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{{redirect|MK|the 1999 game for computers|[[Memory Kong]]}}
{{italic title|''Mario Kart'' (series)}}
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{{FA}}
|title=Mario Kart
{{series infobox
|image=[[File:MarioKart3DS.png|250px]]<br>The current logo used from ''Mario Kart DS'' to present.<br>[[File:Mkold.PNG|230px]]<br>The classic logo used from ''Super Mario Kart'' to ''Mario Kart Arcade GP 2''.
|image=[[File:Mknew.png|250px]]<br>The current logo used since ''[[Mario Kart DS]]'', styled similarly to ''Mario Kart 8''{{'}}s logo
|first=''[[Super Mario Kart]]'' ([[1992]])
|first=''[[Super Mario Kart]]'' ([[List_of_games_by_date#1992|1992]])
|latest=''[[Mario Kart 7]]'' ([[2011]])
|latest=''[[Mario Kart Live: Home Circuit]]'' ([[List_of_games_by_date#2020|2020]])
|number=11 (7 main, 2 arcade, 2 upcoming)
|number=15 (10 console [8 main series, 1 port, 1 RC], 4 arcade, 1 mobile)
|parent=''[[Mario (series)|Mario]]
|franchise=''[[Super Mario (franchise)|Super Mario]]''
|staff=[[Hideki Konno]], [[Kosuke Yabuki]]
}}
}}
The '''''Mario Kart''''' racing games are a large franchise series in ''[[Mario (series)|Mario]]'' games; one ''Mario Kart'' game has appeared on almost every [[Nintendo]] system since the [[Super Nintendo Entertainment System]]. With a total of nine titles in the series, Nintendo has inspired many later cartoon-styled racing games amongst many gaming companies.
{{quote|Holy smokin' tires! Kart mania is spreading and has invaded the world of Super Mario.|''[[Nintendo Power]]'' Volume 41, October 1992}}
'''''Mario Kart''''' is a series of {{wp|Kart racing game|kart racing game}}s developed and published by [[Nintendo]] as a spin-off of its flagship ''[[Super Mario (franchise)|Super Mario]]'' franchise. It was inaugurated in 1992 with its debut entry, ''[[Super Mario Kart]]'' for the [[Super Nintendo Entertainment System]], which was critically and commercially successful. There have been a total of 15 titles in the series: 5 original home console games, a home console port, 3 portable games, a mobile game, 4 arcade games co-developed by [[Bandai Namco Entertainment]], and an RC-based game.


==Games==
The success of ''Mario Kart'' has spawned many cartoon-style racing games published by various gaming companies from the {{wp|Fourth generation of video game consoles|16-bit generation}} onwards. It has also been referenced in the ''[[Paper Mario (series)|Paper Mario]]'' role-playing series and inspired several stages in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' fighting games. The games in the series have sold a combined total of over 150 million copies worldwide.
{{construction}}
 
{| align=center width=100% border=1
==Creation==
|- style="background-color: whitesmoke;"
[[File:Mkold.png|thumb|The classic logo used until ''[[Mario Kart Arcade GP 2]]'']]
!Title, Original Release and System
The modern ''Mario Kart'' series is widely considered to trace its spiritual origins to the ''[[Famicom Grand Prix (series)|Famicom Grand Prix]]'' games, which were released for the Japan-only [[Family Computer Disk System]] add-on; these were the first Nintendo racing games to feature [[Mario]] as a player-character.
!Synopsis
 
Following the Japanese launch of ''[[fzerowiki:F-Zero|F-Zero]]'', a [[Super Nintendo Entertainment System]] game which was exclusively single-player, Nintendo developers decided to create a two-player racing game for that console as a follow-up.<ref name="Iwata Asks">{{cite|url=iwataasks.nintendo.com/interviews/wii/mariokart/0/0|title=Iwata Asks: ''Mario Kart Wii''|publisher=Nintendo of America|language=en-us|accessdate=July 5, 2024}}</ref> They made a prototype that featured a generic "guy in overalls"; it was decided that ''Super Mario'' characters and concepts be included when the developers added Mario driving one of the karts, out of curiosity as to how the game would look, and were satisfied with it.<ref name="Iwata Asks"/> Thus, the ''Mario Kart'' series was born, with its first title, ''[[Super Mario Kart]]'', released for the SNES on August 27, 1992. Development of the first ''Mario Kart'' game was overseen by [[Shigeru Miyamoto]], then the general manager of Nintendo's [[Nintendo Entertainment Analysis and Development|EAD division]], who is best known for creating the ''Super Mario'' franchise and other successful Nintendo properties. Darran Jones of {{wp|Imagine Publishing}}'s magazine ''NowGamer'' attributed the original success of ''Mario Kart'' to its use of the ''Super Mario'' characters and to being a new type of racing game.<ref>{{cite|author=Jones, Darran|deadlink=y|archive=web.archive.org/web/20120316161226/http://www.nowgamer.com/features/1148204/super_mario_kart_the_complete_history_of_nintendos_kart_racer.html|title=Super Mario Kart: The Complete History of Nintendo's Kart Racer|publisher=NowGamer|language=en|accessdate=July 5, 2024|date=November 28, 2011}}</ref>
 
==Gameplay==
[[File:MK7 Groupart.png|thumb|300px|Mario and other characters racing on one of the circuit courses in group artwork for ''Mario Kart 7'']]
In the ''Mario Kart'' series, players compete in go-kart races, distributed among several single-player and multiplayer modes, and control one of a selection of major ''Super Mario'' franchise characters. Up to twelve (usually eight) characters can compete in each race. When the characters are ready to begin racing in the [[Starting Grid|starting grid]], [[Lakitu (Mario Kart referee)|Lakitu]] comes in with a traffic light hanging from a fishing pole, which starts the countdown; when the light turns green (blue in certain games), the race officially begins. During the race, the player's viewpoint is from behind or in front of his or her kart. The goal of the game is to either finish a race ahead of other racers, who are controlled by the computer and other players, or complete a circuit in the fastest time.
 
[[Item Box|Question mark boxes]] are arrayed on the race tracks and give power-up items to a player-character if their vehicle passes through them. Common power-ups include the [[Dash Mushroom]], which gives players a speed boost; the [[shell]]s of [[Koopa Troopa]]s, which can be thrown at opponents; [[banana]] peels, which can be laid on the track as hazards; [[Boo]], who turns the player's kart invisible so that obstacles will not hit it and steals for them an item from another racer; a [[Bullet Bill]], which sends the player rocketing ahead, plowing over other racers who get in the way; [[Lightning|lightning bolts]], which a player can use to electrocute and weaken all of the other racers; and the [[Super Star|Starman]], which renders the player's kart temporarily invulnerable to attack. The type of weapon received from an item box is often random, though sometimes influenced by the player's current position in the race. For example, players lagging far behind may receive more powerful items while the leader will only receive small defensive items. This gameplay mechanic is designed to give other players or computers a realistic chance to catch up to the leading player.
 
In some games, lines of [[coin]]s are found on the courses, which if run over and collected, will increase a kart's top speed and can be used to unlock kart parts. Having coins also helps players when their kart is hit by another: instead of spinning and losing control, they lose a coin. Coins are also lost when karts are struck by power-ups or fall off the tracks. The series also features advanced maneuvers such as [[drifting]] (also called power sliding), which allows a kart to rapidly turn in a direction preventing the need to brake; and [[Hop (move)|hopping]], which helps a kart to avoid obstacles or off-road parts and sometimes can be used to execute tighter turns (the kart makes a short hop and turns in the air, speeding off in the new direction when it lands).
===Courses===
[[File:Toads Turnpike MK64 group artwork.jpg|thumb|left|Artwork of characters driving on [[N64 Toad's Turnpike|Toad's Turnpike]], a highway course in ''[[Mario Kart 64]]'']]
Many course themes appear throughout the series, including circuit, plains, highway, beach, desert, snow, jungle, mountain, haunted, and castle tracks. Most courses are based on an existing ''Super Mario'' location (such as [[Bowser's Castle]]), but there are a number of courses that have not previously appeared elsewhere, such as [[Rainbow Road]]. Each game in the series includes at least 16 original courses at least 3 original battle arenas. Each game's tracks are divided into at least four "cups," or groups in which the player has to have the highest overall placing to win; in most games, each cup contains four tracks. Most courses are completed after three laps. Course outlines are marked out by impassable barriers and feature a variety of bends, ranging from sharp hairpins to wide curves which players can drift around. Numerous obstacles appear on the tracks, ranging from generic obstacles to those themed after the ''Super Mario'' games. For example, the Bowser's Castle tracks often feature [[Thwomp]]s and sometimes [[Fire Bar]]s or [[Lava Bubble]]s; beach courses may feature [[Sidestepper]]s and/or [[Cheep Cheep]]s; and the [[Mario Circuit]] tracks, depending on the game, may incorporate anything from pipe barriers to franchise-staple enemies like [[Piranha Plant]]s and [[Chain Chomp]]s. Another common type of obstacle is off-road sections which slow down the karts, such as shallow water, fields, or [[mud]].
 
The first game to feature courses from previous games was ''Mario Kart: Super Circuit'', which contained all of the tracks from the original SNES game. Starting with ''Mario Kart DS'' and up until ''Mario Kart 8'', each entry in the series has featured 16 "nitro" original courses and 16 "retro" tracks drawn from previous titles, spread across four cups each. The four "nitro" cups ― the [[Mushroom Cup]], [[Flower Cup]], [[Star Cup]], and [[Special Cup]] ― have been recurring cups throughout the entire series, while the "retro" cups from the more recent installments are the [[Shell Cup]], [[Banana Cup]], [[Leaf Cup]], and [[Lightning Cup]]. As the player progresses through the cups, each is ostensibly more difficult than the one before it. In ''Mario Kart 8'', 16 additional tracks are available across two downloadable packages, eight for each package downloaded, including seven retro courses and nine original courses (with five courses based on other Nintendo franchises, namely ''{{iw|nwiki|Excitebike}}'', ''[[fzerowiki:F-Zero (series)|F-Zero]]'', ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'', and ''[[nookipedia:Animal Crossing|Animal Crossing]]''); these DLC cups are the [[Egg Cup]], [[Triforce Cup]], [[Crossing Cup]], and [[Bell Cup]]. Twelve more cups were introduced in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' for ''[[Mario Kart 8 Deluxe]]'' (bringing the total number of cups in the series to 24): the [[Golden Dash Cup]], [[Lucky Cat Cup]], [[Turnip Cup]], [[Propeller Cup]], [[Rock Cup]], [[Moon Cup]], [[Fruit Cup]], [[Boomerang Cup]], [[Feather Cup]], [[Cherry Cup]], [[Acorn Cup]], and [[Spiny Cup]].
 
===Characters===
The ''Mario Kart'' series' player-character rosters generally consist of memorable characters from the ''Super Mario'' universe, including the main protagonist [[Mario]]; his brother [[Luigi]]; his love interest [[Princess Peach]]; his sidekick [[Yoshi]]; his friends [[Toad]], [[Princess Daisy]], and [[Rosalina]]; his antagonists and rivals [[Donkey Kong]], [[Wario]], and [[Waluigi]]; and his nemesis [[Bowser]]; among others. Each character's kart has different capabilities with differing levels of top speed, acceleration and handling.
 
Since ''Mario Kart 64'', all player-characters have been grouped into one of three distinct weight classifications. Smaller characters, labeled as "lightweights," have high acceleration but low top speeds, and lose a minimal amount of speed when off-road but are easily knocked aside by heavier opponents. Medium-sized characters, or "middleweights," have an equal balance of weight, top speed, and acceleration, and lose a moderate amount of speed when off-road. The largest characters, labeled as "heavyweights," can easily knock aside most opposing racers, have high top speeds but poor acceleration, and lose great amounts of speed when off-road.
 
===Modes of play===
{{redirect|Time Trial|a type of bonus challenge in [[Mario Kart Tour]]|[[Time Trial (Mario Kart Tour)]]}}
[[File:MK8 Deluxe Art - Mario and Inkling.png|thumb|[[Mario]] and an [[Inkling]] from ''[[inkipedia:Splatoon|Splatoon]]'' facing off against each other under the classic "balloon" rule set of Battle Mode, as seen in ''[[Mario Kart 8 Deluxe]]''.]]
Each installment of the ''Mario Kart'' series features a variety of single and multiplayer modes. The four modes that recur most often in the series are '''Grand Prix''', '''Time Trial''', '''VS''', and '''[[Battle Mode]]'''.
 
In Grand Prix, one player is required to race against seven (eleven in ''Mario Kart Wii'' and ''Mario Kart 8'') computer-controlled characters in a "cup," a series of four races (five in ''Super Mario Kart''). ''Mario Kart'' games typically have four recurring difficulty levels: 50{{wp|Cubic centimetre|cc}}, 100cc, 150cc, and an extra "Mirror" mode (where tracks are inverted left-to-right); starting in ''Mario Kart 8'', a fifth difficulty level, 200cc, was added. As the player progresses through the cups, the courses become more difficult, and as the difficulty level increases, the vehicles go faster. Players earn points according to their finishing position in each race. In earlier games, if a player finishes in a lower position, they must replay the race and may not proceed until a higher placing is achieved. The racer with the highest number of points after all races have been completed wins a trophy: bronze for third place, silver for second, and gold for first. Grand Prix is also playable in multiplayer mode for up to four players, though this does not affect the rest of the gameplay rules. Grand Prix is known as '''Mario Kart GP''' in the first three games.
 
[[File:Mariokart64speed.jpg|thumb|left|Mario races his ghost in key art for ''[[Mario Kart 64]]'']]
In Time Trial mode, players race against the clock through the same tracks that are present in Grand Prix mode in 150cc engine class, attempting to set the fastest time possible. There are no opponent racers or item boxes, though the player will always begin each race with three Mushrooms in reserve. For any given course the shortest total times are saved, and the shortest single lap time of any race is also saved. The fastest time is saved as a [[Ghost (Mario Kart series)|ghost]], a copy of the player's performance, which the player can race against later. In ''Mario Kart 8 Deluxe'', 200cc Time Trial has been added. ''Mario Kart Tour'' substitutes this mode with a [[Time Trial (Mario Kart Tour)|bonus challenge]] in which the goal is to finish a race within a set time limit, and is playable on only a few set courses that change out each tour. Outside of ''Mario Kart Tour'', Time Trial is known as '''Time Trials''' (or '''T.Trials''').
 
The VS mode involves player(s) racing a track of their choice and also feature customized rules such as team racing and item frequency. VS mode has been changed several times throughout the series. In earlier games, VS mode is exclusive to multiplayer without any computer-controlled racers. Starting from ''Mario Kart DS'',  VS mode can be played either single player with CPU racers, or multiplayer with or without CPU racers. A notable exception is ''Mario Kart 7'', where single-player VS races are removed and limited only to multiplayer, but the rules remain the same as in ''Mario Kart DS'' and later installments. In ''Super Mario Kart'' this mode was referred to as '''Match Race''', and in later games it is sometimes called '''Versus'''.
 
In Battle Mode, players go head to head on one of a number of dedicated Battle Mode courses, usually designed as closed arenas. Each player starts with three balloons and loses a balloon with every hit sustained; the last player possessing at least one balloon wins. In addition to the classic battle game, different variants of this mode were added as the series progressed, including one that involves capturing a [[Shine Sprite]] and maintaining possession of it for a certain period of time; and one that involves throwing [[Bob-omb]]s at other players to earn points. Starting with ''Mario Kart Wii'', there is a time limit for each battle. For ''Mario Kart 8'', the battles take place on race courses. In ''Mario Kart Wii'', ''Mario Kart 7'', and ''Mario Kart 8 Deluxe'', the player will respawn after losing all balloons, instead of getting eliminated. Battle Mode does not appear any game in the ''Mario Kart Arcade'' series, or ''Mario Kart Live: Home Circuit''. It appears in ''Mario Kart Tour'' starting with the [[Battle Tour]].
{{br}}
 
==List of games==
===Console games===
====Main series====
{|align=center width=100% class="wikitable"
|-
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Title
|-
!width=15% style="background-color: #e0e0e0;"|Cover, original release, and system
!width=85% style="background-color: #e0e0e0;"|Description
|-
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Kart]]''
|-
|align="center"|[[File:Super Mario Kart NA box art.png|145x145px]]<span style="font-size:8pt"><br>{{flag list|Japan|August 27, 1992}} [[Super Nintendo Entertainment System]]</span>
|''Super Mario Kart'' was the first entry in the series, released for [[Super Nintendo Entertainment System]] in 1992. The game has a total of eight playable characters who, when computer-controlled, use special power-up items specific to each character (such as [[Yoshi Egg|egg]]s for Yoshi). The twenty tracks in this game, based on locations in ''[[Super Mario World]]'' (such as [[Donut Plains]]), are all short in length compared to other tracks in the series; thus, they are raced in five laps instead of the usual three. Most of this game's playable characters have reappeared in almost all later entries in the series, the exceptions being [[Koopa Troopa]], who has only returned intermittently, and [[Donkey Kong Jr.]], who would not reappear in the series until ''[[Mario Kart Tour]]''. Unlike other games in the series, ''Super Mario Kart'' allows players only a limited number of lives, which are lost whenever a racer loses and is "ranked out". A notable aspect of the game's presentation is its use of the SNES's {{wp|Mode 7}} graphics technology, which allows for free rotation and scaling of planes to give a three-dimensional appearance.
 
The game was released for [[Wii]], [[Wii U]], and [[Nintendo 3DS|New Nintendo 3DS]] via [[Virtual Console]], as well as for [[Classics#Super NES Classic Edition|Super NES Classic Edition]] and on [[Super Nintendo Entertainment System - Nintendo Switch Online]] on [[Nintendo Switch]].
|-
!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Kart 64]]''
|-
|align="center"|[[File:MK64 Cover.png|145x145px]]<span style="font-size:8pt"><br>{{flag list|Japan|December 14, 1996}} [[Nintendo 64]]</span>
|''Mario Kart 64'' was originally released in 1996 for [[Nintendo 64]]. It moved the series to polygon-based true 3D computer graphics for track design, allowing for track features that were not possible with Mode 7, such as bridges, walls, pits, and elevation changes; however, the characters and items remain 2D pre-rendered sprites. Other new additions include digital voice acting, 4-player support, the modern character weight classification system, Mirror mode, ghost data for Time Trial courses, and new items, including the [[Spiny Shell (blue)|Spiny Shell]] (which targets and attacks the player in the lead), the [[Fake Item Box]], multiples of existing items, and the golden [[Golden Dash Mushroom|Super Mushroom]]. The game features 16 normal race courses, as well as four battle courses. Though there are still eight playable characters, two new characters are introduced: [[Wario]] (replacing Koopa Troopa) and [[Donkey Kong]] (replacing Donkey Kong Jr.), both of whom have reappeared throughout the series.
 
This game has been released for Wii and Wii U through Virtual Console, in 2007 and 2016, respectively. It is also included in [[Nintendo 64 - Nintendo Switch Online]], released in 2021.
|-
!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Kart: Super Circuit]]''
|-
|align="center"|[[File:MKSC Box Art.png|145x145px]]<span style="font-size:8pt"><br>{{flag list|Japan|July 21, 2001}} [[Game Boy Advance]]</span>
|''Mario Kart: Super Circuit'' for [[Game Boy Advance]], developed by [[Intelligent Systems]], was released in 2001 as the first ''Mario Kart'' title for a handheld console. It retains the traditional elements of ''Mario Kart'' established by its predecessors; however, it is not without its new additions. ''Mario Kart: Super Circuit'' is the first entry in the series to feature unlockable retro tracks from a previous installment (in its case, the ''Super Mario Kart'' tracks). It is also the first installment where, in addition to the usual trophy, the player is also awarded with a ranking based on their performance. During a linked VS mode with only one cartridge, players can only choose from the four SNES Mushroom Cup courses, and must play as a [[Yoshi (species)|Yoshi]] of a specific color. If all players have a cartridge, all racers and courses are available. This is the first ''Mario Kart'' game to have a feature that allows players to swap ghost data, in its case via the use of the GBA's Link Cable.
 
This game has been released for Nintendo 3DS and Wii U through Virtual Console, although the former release is only obtainable through the Nintendo 3DS Ambassador Program. It is also included in [[Game Boy Advance - Nintendo Switch Online]], released in 2023.
|-
!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Kart: Double Dash&#x21;&#x21;]]''
|-
|align="center"|[[File:Mario Kart Double Dash!!.jpg|145x145px]]<span style="font-size:8pt"><br>{{flag list|Japan|November 7, 2003}} [[Nintendo GameCube]]</span>
|''Mario Kart: Double Dash!!'', released in 2003 for [[Nintendo GameCube]], introduced a number of new gameplay features. The most prominent feature is co-op gameplay with two riders per kart, where one player drives and the other uses items. This is also the first game to allow everyone to move on regardless of which position they earned after each race, as well as the first ''Mario Kart'' game to use 3D models for the playable characters instead of sprites. In addition to 9 of the 10 characters who return from previous installments (excluding Donkey Kong Jr.), 11 new playable characters are added: [[Diddy Kong]], [[Bowser Jr.]], [[Birdo]], [[Princess Daisy]], [[Waluigi]], [[Koopa Paratroopa]], [[Baby Mario]], [[Baby Luigi]], [[Petey Piranha]], [[King Boo]], and the newly-created [[Toadette]]. Each pair of drivers is assigned their own unique special item (e.g. fireballs for Mario and Luigi, or giant bananas for Donkey and Diddy Kong). Individual characters also gain their own unique custom-designed karts. Another new addition is the "All-Cup Tour", which has the player race in every track at the same time; once this is cleared on the highest difficulty setting, the player can unlock a "[[Parade Kart]]", which can be used by any character of any weight.
|-
!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Kart DS]]''
|-
|align="center"|[[File:MKDS NA Box Art.png|145x145px]]<span style="font-size:8pt"><br>{{flag list|USA|November 14, 2005}} [[Nintendo DS]]</span>
|''Mario Kart DS'', released for [[Nintendo DS]] in 2005, is the second title to be released on a handheld console. It returns to the one-person karts used before ''Mario Kart: Double Dash!!'', and includes a new Mission Mode, where the player must complete eight missions (ranging from collecting coins to attacking enemies) in one of seven sets, and engage in battles with bosses from ''[[Super Mario 64 DS]]''. The game makes use of the DS's dual-screen features by using the top screen to display the racer's kart and the bottom screen to show either a course overview or a bird's-eye view of the immediate vicinity. [[Dry Bones]] and [[R.O.B.]] (and [[Shy Guy]] for one-cartridge multiplayer mode) make their ''Mario Kart'' debut in this game, with this being R.O.B.'s sole appearance in any game using the ''Super Mario'' branding. The [[Blooper]] and [[Bullet Bill]] also make their debut as usable items in this game, and have appeared in every main series ''Mario Kart'' game since. ''Mario Kart DS'' features a multiplayer mode where players can race each other using the {{wp|DS Download Play}} feature or a multi-card {{wp|Wireless LAN|wireless LAN}} service; additionally, it was also playable online via the [[Nintendo Wi-Fi Connection]] service until its termination in 2014. Furthermore, the use of unlockable retro tracks from earlier installments was reintroduced here and made a permanent feature of the series.
 
This game was released for Wii U via Virtual Console in 2015.
|-
!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Kart Wii]]''
|-
|align="center"|[[File:Mkwii.jpg|145x145px]]<span style="font-size:8pt"><br>{{flag list|Japan|April 10, 2008}} [[Wii]]</span>
|''Mario Kart Wii'' was released for Wii in 2008. For the first time in the series, the player can race using [[bikes]] and perform tricks while driving that produce speed boosts, such as mid-air stunts, slipstreaming, and wheelies. The game is primarily played using the plastic Wii Wheel accessory, which uses the controller's {{wp|Motion controller|motion sensing}} to simulate operating a steering wheel. The game features 24 playable characters, the largest roster of the series at the time ([[Baby Daisy]] makes her debut in the ''Super Mario'' franchise, and other new additions to the ''Mario Kart'' series include [[Baby Peach]], [[Funky Kong]], [[Dry Bowser]], and [[Rosalina]]; [[Mii]] characters saved in the console's Mii Channel are also playable). The [[POW Block]], [[Mega Mushroom]], and [[Thunder Cloud]] make their first and only main series ''Mario Kart'' appearance as usable items in this game. The concept of retro tracks is expanded to the Battle mode, with one retro battle course from each game in the series. When Nintendo Wi-Fi Connection was in existence, ''Mario Kart Wii'' allowed the VS and Battle modes to be played by up to twelve participants, and also featured the "Mario Kart Channel", which was available as an optionally selectable channel on the Wii Menu and allowed players to check their regional or global Time Trial rankings, send and receive ghost data, and participate in worldwide tournaments on modified courses with special objectives.
|-
!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Kart 7]]''
|-
|align="center"|[[File:Mario-Kart-7-Box-Art.jpg|145x145px]]<span style="font-size:8pt"><br>{{flag list|Japan|December 1, 2011}} [[Nintendo 3DS]]</span>
|''Mario Kart 7'', released in 2011 for Nintendo 3DS, features optional 3D stereoscopic graphics and can be played using the console's {{wp|Gyroscope|gyroscope}}, which allows players to race in [[First-Person View|first-person]] and steer vehicles by turning the game system. Other features unseen in previous installments include the ability to build customizable vehicles with unlockable parts such as frames or tires; retractable hang gliders, which allow players to glide through the air, skipping over parts of the track or locating new routes/shortcuts that are otherwise inaccessible; fully submersible karts; and segments of tracks that are completely [[Underwater driving|underwater]]. The game features 4 new characters: [[Metal Mario]], [[Lakitu]], [[Wiggler]], and [[Honey Queen]]. This is also the first ''Mario Kart'' game where Shy Guy can be played as without playing in multiplayer mode. The player can play online via [[Nintendo Network]], participating in races or battles with up to seven other players, and exchange game data with other Nintendo 3DS consoles. Two of the new courses are set on Wuhu Island from the non-''Super Mario'' game ''{{wp|Wii Sports Resort}}''.
|-
!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Kart 8]]''
|-
|align="center"|[[File:MK8 NA Box Art.jpg|145x145px]]<span style="font-size:8pt"><br>{{flag list|Japan|May 29, 2014}} [[Wii U]]</span>
|''Mario Kart 8'', released for Wii U in 2014, introduces [[anti-gravity]] sections that allow players to drive on walls and ceilings, allowing for more alternate paths in courses. In these sections, a player can bump into other racers or special bumpers to trigger a Spin Boost, which gives them an extra speed boost. The game also introduces [[All-Terrain Vehicle|all-terrain vehicles]] (ATVs), allows the player to view replay data from others and upload highlights to {{wp|YouTube}} via "[[Mario Kart TV]]", introduces the [[Koopalings]] as new playable characters, and allows up to four people to play in Grand Prix races. [[Baby Rosalina]] and [[Pink Gold Peach]] are also introduced as new characters to the ''Super Mario'' franchise. Additional characters, vehicles, and tracks were released as downloadable content, including actual {{wp|Mercedes-Benz}} vehicles. Characters that were released as add-on content include [[Tanooki Mario]] and [[Cat Mario|Cat Peach]], the returning Dry Bowser, [[Link]] from ''The Legend of Zelda'', and the [[Villager]] and [[Isabelle]] from ''Animal Crossing''; tracks themed after various non-''Super Mario'' game series were also made available as add-on content. Additionally, ''Mario Kart 8'' is notable for being the first game in the series to feature HD graphics and live-orchestrated music, as well as the first to receive post-release updates adding new features and enhancements, including rearranged post-race options, 200cc, and support for Nintendo's [[amiibo]] line of figurines. The year it was released, a browser game on [[Play Nintendo]] called ''[[Mario Kart 8 Party Starter]]'' was made based on the game.
|}
 
====Port====
{|align=centerwidth=100% class="wikitable"
|-
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="2"|Title
|-
!width=15% style="background-color: #e0e0e0;"|Cover, original release, and system
!width=85% style="background-color: #e0e0e0;"|Description
|-
!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Kart 8 Deluxe]]''
|-
|align="center"|[[File:MK8 Deluxe - Box NA.png|145x145px]]<span style="font-size:8pt"><br>April 28, 2017<br>[[Nintendo Switch]]</span>
|''Mario Kart 8 Deluxe'' is a port of ''Mario Kart 8'' for Nintendo Switch, released in 2017. In addition to most of the original release's base and DLC content, the port includes additional features. Battle Mode is reworked to be similar to the format from previous ''Mario Kart'' games, and comes with eight exclusive arenas of its own. Boo and ''Super Mario Kart'''s [[Cape Feather|Feather]] are reintroduced as items after long being absent from the series's item lineup, with the latter being exclusive to Battle Mode; and players are now allowed to carry two items at once. More playable characters are added to the roster: [[Bowser Jr.]], [[Dry Bones]], [[King Boo]], [[Gold Mario]], [[Birdo]], [[Petey Piranha]], [[Wiggler]], [[Diddy Kong]], and [[Funky Kong]], who return from previous games, [[Kamek]], [[Pauline]], and [[Peachette]], who return from ''Mario Kart Tour'', and the girl and boy [[Inkling]]s from ''[[inkipedia:Splatoon|Splatoon]]''. Other additional content includes new racing suits for Miis unlocked via amiibo, a simpler steering option, and additional kart parts for customization. Additional courses and characters for the game were released in the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]] DLC expansion.
|}
 
====RC-based====
{|align=center width=100% class="wikitable"
|-
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="2"|Title
|-
!width=15% style="background-color: #e0e0e0;"|Title and system
!width=85% style="background-color: #e0e0e0;"|Description
|-
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Kart Live: Home Circuit]]''
|-
|align="center"|[[File:MKL Logo.png|145x145px]]<span style="font-size:8pt"><br>October 16, 2020<br>[[Nintendo Switch]]</span>
|''Mario Kart Live: Home Circuit'', released in 2020, uses physical kart toys to play the game, with each copy containing a toy featuring either Mario or Luigi. The controller is used to control the kart both in real life and on screen, with the real life kart being affected by certain things in the game, and the player can use physical gates to create their own courses.
|}
 
===Arcade games===
{|align=center width=100% class="wikitable"
|-
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="2"|Title
|-
!width=15% style="background-color: #e0e0e0;"|Title and system
!width=85% style="background-color: #e0e0e0;"|Description
|-
!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Kart Arcade GP]]
|-
|align="center"|[[File:Mario Kart Arcade GP logo.jpg|145x145px]]<span style="font-size:8pt"><br>{{flag list|USA|October 10, 2005}} Arcade Machine</span>
|''Mario Kart Arcade GP'' was the first ''Mario Kart'' title to be developed by [[Bandai Namco Entertainment|Namco]] and the first game in the series for arcades, released in 2005.
 
Designed for Nintendo's {{wp|Triforce (arcade system board)|Triforce}} arcade board, ''Mario Kart Arcade GP'' features 11 playable characters and 24 tracks. As in other arcade racing games, players are required to drive to the goal under a limited amount of time. The machine also features many more items than the Nintendo titles, and houses a camera that will take a photograph of the player's face to display above the player-character during multiplayer races. This is the first ''Mario Kart'' game where characters originating from outside the ''Super Mario'' franchise and its series are playable, as three characters from the {{wp|List of Pac-Man video games|''Pac-Man'' games}}, namely [[Pac-Man]], [[Ms. Pac-Man]], and the ghost [[Blinky]], are playable.
|-
!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Kart Arcade GP 2]]
|-
|align="center"|[[File:MKAG2.svg|145x145px]]<span style="font-size:8pt"><br>{{flag list|Japan|2007}} Arcade Machine</span>
|''Mario Kart Arcade GP 2'' was released to arcades initially in 2007. It features the same playable characters as its predecessor, but also adds [[Waluigi]] and crosses over [[Mametchi]] from the ''{{wp|Tamagotchi}}'' series (the former being previously playable in the main ''Mario Kart'' series, and the latter making their only ''Super Mario'' appearance overall). This game also introduces unique karts for each character, as in the main games from ''Mario Kart DS'' onward; more items unseen in the main installments; and {{wp|Color commentary|color commentary}}, which can be toggled on or off at any time prior to starting the race.
|-
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Kart Arcade GP DX]]
|-
|-
!''[[Super Mario Kart]]
|align="center"|[[File:MKGPDX.png|145x145px]]<span style="font-size:8pt"><br>{{flag list|Japan|July 25, 2013}} Arcade Machine</span>
----
|''Mario Kart Arcade GP DX'' is the third ''Mario Kart'' game for arcades, released in 2013. It adds ''Mario Kart 7''<nowiki>'</nowiki>s gliders<ref>{{cite|author=George, Richard|url=www.ign.com/articles/2013/02/06/nintendo-and-namco-team-for-mario-kart-arcade-game|title=Nintendo and Namco Team for Mario Kart Arcade Game|date=February 5, 2023|publisher=IGN|language=en|accessdate=July 5, 2024}}</ref> and submersible karts, plus new playable characters to the arcade installments, [[Bowser Jr.]], [[Rosalina]], [[Metal Mario]], [[Baby Mario]], [[Baby Peach]], [[Princess Daisy|Daisy]], [[King Boo]] and [[Lakitu]], the latter seven being characters added through game updates (while King Boo could only be obtained through a limited-time event). Additionally, [[Don-chan]] crosses over from the ''{{wp|Taiko no Tatsujin}}'' series, and Pac-Man is redesigned to use his appearance from the animated television show ''{{wp|Pac-Man and the Ghostly Adventures}}''. Two new modes are introduced as well: "Alter-Ego", which uses online functionality to allow players to race against ghosts set by other players; and "Team", which allows two players to face against two computer-controlled opponents, and combine their karts to form a more powerful vehicle.
[[File:SMK BoxCover2.jpg|150x150px]]
|'''''Super Mario Kart''''' is the first ''Mario Kart'' game to be released. The game has a total of eight playable characters and 20 different racecourses to select from, all of which have five laps due to their short length.This is the only title featuring five courses per cup, whereas all later installments only consist of four. ''Super Mario Kart'' is also the only ''Mario Kart'' game to feature [[Donkey Kong Jr.]] as a playable character; he is replaced by [[Donkey Kong]] in all subsequent titles. [[Koopa Troopa]] is also playable in the game, but did not reprise this role until ''[[Mario Kart: Double Dash!!]]'' as he was replaced by [[Wario]] in Mario Kart 64 and its succesor. Though the game is on a 16-bit system, it features three-dimensionally rendered surroundings, giving the graphics depth and a more realistic feel. This particular ''Mario Kart'' game is heavily influenced by ''[[Super Mario World]]'', with some graphics and locations taken directly from the sidescroller. Yoshi's tongue noise from ''Super Mario World'' is also present, as is a computer-generated "hoomph" for Donkey Kong Jr.; actual voice acting was not yet possible. ''Super Mario Kart'' was later re-released on the [[Virtual Console]] for 800 points.
|- style=font-size:8pt align=center
|{{releasedate|Japan|1992}} [[Super Nintendo Entertainment System]]
|-
|-
!''[[Mario Kart 64]]
!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Kart Arcade GP VR]]
----
[[File:MK64 Cover.png|150x150px]]
|'''''Mario Kart 64''''' is the first 64-bit ''Mario Kart'' game, which allows for fully three-dimensional graphics, such as the course layouts. The courses, instead of being flat, now have different forms of terrain. However, it still uses 2D frames for the characters and items. Donkey Kong and [[Wario]] join the series for the first time ever, as heavyweights, though there is still a total of eight drivers to choose from. The game features 16 normal race courses, as well as four battle courses. ''Mario Kart 64'' was later re-released on the [[Virtual Console]] for 1,000 points.
|- style=font-size:8pt align=center
|{{releasedate|Japan|1996}} [[Nintendo 64]]
|-
|-
!''[[Mario Kart: Super Circuit]]
|align="center"|[[File:MKAGPVR - logo.png|145x145px]]<span style="font-size:8pt"><br>{{flag list|Japan|July 14, 2017}} Arcade Machine</span>
----
|''Mario Kart Arcade GP VR'' is a ''Mario Kart'' arcade game for {{wp|Virtual reality|virtual reality}} arcades, released by Bandai Namco in Japan.<ref>{{cite|url=www.youtube.com/watch?v=EDEaTlIEfwM|language=ja|title= 超現実エンターテインメントEXPO VR ZONE SHINJUKU|publisher=YouTube|author=Bandai Namco Entertainment|date=June 12, 2017|accessdate=July 5, 2024}}</ref> Instead of using [[Item Box]]es, the game uses [[Balloon (Mario Kart Arcade GP VR)|balloon]]s to store items, and the player must make hand motions to use items (differing depending on which item is being used). Four arcade cabinets are present in a given location, each one having a different playable character (Mario, Luigi, Peach, or Yoshi); Bowser and Wario also appear as CPU opponents in races despite not being playable.
[[File:MKSC.jpg|150x150px]]
|}
|'''''Mario Kart: Super Circuit''''' (known as '''''Mario Kart Advance''''' in Japan) is the first ''Mario Kart'' title to be brought to a handheld gaming system. It is compatible with the Game Boy Advance (now with the [[Nintendo DS]] as well), and is a 32-bit game. It is highly influenced by its two home console predecessors, especially ''Mario Kart 64''. VS mode is not playable in single player. In VS mode, the only courses to choose from are the four SNES courses. The players are all the same character-- [[Yoshi]], but in different colours. The game featured eight playable characters once more, all of whom are in ''Mario Kart 64''. A total of 20 racecourses (plus the 20 courses from ''Super Mario Kart'') could be selected from. This game also has a feature that allows [[Player|players]] to swap [[Ghost (Mario Kart)|Ghost data]] via the use of a Game Boy Advance Link Cable.
|- style=font-size:8pt align=center
|{{releasedate|Japan|2001}} [[Game Boy Advance]]
|-
!''[[Mario Kart: Double Dash&#x21;&#x21;]]
----
[[File:Mario Kart Double Dash!!.jpg|150x150px]]
|'''''Mario Kart: Double Dash!!''''' is the fourth game to be released in the franchise. The game introduces many new features. One difference is that there are two drivers per kart, in contrast to all other games in the ''Mario Kart'' series; this allowed characters to hold more items simultaneously. Another new feature is Special Items: each pair of drivers has their own unique Special Item that only they could obtain, with the exception of [[King Boo]] and [[Petey Piranha]], who could obtain any Special Item except Luigi's Green Fireballs, and the Birdo Egg. ''Mario Kart: Double Dash!!'' features 16 racecourses, as well as an All-Cup Tour, unlocked by beating the 150cc Special Cup. There are 20 different characters to select from, except that they are all partnered up. In total, there are 190 possible combinations of teams.It is also the first game that has uniquely designed karts for each character, rather than just color variations. The only exception is the [[Parade Kart]], which can be used by any character of any weight, and its colour does not change no matter what combination of characters the player uses.
|- style=font-size:8pt align=center
|{{releasedate|Japan|2003}} [[Nintendo GameCube]]
|-
!''[[Mario Kart Arcade GP]]
----
[[File:Mario Kart Arcade GP logo.jpg|150x150px]]
|'''''Mario Kart Arcade GP''''' is the first ''Mario Kart'' title to be released into an arcade. Though many of the same elements from previous games are still featured in this game, it is entirely unique from the rest at the time. This game features a total of 11 playable characters; 8 are from the [[Mario (series)|''Mario'' series]], while the remaining three are from the ''[[Pac-Man]]'' series. This is the first ''Mario Kart'' title to feature third-party characters. It also features 12 racecourses to select from, with two in each cup. It is notable for having many more items than other ''Mario Kart'' games.
|- style=font-size:8pt align=center
|{{releasedate|Japan|2005}} Arcade Machine
|-
!''[[Mario Kart DS]]  
----
[[File:Mario Kart DS Box (North America).png|150x150px]]
|'''''Mario Kart DS''''' is the fifth mainstream installment in the ''Mario Kart'' series, and is the second title to be released on a handheld gaming system. Unlike ''Mario Kart Double Dash!!'', this game returns to one-person driving and does not feature Special Items. The game features 64-bit graphics, and included an all new Mission Mode, for which the player needs to complete missions within certain time limits. This game features 13 playable characters: eight default racers, four unlockable racers, and [[Shy Guy|one]] only available for racing via [[Mario Kart DS#Download Play|Download Play]].


This game is also the second in the series to feature racecourses encountered in earlier titles (the first was ''Mario Kart Super Circuit'', which included all ''Super Mario Kart'' tracks). All of the bosses in this game come from ''[[Super Mario 64 DS]]''.
===Mobile game===
|- style=font-size:8pt align=center
{|align=center width=100% class="wikitable"
|{{releasedate|USA|2005}} [[Nintendo DS]]
|-
|-  
!width=15% style="background-color: #e0e0e0;"|Title and systems
!''[[Mario Kart Arcade GP 2]]  
!width=85% style="background-color: #e0e0e0;"|Description
----
|-
[[File:Mario Kart Arcade GP 2.jpg|150x150px]]
!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Kart Tour]]''
|'''''Mario Kart Arcade GP 2''''' is the second ''Mario Kart'' title to be released in the arcades. It features the same playable characters as ''Mario Kart Arcade GP'', with the additions of [[Waluigi]] and [[Mametchi]]. This title also features something different from the last arcade release: unique [[Kart]]s for each playable character, just as ''Mario Kart: Double Dash!!'', ''Mario Kart DS'', ''Mario Kart Wii'', and ''Mario Kart 7'' did. This game features a total of 16 racecourses.
|-
|- style=font-size:8pt align=center
|align="center"|[[File:Mario Kart Tour Logo.png|145x145px]]<span style="font-size:8pt"><br>September 25, 2019<br> {{wp|iOS}}, {{wp|iPadOS}}, {{wp|Android (operating system)|Android}}</span>
|{{releasedate|Japan|2007}} Arcade Machine
|''Mario Kart Tour'' was released on mobile devices in 2019. The game's courses are divided into "tours" which change every second Wednesday. At the start of each tour, the obtainable drivers, karts, and gliders, the challenges and rewards, and the selection of playable courses and cups are switched out. The majority of the [[new course]]s are based on real cities (namely [[New York City]], [[Tokyo]], [[Paris]], [[London]], [[Vancouver]], [[Tour Los Angeles Laps|Los Angeles]], [[Berlin]], [[Sydney]], [[Tour Singapore Speedway|Singapore]], [[Amsterdam]], [[List of implied locations#Thailand|Bangkok]], [[Athens]], [[Rome]], and [[Madrid]]). There are also [[Remix course|RMX]] ("remix") courses that use assets from SNES courses but arranged in a new layout. Additionally, the game adds new variants of existing courses (reverse, trick, and reverse/trick variants), a new feature known as "[[Frenzy|Frenzies]]" which are activated when a character receives three of the same item at once and allows the character to use that item continually for a limited time while also becoming invincible, and a score mechanic, where the player earns points for actions such as performing techniques (e.g. [[Mini-Turbo]]s, [[Jump Boost]]s, etc.), interacting with course elements (e.g. driving over a [[Dash Panel]]), or hitting opponents with items. ''Mario Kart Tour'' is free to play, but has in-app purchases available including a 1-month Gold Pass subscription and [[Ruby|rubies]], the game's premium currency, which can be spent on certain items. New playable characters to the series introduced in this game include [[Pauline]], [[Hammer Bro]], [[Monty Mole]], [[Dixie Kong]], [[Captain Toad]], [[Nabbit]], [[King Bob-omb]], [[Kamek]], [[Chargin' Chuck]], and [[Poochy]]; as well as many variants and power-up forms of existing playable characters, such as Mario (Musician) and [[Peachette]]; [[Donkey Kong Jr.]], [[Diddy Kong]], [[Birdo]], [[Petey Piranha]], and [[Funky Kong]] also return after having been absent from multiple successive installments after debuting.
|-
!''[[Mario Kart Wii]]  
----
[[File:Mkwii.jpg|150x150px]]
|'''''Mario Kart Wii''''' is the sixth mainstream game in the series. A new feature in ''Mario Kart Wii'' is [[Bike]]s. Bikes allow the players to do [[Wheelie]]s, speeding them up temporarily. Also, the players can do [[Trick]]s as they jump off certain ramps to get a short boost when landing. This is also the first game to feature races with up to 12 competitors. Another new feature is the Mario Kart Channel. This channel, installable on the Wii Menu, allows players to check rankings, race ghosts, and compete in tournaments. Similar to the Retro racecourses, the game also has five Retro battle courses. One Retro battle course is featured from each of the past five games in the series, in addition to five all-new battle courses. ''Mario Kart Wii'' has 24 playable characters, with 32 courses to choose from, 16 being new and 16 being retro. Unlike the past titles, this game uses a size system instead of a weight system, although the two are somewhat similar.
|- style=font-size:8pt align=center
|{{releasedate|Europe|2008}} [[Wii]]
|-
!''[[Mario Kart 7]]  
----
[[File:Mario-Kart-7-Box-Art.jpg|150x150px]]
|'''''Mario Kart 7''''' is the seventh main installment in the series (hence its name). Wi-Fi play is utilized to exchange Ghost Data or to race. New features introduced into the ''Mario Kart'' series are the ability to glide, drive underwater, and build customizable vehicles with unlockable parts instead of using premade vehicles. Eight racers compete once again instead of the twelve racers seen in ''Mario Kart Wii''. Retro race tracks also return and, for the first time ever in the series, racers can see the race in first-person view and race with the motion sensor. The game also introduces the community mode for online play, where players race with customizable rules.
|- style=font-size:8pt align=center
|{{releasedate|Japan|2011}} [[Nintendo 3DS]]
|-
!''[[Mario Kart Arcade GP DX]]  
----
[[File:MKGPDX.png|150x150px]]
|It was announced recently that a new ''Mario Kart'' arcade title is being worked on, named ''Mario Kart Arcade GP DX'', which is being developed by Namco Bandai Games in partnership with Nintendo. It will feature the return of gliders and underwater racing from ''Mario Kart 7'' and will be released in Japan on July 2013.<ref>http://www.ign.com/articles/2013/02/06/nintendo-and-namco-team-for-mario-kart-arcade-game</ref>
|- style=font-size:8pt align=center
|{{releasedate|Japan|2013}} Arcade Machine
|-
!''[[Mario Kart 8]]''
----
[[File:Logo EN - Mario Kart 8.png|150px]]
|Nintendo announced an upcoming ''Mario Kart'' installment for the Wii U in January 2013. It was presented at the pre-E3 Nintendo Direct on June 11, 2013. This installment will introduce anti-gravity to the series. Also, features from past installments (such as bikes from ''Mario Kart Wii'', and gliding and underwater driving from ''Mario Kart 7'') will be reused.
|- style=font-size:8pt align=center
|{{releasedate|Japan|2014}} [[Wii U]]
|-
|}
|}


===Cancelled games===
===Unreleased games===
The German magazine ''Big N'' claimed that a Virtual Boy installment of the ''Mario Kart'' series, tentatively named '''''VB Mario Kart''''', was in development.<ref>[http://www.planetvb.com/content/articles/scans/big_n_ger/07-08_00/big_n_ger_07-08_00_2.jpg Big N Magazine. p.19. July-August 2000].</ref> The only known media report of it is Big N's August 2000 issue, which listed it among various other cancelled Virtual Boy projects.
At one point, there was also a game in the series planned for the [[Virtual Boy]] in 1995. Tentatively entitled ''VB Mario Kart'', it was likely to be the first sequel to ''Super Mario Kart''. The game was canceled due to the Virtual Boy's commercial performance, and was never reported in the media until five years later, when it was revealed in the August 2000 issue of ''The Big N'', along with other canceled projects for that system.<ref>{{cite|title=''Big N Magazine''|page={{file link|Big N Magazine (Germany) VB.jpg|19}}|date=July-August 2000}}</ref> Even though the Game Boy Advance already had its own official ''Mario Kart'' game in ''Mario Kart: Super Circuit'', a tech demo called ''[[Mario Kart XXL]]'' was made for that system by {{wp|Manfred Trenz}} of the company "Denaris Entertainment Software".
{{br}}
 
According to {{wp|Elon Musk}}, a ''Mario Kart'' game that would be played on {{wp|Tesla, Inc.|Tesla}} vehicles was proposed to Nintendo, but Nintendo did not give a license.<ref>{{cite|author=Lanier, Liz|date=November 30 2018|url=variety.com/2018/gaming/news/elon-musk-mario-kart-for-teslas-1203063715|title=Elon Musk Claims Nintendo Wouldn’t License ‘Mario Kart’ for Teslas|publisher=Variety|accessdate=July 5, 2024}}</ref>
 
==List of playable characters==
The ''Mario Kart'' series has had a wide variety of playable characters throughout its history, including characters originating from outside the ''Super Mario'' franchise. Mario, Luigi, Peach, and Yoshi are the only characters to have been playable in every released installment. Characters originally from other Nintendo franchises and third-party characters appear in dark cells. This list will not count variants of established characters as they appear in certain games such as ''[[Mario Kart Tour]]''.
 
{| class="wikitable"
|-
!Key
|style="background-color:#90EE90;"|<small>Available from the start</small>
|style="background-color:#90EEEE;"|<small>Unlocked by fulfilling<br>in-game requirements</small>
|style="background-color:#FFFFAF;"|<small>Downloadable content</small>
|style="background-color:#FFCFCF;"|<small>Obtained via in-game<br> currency</small>
|style="background-color:#F8BFF8;"|<small>Appears as a variant<br>of another character</small>
|}


==Characters==
{|class="wikitable sortable"width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; text-align:center; font-size: 86%;"
===Playable Characters===
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="20%"|Character
!width="8%"|''[[Super Mario Kart|SMK]]''
!width="8%"|''[[Mario Kart 64|MK64]]''
!width="8%"|''[[Mario Kart: Super Circuit|MKSC]]''
!width="8%"|''[[Mario Kart: Double Dash%21%21|MKDD]]''
!width="8%"|''[[Mario Kart DS|MKDS]]''
!width="8%"|''[[Mario Kart Wii|MKWII]]''
!width="8%"|''[[Mario Kart 7|MK7]]''
!width="8%"|''[[Mario Kart 8|MK8]]''
|-
|-
![[Baby Daisy]]
!width=12%|Driver
|[[File:X_mark.svg|17px|link=]]
!width=5.5%|''[[Super Mario Kart|SMK]]''
|[[File:X_mark.svg|17px|link=]]
!width=5.5%|''[[Mario Kart 64|MK64]]''
|[[File:X_mark.svg|17px|link=]]
!width=5.5%|''[[Mario Kart: Super Circuit|MKSC]]''
|[[File:X_mark.svg|17px|link=]]
!width=5.5%|''[[Mario Kart: Double Dash&#x21;&#x21;|MKDD]]''
|[[File:X_mark.svg|17px|link=]]
!width=5.5%|''[[Mario Kart Arcade GP|GP]]''
|[[File:Check_mark.svg|17px|link=]]
!width=5.5%|''[[Mario Kart DS|MKDS]]''
|[[File:X_mark.svg|17px|link=]]
!width=5.5%|''[[Mario Kart Arcade GP 2|GP2]]''
|[[File:Question.svg|17px|link=]]
!width=5.5%|''[[Mario Kart Wii|MKW]]''
!width=5.5%|''[[Mario Kart 7|MK7]]''
!width=5.5%|''[[Mario Kart Arcade GP DX|GPDX]]''
!width=5.5%|''[[Mario Kart 8|MK8]]''
!width=5.5%|''[[Mario Kart 8 Deluxe|MK8DX]]''
!width=5.5%|''[[Mario Kart Arcade GP VR|GPVR]]''
!width=5.5%|''[[Mario Kart Tour|MKT]]''
!width=5.5%|''[[Mario Kart Live: Home Circuit|MKHC]]''
!width=5.5%|Number of appearances
|-
|-
![[Baby Luigi]]
![[Mario]]
|[[File:X_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:Question.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants">Has at least one selectable variant in this game.</ref>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]<ref group="a" name="agpvr">Restricted to a specific arcade cabinet.</ref>
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|15
|-
|-
![[Baby Mario]]
![[Luigi]]
|[[File:X_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:Question.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]<ref group="a" name="agpvr"/>
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|15
|-
|-
![[Baby Peach]]
![[Princess Peach|Peach]]
|[[File:X_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:Question.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]<ref group="a" name="agpvr"/>
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="a" name="relayrace">Only appears, and is playable in, Relay Race.</ref>
|15
|-
|-
![[Birdo]]
![[Yoshi]]
|[[File:X_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]<ref group="a" name="downloadplay">When playing multiplayer on a single game card, various colors of this character are used.</ref>
|[[File:Check_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:Question.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]<ref group="a" name="8dlccolor">Eight palette swaps of this character are available for this character in ''[[Mario Kart 8]]'' after purchasing both DLC packs, or in the base content of ''[[Mario Kart 8 Deluxe]]''.</ref>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]<ref group="a" name="8dlccolor"/>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]<ref group="a" name="agpvr"/>
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="a" name="relayrace"/>
|15
|-
|-
![[Bowser]]
![[Bowser]]
|[[File:Check_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|
|13
|-
![[Donkey Kong Jr.]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|
|
|
|
|
|
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a">This character is exclusively available as a variant.</ref>
|
|2
|-
|-
![[Bowser Jr.]]
![[Koopa Troopa]]
|[[File:X_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Question.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|
|7
|-
![[Toad]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/><ref group="a" name="tourintro">May be given to the player for free during or after the tutorial.</ref>
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="a" name="relayrace"/>
|14
|-
![[Donkey Kong]]
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants">Has at least one selectable variant in this game.</ref>
|
|12
|-
|-
![[Yoshi (species)|Color Yoshis]]
![[Wario]]
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px|link=]]{{footnote|main|2}}
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:Question.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|
|12
|-
|-
![[Princess Daisy|Daisy]]
![[Princess Daisy|Daisy]]
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|
|8
|-
![[Birdo]]
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="a" name="bcp">Included in the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]''.</ref>
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|
|4
|-
![[Baby Mario]]
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|
|6
|-
![[Baby Luigi]]
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]
|
|5
|-
![[Toadette]]
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/><ref group="a" name="tourintro"/>
|
|5
|-
![[Koopa Paratroopa|Paratroopa]]
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|
|
|
|
|
|
|1
|-
|-
![[Diddy Kong]]
![[Diddy Kong]]
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Question.svg|17px|link=]]
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="a" name="bcp">Included in the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]''.</ref>
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]
|
|4
|-
![[Bowser Jr.]]
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|
|5
|-
![[Waluigi]]
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|
|8
|-
![[Petey Piranha]]
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="a" name="bcp">Included in the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]''.</ref>
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|
|3
|-
![[King Boo]]
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]<ref group="a">Playable during a limited-time event, and could be unlocked for permanent use through said event.</ref>
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|
|5
|-
!style="background:darkgray"data-sort-value="zz"|[[Pac-Man]]
|
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|3
|-
|-
![[Donkey Kong]]
!style="background:darkgray"data-sort-value="zz"|[[Ms. Pac-Man]]
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px|link=]]
|
|
|
|
|
|
|
|
|2
|-
|-
![[Donkey Kong Jr.]]
!style="background:darkgray"data-sort-value="zz"|[[Blinky]]
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|[[File:Question.svg|17px|link=]]
|
|
|
|
|
|
|
|
|2
|-
|-
![[Dry Bones]]
![[Dry Bones]]
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Question.svg|17px|link=]]
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|
|4
|-
!style="background:darkgray"data-sort-value="zz"|[[R.O.B.]]
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|
|
|
|
|1
|-
![[Shy Guy]]
|
|
|
|
|
|[[File:Check_mark.svg|17px]]<ref group="a" name="downloadplay"/><ref group="a">Only playable using Download Play.</ref>
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]<ref group="a" name="downloadplay"/>
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]<ref group="a" name="8dlccolor"/>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]<ref group="a" name="8dlccolor"/>
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|
|5
|-
!style="background:darkgray"data-sort-value="zz"|[[Mametchi]]
|
|
|
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|
|
|
|1
|-
![[Baby Peach]]
|
|
|
|
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|
|5
|-
![[Baby Daisy]]
|
|
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]
|
|4
|-
![[Rosalina]]
|
|
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|
|6
|-
![[Funky Kong]]
|
|
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="a" name="bcp">Included in the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]''.</ref>
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]
|
|3
|-
|-
![[Dry Bowser]]
![[Dry Bowser]]
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Question.svg|17px|link=]]
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|style="background:#F8BFF8"|{{color|purple|Bowser}}
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/><ref group="a" name="tourintro"/>
|
|5
|-
!style="background:darkgray"data-sort-value="zz"|[[Mii]]
|
|
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]<ref group="a">Appears in two outfits, treated as separate character.</ref>
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/><ref group="a" name="tourintro"/>
|
|5
|-
|-
![[Funky Kong]]
![[Metal Mario]]
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Question.svg|17px|link=]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/><ref group="a" name="tourintro"/>
|style="background:#F8BFF8"|{{color|purple|Mario}}
|6
|-
|-
![[Honey Queen]]
![[Honey Queen]]
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Question.svg|17px|link=]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|
|1
|-
![[Wiggler]]
|
|
|
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="a" name="bcp">Included in the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]''.</ref>
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]
|
|3
|-
![[Lakitu]]
|
|
|
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|
|5
|-
|-
![[King Boo]]
!style="background:darkgray"data-sort-value="zz"|[[Don-chan]]
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Question.svg|17px|link=]]
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|
|
|
|
|
|1
|-
![[Tanooki Mario]]
|
|
|
|
|
|
|
|
|
|style="background:#F8BFF8"|{{color|purple|Mario}}
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|
|4
|-
![[Gold Mario]]
|
|
|
|
|
|
|
|
|
|style="background:#F8BFF8"|{{color|purple|Metal Mario}}
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]
|
|3
|-
![[Baby Rosalina]]
|
|
|
|
|
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|
|3
|-
![[Pink Gold Peach]]
|
|
|
|
|
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]
|
|3
|-
![[Iggy]]
|
|
|
|
|
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]
|
|3
|-
![[Roy]]
|
|
|
|
|
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]
|
|3
|-
![[Lemmy]]
|
|
|
|
|
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]
|
|3
|-
![[Larry]]
|
|
|
|
|
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|
|3
|-
|-
![[Koopa Troopa]]
![[Wendy]]
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]
|
|3
|-
|-
![[Lakitu (Mario Kart 7)|Lakitu]]
![[Ludwig]]
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Question.svg|17px|link=]]
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]
|
|3
|-
|-
![[Luigi]]
![[Morton]]
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]
|
|3
|-
|-
![[Mario]]
![[Cat Mario|Cat Peach]]
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]
|
|3
|-
|-
![[Metal Mario (character)|Metal Mario]]
!style="background:darkgray"data-sort-value="zz"|[[Link]]
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Question.svg|17px|link=]]
|
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|
|
|
|2
|-
|-
![[Mii]]
!style="background:darkgray"data-sort-value="zz"|[[Villager]]
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]{{footnote|main|4}}
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Question.svg|17px|link=]]
|
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="a" name="gender">Appears in two different genders, treated as variants by ''[[Mario Kart 8]]'' and as separate characters by ''[[Mario Kart 8 Deluxe]]''.</ref>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]<ref group="a" name="gender"/>
|
|
|
|2
|-
|-
![[Mini Bomb Kart]]
!style="background:darkgray"data-sort-value="zz"|[[Isabelle]]
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]{{footnote|main|1}}
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Question.svg|17px|link=]]
|
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|2
|-
|-
![[Koopa Paratroopa|Paratroopa]]
!style="background:darkgray"data-sort-value="zz"|[[Inkling]]
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Question.svg|17px|link=]]
|
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]<ref group="a" name="gender"/>
|
|
|
|1
|-
|-
![[Princess Peach|Peach]]
![[Peachette]]
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="a" name="bcp">Included in the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]''.</ref>
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="tourintro"/>
|
|2
|-
|-
![[Petey Piranha]]
![[Pauline]]
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Question.svg|17px|link=]]
|
|
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="a" name="bcp">Included in the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]''.</ref>
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|
|2
|-
|-
![[Robotic Operating Buddy|R.O.B.]]
![[Hammer Bro]]
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Question.svg|17px|link=]]
|
|
|
|
|
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|
|1
|-
|-
![[Rosalina]]
![[Monty Mole]]
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Question.svg|17px|link=]]
|
|
|
|
|
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]
|
|1
|-
|-
![[Shy Guy]]
![[Dixie Kong]]
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]{{footnote|main|3}}
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Question.svg|17px|link=]]
|
|
|
|
|
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]
|
|1
|-
|-
![[Toad]]
![[Captain Toad]]
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|
|
|
|
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]
|
|1
|-
|-
![[Toadette]]
![[Nabbit]]
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|
|
|
|
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]
|
|1
|-
|-
![[Waluigi]]
![[King Bob-omb]]
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|-
|
![[Wario]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|1
|[[File:Check_mark.svg|17px|link=]]
|[[File:Check_mark.svg|17px|link=]]
|-
|-
![[Wiggler]]
![[Kamek]]
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:X_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Question.svg|17px|link=]]
|
|
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="a" name="bcp">Included in the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]''.</ref>
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|
|2
|-
|-
![[Yoshi]]
![[Chargin' Chuck]]
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|[[File:Check_mark.svg|17px|link=]]
|
|
|
|
|
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="a" name="variants"/>
|
|1
|-
|-
!Total
![[Poochy]]
|8
|
|9
|
|9
|
|20
|
|13
|
|25
|
|17
|
|N/A
|
|
|
|
|
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]
|
|1
|-class="sortbottom"
!Total racers in Grand Prix
!'''8'''
!'''8'''
!'''8'''
!'''8/16'''
!'''6'''
!'''8'''
!'''6'''
!'''12'''
!'''8'''
!'''6'''
!'''12'''
!'''12'''
!'''N/A'''
!'''8'''
!'''5'''
|-class="sortbottom"
!Total racers in VS races
!'''2'''
!'''2–4'''
!'''2–4'''
!'''2–4/4–8'''
!'''4'''
!'''2–8'''
!'''4'''
!'''2–12'''
!'''2–8'''
!'''4'''
!'''2–12'''
!'''2–12'''
!'''6'''
! '''2–8'''
!'''2-4'''
|-class="sortbottom"
!Total racers in Battle Mode
!'''2'''
!'''2–4'''
!'''2–4'''
!'''2–4/4–8'''
!'''N/A'''
!'''2–8'''
!'''N/A'''
!'''2–12'''
!'''2–8'''
!'''N/A'''
!'''2–12'''
!'''2–12'''
!'''N/A'''
!'''2-8'''
!'''N/A'''
|-class="sortbottom"
!Unique characters introduced
!'''8'''
!'''2'''
!'''0'''
!'''11'''
!'''3'''
!'''3'''
!'''1'''
!'''6'''
!'''4'''
!'''2'''
!'''9 + 5 DLC = 14'''
!'''1'''
!'''0'''
!'''13'''
!'''0'''
|-class="sortbottom"
!Total playable characters
!'''8'''
!'''8'''
!'''8'''
!'''20'''
!'''11'''
!'''13'''
!'''13'''
!'''25'''
!'''17'''
!'''18'''
!'''30 + 6 DLC = 36'''
!'''42 + 8 DLC = 50'''
!'''4'''
!'''{{MKT drivers}}'''
!'''5'''
|}
|}
{{footnote|note|1|Only in [[Mario Kart 64|VS]] and [[Mario Kart 64#Battle Courses|Battle Mode]].}}
{{footnote|note|2|Only in [[Mario Kart Super Circuit#VS|Single Pak VS]]}}
{{footnote|note|3|Only in [[Mario Kart DS#Download Play|DS Download Play]].}}
{{footnote|note|4|As Mii Outfit A and Mii Outfit B.}}


[[File:Question.svg|17px]] - characters yet to be announced to confirm or deny in the future Mario Kart games.
===Notes===
<references group="a"/>


[[File:Check_mark.svg|17px]] - playable character
==Courses==
{| class="wikitable"
|-
!Key
|style="background-color:#90EE90;"|<small>Available from the start</small>
|style="background-color:#90EEEE;"|<small>Unlocked by fulfilling<br>in game requirements</small>
|style="background-color:#FFFFAF;"|<small>Downloadable content</small>
|style="background-color:#FFCFCF;"|<small>Availability depends<br>on the current [[Mario Kart Tour#Tours|tour]]<br>or [[List of Mario Kart Wii tournaments|tournament]]</small>
|style="background-color:#F8BFF8;"|<small>Reused for one of<br>''GP DX''{{'}}s courses</small>
|}


[[File:X_mark.svg|17px]] - non-playable character
===List of non-arcade courses===
 
====Race courses====
==Weight/Size and Effects==
{|class="wikitable sortable"width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; text-align:center; font-size: 86%;"
[[File:Kart.jpg|right|thumb|The eight classic playable racers that have been playable since ''Mario Kart 64''. Characters are often divided into different classes based upon their size and weight.]]
!width= 10%|Original game
Throughout the ''Mario Kart'' series, a common element in almost each game is the weight of different characters. Characters have been classified by their weight. Up until ''Mario Kart Wii'', the three weights were "Light", "Medium", and "Heavy". In ''Mario Kart Wii'', however, the main element was the size of the character, split in three categories: "Small", "Medium", and "Large".  
!width=10%|Course
Different weights and sizes have different effects on racing.
!width=5.5%|''[[Super Mario Kart|SMK]]''
 
!width=5.5%|''[[Mario Kart 64|MK64]]''
Please note:
!width=5.5%|''[[Mario Kart: Super Circuit|MKSC]]''
*In ''[[Super Mario Kart]]'', characters are classified in 4 classes with no official name.
!width=5.5%|''[[Mario Kart: Double Dash&#x21;&#x21;|MKDD]]''
*In ''[[Mario Kart DS]]'', weights of characters are not classified in categories, but more exact weights are given to characters.
!width=5.5%|''[[Mario Kart DS|MKDS]]''
*In ''[[Mario Kart Wii]]'', bikes are usually lighter than karts, due to their smaller size. However, some bikes are heavier than [[Kart]]s, especially when size classes are taken into account.
!width=5.5%|''[[Mario Kart Wii|MKW]]''
*Also, in ''Mario Kart Wii'', [[Mii|Miis]] can be small, medium, or large depending on their height and weight.
!width=5.5%|''[[Mario Kart 7|MK7]]''
*In ''[[Mario Kart 7]]'', there are two extra classes known as Feather, before the Light class, and Cruiser, between Medium and Heavy.
!width=5.5%|''[[Mario Kart 8|MK8]]''
 
!width=5.5%|''[[Mario Kart 8 Deluxe|MK8DX]]''
===Feather/Light/Small===
!width=5.5%|''[[Mario Kart Tour|MKT]]''
Characters in this classification are easily knocked aside by their heavier opponents. Feather/Light/Small characters have high acceleration, but low top speeds. When off-road, they lose a very minimal amount of speed. In some games, however, a lightweight can own a kart that has a high top speed, but low acceleration.
!width=5.5%|Number of appearances
 
|-
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
!rowspan="20"|''[[Super Mario Kart]]''<br>([[Super Nintendo Entertainment System|SNES]])
|- style="background-color: lightgray;"
![[SNES Mario Circuit 1|Mario Circuit 1]]
!Game !! Feather/Light/Small Characters
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|4
|-
![[SNES Donut Plains 1|Donut Plains 1]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|4
|-
![[SNES Ghost Valley 1|Ghost Valley 1]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|3
|-
![[Bowser Castle 1]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|
|
|2
|-
![[SNES Mario Circuit 2|Mario Circuit 2]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|4
|-
![[SNES Choco Island 1|Choco Island 1]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|3
|-
![[SNES Ghost Valley 2|Ghost Valley 2]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|4
|-
![[SNES Donut Plains 2|Donut Plains 2]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|3
|-
![[Bowser Castle 2]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|
|
|2
|-
![[SNES Mario Circuit 3|Mario Circuit 3]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp">Part of the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'' DLC.</ref>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|5
|-
![[Koopa Beach 1]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|
|
|2
|-
![[SNES Choco Island 2|Choco Island 2]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|4
|-
![[SNES Vanilla Lake 1|Vanilla Lake 1]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|3
|-
![[SNES Bowser Castle 3|Bowser Castle 3]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|4
|-
![[Mario Circuit 4]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|
|
|2
|-
![[SNES Donut Plains 3|Donut Plains 3]]
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]<ref group="b" name="battlecourse">A modified version of this course appears as a battle course.</ref>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|5
|-
![[SNES Koopa Troopa Beach 2|Koopa Beach 2]]<ref group="b">Known as "Koopa Troopa Beach 2" in ''Mario Kart Tour''.</ref>
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|4
|-
![[Ghost Valley 3]]
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|
|
|2
|-
![[SNES Vanilla Lake 2|Vanilla Lake 2]]
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|3
|-
![[SNES Rainbow Road|Rainbow Road]]
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="dlc1">Part of the [[The Legend of Zelda x Mario Kart 8|''The Legend of Zelda'' × ''Mario Kart 8'']] DLC pack.</ref>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|6
|-
!rowspan="16"|''[[Mario Kart 64]]''<br>([[Nintendo 64|N64]])
![[N64 Luigi Raceway|Luigi Raceway]]
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|3
|-
![[N64 Moo Moo Farm|Moo Moo Farm]]
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|2
|-
![[N64 Koopa Troopa Beach|Koopa Troopa Beach]]
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|3
|-
![[N64 Kalimari Desert|Kalimari Desert]]
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFFFAA"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/><ref group="b"name="combined">This version of the course combines multiple routes from a previous game.</ref>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]<ref group="b"name="multiroute">In this game, this course has multiple numbered routes.</ref>
|4
|-
![[N64 Toad's Turnpike|Toad's Turnpike]]
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]<ref group="b" name="battlecourse"/>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|3
|-
![[N64 Frappe Snowland|Frappe Snowland]]
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|3
|-
![[N64 Choco Mountain|Choco Mountain]]
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|4
|-
![[N64 Mario Raceway|Mario Raceway]]
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|3
|-
![[Wario Stadium]]
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|
|
|
|1
|-
![[N64 Sherbet Land|Sherbet Land]]
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|2
|-
![[N64 Royal Raceway|Royal Raceway]]
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|4
|-
![[N64 Bowser's Castle|Bowser's Castle]]
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|
|2
|-
![[N64 DK's Jungle Parkway|DK's Jungle Parkway]]
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|
|2
|-
![[N64 Yoshi Valley|Yoshi Valley]]
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]<ref group="b" name="battlecourse"/>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|4
|-
![[N64 Banshee Boardwalk|Banshee Boardwalk]]
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|2
|-
![[N64 Rainbow Road|Rainbow Road]]
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|3
|-
!rowspan="20"|''[[Mario Kart: Super Circuit]]''<br>([[Game Boy Advance|GBA]])
![[GBA Peach Circuit|Peach Circuit]]
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|3
|-
![[GBA Shy Guy Beach|Shy Guy Beach]]
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|2
|-
![[GBA Riverside Park|Riverside Park]]
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|3
|-
![[GBA Bowser's Castle 1|Bowser Castle 1]]<ref group="b"name="bowserscastle">In reappearances, GBA Bowser Castle courses have been rewritten as "Bowser'''{{'}}s''' Castle".</ref>
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|3
|-
![[GBA Mario Circuit|Mario Circuit]]
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|3
|-
![[GBA Boo Lake|Boo Lake]]
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|3
|-
![[GBA Cheese Land|Cheese Land]]
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="dlc2">Part of the [[Animal Crossing x Mario Kart 8|''Animal Crossing'' × ''Mario Kart 8'']] DLC pack.</ref>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|3
|-
![[GBA Bowser's Castle 2|Bowser Castle 2]]<ref group="b"name="bowserscastle"/>
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|3
|-
![[GBA Luigi Circuit|Luigi Circuit]]
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|3
|-
![[GBA Sky Garden|Sky Garden]]
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|4
|-
![[GBA Cheep-Cheep Island|Cheep-Cheep Island]]
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|2
|-
![[GBA Sunset Wilds|Sunset Wilds]]
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|3
|-
![[GBA Snow Land|Snow Land]]
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|3
|-
![[GBA Ribbon Road|Ribbon Road]]
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="dlc2">Part of the [[Animal Crossing x Mario Kart 8|''Animal Crossing'' × ''Mario Kart 8'']] DLC pack.</ref>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|3
|-
![[GBA Yoshi Desert|Yoshi Desert]]
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|2
|-
![[GBA Bowser's Castle 3|Bowser Castle 3]]<ref group="b"name="bowserscastle"/>
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|3
|-
![[GBA Lakeside Park|Lakeside Park]]
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|2
|-
![[Broken Pier]]
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|
|
|1
|-
![[GBA Bowser's Castle 4|Bowser Castle 4]]<ref group="b"name="bowserscastle"/>
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|2
|-
![[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]]
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|
|
|1
|-
!rowspan="16"|''[[Mario Kart: Double Dash&#x21;&#x21;]]''<br>([[Nintendo GameCube|GCN]])
![[GCN Luigi Circuit|Luigi Circuit]]
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|2
|-
![[GCN Peach Beach|Peach Beach]]
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|2
|-
![[GCN Baby Park|Baby Park]]
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="dlc2"/>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|5
|-
![[GCN Dry Dry Desert|Dry Dry Desert]]
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]<ref group="b" name="battlecourse"/>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|3
|-
![[GCN Mushroom Bridge|Mushroom Bridge]]
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|3
|-
![[GCN Mario Circuit|Mario Circuit]]
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|
|2
|-
![[GCN Daisy Cruiser|Daisy Cruiser]]
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|4
|-
![[GCN Waluigi Stadium|Waluigi Stadium]]
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|4
|-
![[GCN Sherbet Land|Sherbet Land]]
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]<ref group="b" name="battlecourse"/>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|3
|-
![[Mushroom City]]
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|
|1
|-
![[GCN Yoshi Circuit|Yoshi Circuit]]
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="dlc1"/>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|5
|-
![[GCN DK Mountain|DK Mountain]]
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|4
|-
![[Wario Colosseum]]
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|
|1
|-
![[GCN Dino Dino Jungle|Dino Dino Jungle]]
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|3
|-
![[Bowser's Castle (Mario Kart: Double Dash&#x21;&#x21;)|Bowser's Castle]]
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|
|1
|-
![[Rainbow Road (Mario Kart: Double Dash&#x21;&#x21;)|Rainbow Road]]
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|
|1
|-
!rowspan="16"|''[[Mario Kart DS]]''<br>([[Nintendo DS|DS]])
![[Figure-8 Circuit]]
|
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|1
|-
![[DS Yoshi Falls|Yoshi Falls]]
|
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|2
|-
![[DS Cheep Cheep Beach|Cheep Cheep Beach]]
|
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|3
|-
![[DS Luigi's Mansion|Luigi's Mansion]]
|
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|3
|-
![[DS Desert Hills|Desert Hills]]
|
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|
|2
|-
![[DS Delfino Square|Delfino Square]]
|
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|2
|-
![[DS Waluigi Pinball|Waluigi Pinball]]
|
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|4
|-
![[DS Shroom Ridge|Shroom Ridge]]
|
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|3
|-
![[DS DK Pass|DK Pass]]
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|3
|-
![[DS Tick-Tock Clock|Tick-Tock Clock]]
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|3
|-
![[DS Mario Circuit|Mario Circuit]]
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|3
|-
![[DS Airship Fortress|Airship Fortress]]
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|3
|-
![[DS Wario Stadium|Wario Stadium]]
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|3
|-
![[DS Peach Gardens|Peach Gardens]]
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|4
|-
![[Bowser Castle (Mario Kart DS)|Bowser Castle]]
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|1
|-
![[Rainbow Road (Mario Kart DS)|Rainbow Road]]
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|
|
|1
|-
!rowspan="16"|''[[Mario Kart Wii]]''<br>([[Wii]])
![[Luigi Circuit (Mario Kart Wii)|Luigi Circuit]]
|
|
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|1
|-
![[Wii Moo Moo Meadows|Moo Moo Meadows]]
|
|
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]<ref group="b" name="battlecourse"/>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|3
|-
![[Wii Mushroom Gorge|Mushroom Gorge]]
|
|
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|4
|-
![[Toad's Factory]]
|
|
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|1
|-
![[Mario Circuit (Mario Kart Wii)|Mario Circuit]]
|
|
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|
|
|1
|-
![[Wii Coconut Mall|Coconut Mall]]
|
|
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|4
|-
![[Wii DK Summit|DK Summit]]<ref group="b">Known as "DK's Snowboard Cross" in the British English version.</ref>
|
|
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|3
|-
![[Wii Wario's Gold Mine|Wario's Gold Mine]]
|
|
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="dlc1"/>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|3
|-
![[Wii Daisy Circuit|Daisy Circuit]]
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|3
|-
![[Wii Koopa Cape|Koopa Cape]]
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|4
|-
![[Wii Maple Treeway|Maple Treeway]]
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|4
|-
![[Wii Grumble Volcano|Grumble Volcano]]
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|3
|-
![[Wii Dry Dry Ruins|Dry Dry Ruins]]
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|2
|-
![[Wii Moonview Highway|Moonview Highway]]
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|3
|-
![[Bowser's Castle (Mario Kart Wii)|Bowser's Castle]]
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|
|1
|-
![[Wii Rainbow Road|Rainbow Road]]
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|3
|-
!rowspan="16"|''[[Mario Kart 7]]''<br>([[Nintendo 3DS|3DS]])
![[3DS Toad Circuit|Toad Circuit]]
|
|
|
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]<ref group="b">Regardless of the current tour, Toad Circuit can always be driven on in the tutorial or while an update is being downloaded.</ref>
|3
|-
![[3DS Daisy Hills|Daisy Hills]]
|
|
|
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|2
|-
![[3DS Cheep Cheep Lagoon|Cheep Cheep Lagoon]]<ref group="b">Known as "Cheep Cheep Cape" in the British English version.</ref>
|
|
|
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|2
|-
![[3DS Shy Guy Bazaar|Shy Guy Bazaar]]
|
|
|
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|2
|-
![[Wuhu Loop]]<ref group="b">Known as "Wuhu Island Loop" in the British English version.</ref>
|
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|1
|-
![[3DS Mario Circuit|Mario Circuit]]
|
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|2
|-
![[3DS Music Park|Music Park]]<ref group="b">Known as "Melody Motorway" in the British English version.</ref>
|
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|3
|-
![[3DS Rock Rock Mountain|Rock Rock Mountain]]<ref group="b">Known as "Alpine Pass" in the British English version.</ref>
|
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|3
|-
![[3DS Piranha Plant Slide|Piranha Plant Slide]]<ref group="b">Known as "Piranha Plant Pipeway" in the British English version.</ref>
|
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|4
|-
![[3DS Wario Shipyard|Wario Shipyard]]<ref group="b">Known as "Wario's Galleon" in the British English version.</ref>
|
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|2
|-
|-
| ''Super Mario Kart'' || <small>Koopa Troopa &middot; Toad</small>
![[3DS Neo Bowser City|Neo Bowser City]]<ref group="b">Known as "Koopa City" in the British English version.</ref>
|
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="dlc2"/>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|4
|-
|-
| ''Mario Kart 64'' || <small>Princess Peach &middot; Toad &middot; Yoshi</small>
![[Maka Wuhu]]<ref group="b">Known as "Wuhu Mountain Loop" in the British English version.</ref>
|
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|1
|-
|-
| ''Mario Kart Super Circuit'' || <small>Princess Peach &middot; Toad &middot; Yoshi</small>
![[3DS DK Jungle|DK Jungle]]
|
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|3
|-
|-
| ''Mario Kart: Double Dash!!'' || <small>Baby Mario &middot; Baby Luigi &middot; Bowser Jr. &middot; Diddy Kong &middot; Koopa Paratroopa &middot; Koopa Troopa &middot; Toad &middot; Toadette</small>
![[3DS Rosalina's Ice World|Rosalina's Ice World]]
|
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|3
|-
|-
| ''Mario Kart DS'' || <small>Dry Bones &middot; Princess Peach &middot; Shy Guy &middot; Toad &middot; Yoshi</small>
![[3DS Bowser's Castle|Bowser's Castle]]
|
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|2
|-
|-
| ''Mario Kart Wii'' || <small>Baby Daisy &middot; Baby Luigi &middot; Baby Mario &middot; Baby Peach &middot; Dry Bones &middot; Koopa Troopa &middot; Toad &middot; Toadette</small>
![[3DS Rainbow Road|Rainbow Road]]
|
|
|
|
|
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|3
|-
|-
| ''Mario Kart 7'' ||
!rowspan="25"|''[[Mario Kart 8]] / [[Mario Kart 8 Deluxe]]''<br>([[Wii U]] / [[Nintendo Switch|Switch]])
<small>Feather</small>: <small>Koopa Troopa &middot; Lakitu &middot; Shy Guy &middot; Toad</small><br><small>Light</small>: <small>Princess Peach &middot; Princess Daisy &middot; Yoshi</small>
![[Mario Kart Stadium]]
|}
|
 
|
===Medium===
|
Medium characters have a equal balance of weight, top speed, and acceleration. When they go off-road, they lose a moderate amount of speed, contrary to that of its corresponding weight classes. In some games, however, middleweights can own a kart that has low speed and high acceleration, or a kart that has high speed and low acceleration.
|
 
|
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|
|- style="background-color: lightgray;"
|
!Game !! Medium Characters
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|2
|-
|-
| ''Super Mario Kart'' || <small>Luigi &middot; Mario &middot; Princess Peach &middot; Yoshi</small>
![[Water Park]]
|
|
|
|
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|2
|-
|-
| ''Mario Kart 64'' || <small>Luigi &middot; Mario</small>
![[Sweet Sweet Canyon]]
|
|
|
|
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|2
|-
|-
| ''Mario Kart Super Circuit'' || <small>Luigi &middot; Mario</small>
![[Thwomp Ruins]]
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| ''Mario Kart: Double Dash!!'' || <small>Birdo &middot; Luigi &middot; Mario &middot; Princess Daisy &middot; Princess Peach &middot; Waluigi &middot; Yoshi</small>
![[Mario Circuit (Mario Kart 8)|Mario Circuit]]
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| ''Mario Kart DS'' || <small>Luigi &middot; Mario &middot; Princess Daisy &middot; Waluigi</small>
![[Toad Harbor]]<ref group="b"name="toadharbour">Written as "Toad Harbour" in the British English version.</ref>
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|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]<ref group="b" name="battlecourse"/>
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| ''Mario Kart Wii'' || <small>Birdo &middot; Bowser Jr. &middot; Diddy Kong &middot; Luigi &middot; Mario &middot; Princess Daisy &middot; Princess Peach &middot; Yoshi</small>
![[Twisted Mansion]]
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| ''Mario Kart 7'' || <small>Luigi &middot; Mario &middot; Mii</small>
![[Shy Guy Falls]]
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===Cruiser/Heavy/Large===
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Cruiser/Heavy/Large characters can easily knock most opposing racers aside. They have high top speeds, but very poor acceleration. When they go off-road, their speed greatly decreases. In some games, however, a heavyweight can own a kart that has a low top speed, but high acceleration.
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{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
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!Game !! Cruiser/Heavy/Large Characters
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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| ''Super Mario Kart'' || <small>Bowser &middot; Donkey Kong Jr.</small>
![[Sunshine Airport]]
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| ''Mario Kart 64'' || <small>Bowser &middot; Donkey Kong &middot; Wario</small>
![[Dolphin Shoals]]
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|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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| ''Mario Kart Super Circuit'' || <small>Bowser &middot; Donkey Kong &middot; Wario</small>
![[Electrodrome]]
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|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
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| ''Mario Kart: Double Dash!!'' || <small>Bowser &middot; Donkey Kong &middot; King Boo &middot; Petey Piranha &middot; Wario</small>
![[Mount Wario]]
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| ''Mario Kart DS'' || <small>Bowser &middot; Donkey Kong &middot; R.O.B. &middot; Wario</small>
![[Cloudtop Cruise]]
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| ''Mario Kart Wii'' || <small>Bowser &middot; Donkey Kong &middot; Dry Bowser &middot; Funky Kong &middot; King Boo &middot; Rosalina &middot; Waluigi &middot; Wario</small>
![[Bone-Dry Dunes]]<ref group="b">Written as "Bone Dry Dunes" in the British English version.</ref>
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| ''Mario Kart 7'' ||
![[Bowser's Castle (Mario Kart 8)|Bowser's Castle]]
<small>Cruiser</small>: <small>Donkey Kong &middot; Rosalina &middot; Wiggler</small><br><small>Heavy</small>: <small>Bowser &middot; Honey Queen &middot; Metal Mario &middot; Wario</small>
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==Engine Class==
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The '''Engine Class''' (also referred to as '''Engine Size''') is an important factor in the ''Mario Kart'' series, determining the speed of [[Kart]]s. ''[[Super Mario Kart]]'' introduced 50 cubic centimeter (cc) and 100cc Karts (And 150cc Karts were unlockable). Starting with ''[[Mario Kart 64]]'', 150cc Karts were available at the start of the game. As larger engines increase speed, Karts are more difficult to control. In Grand Prix mode, an increase in engine class also increases the computer player difficulty. In Vs. Mode of ''[[Mario Kart DS]]'' and ''[[Mario Kart Wii]]'', the Engine Class doesn't control the difficulty of the computer drivers, but the option ''CPU Level'' does. Each [[Cup]] can be raced with different Engine Classes; completing a Cup with a certain Engine Classes sometimes unlocks other Cups, drivers, or battle stages.
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===Mirror===
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[[File:LuigiCircuit-Mirror-MKDD.png|thumb|right|''Mario Kart Double Dash!!'s'' [[Luigi Circuit]], in Mirror Mode.]]
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
'''Appears In:''' ''[[Mario Kart 64]]''; ''[[Mario Kart: Double Dash!!]]''; ''[[Mario Kart DS]]''; ''[[Mario Kart Wii]]''; ''[[Mario Kart 7]]''
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
 
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The '''Mirror''' class ('''EXTRA''' in ''Mario Kart 64''; '''150cc Mirror''' in ''Mario Kart DS'') is a bonus engine class in which all tracks are mirrored. As a result, left becomes right and vice versa. All vehicles use the 150cc engine size in this engine class (100cc in ''Mario Kart 64''). Most environmental hazards remain untouched, but there are some exceptions, such as with [[Toad's Turnpike]], in which the cars on the road are traveling towards the kart racers instead of along with them, making them harder to dodge.
|2
{{br}}
 
==Items and Effects==
===Items===
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="20%"|Item
!width="8%"|''[[Super Mario Kart|SMK]]''
!width="8%"|''[[Mario Kart 64|MK64]]''
!width="8%"|''[[Mario Kart: Super Circuit|MKSC]]''
!width="8%"|''[[Mario Kart: Double Dash%21%21|MKDD]]''
!width="8%"|''[[Mario Kart DS|MKDS]]''
!width="8%"|''[[Mario Kart Wii|MKWII]]''
!width="8%"|''[[Mario Kart 7|MK7]]''
!width="8%"|''[[Mario Kart 8|MK8]]''
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![[Banana#Mario Kart series|Banana]]
![[Rainbow Road (Mario Kart 8)|Rainbow Road]]
|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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![[Banana#Mario Kart series|Banana Bunch/Triple Bananas]]
![[Excitebike Arena]]
|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="dlc1"/>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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![[Blooper#Mario Kart series|Blooper]]
![[Dragon Driftway]]
|[[File:X_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]  
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|[[File:Check_mark.svg|17px|link=]]
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="dlc1"/>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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![[Bob-omb#Mario Kart series|Bob-omb]]
![[Mute City]]
|[[File:X_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]*
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="dlc1"/>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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![[Boo#Mario Kart series|Boo]]
![[Ice Ice Outpost]]
|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:Question.svg|17px|link=]]
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="dlc1"/>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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![[Bowser Shell]]
![[Hyrule Circuit]]
|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]*
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:Question.svg|17px|link=]]
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="dlc1"/>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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![[Bullet Bill#Mario Kart series|Bullet Bill]]
![[Wild Woods]]
|[[File:X_mark.svg|17px|link=]]
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|[[File:Question.svg|17px|link=]]
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="dlc2"/>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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![[Chain Chomp#Mario Kart series|Chain Chomp]]
![[Animal Crossing]]
|[[File:X_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]*
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:Question.svg|17px|link=]]
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="dlc2"/>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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![[Coin#Mario Kart series|Coin]]
![[Super Bell Subway]]
|[[File:Check_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]***
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|[[File:Check_mark.svg|17px|link=]]****
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="dlc2"/>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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![[Yoshi Egg#Mario Kart series|Yoshi Egg]]/[[Birdo Egg#Mario Kart series|Birdo Egg]]
![[Big Blue]]
|[[File:Check_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]*
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:Question.svg|17px|link=]]
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="dlc2"/>
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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![[Fake Item Box]]
!rowspan="21"|''[[Mario Kart Tour]]''<br>(Tour)
|[[File:X_mark.svg|17px|link=]]
![[Tour New York Minute|New York Minute]]
|[[File:Check_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:Question.svg|17px|link=]]
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|style="background:#FFFFAA"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/><ref group="b"name="combined"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]<ref group="b"name="multiroute"/><ref group="b" name="battlecourse"/>
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![[Cape Feather#Super Mario Kart|Feather]]
![[Tour Tokyo Blur|Tokyo Blur]]
|[[File:Check_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:Question.svg|17px|link=]]
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|style="background:#FFFFAA"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/><ref group="b"name="combined"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]<ref group="b"name="multiroute"/>
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![[Fireball#Mario Kart series|Fireballs]]
![[Tour Paris Promenade|Paris Promenade]]
|[[File:Check_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]*
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|[[File:X_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]**
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|[[File:X_mark.svg|17px|link=]]
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|[[File:Question.svg|17px|link=]]
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|style="background:#FFFFAA"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/><ref group="b"name="combined"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]<ref group="b"name="multiroute"/><ref group="b" name="battlecourse"/>
|2
|-
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![[Fire Flower#Mario Kart series|Fire Flower]]
![[Tour London Loop|London Loop]]
|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|style="background:#FFFFAA"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/><ref group="b"name="combined"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]<ref group="b"name="multiroute"/>
|2
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![[Banana#Mario Kart: Double Dash.21.21|Giant Banana]]
![[Tour Vancouver Velocity|Vancouver Velocity]]
|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]*
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:Question.svg|17px|link=]]
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|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/><ref group="b"name="combined"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]<ref group="b"name="multiroute"/>
|2
|-
|-
![[Golden Mushroom#Mario Kart series|Golden Mushroom]]
![[Tour Los Angeles Laps|Los Angeles Laps]]
|[[File:X_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]*
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/><ref group="b"name="combined"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]<ref group="b"name="multiroute"/>
|2
|-
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![[Green Shell#Mario Kart series|Green Shell]]
![[Merry Mountain]]<ref group="b" name="jointcustody">Officially considered a new course in both ''Mario Kart 8 Deluxe'' and ''Mario Kart Tour''.</ref>
|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|style="background:#FFFFAA"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|2
|-
|-
![[Heart (item)|Heart]]
![[Tour Berlin Byways|Berlin Byways]]
|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]*
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:Question.svg|17px|link=]]
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|style="background:#FFFFAA"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/><ref group="b"name="combined"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]<ref group="b"name="multiroute"/>
|2
|-
|-
![[Mega Mushroom#Mario Kart series|Mega Mushroom]]
![[Ninja Hideaway]]<ref group="b" name="jointcustody">Officially considered a new course in both ''Mario Kart 8 Deluxe'' and ''Mario Kart Tour''.</ref>
|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:Question.svg|17px|link=]]
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|style="background:#FFFFAA"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|2
|-
|-
![[Mushroom#Mario Kart series|Mushroom]]
![[Tour Sydney Sprint|Sydney Sprint]]
|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
|
|style="background:#FFFFAA"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/><ref group="b"name="combined"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]<ref group="b"name="multiroute"/>
|2
|-
|-
![[Lucky Seven]]
![[Tour Singapore Speedway|Singapore Speedway]]
|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Question.svg|17px|link=]]
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|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]<ref group="b"name="multiroute"/>
|2
|-
|-
![[Poison Mushroom#Mario Kart series|Poison Mushroom]]
![[Tour Amsterdam Drift|Amsterdam Drift]]
|[[File:Check_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:Question.svg|17px|link=]]
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|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]<ref group="b"name="multiroute"/>
|2
|-
|-
![[POW Block#Mario Kart series|POW Block]]
![[Tour Bangkok Rush|Bangkok Rush]]
|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]  
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|[[File:X_mark.svg|17px|link=]]
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|[[File:Question.svg|17px|link=]]
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|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]<ref group="b"name="multiroute"/>
|2
|-
|-
![[Red Shell#Mario Kart series|Red Shell]]
![[Sky-High Sundae]]<ref group="b" name="jointcustody">Officially considered a new course in both ''Mario Kart 8 Deluxe'' and ''Mario Kart Tour''.</ref>
|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|2
|-
|-
![[Spiny Shell (Mario Kart)|Spiny Shell]]
![[Piranha Plant Cove]]<ref group="b" name="jointcustody">Officially considered a new course in both ''Mario Kart 8 Deluxe'' and ''Mario Kart Tour''.</ref>
|[[File:X_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]<ref>[http://multiplayerblog.mtv.com/2013/06/17/e3-2013-mario-kart-8-interview/]</ref>
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]<ref group="b"name="multiroute"/>
|2
|-
|-
![[Star#Mario Kart series|Star]]
![[Yoshi's Island (race course)|Yoshi's Island]]<ref group="b" name="jointcustody"/>
|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|2
|-
|-
![[Super Leaf#Mario Kart series|Super Leaf]]
![[Tour Athens Dash|Athens Dash]]
|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Question.svg|17px|link=]]
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|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/><ref group="b"name="combined"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]<ref group="b"name="multiroute"/>
|2
|-
|-
![[Thunderbolt (item)#Mario Kart series|Thunderbolt]]
![[Tour Rome Avanti|Rome Avanti]]
|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]<ref group="b"name="multiroute"/>
|2
|-
|-
![[Thunder Cloud]]
![[Squeaky Clean Sprint]]<ref group="b" name="jointcustody"/>
|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:X_mark.svg|17px|link=]]  
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|[[File:Question.svg|17px|link=]]
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|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|2
|-
|-
![[Green Shell#Mario Kart series|Triple Green Shell]]
![[Piranha Plant Pipeline]]
|[[File:X_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]*
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|1
|-
|-
![[Mushroom#Mario Kart series|Triple Mushroom]]
![[Tour Madrid Drive|Madrid Drive]]
|[[File:X_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]
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|[[File:Check_mark.svg|17px|link=]]  
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|[[File:Check_mark.svg|17px|link=]]
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|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b"name="bcp"/>
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|2
|-
|-
![[Red Shell#Mario Kart series|Triple Red Shell]]
!Total race courses
|[[File:X_mark.svg|17px|link=]]
!166
|[[File:Check_mark.svg|17px|link=]]
!20
|[[File:Check_mark.svg|17px|link=]]
!16
|[[File:Check_mark.svg|17px|link=]]*
!40
|[[File:Check_mark.svg|17px|link=]]
!16
|[[File:Check_mark.svg|17px|link=]]
!32
|[[File:Check_mark.svg|17px|link=]]
!32
|[[File:Check_mark.svg|17px|link=]]
!32
|}  
!48
!96
!94
|-class="sortbottom"
!Unique courses introduced
!166
!20
!16
!20
!16
!16
!16
!16
!16 + 9 DLC = 25
!0 + 3 DLC = 3*
!18*
|}


<small>'''<nowiki>*</nowiki>''' - Special Item in ''Mario Kart: Double Dash!!''.</small>
====Battle courses====
 
{|class="wikitable"width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; text-align:center; font-size: 86%;"
<small>'''<nowiki>**</nowiki>''' - Only in the Competition Game from ''[[Mario Kart Wii]]''.</small>
!width= 10%|Original game
 
!width=10%|Course
<small>'''<nowiki>***</nowiki>''' - Only in the ''Mario Kart DS'' Mission Mode.</small>
!width=5.5%|''[[Super Mario Kart|SMK]]''
 
!width=5.5%|''[[Mario Kart 64|MK64]]''
<small>'''<nowiki>****</nowiki>''' - Only in the Coin Runner battle game from ''Mario Kart Wii''.</small>
!width=5.5%|''[[Mario Kart: Super Circuit|MKSC]]''
 
!width=5.5%|''[[Mario Kart: Double Dash&#x21;&#x21;|MKDD]]''
[[File:Question.svg|17px]] - Item yet to be announced to confirm or deny in the future Mario Kart Series
!width=5.5%|''[[Mario Kart DS|MKDS]]''
 
!width=5.5%|''[[Mario Kart Wii|MKW]]''
[[File:Check_mark.svg|17px]] - Present item in the game
!width=5.5%|''[[Mario Kart 7|MK7]]''
 
!width=5.5%|''[[Mario Kart 8 Deluxe|MK8DX]]''
[[File:X_mark.svg|17px]] - Item not present in game
!width=5.5%|''[[Mario Kart Tour|MKT]]''
 
!width=5.5%|Number of appearances
Throughout the races of the ''Mario Kart'' games, racers can pick up items out of [[Item Box]]es. These [[item]]s differ from game to game, but this is a complete list of all the items from every game, excluding the ''[[Mario Kart Arcade GP]]'' series. Items randomly shuffle in the Item Roulette after characters run into an [[Item Box]]. Characters can then tap the item button rapidly to speed up the rate of stopping. If players do not select an item right away by pressing the item button, the computer automatically selects an item. The item chosen depends on the player's place in the race. Generally, the worse players are doing in the race, the better item players get. After the item is selected, players can press the item button to use it. In ''[[Mario Kart: Double Dash!!]]'' onwards, certain damages such as being flipped, squashed or being picked up by Lakitu makes players drop their item on to the road (for others to use/get hit by) or lose it all together.
|-
 
!rowspan="4"|''[[Super Mario Kart]]''<br>([[Super Nintendo Entertainment System|SNES]])
{| border=1 cellpadding=1 cellspacing=0 width=100%
![[SNES Battle Course 1|Battle Course 1]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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|2
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![[Battle Course 2 (Super Mario Kart)|Battle Course 2]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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|1
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![[Battle Course 3 (Super Mario Kart)|Battle Course 3]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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|1
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![[SNES Battle Course 4|Battle Course 4]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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|2
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|-
!Image
!rowspan="4"|''[[Mario Kart 64]]''<br>([[Nintendo 64|N64]])
!Name
![[N64 Big Donut|Big Donut]]
!Description
|
!width=13%|Appearances
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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|2
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|-
|[[File:Mk7 banana.jpg|100px]]
![[N64 Block Fort|Block Fort]]
|[[Banana]]
|
|The banana is a staple in every ''Mario Kart'' game. They can be held behind players' karts, and anybody who hits it spins out on contact. When thrown forward, the players' current speed and altitude determines how far it will be thrown. In ''Mario Kart 64'' and ''Mario Kart: Super Circuit'', if players slow down just when they are about to drive over a [[Banana]], they do not slip; the indication of success is a musical note appearing above the racer's head.
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|All Games
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|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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|2
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|[[File:Mk7 bananas.jpg|100px]]
![[Double Deck]]
|[[Banana#Mario Kart series|Banana Bunch/Triple Bananas]]
|
|This is essentially the same as the [[Banana]], but there are multiple of them. In ''Mario Kart 64'', they come in fives, and in ''Mario Kart DS'', ''Mario Kart Wii'', ''Mario Kart 7'' and ''Mario Kart 8'', they come in threes. When first activated, the bananas trail players' karts, and can then be dropped or thrown one at a time. The Items stat available in some games increases players' odds of getting a triple instead of a single. Triple Bananas follow the same physics as single Bananas.
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|''[[Mario Kart 64]]''<br>''[[Mario Kart DS]]''<br>''[[Mario Kart Wii]]''<br>''[[Mario Kart 7]]''<br>''[[Mario Kart 8]]''
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|1
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|[[File:Blooper MK7.png|100px]]
![[N64 Skyscraper|Skyscraper]]
|[[Blooper#Mario Kart series|Blooper]]
|
|Bloopers obscure the view of players by squirting ink on the screen. This item affects every racer that is currently ahead of the player. If the player is affected by a Blooper, the player's Items stat determines how long the ink stays on the player's screen. The lower the player's Item stat is, the faster the ink goes away. If players are affected by a Blooper, they can use a Mushroom or drive onto a [[Boost Pad]] to get rid of the obstructive goop.
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|''[[Mario Kart DS]]''<br>''[[Mario Kart Wii]]''<br>''[[Mario Kart 7]]''<br>''[[Mario Kart 8]]''
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|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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|2
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|[[File:Mk7 bob-omb.jpg|100px]]
!rowspan="4"|''[[Mario Kart: Super Circuit]]''<br>([[Game Boy Advance|GBA]])
|[[Bob-omb]]
![[GBA Battle Course 1|Battle Course 1]]
|The Bob-omb stays on the track, and it explodes after a restricted period of time. If it is thrown forward, the [[Bob-omb]] waits until another racer passes near it to explode by them. Any driver who is in the blast radius and surroundings blows or spins. If a racer holds it behind them (ala ''Mario Kart Wii'') and an [[Item]] such as a red shell hits them, it immediately explodes like it usually does. In ''Mario Kart: Double Dash!!'', the Bob-omb is the special item exclusive to [[Wario]] and [[Waluigi]], and to [[King Boo]] and [[Petey Piranha]]; although it can be used for all characters during Battle Mode.
|
 
|
Bob-ombs also appear as unique items in the Battle Mode game, Bob-omb Blast. They are given colors that match the player numbers, and only affects opposing players when thrown.
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|''[[Mario Kart: Double Dash!!]]''*<br>''[[Mario Kart DS]]''<br>''[[Mario Kart Wii]]''<br>''[[Mario Kart 7]]''<br>''[[Mario Kart 8]]''
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|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|3
|-
|-
|[[File:BooMKDS.jpg|100px]]
![[Battle Course 2 (Mario Kart: Super Circuit)|Battle Course 2]]
|[[Boo#Mario Kart Series|Boo]]
|
|[[Boo]]s are ghosts from one of the many haunted houses in the [[Mushroom Kingdom]]. In ''Mario Kart Super Circuit'', Boos slow down the race leader upon use, compared to the other games, where he simply leaves the leader alone and takes their item. The target that is chosen is the one with the most powerful item, including Mushrooms. However, if no other racers have items, the [[Boo]] does not steal anything for the player. Another benefit to Boo is the fact that players become translucent upon using it, meaning that they can pass right through other drivers and certain obstacles, including items. In addition to being immune to attacks, the Boo item also allows players to drive through rough terrain without losing speed.
|
 
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
Notably, Boos are absent in ''Mario Kart: Double Dash!!'', ''Mario Kart Wii'' and ''Mario Kart 7'', probably because of the inclusion of [[King Boo]] in the first 2 mentioned games.
|
|''[[Super Mario Kart]]''<br>''[[Mario Kart 64]]''<br>''[[Mario Kart: Super Circuit]]''<br>''[[Mario Kart DS]]''
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|1
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|-
|[[File:Mkdd bowsers shell.jpg|100px]]
![[GBA Battle Course 3|Battle Course 3]]
|[[Bowser Shell]]
|
|The Bowser Shell is the item used exclusively by [[Bowser]], [[Bowser Jr.]], and by [[King Boo]] and [[Petey Piranha]]. This monstrous shell goes in a straight line, just like a normal [[Green Shell]], bumping on walls and obstacles, capable of knocking over  [[Kart]]s, or destroying other items that it collides with. Unlike a Green or Red Shell, the Bowser Shell does not disintegrate if it collides on a kart. It keeps spinning around after several bumps, where it breaks apart. When the Bowser Shell collides with another special item, it rebounds.
|
|''[[Mario Kart: Double Dash!!]]''*
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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|2
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|-
|[[File:MK7 Bullet Bill.png|100px]]
![[Battle Course 4 (Mario Kart: Super Circuit)|Battle Course 4]]
|[[Bullet Bill]]
|
|Upon using a [[Bullet Bill]], the player turns into a Bullet Bill, and follows the track automatically. The Bullet Bill is very fast, and boosts the player faster than any other item. The duration of the Bullet Bill depends on how high the player's current place is; the closer the player is to last, the longer the duration. It is possible to steer the Bullet Bill, but only slightly. This feature allows players to "home in" on other racers as they are flying right past them.
|
|''[[Mario Kart DS]]''<br>''[[Mario Kart Wii]]''<br>''[[Mario Kart 7]]''
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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|1
|-
|-
|[[File:Chomp.PNG|100px]]
!rowspan="6"|''[[Mario Kart: Double Dash&#x21;&#x21;]]''<br>([[Nintendo GameCube|GCN]])
|[[Chain Chomp]]
![[GCN Cookie Land|Cookie Land]]
|The Chain Chomp is a special Item used only by [[Baby Mario]] and [[Baby Luigi]], and by King Boo and Petey Piranha as well. When used, a Chain Chomp appears on the front of the kart, pulling the vehicle ahead at a very fast speed, sweeping away any karts and most items in its path. After a limited period of time, the Chain Chomp breaks away from the kart and continue down the track until it eventually vanishes. It is very similar to the [[Bullet Bill]] item, except that players are not invulnerable when they use this item. Of course, if the player gets hit by any items, the [[Chain Chomp]] breaks free before the time limit has even ended. It was set to appear in ''[[Mario Kart DS]]'', but the [[player]] can't receive it even in the [[Mario Kart DS#Beta elements|kiosk demo]].
|
|''[[Mario Kart: Double Dash!!]]''*
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|3
|-
|-
|[[File:Mk7 coin.jpg|95px]]
![[Nintendo GameCube (battle course)|Nintendo GameCube]]
|[[Coin]]
|
|The [[Coin]] item lets the player's character gain a pair of coins in order to prevent being spun around if the driver bumps with another kart while having zero coins. The coin also increases the player's speed slightly. In ''[[Mario Kart 7]]'' and ''[[Mario Kart 8]]'', a maximum of 10 coins can be collected in a race at one time.
|
|''[[Super Mario Kart]]''<br>''[[Mario Kart: Super Circuit]]''<br>''[[Mario Kart 7]]''<br>''[[Mario Kart 8]]''
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
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|1
|-
|-
|[[File:Egg.PNG|50px]][[File:MKDD BirdoEgg.jpg|50px]]
![[Block City]]
|[[Yoshi Egg]]/[[Birdo Egg]]
|
|In ''Super Mario Kart'', Eggs are used by CPU-controlled [[Yoshi]]. Yoshi either drops Eggs or throws them forward. Any karts that are hit by an Egg spin out.
|
 
|
Eggs are special items used by [[Yoshi]] and [[Birdo]], known as [[Yoshi Egg]] and [[Birdo Egg]], respectively in ''Mario Kart: Double Dash!!''. King Boo and Petey Piranha can use this item as well, but they receive only the Yoshi Egg. These Eggs home on rival karts, much like a Red Shell. Unlike the Red Shell, though, Eggs stay on the track if there are no karts to home on. When an Egg hits an object, it breaks and lets out three items on the track. Eggs contain these items: Mushrooms, Stars, Bananas, Green Shells, or Bob-ombs. They break by themselves eventually if they do not hit any kart, but they still release 3 items.
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|''[[Super Mario Kart]]'' (CPU only)<br>''[[Mario Kart: Double Dash!!]]''*
|
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|1
|-
|-
|[[File:MKwii Fakebox.jpg|100px]]
![[GCN Pipe Plaza|Pipe Plaza]]
|[[Fake Item Box]]
|
|Fake Item Boxes can be placed on the stage anywhere, similar to Bananas. They can also be dragged behind the kart. When hitting a Fake Item Box, the player rolls over, which is similar to the effect of a Green Shell. Like the Banana, the tilt of the control stick determines how far it is thrown. When a Fake Item Box is set on the track, the player can distinguish it by looking for the telltale question mark inside the box. In most games, the Box has an upside-down question mark. In ''Mario Kart: Double Dash!!'' and ''Mario Kart Wii'', there is an occasional red flash added. In ''Mario Kart DS'', there is simply no question mark, and they did not rotate either.
|
 
|
In ''Mario Kart 64'', players cannot throw this item forward, but it can block items. However, it loses the ability to block items in the later ''Mario Kart'' titles.
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|''[[Mario Kart 64]]''<br>''[[Mario Kart: Double Dash!!]]''<br>''[[Mario Kart DS]]''<br>''[[Mario Kart Wii]]''
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
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|2
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|-
|[[File:FeatherSMK.png|center]]
![[GCN Luigi's Mansion|Luigi's Mansion]]
|[[Cape Feather|Feather]]
|
|The Feather gives the player a spin jump which is higher than a normal hop. It is useful for jumping over obstacles, and taking shortcuts over the barriers and voids during races. It was planned for ''[[Mario Kart 64]]'' but was removed.
|
|''[[Super Mario Kart]]''
|
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|2
|-
|-
|[[File:Fireball.JPG|100px]]
![[Tilt-a-Kart]]
|[[Fireball]]
|
|In ''Super Mario Kart'', only CPU-controlled [[Bowser]] can receive this item. They act very similar to Banana Peels.
|
 
|
In ''Mario Kart: Double Dash!!'', they are [[Mario]] and [[Luigi]]'s special item, known as [[Red Fireball]]s and [[Green Fireball]]s, respectively. [[Petey Piranha]] and [[King Boo]] use Fireballs as well, but they only receive red ones. These items can be shot both forward or backwards. In ''Mario Kart: Double Dash!!'', they at first appear as a single fireball, but they split into five smaller fireballs after thrown, which can hit multiple karts at once. The fire balls can bounce off walls.
|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
 
|
Fireballs appeared lately in ''Mario Kart Wii'', used by [[Dry Bowser]] as an ability which he spits out three fireballs against his opponents to make them to spin out of control. This item appeared only during one of the game's online [[List of tournaments in Mario Kart Wii|tournaments]].
|
|''[[Super Mario Kart]]'' (CPU only)<br>''[[Mario Kart: Double Dash!!]]''*<br>''[[Mario Kart Wii]]'' (CPU only)
|
|
|
|1
|-
|-
|[[File:FireFlower-MK7.jpg|90px]]
!rowspan="4"|''[[Mario Kart DS]]''<br>([[Nintendo DS|DS]])
|[[Fire Flower#Mario Kart series|Fire Flower]]
![[Nintendo DS (battle course)|Nintendo DS]]
|When using the Fire Flower, players can throw fireballs backward and forward for ten seconds after it's used or when the player uses ten [[Fireball]]s. When characters are hit by one of the fireballs, they will spin out and lose a coin.
|
|''[[Mario Kart 7]]''<br>''[[Mario Kart 8]]''
|
|
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|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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|1
|-
|-
|[[File:Mkdd giant banana.jpg|100px]]
![[DS Twilight House|Twilight House]]
|[[Banana#Mario Kart: Double Dash!!|Giant Banana]]
|
|The Giant Banana is the signature item used by [[Donkey Kong]] and [[Diddy Kong]], as well as King Boo and Petey Piranha in ''Mario Kart Double Dash!!'' The Giant Banana is much larger than a regular banana, making it harder to avoid. If a kart collides with one, it spins out much longer than a normal Banana would make. After someone hits the Giant Banana, the Giant Banana breaks up into three normal Bananas. Only certain items can destroy it.
|
|''[[Mario Kart: Double Dash!!]]''*
|
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|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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|
|style="background:#ffcfcf"|[[File:Check_mark.svg|17px]]
|3
|-
|-
|[[File:Mk7 goldenmushroom.jpg|100px]]
![[DS Palm Shore|Palm Shore]]
|[[Golden Mushroom]]
|
|The [[Golden Mushroom]] allows the player to perform indefinite boosts of speed for a limited amount of time until it disappears. In ''Mario Kart: Double Dash!!'', the item appeared as a Special Item under the name '''Super Mushroom''', and could only be received by [[Toad]], [[Toadette]], King Boo, and Petey Piranha. This item usually only appears when the racer is behind by a fair bit.
|
|''[[Mario Kart 64]]''<br>''[[Mario Kart: Double Dash!!]]''*<br>''[[Mario Kart DS]]''<br>''[[Mario Kart Wii]]''<br>''[[Mario Kart 7]]''<br>''[[Mario Kart 8]]''
|
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|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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|2
|-
|-
|[[File:Green Shell MK7.jpg|100px]]
![[Tart Top]]
|[[Green Shell]]
|
|One of the classic staples of the ''Mario Kart'' series, the Green Shell is a projectile that when thrown, goes in a straight line, knocking over any target that gets in its way. It ricochets when it bumps against walls or certain obstacles, eventually breaking after several bumps. In games before ''Mario Kart Double Dash!!'', however, Green Shells, rather than breaking apart, flip over and fall off the screen. In ''[[Super Mario Kart]]'', they slow down and eventually stop, only disappearing when a racer hits it. In ''[[Mario Kart: Double Dash!!]]'', Green Shells can be held and thrown backwards, but they move slower when shot backwards. In ''[[Mario Kart DS]]'' and ''[[Mario Kart Wii]]'', when thrown backwards, the shell moves slightly slower before the shell moves fast, and in ''[[Mario Kart 64]]'' and ''[[Mario Kart 7]]'', the shell moves very fast when thrown backwards like they fire forwards.
|
|All Games
|
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|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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|1
|-
|-
|[[File:Normal heart.jpg|100px]]
!rowspan="6"|''[[Mario Kart Wii]]''<br>([[Nintendo Wii|Wii]])
|[[Heart (item)|Heart]]
![[Block Plaza]]
|When the Heart item is used, a pair of Hearts surround the kart, protecting against any items dropped on the track. When the kart collides with an item, one of the Hearts absorb it, and gives it to one of the racers for them to use, unless both are already holding an item. After absorbing two hits, the effect of the Heart item disappears. If the driver falls off the course, or gets struck by a [[Thunderbolt (item)|Thunderbolt]], the hearts in use disappear. Also, this item cannot protect the user from [[Spiny Shell]]s, [[Chain Chomp]]s, and [[Bob-omb]] explosions (but it can absorb the [[Bob-omb]] itself). The Heart is not timed-based, meaning that it does not expire on its own. The Heart is the special item used by [[Princess Peach]] and [[Princess Daisy]], and is also used by [[Petey Piranha]] and [[King Boo]].
|
|''[[Mario Kart: Double Dash!!]]''*
|
|
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|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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|1
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|-
|[[File:MKwii Megamushroom.jpg|100px]]
![[Delfino Pier]]
|[[Mega Mushroom]]
|
|The player's character becomes bigger and is able to crush other characters throughout the duration. The driver also becomes immune to most other items, except for powerful items such as Bullet Bills or players utilized with Stars that can still knock enlarged characters aside. Getting hit by Lightning shrinks the enlarged players back to their normal size, as opposed to making them tiny or even being immune to it.
|
|''[[Mario Kart Wii]]''
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|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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|1
|-
|-
|[[File:Mk7 supermushroom.jpg|100px]]
![[Funky Stadium]]
|[[Mushroom]]
|
|Mushrooms have appeared in every ''Mario Kart'' game so far. By using the item, users get a temporary boost of speed, allowing them to go through rough terrain at ease. Also, charging into another driver while using the boost results in knocking them aside, regardless of how light or heavy the player's [[Kart]] is. Braking is very difficult while using a Mushroom. It can offer a slight increase in handling for the duration of the boost, but it does not slow the kart down. In ''[[Mario Kart: Double Dash!!]]'', using a Mushroom allows the player to steal or drop an item directly from other driver. This technique can also be made in the Battle modes from recent games, although this is for stealing Balloons or [[Coin]]s.
|
|All Games
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|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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|1
|-
|-
|[[File:MK7 Lucky7.png|100px]]
![[Chain Chomp Wheel]]<ref group="b">Known as "Chain Chomp Roulette" in the British English version.</ref>
|[[Lucky Seven]]
|
|When the player uses this item, they gain a [[Banana]], [[Red Shell]], [[Green Shell]], [[Blooper]], [[Mushroom]], [[Star]], and a [[Bob-omb]] that revolve around their kart until used. In the VS and battle mode of ''[[Mario Kart 7]]'', it is possible to select that only [[Shell]]s, [[Banana]]s, [[Mushroom]]s, or [[Bob-omb]]s are items in the battle. If a Lucky Seven is used, only these items appear around the kart.
|
|''[[Mario Kart 7]]''
|
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|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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|1
|-
|-
|[[File:PoisonMushroomSMK.png|center]]
![[Thwomp Desert]]
|[[Poison Mushroom]]
|
|An item used only by [[Princess Peach]] and [[Toad]] when CPU Controlled in ''Super Mario Kart''. It gets thrown onto the track and once anyone touches it, they shrink players, not unlike using a [[Thunderbolt]].
|
|''[[Super Mario Kart]]'' (CPU Only)
|
|
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|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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|1
|-
|-
|[[File:MKwii Powblock.jpg|100px]]
![[Galaxy Colosseum]]<ref group="b">Known as "Galaxy Arena" in the British English version.</ref>
|[[POW Block]]
|
|The POW Block works against the drivers who are ahead of the player that has the [[Item]]. After used, a POW Block image appears over the drivers, which compresses itself gradually until it disappears. Then, all the drivers ahead of the player spin around, losing their [[Item]]s as well. The [[POW Block]] item does not show any effects for the airborne vehicles.
|
|''[[Mario Kart Wii]]''
|
|
|
|style="background:#FFCFCF"|[[File:Check_mark.svg|17px]]<ref group="b">This course was only available in [[List of Mario Kart Wii tournaments|Online Tournaments]] via the [[Nintendo Wi-Fi Connection]], with the objective to defeat [[Spiky Topman|Spiky Topmen]], rather than a traditional Battle Mode.</ref>
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|
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|1
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|-
|[[File:Mk7 redshell.jpg|100px]]
!rowspan="3"|''[[Mario Kart 7]]''<br>([[Nintendo 3DS|3DS]])
|[[Red Shell]]
![[Honeybee Hive]]<ref group="b">Known as "Honeybee House" in the British English version.</ref>
|This is one of the classic staples from the ''Mario Kart'' series. The [[Red Shell]] is a homing projectile which chases after the driver who is before it to knock the kart over. The Red Shell can also be thrown backwards, although it goes in a straight line when shot in that direction. In ''Mario Kart Super Circuit'', the driver drops the shell instead of throwing backwards. However, the dropped red shell reacts when another driver passes near to it, and chases after the nearer kart. Homing Red Shells can be stopped using a Green Shell, a [[Banana]], or another Red Shell as a shield. In ''Mario Kart: Double Dash!!'' they can also be dodged if the driver uses [[Drift|Powersliding]]. Upon hitting a wall or obstacle, the Red Shell breaks; however, in games prior to ''Mario Kart: Double Dash!!'', it flips, and falls off the screen.
|
 
|
Red Shells are different in ''Mario Kart 64'', since they always follow a straight line, often hitting walls during the process. Starting with ''Mario Kart Double Dash!!'' though, the Red Shells began to follow the whole track until they reached their target.
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|All Games
|
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|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
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|1
|-
|-
|[[File:MK7-Spiny-Shell.png|100px]]
![[Sherbet Rink]]
|[[Spiny Shell (Mario Kart)|Spiny Shell]]
|
|When used, the Spiny Shell navigates along the track until it homes in on the player who is currently in first, flipping the player's kart into the air. In ''Mario Kart 64'' and ''Mario Kart Super Circuit'', the Spiny Shell flips any karts that are on its path, until it reaches and knocks out the leader of the group. This shell tends to break if it bumps against walls.
|
 
|
In ''[[Mario Kart: Double Dash!!]]'', ''Mario Kart DS'', and ''Mario Kart Wii'', the Spiny Shell appears with wings. Unlike the past versions, where the Spiny Shell slides like a Red or Green Shell, the winged version flies at a very great speed, going directly to the player that is in first place. After hovering over the driver for a few seconds, it explodes immediately, sending the kart flying and destroying the items that the player is holding. Any other driver who is found near to the blast zone is sent flying, bowling over, or spinning out as well. The Spiny Shell is nearly impossible to avoid, but by using certain items like the Star, Boo, Bullet Bill, or even a Mushroom, it is possible to not be affected by the item when it explodes.
|
|''[[Mario Kart 64]]''<br>''[[Mario Kart: Super Circuit]]''<br>''[[Mario Kart: Double Dash!!]]''<br>''[[Mario Kart DS]]''<br>''[[Mario Kart Wii]]''<br>''[[Mario Kart 7]]''<br>''[[Mario Kart 8]]''
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|
|1
|-
|-
|[[File:Mk7 star.jpg|100px]]
![[3DS Wuhu Town|Wuhu Town]]
|[[Star]]
|
|The classic Star grants to the player invincibility against every item as well as a great speed and power to knock other karts over. It nullifies any off-road effect, which enables players to travel offroad without any speed loss.
|
|All Games
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|
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|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|2
|-
|-
|[[File:SuperLeaf-MK7.png|70px|center]]
!rowspan="5"|''[[Mario Kart 8 Deluxe]]''<br>([[Nintendo Switch|Switch]])
|[[Super Leaf]]
![[Battle Stadium]]
|The Super Leaf gives racers a Tanooki tail, so they can spin and whip others with it. If one goes under water, the tail serves as propeller. If the player spins while drifting they will skid, making it harder to control the [[Drift]]. When used, the Super Leaf lasts for 10 seconds, or until the player is hit by an item.
|
|''[[Mario Kart 7]]''
|
|
|
|
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|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|1
|-
|-
|[[File:Mariokart7 lightning.jpg|100px]]
![[Sweet Sweet Kingdom]]
|[[Thunderbolt (item)|Thunderbolt]]
|
|When a driver uses the Thunderbolt, a lightning strikes all opponent racers that are not invincible, in a Bullet Bill, or falling off the course, causing them to spin around, as well as shrinking and slowing them down during a certain amount of time. Shrunk drivers are vulnerable to be flattened or knocked apart by a driver that is not affected by the Thunderbolt. In ''Mario Kart 64'', Boos, Stars, Mushrooms and Thunderbolts could not be used while the racers are tiny. In ''Mario Kart DS'' and ''Mario Kart Wii'', the amount of time the players stay tiny depends on their rank; the lower the rank, the less time they stay shrunk. In recent games, any items in possession are lost when hit by the lightning.
|
 
|
Beginning with ''Mario Kart Double Dash!!'', tiny players never get squished, but they do get pushed around easily by the normal sized racers. In ''Mario Kart 7'', the effect of being squished after a Lightning strike is reintroduced.
|
|All Games
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|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|1
|-
|-
|[[File:MKwii Thundercloud.jpg|100px]]
![[Dragon Palace]]
|[[Thunder Cloud]]
|
|When drivers obtain this item, the Thunder Cloud forms over their heads. Then, they automatically receive a constant, minor boost of speed. They can also drive off-road without losing speed. However, after a set amount of time, the Thunder Cloud strikes lightning at drivers, shrinking them similarly to the Thunderbolt. The cloud, however, can be passed onto another racer by bumping their kart before the lightning strikes, giving the opponent the cloud. It can be passed as many times before the lightning strikes. It also gets destroyed if the driver goes into a cannon or uses an item such as the Star.
|
|''[[Mario Kart Wii]]''
|
|
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|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|1
|-
|-
|[[File:Mk7 triplegreenshell.jpg|100px]]
![[Lunar Colony]]
|[[Triple Green Shells]]
|
|A set of three Green Shells orbit the kart of the driver. These can be used either as an offensive tool or a protective shield against other certain items as incoming Red Shells. In ''Mario Kart 64'', the shells could be only shot forwards, but in the recent games, the shells can be thrown backwards as well. In ''Mario Kart: Double Dash!!'', these Triple Shells are the special item for [[Koopa Troopa]] and [[Paratroopa]] (as well as for Petey Piranha and King Boo). In the game, characters hold the Shells with their hands. If the kart gets hit with another item on the road, the character drops the shells, having one left.
|
|''[[Mario Kart 64]]''<br>''[[Mario Kart: Super Circuit]]''<br>''[[Mario Kart: Double Dash!!]]''*<br>''[[Mario Kart DS]]''<br>''[[Mario Kart Wii]]''<br>''[[Mario Kart 7]]''<br>''[[Mario Kart 8]]''
|
|
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|1
|-
|-
|[[File:Mk7 triplemushrooms.jpg|100px]]
![[Urchin Underpass]]
|[[Triple Mushrooms]]
|
|This is basically the same as a Mushroom, but in triple form, meaning the player can use it three times. A higher Items stat, for the games that have it, means the player obtains this more often. In ''Mario Kart: Double Dash!!'', characters hold the Mushrooms with their hands. However, if the kart gets hit with another item on the road, the character drops the mushrooms, having one left.
|
|''[[Mario Kart 64]]''<br>''[[Mario Kart: Super Circuit]]''<br>''[[Mario Kart: Double Dash!!]]''<br>''[[Mario Kart DS]]''<br>''[[Mario Kart Wii]]''<br>''[[Mario Kart 7]]''<br>''[[Mario Kart 8]]''
|
|
|
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|1
|-
|-
|[[File:Mk7 tripleredshells.jpg|100px]]
!Total battle courses
|[[Triple Red Shells]]
!36
|A set of three Red Shells orbit the [[Kart]] of the driver. They can be used as an offensive or defensive tool. In ''Mario Kart 64'', the shells could be only shot forward, but in the recent games, the shells can be thrown backwards as well. In ''Mario Kart: Double Dash!!'', these triple Shells are the special item for [[Koopa Troopa]] and [[Paratroopa]] (as well as for Petey Piranha and King Boo). In the game, characters hold the Shells with their hands. However, if the kart gets hit with another item on the road, the character drops the shells, having one left.
!4
|''[[Mario Kart 64]]''<br>''[[Mario Kart: Super Circuit]]''<br>''[[Mario Kart: Double Dash!!]]''*<br>''[[Mario Kart DS]]''<br>''[[Mario Kart Wii]]''<br>''[[Mario Kart 7]]''<br>''[[Mario Kart 8]]''
!4
!4
!6
!6
!11
!6
!8
!3
|-class="sortbottom"
!Unique courses introduced
!36
!4
!4
!4
!6
!4
!6
!3
!5
!0
|}
|}
{{br|right}}


==Techniques==
===List of arcade game courses===
===Rocket Start===
In the ''Mario Kart Arcade GP'' series, each cup has a single 3D location model associated with it. Similarly to ''Mario Kart Tour''{{'}}s city courses, each cup has two courses that are different routes through that model. Unlike them, however, these courses have different names and, in ''Mario Kart Arcade GP DX'', different music.
[[File:Rocket_Start_(Mario_Kart_Wii).jpg|thumb|250px|A successful '''Rocket Start''' as seen in ''Mario Kart Wii''.]]
'''Appears in:''' All Games


The [[Rocket Start]] technique allows racers to give them an early lead when a race starts. In the first four games, players must press the acceleration button when the light on [[Lakitu]]'s start signal turns green, but since ''[[Mario Kart DS]]'', players must press and hold while the timer shows "2". When the final beep is heard and when the word ''START'' appears on the screen in ''Mario Kart: Double Dash!!'' and ''Mario Kart DS'' (''GO!'' in ''Mario Kart Arcade GP'', ''Mario Kart Arcade GP 2'', ''Mario Kart Wii'' and ''Mario Kart 7''), the kart or bike will give an extra burst of speed out of the starting line. However, there is a risk to the move. If a driver is too early on timing and holds down the acceleration button for too long, the kart or bike's engine will burst on the final beep and they will get a bad start, requiring a few seconds to get back up to normal speed.
Additionally, ''Mario Kart Arcade GP DX''{{'}}s tracks, except for its DLC courses, use the same layouts as courses from the original ''Mario Kart Arcade GP'' and its sequel.


===Wheelie===
{|class="wikitable"width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; text-align:center; font-size: 86%;"
'''Appears in:''' ''[[Mario Kart Wii]]''
!width=10%|Original game
!width=10%|Cup
!width=10%|Course
!width=5.5%|''[[Mario Kart Arcade GP|GP]]''
!width=5.5%|''[[Mario Kart Arcade GP 2|GP2]]''
!width=5.5%|''[[Mario Kart Arcade GP DX|GPDX]]''
!width=5.5%|Number of appearances
|-
!rowspan="12"|[[File:Mario Kart Arcade GP logo.jpg|145x145px]]<br>''[[Mario Kart Arcade GP]]''
!rowspan="2"|[[Mario Cup]]
![[Mario Highway]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#F8BFF8"|{{color-link|purple|Splash Circuit}}
|2
|-
![[Mario Beach]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#F8BFF8"|{{color-link|purple|Tropical Coast}}
|2
|-
!rowspan="2"|[[Donkey Kong Cup|DK Cup]]
![[DK Jungle (Mario Kart Arcade GP)|DK Jungle]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#F8BFF8"|{{color-link|purple|Bon Dance Street}}
|2
|-
![[Bananan Ruins]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#F8BFF8"|{{color-link|purple|Omatsuri Circuit}}
|2
|-
!rowspan="2"|[[Wario Cup]]
![[Diamond City (race course)|Diamond City]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|2
|-
![[Snow Panic]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|2
|-
!rowspan="2"|[[Pac-Man Cup]]
![[Pac Mountain]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|2
|-
![[Pac Labyrinth]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|2
|-
!rowspan="2"|[[Bowser Cup]]
![[Bowser's Castle (Mario Kart Arcade GP)|Bowser's Castle]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#F8BFF8"|{{color-link|purple|Bowser's Factory}}
|2
|-
![[Castle Wall]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#F8BFF8"|{{color-link|purple|Bowser's Castle (Mario Kart Arcade GP DX)|Bowser's Castle}}
|2
|-
!rowspan="2"|[[Rainbow Cup]]
![[Rainbow Coaster]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|2
|-
![[Rainbow Downhill]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|
|2
|-
!rowspan="4"|[[File:MKAG2.svg|145x145px]]<br>''[[Mario Kart Arcade GP 2]]''
!rowspan="2"|[[Yoshi Cup]]
![[Yoshi Park 1]]
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#F8BFF8"|{{color-link|purple|Peach Castle (race course)|Peach Castle}}
|1
|-
![[Yoshi Park 2]]
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#F8BFF8"|{{color-link|purple|Kingdom Way}}
|1
|-
!rowspan="2"|[[Waluigi Cup]]
![[Stadium Arena]]
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#F8BFF8"|{{color-link|purple|Aerial Road}}
|1
|-
![[Waluigi Stadium (Mario Kart Arcade GP 2)|Waluigi Stadium]]
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|style="background:#F8BFF8"|{{color-link|purple|Sky Arena}}
|1
|-
!rowspan="14"|[[File:MKGPDX.png|145x145px]]<br>''[[Mario Kart Arcade GP DX]]''
!rowspan="2"|[[Toad Cup]]
![[Peach Castle (race course)|Peach Castle]]
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|1
|-
![[Kingdom Way]]
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|1
|-
!rowspan="2"|[[Mario Cup]]
![[Splash Circuit]]
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|1
|-
![[Tropical Coast]]
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|1
|-
!rowspan="2"|[[Don-chan Cup]]
![[Bon Dance Street]]
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|1
|-
![[Omatsuri Circuit]]
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|1
|-
!rowspan="2"|[[Bowser Jr. Cup]]
![[Aerial Road]]
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|1
|-
![[Sky Arena]]
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|1
|-
!rowspan="2"|[[Bowser Cup]]
![[Bowser's Factory]]
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|1
|-
![[Bowser's Castle (Mario Kart Arcade GP DX)|Bowser's Castle]]
|
|
|style="background:#90EE90"|[[File:Check_mark.svg|17px]]
|1
|-
!rowspan="2"|[[Pac-Man Cup|PAC-MAN Cup]]
![[PAC-MAN Stadium]]
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b" name="agpdxApr16">Added in the ''Mario Kart Arcade GP DX'' version 1.06 update, released on April 21, 2016 in Japan, and on December 17, 2016 internationally.</ref>
|1
|-
![[NAMCO Circuit]]
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b" name="agpdxApr16"/>
|1
|-
!rowspan="2"|[[Donkey Kong Cup]]
![[Bananan Labyrinth]]
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b" name="agpdxDec18">Added in a ''Mario Kart Arcade GP DX'' version update, released on December 18, 2018 in Japan.</ref>
|1
|-
![[DK Jungle (Mario Kart Arcade GP DX)|DK Jungle]]
|
|
|style="background:#FFFFAF"|[[File:Check_mark.svg|17px]]<ref group="b" name="agpdxDec18"/>
|1
|-
!Total race courses
!15
!30
!12
!16
!14
|-class="sortbottom"
!Unique courses introduced
!15
!30
!12
!4
!10 + 4 DLC = 14*
|}


The [[Wheelie]] is a technique unique to [[bike]]s in ''Mario Kart Wii''. It gives them a small boost in speed. This technique can be useful if the bike is on a straightway or if the bike is going to get hit by a [[POW Block]]. When a wheelie is used at the beginning of a race, it is called a Wheelie Rocket Start.
===Notes===
<references group="b"/>


===Trick===
==Appearances in outside series==
'''Appears in:''' ''[[Mario Kart Wii]]''; ''[[Mario Kart 7]]''; ''[[Mario Kart 8]]''
[[File:F-zeroxrainbowrd.png|thumb|[[N64 Rainbow Road#F-Zero X|Rainbow Road]] in ''[[FZeroWiki:F-Zero X|F-Zero X]]''.]]
The ''Mario Kart'' series has been referenced in three of the ''[[Paper Mario (series)|Paper Mario]]'' games. [[Luigi]] references it in an "adventure" of his which he recounts between chapters of ''[[Paper Mario: The Thousand-Year Door]]'', where in the third of his stories, he states that he visited a location called "Circuit Break Island" where kart races are organized every day. Later, in ''[[Paper Mario: Color Splash]]'', once all six [[Big Paint Star]]s have been retrieved, Luigi drives his kart on Rainbow Road to transport Mario to Bowser's Castle to defeat him and restore peace to [[Prism Island]]; when Bowser (who has been [[Black Bowser|transformed by black paint]]) is reverted to normal upon his defeat, he asks Mario if they have a kart race scheduled. Luigi's kart also appears in ''[[Paper Mario: The Origami King]]'' several times throughout the game. Additionally, several stages based on ''Mario Kart'' have appeared in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series: ''[[Super Smash Bros. Brawl]]'' features a Mario Circuit stage based on [[Figure-8 Circuit]] from ''Mario Kart DS'', ''[[Super Smash Bros. for Nintendo 3DS]]'' features a Rainbow Road stage based on its appearance in ''Mario Kart 7'', and ''[[Super Smash Bros. for Wii U]]'' features a Mario Circuit stage based on its appearance in ''Mario Kart 8'', as well as reusing the Mario Circuit stage from ''Brawl''. Although not actually shown in the first ''Super Smash Bros.'' for the Nintendo 64, the franchise (which at that time had been composed of just ''Super Mario Kart'' and ''Mario Kart 64'') was alluded to in a promotional ad for the game in ''Nintendo Power'', where it mentioned that Nintendo's famous cast had previously "raced go-karts" when announcing their new role in the fighting ring.


[[Trick]]s allow racers to give themselves a speed boost when the kart or bike jumps off a ramp or a hill. To do a trick, just jump off on a ramp or a hill and when the player successfully does a trick, the kart or bike will receive a speed boost.
''Mario Kart'' has also crossed over into the ''Fortune Street'' series, where [[Itadaki Street DS|its DS installment]] features a playable Mario Circuit based on its ''Double Dash!!'' and ''DS'' versions, and [[Fortune Street|the Wii follow-up]] features a Mario Circuit whose design is based on ''Mario Kart Wii''. There are also stages based on ''Mario Kart'' in the ''[[Mario & Sonic (series)|Mario & Sonic]]'' series; for example, ''[[Mario & Sonic at the Olympic Winter Games (Wii)|Olympic Winter Games]]'' features Mario Circuit from ''Mario Kart Wii'', Bowser's Castle from ''Super Circuit'', and [[N64 Sherbet Land|Sherbet Land]] from ''Mario Kart 64'' in its ski cross, ice hockey, and curling dream events respectively. Rainbow Road from ''Mario Kart 64'' is featured in ''[[fzerowiki:F-Zero X|F-Zero X]]''; figurines of Mario, Peach, and Bowser racing in their karts appear as dog toys in ''{{wp|Nintendogs}}''; and the ''[[nookipedia:Animal Crossing|Animal Crossing]]'' series features ''Mario Kart'' items in ''[[nookipedia:Animal Crossing: City Folk|City Folk]]'' and references the series in certain lucky tickets in ''[[nookipedia:Animal Crossing: New Leaf|New Leaf]]''.


===Double Dash!!===
Other games that have referenced ''Mario Kart'' include ''{{wp|Dig Dug: Digging Strike}}'', ''{{iw|miiwiki|Wii Sports Resort}}'', ''[[Minecraft]]'', ''{{iw|miiwiki|Tomodachi Life}}'', ''[[wikirby:Kirby: Triple Deluxe|Kirby: Triple Deluxe]]'', and ''[[wikirby:Kirby: Planet Robobot|Kirby: Planet Robobot]]''.
[[File:DoubleDash-MKDD.png|thumb|200px|right|The '''Double Dash!!''' boost as seen in ''Mario Kart: Double Dash!!''.]]
'''Appears in:''' ''[[Mario Kart: Double Dash!!]]'' (Co-Op Only)


The [[Rocket Start#Double Dash!!|Double Dash!!]] works the same way as the rocket start, but with two racers in a kart. The players must wait for the light to turn green, and hit the {{button|gcn|A}} button to trigger the effect. The kart gets a big speed boost out of the starting line when a race begins.
==Merchandising==
===Products===
[[File:Piranha Plant Slide K'NEX.jpg|thumb|[[K'NEX]] set featuring [[Mario]] on [[Piranha Plant Slide]] from ''[[Mario Kart 7]]''.]]
The ''Mario Kart'' series has spawned a range of merchandise over the years. {{wp|Banpresto}} and {{wp|Atlus}} released a game called ''[[Super Mario Kart: Doki Doki Race]]'' only in Japan in 1994.<ref>{{cite|author=Super Mario Wiki|date=October 31, 2015|url=youtu.be/1SMFdLu-cuw|language=ja|title=Super Mario Kart Dokidoki Race Gameplay|publisher=YouTube|accessdate=July 5, 2024}}</ref>


===Drift===
''Mario Kart 64'' has been promoted with figures of Mario, Luigi, Yoshi, Donkey Kong, Wario, and Bowser made by Toybiz; and another figurine line featuring all eight player-characters available only in Japan. Maygay, a European casino game manufacturer, had produced a [[Mario Kart 64 (slot machine)|slot machine game]] in 1996 to tie in with ''Mario Kart 64'', in which the objective is to race around the track to get the "super jackpot" bonus in the center, along the way using powerups and collecting cash from the reels, the three central prize trails, or the six character-based special features.<ref>{{cite|author=Campbell, Stuart|language=en|url=worldofstuart.excellentcontent.com/unlocked/fruit/videofruit.htm|title=How Refreshing! How Fruity!|publisher=RetroGamer|accessdate=July 5, 2024}}</ref>
'''Appears in:''' All Games


[[Drift]]ing allows the player to cut through sharp corners. Prolonged drifting induces sparks, blue causing a mini-turbo and orange/red causing a super mini-turbo boost. The latter can only be performed with a kart.
Scalextric produced a slot car racer set based on ''Mario Kart DS'', including figures based on Mario, Donkey Kong, Wario, and Luigi. A line of radio-controlled karts has also appeared based on the series, featuring Mario, Donkey Kong, and Yoshi, controlled by Game Boy Advance-shaped controllers.


===Mini-Turbo===
There is also a line of "Sound Drops" inspired by ''Mario Kart Wii'' featuring eight of the game's sound effects, and a {{wp|Land-line telephone|land-line telephone}} featuring Mario holding a lightning bolt while seated in his kart.
'''Appears in:''' All Games


[[Mini-Turbo]]s allow racers to get a small boost after drifting for a long time. Mini-turbos save time and improve the acceleration.
[[K'NEX]] produced sets with tracks from the game and figures of Mario, Luigi, Yoshi, Donkey Kong, and Bowser in karts and bikes. These have been released to promote ''Mario Kart Wii'', ''Mario Kart 7'', and ''Mario Kart 8''. {{wp|McDonald's}} released an eight-character set of Happy Meal toys based on ''Mario Kart 8'', where the characters' karts were customizable with stickers. Nintendo itself has also offered ''Mario Kart''-related merchandise, such as a soundtrack for ''Mario Kart 64'' offered by mail; and varying pieces of merchandise through the [[Club Nintendo (rewards program)|Club Nintendo]] customer rewards program, such as a ''Mario Kart Wii''-themed stopwatch, gold trophies modeled after those in ''Mario Kart 7'', and a CD featuring the soundtrack of ''Mario Kart 8''.


===Slipstream===
===Other===
[[File:Slipstreaming.PNG|thumb|right|200px|Yoshi slipstreaming in front of Baby Peach at [[Luigi Circuit]] in [[Mario Kart Wii]].]]
To celebrate [[Mario Day]] 2018, {{wp|Google Maps}} had a ''Mario Kart'' themed reskin available for driving directions, showing Mario in his [[Pipe Frame]] (the modern ''Mario Kart'' games' name for the model of karts used in the classic installments of the series). Users had to look for a [[? Block]] icon next to the start button to initiate the reskin.<ref>{{file link|Mariokartgooglemapsscreenshot.png}}</ref><ref>{{cite|author=Andriessen, CJ|url=www.destructoid.com/google-maps-adds-mario-kart-for-mario-day|title=Google Maps adds Mario Kart for Mario Day|date=March 10, 2018|publisher=Destructoid|language=en|accessdate=July 5, 2024}}</ref><ref>{{cite|author=Alexandra, Heather|url=kotaku.com/google-maps-gets-its-very-own-mario-kart-1823652717|date=March 9, 2018|title=Google Maps Gets Its Very Own ''Mario Kart''|publisher=Kotaku|accessdate=July 5, 2024}}</ref>
'''Appears in:''' ''[[Mario Kart 64]]''; ''[[Mario Kart DS]]''; ''[[Mario Kart Wii]]''; ''[[Mario Kart 7]]''


[[Slipstream]]ing is a type of speed boost. To perform it, the racer must trail behind another racer for a moment. If done correctly, the racer will suddenly go faster with blue lines surrounding them.
There is a ''Mario Kart''-themed attraction at [[Super Nintendo World]] called [[Super Nintendo World#Mario Kart: Bowser's Challenge|Mario Kart: Bowser's Challenge]].


==Modes==
==Reception and legacy==
Throughout the ''Mario Kart'' series, there have been several games that feature different modes of play. The standards featured in each game are 50cc, 100cc, and 150cc. Other modes of play are also available. Different types of Battle Modes allow players to battle against each other in different competitions. Grand Prix Mode features different types of tournament classes as well, such as the Nitro and Retro Grand Prix.
The ''Mario Kart'' series has received widespread critical and fan acclaim. On {{wp|Metacritic}}, all entries in the series hold aggregate review scores of 82 to 91 out of 100, except for ''Super Mario Kart'', which was never reviewed there. On {{wp|GameRankings}}, all eight main ''Mario Kart'' installments held very high approval ratings, ranging from 82% (''Mario Kart Wii'') to 94% (''Super Mario Kart''). The ''Mario Kart'' games have also been praised by many other gaming reviews publishers including ''{{wp|Edge (magazine)|Edge}}'', {{wp|IGN}}, ''{{wp|The Age}}'', {{wp|GameSpot}}, and ''{{wp|Official Nintendo Magazine}}'' among others. In its 250th issue, ''[[Nintendo Power]]'' stated that the series was one of the greatest multiplayer experiences, citing the diversity in game modes as well as the overall entertainment value.<ref>{{cite|date=January 2010|title=''Nintendo Power'' Issue 250|publisher={{wp|Future US}}|page=47|language=en-us}}</ref> [[Guinness World Records]] has also named the series' SNES debut as the top console game of all time, based on initial impact and lasting legacy.<ref>{{cite|author=Ivan, Tom|deadlink=y|archive=web.archive.org/web/20120113075939/http://www.computerandvideogames.com/209385/guinness-ranks-top-50-games-of-all-time|title=Guinness Ranks Top 50 Games of All Time"|publisher={{wp|Computer and Video Games}}|language=en|date=Ferbuary 28, 2009|accessdate=July 5, 2024}}</ref>


===Grand Prix===
The games in the series have sold a combined total of over 150 million copies worldwide,<ref>{{cite|language=en|author=Futter, Mike|url=www.gameinformer.com/b/news/archive/2014/06/02/mario-kart-8-speeds-to-over-1-2-million-sales-in-opening-weekend.aspx|title=''Mario Kart 8'' Speeds to Over 1.2 Million Sales in Opening Weekend|publisher={{wp|Game Informer}}|date=June 2, 2014|accessdate=July 5, 2024}}</ref><ref>'''Sales of individual games:''' ''Super Mario Kart'': 8.76 million; ''Mario Kart 64'': 9.87 million; ''Mario Kart: Super Circuit'': 5.91 million; ''Mario Kart: Double Dash!!'': 6.96 million; ''Mario Kart DS'': 23.60 million; ''Mario Kart Wii'': 37.38 million; ''Mario Kart 7'': 18.97 million; ''Mario Kart 8'': 8.46 million (original), 48.41 million (''Deluxe''); ''Mario Kart Live: Home Circuit'': 1.27 million; '''Total sales:''' 169.59 million.</ref> with ''Mario Kart 8 Deluxe'' as the best-selling entry, at 48.41 million. Nintendo assigned the [[Player's Choice]] marking label to all four of those ''Mario Kart'' games that were in existence during its time, and its successor label, [[Nintendo Selects]], was given to ''Mario Kart Wii'' in Europe and Oceania.
'''Appears in:''' All Games
[[File:LuigiCircuitMKDD!!.png|thumb|200px|right|The first race of the [[Mushroom Cup]] Grand Prix is about to begin at [[Luigi Circuit#Mario Kart: Double Dash!!|Luigi Circuit]] in ''[[Mario Kart: Double Dash!!]]''.]]
The '''Grand Prix''' (known as '''Mario Kart GP''' or simply '''Mario GP''' before ''[[Mario Kart: Double Dash!!]]'') is a game mode in the ''Mario Kart'' series. In this mode, eight drivers (or twelve in ''[[Mario Kart Wii]]'' and ''[[Mario Kart 8]]'') race a series of courses from a certain [[Cup]] and get [[point]]s depending on their position when reaching the finish line. In ''[[Mario Kart: Super Circuit]]'', ''[[Mario Kart DS]]'', ''[[Mario Kart Wii]]'' and ''[[Mario Kart 7]]'', there was an additional ranking system rating the quality of a [[player]]'s race performance. After all of the tracks are finished, points are summed up and the three drivers with the most points get Gold, Silver, and Bronze Cups at the award ceremony. Finishing a Grand Prix race with a certain score sometimes unlocks other Cups, drivers, or [[kart]]s and [[bike]]s. Starting with ''Mario Kart DS'', the cups were seperated into two categories: Nitro, which featured new courses, and Retro, which used courses from previous titles.


====Nitro Grand Prix====
The original ''Super Mario Kart'' has been listed among the greatest games ever made by a number of organizations. IGN, in listing it as the fifteenth-best game ever, called it "the original karting masterpiece."<ref>{{cite|publisher=IGN|date=2005|language=en|deadlink=y|archive=web.archive.org/web/20050716045647/http://top100.ign.com/2005/011-020.html|title=IGN's Top 100 Games|accessdate=July 5, 2024}}</ref> It has also been credited with creating the kart racing subgenre of video gaming, as many developers have attempted to replicate its success, including [[Sega]] with ''{{wp|Sonic Drift}}'', [[Ubisoft]] with ''{{wp|Street Racer (1994 video game)|Street Racer}}'', [[Konami]] with ''{{wp|Konami Krazy Racers}}'', {{wp|Sony Computer Entertainment}} with ''{{wp|Crash Team Racing}}'', etc. Response to all these competing kart racers has been mixed: GameSpot stated that they tended to be bad,<ref>{{cite|author=Ekberg, Brian and Randall Montanari|url=www.gamespot.com/articles/history-of-mario-sports/1100-6132408|date=September 3, 2005|publisher=GameSpot|language=en|title=History of Mario Sports|accessdate=July 5, 2024}}</ref> and {{wp|1UP.com}} said that their producers tried to improve upon the ''Mario Kart'' formula without success.<ref name="1UP.com">{{cite|language=en|author=Hirandand, Ravi|deadlink=y|archive=web.archive.org/web/20041012082854/http://www.1up.com/do/feature?cId=3134033|title=The Essential 50: #29"|publisher=1UP.com|accessdate=July 5, 2024}}</ref>
'''Appears in:''' ''[[Mario Kart DS]]''; ''[[Mario Kart Wii]]''; ''[[Mario Kart 7]]''


In ''[[Mario Kart DS]]'', ''[[Mario Kart Wii]]'' and ''[[Mario Kart 7]]'' (and technically, all past ''Mario Kart'' games as well), there is a section of the Grand Prix mode called '''Nitro Grand Prix'''. It is one of two sections of the Grand Prix mode. In the Nitro Grand Prix, there are four different cups to choose from: The [[Mushroom Cup]], the [[Flower Cup]], the [[Star Cup]], and the [[Special Cup]]. This section of the Grand Prix contains sixteen brand new courses.
''Super Mario Kart'' was the first non-platforming game to feature multiple playable characters from the ''Super Mario'' franchise, leading the way for not only its various sequels but also the many other spin-offs that the ''Super Mario'' characters have appeared in, including both sporting games (those relating to [[Mario Tennis (series)|tennis]], [[Mario Golf (series)|golf]], [[Mario Baseball (series)|baseball]], and [[Mario Strikers (series)|soccer]]) and non-sporting games (''[[Mario Party (series)|Mario Party]]'' among other series). The genre-spanning nature of the ''Super Mario'' franchise that was sparked off by the success of ''Super Mario Kart'' has been described as key to the Mario character's success and longevity, keeping fans interested in the franchise despite the infrequency of the traditional ''Super Mario'' platforming games.<ref name="1UP.com"/> ''Mario Kart'' and all of the franchise's other spin-off series have helped it rise to its present status as the best-selling video game franchise of all time.


In ''Mario Kart DS'' and ''Mario Kart Wii'', in order to play the Star Cup, the [[player]] must place first in the Mushroom Cup and the Flower Cup (it does not matter which order). Then, in order to play the Special Cup, the player must place first in the Star Cup. By placing first in the Special Cup, the player will unlock something depending if it is played on 50cc, 100cc, 150cc, or 150cc Mirror.
==Gallery==
<gallery>
Mario Kart logo JP current.png|The current Japanese logo of the series
</gallery>


For ''Mario Kart 7'', in order to play the three remaining cups, the player must claim first place in the Mushroom Cup. Also, once the cup is unlocked, it is available for all engine class.
==Names in other languages==
 
{{foreign names
====Retro Grand Prix====
|Jap=マリオカート
'''Appears in:''' ''[[Mario Kart DS]]''; ''[[Mario Kart Wii]]''; ''[[Mario Kart 7]]''.
|JapR=Mario Kāto
 
|JapM=Mario Kart
A new feature in ''Mario Kart DS'', ''Mario Kart Wii'', and ''Mario Kart 7'', appears as the '''Retro Grand Prix'''. It is a selectable section in Grand Prix mode. In Retro Grand Prix, all racecourses are from past ''Mario Kart'' games. Within the Grand Prix, there are four cups able to choose from: The [[Shell Cup]], the [[Banana Cup]], the [[Leaf Cup]], and the [[Lightning Cup]].
|Kor=마리오 카트
 
|KorR=Mario Kateu
In order to play the Leaf Cup, the [[player]] must place first in the Shell Cup and the Banana Cup (it does not matter which order). And in order to play the Lightning Cup, the player must place first in the Leaf Cup. By placing first in the Lightning Cup, the player will earn an unlockable, depending on which level it is played on; 50cc, 100cc, 150cc, or Mirror. In ''Mario Kart 7'' however, the player must place first in the Shell Cup first to unlock the next retro cup and once unlocked, it was available for all engine class.
|KorM=Mario Kart
 
|ChiS=马力欧卡丁车
A similar mode appeared in ''[[Mario Kart: Super Circuit]]'', where all of the racecourses from ''[[Super Mario Kart]]'' reappeared in five cups of four courses, as opposed to the original which was four cups of five courses.
|ChiSR=Mǎlìōu Kǎdīngchē
 
|ChiSM=Mario Kart
====All-Cup Tour Grand Prix====
|ChiT=瑪利歐賽車
'''Appears in:''' ''[[Mario Kart: Double Dash!!]]''
|ChiTR=Mǎlìōu Sàichē
 
|ChiTM=Mario Racing
The '''[[All-Cup Tour]] Grand Prix''' is a combination of all four cups that appeared only in ''[[Mario Kart: Double Dash!!]]''. In this Grand Prix, players can race in all sixteen playable courses in a random order, though [[Luigi Circuit#Mario Kart: Double Dash!!|Luigi Circuit]] will always appear first, and [[Rainbow Road#Mario Kart: Double Dash!!|Rainbow Road]] will always appear last. It is the fifth cup to compete in that game.
}}
 
===Time Trial===
'''Appears in:''' All Games
[[File:WaluigiStadium-TimeTrial-MKDD.png|thumb|right|A time trial run at [[Waluigi Stadium]] as seen in ''[[Mario Kart: Double Dash!!]]''.]]
Every mainstream ''Mario Kart'' game features a Time Trial mode. In this mode, players race through the set amount of laps for each course in the fastest time that they can. In ''[[Super Mario Kart]]'' and ''[[Mario Kart 64]]'', every course is playable; in other games, only unlocked courses can be raced on, with more courses being unlocked as the player races on them in Grand Prix. Also, players start out with a certain amount of Mushrooms, depending on what their item status is. In games without item statuses, the player starts out with three Mushrooms.
 
===Battle Mode===
'''Appears in:''' All Games
 
Battle Mode is a game play mode in the ''Mario Kart'' series. Some games have multiple battle modes. In Battle Mode, the objective is to defeat all the other players. All games feature Balloon Battle, and some of the more recent additions in the series have additional modes. Until ''Mario Kart Wii'', Battle Mode did not have a Time Limit, unless one excludes the Shine Thief mode of ''Mario Kart: Double Dash!!''
 
 
====Balloon Battle====
'''Appears in:''' All Games
[[File:BattleSMK.jpg|thumb|left|Bowser popping Mario's balloon in ''Super Mario Kart''.]]
[[File:BlockPlaza-BalloonBattle-MKWii.png|thumb|A Balloon Battle at [[Block Plaza]] in ''Mario Kart Wii''.]]
Each player has a certain number of Balloons. In ''[[Super Mario Kart]]'', players' balloons pop when they are being hit by any item, such as [[Banana]]s or [[Koopa Shell]]s. The last one standing wins. In ''[[Mario Kart 64]]'' onwards, balloons were let go after being hit by any item, or after falling in the void or lava before [[Lakitu]] picks up the player.
 
In ''[[Mario Kart DS]]'', the system of the mode was slightly changed. Players now have five Balloons, but start out with only one - the rest had to be blown up via Microphone, or by holding down the Select Button. Only three could be out at a time, and the player would be eliminated if they had no balloons out, even if they had more in reserve.
 
In ''[[Mario Kart Wii]]'', the mode was permanently changed, with the battles now timed by three minutes. Also, the score was based on how many balloons popped, and was not a survival game, unlike others. With each balloon lost, the player will give the opposite team a point. If the player loses their three balloons, they will not be eliminated, rather they will receive another three balloons and continue on with the battle, though with one less point. When the three minutes are up, the team with the most points wins.
 
Balloon Battle in ''[[Mario Kart 7]]'' is similar to ''[[Mario Kart Wii]]'' but it can be played without teams, and the battles are now timed by two minutes, resulting in a larger variety of balloon colors.
 
Up to five balloons can be obtained in ''Mario Kart Wii'' and ''Mario Kart 7'' by using a [[Mushroom]] to steal other's balloons.
 
====Bob-omb Blast====
'''Appears in:''' ''[[Mario Kart: Double Dash!!]]''; ''[[Mario Kart 7]]'' (Community Online Only)
[[File:PipePlaza-BobombBlast-MKDD.png|thumb|right|A Bob-omb Blast battle, as seen in ''Mario Kart: Double Dash!!'']]
In this mode, all items are [[Bob-omb]]s, and players can stack up to five Bob-ombs per character on their kart. When another player is hit by a Bob-omb explosion, that player loses a point (if they have one) and the other player gains it. The player who reaches three points first wins the match (four points in three and four player mode).
 
Although this mode does not appear in ''[[Mario Kart 7]]'', Nintendo has a community of the same name that allows players to play online. This is similar to Balloon Battle except Bob-ombs only appear as items. The code for this community is 05-2097-9533-2225.
 
====Coin Runners====
'''Appears in:''' ''[[Mario Kart Wii]]; [[Mario Kart 7]]''
[[File:DelfinoPier-CoinRunners-MKWii.png|thumb|left|A Coin Runners match in progress at [[Delfino Pier]].]]
This game mode is similar to Shine Runners; the teams must collect as many coins as they can within the three-minute time limit. There are coins set on the stage from the beginning, and some that drop as the battle goes on. If a player with coins is hit by an item or falls off the stage, they will lose half of their total. The team with the most coins at the end of the time limit wins.
This battle mode has returned to ''[[Mario Kart 7]]'' with some minor changes, this time players can only collect a maximum of 10 coins within a two-minute time limit, and it can be played without teams.
 
====Shine Runners====
'''Appears in:''' ''[[Mario Kart DS]]''
 
Shine Runners replaces Shine Thief from ''Mario Kart: Double Dash!!''. Instead of one Shine Sprite, there are nine Sprites that fall onto the stage. Shines can be obtained by running into them. If hit by an item, the player will lose one shine, which will then drop at a random spot on the stage. After sixty seconds, players with the least Shine Sprites is out for the rest of the battle and another thirty seconds is added to the game's time limit. This continues until only one player is left and that person will be declared the winner.
 
====Shine Thief====
'''Appears in:''' ''[[Mario Kart: Double Dash!!]]''
[[File:NintendoGameCube-ShineSprite-MKDD.png|thumb|A Shine Thief battle in ''Mario Kart: Double Dash!!''.]]
In this mode, there is a [[Shine Sprite]] on the arena which can be collected. As soon as a player has collected the Shine Sprite, a timer starts. The team that holds the Shine Sprite when time runs out wins. Other players can steal the Shine Sprite by hitting the player holding it with any item and then colleting the Sprite themselves. The timer is reset after this, but it starts at a lower level each time. The number of players in the battle determines how long the Sprite must be held; a team must possess it for sixty seconds in a two-player game, fifty-five for three players, and fifty for four players.
 
===VS.===
'''Appears in:''' All Games
 
Versus (commonly shortened to VS.) is a mode much like Grand Prix, in which players race on courses that are selected by them.
 
In ''Super Mario Kart'', the mode is called Match Race. In this mode, two players can play against each other in a single five-lap race.
[[File:2player-MK64.jpg|left|thumb|200px|A two player VS. Mode race in ''Mario Kart 64''. Note how the screen is split into half to accomodate the second player.]]
''Mario Kart 64'' also has VS. Mode but this time, up to four players can compete in a three-lap race.
 
In ''Mario Kart: Super Circuit'', the VS mode can include up to four players. If only one Game Card is being used, all players race as Yoshis (not by choice) numerous times, gaining points depending on how many times the player wins. Only four courses can be played: Mario Circuit 1, Donut Plains 1, Ghost Valley 1, and Bowser Castle 1, four of the ''Super Mario Kart'' courses. If all players have their own game cartridge, then all tracks are available and all the playable characters are available. It also becomes possible to to turn Item Boxes on or off, set the amount of laps (3 or 5) and also if all players start the race with a ''Triple Mushroom''. Vs. mode is, like previous installments, not available in single player mode. The game also features a [[Mario Kart: Super Circuit#Quick Run|Quick Run mode]], which shares similarities with VS. mode.
 
In ''Mario Kart: Double Dash!!'', the mode is mostly the same, except for some additions: all players can choose their racers and Karts, and in the options menu, they can set the number of laps on every course and item variety. Additionally, by connecting multiple Nintendo GameCubes (up to eight) over a local area network using the [[Nintendo GameCube Broadband Adapter]], up to sixteen players (two per kart) can play a Versus match at one time. In the Select Mode menu on the LAN mode title screen, players can change the number of laps, course selection, and engine class.
 
[[File:4-player-mario-kart.jpg|thumb|right|280px|A 4 player VS. Mode race in ''Mario Kart Wii''. The screen is split into four sections to accomodate all four players in this instance.]]
''Mario Kart DS'' and ''Mario Kart Wii'' feature a single-player VS mode, unlike previous installments. Also, unlike previous installments, Vs. mode acts more like Grand Prix mode with custom rules. In ''Mario Kart DS'', the player will select their racer and kart, and then they can change CPU difficulty, course selection (randomly chosen or chosen by the player), engine cc, the winning requirements, and whether to play on teams or not. In ''Mario Kart Wii'', the player selects whether to play in teams or not, their racer and vehicle; if playing multiplayer, then both players select which team to be on. Team members are randomly chosen in both installments. Points are distributed based on standings at the end of the race, and the team with the most combined points wins. In the Download Play version in ''Mario Kart DS'', up to eight players may play; however, if all players are only using one game cartridge, the racers are limited to course selection, and may only play as varying colored Shy Guys.
 
For ''[[Mario Kart 7]]'', players can customize the rules to their liking but this time, VS is only playable in multiplayer mode. Like with ''Mario Kart DS'', when playing with others via Download Play, anyone playing that does not have a game cartridge must play as a Shy Guy and cannot edit their karts.
 
===Mission Mode===
'''Appears in:''' ''[[Mario Kart DS]]''
 
The Mission Mode consists of a series of tasks that appear only in ''[[Mario Kart DS]]''. The player must complete each mission in a restricted time, in a determined course with the character that plays in the mission. There are seven levels which have eight missions in each. Completing all the missions on a level results in the player unlocking the last mission of that level, which is a battle against a boss. Mission completion is commonly ranked by how fast the player completes the mission, with C being the lowest and three stars being the highest; after clearing an entire level, a rank will be given based on the average of the grades given in the individual missions. The missions that appear vary from collecting objects, defeating enemies using the items, versus races, passing through numbered gates, and more.
 
==Trivia==
*The ''Mario Kart'' series is referenced in ''[[Paper Mario: The Thousand-Year Door]]'' by Luigi, who, while telling Mario about the races on [[List of Implied Locations#Circuit Break Island|Circuit Break Island]], briefly mentions racing in karts previously.
*Mario, Luigi, Toad, Yoshi, Princess Peach and Bowser are the only characters to have been playable in all titles. Also, Mario, Luigi, Toad, and Bowser are the only characters to be classified as the same weight class in every ''Mario Kart'' title.
*In the main games (not including the ''GP'' series), there has been at least one [[Mario Circuit]], one [[Bowser's Castle (course)|Bowser's Castle]], one [[Rainbow Road]], one ice-themed course, one beach-themed course, and one desert-themed course.
**However, ''Mario Kart Wii'' did not introduce any new beach-themed courses.
*Since ''[[Mario Kart: Double Dash!!]]'', there has been at least one reference to [[Shrine Sprite]]s. In both ''[[Mario Kart: Double Dash!!]]'' and ''[[Mario Kart DS]]'', there is a minigame named Shine Runners. In ''[[Mario Kart Wii]]'' and ''[[Mario Kart 7]]'', various advertisements contain Shrine Sprites as the background image.
 
==Awards==
*Longest Running Kart Game Franchise - ''Guinness Book of World Records Gamer's Edition 2009 - 2013''


==References==
==References==
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{{MK Players}}
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[[Category:Mario Kart Series|*]]
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Latest revision as of 22:17, December 15, 2024

"MK" redirects here. For the 1999 game for computers, see Memory Kong.
Mario Kart
The Mario Kart logo style for more recent games, notably Mario Kart 8, and used since Mario Kart DS.
The current logo used since Mario Kart DS, styled similarly to Mario Kart 8's logo
First installment Super Mario Kart (1992)
Latest installment Mario Kart Live: Home Circuit (2020)
Number of installments 15 (10 console [8 main series, 1 port, 1 RC], 4 arcade, 1 mobile)
Franchise Super Mario
Key staff Hideki Konno, Kosuke Yabuki
“Holy smokin' tires! Kart mania is spreading and has invaded the world of Super Mario.”
Nintendo Power Volume 41, October 1992

Mario Kart is a series of kart racing games developed and published by Nintendo as a spin-off of its flagship Super Mario franchise. It was inaugurated in 1992 with its debut entry, Super Mario Kart for the Super Nintendo Entertainment System, which was critically and commercially successful. There have been a total of 15 titles in the series: 5 original home console games, a home console port, 3 portable games, a mobile game, 4 arcade games co-developed by Bandai Namco Entertainment, and an RC-based game.

The success of Mario Kart has spawned many cartoon-style racing games published by various gaming companies from the 16-bit generation onwards. It has also been referenced in the Paper Mario role-playing series and inspired several stages in the Super Smash Bros. fighting games. The games in the series have sold a combined total of over 150 million copies worldwide.

Creation

The Mario Kart logo styled with the classic design, used until Mario Kart Arcade GP 2
The classic logo used until Mario Kart Arcade GP 2

The modern Mario Kart series is widely considered to trace its spiritual origins to the Famicom Grand Prix games, which were released for the Japan-only Family Computer Disk System add-on; these were the first Nintendo racing games to feature Mario as a player-character.

Following the Japanese launch of F-Zero, a Super Nintendo Entertainment System game which was exclusively single-player, Nintendo developers decided to create a two-player racing game for that console as a follow-up.[1] They made a prototype that featured a generic "guy in overalls"; it was decided that Super Mario characters and concepts be included when the developers added Mario driving one of the karts, out of curiosity as to how the game would look, and were satisfied with it.[1] Thus, the Mario Kart series was born, with its first title, Super Mario Kart, released for the SNES on August 27, 1992. Development of the first Mario Kart game was overseen by Shigeru Miyamoto, then the general manager of Nintendo's EAD division, who is best known for creating the Super Mario franchise and other successful Nintendo properties. Darran Jones of Imagine Publishing's magazine NowGamer attributed the original success of Mario Kart to its use of the Super Mario characters and to being a new type of racing game.[2]

Gameplay

Mario and other characters racing on one of the circuit courses in group artwork for Mario Kart 7

In the Mario Kart series, players compete in go-kart races, distributed among several single-player and multiplayer modes, and control one of a selection of major Super Mario franchise characters. Up to twelve (usually eight) characters can compete in each race. When the characters are ready to begin racing in the starting grid, Lakitu comes in with a traffic light hanging from a fishing pole, which starts the countdown; when the light turns green (blue in certain games), the race officially begins. During the race, the player's viewpoint is from behind or in front of his or her kart. The goal of the game is to either finish a race ahead of other racers, who are controlled by the computer and other players, or complete a circuit in the fastest time.

Question mark boxes are arrayed on the race tracks and give power-up items to a player-character if their vehicle passes through them. Common power-ups include the Dash Mushroom, which gives players a speed boost; the shells of Koopa Troopas, which can be thrown at opponents; banana peels, which can be laid on the track as hazards; Boo, who turns the player's kart invisible so that obstacles will not hit it and steals for them an item from another racer; a Bullet Bill, which sends the player rocketing ahead, plowing over other racers who get in the way; lightning bolts, which a player can use to electrocute and weaken all of the other racers; and the Starman, which renders the player's kart temporarily invulnerable to attack. The type of weapon received from an item box is often random, though sometimes influenced by the player's current position in the race. For example, players lagging far behind may receive more powerful items while the leader will only receive small defensive items. This gameplay mechanic is designed to give other players or computers a realistic chance to catch up to the leading player.

In some games, lines of coins are found on the courses, which if run over and collected, will increase a kart's top speed and can be used to unlock kart parts. Having coins also helps players when their kart is hit by another: instead of spinning and losing control, they lose a coin. Coins are also lost when karts are struck by power-ups or fall off the tracks. The series also features advanced maneuvers such as drifting (also called power sliding), which allows a kart to rapidly turn in a direction preventing the need to brake; and hopping, which helps a kart to avoid obstacles or off-road parts and sometimes can be used to execute tighter turns (the kart makes a short hop and turns in the air, speeding off in the new direction when it lands).

Courses

Artwork of Mario, Luigi, and Toad racing on Toad's Turnpike in Mario Kart 64
Artwork of characters driving on Toad's Turnpike, a highway course in Mario Kart 64

Many course themes appear throughout the series, including circuit, plains, highway, beach, desert, snow, jungle, mountain, haunted, and castle tracks. Most courses are based on an existing Super Mario location (such as Bowser's Castle), but there are a number of courses that have not previously appeared elsewhere, such as Rainbow Road. Each game in the series includes at least 16 original courses at least 3 original battle arenas. Each game's tracks are divided into at least four "cups," or groups in which the player has to have the highest overall placing to win; in most games, each cup contains four tracks. Most courses are completed after three laps. Course outlines are marked out by impassable barriers and feature a variety of bends, ranging from sharp hairpins to wide curves which players can drift around. Numerous obstacles appear on the tracks, ranging from generic obstacles to those themed after the Super Mario games. For example, the Bowser's Castle tracks often feature Thwomps and sometimes Fire Bars or Lava Bubbles; beach courses may feature Sidesteppers and/or Cheep Cheeps; and the Mario Circuit tracks, depending on the game, may incorporate anything from pipe barriers to franchise-staple enemies like Piranha Plants and Chain Chomps. Another common type of obstacle is off-road sections which slow down the karts, such as shallow water, fields, or mud.

The first game to feature courses from previous games was Mario Kart: Super Circuit, which contained all of the tracks from the original SNES game. Starting with Mario Kart DS and up until Mario Kart 8, each entry in the series has featured 16 "nitro" original courses and 16 "retro" tracks drawn from previous titles, spread across four cups each. The four "nitro" cups ― the Mushroom Cup, Flower Cup, Star Cup, and Special Cup ― have been recurring cups throughout the entire series, while the "retro" cups from the more recent installments are the Shell Cup, Banana Cup, Leaf Cup, and Lightning Cup. As the player progresses through the cups, each is ostensibly more difficult than the one before it. In Mario Kart 8, 16 additional tracks are available across two downloadable packages, eight for each package downloaded, including seven retro courses and nine original courses (with five courses based on other Nintendo franchises, namely Excitebike, F-Zero, The Legend of Zelda, and Animal Crossing); these DLC cups are the Egg Cup, Triforce Cup, Crossing Cup, and Bell Cup. Twelve more cups were introduced in the Booster Course Pass for Mario Kart 8 Deluxe (bringing the total number of cups in the series to 24): the Golden Dash Cup, Lucky Cat Cup, Turnip Cup, Propeller Cup, Rock Cup, Moon Cup, Fruit Cup, Boomerang Cup, Feather Cup, Cherry Cup, Acorn Cup, and Spiny Cup.

Characters

The Mario Kart series' player-character rosters generally consist of memorable characters from the Super Mario universe, including the main protagonist Mario; his brother Luigi; his love interest Princess Peach; his sidekick Yoshi; his friends Toad, Princess Daisy, and Rosalina; his antagonists and rivals Donkey Kong, Wario, and Waluigi; and his nemesis Bowser; among others. Each character's kart has different capabilities with differing levels of top speed, acceleration and handling.

Since Mario Kart 64, all player-characters have been grouped into one of three distinct weight classifications. Smaller characters, labeled as "lightweights," have high acceleration but low top speeds, and lose a minimal amount of speed when off-road but are easily knocked aside by heavier opponents. Medium-sized characters, or "middleweights," have an equal balance of weight, top speed, and acceleration, and lose a moderate amount of speed when off-road. The largest characters, labeled as "heavyweights," can easily knock aside most opposing racers, have high top speeds but poor acceleration, and lose great amounts of speed when off-road.

Modes of play

"Time Trial" redirects here. For a type of bonus challenge in Mario Kart Tour, see Time Trial (Mario Kart Tour).
Artwork of Mario and an Inkling, from Mario Kart 8 Deluxe.
Mario and an Inkling from Splatoon facing off against each other under the classic "balloon" rule set of Battle Mode, as seen in Mario Kart 8 Deluxe.

Each installment of the Mario Kart series features a variety of single and multiplayer modes. The four modes that recur most often in the series are Grand Prix, Time Trial, VS, and Battle Mode.

In Grand Prix, one player is required to race against seven (eleven in Mario Kart Wii and Mario Kart 8) computer-controlled characters in a "cup," a series of four races (five in Super Mario Kart). Mario Kart games typically have four recurring difficulty levels: 50cc, 100cc, 150cc, and an extra "Mirror" mode (where tracks are inverted left-to-right); starting in Mario Kart 8, a fifth difficulty level, 200cc, was added. As the player progresses through the cups, the courses become more difficult, and as the difficulty level increases, the vehicles go faster. Players earn points according to their finishing position in each race. In earlier games, if a player finishes in a lower position, they must replay the race and may not proceed until a higher placing is achieved. The racer with the highest number of points after all races have been completed wins a trophy: bronze for third place, silver for second, and gold for first. Grand Prix is also playable in multiplayer mode for up to four players, though this does not affect the rest of the gameplay rules. Grand Prix is known as Mario Kart GP in the first three games.

Artwork of Mario competing against his Ghost, depicting the Time Trial mode in Mario Kart 64
Mario races his ghost in key art for Mario Kart 64

In Time Trial mode, players race against the clock through the same tracks that are present in Grand Prix mode in 150cc engine class, attempting to set the fastest time possible. There are no opponent racers or item boxes, though the player will always begin each race with three Mushrooms in reserve. For any given course the shortest total times are saved, and the shortest single lap time of any race is also saved. The fastest time is saved as a ghost, a copy of the player's performance, which the player can race against later. In Mario Kart 8 Deluxe, 200cc Time Trial has been added. Mario Kart Tour substitutes this mode with a bonus challenge in which the goal is to finish a race within a set time limit, and is playable on only a few set courses that change out each tour. Outside of Mario Kart Tour, Time Trial is known as Time Trials (or T.Trials).

The VS mode involves player(s) racing a track of their choice and also feature customized rules such as team racing and item frequency. VS mode has been changed several times throughout the series. In earlier games, VS mode is exclusive to multiplayer without any computer-controlled racers. Starting from Mario Kart DS, VS mode can be played either single player with CPU racers, or multiplayer with or without CPU racers. A notable exception is Mario Kart 7, where single-player VS races are removed and limited only to multiplayer, but the rules remain the same as in Mario Kart DS and later installments. In Super Mario Kart this mode was referred to as Match Race, and in later games it is sometimes called Versus.

In Battle Mode, players go head to head on one of a number of dedicated Battle Mode courses, usually designed as closed arenas. Each player starts with three balloons and loses a balloon with every hit sustained; the last player possessing at least one balloon wins. In addition to the classic battle game, different variants of this mode were added as the series progressed, including one that involves capturing a Shine Sprite and maintaining possession of it for a certain period of time; and one that involves throwing Bob-ombs at other players to earn points. Starting with Mario Kart Wii, there is a time limit for each battle. For Mario Kart 8, the battles take place on race courses. In Mario Kart Wii, Mario Kart 7, and Mario Kart 8 Deluxe, the player will respawn after losing all balloons, instead of getting eliminated. Battle Mode does not appear any game in the Mario Kart Arcade series, or Mario Kart Live: Home Circuit. It appears in Mario Kart Tour starting with the Battle Tour.

List of games

Console games

Main series

Title
Cover, original release, and system Description
Super Mario Kart
Super Mario Kart North American box art
Japan August 27, 1992[?]
Super Nintendo Entertainment System
Super Mario Kart was the first entry in the series, released for Super Nintendo Entertainment System in 1992. The game has a total of eight playable characters who, when computer-controlled, use special power-up items specific to each character (such as eggs for Yoshi). The twenty tracks in this game, based on locations in Super Mario World (such as Donut Plains), are all short in length compared to other tracks in the series; thus, they are raced in five laps instead of the usual three. Most of this game's playable characters have reappeared in almost all later entries in the series, the exceptions being Koopa Troopa, who has only returned intermittently, and Donkey Kong Jr., who would not reappear in the series until Mario Kart Tour. Unlike other games in the series, Super Mario Kart allows players only a limited number of lives, which are lost whenever a racer loses and is "ranked out". A notable aspect of the game's presentation is its use of the SNES's Mode 7 graphics technology, which allows for free rotation and scaling of planes to give a three-dimensional appearance.

The game was released for Wii, Wii U, and New Nintendo 3DS via Virtual Console, as well as for Super NES Classic Edition and on Super Nintendo Entertainment System - Nintendo Switch Online on Nintendo Switch.

Mario Kart 64
North American box art for Mario Kart 64
Japan December 14, 1996[?]
Nintendo 64
Mario Kart 64 was originally released in 1996 for Nintendo 64. It moved the series to polygon-based true 3D computer graphics for track design, allowing for track features that were not possible with Mode 7, such as bridges, walls, pits, and elevation changes; however, the characters and items remain 2D pre-rendered sprites. Other new additions include digital voice acting, 4-player support, the modern character weight classification system, Mirror mode, ghost data for Time Trial courses, and new items, including the Spiny Shell (which targets and attacks the player in the lead), the Fake Item Box, multiples of existing items, and the golden Super Mushroom. The game features 16 normal race courses, as well as four battle courses. Though there are still eight playable characters, two new characters are introduced: Wario (replacing Koopa Troopa) and Donkey Kong (replacing Donkey Kong Jr.), both of whom have reappeared throughout the series.

This game has been released for Wii and Wii U through Virtual Console, in 2007 and 2016, respectively. It is also included in Nintendo 64 - Nintendo Switch Online, released in 2021.

Mario Kart: Super Circuit
The North American box art for Mario Kart: Super Circuit.
Japan July 21, 2001[?]
Game Boy Advance
Mario Kart: Super Circuit for Game Boy Advance, developed by Intelligent Systems, was released in 2001 as the first Mario Kart title for a handheld console. It retains the traditional elements of Mario Kart established by its predecessors; however, it is not without its new additions. Mario Kart: Super Circuit is the first entry in the series to feature unlockable retro tracks from a previous installment (in its case, the Super Mario Kart tracks). It is also the first installment where, in addition to the usual trophy, the player is also awarded with a ranking based on their performance. During a linked VS mode with only one cartridge, players can only choose from the four SNES Mushroom Cup courses, and must play as a Yoshi of a specific color. If all players have a cartridge, all racers and courses are available. This is the first Mario Kart game to have a feature that allows players to swap ghost data, in its case via the use of the GBA's Link Cable.

This game has been released for Nintendo 3DS and Wii U through Virtual Console, although the former release is only obtainable through the Nintendo 3DS Ambassador Program. It is also included in Game Boy Advance - Nintendo Switch Online, released in 2023.

Mario Kart: Double Dash!!
America box art
Japan November 7, 2003[?]
Nintendo GameCube
Mario Kart: Double Dash!!, released in 2003 for Nintendo GameCube, introduced a number of new gameplay features. The most prominent feature is co-op gameplay with two riders per kart, where one player drives and the other uses items. This is also the first game to allow everyone to move on regardless of which position they earned after each race, as well as the first Mario Kart game to use 3D models for the playable characters instead of sprites. In addition to 9 of the 10 characters who return from previous installments (excluding Donkey Kong Jr.), 11 new playable characters are added: Diddy Kong, Bowser Jr., Birdo, Princess Daisy, Waluigi, Koopa Paratroopa, Baby Mario, Baby Luigi, Petey Piranha, King Boo, and the newly-created Toadette. Each pair of drivers is assigned their own unique special item (e.g. fireballs for Mario and Luigi, or giant bananas for Donkey and Diddy Kong). Individual characters also gain their own unique custom-designed karts. Another new addition is the "All-Cup Tour", which has the player race in every track at the same time; once this is cleared on the highest difficulty setting, the player can unlock a "Parade Kart", which can be used by any character of any weight.
Mario Kart DS
The North American Boxart for Mario Kart DS.
USA November 14, 2005[?]
Nintendo DS
Mario Kart DS, released for Nintendo DS in 2005, is the second title to be released on a handheld console. It returns to the one-person karts used before Mario Kart: Double Dash!!, and includes a new Mission Mode, where the player must complete eight missions (ranging from collecting coins to attacking enemies) in one of seven sets, and engage in battles with bosses from Super Mario 64 DS. The game makes use of the DS's dual-screen features by using the top screen to display the racer's kart and the bottom screen to show either a course overview or a bird's-eye view of the immediate vicinity. Dry Bones and R.O.B. (and Shy Guy for one-cartridge multiplayer mode) make their Mario Kart debut in this game, with this being R.O.B.'s sole appearance in any game using the Super Mario branding. The Blooper and Bullet Bill also make their debut as usable items in this game, and have appeared in every main series Mario Kart game since. Mario Kart DS features a multiplayer mode where players can race each other using the DS Download Play feature or a multi-card wireless LAN service; additionally, it was also playable online via the Nintendo Wi-Fi Connection service until its termination in 2014. Furthermore, the use of unlockable retro tracks from earlier installments was reintroduced here and made a permanent feature of the series.

This game was released for Wii U via Virtual Console in 2015.

Mario Kart Wii
Mkwii.jpg
Japan April 10, 2008[?]
Wii
Mario Kart Wii was released for Wii in 2008. For the first time in the series, the player can race using bikes and perform tricks while driving that produce speed boosts, such as mid-air stunts, slipstreaming, and wheelies. The game is primarily played using the plastic Wii Wheel accessory, which uses the controller's motion sensing to simulate operating a steering wheel. The game features 24 playable characters, the largest roster of the series at the time (Baby Daisy makes her debut in the Super Mario franchise, and other new additions to the Mario Kart series include Baby Peach, Funky Kong, Dry Bowser, and Rosalina; Mii characters saved in the console's Mii Channel are also playable). The POW Block, Mega Mushroom, and Thunder Cloud make their first and only main series Mario Kart appearance as usable items in this game. The concept of retro tracks is expanded to the Battle mode, with one retro battle course from each game in the series. When Nintendo Wi-Fi Connection was in existence, Mario Kart Wii allowed the VS and Battle modes to be played by up to twelve participants, and also featured the "Mario Kart Channel", which was available as an optionally selectable channel on the Wii Menu and allowed players to check their regional or global Time Trial rankings, send and receive ghost data, and participate in worldwide tournaments on modified courses with special objectives.
Mario Kart 7
Box art for the game, Mario Kart 7.
Japan December 1, 2011[?]
Nintendo 3DS
Mario Kart 7, released in 2011 for Nintendo 3DS, features optional 3D stereoscopic graphics and can be played using the console's gyroscope, which allows players to race in first-person and steer vehicles by turning the game system. Other features unseen in previous installments include the ability to build customizable vehicles with unlockable parts such as frames or tires; retractable hang gliders, which allow players to glide through the air, skipping over parts of the track or locating new routes/shortcuts that are otherwise inaccessible; fully submersible karts; and segments of tracks that are completely underwater. The game features 4 new characters: Metal Mario, Lakitu, Wiggler, and Honey Queen. This is also the first Mario Kart game where Shy Guy can be played as without playing in multiplayer mode. The player can play online via Nintendo Network, participating in races or battles with up to seven other players, and exchange game data with other Nintendo 3DS consoles. Two of the new courses are set on Wuhu Island from the non-Super Mario game Wii Sports Resort.
Mario Kart 8
North American box art of Mario Kart 8.
Japan May 29, 2014[?]
Wii U
Mario Kart 8, released for Wii U in 2014, introduces anti-gravity sections that allow players to drive on walls and ceilings, allowing for more alternate paths in courses. In these sections, a player can bump into other racers or special bumpers to trigger a Spin Boost, which gives them an extra speed boost. The game also introduces all-terrain vehicles (ATVs), allows the player to view replay data from others and upload highlights to YouTube via "Mario Kart TV", introduces the Koopalings as new playable characters, and allows up to four people to play in Grand Prix races. Baby Rosalina and Pink Gold Peach are also introduced as new characters to the Super Mario franchise. Additional characters, vehicles, and tracks were released as downloadable content, including actual Mercedes-Benz vehicles. Characters that were released as add-on content include Tanooki Mario and Cat Peach, the returning Dry Bowser, Link from The Legend of Zelda, and the Villager and Isabelle from Animal Crossing; tracks themed after various non-Super Mario game series were also made available as add-on content. Additionally, Mario Kart 8 is notable for being the first game in the series to feature HD graphics and live-orchestrated music, as well as the first to receive post-release updates adding new features and enhancements, including rearranged post-race options, 200cc, and support for Nintendo's amiibo line of figurines. The year it was released, a browser game on Play Nintendo called Mario Kart 8 Party Starter was made based on the game.

Port

Title
Cover, original release, and system Description
Mario Kart 8 Deluxe
North American box art of Mario Kart 8 Deluxe.
April 28, 2017
Nintendo Switch
Mario Kart 8 Deluxe is a port of Mario Kart 8 for Nintendo Switch, released in 2017. In addition to most of the original release's base and DLC content, the port includes additional features. Battle Mode is reworked to be similar to the format from previous Mario Kart games, and comes with eight exclusive arenas of its own. Boo and Super Mario Kart's Feather are reintroduced as items after long being absent from the series's item lineup, with the latter being exclusive to Battle Mode; and players are now allowed to carry two items at once. More playable characters are added to the roster: Bowser Jr., Dry Bones, King Boo, Gold Mario, Birdo, Petey Piranha, Wiggler, Diddy Kong, and Funky Kong, who return from previous games, Kamek, Pauline, and Peachette, who return from Mario Kart Tour, and the girl and boy Inklings from Splatoon. Other additional content includes new racing suits for Miis unlocked via amiibo, a simpler steering option, and additional kart parts for customization. Additional courses and characters for the game were released in the Booster Course Pass DLC expansion.

RC-based

Title
Title and system Description
Mario Kart Live: Home Circuit
Logo of Mario Kart Live: Home Circuit
October 16, 2020
Nintendo Switch
Mario Kart Live: Home Circuit, released in 2020, uses physical kart toys to play the game, with each copy containing a toy featuring either Mario or Luigi. The controller is used to control the kart both in real life and on screen, with the real life kart being affected by certain things in the game, and the player can use physical gates to create their own courses.

Arcade games

Title
Title and system Description
Mario Kart Arcade GP
Mario Kart Arcade GP logo.
USA October 10, 2005[?]
Arcade Machine
Mario Kart Arcade GP was the first Mario Kart title to be developed by Namco and the first game in the series for arcades, released in 2005.

Designed for Nintendo's Triforce arcade board, Mario Kart Arcade GP features 11 playable characters and 24 tracks. As in other arcade racing games, players are required to drive to the goal under a limited amount of time. The machine also features many more items than the Nintendo titles, and houses a camera that will take a photograph of the player's face to display above the player-character during multiplayer races. This is the first Mario Kart game where characters originating from outside the Super Mario franchise and its series are playable, as three characters from the Pac-Man games, namely Pac-Man, Ms. Pac-Man, and the ghost Blinky, are playable.

Mario Kart Arcade GP 2
Mario Kart Arcade GP 2 Logo
Japan 2007[?]
Arcade Machine
Mario Kart Arcade GP 2 was released to arcades initially in 2007. It features the same playable characters as its predecessor, but also adds Waluigi and crosses over Mametchi from the Tamagotchi series (the former being previously playable in the main Mario Kart series, and the latter making their only Super Mario appearance overall). This game also introduces unique karts for each character, as in the main games from Mario Kart DS onward; more items unseen in the main installments; and color commentary, which can be toggled on or off at any time prior to starting the race.
Mario Kart Arcade GP DX
MKGPDX.png
Japan July 25, 2013[?]
Arcade Machine
Mario Kart Arcade GP DX is the third Mario Kart game for arcades, released in 2013. It adds Mario Kart 7's gliders[3] and submersible karts, plus new playable characters to the arcade installments, Bowser Jr., Rosalina, Metal Mario, Baby Mario, Baby Peach, Daisy, King Boo and Lakitu, the latter seven being characters added through game updates (while King Boo could only be obtained through a limited-time event). Additionally, Don-chan crosses over from the Taiko no Tatsujin series, and Pac-Man is redesigned to use his appearance from the animated television show Pac-Man and the Ghostly Adventures. Two new modes are introduced as well: "Alter-Ego", which uses online functionality to allow players to race against ghosts set by other players; and "Team", which allows two players to face against two computer-controlled opponents, and combine their karts to form a more powerful vehicle.
Mario Kart Arcade GP VR
MKAGPVR - logo.png
Japan July 14, 2017[?]
Arcade Machine
Mario Kart Arcade GP VR is a Mario Kart arcade game for virtual reality arcades, released by Bandai Namco in Japan.[4] Instead of using Item Boxes, the game uses balloons to store items, and the player must make hand motions to use items (differing depending on which item is being used). Four arcade cabinets are present in a given location, each one having a different playable character (Mario, Luigi, Peach, or Yoshi); Bowser and Wario also appear as CPU opponents in races despite not being playable.

Mobile game

Title and systems Description
Mario Kart Tour
Mario Kart Tour logo
September 25, 2019
iOS, iPadOS, Android
Mario Kart Tour was released on mobile devices in 2019. The game's courses are divided into "tours" which change every second Wednesday. At the start of each tour, the obtainable drivers, karts, and gliders, the challenges and rewards, and the selection of playable courses and cups are switched out. The majority of the new courses are based on real cities (namely New York City, Tokyo, Paris, London, Vancouver, Los Angeles, Berlin, Sydney, Singapore, Amsterdam, Bangkok, Athens, Rome, and Madrid). There are also RMX ("remix") courses that use assets from SNES courses but arranged in a new layout. Additionally, the game adds new variants of existing courses (reverse, trick, and reverse/trick variants), a new feature known as "Frenzies" which are activated when a character receives three of the same item at once and allows the character to use that item continually for a limited time while also becoming invincible, and a score mechanic, where the player earns points for actions such as performing techniques (e.g. Mini-Turbos, Jump Boosts, etc.), interacting with course elements (e.g. driving over a Dash Panel), or hitting opponents with items. Mario Kart Tour is free to play, but has in-app purchases available including a 1-month Gold Pass subscription and rubies, the game's premium currency, which can be spent on certain items. New playable characters to the series introduced in this game include Pauline, Hammer Bro, Monty Mole, Dixie Kong, Captain Toad, Nabbit, King Bob-omb, Kamek, Chargin' Chuck, and Poochy; as well as many variants and power-up forms of existing playable characters, such as Mario (Musician) and Peachette; Donkey Kong Jr., Diddy Kong, Birdo, Petey Piranha, and Funky Kong also return after having been absent from multiple successive installments after debuting.

Unreleased games

At one point, there was also a game in the series planned for the Virtual Boy in 1995. Tentatively entitled VB Mario Kart, it was likely to be the first sequel to Super Mario Kart. The game was canceled due to the Virtual Boy's commercial performance, and was never reported in the media until five years later, when it was revealed in the August 2000 issue of The Big N, along with other canceled projects for that system.[5] Even though the Game Boy Advance already had its own official Mario Kart game in Mario Kart: Super Circuit, a tech demo called Mario Kart XXL was made for that system by Manfred Trenz of the company "Denaris Entertainment Software".

According to Elon Musk, a Mario Kart game that would be played on Tesla vehicles was proposed to Nintendo, but Nintendo did not give a license.[6]

List of playable characters

The Mario Kart series has had a wide variety of playable characters throughout its history, including characters originating from outside the Super Mario franchise. Mario, Luigi, Peach, and Yoshi are the only characters to have been playable in every released installment. Characters originally from other Nintendo franchises and third-party characters appear in dark cells. This list will not count variants of established characters as they appear in certain games such as Mario Kart Tour.

Key Available from the start Unlocked by fulfilling
in-game requirements
Downloadable content Obtained via in-game
currency
Appears as a variant
of another character
Driver SMK MK64 MKSC MKDD GP MKDS GP2 MKW MK7 GPDX MK8 MK8DX GPVR MKT MKHC Number of appearances
Mario Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg[a 1] Check mark.svg Check mark.svg Check mark.svg[a 2] Check mark.svg[a 1] Check mark.svg 15
Luigi Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg[a 1] Check mark.svg Check mark.svg Check mark.svg[a 2] Check mark.svg[a 1] Check mark.svg 15
Peach Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg[a 2] Check mark.svg[a 1] Check mark.svg[a 3] 15
Yoshi Check mark.svg Check mark.svg Check mark.svg[a 4] Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg[a 1] Check mark.svg[a 5] Check mark.svg[a 5] Check mark.svg[a 2] Check mark.svg[a 1] Check mark.svg[a 3] 15
Bowser Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg[a 1] Check mark.svg Check mark.svg Check mark.svg[a 1] 13
Donkey Kong Jr. Check mark.svg Check mark.svg[a 6] 2
Koopa Troopa Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg[a 1] 7
Toad Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg[a 1] Check mark.svg Check mark.svg Check mark.svg[a 1][a 7] Check mark.svg[a 3] 14
Donkey Kong Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg[a 1] 12
Wario Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg[a 1] 12
Daisy Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg[a 1] 8
Birdo Check mark.svg Check mark.svg Check mark.svg[a 8] Check mark.svg[a 1] 4
Baby Mario Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg[a 1] 6
Baby Luigi Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg 5
Toadette Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg[a 1][a 7] 5
Paratroopa Check mark.svg 1
Diddy Kong Check mark.svg Check mark.svg Check mark.svg[a 8] Check mark.svg 4
Bowser Jr. Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg[a 1] 5
Waluigi Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg[a 1] 8
Petey Piranha Check mark.svg Check mark.svg[a 8] Check mark.svg[a 1] 3
King Boo Check mark.svg Check mark.svg Check mark.svg[a 9] Check mark.svg Check mark.svg[a 1] 5
Pac-Man Check mark.svg Check mark.svg Check mark.svg 3
Ms. Pac-Man Check mark.svg Check mark.svg 2
Blinky Check mark.svg Check mark.svg 2
Dry Bones Check mark.svg Check mark.svg Check mark.svg Check mark.svg[a 1] 4
R.O.B. Check mark.svg 1
Shy Guy Check mark.svg[a 4][a 10] Check mark.svg[a 4] Check mark.svg[a 5] Check mark.svg[a 5] Check mark.svg[a 1] 5
Mametchi Check mark.svg 1
Baby Peach Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg[a 1] 5
Baby Daisy Check mark.svg Check mark.svg Check mark.svg Check mark.svg 4
Rosalina Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg[a 1] 6
Funky Kong Check mark.svg Check mark.svg[a 8] Check mark.svg 3
Dry Bowser Check mark.svg Bowser Check mark.svg Check mark.svg Check mark.svg[a 1][a 7] 5
Mii Check mark.svg[a 11] Check mark.svg Check mark.svg[a 1] Check mark.svg[a 1] Check mark.svg[a 1][a 7] 5
Metal Mario Check mark.svg Check mark.svg[a 1] Check mark.svg Check mark.svg[a 1] Check mark.svg[a 1][a 7] Mario 6
Honey Queen Check mark.svg 1
Wiggler Check mark.svg Check mark.svg[a 8] Check mark.svg 3
Lakitu Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg[a 1] 5
Don-chan Check mark.svg[a 1] 1
Tanooki Mario Mario Check mark.svg Check mark.svg Check mark.svg[a 1] 4
Gold Mario Metal Mario Check mark.svg Check mark.svg 3
Baby Rosalina Check mark.svg Check mark.svg Check mark.svg[a 1] 3
Pink Gold Peach Check mark.svg Check mark.svg Check mark.svg 3
Iggy Check mark.svg Check mark.svg Check mark.svg 3
Roy Check mark.svg Check mark.svg Check mark.svg 3
Lemmy Check mark.svg Check mark.svg Check mark.svg 3
Larry Check mark.svg Check mark.svg Check mark.svg[a 1] 3
Wendy Check mark.svg Check mark.svg Check mark.svg 3
Ludwig Check mark.svg Check mark.svg Check mark.svg 3
Morton Check mark.svg Check mark.svg Check mark.svg 3
Cat Peach Check mark.svg Check mark.svg Check mark.svg 3
Link Check mark.svg Check mark.svg[a 1] 2
Villager Check mark.svg[a 12] Check mark.svg[a 12] 2
Isabelle Check mark.svg Check mark.svg 2
Inkling Check mark.svg[a 12] 1
Peachette Check mark.svg[a 8] Check mark.svg[a 7] 2
Pauline Check mark.svg[a 8] Check mark.svg[a 1] 2
Hammer Bro Check mark.svg[a 1] 1
Monty Mole Check mark.svg 1
Dixie Kong Check mark.svg 1
Captain Toad Check mark.svg 1
Nabbit Check mark.svg 1
King Bob-omb Check mark.svg[a 1] 1
Kamek Check mark.svg[a 8] Check mark.svg[a 1] 2
Chargin' Chuck Check mark.svg[a 1] 1
Poochy Check mark.svg 1
Total racers in Grand Prix 8 8 8 8/16 6 8 6 12 8 6 12 12 N/A 8 5
Total racers in VS races 2 2–4 2–4 2–4/4–8 4 2–8 4 2–12 2–8 4 2–12 2–12 6 2–8 2-4
Total racers in Battle Mode 2 2–4 2–4 2–4/4–8 N/A 2–8 N/A 2–12 2–8 N/A 2–12 2–12 N/A 2-8 N/A
Unique characters introduced 8 2 0 11 3 3 1 6 4 2 9 + 5 DLC = 14 1 0 13 0
Total playable characters 8 8 8 20 11 13 13 25 17 18 30 + 6 DLC = 36 42 + 8 DLC = 50 4 265 5

Notes

  1. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar Has at least one selectable variant in this game.
  2. ^ a b c d Restricted to a specific arcade cabinet.
  3. ^ a b c Only appears, and is playable in, Relay Race.
  4. ^ a b c When playing multiplayer on a single game card, various colors of this character are used.
  5. ^ a b c d Eight palette swaps of this character are available for this character in Mario Kart 8 after purchasing both DLC packs, or in the base content of Mario Kart 8 Deluxe.
  6. ^ This character is exclusively available as a variant.
  7. ^ a b c d e f May be given to the player for free during or after the tutorial.
  8. ^ a b c d e f g h Included in the Mario Kart 8 Deluxe – Booster Course Pass.
  9. ^ Playable during a limited-time event, and could be unlocked for permanent use through said event.
  10. ^ Only playable using Download Play.
  11. ^ Appears in two outfits, treated as separate character.
  12. ^ a b c Appears in two different genders, treated as variants by Mario Kart 8 and as separate characters by Mario Kart 8 Deluxe.

Courses

Key Available from the start Unlocked by fulfilling
in game requirements
Downloadable content Availability depends
on the current tour
or tournament
Reused for one of
GP DX's courses

List of non-arcade courses

Race courses

Original game Course SMK MK64 MKSC MKDD MKDS MKW MK7 MK8 MK8DX MKT Number of appearances
Super Mario Kart
(SNES)
Mario Circuit 1 Check mark.svg Check mark.svg Check mark.svg Check mark.svg 4
Donut Plains 1 Check mark.svg Check mark.svg Check mark.svg Check mark.svg 4
Ghost Valley 1 Check mark.svg Check mark.svg Check mark.svg 3
Bowser Castle 1 Check mark.svg Check mark.svg 2
Mario Circuit 2 Check mark.svg Check mark.svg Check mark.svg Check mark.svg 4
Choco Island 1 Check mark.svg Check mark.svg Check mark.svg 3
Ghost Valley 2 Check mark.svg Check mark.svg Check mark.svg Check mark.svg 4
Donut Plains 2 Check mark.svg Check mark.svg Check mark.svg 3
Bowser Castle 2 Check mark.svg Check mark.svg 2
Mario Circuit 3 Check mark.svg Check mark.svg Check mark.svg Check mark.svg[b 1] Check mark.svg 5
Koopa Beach 1 Check mark.svg Check mark.svg 2
Choco Island 2 Check mark.svg Check mark.svg Check mark.svg Check mark.svg 4
Vanilla Lake 1 Check mark.svg Check mark.svg Check mark.svg 3
Bowser Castle 3 Check mark.svg Check mark.svg Check mark.svg[b 1] Check mark.svg 4
Mario Circuit 4 Check mark.svg Check mark.svg 2
Donut Plains 3 Check mark.svg Check mark.svg Check mark.svg[b 2] Check mark.svg Check mark.svg 5
Koopa Beach 2[b 3] Check mark.svg Check mark.svg Check mark.svg Check mark.svg 4
Ghost Valley 3 Check mark.svg Check mark.svg 2
Vanilla Lake 2 Check mark.svg Check mark.svg Check mark.svg 3
Rainbow Road Check mark.svg Check mark.svg Check mark.svg Check mark.svg[b 4] Check mark.svg Check mark.svg 6
Mario Kart 64
(N64)
Luigi Raceway Check mark.svg Check mark.svg Check mark.svg 3
Moo Moo Farm Check mark.svg Check mark.svg 2
Koopa Troopa Beach Check mark.svg Check mark.svg Check mark.svg 3
Kalimari Desert Check mark.svg Check mark.svg Check mark.svg[b 1][b 5] Check mark.svg[b 6] 4
Toad's Turnpike Check mark.svg Check mark.svg[b 2] Check mark.svg 3
Frappe Snowland Check mark.svg Check mark.svg Check mark.svg 3
Choco Mountain Check mark.svg Check mark.svg Check mark.svg[b 1] Check mark.svg 4
Mario Raceway Check mark.svg Check mark.svg Check mark.svg 3
Wario Stadium Check mark.svg 1
Sherbet Land Check mark.svg Check mark.svg 2
Royal Raceway Check mark.svg Check mark.svg Check mark.svg Check mark.svg 4
Bowser's Castle Check mark.svg Check mark.svg 2
DK's Jungle Parkway Check mark.svg Check mark.svg 2
Yoshi Valley Check mark.svg Check mark.svg[b 2] Check mark.svg Check mark.svg 4
Banshee Boardwalk Check mark.svg Check mark.svg 2
Rainbow Road Check mark.svg Check mark.svg Check mark.svg 3
Mario Kart: Super Circuit
(GBA)
Peach Circuit Check mark.svg Check mark.svg Check mark.svg 3
Shy Guy Beach Check mark.svg Check mark.svg 2
Riverside Park Check mark.svg Check mark.svg[b 1] Check mark.svg 3
Bowser Castle 1[b 7] Check mark.svg Check mark.svg Check mark.svg 3
Mario Circuit Check mark.svg Check mark.svg Check mark.svg 3
Boo Lake Check mark.svg Check mark.svg[b 1] Check mark.svg 3
Cheese Land Check mark.svg Check mark.svg[b 8] Check mark.svg 3
Bowser Castle 2[b 7] Check mark.svg Check mark.svg Check mark.svg 3
Luigi Circuit Check mark.svg Check mark.svg Check mark.svg 3
Sky Garden Check mark.svg Check mark.svg Check mark.svg[b 1] Check mark.svg 4
Cheep-Cheep Island Check mark.svg Check mark.svg 2
Sunset Wilds Check mark.svg Check mark.svg[b 1] Check mark.svg 3
Snow Land Check mark.svg Check mark.svg[b 1] Check mark.svg 3
Ribbon Road Check mark.svg Check mark.svg[b 8] Check mark.svg 3
Yoshi Desert Check mark.svg Check mark.svg 2
Bowser Castle 3[b 7] Check mark.svg Check mark.svg Check mark.svg 3
Lakeside Park Check mark.svg Check mark.svg 2
Broken Pier Check mark.svg 1
Bowser Castle 4[b 7] Check mark.svg Check mark.svg 2
Rainbow Road Check mark.svg 1
Mario Kart: Double Dash!!
(GCN)
Luigi Circuit Check mark.svg Check mark.svg 2
Peach Beach Check mark.svg Check mark.svg 2
Baby Park Check mark.svg Check mark.svg Check mark.svg[b 8] Check mark.svg Check mark.svg 5
Dry Dry Desert Check mark.svg Check mark.svg[b 2] Check mark.svg 3
Mushroom Bridge Check mark.svg Check mark.svg Check mark.svg 3
Mario Circuit Check mark.svg Check mark.svg 2
Daisy Cruiser Check mark.svg Check mark.svg Check mark.svg[b 1] Check mark.svg 4
Waluigi Stadium Check mark.svg Check mark.svg Check mark.svg[b 1] Check mark.svg 4
Sherbet Land Check mark.svg Check mark.svg[b 2] Check mark.svg 3
Mushroom City Check mark.svg 1
Yoshi Circuit Check mark.svg Check mark.svg Check mark.svg[b 4] Check mark.svg Check mark.svg 5
DK Mountain Check mark.svg Check mark.svg Check mark.svg[b 1] Check mark.svg 4
Wario Colosseum Check mark.svg 1
Dino Dino Jungle Check mark.svg Check mark.svg Check mark.svg 3
Bowser's Castle Check mark.svg 1
Rainbow Road Check mark.svg 1
Mario Kart DS
(DS)
Figure-8 Circuit Check mark.svg 1
Yoshi Falls Check mark.svg Check mark.svg 2
Cheep Cheep Beach Check mark.svg Check mark.svg Check mark.svg 3
Luigi's Mansion Check mark.svg Check mark.svg Check mark.svg 3
Desert Hills Check mark.svg Check mark.svg 2
Delfino Square Check mark.svg Check mark.svg 2
Waluigi Pinball Check mark.svg Check mark.svg Check mark.svg[b 1] Check mark.svg 4
Shroom Ridge Check mark.svg Check mark.svg[b 1] Check mark.svg 3
DK Pass Check mark.svg Check mark.svg Check mark.svg 3
Tick-Tock Clock Check mark.svg Check mark.svg Check mark.svg 3
Mario Circuit Check mark.svg Check mark.svg[b 1] Check mark.svg 3
Airship Fortress Check mark.svg Check mark.svg Check mark.svg 3
Wario Stadium Check mark.svg Check mark.svg Check mark.svg 3
Peach Gardens Check mark.svg Check mark.svg Check mark.svg[b 1] Check mark.svg 4
Bowser Castle Check mark.svg 1
Rainbow Road Check mark.svg 1
Mario Kart Wii
(Wii)
Luigi Circuit Check mark.svg 1
Moo Moo Meadows Check mark.svg Check mark.svg[b 2] Check mark.svg 3
Mushroom Gorge Check mark.svg Check mark.svg Check mark.svg[b 1] Check mark.svg 4
Toad's Factory Check mark.svg 1
Mario Circuit Check mark.svg 1
Coconut Mall Check mark.svg Check mark.svg Check mark.svg[b 1] Check mark.svg 4
DK Summit[b 9] Check mark.svg Check mark.svg[b 1] Check mark.svg 3
Wario's Gold Mine Check mark.svg Check mark.svg[b 4] Check mark.svg 3
Daisy Circuit Check mark.svg Check mark.svg[b 1] Check mark.svg 3
Koopa Cape Check mark.svg Check mark.svg Check mark.svg[b 1] Check mark.svg 4
Maple Treeway Check mark.svg Check mark.svg Check mark.svg[b 1] Check mark.svg 4
Grumble Volcano Check mark.svg Check mark.svg Check mark.svg 3
Dry Dry Ruins Check mark.svg Check mark.svg 2
Moonview Highway Check mark.svg Check mark.svg[b 1] Check mark.svg 3
Bowser's Castle Check mark.svg 1
Rainbow Road Check mark.svg Check mark.svg[b 1] Check mark.svg 3
Mario Kart 7
(3DS)
Toad Circuit Check mark.svg Check mark.svg[b 1] Check mark.svg[b 10] 3
Daisy Hills Check mark.svg Check mark.svg 2
Cheep Cheep Lagoon[b 11] Check mark.svg Check mark.svg 2
Shy Guy Bazaar Check mark.svg Check mark.svg 2
Wuhu Loop[b 12] Check mark.svg 1
Mario Circuit Check mark.svg Check mark.svg 2
Music Park[b 13] Check mark.svg Check mark.svg Check mark.svg 3
Rock Rock Mountain[b 14] Check mark.svg Check mark.svg[b 1] Check mark.svg 3
Piranha Plant Slide[b 15] Check mark.svg Check mark.svg Check mark.svg Check mark.svg 4
Wario Shipyard[b 16] Check mark.svg Check mark.svg 2
Neo Bowser City[b 17] Check mark.svg Check mark.svg[b 8] Check mark.svg Check mark.svg 4
Maka Wuhu[b 18] Check mark.svg 1
DK Jungle Check mark.svg Check mark.svg Check mark.svg 3
Rosalina's Ice World Check mark.svg Check mark.svg[b 1] Check mark.svg 3
Bowser's Castle Check mark.svg Check mark.svg 2
Rainbow Road Check mark.svg Check mark.svg[b 1] Check mark.svg 3
Mario Kart 8 / Mario Kart 8 Deluxe
(Wii U / Switch)
Mario Kart Stadium Check mark.svg Check mark.svg 2
Water Park Check mark.svg Check mark.svg 2
Sweet Sweet Canyon Check mark.svg Check mark.svg 2
Thwomp Ruins Check mark.svg Check mark.svg 2
Mario Circuit Check mark.svg[b 2] Check mark.svg 2
Toad Harbor[b 19] Check mark.svg[b 2] Check mark.svg 2
Twisted Mansion Check mark.svg Check mark.svg 2
Shy Guy Falls Check mark.svg Check mark.svg 2
Sunshine Airport Check mark.svg Check mark.svg 2
Dolphin Shoals Check mark.svg Check mark.svg 2
Electrodrome Check mark.svg Check mark.svg 2
Mount Wario Check mark.svg Check mark.svg 2
Cloudtop Cruise Check mark.svg Check mark.svg 2
Bone-Dry Dunes[b 20] Check mark.svg Check mark.svg 2
Bowser's Castle Check mark.svg Check mark.svg 2
Rainbow Road Check mark.svg Check mark.svg 2
Excitebike Arena Check mark.svg[b 4] Check mark.svg 2
Dragon Driftway Check mark.svg[b 4] Check mark.svg 2
Mute City Check mark.svg[b 4] Check mark.svg 2
Ice Ice Outpost Check mark.svg[b 4] Check mark.svg 2
Hyrule Circuit Check mark.svg[b 4] Check mark.svg 2
Wild Woods Check mark.svg[b 8] Check mark.svg 2
Animal Crossing Check mark.svg[b 8] Check mark.svg 2
Super Bell Subway Check mark.svg[b 8] Check mark.svg 2
Big Blue Check mark.svg[b 8] Check mark.svg 2
Mario Kart Tour
(Tour)
New York Minute Check mark.svg[b 1][b 5] Check mark.svg[b 6][b 2] 2
Tokyo Blur Check mark.svg[b 1][b 5] Check mark.svg[b 6] 2
Paris Promenade Check mark.svg[b 1][b 5] Check mark.svg[b 6][b 2] 2
London Loop Check mark.svg[b 1][b 5] Check mark.svg[b 6] 2
Vancouver Velocity Check mark.svg[b 1][b 5] Check mark.svg[b 6] 2
Los Angeles Laps Check mark.svg[b 1][b 5] Check mark.svg[b 6] 2
Merry Mountain[b 21] Check mark.svg[b 1] Check mark.svg 2
Berlin Byways Check mark.svg[b 1][b 5] Check mark.svg[b 6] 2
Ninja Hideaway[b 21] Check mark.svg[b 1] Check mark.svg 2
Sydney Sprint Check mark.svg[b 1][b 5] Check mark.svg[b 6] 2
Singapore Speedway Check mark.svg[b 1] Check mark.svg[b 6] 2
Amsterdam Drift Check mark.svg[b 1] Check mark.svg[b 6] 2
Bangkok Rush Check mark.svg[b 1] Check mark.svg[b 6] 2
Sky-High Sundae[b 21] Check mark.svg[b 1] Check mark.svg 2
Piranha Plant Cove[b 21] Check mark.svg[b 1] Check mark.svg[b 6] 2
Yoshi's Island[b 21] Check mark.svg[b 1] Check mark.svg 2
Athens Dash Check mark.svg[b 1][b 5] Check mark.svg[b 6] 2
Rome Avanti Check mark.svg[b 1] Check mark.svg[b 6] 2
Squeaky Clean Sprint[b 21] Check mark.svg[b 1] Check mark.svg 2
Piranha Plant Pipeline Check mark.svg 1
Madrid Drive Check mark.svg[b 1] Check mark.svg 2
Total race courses 166 20 16 40 16 32 32 32 48 96 94
Unique courses introduced 166 20 16 20 16 16 16 16 16 + 9 DLC = 25 0 + 3 DLC = 3* 18*

Battle courses

Original game Course SMK MK64 MKSC MKDD MKDS MKW MK7 MK8DX MKT Number of appearances
Super Mario Kart
(SNES)
Battle Course 1 Check mark.svg Check mark.svg 2
Battle Course 2 Check mark.svg 1
Battle Course 3 Check mark.svg 1
Battle Course 4 Check mark.svg Check mark.svg 2
Mario Kart 64
(N64)
Big Donut Check mark.svg Check mark.svg 2
Block Fort Check mark.svg Check mark.svg 2
Double Deck Check mark.svg 1
Skyscraper Check mark.svg Check mark.svg 2
Mario Kart: Super Circuit
(GBA)
Battle Course 1 Check mark.svg Check mark.svg Check mark.svg 3
Battle Course 2 Check mark.svg 1
Battle Course 3 Check mark.svg Check mark.svg 2
Battle Course 4 Check mark.svg 1
Mario Kart: Double Dash!!
(GCN)
Cookie Land Check mark.svg Check mark.svg Check mark.svg 3
Nintendo GameCube Check mark.svg 1
Block City Check mark.svg 1
Pipe Plaza Check mark.svg Check mark.svg 2
Luigi's Mansion Check mark.svg Check mark.svg 2
Tilt-a-Kart Check mark.svg 1
Mario Kart DS
(DS)
Nintendo DS Check mark.svg 1
Twilight House Check mark.svg Check mark.svg Check mark.svg 3
Palm Shore Check mark.svg Check mark.svg 2
Tart Top Check mark.svg 1
Mario Kart Wii
(Wii)
Block Plaza Check mark.svg 1
Delfino Pier Check mark.svg 1
Funky Stadium Check mark.svg 1
Chain Chomp Wheel[b 22] Check mark.svg 1
Thwomp Desert Check mark.svg 1
Galaxy Colosseum[b 23] Check mark.svg[b 24] 1
Mario Kart 7
(3DS)
Honeybee Hive[b 25] Check mark.svg 1
Sherbet Rink Check mark.svg 1
Wuhu Town Check mark.svg Check mark.svg 2
Mario Kart 8 Deluxe
(Switch)
Battle Stadium Check mark.svg 1
Sweet Sweet Kingdom Check mark.svg 1
Dragon Palace Check mark.svg 1
Lunar Colony Check mark.svg 1
Urchin Underpass Check mark.svg 1
Total battle courses 36 4 4 4 6 6 11 6 8 3
Unique courses introduced 36 4 4 4 6 4 6 3 5 0

List of arcade game courses

In the Mario Kart Arcade GP series, each cup has a single 3D location model associated with it. Similarly to Mario Kart Tour's city courses, each cup has two courses that are different routes through that model. Unlike them, however, these courses have different names and, in Mario Kart Arcade GP DX, different music.

Additionally, Mario Kart Arcade GP DX's tracks, except for its DLC courses, use the same layouts as courses from the original Mario Kart Arcade GP and its sequel.

Original game Cup Course GP GP2 GPDX Number of appearances
Mario Kart Arcade GP logo.
Mario Kart Arcade GP
Mario Cup Mario Highway Check mark.svg Check mark.svg Splash Circuit 2
Mario Beach Check mark.svg Check mark.svg Tropical Coast 2
DK Cup DK Jungle Check mark.svg Check mark.svg Bon Dance Street 2
Bananan Ruins Check mark.svg Check mark.svg Omatsuri Circuit 2
Wario Cup Diamond City Check mark.svg Check mark.svg 2
Snow Panic Check mark.svg Check mark.svg 2
Pac-Man Cup Pac Mountain Check mark.svg Check mark.svg 2
Pac Labyrinth Check mark.svg Check mark.svg 2
Bowser Cup Bowser's Castle Check mark.svg Check mark.svg Bowser's Factory 2
Castle Wall Check mark.svg Check mark.svg Bowser's Castle 2
Rainbow Cup Rainbow Coaster Check mark.svg Check mark.svg 2
Rainbow Downhill Check mark.svg Check mark.svg 2
Mario Kart Arcade GP 2 Logo
Mario Kart Arcade GP 2
Yoshi Cup Yoshi Park 1 Check mark.svg Peach Castle 1
Yoshi Park 2 Check mark.svg Kingdom Way 1
Waluigi Cup Stadium Arena Check mark.svg Aerial Road 1
Waluigi Stadium Check mark.svg Sky Arena 1
MKGPDX.png
Mario Kart Arcade GP DX
Toad Cup Peach Castle Check mark.svg 1
Kingdom Way Check mark.svg 1
Mario Cup Splash Circuit Check mark.svg 1
Tropical Coast Check mark.svg 1
Don-chan Cup Bon Dance Street Check mark.svg 1
Omatsuri Circuit Check mark.svg 1
Bowser Jr. Cup Aerial Road Check mark.svg 1
Sky Arena Check mark.svg 1
Bowser Cup Bowser's Factory Check mark.svg 1
Bowser's Castle Check mark.svg 1
PAC-MAN Cup PAC-MAN Stadium Check mark.svg[b 26] 1
NAMCO Circuit Check mark.svg[b 26] 1
Donkey Kong Cup Bananan Labyrinth Check mark.svg[b 27] 1
DK Jungle Check mark.svg[b 27] 1
Total race courses 15 30 12 16 14
Unique courses introduced 15 30 12 4 10 + 4 DLC = 14*

Notes

  1. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av Part of the Mario Kart 8 Deluxe – Booster Course Pass DLC.
  2. ^ a b c d e f g h i j A modified version of this course appears as a battle course.
  3. ^ Known as "Koopa Troopa Beach 2" in Mario Kart Tour.
  4. ^ a b c d e f g h Part of the The Legend of Zelda × Mario Kart 8 DLC pack.
  5. ^ a b c d e f g h i j This version of the course combines multiple routes from a previous game.
  6. ^ a b c d e f g h i j k l m n o In this game, this course has multiple numbered routes.
  7. ^ a b c d In reappearances, GBA Bowser Castle courses have been rewritten as "Bowser's Castle".
  8. ^ a b c d e f g h Part of the Animal Crossing × Mario Kart 8 DLC pack.
  9. ^ Known as "DK's Snowboard Cross" in the British English version.
  10. ^ Regardless of the current tour, Toad Circuit can always be driven on in the tutorial or while an update is being downloaded.
  11. ^ Known as "Cheep Cheep Cape" in the British English version.
  12. ^ Known as "Wuhu Island Loop" in the British English version.
  13. ^ Known as "Melody Motorway" in the British English version.
  14. ^ Known as "Alpine Pass" in the British English version.
  15. ^ Known as "Piranha Plant Pipeway" in the British English version.
  16. ^ Known as "Wario's Galleon" in the British English version.
  17. ^ Known as "Koopa City" in the British English version.
  18. ^ Known as "Wuhu Mountain Loop" in the British English version.
  19. ^ Written as "Toad Harbour" in the British English version.
  20. ^ Written as "Bone Dry Dunes" in the British English version.
  21. ^ a b c d e f Officially considered a new course in both Mario Kart 8 Deluxe and Mario Kart Tour.
  22. ^ Known as "Chain Chomp Roulette" in the British English version.
  23. ^ Known as "Galaxy Arena" in the British English version.
  24. ^ This course was only available in Online Tournaments via the Nintendo Wi-Fi Connection, with the objective to defeat Spiky Topmen, rather than a traditional Battle Mode.
  25. ^ Known as "Honeybee House" in the British English version.
  26. ^ a b Added in the Mario Kart Arcade GP DX version 1.06 update, released on April 21, 2016 in Japan, and on December 17, 2016 internationally.
  27. ^ a b Added in a Mario Kart Arcade GP DX version update, released on December 18, 2018 in Japan.

Appearances in outside series

The Mario Kart series has been referenced in three of the Paper Mario games. Luigi references it in an "adventure" of his which he recounts between chapters of Paper Mario: The Thousand-Year Door, where in the third of his stories, he states that he visited a location called "Circuit Break Island" where kart races are organized every day. Later, in Paper Mario: Color Splash, once all six Big Paint Stars have been retrieved, Luigi drives his kart on Rainbow Road to transport Mario to Bowser's Castle to defeat him and restore peace to Prism Island; when Bowser (who has been transformed by black paint) is reverted to normal upon his defeat, he asks Mario if they have a kart race scheduled. Luigi's kart also appears in Paper Mario: The Origami King several times throughout the game. Additionally, several stages based on Mario Kart have appeared in the Super Smash Bros. series: Super Smash Bros. Brawl features a Mario Circuit stage based on Figure-8 Circuit from Mario Kart DS, Super Smash Bros. for Nintendo 3DS features a Rainbow Road stage based on its appearance in Mario Kart 7, and Super Smash Bros. for Wii U features a Mario Circuit stage based on its appearance in Mario Kart 8, as well as reusing the Mario Circuit stage from Brawl. Although not actually shown in the first Super Smash Bros. for the Nintendo 64, the franchise (which at that time had been composed of just Super Mario Kart and Mario Kart 64) was alluded to in a promotional ad for the game in Nintendo Power, where it mentioned that Nintendo's famous cast had previously "raced go-karts" when announcing their new role in the fighting ring.

Mario Kart has also crossed over into the Fortune Street series, where its DS installment features a playable Mario Circuit based on its Double Dash!! and DS versions, and the Wii follow-up features a Mario Circuit whose design is based on Mario Kart Wii. There are also stages based on Mario Kart in the Mario & Sonic series; for example, Olympic Winter Games features Mario Circuit from Mario Kart Wii, Bowser's Castle from Super Circuit, and Sherbet Land from Mario Kart 64 in its ski cross, ice hockey, and curling dream events respectively. Rainbow Road from Mario Kart 64 is featured in F-Zero X; figurines of Mario, Peach, and Bowser racing in their karts appear as dog toys in Nintendogs; and the Animal Crossing series features Mario Kart items in City Folk and references the series in certain lucky tickets in New Leaf.

Other games that have referenced Mario Kart include Dig Dug: Digging Strike, Wii Sports Resort, Minecraft, Tomodachi Life, Kirby: Triple Deluxe, and Kirby: Planet Robobot.

Merchandising

Products

The Mario Kart series has spawned a range of merchandise over the years. Banpresto and Atlus released a game called Super Mario Kart: Doki Doki Race only in Japan in 1994.[7]

Mario Kart 64 has been promoted with figures of Mario, Luigi, Yoshi, Donkey Kong, Wario, and Bowser made by Toybiz; and another figurine line featuring all eight player-characters available only in Japan. Maygay, a European casino game manufacturer, had produced a slot machine game in 1996 to tie in with Mario Kart 64, in which the objective is to race around the track to get the "super jackpot" bonus in the center, along the way using powerups and collecting cash from the reels, the three central prize trails, or the six character-based special features.[8]

Scalextric produced a slot car racer set based on Mario Kart DS, including figures based on Mario, Donkey Kong, Wario, and Luigi. A line of radio-controlled karts has also appeared based on the series, featuring Mario, Donkey Kong, and Yoshi, controlled by Game Boy Advance-shaped controllers.

There is also a line of "Sound Drops" inspired by Mario Kart Wii featuring eight of the game's sound effects, and a land-line telephone featuring Mario holding a lightning bolt while seated in his kart.

K'NEX produced sets with tracks from the game and figures of Mario, Luigi, Yoshi, Donkey Kong, and Bowser in karts and bikes. These have been released to promote Mario Kart Wii, Mario Kart 7, and Mario Kart 8. McDonald's released an eight-character set of Happy Meal toys based on Mario Kart 8, where the characters' karts were customizable with stickers. Nintendo itself has also offered Mario Kart-related merchandise, such as a soundtrack for Mario Kart 64 offered by mail; and varying pieces of merchandise through the Club Nintendo customer rewards program, such as a Mario Kart Wii-themed stopwatch, gold trophies modeled after those in Mario Kart 7, and a CD featuring the soundtrack of Mario Kart 8.

Other

To celebrate Mario Day 2018, Google Maps had a Mario Kart themed reskin available for driving directions, showing Mario in his Pipe Frame (the modern Mario Kart games' name for the model of karts used in the classic installments of the series). Users had to look for a ? Block icon next to the start button to initiate the reskin.[9][10][11]

There is a Mario Kart-themed attraction at Super Nintendo World called Mario Kart: Bowser's Challenge.

Reception and legacy

The Mario Kart series has received widespread critical and fan acclaim. On Metacritic, all entries in the series hold aggregate review scores of 82 to 91 out of 100, except for Super Mario Kart, which was never reviewed there. On GameRankings, all eight main Mario Kart installments held very high approval ratings, ranging from 82% (Mario Kart Wii) to 94% (Super Mario Kart). The Mario Kart games have also been praised by many other gaming reviews publishers including Edge, IGN, The Age, GameSpot, and Official Nintendo Magazine among others. In its 250th issue, Nintendo Power stated that the series was one of the greatest multiplayer experiences, citing the diversity in game modes as well as the overall entertainment value.[12] Guinness World Records has also named the series' SNES debut as the top console game of all time, based on initial impact and lasting legacy.[13]

The games in the series have sold a combined total of over 150 million copies worldwide,[14][15] with Mario Kart 8 Deluxe as the best-selling entry, at 48.41 million. Nintendo assigned the Player's Choice marking label to all four of those Mario Kart games that were in existence during its time, and its successor label, Nintendo Selects, was given to Mario Kart Wii in Europe and Oceania.

The original Super Mario Kart has been listed among the greatest games ever made by a number of organizations. IGN, in listing it as the fifteenth-best game ever, called it "the original karting masterpiece."[16] It has also been credited with creating the kart racing subgenre of video gaming, as many developers have attempted to replicate its success, including Sega with Sonic Drift, Ubisoft with Street Racer, Konami with Konami Krazy Racers, Sony Computer Entertainment with Crash Team Racing, etc. Response to all these competing kart racers has been mixed: GameSpot stated that they tended to be bad,[17] and 1UP.com said that their producers tried to improve upon the Mario Kart formula without success.[18]

Super Mario Kart was the first non-platforming game to feature multiple playable characters from the Super Mario franchise, leading the way for not only its various sequels but also the many other spin-offs that the Super Mario characters have appeared in, including both sporting games (those relating to tennis, golf, baseball, and soccer) and non-sporting games (Mario Party among other series). The genre-spanning nature of the Super Mario franchise that was sparked off by the success of Super Mario Kart has been described as key to the Mario character's success and longevity, keeping fans interested in the franchise despite the infrequency of the traditional Super Mario platforming games.[18] Mario Kart and all of the franchise's other spin-off series have helped it rise to its present status as the best-selling video game franchise of all time.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese マリオカート[?]
Mario Kāto
Mario Kart
Chinese (simplified) 马力欧卡丁车[?]
Mǎlìōu Kǎdīngchē
Mario Kart
Chinese (traditional) 瑪利歐賽車[?]
Mǎlìōu Sàichē
Mario Racing
Korean 마리오 카트[?]
Mario Kateu
Mario Kart

References

  1. ^ a b Iwata Asks: Mario Kart Wii. Nintendo of America (American English). Retrieved July 5, 2024.
  2. ^ Jones, Darran (November 28, 2011). Super Mario Kart: The Complete History of Nintendo's Kart Racer. NowGamer (English). Archived March 16, 2012, 16:12:26 UTC from the original via Wayback Machine. Retrieved July 5, 2024.
  3. ^ George, Richard (February 5, 2023). Nintendo and Namco Team for Mario Kart Arcade Game. IGN (English). Retrieved July 5, 2024.
  4. ^ Bandai Namco Entertainment (June 12, 2017). 超現実エンターテインメントEXPO VR ZONE SHINJUKU. YouTube (Japanese). Retrieved July 5, 2024.
  5. ^ July-August 2000. Big N Magazine. Page 19Media:Big N Magazine (Germany) VB.jpg.
  6. ^ Lanier, Liz (November 30 2018). Elon Musk Claims Nintendo Wouldn’t License ‘Mario Kart’ for Teslas. Variety. Retrieved July 5, 2024.
  7. ^ Super Mario Wiki (October 31, 2015). Super Mario Kart Dokidoki Race Gameplay. YouTube (Japanese). Retrieved July 5, 2024.
  8. ^ Campbell, Stuart. How Refreshing! How Fruity!. RetroGamer (English). Retrieved July 5, 2024.
  9. ^ File:Mariokartgooglemapsscreenshot.pngMedia:Mariokartgooglemapsscreenshot.png
  10. ^ Andriessen, CJ (March 10, 2018). Google Maps adds Mario Kart for Mario Day. Destructoid (English). Retrieved July 5, 2024.
  11. ^ Alexandra, Heather (March 9, 2018). Google Maps Gets Its Very Own Mario Kart. Kotaku. Retrieved July 5, 2024.
  12. ^ January 2010. Nintendo Power Issue 250. Future US (American English). Page 47.
  13. ^ Ivan, Tom (Ferbuary 28, 2009). Guinness Ranks Top 50 Games of All Time". Computer and Video Games (English). Archived January 13, 2012, 07:59:39 UTC from the original via Wayback Machine. Retrieved July 5, 2024.
  14. ^ Futter, Mike (June 2, 2014). Mario Kart 8 Speeds to Over 1.2 Million Sales in Opening Weekend. Game Informer (English). Retrieved July 5, 2024.
  15. ^ Sales of individual games: Super Mario Kart: 8.76 million; Mario Kart 64: 9.87 million; Mario Kart: Super Circuit: 5.91 million; Mario Kart: Double Dash!!: 6.96 million; Mario Kart DS: 23.60 million; Mario Kart Wii: 37.38 million; Mario Kart 7: 18.97 million; Mario Kart 8: 8.46 million (original), 48.41 million (Deluxe); Mario Kart Live: Home Circuit: 1.27 million; Total sales: 169.59 million.
  16. ^ 2005. IGN's Top 100 Games. IGN (English). Archived July 16, 2005, 04:56:47 UTC from the original via Wayback Machine. Retrieved July 5, 2024.
  17. ^ Ekberg, Brian and Randall Montanari (September 3, 2005). History of Mario Sports. GameSpot (English). Retrieved July 5, 2024.
  18. ^ a b Hirandand, Ravi. The Essential 50: #29". 1UP.com (English). Archived October 12, 2004, 08:28:54 UTC from the original via Wayback Machine. Retrieved July 5, 2024.