Super Smash Bros. for Nintendo 3DS: Difference between revisions
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{{ | {{game infobox | ||
|image=[[File:Super Smash Bros for Nintendo 3DS US final boxart.jpg|250px]]<br>'''North American box art''' | |||
|image=[[File:Super Smash Bros for Nintendo 3DS US final boxart.jpg|250px]]<br>'''North American | |||
|developer=[[Sora Ltd.]]<br>[[Bandai Namco Games]] | |developer=[[Sora Ltd.]]<br>[[Bandai Namco Games]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
| | |release={{flag list|Japan|September 13, 2014|Germany|October 2, 2014<ref name="Super Smash Bros. for Nintendo 3DS German Release">{{cite|url=www.smashbros.com/wiiu-3ds/de/3ds/index.html|title=''Super Smash Bros. for Nintendo 3DS / Wii U'' official site|publisher=Nintendo of America|language=en-us|accessdate=June 25, 2024}}{{dead link}}</ref>|USA|October 3, 2014|Mexico|October 3, 2014<ref>{{cite|url=www.smashbros.com/wiiu-3ds/es-la|language=es-419|title=Sitio oficial - Super Smash Bros. para Nintendo 3DS / Wii U|publisher=Nintendo|accessdate=June 25, 2024}}</ref>|Europe|October 3, 2014|Australia|October 4, 2014|ROC|July 24, 2015|HK|July 24, 2015|South Korea|September 10, 2015<ref>{{cite|author=Koneko, Kirara|date=March 19, 2015|url=nintendoeverything.com/korean-nintendo-direct-roundup|title=Korean Nintendo Direct Roundup|language=en|publisher=Nintendo Everything|accessdate=June 25, 2024}}</ref>}} | ||
|genre=Fighting | |languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y|kr=y}} | ||
|ratings={{ratings|esrb=E10+|pegi=12|cero=A|acb=PG|usk=12}} | |genre=[[Genre#Fighting|Fighting]] | ||
|modes=Single player | |ratings={{ratings|esrb=E10+|pegi=12|cero=A|acb=PG|usk=12|classind=10|rars=12+|grac=all|gsrr=p|fpb=10-12}} | ||
|modes=Single-player, Multiplayer | |||
|platforms=[[Nintendo 3DS]] | |platforms=[[Nintendo 3DS]] | ||
| | |format={{format|3ds=1|3dsdl=1}} | ||
|input={{input|3ds=1}} | |input={{input|3ds=1}} | ||
|serials={{flag list|USA|LNA-CTR-AXCE-USA}} | |||
}} | }} | ||
'''''Super Smash Bros. for Nintendo 3DS''''' is the joint fourth installment and the first handheld game in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. [[Sora Ltd.]] and [[Bandai Namco Games]] developed these games.<ref>{{cite|url=www.nintendo.com/us/nintendo-direct/06-21-2012|title=Nintendo Direct 6.21.2012|publisher=Nintendo of America|language=en-us|accessdate=June 25, 2024}}</ref> It was developed at the same time as its partner game, ''[[Super Smash Bros. for Wii U]]'', but ''Super Smash Bros. for Nintendo 3DS'' was released earlier due to earlier completion. It shares many similarities in terms of content as its partner game, but it has a few exclusives, most notably, the Smash Run mode. It can also connect with its partner game and transfer customized characters between each other, and the [[Nintendo 3DS]] can be used as a controller for the [[Wii U]] version. The game requires 9,108 blocks (1.16 GB) of memory on an SD Card if purchased from the [[Nintendo eShop#Nintendo 3DS|Nintendo eShop]] until March 27, 2023.<ref>[http://i.imgur.com/iU571fE.jpg <nowiki>http://i.imgur.com/iU571fE.jpg</nowiki>]</ref> The game could be played over [[Nintendo Network]], but the service was terminated on April 8, 2024, making the game no longer playable online.<ref name=Shutdown> {{cite|author=@NintendoAmerica|date=October 4, 2023|title=As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=x.com/NintendoAmerica/status/1709418623566020975|publisher=X|accessdate=February 17, 2024}}</ref><ref name=ShutdownUpdate> {{cite|author=@NintendoAmerica|date=January 23, 2024|title=Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=x.com/NintendoAmerica/status/1749963072998166670|publisher=X|accessdate=February 17, 2024}}</ref> | |||
Screenshots could not be posted to the game's [[Miiverse]] community<ref>{{cite|deadlink=y|archive=web.archive.org/web/20171108003406/https://miiverse.nintendo.net/titles/14866558073037299863/14866558073037299866|title=''Super Smash Bros. for 3DS/Wii U'' Community|publisher=Miiverse|accessdate=June 25, 2024}}</ref> from an original Nintendo 3DS model, as the game's high processing requirements prevented Miiverse from being accessible when the game is active. The [[Nintendo 3DS#New Nintendo 3DS / New Nintendo 3DS XL|New Nintendo 3DS]] models, however, could access Miiverse due to their improved processing power. The game also has {{button|3ds|Cstick}} C Stick support and faster loading times when played on a New Nintendo 3DS. | |||
==Gameplay== | ==Gameplay== | ||
[[File:SSB3DS main menu.jpg|thumb|left]] | [[File:SSB3DS main menu.jpg|240px|thumb|left]] | ||
''Super Smash Bros. for Nintendo 3DS'' features similar gameplay to its predecessors, although it most closely resembles the engine in ''[[Super Smash Bros. Brawl]]''. For instance, [[ | ''Super Smash Bros. for Nintendo 3DS'' features similar gameplay to its predecessors, although it most closely resembles the engine in ''[[Super Smash Bros. Brawl]]''. For instance, [[smashwiki:air dodge|air dodging]] has remained the same and [[Final Smash]]es and [[smashwiki:Footstool Jump|Footstool Jump]]ing have returned, although random [[trip]]ping has been removed.<ref name="Developer Direct">{{cite|url=www.youtube.com/watch?v=vQD1yJinzeQ|title=Wii U & Nintendo 3DS Developer Direct - Super Smash Bros. for Nintendo 3DS and Wii U @E3 2013|author=Nintendo of America|date=June 11, 2013|publisher=YouTube|language=en-us|accessdate=June 25, 2024}}</ref> | ||
The core gameplay of the ''Smash Bros.'' games consist of characters having percentages starting at zero. When they take damage, their percentages rise and they get more easily knocked away. A character is KO'd once that character is knocked far enough, beyond the blast line, indicated by a colorful explosion, falling in the background and turning into a star, or hitting the screen. | The core gameplay of the ''Super Smash Bros.'' games consist of characters having percentages starting at zero. When they take damage, their percentages rise and they get more easily knocked away. A character is KO'd once that character is knocked far enough, beyond the blast line, indicated by a colorful explosion, falling in the background and turning into a star, or hitting the screen. | ||
Characters can attack with simple button commands. The {{button|3DS|A}} button is used generally for standard attacks, and the direction of {{button|3ds|Stick}} while {{button|3DS|A}} button is pressed can dictate the direction, type, and strength of attack. Tapping {{button|3ds|Stick}} while pressing {{button|3DS|A}} initiates a Smash Attack, a strong move | Characters can attack with simple button commands. The {{button|3DS|A}} button is used generally for standard attacks, and the direction of {{button|3ds|Stick}} while {{button|3DS|A}} button is pressed can dictate the direction, type, and strength of attack. Tapping {{button|3ds|Stick}} while pressing {{button|3DS|A}} initiates a Smash Attack, a strong move that is often used to score KOs. {{button|3DS|B}} is used for special attacks, which can vary from character to character, although their up specials tend to be recovery moves. Players can shield to block attacks with {{button|3DS|R}}. Grabbing, which can stop shielding or help position opponents, is done with {{button|3DS|L}}. The trigger buttons have been switched from the previous ''Super Smash Bros.'' games, where one left should button is used for shielding while one right shoulder button is used for grabbing. | ||
Each character is given at least two jumps, activated by pressing {{button|3DS|X}}, {{button|3DS|Y}}, or by pressing up on {{button|3ds|Stick}}, which can be extended once with an up special move, usually. If players are knocked out of the stage, they can use these jumps to attempt to recover to the stage. | Each character is given at least two jumps, activated by pressing {{button|3DS|X}}, {{button|3DS|Y}}, or by pressing up on {{button|3ds|Stick}}, which can be extended once with an up special move, usually. If players are knocked out of the stage, they can use these jumps to attempt to recover to the stage. | ||
Aesthetically, ''Super Smash Bros. for Nintendo 3DS'' features black outlines around each fighter. Players can adjust the outline from three options: thick, thin, and none. | Aesthetically, in the transition from ''Super Smash Bros. Brawl'', the overall theme has been changed, with brighter and bolder colors, and character appearances and aesthetic details more closely matching the aesthetics of their series of origin. Due to the smaller screen size of the Nintendo 3DS compared to a television screen, ''Super Smash Bros. for Nintendo 3DS'' also features black outlines around each fighter. Players can adjust the outline from three options: thick, thin, and none. In addition, during a team match, regardless of the option, an outline corresponding to the team color surrounds the character, allowing players to choose any of the existing alternate costumes, rather than assigning a certain colored costume to that character to match the team color like in all the previous installments. | ||
===Customization/cross-connectivity=== | ===Customization/cross-connectivity=== | ||
{{main|Equipment}} | {{main|Equipment}} | ||
[[File:SSB4 3DS Equipment.jpeg|thumb]] | [[File:SSB4 3DS Equipment.jpeg|thumb]] | ||
Players can customize each fighter by giving them equipment to increase specific attributes (attack, defense, or speed) while sacrificing others. Up to three pieces of equipment can be equipped at a time, and some items provide additional side effects to the fighter. | Players can customize each fighter by giving them equipment to increase specific attributes (attack, defense, or speed) while sacrificing others. Up to three pieces of equipment can be equipped at a time, and some items provide additional side effects to the fighter. Players can customize fighter's special attacks with one of three variations for each, provided that the variations are unlocked first. The Mii Fighters and Palutena, however, have custom special attacks that are completely original moves rather than variants of existing moves; these are unlocked from the beginning. Players can have up to ten custom characters saved at a time, though the player can have as many Mii Fighters as they want. Custom characters cannot be used in With Anyone online. | ||
Players can send customized fighters from one version to the other. Custom fighters transferred from one version cannot be edited on the receiving version, however. Additionally, by connecting the two games the player can use their Nintendo 3DS as a controller for the Wii U version<ref>S. Good, Owen | Players can send customized fighters from one version to the other. Custom fighters transferred from one version cannot be edited on the receiving version, however. Additionally, by connecting the two games the player can use their Nintendo 3DS as a controller for the Wii U version.<ref>{{cite|author=S. Good, Owen|language=en|date=September 13, 2014|url=www.polygon.com/2014/9/13/6145039/super-smash-bros-on-will-u-will-allow-players-to-use-a-3ds-as-a|title=''Super Smash Bros. on Wii U'' will allow players to use a 3DS as a controller|publisher=Polygon|accessdate=June 25, 2024}}</ref> Initially, both versions were required in order to use a Nintendo 3DS as a controller for the Wii U version until the Smash Controller 3DS application was released on June 14, 2015. | ||
{{br}} | {{br}} | ||
===Smash Run=== | ===Exclusive modes=== | ||
A new mode, Smash Run is a Nintendo 3DS-exclusive mode strongly resembling the [[wikirby:City Trial|City Trial]] mode from ''[[wikirby:Kirby Air Ride|Kirby Air Ride]]'' while including elements of the Subspace Emissary mode from ''Super Smash Bros. Brawl''. In this mode, players travel in a large maze-like map, fighting enemies from both Nintendo games and | ====Smash Run==== | ||
{{main-wiki|SmashWiki|Smash Run}} | |||
[[File:SSB3DS Smash Run.jpg|thumb|[[Link]] participating in a round of Smash Run.]] | |||
A new mode, Smash Run is a Nintendo 3DS-exclusive single-player and multiplayer mode strongly resembling the [[wikirby:City Trial|City Trial]] mode from ''[[wikirby:Kirby Air Ride|Kirby Air Ride]]'' while including elements of the Subspace Emissary mode from ''Super Smash Bros. Brawl''. In this mode, players travel in a large maze-like map, fighting enemies from both Nintendo games and ''Super Smash Bros.'' games, such as [[Magikoopa]]s, [[List of Smash Run enemies#Chandelure|Chandelure]]s, [[Goomba]]s, [[Shy Guy]]s, and [[Kremling]]s. Before going into battle, players can equip powers, which have a variety of effects, such as being a more powerful attack, temporarily increasing stats, healing, or equipping the player with an item. The player can equip only a certain number of powers based on their weight, the maximum weight being determined by the player's current equipment and the fighter. | |||
While fighting, players can collect several items similar to [[wikirby:Patch|patches]]. These stat boosts can increase attack power, special attack power, jumping, or movement speed; there are also special stat boosts | While fighting, players can collect several items similar to [[wikirby:Patch|patches]]. These stat boosts can increase attack power, special attack power, jumping, or movement speed; there are also special stat boosts that increase all stats. After five minutes, players are shown their final stats, courtesy of the stat boosts they collected, and they are pitted in one of several modes, similar to the Stadiums from City Trial, in which players must fulfill the given conditions to win. | ||
===StreetSmash=== | ====StreetSmash==== | ||
{{main-wiki|SmashWiki|StreetSmash}} | |||
[[File:SSB3DS StreetSmash.jpg|thumb|left|A game of StreetSmash.]] | |||
StreetSmash is another new game mode serving as the StreetPass functionality for ''Super Smash Bros. for Nintendo 3DS''. Players compete against other player character's tokens with their own by charging into them to knock them off the stage. Players attack by holding down the {{button|3ds|A}} to build up power, then letting it go and holding the Control Pad in a certain direction to charge forward into an opponent. Players can also shield by pressing {{button|3ds|R}}, and can dodge by moving when shielding; pressing {{button|3ds|A}} after dodging allows the player to counterattack. In StreetSmash mode players can either play against other players they have StreetPassed with or in practice mode; both allow the player to earn gold. | StreetSmash is another new game mode serving as the StreetPass functionality for ''Super Smash Bros. for Nintendo 3DS''. Players compete against other player character's tokens with their own by charging into them to knock them off the stage. Players attack by holding down the {{button|3ds|A}} to build up power, then letting it go and holding the Control Pad in a certain direction to charge forward into an opponent. Players can also shield by pressing {{button|3ds|R}}, and can dodge by moving when shielding; pressing {{button|3ds|A}} after dodging allows the player to counterattack. In StreetSmash mode players can either play against other players they have StreetPassed with or in practice mode; both allow the player to earn gold. | ||
{{br}} | |||
===Games & More=== | ===Games & More=== | ||
{{main-wiki|SmashWiki|Games & More}} | |||
====Classic==== | ====Classic==== | ||
[[File:3DSClassic.jpg|thumb | {{main-wiki|SmashWiki|Classic Mode (SSB4-3DS)}} | ||
Like previous games in the series, Classic mode has the player travel through a series of challenges to reach the end. However, this mode is shorter than before, only being six stages long. Before starting, the player can adjust the difficulty level by betting gold, exactly like the | [[File:3DSClassic.jpg|thumb|[[Mario]], [[Diddy Kong]], and [[Ike]] about to fight against giant [[Donkey Kong]]]] | ||
Like the previous games in the series, Classic mode has the player travel through a series of challenges to reach the end. However, this mode is shorter than before, only being six stages long. Before starting, the player can adjust the difficulty level by betting gold, exactly like the {{iw|icaruspedia|Fiend's Cauldron}} from ''{{iw|icaruspedia|Kid Icarus: Uprising}}''; a higher difficulty yielding better rewards. The player can also choose to lower the intensity below 2.0, but has to pay 5G for every level decrease that's made. Intensity level 2.0 does not require any gold to play. If at any point the player gets a [[Game Over|game over]], the intensity level automatically lowers itself by .5 if they decide to try again. However, the intensity will never drop below 2.0; if the player plays on a difficulty lower than 2.0 and gets a game over, the intensity also does not lower. | |||
Before each challenge, the player travels across a map, and they can select which challenge to face by taking one of the diverging paths colored by difficulty, with blue being the easiest, green being medium, and red being the hardest; opponents are based upon the characters the player has unlocked, and unlocking any characters allows the player to face them in Classic. After each match, the player can receive various rewards, including gold, trophies, and custom parts; the exact type of reward depends on the results of a roulette before the battle. As the intensity increases, so does the number of rewards. | Before each challenge, the player travels across a map, and they can select which challenge to face by taking one of the diverging paths colored by difficulty, with blue being the easiest, green being medium, and red being the hardest; opponents are based upon the characters the player has unlocked, and unlocking any characters allows the player to face them in Classic. After each match, the player can receive various rewards, including gold, trophies, and custom parts; the exact type of reward depends on the results of a roulette before the battle. As the intensity increases, so does the number of rewards. | ||
Classic Mode consists of six rounds: four are normal, the fifth involves fighting 10 enemies that are significantly easier to launch (either a "team" of a character or the Fighting Mii Team), and the final round is a boss fight. The player can face either [[Master Hand]] or, if the intensity is 3.0 or higher, the player can choose a black path to fight both Master Hand and Crazy Hand. (If the intensity is 8.0 or higher, then only the black path will be available.) If the intensity is 5.1 or higher, the player must also fight the [[Master Core]]. The number of its forms the player will have to fight varies depending on the intensity level. | Classic Mode consists of six rounds: four are normal, the fifth involves fighting 10 enemies that are significantly easier to launch (either a "team" of a character or the Fighting Mii Team), and the final round is a boss fight. The player can face either [[Master Hand]] or, if the intensity is 3.0 or higher, the player can choose a black path to fight both Master Hand and Crazy Hand. (If the intensity is 8.0 or higher, then only the black path will be available.) If the intensity is 5.1 or higher, the player must also fight the [[Master Core]]. The number of its forms the player will have to fight varies depending on the intensity level. | ||
{|class="wikitable"width="100%" | |||
{|class="wikitable" width="100%" | !rowspan="2"width="10%"|Level | ||
!rowspan="2" width="10%"|Level | !rowspan="2"width="10%"|Intensity | ||
!rowspan="2" width="10%"|Intensity | !rowspan="2"width="10%"|Wager | ||
!rowspan="2" width="10%"|Wager | !colspan="2"width="60%"|Final Battle | ||
!colspan="2" width="60%"|Final Battle | |||
|- | |- | ||
!width="10%"|Path 1 | !width="10%"|Path 1 | ||
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====All-Star==== | ====All-Star==== | ||
{{main-wiki|smashwiki|All-Star Mode}} | |||
[[File:AllStar3DS.JPG|thumb|left|[[Bowser]] in the All-Star rest area]] | [[File:AllStar3DS.JPG|thumb|left|[[Bowser]] in the All-Star rest area]] | ||
All-Star mode also returns from ''Super Smash Bros. Melee'' and ''Super Smash Bros. Brawl'' and up to two players can play together locally just like the latter game. In this mode, players fight against every playable character (except for the [[Mii Fighter]]s) until they reach the end; this time, however, characters are organized by | All-Star mode also returns from ''Super Smash Bros. Melee'' and ''Super Smash Bros. Brawl'' and up to two players can play together locally just like the latter game. In this mode, players fight against every playable character (except for the [[Mii Fighter]]s) until they reach the end; this time, however, characters are organized by periods that they were introduced in rather than by series. All-Star Mode is also available from the beginning of the game, though the player can only play against the default roster until every character is unlocked. After each match, players may be given a reward, and occasionally a trophy or custom part will appear in the break room. The break room also gives the player a [[Maxim Tomato]], [[Fairy Bottle]], and [[Heart Container]] to heal between matches; in the full All-Star mode, the player is given a second Heart Container. However, the items will not return once consumed unless the player starts over. When All-Star Mode is cleared, the player earns a trophy of an alternate color of their character rather than a Final Smash trophy like in the previous game. | ||
Like in ''Brawl''{{'}}s Boss Battles Mode, if the player runs out of time or loses their one stock, there are no continues and the player receives a [[Game Over]], which leads to the results display screen showing the gold, Global Smash Power, score, trophies, and custom parts that the player earned so far. | |||
{{br}} | {{br}} | ||
{|class=wikitable style="width:50%;margin:auto;text-align:center" | |||
{|class=wikitable style="width:50%; margin:auto; text-align:center" | |||
!Time period | !Time period | ||
!Opponents | !Opponents | ||
Line 139: | Line 146: | ||
|[[Jungle Japes]]<br>[[Boxing Ring]]<br>[[Flat Zone 2]]* | |[[Jungle Japes]]<br>[[Boxing Ring]]<br>[[Flat Zone 2]]* | ||
|- | |- | ||
|1984-1986 | |1984-1986*, 1985-1986 | ||
|[[Duck Hunt]]*<br>[[R.O.B.]]*<br>[[Princess Peach|Peach]]<br>[[Bowser]]<br>[[Link]]<br>[[ | |[[Duck Hunt (character)|Duck Hunt]]*<br>[[R.O.B.]]*<br>[[Princess Peach|Peach]]<br>[[Bowser]]<br>[[Link]]<br>[[Zelda]]<br>[[Samus]] | ||
|[[Gerudo Valley]]<br>[[Mushroomy Kingdom]]<br>[[Brinstar]]<br>[[Golden Plains]] | |[[Gerudo Valley]]<br>[[Mushroomy Kingdom]]<br>[[Brinstar]]<br>[[Golden Plains]]<br>[[Duck Hunt (stage)|Duck Hunt]]**<br>[[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]]**<br>[[Hyrule Castle|Hyrule Castle (64)]]** | ||
|- | |- | ||
|1986-1990 | |1986-1990 | ||
|[[Pit]]<br>[[Palutena]]<br>[[Mega Man]]<br>[[Marth]]<br>[[Dr. Mario]]*<br>[[Yoshi]]<br>[[Captain Falcon]] | |[[Pit (character)|Pit]]<br>[[Palutena]]<br>[[Ryu]]**<br>[[Mega Man]]<br>[[Marth]]<br>[[Dr. Mario]]*<br>[[Yoshi]]<br>[[Captain Falcon]] | ||
|[[Reset Bomb Forest]]<br>[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]<br>[[Mute City | |[[Reset Bomb Forest]]<br>[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]<br>[[Mute City SNES|Mute City]]<br>[[Wily Castle]]<br>[[Suzaku Castle]]** | ||
|- | |- | ||
|1991-1993 | |1991-1993 | ||
|[[ | |[[Sonic]]<br>[[Kirby]]<br>[[King Dedede]]<br>[[Wario]]*<br>[[Fox]]<br>[[Falco Lombardi|Falco]]*<br>[[Meta Knight]] | ||
|[[Dream Land | |[[Dream Land GB|Dream Land]]<br>[[Green Hill Zone]]<br>[[Corneria]]<br>[[WarioWare, Inc. (stage)|WarioWare, Inc.]]*<br>[[Dream Land (Super Smash Bros.)|Dream Land (64)]]** | ||
|- | |- | ||
|1994-1998 | |1994-1998 | ||
|[[Ness]]*<br>[[Diddy Kong]]<br>[[Mewtwo]]**<br>[[Pikachu]]<br>[[Charizard]]<br>[[Jigglypuff]]*<br>[[Sheik]]<br>[[Ganondorf]]* | |[[Ness]]*<br>[[Diddy Kong]]<br>[[Mewtwo]]**<br>[[Pikachu]]<br>[[Charizard]]<br>[[Jigglypuff]]*<br>[[Cloud Strife|Cloud]]**<br>[[Sheik]]<br>[[Ganondorf]]* | ||
|[[Unova Pokémon League]]<br>[[Spirit Train]]<br>[[Magicant]]*<br> | |[[Unova Pokémon League]]<br>[[Spirit Train]]<br>[[Magicant]]*<br>[[Midgar]]** | ||
|- | |- | ||
|2001-2006 | |2001-2006 | ||
|[[Villager]]<br>[[Olimar]]<br>[[Bowser Jr.]]*<br>[[Toon Link]]<br>[[Zero Suit Samus]]<br>[[Ike]]<br>[[Lucario]] | |[[Villager]]<br>[[Captain Olimar|Olimar]]<br>[[Roy (Fire Emblem)|Roy]]**<br>[[Bowser Jr.]]*<br>[[Link|Toon Link]]<br>[[Samus|Zero Suit Samus]]<br>[[Ike]]<br>[[Lucas]]**<br>[[Lucario]] | ||
|[[Distant Planet]]<br>[[Tortimer Island]]<br>[[3D Land]] | |[[Distant Planet]]<br>[[Tortimer Island]]<br>[[3D Land]] | ||
|- | |- | ||
|2007-2013 | |2007-2015**, 2007-2013 | ||
|[[Rosalina]] & [[ | |[[Rosalina]] & [[Luma]]<br>[[Wii Fit Trainer]]<br>[[Bayonetta]]**<br>[[Shulk]]<br>[[Dark Pit]]*<br>[[Robin]]<br>[[Lucina]]*<br>[[Greninja]]<br>[[Corrin]]** | ||
|[[Gaur Plain]]<br>[[Rainbow Road (stage)|Rainbow Road]]<br>[[Arena Ferox]]<br>[[Prism Tower]] | |[[Gaur Plain]]<br>[[Rainbow Road (stage)|Rainbow Road]]<br>[[Arena Ferox]]<br>[[Prism Tower]]<br>[[Super Mario Maker (stage)|Super Mario Maker]]**<br>[[Umbra Clock Tower]]** | ||
|} | |} | ||
<small>* - | <small>*- Only available in the full All-Star mode.</small> | ||
<small>**- Downloadable content. Only available in this mode after downloading (characters only available in the full All-Star mode), but it will be removed from the list if the player deletes the game's DLC data. Inclusion does not affect any of the game's challenges.</small> | |||
< | |||
====Training==== | ====Training==== | ||
{{main-wiki|SmashWiki|Training}} | |||
Training also returns from previous games, identical to the previous games. Within Training, players can train against a computer opponent, and can automatically select items that appear, game speed, the number of CPU opponents, their behavior, and the current amount of damage for all players. The player can also adjust the camera view and toggle the info display at the top of the screen, as well as restart the session or quit. | Training also returns from previous games, identical to the previous games. Within Training, players can train against a computer opponent, and can automatically select items that appear, game speed, the number of CPU opponents, their behavior, and the current amount of damage for all players. The player can also adjust the camera view and toggle the info display at the top of the screen, as well as restart the session or quit. | ||
====Stadium==== | ====Stadium==== | ||
[[File:HomeRun3DS.jpg|thumb|left|[[ | {{main-wiki|SmashWiki|Stadium}} | ||
In Stadium mode, three different games are available: Multi-Man Smash, Home-Run Contest, and Target Blast. The Home-Run Contest works like in previous games, in that players have ten seconds to build up damage on the [[Sandbag]] before having to launch it as far as they can. Several tweaks have also been made to this mode from ''Super Smash Bros. Brawl'', such as having a more durable shield. | [[File:HomeRun3DS.jpg|thumb|left|[[Mii Brawler]] in the Home-Run Contest]] | ||
[[File:MultiMan3DS.jpg|thumb|[[Samus|Zero Suit Samus]] fighting against an army of [[Mii]]s in Multi-Man Smash]] | |||
In Stadium mode, three different games are available: Multi-Man Smash, [[Home-Run Contest]], and [[Target Blast]]. The Home-Run Contest works like in previous games, in that players have ten seconds to build up damage on the [[Sandbag]] before having to launch it as far as they can. Several tweaks have also been made to this mode from ''Super Smash Bros. Brawl'', such as having a more durable shield. | |||
In Multi-Man Smash, the player fights against the [[Fighting Mii Team]], consisting of [[Mii]]s loaded from those on the player's system. The Miis are easier to launch in every mode aside from Cruel Smash, and sometimes platforms will appear with items on them. Two players can also play this mode together via local wireless. The options for this mode are the same as in the previous games, though with a brand new mode as well: | |||
*{{iw|smashwiki|10-Man Smash}} - The player must defeat ten enemies. | |||
In Multi-Man Smash, the player fights against the Fighting Mii Team, consisting of [[Mii]]s loaded from those on the player's system. Two players can also play this mode together via local wireless. The options for this mode are the same as in the previous games, though with a brand new mode as well: | *{{iw|smashwiki|100-Man Smash}} - The player must defeat 100 enemies. | ||
*{{iw|smashwiki|3-Minute Smash}} - The player must defeat as many Miis as possible in three minutes. | |||
*{{iw|smashwiki|Rival Smash}} - A brand new mode, in which players compete against a computer version of themselves to defeat as many enemies as possible before being KO'd. Once KO'd, however, only the difference between scores is counted as the player's final score; if the player KOs fewer Miis than the opponent, their score is zero. | |||
* 10-Man Smash - The player must defeat ten enemies. | *{{iw|smashwiki|Endless Smash}} - The player must defeat as many enemies as possible before being KO'd. | ||
* 100-Man Smash - The player must defeat 100 enemies. | *{{iw|smashwiki|Cruel Smash}} - The player must fight against more difficult enemies that can easily KO the player, and defeat as many as possible. | ||
* 3-Minute Smash - The player must defeat as many Miis as possible in three minutes. | Target Blast functions like a combination of the Home-Run Contest and Target Smash in previous games. In this mode, players have ten seconds to attack and launch a bomb to destroy as many targets as possible; the countdown starts as soon as the player starts attacking. There are fourteen large, red targets and several smaller, green amongst structures that must be broken through; a trophy, piece of equipment, or special move may also be among the targets. Also scattered throughout are explosives that can be detonated by having the bomb touch them. The player has two rounds to break as many targets as they can and accumulate the highest score possible. | ||
* Rival Smash - A brand new mode, in which players compete against a computer version of themselves to defeat as many enemies as possible before being KO'd. Once KO'd, however, only the difference between scores is counted as the player's final score; if the player | |||
* Endless Smash - The player must defeat as many enemies as possible before being KO'd. | |||
* Cruel Smash - The player must fight against more difficult enemies that can easily KO, and defeat as many as possible. | |||
Target Blast functions like a combination of the Home-Run Contest and Target Smash in previous games. In this mode, players have ten seconds to attack and launch a bomb to destroy as many targets as possible; the countdown starts as soon as the player starts attacking. There are fourteen large, red targets and several | |||
====Vault==== | ====Vault==== | ||
{{main-wiki|SmashWiki|Vault}} | |||
Within the vault, players can view collected trophies, snapshots taken during play, and saved replays; listen to the game's music and voices in the [[List of Super Smash Bros. for Nintendo 3DS / Wii U music|sounds]] menu; view records; and view a series of tips. | Within the vault, players can view collected trophies, snapshots taken during play, and saved replays; listen to the game's music and voices in the [[List of Super Smash Bros. for Nintendo 3DS / Wii U music|sounds]] menu; view records; and view a series of tips. | ||
=====Trophies===== | =====Trophies===== | ||
{{main|List of trophies in Super Smash Bros. for Nintendo 3DS}} | {{main|List of trophies in Super Smash Bros. for Nintendo 3DS}} | ||
There are a total of | There are a total of 707 trophies in the 3DS version. Within the trophies menu itself, players have the option of viewing their collected trophies or earning more by either buying them in the shop or by playing the Trophy Rush minigame. | ||
[[File:TrophyRush3DS.JPG|thumb | [[File:TrophyRush3DS.JPG|thumb|[[Donkey Kong]] in the Trophy Rush minigame]] | ||
In Trophy Rush, the player must pay gold to increase the amount of time they spend in the minigame, the minimum being thirty seconds and the maximum being 2:30. In the game itself, players must attack crates and rock blocks as they fall from above to destroy them; destroying multiple consecutively creates a chain that | In Trophy Rush, the player must pay gold to increase the amount of time they spend in the minigame, the minimum being thirty seconds and the maximum being 2:30. In the game itself, players must attack crates and rock blocks as they fall from above to destroy them; destroying multiple consecutively creates a chain that increases the player's score. Bomb blocks also fall and explode after three seconds. Destroying the falling blocks builds up a meter that, when full, initiates "Frenzy", in which gold, trophies, and on occasion custom parts fall from above for the player to collect. If the blocks and crates reach above a certain point or the player falls off the stage, the stage disappears, clearing the board and, in the case of the former, costing the player time. | ||
===Challenges=== | ===Challenges=== | ||
{{main-wiki|SmashWiki|List of challenges (SSB4-3DS)}} | |||
{{main|Challenges (Super Smash Bros. for Nintendo 3DS)}} | {{main|Challenges (Super Smash Bros. for Nintendo 3DS)}} | ||
Also returning from ''Super Smash Bros. Brawl'' are Challenges. In this mode, players are given a board of challenges | Also returning from ''Super Smash Bros. Brawl'' are Challenges. In this mode, players are given a board of challenges that can be completed by clearing the given criteria. Clearing a challenge unlocks a picture on the top screen as well as a trophy, custom part, stage, CD, Smash Run power, or Poké Ball Pokémon. Completing a certain number of challenges on a given panel unlocks a new panel of challenges. Occasionally the player will also be rewarded with a [[Golden Hammer]], which can be used to automatically clear a challenge. | ||
==Online | ===Online=== | ||
This game features online play similar to ''Super Smash Bros. Brawl'' in that players from all over the world can face others in matches. When playing With Friends, players can customize the rules to their liking. When playing With Anyone, two basic options are available: For Fun and For Glory. In For Fun mode, players battle on randomly | [[File:SSB3DS Online.jpg|thumb|left|upright=1.34|Online menu.]] | ||
This game features online play similar to ''Super Smash Bros. Brawl'' in that players from all over the world can face others in matches. When playing With Friends, players can customize the rules to their liking. When playing With Anyone, two basic options are available: For Fun and For Glory. In For Fun mode, players battle on randomly selected normal stages, excluding Final Destination, with all items turned on. Losses are not recorded in this mode. In For Glory mode, players only play on the flat, Final Destination versions of stages, without items. Players can either play standard Smash or Team Smash matches in both modes and For Glory offers a 1-on-1 mode as well. | |||
Conquest became available in the Nintendo 3DS version through an update on September 15, 2014 in Japan, and October 2, 2014 in all other regions. Conquests pit some of the game's various characters against each other, and players who win battles with them in With Anyone mode will add points to that character's score. After a few days, the winning fighter is revealed, players who took part in the conquest by playing as that character get rewarded with gold, and the next conquest begins. | Conquest became available in the Nintendo 3DS version through an update on September 15, 2014 in Japan, and October 2, 2014 in all other regions. Conquests pit some of the game's various characters against each other, and players who win battles with them in With Anyone mode will add points to that character's score. After a few days, the winning fighter is revealed, players who took part in the conquest by playing as that character get rewarded with gold, and the next conquest begins. | ||
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==Playable characters== | ==Playable characters== | ||
{{ | {{multiple image | ||
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|footer=Complete character select screens, including downloadable content. | |||
|image1=SSB3DS Character Select.jpeg | |||
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}} | |||
Counting the three types of [[Mii|Mii Fighters]] as individual characters, ''Super Smash Bros. for Nintendo 3DS'' features a total of 58 playable characters, the roster being consistent across both games. The base roster consists of 51 characters (counting each Mii Fighter), featuring 34 returning characters and 17 new ones (namely, the base game newcomers are [[Villager]], [[Mega Man]], [[Wii Fit Trainer]], [[Rosalina]] & [[Luma]], [[Little Mac]], [[Greninja]], [[Mii Brawler]], [[Mii Swordfighter]], [[Mii Gunner]], [[Palutena]], [[Pac-Man]], [[Lucina]], [[Robin]], [[Shulk]], [[Dark Pit]], [[Bowser Jr.]], and [[Duck Hunt (character)|Duck Hunt]]). In addition, 36 characters are available by default, while 12 more can be unlocked, and Mii Fighters can only be chosen when one is created. Also, seven characters were released as downloadable content, being the returning fighters [[Mewtwo]], [[Lucas]], and [[Roy (Fire Emblem)|Roy]], and newcomers [[Ryu]], [[Cloud Strife|Cloud]], [[Corrin]], and [[Bayonetta]]. Finally, [[pikipedia:Alph|Alph]] and the [[Koopalings]] are newly available as alternate costume options for [[Captain Olimar|Olimar]] and Bowser Jr. respectively, and both the male and female versions of Villager, Wii Fit Trainer, Robin, and Corrin are additionally available through alternate costumes. Wii Fit Trainer, Palutena, Dark Pit, and Duck Hunt are also playable for the first time in any game. The character selection screen is divided up into two sections: Original Fighters, characters already part of the core game, and Extra Fighters, characters purchased as downloadable content. | |||
To keep the rosters consistent across both games, certain characters and features have been removed, partly due to limitations with the Nintendo 3DS hardware. One of the removed features was mid-battle transformations, leading to [[Charizard]], [[Sheik]], and Zero Suit [[Samus]] to be added as separate characters, after being respectively connected to [[Pokémon Trainer]], [[Zelda]], and Samus in past games. | |||
Of the playable character roster, if excluding Mii Fighters and Roy, 11 originate from the [[Super Mario (franchise)|''Super Mario'' franchise]] and its spin-off series (18 if counting each of the Koopalings), with [[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]], Rosalina & Luma, [[Dr. Mario]], Bowser Jr., [[Donkey Kong]], [[Diddy Kong]], [[Yoshi]], and [[Wario]] being playable. | |||
[[ | With the discontinuation of digital purchases for Nintendo 3DS on March 27, 2023, it is no longer possible to buy the downloadable characters. Redownloading previously downloaded characters was initially disabled upon the termination of [[Nintendo Network]] services on April 8, 2024, which made the in-game online shop inaccessible; this was fixed several days later.<ref>{{cite|author=Tjoeb123|language=en|date=April 9, 2024|url=www.reddit.com/r/nintendo/comments/1bziypr/previously_purchased_smash_bros_3ds_dlc_is_no|title=Previously purchased Smash Bros (3DS) DLC is no longer redownloadable|publisher=Reddit|accessdate=April 18, 2024}}{{better source}}</ref> | ||
'''NOTE''': Characters in ''italics'' are newcomers. | '''NOTE''': Characters in ''italics'' are newcomers. | ||
{{br}} | {{br}} | ||
{|class=wikitable width=100% | |||
!colspan="5"style="font-size:12px"| | |||
===Default characters=== | |||
|- | |||
!style="font-size:12px"width="22%"colspan="2"|Character | |||
!style="font-size:12px"width="40%"|Trophy Description | |||
!style="font-size:12px"width="19%"|Special Attacks | |||
!style="font-size:12px"width="19%"|Final Smash | |||
|- | |||
!align=center colspan="2"|[[File:Mario SSB4 Artwork.png|120x120px]]<br>[[Mario]][[File:Mario Emblem.png|35px|class=invert-dark]] | |||
|As iconic as iconic gets, this gaming celebrity is known for saving the world from Bowser. He's got amazing jumping skills and makes use of a wide range of transformations. In his free time, he plays too many sports to count. In Smash Bros., he's a well-rounded fighter you can rely on. Say it with me: “It’s-a me, Mario!” | |||
|Standard - [[Fireball]]<br>Side - [[Cape]]<br>Up - [[Super Jump Punch]]<br>Down - [[F.L.U.D.D.]] | |||
|[[Mario Finale]] | |||
|- | |||
!align=center colspan="2"|[[File:Luigi SSBWiiU.png|120x120px]]<br>[[Luigi]][[File:Mario Emblem.png|35px|class=invert-dark]] | |||
|Luigi recently celebrated his 30th anniversary with the [[Year of Luigi]], but all that attention just made him even more shy and awkward. In Smash Bros., Luigi takes a lot of cues from his brother in fighting style, adding flair to moves like Super Jump Punch. His taunts, however, are truly unique. | |||
|Standard - [[Green Fireball|Fireball]]<br>Side - [[Green Missile]]<br>Up - [[Super Jump Punch]]<br>Down - [[Luigi Cyclone]] | |||
|[[Poltergust 5000]] | |||
|- | |||
!align=center colspan="2"|[[File:Wii U Peach artwork.png|120x120px]]<br>[[Princess Peach|Peach]][[File:Mario Emblem.png|35px|class=invert-dark]] | |||
|Princess of the Mushroom Kingdom, Peach continues to prove that "powerful" and "cute" are not mutually exclusive. In Smash Bros., Peach uses her dress to float above the fray, suddenly descending and attacking with numerous weapons. A frying pan? Umbrella? TOAD?! Where does she keep it all? | |||
|Standard - [[Toad (move)|Toad]]<br>Side - [[Peach Bomber]]<br>Up - [[Peach Parasol (move)|Peach Parasol]]<br>Down - [[Vegetable (move)|Vegetable]] | |||
|[[Peach Blossom]] | |||
|- | |||
!align=center colspan="2"|[[File:SSB4 - Bowser Artwork.png|120x120px]]<br>[[Bowser]][[File:Mario Emblem.png|35px|class=invert-dark]] | |||
|The archenemy of Mario and the reason Peach spends more time kidnapped than in her own castle. His plans aren't always the best, and occasionally he even finds himself on Mario's side. In Smash Bros., he's a serious heavyweight who laughs off weaker attacks. Hit him hard to send him flying! | |||
|Standard - [[Fire Breath]]<br>Side - [[Flying Slam]]<br>Up - [[Whirling Fortress]]<br>Down - [[Bowser Bomb (move)|Bowser Bomb]] | |||
|[[Giga Bowser]] | |||
|- | |||
!align=center colspan="2"|[[File:YoshiSSB4.png|120x120px]]<br>[[Yoshi]][[File:Yoshi Emblem.png|30px|class=invert-dark]] | |||
|As dependable a partner as one could hope for, Yoshi often aids Mario in his adventures. Yoshi can swallow just about anything and make an egg of it instantly. He's got some serious airborne power, making launching opponents skyward and then following up with more attacks a wise choice. | |||
|Standard - [[Egg Lay]]<br>Side - [[Egg Roll (move)|Egg Roll]]<br>Up - [[Egg Throw]]<br>Down - [[Yoshi Bomb]] | |||
|[[Super Dragon]] | |||
|- | |||
!align=center colspan="2"|[[File:SSB4 Rosalina Artwork.png|120x120px]]<br>''[[Rosalina]] & [[Luma]]''[[File:Mario Emblem.png|35px|class=invert-dark]] | |||
|The mysterious Rosalina lives in the Comet Observatory with the Lumas. She first traveled with them in search of their mother. In Smash Bros., Rosalina and Luma can fight in different places at the same time. If you can trap someone between Rosalina and Luma, you'll be able to unleash incredible damage! | |||
|Standard - [[Luma Shot]]<br>Side - [[Star Bit]]s<br>Up - [[Launch Star (move)|Launch Star]]<br>Down - [[Gravitational Pull (move)|Gravitational Pull]] | |||
|[[Grand Star (move)|Power Star]] | |||
|- | |||
!align=center colspan="2"|[[File:SSB4 - Donkey Kong Artwork.png|120x120px]]<br>[[Donkey Kong]][[File:DK Emblem.png|30px|class=invert-dark]] | |||
|This king of the jungle really, really loves bananas. His adventures usually start with people stealing his hoard of them. In Smash Bros., he's known for his incredible strength and long reach. Despite his size, he's still pretty quick. He can even jump carrying heavy items! Use this knowledge well. | |||
|Standard - [[Giant Punch]]<br>Side - [[Headbutt]]<br>Up - [[Spinning Kong]]<br>Down - [[Hand Slap]] | |||
|[[Konga Beat]] | |||
|- | |||
!align=center colspan="2"|[[File:Diddy Kong SSB4 - Artwork.png|120x120px]]<br>[[Diddy Kong]][[File:DK Emblem.png|30px|class=invert-dark]] | |||
|Donkey Kong's trusty partner. He sports his signature look: red hat, red shirt, Rocketbarrel Pack. In Smash Bros., he's incredibly agile. Charge the Rocketbarrel Pack by holding down the button before launch, and you can steer with left and right. Don't forget to drop banana peels--enemies love it! | |||
|Standard - [[Popgun|Peanut Popgun]]<br>Side - [[Monkey Flip]]<br>Up - [[Rocketbarrel Boost]]<br>Down - [[Banana Peel (move)|Banana Peel]] | |||
|[[Rocketbarrel Barrage]] | |||
|- | |||
!align=center colspan="2"|[[File:SSB4 - Link Artwork.png|120x120px]]<br>[[Link]][[File:Zelda Emblem.png|30px|class=invert-dark]] | |||
|Green clothes? Pointy hat? Yep, it's Link, all right! In this game, his sword and shield make for effective attacking and blocking, and his bow, bombs and boomerang will spice up any battle. He's even brought his Clawshot for grabbing enemies and edges. Jeez, just how much stuff can Link carry? | |||
|Standard - [[Link#Hero's Bow|Hero's Bow]]<br>Side - [[Link#Gale Boomerang|Gale Boomerang]]<br>Up - [[Link#Spin Attack|Spin Attack]]<br>Down - [[Link#Bomb|Bomb]] | |||
|[[Link#Triforce Slash|Triforce Slash]] | |||
|- | |||
!align=center colspan="2"|[[File:SSB4 - Zelda Artwork.png|120x120px]]<br>[[Zelda]][[File:Zelda Emblem.png|30px|class=invert-dark]] | |||
|This is the namesake of the Legend of Zelda games. Her appearance may change, but she always plays an important role. In Smash Bros., she's quick on the draw when it comes to magic, though a bit slow when moving. She has a new move that summons a Phantom to her aid. | |||
|Standard - [[Zelda#Nayru's Love|Nayru's Love]]<br>Side - [[Zelda#Din's Fire|Din's Fire]]<br>Up - [[Zelda#Farore's Wind|Farore's Wind]]<br>Down - [[Zelda#Phantom Slash|Phantom Slash]] | |||
|[[Zelda#Light Arrow|Light Arrow]] | |||
|- | |||
!align=center colspan="2"|[[File:SheikSSB4.png|120x120px]]<br>[[Sheik]][[File:Zelda Emblem.png|30px|class=invert-dark]] | |||
|In The Legend of Zelda: Ocarina of Time, Sheik claimed to be a surviving Sheikah. However, this was just a cunning disguise for Princess Zelda so that she could escape Ganondorf. In Smash Bros., she's the complete opposite of Zelda, striking with fast attacks that can keep an opponent off balance. | |||
|Standard - [[Sheik#Needle Storm|Needle Storm]]<br>Side - [[Sheik#Burst Grenade|Burst Grenade]]<br>Up - [[Sheik#Vanish|Vanish]]<br>Down - [[Sheik#Bouncing Fish|Bouncing Fish]] | |||
|[[Sheik#Light Arrow|Light Arrow]] | |||
|- | |||
!align=center colspan="2"|[[File:SSB4 - Toon Link Artwork.png|120x120px]]<br>[[Link|Toon Link]][[File:Zelda Emblem.png|30px|class=invert-dark]] | |||
|This cartoonish version of Link is how he appeared in The Legend of Zelda: The Wind Waker and a few other titles. In Smash Bros., he uses moves much like his older, taller counterpart. His small size gives him extra speed, though, so take advantage of that to send your foes flying. | |||
|Standard - [[Link#Hero's Bow|Hero's Bow]]<br>Side - [[Link#Boomerang|Boomerang]]<br>Up - [[Link#Spin Attack|Spin Attack]]<br>Down - [[Link#Bomb|Bomb]] | |||
|[[Link#Triforce Slash|Triforce Slash]] | |||
|- | |||
!align=center colspan="2"|[[File:SSB4 - Samus Artwork.png|120x120px]]<br>[[Samus]][[File:Metroid Emblem.png|30px|class=invert-dark]] | |||
|Samus Aran has fought her way across a variety of planets in the ''Metroid'' series. She wears a Power Suit designed by the Chozo, giving her incredible versatility in a fight. She can wade in, but she favors beams and missiles. A fully charged Charge Shot packs a serious punch! | |||
|Standard - [[Samus#Charge Shot|Charge Shot]]<br>Side - [[Samus#Missile|Missile]]<br>Up - [[Samus#Screw Attack|Screw Attack]]<br>Down - [[Samus#Bomb|Bomb]] | |||
|[[Samus#Zero Laser|Zero Laser]] | |||
|- | |||
!align=center colspan="2"|[[File:ZeroSuitSamusSSB4.png|120x120px]]<br>[[Samus|Zero Suit Samus]][[File:Metroid Emblem.png|30px|class=invert-dark]] | |||
|Samus is far from helpless when her Power Suit is deactivated. Sure, she loses a lot of the moves and weapons she had access to before, but her Jet Boots pick up the slack! She also has the Paralyzer, a versatile weapon that can shock her rivals or change into a Plasma Whip to grab edges and enemies. | |||
|Standard - [[Samus#Paralyzer|Paralyzer]]<br>Side - [[Samus#Plasma Whip|Plasma Whip]]<br>Up - [[Samus#Boost Kick|Boost Kick]]<br>Down - [[Samus#Flip Jump|Flip Jump]] | |||
|[[Samus#Gunship|Gunship]] | |||
|- | |||
!align=center colspan="2"|[[File:PitSSB4.png|120x120px]]<br>[[Pit (character)|Pit]][[File:KidIcarus Emblem.png|35px|class=invert-dark]] | |||
|Pit is the captain of Palutena's royal guard. Despite the wings on his back, Pit needs the Power of Flight from Palutena in order to truly fly. In Smash Bros., he can still get more air than most, with four jumps and a special move that boosts him higher. He has a new reflect move-it protects both sides! | |||
|Standard - [[Pit (character)#Palutena Bow|Palutena Bow]]<br>Side - [[Pit (character)#Upperdash Arm|Upperdash Arm]]<br>Up - [[Pit (character)#Power of Flight|Power of Flight]]<br>Down - [[Pit (character)#Guardian Orbitars|Guardian Orbitars]] | |||
|[[Pit (character)#Three Sacred Treasures|Three Sacred Treasures]] | |||
|- | |||
!align=center colspan="2"|[[File:Palutena SSB4.png|120x120px]]<br>''[[Palutena]]''[[File:KidIcarus Emblem.png|30px|class=invert-dark]] | |||
|In Kid Icarus: Uprising, the goddess of light uses telepathy to communicate and grants miracles to support Pit on his adventure. In Smash Bros., she has special moves like Warp and Heavenly Light at her disposal. She's very adaptable-you can customize her into a long- or close-range fighter! | |||
|Standard - [[Palutena#Autoreticle|Autoreticle]] / [[Palutena#Explosive Flame|Explosive Flame]] / [[Palutena#Heavenly Light|Heavenly Light]]<br>Side - [[Palutena#Reflect Barrier|Reflect Barrier]] / [[Palutena#Angelic Missile|Angelic Missile]] / [[Palutena#Super Speed|Super Speed]]<br>Up - [[Palutena#Warp|Warp]] / [[Palutena#Jump Glide|Jump Glide]] / [[Palutena#Rocket Jump|Rocket Jump]]<br>Down - [[Palutena#Counter|Counter]] / [[Palutena#Lightweight|Lightweight]] / [[Palutena#Celestial Firework|Celestial Firework]] | |||
|[[Palutena#Black Hole Laser|Black Hole Laser]] | |||
|- | |||
!align=center colspan="2"|[[File:SSB4 - Marth Artwork.png|120x120px]]<br>[[Marth]][[File:FireEmblem Emblem.png|30px|class=invert-dark]] | |||
|The first hero from the Fire Emblem series, Marth is the prince of Altea and descendant of the hero Anri. In Smash Bros, he's known as an exceptional swordfighter, swinging his blade with grace. Striking with the tip will maximize the damage dealt. Teach aggressive foes a lesson with his strong Counter move. | |||
|Standard - [[Marth#Shield Breaker|Shield Breaker]]<br>Side - [[Marth#Dancing Blade|Dancing Blade]]<br>Up - [[Marth#Dolphin Slash|Dolphin Slash]]<br>Down - [[Marth#Counter|Counter]] | |||
|[[Marth#Critical Hit|Critical Hit]] | |||
|- | |||
!align=center colspan="2"|[[File:IkeSSB4.png|120x120px]]<br>[[Ike]][[File:FireEmblem Emblem.png|30px|class=invert-dark]] | |||
|One of the main characters of the Fire Emblem series. Having fought in the Mad King's War, restored the fallen nation of Crimea and taken on the Begnion Empire, Ike is rightly called a hero. He has the strength to back the title-one good swing of his blade can launch the heaviest of foes. | |||
|Standard - [[Ike#Eruption|Eruption]]<br>Side - [[Ike#Quick Draw|Quick Draw]]<br>Up - [[Ike#Aether|Aether]]<br>Down - [[Ike#Counter|Counter]] | |||
|[[Ike#Great Aether|Great Aether]] | |||
|- | |||
!align=center colspan="2"|[[File:Robin SSB4.png|120x120px]]<br>''[[Robin]]''[[File:FireEmblem Emblem.png|30px|class=invert-dark]]<br><small>Male/female variants</small> | |||
|This is the male Robin, an avatar in Fire Emblem Awakening. The goal of that game doesn't change much because of your gender choice, but Robin's hairstyle options do. In Smash Bros., Robin brings powerful magic and swordplay to bear. He can exhaust his moves, but they'll be restored over time. | |||
|Standard - [[Robin#Thunder|Thunder]]<br>Side - [[Robin#Arcfire|Arcfire]]<br>Up - [[Robin#Elwind|Elwind]]<br>Down - [[Robin#Nosferatu|Nosferatu]] | |||
|[[Robin#Pair Up|Pair Up]] | |||
|- | |||
!align=center colspan="2"|[[File:KirbySSB4.png|120x120px]]<br>[[Kirby]][[File:Kirby Emblem.png|30px|class=invert-dark]] | |||
|Round little Kirby lives on the peaceful Planet Popstar, in Dream Land. He can inhale things with his big mouth, either copying their abilities or spitting them out again. In Smash Bros., Kirby can inhale opponents and copy their standard specials. He gets launched easily but recovers well. | |||
|Standard - [[Kirby#Inhale|Inhale]]<br>Side - [[Kirby#Hammer Flip|Hammer Flip]]<br>Up - [[Kirby#Final Cutter|Final Cutter]]<br>Down - [[Kirby#Stone|Stone]] | |||
|[[Kirby#Ultra Sword|Ultra Sword]] | |||
|- | |||
!align=center colspan="2"|[[File:SSB4 - Dedede Artwork.png|120x120px]]<br>[[King Dedede]][[File:Kirby Emblem.png|30px|class=invert-dark]] | |||
|He calls himself the King of Dream Land, but he doesn't have a lot of interest in ruling. He really loves to eat, so it's no surprise he's a heavyweight fighter. Despite his size and low speed, he can easily recover with his four jumps. His Jet Hammer will leave a mark on everyone he meets. | |||
|Standard - [[King Dedede#Inhale|Inhale]]<br>Side - [[King Dedede#Gordo Throw|Gordo Throw]]<br>Up - [[King Dedede#Super Dedede Jump|Super Dedede Jump]]<br>Down - [[King Dedede#Jet Hammer|Jet Hammer]] | |||
|[[King Dedede#Dedede Burst|Dedede Burst]] | |||
|- | |||
!align=center colspan="2"|[[File:Meta Knight SSB4.png|120x120px]]<br>[[Meta Knight]][[File:Kirby Emblem.png|30px|class=invert-dark]] | |||
|Kirby's mysterious rival, this masked swordsman appears in several Kirby games. His cape transforms into wings to grant him flight. In Smash Bros., his quick sword skills and aerial agility set him apart. He can jump up to five times in a row and he has a special move to soar higher. | |||
|Standard - [[Meta Knight#Mach Tornado|Mach Tornado]]<br>Side - [[Meta Knight#Drill Rush|Drill Rush]]<br>Up - [[Meta Knight#Shuttle Loop|Shuttle Loop]]<br>Down - [[Meta Knight#Dimensional Cape|Dimensional Cape]] | |||
|[[Meta Knight#Galaxia Darkness|Galaxia Darkness]] | |||
|- | |||
!align=center colspan="2"|[[File:LittleMacSSB4.png|120x120px]]<br>''[[Little Mac]]''[[File:PunchOutSymbol.png|35px|class=invert-dark]] | |||
|This little boxer from the Punch-Out!! series makes up in heart what he lacks in height. He wasn't afraid to take on the boxing champs, and he's not afraid of the Nintendo stars. In Smash Bros., he packs a serious punch. When his KO Meter fills up, wade in and trigger a devastating uppercut. | |||
|Standard - [[Little Mac#Straight Lunge|Straight Lunge]]<br>Side - [[Little Mac#Jolt Haymaker|Jolt Haymaker]]<br>Up - [[Little Mac#Rising Uppercut|Rising Uppercut]]<br>Down - [[Little Mac#Slip Counter|Slip Counter]] | |||
|[[Little Mac#Giga Mac|Giga Mac]] | |||
|- | |||
!align=center colspan="2"|[[File:FoxSSB4.png|120x120px]]<br>[[Fox]][[File:StarFox Emblem.png|30px|class=invert-dark]] | |||
|Fox is the leader of the mercenary unit Star Fox, often enlisted to defeat the evil Andross. His piloting skills are top notch, but in Smash Bros. he brings speed and fast attacks to the battle. His Reflector move allows him to turn projectile attacks against his foes, increasing their power for a punishing blow. | |||
|Standard - [[Fox#Blaster|Blaster]]<br>Side - [[Fox#Fox Illusion|Fox Illusion]]<br>Up - [[Fox#Fire Fox|Fire Fox]]<br>Down - [[Fox#Reflector|Reflector]] | |||
|[[Fox#Landmaster|Landmaster]] | |||
|- | |||
!align=center colspan="2"|[[File:SSB4 - Pikachu Artwork.png|120x120px]]<br>[[Pikachu]][[File:Pokemon Emblem.png|30px|class=invert-dark]] | |||
|Recognized the world over, Pikachu is an Electric-type Pokémon that stores energy in its cheeks for use in battle. In Smash Bros., Pikachu is a well-rounded fighter with speedy, powerful electric attacks. Quick Attack can be used twice in a row if two directions are input, one after another. | |||
|Standard - [[Pikachu#Thunder Jolt|Thunder Jolt]]<br>Side - [[Pikachu#Skull Bash|Skull Bash]]<br>Up - [[Pikachu#Quick Attack|Quick Attack]]<br>Down - [[Pikachu#Thunder|Thunder]] | |||
|[[Pikachu#Volt Tackle|Volt Tackle]] | |||
|- | |||
!align=center colspan="2"|[[File:CharizardSSB4.png|120x120px]]<br>[[Charizard]][[File:Pokemon Emblem.png|30px|class=invert-dark]] | |||
|The iconic Fire/Flying-type Pokémon. Charizard's scorching breath can melt anything in its path. It soars through the air, seeking only worthy foes to test itself against. In Smash Bros., Charizard unleashes the destructive Flare Blitz special move-a move so strong, it even injures the user! | |||
|Standard - [[Charizard#Flamethrower|Flamethrower]]<br>Side - [[Charizard#Flare Blitz|Flare Blitz]]<br>Up - [[Charizard#Fly|Fly]]<br>Down - [[Charizard#Rock Smash|Rock Smash]] | |||
|[[Charizard#Mega Evolution|Mega Evolution]] | |||
|- | |||
!align=center colspan="2"|[[File:Lucario SSB4 Artwork.png|120x120px]]<br>[[Lucario]][[File:Pokemon Emblem.png|30px|class=invert-dark]] | |||
|A Fighting/Steel-type Pokémon that excels in combat through the reading and manipulation of Aura. As Lucario takes more damage, its attacks grow in strength. At maximum power, Lucario deals triple damage and its Aura Sphere is particularly devastating! Foes won't even know what hit them! | |||
|Standard - [[Lucario#Aura Sphere|Aura Sphere]]<br>Side - [[Lucario#Force Palm|Force Palm]]<br>Up - [[Lucario#Extreme Speed|Extreme Speed]]<br>Down - [[Lucario#Double Team|Double Team]] | |||
|[[Lucario#Mega Evolution|Mega Evolution]] | |||
|- | |||
!align=center colspan="2"|[[File:GreninjaSSB4.png|120x120px]]<br>''[[Greninja]]''[[File:Pokemon Emblem.png|30px|class=invert-dark]] | |||
|This Water/Dark-type Pokémon is the fully evolved form of Froakie. It's just as fast and dangerous as any other ninja, and the throwing stars it can make out of water can shear metal. In Smash Bros., as well as being a graceful, speedy fighter, it can also use moves like Hydro Pump to let it move through the air and avoid falling. | |||
|Standard - [[Greninja#Water Shuriken|Water Shuriken]]<br>Side - [[Greninja#Shadow Sneak|Shadow Sneak]]<br>Up - [[Greninja#Hydro Pump|Hydro Pump]]<br>Down - [[Greninja#Substitute|Substitute]] | |||
|[[Greninja#Secret Ninja Attack|Secret Ninja Attack]] | |||
|- | |||
!align=center colspan="2"|[[File:Captain Falcon SSB4.png|120x120px]]<br>[[Captain Falcon]][[File:F-Zero Emblem.png|30px|class=invert-dark]] | |||
|In the F-Zero racing scene, Captain Falcon uses his Blue Falcon to win big. His origins largely a mystery, he's made his way to the Smash Bros. battlefield to prove his worth outside the cockpit. He's got speed and power, and his distinct Falcon Punch leaves a dent. Start it in the air to surprise your foes! | |||
|Standard - [[Captain Falcon#Falcon Punch|Falcon Punch]]<br>Side - [[Captain Falcon#Raptor Boost|Raptor Boost]]<br>Up - [[Captain Falcon#Falcon Dive|Falcon Dive]]<br>Down - [[Captain Falcon#Falcon Kick|Falcon Kick]] | |||
|[[Captain Falcon#Blue Falcon|Blue Falcon]] | |||
|- | |||
!align=center colspan="2"|[[File:VillagerSSB4.png|120x120px]]<br>''[[Villager]]''[[File:AnimalCrossing Emblem.png|30px|class=invert-dark]]<br><small>Male/female variants</small> | |||
|An energetic young man from a peaceful town in Animal Crossing, he is eager to make his Smash Bros. debut! His Balloon Trip recovery lets him fly like a character from Balloon Fight. The Villager sets out to answer that age-old question: If a tree falls on the battlefield and foes are beneath it, do they get launched? | |||
|Standard - [[Villager#Pocket|Pocket]]<br>Side - [[Villager#Lloid Rocket|Lloid Rocket]]<br>Up - [[Villager#Balloon Trip|Balloon Trip]]<br>Down - [[Villager#Timber|Timber]] | |||
|[[Villager#Dream Home|Dream Home]] | |||
|- | |||
!align=center colspan="2"|[[File:OlimarSSB4.png|120x120px]]<br>[[Captain Olimar|Olimar]][[File:Pikmin Emblem.png|30px|class=invert-dark]]<br><small>Alternate character: ''[[Alph]]''</small> | |||
|A veteran spaceship pilot for Hocotate Freight, Captain Olimar partners with Pikmin in Smash Bros. to help him in battle. Olimar is much stronger when he's got Pikmin with him, so keep them plucked and good to go. Pikmin abilities are based on their color-learn where each is best at! | |||
|Standard - [[Captain Olimar#Pikmin Pluck|Pikmin Pluck]]<br>Side - [[Captain Olimar#Pikmin Throw|Pikmin Throw]]<br>Up - [[Captain Olimar#Winged Pikmin|Winged Pikmin]]<br>Down - [[Captain Olimar#Pikmin Order|Pikmin Order]] | |||
|[[Captain Olimar#End of Day|End of Day]] | |||
|- | |||
!align=center colspan="2"|[[File:SSB4 - Wii Fit Trainer Artwork.png|120x120px]]<br>''[[Wii Fit Trainer]]''[[File:Wii Fit series icon.png|40px|class=invert-dark]]<br><small>Male/female variants</small> | |||
|The female trainer who helps you in the Wii Fit series. She favors a fighting style composed of yoga poses. This makes her a capable close-quarters fighter, but she has ranged attacks as well. She also has a move called Deep Breathing, which can heal you and increase attack power if timed right. | |||
|Standard - [[Wii Fit Trainer#Sun Salutation|Sun Salutation]]<br>Side - [[Wii Fit Trainer#Header|Header]]<br>Up - [[Wii Fit Trainer#Super Hoop|Super Hoop]]<br>Down - [[Wii Fit Trainer#Deep Breathing|Deep Breathing]] | |||
|[[Wii Fit Trainer#Wii Fit|Wii Fit]] | |||
|- | |||
!align=center colspan="2"|[[File:Shulk SSB4.png|120x120px]]<br>''[[Shulk]]''[[File:XenobladeEmblem.png|35px|class=invert-dark]] | |||
|In Xenoblade Chronicles, this young lad's colony is attacked by the Mechon, so he and his friends set off to take them down. In Smash Bros., his Monado Arts let him change his specialization during battle. You can choose to boost a stat-his jump or attack, for example-but other stats might drop as a result, so choose wisely. | |||
|Standard - [[Shulk#Monado Arts|Monado Arts]]<br>Side - [[Shulk#Back Slash|Back Slash]]<br>Up - [[Shulk#Air Slash|Air Slash]]<br>Down - [[Shulk#Vision|Vision]] | |||
|[[Shulk#Chain Attack|Chain Attack]] | |||
|- | |||
!align=center colspan="2"|[[File:Pac-ManSSB4.png|120x120px]]<br>''[[Pac-Man]]''[[File:Pac-ManEmblem.png|25px|class=invert-dark]] | |||
|The yellow, circular hero of the game PAC-MAN, which is recognized as the "Most Successful Coin-Operated Arcade Game" by Guinness World Records. In Smash Bros., he uses several moves inspired by the original PAC-MAN. Wakawaka your foes by charging up the Power Pellet move and aiming at them. | |||
|Standard - [[Pac-Man#Bonus Fruit|Bonus Fruit]]<br>Side - [[Pac-Man#Power Pellet|Power Pellet]]<br>Up - [[Pac-Man#Pac-Jump|Pac-Jump]]<br>Down - [[Pac-Man#Fire Hydrant|Fire Hydrant]] | |||
|[[Pac-Man#Super Pac-Man|Super Pac-Man]] | |||
|- | |||
!align=center colspan="2"|[[File:MegaManSSB4.png|120x120px]]<br>''[[Mega Man]]''[[File:MegaMan Emblem.png|30px|class=invert-dark]] | |||
|The main hero from Capcom's 1987 action game, Mega Man. He travels from stage to stage, defeating Robot Masters to obtain new weapons. He uses this vast arsenal in Smash Bros. in a variety of ways. Metal Blades, for example, can be fired in eight directions and picked up off the ground! | |||
|Standard - [[Mega Man#Metal Blade|Metal Blade]]<br>Side - [[Mega Man#Crash Bomber|Crash Bomber]]<br>Up - [[Mega Man#Rush Coil|Rush Coil]]<br>Down - [[Mega Man#Leaf Shield|Leaf Shield]] | |||
|[[Mega Man#Mega Legends|Mega Legends]] | |||
|- | |||
!align=center colspan="2"|[[File:SSB4 - Sonic Artwork.png|120x120px]]<br>[[Sonic]][[File:Sonic Emblem.png|30px|class=invert-dark]] | |||
|The main star of the Sonic the Hedgehog series. He's an easygoing hedgehog who blows past the competition with his speed. Seriously, on the ground he's faster than anyone else in Smash Bros. Use this to your advantage, avoiding blows while landing lightning-fast attacks. | |||
|Standard - [[Sonic#Homing Attack|Homing Attack]]<br>Side - [[Sonic#Spin Dash|Spin Dash]]<br>Up - [[Sonic#Spring Jump|Spring Jump]]<br>Down - [[Sonic#Spin Charge|Spin Charge]] | |||
|[[Sonic#Super Sonic|Super Sonic]] | |||
|- | |||
!colspan=5 style="font-size:12px"| | |||
=== | ===Unlockable characters=== | ||
|- | |||
!align=center colspan="2"|[[File:NessSSB4.png|120x120px]]<br>[[Ness]][[File:EarthBound Emblem.png|30px|class=invert-dark]] | |||
|Hailing from Onett, a small town in Eagleland, this young boy's ordinary looks hide his psychic powers. Ness fought against the evil Giygas in EarthBound, and in Smash Bros. he unleashes some of the same PSI moves. Watch out for PK Thunder, a guided attack that can also launch Ness like a rocket! | |||
|Standard - [[Ness#PK Flash|PK Flash]]<br>Side - [[Ness#PK Fire|PK Fire]]<br>Up - [[Ness#PK Thunder|PK Thunder]]<br>Down - [[Ness#PSI Magnet|PSI Magnet]] | |||
|[[Ness#PK Starstorm|PK Starstorm]] | |||
|- | |||
!align=center colspan="2"|[[File:Falco SSB4 Art.png|120x120px]]<br>[[Falco Lombardi|Falco]][[File:StarFox Emblem.png|30px|class=invert-dark]] | |||
|A talented pilot and part of the Star Fox team, Falco can be a bit rough around the edges. He once led his own galactic gang before joining up with Fox. In Smash Bros. his ability to jump high and deal damage in the air makes him a powerful threat and his thrown Reflector can catch foes by surprise. | |||
|Standard - [[Falco Lombardi#Blaster|Blaster]]<br>Side - [[Falco Lombardi#Falco Phantasm|Falco Phantasm]]<br>Up - [[Falco Lombardi#Fire Bird|Fire Bird]]<br>Down - [[Falco Lombardi#Reflector|Reflector]] | |||
|[[Falco Lombardi#Landmaster|Landmaster]] | |||
|- | |||
!align=center colspan="2"|[[File:Wario SSB4 Artwork.jpg|120x120px]]<br>[[Wario]][[File:Wario Emblem.png|30px|class=invert-dark]] | |||
|A living embodiment of gross, this villain hates Mario and loves money. He claims to have known Mario since childhood, but who can tell if that's true? In Smash Bros., he's a seriously agile heavyweight fighter. He can store up his trademark Wario Waft for explosive results. Did I mention he's gross? | |||
|Standard - [[Chomp (Super Smash Bros. series)|Chomp]]<br>Side - [[Wario Bike]]<br>Up - [[Corkscrew (Super Smash Bros. series)|Corkscrew]]<br>Down - [[Wario Waft]] | |||
|[[Wario-Man]] | |||
|- | |||
!align=center colspan="2"|[[File:Lucina_SSB4.png|120x120px]]<br>''[[Lucina]]''[[File:FireEmblem Emblem.png|30px|class=invert-dark]] | |||
|Chrom's daughter and the future Princess of Ylissee. When she arrives from a doomed future seeking to prevent it from ever happening, she goes by the name Marth before her identity is revealed. She fights much like her adopted namesake, but her entire blade is equally powerful instead of having a more powerful tip. | |||
|Standard - [[Lucina#Shield Breaker|Shield Breaker]]<br>Side - [[Lucina#Dancing Blade|Dancing Blade]]<br>Up - [[Lucina#Dolphin Slash|Dolphin Slash]]<br>Down - [[Lucina#Counter|Counter]] | |||
|[[Lucina#Critical Hit|Critical Hit]] | |||
|- | |||
!align=center colspan="2"|[[File:DarkPitSSB4.png|120x120px]]<br>''[[Dark Pit]]''[[File:KidIcarus Emblem.png|30px|class=invert-dark]] | |||
|Pit's mysterious, black-clad doppelgänger, Dark Pit. (Some call him Pittoo, but he really doesn't like that.) When he first appears, he immediately goes after both Pit and the Underworld Army. In Smash Bros., he uses moves a lot like Pit's, though both his bow and his Sacred Treasures are different. | |||
|Standard - [[Dark Pit#Silver Bow|Silver Bow]]<br>Side - [[Dark Pit#Electroshock Arm|Electroshock Arm]]<br>Up - [[Dark Pit#Power of Flight|Power of Flight]]<br>Down - [[Dark Pit#Guardian Orbitars|Guardian Orbitars]] | |||
|[[Dark Pit#Dark Pit Staff|Dark Pit Staff]] | |||
|- | |||
!align=center colspan="2"|[[File:Dr Mario SSB4 Artwork.png|120x120px]]<br>[[Dr. Mario]][[File:Mario Emblem.png|35px|class=invert-dark]] | |||
|In the 1990 puzzle game Dr. Mario, Mario threw on a white coat and decided to take a shot at that whole "medicine" thing. In this game, he's a balanced fighter who can throw [[Capsule|Megavitamin capsules]] and nimbly deflect blows with his Super Sheet. He's not quite as quick as normal Mario, but his attacks deal a bit more damage. | |||
|Standard - [[Capsule|Megavitamin]]<br>Side - [[Super Sheet]]<br>Up - [[Super Jump Punch]]<br>Down - [[Dr. Tornado]] | |||
|[[Doctor Finale]] | |||
|- | |||
!align=center colspan="2"|[[File:ROBSSB4EN.png|120x120px]]<br>[[R.O.B.]][[File:ROB Emblem.png|30px|class=invert-dark]] | |||
|This NES accessory was released in 1985, a groundbreaking system that controlled the robot via a game on the screen. In Smash Bros., R.O.B. has two projectile weapons and can use his rocket base to fly through the air. If you let his Robo Beam charge over time, it'll make a powerful blast. | |||
|Standard - [[R.O.B.#Robo Beam|Robo Beam]]<br>Side - [[R.O.B.#Arm Rotor|Arm Rotor]]<br>Up - [[R.O.B.#Robo Burner|Robo Burner]]<br>Down - [[R.O.B.#Gyro|Gyro]] | |||
|[[R.O.B.#Super Diffusion Beam|Super Diffusion Beam]] | |||
|- | |||
!align=center colspan="2"|[[File:GanondorfSSB4.png|120x120px]]<br>[[Ganondorf]][[File:Zelda Emblem.png|30px|class=invert-dark]] | |||
|The King of Evil that awaits Link at the end of most of his adventures. Ganondorf possesses the Triforce of Power. In Smash Bros., he makes up for his low speed with devastating power. The strength of his blows can knock back most opponents. Get close with a dash attack and pummel your foes! | |||
|Standard - [[Ganondorf#Warlock Punch|Warlock Punch]]<br>Side - [[Ganondorf#Flame Choke|Flame Choke]]<br>Up - [[Ganondorf#Dark Dive|Dark Dive]]<br>Down - [[Ganondorf#Wizard's Foot|Wizard's Foot]] | |||
|[[Ganondorf#Beast Ganon|Beast Ganon]] | |||
|- | |||
!align=center colspan="2"|[[File:G&WSSB4.png|120x120px]]<br>[[Mr. Game & Watch]][[File:Game&Watch Emblem.png|30px|class=invert-dark]] | |||
|Game & Watch was first released in 1980, making the series the father of the Game Boy and Nintendo DS. Or maybe an older sibling? Anyway...in Smash Bros., Mr. Game & Watch uses distinct retro moves to damage his foes. However, he's only two dimensional, so he's pretty easy to send flying. | |||
|Standard - [[Mr. Game & Watch#Chef|Chef]]<br>Side - [[Mr. Game & Watch#Judge|Judge]]<br>Up - [[Mr. Game & Watch#Fire|Fire]]<br>Down - [[Mr. Game & Watch#Oil Panic|Oil Panic]] | |||
|[[Mr. Game & Watch#Octopus|Octopus]] | |||
|- | |||
!align=center colspan="2"|[[File:Bowser Jr - Super Smash Bros. for Nintendo 3DS and Wii U.png|120x120px]]<br>''[[Bowser Jr.]]''[[File:Mario Emblem.png|35px|class=invert-dark]]<br><small>Alternate characters: The seven [[Koopalings]]</small> | |||
|Bowser's beloved, spoiled son sports a bandanna with a large mouth drawn on it. Like his father, Bowser Jr. longs to take Mario down. In Smash Bros., he'll fight from inside his heavily armed Junior Clown Car. The Clown Car takes less damage than Bowser Jr., so mind your positioning. | |||
|Standard - [[Clown Cannon]]<br>Side - [[Clown Kart Dash]]<br>Up - [[Abandon Ship (move)|Abandon Ship]]<br>Down - [[Mechakoopa (move)|Mechakoopa]] | |||
|[[Shadow Mario Paint]] | |||
|- | |||
!align=center colspan="2"|[[File:DuckHuntSSB4.png|120x120px]]<br>''[[Duck Hunt (character)|Duck Hunt]]*''[[File:DuckHunt Emblem.png|30px|class=invert-dark]] | |||
|You could call these two the stars of the NES 1985 launch title Duck Hunt. The goofy dog would chase down any ducks hit by the NES Zapper. In Smash Bros., these two work as a team to fight. When a can or a clay pigeon is in play, hit the button again to fire at it. Show your foes how the ducks felt! | |||
|Standard - [[Duck Hunt (character)#Trick Shot|Trick Shot]]<br>Side - [[Duck Hunt (character)#Clay Shooting|Clay Shooting]]<br>Up - [[Duck Hunt (character)#Duck Jump|Duck Jump]]<br>Down - [[Duck Hunt (character)#Wild Gunman|Wild Gunman]] | |||
|[[Duck Hunt (character)#NES Zapper Posse|NES Zapper Posse]] | |||
|- | |||
!align=center colspan="2"|[[File:JigglypuffSSB4.png|120x120px]]<br>[[Jigglypuff]][[File:Pokemon Emblem.png|30px|class=invert-dark]] | |||
|This Normal/Fairy-type Pokémon is best known for its soothing singing, which can put foes to sleep. In Smash Bros., it fights best in the air and can even jump six times in a row. The downside, though, is that Jigglypuff's so light, most opponents could launch it in their sleep! | |||
|Standard - [[Jigglypuff#Rollout|Rollout]]<br>Side - [[Jigglypuff#Pound|Pound]]<br>Up - [[Jigglypuff#Sing|Sing]]<br>Down - [[Jigglypuff#Rest|Rest]] | |||
|[[Jigglypuff#Puff Up|Puff Up]] | |||
|- | |||
!colspan=5 style="font-size:12px"| | |||
===Extra characters=== | |||
|- | |||
!align=center colspan="2"rowspan="2"|[[File:SSB4 - Mewtwo Artwork.png|120x120px]]<br>[[Mewtwo]][[File:Pokemon Emblem.png|30px|class=invert-dark]] | |||
|Mewtwo puts its psychic powers to great use in this game. Not only does it have floaty jumps, but its telekinesis gives its extra reach and its throws added power. However, its light body makes it easy to launch, so if you're willing to take the risk of getting in close, it might be worth it! | |||
|Standard - [[Mewtwo#Shadow Ball|Shadow Ball]]<br>Side - [[Mewtwo#Confusion|Confusion]]<br>Up - [[Mewtwo#Teleport|Teleport]]<br>Down - [[Mewtwo#Disable|Disable]] | |||
|[[Mewtwo#Psystrike|Psystrike]] | |||
|- | |||
|colspan="3"|'''Release Date:''' April 28, 2015 (April 15, 2015 for Club Nintendo members who have purchased and registered both versions of the game)<br> | |||
'''Price:''' US$3.99; US$4.99 if purchased with the Wii U version; free download for Club Nintendo members who have purchased and registered both versions of the game | |||
|- | |||
!align=center colspan="2"rowspan="2"|[[File:SSB4 Lucas.png|120x120px]]<br>[[Lucas]][[File:EarthBound Emblem.png|30px|class=invert-dark]] | |||
|The younger of the twin brothers from Nowhere makes his triumphant return to the game of Smash. Hailing from the Japan-only game Mother 3, Lucas's specialty is psychic projectile attacks. He can use these PSI attacks to do things like absorb enemy projectiles and deal supernatural damage! | |||
|Standard - [[Lucas#PK Freeze|PK Freeze]]<br>Side - [[Lucas#PK Fire|PK Fire]]<br>Up - [[Lucas#PK Thunder|PK Thunder]]<br>Down - [[Lucas#PSI Magnet|PSI Magnet]] | |||
|[[Lucas#PK Starstorm|PK Starstorm]] | |||
|- | |||
|colspan="3"|'''Release Date:''' June 14, 2015<br> | |||
'''Price:''' US$3.99; US$4.99 if purchased with the Wii U version | |||
|- | |||
!align=center colspan="2"rowspan="2"|[[File:RoyFE-SSB4.png|120x120px]]<br>[[Roy (Fire Emblem)|Roy]][[File:FireEmblem Emblem.png|30px|class=invert-dark]] | |||
|Roy, the main character of Fire Emblem: The Binding Blade, returns for the first time since Melee! In The Binding Blade, Roy led the troops of Pherae into battle in his ailing father’s stead, and now he brings his speed and talent for short-range combat into this game. His sword, the Sword of Seals, is uniquely powerful at the base of the blade. | |||
|Standard - [[Roy (Fire Emblem)#Flare Blade|Flare Blade]]<br>Side - [[Roy (Fire Emblem)#Double-Edge Dance|Double-Edge Dance]]<br>Up - [[Roy (Fire Emblem)#Blazer|Blazer]]<br>Down - [[Roy (Fire Emblem)#Counter|Counter]] | |||
|[[Roy (Fire Emblem)#Critical Hit|Critical Hit]] | |||
|- | |||
|colspan="3"|'''Release Date:''' June 14, 2015<br> | |||
'''Price:''' US$3.99; US$4.99 if purchased with the Wii U version | |||
|- | |||
!align=center colspan="2"rowspan="2"|[[File:Ryu-SSB4.png|120x120px]]<br>''[[Ryu]]''[[File:StreetFighterEmblem.png|30px|class=invert-dark]] | |||
|Ryu visits from the Street Fighter series! Ryu's fighting style is based on karate, but he's mixed in some other martial arts to make his own unique style. In Smash, he will perform either weak or strong attacks depending on if you press or hold down the buttons. His special attacks also have three power levels! | |||
|Standard - [[Ryu#Hadoken|Hadouken]]<br>Side - [[Ryu#Tatsumaki Senpukyaku|Tatsumaki Senpukyaku]]<br>Up - [[Ryu#Shoryuken|Shoryuken]]<br>Down - [[Ryu#Focus Attack|Focus Attack]] | |||
|[[Ryu#Shinku Hadoken|Shinku Hadoken]] / [[Ryu#Shin Shoryuken|Shin Shoryuken]] | |||
|- | |||
|colspan="3"|'''Release Date:''' June 14, 2015<br> | |||
'''Price:''' US$5.99; US$6.99 if purchased with the Wii U version (both bundled with [[Suzaku Castle]]) | |||
|- | |||
!align=center colspan="2"rowspan="2"|[[File:Cloud Strife - Super Smash Bros. for Nintendo 3DS and Wii U.png|120x120px]]<br>''[[Cloud Strife|Cloud]]'' | |||
|The protagonist of FINAL FANTASY VII, Cloud wields the enormous Buster Sword, a memento from his comrad Zack. Once a SOLDIER of Shinra, he now fights as a mercenary against the corporation he originally served. His decision to join AVALANCHE's insurgence, however, will transform his destiny. | |||
|Standard - [[Cloud Strife#Blade Beam|Blade Beam]]<br>Side - [[Cloud Strife#Cross Slash|Cross Slash]]<br>Up - [[Cloud Strife#Climhazzard|Climhazzard]]<br>Down - [[Cloud Strife#Limit Charge|Limit Charge]] / [[Cloud Strife#Finishing Touch|Finishing Touch]] | |||
|[[Cloud Strife#Omnislash|Omnislash]] | |||
|- | |||
|colspan="3"|'''Release Date:''' December 15, 2015<br> | |||
'''Price:''' US$5.99; US$6.99 if purchased with the Wii U version (both bundled with [[Midgar]]) | |||
|- | |||
!align=center colspan="2"rowspan="2"|[[File:Corrin (SSB for N3DS - Wii U artwork).png|120x120px]]<br>''[[Corrin]]'' | |||
|Corrin joins the battle from Fire Emblem Fates. Born in Hoshido but kidnapped by Nohr at a young age, Corrin was brought up by Nohrian royalty. Descended from the First Dragons, Corrin has the power to transform into a dragon. In Smash, Corrin can change parts of the body into lance-like hands and feet that have a long reach that deal more damage at the tips. | |||
|Standard - [[Corrin#Dragon Fang Shot|Dragon Fang Shot]]<br>Side - [[Corrin#Dragon Lunge|Dragon Lunge]]<br>Up - [[Corrin#Draconic Ascent|Draconic Ascent]]<br>Down - [[Corrin#Counter Surge|Counter Surge]] | |||
|[[Corrin#Torrential Roar|Torrential Roar]] | |||
|- | |||
|colspan="3"|'''Release Date:''' February 3, 2016<br> | |||
'''Price:''' US$4.99; US$5.99 if purchased with the Wii U version | |||
|- | |||
!align=center colspan="2"rowspan="2"|[[File:Bayonetta (SSB for N3DS - Wii U artwork).png|120x120px]]<br>''[[Bayonetta]]'' | |||
|Bayonetta is one of the last of the near-extinct Umbra Witches clan. She's a master of the Bullet Arts and can use her hair as a conduit to bring forth Infernal Demons. She brings all these skills and more to Smash, where she'll unleash additional damage if you hold the attack button. Damage and distract your foes with this move! | |||
|Standard - [[Bayonetta#Bullet Climax|Bullet Climax]]<br>Side - [[Bayonetta#Heel Slide / After Burner Kick|Heel Slide / After Burner Kick]]<br>Up - [[Bayonetta#Witch Twist|Witch Twist]]<br>Down - [[Bayonetta#Witch Time|Witch Time]] | |||
|[[Bayonetta#Infernal Climax|Infernal Climax]] | |||
|- | |||
|colspan="3"|'''Release Date:''' February 3, 2016<br> | |||
'''Price:''' US$5.99; US$6.99 if purchased with the Wii U version (both bundled with [[Umbra Clock Tower]]) | |||
|- | |||
!colspan=5 style="font-size:12px"| | |||
===Custom characters=== | |||
|- | |||
!align=center colspan="2"|[[File:SSB4 - Mii Brawler artwork.png|120x120px]]<br>''[[Mii Brawler]]''[[File:SmashBros Emblem.png|25px|class=invert-dark]] | |||
|This fighter is based on a player's Mii. It excels at fighting with punches and kicks. This type of Mii is very agile, blending attacks with movement to get the battle flowing. It has superior dash and jump compared to other types. Stay close and keep whaling on foes-you'll KO them in no time! | |||
|Standard - [[Mii Brawler#Shot Put|Shot Put]] / [[Mii Brawler#Ultimate Uppercut|Ultimate Uppercut]] / [[Mii Brawler#Exploding Side Kick|Exploding Side Kick]]<br>Side - [[Mii Brawler#Onslaught|Onslaught]] / [[Mii Brawler#Burning Drop Kick|Burning Drop Kick]] / [[Mii Brawler#Headache Maker|Headache Maker]]<br>Up - [[Mii Brawler#Soaring Axe Kick|Soaring Axe Kick]] / [[Mii Brawler#Helicopter Kick|Helicopter Kick]] / [[Mii Brawler#Piston Punch|Piston Punch]]<br>Down - [[Mii Brawler#Head-On Assault|Head-On Assault]] / [[Mii Brawler#Feint Jump|Feint Jump]] / [[Mii Brawler#Foot Flurry|Foot Flurry]] | |||
|[[Mii Brawler#Omega Blitz|Omega Blitz]] | |||
|- | |- | ||
!colspan= | !align=center colspan="2"|[[File:Mii Swordfighter SSB4.png|120x120px]]<br>''[[Mii Swordfighter]]''[[File:SmashBros Emblem.png|25px|class=invert-dark]] | ||
|This fighter is based on a player's Mii and favors a sword in battle. Enjoy the extra reach the sword offers, but remember that it takes a bit longer for strikes to reach your opponent as a result. Customize your Mii with chargeable moves, counters, or projectile attacks. | |||
|Standard - [[Mii Swordfighter#Gale Strike|Gale Strike]] / [[Mii Swordfighter#Shuriken of Light|Shuriken of Light]] / [[Mii Swordfighter#Blurring Blade|Blurring Blade]]<br>Side - [[Mii Swordfighter#Airborne Assault|Airborne Assault]] / [[Mii Swordfighter#Slash Launcher|Slash Launcher]] / [[Mii Swordfighter#Chakram|Chakram]]<br>Up - [[Mii Swordfighter#Stone Scabbard|Stone Scabbard]] / [[Mii Swordfighter#Skyward Slash Dash|Skyward Slash Dash]] / [[Mii Swordfighter#Hero's Spin|Hero's Spin]]<br>Down - [[Mii Swordfighter#Blade Counter|Blade Counter]] / [[Mii Swordfighter#Reversal Slash|Reversal Slash]] / [[Mii Swordfighter#Power Thrust|Power Thrust]] | |||
|[[Mii Swordfighter#Final Edge|Final Edge]] | |||
|- | |- | ||
!align=center colspan="2"|[[File:Mii Gunner SSB4.png|120x120px]]<br>''[[Mii Gunner]]''[[File:SmashBros Emblem.png|25px|class=invert-dark]] | |||
|A Mii sporting a blaster arm, this fighter is a great choice for those who prefer to fight the battle from a distance. The Mii Gunner has a lot of special projectile moves available, so pick your favorites and use them when needed. Don't forget about standard and smash attacks! | |||
|Standard - [[Mii Gunner#Charge Blast|Charge Blast]] / [[Mii Gunner#Laser Blaze|Laser Blaze]] / [[Mii Gunner#Grenade Launch|Grenade Launch]]<br>Side - [[Mii Gunner#Flame Pillar|Flame Pillar]] / [[Mii Gunner#Stealth Burst|Stealth Burst]] / [[Mii Gunner#Gunner Missile|Gunner Missile]]<br>Up - [[Mii Gunner#Lunar Launch|Lunar Launch]] / [[Mii Gunner#Cannon Uppercut|Cannon Uppercut]] / [[Mii Gunner#Arm Rocket|Arm Rocket]]<br>Down - [[Mii Gunner#Echo Reflector|Echo Reflector]] / [[Mii Gunner#Bomb Drop|Bomb Drop]] / [[Mii Gunner#Absorbing Vortex|Absorbing Vortex]] | |||
|[[Mii Gunner#Full Blast|Full Blast]] | |||
|} | |||
{{br}} | |||
<small>*Duck Hunt is referred to as Duck Hunt Duo in PAL regions.</small> | |||
===Unlocking criteria=== | |||
{|class="wikitable"style="margin:auto" | |||
!Character | !Character | ||
!Criteria I | !Criteria I | ||
Line 293: | Line 641: | ||
|Play 120 matches | |Play 120 matches | ||
|[[Unova Pokémon League]] | |[[Unova Pokémon League]] | ||
|- | |||
!Mii Fighter | |||
|Create in Custom | |||
|N/A | |||
|N/A | |||
|} | |} | ||
==Other characters== | ==Other characters== | ||
===Character movesets=== | ===Character movesets=== | ||
* [[F.L.U.D.D.]] (Mario attack) | *[[F.L.U.D.D.]] (Mario attack) | ||
* [[Toad]] (Princess Peach attack) | *[[Toad]] (Princess Peach attack) | ||
* [[Mechakoopa]] (Bowser Jr. attack) | *[[Mechakoopa]] (Bowser Jr. attack) | ||
* [[Shadow Mario]] (Bowser Jr.'s Final Smash) | *[[Shadow Mario]] (Bowser Jr.'s Final Smash) | ||
* [[zeldawiki:Navi|Navi]] (Link taunt) | *[[zeldawiki:Navi|Navi]] (Link taunt) | ||
* [[zeldawiki:Phantom|Phantom]] (Zelda attack) | *[[zeldawiki:Phantom|Phantom]] (Zelda attack) | ||
* [[ | *[[Gordo (Kirby)|Gordo]] (King Dedede attack) | ||
* [[fireemblem:Chrom|Chrom]] (Robin's Final Smash) | *[[fireemblem:Chrom|Chrom]] (Robin's Final Smash) | ||
* [[pikipedia:Pikmin family|Pikmin]] (Olimar attack) | *[[pikipedia:Pikmin family|Pikmin]] (Olimar attack) | ||
* [[nookipedia:Lloid|Lloid]] (Villager attack) | *[[nookipedia:Lloid|Lloid]] (Villager attack) | ||
* [[nookipedia:Tom Nook|Tom Nook]] (Villager's Final Smash) | *[[nookipedia:Tom Nook|Tom Nook]] (Villager's Final Smash) | ||
* [[nookipedia:Timmy and Tommy|Timmy and Tommy Nook]] (Villager's Final Smash) | *[[nookipedia:Timmy and Tommy|Timmy and Tommy Nook]] (Villager's Final Smash) | ||
*[[smashwiki:Mega Man (SSB4)|Rush]] (Mega Man attack) | *[[smashwiki:Mega Man (SSB4)|Rush]] (Mega Man attack) | ||
* Mega Man X (Mega Man's Final Smash) | *Mega Man X (Mega Man's Final Smash) | ||
* Mega Man Volnutt (Mega Man's Final Smash) | *Mega Man Volnutt (Mega Man's Final Smash) | ||
* MegaMan.EXE (Mega Man's Final Smash) | *MegaMan.EXE (Mega Man's Final Smash) | ||
* Star Force Mega Man/Geo Stellar (Mega Man's Final Smash) | *Star Force Mega Man/Geo Stellar (Mega Man's Final Smash) | ||
* Wild Gunman (Duck Hunt attack and Final Smash) | *Wild Gunman (Duck Hunt attack and Final Smash) | ||
* Blinky, Pinky, Inky, and/or Clyde (Pac-Man attack and taunt) | *Blinky, Pinky, Inky, and/or Clyde (Pac-Man attack and taunt) | ||
* Fighter (Galaga) (Pac-Man attack and taunt) | *Fighter (Galaga) (Pac-Man attack and taunt) | ||
* Galaxip (Galaxian) (Pac-Man taunt) | *Galaxip (Galaxian) (Pac-Man taunt) | ||
* Hypership (Gaplus) (Pac-Man taunt) | *Hypership (Gaplus) (Pac-Man taunt) | ||
* Mappy (Pac-Man taunt) | *Mappy (Pac-Man taunt) | ||
* Pooka (Dig Dug) (Pac-Man taunt) | *Pooka (Dig Dug) (Pac-Man taunt) | ||
* King (King and Balloon) (Pac-Man taunt) | *King (King and Balloon) (Pac-Man taunt) | ||
* Solvalou (Xevious) (Pac-Man taunt) | *Solvalou (Xevious) (Pac-Man taunt) | ||
* Fighter (Bosconian) (Pac-Man taunt) | *Fighter (Bosconian) (Pac-Man taunt) | ||
* Gilgamesh (Tower of Duraga) (Pac-Man taunt) | *Gilgamesh (Tower of Duraga) (Pac-Man taunt) | ||
* Clovis (Dragon Buster) (Pac-Man taunt) | *Clovis (Dragon Buster) (Pac-Man taunt) | ||
* Red Baron (Sky Kid) (Pac-Man taunt) | *Red Baron (Sky Kid) (Pac-Man taunt) | ||
* Car (Rally-X) (Pac-Man taunt) | *Car (Rally-X) (Pac-Man taunt) | ||
* Paccet (Baraduke) (Pac-Man taunt) | *Paccet (Baraduke) (Pac-Man taunt) | ||
* Topcup (Libble Rabble) (Pac-Man taunt) | *Topcup (Libble Rabble) (Pac-Man taunt) | ||
* [[Don-chan]] (Pac-Man taunt) | *[[Don-chan]] (Pac-Man taunt) | ||
* | *{{iw|xenoseries|Dunban}} (Shulk's Final Smash) | ||
* | *{{iw|xenoseries|Riki}} (Shulk's Final Smash) | ||
===Stage cameos=== | ===Stage cameos=== | ||
Line 351: | Line 704: | ||
*[[nookipedia:Grams|Grams]] (Tortimer Island) | *[[nookipedia:Grams|Grams]] (Tortimer Island) | ||
*[[nookipedia:Shark|Shark]] (Tortimer Island) | *[[nookipedia:Shark|Shark]] (Tortimer Island) | ||
*Fish (Balloon Fight) | |||
*[[Goonie]]s (Yoshi's Island) | |||
| | | | ||
* | *[[Fly Guy]]s (Yoshi's Island) | ||
*[[Blarggwich]] (Yoshi's Island) | |||
*[[Cranky Kong]] (Jungle Japes) | *[[Cranky Kong]] (Jungle Japes) | ||
*[[Klaptrap]] (Jungle Japes) | *[[Klaptrap]] (Jungle Japes) | ||
*[[ | *[[Big Blooper]] (Paper Mario) | ||
*[[ | *[[Jimmy T]] (WarioWare, Inc.) | ||
*[[ | *[[Fronk]] (WarioWare, Inc.) | ||
*[[bulbapedia:Reshiram (Pokémon)|Reshiram]] (Unova Pokémon League) | *[[bulbapedia:Reshiram (Pokémon)|Reshiram]] (Unova Pokémon League) | ||
*[[bulbapedia:Zekrom (Pokémon)|Zekrom]] (Unova Pokémon League) | *[[bulbapedia:Zekrom (Pokémon)|Zekrom]] (Unova Pokémon League) | ||
Line 364: | Line 720: | ||
*[[bulbapedia:Whimsicott (Pokémon)|Whimsicott]] (Unova Pokémon League) | *[[bulbapedia:Whimsicott (Pokémon)|Whimsicott]] (Unova Pokémon League) | ||
*[[Mii]]s (Find Mii, Tomodachi Life) | *[[Mii]]s (Find Mii, Tomodachi Life) | ||
*[[Flying Man]] (Magicant) | *[[Magicant|Flying Man]] (Magicant) | ||
|} | |} | ||
===Stage bosses=== | ===Stage bosses=== | ||
* [[Dark Emperor]] (Find Mii) | *[[Find Mii|Dark Emperor]] (Find Mii) | ||
* [[Yellow Devil]] (Wily Castle | *[[Wily Castle|Yellow Devil]] (Wily Castle) | ||
*[[Master Hand]] | |||
* [[Master Hand]] | *[[Crazy Hand]] | ||
* [[Crazy Hand]] | *[[Master Core]] | ||
* [[Master Core]] | |||
===Smash Run enemies=== | ===Smash Run enemies=== | ||
The following is a list of ''[[Super Mario (franchise)|Super Mario]]'' enemies in Smash Run: | |||
* [[Banzai Bill]] | *[[Bomber Bill|Banzai Bill]] | ||
* [[Big Goomba]] | *[[Big Goomba]] | ||
* [[Bill Blaster]] | *[[Bill Blaster]] | ||
* [[Bullet Bill]] | *[[Bullet Bill]] | ||
* [[Chain Chomp]] | *[[Chain Chomp]] | ||
* [[Flame Chomp]] | *[[Flame Chomp]] | ||
* [[Goomba]] | *[[Fly Guy]] (''Yoshi'') | ||
* [[Hammer Bro]] | *[[Goomba]] | ||
* [[Kamek]] | *[[Hammer Bro]] | ||
* [[Koopa Paratroopa]] | *[[Kamek]] | ||
* [[Koopa Troopa]] | *[[Koopa Paratroopa]] | ||
* [[Lakitu]] | *[[Koopa Troopa]] | ||
* [[Shy Guy]] | *[[Kritter]] (''Donkey Kong'') | ||
* [[Spike Top]] | *[[Lakitu]] | ||
* [[Spiny]] | *[[Shy Guy]] | ||
*[[Spike Top]] | |||
*[[Spiny]] | |||
*[[Tiki Buzz]] (''Donkey Kong'') | |||
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show other enemies"data-collapsetext="Hide other enemies"> | |||
====''The Legend of Zelda'' series==== | ====''The Legend of Zelda'' series==== | ||
*[[Bubble | *[[List of Smash Run enemies#Bubble|Bubble]] | ||
*[[Cucco]] | *[[Cucco]] | ||
*[[Darknut]] | *[[List of Smash Run enemies#Darknut|Darknut]] | ||
*[[Octorok]] | *[[List of Smash Run enemies#Octorok|Octorok]] | ||
*[[Peahat]] | *[[List of Smash Run enemies#Peahat|Peahat]] | ||
*[[Peahat Larva]] | *[[List of Smash Run enemies#Peahat Larva|Peahat Larva]] | ||
*[[ReDead]] | *[[List of Smash Run enemies#ReDead|ReDead]] | ||
*[[Stalfos]] | *[[List of Smash Run enemies#Stalfos|Stalfos]] | ||
====''Metroid'' series==== | ====''Metroid'' series==== | ||
*[[Kihunter]] | *[[List of Smash Run enemies#Kihunter|Kihunter]] | ||
*[[Metroid]] | *[[Metroid]] | ||
*[[Reo]] | *[[List of Smash Run enemies#Reo|Reo]] | ||
*[[Geemer | *[[List of Smash Run enemies#Geemer|Geemer]] | ||
====''Kirby'' series==== | ====''Kirby'' series==== | ||
* [[Bonkers]] | *[[List of Smash Run enemies#Bonkers|Bonkers]] | ||
* [[Bronto Burt]] | *[[List of Smash Run enemies#Bronto Burt|Bronto Burt]] | ||
* [[Gordo | *[[List of Smash Run enemies#Gordo|Gordo]] | ||
* [[Parasol Waddle Dee]] | *[[List of Smash Run enemies#Parasol Waddle Dee|Parasol Waddle Dee]] | ||
* [[Plasma Wisp]] | *[[List of Smash Run enemies#Plasma Wisp|Plasma Wisp]] | ||
* [[Shotzo]] | *[[List of Smash Run enemies#Shotzo|Shotzo]] | ||
* [[Tac]] | *[[List of Smash Run enemies#Tac|Tac]] | ||
* [[Waddle Dee]] | *[[List of Smash Run enemies#Waddle Dee|Waddle Dee]] | ||
* [[Waddle Doo]] | *[[List of Smash Run enemies#Waddle Doo|Waddle Doo]] | ||
====''Pokémon'' series==== | ====''Pokémon'' series==== | ||
* [[Chandelure]] | *[[List of Smash Run enemies#Chandelure|Chandelure]] | ||
* [[Cryogonal]] | *[[List of Smash Run enemies#Cryogonal|Cryogonal]] | ||
* [[Gastly]] | *[[List of Smash Run enemies#Gastly|Gastly]] | ||
* [[Koffing]] | *[[List of Smash Run enemies#Koffing|Koffing]] | ||
* [[Petilil]] | *[[List of Smash Run enemies#Petilil|Petilil]] | ||
====''Mother'' series==== | ====''Mother'' series==== | ||
* [[Devil Car]] | *[[List of Smash Run enemies#Devil Car|Devil Car]] | ||
* [[Starman | *[[List of Smash Run enemies#Starman|Starman]] | ||
====''Ice Climber''==== | ====''Ice Climber''==== | ||
* [[Polar Bear]] | *[[List of Smash Run enemies#Polar Bear|Polar Bear]] | ||
====''Kid Icarus'' series==== | ====''Kid Icarus'' series==== | ||
* [[Boom Stomper]] | *[[List of Smash Run enemies#Boom Stomper|Boom Stomper]] | ||
* [[Bumpety Bomb]] | *[[List of Smash Run enemies#Bumpety Bomb|Bumpety Bomb]] | ||
* [[Clubberskull]] | *[[List of Smash Run enemies#Clubberskull|Clubberskull]] | ||
* [[Daphne]] | *[[List of Smash Run enemies#Daphne|Daphne]] | ||
* [[Flage]] | *[[List of Smash Run enemies#Flage|Flage]] | ||
* [[Lethinium]] | *[[List of Smash Run enemies#Lethinium|Lethinium]] | ||
* [[Lurchthorn]] | *[[List of Smash Run enemies#Lurchthorn|Lurchthorn]] | ||
* [[Mahva]] | *[[List of Smash Run enemies#Mahva|Mahva]] | ||
* [[Megonta]] | *[[List of Smash Run enemies#Megonta|Megonta]] | ||
* [[Mimicutie]] | *[[List of Smash Run enemies#Mimicutie|Mimicutie]] | ||
* [[Monoeye]] | *[[List of Smash Run enemies#Monoeye|Monoeye]] | ||
* [[Nutski]] | *[[List of Smash Run enemies#Nutski|Nutski]] | ||
* [[Orne]] | *[[List of Smash Run enemies#Orne|Orne]] | ||
* [[Reaper]] | *[[List of Smash Run enemies#Reaper|Reaper]] | ||
* [[Reapette]] | *[[List of Smash Run enemies#Reapette|Reapette]] | ||
* [[Skuttler]] | *[[List of Smash Run enemies#Skuttler|Skuttler]] | ||
* [[Skuttler Cannoneer]] | *[[List of Smash Run enemies#Skuttler Cannoneer|Skuttler Cannoneer]] | ||
* [[Skuttler Mage]] | *[[List of Smash Run enemies#Skuttler Mage|Skuttler Mage]] | ||
* [[Souflee]] | *[[List of Smash Run enemies#Souflee|Souflee]] | ||
* [[Zuree]] | *[[List of Smash Run enemies#Zuree|Zuree]] | ||
====''Pikmin'' series==== | ====''Pikmin'' series==== | ||
* [[Bulborb]] | *[[List of Smash Run enemies#Bulborb|Bulborb]] | ||
* [[Iridescent Glint Beetle]] | *[[List of Smash Run enemies#Iridescent Glint Beetle|Iridescent Glint Beetle]] | ||
====''Rhythm Heaven'' series==== | ====''Rhythm Heaven'' series==== | ||
* [[Sneaky Spirit]] | *[[List of Smash Run enemies#Sneaky Spirit|Sneaky Spirit]] | ||
====''Find Mii''==== | ====''Find Mii''==== | ||
* [[Ghost | *[[List of Smash Run enemies#Ghost|Ghost]] | ||
====''Sonic the Hedgehog'' series==== | ====''Sonic the Hedgehog'' series==== | ||
*[[Eggrobo]] | *[[List of Smash Run enemies#Eggrobo|Eggrobo]] | ||
====''Mega Man'' series==== | ====''Mega Man'' series==== | ||
* [[Mettaur]] | *[[List of Smash Run enemies#Mettaur|Mettaur]] | ||
====''Pac-Man'' series==== | ====''Pac-Man'' series==== | ||
* [[Bacura]] | *[[List of Smash Run enemies#Bacura|Bacura]] | ||
* [[Pooka]] | *[[Pooka]] | ||
====''Super Smash Bros. | ====''Super Smash Bros.'' series==== | ||
* [[Generator]] | *[[List of Smash Run enemies#Generator|Generator]] | ||
* [[Glice]] | *[[List of Smash Run enemies#Glice|Glice]] | ||
* [[Glire]] | *[[List of Smash Run enemies#Glire|Glire]] | ||
* [[Glunder]] | *[[List of Smash Run enemies#Glunder|Glunder]] | ||
* [[Mite]] | *[[List of Smash Run enemies#Mite|Mite]] | ||
* [[Poppant]] | *[[List of Smash Run enemies#Poppant|Poppant]] | ||
* [[Roturret]] | *[[List of Smash Run enemies#Roturret|Roturret]] | ||
</div> | |||
==Stages== | ==Stages== | ||
There are 42 stages in this game, with most of them being based on handheld games. Each stage has two songs, with players being able to play the alternate song by holding the {{button|3ds|R}} button while selecting a stage. Additionally, players can toggle between playing on "Final Destination" variations of all stages (represented by a "Ω") in addition to playing on the standard versions, being a flat course with no obstacles or other platforms. Stages listed in ''italics'' are unlockable. Extra Stages are downloadable stages that were either bundled with certain [[#Extra characters|DLC characters]] or could be purchased individually, except for [[Duck Hunt (stage)|Duck Hunt]], which is added to the game for free through a software update. | |||
There are | |||
{| | With the discontinuation of digital purchases for Nintendo 3DS on March 27, 2023, it is no longer possible to buy the paid downloadable stages, though they can still be downloaded by those who purchased them when they were available. | ||
{|class=wikitable width=100% | |||
!width="33%"|Stage | !width="33%"|Stage | ||
!width="40%"|Description | !width="40%"|Description | ||
!width="27%"|Songs | !width="27%"|Songs | ||
|- | |- | ||
!align=center|[[File:3DS SmashBros scrnS01 08 E3.png|150px]]<br>[[Battlefield]] [[File: | !colspan="3"|Normal Stages | ||
|Battlefield is one of the game’s more straightforward stages. | |- | ||
!align=center|[[File:3DS SmashBros scrnS01 08 E3.png|150px]]<br>[[Battlefield]]{{footnote|main|†}}[[File:SmashBros Emblem.png|30px|class=invert-dark]] | |||
|Battlefield is one of the game’s more straightforward stages, whose appearance has remained constant since ''[[Super Smash Bros. Melee]]''. The stage consists of the base platform and three floating platforms the players can jump and fall through. The stage also cycles between day and night, though it does not affect the gameplay. | |||
| | | | ||
* Battlefield (from ''Super Smash Bros. for Nintendo 3DS'') | *Battlefield (from ''Super Smash Bros. for Nintendo 3DS'') | ||
* Menu (Melee) (from ''Super Smash Bros. Melee'') | *Menu (Melee) (from ''Super Smash Bros. Melee'') | ||
|- | |- | ||
!align=center|[[File:SSB3DS FinalDestination.png|150px]]<br>[[Final Destination]] [[File: | !align=center|[[File:SSB3DS FinalDestination.png|150px]]<br>[[Final Destination]]{{footnote|main|†}}[[File:SmashBros Emblem.png|30px|class=invert-dark]] | ||
| | |Final Destination consists of only a single long platform, the most basic of stages. It is where the final fight between the player and [[Master Hand]], [[Crazy Hand]], and [[Master Core]] takes place. | ||
| | | | ||
* Final Destination (from ''Super Smash Bros. for Nintendo 3DS'') | *Final Destination (from ''Super Smash Bros. for Nintendo 3DS'') | ||
* Menu (Melee): Ver. 2 (from ''Super Smash Bros. Melee'') | *Menu (Melee): Ver. 2 (from ''Super Smash Bros. Melee'') | ||
|- | |- | ||
!align=center|[[File:3DS SmashBros scrnS01 16 E3.png|150px]]<br>[[3D Land]] (''[[Super Mario 3D Land]]'') [[File: | !align=center|[[File:3DS SmashBros scrnS01 16 E3.png|150px]]<br>[[3D Land]] (''[[Super Mario 3D Land]]'')[[File:Mario Emblem.png|30px|class=invert-dark]] | ||
|This stage is based on several levels from ''Super Mario 3D Land'' | |This stage is based on several levels from ''Super Mario 3D Land''. The stage auto-scrolls between areas, each with their own obstacles. Areas consist of blocks, floating platforms, [[Skewer]]s, rotating platforms, and moving platforms. | ||
| | | | ||
* Super Mario 3D Land Theme / Beach Theme (from ''Super Mario 3D Land'') | *Super Mario 3D Land Theme / Beach Theme (from ''Super Mario 3D Land'') | ||
* Super Mario Bros. 3 Medley (from ''Super Mario Bros. 3'') | *Super Mario Bros. 3 Medley (from ''Super Mario Bros. 3'') | ||
|- | |- | ||
!align=center|[[File:SSB4 Golden Plains.jpg|150px]]<br>[[Golden Plains]] (''[[New Super Mario Bros. 2]]'') [[File: | !align=center|[[File:SSB4 Golden Plains.jpg|150px]]<br>[[Golden Plains]] (''[[New Super Mario Bros. 2]]'')[[File:Mario Emblem.png|30px|class=invert-dark]] | ||
|This semi auto-scrolling stage is based on [[World 1 (New Super Mario Bros. 2)|World 1]] from ''New Super Mario Bros. 2'', featuring three variously design structures that occasionally alter between each other. Coins can be found in the stage, and collecting 100 of them will give fighters an increase in attack power and launch resistance. | |This semi auto-scrolling stage is based on [[World 1 (New Super Mario Bros. 2)|World 1]] from ''New Super Mario Bros. 2'', featuring three variously design structures that occasionally alter between each other. Coins can be found in the stage, and collecting 100 of them will give fighters an increase in attack power and launch resistance. | ||
| | | | ||
* Athletic Theme / Ground Theme (New Super Mario Bros. 2) (from ''New Super Mario Bros. 2'') | *Athletic Theme / Ground Theme (New Super Mario Bros. 2) (from ''New Super Mario Bros. 2'') | ||
* Ground Theme / Underground Theme (Super Mario Bros.) (from ''Super Mario Bros.'') | *Ground Theme / Underground Theme (Super Mario Bros.) (from ''Super Mario Bros.'') | ||
|- | |- | ||
!align=center|[[File:SSB4 Rainbow Road.jpg|150px]]<br>[[Rainbow Road (stage)|Rainbow Road]] | !align=center|[[File:SSB4 Rainbow Road.jpg|150px]]<br>[[Rainbow Road (stage)|Rainbow Road]] (''[[Mario Kart 7]]'')[[File:Mario Emblem.png|30px|class=invert-dark]] | ||
|Based on the 3DS Rainbow Road from ''Mario Kart 7''. As the main platform travels through the course, it will occasionally stop for fighters to fight on the track. Shy Guys will occasionally | |Based on the 3DS Rainbow Road from ''Mario Kart 7''. As the main platform travels through the course, it will occasionally stop for fighters to fight on the track. Shy Guys will occasionally drive through the match and will damage the players should they hit them. | ||
| | | | ||
* Rainbow Road Medley (from ''Mario Kart 7'', ''Mario Kart DS'' and ''Mario Kart: Super Circuit'') | *Rainbow Road Medley (from ''Mario Kart 7'', ''Mario Kart DS'' and ''Mario Kart: Super Circuit'') | ||
* Rainbow Road (Mario Kart 7) (from ''Mario Kart 7'') | *Rainbow Road (Mario Kart 7) (from ''Mario Kart 7'') | ||
|- | |- | ||
!align=center|[[File:SSB4 Paper Mario.jpg|150px]]<br>[[Paper Mario (stage)|Paper Mario]] ([[Paper Mario (series)|''Paper Mario'' | !align=center|[[File:SSB4 Paper Mario.jpg|150px]]<br>[[Paper Mario (stage)|Paper Mario]] ([[Paper Mario (series)|''Paper Mario'']])[[File:Mario Emblem.png|30px|class=invert-dark]] | ||
|True to | |True to its origin of the ''Paper Mario'' series, the stage is designed like a paper diorama and folds out like a book when changing in between three layouts based on locations from the series' installments, each with their own obstacles. | ||
| | | | ||
* Paper Mario Medley (from ''Paper Mario: Sticker Star'' and ''Paper Mario: The Thousand-Year Door'') | *Paper Mario Medley (from ''Paper Mario: Sticker Star'' and ''Paper Mario: The Thousand-Year Door'') | ||
* Try, Try Again (from ''Mario & Luigi: Dream Team'') | *Try, Try Again (from ''Mario & Luigi: Dream Team'') | ||
|- | |- | ||
!align=center|[[File: | !align=center|[[File:Mushroomy Kingdom SSB4 3DS.png|150px]]<br>[[Mushroomy Kingdom]]{{footnote|main|*}} (''[[Super Mario Bros.]]'')[[File:Mario Emblem.png|30px|class=invert-dark]] | ||
|This stage, returning from ''Super Smash Bros. Brawl'', is based on World 1-1 from ''Super Mario Bros.'' | |This stage, returning from ''Super Smash Bros. Brawl'', is based on World 1-1 from ''Super Mario Bros.'' The stage will auto-scroll throughout the course, and ? Blocks can holster items for players to use. | ||
| | | | ||
* Ground Theme (Super Mario Bros.) (from ''Super Mario Bros.'') | *Ground Theme (Super Mario Bros.) (from ''Super Mario Bros.'') | ||
* Underground Theme (Super Mario Bros.) (from ''Super Mario Bros.'') | *Underground Theme (Super Mario Bros.) (from ''Super Mario Bros.'') | ||
|- | |- | ||
!align=center|[[File:SSB4 3DS JungleJapes.png|150px]]<br>[[Jungle Japes (stage)|Jungle Japes]]{{footnote|main|**}} | !align=center|[[File:SSB4 3DS JungleJapes.png|150px]]<br>[[Jungle Japes (stage)|Jungle Japes]]{{footnote|main|**}} (''[[Donkey Kong 64]]'')[[File:DK Emblem.png|30px|class=invert-dark]] | ||
|This stage, returning from ''Super Smash Bros. Melee'', contains a long platform in the center with two smaller ones to the sides. A semi-solid platform is also located above the main platform. Water runs underneath the stage and can sweep the player off screen if they get caught in it. | |||
| | | | ||
*Kongo Jungle (from ''Donkey Kong Country'') | |||
*Gear Getaway (from ''Donkey Kong Country Returns'') | |||
|- | |||
!align=center|[[File:3DS SmashBros scrnS01 18 E3.png|150px]]<br>[[Gerudo Valley]] (''[[zeldawiki:The Legend of Zelda: Ocarina of Time 3D|The Legend of Zelda: Ocarina of Time 3D]]'')[[File:Zelda Emblem.png|30px|class=invert-dark]] | |||
|This stage is based on the bridge at the entrance to [[zeldawiki:Gerudo Valley|Gerudo Valley]] seen in ''The Legend of Zelda: Ocarina of Time'' and its 3DS remake. The bridge can be destroyed, in which case the characters [[zeldawiki:Twinrova|Koume and Kotake]] will appear and cast spells on the stage. | |||
| | | | ||
* | *Gerudo Valley (from ''The Legend of Zelda: Ocarina of Time'') | ||
* | *Ocarina of Time Medley (from ''The Legend of Zelda: Ocarina of Time'') | ||
|- | |- | ||
!align=center|[[File:3DS SmashBros scrnS01 | !align=center|[[File:3DS SmashBros scrnS01 12 E3.png|150px]]<br>[[Spirit Train]] (''[[zeldawiki:The Legend of Zelda: Spirit Tracks|The Legend of Zelda: Spirit Tracks]]'')[[File:Zelda Emblem.png|30px|class=invert-dark]] | ||
|This stage has players fight on the [[zeldawiki:Spirit Train|Spirit Train]] from ''The Legend of Zelda: Spirit Tracks''. The train is constantly in motion and any players who step off the train will be swept to the right. The train can also change its back car and can be attacked by [[zeldawiki:Dark Train|Dark Trains]] in the middle of battle. | |||
| | | | ||
*Full Steam Ahead (Spirit Tracks) (from ''The Legend of Zelda: Spirit Tracks'') | |||
*Main Theme / Underworld Theme (from ''The Legend of Zelda'') | |||
|- | |||
!align=center|[[File:SSB4 - Brinstar Melee.jpg|150px]]<br>[[Brinstar]]{{footnote|main|**}} (''[[metroidwiki:Metroid (game)|Metroid]]'')[[File:Metroid Emblem.png|30px|class=invert-dark]] | |||
|This stage, based on [[metroidwiki:Brinstar|Brinstar]] from ''Metroid'', returns from ''Super Smash Bros. Melee''. It has a few semi-solid platforms and the main stage can be split. Acid will also rise, damaging the players if it makes contact. | |||
| | | | ||
* | *Brinstar (from ''Metroid'') | ||
* | *Brinstar Depths (from ''Metroid'') | ||
|- | |- | ||
!align=center|[[File:3DS | !align=center|[[File:YIBrawl SSB4 3DS.png|150px]]<br>[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]{{footnote|main|*}} (''[[Super Mario World 2: Yoshi's Island]]'')[[File:Yoshi Emblem.png|30px|class=invert-dark]] | ||
| | |This stage is based on elements from ''Super Mario World 2: Yoshi's Island'' and is a returning stage from ''Brawl''. The long semi-solid platform above the main stage tilts on its center axis over time and two other platforms can rise from the sides. | ||
| | | | ||
* | *Obstacle Course (from ''Super Mario World 2: Yoshi's Island'') | ||
* | *Ending (Yoshi's Story) (from ''Yoshi's Story'') | ||
|- | |- | ||
!align=center|[[File:SSB4 | !align=center|[[File:SSB4 3DS GameBoy.jpg|150px]]<br>[[Dream Land GB|''Dream Land'']] (''[[wikirby:Kirby's Dream Land|Kirby's Dream Land]]'')[[File:Kirby Emblem.png|30px|class=invert-dark]] | ||
|This stage is based on ''Kirby's Dream Land'' and has a [[Game Boy]] motif around it. It shifts between several locations from the game and the music changes accordingly. | |||
| | | | ||
*Green Greens / Castle Lololo / Float Islands / Bubbly Clouds / Mt. Dedede (from ''Kirby's Dream Land'') | |||
*Green Greens Ver. 2 (from ''Kirby's Dream Land'') | |||
|- | |||
!align=center|[[File:SSB43DS Corneria.jpg|150px]]<br>[[Corneria]]{{footnote|main|**}} (''Star Fox'')[[File:StarFox Emblem.png|30px|class=invert-dark]] | |||
|This stage, returning from ''Melee'', takes place on the [[lylatwiki:Great Fox|Great Fox]] from [[lylatwiki:Star Fox|''Star Fox'']]. [[Arwing]]s and [[Wolfen]] appear throughout, attacking the players with their laser cannons. Additionally, the large cannon on the bow of the ship can deliver a one-hit KO to players. | |||
| | | | ||
* | *Corneria (from ''Star Fox'') | ||
* | *Star Wolf's Theme / Sector Z (from ''Star Fox 64'') | ||
|- | |- | ||
!align=center|[[File: | !align=center|[[File:SSB3DS N's Castle.jpg|150px]]<br>[[Unova Pokémon League]] ([[bulbapedia:Pokémon Black and White Versions|''Pokémon Black Version'' and ''Pokémon White Version'']])[[File:Pokemon Emblem.png|30px|class=invert-dark]] | ||
|This stage is inspired by the Pokémon League from ''Pokémon''{{'}}s fifth generation region, Unova. The stage layout is basic, and various legendary Pokémon will appear in front of N's Castle. When Reshiram or Zekrom appear, they can affect the battlefield, with the former by setting the stage ablaze, and the latter can tilt the stage. | |||
| | | | ||
*N's Castle Medley (from ''Pokémon Black''/''White Versions'') | |||
*Battle! (Reshiram / Zekrom) (from ''Pokémon Black''/''White Versions'') | |||
|- | |||
!align=center|[[File:SSB3DS Lumiose City.jpg|150px]]<br>[[Prism Tower]] ([[bulbapedia:Pokémon X and Y|''Pokémon X'' and ''Pokémon Y'']])[[File:Pokemon Emblem.png|30px|class=invert-dark]] | |||
|This stage takes place at the Prism Tower in Lumiose City from the Kalos region. The stage, which consists of one main platform and several semi-solid platforms, travels across the tower as the fighters battle it out, along with battling on the tower itself. | |||
| | | | ||
* | *Battle! (Trainer Battle) (Pokémon X and Y) (from ''Pokémon X''/''Y'') | ||
* | *Lumiose City (from ''Pokémon X''/''Y'') | ||
|- | |- | ||
!align=center|[[File:SSB4 3DS | !align=center|[[File:Mute City SSB4 3DS.png|150px]]<br>''[[Mute City SNES|Mute City]]'' (''[[fzerowiki:F-Zero|F-Zero]]'')[[File:F-Zero Emblem.png|30px|class=invert-dark]] | ||
|This stage | |This stage is based on [[fzerowiki:Mute City|Mute City]] from the original ''F-Zero''. Two platforms hover over the [[F-Zero machine]]s as the players battle and players can stand on the racers as they come and go. Touching the track will damage the players. | ||
| | | | ||
* | *Mute City (from ''F-Zero'') | ||
* | *Mute City '''(arrangement)''' (from ''F-Zero'') | ||
|- | |- | ||
!align=center|[[File: | !align=center|[[File:MagicantSSB3DS.png|150px]]<br>''[[Magicant]]'' (''[[wikibound:EarthBound Beginnings|Mother]]'')[[File:EarthBound Emblem.png|30px|class=invert-dark]] | ||
|This unusual battleground is based on two similarly named locations from ''Mother'' and ''EarthBound''. Fighters will brawl on a series of clouds, with various objects from EarthBound appearing, such as the Dungeon Man and the Sky Runner. The Flying Man may also appear to give a hand to fighters, but only five will appear each match. | |||
| | | | ||
*Magicant / Eight Melodies (Mother) (from ''Mother'') | |||
*Smiles and Tears (from ''EarthBound'') | |||
|- | |||
!align=center|[[File:3DS SmashBros scrnS01 19 E3.png|150px]]<br>[[Arena Ferox]] (''[[fireemblem:Fire Emblem: Awakening|Fire Emblem: Awakening]]'')[[File:FireEmblem Emblem.png|30px|class=invert-dark]] | |||
|Arena Ferox will first appear as a basic stage, but over the course of the battle, several platforms will rise up from the ground. Platforms consist of basic, semi-solid, and moving platforms. | |||
| | | | ||
* | *Id (Purpose) (from ''Fire Emblem: Awakening'') | ||
* | *Fire Emblem (from ''Fire Emblem: Shadow Dragon'') | ||
|- | |- | ||
!align=center|[[File: | !align=center|[[File:Flatzone 2 SSB4 3DS.png|150px]]<br>''[[Flat Zone 2]]''{{footnote|main|*}} ([[Game & Watch]])[[File:Game&Watch Emblem.png|30px|class=invert-dark]] | ||
|This stage | |This returning stage places fighters inside of a Game & Watch device. The stage changes between four areas based on four Game & Watch games; Fire, Oil Panic, Lion, and Chef, each come with their own sets of obstacles. | ||
| | | | ||
* | *Flat Zone 2 (from ''Super Smash Bros. Brawl'') | ||
* | *Flat Zone (from ''Super Smash Bros. Melee'') | ||
|- | |- | ||
!align=center|[[File: | !align=center|[[File:SSB4 3DS - Fox and Pit Stage Screenshot.png|150px]]<br>[[Reset Bomb Forest]] (''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'')[[File:KidIcarus_Emblem.png|30px|class=invert-dark]] | ||
|This stage is based on [[icaruspedia:Viridi, Goddess of Nature|Chapter 11]] of ''Kid Icarus: Uprising''. The first part of the stage consists of a few platforms, while the second contains breakable platforms over a large abyss. | |||
| | | | ||
*Wrath of the Reset Bomb (from ''Kid Icarus: Uprising'') | |||
*Dark Pit's Theme (from ''Kid Icarus: Uprising'') | |||
|- | |||
!align=center|[[File:Warioware Inc. SSB4 3DS.png|150px]]<br>''[[WarioWare, Inc. (stage)|WarioWare Inc.]]''{{footnote|main|*}} ([[WarioWare (series)|''WarioWare'']])[[File:Wario Emblem.png|30px|class=invert-dark]] | |||
|Returning from ''Super Smash Bros. Brawl'', this stage is based on the ''WarioWare'' series. The stage will occasionally have players participate in microgames, which if completed correctly, will give the successful players a reward (or, occasionally, nothing at all). | |||
| | | | ||
* | *WarioWare, Inc. (from ''WarioWare, Inc.: Mega Microgame$!'') | ||
* | *Ashley's Song (from ''WarioWare: Touched!'') | ||
|- | |- | ||
!align=center|[[File: | !align=center|[[File:Distant Planet SSB4 3DS.png|150px]]<br>[[Distant Planet]]{{footnote|main|*}} (''Pikmin'')[[File:Pikmin Emblem.png|30px|class=invert-dark]] | ||
|This stage is based on elements from ''Pikmin'' and is a returning stage from ''Brawl''. A large Red Bulborb appears to the right side of the stage and will attempt to eat the players. Additionally, when raining, water will come from the left side of the stage and push the players off stage. | |||
| | | | ||
*Main Theme (Pikmin) (from ''Pikmin'') | |||
*Stage Select (from ''Pikmin 2'') | |||
|- | |||
!align=center|[[File:SSB4 Tortimer Island.jpg|150px]]<br>[[Tortimer Island]] (''[[nookipedia:Animal Crossing: New Leaf|Animal Crossing: New Leaf]]'')[[File:AnimalCrossing Emblem.png|30px|class=invert-dark]] | |||
|Based on Tortimer Island from ''Animal Crossing: New Leaf'', this stage's orientation changes each time it's played on. The stage can consist of trees that act as platforms or a pier to the side. Players can swim in the water, but sharks can attempt to bring players down. | |||
| | | | ||
* | *Tortimer Island Medley (from ''Animal Crossing: New Leaf'') | ||
* | *Kapp'n's Song (from ''Animal Crossing: New Leaf'') | ||
|- | |- | ||
!align=center|[[File: | !align=center|[[File:SSB4 3DS BoxingRing.jpg|150px]]<br>[[Boxing Ring]]{{footnote|main|†}} (''Punch-Out<nowiki>!!</nowiki>'')[[File:PunchOutSymbol.png|30px|class=invert-dark]] | ||
| | |Based on a boxing ring, this is a fairly simple stage with no pits to fall into. Players can jump on the ropes to reach the spotlights at the top, which they can attack to send them crashing down. The ring can also change its theme when selecting it, based on either ''Punch-Out<nowiki>!!</nowiki>'' or ''Super Smash Bros.'' | ||
| | | | ||
* | *Jogging / Countdown (from ''Punch-Out!!'') | ||
* | *Minor Circuit (from ''Punch-Out!!'' (Wii)) | ||
|- | |- | ||
!align=center|[[File:3DS | !align=center|[[File:SSB4 3DS GaurPlain.jpg|150px]]<br>[[Gaur Plain]]{{footnote|main|†}} (''{{wp|Xenoblade Chronicles}}'')[[File:XenobladeEmblem.png|40px|class=invert-dark]] | ||
| | |Based on the large area on the lower level of Bionis' Leg from ''Xenoblade Chronicles'', this stage is the largest in the game. It has various platforms modeled onto two cliffsides to fight on. However, they are in between a very large gap, requiring very precise jumping to cross. Like Battlefield, it features a shift between day and night, but the effect is cosmetic. | ||
| | | | ||
* | *Gaur Plain (from ''Xenoblade Chronicles'') | ||
* | *You Will Know Our Names (from ''Xenoblade Chronicles'') | ||
|- | |- | ||
!align=center|[[File: | !align=center|[[File:Balloon Fight Stage for SSB4.jpg|150px]]<br>[[Balloon Fight (stage)|''Balloon Fight'']] (''{{wp|Balloon Fight}}'')[[File:SSB4 Balloon Fight Symbol.png|30px|class=invert-dark]] | ||
| | |The stage's 8-bit appearance can change when selected, but it normally contains several platforms, one or two [[Flipper (Balloon Fight)|Flipper]]s, lightning clouds, and a water hazard with a large fish that will attempt to bring players under. The stage can also be walked off to the side and the player will appear on the opposite end unless they are knocked off in that direction. | ||
| | | | ||
* | *Balloon Fight Medley (from ''Balloon Fight'') | ||
* | *Balloon Trip (from ''Balloon Fight'') | ||
|- | |- | ||
!align=center|[[File: | !align=center|[[File:3DS SmashBros scrnS01 14 E3.png|150px]]<br>[[Living Room]] (''{{wp|Nintendogs + Cats}}'')[[File:Nintendogs Symbol.png|30px|class=invert-dark]] | ||
|Taking place in a large living room, players will first battle on a large floor. Once enough time has passed, blocks and other objects will fall onto the stage, damage players if they connect, but can be walked on when they have rested into place. | |||
| | | | ||
*Bath Time Theme (from ''Nintendogs'') | |||
*Bath Time Theme (Vocal Mix) (from ''Nintendogs'') | |||
|- | |||
!align=center|[[File:SSB4 3DS Dark Emperor screenshot.png|150px]]<br>[[Find Mii]] ([[StreetPass Mii Plaza]])[[File:Find Mii Symbol.png|30px|class=invert-dark]] | |||
|A stage based on the game Find Mii II from the StreetPass Mii Plaza. The stage consists of one large platform to the left and a smaller platform to the right. The Dark Emperor can also take part in the stage, increasing certain player's stats. | |||
| | | | ||
* | *Dark Lord (from ''Find Mii II'') | ||
* | *Save the World, Heroes! (from ''Find Mii II'') | ||
|- | |- | ||
!align=center|[[File: | !align=center|[[File:SSB4 3DS TomodachiLife.jpg|150px]]<br>[[Tomodachi Life (stage)|Tomodachi Life]] (''{{wp|Tomodachi Life}}'')[[File:Tomodachi Emblem.png|30px|class=invert-dark]] | ||
| | |Based on the game of the same name, this stage is a large house with several semi-solid platforms the players can fight on. Various [[Mii]]s from the user's system appear in the rooms. | ||
| | | | ||
* | *Tomodachi Life (from ''Tomodachi Life'') | ||
* | *Mii Plaza (from Mii Channel) | ||
|- | |- | ||
!align=center|[[File: | !align=center|[[File:PictoChat 2 Pac-Man SSB4 3DS.jpg|150px]]<br>[[PictoChat 2]] ([[Nintendo DS]])[[File:NintendoDS Emblem.png|30px|class=invert-dark]] | ||
|Based on the PictoChat application built into earlier Nintendo DS models, various drawings will appear, having different impacts on the fight. This stage is similar to the PictoChat stage from ''Super Smash Bros. Brawl'', but PictoChat 2 features different drawings. | |||
| | | | ||
*PictoChat (from ''Super Smash Bros. Brawl'') | |||
*Dr. Mario (from ''Dr. Mario'') | |||
|- | |||
!align=center|[[File:SSB3DS Green Hill Zone.jpg|150px]]<br>[[Green Hill Zone]]{{footnote|main|*}} (''{{wp|Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog}}'')[[File:Sonic Emblem.png|30px|class=invert-dark]] | |||
|A stage returning from ''Super Smash Bros. Brawl''. It has a "u-shape" design and the lower ground section can be broken. Checkpoints also appear occasionally, which can be attacked to make it spin and damage other players. | |||
| | | | ||
* | *Green Hill Zone (from ''SONIC THE HEDGEHOG'' (1991)) | ||
* | *Live & Learn (from ''SONIC ADVENTURE 2'') | ||
|- | |- | ||
!align=center|[[File:SSB4 | !align=center|[[File:SSB4 3DS YellowDevil.jpg|150px]]<br>[[Wily Castle]]{{footnote|main|†}} (''{{wp|Mega Man}}'')[[File:MegaMan Emblem.png|30px|class=invert-dark]] | ||
|A stage based on Wily Castle from ''Mega Man 2''. Several platforms move around the main one, which can disappear or fly off the stage without notice. Yellow Devil can also momentarily appear and intervene with the fight. | |||
| | | | ||
*Mega Man 2 Medley (from ''Mega Man 2'') | |||
*Mega Man 2 Retro Medley (from ''Mega Man 2'') | |||
|- | |||
!align=center|[[File:SSB3DS Pac-Maze.jpg|150px]]<br>''[[Pac-Maze]]'' (''{{wp|Pac-Man}}'')[[File:Pac-ManEmblem.png|25px|class=invert-dark]] | |||
|This stage is designed after the classic maze from the original ''Pac-Man'' arcade game, featuring the four ghosts and Pac-Dots. If one collects enough Pac-Dots, or any of the Bonus Fruit, a Power Pellet of their color will appear, granting immunity to the ghosts. | |||
| | | | ||
* | *PAC-MAN (from ''PAC-MAN'') | ||
* | *PAC-MAN (Club Mix) (from ''PAC-MAN'') | ||
|- | |||
!align=center colspan=3 width="100%"|Extra Stages | |||
|- | |- | ||
! | ![[File:Dream Land SSB3DS.png|150px]]<br>[[Dream Land (Super Smash Bros.)|Dream Land (64)]]{{footnote|main|†}}{{footnote|main|***}} ([[wikirby:Kirby (series)|''Kirby'']])[[File:Kirby Emblem.png|30px|class=invert-dark]] | ||
| | | | ||
'''Release date:''' June 14, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version | |||
A stage returning from ''[[Super Smash Bros.]]'' It features [[Whispy Woods]], who will occasionally blow wind in a random direction, which can cause fighters to fall off of the stage. Otherwise, its appearance is similar to Battlefield. | |||
| | | | ||
* | *Dream Land (from ''Kirby Super Star'') | ||
* | *Ice Cream Island (from ''Kirby's Adventure'') | ||
|- | |- | ||
! | ![[File:Suzaku Castle SSB3DS.png|150px]]<br>[[Suzaku Castle]]{{footnote|main|†}} (''[[wikipedia:Street Fighter II|Street Fighter II]]'')[[File:StreetFighterEmblem.png|25px|class=invert-dark]] | ||
| | | | ||
'''Release date:''' June 14, 2015<br>'''Price:''' Available alongside [[#Extra characters|Ryu]] | |||
[[Ryu]]'s home stage, based on the same location from ''Street Fighter II''. It has two large platforms on the right and two smaller platforms to the left. Its Omega Form features breakable signposts, though they do not affect gameplay. | |||
| | | | ||
* | *Ryu Stage Type A (from ''Street Fighter II'') | ||
* | *Ryu Stage (from ''Street Fighter II'') | ||
|- | |- | ||
! | ![[File:Peach Castle 64 SSB3DS.jpg|150px]]<br>[[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]]{{footnote|main|†}}{{footnote|main|***}} (''[[Super Mario (series)|Super Mario]]'')[[File:Mario_Emblem.png|30px|class=invert-dark]] | ||
| | | | ||
'''Release date:''' July 31, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version | |||
A stage returning from ''Super Smash Bros.'', this stage contains elements from ''[[Super Mario 64]]'', along with a ''Smash Bros.'' [[Bumper (Super Smash Bros. series)|Bumper]] hovering over the stage. The stage has one, long semi-solid platform over a small platform. There's another platform that moves from side to side underneath and slanted platforms to the sides of the stage as well. | |||
| | | | ||
* | *Peach's Castle Stage (from ''Super Mario Bros.'') | ||
* | *Main Theme (Super Mario 64) (from ''Super Mario 64'') | ||
|- | |- | ||
! | ![[File:Hyrule Castle 64 SSB3DS.jpg|150px]]<br>[[Hyrule Castle|Hyrule Castle (64)]]{{footnote|main|†}}{{footnote|main|***}} ([[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'']])[[File:Zelda_Emblem.png|30px|class=invert-dark]] | ||
| | | | ||
'''Release date:''' July 31, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version | |||
A stage returning from ''Super Smash Bros.'', based on [[zeldawiki:Hyrule Castle|Hyrule Castle]] from ''The Legend of Zelda: Ocarina of Time''. It contains several platforms as well as a tornado that appears occasionally, sending players that get too close into the air. | |||
| | | | ||
* | *Hyrule Castle Stage (from ''The Legend of Zelda'') | ||
* | *The Legend of Zelda Medley (from ''The Legend of Zelda'' and ''The Legend of Zelda: A Link to the Past'') | ||
|- | |- | ||
! | ![[File:SSB4 3DS SuperMarioMaker.jpg|150px]]<br>[[Super Mario Maker (stage)|Super Mario Maker]]{{footnote|main|†}} (''[[Super Mario Maker]]'')[[File:Mario Emblem.png|30px|class=invert-dark]] | ||
| | | | ||
'''Release date:''' September 30, 2015<br>'''Price:''' US$2.49; US$3.49 if purchased with the Wii U version | |||
A stage based on ''Super Mario Maker''. The stage is randomly generated for every battle. It alternates between styles during battle, and any destroyed terrain is replaced once enough time has passed. | |||
| | | | ||
* | *Ground Theme (from ''Super Mario Bros.'', ''Super Mario Bros. 3'', ''Super Mario World'' and ''New Super Mario Bros. U'') | ||
* | *Title (Super Mario Maker) (from ''Super Mario Maker'') | ||
|- | |- | ||
! | ![[File:SSB4 3DS DuckHuntStage.jpg|150px]]<br>[[Duck Hunt (stage)|Duck Hunt]]{{footnote|main|†}} (''[[nwiki:Duck Hunt|Duck Hunt]]'')[[File:DuckHunt_Emblem.png|30px|class=invert-dark]] | ||
| | | | ||
'''Release date:''' September 30, 2015<br>'''Price:''' Free with the version 1.1.1 update | |||
A stage originally from ''Super Smash Bros. for Wii U''. It is based on the ''Duck Hunt'' game, with trees that act as platforms and ducks the player can attack. | |||
| | | | ||
* | *Duck Hunt Medley (from ''Duck Hunt'') | ||
* | *Wrecking Crew Retro Medley (from ''Wrecking Crew'') | ||
|- | |- | ||
! | ![[File:Midgar SSB3DS.jpg|150px]]<br>[[Midgar]]{{footnote|main|†}} (''{{wp|Final Fantasy VII|FINAL FANTASY VII}}'')[[File:Final Fantasy Symbol.png|30px|class=invert-dark]] | ||
| | | | ||
'''Release date:''' December 15, 2015<br>'''Price:''' Available alongside [[#Extra characters|Cloud]] | |||
Midgar is the city from ''FINAL FANTASY VII'' and [[Cloud Strife|Cloud]]'s home stage. Midgar shares a similar appearance to Battlefield, though Materia appears occasionally throughout the battle. This Materia can summon creatures from FINAL FANTASY VII which can affect the stage in various ways. | |||
| | | | ||
* | *Let the Battles Begin! (from ''FINAL FANTASY VII'') | ||
* | *Fight On! (from ''FINAL FANTASY VII'') | ||
|- | |- | ||
! | ![[File:Umbra Clock Tower SSB3DS.jpg|150px]]<br>[[Umbra Clock Tower]]{{footnote|main|†}} (''{{wp|Bayonetta}}'')[[File:Bayonetta.png|30px|class=invert-dark]] | ||
| | | | ||
* | '''Release date:''' March 2, 2016<br>'''Price:''' Available alongside [[#Extra characters|Bayonetta]] | ||
* | |||
A piece of the falling clock tower from the opening of ''Bayonetta'' and the home stage of the [[Bayonetta|titular character]]. While the stage itself is completely flat, pieces of debris may fly by to serve as platforms. | |||
| | |||
*Let's Hit The Climax! (from ''Bayonetta'') | |||
*Theme of Bayonetta - Mysterious Destiny (Instrumental) (from ''Bayonetta'') | |||
|} | |} | ||
{{footnote|note|†|Stages that also appear in ''Super Smash Bros. for Wii U''}} | |||
{{footnote|note|*|Returning stages from ''Super Smash Bros. Brawl''}} | {{footnote|note|*|Returning stages from ''Super Smash Bros. Brawl''}} | ||
{{footnote|note|**|Returning stages from ''Super Smash Bros. Melee''}} | {{footnote|note|**|Returning stages from ''Super Smash Bros. Melee''}} | ||
{{ | {{footnote|note|***|Returning stages from ''Super Smash Bros.''}} | ||
===Unlocking | ===Unlocking criteria=== | ||
{| | {|class="wikitable"style="margin:auto;max-width:70em" | ||
|- | |- | ||
! | !style="background:#d0d0d0;width:15em"|Stage | ||
!style="background:#d0d0d0;width:35em"|Criteria | |||
|- | |- | ||
!width=30%|Magicant | !width=30%|Magicant | ||
|width=30%|Unlock Ness | |width=30%|Unlock Ness | ||
|- | |- | ||
!WarioWare Inc. | !WarioWare, Inc. | ||
|Unlock Wario | |Unlock Wario | ||
|- | |- | ||
Line 740: | Line 1,168: | ||
==Items== | ==Items== | ||
''Super Smash Bros. for Nintendo 3DS'' features many new items. | ''Super Smash Bros. for Nintendo 3DS'' features many new items. | ||
===Normal items=== | ===Normal items=== | ||
75 items, 26 of which are new, appear in this game. | 75 items, 26 of which are new, appear in this game. | ||
====New items==== | ====New items==== | ||
{| | {| | ||
| | | | ||
* [[Back Shield]] | *[[Back Shield]] | ||
* [[ | *[[Beehive]] | ||
* [[Beetle (item)|Beetle]] | *[[Beetle (item)|Beetle]] | ||
* [[Bombchu]] | *[[Bombchu]] | ||
* [[Boomerang]] | *[[Boomerang]] | ||
* [[Boss Galaga]] | *[[Boss Galaga]] | ||
* [[Bullet Bill]] | *[[Bullet Bill]] | ||
* [[Cucco]] | *[[Cucco]] | ||
* [[Daybreak]] | *[[Daybreak]] | ||
| | | | ||
* [[Drill ( | *[[Drill (item)|Drill]] | ||
* [[Fairy Bottle]] | *[[Fairy Bottle]] | ||
* [[Fire Bar]] | *[[Fire Bar]] | ||
* [[Grass]] | *[[Grass]] | ||
* [[Gust Bellows]] | *[[Gust Bellows]] | ||
* [[ | *[[Hocotate Bomb]] | ||
* [[Killer Eye]] | *[[Killer Eye]] | ||
* [[Master Ball]] | *[[Master Ball]] | ||
* [[Ore Club]] | *[[Ore Club]] | ||
| | | | ||
* [[POW Block]] | *[[POW Block]] | ||
* [[Rocket Belt]] | *[[Rocket Belt]] | ||
* [[Special Flag]] | *[[Special Flag]] | ||
* [[Spiny Shell ( | *[[Spiny Shell (blue)|Spiny Shell]] | ||
* [[Steel Diver]] | *[[Steel Diver]] | ||
* [[Super Leaf]] | *[[Super Leaf]] | ||
* [[Treasure chest|Treasure Chest]] | *[[Treasure chest|Treasure Chest]] | ||
* [[X Bomb]] | *[[X Bomb]] | ||
|} | |} | ||
Line 780: | Line 1,206: | ||
{| | {| | ||
| | | | ||
* [[Assist Trophy]] | *[[Assist Trophy]] | ||
* [[Banana Peel]] | *[[Banana Peel]] | ||
* [[Barrel]] | *[[Barrel]] | ||
* [[Beam Sword]] | *[[Beam Sword]] | ||
* [[Blast Box]] | *[[Blast Box]] | ||
* [[Bob-omb]] | *[[Bob-omb]] | ||
* [[Bumper ( | *[[Bumper (Super Smash Bros. series)|Bumper]] | ||
* [[Bunny Hood]] | *[[Bunny Hood]] | ||
* [[Capsule (Super Smash Bros.)|Capsule | *[[Capsule (Super Smash Bros. series)|Capsule]] | ||
*[[Crate]] | |||
* [[Crate]] | *[[Deku Nut]] | ||
* [[Deku Nut]] | *[[Dragoon]] | ||
* [[Dragoon]] | *[[Fire Flower]] | ||
* [[Fire Flower]] | *[[Food]] | ||
* [[Food]] | *[[Franklin Badge]] | ||
* [[Franklin Badge]] | *[[Freezie]] | ||
* [[Freezie]] | *[[Golden Hammer]] | ||
* [[Golden Hammer]] | |||
| | | | ||
* [[Gooey Bomb]] | *[[Gooey Bomb]] | ||
* [[Green Shell]] | *[[Green Shell]] | ||
* [[Hammer]] | *[[Hammer]] | ||
* [[Heart Container]] | *[[Heart Container]] | ||
* [[Home-Run Bat]] | *[[Home-Run Bat]] | ||
* [[Hothead]] | *[[Hothead]] | ||
* [[Lightning]] | *[[Lightning]] | ||
* [[Lip's Stick]] | *[[Lip's Stick]] | ||
* [[Maxim Tomato]] | *[[Maxim Tomato]] | ||
* [[Metal Box]] | *[[Cap Block#Super Smash Bros. series|Metal Box]] | ||
* [[Motion-Sensor Bomb]] | *[[Motion-Sensor Bomb]] | ||
* [[Mr. Saturn]] | *[[Mr. Saturn]] | ||
* [[Party Ball]] | *[[Party Ball (item)|Party Ball]] | ||
* [[Pitfall]] | *[[Pitfall]] | ||
* [[Poison Mushroom]] | *[[Poison Mushroom]] | ||
* [[Poké Ball]] | *[[Poké Ball]] | ||
* [[Ray Gun]] | *[[Ray Gun]] | ||
* [[Rolling Crate]] | *[[Rolling Crate]] | ||
| | | | ||
* [[Sandbag]] | *[[Sandbag]] | ||
* [[Screw Attack]] | *[[Screw Attack]] | ||
* [[Smart Bomb]] | *[[List of Super Smash Bros. series items#Smart Bomb|Smart Bomb]] | ||
* [[Smash Ball]] | *[[Smash Ball]] | ||
* [[Smoke Ball]] | *[[Smoke Ball]] | ||
* [[Soccer Ball]] | *[[Soccer Ball]] | ||
* [[ | *[[Trampoline|Spring]] | ||
* [[Star Rod (Kirby)|Star Rod]] | *[[Star Rod (Kirby)|Star Rod]] | ||
* [[Super Mushroom]] | *[[Super Mushroom]] | ||
* [[Super Scope]] | *[[Super Scope]] | ||
* [[Super Star]] | *[[Super Star]] | ||
* [[Superspicy Curry]] | *[[Superspicy Curry]] | ||
* [[Team Healer]] | *[[Team Healer]] | ||
* [[Timer]] | *[[Timer (item)|Timer]] | ||
* [[Trophy]] | *[[Trophy (Super Smash Bros. series)|Trophy]] | ||
* [[Unira]] | *[[Unira]] | ||
* [[Warp Star]] | *[[Warp Star]] | ||
|} | |} | ||
===Assist Trophies=== | ===Assist Trophies=== | ||
In both games, [[Assist Trophy|Assist Trophies]] return. 37 Assist Trophies are featured, of which 21 are new, and the other 18 are returning from ''Super Smash Bros. Brawl''. | In both games, [[Assist Trophy|Assist Trophies]] return. 37 Assist Trophies are featured, of which 21 are new, and the other 18 are returning from ''Super Smash Bros. Brawl''. | ||
====New Assist Trophies==== | ====New Assist Trophies==== | ||
{| | {| | ||
| | | | ||
* [[ | *[[Ashley]] | ||
* [[Chain Chomp]] | *[[Chain Chomp]] | ||
* [[Color TV-Game 15]] | *[[Assist Trophy#Color TV-Game 15|Color TV-Game 15]] | ||
* [[ | *[[Dark Samus]] | ||
* [[Dillon]] | *[[Assist Trophy#Dillon|Dillon]] | ||
* [[Dr. Kawashima]] | *[[Assist Trophy#Dr. Kawashima|Dr. Kawashima]] | ||
* [[Elec Man]] | *[[Assist Trophy#Elec Man|Elec Man]] | ||
| | | | ||
* [[Ghirahim]] | *[[Assist Trophy#Ghirahim|Ghirahim]] | ||
* [[Ghosts | *[[Assist Trophy#Ghosts|Ghosts]] | ||
* [[Isabelle]] | *[[Isabelle]] | ||
* [[Magnus | *[[Assist Trophy#Magnus|Magnus]] | ||
* [[Midna]] | *[[Assist Trophy#Midna|Midna]] | ||
* [[Mother Brain]] | *[[Assist Trophy#Mother Brain|Mother Brain]] | ||
* [[Nightmare]] | *[[Assist Trophy#Nightmare|Nightmare]] | ||
| | | | ||
* [[Phosphora]] | *[[Assist Trophy#Phosphora|Phosphora]] | ||
* [[Riki]] | *[[Assist Trophy#Riki|Riki]] | ||
* [[Sablé Prince]] | *[[Assist Trophy#Sablé Prince|Sablé Prince]] | ||
* [[Sheriff | *[[Assist Trophy#Sheriff|Sheriff]] | ||
* [[Skull Kid]] | *[[Assist Trophy#Skull Kid|Skull Kid]] | ||
* [[Starman | *[[Assist Trophy#Starman|Starman]] | ||
* [[Takamaru]] | *[[Assist Trophy#Takamaru|Takamaru]] | ||
|} | |} | ||
Line 871: | Line 1,295: | ||
{| | {| | ||
| | | | ||
* [[Andross]] | *[[Assist Trophy#Andross|Andross]] | ||
* [[Devil]] | *[[Assist Trophy#Devil|Devil]] | ||
* [[Dr. Wright]] | *[[Assist Trophy#Dr. Wright|Dr. Wright]] | ||
* [[Hammer Bro]] | *[[Hammer Bro]] | ||
* [[Infantry and Tanks]] | *[[Assist Trophy#Infantry and Tanks|Infantry and Tanks]] | ||
* [[Jeff]] | *[[Assist Trophy#Jeff|Jeff]] | ||
| | | | ||
* [[Kat | *[[Kat & Ana]] | ||
* [[Knuckle Joe]] | *[[Assist Trophy#Knuckle Joe|Knuckle Joe]] | ||
* [[Lakitu| | *[[Lakitu]] and [[Spiny|Spinies]] | ||
* [[Lyn]] | *[[Assist Trophy#Lyn|Lyn]] | ||
* [[Metroid]] | *[[Assist Trophy#Metroid|Metroid]] | ||
* [[Nintendog]] (French Bulldog) | *[[Assist Trophy#Nintendog|Nintendog]] (French Bulldog) | ||
| | | | ||
* [[Saki Amamiya]] | *[[Assist Trophy#Saki Amamiya|Saki Amamiya]] | ||
* [[Samurai Goroh]] | *[[Assist Trophy#Samurai Goroh|Samurai Goroh]] | ||
* [[Shadow the Hedgehog]] | *[[Shadow (character)|Shadow the Hedgehog]] | ||
* [[Starfy]] | *[[Assist Trophy#Starfy|Starfy]] | ||
* [[Tingle]] | *[[Assist Trophy#Tingle|Tingle]] | ||
* [[Waluigi]] | *[[Waluigi]] | ||
|} | |} | ||
=== | ===Pokémon=== | ||
In ''Super Smash Bros. for Nintendo 3DS'', this set of 40 Pokémon, 23 new features more focus on the [[bulbapedia:Generation V|fifth]] and [[bulbapedia:Generation VI|sixth]] generations, but still contains Pokémon from previous generations. The Wii U and 3DS versions have the same amount of Pokemon. Several Pokémon such as | {{main-wiki|Bulbapedia|Pokémon (species)}} | ||
In ''Super Smash Bros. for Nintendo 3DS'', this set of 40 {{iw|bulbapedia|Pokémon (species)|Pokémon}}, 23 new features more focus on the [[bulbapedia:Generation V|fifth]] and [[bulbapedia:Generation VI|sixth]] generations, but still contains Pokémon from the previous generations. The Wii U and 3DS versions have the same amount of Pokemon. Several Pokémon such as Chikorita, Munchlax, Piplup, and Torchic, however, have been removed or replaced from the previous games. | |||
====New Pokémon==== | ====New Pokémon==== | ||
{| | {| | ||
| | | | ||
* | *Abomasnow | ||
* | *Arceus | ||
* | *Chespin | ||
* | *Darkrai | ||
* | *Dedenne | ||
* | *Eevee | ||
* | *Fennekin | ||
* | *Fletchling | ||
| | | | ||
* | *Genesect | ||
* | *Giratina | ||
* | *Gogoat | ||
* | *Inkay | ||
* | *Keldeo | ||
* | *Kyurem | ||
* | *Meloetta | ||
* | *Oshawott | ||
| | | | ||
* | *Palkia | ||
* | *Snivy | ||
* | *Spewpa | ||
* | *Swirlix | ||
* | *Victini | ||
* | *Xerneas | ||
* | *Zoroark | ||
|} | |} | ||
Line 929: | Line 1,353: | ||
{| | {| | ||
| | | | ||
* | *Bellossom | ||
* | *Deoxys | ||
* | *Electrode | ||
* | *Entei | ||
* | *Gardevoir | ||
* | *Goldeen | ||
| | | | ||
* | *Kyogre | ||
* | *Latias and Latios | ||
* | *Lugia | ||
* | *Meowth | ||
* | *Metagross | ||
* | *Mew | ||
| | | | ||
* | *Moltres | ||
* | *Snorlax | ||
* | *Staryu | ||
* | *Suicune | ||
* | *Togepi | ||
|} | |} | ||
==Reception== | ==Reception== | ||
''Super Smash Bros. for Nintendo 3DS'' has been generally praised by critics for taking the ''Super Smash Bros.'' formula and successfully putting it on a handheld device, as well as for the amount of content it has and the variety of customization options. The version-exclusive Smash Run mode has also met positive reception as a nice diversion from the standard gameplay. The graphics and gameplay have received overall praise, though several critics have noted issues with the game's controls, as well as the Nintendo 3DS's screen size being too small to keep track of the gameplay. The online mode has also been a point of contention, being prone to slowdown and input lag. | ''Super Smash Bros. for Nintendo 3DS'' has been generally praised by critics for taking the ''Super Smash Bros.'' formula and successfully putting it on a handheld device, as well as for the amount of content it has and the variety of customization options. The version-exclusive Smash Run mode has also met positive reception as a nice diversion from the standard gameplay. The graphics and gameplay have received overall praise, though several critics have noted issues with the game's controls, as well as the [[Nintendo 3DS]]'s screen size being too small to keep track of the gameplay. The online mode has also been a point of contention, being prone to slowdown and input lag. | ||
{|class="wikitable reviews" | |||
{| | !colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | ||
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews | |||
|-style="background-color:#E6E6E6;" | |-style="background-color:#E6E6E6;" | ||
|width=15%|Reviewer, Publication | |width=15%|Reviewer, Publication | ||
Line 962: | Line 1,385: | ||
|Josh Harmon, [http://www.egmnow.com/articles/reviews/egm-review-super-smash-bros-for-nintendo-3ds/# EGM] | |Josh Harmon, [http://www.egmnow.com/articles/reviews/egm-review-super-smash-bros-for-nintendo-3ds/# EGM] | ||
|9.0/10 | |9.0/10 | ||
|'' | |"''Super Smash Bros. for Nintendo 3DS manages to feel like a complete and worthwhile step forward for the franchise, even though you might occasionally wish for the precision of a real controller.''" | ||
|- | |- | ||
|Jose | |Jose Otero, [http://www.ign.com/articles/2014/09/26/super-smash-bros-for-nintendo-3ds-review IGN] | ||
|8.8/10 | |8.8/10 | ||
|'' | |"''Smash 3DS is impressive and, for the most part, feels right at home on 3DS. The multitude of ways to play and awesome customization gave me many reasons to keep fighting ... . It all produces a fun feedback loop of engaging in matches to unlock custom moves and trophies, then jumping into another match to try out the new stuff. Even the online modes feel carefully considered and focused on what the series does best, and what the 3DS can reasonably do. It's a little disappointing that the four-player antics that are the best part of the console games don’t really work on a small screen, but there’s still more than enough that does work to make Smash a great 3DS game.''" | ||
|- | |- | ||
|Daniel Starkey, [http://www.gamespot.com/reviews/super-smash-bros-3ds-review/1900-6415883/ GameSpot] | |Daniel Starkey, [http://www.gamespot.com/reviews/super-smash-bros-3ds-review/1900-6415883/ GameSpot] | ||
|8/10 | |8/10 | ||
|'' | |"''I found so much raw joy in my time with Super Smash Bros. 3DS. And even though I played to the point where I was literally in pain, I didn't have to keep playing Smash Bros. 3DS. I wanted to.''" | ||
|- | |- | ||
|Martin Watts, [http://www.nintendolife.com/reviews/3ds/super_smash_bros_for_nintendo_3ds Nintendo Life] | |Martin Watts, [http://www.nintendolife.com/reviews/3ds/super_smash_bros_for_nintendo_3ds Nintendo Life] | ||
|9/10 | |9/10 | ||
|'' | |"''As the wealth of modes, stages, characters, and other features prove, this isn't a quick release intended to tide over players until the Wii U version comes along. Rather, it delivers more than a 3DS game should feasibly be able to do, so much so that it'll be enjoyed alongside its HD counterpart and in its own right for years to come.''" | ||
|- | |- | ||
|Jim Sterling, [http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/12317-Super-Smash-Bros-for-Nintendo-3DS-Review The Escapist] | |Jim Sterling, [http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/12317-Super-Smash-Bros-for-Nintendo-3DS-Review The Escapist] | ||
|4.5/5 | |4.5/5 | ||
|'' | |"''While designed for your pocket, Super Smash Bros. for Nintendo 3DS does not skimp on the features. A full-fledged Smash game, packed with stuff to discover, and boasting a roster of familiar and thoroughly inventive new characters, this is a beautiful fighting game than everyone can enjoy. Just a shame that the online isn't that hot.''" | ||
|- | |- | ||
|Griffin McElroy, [http://www.polygon.com/2014/9/26/6847267/super-smash-bros-3ds-review Polygon] | |Griffin McElroy, [http://www.polygon.com/2014/9/26/6847267/super-smash-bros-3ds-review Polygon] | ||
|9/10 | |9/10 | ||
|'' | |"''Super Smash Bros. 3DS hasn't been compressed as much as it has been tailored. And as unlikely as it may be, it fits like a glove.''" | ||
|- | |- | ||
|Jeff Cork, [http://www.gameinformer.com/games/super_smash_bros/b/3ds/archive/2014/09/26/super-smash-bros-3ds-review.aspx Game Informer] | |Jeff Cork, [http://www.gameinformer.com/games/super_smash_bros/b/3ds/archive/2014/09/26/super-smash-bros-3ds-review.aspx Game Informer] | ||
|9.25/10 | |9.25/10 | ||
|'' | |"''We all know the Wii U version of Super Smash Bros. is on the horizon, but the 3DS version is more than something to keep you busy until then. It’s a must-play for Smash fans.''" | ||
|- | |- | ||
!colspan="3" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | !colspan="3"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | ||
|-style="background-color:#E6E6E6;" | |-style="background-color:#E6E6E6;" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
Line 994: | Line 1,417: | ||
|- | |- | ||
|colspan=2|Metacritic | |colspan=2|Metacritic | ||
|[http://www.metacritic.com/game/3ds/super-smash-bros-for-nintendo-3ds 85] | |colspan=2 style="background-color:LimeGreen"|[http://www.metacritic.com/game/3ds/super-smash-bros-for-nintendo-3ds 85] | ||
|- | |- | ||
|colspan=2| | |colspan=2|GameRankings | ||
|[http://www.gamerankings.com/3ds/632937-super-smash-bros-for-nintendo-3ds/index.html 85.15%] | |colspan=2|[http://www.gamerankings.com/3ds/632937-super-smash-bros-for-nintendo-3ds/index.html 85.15%] | ||
|} | |} | ||
{{br}} | |||
===Sales=== | |||
Within two days of its Japanese release, ''Super Smash Bros. for Nintendo 3DS'' sold over one million copies,<ref>{{cite|author=Whitehead, Thomas|date=September 16, 2014|language=en|url=www.nintendolife.com/news/2014/09/super_smash_bros_for_nintendo_3ds_sells_over_one_million_copies_in_launch_week|title=''Super Smash Bros. for Nintendo 3DS'' Sells Over One Million Copies in Launch Week|publisher=Nintendo Life|accessdate=June 25, 2024}}</ref> combining both physical and digital sales. Sales of the physical game totaled at 944,644 units for its launch,<ref>{{cite|author=Sahdev, Ishaan|date=September 17, 2014|url=www.siliconera.com/week-sales-super-smash-bros-destiny/|title=This Week In Sales: ''Super Smash Bros. 3DS'' And Destiny|publisher=Siliconera|language=en|accessdate=June 25, 2024}}</ref> selling through 93.45% of its initial shipment.<ref>{{cite|author=Hanson, Kyle|date=September 23, 2014|url=attackofthefanboy.com/news/super-smash-bros-3ds-nearly-sold-japan|title=''Super Smash Bros. 3DS'' Has Nearly Sold Out in Japan|publisher=Attack of the Fanboy|language=en|accessdate=June 25, 2024}}</ref> The game was also the highest-selling game that week in Japan.<ref>{{cite|url=www.nintendolife.com/news/2014/09/super_smash_bros_for_3ds_thrashes_the_competition_in_japan_n_3ds_sales_increase|title=Super Smash Bros. for 3DS Thrashes the Competition in Japan – 3DS Sales Increase|author=Olney, Alex|date=September 17, 2014|publisher=Nintendo Life|language=en|accessdate=June 25, 2024}}</ref> Additionally, the game sold 705,000 copies in two days on its launch in the United States.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20141017141930/http://press.nintendo.com/articles.jsp?id=42131|title=''SUPER SMASH BROS. FOR NINTENDO 3DS'' SELLS 705,000 UNITS IN TWO DAYS, 55 PERCENT INCREASE IN HARDWARE|publisher=Nintendo Pressroom|language=en-us|date=October 16, 2014|accessdate=June 25, 2024}}</ref> On October 7, 2014, four days after the international launch of the game, Nintendo announced that ''Super Smash Bros. for Nintendo 3DS'' had sold over 2.8 million copies worldwide.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20141007121725/http://www.nintendo.com/whatsnew/detail/G3YQClpzahmw97qVXCWrS4gFNc58o2K8|title=Updates on ''Super Smash Bros. Wii U'', ''amiibo'', and ''Captain Toad''|date=October 7, 2014|publisher=Nintendo of America|language=en-us|accessdate=June 25, 2024}}</ref> On October 29, 2014, it was announced that the game had sold 3.22 million copies worldwide since its original Japanese release.<ref>{{cite|language=en|author=Crossley, Rob|date=October 29, 2014|url=www.gamespot.com/articles/nintendo-reveals-profit-turnaround-as-wii-u-sales-/1100-6423240|title=Nintendo Reveals Profit Turnaround as Wii U Sales Double|publisher=GameSpot|accessdate=June 25, 2024}}</ref> As of September 30, 2021, the game sold 9.63 million copies worldwide.<ref>{{cite|date=November 4, 2021|url=www.nintendo.co.jp/ir/en/finance/software/3ds.html|title=Top Selling Title Sales Unites|publisher=Nintendo|language=en|accessdate=November 8, 2021|archive=web.archive.org/web/20211105115502/http://www.nintendo.co.jp/ir/en/finance/software/3ds.html}}</ref> | |||
===Awards and honors=== | |||
At The Game Awards 2014, the Nintendo 3DS version received nominations for the "Best Mobile/Handheld Game" and "Best Fighting Game" awards. However, it did not win either of these awards.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20141228081458/http://thegameawards.com/nominees|title=Nominees {{!}} Game Awards 2014|publisher=The Game Awards|language=en|accessdate=June 25, 2024}}</ref> | |||
==Demo== | ==Demo== | ||
A downloadable demo for ''Super Smash Bros. for Nintendo 3DS'' was released on the | A downloadable demo for ''Super Smash Bros. for Nintendo 3DS'' was released on the Nintendo eShop on September 9, 2014, and was released internationally on September 19; however, select Platinum rank Club Nintendo members who achieved the status during the 2013-2014 year and have registered a Nintendo 3DS and software were e-mailed four download codes for an unlimited use version of the demo.<ref name="Nintendo demo">{{cite|deadlink=y|language=en-us|archive=web.archive.org/web/20140912175539/http://www.nintendo.com/whatsnew/detail/fdIU6QLvLVCAfxYMuOo5OPT30dqbSit5|title=Four Ways to Enjoy the New ''Super Smash Bros. for Nintendo 3DS'' Demo|date=September 12, 2014|publisher=Nintendo of America|accessdate=June 25, 2024}}</ref> The demo requires 1016 blocks of space<ref>{{cite|author=Brian|date=September 9, 2014|language=en|url=nintendoeverything.com/smash-bros-3ds-demo-out-now-in-japan|title=''Smash Bros. 3DS'' demo out in Japan|publisher=Nintendo Everything|accessdate=June 25, 2024}}</ref> and the public version has 30 uses<ref name="Nintendo demo"></ref>. The only mode available for play in the demo is Smash, playable both in solo and multiplayer via Download Play, though in the Games and More menu players can access the Tips option.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20170730221415/https://miiverse.nintendo.net/replies/AYMHAAACAADRUqGU7Fo4Dw|author=Sakurai, Masahiro|date=September 9, 2014|title=The only mode available on the demo version is Smash, but I also left open a feature called Tips. Just remember to tap that button. You'll figure the rest out once you do.|publisher=Miiverse|language=en|accessdate=June 25, 2024}}</ref> Only Mario, Link, Pikachu, Villager, and Mega Man are playable in the demo.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20171017180514/https://miiverse.nintendo.net/posts/AYMHAAACAABnUYoKKdX37A|date=September 10, 2014|title=Pic of the day. Users in Japan, you can now download the demo for Super Smash Bros. for Nintendo 3DS! You can pick among 5 fighters with which to play. The stage is Battlefield, and the rules are fixed. There will be a few items and assist trophies available too. You can battle via local wireless, so have fun battling with your friends. For users outside of Japan, stay tuned for more news about the demo for Super Smash Bros. for Nintendo 3DS. Screen shot is from Japanese version.|author=Sakurai, Masahiro|accessdate=June 25, 2024|language=en}}</ref> Each character also has only three alternate costumes available. The only stage available for play is Battlefield, both in normal and "Final Destination" form. A select number of items appear, though only when playing on normal Battlefield, and each match is by default a two minute time match.<ref>{{cite|url=www.youtube.com/watch?v=rGZFs6IQj9w|title=''Super Smash Bros 3DS'' Demo - Battlefield & Link's Final Smash (3DS Direct-Feed Gameplay)|date=September 9, 2014|author=GameXplain|accessdate=June 25, 2024|publisher=YouTube|language=en}}</ref> | ||
==Updates== | ==Updates== | ||
{{main-wiki|SmashWiki|List of updates (SSB4-3DS)}} | |||
Note that the latest version of the game is required for online play. Most updates also invalidate replay data saved before the release of the update and therefore cannot be viewed. | |||
===1.0.1=== | ===1.0.1=== | ||
'''Release date:''' September 13, 2014 (Japan)<br> | '''Release date:''' September 13, 2014 (Japan)<br> | ||
'''Blocks required:''' 372<br> | '''Blocks required:''' 372<br> | ||
An update for ''Super Smash Bros. for Nintendo 3DS'' was released on launch day in Japan, updating the game to version 1.0.1. While players who buy a physical copy must manually download the update, the downloadable version comes with the update preinstalled. The update adds online functionality as well as Conquest mode, which started on September 15.<ref>Spencer | An update for ''Super Smash Bros. for Nintendo 3DS'' was released on launch day in Japan, updating the game to version 1.0.1. While players who buy a physical copy must manually download the update, the downloadable version comes with the update preinstalled. The update adds online functionality as well as Conquest mode, which started on September 15.<ref>{{cite|author=Spencer|language=en|date=September 12, 2014|url=www.siliconera.com/super-smash-bros-3ds-patch-adds-conquest-battles-starting-september-15|title=''Super Smash Bros. For 3DS'' Patch Adds Conquest Battles Starting September 15|publisher=Siliconera|accessdate=June 25, 2024}}</ref> | ||
===1.0.2=== | ===1.0.2=== | ||
'''Release date:''' September 19, 2014 (Japan), October 2, 2014 (international)<br> | '''Release date:''' September 19, 2014 (Japan), October 2, 2014 (international)<br> | ||
'''Blocks required:''' 264<br> | '''Blocks required:''' 264<br> | ||
On September 15, Nintendo announced a second update for the game, meant to fix a glitch in the online mode that accidentally bans players who play as Peach in the For Glory lobby.<ref>Mak, Jocelyn | On September 15, Nintendo announced a second update for the game, meant to fix a [[List of Super Smash Bros. for Nintendo 3DS glitches#Princess Peach bans|glitch in the online mode that accidentally bans players who play as Peach in the For Glory lobby]].<ref>{{cite|language=en|author=Mak, Jocelyn|date=September 15, 2014|deadlink=y|archive=web.archive.org/web/20160408203932/http://mii-gamer.com/2014/09/15/nintendo-issuing-patch-princess-peach-bug-smash-bros-3ds|title=Nintendo Issuing Patch For Princess Peach Bug In ''Smash Bros 3DS''|publisher=Mii-Gamer|accessdate=June 25, 2024}}</ref> The update was released on September 19, 2014, updating the game to version 1.0.2. The update fixes the aforementioned glitch as well as making other unspecified changes.<ref>{{cite|author=Brian|date=September 18, 2014|url=nintendoeverything.com/smash-bros-3ds-1-0-2-update-out-now-in-japan|title=''Smash Bros. 3DS'' - 1.0.2 update out now in Japan|language=en|publisher=Nintendo Everything|accessdate=June 25, 2024}}</ref> The update was also made available for the international versions of the game on October 2, 2014, updating the game to version 1.0.2 like the Japanese version and also allowing players to have the update in advance of obtaining the game.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20141003001438/http://www.nintendo.com/whatsnew/detail/JWpD7LyLSlE2lPvVHCefVxVJ9p3eUCIy|title=Are you ready for ''Super Smash Bros. for Nintendo 3DS''?|date=October 2, 2014|publisher=Nintendo of America|language=en-us|accessdate=June 25, 2024}}</ref> | ||
===1.0.3=== | ===1.0.3=== | ||
'''Release date:''' October 17, 2014<br> | '''Release date:''' October 17, 2014<br> | ||
'''Blocks required:''' 561<br> | '''Blocks required:''' 561<br> | ||
On October 17, 2014, a third update for the game was released, updating the title to version 1.0.3. The update makes adjustments to the balance of the game | On October 17, 2014, a third update for the game was released, updating the title to version 1.0.3. The update makes adjustments to the balance of the game and hides the current Conquest statistics.<ref>{{cite|author=Angello, Anthony|language=en|date=October 27, 2014|deadlink=y|archive=web.archive.org/web/20141029173434/http://www.joystiq.com/2014/10/27/super-smash-bros-3ds-update-balances-for-your-conquest-pleasure|title=''Super Smash Bros. 3DS'' update balances for your Conquest pleasure|publisher=Joystiq|accessdate=June 25, 2024}}</ref> | ||
===1.0.4=== | ===1.0.4=== | ||
'''Release date:''' November 18, 2014<br> | '''Release date:''' November 18, 2014<br> | ||
'''Blocks required:''' 658 (NA)/859 (EU)<br> | '''Blocks required:''' 658 (NA)/859 (EU)<br> | ||
The fourth update for ''Super Smash Bros. for Nintendo 3DS'' was announced on November 11, 2014,<ref>{{cite|language=en|author=Makuch, Eddie|date=November 11, 2014|url=www.gamespot.com/articles/super-smash-bros-3ds-patch-tweaks-balance-blocks-r/1100-6423510|title=''Super Smash Bros. 3DS'' Patch Tweaks Balance, Blocks Replays|publisher=GameSpot|accessdate=June 25, 2024}}</ref> and was released on November 18, 2014. The update fixes the [[List of Super Smash Bros. for Nintendo 3DS glitches#Giant Yoshi|Giant Yoshi Glitch]] and balancing issues. Replays saved before the update also cannot be viewed, and players also cannot play locally against other players who have not downloaded this update.<ref>{{cite|url=nintendoeverything.com/super-smash-bros-for-3ds-1-0-4-now-available|language=en|title=''Super Smash Bros. for 3DS'' 1.0.4 now available|date=November 18, 2014|author=Jarop|publisher=Nintendo Everything|accessdate=June 25, 2024}}</ref> | |||
If players access their game data after updating to version 1.0.4, they will be required to have the update. If the update gets deleted, the game will no longer allow the players to access their game data until it's reinstalled; if the update isn't reinstalled, players will play a new game that never saves. | If players access their game data after updating to version 1.0.4, they will be required to have the update. If the update gets deleted, the game will no longer allow the players to access their game data until it's reinstalled; if the update isn't reinstalled, players will play a new game that never saves. | ||
===1.0.5=== | ===1.0.5=== | ||
'''Release date:''' February 10, 2015<ref> | '''Release date:''' February 10, 2015<ref>{{cite|url=www.nintendolife.com/news/2015/02/super_smash_bros_3ds_amiibo_update_drops_tomorrow|title=''Super Smash Bros. 3DS'' amiibo Update Drops Tomorrow|publisher=Nintendo Life|language=en|author=McFerran, Damien|date=February 9, 2015}}</ref><br> | ||
'''Blocks required:''' 1010<br> | '''Blocks required:''' 1010<br> | ||
The fifth game update adds | The fifth game update adds [[Amiibo]] compatibility into the game for [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS XL]] systems. The update also adds Share mode to the Online menu, which allows players to post photos, replays, and Mii Fighter data online, as well as share it with others on their friend list. Players can also upload photos to the Miiverse Snapshot Sharing Community. | ||
===1.0.6=== | ===1.0.6=== | ||
'''Release date:''' April 15, 2015<ref name="Direct April 1">{{cite|author=Nintendo|timestamp=02:11|date=April 1, 2015|url=youtu.be/IMedqo8mLaQ?t=2m11s|title=Nintendo Direct 4.1.2015|publisher=YouTube|language=en|accessdate=June 25, 2024}}</ref><br> | |||
'''Release date:''' April 15, 2015<ref name="Direct April 1">Nintendo | |||
'''Blocks required:''' 1388<br> | '''Blocks required:''' 1388<br> | ||
The sixth software update for this game was released on the same day Mewtwo releases for Club Nintendo members who registered their games and the additional Mii costumes. The update adds the ability to purchase downloadable content in-game, as well as making adjustments to the character balance.<ref name="Direct April 1" | The sixth software update for this game was released on the same day Mewtwo releases for Club Nintendo members who registered their games and the additional Mii costumes. The update adds the ability to purchase downloadable content in-game, as well as making adjustments to the character balance.<ref name="Direct April 1"/> | ||
If players access their game data after updating to version 1.0.6, they will be required to have the update. The update is also required to use any of the DLC contents that the players have purchased. | If players access their game data after updating to version 1.0.6, they will be required to have the update. The update is also required to use any of the DLC contents that the players have purchased. | ||
=== | ===1.0.7=== | ||
'''Release date:''' April 23, 2015<br> | |||
'''Blocks required:''' 1715<ref name="1.0.7">{{cite|author=Grey, Jonathan|date=April 24, 2015|language=en|deadlink=y|archive=web.archive.org/web/20150425224300/http://www.eventhubs.com/news/2015/apr/24/mewtwo-game-breaking-glitch-fixed-latest-107-patch-super-smash-bros-4|title=Mewtwo online breaking glitch fixed in 1.0.7 patch for ''Super Smash Bros. 4'' out now|publisher=EventHubs|accessdate=June 25, 2024}}</ref><br> | |||
Announced April 16, 2015,<ref>{{cite|language=ja|url=www.nintendo.co.jp/support/information/2015/0416.html|title=任天堂ホームページ:『大乱闘スマッシュブラザーズ for Nintendo 3DS / Wii U』をプレイされている皆さまへのおしらせ|publisher=Nintendo|accessdate=June 25, 2024}}</ref> the seventh update for the game fixes a glitch in which creating Global Smash Power data for Mewtwo causes a bug that does not allow players to access online modes, since the data is interpreted by the game as invalid.<ref name="1.0.7"/> The patch also makes tweaks to the gameplay, and like the other previous updates replays saved under previous versions of the game can no longer be viewed. | |||
===1.0.8=== | |||
'''Release date:''' June 14, 2015<br> | |||
'''Blocks required:''' 1873<br> | |||
Update 1.0.8 adds the ability to purchase the latest set of downloadable content, as well as amiibo compatibility in advance of the release of the NFC reader/writer for players using a standard Nintendo 3DS system. Some gameplay adjustments have also been made. | |||
===1.1.0=== | |||
'''Release date:''' July 30, 2015<br> | |||
'''Blocks required:''' 2096<br> | |||
Update version 1.1.0 adds compatibility with the latest wave of downloadable content, as well as making various other gameplay adjustments. Players also receive the K.K. Slider Hat and Outfit for free upon updating.<ref>{{cite|language=en|date=July 30, 2015|author=Whitehead, Thomas|url=www.nintendolife.com/news/2015/07/super_smash_bros_version_110_update_is_now_live|title=''Super Smash Bros.'' Version 1.1.0 Update is Now Live|publisher=Nintendo Life|accessdate=June 25, 2024}}</ref> | |||
===1.1.1=== | |||
'''Release Date:''' September 30th, 2015<br> | |||
'''Blocks required:''' 2076<br> | |||
The 1.1.1 update allows users to download the latest set of downloadable content. The update also adds the Duck Hunt stage from ''Super Smash Bros. for Wii U'' to this game for free. | |||
===1.1.2=== | |||
'''Release date:''' October 8, 2015<br> | |||
'''Blocks required:''' 2076<br> | |||
The version 1.1.2 update only fixes a glitch introduced in the previous update, causing Diddy Kong to be immune to grabbing after shielding against a multi-hit attack.<ref>{{cite|author=Whitehead, Thomas|date=October 6, 2015|url=www.nintendolife.com/news/2015/10/upcoming_super_smash_bros_patch_will_make_diddy_kong_less_obnoxious|title=Upcoming ''Super Smash Bros.'' Patch Will Make Diddy Kong Less Obnoxious|publisher=Nintendo Life|accessdate=June 25, 2024}}</ref> | |||
===1.1.3=== | |||
'''Release date:''' December 15, 2015<br> | |||
'''Blocks required:''' 3104<br> | |||
Version 1.1.3 adds compatibility with the Cloud + Midgar Stage DLC pack and the Mii costumes released on the same day.<ref>{{cite|author=Brian|date=December 15, 2015|url=nintendoeverything.com/smash-bros-wii-u3ds-version-1-1-3-cloud-and-midgar-stage-out-now|title=''Smash Bros. Wii U/3DS'' version 1.1.3, Cloud and Midgar stage out now|language=en|publisher=Nintendo Everything|accessdate=June 25, 2024}}</ref> | |||
===1.1.4=== | |||
'''Release date:''' February 3, 2016<br> | |||
'''Blocks required:''' <br> | |||
Version 1.1.4 adds compatibility with the Corrin, Bayonetta + Umbra Clock Tower, trophies for the Nintendo 3DS version, two music tracks from ''Fire Emblem Fates'' and Mii costumes all on the same day. | |||
===1.1.5=== | |||
'''Release date:''' March 15, 2016<br> | |||
'''Blocks required:''' <br> | |||
===1.1.6=== | |||
'''Release date:''' May 20, 2016<br> | |||
'''Blocks required:''' <br> | |||
Version 1.1.6 includes new changes only for Bayonetta. | |||
===1.1.7=== | |||
'''Release date:''' July 18th, 2017<br> | |||
'''Blocks required:''' <br> | |||
Version 1.1.7 adds amiibo compatibility for [[Cloud Strife]], [[Corrin]], and [[Bayonetta]]. | |||
==amiibo== | ==amiibo== | ||
As of the version 1.0.5 update ''Super Smash Bros. for Nintendo 3DS'', like the Wii U version, supports amiibo functionality, though only with New Nintendo 3DS systems; a peripheral | {{main-wiki|SmashWiki|amiibo}} | ||
{{main|amiibo}} | |||
[[File:SSB3DS amiibo battle.jpg|thumb|left|upright=1.1|Facing an amiibo (FP) in battle.]] | |||
[[File:SSB3DS amiibo custom.jpg|thumb|Customizing an amiibo.]] | |||
As of the version 1.0.5 update, ''Super Smash Bros. for Nintendo 3DS'', like the Wii U version, supports amiibo functionality, though only with New Nintendo 3DS systems; a peripheral was later released to add compatibility to the other Nintendo 3DS systems,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20150411030321/http://www.nintendo.com/amiibo/games/detail/zC34HnrON-_wV0ZUkSfQFC6ub3Ea8DQ6|title=''Super Smash Bros. for Nintendo 3DS'' on amiibo website|publisher=Nintendo of America|language=en-us|accessdate=June 25, 2024}}</ref> and amiibo compatibility in this game for these systems was added in the 1.0.8 update. Both games are also the first games for their respective consoles to feature amiibo compatibility. The ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' line of amiibo launched alongside the Wii U game as the first line of amiibo figurines; the ''Super Smash Bros.'' line is being released in waves, with every fighter planned to receive an amiibo.<ref>{{cite|url=www.ign.com/articles/2014/06/12/e3-2014-nintendo-on-amiibo-smash-bros-and-custom-figurines|author=Otero, Jose|date=June 12, 2014|publisher=IGN|title=E3 2014: Nintendo on ''Amiibo'', ''Smash Bros.'', and Custom Figurines|accessdate=June 25, 2024}}</ref> | |||
Using these figures in-game allows players to have the figure's character appear as a type of computer player called a "FP" ("Figure Player") and fight, either with or against the player. When the amiibo is initially scanned, it starts at level one, and every time an amiibo competes in battle, it increases its level and battle stats, the highest level being fifty. From the amiibo menu, the player can customize their amiibo by setting its owner and giving it a nickname and alternate costume and change its special moves and statistics by feeding it equipment. amiibo learn to fight based on the player's playstyle, emulating the player's fighting style and adapting to it as it grows; this growth continues even after the FP has reached level fifty. The FP's stats are saved to the amiibo itself, allowing the player to use their amiibo on any copy of the game. Finally, amiibo also collect gold and items such as trophies, equipment, and custom moves as it battles, which can be obtained from the amiibo menu. | |||
{{br}} | |||
==Soundtrack== | ==Soundtrack== | ||
[[File:Smash 3DS Wii U soundtrack US.png|thumb| | [[File:Smash 3DS Wii U soundtrack US.png|thumb|upright=1.4|The cover to the soundtrack.]] | ||
{{main-wiki|SmashWiki|Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack}} | |||
{{main|Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack}} | {{main|Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack}} | ||
A two-disc soundtrack for ''Super Smash Bros. for Nintendo 3DS / Wii U'' | A two-disc soundtrack for ''Super Smash Bros. for Nintendo 3DS / Wii U'' was released exclusively on [[Club Nintendo (rewards program)|Club Nintendo]]. Members who registered a copy of both the Wii U and Nintendo 3DS game before January 13, 2015, can obtain a copy of the soundtrack.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20140902060741/http://club2.nintendo.com/smash-promo|title=Super Smash Bros Offer|publisher=Club Nintendo|language=en-us|accessdate=June 25, 2024}}</ref> The red disc contains tracks from the Nintendo 3DS game, while the blue disc contains tracks from the Wii U game.<ref>{{cite|language=en-us|author=Nintendo of America|date=October 23, 2014|timestamp=33:43|url=youtu.be/j0BBGzfw0pQ?t=33m43s|title=Wii U - ''Super Smash Bros. for Wii U'' 50-Fact Extravaganza|publisher=YouTube|accessdate=June 25, 2024}}</ref> | ||
{{br}} | {{br}} | ||
== | ==Pre-release and unused content== | ||
{{main|List of Super Smash Bros. for Nintendo 3DS / Wii U | {{main|List of Super Smash Bros. for Nintendo 3DS / Wii U pre-release and unused content}} | ||
According to [[Masahiro Sakurai]] on Famitsu, he was planning on adding the [[Ice Climbers]] for ''Super Smash Bros. for Nintendo 3DS / Wii U'', but despite the characters running without problems on the Wii U version, the team had trouble getting the Ice Climbers working in the Nintendo 3DS version due to issues on the hardware power.<ref> | According to [[Masahiro Sakurai]] on Famitsu, he was planning on adding the [[Ice Climbers]] for ''Super Smash Bros. for Nintendo 3DS / Wii U'', but despite the characters running without problems on the Wii U version, the team had trouble getting the Ice Climbers working in the Nintendo 3DS version due to issues on the hardware power.<ref>{{cite|author=Brian|date=September 16, 2014|language=en|url=nintendoeverything.com/sakurai-addresses-ice-climbers-absence-in-smash-bros-wii-u3ds-and-more-in-new-famitsu-column|title=Sakurai mentions about the Ice Climbers had trouble developing on the ''Super Smash Bros. for Nintendo 3DS''|publisher=Nintendo Everything|accessdate=June 25, 2024}}</ref> However, remnants of their chant in the game can be found through a glitch.<ref>{{cite|url=www.youtube.com/watch?v=8u2vA71r3-I|author=GameXplain|title=Ice Climbers Glitch in ''Super Smash Bros. 3DS''|publisher=YouTube|accessdate=June 25, 2024|language=en|date=September 22, 2014}}</ref> | ||
==Staff== | |||
{{main|List of Super Smash Bros. for Nintendo 3DS staff}} | |||
==Glitches== | ==Glitches== | ||
{{main|List of Super Smash Bros. for Nintendo 3DS glitches}} | {{main|List of Super Smash Bros. for Nintendo 3DS glitches}} | ||
==Profiles== | |||
*'''[[Nintendo eShop#Nintendo 3DS|Nintendo eShop]] description''' | |||
;American English | |||
<blockquote>''Battle it out as Nintendo's greatest heroes—right in the palm of your hand! Power-up your combatant and face off against your friends in the new Smash Run mode, then in a series first, unlock new move variations to personalize your fighter. With new StreetPass™ features, mini-games, and trophies to collect, there's plenty to keep you smashing!'' | |||
''With modes and stages made for portable play, Super Smash Smash Bros. makes its debut on the Nintendo 3DS™ system. Square off against Nintendo favorites such as: Mario™, Link™, and Samus™, or take on newcomers like: Mega Man, Wii Fit Trainer, and Greninja just to name a few. For the first time in series history, traverse a huge maze and defeat enemies for power-ups in Smash Run, or go into the Character Builder to tweak the special moves of your favorite hero! After you've triumphed over your friends in local multiplayer, go online and challenge the world!''</blockquote> | |||
;British English | |||
<blockquote>''Famous names from favourite Nintendo franchises and guest characters come together in a portable fighter filled with spectacular action. With unique modes, online multiplayer, the ability to customise your fighter and the series' biggest roster of playable fighters ever, Super Smash Bros. for Nintendo 3DS is truly a clash for the ages!'' | |||
''The basics of Super Smash Bros. are simple. Use your chosen character's unique attacks and special moves to damage your opponent, then hit 'em with a smash attack to send them flying off the stage! The higher your opponent's damage — represented as a percentage — the farther they'll fly when launched, so pummel away until you see them steaming, then unleash your strongest smash attack and watch your target skyrocket off the stage! Take on nearby challengers in local multiplayer, or bring the battle to faraway friends and foes in online matches.''</blockquote> | |||
==Gallery== | ==Gallery== | ||
{{ | {{main-gallery}} | ||
<gallery> | |||
Link Cover.png|[[Link]] | |||
</gallery> | Samus Cover.png|[[Samus]] | ||
Yoshi Cover.png|[[Yoshi]] | |||
Marth Cover.png|[[Marth]] | |||
Villager Cover.png|[[Villager]] | |||
RosalinaBOXartSSB4.png|[[Rosalina]] and [[Luma]] | |||
Little Mac Cover.png|[[Little Mac]] | |||
</gallery> | |||
==Media== | |||
{{main-media|st=Super Smash Bros. for Nintendo 3DS / Wii U sound test}} | |||
{{media missing|more=yes|section=yes|Include more samples from the selection of new Mario/DK/Wario tracks}} | |||
{{media table | |||
|file1=SSB4 Ground Theme Underground Theme Super Mario Bros.oga | |||
|title1=Ground Theme / Underground Theme (Super Mario Bros.) | |||
|length1=0:29 | |||
}} | |||
==Names in other languages== | ==Names in other languages== | ||
{{ | {{foreign names | ||
|Jap=大乱闘スマッシュブラザーズ for Nintendo 3DS | |Jap=大乱闘スマッシュブラザーズ for Nintendo 3DS | ||
|JapR=Dairantō Sumasshu Burazāzu fō Nintendō Surī Dī Esu | |JapR=Dairantō Sumasshu Burazāzu fō Nintendō Surī Dī Esu | ||
|JapM=Great Melee | |JapM=Great Melee Smash Bros. for Nintendo 3DS | ||
|Kor=슈퍼 스매시브라더스 for 닌텐도 3DS | |||
|KorR=Syupeo Seumaeshi-Beuradeoseu for Nintendo 3DS | |||
| | |KorM=Super Smash Bros. for Nintendo 3DS | ||
|Ita=''Super Smash Bros. per Nintendo 3DS'' ([https://www.smashbros.com/wiiu-3ds/it/ Italian game site's title]) | |||
| | |Ita2=''Super Smash Bros. for Nintendo 3DS'' ([https://www.nintendo.it/Giochi/Giochi-per-Nintendo-3DS/Super-Smash-Bros-for-Nintendo-3DS-864329.html on Nintendo.it]) | ||
}} | |||
| | |||
|Ita=Super Smash Bros. per Nintendo 3DS | |||
| | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{ | ==External links== | ||
{{NIWA|Bulbapedia=Super Smash Bros. for Nintendo 3DS/Wii U|FZeroWiki=Super Smash Bros. for Nintendo 3DS/Wii U|FireEmblem=Super Smash Bros. for Nintendo 3DS and Wii U|Icaruspedia=Super Smash Bros. for Nintendo 3DS and Wii U|LylatWiki=1|MiiWiki=Super Smash Bros. for Nintendo 3DS and Wii U|NWiki=1|Nookipedia=Super Smash Bros. for Nintendo 3DS and Wii U|Pikipedia=Super Smash Bros. for Nintendo 3DS and Wii U|SmashWiki=1|StarfyWiki=Super Smash Bros. for Nintendo 3DS and Wii U|StrategyWiki=1|WikiBound=Super Smash Bros. for Nintendo 3DS and Wii U|WiKirby=Super Smash Bros. for Nintendo 3DS / Wii U|ZeldaWiki=Super Smash Bros. for Nintendo 3DS / Wii U}} | |||
{{TCRF}} | |||
*[https://www.smashbros.com/wiiu-3ds/ Official ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' website] | |||
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{{ | {{Super Mario games}} | ||
{{3DS}} | {{3DS}} | ||
[[de:Super Smash Bros. for Nintendo 3DS]] | |||
[[it:Super Smash Bros. | [[it:Super Smash Bros. for Nintendo 3DS]] | ||
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U|*]] | [[Category:Super Smash Bros. for Nintendo 3DS / Wii U|*]] | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Nintendo 3DS games]] | |||
[[Category:Nintendo 3DS | [[Category:Crossover games]] | ||
[[Category:Crossover | |||
[[Category:Amiibo-compatible games]] | [[Category:Amiibo-compatible games]] | ||
[[Category:2014 games]] | [[Category:2014 games]] | ||
[[Category:2015 games]] | |||
[[Category:Games with demos]] | |||
[[Category:Games with Nintendo Network]] |
Latest revision as of 15:40, October 16, 2024
Super Smash Bros. for Nintendo 3DS | |||||||||||||||||||||
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North American box art For alternate box art, see the game's gallery. | |||||||||||||||||||||
Developer | Sora Ltd. Bandai Namco Games | ||||||||||||||||||||
Publisher | Nintendo | ||||||||||||||||||||
Platform(s) | Nintendo 3DS | ||||||||||||||||||||
Release date | September 13, 2014 October 2, 2014[1] October 3, 2014 October 3, 2014[2] October 3, 2014 October 4, 2014 July 24, 2015 July 24, 2015 September 10, 2015[3] | ||||||||||||||||||||
Language(s) | English (United Kingdom) English (United States) French (France) French (Canada) German Spanish (Spain) Spanish (Latin America) Italian Dutch Portuguese (Portugal) Russian Japanese Korean | ||||||||||||||||||||
Genre | Fighting | ||||||||||||||||||||
Rating(s) |
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Mode(s) | Single-player, Multiplayer | ||||||||||||||||||||
Format | Nintendo 3DS: Game Card Digital download
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Input | Nintendo 3DS:
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Serial code(s) | LNA-CTR-AXCE-USA |
Super Smash Bros. for Nintendo 3DS is the joint fourth installment and the first handheld game in the Super Smash Bros. series. Sora Ltd. and Bandai Namco Games developed these games.[4] It was developed at the same time as its partner game, Super Smash Bros. for Wii U, but Super Smash Bros. for Nintendo 3DS was released earlier due to earlier completion. It shares many similarities in terms of content as its partner game, but it has a few exclusives, most notably, the Smash Run mode. It can also connect with its partner game and transfer customized characters between each other, and the Nintendo 3DS can be used as a controller for the Wii U version. The game requires 9,108 blocks (1.16 GB) of memory on an SD Card if purchased from the Nintendo eShop until March 27, 2023.[5] The game could be played over Nintendo Network, but the service was terminated on April 8, 2024, making the game no longer playable online.[6][7]
Screenshots could not be posted to the game's Miiverse community[8] from an original Nintendo 3DS model, as the game's high processing requirements prevented Miiverse from being accessible when the game is active. The New Nintendo 3DS models, however, could access Miiverse due to their improved processing power. The game also has C Stick support and faster loading times when played on a New Nintendo 3DS.
Gameplay[edit]
Super Smash Bros. for Nintendo 3DS features similar gameplay to its predecessors, although it most closely resembles the engine in Super Smash Bros. Brawl. For instance, air dodging has remained the same and Final Smashes and Footstool Jumping have returned, although random tripping has been removed.[9]
The core gameplay of the Super Smash Bros. games consist of characters having percentages starting at zero. When they take damage, their percentages rise and they get more easily knocked away. A character is KO'd once that character is knocked far enough, beyond the blast line, indicated by a colorful explosion, falling in the background and turning into a star, or hitting the screen.
Characters can attack with simple button commands. The button is used generally for standard attacks, and the direction of while button is pressed can dictate the direction, type, and strength of attack. Tapping while pressing initiates a Smash Attack, a strong move that is often used to score KOs. is used for special attacks, which can vary from character to character, although their up specials tend to be recovery moves. Players can shield to block attacks with . Grabbing, which can stop shielding or help position opponents, is done with . The trigger buttons have been switched from the previous Super Smash Bros. games, where one left should button is used for shielding while one right shoulder button is used for grabbing.
Each character is given at least two jumps, activated by pressing , , or by pressing up on , which can be extended once with an up special move, usually. If players are knocked out of the stage, they can use these jumps to attempt to recover to the stage.
Aesthetically, in the transition from Super Smash Bros. Brawl, the overall theme has been changed, with brighter and bolder colors, and character appearances and aesthetic details more closely matching the aesthetics of their series of origin. Due to the smaller screen size of the Nintendo 3DS compared to a television screen, Super Smash Bros. for Nintendo 3DS also features black outlines around each fighter. Players can adjust the outline from three options: thick, thin, and none. In addition, during a team match, regardless of the option, an outline corresponding to the team color surrounds the character, allowing players to choose any of the existing alternate costumes, rather than assigning a certain colored costume to that character to match the team color like in all the previous installments.
Customization/cross-connectivity[edit]
- Main article: Equipment
Players can customize each fighter by giving them equipment to increase specific attributes (attack, defense, or speed) while sacrificing others. Up to three pieces of equipment can be equipped at a time, and some items provide additional side effects to the fighter. Players can customize fighter's special attacks with one of three variations for each, provided that the variations are unlocked first. The Mii Fighters and Palutena, however, have custom special attacks that are completely original moves rather than variants of existing moves; these are unlocked from the beginning. Players can have up to ten custom characters saved at a time, though the player can have as many Mii Fighters as they want. Custom characters cannot be used in With Anyone online.
Players can send customized fighters from one version to the other. Custom fighters transferred from one version cannot be edited on the receiving version, however. Additionally, by connecting the two games the player can use their Nintendo 3DS as a controller for the Wii U version.[10] Initially, both versions were required in order to use a Nintendo 3DS as a controller for the Wii U version until the Smash Controller 3DS application was released on June 14, 2015.
Exclusive modes[edit]
Smash Run[edit]
- SmashWiki article: Smash Run
A new mode, Smash Run is a Nintendo 3DS-exclusive single-player and multiplayer mode strongly resembling the City Trial mode from Kirby Air Ride while including elements of the Subspace Emissary mode from Super Smash Bros. Brawl. In this mode, players travel in a large maze-like map, fighting enemies from both Nintendo games and Super Smash Bros. games, such as Magikoopas, Chandelures, Goombas, Shy Guys, and Kremlings. Before going into battle, players can equip powers, which have a variety of effects, such as being a more powerful attack, temporarily increasing stats, healing, or equipping the player with an item. The player can equip only a certain number of powers based on their weight, the maximum weight being determined by the player's current equipment and the fighter.
While fighting, players can collect several items similar to patches. These stat boosts can increase attack power, special attack power, jumping, or movement speed; there are also special stat boosts that increase all stats. After five minutes, players are shown their final stats, courtesy of the stat boosts they collected, and they are pitted in one of several modes, similar to the Stadiums from City Trial, in which players must fulfill the given conditions to win.
StreetSmash[edit]
- SmashWiki article: StreetSmash
StreetSmash is another new game mode serving as the StreetPass functionality for Super Smash Bros. for Nintendo 3DS. Players compete against other player character's tokens with their own by charging into them to knock them off the stage. Players attack by holding down the to build up power, then letting it go and holding the Control Pad in a certain direction to charge forward into an opponent. Players can also shield by pressing , and can dodge by moving when shielding; pressing after dodging allows the player to counterattack. In StreetSmash mode players can either play against other players they have StreetPassed with or in practice mode; both allow the player to earn gold.
Games & More[edit]
- SmashWiki article: Games & More
Classic[edit]
- SmashWiki article: Classic Mode (SSB4-3DS)
Like the previous games in the series, Classic mode has the player travel through a series of challenges to reach the end. However, this mode is shorter than before, only being six stages long. Before starting, the player can adjust the difficulty level by betting gold, exactly like the Fiend's Cauldron from Kid Icarus: Uprising; a higher difficulty yielding better rewards. The player can also choose to lower the intensity below 2.0, but has to pay 5G for every level decrease that's made. Intensity level 2.0 does not require any gold to play. If at any point the player gets a game over, the intensity level automatically lowers itself by .5 if they decide to try again. However, the intensity will never drop below 2.0; if the player plays on a difficulty lower than 2.0 and gets a game over, the intensity also does not lower.
Before each challenge, the player travels across a map, and they can select which challenge to face by taking one of the diverging paths colored by difficulty, with blue being the easiest, green being medium, and red being the hardest; opponents are based upon the characters the player has unlocked, and unlocking any characters allows the player to face them in Classic. After each match, the player can receive various rewards, including gold, trophies, and custom parts; the exact type of reward depends on the results of a roulette before the battle. As the intensity increases, so does the number of rewards.
Classic Mode consists of six rounds: four are normal, the fifth involves fighting 10 enemies that are significantly easier to launch (either a "team" of a character or the Fighting Mii Team), and the final round is a boss fight. The player can face either Master Hand or, if the intensity is 3.0 or higher, the player can choose a black path to fight both Master Hand and Crazy Hand. (If the intensity is 8.0 or higher, then only the black path will be available.) If the intensity is 5.1 or higher, the player must also fight the Master Core. The number of its forms the player will have to fight varies depending on the intensity level.
Level | Intensity | Wager | Final Battle | |
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Path 1 | Path 2 (Black Path) | |||
Effortless | 0.0 to 0.9 | 55 to 100 | Master Hand | N/A |
Easy | 1.0 to 1.9 | 5 to 50 | Master Hand | N/A |
Standard | 2.0 to 2.9 | 0 to 72 | Master Hand | N/A |
Tougher | 3.0 to 3.9 | 80 to 188 | Master Hand | Master Hand and Crazy Hand |
Challenging | 4.0 to 4.9 | 200 to 335 | Master Hand | Master Hand and Crazy Hand |
Heatin' Up | 5.0 to 5.9 | 350 to 530 | Master Hand | Master Hand, Crazy Hand, and Master Core (5.1 or higher) (Master Edges, Master Shadow) |
Extra Spicy | 6.0 to 6.9 | 550 to 775 | Master Hand | Master Hand, Crazy Hand, and Master Core (Master Beast, Master Edges, Master Shadow) |
Infernal | 7.0 to 7.9 | 800 to 1205 | Master Hand | Master Hand, Crazy Hand, and Master Core (Master Giant (7.5 or higher), Master Beast, Master Edges, Master Shadow) |
White Hot | 8.0 to 8.9 | 1250 to 2105 | N/A | Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow) |
Nothing Harder! | 9.0 | 2200 | N/A | Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow) |
All-Star[edit]
- smashwiki article: All-Star Mode
All-Star mode also returns from Super Smash Bros. Melee and Super Smash Bros. Brawl and up to two players can play together locally just like the latter game. In this mode, players fight against every playable character (except for the Mii Fighters) until they reach the end; this time, however, characters are organized by periods that they were introduced in rather than by series. All-Star Mode is also available from the beginning of the game, though the player can only play against the default roster until every character is unlocked. After each match, players may be given a reward, and occasionally a trophy or custom part will appear in the break room. The break room also gives the player a Maxim Tomato, Fairy Bottle, and Heart Container to heal between matches; in the full All-Star mode, the player is given a second Heart Container. However, the items will not return once consumed unless the player starts over. When All-Star Mode is cleared, the player earns a trophy of an alternate color of their character rather than a Final Smash trophy like in the previous game.
Like in Brawl's Boss Battles Mode, if the player runs out of time or loses their one stock, there are no continues and the player receives a Game Over, which leads to the results display screen showing the gold, Global Smash Power, score, trophies, and custom parts that the player earned so far.
*- Only available in the full All-Star mode. **- Downloadable content. Only available in this mode after downloading (characters only available in the full All-Star mode), but it will be removed from the list if the player deletes the game's DLC data. Inclusion does not affect any of the game's challenges.
Training[edit]
- SmashWiki article: Training
Training also returns from previous games, identical to the previous games. Within Training, players can train against a computer opponent, and can automatically select items that appear, game speed, the number of CPU opponents, their behavior, and the current amount of damage for all players. The player can also adjust the camera view and toggle the info display at the top of the screen, as well as restart the session or quit.
Stadium[edit]
- SmashWiki article: Stadium
In Stadium mode, three different games are available: Multi-Man Smash, Home-Run Contest, and Target Blast. The Home-Run Contest works like in previous games, in that players have ten seconds to build up damage on the Sandbag before having to launch it as far as they can. Several tweaks have also been made to this mode from Super Smash Bros. Brawl, such as having a more durable shield.
In Multi-Man Smash, the player fights against the Fighting Mii Team, consisting of Miis loaded from those on the player's system. The Miis are easier to launch in every mode aside from Cruel Smash, and sometimes platforms will appear with items on them. Two players can also play this mode together via local wireless. The options for this mode are the same as in the previous games, though with a brand new mode as well:
- 10-Man Smash - The player must defeat ten enemies.
- 100-Man Smash - The player must defeat 100 enemies.
- 3-Minute Smash - The player must defeat as many Miis as possible in three minutes.
- Rival Smash - A brand new mode, in which players compete against a computer version of themselves to defeat as many enemies as possible before being KO'd. Once KO'd, however, only the difference between scores is counted as the player's final score; if the player KOs fewer Miis than the opponent, their score is zero.
- Endless Smash - The player must defeat as many enemies as possible before being KO'd.
- Cruel Smash - The player must fight against more difficult enemies that can easily KO the player, and defeat as many as possible.
Target Blast functions like a combination of the Home-Run Contest and Target Smash in previous games. In this mode, players have ten seconds to attack and launch a bomb to destroy as many targets as possible; the countdown starts as soon as the player starts attacking. There are fourteen large, red targets and several smaller, green amongst structures that must be broken through; a trophy, piece of equipment, or special move may also be among the targets. Also scattered throughout are explosives that can be detonated by having the bomb touch them. The player has two rounds to break as many targets as they can and accumulate the highest score possible.
Vault[edit]
- SmashWiki article: Vault
Within the vault, players can view collected trophies, snapshots taken during play, and saved replays; listen to the game's music and voices in the sounds menu; view records; and view a series of tips.
Trophies[edit]
- Main article: List of trophies in Super Smash Bros. for Nintendo 3DS
There are a total of 707 trophies in the 3DS version. Within the trophies menu itself, players have the option of viewing their collected trophies or earning more by either buying them in the shop or by playing the Trophy Rush minigame.
In Trophy Rush, the player must pay gold to increase the amount of time they spend in the minigame, the minimum being thirty seconds and the maximum being 2:30. In the game itself, players must attack crates and rock blocks as they fall from above to destroy them; destroying multiple consecutively creates a chain that increases the player's score. Bomb blocks also fall and explode after three seconds. Destroying the falling blocks builds up a meter that, when full, initiates "Frenzy", in which gold, trophies, and on occasion custom parts fall from above for the player to collect. If the blocks and crates reach above a certain point or the player falls off the stage, the stage disappears, clearing the board and, in the case of the former, costing the player time.
Challenges[edit]
- SmashWiki article: List of challenges (SSB4-3DS)
- Main article: Challenges (Super Smash Bros. for Nintendo 3DS)
Also returning from Super Smash Bros. Brawl are Challenges. In this mode, players are given a board of challenges that can be completed by clearing the given criteria. Clearing a challenge unlocks a picture on the top screen as well as a trophy, custom part, stage, CD, Smash Run power, or Poké Ball Pokémon. Completing a certain number of challenges on a given panel unlocks a new panel of challenges. Occasionally the player will also be rewarded with a Golden Hammer, which can be used to automatically clear a challenge.
Online[edit]
This game features online play similar to Super Smash Bros. Brawl in that players from all over the world can face others in matches. When playing With Friends, players can customize the rules to their liking. When playing With Anyone, two basic options are available: For Fun and For Glory. In For Fun mode, players battle on randomly selected normal stages, excluding Final Destination, with all items turned on. Losses are not recorded in this mode. In For Glory mode, players only play on the flat, Final Destination versions of stages, without items. Players can either play standard Smash or Team Smash matches in both modes and For Glory offers a 1-on-1 mode as well.
Conquest became available in the Nintendo 3DS version through an update on September 15, 2014 in Japan, and October 2, 2014 in all other regions. Conquests pit some of the game's various characters against each other, and players who win battles with them in With Anyone mode will add points to that character's score. After a few days, the winning fighter is revealed, players who took part in the conquest by playing as that character get rewarded with gold, and the next conquest begins.
Spectate mode allows players to view matches and bet gold on their outcome, view replays of past online matches, and view a map showing the players currently online.
As of version 1.0.5, there is also a Share mode, which allows players to send and download screenshots, replays, and Mii Fighters from around the world. Players can share their Mii Fighters and replays with friends or post them to the server, while snapshots can also be posted to Miiverse. When searching for replays players can search by their creator (self, anyone, or friends), location, mode, stage, and character; when searching for snapshots or Mii Fighters, players can search by creator, location, and, in the case of Mii Fighters, the type of fighter.
Rather than an online leaderboard, the game makes use of a different type of ranking system, called "Global Smash Power". A player's GSP score is recorded for each of the various single-player modes, the number indicating how many players around the world they outrank.
Playable characters[edit]
Counting the three types of Mii Fighters as individual characters, Super Smash Bros. for Nintendo 3DS features a total of 58 playable characters, the roster being consistent across both games. The base roster consists of 51 characters (counting each Mii Fighter), featuring 34 returning characters and 17 new ones (namely, the base game newcomers are Villager, Mega Man, Wii Fit Trainer, Rosalina & Luma, Little Mac, Greninja, Mii Brawler, Mii Swordfighter, Mii Gunner, Palutena, Pac-Man, Lucina, Robin, Shulk, Dark Pit, Bowser Jr., and Duck Hunt). In addition, 36 characters are available by default, while 12 more can be unlocked, and Mii Fighters can only be chosen when one is created. Also, seven characters were released as downloadable content, being the returning fighters Mewtwo, Lucas, and Roy, and newcomers Ryu, Cloud, Corrin, and Bayonetta. Finally, Alph and the Koopalings are newly available as alternate costume options for Olimar and Bowser Jr. respectively, and both the male and female versions of Villager, Wii Fit Trainer, Robin, and Corrin are additionally available through alternate costumes. Wii Fit Trainer, Palutena, Dark Pit, and Duck Hunt are also playable for the first time in any game. The character selection screen is divided up into two sections: Original Fighters, characters already part of the core game, and Extra Fighters, characters purchased as downloadable content.
To keep the rosters consistent across both games, certain characters and features have been removed, partly due to limitations with the Nintendo 3DS hardware. One of the removed features was mid-battle transformations, leading to Charizard, Sheik, and Zero Suit Samus to be added as separate characters, after being respectively connected to Pokémon Trainer, Zelda, and Samus in past games.
Of the playable character roster, if excluding Mii Fighters and Roy, 11 originate from the Super Mario franchise and its spin-off series (18 if counting each of the Koopalings), with Mario, Luigi, Peach, Bowser, Rosalina & Luma, Dr. Mario, Bowser Jr., Donkey Kong, Diddy Kong, Yoshi, and Wario being playable.
With the discontinuation of digital purchases for Nintendo 3DS on March 27, 2023, it is no longer possible to buy the downloadable characters. Redownloading previously downloaded characters was initially disabled upon the termination of Nintendo Network services on April 8, 2024, which made the in-game online shop inaccessible; this was fixed several days later.[11]
NOTE: Characters in italics are newcomers.
Default characters[edit] | ||||
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Character | Trophy Description | Special Attacks | Final Smash | |
Mario |
As iconic as iconic gets, this gaming celebrity is known for saving the world from Bowser. He's got amazing jumping skills and makes use of a wide range of transformations. In his free time, he plays too many sports to count. In Smash Bros., he's a well-rounded fighter you can rely on. Say it with me: “It’s-a me, Mario!” | Standard - Fireball Side - Cape Up - Super Jump Punch Down - F.L.U.D.D. |
Mario Finale | |
Luigi |
Luigi recently celebrated his 30th anniversary with the Year of Luigi, but all that attention just made him even more shy and awkward. In Smash Bros., Luigi takes a lot of cues from his brother in fighting style, adding flair to moves like Super Jump Punch. His taunts, however, are truly unique. | Standard - Fireball Side - Green Missile Up - Super Jump Punch Down - Luigi Cyclone |
Poltergust 5000 | |
Peach |
Princess of the Mushroom Kingdom, Peach continues to prove that "powerful" and "cute" are not mutually exclusive. In Smash Bros., Peach uses her dress to float above the fray, suddenly descending and attacking with numerous weapons. A frying pan? Umbrella? TOAD?! Where does she keep it all? | Standard - Toad Side - Peach Bomber Up - Peach Parasol Down - Vegetable |
Peach Blossom | |
Bowser |
The archenemy of Mario and the reason Peach spends more time kidnapped than in her own castle. His plans aren't always the best, and occasionally he even finds himself on Mario's side. In Smash Bros., he's a serious heavyweight who laughs off weaker attacks. Hit him hard to send him flying! | Standard - Fire Breath Side - Flying Slam Up - Whirling Fortress Down - Bowser Bomb |
Giga Bowser | |
Yoshi |
As dependable a partner as one could hope for, Yoshi often aids Mario in his adventures. Yoshi can swallow just about anything and make an egg of it instantly. He's got some serious airborne power, making launching opponents skyward and then following up with more attacks a wise choice. | Standard - Egg Lay Side - Egg Roll Up - Egg Throw Down - Yoshi Bomb |
Super Dragon | |
Rosalina & Luma |
The mysterious Rosalina lives in the Comet Observatory with the Lumas. She first traveled with them in search of their mother. In Smash Bros., Rosalina and Luma can fight in different places at the same time. If you can trap someone between Rosalina and Luma, you'll be able to unleash incredible damage! | Standard - Luma Shot Side - Star Bits Up - Launch Star Down - Gravitational Pull |
Power Star | |
Donkey Kong |
This king of the jungle really, really loves bananas. His adventures usually start with people stealing his hoard of them. In Smash Bros., he's known for his incredible strength and long reach. Despite his size, he's still pretty quick. He can even jump carrying heavy items! Use this knowledge well. | Standard - Giant Punch Side - Headbutt Up - Spinning Kong Down - Hand Slap |
Konga Beat | |
Diddy Kong |
Donkey Kong's trusty partner. He sports his signature look: red hat, red shirt, Rocketbarrel Pack. In Smash Bros., he's incredibly agile. Charge the Rocketbarrel Pack by holding down the button before launch, and you can steer with left and right. Don't forget to drop banana peels--enemies love it! | Standard - Peanut Popgun Side - Monkey Flip Up - Rocketbarrel Boost Down - Banana Peel |
Rocketbarrel Barrage | |
Link |
Green clothes? Pointy hat? Yep, it's Link, all right! In this game, his sword and shield make for effective attacking and blocking, and his bow, bombs and boomerang will spice up any battle. He's even brought his Clawshot for grabbing enemies and edges. Jeez, just how much stuff can Link carry? | Standard - Hero's Bow Side - Gale Boomerang Up - Spin Attack Down - Bomb |
Triforce Slash | |
Zelda |
This is the namesake of the Legend of Zelda games. Her appearance may change, but she always plays an important role. In Smash Bros., she's quick on the draw when it comes to magic, though a bit slow when moving. She has a new move that summons a Phantom to her aid. | Standard - Nayru's Love Side - Din's Fire Up - Farore's Wind Down - Phantom Slash |
Light Arrow | |
Sheik |
In The Legend of Zelda: Ocarina of Time, Sheik claimed to be a surviving Sheikah. However, this was just a cunning disguise for Princess Zelda so that she could escape Ganondorf. In Smash Bros., she's the complete opposite of Zelda, striking with fast attacks that can keep an opponent off balance. | Standard - Needle Storm Side - Burst Grenade Up - Vanish Down - Bouncing Fish |
Light Arrow | |
Toon Link |
This cartoonish version of Link is how he appeared in The Legend of Zelda: The Wind Waker and a few other titles. In Smash Bros., he uses moves much like his older, taller counterpart. His small size gives him extra speed, though, so take advantage of that to send your foes flying. | Standard - Hero's Bow Side - Boomerang Up - Spin Attack Down - Bomb |
Triforce Slash | |
Samus |
Samus Aran has fought her way across a variety of planets in the Metroid series. She wears a Power Suit designed by the Chozo, giving her incredible versatility in a fight. She can wade in, but she favors beams and missiles. A fully charged Charge Shot packs a serious punch! | Standard - Charge Shot Side - Missile Up - Screw Attack Down - Bomb |
Zero Laser | |
Zero Suit Samus |
Samus is far from helpless when her Power Suit is deactivated. Sure, she loses a lot of the moves and weapons she had access to before, but her Jet Boots pick up the slack! She also has the Paralyzer, a versatile weapon that can shock her rivals or change into a Plasma Whip to grab edges and enemies. | Standard - Paralyzer Side - Plasma Whip Up - Boost Kick Down - Flip Jump |
Gunship | |
Pit |
Pit is the captain of Palutena's royal guard. Despite the wings on his back, Pit needs the Power of Flight from Palutena in order to truly fly. In Smash Bros., he can still get more air than most, with four jumps and a special move that boosts him higher. He has a new reflect move-it protects both sides! | Standard - Palutena Bow Side - Upperdash Arm Up - Power of Flight Down - Guardian Orbitars |
Three Sacred Treasures | |
Palutena |
In Kid Icarus: Uprising, the goddess of light uses telepathy to communicate and grants miracles to support Pit on his adventure. In Smash Bros., she has special moves like Warp and Heavenly Light at her disposal. She's very adaptable-you can customize her into a long- or close-range fighter! | Standard - Autoreticle / Explosive Flame / Heavenly Light Side - Reflect Barrier / Angelic Missile / Super Speed Up - Warp / Jump Glide / Rocket Jump Down - Counter / Lightweight / Celestial Firework |
Black Hole Laser | |
Marth |
The first hero from the Fire Emblem series, Marth is the prince of Altea and descendant of the hero Anri. In Smash Bros, he's known as an exceptional swordfighter, swinging his blade with grace. Striking with the tip will maximize the damage dealt. Teach aggressive foes a lesson with his strong Counter move. | Standard - Shield Breaker Side - Dancing Blade Up - Dolphin Slash Down - Counter |
Critical Hit | |
Ike |
One of the main characters of the Fire Emblem series. Having fought in the Mad King's War, restored the fallen nation of Crimea and taken on the Begnion Empire, Ike is rightly called a hero. He has the strength to back the title-one good swing of his blade can launch the heaviest of foes. | Standard - Eruption Side - Quick Draw Up - Aether Down - Counter |
Great Aether | |
Robin Male/female variants |
This is the male Robin, an avatar in Fire Emblem Awakening. The goal of that game doesn't change much because of your gender choice, but Robin's hairstyle options do. In Smash Bros., Robin brings powerful magic and swordplay to bear. He can exhaust his moves, but they'll be restored over time. | Standard - Thunder Side - Arcfire Up - Elwind Down - Nosferatu |
Pair Up | |
Kirby |
Round little Kirby lives on the peaceful Planet Popstar, in Dream Land. He can inhale things with his big mouth, either copying their abilities or spitting them out again. In Smash Bros., Kirby can inhale opponents and copy their standard specials. He gets launched easily but recovers well. | Standard - Inhale Side - Hammer Flip Up - Final Cutter Down - Stone |
Ultra Sword | |
King Dedede |
He calls himself the King of Dream Land, but he doesn't have a lot of interest in ruling. He really loves to eat, so it's no surprise he's a heavyweight fighter. Despite his size and low speed, he can easily recover with his four jumps. His Jet Hammer will leave a mark on everyone he meets. | Standard - Inhale Side - Gordo Throw Up - Super Dedede Jump Down - Jet Hammer |
Dedede Burst | |
Meta Knight |
Kirby's mysterious rival, this masked swordsman appears in several Kirby games. His cape transforms into wings to grant him flight. In Smash Bros., his quick sword skills and aerial agility set him apart. He can jump up to five times in a row and he has a special move to soar higher. | Standard - Mach Tornado Side - Drill Rush Up - Shuttle Loop Down - Dimensional Cape |
Galaxia Darkness | |
Little Mac |
This little boxer from the Punch-Out!! series makes up in heart what he lacks in height. He wasn't afraid to take on the boxing champs, and he's not afraid of the Nintendo stars. In Smash Bros., he packs a serious punch. When his KO Meter fills up, wade in and trigger a devastating uppercut. | Standard - Straight Lunge Side - Jolt Haymaker Up - Rising Uppercut Down - Slip Counter |
Giga Mac | |
Fox |
Fox is the leader of the mercenary unit Star Fox, often enlisted to defeat the evil Andross. His piloting skills are top notch, but in Smash Bros. he brings speed and fast attacks to the battle. His Reflector move allows him to turn projectile attacks against his foes, increasing their power for a punishing blow. | Standard - Blaster Side - Fox Illusion Up - Fire Fox Down - Reflector |
Landmaster | |
Pikachu |
Recognized the world over, Pikachu is an Electric-type Pokémon that stores energy in its cheeks for use in battle. In Smash Bros., Pikachu is a well-rounded fighter with speedy, powerful electric attacks. Quick Attack can be used twice in a row if two directions are input, one after another. | Standard - Thunder Jolt Side - Skull Bash Up - Quick Attack Down - Thunder |
Volt Tackle | |
Charizard |
The iconic Fire/Flying-type Pokémon. Charizard's scorching breath can melt anything in its path. It soars through the air, seeking only worthy foes to test itself against. In Smash Bros., Charizard unleashes the destructive Flare Blitz special move-a move so strong, it even injures the user! | Standard - Flamethrower Side - Flare Blitz Up - Fly Down - Rock Smash |
Mega Evolution | |
Lucario |
A Fighting/Steel-type Pokémon that excels in combat through the reading and manipulation of Aura. As Lucario takes more damage, its attacks grow in strength. At maximum power, Lucario deals triple damage and its Aura Sphere is particularly devastating! Foes won't even know what hit them! | Standard - Aura Sphere Side - Force Palm Up - Extreme Speed Down - Double Team |
Mega Evolution | |
Greninja |
This Water/Dark-type Pokémon is the fully evolved form of Froakie. It's just as fast and dangerous as any other ninja, and the throwing stars it can make out of water can shear metal. In Smash Bros., as well as being a graceful, speedy fighter, it can also use moves like Hydro Pump to let it move through the air and avoid falling. | Standard - Water Shuriken Side - Shadow Sneak Up - Hydro Pump Down - Substitute |
Secret Ninja Attack | |
Captain Falcon |
In the F-Zero racing scene, Captain Falcon uses his Blue Falcon to win big. His origins largely a mystery, he's made his way to the Smash Bros. battlefield to prove his worth outside the cockpit. He's got speed and power, and his distinct Falcon Punch leaves a dent. Start it in the air to surprise your foes! | Standard - Falcon Punch Side - Raptor Boost Up - Falcon Dive Down - Falcon Kick |
Blue Falcon | |
Villager Male/female variants |
An energetic young man from a peaceful town in Animal Crossing, he is eager to make his Smash Bros. debut! His Balloon Trip recovery lets him fly like a character from Balloon Fight. The Villager sets out to answer that age-old question: If a tree falls on the battlefield and foes are beneath it, do they get launched? | Standard - Pocket Side - Lloid Rocket Up - Balloon Trip Down - Timber |
Dream Home | |
Olimar Alternate character: Alph |
A veteran spaceship pilot for Hocotate Freight, Captain Olimar partners with Pikmin in Smash Bros. to help him in battle. Olimar is much stronger when he's got Pikmin with him, so keep them plucked and good to go. Pikmin abilities are based on their color-learn where each is best at! | Standard - Pikmin Pluck Side - Pikmin Throw Up - Winged Pikmin Down - Pikmin Order |
End of Day | |
Wii Fit Trainer Male/female variants |
The female trainer who helps you in the Wii Fit series. She favors a fighting style composed of yoga poses. This makes her a capable close-quarters fighter, but she has ranged attacks as well. She also has a move called Deep Breathing, which can heal you and increase attack power if timed right. | Standard - Sun Salutation Side - Header Up - Super Hoop Down - Deep Breathing |
Wii Fit | |
Shulk |
In Xenoblade Chronicles, this young lad's colony is attacked by the Mechon, so he and his friends set off to take them down. In Smash Bros., his Monado Arts let him change his specialization during battle. You can choose to boost a stat-his jump or attack, for example-but other stats might drop as a result, so choose wisely. | Standard - Monado Arts Side - Back Slash Up - Air Slash Down - Vision |
Chain Attack | |
Pac-Man |
The yellow, circular hero of the game PAC-MAN, which is recognized as the "Most Successful Coin-Operated Arcade Game" by Guinness World Records. In Smash Bros., he uses several moves inspired by the original PAC-MAN. Wakawaka your foes by charging up the Power Pellet move and aiming at them. | Standard - Bonus Fruit Side - Power Pellet Up - Pac-Jump Down - Fire Hydrant |
Super Pac-Man | |
Mega Man |
The main hero from Capcom's 1987 action game, Mega Man. He travels from stage to stage, defeating Robot Masters to obtain new weapons. He uses this vast arsenal in Smash Bros. in a variety of ways. Metal Blades, for example, can be fired in eight directions and picked up off the ground! | Standard - Metal Blade Side - Crash Bomber Up - Rush Coil Down - Leaf Shield |
Mega Legends | |
Sonic |
The main star of the Sonic the Hedgehog series. He's an easygoing hedgehog who blows past the competition with his speed. Seriously, on the ground he's faster than anyone else in Smash Bros. Use this to your advantage, avoiding blows while landing lightning-fast attacks. | Standard - Homing Attack Side - Spin Dash Up - Spring Jump Down - Spin Charge |
Super Sonic | |
Unlockable characters[edit] | ||||
Ness |
Hailing from Onett, a small town in Eagleland, this young boy's ordinary looks hide his psychic powers. Ness fought against the evil Giygas in EarthBound, and in Smash Bros. he unleashes some of the same PSI moves. Watch out for PK Thunder, a guided attack that can also launch Ness like a rocket! | Standard - PK Flash Side - PK Fire Up - PK Thunder Down - PSI Magnet |
PK Starstorm | |
Falco |
A talented pilot and part of the Star Fox team, Falco can be a bit rough around the edges. He once led his own galactic gang before joining up with Fox. In Smash Bros. his ability to jump high and deal damage in the air makes him a powerful threat and his thrown Reflector can catch foes by surprise. | Standard - Blaster Side - Falco Phantasm Up - Fire Bird Down - Reflector |
Landmaster | |
Wario |
A living embodiment of gross, this villain hates Mario and loves money. He claims to have known Mario since childhood, but who can tell if that's true? In Smash Bros., he's a seriously agile heavyweight fighter. He can store up his trademark Wario Waft for explosive results. Did I mention he's gross? | Standard - Chomp Side - Wario Bike Up - Corkscrew Down - Wario Waft |
Wario-Man | |
Lucina |
Chrom's daughter and the future Princess of Ylissee. When she arrives from a doomed future seeking to prevent it from ever happening, she goes by the name Marth before her identity is revealed. She fights much like her adopted namesake, but her entire blade is equally powerful instead of having a more powerful tip. | Standard - Shield Breaker Side - Dancing Blade Up - Dolphin Slash Down - Counter |
Critical Hit | |
Dark Pit |
Pit's mysterious, black-clad doppelgänger, Dark Pit. (Some call him Pittoo, but he really doesn't like that.) When he first appears, he immediately goes after both Pit and the Underworld Army. In Smash Bros., he uses moves a lot like Pit's, though both his bow and his Sacred Treasures are different. | Standard - Silver Bow Side - Electroshock Arm Up - Power of Flight Down - Guardian Orbitars |
Dark Pit Staff | |
Dr. Mario |
In the 1990 puzzle game Dr. Mario, Mario threw on a white coat and decided to take a shot at that whole "medicine" thing. In this game, he's a balanced fighter who can throw Megavitamin capsules and nimbly deflect blows with his Super Sheet. He's not quite as quick as normal Mario, but his attacks deal a bit more damage. | Standard - Megavitamin Side - Super Sheet Up - Super Jump Punch Down - Dr. Tornado |
Doctor Finale | |
R.O.B. |
This NES accessory was released in 1985, a groundbreaking system that controlled the robot via a game on the screen. In Smash Bros., R.O.B. has two projectile weapons and can use his rocket base to fly through the air. If you let his Robo Beam charge over time, it'll make a powerful blast. | Standard - Robo Beam Side - Arm Rotor Up - Robo Burner Down - Gyro |
Super Diffusion Beam | |
Ganondorf |
The King of Evil that awaits Link at the end of most of his adventures. Ganondorf possesses the Triforce of Power. In Smash Bros., he makes up for his low speed with devastating power. The strength of his blows can knock back most opponents. Get close with a dash attack and pummel your foes! | Standard - Warlock Punch Side - Flame Choke Up - Dark Dive Down - Wizard's Foot |
Beast Ganon | |
Mr. Game & Watch |
Game & Watch was first released in 1980, making the series the father of the Game Boy and Nintendo DS. Or maybe an older sibling? Anyway...in Smash Bros., Mr. Game & Watch uses distinct retro moves to damage his foes. However, he's only two dimensional, so he's pretty easy to send flying. | Standard - Chef Side - Judge Up - Fire Down - Oil Panic |
Octopus | |
Bowser Jr. Alternate characters: The seven Koopalings |
Bowser's beloved, spoiled son sports a bandanna with a large mouth drawn on it. Like his father, Bowser Jr. longs to take Mario down. In Smash Bros., he'll fight from inside his heavily armed Junior Clown Car. The Clown Car takes less damage than Bowser Jr., so mind your positioning. | Standard - Clown Cannon Side - Clown Kart Dash Up - Abandon Ship Down - Mechakoopa |
Shadow Mario Paint | |
Duck Hunt* |
You could call these two the stars of the NES 1985 launch title Duck Hunt. The goofy dog would chase down any ducks hit by the NES Zapper. In Smash Bros., these two work as a team to fight. When a can or a clay pigeon is in play, hit the button again to fire at it. Show your foes how the ducks felt! | Standard - Trick Shot Side - Clay Shooting Up - Duck Jump Down - Wild Gunman |
NES Zapper Posse | |
Jigglypuff |
This Normal/Fairy-type Pokémon is best known for its soothing singing, which can put foes to sleep. In Smash Bros., it fights best in the air and can even jump six times in a row. The downside, though, is that Jigglypuff's so light, most opponents could launch it in their sleep! | Standard - Rollout Side - Pound Up - Sing Down - Rest |
Puff Up | |
Extra characters[edit] | ||||
Mewtwo |
Mewtwo puts its psychic powers to great use in this game. Not only does it have floaty jumps, but its telekinesis gives its extra reach and its throws added power. However, its light body makes it easy to launch, so if you're willing to take the risk of getting in close, it might be worth it! | Standard - Shadow Ball Side - Confusion Up - Teleport Down - Disable |
Psystrike | |
Release Date: April 28, 2015 (April 15, 2015 for Club Nintendo members who have purchased and registered both versions of the game) Price: US$3.99; US$4.99 if purchased with the Wii U version; free download for Club Nintendo members who have purchased and registered both versions of the game | ||||
Lucas |
The younger of the twin brothers from Nowhere makes his triumphant return to the game of Smash. Hailing from the Japan-only game Mother 3, Lucas's specialty is psychic projectile attacks. He can use these PSI attacks to do things like absorb enemy projectiles and deal supernatural damage! | Standard - PK Freeze Side - PK Fire Up - PK Thunder Down - PSI Magnet |
PK Starstorm | |
Release Date: June 14, 2015 Price: US$3.99; US$4.99 if purchased with the Wii U version | ||||
Roy |
Roy, the main character of Fire Emblem: The Binding Blade, returns for the first time since Melee! In The Binding Blade, Roy led the troops of Pherae into battle in his ailing father’s stead, and now he brings his speed and talent for short-range combat into this game. His sword, the Sword of Seals, is uniquely powerful at the base of the blade. | Standard - Flare Blade Side - Double-Edge Dance Up - Blazer Down - Counter |
Critical Hit | |
Release Date: June 14, 2015 Price: US$3.99; US$4.99 if purchased with the Wii U version | ||||
Ryu |
Ryu visits from the Street Fighter series! Ryu's fighting style is based on karate, but he's mixed in some other martial arts to make his own unique style. In Smash, he will perform either weak or strong attacks depending on if you press or hold down the buttons. His special attacks also have three power levels! | Standard - Hadouken Side - Tatsumaki Senpukyaku Up - Shoryuken Down - Focus Attack |
Shinku Hadoken / Shin Shoryuken | |
Release Date: June 14, 2015 Price: US$5.99; US$6.99 if purchased with the Wii U version (both bundled with Suzaku Castle) | ||||
Cloud |
The protagonist of FINAL FANTASY VII, Cloud wields the enormous Buster Sword, a memento from his comrad Zack. Once a SOLDIER of Shinra, he now fights as a mercenary against the corporation he originally served. His decision to join AVALANCHE's insurgence, however, will transform his destiny. | Standard - Blade Beam Side - Cross Slash Up - Climhazzard Down - Limit Charge / Finishing Touch |
Omnislash | |
Release Date: December 15, 2015 Price: US$5.99; US$6.99 if purchased with the Wii U version (both bundled with Midgar) | ||||
Corrin |
Corrin joins the battle from Fire Emblem Fates. Born in Hoshido but kidnapped by Nohr at a young age, Corrin was brought up by Nohrian royalty. Descended from the First Dragons, Corrin has the power to transform into a dragon. In Smash, Corrin can change parts of the body into lance-like hands and feet that have a long reach that deal more damage at the tips. | Standard - Dragon Fang Shot Side - Dragon Lunge Up - Draconic Ascent Down - Counter Surge |
Torrential Roar | |
Release Date: February 3, 2016 Price: US$4.99; US$5.99 if purchased with the Wii U version | ||||
Bayonetta |
Bayonetta is one of the last of the near-extinct Umbra Witches clan. She's a master of the Bullet Arts and can use her hair as a conduit to bring forth Infernal Demons. She brings all these skills and more to Smash, where she'll unleash additional damage if you hold the attack button. Damage and distract your foes with this move! | Standard - Bullet Climax Side - Heel Slide / After Burner Kick Up - Witch Twist Down - Witch Time |
Infernal Climax | |
Release Date: February 3, 2016 Price: US$5.99; US$6.99 if purchased with the Wii U version (both bundled with Umbra Clock Tower) | ||||
Custom characters[edit] | ||||
Mii Brawler |
This fighter is based on a player's Mii. It excels at fighting with punches and kicks. This type of Mii is very agile, blending attacks with movement to get the battle flowing. It has superior dash and jump compared to other types. Stay close and keep whaling on foes-you'll KO them in no time! | Standard - Shot Put / Ultimate Uppercut / Exploding Side Kick Side - Onslaught / Burning Drop Kick / Headache Maker Up - Soaring Axe Kick / Helicopter Kick / Piston Punch Down - Head-On Assault / Feint Jump / Foot Flurry |
Omega Blitz | |
Mii Swordfighter |
This fighter is based on a player's Mii and favors a sword in battle. Enjoy the extra reach the sword offers, but remember that it takes a bit longer for strikes to reach your opponent as a result. Customize your Mii with chargeable moves, counters, or projectile attacks. | Standard - Gale Strike / Shuriken of Light / Blurring Blade Side - Airborne Assault / Slash Launcher / Chakram Up - Stone Scabbard / Skyward Slash Dash / Hero's Spin Down - Blade Counter / Reversal Slash / Power Thrust |
Final Edge | |
Mii Gunner |
A Mii sporting a blaster arm, this fighter is a great choice for those who prefer to fight the battle from a distance. The Mii Gunner has a lot of special projectile moves available, so pick your favorites and use them when needed. Don't forget about standard and smash attacks! | Standard - Charge Blast / Laser Blaze / Grenade Launch Side - Flame Pillar / Stealth Burst / Gunner Missile Up - Lunar Launch / Cannon Uppercut / Arm Rocket Down - Echo Reflector / Bomb Drop / Absorbing Vortex |
Full Blast |
*Duck Hunt is referred to as Duck Hunt Duo in PAL regions.
Unlocking criteria[edit]
Character | Criteria I | Criteria II | Stage of battle |
---|---|---|---|
Ness | Clear Classic Mode on any difficulty | Play 10 matches | Magicant |
Falco | Clear Classic Mode without using continues | Play 20 matches | Corneria |
Wario | Clear 100-Man Smash | Play 30 matches | WarioWare, Inc. (no microgames) |
Lucina | Clear Classic Mode as Marth without using continues | Play 40 matches | Arena Ferox |
Dark Pit | Clear Classic Mode with 3 different characters | Play 50 matches | Reset Bomb Forest |
Dr. Mario | Clear Classic Mode as Mario on intensity 4.0 or higher | Play 60 matches | Mushroomy Kingdom |
R.O.B. | Collect 200 trophies & clear Classic Mode with 6 different unlockable characters | Play 70 matches | PictoChat 2 |
Ganondorf | Clear Classic Mode as Link or Zelda on intensity 5.0 or higher | Play 80 matches | Gerudo Valley |
Mr. Game & Watch | Clear Classic Mode with 10 different characters | Play 90 matches | Flat Zone 2 |
Bowser Jr. | Clear Classic Mode as Bowser on intensity 6.0 or higher | Play 100 matches | 3D Land |
Duck Hunt | Clear Classic Mode with 8 different characters | Play 110 matches | Battlefield |
Jigglypuff | Collect 30 different pieces of equipment | Play 120 matches | Unova Pokémon League |
Mii Fighter | Create in Custom | N/A | N/A |
Other characters[edit]
Character movesets[edit]
- F.L.U.D.D. (Mario attack)
- Toad (Princess Peach attack)
- Mechakoopa (Bowser Jr. attack)
- Shadow Mario (Bowser Jr.'s Final Smash)
- Navi (Link taunt)
- Phantom (Zelda attack)
- Gordo (King Dedede attack)
- Chrom (Robin's Final Smash)
- Pikmin (Olimar attack)
- Lloid (Villager attack)
- Tom Nook (Villager's Final Smash)
- Timmy and Tommy Nook (Villager's Final Smash)
- Rush (Mega Man attack)
- Mega Man X (Mega Man's Final Smash)
- Mega Man Volnutt (Mega Man's Final Smash)
- MegaMan.EXE (Mega Man's Final Smash)
- Star Force Mega Man/Geo Stellar (Mega Man's Final Smash)
- Wild Gunman (Duck Hunt attack and Final Smash)
- Blinky, Pinky, Inky, and/or Clyde (Pac-Man attack and taunt)
- Fighter (Galaga) (Pac-Man attack and taunt)
- Galaxip (Galaxian) (Pac-Man taunt)
- Hypership (Gaplus) (Pac-Man taunt)
- Mappy (Pac-Man taunt)
- Pooka (Dig Dug) (Pac-Man taunt)
- King (King and Balloon) (Pac-Man taunt)
- Solvalou (Xevious) (Pac-Man taunt)
- Fighter (Bosconian) (Pac-Man taunt)
- Gilgamesh (Tower of Duraga) (Pac-Man taunt)
- Clovis (Dragon Buster) (Pac-Man taunt)
- Red Baron (Sky Kid) (Pac-Man taunt)
- Car (Rally-X) (Pac-Man taunt)
- Paccet (Baraduke) (Pac-Man taunt)
- Topcup (Libble Rabble) (Pac-Man taunt)
- Don-chan (Pac-Man taunt)
- Dunban (Shulk's Final Smash)
- Riki (Shulk's Final Smash)
Stage cameos[edit]
|
|
Stage bosses[edit]
- Dark Emperor (Find Mii)
- Yellow Devil (Wily Castle)
- Master Hand
- Crazy Hand
- Master Core
Smash Run enemies[edit]
The following is a list of Super Mario enemies in Smash Run:
- Banzai Bill
- Big Goomba
- Bill Blaster
- Bullet Bill
- Chain Chomp
- Flame Chomp
- Fly Guy (Yoshi)
- Goomba
- Hammer Bro
- Kamek
- Koopa Paratroopa
- Koopa Troopa
- Kritter (Donkey Kong)
- Lakitu
- Shy Guy
- Spike Top
- Spiny
- Tiki Buzz (Donkey Kong)
The Legend of Zelda series[edit]
Metroid series[edit]
Kirby series[edit]
Pokémon series[edit]
Mother series[edit]
Ice Climber[edit]
Kid Icarus series[edit]
- Boom Stomper
- Bumpety Bomb
- Clubberskull
- Daphne
- Flage
- Lethinium
- Lurchthorn
- Mahva
- Megonta
- Mimicutie
- Monoeye
- Nutski
- Orne
- Reaper
- Reapette
- Skuttler
- Skuttler Cannoneer
- Skuttler Mage
- Souflee
- Zuree
Pikmin series[edit]
Rhythm Heaven series[edit]
Find Mii[edit]
Sonic the Hedgehog series[edit]
Mega Man series[edit]
Pac-Man series[edit]
Super Smash Bros. series[edit]
Stages[edit]
There are 42 stages in this game, with most of them being based on handheld games. Each stage has two songs, with players being able to play the alternate song by holding the button while selecting a stage. Additionally, players can toggle between playing on "Final Destination" variations of all stages (represented by a "Ω") in addition to playing on the standard versions, being a flat course with no obstacles or other platforms. Stages listed in italics are unlockable. Extra Stages are downloadable stages that were either bundled with certain DLC characters or could be purchased individually, except for Duck Hunt, which is added to the game for free through a software update.
With the discontinuation of digital purchases for Nintendo 3DS on March 27, 2023, it is no longer possible to buy the paid downloadable stages, though they can still be downloaded by those who purchased them when they were available.
Stage | Description | Songs |
---|---|---|
Normal Stages | ||
Battlefield† |
Battlefield is one of the game’s more straightforward stages, whose appearance has remained constant since Super Smash Bros. Melee. The stage consists of the base platform and three floating platforms the players can jump and fall through. The stage also cycles between day and night, though it does not affect the gameplay. |
|
Final Destination† |
Final Destination consists of only a single long platform, the most basic of stages. It is where the final fight between the player and Master Hand, Crazy Hand, and Master Core takes place. |
|
3D Land (Super Mario 3D Land) |
This stage is based on several levels from Super Mario 3D Land. The stage auto-scrolls between areas, each with their own obstacles. Areas consist of blocks, floating platforms, Skewers, rotating platforms, and moving platforms. |
|
Golden Plains (New Super Mario Bros. 2) |
This semi auto-scrolling stage is based on World 1 from New Super Mario Bros. 2, featuring three variously design structures that occasionally alter between each other. Coins can be found in the stage, and collecting 100 of them will give fighters an increase in attack power and launch resistance. |
|
Rainbow Road (Mario Kart 7) |
Based on the 3DS Rainbow Road from Mario Kart 7. As the main platform travels through the course, it will occasionally stop for fighters to fight on the track. Shy Guys will occasionally drive through the match and will damage the players should they hit them. |
|
Paper Mario (Paper Mario) |
True to its origin of the Paper Mario series, the stage is designed like a paper diorama and folds out like a book when changing in between three layouts based on locations from the series' installments, each with their own obstacles. |
|
Mushroomy Kingdom* (Super Mario Bros.) |
This stage, returning from Super Smash Bros. Brawl, is based on World 1-1 from Super Mario Bros. The stage will auto-scroll throughout the course, and ? Blocks can holster items for players to use. |
|
Jungle Japes** (Donkey Kong 64) |
This stage, returning from Super Smash Bros. Melee, contains a long platform in the center with two smaller ones to the sides. A semi-solid platform is also located above the main platform. Water runs underneath the stage and can sweep the player off screen if they get caught in it. |
|
Gerudo Valley (The Legend of Zelda: Ocarina of Time 3D) |
This stage is based on the bridge at the entrance to Gerudo Valley seen in The Legend of Zelda: Ocarina of Time and its 3DS remake. The bridge can be destroyed, in which case the characters Koume and Kotake will appear and cast spells on the stage. |
|
Spirit Train (The Legend of Zelda: Spirit Tracks) |
This stage has players fight on the Spirit Train from The Legend of Zelda: Spirit Tracks. The train is constantly in motion and any players who step off the train will be swept to the right. The train can also change its back car and can be attacked by Dark Trains in the middle of battle. |
|
Brinstar** (Metroid) |
This stage, based on Brinstar from Metroid, returns from Super Smash Bros. Melee. It has a few semi-solid platforms and the main stage can be split. Acid will also rise, damaging the players if it makes contact. |
|
Yoshi's Island* (Super Mario World 2: Yoshi's Island) |
This stage is based on elements from Super Mario World 2: Yoshi's Island and is a returning stage from Brawl. The long semi-solid platform above the main stage tilts on its center axis over time and two other platforms can rise from the sides. |
|
Dream Land (Kirby's Dream Land) |
This stage is based on Kirby's Dream Land and has a Game Boy motif around it. It shifts between several locations from the game and the music changes accordingly. |
|
Corneria** (Star Fox) |
This stage, returning from Melee, takes place on the Great Fox from Star Fox. Arwings and Wolfen appear throughout, attacking the players with their laser cannons. Additionally, the large cannon on the bow of the ship can deliver a one-hit KO to players. |
|
Unova Pokémon League (Pokémon Black Version and Pokémon White Version) |
This stage is inspired by the Pokémon League from Pokémon's fifth generation region, Unova. The stage layout is basic, and various legendary Pokémon will appear in front of N's Castle. When Reshiram or Zekrom appear, they can affect the battlefield, with the former by setting the stage ablaze, and the latter can tilt the stage. |
|
Prism Tower (Pokémon X and Pokémon Y) |
This stage takes place at the Prism Tower in Lumiose City from the Kalos region. The stage, which consists of one main platform and several semi-solid platforms, travels across the tower as the fighters battle it out, along with battling on the tower itself. |
|
Mute City (F-Zero) |
This stage is based on Mute City from the original F-Zero. Two platforms hover over the F-Zero machines as the players battle and players can stand on the racers as they come and go. Touching the track will damage the players. |
|
Magicant (Mother) |
This unusual battleground is based on two similarly named locations from Mother and EarthBound. Fighters will brawl on a series of clouds, with various objects from EarthBound appearing, such as the Dungeon Man and the Sky Runner. The Flying Man may also appear to give a hand to fighters, but only five will appear each match. |
|
Arena Ferox (Fire Emblem: Awakening) |
Arena Ferox will first appear as a basic stage, but over the course of the battle, several platforms will rise up from the ground. Platforms consist of basic, semi-solid, and moving platforms. |
|
Flat Zone 2* (Game & Watch) |
This returning stage places fighters inside of a Game & Watch device. The stage changes between four areas based on four Game & Watch games; Fire, Oil Panic, Lion, and Chef, each come with their own sets of obstacles. |
|
Reset Bomb Forest (Kid Icarus: Uprising) |
This stage is based on Chapter 11 of Kid Icarus: Uprising. The first part of the stage consists of a few platforms, while the second contains breakable platforms over a large abyss. |
|
WarioWare Inc.* (WarioWare) |
Returning from Super Smash Bros. Brawl, this stage is based on the WarioWare series. The stage will occasionally have players participate in microgames, which if completed correctly, will give the successful players a reward (or, occasionally, nothing at all). |
|
Distant Planet* (Pikmin) |
This stage is based on elements from Pikmin and is a returning stage from Brawl. A large Red Bulborb appears to the right side of the stage and will attempt to eat the players. Additionally, when raining, water will come from the left side of the stage and push the players off stage. |
|
Tortimer Island (Animal Crossing: New Leaf) |
Based on Tortimer Island from Animal Crossing: New Leaf, this stage's orientation changes each time it's played on. The stage can consist of trees that act as platforms or a pier to the side. Players can swim in the water, but sharks can attempt to bring players down. |
|
Boxing Ring† (Punch-Out!!) |
Based on a boxing ring, this is a fairly simple stage with no pits to fall into. Players can jump on the ropes to reach the spotlights at the top, which they can attack to send them crashing down. The ring can also change its theme when selecting it, based on either Punch-Out!! or Super Smash Bros. |
|
Gaur Plain† (Xenoblade Chronicles) |
Based on the large area on the lower level of Bionis' Leg from Xenoblade Chronicles, this stage is the largest in the game. It has various platforms modeled onto two cliffsides to fight on. However, they are in between a very large gap, requiring very precise jumping to cross. Like Battlefield, it features a shift between day and night, but the effect is cosmetic. |
|
Balloon Fight (Balloon Fight) |
The stage's 8-bit appearance can change when selected, but it normally contains several platforms, one or two Flippers, lightning clouds, and a water hazard with a large fish that will attempt to bring players under. The stage can also be walked off to the side and the player will appear on the opposite end unless they are knocked off in that direction. |
|
Living Room (Nintendogs + Cats) |
Taking place in a large living room, players will first battle on a large floor. Once enough time has passed, blocks and other objects will fall onto the stage, damage players if they connect, but can be walked on when they have rested into place. |
|
Find Mii (StreetPass Mii Plaza) |
A stage based on the game Find Mii II from the StreetPass Mii Plaza. The stage consists of one large platform to the left and a smaller platform to the right. The Dark Emperor can also take part in the stage, increasing certain player's stats. |
|
Tomodachi Life (Tomodachi Life) |
Based on the game of the same name, this stage is a large house with several semi-solid platforms the players can fight on. Various Miis from the user's system appear in the rooms. |
|
PictoChat 2 (Nintendo DS) |
Based on the PictoChat application built into earlier Nintendo DS models, various drawings will appear, having different impacts on the fight. This stage is similar to the PictoChat stage from Super Smash Bros. Brawl, but PictoChat 2 features different drawings. |
|
Green Hill Zone* (Sonic the Hedgehog) |
A stage returning from Super Smash Bros. Brawl. It has a "u-shape" design and the lower ground section can be broken. Checkpoints also appear occasionally, which can be attacked to make it spin and damage other players. |
|
Wily Castle† (Mega Man) |
A stage based on Wily Castle from Mega Man 2. Several platforms move around the main one, which can disappear or fly off the stage without notice. Yellow Devil can also momentarily appear and intervene with the fight. |
|
Pac-Maze (Pac-Man) |
This stage is designed after the classic maze from the original Pac-Man arcade game, featuring the four ghosts and Pac-Dots. If one collects enough Pac-Dots, or any of the Bonus Fruit, a Power Pellet of their color will appear, granting immunity to the ghosts. |
|
Extra Stages | ||
Dream Land (64)†*** (Kirby) |
Release date: June 14, 2015 A stage returning from Super Smash Bros. It features Whispy Woods, who will occasionally blow wind in a random direction, which can cause fighters to fall off of the stage. Otherwise, its appearance is similar to Battlefield. |
|
Suzaku Castle† (Street Fighter II) |
Release date: June 14, 2015 Ryu's home stage, based on the same location from Street Fighter II. It has two large platforms on the right and two smaller platforms to the left. Its Omega Form features breakable signposts, though they do not affect gameplay. |
|
Peach's Castle (64)†*** (Super Mario) |
Release date: July 31, 2015 A stage returning from Super Smash Bros., this stage contains elements from Super Mario 64, along with a Smash Bros. Bumper hovering over the stage. The stage has one, long semi-solid platform over a small platform. There's another platform that moves from side to side underneath and slanted platforms to the sides of the stage as well. |
|
Hyrule Castle (64)†*** (The Legend of Zelda) |
Release date: July 31, 2015 A stage returning from Super Smash Bros., based on Hyrule Castle from The Legend of Zelda: Ocarina of Time. It contains several platforms as well as a tornado that appears occasionally, sending players that get too close into the air. |
|
Super Mario Maker† (Super Mario Maker) |
Release date: September 30, 2015 A stage based on Super Mario Maker. The stage is randomly generated for every battle. It alternates between styles during battle, and any destroyed terrain is replaced once enough time has passed. |
|
Duck Hunt† (Duck Hunt) |
Release date: September 30, 2015 A stage originally from Super Smash Bros. for Wii U. It is based on the Duck Hunt game, with trees that act as platforms and ducks the player can attack. |
|
Midgar† (FINAL FANTASY VII) |
Release date: December 15, 2015 Midgar is the city from FINAL FANTASY VII and Cloud's home stage. Midgar shares a similar appearance to Battlefield, though Materia appears occasionally throughout the battle. This Materia can summon creatures from FINAL FANTASY VII which can affect the stage in various ways. |
|
Umbra Clock Tower† (Bayonetta) |
Release date: March 2, 2016 A piece of the falling clock tower from the opening of Bayonetta and the home stage of the titular character. While the stage itself is completely flat, pieces of debris may fly by to serve as platforms. |
|
† - Stages that also appear in Super Smash Bros. for Wii U
* - Returning stages from Super Smash Bros. Brawl
** - Returning stages from Super Smash Bros. Melee
*** - Returning stages from Super Smash Bros.
Unlocking criteria[edit]
Stage | Criteria |
---|---|
Magicant | Unlock Ness |
WarioWare, Inc. | Unlock Wario |
Pac-Maze | Use Pac-Man's Final Smash |
Dream Land | Use Kirby's Final Smash |
Balloon Fight | Use Villager three times |
Mute City | Win three Smash matches as Captain Falcon |
Flat Zone 2 | Unlock Mr. Game & Watch and complete the 1st Challenges page |
Items[edit]
Super Smash Bros. for Nintendo 3DS features many new items.
Normal items[edit]
75 items, 26 of which are new, appear in this game.
New items[edit]
Returning items[edit]
Assist Trophies[edit]
In both games, Assist Trophies return. 37 Assist Trophies are featured, of which 21 are new, and the other 18 are returning from Super Smash Bros. Brawl.
New Assist Trophies[edit]
Returning Assist Trophies[edit]
Pokémon[edit]
- Bulbapedia article: Pokémon (species)
In Super Smash Bros. for Nintendo 3DS, this set of 40 Pokémon, 23 new features more focus on the fifth and sixth generations, but still contains Pokémon from the previous generations. The Wii U and 3DS versions have the same amount of Pokemon. Several Pokémon such as Chikorita, Munchlax, Piplup, and Torchic, however, have been removed or replaced from the previous games.
New Pokémon[edit]
|
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Returning Pokémon[edit]
|
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Reception[edit]
Super Smash Bros. for Nintendo 3DS has been generally praised by critics for taking the Super Smash Bros. formula and successfully putting it on a handheld device, as well as for the amount of content it has and the variety of customization options. The version-exclusive Smash Run mode has also met positive reception as a nice diversion from the standard gameplay. The graphics and gameplay have received overall praise, though several critics have noted issues with the game's controls, as well as the Nintendo 3DS's screen size being too small to keep track of the gameplay. The online mode has also been a point of contention, being prone to slowdown and input lag.
Reviews | |||
---|---|---|---|
Reviewer, Publication | Score | Comment | |
Josh Harmon, EGM | 9.0/10 | "Super Smash Bros. for Nintendo 3DS manages to feel like a complete and worthwhile step forward for the franchise, even though you might occasionally wish for the precision of a real controller." | |
Jose Otero, IGN | 8.8/10 | "Smash 3DS is impressive and, for the most part, feels right at home on 3DS. The multitude of ways to play and awesome customization gave me many reasons to keep fighting ... . It all produces a fun feedback loop of engaging in matches to unlock custom moves and trophies, then jumping into another match to try out the new stuff. Even the online modes feel carefully considered and focused on what the series does best, and what the 3DS can reasonably do. It's a little disappointing that the four-player antics that are the best part of the console games don’t really work on a small screen, but there’s still more than enough that does work to make Smash a great 3DS game." | |
Daniel Starkey, GameSpot | 8/10 | "I found so much raw joy in my time with Super Smash Bros. 3DS. And even though I played to the point where I was literally in pain, I didn't have to keep playing Smash Bros. 3DS. I wanted to." | |
Martin Watts, Nintendo Life | 9/10 | "As the wealth of modes, stages, characters, and other features prove, this isn't a quick release intended to tide over players until the Wii U version comes along. Rather, it delivers more than a 3DS game should feasibly be able to do, so much so that it'll be enjoyed alongside its HD counterpart and in its own right for years to come." | |
Jim Sterling, The Escapist | 4.5/5 | "While designed for your pocket, Super Smash Bros. for Nintendo 3DS does not skimp on the features. A full-fledged Smash game, packed with stuff to discover, and boasting a roster of familiar and thoroughly inventive new characters, this is a beautiful fighting game than everyone can enjoy. Just a shame that the online isn't that hot." | |
Griffin McElroy, Polygon | 9/10 | "Super Smash Bros. 3DS hasn't been compressed as much as it has been tailored. And as unlikely as it may be, it fits like a glove." | |
Jeff Cork, Game Informer | 9.25/10 | "We all know the Wii U version of Super Smash Bros. is on the horizon, but the 3DS version is more than something to keep you busy until then. It’s a must-play for Smash fans." | |
Aggregators | |||
Compiler | Platform / Score | ||
Metacritic | 85 | ||
GameRankings | 85.15% |
Sales[edit]
Within two days of its Japanese release, Super Smash Bros. for Nintendo 3DS sold over one million copies,[12] combining both physical and digital sales. Sales of the physical game totaled at 944,644 units for its launch,[13] selling through 93.45% of its initial shipment.[14] The game was also the highest-selling game that week in Japan.[15] Additionally, the game sold 705,000 copies in two days on its launch in the United States.[16] On October 7, 2014, four days after the international launch of the game, Nintendo announced that Super Smash Bros. for Nintendo 3DS had sold over 2.8 million copies worldwide.[17] On October 29, 2014, it was announced that the game had sold 3.22 million copies worldwide since its original Japanese release.[18] As of September 30, 2021, the game sold 9.63 million copies worldwide.[19]
Awards and honors[edit]
At The Game Awards 2014, the Nintendo 3DS version received nominations for the "Best Mobile/Handheld Game" and "Best Fighting Game" awards. However, it did not win either of these awards.[20]
Demo[edit]
A downloadable demo for Super Smash Bros. for Nintendo 3DS was released on the Nintendo eShop on September 9, 2014, and was released internationally on September 19; however, select Platinum rank Club Nintendo members who achieved the status during the 2013-2014 year and have registered a Nintendo 3DS and software were e-mailed four download codes for an unlimited use version of the demo.[21] The demo requires 1016 blocks of space[22] and the public version has 30 uses[21]. The only mode available for play in the demo is Smash, playable both in solo and multiplayer via Download Play, though in the Games and More menu players can access the Tips option.[23] Only Mario, Link, Pikachu, Villager, and Mega Man are playable in the demo.[24] Each character also has only three alternate costumes available. The only stage available for play is Battlefield, both in normal and "Final Destination" form. A select number of items appear, though only when playing on normal Battlefield, and each match is by default a two minute time match.[25]
Updates[edit]
- SmashWiki article: List of updates (SSB4-3DS)
Note that the latest version of the game is required for online play. Most updates also invalidate replay data saved before the release of the update and therefore cannot be viewed.
1.0.1[edit]
Release date: September 13, 2014 (Japan)
Blocks required: 372
An update for Super Smash Bros. for Nintendo 3DS was released on launch day in Japan, updating the game to version 1.0.1. While players who buy a physical copy must manually download the update, the downloadable version comes with the update preinstalled. The update adds online functionality as well as Conquest mode, which started on September 15.[26]
1.0.2[edit]
Release date: September 19, 2014 (Japan), October 2, 2014 (international)
Blocks required: 264
On September 15, Nintendo announced a second update for the game, meant to fix a glitch in the online mode that accidentally bans players who play as Peach in the For Glory lobby.[27] The update was released on September 19, 2014, updating the game to version 1.0.2. The update fixes the aforementioned glitch as well as making other unspecified changes.[28] The update was also made available for the international versions of the game on October 2, 2014, updating the game to version 1.0.2 like the Japanese version and also allowing players to have the update in advance of obtaining the game.[29]
1.0.3[edit]
Release date: October 17, 2014
Blocks required: 561
On October 17, 2014, a third update for the game was released, updating the title to version 1.0.3. The update makes adjustments to the balance of the game and hides the current Conquest statistics.[30]
1.0.4[edit]
Release date: November 18, 2014
Blocks required: 658 (NA)/859 (EU)
The fourth update for Super Smash Bros. for Nintendo 3DS was announced on November 11, 2014,[31] and was released on November 18, 2014. The update fixes the Giant Yoshi Glitch and balancing issues. Replays saved before the update also cannot be viewed, and players also cannot play locally against other players who have not downloaded this update.[32]
If players access their game data after updating to version 1.0.4, they will be required to have the update. If the update gets deleted, the game will no longer allow the players to access their game data until it's reinstalled; if the update isn't reinstalled, players will play a new game that never saves.
1.0.5[edit]
Release date: February 10, 2015[33]
Blocks required: 1010
The fifth game update adds Amiibo compatibility into the game for New Nintendo 3DS XL systems. The update also adds Share mode to the Online menu, which allows players to post photos, replays, and Mii Fighter data online, as well as share it with others on their friend list. Players can also upload photos to the Miiverse Snapshot Sharing Community.
1.0.6[edit]
Release date: April 15, 2015[34]
Blocks required: 1388
The sixth software update for this game was released on the same day Mewtwo releases for Club Nintendo members who registered their games and the additional Mii costumes. The update adds the ability to purchase downloadable content in-game, as well as making adjustments to the character balance.[34]
If players access their game data after updating to version 1.0.6, they will be required to have the update. The update is also required to use any of the DLC contents that the players have purchased.
1.0.7[edit]
Release date: April 23, 2015
Blocks required: 1715[35]
Announced April 16, 2015,[36] the seventh update for the game fixes a glitch in which creating Global Smash Power data for Mewtwo causes a bug that does not allow players to access online modes, since the data is interpreted by the game as invalid.[35] The patch also makes tweaks to the gameplay, and like the other previous updates replays saved under previous versions of the game can no longer be viewed.
1.0.8[edit]
Release date: June 14, 2015
Blocks required: 1873
Update 1.0.8 adds the ability to purchase the latest set of downloadable content, as well as amiibo compatibility in advance of the release of the NFC reader/writer for players using a standard Nintendo 3DS system. Some gameplay adjustments have also been made.
1.1.0[edit]
Release date: July 30, 2015
Blocks required: 2096
Update version 1.1.0 adds compatibility with the latest wave of downloadable content, as well as making various other gameplay adjustments. Players also receive the K.K. Slider Hat and Outfit for free upon updating.[37]
1.1.1[edit]
Release Date: September 30th, 2015
Blocks required: 2076
The 1.1.1 update allows users to download the latest set of downloadable content. The update also adds the Duck Hunt stage from Super Smash Bros. for Wii U to this game for free.
1.1.2[edit]
Release date: October 8, 2015
Blocks required: 2076
The version 1.1.2 update only fixes a glitch introduced in the previous update, causing Diddy Kong to be immune to grabbing after shielding against a multi-hit attack.[38]
1.1.3[edit]
Release date: December 15, 2015
Blocks required: 3104
Version 1.1.3 adds compatibility with the Cloud + Midgar Stage DLC pack and the Mii costumes released on the same day.[39]
1.1.4[edit]
Release date: February 3, 2016
Blocks required:
Version 1.1.4 adds compatibility with the Corrin, Bayonetta + Umbra Clock Tower, trophies for the Nintendo 3DS version, two music tracks from Fire Emblem Fates and Mii costumes all on the same day.
1.1.5[edit]
Release date: March 15, 2016
Blocks required:
1.1.6[edit]
Release date: May 20, 2016
Blocks required:
Version 1.1.6 includes new changes only for Bayonetta.
1.1.7[edit]
Release date: July 18th, 2017
Blocks required:
Version 1.1.7 adds amiibo compatibility for Cloud Strife, Corrin, and Bayonetta.
amiibo[edit]
As of the version 1.0.5 update, Super Smash Bros. for Nintendo 3DS, like the Wii U version, supports amiibo functionality, though only with New Nintendo 3DS systems; a peripheral was later released to add compatibility to the other Nintendo 3DS systems,[40] and amiibo compatibility in this game for these systems was added in the 1.0.8 update. Both games are also the first games for their respective consoles to feature amiibo compatibility. The Super Smash Bros. line of amiibo launched alongside the Wii U game as the first line of amiibo figurines; the Super Smash Bros. line is being released in waves, with every fighter planned to receive an amiibo.[41]
Using these figures in-game allows players to have the figure's character appear as a type of computer player called a "FP" ("Figure Player") and fight, either with or against the player. When the amiibo is initially scanned, it starts at level one, and every time an amiibo competes in battle, it increases its level and battle stats, the highest level being fifty. From the amiibo menu, the player can customize their amiibo by setting its owner and giving it a nickname and alternate costume and change its special moves and statistics by feeding it equipment. amiibo learn to fight based on the player's playstyle, emulating the player's fighting style and adapting to it as it grows; this growth continues even after the FP has reached level fifty. The FP's stats are saved to the amiibo itself, allowing the player to use their amiibo on any copy of the game. Finally, amiibo also collect gold and items such as trophies, equipment, and custom moves as it battles, which can be obtained from the amiibo menu.
Soundtrack[edit]
- SmashWiki article: Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack
- Main article: Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack
A two-disc soundtrack for Super Smash Bros. for Nintendo 3DS / Wii U was released exclusively on Club Nintendo. Members who registered a copy of both the Wii U and Nintendo 3DS game before January 13, 2015, can obtain a copy of the soundtrack.[42] The red disc contains tracks from the Nintendo 3DS game, while the blue disc contains tracks from the Wii U game.[43]
Pre-release and unused content[edit]
According to Masahiro Sakurai on Famitsu, he was planning on adding the Ice Climbers for Super Smash Bros. for Nintendo 3DS / Wii U, but despite the characters running without problems on the Wii U version, the team had trouble getting the Ice Climbers working in the Nintendo 3DS version due to issues on the hardware power.[44] However, remnants of their chant in the game can be found through a glitch.[45]
Staff[edit]
- Main article: List of Super Smash Bros. for Nintendo 3DS staff
Glitches[edit]
- Main article: List of Super Smash Bros. for Nintendo 3DS glitches
Profiles[edit]
- Nintendo eShop description
- American English
Battle it out as Nintendo's greatest heroes—right in the palm of your hand! Power-up your combatant and face off against your friends in the new Smash Run mode, then in a series first, unlock new move variations to personalize your fighter. With new StreetPass™ features, mini-games, and trophies to collect, there's plenty to keep you smashing! With modes and stages made for portable play, Super Smash Smash Bros. makes its debut on the Nintendo 3DS™ system. Square off against Nintendo favorites such as: Mario™, Link™, and Samus™, or take on newcomers like: Mega Man, Wii Fit Trainer, and Greninja just to name a few. For the first time in series history, traverse a huge maze and defeat enemies for power-ups in Smash Run, or go into the Character Builder to tweak the special moves of your favorite hero! After you've triumphed over your friends in local multiplayer, go online and challenge the world!
- British English
Famous names from favourite Nintendo franchises and guest characters come together in a portable fighter filled with spectacular action. With unique modes, online multiplayer, the ability to customise your fighter and the series' biggest roster of playable fighters ever, Super Smash Bros. for Nintendo 3DS is truly a clash for the ages! The basics of Super Smash Bros. are simple. Use your chosen character's unique attacks and special moves to damage your opponent, then hit 'em with a smash attack to send them flying off the stage! The higher your opponent's damage — represented as a percentage — the farther they'll fly when launched, so pummel away until you see them steaming, then unleash your strongest smash attack and watch your target skyrocket off the stage! Take on nearby challengers in local multiplayer, or bring the battle to faraway friends and foes in online matches.
Gallery[edit]
- For this subject's image gallery, see Gallery:Super Smash Bros. for Nintendo 3DS.
Media[edit]
- For this subject's sound test, see Super Smash Bros. for Nintendo 3DS / Wii U sound test.
It has been requested that more audio and/or video files related to this section be uploaded. Specific(s): Include more samples from the selection of new Mario/DK/Wario tracks Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started. |
Ground Theme / Underground Theme (Super Mario Bros.) | File info 0:29 |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 大乱闘スマッシュブラザーズ for Nintendo 3DS[?] Dairantō Sumasshu Burazāzu fō Nintendō Surī Dī Esu |
Great Melee Smash Bros. for Nintendo 3DS | |
Italian | Super Smash Bros. per Nintendo 3DS (Italian game site's title)[?] | - | |
Super Smash Bros. for Nintendo 3DS (on Nintendo.it)[?] | |||
Korean | 슈퍼 스매시브라더스 for 닌텐도 3DS[?] Syupeo Seumaeshi-Beuradeoseu for Nintendo 3DS |
Super Smash Bros. for Nintendo 3DS |
References[edit]
- ^ Super Smash Bros. for Nintendo 3DS / Wii U official site. Nintendo of America (American English). Retrieved June 25, 2024.[dead link]
- ^ Sitio oficial - Super Smash Bros. para Nintendo 3DS / Wii U. Nintendo (Latin American Spanish). Retrieved June 25, 2024.
- ^ Koneko, Kirara (March 19, 2015). Korean Nintendo Direct Roundup. Nintendo Everything (English). Retrieved June 25, 2024.
- ^ Nintendo Direct 6.21.2012. Nintendo of America (American English). Retrieved June 25, 2024.
- ^ http://i.imgur.com/iU571fE.jpg
- ^ @NintendoAmerica (October 4, 2023). As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.. X. Retrieved February 17, 2024.
- ^ @NintendoAmerica (January 23, 2024). Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.. X. Retrieved February 17, 2024.
- ^ Super Smash Bros. for 3DS/Wii U Community. Miiverse. Archived November 8, 2017, 00:34:06 UTC from the original via Wayback Machine. Retrieved June 25, 2024.
- ^ Nintendo of America (June 11, 2013). Wii U & Nintendo 3DS Developer Direct - Super Smash Bros. for Nintendo 3DS and Wii U @E3 2013. YouTube (American English). Retrieved June 25, 2024.
- ^ S. Good, Owen (September 13, 2014). Super Smash Bros. on Wii U will allow players to use a 3DS as a controller. Polygon (English). Retrieved June 25, 2024.
- ^ Tjoeb123 (April 9, 2024). Previously purchased Smash Bros (3DS) DLC is no longer redownloadable. Reddit (English). Retrieved April 18, 2024.[better source needed]
- ^ Whitehead, Thomas (September 16, 2014). Super Smash Bros. for Nintendo 3DS Sells Over One Million Copies in Launch Week. Nintendo Life (English). Retrieved June 25, 2024.
- ^ Sahdev, Ishaan (September 17, 2014). This Week In Sales: Super Smash Bros. 3DS And Destiny. Siliconera (English). Retrieved June 25, 2024.
- ^ Hanson, Kyle (September 23, 2014). Super Smash Bros. 3DS Has Nearly Sold Out in Japan. Attack of the Fanboy (English). Retrieved June 25, 2024.
- ^ Olney, Alex (September 17, 2014). Super Smash Bros. for 3DS Thrashes the Competition in Japan – 3DS Sales Increase. Nintendo Life (English). Retrieved June 25, 2024.
- ^ October 16, 2014. SUPER SMASH BROS. FOR NINTENDO 3DS SELLS 705,000 UNITS IN TWO DAYS, 55 PERCENT INCREASE IN HARDWARE. Nintendo Pressroom (American English). Archived October 17, 2014, 14:19:30 UTC from the original via Wayback Machine. Retrieved June 25, 2024.
- ^ October 7, 2014. Updates on Super Smash Bros. Wii U, amiibo, and Captain Toad. Nintendo of America (American English). Archived October 7, 2014, 12:17:25 UTC from the original via Wayback Machine. Retrieved June 25, 2024.
- ^ Crossley, Rob (October 29, 2014). Nintendo Reveals Profit Turnaround as Wii U Sales Double. GameSpot (English). Retrieved June 25, 2024.
- ^ November 4, 2021. Top Selling Title Sales Unites. Nintendo (English). Retrieved November 8, 2021. (Archived November 5, 2021, 11:55:02 UTC via Wayback Machine.)
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- ^ a b September 12, 2014. Four Ways to Enjoy the New Super Smash Bros. for Nintendo 3DS Demo. Nintendo of America (American English). Archived September 12, 2014, 17:55:39 UTC from the original via Wayback Machine. Retrieved June 25, 2024.
- ^ Brian (September 9, 2014). Smash Bros. 3DS demo out in Japan. Nintendo Everything (English). Retrieved June 25, 2024.
- ^ Sakurai, Masahiro (September 9, 2014). The only mode available on the demo version is Smash, but I also left open a feature called Tips. Just remember to tap that button. You'll figure the rest out once you do.. Miiverse (English). Archived July 30, 2017, 22:14:15 UTC from the original via Wayback Machine. Retrieved June 25, 2024.
- ^ Sakurai, Masahiro (September 10, 2014). Pic of the day. Users in Japan, you can now download the demo for Super Smash Bros. for Nintendo 3DS! You can pick among 5 fighters with which to play. The stage is Battlefield, and the rules are fixed. There will be a few items and assist trophies available too. You can battle via local wireless, so have fun battling with your friends. For users outside of Japan, stay tuned for more news about the demo for Super Smash Bros. for Nintendo 3DS. Screen shot is from Japanese version.. Archived October 17, 2017, 18:05:14 UTC from the original via Wayback Machine. Retrieved June 25, 2024.
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- ^ Brian (September 18, 2014). Smash Bros. 3DS - 1.0.2 update out now in Japan. Nintendo Everything (English). Retrieved June 25, 2024.
- ^ October 2, 2014. Are you ready for Super Smash Bros. for Nintendo 3DS?. Nintendo of America (American English). Archived October 3, 2014, 00:14:38 UTC from the original via Wayback Machine. Retrieved June 25, 2024.
- ^ Angello, Anthony (October 27, 2014). Super Smash Bros. 3DS update balances for your Conquest pleasure. Joystiq (English). Archived October 29, 2014, 17:34:34 UTC from the original via Wayback Machine. Retrieved June 25, 2024.
- ^ Makuch, Eddie (November 11, 2014). Super Smash Bros. 3DS Patch Tweaks Balance, Blocks Replays. GameSpot (English). Retrieved June 25, 2024.
- ^ Jarop (November 18, 2014). Super Smash Bros. for 3DS 1.0.4 now available. Nintendo Everything (English). Retrieved June 25, 2024.
- ^ McFerran, Damien (February 9, 2015). Super Smash Bros. 3DS amiibo Update Drops Tomorrow. Nintendo Life (English).
- ^ a b Nintendo (April 1, 2015). Nintendo Direct 4.1.2015 (02:11). YouTube (English). Retrieved June 25, 2024.
- ^ a b Grey, Jonathan (April 24, 2015). Mewtwo online breaking glitch fixed in 1.0.7 patch for Super Smash Bros. 4 out now. EventHubs (English). Archived April 25, 2015, 22:43:00 UTC from the original via Wayback Machine. Retrieved June 25, 2024.
- ^ 任天堂ホームページ:『大乱闘スマッシュブラザーズ for Nintendo 3DS / Wii U』をプレイされている皆さまへのおしらせ. Nintendo (Japanese). Retrieved June 25, 2024.
- ^ Whitehead, Thomas (July 30, 2015). Super Smash Bros. Version 1.1.0 Update is Now Live. Nintendo Life (English). Retrieved June 25, 2024.
- ^ Whitehead, Thomas (October 6, 2015). Upcoming Super Smash Bros. Patch Will Make Diddy Kong Less Obnoxious. Nintendo Life. Retrieved June 25, 2024.
- ^ Brian (December 15, 2015). Smash Bros. Wii U/3DS version 1.1.3, Cloud and Midgar stage out now. Nintendo Everything (English). Retrieved June 25, 2024.
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