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[[File: | [[File:Illustration - Mario Kart 8.png|thumb|270px|[[Mario]] driving a [[kart]] in anti-gravity mode]] | ||
'''Anti-gravity''' is a | [[File:MK8NewBooster.png|thumb|left|200px|[[Bowser]] near an [[Antigravity Panel]] in [[Mario Circuit (Mario Kart 8)|Mario Circuit]] from ''Mario Kart 8'']] | ||
'''Anti-gravity''', also written as '''antigravity''', is a mechanic in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. When drivers are in anti-gravity mode, they slightly hover above the ground and can drive on walls and upside-down, and their [[tire]]s turn sideways and glow blue; certain vehicles have blue glows and lights in other places, including the engine in some cases. Some vehicles will also change shape in anti-gravity mode, such as the [[Koopa Clown]] activating a pair of propellers and the [[Streetle]]’s wings opening. While in anti-gravity mode, drivers can receive [[Spin Boost]]s by bumping into other drivers or [[Spin Boost Pillar]]s. | |||
Characters and vehicle parts have different top speed and handling stats in anti-gravity mode, which are not shown by the game. When in anti-gravity mode, the anti-gravity stats are used, regardless of whether or not the anti-gravity segment takes place [[Underwater driving|underwater]] (such as in [[Twisted Mansion]]). However, even when anti-gravity is active, the vehicles' top speed and traction are still affected by off-road terrain and slippery surfaces. | |||
Most courses featuring anti-gravity have designated sections in which it is activated that start with [[Antigravity Panel]]s, though there are some courses set entirely in anti-gravity with all drivers already in anti-gravity mode at the start. [[Wild Woods]] uniquely starts in an anti-gravity section with all drivers already in anti-gravity mode but is not entirely set in anti-gravity. The first time a driver enters an anti-gravity section, they will audibly react to this, usually saying something related to the activation of anti-gravity mode. | |||
== | In the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'', [[Half-pipe (object)|half-pipe]]s take the appearance of Antigravity Panels and cause drivers who jump off of them to be in anti-gravity mode until they land (though they will still remain in anti-gravity mode afterward if they land in an anti-gravity section). | ||
{{ | |||
Every [[new course]] in the games except [[Excitebike Arena]], [[Animal Crossing]], [[Super Bell Subway]], and [[Yoshi's Island (race course)|Yoshi's Island]] features anti-gravity, with [[Mute City]], [[Big Blue]], and [[Sky-High Sundae]] entirely taking place in anti-gravity. Additionally, 27 [[classic course]]s feature anti-gravity (7 from the ''Mario Kart 8'' base game, 5 from its DLC, and 15 from the ''Mario Kart 8 Deluxe – Booster Course Pass''): | |||
*{{classic-link|GBA|Mario Circuit}} | |||
*{{classic-link|N64|Toad's Turnpike}} | |||
*{{classic-link|3DS|DK Jungle}} | |||
*{{classic-link|DS|Wario Stadium}} | |||
*{{classic-link|GCN|Sherbet Land}} | |||
*{{classic-link|3DS|Piranha Plant Slide}} | |||
*{{classic-link|N64|Rainbow Road}} | |||
*{{classic-link|Wii|Wario's Gold Mine}} | |||
*{{classic-link|GCN|Baby Park}} (set entirely in anti-gravity) | |||
*{{classic-link|GBA|Cheese Land}} | |||
*{{classic-link|3DS|Neo Bowser City}} | |||
*{{classic-link|GBA|Ribbon Road}} | |||
*{{classic-link|GBA|Boo Lake}} | |||
*{{classic-link|3DS|Rock Rock Mountain}} | |||
*{{classic-link|Wii|Maple Treeway}} (only from the half-pipe) | |||
*[[Merry Mountain]] | |||
*{{classic-link|3DS|Rainbow Road}} | |||
*{{classic-link|Wii|DK Summit}} (only from the half-pipes) | |||
*{{classic-link|GCN|Waluigi Stadium}} | |||
*{{classic-link|Tour|Athens Dash}} (only from the half-pipes) | |||
*{{classic-link|Tour|Los Angeles Laps}} (only from the half-pipe) | |||
*{{classic-link|Wii|Koopa Cape}} | |||
*{{classic-link|Tour|Vancouver Velocity}} | |||
*{{classic-link|GCN|DK Mountain}} (only from the half-pipes) | |||
*{{classic-link|3DS|Rosalina's Ice World}} (only from the half-pipes) | |||
*{{classic-link|SNES|Bowser Castle 3}} | |||
*{{classic-link|Wii|Rainbow Road}} (set entirely in anti-gravity) | |||
Additionally, in ''Mario Kart 8 Deluxe'', the [[Battle Mode|battle]] courses [[Battle Stadium]] and [[Lunar Colony]] feature anti-gravity, with the latter being set entirely in anti-gravity. | |||
In ''[[The Super Mario Bros. Movie]]'', a kart is shown having its anti-gravity feature tested before the [[Kong army]] travels down [[Rainbow Road#The Super Mario Bros. Movie|Rainbow Road]]. It is later used when the road splits into extremely sloped paths. It is also shown that it can be manually deactivated using a button on the dashboard, and can be used to hover above [[water]]. The karts that [[Bowser's Minions|Bowser's army]] uses have red glows instead of blue when using anti-gravity. | |||
==Names in other languages== | |||
{{foreign names | |||
|Jap=反重力 | |Jap=反重力 | ||
|JapR=Hanjūryoku | |JapR=Hanjūryoku | ||
|JapM=Antigravity | |JapM=Antigravity | ||
|Chi=反重力 | |||
|ChiR=Fǎnzhònglì | |||
|ChiM=Anti-gravity | |||
|Spa=Antigravedad | |Spa=Antigravedad | ||
|SpaM=Antigravity | |SpaM=Antigravity | ||
| | |Fre=Antigravité | ||
| | |FreM=Antigravity | ||
|Dut=Antizwaartekracht | |Dut=Antizwaartekracht | ||
|DutM=Antigravity | |DutM=Antigravity | ||
Line 34: | Line 66: | ||
|RusM=Antigravity | |RusM=Antigravity | ||
|Kor=반중력 | |Kor=반중력 | ||
|KorR= | |KorR=Banjungnyeok | ||
|KorM=Antigravity | |KorM=Antigravity | ||
| | | | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
[[File:MK8 Larry Charging Super Mini-Turbo.jpg|thumb|[[Larry]] charging a [[Mini-Turbo|Super Mini-Turbo]] on his [[Standard Bike]] while in anti-gravity mode]] | |||
*[[ | *While [[drift]]ing in anti-gravity mode, the blue glow will change to match the corresponding level of [[Mini-Turbo]] sparks present, which means it will become orange for a Super Mini-Turbo and purple for an Ultra Mini-Turbo. | ||
{{ | *According to ''Mario Kart 8'' producer [[Hideki Konno]], the anti-gravity mechanic was inspired by the portion of [[3DS Rainbow Road|Rainbow Road]] in ''[[Mario Kart 7]]'' set on the [[moon]].<ref>GamersPrey (May 1, 2014). [https://youtu.be/Neb3082iJpg?t=123 <nowiki>Mario Kart 8 - Direct Presentation 30.04.2014 [HD]</nowiki>]. ''YouTube''. Retrieved August 31, 2022.</ref> Fittingly, this part of the course would become an anti-gravity section upon its addition in the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'', and [[Lunar Colony]] also features anti-gravity on the moon. | ||
*Anti-gravity is referenced in ''[[Super Mario Maker]]'', in which the [[jump]]ing sprite of the [[Costume Mario]] costume Kart Mario has its tires in anti-gravity mode. | |||
{{br}} | |||
==References== | |||
<references/> | |||
{{MK8}} | {{MK8}} | ||
[[Category:Terms]] | [[Category:Terms]] | ||
[[Category:Game | [[Category:Game mechanics]] | ||
[[Category:Mario Kart 8]] | [[Category:Mario Kart 8]] | ||
[[ | [[it:Antigravità]] |
Latest revision as of 19:58, October 4, 2024
Anti-gravity, also written as antigravity, is a mechanic in Mario Kart 8 and Mario Kart 8 Deluxe. When drivers are in anti-gravity mode, they slightly hover above the ground and can drive on walls and upside-down, and their tires turn sideways and glow blue; certain vehicles have blue glows and lights in other places, including the engine in some cases. Some vehicles will also change shape in anti-gravity mode, such as the Koopa Clown activating a pair of propellers and the Streetle’s wings opening. While in anti-gravity mode, drivers can receive Spin Boosts by bumping into other drivers or Spin Boost Pillars.
Characters and vehicle parts have different top speed and handling stats in anti-gravity mode, which are not shown by the game. When in anti-gravity mode, the anti-gravity stats are used, regardless of whether or not the anti-gravity segment takes place underwater (such as in Twisted Mansion). However, even when anti-gravity is active, the vehicles' top speed and traction are still affected by off-road terrain and slippery surfaces.
Most courses featuring anti-gravity have designated sections in which it is activated that start with Antigravity Panels, though there are some courses set entirely in anti-gravity with all drivers already in anti-gravity mode at the start. Wild Woods uniquely starts in an anti-gravity section with all drivers already in anti-gravity mode but is not entirely set in anti-gravity. The first time a driver enters an anti-gravity section, they will audibly react to this, usually saying something related to the activation of anti-gravity mode.
In the Mario Kart 8 Deluxe – Booster Course Pass, half-pipes take the appearance of Antigravity Panels and cause drivers who jump off of them to be in anti-gravity mode until they land (though they will still remain in anti-gravity mode afterward if they land in an anti-gravity section).
Every new course in the games except Excitebike Arena, Animal Crossing, Super Bell Subway, and Yoshi's Island features anti-gravity, with Mute City, Big Blue, and Sky-High Sundae entirely taking place in anti-gravity. Additionally, 27 classic courses feature anti-gravity (7 from the Mario Kart 8 base game, 5 from its DLC, and 15 from the Mario Kart 8 Deluxe – Booster Course Pass):
- GBA Mario Circuit
- N64 Toad's Turnpike
- 3DS DK Jungle
- DS Wario Stadium
- GCN Sherbet Land
- 3DS Piranha Plant Slide
- N64 Rainbow Road
- Wii Wario's Gold Mine
- GCN Baby Park (set entirely in anti-gravity)
- GBA Cheese Land
- 3DS Neo Bowser City
- GBA Ribbon Road
- GBA Boo Lake
- 3DS Rock Rock Mountain
- Wii Maple Treeway (only from the half-pipe)
- Merry Mountain
- 3DS Rainbow Road
- Wii DK Summit (only from the half-pipes)
- GCN Waluigi Stadium
- Tour Athens Dash (only from the half-pipes)
- Tour Los Angeles Laps (only from the half-pipe)
- Wii Koopa Cape
- Tour Vancouver Velocity
- GCN DK Mountain (only from the half-pipes)
- 3DS Rosalina's Ice World (only from the half-pipes)
- SNES Bowser Castle 3
- Wii Rainbow Road (set entirely in anti-gravity)
Additionally, in Mario Kart 8 Deluxe, the battle courses Battle Stadium and Lunar Colony feature anti-gravity, with the latter being set entirely in anti-gravity.
In The Super Mario Bros. Movie, a kart is shown having its anti-gravity feature tested before the Kong army travels down Rainbow Road. It is later used when the road splits into extremely sloped paths. It is also shown that it can be manually deactivated using a button on the dashboard, and can be used to hover above water. The karts that Bowser's army uses have red glows instead of blue when using anti-gravity.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 反重力[?] Hanjūryoku |
Antigravity | |
Chinese | 反重力[?] Fǎnzhònglì |
Anti-gravity | |
Dutch | Antizwaartekracht[?] | Antigravity | |
French | Antigravité[?] | Antigravity | |
German | Antigravitation[?] | Antigravity | |
Italian | Antigravità[?] | Antigravity | |
Korean | 반중력[?] Banjungnyeok |
Antigravity | |
Portuguese | Antigravidade[?] | Antigravity | |
Russian | Антигравитация[?] Antigravitatsiya |
Antigravity | |
Spanish | Antigravedad[?] | Antigravity |
Trivia[edit]
- While drifting in anti-gravity mode, the blue glow will change to match the corresponding level of Mini-Turbo sparks present, which means it will become orange for a Super Mini-Turbo and purple for an Ultra Mini-Turbo.
- According to Mario Kart 8 producer Hideki Konno, the anti-gravity mechanic was inspired by the portion of Rainbow Road in Mario Kart 7 set on the moon.[1] Fittingly, this part of the course would become an anti-gravity section upon its addition in the Mario Kart 8 Deluxe – Booster Course Pass, and Lunar Colony also features anti-gravity on the moon.
- Anti-gravity is referenced in Super Mario Maker, in which the jumping sprite of the Costume Mario costume Kart Mario has its tires in anti-gravity mode.
References[edit]
- ^ GamersPrey (May 1, 2014). Mario Kart 8 - Direct Presentation 30.04.2014 [HD]. YouTube. Retrieved August 31, 2022.