Hit the Gust: Difference between revisions

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{{minigame-infobox
{{minigame infobox
|image=[[File:Hit the Gust.png|200px]]
|image=[[File:Hit the Gust.png|200px]]<br>''WarioWare: Touched!''<br>[[File:WWG Hit the Gust.png|250px]]<br>''WarioWare Gold''
|appeared_in=''[[WarioWare: Touched!]]<br>[[WarioWare Gold]]
|appears_in=''[[WarioWare: Touched!]]<br>[[WarioWare Gold]]
|type=[[List of WarioWare: Touched! microgames#Mic Rocking|Mic Rocking]] (''Touched!'')<br>[[Mike]] (''Gold'')
|type=[[List of WarioWare: Touched! microgames#Mic Rocking|Mic Rocking]] (''Touched!'')<br>[[Mike]] (''Gold'')
|info=''"Blow the wind-powered car! Don't blow it too far, or it'll get flattened!"''
|intro=''Drive!''
|controls=
|info=''"Blow the wind-powered car! Don't blow it too far, or it'll get flattened!"'' (''Touched!'')<br>''"The mouse in the wind-powered car wants that cheese. Don't overshoot. Or he might get trapped."'' (''Gold'')
|controls={{button|ds|mic}} &ndash; Spin pinwheel
|time=8 beats
|clear=25
|clear=25
}}
}}
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==Gameplay==
==Gameplay==
The game's purpose is to blow into the mic and get the green car to a safety zone. If it gets hit by the falling walls, the player loses the game.
The game's purpose is to blow into the mic and get the green car to a safety zone. In ''WarioWare Gold'', the car is piloted by a mouse who eats cheese after landing safely and the walls are cages. If the car gets hit by the falling walls (or the mouse gets trapped in the cages in ''Gold''), the player loses the game.
 
In ''Gold'', only the mouse needs to be in safe territory to win the microgame, and whether the car's fan breaks off or not has no effect on the outcome.
   
   
*'''1st level difficulty:''' The safety zone is large.
*'''1st level difficulty:''' The safety zone is large. In ''WarioWare: Touched!'', if the player keeps blowing into the microphone from the very beginning at maximum power and passes the safety zone, another safety zone can be reached.
*'''2nd level difficulty:''' The safety zone is rather small.
*'''2nd level difficulty:''' The safety zone is rather small.
*'''3rd level difficulty:''' The safety zone is smaller.
*'''3rd level difficulty:''' The safety zone is smaller.


{{WarioWare: Touched! Microgames‎}}
==Names in other languages==
[[Category:WarioWare: Touched! Microgames]]
{{foreign names
[[Category:WarioWare Gold Microgames]]
|Jap=ふうりょくカー
|JapR=Fūryoku Kā
|JapM=Wind-Powered Car
|Ger=Windauto
|GerM=Wind Car
|SpaA=Cochecito de viento
|SpaAM=Wind car
|SpaE=El cochecito leré
|SpaEM=The leré car
|Fre=Non polluant
|FreM=Non-polluting
|Kor=풍력자동차
|KorR=Pungnyeok Jadongcha
|KorM=Wind-powered Car
|Ita=Forza polmonare
|ItaM=Pulmonary strength
}}
 
{{Mike's microgames}}
{{WarioWare: Touched! microgames}}
{{WWG microgames}}
[[Category:WarioWare: Touched! microgames]]
[[Category:WarioWare Gold microgames]]
[[it:Forza polmonare]]

Latest revision as of 15:09, August 7, 2024

Hit the Gust
Hit the Gust.png
WarioWare: Touched!
WWG Hit the Gust.png
WarioWare Gold
Appears in WarioWare: Touched!
WarioWare Gold
Type Mic Rocking (Touched!)
Mike (Gold)
Command(s) Drive!
Info "Blow the wind-powered car! Don't blow it too far, or it'll get flattened!" (Touched!)
"The mouse in the wind-powered car wants that cheese. Don't overshoot. Or he might get trapped." (Gold)
Controls Microphone – Spin pinwheel
Time limit 8 beats
Points to clear 25

Hit the Gust is one of Mike's microgames found in WarioWare: Touched! in the Mic Rocking stage and returns as one of his microgames in WarioWare Gold.

Gameplay[edit]

The game's purpose is to blow into the mic and get the green car to a safety zone. In WarioWare Gold, the car is piloted by a mouse who eats cheese after landing safely and the walls are cages. If the car gets hit by the falling walls (or the mouse gets trapped in the cages in Gold), the player loses the game.

In Gold, only the mouse needs to be in safe territory to win the microgame, and whether the car's fan breaks off or not has no effect on the outcome.

  • 1st level difficulty: The safety zone is large. In WarioWare: Touched!, if the player keeps blowing into the microphone from the very beginning at maximum power and passes the safety zone, another safety zone can be reached.
  • 2nd level difficulty: The safety zone is rather small.
  • 3rd level difficulty: The safety zone is smaller.

Names in other languages[edit]

Language Name Meaning Notes
Japanese ふうりょくカー[?]
Fūryoku Kā
Wind-Powered Car
French Non polluant[?] Non-polluting
German Windauto[?] Wind Car
Italian Forza polmonare[?] Pulmonary strength
Korean 풍력자동차[?]
Pungnyeok Jadongcha
Wind-powered Car
Spanish (NOA) Cochecito de viento[?] Wind car
Spanish (NOE) El cochecito leré[?] The leré car