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{{species-infobox
{{species infobox
|image=[[File:krimp.jpg|200px|]]<br>Artwork of a '''Krimp''' from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|image=[[File:Krimp.jpg|250px]]<br>Artwork of a Krimp from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|first_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' ([[List of games by date#1996|1996]])
|first_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' ([[List of games by date#1996|1996]])
|latest_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!|Donkey Kong Country 3]]'' (remake) ([[List of games by date#2005|2005]])
|latest_appearance=''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'' ([[Game Boy Advance]]) ([[List of games by date#2005|2005]])
|related=[[Klaptrap]]<br>[[Klampon]]
|variant_of=[[Kremling]]
|comparable=[[Klampon]]
}}
}}
'''Krimps''' are short, purple [[Kremling]] enemies described as "Kremdogs."<ref>{{cite|quote=Krimps are nasty Kremdogs who wander around most levels, snapping their huge jaws and chasing unwitting monkeys. You’ll soon be wishing for a rolled-up paper to get your own back!|title=''Nintendo Magazine System'' (UK) Issue #51|date=December 1996|page=21}}</ref> They appear only in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]''. Krimps are common enemies in both games, and they are the successor to [[Klaptrap]]s from ''[[Donkey Kong Country]]'' and [[Klampon]]s from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. Like their predecessors, Krimps walk on fours and have a set of large, sharp teeth they constantly chomp.
==History==
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
In ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', Krimps are vulnerable from the back (unlike Klampons and Klaptraps) and on the top. The Kongs can quickly defeat a Krimp by either jumping onto it or throwing a [[barrel]] at it. [[Dixie Kong]] or [[Kiddy Kong]] can also defeat Krimp by rolling into it from behind; they cannot roll into Krimp from the front, else it bites them. Some Krimps move faster than others, especially in later levels. When defeated in cascade levels, Krimps make a lower-pitched variation of [[Re-Koil]]'s cry, compared to the normal cry that originally belonged to [[Krusha]], [[Rambi]], and [[King K. Rool]]. Their cry also echoes when defeated in those levels. A Krimp also appears on the "Bash the Baddies!" [[Bonus Level]] title card, although activating the "COLOR" [[Cheat code|cheat]] shows a blue Krimp instead, despite none ever appearing; the color is closer to purple, since the Krimp shares an in-game palette with Dixie. In [[Dixie Kong's Photo Album]], a photograph of a Krimp is classified as part of the [[Kremling Kreeps]] enemy class.


{{LLQuote|Sharp-toothed snapper who goes for players' heels.|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!|Donkey Kong Country 3]]'' manual, page 18}}
Krimps appear in ten levels in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' In the [[Donkey Kong Country 3 (Game Boy Advance)|Game Boy Advance version]], Krimps appear in two more levels, both located in [[Pacifica]]:
 
'''Krimps''' are the ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' equivalent of ''[[Donkey Kong Country]]'s'' [[Klaptrap]]s and ''[[Donkey Kong Country 2]]'s'' [[Klampon]]s. They are fully vulnerable on the back side (unlike the Klampon and Klaptrap) and on the top, but if hit from the front, they will reconcile with a swift bite. They get faster as the game progresses, which makes them harder to avoid or defeat. Even though [[Kobble]]s are the basic soldier of the [[Kremling]]s in ''Donkey Kong Country 3'', Krimps outnumber them greatly. According to the game's credits, Krimps belong to the "[[Kremling Kreeps]]" enemy class. Krimps also make an appearance in ''[[Donkey Kong Land III]]'' with no changes. Krimps wear a spiked collar around their neck.
 
==Levels==
Krimps appear in the following levels.
===''Donkey Kong Country 3''===
*[[Skidda's Row]]
*[[Skidda's Row]]
*[[Bobbing Barrel Brawl]]
*[[Bobbing Barrel Brawl]]
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===''Donkey Kong Land III''===
===''Donkey Kong Land III''===
In ''Donkey Kong Land III'', Krimps keep their role from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', and one still appears on the "Bash the Baddies" title card. They appear in twelve levels:
*[[Koco Channel]]
*[[Koco Channel]]
*[[Black Ice Blitz]]
*[[Black Ice Blitz]]
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*[[Haunted Hollows]]
*[[Haunted Hollows]]
*[[Rainforest Rumble]]
*[[Rainforest Rumble]]
==Profiles and statistics==
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
*'''Instruction manual:''' ''Sharp-toothed snapper who goes for players' heels.<ref>{{cite|title=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' instruction booklet|page=18|language=American English|publisher=Nintendo of America|date=1996}}</ref>


==Gallery==
==Gallery==
{{Main-gallery}}
<gallery>
<gallery>
krimp.jpg|Artwork of a Krimp.
Krimp DKC3 artwork.png|Alternate artwork of a Krimp
Krimp2.jpg|Alternate artwork of a Krimp.
Krimp DKC3.png|''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' sprite
KrimpPA.PNG|A '''Krimp''', seen in [[Dixie Kong's Photo Album]].
Krimp DKC3 Photo Album.png|[[Dixie Kong's Photo Album]]
DKC3sceneartwork265.jpg|Artwork of a [[Krimp]] and two pink [[Buzz (enemy)|Buzzes]] chasing Dixie Kong and Kiddy Kong in [[Demolition Drain-Pipe]].
Krimp DKLIII sprite.png|''Donkey Kong Land III'' sprite
Krimp DKL3c sprite.png|''Donkey Kong GB: Dinky Kong & Dixie Kong'' sprite
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{Foreignname
{{foreign names
|Jap=クリンプ
|Jap=クリンプ
|JapR=Kurinpu
|JapR=Kurinpu
|JapM=Krimp
|JapM=Krimp
|Ita=Krimp
}}
}}


==Trivia==
==References==
*When defeated in cascade levels, the sound they make is a lower-pitched version of [[Re-Koil|Re-Koil's]] cry, compared to the normal cry that originally belonged to [[Krusha]]. Their cry also echoes when defeated in those levels.
<references/>
*When the "Color" cheat is activated, a blue Krimp can be seen on the "Bash the baddies!" bonus screen, but no Krimps in the game appear in that color.
*The artwork for the Kongs in [[Demolition Drain-Pipe]] shows them being chased by a Krimp, but no Krimps appear in that level.


{{BoxTop}}
{{Kremlings}}
{{NIWA|DKWiki=1}}
{{DKC3}}
{{DKC3}}
{{DKL3}}
{{DKL3}}
{{Kremlings}}
[[Category:Kremlings]]
[[Category:Canines]]
[[Category:Kremling Krew]]
[[Category:Kremling Krew]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! Enemies]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! enemies]]
[[Category:Donkey Kong Land III]]
[[Category:Donkey Kong Land III enemies]]
[[de:Krimp]]

Latest revision as of 05:52, August 30, 2024

Krimp
Artwork of a Krimp from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Artwork of a Krimp from Donkey Kong Country 3: Dixie Kong's Double Trouble!
First appearance Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996)
Latest appearance Donkey Kong Country 3 (Game Boy Advance) (2005)
Variant of Kremling
Comparable

Krimps are short, purple Kremling enemies described as "Kremdogs."[1] They appear only in Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III. Krimps are common enemies in both games, and they are the successor to Klaptraps from Donkey Kong Country and Klampons from Donkey Kong Country 2: Diddy's Kong Quest. Like their predecessors, Krimps walk on fours and have a set of large, sharp teeth they constantly chomp.

History[edit]

Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, Krimps are vulnerable from the back (unlike Klampons and Klaptraps) and on the top. The Kongs can quickly defeat a Krimp by either jumping onto it or throwing a barrel at it. Dixie Kong or Kiddy Kong can also defeat Krimp by rolling into it from behind; they cannot roll into Krimp from the front, else it bites them. Some Krimps move faster than others, especially in later levels. When defeated in cascade levels, Krimps make a lower-pitched variation of Re-Koil's cry, compared to the normal cry that originally belonged to Krusha, Rambi, and King K. Rool. Their cry also echoes when defeated in those levels. A Krimp also appears on the "Bash the Baddies!" Bonus Level title card, although activating the "COLOR" cheat shows a blue Krimp instead, despite none ever appearing; the color is closer to purple, since the Krimp shares an in-game palette with Dixie. In Dixie Kong's Photo Album, a photograph of a Krimp is classified as part of the Kremling Kreeps enemy class.

Krimps appear in ten levels in Donkey Kong Country 3: Dixie Kong's Double Trouble! In the Game Boy Advance version, Krimps appear in two more levels, both located in Pacifica:

Donkey Kong Land III[edit]

In Donkey Kong Land III, Krimps keep their role from Donkey Kong Country 3: Dixie Kong's Double Trouble!, and one still appears on the "Bash the Baddies" title card. They appear in twelve levels:

Profiles and statistics[edit]

Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]

  • Instruction manual: Sharp-toothed snapper who goes for players' heels.[2]

Gallery[edit]

For this subject's image gallery, see Gallery:Krimp.

Names in other languages[edit]

Language Name Meaning Notes
Japanese クリンプ[?]
Kurinpu
Krimp
Italian Krimp[?] -

References[edit]

  1. ^ "Krimps are nasty Kremdogs who wander around most levels, snapping their huge jaws and chasing unwitting monkeys. You’ll soon be wishing for a rolled-up paper to get your own back!" – December 1996. Nintendo Magazine System (UK) Issue #51. Page 21.
  2. ^ 1996. Donkey Kong Country 3: Dixie Kong's Double Trouble! instruction booklet. Nintendo of America (American English). Page 18.