan="2"|[[File:SSB4 - Mewtwo Artwork.png|120x120px]]<br>[[Mewtwo]][[File:Pokemon Emblem.png|30px|class=invert-dark]]
|Mewtwo puts its psychic powers to great use in this game. Not only does it have floaty jumps, but its telekinesis gives its extra reach and its throws added power. However, its light body makes it easy to launch, so if you're willing to take the risk of getting in close, it might be worth it!
|Mewtwo puts its psychic powers to great use in this game. Not only does it have floaty jumps, but its telekinesis gives its extra reach and its throws added power. However, its light body makes it easy to launch, so if you're willing to take the risk of getting in close, it might be worth it!
|Standard - [[Mewtwo#Shadow Ball|Shadow Ball]]<br>Side - [[Mewtwo#Confusion|Confusion]]<br>Up - [[Mewtwo#Teleport|Teleport]]<br>Down - [[Mewtwo#Disable|Disable]]
|Standard - [[Mewtwo#Shadow Ball|Shadow Ball]]<br>Side - [[Mewtwo#Confusion|Confusion]]<br>Up - [[Mewtwo#Teleport|Teleport]]<br>Down - [[Mewtwo#Disable|Disable]]
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'''Price:''' US$3.99; US$4.99 if purchased with the Wii U version; free download for Club Nintendo members who have purchased and registered both versions of the game
'''Price:''' US$3.99; US$4.99 if purchased with the Wii U version; free download for Club Nintendo members who have purchased and registered both versions of the game
|-
|-
!align=center colspan="2" rowspan="2"|[[File:SSB4 Lucas.png|120x120px]]<br> [[Lucas]] [[File:EarthBound_Emblem.png|30px]]
!align=center colspan="2"rowspan="2"|[[File:SSB4 Lucas.png|120x120px]]<br>[[Lucas]][[File:EarthBound Emblem.png|30px|class=invert-dark]]
|The younger of the twin brothers from Nowhere makes his triumphant return to the game of Smash. Hailing from the Japan-only game Mother 3, Lucas's specialty is psychic projectile attacks. He can use these PSI attacks to do things like absorb enemy projectiles and deal supernatural damage!
|The younger of the twin brothers from Nowhere makes his triumphant return to the game of Smash. Hailing from the Japan-only game Mother 3, Lucas's specialty is psychic projectile attacks. He can use these PSI attacks to do things like absorb enemy projectiles and deal supernatural damage!
|Standard - [[Lucas#PK Freeze|PK Freeze]]<br>Side - [[Lucas#PK Fire|PK Fire]]<br>Up - [[Lucas#PK Thunder|PK Thunder]]<br>Down - [[Lucas#PSI Magnet|PSI Magnet]]
|Standard - [[Lucas#PK Freeze|PK Freeze]]<br>Side - [[Lucas#PK Fire|PK Fire]]<br>Up - [[Lucas#PK Thunder|PK Thunder]]<br>Down - [[Lucas#PSI Magnet|PSI Magnet]]
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'''Price:''' US$3.99; US$4.99 if purchased with the Wii U version
'''Price:''' US$3.99; US$4.99 if purchased with the Wii U version
|-
|-
!align=center colspan="2" rowspan="2"|[[File:RoyFE-SSB4.png|120x120px]]<br> [[Roy (Fire Emblem)|Roy]] [[File:FireEmblem Emblem.png|30px]]
!align=center colspan="2"rowspan="2"|[[File:RoyFE-SSB4.png|120x120px]]<br>[[Roy (Fire Emblem)|Roy]][[File:FireEmblem Emblem.png|30px|class=invert-dark]]
|Roy, the main character of Fire Emblem: The Binding Blade, returns for the first time since Melee! In The Binding Blade, Roy led the troops of Pherae into battle in his ailing father’s stead, and now he brings his speed and talent for short-range combat into this game. His sword, the Sword of Seals, is uniquely powerful at the base of the blade.
|Roy, the main character of Fire Emblem: The Binding Blade, returns for the first time since Melee! In The Binding Blade, Roy led the troops of Pherae into battle in his ailing father’s stead, and now he brings his speed and talent for short-range combat into this game. His sword, the Sword of Seals, is uniquely powerful at the base of the blade.
|Standard - [[Roy (Fire Emblem)#Flare Blade|Flare Blade]]<br>Side - [[Roy (Fire Emblem)#Double-Edge Dance|Double-Edge Dance]]<br>Up - [[Roy (Fire Emblem)#Blazer|Blazer]]<br>Down - [[Roy (Fire Emblem)#Counter|Counter]]
|Standard - [[Roy (Fire Emblem)#Flare Blade|Flare Blade]]<br>Side - [[Roy (Fire Emblem)#Double-Edge Dance|Double-Edge Dance]]<br>Up - [[Roy (Fire Emblem)#Blazer|Blazer]]<br>Down - [[Roy (Fire Emblem)#Counter|Counter]]
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'''Price:''' US$3.99; US$4.99 if purchased with the Wii U version
'''Price:''' US$3.99; US$4.99 if purchased with the Wii U version
|-
|-
!align=center colspan="2" rowspan="2"|[[File:Ryu-SSB4.png|120x120px]]<br> ''[[Ryu]]'' [[File:StreetFighterEmblem.png|30px]]
!align=center colspan="2"rowspan="2"|[[File:Ryu-SSB4.png|120x120px]]<br>''[[Ryu]]''[[File:StreetFighterEmblem.png|30px|class=invert-dark]]
|Ryu visits from the Street Fighter series! Ryu’s fighting style is based on karate, but he’s mixed in some other martial arts to make his own unique style. In Smash, he will perform either weak or strong attacks depending on if you press or hold down the buttons. His special attacks also have three power levels!
|Ryu visits from the Street Fighter series! Ryu's fighting style is based on karate, but he's mixed in some other martial arts to make his own unique style. In Smash, he will perform either weak or strong attacks depending on if you press or hold down the buttons. His special attacks also have three power levels!
|Standard - [[Ryu#Hadoken|Hadouken]]<br>Side - [[Ryu#Tatsumaki Senpukyaku|Tatsumaki Senpukyaku]]<br>Up - [[Ryu#Shoryuken|Shoryuken]]<br>Down - [[Ryu#Focus Attack|Focus Attack]]
|Standard - [[Ryu#Hadoken|Hadouken]]<br>Side - [[Ryu#Tatsumaki Senpukyaku|Tatsumaki Senpukyaku]]<br>Up - [[Ryu#Shoryuken|Shoryuken]]<br>Down - [[Ryu#Focus Attack|Focus Attack]]
|[[Ryu#Shinku Hadoken|Shinku Hadoken]] / [[Ryu#Shin Shoryuken|Shin Shoryuken]]
|[[Ryu#Shinku Hadoken|Shinku Hadoken]] / [[Ryu#Shin Shoryuken|Shin Shoryuken]]
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'''Price:''' US$5.99; US$6.99 if purchased with the Wii U version (both bundled with [[Suzaku Castle]])
'''Price:''' US$5.99; US$6.99 if purchased with the Wii U version (both bundled with [[Suzaku Castle]])
|-
|-
!align=center colspan="2" rowspan="2"|[[File:Cloud Strife - Super Smash Bros. for Nintendo 3DS and Wii U.png|120x120px]]<br> ''[[Cloud Strife|Cloud]]''
!align=center colspan="2"rowspan="2"|[[File:Cloud Strife - Super Smash Bros. for Nintendo 3DS and Wii U.png|120x120px]]<br>''[[Cloud Strife|Cloud]]''
|The protagonist of FINAL FANTASY VII, Cloud wields the enormous Buster Sword, a memento from his comrad Zack. Once a SOLDIER of Shinra, he now fights as a mercenary against the corporation he originally served. His decision to join AVALANCHE's insurgence, however, will transform his destiny.
|The protagonist of FINAL FANTASY VII, Cloud wields the enormous Buster Sword, a memento from his comrad Zack. Once a SOLDIER of Shinra, he now fights as a mercenary against the corporation he originally served. His decision to join AVALANCHE's insurgence, however, will transform his destiny.
|Standard - [[Cloud Strife#Blade Beam|Blade Beam]]<br>Side - [[Cloud Strife#Cross Slash|Cross Slash]]<br>Up - [[Cloud Strife#Climhazzard|Climhazzard]]<br>Down - [[Cloud Strife#Limit Charge|Limit Charge]] / [[Cloud Strife#Finishing Touch|Finishing Touch]]
|Standard - [[Cloud Strife#Blade Beam|Blade Beam]]<br>Side - [[Cloud Strife#Cross Slash|Cross Slash]]<br>Up - [[Cloud Strife#Climhazzard|Climhazzard]]<br>Down - [[Cloud Strife#Limit Charge|Limit Charge]] / [[Cloud Strife#Finishing Touch|Finishing Touch]]
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'''Price:''' US$5.99; US$6.99 if purchased with the Wii U version (both bundled with [[Midgar]])
'''Price:''' US$5.99; US$6.99 if purchased with the Wii U version (both bundled with [[Midgar]])
|-
|-
!align=center colspan="2" rowspan="2"|[[File:Corrin (SSB for N3DS - Wii U artwork).png|120x120px]]<br> ''[[Corrin]]''
!align=center colspan="2"rowspan="2"|[[File:Corrin (SSB for N3DS - Wii U artwork).png|120x120px]]<br>''[[Corrin]]''
|Corrin joins the battle from Fire Emblem Fates. Born in Hoshido but kidnapped by Nohr at a young age, Corrin was brought up by Nohrian royalty. Descended from the First Dragons, Corrin has the power to transform into a dragon. In Smash, Corrin can change parts of the body into lance-like hands and feet that have a long reach that deal more damage at the tips.
|Corrin joins the battle from Fire Emblem Fates. Born in Hoshido but kidnapped by Nohr at a young age, Corrin was brought up by Nohrian royalty. Descended from the First Dragons, Corrin has the power to transform into a dragon. In Smash, Corrin can change parts of the body into lance-like hands and feet that have a long reach that deal more damage at the tips.
|Standard - [[Corrin#Dragon Fang Shot|Dragon Fang Shot]]<br>Side - [[Corrin#Dragon Lunge|Dragon Lunge]]<br>Up - [[Corrin#Draconic Ascent|Draconic Ascent]]<br>Down - [[Corrin#Counter Surge|Counter Surge]]
|Standard - [[Corrin#Dragon Fang Shot|Dragon Fang Shot]]<br>Side - [[Corrin#Dragon Lunge|Dragon Lunge]]<br>Up - [[Corrin#Draconic Ascent|Draconic Ascent]]<br>Down - [[Corrin#Counter Surge|Counter Surge]]
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'''Price:''' US$4.99; US$5.99 if purchased with the Wii U version
'''Price:''' US$4.99; US$5.99 if purchased with the Wii U version
|-
|-
!align=center colspan="2" rowspan="2"|[[File:Bayonetta (SSB for N3DS - Wii U artwork).png|120x120px]]<br> ''[[Bayonetta]]''
!align=center colspan="2"rowspan="2"|[[File:Bayonetta (SSB for N3DS - Wii U artwork).png|120x120px]]<br>''[[Bayonetta]]''
|Bayonetta is one of the last of the near-extinct Umbra Witches clan. She's a master of the Bullet Arts and can use her hair as a conduit to bring forth Infernal Demons. She brings all these skills and more to Smash, where she'll unleash additional damage if you hold the attack button. Damage and distract your foes with this move!
|Bayonetta is one of the last of the near-extinct Umbra Witches clan. She's a master of the Bullet Arts and can use her hair as a conduit to bring forth Infernal Demons. She brings all these skills and more to Smash, where she'll unleash additional damage if you hold the attack button. Damage and distract your foes with this move!
|Standard - [[Bayonetta#Bullet Climax|Bullet Climax]]<br>Side - [[Bayonetta#Heel Slide / After Burner Kick|Heel Slide / After Burner Kick]]<br>Up - [[Bayonetta#Witch Twist|Witch Twist]]<br>Down - [[Bayonetta#Witch Time|Witch Time]]
|Standard - [[Bayonetta#Bullet Climax|Bullet Climax]]<br>Side - [[Bayonetta#Heel Slide / After Burner Kick|Heel Slide / After Burner Kick]]<br>Up - [[Bayonetta#Witch Twist|Witch Twist]]<br>Down - [[Bayonetta#Witch Time|Witch Time]]
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===Custom characters===
===Custom characters===
|-
|-
!align=center colspan="2"|[[File:SSB4 - Mii Brawler artwork.png|120x120px]]<br> ''[[Mii Brawler]]'' [[File:SmashBros Emblem.png|25px]]
!align=center colspan="2"|[[File:SSB4 - Mii Brawler artwork.png|120x120px]]<br>''[[Mii Brawler]]''[[File:SmashBros Emblem.png|25px|class=invert-dark]]
|This fighter is based on a player's Mii. It excels at fighting with punches and kicks. This type of Mii is very agile, blending attacks with movement to get the battle flowing. It has superior dash and jump compared to other types. Stay close and keep whaling on foes-you'll KO them in no time!
|This fighter is based on a player's Mii. It excels at fighting with punches and kicks. This type of Mii is very agile, blending attacks with movement to get the battle flowing. It has superior dash and jump compared to other types. Stay close and keep whaling on foes-you'll KO them in no time!
|Standard - [[Mii Brawler#Shot Put|Shot Put]] / [[Mii Brawler#Ultimate Uppercut|Ultimate Uppercut]] / [[Mii Brawler#Exploding Side Kick|Exploding Side Kick]]<br>Side - [[Mii Brawler#Onslaught|Onslaught]] / [[Mii Brawler#Burning Drop Kick|Burning Drop Kick]] / [[Mii Brawler#Headache Maker|Headache Maker]]<br>Up - [[Mii Brawler#Soaring Axe Kick|Soaring Axe Kick]] / [[Mii Brawler#Helicopter Kick|Helicopter Kick]] / [[Mii Brawler#Piston Punch|Piston Punch]]<br>Down - [[Mii Brawler#Head-On Assault|Head-On Assault]] / [[Mii Brawler#Feint Jump|Feint Jump]] / [[Mii Brawler#Foot Flurry|Foot Flurry]]
|Standard - [[Mii Brawler#Shot Put|Shot Put]] / [[Mii Brawler#Ultimate Uppercut|Ultimate Uppercut]] / [[Mii Brawler#Exploding Side Kick|Exploding Side Kick]]<br>Side - [[Mii Brawler#Onslaught|Onslaught]] / [[Mii Brawler#Burning Drop Kick|Burning Drop Kick]] / [[Mii Brawler#Headache Maker|Headache Maker]]<br>Up - [[Mii Brawler#Soaring Axe Kick|Soaring Axe Kick]] / [[Mii Brawler#Helicopter Kick|Helicopter Kick]] / [[Mii Brawler#Piston Punch|Piston Punch]]<br>Down - [[Mii Brawler#Head-On Assault|Head-On Assault]] / [[Mii Brawler#Feint Jump|Feint Jump]] / [[Mii Brawler#Foot Flurry|Foot Flurry]]
|[[Mii Brawler#Omega Blitz|Omega Blitz]]
|[[Mii Brawler#Omega Blitz|Omega Blitz]]
|-
|-
!align=center colspan="2"|[[File:Mii_Swordfighter_SSB4.png|120x120px]]<br> ''[[Mii Swordfighter]]'' [[File:SmashBros Emblem.png|25px]]
!align=center colspan="2"|[[File:Mii Swordfighter SSB4.png|120x120px]]<br>''[[Mii Swordfighter]]''[[File:SmashBros Emblem.png|25px|class=invert-dark]]
|This fighter is based on a player's Mii and favors a sword in battle. Enjoy the extra reach the sword offers, but remember that it takes a bit longer for strikes to reach your opponent as a result. Customize your Mii with chargeable moves, counters, or projectile attacks.
|This fighter is based on a player's Mii and favors a sword in battle. Enjoy the extra reach the sword offers, but remember that it takes a bit longer for strikes to reach your opponent as a result. Customize your Mii with chargeable moves, counters, or projectile attacks.
|Standard - [[Mii Swordfighter#Gale Strike|Gale Strike]] / [[Mii Swordfighter#Shuriken of Light|Shuriken of Light]] / [[Mii Swordfighter#Blurring Blade|Blurring Blade]]<br>Side - [[Mii Swordfighter#Airborne Assault|Airborne Assault]] / [[Mii Swordfighter#Slash Launcher|Slash Launcher]] / [[Mii Swordfighter#Chakram|Chakram]]<br>Up - [[Mii Swordfighter#Stone Scabbard|Stone Scabbard]] / [[Mii Swordfighter#Skyward Slash Dash|Skyward Slash Dash]] / [[Mii Swordfighter#Hero's Spin|Hero's Spin]]<br>Down - [[Mii Swordfighter#Blade Counter|Blade Counter]] / [[Mii Swordfighter#Reversal Slash|Reversal Slash]] / [[Mii Swordfighter#Power Thrust|Power Thrust]]
|Standard - [[Mii Swordfighter#Gale Strike|Gale Strike]] / [[Mii Swordfighter#Shuriken of Light|Shuriken of Light]] / [[Mii Swordfighter#Blurring Blade|Blurring Blade]]<br>Side - [[Mii Swordfighter#Airborne Assault|Airborne Assault]] / [[Mii Swordfighter#Slash Launcher|Slash Launcher]] / [[Mii Swordfighter#Chakram|Chakram]]<br>Up - [[Mii Swordfighter#Stone Scabbard|Stone Scabbard]] / [[Mii Swordfighter#Skyward Slash Dash|Skyward Slash Dash]] / [[Mii Swordfighter#Hero's Spin|Hero's Spin]]<br>Down - [[Mii Swordfighter#Blade Counter|Blade Counter]] / [[Mii Swordfighter#Reversal Slash|Reversal Slash]] / [[Mii Swordfighter#Power Thrust|Power Thrust]]
|[[Mii Swordfighter#Final Edge|Final Edge]]
|[[Mii Swordfighter#Final Edge|Final Edge]]
|-
|-
!align=center colspan="2"|[[File:Mii_Gunner_SSB4.png|120x120px]]<br> ''[[Mii Gunner]]'' [[File:SmashBros Emblem.png|25px]]
!align=center colspan="2"|[[File:Mii Gunner SSB4.png|120x120px]]<br>''[[Mii Gunner]]''[[File:SmashBros Emblem.png|25px|class=invert-dark]]
|A Mii sporting a blaster arm, this fighter is a great choice for those who prefer to fight the battle from a distance. The Mii Gunner has a lot of special projectile moves available, so pick your favorites and use them when needed. Don't forget about standard and smash attacks!
|A Mii sporting a blaster arm, this fighter is a great choice for those who prefer to fight the battle from a distance. The Mii Gunner has a lot of special projectile moves available, so pick your favorites and use them when needed. Don't forget about standard and smash attacks!
|Standard - [[Mii Gunner#Charge Blast|Charge Blast]] / [[Mii Gunner#Laser Blaze|Laser Blaze]] / [[Mii Gunner#Grenade Launch|Grenade Launch]]<br>Side - [[Mii Gunner#Flame Pillar|Flame Pillar]] / [[Mii Gunner#Stealth Burst|Stealth Burst]] / [[Mii Gunner#Gunner Missile|Gunner Missile]]<br>Up - [[Mii Gunner#Lunar Launch|Lunar Launch]] / [[Mii Gunner#Cannon Uppercut|Cannon Uppercut]] / [[Mii Gunner#Arm Rocket|Arm Rocket]]<br>Down - [[Mii Gunner#Echo Reflector|Echo Reflector]] / [[Mii Gunner#Bomb Drop|Bomb Drop]] / [[Mii Gunner#Absorbing Vortex|Absorbing Vortex]]
|Standard - [[Mii Gunner#Charge Blast|Charge Blast]] / [[Mii Gunner#Laser Blaze|Laser Blaze]] / [[Mii Gunner#Grenade Launch|Grenade Launch]]<br>Side - [[Mii Gunner#Flame Pillar|Flame Pillar]] / [[Mii Gunner#Stealth Burst|Stealth Burst]] / [[Mii Gunner#Gunner Missile|Gunner Missile]]<br>Up - [[Mii Gunner#Lunar Launch|Lunar Launch]] / [[Mii Gunner#Cannon Uppercut|Cannon Uppercut]] / [[Mii Gunner#Arm Rocket|Arm Rocket]]<br>Down - [[Mii Gunner#Echo Reflector|Echo Reflector]] / [[Mii Gunner#Bomb Drop|Bomb Drop]] / [[Mii Gunner#Absorbing Vortex|Absorbing Vortex]]
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===Unlocking criteria===
===Unlocking criteria===
{|class="wikitable" style="margin:auto;max-width:70em"
{|class="wikitable"style="margin:auto"
|-
!Character
!style="background:#d0d0d0;width:13.5em"|Character
!Criteria I
!style="background:#d0d0d0"|Criteria I
!Criteria II
!style="background:#d0d0d0"|Criteria II
!Stage of battle
!style="background:#d0d0d0"|Stage of battle
|-
|-
!width=10%|Ness
!width=10%|Ness
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*Topcup (Libble Rabble) (Pac-Man taunt)
*Topcup (Libble Rabble) (Pac-Man taunt)
*[[Don-chan]] (Pac-Man taunt)
*[[Don-chan]] (Pac-Man taunt)
*[http://xenoblade.wikia.com/wiki/Dunban Dunban] (Shulk's Final Smash)
*{{iw|xenoseries|Dunban}} (Shulk's Final Smash)
*[http://xenoblade.wikia.com/wiki/Riki Riki] (Shulk's Final Smash)
*{{iw|xenoseries|Riki}} (Shulk's Final Smash)


===Stage cameos===
===Stage cameos===
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*[[Cranky Kong]] (Jungle Japes)
*[[Cranky Kong]] (Jungle Japes)
*[[Klaptrap]] (Jungle Japes)
*[[Klaptrap]] (Jungle Japes)
*[[Blooper]] (Paper Mario)
*[[Big Blooper]] (Paper Mario)
*[[Jimmy T.]] (WarioWare, Inc.)
*[[Jimmy T]] (WarioWare, Inc.)
*[[Fronk]] (WarioWare, Inc.)
*[[Fronk]] (WarioWare, Inc.)
*[[bulbapedia:Reshiram (Pokémon)|Reshiram]] (Unova Pokémon League)
*[[bulbapedia:Reshiram (Pokémon)|Reshiram]] (Unova Pokémon League)
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===Smash Run enemies===
===Smash Run enemies===
====''Mario'' series====
The following is a list of ''[[Super Mario (franchise)|Super Mario]]'' enemies in Smash Run:
*[[Banzai Bill]]
*[[Bomber Bill|Banzai Bill]]
*[[Big Goomba]]
*[[Big Goomba]]
*[[Bill Blaster]]
*[[Bill Blaster]]
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*[[Chain Chomp]]
*[[Chain Chomp]]
*[[Flame Chomp]]
*[[Flame Chomp]]
*[[Fly Guy]] (''Yoshi'')
*[[Goomba]]
*[[Goomba]]
*[[Hammer Bro]]
*[[Hammer Bro]]
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*[[Koopa Paratroopa]]
*[[Koopa Paratroopa]]
*[[Koopa Troopa]]
*[[Koopa Troopa]]
*[[Kritter]] (''Donkey Kong'')
*[[Lakitu]]
*[[Lakitu]]
*[[Shy Guy]]
*[[Shy Guy]]
*[[Spike Top]]
*[[Spike Top]]
*[[Spiny]]
*[[Spiny]]
 
*[[Tiki Buzz]] (''Donkey Kong'')
====''Donkey Kong'' series====
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show other enemies"data-collapsetext="Hide other enemies">
*[[Kritter]]
*[[Tiki Buzz]]
 
====''The Legend of Zelda'' series====
====''The Legend of Zelda'' series====
*[[List of Smash Run enemies#Bubble|Bubble]]
*[[List of Smash Run enemies#Bubble|Bubble]]
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*[[List of Smash Run enemies#Reo|Reo]]
*[[List of Smash Run enemies#Reo|Reo]]
*[[List of Smash Run enemies#Geemer|Geemer]]
*[[List of Smash Run enemies#Geemer|Geemer]]
====''Yoshi'' series====
*[[Fly Guy]]


====''Kirby'' series====
====''Kirby'' series====
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*[[List of Smash Run enemies#Poppant|Poppant]]
*[[List of Smash Run enemies#Poppant|Poppant]]
*[[List of Smash Run enemies#Roturret|Roturret]]
*[[List of Smash Run enemies#Roturret|Roturret]]
</div>


==Stages==
==Stages==
There are 42 stages in this game, with most of them being based on handheld games. Each stage has two songs, with players being able to play the alternate song by holding the {{button|3ds|R}} button while selecting a stage. Additionally, players can toggle between playing on "Final Destination" variations of all stages (represented by a "Ω") in addition to playing on the standard versions, being a flat course with no obstacles or other platforms. Stages listed in ''italics'' are unlockable. Extra Stages are downloadable stages that are either bundled with certain [[#Extra characters|DLC characters]] or can be purchased individually, with the exception of [[Duck Hunt (stage)|Duck Hunt]], which is added to the game for free through a software update.
There are 42 stages in this game, with most of them being based on handheld games. Each stage has two songs, with players being able to play the alternate song by holding the {{button|3ds|R}} button while selecting a stage. Additionally, players can toggle between playing on "Final Destination" variations of all stages (represented by a "Ω") in addition to playing on the standard versions, being a flat course with no obstacles or other platforms. Stages listed in ''italics'' are unlockable. Extra Stages are downloadable stages that were either bundled with certain [[#Extra characters|DLC characters]] or could be purchased individually, except for [[Duck Hunt (stage)|Duck Hunt]], which is added to the game for free through a software update.


{|align=left width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial; font-size:12px;"
With the discontinuation of digital purchases for Nintendo 3DS on March 27, 2023, it is no longer possible to buy the paid downloadable stages, though they can still be downloaded by those who purchased them when they were available.
|-
{|class=wikitable width=100%
!width="33%"|Stage
!width="33%"|Stage
!width="40%"|Description
!width="40%"|Description
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!colspan="3"|Normal Stages
!colspan="3"|Normal Stages
|-
|-
!align=center|[[File:3DS SmashBros scrnS01 08 E3.png|150px]]<br>[[Battlefield]]{{footnote|main|†}} [[File:SmashBros_Emblem.png|30px]]
!align=center|[[File:3DS SmashBros scrnS01 08 E3.png|150px]]<br>[[Battlefield]]{{footnote|main|†}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Battlefield is one of the game’s more straightforward stages, whose appearance has remained constant since ''[[Super Smash Bros. Melee]]''. The stage consists of the base platform and three floating platforms the players can jump and fall through. The stage also cycles between day and night, though it does not effect the gameplay.
|Battlefield is one of the game’s more straightforward stages, whose appearance has remained constant since ''[[Super Smash Bros. Melee]]''. The stage consists of the base platform and three floating platforms the players can jump and fall through. The stage also cycles between day and night, though it does not affect the gameplay.
|
|
*Battlefield (from ''Super Smash Bros. for Nintendo 3DS'')
*Battlefield (from ''Super Smash Bros. for Nintendo 3DS'')
*Menu (Melee) (from ''Super Smash Bros. Melee'')
*Menu (Melee) (from ''Super Smash Bros. Melee'')
|-
|-
!align=center|[[File:SSB3DS FinalDestination.png|150px]]<br>[[Final Destination]]{{footnote|main|†}} [[File:SmashBros_Emblem.png|30px]]
!align=center|[[File:SSB3DS FinalDestination.png|150px]]<br>[[Final Destination]]{{footnote|main|†}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Final Destination consists of only a single long platform, the most basic of stages. It is where the final fight between the player and [[Master Hand]], [[Crazy Hand]], and [[Master Core]] takes place.
|Final Destination consists of only a single long platform, the most basic of stages. It is where the final fight between the player and [[Master Hand]], [[Crazy Hand]], and [[Master Core]] takes place.
|
|
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*Menu (Melee): Ver. 2 (from ''Super Smash Bros. Melee'')
*Menu (Melee): Ver. 2 (from ''Super Smash Bros. Melee'')
|-
|-
!align=center|[[File:3DS SmashBros scrnS01 16 E3.png|150px]]<br>[[3D Land]] (''[[Super Mario 3D Land]]'') [[File:Mario_Emblem.png|30px]]
!align=center|[[File:3DS SmashBros scrnS01 16 E3.png|150px]]<br>[[3D Land]] (''[[Super Mario 3D Land]]'')[[File:Mario Emblem.png|30px|class=invert-dark]]
|This stage is based on several levels from ''Super Mario 3D Land''. The stage auto-scrolls between areas, each with their own obstacles. Areas consist of blocks, floating platforms, [[Skewer]]s, rotating platforms, and moving platforms.
|This stage is based on several levels from ''Super Mario 3D Land''. The stage auto-scrolls between areas, each with their own obstacles. Areas consist of blocks, floating platforms, [[Skewer]]s, rotating platforms, and moving platforms.
|
|
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*Super Mario Bros. 3 Medley (from ''Super Mario Bros. 3'')
*Super Mario Bros. 3 Medley (from ''Super Mario Bros. 3'')
|-
|-
!align=center|[[File:SSB4 Golden Plains.jpg|150px]]<br>[[Golden Plains]] (''[[New Super Mario Bros. 2]]'') [[File:Mario_Emblem.png|30px]]
!align=center|[[File:SSB4 Golden Plains.jpg|150px]]<br>[[Golden Plains]] (''[[New Super Mario Bros. 2]]'')[[File:Mario Emblem.png|30px|class=invert-dark]]
|This semi auto-scrolling stage is based on [[World 1 (New Super Mario Bros. 2)|World 1]] from ''New Super Mario Bros. 2'', featuring three variously design structures that occasionally alter between each other. Coins can be found in the stage, and collecting 100 of them will give fighters an increase in attack power and launch resistance.
|This semi auto-scrolling stage is based on [[World 1 (New Super Mario Bros. 2)|World 1]] from ''New Super Mario Bros. 2'', featuring three variously design structures that occasionally alter between each other. Coins can be found in the stage, and collecting 100 of them will give fighters an increase in attack power and launch resistance.
|
|
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*Ground Theme / Underground Theme (Super Mario Bros.) (from ''Super Mario Bros.'')
*Ground Theme / Underground Theme (Super Mario Bros.) (from ''Super Mario Bros.'')
|-
|-
!align=center|[[File:SSB4 Rainbow Road.jpg|150px]]<br>[[Rainbow Road (stage)|Rainbow Road]] (''[[Mario Kart 7]]'') [[File:Mario_Emblem.png|30px]]
!align=center|[[File:SSB4 Rainbow Road.jpg|150px]]<br>[[Rainbow Road (stage)|Rainbow Road]] (''[[Mario Kart 7]]'')[[File:Mario Emblem.png|30px|class=invert-dark]]
|Based on the 3DS Rainbow Road from ''Mario Kart 7''. As the main platform travels through the course, it will occasionally stop for fighters to fight on the track. Shy Guys will occasionally drive through the match and will damage the players should they hit them.
|Based on the 3DS Rainbow Road from ''Mario Kart 7''. As the main platform travels through the course, it will occasionally stop for fighters to fight on the track. Shy Guys will occasionally drive through the match and will damage the players should they hit them.
|
|
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*Rainbow Road (Mario Kart 7) (from ''Mario Kart 7'')
*Rainbow Road (Mario Kart 7) (from ''Mario Kart 7'')
|-
|-
!align=center|[[File:SSB4 Paper Mario.jpg|150px]]<br>[[Paper Mario (stage)|Paper Mario]] ([[Paper Mario (series)|''Paper Mario'']]) [[File:Mario Emblem.png|30px]]
!align=center|[[File:SSB4 Paper Mario.jpg|150px]]<br>[[Paper Mario (stage)|Paper Mario]] ([[Paper Mario (series)|''Paper Mario'']])[[File:Mario Emblem.png|30px|class=invert-dark]]
|True to its origin of the ''Paper Mario'' series, the stage is designed like a paper diorama and folds out like a book when changing in between three layouts based on locations from the series' installments, each with their own obstacles.
|True to its origin of the ''Paper Mario'' series, the stage is designed like a paper diorama and folds out like a book when changing in between three layouts based on locations from the series' installments, each with their own obstacles.
|
|
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*Try, Try Again (from ''Mario & Luigi: Dream Team'')
*Try, Try Again (from ''Mario & Luigi: Dream Team'')
|-
|-
!align=center|[[File:Mushroomy Kingdom SSB4 3DS.png|150px]]<br>[[Mushroomy Kingdom]]{{footnote|main|*}} (''[[Super Mario Bros.]]'') [[File:Mario Emblem.png|30px]]
!align=center|[[File:Mushroomy Kingdom SSB4 3DS.png|150px]]<br>[[Mushroomy Kingdom]]{{footnote|main|*}} (''[[Super Mario Bros.]]'')[[File:Mario Emblem.png|30px|class=invert-dark]]
|This stage, returning from ''Super Smash Bros. Brawl'', is based on World 1-1 from ''Super Mario Bros.''. The stage will auto-scroll throughout the course, and ? Blocks can holster items for players to use.
|This stage, returning from ''Super Smash Bros. Brawl'', is based on World 1-1 from ''Super Mario Bros.'' The stage will auto-scroll throughout the course, and ? Blocks can holster items for players to use.
|
|
*Ground Theme (Super Mario Bros.) (from ''Super Mario Bros.'')
*Ground Theme (Super Mario Bros.) (from ''Super Mario Bros.'')
*Underground Theme (Super Mario Bros.) (from ''Super Mario Bros.'')
*Underground Theme (Super Mario Bros.) (from ''Super Mario Bros.'')
|-
|-
!align=center|[[File:SSB4 3DS JungleJapes.png|150px]]<br>[[Jungle Japes (stage)|Jungle Japes]]{{footnote|main|**}}  (''[[Donkey Kong 64]]'') [[File:DK_Emblem.png|30px]]
!align=center|[[File:SSB4 3DS JungleJapes.png|150px]]<br>[[Jungle Japes (stage)|Jungle Japes]]{{footnote|main|**}}  (''[[Donkey Kong 64]]'')[[File:DK Emblem.png|30px|class=invert-dark]]
|This stage, returning from ''Super Smash Bros. Melee'', contains a long platform in the center with two smaller ones to the sides. A semi-solid platform is also located above the main platform. Water runs underneath the stage and can sweep the player off screen if they get caught in it.
|This stage, returning from ''Super Smash Bros. Melee'', contains a long platform in the center with two smaller ones to the sides. A semi-solid platform is also located above the main platform. Water runs underneath the stage and can sweep the player off screen if they get caught in it.
|
|
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*Gear Getaway (from ''Donkey Kong Country Returns'')
*Gear Getaway (from ''Donkey Kong Country Returns'')
|-
|-
!align=center|[[File:3DS SmashBros scrnS01 18 E3.png|150px]]<br>[[Gerudo Valley]] (''[[zeldawiki:The Legend of Zelda: Ocarina of Time 3D|The Legend of Zelda: Ocarina of Time 3D]]'') [[File:Zelda_Emblem.png|30px]]
!align=center|[[File:3DS SmashBros scrnS01 18 E3.png|150px]]<br>[[Gerudo Valley]] (''[[zeldawiki:The Legend of Zelda: Ocarina of Time 3D|The Legend of Zelda: Ocarina of Time 3D]]'')[[File:Zelda Emblem.png|30px|class=invert-dark]]
|This stage is based on the bridge at the entrance to [[zeldawiki:Gerudo Valley|Gerudo Valley]] seen in ''The Legend of Zelda: Ocarina of Time'' and its 3DS remake. The bridge can be destroyed, in which case the characters [[zeldawiki:Twinrova|Koume and Kotake]] will appear and cast spells on the stage.
|This stage is based on the bridge at the entrance to [[zeldawiki:Gerudo Valley|Gerudo Valley]] seen in ''The Legend of Zelda: Ocarina of Time'' and its 3DS remake. The bridge can be destroyed, in which case the characters [[zeldawiki:Twinrova|Koume and Kotake]] will appear and cast spells on the stage.
|
|
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*Ocarina of Time Medley (from ''The Legend of Zelda: Ocarina of Time'')
*Ocarina of Time Medley (from ''The Legend of Zelda: Ocarina of Time'')
|-
|-
!align=center|[[File:3DS SmashBros scrnS01 12 E3.png|150px]]<br>[[Spirit Train]] (''[[zeldawiki:The Legend of Zelda: Spirit Tracks|The Legend of Zelda: Spirit Tracks]]'') [[File:Zelda_Emblem.png|30px]]
!align=center|[[File:3DS SmashBros scrnS01 12 E3.png|150px]]<br>[[Spirit Train]] (''[[zeldawiki:The Legend of Zelda: Spirit Tracks|The Legend of Zelda: Spirit Tracks]]'')[[File:Zelda Emblem.png|30px|class=invert-dark]]
|This stage has players fight on the [[zeldawiki:Spirit Train|Spirit Train]] from ''The Legend of Zelda: Spirit Tracks''. The train is constantly in motion and any players who step off the train will be swept to the right. The train can also change its back car and can be attacked by [[zeldawiki:Dark Train|Dark Trains]] in the middle of battle.
|This stage has players fight on the [[zeldawiki:Spirit Train|Spirit Train]] from ''The Legend of Zelda: Spirit Tracks''. The train is constantly in motion and any players who step off the train will be swept to the right. The train can also change its back car and can be attacked by [[zeldawiki:Dark Train|Dark Trains]] in the middle of battle.
|
|
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*Main Theme / Underworld Theme (from ''The Legend of Zelda'')
*Main Theme / Underworld Theme (from ''The Legend of Zelda'')
|-
|-
!align=center|[[File:SSB4 - Brinstar Melee.jpg|150px]]<br>[[Brinstar]]{{footnote|main|**}} (''[[metroidwiki:Metroid (game)|Metroid]]'') [[File:Metroid_Emblem.png|30px]]
!align=center|[[File:SSB4 - Brinstar Melee.jpg|150px]]<br>[[Brinstar]]{{footnote|main|**}} (''[[metroidwiki:Metroid (game)|Metroid]]'')[[File:Metroid Emblem.png|30px|class=invert-dark]]
|This stage, based on [[metroidwiki:Brinstar|Brinstar]] from ''Metroid'', returns from ''Super Smash Bros. Melee''. It has a few semi-solid platforms and the main stage can be split. Acid will also rise, damaging the players if it makes contact.
|This stage, based on [[metroidwiki:Brinstar|Brinstar]] from ''Metroid'', returns from ''Super Smash Bros. Melee''. It has a few semi-solid platforms and the main stage can be split. Acid will also rise, damaging the players if it makes contact.
|
|
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*Brinstar Depths (from ''Metroid'')
*Brinstar Depths (from ''Metroid'')
|-
|-
!align=center|[[File:YIBrawl SSB4 3DS.png|150px]]<br>[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]{{footnote|main|*}} (''[[Super Mario World 2: Yoshi's Island]]'') [[File:Yoshi Emblem.png|30px]]
!align=center|[[File:YIBrawl SSB4 3DS.png|150px]]<br>[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]{{footnote|main|*}} (''[[Super Mario World 2: Yoshi's Island]]'')[[File:Yoshi Emblem.png|30px|class=invert-dark]]
|This stage is based on elements from ''Super Mario World 2: Yoshi's Island'' and is a returning stage from ''Brawl''. The long semi-solid platform above the main stage tilts on its center axis over time and two other platforms can rise up from the sides.
|This stage is based on elements from ''Super Mario World 2: Yoshi's Island'' and is a returning stage from ''Brawl''. The long semi-solid platform above the main stage tilts on its center axis over time and two other platforms can rise from the sides.
|
|
*Obstacle Course (from ''Super Mario World 2: Yoshi's Island'')
*Obstacle Course (from ''Super Mario World 2: Yoshi's Island'')
*Ending (Yoshi's Story) (from ''Yoshi's Story'')
*Ending (Yoshi's Story) (from ''Yoshi's Story'')
|-
|-
!align=center|[[File:SSB4 3DS GameBoy.jpg|150px]]<br>[[Dream Land GB|''Dream Land'']] (''[[wikirby:Kirby's Dream Land|Kirby's Dream Land]]'') [[File:Kirby Emblem.png|30px]]
!align=center|[[File:SSB4 3DS GameBoy.jpg|150px]]<br>[[Dream Land GB|''Dream Land'']] (''[[wikirby:Kirby's Dream Land|Kirby's Dream Land]]'')[[File:Kirby Emblem.png|30px|class=invert-dark]]
|This stage is based on ''Kirby's Dream Land'' and has a [[Game Boy]] motif around it. It shifts between several locations from the game and the music changes accordingly.  
|This stage is based on ''Kirby's Dream Land'' and has a [[Game Boy]] motif around it. It shifts between several locations from the game and the music changes accordingly.  
|
|
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*Green Greens Ver. 2 (from ''Kirby's Dream Land'')
*Green Greens Ver. 2 (from ''Kirby's Dream Land'')
|-
|-
!align=center|[[File:SSB43DS Corneria.jpg|150px]]<br>[[Corneria]]{{footnote|main|**}} (''Star Fox'') [[File:StarFox Emblem.png|30px]]
!align=center|[[File:SSB43DS Corneria.jpg|150px]]<br>[[Corneria]]{{footnote|main|**}} (''Star Fox'')[[File:StarFox Emblem.png|30px|class=invert-dark]]
|This stage, returning from ''Melee'', takes place on the [[lylatwiki:Great Fox|Great Fox]] from [[lylatwiki:Star Fox|''Star Fox'']]. [[Arwing]]s and [[Wolfen]] appear throughout, attacking the players with their laser cannons. Additionally, the large cannon on the bow of the ship can deliver a one-hit KO to players.
|This stage, returning from ''Melee'', takes place on the [[lylatwiki:Great Fox|Great Fox]] from [[lylatwiki:Star Fox|''Star Fox'']]. [[Arwing]]s and [[Wolfen]] appear throughout, attacking the players with their laser cannons. Additionally, the large cannon on the bow of the ship can deliver a one-hit KO to players.
|
|
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*Star Wolf's Theme / Sector Z (from ''Star Fox 64'')
*Star Wolf's Theme / Sector Z (from ''Star Fox 64'')
|-
|-
!align=center|[[File:SSB3DS N's Castle.jpg|150px]]<br>[[Unova Pokémon League]] ([[bulbapedia:Pokémon Black and White Versions|''Pokémon Black Version'' and ''Pokémon White Version'']]) [[File:Pokemon_Emblem.png|30px]]
!align=center|[[File:SSB3DS N's Castle.jpg|150px]]<br>[[Unova Pokémon League]] ([[bulbapedia:Pokémon Black and White Versions|''Pokémon Black Version'' and ''Pokémon White Version'']])[[File:Pokemon Emblem.png|30px|class=invert-dark]]
|This stage is inspired by the Pokémon League from ''Pokémon''{{'}}s fifth generation region, Unova. The stage layout is basic, and various legendary Pokémon will appear in front of N's Castle. When Reshiram or Zekrom appear, they are able to affect the battlefield, with the former by setting the stage ablaze, and the latter is able to tilt the stage.
|This stage is inspired by the Pokémon League from ''Pokémon''{{'}}s fifth generation region, Unova. The stage layout is basic, and various legendary Pokémon will appear in front of N's Castle. When Reshiram or Zekrom appear, they can affect the battlefield, with the former by setting the stage ablaze, and the latter can tilt the stage.
|
|
*N's Castle Medley (from ''Pokémon Black''/''White Versions'')
*N's Castle Medley (from ''Pokémon Black''/''White Versions'')
*Battle! (Reshiram / Zekrom) (from ''Pokémon Black''/''White Versions'')
*Battle! (Reshiram / Zekrom) (from ''Pokémon Black''/''White Versions'')
|-
|-
!align=center|[[File:SSB3DS Lumiose City.jpg|150px]]<br>[[Prism Tower]] ([[bulbapedia:Pokémon X and Y|''Pokémon X'' and ''Pokémon Y'']]) [[File:Pokemon Emblem.png|30px]]
!align=center|[[File:SSB3DS Lumiose City.jpg|150px]]<br>[[Prism Tower]] ([[bulbapedia:Pokémon X and Y|''Pokémon X'' and ''Pokémon Y'']])[[File:Pokemon Emblem.png|30px|class=invert-dark]]
|This stage takes place at the Prism Tower in Lumiose City from the Kalos region. The stage, which consists of one main platform and several semi-solid platforms, travels across the tower as the fighters battle it out, along with battling on the tower itself.
|This stage takes place at the Prism Tower in Lumiose City from the Kalos region. The stage, which consists of one main platform and several semi-solid platforms, travels across the tower as the fighters battle it out, along with battling on the tower itself.
|
|
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*Lumiose City (from ''Pokémon X''/''Y'')
*Lumiose City (from ''Pokémon X''/''Y'')
|-
|-
!align=center|[[File:Mute City SSB4 3DS.png|150px]]<br>''[[Mute City SNES|Mute City]]'' (''[[f-zerowiki:F-Zero|F-Zero]]'') [[File:F-Zero Emblem.png|30px]]
!align=center|[[File:Mute City SSB4 3DS.png|150px]]<br>''[[Mute City SNES|Mute City]]'' (''[[fzerowiki:F-Zero|F-Zero]]'')[[File:F-Zero Emblem.png|30px|class=invert-dark]]
|This stage is based on [[f-zerowiki:Mute City|Mute City]] from the original ''F-Zero''. Two platforms hover over the racers as the players battle and players can stand on the race cars as they come and go. Touching the track will damage the players.
|This stage is based on [[fzerowiki:Mute City|Mute City]] from the original ''F-Zero''. Two platforms hover over the [[F-Zero machine]]s as the players battle and players can stand on the racers as they come and go. Touching the track will damage the players.
|
|
*Mute City (from ''F-Zero'')
*Mute City (from ''F-Zero'')
*Mute City '''(arrangement)''' (from ''F-Zero'')
*Mute City '''(arrangement)''' (from ''F-Zero'')
|-
|-
!align=center|[[File:MagicantSSB3DS.png|150px]]<br>''[[Magicant]]'' (''[[wikibound:Mother (video game)|Mother]]'')[[File:EarthBound Emblem.png|30px]]
!align=center|[[File:MagicantSSB3DS.png|150px]]<br>''[[Magicant]]'' (''[[wikibound:EarthBound Beginnings|Mother]]'')[[File:EarthBound Emblem.png|30px|class=invert-dark]]
|This unusual battleground is based on two similarly named locations from ''Mother'' and ''EarthBound''. Fighters will brawl on a series of clouds, with various objects from EarthBound appearing, such as the Dungeon Man and the Sky Runner. The Flying Man may also appear to give a hand to fighters, but only five will appear each match.  
|This unusual battleground is based on two similarly named locations from ''Mother'' and ''EarthBound''. Fighters will brawl on a series of clouds, with various objects from EarthBound appearing, such as the Dungeon Man and the Sky Runner. The Flying Man may also appear to give a hand to fighters, but only five will appear each match.  
|
|
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*Smiles and Tears (from ''EarthBound'')
*Smiles and Tears (from ''EarthBound'')
|-
|-
!align=center|[[File:3DS SmashBros scrnS01 19 E3.png|150px]]<br>[[Arena Ferox]] (''[[fireemblem:Fire Emblem: Awakening|Fire Emblem: Awakening]]'') [[File:FireEmblem_Emblem.png|30px]]
!align=center|[[File:3DS SmashBros scrnS01 19 E3.png|150px]]<br>[[Arena Ferox]] (''[[fireemblem:Fire Emblem: Awakening|Fire Emblem: Awakening]]'')[[File:FireEmblem Emblem.png|30px|class=invert-dark]]
|Arena Ferox will first appear as a basic stage, but over the course of the battle, several platforms will rise up from the ground. Platforms consist of basic, semi-solid, and moving platforms.  
|Arena Ferox will first appear as a basic stage, but over the course of the battle, several platforms will rise up from the ground. Platforms consist of basic, semi-solid, and moving platforms.  
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|
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*Fire Emblem (from ''Fire Emblem: Shadow Dragon'')
*Fire Emblem (from ''Fire Emblem: Shadow Dragon'')
|-
|-
!align=center|[[File:Flatzone 2 SSB4 3DS.png|150px]]<br>''[[Flat Zone 2]]''{{footnote|main|*}} ([[Game & Watch]]) [[File:Game&Watch Emblem.png|30px]]
!align=center|[[File:Flatzone 2 SSB4 3DS.png|150px]]<br>''[[Flat Zone 2]]''{{footnote|main|*}} ([[Game & Watch]])[[File:Game&Watch Emblem.png|30px|class=invert-dark]]
|This returning stage places fighters inside of a Game & Watch device. The stage changes between four areas based on four Game & Watch games; Fire, Oil Panic, Lion, and Chef, each come with their own sets of obstacles.
|This returning stage places fighters inside of a Game & Watch device. The stage changes between four areas based on four Game & Watch games; Fire, Oil Panic, Lion, and Chef, each come with their own sets of obstacles.
|
|
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*Flat Zone (from ''Super Smash Bros. Melee'')
*Flat Zone (from ''Super Smash Bros. Melee'')
|-
|-
!align=center|[[File:SSB4 3DS - Fox and Pit Stage Screenshot.png|150px]]<br>[[Reset Bomb Forest]] (''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'') [[File:KidIcarus_Emblem.png|30px]]
!align=center|[[File:SSB4 3DS - Fox and Pit Stage Screenshot.png|150px]]<br>[[Reset Bomb Forest]] (''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'')[[File:KidIcarus_Emblem.png|30px|class=invert-dark]]
|This stage is based on [[icaruspedia:Viridi, Goddess of Nature|Chapter 11]] of ''Kid Icarus: Uprising''. The first part of the stage consists of a few platforms, while the second contains breakable platforms over a large abyss.
|This stage is based on [[icaruspedia:Viridi, Goddess of Nature|Chapter 11]] of ''Kid Icarus: Uprising''. The first part of the stage consists of a few platforms, while the second contains breakable platforms over a large abyss.
|
|
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*Dark Pit's Theme (from ''Kid Icarus: Uprising'')
*Dark Pit's Theme (from ''Kid Icarus: Uprising'')
|-
|-
!align=center|[[File:Warioware Inc. SSB4 3DS.png|150px]]<br>''[[WarioWare, Inc. (stage)|WarioWare Inc.]]''{{footnote|main|*}} ([[WarioWare (series)|''WarioWare'']]) [[File:Wario Emblem.png|30px]]
!align=center|[[File:Warioware Inc. SSB4 3DS.png|150px]]<br>''[[WarioWare, Inc. (stage)|WarioWare Inc.]]''{{footnote|main|*}} ([[WarioWare (series)|''WarioWare'']])[[File:Wario Emblem.png|30px|class=invert-dark]]
|Returning from ''Super Smash Bros. Brawl'', this stage is based on the ''WarioWare'' series. The stage will occasionally have players participate in microgames, which if completed correctly, will give the successful players a reward (or, occasionally, nothing at all).
|Returning from ''Super Smash Bros. Brawl'', this stage is based on the ''WarioWare'' series. The stage will occasionally have players participate in microgames, which if completed correctly, will give the successful players a reward (or, occasionally, nothing at all).
|
|
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*Ashley's Song (from ''WarioWare: Touched!'')
*Ashley's Song (from ''WarioWare: Touched!'')
|-
|-
!align=center|[[File:Distant Planet SSB4 3DS.png|150px]]<br>[[Distant Planet]]{{footnote|main|*}} (''Pikmin'') [[File:Pikmin Emblem.png|30px]]
!align=center|[[File:Distant Planet SSB4 3DS.png|150px]]<br>[[Distant Planet]]{{footnote|main|*}} (''Pikmin'')[[File:Pikmin Emblem.png|30px|class=invert-dark]]
|This stage is based on elements from ''Pikmin'' and is a returning stage from ''Brawl''. A large Red Bulborb appears to the right side of the stage and will attempt to eat the players. Additionally, when raining, water will come from the left side of the stage and push the players off stage.
|This stage is based on elements from ''Pikmin'' and is a returning stage from ''Brawl''. A large Red Bulborb appears to the right side of the stage and will attempt to eat the players. Additionally, when raining, water will come from the left side of the stage and push the players off stage.
|
|
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*Stage Select (from ''Pikmin 2'')
*Stage Select (from ''Pikmin 2'')
|-
|-
!align=center|[[File:SSB4 Tortimer Island.jpg|150px]]<br>[[Tortimer Island]] (''[[nookipedia:Animal Crossing: New Leaf|Animal Crossing: New Leaf]]'') [[File:AnimalCrossing_Emblem.png|30px]]
!align=center|[[File:SSB4 Tortimer Island.jpg|150px]]<br>[[Tortimer Island]] (''[[nookipedia:Animal Crossing: New Leaf|Animal Crossing: New Leaf]]'')[[File:AnimalCrossing Emblem.png|30px|class=invert-dark]]
|Based on Tortimer Island from ''Animal Crossing: New Leaf'', this stage's orientation changes each time it's played on. Stage can consist of tree that act as platforms or a pier to the side. Players can swim in the water, but sharks can attempt to bring players down.
|Based on Tortimer Island from ''Animal Crossing: New Leaf'', this stage's orientation changes each time it's played on. The stage can consist of trees that act as platforms or a pier to the side. Players can swim in the water, but sharks can attempt to bring players down.
|
|
*Tortimer Island Medley (from ''Animal Crossing: New Leaf'')
*Tortimer Island Medley (from ''Animal Crossing: New Leaf'')
*Kapp'n's Song (from ''Animal Crossing: New Leaf'')
*Kapp'n's Song (from ''Animal Crossing: New Leaf'')
|-
|-
!align=center|[[File:SSB4 3DS BoxingRing.jpg|150px]]<br>[[Boxing Ring]]{{footnote|main|†}} (''Punch-Out<nowiki>!!</nowiki>'') [[File:PunchOutSymbol.png|30px]]
!align=center|[[File:SSB4 3DS BoxingRing.jpg|150px]]<br>[[Boxing Ring]]{{footnote|main|†}} (''Punch-Out<nowiki>!!</nowiki>'')[[File:PunchOutSymbol.png|30px|class=invert-dark]]
|Based on a boxing ring, this is a fairly simple stage with no pits to fall into. Players can jump on the ropes to reach the spotlights at the top, which they can attack to send them crashing down. The ring can also change its theme when selecting it, based on either ''Punch-Out<nowiki>!!</nowiki>'' or ''Super Smash Bros.''
|Based on a boxing ring, this is a fairly simple stage with no pits to fall into. Players can jump on the ropes to reach the spotlights at the top, which they can attack to send them crashing down. The ring can also change its theme when selecting it, based on either ''Punch-Out<nowiki>!!</nowiki>'' or ''Super Smash Bros.''
|
|
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*Minor Circuit (from ''Punch-Out!!'' (Wii))
*Minor Circuit (from ''Punch-Out!!'' (Wii))
|-
|-
!align=center|[[File:SSB4 3DS GaurPlain.jpg|150px]]<br>[[Gaur Plain]]{{footnote|main|†}} (''[[wikipedia:Xenoblade Chronicles|Xenoblade Chronicles]]'') [[File:XenobladeEmblem.png|40px]]
!align=center|[[File:SSB4 3DS GaurPlain.jpg|150px]]<br>[[Gaur Plain]]{{footnote|main|†}} (''{{wp|Xenoblade Chronicles}}'')[[File:XenobladeEmblem.png|40px|class=invert-dark]]
|Based on the large area on the lower level of Bionis' Leg from ''Xenoblade Chronicles'', this stage is the largest stage in the game. It has various platforms modeled onto two cliffsides to fight on. However, they are in between a very large gap, requiring very precise jumping to cross. Like Battlefield, it features a shift between day and night, but the effect is cosmetic.
|Based on the large area on the lower level of Bionis' Leg from ''Xenoblade Chronicles'', this stage is the largest in the game. It has various platforms modeled onto two cliffsides to fight on. However, they are in between a very large gap, requiring very precise jumping to cross. Like Battlefield, it features a shift between day and night, but the effect is cosmetic.
|
|
*Gaur Plain (from ''Xenoblade Chronicles'')
*Gaur Plain (from ''Xenoblade Chronicles'')
*You Will Know Our Names (from ''Xenoblade Chronicles'')
*You Will Know Our Names (from ''Xenoblade Chronicles'')
|-
|-
!align=center|[[File:Balloon Fight Stage for SSB4.jpg|150px]]<br>[[Balloon Fight (stage)|''Balloon Fight'']] (''[[wikipedia:Balloon Fight|Balloon Fight]]'') [[File:SSB4 Balloon Fight Symbol.png|30px]]
!align=center|[[File:Balloon Fight Stage for SSB4.jpg|150px]]<br>[[Balloon Fight (stage)|''Balloon Fight'']] (''{{wp|Balloon Fight}}'')[[File:SSB4 Balloon Fight Symbol.png|30px|class=invert-dark]]
|The stage's 8-bit appearance can change when selected, but it normally contains several platforms, one or two [[Flipper (Balloon Fight)|Flipper]]s, lightning clouds, and a water hazard with a large fish that will attempt to bring players under. The stage can also be walked off to the side and the player will appear on the opposite end, unless they are knocked off in that direction.
|The stage's 8-bit appearance can change when selected, but it normally contains several platforms, one or two [[Flipper (Balloon Fight)|Flipper]]s, lightning clouds, and a water hazard with a large fish that will attempt to bring players under. The stage can also be walked off to the side and the player will appear on the opposite end unless they are knocked off in that direction.
|
|
*Balloon Fight Medley (from ''Balloon Fight'')
*Balloon Fight Medley (from ''Balloon Fight'')
*Balloon Trip (from ''Balloon Fight'')
*Balloon Trip (from ''Balloon Fight'')
|-
|-
!align=center|[[File:3DS SmashBros scrnS01 14 E3.png|150px]]<br>[[Living Room]] (''[[wikipedia:Nintendogs + Cats|Nintendogs + Cats]]'') [[File:Nintendogs Symbol.png|30px]]
!align=center|[[File:3DS SmashBros scrnS01 14 E3.png|150px]]<br>[[Living Room]] (''{{wp|Nintendogs + Cats}}'')[[File:Nintendogs Symbol.png|30px|class=invert-dark]]
|Taking place in a large living room, players will first battle on a large floor. Once enough time has passed, blocks and other objects will fall onto the stage, damage players if they connect, but can be walked on when they have rested into place.
|Taking place in a large living room, players will first battle on a large floor. Once enough time has passed, blocks and other objects will fall onto the stage, damage players if they connect, but can be walked on when they have rested into place.
|
|
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*Bath Time Theme (Vocal Mix) (from ''Nintendogs'')
*Bath Time Theme (Vocal Mix) (from ''Nintendogs'')
|-
|-
!align=center|[[File:SSB4 3DS Dark Emperor.jpg|150px]]<br>[[Find Mii]] ([[StreetPass Mii Plaza]]) [[File:Find Mii Symbol.png|30px]]
!align=center|[[File:SSB4 3DS Dark Emperor screenshot.png|150px]]<br>[[Find Mii]] ([[StreetPass Mii Plaza]])[[File:Find Mii Symbol.png|30px|class=invert-dark]]
|A stage based on the game Find Mii II from the StreetPass Mii Plaza. The stage consists of one large platform to the left and a smaller platform to the right. The Dark Emperor can also take part in the stage, increasing certain player's stats.
|A stage based on the game Find Mii II from the StreetPass Mii Plaza. The stage consists of one large platform to the left and a smaller platform to the right. The Dark Emperor can also take part in the stage, increasing certain player's stats.
|
|
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*Save the World, Heroes! (from ''Find Mii II'')
*Save the World, Heroes! (from ''Find Mii II'')
|-
|-
!align=center|[[File:SSB4 3DS TomodachiLife.jpg|150px]]<br>[[Tomodachi Life (stage)|Tomodachi Life]] ([[wikipedia: Tomodachi Life|''Tomodachi Life'']])[[File:Tomodachi Emblem.png|30px]]
!align=center|[[File:SSB4 3DS TomodachiLife.jpg|150px]]<br>[[Tomodachi Life (stage)|Tomodachi Life]] (''{{wp|Tomodachi Life}}'')[[File:Tomodachi Emblem.png|30px|class=invert-dark]]
|Based on the game of the same name, this stage is a large house with several semi-solid platforms the players can fight on. Various [[Mii]]s from the user's system appear in the rooms.
|Based on the game of the same name, this stage is a large house with several semi-solid platforms the players can fight on. Various [[Mii]]s from the user's system appear in the rooms.
|
|
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*Mii Plaza (from Mii Channel)
*Mii Plaza (from Mii Channel)
|-
|-
!align=center|[[File:PictoChat 2 Pac-Man SSB4 3DS.jpg|150px]]<br>[[PictoChat 2]] ([[Nintendo DS]]) [[File:NintendoDS Emblem.png|30px]]
!align=center|[[File:PictoChat 2 Pac-Man SSB4 3DS.jpg|150px]]<br>[[PictoChat 2]] ([[Nintendo DS]])[[File:NintendoDS Emblem.png|30px|class=invert-dark]]
|Based on the PictoChat application built into earlier Nintendo DS models, various drawings will appear, having different impacts on the fight. This stage is similar to the PictoChat stage from ''Super Smash Bros. Brawl'', but PictoChat 2 features different drawings.
|Based on the PictoChat application built into earlier Nintendo DS models, various drawings will appear, having different impacts on the fight. This stage is similar to the PictoChat stage from ''Super Smash Bros. Brawl'', but PictoChat 2 features different drawings.
|
|
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*Dr. Mario (from ''Dr. Mario'')
*Dr. Mario (from ''Dr. Mario'')
|-
|-
!align=center|[[File:SSB3DS Green Hill Zone.jpg|150px]]<br>[[Green Hill Zone]]{{footnote|main|*}} (''[[wikipedia:Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog]]'') [[File:Sonic Emblem.png|30px]]
!align=center|[[File:SSB3DS Green Hill Zone.jpg|150px]]<br>[[Green Hill Zone]]{{footnote|main|*}} (''{{wp|Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog}}'')[[File:Sonic Emblem.png|30px|class=invert-dark]]
|A stage returning from ''Super Smash Bros. Brawl''. It has a "u-shape" design and the lower ground section can be broken. Checkpoints also appear occasionally, which can be attacked to make it spin and damage other players.
|A stage returning from ''Super Smash Bros. Brawl''. It has a "u-shape" design and the lower ground section can be broken. Checkpoints also appear occasionally, which can be attacked to make it spin and damage other players.
|
|
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*Live & Learn (from ''SONIC ADVENTURE 2'')
*Live & Learn (from ''SONIC ADVENTURE 2'')
|-
|-
!align=center|[[File:SSB4 3DS YellowDevil.jpg|150px]]<br>[[Wily Castle]]{{footnote|main|†}} (''[[wikipedia:Mega Man|Mega Man]]'') [[File:MegaMan Emblem.png|30px]]
!align=center|[[File:SSB4 3DS YellowDevil.jpg|150px]]<br>[[Wily Castle]]{{footnote|main|†}} (''{{wp|Mega Man}}'')[[File:MegaMan Emblem.png|30px|class=invert-dark]]
|A stage based on Wily Castle from ''Mega Man 2''. Several platforms move around the main one, which can disappear or fly off the stage without notice. Yellow Devil can also momentarily appear and intervene with the fight.  
|A stage based on Wily Castle from ''Mega Man 2''. Several platforms move around the main one, which can disappear or fly off the stage without notice. Yellow Devil can also momentarily appear and intervene with the fight.  
|
|
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*Mega Man 2 Retro Medley (from ''Mega Man 2'')
*Mega Man 2 Retro Medley (from ''Mega Man 2'')
|-
|-
!align=center|[[File:SSB3DS Pac-Maze.jpg|150px]]<br>''[[Pac-Maze]]'' (''[[wikipedia:Pac-Man|Pac-Man]]'') [[File:Pac-ManEmblem.png|25px]]
!align=center|[[File:SSB3DS Pac-Maze.jpg|150px]]<br>''[[Pac-Maze]]'' (''{{wp|Pac-Man}}'')[[File:Pac-ManEmblem.png|25px|class=invert-dark]]
|This stage is designed after the classic maze from the original ''Pac-Man'' arcade game, featuring the four ghosts and Pac-Dots. If one collects enough Pac-Dots, or any of the Bonus Fruit, a Power Pellet of their color will appear, granting immunity to the ghosts.
|This stage is designed after the classic maze from the original ''Pac-Man'' arcade game, featuring the four ghosts and Pac-Dots. If one collects enough Pac-Dots, or any of the Bonus Fruit, a Power Pellet of their color will appear, granting immunity to the ghosts.
|
|
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!align=center colspan=3 width="100%"|Extra Stages
!align=center colspan=3 width="100%"|Extra Stages
|-
|-
![[File:Dream Land SSB3DS.png|150px]]<br>[[Dream Land (Super Smash Bros.)|Dream Land (64)]]{{footnote|main|†}}{{footnote|main|***}} ([[wikirby:Kirby (series)|''Kirby'']]) [[File:Kirby Emblem.png|30px]]
![[File:Dream Land SSB3DS.png|150px]]<br>[[Dream Land (Super Smash Bros.)|Dream Land (64)]]{{footnote|main|†}}{{footnote|main|***}} ([[wikirby:Kirby (series)|''Kirby'']])[[File:Kirby Emblem.png|30px|class=invert-dark]]
|
|
'''Release date:''' June 14, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version
'''Release date:''' June 14, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version
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*Ice Cream Island (from ''Kirby's Adventure'')
*Ice Cream Island (from ''Kirby's Adventure'')
|-
|-
![[File:Suzaku Castle SSB3DS.png|150px]]<br>[[Suzaku Castle]]{{footnote|main|†}} (''[[wikipedia:Street Fighter II|Street Fighter II]]'') [[File:StreetFighterEmblem.png|25px]]
![[File:Suzaku Castle SSB3DS.png|150px]]<br>[[Suzaku Castle]]{{footnote|main|†}} (''[[wikipedia:Street Fighter II|Street Fighter II]]'')[[File:StreetFighterEmblem.png|25px|class=invert-dark]]
|
|
'''Release date:''' June 14, 2015<br>'''Price:''' Available alongside [[#Extra characters|Ryu]]
'''Release date:''' June 14, 2015<br>'''Price:''' Available alongside [[#Extra characters|Ryu]]


[[Ryu]]'s home stage, based on the same location from ''Street Fighter II''. It has two large platforms on the right and two smaller platforms to the left. Its Omega Form features breakable signposts, though they do not effect gameplay.
[[Ryu]]'s home stage, based on the same location from ''Street Fighter II''. It has two large platforms on the right and two smaller platforms to the left. Its Omega Form features breakable signposts, though they do not affect gameplay.
|
|
*Ryu Stage Type A (from ''Street Fighter II'')
*Ryu Stage Type A (from ''Street Fighter II'')
*Ryu Stage (from ''Street Fighter II'')
*Ryu Stage (from ''Street Fighter II'')
|-
|-
![[File:Peach Castle 64 SSB3DS.jpg|150px]]<br>[[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]]{{footnote|main|†}}{{footnote|main|***}} (''[[Super Mario (series)|Super Mario]]'') [[File:Mario_Emblem.png|30px]]
![[File:Peach Castle 64 SSB3DS.jpg|150px]]<br>[[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]]{{footnote|main|†}}{{footnote|main|***}} (''[[Super Mario (series)|Super Mario]]'')[[File:Mario_Emblem.png|30px|class=invert-dark]]
|
|
'''Release date:''' July 31, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version
'''Release date:''' July 31, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version
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*Main Theme (Super Mario 64) (from ''Super Mario 64'')
*Main Theme (Super Mario 64) (from ''Super Mario 64'')
|-
|-
![[File:Hyrule Castle 64 SSB3DS.jpg|150px]]<br>[[Hyrule Castle|Hyrule Castle (64)]]{{footnote|main|†}}{{footnote|main|***}} ([[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'']]) [[File:Zelda_Emblem.png|30px]]
![[File:Hyrule Castle 64 SSB3DS.jpg|150px]]<br>[[Hyrule Castle|Hyrule Castle (64)]]{{footnote|main|†}}{{footnote|main|***}} ([[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'']])[[File:Zelda_Emblem.png|30px|class=invert-dark]]
|
|
'''Release date:''' July 31, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version
'''Release date:''' July 31, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version
Line 1,096: Line 1,097:
*The Legend of Zelda Medley (from ''The Legend of Zelda'' and ''The Legend of Zelda: A Link to the Past'')
*The Legend of Zelda Medley (from ''The Legend of Zelda'' and ''The Legend of Zelda: A Link to the Past'')
|-
|-
![[File:SSB4 3DS SuperMarioMaker.jpg|150px]]<br>[[Super Mario Maker (stage)|Super Mario Maker]]{{footnote|main|†}} (''[[Super Mario Maker]]'') [[File:Mario_Emblem.png|30px]]
![[File:SSB4 3DS SuperMarioMaker.jpg|150px]]<br>[[Super Mario Maker (stage)|Super Mario Maker]]{{footnote|main|†}} (''[[Super Mario Maker]]'')[[File:Mario Emblem.png|30px|class=invert-dark]]
|
|
'''Release date:''' September 30, 2015<br>'''Price:''' US$2.49; US$3.49 if purchased with the Wii U version
'''Release date:''' September 30, 2015<br>'''Price:''' US$2.49; US$3.49 if purchased with the Wii U version


A stage based on ''Super Mario Maker''. The stage is randomly generated every battle. It alternates between styles during battle, and any destroyed terrain is replaced once enough time has passed.
A stage based on ''Super Mario Maker''. The stage is randomly generated for every battle. It alternates between styles during battle, and any destroyed terrain is replaced once enough time has passed.
|
|
*Ground Theme (from ''Super Mario Bros.'', ''Super Mario Bros. 3'', ''Super Mario World'' and ''New Super Mario Bros. U'')
*Ground Theme (from ''Super Mario Bros.'', ''Super Mario Bros. 3'', ''Super Mario World'' and ''New Super Mario Bros. U'')
*Title (Super Mario Maker) (from ''Super Mario Maker'')
*Title (Super Mario Maker) (from ''Super Mario Maker'')
|-
|-
![[File:SSB4 3DS DuckHuntStage.jpg|150px]]<br>[[Duck Hunt (stage)|Duck Hunt]]{{footnote|main|†}} (''[[nwiki:Duck Hunt|Duck Hunt]]'') [[File:DuckHunt_Emblem.png|30px]]
![[File:SSB4 3DS DuckHuntStage.jpg|150px]]<br>[[Duck Hunt (stage)|Duck Hunt]]{{footnote|main|†}} (''[[nwiki:Duck Hunt|Duck Hunt]]'')[[File:DuckHunt_Emblem.png|30px|class=invert-dark]]
|
|
'''Release date:''' September 30, 2015<br>'''Price:''' Free with the version 1.1.1 update
'''Release date:''' September 30, 2015<br>'''Price:''' Free with the version 1.1.1 update
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*Wrecking Crew Retro Medley (from ''Wrecking Crew'')
*Wrecking Crew Retro Medley (from ''Wrecking Crew'')
|-
|-
![[File:Midgar SSB3DS.jpg|150px]]<br>[[Midgar]]{{footnote|main|†}} (''[[wikipedia:Final Fantasy VII|FINAL FANTASY VII]]'') [[File:Final Fantasy Symbol.png|30px]]
![[File:Midgar SSB3DS.jpg|150px]]<br>[[Midgar]]{{footnote|main|†}} (''{{wp|Final Fantasy VII|FINAL FANTASY VII}}'')[[File:Final Fantasy Symbol.png|30px|class=invert-dark]]
|
|
'''Release date:''' December 15, 2015<br>'''Price:''' Available alongside [[#Extra characters|Cloud]]
'''Release date:''' December 15, 2015<br>'''Price:''' Available alongside [[#Extra characters|Cloud]]
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*Fight On! (from ''FINAL FANTASY VII'')
*Fight On! (from ''FINAL FANTASY VII'')
|-
|-
![[File:Umbra Clock Tower SSB3DS.jpg|150px]]<br>[[Umbra Clock Tower]]{{footnote|main|†}} (''[[wikipedia:Bayonetta|Bayonetta]]'') [[File:Bayonetta.png|30px]]
![[File:Umbra Clock Tower SSB3DS.jpg|150px]]<br>[[Umbra Clock Tower]]{{footnote|main|†}} (''{{wp|Bayonetta}}'')[[File:Bayonetta.png|30px|class=invert-dark]]
|
|
'''Release date:''' March 2, 2016<br>'''Price:''' Available alongside [[#Extra characters|Bayonetta]]
'''Release date:''' March 2, 2016<br>'''Price:''' Available alongside [[#Extra characters|Bayonetta]]
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*Theme of Bayonetta - Mysterious Destiny (Instrumental) (from ''Bayonetta'')
*Theme of Bayonetta - Mysterious Destiny (Instrumental) (from ''Bayonetta'')
|}
|}
{{br}}
{{footnote|note|†|Stages that also appear in ''Super Smash Bros. for Wii U''}}
{{footnote|note|†|Stages that also appear in ''Super Smash Bros. for Wii U''}}
{{footnote|note|*|Returning stages from ''Super Smash Bros. Brawl''}}
{{footnote|note|*|Returning stages from ''Super Smash Bros. Brawl''}}
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===Unlocking criteria===
===Unlocking criteria===
{|class="wikitable" style="margin:auto;max-width:70em"
{|class="wikitable"style="margin:auto;max-width:70em"
|-
|-
!style="background:#d0d0d0; width:15em"|Stage
!style="background:#d0d0d0;width:15em"|Stage
!style="background:#d0d0d0; width:35em"|Criteria
!style="background:#d0d0d0;width:35em"|Criteria
|-
|-
!width=30%|Magicant
!width=30%|Magicant
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!Flat Zone 2
!Flat Zone 2
|Unlock Mr. Game & Watch and complete the 1st Challenges page
|Unlock Mr. Game & Watch and complete the 1st Challenges page
|-
|}
|}


==Items==
==Items==
''Super Smash Bros. for Nintendo 3DS'' features many new items.
''Super Smash Bros. for Nintendo 3DS'' features many new items.
===Normal items===
===Normal items===
75 items, 26 of which are new, appear in this game.
75 items, 26 of which are new, appear in this game.
====New items====
====New items====
{|
{|
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*[[Daybreak]]
*[[Daybreak]]
|
|
*[[Drill]]
*[[Drill (item)|Drill]]
*[[Fairy Bottle]]
*[[Fairy Bottle]]
*[[Fire Bar]]
*[[Fire Bar]]
*[[Grass]]
*[[Grass]]
*[[Gust Bellows]]
*[[Gust Bellows]]
*[[Hocotate Ship|Hocotate Bomb]]
*[[Hocotate Bomb]]
*[[Killer Eye]]
*[[Killer Eye]]
*[[Master Ball]]
*[[Master Ball]]
Line 1,236: Line 1,233:
*[[Lip's Stick]]
*[[Lip's Stick]]
*[[Maxim Tomato]]
*[[Maxim Tomato]]
*[[Metal Box]]
*[[Cap Block#Super Smash Bros. series|Metal Box]]
*[[Motion-Sensor Bomb]]
*[[Motion-Sensor Bomb]]
*[[Mr. Saturn]]
*[[Mr. Saturn]]
Line 1,248: Line 1,245:
*[[Sandbag]]
*[[Sandbag]]
*[[Screw Attack]]
*[[Screw Attack]]
*[[Smart Bomb]]
*[[List of Super Smash Bros. series items#Smart Bomb|Smart Bomb]]
*[[Smash Ball]]
*[[Smash Ball]]
*[[Smoke Ball]]
*[[Smoke Ball]]
Line 1,259: Line 1,256:
*[[Superspicy Curry]]
*[[Superspicy Curry]]
*[[Team Healer]]
*[[Team Healer]]
*[[Timer]]
*[[Timer (item)|Timer]]
*[[Trophy (Super Smash Bros. series)|Trophy]]
*[[Trophy (Super Smash Bros. series)|Trophy]]
*[[Unira]]
*[[Unira]]
Line 1,267: Line 1,264:
===Assist Trophies===
===Assist Trophies===
In both games, [[Assist Trophy|Assist Trophies]] return. 37 Assist Trophies are featured, of which 21 are new, and the other 18 are returning from ''Super Smash Bros. Brawl''.
In both games, [[Assist Trophy|Assist Trophies]] return. 37 Assist Trophies are featured, of which 21 are new, and the other 18 are returning from ''Super Smash Bros. Brawl''.
====New Assist Trophies====
====New Assist Trophies====
{|
{|
|
|
*[[Ashley and Red|Ashley]]
*[[Ashley]]
*[[Chain Chomp]]
*[[Chain Chomp]]
*[[Assist Trophy#Color TV-Game 15|Color TV-Game 15]]
*[[Assist Trophy#Color TV-Game 15|Color TV-Game 15]]
Line 1,306: Line 1,302:
*[[Assist Trophy#Jeff|Jeff]]
*[[Assist Trophy#Jeff|Jeff]]
|
|
*[[Kat and Ana]]
*[[Kat & Ana]]
*[[Assist Trophy#Knuckle Joe|Knuckle Joe]]
*[[Assist Trophy#Knuckle Joe|Knuckle Joe]]
*[[Lakitu]] and [[Spiny|Spinies]]
*[[Lakitu]] and [[Spiny|Spinies]]
Line 1,315: Line 1,311:
*[[Assist Trophy#Saki Amamiya|Saki Amamiya]]
*[[Assist Trophy#Saki Amamiya|Saki Amamiya]]
*[[Assist Trophy#Samurai Goroh|Samurai Goroh]]
*[[Assist Trophy#Samurai Goroh|Samurai Goroh]]
*[[Shadow the Hedgehog]]
*[[Shadow (character)|Shadow the Hedgehog]]
*[[Assist Trophy#Starfy|Starfy]]
*[[Assist Trophy#Starfy|Starfy]]
*[[Assist Trophy#Tingle|Tingle]]
*[[Assist Trophy#Tingle|Tingle]]
Line 1,321: Line 1,317:
|}
|}


===[[Pokémon]]===
===Pokémon===
In ''Super Smash Bros. for Nintendo 3DS'', this set of 40 Pokémon, 23 new features more focus on the [[bulbapedia:Generation V|fifth]] and [[bulbapedia:Generation VI|sixth]] generations, but still contains Pokémon from previous generations. The Wii U and 3DS versions have the same amount of Pokemon. Several Pokémon such as [[Pokémon#Chikorita|Chikorita]], [[Pokémon#Munchlax|Munchlax]], [[Pokémon#Piplup|Piplup]], and [[Pokémon#Torchic|Torchic]], however, have been removed or replaced from the previous games.
{{main-wiki|Bulbapedia|Pokémon (species)}}
 
In ''Super Smash Bros. for Nintendo 3DS'', this set of 40 {{iw|bulbapedia|Pokémon (species)|Pokémon}}, 23 new features more focus on the [[bulbapedia:Generation V|fifth]] and [[bulbapedia:Generation VI|sixth]] generations, but still contains Pokémon from the previous generations. The Wii U and 3DS versions have the same amount of Pokemon. Several Pokémon such as Chikorita, Munchlax, Piplup, and Torchic, however, have been removed or replaced from the previous games.
====New Pokémon====
====New Pokémon====
{|
{|
|
|
*[[Pokémon#Abomasnow|Abomasnow]]
*Abomasnow
*[[Pokémon#Arceus|Arceus]]
*Arceus
*[[Pokémon#Chespin|Chespin]]
*Chespin
*[[Pokémon#Darkrai|Darkrai]]
*Darkrai
*[[Pokémon#Dedenne|Dedenne]]
*Dedenne
*[[Pokémon#Eevee|Eevee]]
*Eevee
*[[Pokémon#Fennekin|Fennekin]]
*Fennekin
*[[Pokémon#Fletchling|Fletchling]]
*Fletchling
|
|
*[[Pokémon#Genesect|Genesect]]
*Genesect
*[[Pokémon#Giratina|Giratina]]
*Giratina
*[[Pokémon#Gogoat|Gogoat]]
*Gogoat
*[[Pokémon#Inkay|Inkay]]
*Inkay
*[[Pokémon#Keldeo|Keldeo]]
*Keldeo
*[[Pokémon#Kyurem|Kyurem]]
*Kyurem
*[[Pokémon#Meloetta|Meloetta]]
*Meloetta
*[[Pokémon#Oshawott|Oshawott]]
*Oshawott
|
|
*[[Pokémon#Palkia|Palkia]]
*Palkia
*[[Pokémon#Snivy|Snivy]]
*Snivy
*[[Pokémon#Spewpa|Spewpa]]
*Spewpa
*[[Pokémon#Swirlix|Swirlix]]
*Swirlix
*[[Pokémon#Victini|Victini]]
*Victini
*[[Pokémon#Xerneas|Xerneas]]
*Xerneas
*[[Pokémon#Zoroark|Zoroark]]
*Zoroark
|}
|}


Line 1,357: Line 1,353:
{|
{|
|
|
*[[Pokémon#Bellossom|Bellossom]]
*Bellossom
*[[Pokémon#Deoxys|Deoxys]]
*Deoxys
*[[Pokémon#Electrode|Electrode]]
*Electrode
*[[Pokémon#Entei|Entei]]
*Entei
*[[Pokémon#Gardevoir|Gardevoir]]
*Gardevoir
*[[Pokémon#Goldeen|Goldeen]]
*Goldeen
|
|
*[[Pokémon#Kyogre|Kyogre]]
*Kyogre
*[[Pokémon#Latias|Latias]] and [[Pokémon#Latios|Latios]]
*Latias and Latios
*[[Pokémon#Lugia|Lugia]]
*Lugia
*[[Pokémon#Meowth|Meowth]]
*Meowth
*[[Pokémon#Metagross|Metagross]]
*Metagross
*[[Pokémon#Mew|Mew]]
*Mew
|
|
*[[Pokémon#Moltres|Moltres]]
*Moltres
*[[Pokémon#Snorlax|Snorlax]]
*Snorlax
*[[Pokémon#Staryu|Staryu]]
*Staryu
*[[Pokémon#Suicune|Suicune]]
*Suicune
*[[Pokémon#Togepi|Togepi]]
*Togepi
|}
|}


==Reception==
==Reception==
''Super Smash Bros. for Nintendo 3DS'' has been generally praised by critics for taking the ''Super Smash Bros.'' formula and successfully putting it on a handheld device, as well as for the amount of content it has and the variety of customization options. The version-exclusive Smash Run mode has also met positive reception as a nice diversion from the standard gameplay. The graphics and gameplay have received overall praise, though several critics have noted issues with the game's controls, as well as the Nintendo 3DS's screen size being too small to keep track of the gameplay. The online mode has also been a point of contention, being prone to slowdown and input lag.
''Super Smash Bros. for Nintendo 3DS'' has been generally praised by critics for taking the ''Super Smash Bros.'' formula and successfully putting it on a handheld device, as well as for the amount of content it has and the variety of customization options. The version-exclusive Smash Run mode has also met positive reception as a nice diversion from the standard gameplay. The graphics and gameplay have received overall praise, though several critics have noted issues with the game's controls, as well as the [[Nintendo 3DS]]'s screen size being too small to keep track of the gameplay. The online mode has also been a point of contention, being prone to slowdown and input lag.
 
{|class="wikitable reviews"
{|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|width=15%|Reviewer, Publication
|width=15%|Reviewer, Publication
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|Josh Harmon, [http://www.egmnow.com/articles/reviews/egm-review-super-smash-bros-for-nintendo-3ds/# EGM]
|Josh Harmon, [http://www.egmnow.com/articles/reviews/egm-review-super-smash-bros-for-nintendo-3ds/# EGM]
|9.0/10
|9.0/10
|''"Super Smash Bros. for Nintendo 3DS manages to feel like a complete and worthwhile step forward for the franchise, even though you might occasionally wish for the precision of a real controller."''
|"''Super Smash Bros. for Nintendo 3DS manages to feel like a complete and worthwhile step forward for the franchise, even though you might occasionally wish for the precision of a real controller.''"
|-
|-
|Jose Otero, [http://www.ign.com/articles/2014/09/26/super-smash-bros-for-nintendo-3ds-review IGN]
|Jose Otero, [http://www.ign.com/articles/2014/09/26/super-smash-bros-for-nintendo-3ds-review IGN]
|8.8/10
|8.8/10
|''"Smash 3DS is impressive and, for the most part, feels right at home on 3DS. The multitude of ways to play and awesome customization gave me many reasons to keep fighting ... . It all produces a fun feedback loop of engaging in matches to unlock custom moves and trophies, then jumping into another match to try out the new stuff. Even the online modes feel carefully considered and focused on what the series does best, and what the 3DS can reasonably do. It’s a little disappointing that the four-player antics that are the best part of the console games don’t really work on a small screen, but there’s still more than enough that does work to make Smash a great 3DS game."''
|"''Smash 3DS is impressive and, for the most part, feels right at home on 3DS. The multitude of ways to play and awesome customization gave me many reasons to keep fighting ... . It all produces a fun feedback loop of engaging in matches to unlock custom moves and trophies, then jumping into another match to try out the new stuff. Even the online modes feel carefully considered and focused on what the series does best, and what the 3DS can reasonably do. It's a little disappointing that the four-player antics that are the best part of the console games don’t really work on a small screen, but there’s still more than enough that does work to make Smash a great 3DS game.''"
|-
|-
|Daniel Starkey, [http://www.gamespot.com/reviews/super-smash-bros-3ds-review/1900-6415883/ GameSpot]
|Daniel Starkey, [http://www.gamespot.com/reviews/super-smash-bros-3ds-review/1900-6415883/ GameSpot]
|8/10
|8/10
|''"I found so much raw joy in my time with Super Smash Bros. 3DS. And even though I played to the point where I was literally in pain, I didn't have to keep playing Smash Bros. 3DS. I wanted to."''
|"''I found so much raw joy in my time with Super Smash Bros. 3DS. And even though I played to the point where I was literally in pain, I didn't have to keep playing Smash Bros. 3DS. I wanted to.''"
|-
|-
|Martin Watts, [http://www.nintendolife.com/reviews/3ds/super_smash_bros_for_nintendo_3ds Nintendo Life]
|Martin Watts, [http://www.nintendolife.com/reviews/3ds/super_smash_bros_for_nintendo_3ds Nintendo Life]
|9/10
|9/10
|''"As the wealth of modes, stages, characters, and other features prove, this isn't a quick release intended to tide over players until the Wii U version comes along. Rather, it delivers more than a 3DS game should feasibly be able to do, so much so that it’ll be enjoyed alongside its HD counterpart and in its own right for years to come."''
|"''As the wealth of modes, stages, characters, and other features prove, this isn't a quick release intended to tide over players until the Wii U version comes along. Rather, it delivers more than a 3DS game should feasibly be able to do, so much so that it'll be enjoyed alongside its HD counterpart and in its own right for years to come.''"
|-
|-
|Jim Sterling, [http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/12317-Super-Smash-Bros-for-Nintendo-3DS-Review The Escapist]
|Jim Sterling, [http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/12317-Super-Smash-Bros-for-Nintendo-3DS-Review The Escapist]
|4.5/5
|4.5/5
|''"While designed for your pocket, Super Smash Bros. for Nintendo 3DS does not skimp on the features. A full-fledged Smash game, packed with stuff to discover, and boasting a roster of familiar and thoroughly inventive new characters, this is a beautiful fighting game than everyone can enjoy. Just a shame that the online isn't that hot."''
|"''While designed for your pocket, Super Smash Bros. for Nintendo 3DS does not skimp on the features. A full-fledged Smash game, packed with stuff to discover, and boasting a roster of familiar and thoroughly inventive new characters, this is a beautiful fighting game than everyone can enjoy. Just a shame that the online isn't that hot.''"
|-
|-
|Griffin McElroy, [http://www.polygon.com/2014/9/26/6847267/super-smash-bros-3ds-review Polygon]
|Griffin McElroy, [http://www.polygon.com/2014/9/26/6847267/super-smash-bros-3ds-review Polygon]
|9/10
|9/10
|''"Super Smash Bros. 3DS hasn't been compressed as much as it has been tailored. And as unlikely as it may be, it fits like a glove."''
|"''Super Smash Bros. 3DS hasn't been compressed as much as it has been tailored. And as unlikely as it may be, it fits like a glove.''"
|-
|-
|Jeff Cork, [http://www.gameinformer.com/games/super_smash_bros/b/3ds/archive/2014/09/26/super-smash-bros-3ds-review.aspx Game Informer]
|Jeff Cork, [http://www.gameinformer.com/games/super_smash_bros/b/3ds/archive/2014/09/26/super-smash-bros-3ds-review.aspx Game Informer]
|9.25/10
|9.25/10
|''"We all know the Wii U version of Super Smash Bros. is on the horizon, but the 3DS version is more than something to keep you busy until then. It’s a must-play for Smash fans."''
|"''We all know the Wii U version of Super Smash Bros. is on the horizon, but the 3DS version is more than something to keep you busy until then. It’s a must-play for Smash fans.''"
|-
|-
!colspan="3" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="3"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|colspan=2|Compiler
|colspan=2|Compiler
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|}
|}
{{br}}
{{br}}
===Sales===
===Sales===
Within two days of its Japanese release, ''Super Smash Bros. for Nintendo 3DS'' sold over one million copies<ref>Whitehead, Thomas (September 16, 2014). [http://www.nintendolife.com/news/2014/09/super_smash_bros_for_nintendo_3ds_sells_over_one_million_copies_in_launch_week Super Smash Bros. for Nintendo 3DS Sells Over One Million Copies in Launch Week]. Nintendo Life. Retrieved September 16, 2014.</ref>, combining both physical and digital sales. Sales of the physical game totaled at 944,644 units for its launch<ref>Ishaan (September 17, 2014). [http://www.siliconera.com/2014/09/17/week-sales-super-smash-bros-destiny/ This Week In Sales: Super Smash Bros. 3DS And Destiny] Siliconera. Retrieved September 28, 2014.</ref>, selling through 93.45% of its initial shipment<ref>Hanson, Kyle (September 23, 2014) [http://attackofthefanboy.com/news/super-smash-bros-3ds-nearly-sold-japan/ Super Smash Bros. 3DS Has Nearly Sold Out in Japan] Attack of the Fanboy. Retrieved September 28, 2014.</ref>. The game was also the highest-selling game that week in Japan.<ref>http://www.nintendolife.com/news/2014/09/super_smash_bros_for_3ds_thrashes_the_competition_in_japan_n_3ds_sales_increase</ref> Additionally, the game sold 705,000 copies in two days on its launch in the United States.<ref>[http://press.nintendo.com/articles.jsp?id=42131 SUPER SMASH BROS. FOR NINTENDO 3DS SELLS 705,000 UNITS IN TWO DAYS, 55 PERCENT INCREASE IN HARDWARE]. Nintendo Pressroom (October 16, 2014). Retrieved October 17, 2014.</ref> On October 7th, 2014, four days after the international launch of the game, Nintendo announced that ''Super Smash Bros. for Nintendo 3DS'' had sold over 2.8 million copies worldwide.<ref>[http://www.nintendo.com/whatsnew/detail/G3YQClpzahmw97qVXCWrS4gFNc58o2K8 Updates on Super Smash Bros. Wii U, amiibo, and Captain Toad.] Nintendo of America (October 7, 2014). Retrieved October 8, 2014.</ref> On October 29, 2014, it was announced that the game had sold 3.22 million copies worldwide since its original Japanese release.<ref>Crossley, Rob (October 29, 2014). [http://www.gamespot.com/articles/nintendo-reveals-profit-turnaround-as-wii-u-sales-/1100-6423240/ Nintendo Reveals Profit Turnaround as Wii U Sales Double]. GameSpot. Retrieved October 29, 2014.</ref>  
Within two days of its Japanese release, ''Super Smash Bros. for Nintendo 3DS'' sold over one million copies,<ref>{{cite|author=Whitehead, Thomas|date=September 16, 2014|language=en|url=www.nintendolife.com/news/2014/09/super_smash_bros_for_nintendo_3ds_sells_over_one_million_copies_in_launch_week|title=''Super Smash Bros. for Nintendo 3DS'' Sells Over One Million Copies in Launch Week|publisher=Nintendo Life|accessdate=June 25, 2024}}</ref> combining both physical and digital sales. Sales of the physical game totaled at 944,644 units for its launch,<ref>{{cite|author=Sahdev, Ishaan|date=September 17, 2014|url=www.siliconera.com/week-sales-super-smash-bros-destiny/|title=This Week In Sales: ''Super Smash Bros. 3DS'' And Destiny|publisher=Siliconera|language=en|accessdate=June 25, 2024}}</ref> selling through 93.45% of its initial shipment.<ref>{{cite|author=Hanson, Kyle|date=September 23, 2014|url=attackofthefanboy.com/news/super-smash-bros-3ds-nearly-sold-japan|title=''Super Smash Bros. 3DS'' Has Nearly Sold Out in Japan|publisher=Attack of the Fanboy|language=en|accessdate=June 25, 2024}}</ref> The game was also the highest-selling game that week in Japan.<ref>{{cite|url=www.nintendolife.com/news/2014/09/super_smash_bros_for_3ds_thrashes_the_competition_in_japan_n_3ds_sales_increase|title=Super Smash Bros. for 3DS Thrashes the Competition in Japan – 3DS Sales Increase|author=Olney, Alex|date=September 17, 2014|publisher=Nintendo Life|language=en|accessdate=June 25, 2024}}</ref> Additionally, the game sold 705,000 copies in two days on its launch in the United States.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20141017141930/http://press.nintendo.com/articles.jsp?id=42131|title=''SUPER SMASH BROS. FOR NINTENDO 3DS'' SELLS 705,000 UNITS IN TWO DAYS, 55 PERCENT INCREASE IN HARDWARE|publisher=Nintendo Pressroom|language=en-us|date=October 16, 2014|accessdate=June 25, 2024}}</ref> On October 7, 2014, four days after the international launch of the game, Nintendo announced that ''Super Smash Bros. for Nintendo 3DS'' had sold over 2.8 million copies worldwide.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20141007121725/http://www.nintendo.com/whatsnew/detail/G3YQClpzahmw97qVXCWrS4gFNc58o2K8|title=Updates on ''Super Smash Bros. Wii U'', ''amiibo'', and ''Captain Toad''|date=October 7, 2014|publisher=Nintendo of America|language=en-us|accessdate=June 25, 2024}}</ref> On October 29, 2014, it was announced that the game had sold 3.22 million copies worldwide since its original Japanese release.<ref>{{cite|language=en|author=Crossley, Rob|date=October 29, 2014|url=www.gamespot.com/articles/nintendo-reveals-profit-turnaround-as-wii-u-sales-/1100-6423240|title=Nintendo Reveals Profit Turnaround as Wii U Sales Double|publisher=GameSpot|accessdate=June 25, 2024}}</ref> As of September 30, 2021, the game sold 9.63 million copies worldwide.<ref>{{cite|date=November 4, 2021|url=www.nintendo.co.jp/ir/en/finance/software/3ds.html|title=Top Selling Title Sales Unites|publisher=Nintendo|language=en|accessdate=November 8, 2021|archive=web.archive.org/web/20211105115502/http://www.nintendo.co.jp/ir/en/finance/software/3ds.html}}</ref>


===Awards and Honors===
===Awards and honors===
At The Game Awards 2014, the Nintendo 3DS version received nominations for the "Best Mobile/Handheld Game" and "Best Fighting Game" awards. However, it did not win either of these awards.<ref>http://thegameawards.com/nominees/</ref>
At The Game Awards 2014, the Nintendo 3DS version received nominations for the "Best Mobile/Handheld Game" and "Best Fighting Game" awards. However, it did not win either of these awards.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20141228081458/http://thegameawards.com/nominees|title=Nominees {{!}} Game Awards 2014|publisher=The Game Awards|language=en|accessdate=June 25, 2024}}</ref>


==Demo==
==Demo==
A downloadable demo for ''Super Smash Bros. for Nintendo 3DS'' was released on the Japanese Nintendo eShop on September 9, 2014, and was released internationally on September 19; however, select Platinum rank Club Nintendo members who achieved the status during the 2013-2014 year and have registered a Nintendo 3DS and software were e-mailed four download codes for an unlimited use version of the demo<ref name="Nintendo demo">[http://www.nintendo.com/whatsnew/detail/fdIU6QLvLVCAfxYMuOo5OPT30dqbSit5 Four Ways to Enjoy the New Super Smash Bros. for Nintendo 3DS Demo] (September 12, 2014). Nintendo. Retrieved September 12, 2014.</ref>. The demo requires 1016 blocks of space<ref>Brian (September 9, 2014). [http://nintendoeverything.com/smash-bros-3ds-demo-out-now-in-japan/ Smash Bros. 3DS demo out in Japan]. Nintendo Everything. Retrieved September 10, 2014.</ref> and the public version has 30 uses<ref name="Nintendo demo"></ref>. The only mode available for play in the demo is Smash, playable both in solo and multiplayer via Download Play, though in the Games and More menu players can access the Tips option.<ref>[https://web.archive.org/web/20170730221415/https://miiverse.nintendo.net/replies/AYMHAAACAADRUqGU7Fo4Dw (Translated) Miiverse comment] by Masahiro Sakurai on September 10, 2014.</ref> Only Mario, Link, Pikachu, Villager, and Mega Man can be used in the demo<ref>[https://web.archive.org/web/20171017180514/https://miiverse.nintendo.net/posts/AYMHAAACAABnUYoKKdX37A (Translated) Miiverse post] by Masahiro Sakurai on September 10, 2014. Retrieved September 10, 2014.</ref>. Each character also has only three alternate costumes available. The only stage available for play is Battlefield, both in normal and "Final Destination" form. A select number of items appear, though only when playing on normal Battlefield, and each match is by default a two minute time match.<ref>[https://www.youtube.com/watch?v=rGZFs6IQj9w Super Smash Bros 3DS Demo - Battlefield & Link's Final Smash (3DS Direct-Feed Gameplay)]. YouTube. Retrieved September 10, 2014.</ref>
A downloadable demo for ''Super Smash Bros. for Nintendo 3DS'' was released on the Nintendo eShop on September 9, 2014, and was released internationally on September 19; however, select Platinum rank Club Nintendo members who achieved the status during the 2013-2014 year and have registered a Nintendo 3DS and software were e-mailed four download codes for an unlimited use version of the demo.<ref name="Nintendo demo">{{cite|deadlink=y|language=en-us|archive=web.archive.org/web/20140912175539/http://www.nintendo.com/whatsnew/detail/fdIU6QLvLVCAfxYMuOo5OPT30dqbSit5|title=Four Ways to Enjoy the New ''Super Smash Bros. for Nintendo 3DS'' Demo|date=September 12, 2014|publisher=Nintendo of America|accessdate=June 25, 2024}}</ref> The demo requires 1016 blocks of space<ref>{{cite|author=Brian|date=September 9, 2014|language=en|url=nintendoeverything.com/smash-bros-3ds-demo-out-now-in-japan|title=''Smash Bros. 3DS'' demo out in Japan|publisher=Nintendo Everything|accessdate=June 25, 2024}}</ref> and the public version has 30 uses<ref name="Nintendo demo"></ref>. The only mode available for play in the demo is Smash, playable both in solo and multiplayer via Download Play, though in the Games and More menu players can access the Tips option.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20170730221415/https://miiverse.nintendo.net/replies/AYMHAAACAADRUqGU7Fo4Dw|author=Sakurai, Masahiro|date=September 9, 2014|title=The only mode available on the demo version is Smash, but I also left open a feature called Tips. Just remember to tap that button. You'll figure the rest out once you do.|publisher=Miiverse|language=en|accessdate=June 25, 2024}}</ref> Only Mario, Link, Pikachu, Villager, and Mega Man are playable in the demo.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20171017180514/https://miiverse.nintendo.net/posts/AYMHAAACAABnUYoKKdX37A|date=September 10, 2014|title=Pic of the day. Users in Japan, you can now download the demo for Super Smash Bros. for Nintendo 3DS! You can pick among 5 fighters with which to play. The stage is Battlefield, and the rules are fixed. There will be a few items and assist trophies available too. You can battle via local wireless, so have fun battling with your friends. For users outside of Japan, stay tuned for more news about the demo for Super Smash Bros. for Nintendo 3DS. Screen shot is from Japanese version.|author=Sakurai, Masahiro|accessdate=June 25, 2024|language=en}}</ref> Each character also has only three alternate costumes available. The only stage available for play is Battlefield, both in normal and "Final Destination" form. A select number of items appear, though only when playing on normal Battlefield, and each match is by default a two minute time match.<ref>{{cite|url=www.youtube.com/watch?v=rGZFs6IQj9w|title=''Super Smash Bros 3DS'' Demo - Battlefield & Link's Final Smash (3DS Direct-Feed Gameplay)|date=September 9, 2014|author=GameXplain|accessdate=June 25, 2024|publisher=YouTube|language=en}}</ref>


==Updates==
==Updates==
{{main-wiki|SmashWiki|List of updates (SSB4-3DS)}}
Note that the latest version of the game is required for online play. Most updates also invalidate replay data saved before the release of the update and therefore cannot be viewed.
Note that the latest version of the game is required for online play. Most updates also invalidate replay data saved before the release of the update and therefore cannot be viewed.
===1.0.1===
===1.0.1===
'''Release date:''' September 13, 2014 (Japan)<br>
'''Release date:''' September 13, 2014 (Japan)<br>
'''Blocks required:''' 372<br>
'''Blocks required:''' 372<br>
An update for ''Super Smash Bros. for Nintendo 3DS'' was released on launch day in Japan, updating the game to version 1.0.1. While players who buy a physical copy must manually download the update, the downloadable version comes with the update preinstalled. The update adds online functionality as well as Conquest mode, which started on September 15.<ref>Spencer (September 12, 2014). [http://www.siliconera.com/2014/09/12/super-smash-bros-3ds-patch-adds-conquest-battles-starting-september-15/ Super Smash Bros. For 3DS Patch Adds Conquest Battles Starting September 15]. Siliconera. Retrieved September 12, 2014.</ref>
An update for ''Super Smash Bros. for Nintendo 3DS'' was released on launch day in Japan, updating the game to version 1.0.1. While players who buy a physical copy must manually download the update, the downloadable version comes with the update preinstalled. The update adds online functionality as well as Conquest mode, which started on September 15.<ref>{{cite|author=Spencer|language=en|date=September 12, 2014|url=www.siliconera.com/super-smash-bros-3ds-patch-adds-conquest-battles-starting-september-15|title=''Super Smash Bros. For 3DS'' Patch Adds Conquest Battles Starting September 15|publisher=Siliconera|accessdate=June 25, 2024}}</ref>


===1.0.2===
===1.0.2===
'''Release date:''' September 19, 2014 (Japan), October 2, 2014 (international)<br>
'''Release date:''' September 19, 2014 (Japan), October 2, 2014 (international)<br>
'''Blocks required:''' 264<br>
'''Blocks required:''' 264<br>
On September 15, Nintendo announced a second update for the game, meant to fix a [[List of Super Smash Bros. for Nintendo 3DS glitches#Princess Peach bans|glitch in the online mode that accidentally bans players who play as Peach in the For Glory lobby]].<ref>Mak, Jocelyn (September 15, 2014). [http://mii-gamer.com/2014/09/15/nintendo-issuing-patch-princess-peach-bug-smash-bros-3ds/ Nintendo Issuing Patch For Princess Peach Bug In Smash Bros 3DS]. Mii-Gamer.</ref> The update was released on September 19, 2014, updating the game to version 1.0.2. The update fixes the aforementioned glitch as well as making other unspecified changes.<ref>Brian (September 18, 2014). [http://nintendoeverything.com/smash-bros-3ds-1-0-2-update-out-now-in-japan/ Smash Bros. 3DS - 1.0.2 update out now in Japan]. Nintendo Everything. Retrieved September 23, 2014.</ref> The update was also made available for the international versions of the game on October 2, 2014, updating the game to version 1.0.2 like the Japanese version and also allowing players to have the update in advance of obtaining the game.<ref>[http://www.nintendo.com/whatsnew/detail/JWpD7LyLSlE2lPvVHCefVxVJ9p3eUCIy Are you ready for Super Smash Bros. for Nintendo 3DS?] (October 2, 2014). Nintendo. Retrieved October 2, 2014.</ref>
On September 15, Nintendo announced a second update for the game, meant to fix a [[List of Super Smash Bros. for Nintendo 3DS glitches#Princess Peach bans|glitch in the online mode that accidentally bans players who play as Peach in the For Glory lobby]].<ref>{{cite|language=en|author=Mak, Jocelyn|date=September 15, 2014|deadlink=y|archive=web.archive.org/web/20160408203932/http://mii-gamer.com/2014/09/15/nintendo-issuing-patch-princess-peach-bug-smash-bros-3ds|title=Nintendo Issuing Patch For Princess Peach Bug In ''Smash Bros 3DS''|publisher=Mii-Gamer|accessdate=June 25, 2024}}</ref> The update was released on September 19, 2014, updating the game to version 1.0.2. The update fixes the aforementioned glitch as well as making other unspecified changes.<ref>{{cite|author=Brian|date=September 18, 2014|url=nintendoeverything.com/smash-bros-3ds-1-0-2-update-out-now-in-japan|title=''Smash Bros. 3DS'' - 1.0.2 update out now in Japan|language=en|publisher=Nintendo Everything|accessdate=June 25, 2024}}</ref> The update was also made available for the international versions of the game on October 2, 2014, updating the game to version 1.0.2 like the Japanese version and also allowing players to have the update in advance of obtaining the game.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20141003001438/http://www.nintendo.com/whatsnew/detail/JWpD7LyLSlE2lPvVHCefVxVJ9p3eUCIy|title=Are you ready for ''Super Smash Bros. for Nintendo 3DS''?|date=October 2, 2014|publisher=Nintendo of America|language=en-us|accessdate=June 25, 2024}}</ref>


===1.0.3===
===1.0.3===
'''Release date:''' October 17, 2014<br>
'''Release date:''' October 17, 2014<br>
'''Blocks required:''' 561<br>
'''Blocks required:''' 561<br>
On October 17, 2014, a third update for the game was released, updating the title to version 1.0.3. The update makes adjustments to the balance of the game, and hides the current Conquest statistics.<ref>Angello, Anthony (October 27, 2014). [http://www.joystiq.com/2014/10/27/super-smash-bros-3ds-update-balances-for-your-conquest-pleasure/ Super Smash Bros. 3DS update balances for your Conquest pleasure]. Joystiq. Retrieved October 27, 2014.</ref>
On October 17, 2014, a third update for the game was released, updating the title to version 1.0.3. The update makes adjustments to the balance of the game and hides the current Conquest statistics.<ref>{{cite|author=Angello, Anthony|language=en|date=October 27, 2014|deadlink=y|archive=web.archive.org/web/20141029173434/http://www.joystiq.com/2014/10/27/super-smash-bros-3ds-update-balances-for-your-conquest-pleasure|title=''Super Smash Bros. 3DS'' update balances for your Conquest pleasure|publisher=Joystiq|accessdate=June 25, 2024}}</ref>


===1.0.4===
===1.0.4===
'''Release date:''' November 18, 2014<br>
'''Release date:''' November 18, 2014<br>
'''Blocks required:''' 658 (NA)/859 (EU)<br>
'''Blocks required:''' 658 (NA)/859 (EU)<br>
A fourth update for ''Super Smash Bros. for Nintendo 3DS'' was announced on November 11, 2014<ref>Makuch, Eddie (November 11, 2014). [http://www.gamespot.com/articles/super-smash-bros-3ds-patch-tweaks-balance-blocks-r/1100-6423510/ Super Smash Bros. 3DS Patch Tweaks Balance, Blocks Replays]. GameSpot. Retrieved November 11, 2014.</ref>, and was released on November 18, 2014. The update fixes the [[List of Super Smash Bros. for Nintendo 3DS glitches#Giant Yoshi|Giant Yoshi Glitch]], and balancing issues. Replays saved before the update also cannot be viewed, and players also cannot play locally against other players who have not downloaded this update.<ref>[http://nintendoeverything.com/super-smash-bros-for-3ds-1-0-4-now-available/ Super Smash Bros. for 3DS 1.0.4 now available]. Nintendo Everything (November 18, 2014). Retrieved November 18, 2014]</ref>
The fourth update for ''Super Smash Bros. for Nintendo 3DS'' was announced on November 11, 2014,<ref>{{cite|language=en|author=Makuch, Eddie|date=November 11, 2014|url=www.gamespot.com/articles/super-smash-bros-3ds-patch-tweaks-balance-blocks-r/1100-6423510|title=''Super Smash Bros. 3DS'' Patch Tweaks Balance, Blocks Replays|publisher=GameSpot|accessdate=June 25, 2024}}</ref> and was released on November 18, 2014. The update fixes the [[List of Super Smash Bros. for Nintendo 3DS glitches#Giant Yoshi|Giant Yoshi Glitch]] and balancing issues. Replays saved before the update also cannot be viewed, and players also cannot play locally against other players who have not downloaded this update.<ref>{{cite|url=nintendoeverything.com/super-smash-bros-for-3ds-1-0-4-now-available|language=en|title=''Super Smash Bros. for 3DS'' 1.0.4 now available|date=November 18, 2014|author=Jarop|publisher=Nintendo Everything|accessdate=June 25, 2024}}</ref>


If players access their game data after updating to version 1.0.4, they will be required to have the update. If the update gets deleted, the game will no longer allow the players to access their game data until it's reinstalled; if the update isn't reinstalled, players will play a new game that never saves.
If players access their game data after updating to version 1.0.4, they will be required to have the update. If the update gets deleted, the game will no longer allow the players to access their game data until it's reinstalled; if the update isn't reinstalled, players will play a new game that never saves.


===1.0.5===
===1.0.5===
'''Release date:''' February 10, 2015<ref>http://www.nintendolife.com/news/2015/02/super_smash_bros_3ds_amiibo_update_drops_tomorrow</ref><br>
'''Release date:''' February 10, 2015<ref>{{cite|url=www.nintendolife.com/news/2015/02/super_smash_bros_3ds_amiibo_update_drops_tomorrow|title=''Super Smash Bros. 3DS'' amiibo Update Drops Tomorrow|publisher=Nintendo Life|language=en|author=McFerran, Damien|date=February 9, 2015}}</ref><br>
'''Blocks required:''' 1010<br>
'''Blocks required:''' 1010<br>
The fifth game update adds [[Amiibo]] compatibility into the game for [[Nintendo 3DS#New Nintendo 3DS|New Nintendo 3DS XL]] systems. The update also adds Share mode to the Online menu, which allows players to post photos, replays, and Mii Fighter data online, as well as share it with others on their friend list. Players can also upload photos to the Miiverse Snapshot Sharing Community.
The fifth game update adds [[Amiibo]] compatibility into the game for [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS XL]] systems. The update also adds Share mode to the Online menu, which allows players to post photos, replays, and Mii Fighter data online, as well as share it with others on their friend list. Players can also upload photos to the Miiverse Snapshot Sharing Community.


===1.0.6===
===1.0.6===
'''Release date:''' April 15, 2015<ref name="Direct April 1">Nintendo (April 1, 2015). [https://youtu.be/IMedqo8mLaQ?t=2m11s Nintendo Direct 4.1.2015]. YouTube. Retrieved April 3, 2015.</ref><br>
'''Release date:''' April 15, 2015<ref name="Direct April 1">{{cite|author=Nintendo|timestamp=02:11|date=April 1, 2015|url=youtu.be/IMedqo8mLaQ?t=2m11s|title=Nintendo Direct 4.1.2015|publisher=YouTube|language=en|accessdate=June 25, 2024}}</ref><br>
'''Blocks required:''' 1388<br>
'''Blocks required:''' 1388<br>
The sixth software update for this game was released on the same day Mewtwo releases for Club Nintendo members who registered their games and the additional Mii costumes. The update adds the ability to purchase downloadable content in-game, as well as making adjustments to the character balance.<ref name="Direct April 1"></ref>
The sixth software update for this game was released on the same day Mewtwo releases for Club Nintendo members who registered their games and the additional Mii costumes. The update adds the ability to purchase downloadable content in-game, as well as making adjustments to the character balance.<ref name="Direct April 1"/>


If players access their game data after updating to version 1.0.6, they will be required to have the update. The update is also required to use any of the DLC contents that the players have purchased.
If players access their game data after updating to version 1.0.6, they will be required to have the update. The update is also required to use any of the DLC contents that the players have purchased.
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===1.0.7===
===1.0.7===
'''Release date:''' April 23, 2015<br>
'''Release date:''' April 23, 2015<br>
'''Blocks required:''' 1715<ref name="1.0.7">Grey, Jonathan (April 24, 2015). [http://www.eventhubs.com/news/2015/apr/24/mewtwo-game-breaking-glitch-fixed-latest-107-patch-super-smash-bros-4/ Mewtwo online breaking glitch fixed in 1.0.7 patch for Super Smash Bros. 4 out now]. EventHubs. Retrieved April 25, 2015.</ref><br>
'''Blocks required:''' 1715<ref name="1.0.7">{{cite|author=Grey, Jonathan|date=April 24, 2015|language=en|deadlink=y|archive=web.archive.org/web/20150425224300/http://www.eventhubs.com/news/2015/apr/24/mewtwo-game-breaking-glitch-fixed-latest-107-patch-super-smash-bros-4|title=Mewtwo online breaking glitch fixed in 1.0.7 patch for ''Super Smash Bros. 4'' out now|publisher=EventHubs|accessdate=June 25, 2024}}</ref><br>
Announced April 16, 2015<ref>Brian (April 16, 2015). [http://en-americas-support.nintendo.com/app/answers/detail/a_id/11692/~/how-to-update-super-smash-bros.-for-nintendo-3ds Nintendo working on a patch for Smash Bros. online connectivity issues relating to Mewtwo]. Nintendo Everything. Retrieved April 19, 2015. ([http://www.nintendo.co.jp/support/information/2015/0416.html Original Japanese announcement]).</ref>, the seventh update for the game fixes a glitch in which creating Global Smash Power data for Mewtwo causes a bug that does not allow players to access online modes, since the data is interpreted by the game as invalid.<ref name="1.0.7"></ref> The patch also makes tweaks to the gameplay, and like the other previous updates replays saved under previous versions of the game can no longer be viewed.
Announced April 16, 2015,<ref>{{cite|language=ja|url=www.nintendo.co.jp/support/information/2015/0416.html|title=任天堂ホームページ:『大乱闘スマッシュブラザーズ for Nintendo 3DS / Wii U』をプレイされている皆さまへのおしらせ|publisher=Nintendo|accessdate=June 25, 2024}}</ref> the seventh update for the game fixes a glitch in which creating Global Smash Power data for Mewtwo causes a bug that does not allow players to access online modes, since the data is interpreted by the game as invalid.<ref name="1.0.7"/> The patch also makes tweaks to the gameplay, and like the other previous updates replays saved under previous versions of the game can no longer be viewed.


===1.0.8===
===1.0.8===
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'''Release date:''' July 30, 2015<br>
'''Release date:''' July 30, 2015<br>
'''Blocks required:''' 2096<br>
'''Blocks required:''' 2096<br>
Update version 1.1.0 adds compatibility with the latest wave of downloadable content, as well as making various other gameplay adjustments. Players also receive the K.K. Slider Hat and Outfit for free upon updating.<ref>Whitehead, Thomas (July 30, 2015). [http://www.nintendolife.com/news/2015/07/super_smash_bros_version_110_update_is_now_live Super Smash Bros. Version 1.1.0 Update is Now Live]. Nintendo Life. Retrieved July 30, 2015.</ref>
Update version 1.1.0 adds compatibility with the latest wave of downloadable content, as well as making various other gameplay adjustments. Players also receive the K.K. Slider Hat and Outfit for free upon updating.<ref>{{cite|language=en|date=July 30, 2015|author=Whitehead, Thomas|url=www.nintendolife.com/news/2015/07/super_smash_bros_version_110_update_is_now_live|title=''Super Smash Bros.'' Version 1.1.0 Update is Now Live|publisher=Nintendo Life|accessdate=June 25, 2024}}</ref>


===1.1.1===
===1.1.1===
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'''Release date:''' October 8, 2015<br>
'''Release date:''' October 8, 2015<br>
'''Blocks required:''' 2076<br>
'''Blocks required:''' 2076<br>
The version 1.1.2 update only fixes a glitch introduced in the previous update, causing Diddy Kong to be immune to grabbing after shielding against a multi-hit attack.<ref>Whitehead, Thomas (October 6, 2015). [http://www.nintendolife.com/news/2015/10/upcoming_super_smash_bros_patch_will_make_diddy_kong_less_obnoxious Upcoming Super Smash Bros. Patch Will Make Diddy Kong Less Obnoxious]. Nintendo Life. Retrieved October 6, 2015.</ref>
The version 1.1.2 update only fixes a glitch introduced in the previous update, causing Diddy Kong to be immune to grabbing after shielding against a multi-hit attack.<ref>{{cite|author=Whitehead, Thomas|date=October 6, 2015|url=www.nintendolife.com/news/2015/10/upcoming_super_smash_bros_patch_will_make_diddy_kong_less_obnoxious|title=Upcoming ''Super Smash Bros.'' Patch Will Make Diddy Kong Less Obnoxious|publisher=Nintendo Life|accessdate=June 25, 2024}}</ref>


===1.1.3===
===1.1.3===
'''Release date:''' December 15, 2015<br>
'''Release date:''' December 15, 2015<br>
'''Blocks required:''' 3104<br>
'''Blocks required:''' 3104<br>
Version 1.1.3 adds compatibility with the Cloud + Midgar Stage DLC pack and the Mii costumes released on the same day.<ref>Brian (December 15, 2015). [http://nintendoeverything.com/smash-bros-wii-u3ds-version-1-1-3-cloud-and-midgar-stage-out-now/ Smash Bros. Wii U/3DS version 1.1.3, Cloud and Midgar stage out now]. Nintendo Everything. Retrieved December 27, 2015.</ref>
Version 1.1.3 adds compatibility with the Cloud + Midgar Stage DLC pack and the Mii costumes released on the same day.<ref>{{cite|author=Brian|date=December 15, 2015|url=nintendoeverything.com/smash-bros-wii-u3ds-version-1-1-3-cloud-and-midgar-stage-out-now|title=''Smash Bros. Wii U/3DS'' version 1.1.3, Cloud and Midgar stage out now|language=en|publisher=Nintendo Everything|accessdate=June 25, 2024}}</ref>


===1.1.4===
===1.1.4===
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==amiibo==
==amiibo==
{{main-wiki|SmashWiki|amiibo}}
{{main|amiibo}}
[[File:SSB3DS amiibo battle.jpg|thumb|left|upright=1.1|Facing an amiibo (FP) in battle.]]
[[File:SSB3DS amiibo battle.jpg|thumb|left|upright=1.1|Facing an amiibo (FP) in battle.]]
[[File:SSB3DS amiibo custom.jpg|thumb|Customizing an amiibo.]]
[[File:SSB3DS amiibo custom.jpg|thumb|Customizing an amiibo.]]
As of the version 1.0.5 update, ''Super Smash Bros. for Nintendo 3DS'', like the Wii U version, supports amiibo functionality, though only with New Nintendo 3DS systems; a peripheral was later released to add compatibility to the other Nintendo 3DS systems<ref>[http://www.nintendo.com/amiibo/games/detail/zC34HnrON-_wV0ZUkSfQFC6ub3Ea8DQ6 ''Super Smash Bros. for Nintendo 3DS'' on the official amiibo website]. Nintendo. Retrieved April 15, 2015.</ref>, and amiibo compatibility in this game for these systems was added in the 1.0.8 update. Both games are also the first games for their respective consoles to feature amiibo compatibility. The ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' line of amiibo launched alongside the Wii U game as the first line of amiibo figurines; the ''Super Smash Bros.'' line is being released in waves, with every fighter planned to receive an amiibo.<ref>[http://ie.ign.com/articles/2014/06/12/e3-2014-nintendo-on-amiibo-smash-bros-and-custom-figurines E3 2014: Nintendo on Amiibo, Smash Bros., and Custom Figurines - IGN]</ref>
As of the version 1.0.5 update, ''Super Smash Bros. for Nintendo 3DS'', like the Wii U version, supports amiibo functionality, though only with New Nintendo 3DS systems; a peripheral was later released to add compatibility to the other Nintendo 3DS systems,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20150411030321/http://www.nintendo.com/amiibo/games/detail/zC34HnrON-_wV0ZUkSfQFC6ub3Ea8DQ6|title=''Super Smash Bros. for Nintendo 3DS'' on amiibo website|publisher=Nintendo of America|language=en-us|accessdate=June 25, 2024}}</ref> and amiibo compatibility in this game for these systems was added in the 1.0.8 update. Both games are also the first games for their respective consoles to feature amiibo compatibility. The ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' line of amiibo launched alongside the Wii U game as the first line of amiibo figurines; the ''Super Smash Bros.'' line is being released in waves, with every fighter planned to receive an amiibo.<ref>{{cite|url=www.ign.com/articles/2014/06/12/e3-2014-nintendo-on-amiibo-smash-bros-and-custom-figurines|author=Otero, Jose|date=June 12, 2014|publisher=IGN|title=E3 2014: Nintendo on ''Amiibo'', ''Smash Bros.'', and Custom Figurines|accessdate=June 25, 2024}}</ref>


Using these figures in-game allows players to have the figure's character appear as a type of computer player called a "FP" ("Figure Player") and fight, either with or against the player. When the amiibo is initially scanned, it starts at level one, and every time an amiibo competes in battle, it increases its level and battle stats, the highest level being fifty. From the amiibo menu, the player can customize their amiibo by setting its owner and giving it a nickname and alternate costume, and change it special moves and statistics by feeding it equipment. amiibo learn to fight based on the player's playstyle, emulating the player's fighting style and adapting to it as it grows; this growth continues even after the FP has reached level fifty. The FP's stats are saved to the amiibo itself, allowing the player to use their individual amiibo on any copy of the game. Finally, amiibo also collect gold and items such as trophies, equipment, and custom moves as it battles, which can be obtained from the amiibo menu.
Using these figures in-game allows players to have the figure's character appear as a type of computer player called a "FP" ("Figure Player") and fight, either with or against the player. When the amiibo is initially scanned, it starts at level one, and every time an amiibo competes in battle, it increases its level and battle stats, the highest level being fifty. From the amiibo menu, the player can customize their amiibo by setting its owner and giving it a nickname and alternate costume and change its special moves and statistics by feeding it equipment. amiibo learn to fight based on the player's playstyle, emulating the player's fighting style and adapting to it as it grows; this growth continues even after the FP has reached level fifty. The FP's stats are saved to the amiibo itself, allowing the player to use their amiibo on any copy of the game. Finally, amiibo also collect gold and items such as trophies, equipment, and custom moves as it battles, which can be obtained from the amiibo menu.
{{br}}
{{br}}


==Soundtrack==
==Soundtrack==
[[File:Smash 3DS Wii U soundtrack US.png|thumb|upright=1.4|The cover to the soundtrack.]]
[[File:Smash 3DS Wii U soundtrack US.png|thumb|upright=1.4|The cover to the soundtrack.]]
{{main-wiki|SmashWiki|Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack}}
{{main|Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack}}
{{main|Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack}}
A two-disc soundtrack for ''Super Smash Bros. for Nintendo 3DS / Wii U'' was released exclusively on [[Club Nintendo (rewards program)|Club Nintendo]]. Members who registered a copy of both the Wii U and Nintendo 3DS game before January 13, 2015, can obtain a copy of the soundtrack.<ref>[http://club2.nintendo.com/smash-promo/ Super Smash Bros. Offer]. Nintendo. Retrieved September 13, 2014.</ref> The red disc contain tracks from the Nintendo 3DS game, while the blue disc contain tracks from the Wii U game.<ref>Nintendo of America (October 23, 2014). [https://youtu.be/j0BBGzfw0pQ?t=33m43s Wii U - Super Smash Bros. for Wii U 50-Fact Extravaganza]. YouTube. Retrieved April 15, 2015.</ref>
A two-disc soundtrack for ''Super Smash Bros. for Nintendo 3DS / Wii U'' was released exclusively on [[Club Nintendo (rewards program)|Club Nintendo]]. Members who registered a copy of both the Wii U and Nintendo 3DS game before January 13, 2015, can obtain a copy of the soundtrack.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20140902060741/http://club2.nintendo.com/smash-promo|title=Super Smash Bros Offer|publisher=Club Nintendo|language=en-us|accessdate=June 25, 2024}}</ref> The red disc contains tracks from the Nintendo 3DS game, while the blue disc contains tracks from the Wii U game.<ref>{{cite|language=en-us|author=Nintendo of America|date=October 23, 2014|timestamp=33:43|url=youtu.be/j0BBGzfw0pQ?t=33m43s|title=Wii U - ''Super Smash Bros. for Wii U'' 50-Fact Extravaganza|publisher=YouTube|accessdate=June 25, 2024}}</ref>
{{br}}
{{br}}


==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of Super Smash Bros. for Nintendo 3DS / Wii U pre-release and unused content}}
{{main|List of Super Smash Bros. for Nintendo 3DS / Wii U pre-release and unused content}}
According to [[Masahiro Sakurai]] on Famitsu, he was planning on adding the [[Ice Climbers]] for ''Super Smash Bros. for Nintendo 3DS / Wii U'', but despite the characters running without problems on the Wii U version, the team had trouble getting the Ice Climbers working in the Nintendo 3DS version due to issues on the hardware power.<ref>[http://nintendoeverything.com/sakurai-addresses-ice-climbers-absence-in-smash-bros-wii-u3ds-and-more-in-new-famitsu-column/ Sakurai mentions about the Ice Climbers had trouble developing on the ''Super Smash Bros. for Nintendo 3DS''.]</ref> However, remnants of their chant in the game can be found through a glitch.<ref>[https://www.youtube.com/watch?v=8u2vA71r3-I]</ref>
According to [[Masahiro Sakurai]] on Famitsu, he was planning on adding the [[Ice Climbers]] for ''Super Smash Bros. for Nintendo 3DS / Wii U'', but despite the characters running without problems on the Wii U version, the team had trouble getting the Ice Climbers working in the Nintendo 3DS version due to issues on the hardware power.<ref>{{cite|author=Brian|date=September 16, 2014|language=en|url=nintendoeverything.com/sakurai-addresses-ice-climbers-absence-in-smash-bros-wii-u3ds-and-more-in-new-famitsu-column|title=Sakurai mentions about the Ice Climbers had trouble developing on the ''Super Smash Bros. for Nintendo 3DS''|publisher=Nintendo Everything|accessdate=June 25, 2024}}</ref> However, remnants of their chant in the game can be found through a glitch.<ref>{{cite|url=www.youtube.com/watch?v=8u2vA71r3-I|author=GameXplain|title=Ice Climbers Glitch in ''Super Smash Bros. 3DS''|publisher=YouTube|accessdate=June 25, 2024|language=en|date=September 22, 2014}}</ref>


==Staff==
==Staff==
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==Glitches==
==Glitches==
{{main|List of Super Smash Bros. for Nintendo 3DS glitches}}
{{main|List of Super Smash Bros. for Nintendo 3DS glitches}}
==Profiles==
*'''[[Nintendo eShop#Nintendo 3DS|Nintendo eShop]] description'''
;American English
<blockquote>''Battle it out as Nintendo's greatest heroes—right in the palm of your hand! Power-up your combatant and face off against your friends in the new Smash Run mode, then in a series first, unlock new move variations to personalize your fighter. With new StreetPass™ features, mini-games, and trophies to collect, there's plenty to keep you smashing!''
''With modes and stages made for portable play, Super Smash Smash Bros. makes its debut on the Nintendo 3DS™ system. Square off against Nintendo favorites such as: Mario™, Link™, and Samus™, or take on newcomers like: Mega Man, Wii Fit Trainer, and Greninja just to name a few. For the first time in series history, traverse a huge maze and defeat enemies for power-ups in Smash Run, or go into the Character Builder to tweak the special moves of your favorite hero! After you've triumphed over your friends in local multiplayer, go online and challenge the world!''</blockquote>
;British English
<blockquote>''Famous names from favourite Nintendo franchises and guest characters come together in a portable fighter filled with spectacular action. With unique modes, online multiplayer, the ability to customise your fighter and the series' biggest roster of playable fighters ever, Super Smash Bros. for Nintendo 3DS is truly a clash for the ages!''
''The basics of Super Smash Bros. are simple. Use your chosen character's unique attacks and special moves to damage your opponent, then hit 'em with a smash attack to send them flying off the stage! The higher your opponent's damage — represented as a percentage — the farther they'll fly when launched, so pummel away until you see them steaming, then unleash your strongest smash attack and watch your target skyrocket off the stage! Take on nearby challengers in local multiplayer, or bring the battle to faraway friends and foes in online matches.''</blockquote>


==Gallery==
==Gallery==
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==Media==
==Media==
{{more media|section=yes}}
{{main-media|st=Super Smash Bros. for Nintendo 3DS / Wii U sound test}}
{{media missing|more=yes|section=yes|Include more samples from the selection of new Mario/DK/Wario tracks}}
{{media table
|file1=SSB4 Ground Theme Underground Theme Super Mario Bros.oga
|title1=Ground Theme / Underground Theme (Super Mario Bros.)
|length1=0:29
}}


==Names in other languages==
==Names in other languages==
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|Jap=大乱闘スマッシュブラザーズ for Nintendo 3DS
|Jap=大乱闘スマッシュブラザーズ for Nintendo 3DS
|JapR=Dairantō Sumasshu Burazāzu fō Nintendō Surī Dī Esu
|JapR=Dairantō Sumasshu Burazāzu fō Nintendō Surī Dī Esu
|JapM=Great Melee Smash Brothers for Nintendo 3DS
|JapM=Great Melee Smash Bros. for Nintendo 3DS
|Kor=슈퍼 스매시브라더스 for 닌텐도 3DS
|Kor=슈퍼 스매시브라더스 for 닌텐도 3DS
|KorR=Syupeo Seumaeshi Beuradeoseu ''for'' Nintendo ''3DS
|KorR=Syupeo Seumaeshi-Beuradeoseu for Nintendo 3DS
|KorM=Super Smash Brothers for Nintendo 3DS}}
|KorM=Super Smash Bros. for Nintendo 3DS
 
|Ita=''Super Smash Bros. per Nintendo 3DS'' ([https://www.smashbros.com/wiiu-3ds/it/ Italian game site's title])
==External links==
|Ita2=''Super Smash Bros. for Nintendo 3DS'' ([https://www.nintendo.it/Giochi/Giochi-per-Nintendo-3DS/Super-Smash-Bros-for-Nintendo-3DS-864329.html on Nintendo.it])
*[http://www.smashbros.com/wiiu-3ds/ Official ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' website]
}}


==References==
==References==
{{NIWA|SmashWiki=1}}
<references/>
<references/>
==External links==
{{NIWA|Bulbapedia=Super Smash Bros. for Nintendo 3DS/Wii U|FZeroWiki=Super Smash Bros. for Nintendo 3DS/Wii U|FireEmblem=Super Smash Bros. for Nintendo 3DS and Wii U|Icaruspedia=Super Smash Bros. for Nintendo 3DS and Wii U|LylatWiki=1|MiiWiki=Super Smash Bros. for Nintendo 3DS and Wii U|NWiki=1|Nookipedia=Super Smash Bros. for Nintendo 3DS and Wii U|Pikipedia=Super Smash Bros. for Nintendo 3DS and Wii U|SmashWiki=1|StarfyWiki=Super Smash Bros. for Nintendo 3DS and Wii U|StrategyWiki=1|WikiBound=Super Smash Bros. for Nintendo 3DS and Wii U|WiKirby=Super Smash Bros. for Nintendo 3DS / Wii U|ZeldaWiki=Super Smash Bros. for Nintendo 3DS / Wii U}}
{{TCRF}}
*[https://www.smashbros.com/wiiu-3ds/ Official ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' website]


{{SSB4}}
{{SSB4}}
{{MarioGames}}
{{Super Mario games}}
{{3DS}}
{{3DS}}
{{WiFi}}
[[de:Super Smash Bros. for Nintendo 3DS]]
[[de:Super Smash Bros. for Nintendo 3DS]]
[[it:Super Smash Bros. for Nintendo 3DS]]
[[it:Super Smash Bros. for Nintendo 3DS]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U|*]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Nintendo 3DS Games]]
[[Category:Nintendo 3DS games]]
[[Category:Crossover games]]
[[Category:Amiibo-compatible games]]
[[Category:Amiibo-compatible games]]
[[Category:2014 games]]
[[Category:2014 games]]
[[Category:2015 games]]
[[Category:2015 games]]
[[Category:Games with Wi-Fi Connection]]
[[Category:Games with demos]]
[[Category:Games with Nintendo Network]]

Latest revision as of 15:40, October 16, 2024

Super Smash Bros. for Nintendo 3DS
North American boxart for Super Smash Bros. for Nintendo 3DS. This version is the final commercial print as released for consumers.
North American box art
For alternate box art, see the game's gallery.
Developer Sora Ltd.
Bandai Namco Games
Publisher Nintendo
Platform(s) Nintendo 3DS
Release date Japan September 13, 2014
Germany October 2, 2014[1]
USA October 3, 2014
Mexico October 3, 2014[2]
Europe October 3, 2014
Australia October 4, 2014
ROC July 24, 2015
HK July 24, 2015
South Korea September 10, 2015[3]
Language(s) English (United Kingdom)
English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Dutch
Portuguese (Portugal)
Russian
Japanese
Korean
Genre Fighting
Rating(s)
ESRB:E10+ - Everyone 10+
PEGI:12 - Twelve years and older
CERO:A - All ages
ACB:PG - Parental Guidance
USK:12 - Twelve years and older
ClassInd:10 - Ten years and older
RARS:12+ - Twelve years and older
GRAC:All - All ages
GSRR:P - Six years and older
FPB:10-12 - Ten to twelve years
Mode(s) Single-player, Multiplayer
Format
Nintendo 3DS:
Game Card
Digital download
Input
Nintendo 3DS:
Serial code(s) USA LNA-CTR-AXCE-USA

Super Smash Bros. for Nintendo 3DS is the joint fourth installment and the first handheld game in the Super Smash Bros. series. Sora Ltd. and Bandai Namco Games developed these games.[4] It was developed at the same time as its partner game, Super Smash Bros. for Wii U, but Super Smash Bros. for Nintendo 3DS was released earlier due to earlier completion. It shares many similarities in terms of content as its partner game, but it has a few exclusives, most notably, the Smash Run mode. It can also connect with its partner game and transfer customized characters between each other, and the Nintendo 3DS can be used as a controller for the Wii U version. The game requires 9,108 blocks (1.16 GB) of memory on an SD Card if purchased from the Nintendo eShop until March 27, 2023.[5] The game could be played over Nintendo Network, but the service was terminated on April 8, 2024, making the game no longer playable online.[6][7]

Screenshots could not be posted to the game's Miiverse community[8] from an original Nintendo 3DS model, as the game's high processing requirements prevented Miiverse from being accessible when the game is active. The New Nintendo 3DS models, however, could access Miiverse due to their improved processing power. The game also has C-Stick C Stick support and faster loading times when played on a New Nintendo 3DS.

Gameplay[edit]

The main menu of Super Smash Bros. for Nintendo 3DS

Super Smash Bros. for Nintendo 3DS features similar gameplay to its predecessors, although it most closely resembles the engine in Super Smash Bros. Brawl. For instance, air dodging has remained the same and Final Smashes and Footstool Jumping have returned, although random tripping has been removed.[9]

The core gameplay of the Super Smash Bros. games consist of characters having percentages starting at zero. When they take damage, their percentages rise and they get more easily knocked away. A character is KO'd once that character is knocked far enough, beyond the blast line, indicated by a colorful explosion, falling in the background and turning into a star, or hitting the screen.

Characters can attack with simple button commands. The A Button button is used generally for standard attacks, and the direction of Circle Pad while A Button button is pressed can dictate the direction, type, and strength of attack. Tapping Circle Pad while pressing A Button initiates a Smash Attack, a strong move that is often used to score KOs. B Button is used for special attacks, which can vary from character to character, although their up specials tend to be recovery moves. Players can shield to block attacks with R Button. Grabbing, which can stop shielding or help position opponents, is done with L Button. The trigger buttons have been switched from the previous Super Smash Bros. games, where one left should button is used for shielding while one right shoulder button is used for grabbing.

Each character is given at least two jumps, activated by pressing X Button, Y Button, or by pressing up on Circle Pad, which can be extended once with an up special move, usually. If players are knocked out of the stage, they can use these jumps to attempt to recover to the stage.

Aesthetically, in the transition from Super Smash Bros. Brawl, the overall theme has been changed, with brighter and bolder colors, and character appearances and aesthetic details more closely matching the aesthetics of their series of origin. Due to the smaller screen size of the Nintendo 3DS compared to a television screen, Super Smash Bros. for Nintendo 3DS also features black outlines around each fighter. Players can adjust the outline from three options: thick, thin, and none. In addition, during a team match, regardless of the option, an outline corresponding to the team color surrounds the character, allowing players to choose any of the existing alternate costumes, rather than assigning a certain colored costume to that character to match the team color like in all the previous installments.

Customization/cross-connectivity[edit]

Main article: Equipment
Equipment selection from Super Smash Bros. for Nintendo 3DS.

Players can customize each fighter by giving them equipment to increase specific attributes (attack, defense, or speed) while sacrificing others. Up to three pieces of equipment can be equipped at a time, and some items provide additional side effects to the fighter. Players can customize fighter's special attacks with one of three variations for each, provided that the variations are unlocked first. The Mii Fighters and Palutena, however, have custom special attacks that are completely original moves rather than variants of existing moves; these are unlocked from the beginning. Players can have up to ten custom characters saved at a time, though the player can have as many Mii Fighters as they want. Custom characters cannot be used in With Anyone online.

Players can send customized fighters from one version to the other. Custom fighters transferred from one version cannot be edited on the receiving version, however. Additionally, by connecting the two games the player can use their Nintendo 3DS as a controller for the Wii U version.[10] Initially, both versions were required in order to use a Nintendo 3DS as a controller for the Wii U version until the Smash Controller 3DS application was released on June 14, 2015.

Exclusive modes[edit]

Smash Run[edit]

SmashWiki article: Smash Run
Smash Run in Super Smash Bros. for Nintendo 3DS.
Link participating in a round of Smash Run.

A new mode, Smash Run is a Nintendo 3DS-exclusive single-player and multiplayer mode strongly resembling the City Trial mode from Kirby Air Ride while including elements of the Subspace Emissary mode from Super Smash Bros. Brawl. In this mode, players travel in a large maze-like map, fighting enemies from both Nintendo games and Super Smash Bros. games, such as Magikoopas, Chandelures, Goombas, Shy Guys, and Kremlings. Before going into battle, players can equip powers, which have a variety of effects, such as being a more powerful attack, temporarily increasing stats, healing, or equipping the player with an item. The player can equip only a certain number of powers based on their weight, the maximum weight being determined by the player's current equipment and the fighter.

While fighting, players can collect several items similar to patches. These stat boosts can increase attack power, special attack power, jumping, or movement speed; there are also special stat boosts that increase all stats. After five minutes, players are shown their final stats, courtesy of the stat boosts they collected, and they are pitted in one of several modes, similar to the Stadiums from City Trial, in which players must fulfill the given conditions to win.

StreetSmash[edit]

SmashWiki article: StreetSmash
StreetSmash in Super Smash Bros. for Nintendo 3DS.
A game of StreetSmash.

StreetSmash is another new game mode serving as the StreetPass functionality for Super Smash Bros. for Nintendo 3DS. Players compete against other player character's tokens with their own by charging into them to knock them off the stage. Players attack by holding down the A Button to build up power, then letting it go and holding the Control Pad in a certain direction to charge forward into an opponent. Players can also shield by pressing R Button, and can dodge by moving when shielding; pressing A Button after dodging allows the player to counterattack. In StreetSmash mode players can either play against other players they have StreetPassed with or in practice mode; both allow the player to earn gold.

Games & More[edit]

SmashWiki article: Games & More

Classic[edit]

SmashWiki article: Classic Mode (SSB4-3DS)
Mario, Diddy Kong, and Ike about to fight against giant Donkey Kong

Like the previous games in the series, Classic mode has the player travel through a series of challenges to reach the end. However, this mode is shorter than before, only being six stages long. Before starting, the player can adjust the difficulty level by betting gold, exactly like the Fiend's Cauldron from Kid Icarus: Uprising; a higher difficulty yielding better rewards. The player can also choose to lower the intensity below 2.0, but has to pay 5G for every level decrease that's made. Intensity level 2.0 does not require any gold to play. If at any point the player gets a game over, the intensity level automatically lowers itself by .5 if they decide to try again. However, the intensity will never drop below 2.0; if the player plays on a difficulty lower than 2.0 and gets a game over, the intensity also does not lower.

Before each challenge, the player travels across a map, and they can select which challenge to face by taking one of the diverging paths colored by difficulty, with blue being the easiest, green being medium, and red being the hardest; opponents are based upon the characters the player has unlocked, and unlocking any characters allows the player to face them in Classic. After each match, the player can receive various rewards, including gold, trophies, and custom parts; the exact type of reward depends on the results of a roulette before the battle. As the intensity increases, so does the number of rewards.

Classic Mode consists of six rounds: four are normal, the fifth involves fighting 10 enemies that are significantly easier to launch (either a "team" of a character or the Fighting Mii Team), and the final round is a boss fight. The player can face either Master Hand or, if the intensity is 3.0 or higher, the player can choose a black path to fight both Master Hand and Crazy Hand. (If the intensity is 8.0 or higher, then only the black path will be available.) If the intensity is 5.1 or higher, the player must also fight the Master Core. The number of its forms the player will have to fight varies depending on the intensity level.

Level Intensity Wager Final Battle
Path 1 Path 2 (Black Path)
Effortless 0.0 to 0.9 55 to 100 Master Hand N/A
Easy 1.0 to 1.9 5 to 50 Master Hand N/A
Standard 2.0 to 2.9 0 to 72 Master Hand N/A
Tougher 3.0 to 3.9 80 to 188 Master Hand Master Hand and Crazy Hand
Challenging 4.0 to 4.9 200 to 335 Master Hand Master Hand and Crazy Hand
Heatin' Up 5.0 to 5.9 350 to 530 Master Hand Master Hand, Crazy Hand, and Master Core (5.1 or higher) (Master Edges, Master Shadow)
Extra Spicy 6.0 to 6.9 550 to 775 Master Hand Master Hand, Crazy Hand, and Master Core (Master Beast, Master Edges, Master Shadow)
Infernal 7.0 to 7.9 800 to 1205 Master Hand Master Hand, Crazy Hand, and Master Core (Master Giant (7.5 or higher), Master Beast, Master Edges, Master Shadow)
White Hot 8.0 to 8.9 1250 to 2105 N/A Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow)
Nothing Harder! 9.0 2200 N/A Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow)

All-Star[edit]

smashwiki article: All-Star Mode
Bowser in the All-Star rest area

All-Star mode also returns from Super Smash Bros. Melee and Super Smash Bros. Brawl and up to two players can play together locally just like the latter game. In this mode, players fight against every playable character (except for the Mii Fighters) until they reach the end; this time, however, characters are organized by periods that they were introduced in rather than by series. All-Star Mode is also available from the beginning of the game, though the player can only play against the default roster until every character is unlocked. After each match, players may be given a reward, and occasionally a trophy or custom part will appear in the break room. The break room also gives the player a Maxim Tomato, Fairy Bottle, and Heart Container to heal between matches; in the full All-Star mode, the player is given a second Heart Container. However, the items will not return once consumed unless the player starts over. When All-Star Mode is cleared, the player earns a trophy of an alternate color of their character rather than a Final Smash trophy like in the previous game.

Like in Brawl's Boss Battles Mode, if the player runs out of time or loses their one stock, there are no continues and the player receives a Game Over, which leads to the results display screen showing the gold, Global Smash Power, score, trophies, and custom parts that the player earned so far.

Time period Opponents Stages
1980-1984 Mr. Game & Watch*
Pac-Man
Mario
Donkey Kong
Luigi
Little Mac
Jungle Japes
Boxing Ring
Flat Zone 2*
1984-1986*, 1985-1986 Duck Hunt*
R.O.B.*
Peach
Bowser
Link
Zelda
Samus
Gerudo Valley
Mushroomy Kingdom
Brinstar
Golden Plains
Duck Hunt**
Peach's Castle (64)**
Hyrule Castle (64)**
1986-1990 Pit
Palutena
Ryu**
Mega Man
Marth
Dr. Mario*
Yoshi
Captain Falcon
Reset Bomb Forest
Yoshi's Island
Mute City
Wily Castle
Suzaku Castle**
1991-1993 Sonic
Kirby
King Dedede
Wario*
Fox
Falco*
Meta Knight
Dream Land
Green Hill Zone
Corneria
WarioWare, Inc.*
Dream Land (64)**
1994-1998 Ness*
Diddy Kong
Mewtwo**
Pikachu
Charizard
Jigglypuff*
Cloud**
Sheik
Ganondorf*
Unova Pokémon League
Spirit Train
Magicant*
Midgar**
2001-2006 Villager
Olimar
Roy**
Bowser Jr.*
Toon Link
Zero Suit Samus
Ike
Lucas**
Lucario
Distant Planet
Tortimer Island
3D Land
2007-2015**, 2007-2013 Rosalina & Luma
Wii Fit Trainer
Bayonetta**
Shulk
Dark Pit*
Robin
Lucina*
Greninja
Corrin**
Gaur Plain
Rainbow Road
Arena Ferox
Prism Tower
Super Mario Maker**
Umbra Clock Tower**

*- Only available in the full All-Star mode. **- Downloadable content. Only available in this mode after downloading (characters only available in the full All-Star mode), but it will be removed from the list if the player deletes the game's DLC data. Inclusion does not affect any of the game's challenges.

Training[edit]

SmashWiki article: Training

Training also returns from previous games, identical to the previous games. Within Training, players can train against a computer opponent, and can automatically select items that appear, game speed, the number of CPU opponents, their behavior, and the current amount of damage for all players. The player can also adjust the camera view and toggle the info display at the top of the screen, as well as restart the session or quit.

Stadium[edit]

SmashWiki article: Stadium
Home-Run Contest from Super Smash Bros. for Nintendo 3DS.
Mii Brawler in the Home-Run Contest
Zero Suit Samus fighting against an army of Miis in Multi-Man Smash

In Stadium mode, three different games are available: Multi-Man Smash, Home-Run Contest, and Target Blast. The Home-Run Contest works like in previous games, in that players have ten seconds to build up damage on the Sandbag before having to launch it as far as they can. Several tweaks have also been made to this mode from Super Smash Bros. Brawl, such as having a more durable shield.

In Multi-Man Smash, the player fights against the Fighting Mii Team, consisting of Miis loaded from those on the player's system. The Miis are easier to launch in every mode aside from Cruel Smash, and sometimes platforms will appear with items on them. Two players can also play this mode together via local wireless. The options for this mode are the same as in the previous games, though with a brand new mode as well:

  • 10-Man Smash - The player must defeat ten enemies.
  • 100-Man Smash - The player must defeat 100 enemies.
  • 3-Minute Smash - The player must defeat as many Miis as possible in three minutes.
  • Rival Smash - A brand new mode, in which players compete against a computer version of themselves to defeat as many enemies as possible before being KO'd. Once KO'd, however, only the difference between scores is counted as the player's final score; if the player KOs fewer Miis than the opponent, their score is zero.
  • Endless Smash - The player must defeat as many enemies as possible before being KO'd.
  • Cruel Smash - The player must fight against more difficult enemies that can easily KO the player, and defeat as many as possible.

Target Blast functions like a combination of the Home-Run Contest and Target Smash in previous games. In this mode, players have ten seconds to attack and launch a bomb to destroy as many targets as possible; the countdown starts as soon as the player starts attacking. There are fourteen large, red targets and several smaller, green amongst structures that must be broken through; a trophy, piece of equipment, or special move may also be among the targets. Also scattered throughout are explosives that can be detonated by having the bomb touch them. The player has two rounds to break as many targets as they can and accumulate the highest score possible.

Vault[edit]

SmashWiki article: Vault

Within the vault, players can view collected trophies, snapshots taken during play, and saved replays; listen to the game's music and voices in the sounds menu; view records; and view a series of tips.

Trophies[edit]
Main article: List of trophies in Super Smash Bros. for Nintendo 3DS

There are a total of 707 trophies in the 3DS version. Within the trophies menu itself, players have the option of viewing their collected trophies or earning more by either buying them in the shop or by playing the Trophy Rush minigame.

Trophy Rush in Super Smash Bros. for Nintendo 3DS
Donkey Kong in the Trophy Rush minigame

In Trophy Rush, the player must pay gold to increase the amount of time they spend in the minigame, the minimum being thirty seconds and the maximum being 2:30. In the game itself, players must attack crates and rock blocks as they fall from above to destroy them; destroying multiple consecutively creates a chain that increases the player's score. Bomb blocks also fall and explode after three seconds. Destroying the falling blocks builds up a meter that, when full, initiates "Frenzy", in which gold, trophies, and on occasion custom parts fall from above for the player to collect. If the blocks and crates reach above a certain point or the player falls off the stage, the stage disappears, clearing the board and, in the case of the former, costing the player time.

Challenges[edit]

SmashWiki article: List of challenges (SSB4-3DS)
Main article: Challenges (Super Smash Bros. for Nintendo 3DS)

Also returning from Super Smash Bros. Brawl are Challenges. In this mode, players are given a board of challenges that can be completed by clearing the given criteria. Clearing a challenge unlocks a picture on the top screen as well as a trophy, custom part, stage, CD, Smash Run power, or Poké Ball Pokémon. Completing a certain number of challenges on a given panel unlocks a new panel of challenges. Occasionally the player will also be rewarded with a Golden Hammer, which can be used to automatically clear a challenge.

Online[edit]

Online menu in Super Smash Bros. for Nintendo 3DS.
Online menu.

This game features online play similar to Super Smash Bros. Brawl in that players from all over the world can face others in matches. When playing With Friends, players can customize the rules to their liking. When playing With Anyone, two basic options are available: For Fun and For Glory. In For Fun mode, players battle on randomly selected normal stages, excluding Final Destination, with all items turned on. Losses are not recorded in this mode. In For Glory mode, players only play on the flat, Final Destination versions of stages, without items. Players can either play standard Smash or Team Smash matches in both modes and For Glory offers a 1-on-1 mode as well.

Conquest became available in the Nintendo 3DS version through an update on September 15, 2014 in Japan, and October 2, 2014 in all other regions. Conquests pit some of the game's various characters against each other, and players who win battles with them in With Anyone mode will add points to that character's score. After a few days, the winning fighter is revealed, players who took part in the conquest by playing as that character get rewarded with gold, and the next conquest begins.

Spectate mode allows players to view matches and bet gold on their outcome, view replays of past online matches, and view a map showing the players currently online.

As of version 1.0.5, there is also a Share mode, which allows players to send and download screenshots, replays, and Mii Fighters from around the world. Players can share their Mii Fighters and replays with friends or post them to the server, while snapshots can also be posted to Miiverse. When searching for replays players can search by their creator (self, anyone, or friends), location, mode, stage, and character; when searching for snapshots or Mii Fighters, players can search by creator, location, and, in the case of Mii Fighters, the type of fighter.

Rather than an online leaderboard, the game makes use of a different type of ranking system, called "Global Smash Power". A player's GSP score is recorded for each of the various single-player modes, the number indicating how many players around the world they outrank.

Playable characters[edit]

Complete character select screens, including downloadable content.
Complete character select screens, including downloadable content.
Complete character select screens, including downloadable content.

Counting the three types of Mii Fighters as individual characters, Super Smash Bros. for Nintendo 3DS features a total of 58 playable characters, the roster being consistent across both games. The base roster consists of 51 characters (counting each Mii Fighter), featuring 34 returning characters and 17 new ones (namely, the base game newcomers are Villager, Mega Man, Wii Fit Trainer, Rosalina & Luma, Little Mac, Greninja, Mii Brawler, Mii Swordfighter, Mii Gunner, Palutena, Pac-Man, Lucina, Robin, Shulk, Dark Pit, Bowser Jr., and Duck Hunt). In addition, 36 characters are available by default, while 12 more can be unlocked, and Mii Fighters can only be chosen when one is created. Also, seven characters were released as downloadable content, being the returning fighters Mewtwo, Lucas, and Roy, and newcomers Ryu, Cloud, Corrin, and Bayonetta. Finally, Alph and the Koopalings are newly available as alternate costume options for Olimar and Bowser Jr. respectively, and both the male and female versions of Villager, Wii Fit Trainer, Robin, and Corrin are additionally available through alternate costumes. Wii Fit Trainer, Palutena, Dark Pit, and Duck Hunt are also playable for the first time in any game. The character selection screen is divided up into two sections: Original Fighters, characters already part of the core game, and Extra Fighters, characters purchased as downloadable content.

To keep the rosters consistent across both games, certain characters and features have been removed, partly due to limitations with the Nintendo 3DS hardware. One of the removed features was mid-battle transformations, leading to Charizard, Sheik, and Zero Suit Samus to be added as separate characters, after being respectively connected to Pokémon Trainer, Zelda, and Samus in past games.

Of the playable character roster, if excluding Mii Fighters and Roy, 11 originate from the Super Mario franchise and its spin-off series (18 if counting each of the Koopalings), with Mario, Luigi, Peach, Bowser, Rosalina & Luma, Dr. Mario, Bowser Jr., Donkey Kong, Diddy Kong, Yoshi, and Wario being playable.

With the discontinuation of digital purchases for Nintendo 3DS on March 27, 2023, it is no longer possible to buy the downloadable characters. Redownloading previously downloaded characters was initially disabled upon the termination of Nintendo Network services on April 8, 2024, which made the in-game online shop inaccessible; this was fixed several days later.[11]

NOTE: Characters in italics are newcomers.

Default characters[edit]

Character Trophy Description Special Attacks Final Smash
Artwork of Mario, from Super Smash Bros. for Nintendo 3DS / Wii U.
MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
As iconic as iconic gets, this gaming celebrity is known for saving the world from Bowser. He's got amazing jumping skills and makes use of a wide range of transformations. In his free time, he plays too many sports to count. In Smash Bros., he's a well-rounded fighter you can rely on. Say it with me: “It’s-a me, Mario!” Standard - Fireball
Side - Cape
Up - Super Jump Punch
Down - F.L.U.D.D.
Mario Finale
Artwork of Luigi, from Super Smash Bros. for Nintendo 3DS / Wii U.
LuigiThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Luigi recently celebrated his 30th anniversary with the Year of Luigi, but all that attention just made him even more shy and awkward. In Smash Bros., Luigi takes a lot of cues from his brother in fighting style, adding flair to moves like Super Jump Punch. His taunts, however, are truly unique. Standard - Fireball
Side - Green Missile
Up - Super Jump Punch
Down - Luigi Cyclone
Poltergust 5000
Wii U Peach artwork.png
PeachThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Princess of the Mushroom Kingdom, Peach continues to prove that "powerful" and "cute" are not mutually exclusive. In Smash Bros., Peach uses her dress to float above the fray, suddenly descending and attacking with numerous weapons. A frying pan? Umbrella? TOAD?! Where does she keep it all? Standard - Toad
Side - Peach Bomber
Up - Peach Parasol
Down - Vegetable
Peach Blossom
SSB4 - Bowser Artwork.png
BowserThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The archenemy of Mario and the reason Peach spends more time kidnapped than in her own castle. His plans aren't always the best, and occasionally he even finds himself on Mario's side. In Smash Bros., he's a serious heavyweight who laughs off weaker attacks. Hit him hard to send him flying! Standard - Fire Breath
Side - Flying Slam
Up - Whirling Fortress
Down - Bowser Bomb
Giga Bowser
Yoshi in Super Smash Bros. for Nintendo 3DS / Wii U.
YoshiThe Yoshi series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
As dependable a partner as one could hope for, Yoshi often aids Mario in his adventures. Yoshi can swallow just about anything and make an egg of it instantly. He's got some serious airborne power, making launching opponents skyward and then following up with more attacks a wise choice. Standard - Egg Lay
Side - Egg Roll
Up - Egg Throw
Down - Yoshi Bomb
Super Dragon
Artwork of Rosalina and Luma, from Super Smash Bros. for Nintendo 3DS / Wii U.
Rosalina & LumaThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The mysterious Rosalina lives in the Comet Observatory with the Lumas. She first traveled with them in search of their mother. In Smash Bros., Rosalina and Luma can fight in different places at the same time. If you can trap someone between Rosalina and Luma, you'll be able to unleash incredible damage! Standard - Luma Shot
Side - Star Bits
Up - Launch Star
Down - Gravitational Pull
Power Star
SSB4 - Donkey Kong Artwork.png
Donkey KongThe Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS.
This king of the jungle really, really loves bananas. His adventures usually start with people stealing his hoard of them. In Smash Bros., he's known for his incredible strength and long reach. Despite his size, he's still pretty quick. He can even jump carrying heavy items! Use this knowledge well. Standard - Giant Punch
Side - Headbutt
Up - Spinning Kong
Down - Hand Slap
Konga Beat
Diddy Kong from Super Smash Bros. for Nintendo 3DS / Wii U.
Diddy KongThe Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS.
Donkey Kong's trusty partner. He sports his signature look: red hat, red shirt, Rocketbarrel Pack. In Smash Bros., he's incredibly agile. Charge the Rocketbarrel Pack by holding down the button before launch, and you can steer with left and right. Don't forget to drop banana peels--enemies love it! Standard - Peanut Popgun
Side - Monkey Flip
Up - Rocketbarrel Boost
Down - Banana Peel
Rocketbarrel Barrage
SSB4 - Link Artwork.png
LinkThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Green clothes? Pointy hat? Yep, it's Link, all right! In this game, his sword and shield make for effective attacking and blocking, and his bow, bombs and boomerang will spice up any battle. He's even brought his Clawshot for grabbing enemies and edges. Jeez, just how much stuff can Link carry? Standard - Hero's Bow
Side - Gale Boomerang
Up - Spin Attack
Down - Bomb
Triforce Slash
Artwork of Zelda in Super Smash Bros. for Nintendo 3DS / Wii U.
ZeldaThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This is the namesake of the Legend of Zelda games. Her appearance may change, but she always plays an important role. In Smash Bros., she's quick on the draw when it comes to magic, though a bit slow when moving. She has a new move that summons a Phantom to her aid. Standard - Nayru's Love
Side - Din's Fire
Up - Farore's Wind
Down - Phantom Slash
Light Arrow
Sheik in Super Smash Bros. for Nintendo 3DS / Wii U.
SheikThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
In The Legend of Zelda: Ocarina of Time, Sheik claimed to be a surviving Sheikah. However, this was just a cunning disguise for Princess Zelda so that she could escape Ganondorf. In Smash Bros., she's the complete opposite of Zelda, striking with fast attacks that can keep an opponent off balance. Standard - Needle Storm
Side - Burst Grenade
Up - Vanish
Down - Bouncing Fish
Light Arrow
Artwork of Toon Link for Super Smash Bros. for Nintendo 3DS / Wii U
Toon LinkThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This cartoonish version of Link is how he appeared in The Legend of Zelda: The Wind Waker and a few other titles. In Smash Bros., he uses moves much like his older, taller counterpart. His small size gives him extra speed, though, so take advantage of that to send your foes flying. Standard - Hero's Bow
Side - Boomerang
Up - Spin Attack
Down - Bomb
Triforce Slash
SSB4 - Samus Artwork.png
SamusThe Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Samus Aran has fought her way across a variety of planets in the Metroid series. She wears a Power Suit designed by the Chozo, giving her incredible versatility in a fight. She can wade in, but she favors beams and missiles. A fully charged Charge Shot packs a serious punch! Standard - Charge Shot
Side - Missile
Up - Screw Attack
Down - Bomb
Zero Laser
Zero Suit Samus in Super Smash Bros. for Nintendo 3DS / Wii U.
Zero Suit SamusThe Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Samus is far from helpless when her Power Suit is deactivated. Sure, she loses a lot of the moves and weapons she had access to before, but her Jet Boots pick up the slack! She also has the Paralyzer, a versatile weapon that can shock her rivals or change into a Plasma Whip to grab edges and enemies. Standard - Paralyzer
Side - Plasma Whip
Up - Boost Kick
Down - Flip Jump
Gunship
Pit's artwork from Super Smash Bros. for Nintendo 3DS / Wii U
PitThe Kid Icarus series emblem, from Super Smash Bros. Brawl.
Pit is the captain of Palutena's royal guard. Despite the wings on his back, Pit needs the Power of Flight from Palutena in order to truly fly. In Smash Bros., he can still get more air than most, with four jumps and a special move that boosts him higher. He has a new reflect move-it protects both sides! Standard - Palutena Bow
Side - Upperdash Arm
Up - Power of Flight
Down - Guardian Orbitars
Three Sacred Treasures
Artwork of Palutena, from Super Smash Bros. for Nintendo 3DS / Wii U.
PalutenaThe Kid Icarus series emblem, from Super Smash Bros. Brawl.
In Kid Icarus: Uprising, the goddess of light uses telepathy to communicate and grants miracles to support Pit on his adventure. In Smash Bros., she has special moves like Warp and Heavenly Light at her disposal. She's very adaptable-you can customize her into a long- or close-range fighter! Standard - Autoreticle / Explosive Flame / Heavenly Light
Side - Reflect Barrier / Angelic Missile / Super Speed
Up - Warp / Jump Glide / Rocket Jump
Down - Counter / Lightweight / Celestial Firework
Black Hole Laser
Artwork of Marth, from Super Smash Bros. for Nintendo 3DS / Wii U.
MarthThe Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
The first hero from the Fire Emblem series, Marth is the prince of Altea and descendant of the hero Anri. In Smash Bros, he's known as an exceptional swordfighter, swinging his blade with grace. Striking with the tip will maximize the damage dealt. Teach aggressive foes a lesson with his strong Counter move. Standard - Shield Breaker
Side - Dancing Blade
Up - Dolphin Slash
Down - Counter
Critical Hit
Ike
IkeThe Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
One of the main characters of the Fire Emblem series. Having fought in the Mad King's War, restored the fallen nation of Crimea and taken on the Begnion Empire, Ike is rightly called a hero. He has the strength to back the title-one good swing of his blade can launch the heaviest of foes. Standard - Eruption
Side - Quick Draw
Up - Aether
Down - Counter
Great Aether
Artwork of Robin, from Super Smash Bros. for Nintendo 3DS / Wii U.
RobinThe Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
Male/female variants
This is the male Robin, an avatar in Fire Emblem Awakening. The goal of that game doesn't change much because of your gender choice, but Robin's hairstyle options do. In Smash Bros., Robin brings powerful magic and swordplay to bear. He can exhaust his moves, but they'll be restored over time. Standard - Thunder
Side - Arcfire
Up - Elwind
Down - Nosferatu
Pair Up
Kirby's artwork from Super Smash Bros. for Nintendo 3DS / Wii U
KirbyThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Round little Kirby lives on the peaceful Planet Popstar, in Dream Land. He can inhale things with his big mouth, either copying their abilities or spitting them out again. In Smash Bros., Kirby can inhale opponents and copy their standard specials. He gets launched easily but recovers well. Standard - Inhale
Side - Hammer Flip
Up - Final Cutter
Down - Stone
Ultra Sword
Artwork of King Dedede from Super Smash Bros. for Nintendo 3DS / Wii U.
King DededeThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
He calls himself the King of Dream Land, but he doesn't have a lot of interest in ruling. He really loves to eat, so it's no surprise he's a heavyweight fighter. Despite his size and low speed, he can easily recover with his four jumps. His Jet Hammer will leave a mark on everyone he meets. Standard - Inhale
Side - Gordo Throw
Up - Super Dedede Jump
Down - Jet Hammer
Dedede Burst
Artwork of Meta Knight from Super Smash Bros. for Nintendo 3DS / Wii U
Meta KnightThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Kirby's mysterious rival, this masked swordsman appears in several Kirby games. His cape transforms into wings to grant him flight. In Smash Bros., his quick sword skills and aerial agility set him apart. He can jump up to five times in a row and he has a special move to soar higher. Standard - Mach Tornado
Side - Drill Rush
Up - Shuttle Loop
Down - Dimensional Cape
Galaxia Darkness
Artwork of Little Mac for Super Smash Bros. for Nintendo 3DS / Wii U
Little MacThe Punch-Out!! series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This little boxer from the Punch-Out!! series makes up in heart what he lacks in height. He wasn't afraid to take on the boxing champs, and he's not afraid of the Nintendo stars. In Smash Bros., he packs a serious punch. When his KO Meter fills up, wade in and trigger a devastating uppercut. Standard - Straight Lunge
Side - Jolt Haymaker
Up - Rising Uppercut
Down - Slip Counter
Giga Mac
Fox McCloud's artwork from Super Smash Bros. for Nintendo 3DS / Wii U
FoxThe Star Fox series emblem, from Super Smash Bros. Brawl.
Fox is the leader of the mercenary unit Star Fox, often enlisted to defeat the evil Andross. His piloting skills are top notch, but in Smash Bros. he brings speed and fast attacks to the battle. His Reflector move allows him to turn projectile attacks against his foes, increasing their power for a punishing blow. Standard - Blaster
Side - Fox Illusion
Up - Fire Fox
Down - Reflector
Landmaster
SSB4 - Pikachu Artwork.png
PikachuThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
Recognized the world over, Pikachu is an Electric-type Pokémon that stores energy in its cheeks for use in battle. In Smash Bros., Pikachu is a well-rounded fighter with speedy, powerful electric attacks. Quick Attack can be used twice in a row if two directions are input, one after another. Standard - Thunder Jolt
Side - Skull Bash
Up - Quick Attack
Down - Thunder
Volt Tackle
Charizard in Super Smash Bros. for Nintendo 3DS / Wii U.
CharizardThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
The iconic Fire/Flying-type Pokémon. Charizard's scorching breath can melt anything in its path. It soars through the air, seeking only worthy foes to test itself against. In Smash Bros., Charizard unleashes the destructive Flare Blitz special move-a move so strong, it even injures the user! Standard - Flamethrower
Side - Flare Blitz
Up - Fly
Down - Rock Smash
Mega Evolution
Lucario's artwork for Super Smash Bros. for Nintendo 3DS / Wii U
LucarioThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
A Fighting/Steel-type Pokémon that excels in combat through the reading and manipulation of Aura. As Lucario takes more damage, its attacks grow in strength. At maximum power, Lucario deals triple damage and its Aura Sphere is particularly devastating! Foes won't even know what hit them! Standard - Aura Sphere
Side - Force Palm
Up - Extreme Speed
Down - Double Team
Mega Evolution
Greninja in Super Smash Bros. for Nintendo 3DS / Wii U.
GreninjaThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
This Water/Dark-type Pokémon is the fully evolved form of Froakie. It's just as fast and dangerous as any other ninja, and the throwing stars it can make out of water can shear metal. In Smash Bros., as well as being a graceful, speedy fighter, it can also use moves like Hydro Pump to let it move through the air and avoid falling. Standard - Water Shuriken
Side - Shadow Sneak
Up - Hydro Pump
Down - Substitute
Secret Ninja Attack
Artwork of Captain Falcon, from Super Smash Bros. for Nintendo 3DS / Wii U.
Captain FalconThe F-Zero series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
In the F-Zero racing scene, Captain Falcon uses his Blue Falcon to win big. His origins largely a mystery, he's made his way to the Smash Bros. battlefield to prove his worth outside the cockpit. He's got speed and power, and his distinct Falcon Punch leaves a dent. Start it in the air to surprise your foes! Standard - Falcon Punch
Side - Raptor Boost
Up - Falcon Dive
Down - Falcon Kick
Blue Falcon
Villager's artwork from Super Smash Bros. for Nintendo 3DS / Wii U
VillagerThe Animal Crossing series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Male/female variants
An energetic young man from a peaceful town in Animal Crossing, he is eager to make his Smash Bros. debut! His Balloon Trip recovery lets him fly like a character from Balloon Fight. The Villager sets out to answer that age-old question: If a tree falls on the battlefield and foes are beneath it, do they get launched? Standard - Pocket
Side - Lloid Rocket
Up - Balloon Trip
Down - Timber
Dream Home
Artwork of Captain Olimar, from Super Smash Bros. for Nintendo 3DS / Wii U.
OlimarThe Pikmin series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Alternate character: Alph
A veteran spaceship pilot for Hocotate Freight, Captain Olimar partners with Pikmin in Smash Bros. to help him in battle. Olimar is much stronger when he's got Pikmin with him, so keep them plucked and good to go. Pikmin abilities are based on their color-learn where each is best at! Standard - Pikmin Pluck
Side - Pikmin Throw
Up - Winged Pikmin
Down - Pikmin Order
End of Day
SSB4 - Wii Fit Trainer Artwork.png
Wii Fit TrainerThe Wii Fit series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Male/female variants
The female trainer who helps you in the Wii Fit series. She favors a fighting style composed of yoga poses. This makes her a capable close-quarters fighter, but she has ranged attacks as well. She also has a move called Deep Breathing, which can heal you and increase attack power if timed right. Standard - Sun Salutation
Side - Header
Up - Super Hoop
Down - Deep Breathing
Wii Fit
Artwork of Shulk, from Super Smash Bros. for Nintendo 3DS / Wii U.
ShulkThe Xenoblade series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
In Xenoblade Chronicles, this young lad's colony is attacked by the Mechon, so he and his friends set off to take them down. In Smash Bros., his Monado Arts let him change his specialization during battle. You can choose to boost a stat-his jump or attack, for example-but other stats might drop as a result, so choose wisely. Standard - Monado Arts
Side - Back Slash
Up - Air Slash
Down - Vision
Chain Attack
Artwork of Pac-Man in Super Smash Bros. for Nintendo 3DS / Wii U.
Pac-ManThe PAC-MAN series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The yellow, circular hero of the game PAC-MAN, which is recognized as the "Most Successful Coin-Operated Arcade Game" by Guinness World Records. In Smash Bros., he uses several moves inspired by the original PAC-MAN. Wakawaka your foes by charging up the Power Pellet move and aiming at them. Standard - Bonus Fruit
Side - Power Pellet
Up - Pac-Jump
Down - Fire Hydrant
Super Pac-Man
Mega Man's artwork from Super Smash Bros. for Nintendo 3DS / Wii U
Mega ManThe Mega Man series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The main hero from Capcom's 1987 action game, Mega Man. He travels from stage to stage, defeating Robot Masters to obtain new weapons. He uses this vast arsenal in Smash Bros. in a variety of ways. Metal Blades, for example, can be fired in eight directions and picked up off the ground! Standard - Metal Blade
Side - Crash Bomber
Up - Rush Coil
Down - Leaf Shield
Mega Legends
Artwork of Sonic the Hedgehog, from Super Smash Bros. for Nintendo 3DS / Wii U.
SonicThe Sonic series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The main star of the Sonic the Hedgehog series. He's an easygoing hedgehog who blows past the competition with his speed. Seriously, on the ground he's faster than anyone else in Smash Bros. Use this to your advantage, avoiding blows while landing lightning-fast attacks. Standard - Homing Attack
Side - Spin Dash
Up - Spring Jump
Down - Spin Charge
Super Sonic

Unlockable characters[edit]

Ness
NessThe EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Hailing from Onett, a small town in Eagleland, this young boy's ordinary looks hide his psychic powers. Ness fought against the evil Giygas in EarthBound, and in Smash Bros. he unleashes some of the same PSI moves. Watch out for PK Thunder, a guided attack that can also launch Ness like a rocket! Standard - PK Flash
Side - PK Fire
Up - PK Thunder
Down - PSI Magnet
PK Starstorm
Falco Lombardi
FalcoThe Star Fox series emblem, from Super Smash Bros. Brawl.
A talented pilot and part of the Star Fox team, Falco can be a bit rough around the edges. He once led his own galactic gang before joining up with Fox. In Smash Bros. his ability to jump high and deal damage in the air makes him a powerful threat and his thrown Reflector can catch foes by surprise. Standard - Blaster
Side - Falco Phantasm
Up - Fire Bird
Down - Reflector
Landmaster
Wario from Super Smash Bros. for Nintendo 3DS / Wii U.
WarioThe Wario series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A living embodiment of gross, this villain hates Mario and loves money. He claims to have known Mario since childhood, but who can tell if that's true? In Smash Bros., he's a seriously agile heavyweight fighter. He can store up his trademark Wario Waft for explosive results. Did I mention he's gross? Standard - Chomp
Side - Wario Bike
Up - Corkscrew
Down - Wario Waft
Wario-Man
Artwork of Lucina, from Super Smash Bros. for Nintendo 3DS / Wii U.
LucinaThe Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
Chrom's daughter and the future Princess of Ylissee. When she arrives from a doomed future seeking to prevent it from ever happening, she goes by the name Marth before her identity is revealed. She fights much like her adopted namesake, but her entire blade is equally powerful instead of having a more powerful tip. Standard - Shield Breaker
Side - Dancing Blade
Up - Dolphin Slash
Down - Counter
Critical Hit
Dark Pit
Dark PitThe Kid Icarus series emblem, from Super Smash Bros. Brawl.
Pit's mysterious, black-clad doppelgänger, Dark Pit. (Some call him Pittoo, but he really doesn't like that.) When he first appears, he immediately goes after both Pit and the Underworld Army. In Smash Bros., he uses moves a lot like Pit's, though both his bow and his Sacred Treasures are different. Standard - Silver Bow
Side - Electroshock Arm
Up - Power of Flight
Down - Guardian Orbitars
Dark Pit Staff
Dr. Mario artwork.
Dr. MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
In the 1990 puzzle game Dr. Mario, Mario threw on a white coat and decided to take a shot at that whole "medicine" thing. In this game, he's a balanced fighter who can throw Megavitamin capsules and nimbly deflect blows with his Super Sheet. He's not quite as quick as normal Mario, but his attacks deal a bit more damage. Standard - Megavitamin
Side - Super Sheet
Up - Super Jump Punch
Down - Dr. Tornado
Doctor Finale
ROBSSB4EN.png
R.O.B.The R.O.B. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This NES accessory was released in 1985, a groundbreaking system that controlled the robot via a game on the screen. In Smash Bros., R.O.B. has two projectile weapons and can use his rocket base to fly through the air. If you let his Robo Beam charge over time, it'll make a powerful blast. Standard - Robo Beam
Side - Arm Rotor
Up - Robo Burner
Down - Gyro
Super Diffusion Beam
Ganondorf
GanondorfThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The King of Evil that awaits Link at the end of most of his adventures. Ganondorf possesses the Triforce of Power. In Smash Bros., he makes up for his low speed with devastating power. The strength of his blows can knock back most opponents. Get close with a dash attack and pummel your foes! Standard - Warlock Punch
Side - Flame Choke
Up - Dark Dive
Down - Wizard's Foot
Beast Ganon
Mr. Game & Watch
Mr. Game & WatchThe Game & Watch series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Game & Watch was first released in 1980, making the series the father of the Game Boy and Nintendo DS. Or maybe an older sibling? Anyway...in Smash Bros., Mr. Game & Watch uses distinct retro moves to damage his foes. However, he's only two dimensional, so he's pretty easy to send flying. Standard - Chef
Side - Judge
Up - Fire
Down - Oil Panic
Octopus
Bowser Jr. from Super Smash Bros. for Nintendo 3DS / Wii U
Bowser Jr.The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Alternate characters: The seven Koopalings
Bowser's beloved, spoiled son sports a bandanna with a large mouth drawn on it. Like his father, Bowser Jr. longs to take Mario down. In Smash Bros., he'll fight from inside his heavily armed Junior Clown Car. The Clown Car takes less damage than Bowser Jr., so mind your positioning. Standard - Clown Cannon
Side - Clown Kart Dash
Up - Abandon Ship
Down - Mechakoopa
Shadow Mario Paint
Duck Hunt
Duck Hunt*The Duck Hunt series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
You could call these two the stars of the NES 1985 launch title Duck Hunt. The goofy dog would chase down any ducks hit by the NES Zapper. In Smash Bros., these two work as a team to fight. When a can or a clay pigeon is in play, hit the button again to fire at it. Show your foes how the ducks felt! Standard - Trick Shot
Side - Clay Shooting
Up - Duck Jump
Down - Wild Gunman
NES Zapper Posse
JigglypuffSSB4.png
JigglypuffThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
This Normal/Fairy-type Pokémon is best known for its soothing singing, which can put foes to sleep. In Smash Bros., it fights best in the air and can even jump six times in a row. The downside, though, is that Jigglypuff's so light, most opponents could launch it in their sleep! Standard - Rollout
Side - Pound
Up - Sing
Down - Rest
Puff Up

Extra characters[edit]

Artwork of Mewtwo for Super Smash Bros. for Nintendo 3DS / Wii U.
MewtwoThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
Mewtwo puts its psychic powers to great use in this game. Not only does it have floaty jumps, but its telekinesis gives its extra reach and its throws added power. However, its light body makes it easy to launch, so if you're willing to take the risk of getting in close, it might be worth it! Standard - Shadow Ball
Side - Confusion
Up - Teleport
Down - Disable
Psystrike
Release Date: April 28, 2015 (April 15, 2015 for Club Nintendo members who have purchased and registered both versions of the game)

Price: US$3.99; US$4.99 if purchased with the Wii U version; free download for Club Nintendo members who have purchased and registered both versions of the game

Artwork of Lucas for Super Smash Bros. for Nintendo 3DS / Wii U
LucasThe EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The younger of the twin brothers from Nowhere makes his triumphant return to the game of Smash. Hailing from the Japan-only game Mother 3, Lucas's specialty is psychic projectile attacks. He can use these PSI attacks to do things like absorb enemy projectiles and deal supernatural damage! Standard - PK Freeze
Side - PK Fire
Up - PK Thunder
Down - PSI Magnet
PK Starstorm
Release Date: June 14, 2015

Price: US$3.99; US$4.99 if purchased with the Wii U version

Roy's artwork in Super Smash Bros. for Nintendo 3DS / Wii U
RoyThe Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
Roy, the main character of Fire Emblem: The Binding Blade, returns for the first time since Melee! In The Binding Blade, Roy led the troops of Pherae into battle in his ailing father’s stead, and now he brings his speed and talent for short-range combat into this game. His sword, the Sword of Seals, is uniquely powerful at the base of the blade. Standard - Flare Blade
Side - Double-Edge Dance
Up - Blazer
Down - Counter
Critical Hit
Release Date: June 14, 2015

Price: US$3.99; US$4.99 if purchased with the Wii U version

Artwork of Ryu from Super Smash Bros. for Nintendo 3DS / Wii U
RyuStreet Fighter emblem
Ryu visits from the Street Fighter series! Ryu's fighting style is based on karate, but he's mixed in some other martial arts to make his own unique style. In Smash, he will perform either weak or strong attacks depending on if you press or hold down the buttons. His special attacks also have three power levels! Standard - Hadouken
Side - Tatsumaki Senpukyaku
Up - Shoryuken
Down - Focus Attack
Shinku Hadoken / Shin Shoryuken
Release Date: June 14, 2015

Price: US$5.99; US$6.99 if purchased with the Wii U version (both bundled with Suzaku Castle)

Artwork of Cloud Strife, from Super Smash Bros. for Nintendo 3DS / Wii U.
Cloud
The protagonist of FINAL FANTASY VII, Cloud wields the enormous Buster Sword, a memento from his comrad Zack. Once a SOLDIER of Shinra, he now fights as a mercenary against the corporation he originally served. His decision to join AVALANCHE's insurgence, however, will transform his destiny. Standard - Blade Beam
Side - Cross Slash
Up - Climhazzard
Down - Limit Charge / Finishing Touch
Omnislash
Release Date: December 15, 2015

Price: US$5.99; US$6.99 if purchased with the Wii U version (both bundled with Midgar)

Corrin's official artwork from Super Smash Bros. for Nintendo 3DS / Wii U
Corrin
Corrin joins the battle from Fire Emblem Fates. Born in Hoshido but kidnapped by Nohr at a young age, Corrin was brought up by Nohrian royalty. Descended from the First Dragons, Corrin has the power to transform into a dragon. In Smash, Corrin can change parts of the body into lance-like hands and feet that have a long reach that deal more damage at the tips. Standard - Dragon Fang Shot
Side - Dragon Lunge
Up - Draconic Ascent
Down - Counter Surge
Torrential Roar
Release Date: February 3, 2016

Price: US$4.99; US$5.99 if purchased with the Wii U version

Bayonetta's official artwork from Super Smash Bros. for Nintendo 3DS / Wii U
Bayonetta
Bayonetta is one of the last of the near-extinct Umbra Witches clan. She's a master of the Bullet Arts and can use her hair as a conduit to bring forth Infernal Demons. She brings all these skills and more to Smash, where she'll unleash additional damage if you hold the attack button. Damage and distract your foes with this move! Standard - Bullet Climax
Side - Heel Slide / After Burner Kick
Up - Witch Twist
Down - Witch Time
Infernal Climax
Release Date: February 3, 2016

Price: US$5.99; US$6.99 if purchased with the Wii U version (both bundled with Umbra Clock Tower)

Custom characters[edit]

Solo artwork of the Mii Brawler in Super Smash Bros. for Nintendo 3DS/Wii U
Mii BrawlerThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This fighter is based on a player's Mii. It excels at fighting with punches and kicks. This type of Mii is very agile, blending attacks with movement to get the battle flowing. It has superior dash and jump compared to other types. Stay close and keep whaling on foes-you'll KO them in no time! Standard - Shot Put / Ultimate Uppercut / Exploding Side Kick
Side - Onslaught / Burning Drop Kick / Headache Maker
Up - Soaring Axe Kick / Helicopter Kick / Piston Punch
Down - Head-On Assault / Feint Jump / Foot Flurry
Omega Blitz
Mii Swordfighter SSB4.png
Mii SwordfighterThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This fighter is based on a player's Mii and favors a sword in battle. Enjoy the extra reach the sword offers, but remember that it takes a bit longer for strikes to reach your opponent as a result. Customize your Mii with chargeable moves, counters, or projectile attacks. Standard - Gale Strike / Shuriken of Light / Blurring Blade
Side - Airborne Assault / Slash Launcher / Chakram
Up - Stone Scabbard / Skyward Slash Dash / Hero's Spin
Down - Blade Counter / Reversal Slash / Power Thrust
Final Edge
Mii Gunner SSB4.png
Mii GunnerThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A Mii sporting a blaster arm, this fighter is a great choice for those who prefer to fight the battle from a distance. The Mii Gunner has a lot of special projectile moves available, so pick your favorites and use them when needed. Don't forget about standard and smash attacks! Standard - Charge Blast / Laser Blaze / Grenade Launch
Side - Flame Pillar / Stealth Burst / Gunner Missile
Up - Lunar Launch / Cannon Uppercut / Arm Rocket
Down - Echo Reflector / Bomb Drop / Absorbing Vortex
Full Blast

*Duck Hunt is referred to as Duck Hunt Duo in PAL regions.

Unlocking criteria[edit]

Character Criteria I Criteria II Stage of battle
Ness Clear Classic Mode on any difficulty Play 10 matches Magicant
Falco Clear Classic Mode without using continues Play 20 matches Corneria
Wario Clear 100-Man Smash Play 30 matches WarioWare, Inc. (no microgames)
Lucina Clear Classic Mode as Marth without using continues Play 40 matches Arena Ferox
Dark Pit Clear Classic Mode with 3 different characters Play 50 matches Reset Bomb Forest
Dr. Mario Clear Classic Mode as Mario on intensity 4.0 or higher Play 60 matches Mushroomy Kingdom
R.O.B. Collect 200 trophies & clear Classic Mode with 6 different unlockable characters Play 70 matches PictoChat 2
Ganondorf Clear Classic Mode as Link or Zelda on intensity 5.0 or higher Play 80 matches Gerudo Valley
Mr. Game & Watch Clear Classic Mode with 10 different characters Play 90 matches Flat Zone 2
Bowser Jr. Clear Classic Mode as Bowser on intensity 6.0 or higher Play 100 matches 3D Land
Duck Hunt Clear Classic Mode with 8 different characters Play 110 matches Battlefield
Jigglypuff Collect 30 different pieces of equipment Play 120 matches Unova Pokémon League
Mii Fighter Create in Custom N/A N/A

Other characters[edit]

Character movesets[edit]

  • F.L.U.D.D. (Mario attack)
  • Toad (Princess Peach attack)
  • Mechakoopa (Bowser Jr. attack)
  • Shadow Mario (Bowser Jr.'s Final Smash)
  • Navi (Link taunt)
  • Phantom (Zelda attack)
  • Gordo (King Dedede attack)
  • Chrom (Robin's Final Smash)
  • Pikmin (Olimar attack)
  • Lloid (Villager attack)
  • Tom Nook (Villager's Final Smash)
  • Timmy and Tommy Nook (Villager's Final Smash)
  • Rush (Mega Man attack)
  • Mega Man X (Mega Man's Final Smash)
  • Mega Man Volnutt (Mega Man's Final Smash)
  • MegaMan.EXE (Mega Man's Final Smash)
  • Star Force Mega Man/Geo Stellar (Mega Man's Final Smash)
  • Wild Gunman (Duck Hunt attack and Final Smash)
  • Blinky, Pinky, Inky, and/or Clyde (Pac-Man attack and taunt)
  • Fighter (Galaga) (Pac-Man attack and taunt)
  • Galaxip (Galaxian) (Pac-Man taunt)
  • Hypership (Gaplus) (Pac-Man taunt)
  • Mappy (Pac-Man taunt)
  • Pooka (Dig Dug) (Pac-Man taunt)
  • King (King and Balloon) (Pac-Man taunt)
  • Solvalou (Xevious) (Pac-Man taunt)
  • Fighter (Bosconian) (Pac-Man taunt)
  • Gilgamesh (Tower of Duraga) (Pac-Man taunt)
  • Clovis (Dragon Buster) (Pac-Man taunt)
  • Red Baron (Sky Kid) (Pac-Man taunt)
  • Car (Rally-X) (Pac-Man taunt)
  • Paccet (Baraduke) (Pac-Man taunt)
  • Topcup (Libble Rabble) (Pac-Man taunt)
  • Don-chan (Pac-Man taunt)
  • Dunban (Shulk's Final Smash)
  • Riki (Shulk's Final Smash)

Stage cameos[edit]

Stage bosses[edit]

Smash Run enemies[edit]

The following is a list of Super Mario enemies in Smash Run:

Stages[edit]

There are 42 stages in this game, with most of them being based on handheld games. Each stage has two songs, with players being able to play the alternate song by holding the R Button button while selecting a stage. Additionally, players can toggle between playing on "Final Destination" variations of all stages (represented by a "Ω") in addition to playing on the standard versions, being a flat course with no obstacles or other platforms. Stages listed in italics are unlockable. Extra Stages are downloadable stages that were either bundled with certain DLC characters or could be purchased individually, except for Duck Hunt, which is added to the game for free through a software update.

With the discontinuation of digital purchases for Nintendo 3DS on March 27, 2023, it is no longer possible to buy the paid downloadable stages, though they can still be downloaded by those who purchased them when they were available.

Stage Description Songs
Normal Stages
Screenshot of a stage from Super Smash Bros. for Nintendo 3DS
BattlefieldThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Battlefield is one of the game’s more straightforward stages, whose appearance has remained constant since Super Smash Bros. Melee. The stage consists of the base platform and three floating platforms the players can jump and fall through. The stage also cycles between day and night, though it does not affect the gameplay.
  • Battlefield (from Super Smash Bros. for Nintendo 3DS)
  • Menu (Melee) (from Super Smash Bros. Melee)
SSB3DS FinalDestination.png
Final DestinationThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Final Destination consists of only a single long platform, the most basic of stages. It is where the final fight between the player and Master Hand, Crazy Hand, and Master Core takes place.
  • Final Destination (from Super Smash Bros. for Nintendo 3DS)
  • Menu (Melee): Ver. 2 (from Super Smash Bros. Melee)
Screenshot of a stage from Super Smash Bros. for Nintendo 3DS
3D Land (Super Mario 3D Land)The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This stage is based on several levels from Super Mario 3D Land. The stage auto-scrolls between areas, each with their own obstacles. Areas consist of blocks, floating platforms, Skewers, rotating platforms, and moving platforms.
  • Super Mario 3D Land Theme / Beach Theme (from Super Mario 3D Land)
  • Super Mario Bros. 3 Medley (from Super Mario Bros. 3)
Golden Plains
Golden Plains (New Super Mario Bros. 2)The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This semi auto-scrolling stage is based on World 1 from New Super Mario Bros. 2, featuring three variously design structures that occasionally alter between each other. Coins can be found in the stage, and collecting 100 of them will give fighters an increase in attack power and launch resistance.
  • Athletic Theme / Ground Theme (New Super Mario Bros. 2) (from New Super Mario Bros. 2)
  • Ground Theme / Underground Theme (Super Mario Bros.) (from Super Mario Bros.)
Rainbow Road (stage) of Super Smash Bros. for Nintendo 3DS
Rainbow Road (Mario Kart 7)The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Based on the 3DS Rainbow Road from Mario Kart 7. As the main platform travels through the course, it will occasionally stop for fighters to fight on the track. Shy Guys will occasionally drive through the match and will damage the players should they hit them.
  • Rainbow Road Medley (from Mario Kart 7, Mario Kart DS and Mario Kart: Super Circuit)
  • Rainbow Road (Mario Kart 7) (from Mario Kart 7)
Paper Mario (stage) from Super Smash Bros. for Nintendo 3DS
Paper Mario (Paper Mario)The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
True to its origin of the Paper Mario series, the stage is designed like a paper diorama and folds out like a book when changing in between three layouts based on locations from the series' installments, each with their own obstacles.
  • Paper Mario Medley (from Paper Mario: Sticker Star and Paper Mario: The Thousand-Year Door)
  • Try, Try Again (from Mario & Luigi: Dream Team)
Mushroomy Kingdom SSB4 3DS.png
Mushroomy Kingdom* (Super Mario Bros.)The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This stage, returning from Super Smash Bros. Brawl, is based on World 1-1 from Super Mario Bros. The stage will auto-scroll throughout the course, and ? Blocks can holster items for players to use.
  • Ground Theme (Super Mario Bros.) (from Super Mario Bros.)
  • Underground Theme (Super Mario Bros.) (from Super Mario Bros.)
Jungle Japes from Super Smash Bros. for Nintendo 3DS.
Jungle Japes** (Donkey Kong 64)The Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS.
This stage, returning from Super Smash Bros. Melee, contains a long platform in the center with two smaller ones to the sides. A semi-solid platform is also located above the main platform. Water runs underneath the stage and can sweep the player off screen if they get caught in it.
  • Kongo Jungle (from Donkey Kong Country)
  • Gear Getaway (from Donkey Kong Country Returns)
Screenshot of a stage from Super Smash Bros. for Nintendo 3DS
Gerudo Valley (The Legend of Zelda: Ocarina of Time 3D)The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This stage is based on the bridge at the entrance to Gerudo Valley seen in The Legend of Zelda: Ocarina of Time and its 3DS remake. The bridge can be destroyed, in which case the characters Koume and Kotake will appear and cast spells on the stage.
  • Gerudo Valley (from The Legend of Zelda: Ocarina of Time)
  • Ocarina of Time Medley (from The Legend of Zelda: Ocarina of Time)
Screenshot of a stage from Super Smash Bros. for Nintendo 3DS
Spirit Train (The Legend of Zelda: Spirit Tracks)The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This stage has players fight on the Spirit Train from The Legend of Zelda: Spirit Tracks. The train is constantly in motion and any players who step off the train will be swept to the right. The train can also change its back car and can be attacked by Dark Trains in the middle of battle.
  • Full Steam Ahead (Spirit Tracks) (from The Legend of Zelda: Spirit Tracks)
  • Main Theme / Underworld Theme (from The Legend of Zelda)
Brinstar Melee in Super Smash Bros. for Nintendo 3DS.
Brinstar** (Metroid)The Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This stage, based on Brinstar from Metroid, returns from Super Smash Bros. Melee. It has a few semi-solid platforms and the main stage can be split. Acid will also rise, damaging the players if it makes contact.
  • Brinstar (from Metroid)
  • Brinstar Depths (from Metroid)
Stage icon of the Yoshi's Island stage from Super Smash Bros. Brawl.
Yoshi's Island* (Super Mario World 2: Yoshi's Island)The Yoshi series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This stage is based on elements from Super Mario World 2: Yoshi's Island and is a returning stage from Brawl. The long semi-solid platform above the main stage tilts on its center axis over time and two other platforms can rise from the sides.
  • Obstacle Course (from Super Mario World 2: Yoshi's Island)
  • Ending (Yoshi's Story) (from Yoshi's Story)
The Game Boy stage in SSB for 3DS featuring Kirby and King Dedede in Super Smash Bros. for 3DS
Dream Land (Kirby's Dream Land)The Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This stage is based on Kirby's Dream Land and has a Game Boy motif around it. It shifts between several locations from the game and the music changes accordingly.
  • Green Greens / Castle Lololo / Float Islands / Bubbly Clouds / Mt. Dedede (from Kirby's Dream Land)
  • Green Greens Ver. 2 (from Kirby's Dream Land)
Players fighting on Super Smash Bros. Melee Corneria.
Corneria** (Star Fox)The Star Fox series emblem, from Super Smash Bros. Brawl.
This stage, returning from Melee, takes place on the Great Fox from Star Fox. Arwings and Wolfen appear throughout, attacking the players with their laser cannons. Additionally, the large cannon on the bow of the ship can deliver a one-hit KO to players.
  • Corneria (from Star Fox)
  • Star Wolf's Theme / Sector Z (from Star Fox 64)
SSB3DS N's Castle.jpg
Unova Pokémon League (Pokémon Black Version and Pokémon White Version)The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
This stage is inspired by the Pokémon League from Pokémon's fifth generation region, Unova. The stage layout is basic, and various legendary Pokémon will appear in front of N's Castle. When Reshiram or Zekrom appear, they can affect the battlefield, with the former by setting the stage ablaze, and the latter can tilt the stage.
  • N's Castle Medley (from Pokémon Black/White Versions)
  • Battle! (Reshiram / Zekrom) (from Pokémon Black/White Versions)
SSB3DS Lumiose City.jpg
Prism Tower (Pokémon X and Pokémon Y)The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
This stage takes place at the Prism Tower in Lumiose City from the Kalos region. The stage, which consists of one main platform and several semi-solid platforms, travels across the tower as the fighters battle it out, along with battling on the tower itself.
  • Battle! (Trainer Battle) (Pokémon X and Y) (from Pokémon X/Y)
  • Lumiose City (from Pokémon X/Y)
Mute City SSB4 3DS.png
Mute City (F-Zero)The F-Zero series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This stage is based on Mute City from the original F-Zero. Two platforms hover over the F-Zero machines as the players battle and players can stand on the racers as they come and go. Touching the track will damage the players.
  • Mute City (from F-Zero)
  • Mute City (arrangement) (from F-Zero)
MagicantSSB3DS.png
Magicant (Mother)The EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This unusual battleground is based on two similarly named locations from Mother and EarthBound. Fighters will brawl on a series of clouds, with various objects from EarthBound appearing, such as the Dungeon Man and the Sky Runner. The Flying Man may also appear to give a hand to fighters, but only five will appear each match.
  • Magicant / Eight Melodies (Mother) (from Mother)
  • Smiles and Tears (from EarthBound)
Screenshot of a stage from Super Smash Bros. for Nintendo 3DS
Arena Ferox (Fire Emblem: Awakening)The Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
Arena Ferox will first appear as a basic stage, but over the course of the battle, several platforms will rise up from the ground. Platforms consist of basic, semi-solid, and moving platforms.
  • Id (Purpose) (from Fire Emblem: Awakening)
  • Fire Emblem (from Fire Emblem: Shadow Dragon)
Flatzone 2 SSB4 3DS.png
Flat Zone 2* (Game & Watch)The Game & Watch series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This returning stage places fighters inside of a Game & Watch device. The stage changes between four areas based on four Game & Watch games; Fire, Oil Panic, Lion, and Chef, each come with their own sets of obstacles.
  • Flat Zone 2 (from Super Smash Bros. Brawl)
  • Flat Zone (from Super Smash Bros. Melee)
Screenshot from Super Smash Bros. for 3DS}
Reset Bomb Forest (Kid Icarus: Uprising)The Kid Icarus series emblem, from Super Smash Bros. Brawl.
This stage is based on Chapter 11 of Kid Icarus: Uprising. The first part of the stage consists of a few platforms, while the second contains breakable platforms over a large abyss.
  • Wrath of the Reset Bomb (from Kid Icarus: Uprising)
  • Dark Pit's Theme (from Kid Icarus: Uprising)
Warioware Inc. SSB4 3DS.png
WarioWare Inc.* (WarioWare)The Wario series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Returning from Super Smash Bros. Brawl, this stage is based on the WarioWare series. The stage will occasionally have players participate in microgames, which if completed correctly, will give the successful players a reward (or, occasionally, nothing at all).
  • WarioWare, Inc. (from WarioWare, Inc.: Mega Microgame$!)
  • Ashley's Song (from WarioWare: Touched!)
Players fighting on Super Smash Bros. Brawl Distant Planet.
Distant Planet* (Pikmin)The Pikmin series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This stage is based on elements from Pikmin and is a returning stage from Brawl. A large Red Bulborb appears to the right side of the stage and will attempt to eat the players. Additionally, when raining, water will come from the left side of the stage and push the players off stage.
  • Main Theme (Pikmin) (from Pikmin)
  • Stage Select (from Pikmin 2)
SSB4 Tortimer Island.jpg
Tortimer Island (Animal Crossing: New Leaf)The Animal Crossing series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Based on Tortimer Island from Animal Crossing: New Leaf, this stage's orientation changes each time it's played on. The stage can consist of trees that act as platforms or a pier to the side. Players can swim in the water, but sharks can attempt to bring players down.
  • Tortimer Island Medley (from Animal Crossing: New Leaf)
  • Kapp'n's Song (from Animal Crossing: New Leaf)
The Boxing Ring in Smash Bros. for 3DS.
Boxing Ring (Punch-Out!!)The Punch-Out!! series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Based on a boxing ring, this is a fairly simple stage with no pits to fall into. Players can jump on the ropes to reach the spotlights at the top, which they can attack to send them crashing down. The ring can also change its theme when selecting it, based on either Punch-Out!! or Super Smash Bros.
  • Jogging / Countdown (from Punch-Out!!)
  • Minor Circuit (from Punch-Out!! (Wii))
Shulk and Riki in Gaur Plain in Super Smash Bros. for Nintendo 3DS.
Gaur Plain (Xenoblade Chronicles)The Xenoblade series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Based on the large area on the lower level of Bionis' Leg from Xenoblade Chronicles, this stage is the largest in the game. It has various platforms modeled onto two cliffsides to fight on. However, they are in between a very large gap, requiring very precise jumping to cross. Like Battlefield, it features a shift between day and night, but the effect is cosmetic.
  • Gaur Plain (from Xenoblade Chronicles)
  • You Will Know Our Names (from Xenoblade Chronicles)
The Balloon fighter stage for SSB4
Balloon Fight (Balloon Fight)The Balloon Fight series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The stage's 8-bit appearance can change when selected, but it normally contains several platforms, one or two Flippers, lightning clouds, and a water hazard with a large fish that will attempt to bring players under. The stage can also be walked off to the side and the player will appear on the opposite end unless they are knocked off in that direction.
  • Balloon Fight Medley (from Balloon Fight)
  • Balloon Trip (from Balloon Fight)
Screenshot of a stage from Super Smash Bros. for Nintendo 3DS
Living Room (Nintendogs + Cats)The nintendogs series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Taking place in a large living room, players will first battle on a large floor. Once enough time has passed, blocks and other objects will fall onto the stage, damage players if they connect, but can be walked on when they have rested into place.
  • Bath Time Theme (from Nintendogs)
  • Bath Time Theme (Vocal Mix) (from Nintendogs)
The Dark Emperor of Find Mii II in the Find Mii stage of Super Smash Bros. for Nintendo 3DS
Find Mii (StreetPass Mii Plaza)The Fin Mii series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A stage based on the game Find Mii II from the StreetPass Mii Plaza. The stage consists of one large platform to the left and a smaller platform to the right. The Dark Emperor can also take part in the stage, increasing certain player's stats.
  • Dark Lord (from Find Mii II)
  • Save the World, Heroes! (from Find Mii II)
Tomodachi Life stage in Super Smash Bros. for Nintendo 3DS.
Tomodachi Life (Tomodachi Life)The Tomodachi series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Based on the game of the same name, this stage is a large house with several semi-solid platforms the players can fight on. Various Miis from the user's system appear in the rooms.
  • Tomodachi Life (from Tomodachi Life)
  • Mii Plaza (from Mii Channel)
PictoChat 2 Pac-Man SSB4 3DS.jpg
PictoChat 2 (Nintendo DS)The Nintendo DS series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Based on the PictoChat application built into earlier Nintendo DS models, various drawings will appear, having different impacts on the fight. This stage is similar to the PictoChat stage from Super Smash Bros. Brawl, but PictoChat 2 features different drawings.
  • PictoChat (from Super Smash Bros. Brawl)
  • Dr. Mario (from Dr. Mario)
Green Hill Zone in Super Smash Bros. for Nintendo 3DS.
Green Hill Zone* (Sonic the Hedgehog)The Sonic series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A stage returning from Super Smash Bros. Brawl. It has a "u-shape" design and the lower ground section can be broken. Checkpoints also appear occasionally, which can be attacked to make it spin and damage other players.
  • Green Hill Zone (from SONIC THE HEDGEHOG (1991))
  • Live & Learn (from SONIC ADVENTURE 2)
Wily Castle in Super Smash Bros. for Nintendo 3DS.
Wily Castle (Mega Man)The Mega Man series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A stage based on Wily Castle from Mega Man 2. Several platforms move around the main one, which can disappear or fly off the stage without notice. Yellow Devil can also momentarily appear and intervene with the fight.
  • Mega Man 2 Medley (from Mega Man 2)
  • Mega Man 2 Retro Medley (from Mega Man 2)
SSB3DS Pac-Maze.jpg
Pac-Maze (Pac-Man)The PAC-MAN series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This stage is designed after the classic maze from the original Pac-Man arcade game, featuring the four ghosts and Pac-Dots. If one collects enough Pac-Dots, or any of the Bonus Fruit, a Power Pellet of their color will appear, granting immunity to the ghosts.
  • PAC-MAN (from PAC-MAN)
  • PAC-MAN (Club Mix) (from PAC-MAN)
Extra Stages
Dream Land in Super Smash Bros. for Nintendo 3DS.
Dream Land (64)*** (Kirby)The Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.

Release date: June 14, 2015
Price: US$1.99; US$2.99 if purchased with the Wii U version

A stage returning from Super Smash Bros. It features Whispy Woods, who will occasionally blow wind in a random direction, which can cause fighters to fall off of the stage. Otherwise, its appearance is similar to Battlefield.

  • Dream Land (from Kirby Super Star)
  • Ice Cream Island (from Kirby's Adventure)
Suzaku Castle in Super Smash Bros. for Nintendo 3DS
Suzaku Castle (Street Fighter II)Street Fighter emblem

Release date: June 14, 2015
Price: Available alongside Ryu

Ryu's home stage, based on the same location from Street Fighter II. It has two large platforms on the right and two smaller platforms to the left. Its Omega Form features breakable signposts, though they do not affect gameplay.

  • Ryu Stage Type A (from Street Fighter II)
  • Ryu Stage (from Street Fighter II)
Peach's Castle in Super Smash Bros. for Nintendo 3DS
Peach's Castle (64)*** (Super Mario)The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.

Release date: July 31, 2015
Price: US$1.99; US$2.99 if purchased with the Wii U version

A stage returning from Super Smash Bros., this stage contains elements from Super Mario 64, along with a Smash Bros. Bumper hovering over the stage. The stage has one, long semi-solid platform over a small platform. There's another platform that moves from side to side underneath and slanted platforms to the sides of the stage as well.

  • Peach's Castle Stage (from Super Mario Bros.)
  • Main Theme (Super Mario 64) (from Super Mario 64)
Hyrule Castle in Super Smash Bros. for Nintendo 3DS
Hyrule Castle (64)*** (The Legend of Zelda)The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.

Release date: July 31, 2015
Price: US$1.99; US$2.99 if purchased with the Wii U version

A stage returning from Super Smash Bros., based on Hyrule Castle from The Legend of Zelda: Ocarina of Time. It contains several platforms as well as a tornado that appears occasionally, sending players that get too close into the air.

  • Hyrule Castle Stage (from The Legend of Zelda)
  • The Legend of Zelda Medley (from The Legend of Zelda and The Legend of Zelda: A Link to the Past)
Super Mario Maker stage in Super Smash Bros. for Nintendo 3DS.
Super Mario Maker (Super Mario Maker)The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.

Release date: September 30, 2015
Price: US$2.49; US$3.49 if purchased with the Wii U version

A stage based on Super Mario Maker. The stage is randomly generated for every battle. It alternates between styles during battle, and any destroyed terrain is replaced once enough time has passed.

  • Ground Theme (from Super Mario Bros., Super Mario Bros. 3, Super Mario World and New Super Mario Bros. U)
  • Title (Super Mario Maker) (from Super Mario Maker)
Duck Hunt stage in Super Smash Bros. for Nintendo 3DS.
Duck Hunt (Duck Hunt)The Duck Hunt series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.

Release date: September 30, 2015
Price: Free with the version 1.1.1 update

A stage originally from Super Smash Bros. for Wii U. It is based on the Duck Hunt game, with trees that act as platforms and ducks the player can attack.

  • Duck Hunt Medley (from Duck Hunt)
  • Wrecking Crew Retro Medley (from Wrecking Crew)
Midgar in Super Smash Bros. for Nintendo 3DS
Midgar (FINAL FANTASY VII)Final Fantasy Symbol.png

Release date: December 15, 2015
Price: Available alongside Cloud

Midgar is the city from FINAL FANTASY VII and Cloud's home stage. Midgar shares a similar appearance to Battlefield, though Materia appears occasionally throughout the battle. This Materia can summon creatures from FINAL FANTASY VII which can affect the stage in various ways.

  • Let the Battles Begin! (from FINAL FANTASY VII)
  • Fight On! (from FINAL FANTASY VII)
Umbra Clock Tower in Super Smash Bros. for Nintendo 3DS
Umbra Clock Tower (Bayonetta)Bayonetta.png

Release date: March 2, 2016
Price: Available alongside Bayonetta

A piece of the falling clock tower from the opening of Bayonetta and the home stage of the titular character. While the stage itself is completely flat, pieces of debris may fly by to serve as platforms.

  • Let's Hit The Climax! (from Bayonetta)
  • Theme of Bayonetta - Mysterious Destiny (Instrumental) (from Bayonetta)

- Stages that also appear in Super Smash Bros. for Wii U
* - Returning stages from Super Smash Bros. Brawl
** - Returning stages from Super Smash Bros. Melee
*** - Returning stages from Super Smash Bros.

Unlocking criteria[edit]

Stage Criteria
Magicant Unlock Ness
WarioWare, Inc. Unlock Wario
Pac-Maze Use Pac-Man's Final Smash
Dream Land Use Kirby's Final Smash
Balloon Fight Use Villager three times
Mute City Win three Smash matches as Captain Falcon
Flat Zone 2 Unlock Mr. Game & Watch and complete the 1st Challenges page

Items[edit]

Super Smash Bros. for Nintendo 3DS features many new items.

Normal items[edit]

75 items, 26 of which are new, appear in this game.

New items[edit]

Returning items[edit]

Assist Trophies[edit]

In both games, Assist Trophies return. 37 Assist Trophies are featured, of which 21 are new, and the other 18 are returning from Super Smash Bros. Brawl.

New Assist Trophies[edit]

Returning Assist Trophies[edit]

Pokémon[edit]

Bulbapedia article: Pokémon (species)

In Super Smash Bros. for Nintendo 3DS, this set of 40 Pokémon, 23 new features more focus on the fifth and sixth generations, but still contains Pokémon from the previous generations. The Wii U and 3DS versions have the same amount of Pokemon. Several Pokémon such as Chikorita, Munchlax, Piplup, and Torchic, however, have been removed or replaced from the previous games.

New Pokémon[edit]

  • Abomasnow
  • Arceus
  • Chespin
  • Darkrai
  • Dedenne
  • Eevee
  • Fennekin
  • Fletchling
  • Genesect
  • Giratina
  • Gogoat
  • Inkay
  • Keldeo
  • Kyurem
  • Meloetta
  • Oshawott
  • Palkia
  • Snivy
  • Spewpa
  • Swirlix
  • Victini
  • Xerneas
  • Zoroark

Returning Pokémon[edit]

  • Bellossom
  • Deoxys
  • Electrode
  • Entei
  • Gardevoir
  • Goldeen
  • Kyogre
  • Latias and Latios
  • Lugia
  • Meowth
  • Metagross
  • Mew
  • Moltres
  • Snorlax
  • Staryu
  • Suicune
  • Togepi

Reception[edit]

Super Smash Bros. for Nintendo 3DS has been generally praised by critics for taking the Super Smash Bros. formula and successfully putting it on a handheld device, as well as for the amount of content it has and the variety of customization options. The version-exclusive Smash Run mode has also met positive reception as a nice diversion from the standard gameplay. The graphics and gameplay have received overall praise, though several critics have noted issues with the game's controls, as well as the Nintendo 3DS's screen size being too small to keep track of the gameplay. The online mode has also been a point of contention, being prone to slowdown and input lag.

Reviews
Reviewer, Publication Score Comment
Josh Harmon, EGM 9.0/10 "Super Smash Bros. for Nintendo 3DS manages to feel like a complete and worthwhile step forward for the franchise, even though you might occasionally wish for the precision of a real controller."
Jose Otero, IGN 8.8/10 "Smash 3DS is impressive and, for the most part, feels right at home on 3DS. The multitude of ways to play and awesome customization gave me many reasons to keep fighting ... . It all produces a fun feedback loop of engaging in matches to unlock custom moves and trophies, then jumping into another match to try out the new stuff. Even the online modes feel carefully considered and focused on what the series does best, and what the 3DS can reasonably do. It's a little disappointing that the four-player antics that are the best part of the console games don’t really work on a small screen, but there’s still more than enough that does work to make Smash a great 3DS game."
Daniel Starkey, GameSpot 8/10 "I found so much raw joy in my time with Super Smash Bros. 3DS. And even though I played to the point where I was literally in pain, I didn't have to keep playing Smash Bros. 3DS. I wanted to."
Martin Watts, Nintendo Life 9/10 "As the wealth of modes, stages, characters, and other features prove, this isn't a quick release intended to tide over players until the Wii U version comes along. Rather, it delivers more than a 3DS game should feasibly be able to do, so much so that it'll be enjoyed alongside its HD counterpart and in its own right for years to come."
Jim Sterling, The Escapist 4.5/5 "While designed for your pocket, Super Smash Bros. for Nintendo 3DS does not skimp on the features. A full-fledged Smash game, packed with stuff to discover, and boasting a roster of familiar and thoroughly inventive new characters, this is a beautiful fighting game than everyone can enjoy. Just a shame that the online isn't that hot."
Griffin McElroy, Polygon 9/10 "Super Smash Bros. 3DS hasn't been compressed as much as it has been tailored. And as unlikely as it may be, it fits like a glove."
Jeff Cork, Game Informer 9.25/10 "We all know the Wii U version of Super Smash Bros. is on the horizon, but the 3DS version is more than something to keep you busy until then. It’s a must-play for Smash fans."
Aggregators
Compiler Platform / Score
Metacritic 85
GameRankings 85.15%

Sales[edit]

Within two days of its Japanese release, Super Smash Bros. for Nintendo 3DS sold over one million copies,[12] combining both physical and digital sales. Sales of the physical game totaled at 944,644 units for its launch,[13] selling through 93.45% of its initial shipment.[14] The game was also the highest-selling game that week in Japan.[15] Additionally, the game sold 705,000 copies in two days on its launch in the United States.[16] On October 7, 2014, four days after the international launch of the game, Nintendo announced that Super Smash Bros. for Nintendo 3DS had sold over 2.8 million copies worldwide.[17] On October 29, 2014, it was announced that the game had sold 3.22 million copies worldwide since its original Japanese release.[18] As of September 30, 2021, the game sold 9.63 million copies worldwide.[19]

Awards and honors[edit]

At The Game Awards 2014, the Nintendo 3DS version received nominations for the "Best Mobile/Handheld Game" and "Best Fighting Game" awards. However, it did not win either of these awards.[20]

Demo[edit]

A downloadable demo for Super Smash Bros. for Nintendo 3DS was released on the Nintendo eShop on September 9, 2014, and was released internationally on September 19; however, select Platinum rank Club Nintendo members who achieved the status during the 2013-2014 year and have registered a Nintendo 3DS and software were e-mailed four download codes for an unlimited use version of the demo.[21] The demo requires 1016 blocks of space[22] and the public version has 30 uses[21]. The only mode available for play in the demo is Smash, playable both in solo and multiplayer via Download Play, though in the Games and More menu players can access the Tips option.[23] Only Mario, Link, Pikachu, Villager, and Mega Man are playable in the demo.[24] Each character also has only three alternate costumes available. The only stage available for play is Battlefield, both in normal and "Final Destination" form. A select number of items appear, though only when playing on normal Battlefield, and each match is by default a two minute time match.[25]

Updates[edit]

SmashWiki article: List of updates (SSB4-3DS)

Note that the latest version of the game is required for online play. Most updates also invalidate replay data saved before the release of the update and therefore cannot be viewed.

1.0.1[edit]

Release date: September 13, 2014 (Japan)
Blocks required: 372
An update for Super Smash Bros. for Nintendo 3DS was released on launch day in Japan, updating the game to version 1.0.1. While players who buy a physical copy must manually download the update, the downloadable version comes with the update preinstalled. The update adds online functionality as well as Conquest mode, which started on September 15.[26]

1.0.2[edit]

Release date: September 19, 2014 (Japan), October 2, 2014 (international)
Blocks required: 264
On September 15, Nintendo announced a second update for the game, meant to fix a glitch in the online mode that accidentally bans players who play as Peach in the For Glory lobby.[27] The update was released on September 19, 2014, updating the game to version 1.0.2. The update fixes the aforementioned glitch as well as making other unspecified changes.[28] The update was also made available for the international versions of the game on October 2, 2014, updating the game to version 1.0.2 like the Japanese version and also allowing players to have the update in advance of obtaining the game.[29]

1.0.3[edit]

Release date: October 17, 2014
Blocks required: 561
On October 17, 2014, a third update for the game was released, updating the title to version 1.0.3. The update makes adjustments to the balance of the game and hides the current Conquest statistics.[30]

1.0.4[edit]

Release date: November 18, 2014
Blocks required: 658 (NA)/859 (EU)
The fourth update for Super Smash Bros. for Nintendo 3DS was announced on November 11, 2014,[31] and was released on November 18, 2014. The update fixes the Giant Yoshi Glitch and balancing issues. Replays saved before the update also cannot be viewed, and players also cannot play locally against other players who have not downloaded this update.[32]

If players access their game data after updating to version 1.0.4, they will be required to have the update. If the update gets deleted, the game will no longer allow the players to access their game data until it's reinstalled; if the update isn't reinstalled, players will play a new game that never saves.

1.0.5[edit]

Release date: February 10, 2015[33]
Blocks required: 1010
The fifth game update adds Amiibo compatibility into the game for New Nintendo 3DS XL systems. The update also adds Share mode to the Online menu, which allows players to post photos, replays, and Mii Fighter data online, as well as share it with others on their friend list. Players can also upload photos to the Miiverse Snapshot Sharing Community.

1.0.6[edit]

Release date: April 15, 2015[34]
Blocks required: 1388
The sixth software update for this game was released on the same day Mewtwo releases for Club Nintendo members who registered their games and the additional Mii costumes. The update adds the ability to purchase downloadable content in-game, as well as making adjustments to the character balance.[34]

If players access their game data after updating to version 1.0.6, they will be required to have the update. The update is also required to use any of the DLC contents that the players have purchased.

1.0.7[edit]

Release date: April 23, 2015
Blocks required: 1715[35]
Announced April 16, 2015,[36] the seventh update for the game fixes a glitch in which creating Global Smash Power data for Mewtwo causes a bug that does not allow players to access online modes, since the data is interpreted by the game as invalid.[35] The patch also makes tweaks to the gameplay, and like the other previous updates replays saved under previous versions of the game can no longer be viewed.

1.0.8[edit]

Release date: June 14, 2015
Blocks required: 1873
Update 1.0.8 adds the ability to purchase the latest set of downloadable content, as well as amiibo compatibility in advance of the release of the NFC reader/writer for players using a standard Nintendo 3DS system. Some gameplay adjustments have also been made.

1.1.0[edit]

Release date: July 30, 2015
Blocks required: 2096
Update version 1.1.0 adds compatibility with the latest wave of downloadable content, as well as making various other gameplay adjustments. Players also receive the K.K. Slider Hat and Outfit for free upon updating.[37]

1.1.1[edit]

Release Date: September 30th, 2015
Blocks required: 2076
The 1.1.1 update allows users to download the latest set of downloadable content. The update also adds the Duck Hunt stage from Super Smash Bros. for Wii U to this game for free.

1.1.2[edit]

Release date: October 8, 2015
Blocks required: 2076
The version 1.1.2 update only fixes a glitch introduced in the previous update, causing Diddy Kong to be immune to grabbing after shielding against a multi-hit attack.[38]

1.1.3[edit]

Release date: December 15, 2015
Blocks required: 3104
Version 1.1.3 adds compatibility with the Cloud + Midgar Stage DLC pack and the Mii costumes released on the same day.[39]

1.1.4[edit]

Release date: February 3, 2016
Blocks required:
Version 1.1.4 adds compatibility with the Corrin, Bayonetta + Umbra Clock Tower, trophies for the Nintendo 3DS version, two music tracks from Fire Emblem Fates and Mii costumes all on the same day.

1.1.5[edit]

Release date: March 15, 2016
Blocks required:

1.1.6[edit]

Release date: May 20, 2016
Blocks required:
Version 1.1.6 includes new changes only for Bayonetta.

1.1.7[edit]

Release date: July 18th, 2017
Blocks required:
Version 1.1.7 adds amiibo compatibility for Cloud Strife, Corrin, and Bayonetta.

amiibo[edit]

SmashWiki article: amiibo
Main article: amiibo
Facing an amiibo in Super Smash Bros. for Nintendo 3DS.
Facing an amiibo (FP) in battle.
Customizing an amiibo in Super Smash Bros. for Nintendo 3DS.
Customizing an amiibo.

As of the version 1.0.5 update, Super Smash Bros. for Nintendo 3DS, like the Wii U version, supports amiibo functionality, though only with New Nintendo 3DS systems; a peripheral was later released to add compatibility to the other Nintendo 3DS systems,[40] and amiibo compatibility in this game for these systems was added in the 1.0.8 update. Both games are also the first games for their respective consoles to feature amiibo compatibility. The Super Smash Bros. line of amiibo launched alongside the Wii U game as the first line of amiibo figurines; the Super Smash Bros. line is being released in waves, with every fighter planned to receive an amiibo.[41]

Using these figures in-game allows players to have the figure's character appear as a type of computer player called a "FP" ("Figure Player") and fight, either with or against the player. When the amiibo is initially scanned, it starts at level one, and every time an amiibo competes in battle, it increases its level and battle stats, the highest level being fifty. From the amiibo menu, the player can customize their amiibo by setting its owner and giving it a nickname and alternate costume and change its special moves and statistics by feeding it equipment. amiibo learn to fight based on the player's playstyle, emulating the player's fighting style and adapting to it as it grows; this growth continues even after the FP has reached level fifty. The FP's stats are saved to the amiibo itself, allowing the player to use their amiibo on any copy of the game. Finally, amiibo also collect gold and items such as trophies, equipment, and custom moves as it battles, which can be obtained from the amiibo menu.

Soundtrack[edit]

Cover for Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack
The cover to the soundtrack.
SmashWiki article: Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack
Main article: Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack

A two-disc soundtrack for Super Smash Bros. for Nintendo 3DS / Wii U was released exclusively on Club Nintendo. Members who registered a copy of both the Wii U and Nintendo 3DS game before January 13, 2015, can obtain a copy of the soundtrack.[42] The red disc contains tracks from the Nintendo 3DS game, while the blue disc contains tracks from the Wii U game.[43]

Pre-release and unused content[edit]

Main article: List of Super Smash Bros. for Nintendo 3DS / Wii U pre-release and unused content

According to Masahiro Sakurai on Famitsu, he was planning on adding the Ice Climbers for Super Smash Bros. for Nintendo 3DS / Wii U, but despite the characters running without problems on the Wii U version, the team had trouble getting the Ice Climbers working in the Nintendo 3DS version due to issues on the hardware power.[44] However, remnants of their chant in the game can be found through a glitch.[45]

Staff[edit]

Main article: List of Super Smash Bros. for Nintendo 3DS staff

Glitches[edit]

Main article: List of Super Smash Bros. for Nintendo 3DS glitches

Profiles[edit]

American English

Battle it out as Nintendo's greatest heroes—right in the palm of your hand! Power-up your combatant and face off against your friends in the new Smash Run mode, then in a series first, unlock new move variations to personalize your fighter. With new StreetPass™ features, mini-games, and trophies to collect, there's plenty to keep you smashing! With modes and stages made for portable play, Super Smash Smash Bros. makes its debut on the Nintendo 3DS™ system. Square off against Nintendo favorites such as: Mario™, Link™, and Samus™, or take on newcomers like: Mega Man, Wii Fit Trainer, and Greninja just to name a few. For the first time in series history, traverse a huge maze and defeat enemies for power-ups in Smash Run, or go into the Character Builder to tweak the special moves of your favorite hero! After you've triumphed over your friends in local multiplayer, go online and challenge the world!

British English

Famous names from favourite Nintendo franchises and guest characters come together in a portable fighter filled with spectacular action. With unique modes, online multiplayer, the ability to customise your fighter and the series' biggest roster of playable fighters ever, Super Smash Bros. for Nintendo 3DS is truly a clash for the ages! The basics of Super Smash Bros. are simple. Use your chosen character's unique attacks and special moves to damage your opponent, then hit 'em with a smash attack to send them flying off the stage! The higher your opponent's damage — represented as a percentage — the farther they'll fly when launched, so pummel away until you see them steaming, then unleash your strongest smash attack and watch your target skyrocket off the stage! Take on nearby challengers in local multiplayer, or bring the battle to faraway friends and foes in online matches.

Gallery[edit]

For this subject's image gallery, see Gallery:Super Smash Bros. for Nintendo 3DS.

Media[edit]

For this subject's sound test, see Super Smash Bros. for Nintendo 3DS / Wii U sound test.
Soundx.png It has been requested that more audio and/or video files related to this section be uploaded. Specific(s): Include more samples from the selection of new Mario/DK/Wario tracks
Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started.
Audio.svg Ground Theme / Underground Theme (Super Mario Bros.)
File infoMedia:SSB4 Ground Theme Underground Theme Super Mario Bros.oga
0:29
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning Notes
Japanese 大乱闘スマッシュブラザーズ for Nintendo 3DS[?]
Dairantō Sumasshu Burazāzu fō Nintendō Surī Dī Esu
Great Melee Smash Bros. for Nintendo 3DS
Italian Super Smash Bros. per Nintendo 3DS (Italian game site's title)[?] -
Super Smash Bros. for Nintendo 3DS (on Nintendo.it)[?]
Korean 슈퍼 스매시브라더스 for 닌텐도 3DS[?]
Syupeo Seumaeshi-Beuradeoseu for Nintendo 3DS
Super Smash Bros. for Nintendo 3DS

References[edit]

  1. ^ Super Smash Bros. for Nintendo 3DS / Wii U official site. Nintendo of America (American English). Retrieved June 25, 2024.[dead link]
  2. ^ Sitio oficial - Super Smash Bros. para Nintendo 3DS / Wii U. Nintendo (Latin American Spanish). Retrieved June 25, 2024.
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  4. ^ Nintendo Direct 6.21.2012. Nintendo of America (American English). Retrieved June 25, 2024.
  5. ^ http://i.imgur.com/iU571fE.jpg
  6. ^ @NintendoAmerica (October 4, 2023). As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.. X. Retrieved February 17, 2024.
  7. ^ @NintendoAmerica (January 23, 2024). Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.. X. Retrieved February 17, 2024.
  8. ^ Super Smash Bros. for 3DS/Wii U Community. Miiverse. Archived November 8, 2017, 00:34:06 UTC from the original via Wayback Machine. Retrieved June 25, 2024.
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  22. ^ Brian (September 9, 2014). Smash Bros. 3DS demo out in Japan. Nintendo Everything (English). Retrieved June 25, 2024.
  23. ^ Sakurai, Masahiro (September 9, 2014). The only mode available on the demo version is Smash, but I also left open a feature called Tips. Just remember to tap that button. You'll figure the rest out once you do.. Miiverse (English). Archived July 30, 2017, 22:14:15 UTC from the original via Wayback Machine. Retrieved June 25, 2024.
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  31. ^ Makuch, Eddie (November 11, 2014). Super Smash Bros. 3DS Patch Tweaks Balance, Blocks Replays. GameSpot (English). Retrieved June 25, 2024.
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  34. ^ a b Nintendo (April 1, 2015). Nintendo Direct 4.1.2015 (02:11). YouTube (English). Retrieved June 25, 2024.
  35. ^ a b Grey, Jonathan (April 24, 2015). Mewtwo online breaking glitch fixed in 1.0.7 patch for Super Smash Bros. 4 out now. EventHubs (English). Archived April 25, 2015, 22:43:00 UTC from the original via Wayback Machine. Retrieved June 25, 2024.
  36. ^ 任天堂ホームページ:『大乱闘スマッシュブラザーズ for Nintendo 3DS / Wii U』をプレイされている皆さまへのおしらせ. Nintendo (Japanese). Retrieved June 25, 2024.
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  38. ^ Whitehead, Thomas (October 6, 2015). Upcoming Super Smash Bros. Patch Will Make Diddy Kong Less Obnoxious. Nintendo Life. Retrieved June 25, 2024.
  39. ^ Brian (December 15, 2015). Smash Bros. Wii U/3DS version 1.1.3, Cloud and Midgar stage out now. Nintendo Everything (English). Retrieved June 25, 2024.
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External links[edit]