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{{articleabout|the games Mario has appeared in|the character named Mario|[[Mario|here]]}}
{{italic title}}
{{series-infobox
{{FA}}
|title=Mario
{{about|the whole Super Mario franchise|the main series of platform games|[[Super Mario (series)]]}}
|image=[[File:Mario Series Logo.PNG|250px]]  
{{franchise infobox
|first=''[[Donkey Kong (game)|Donkey Kong]]'' ([[1981]])
|image=[[File:Super Mario.svg|250px]]<br>[[File:mario series alternate.svg|250px|A horizontal version of the logo]]<br>The current versions of the logo, used since ''[[Super Mario 3D Land]]'' ([[List of games by date#2011|2011]])
|latest=''[[Mario Tennis Open]]'' ([[2012]])
|first=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]])
|number=250+
|latest=''[[Mario & Luigi: Brothership]]'' ([[List of games by date#2024|2024]])
|sub=''[[Super Mario (series)|Super Mario]]''; ''[[Donkey Kong (series)|Donkey Kong]]''; ''[[Yoshi (series)|Yoshi]]''; ''[[Wario (series)|Wario]]''<br>
|number=300+
''[[Super Mario Land (series)|Super Mario Land]]''; ''[[Paper Mario (series)|Paper Mario]]''; ''[[Mario & Luigi (series)|Mario & Luigi]]''; ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]''; ''[[Dr. Mario (series)|Dr. Mario]]''; ''[[Super Mario Advance (series)|Super Mario Advance]]''; ''[[Mario Party (series)|Mario Party]]''; ''[[Mario Kart (series)|Mario Kart]]''; ''[[Mario Golf (series)|Mario Golf]]''; ''[[Mario Tennis (series)|Mario Tennis]]''; ''[[Mario Football (series)|Mario Football]]''; ''[[Mario Baseball (series)|Mario Baseball]]''; ''[[Mario Artist]]''; ''[[Mario's Early Years!]]''  
|series=''[[Mario Bros. (series)|Mario Bros.]]'', ''[[Wrecking Crew (series)|Wrecking Crew]]'', ''[[Super Mario (series)|Super Mario]]'', ''[[Mario Golf (series)|Mario Golf]]'', ''[[Famicom Grand Prix (series)|Famicom Grand Prix]]'', ''[[Dr. Mario (series)|Dr. Mario]]'', ''[[Mario Teaches Typing (series)|Mario Teaches Typing]]'', ''[[Mario Kart (series)|Mario Kart]]'', ''[[Mario Discovery Series]]'', ''[[Mario's Picross (series)|Mario's Picross]]'', ''[[Game & Watch Gallery (series)|Game & Watch Gallery]]'', ''[[Mario Party (series)|Mario Party]]'', ''[[Mario Artist (series)|Mario Artist]]'', ''[[Mario Tennis (series)|Mario Tennis]]'', ''[[Paper Mario (series)|Paper Mario]]'', ''[[Luigi's Mansion (series)|Luigi's Mansion]]'', ''[[Mario & Luigi (series)|Mario & Luigi]]'', ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'', ''[[Super Mario Stadium (series)|Super Mario Stadium]]'', ''[[Mario Strikers (series)|Mario Strikers]]'', ''[[Mario & Sonic (series)|Mario & Sonic]]'', ''[[Mario + Rabbids (series)|Mario + Rabbids]]''
|related=''[[Donkey Kong (franchise)|Donkey Kong]]'', ''[[Yoshi (franchise)|Yoshi]]'', ''[[Wario (franchise)|Wario]]''
}}
}}
[[File:Mario Bros. Emblem.gif|frame|left|The ''Mario'' series emblem, as seen in ''Super Smash Bros. Brawl''.]]
{{quote|Super Mario is equivalent to the Big Bang of our gaming universe. If it were not for this blindingly spectacular creation, digital entertainment as we know it today would not exist.|{{wp|Hideo Kojima}}|''[[Nintendo Power]]'' Volume 230, November 2010}}
[[File:Mario_group_1234567890.jpg|thumb|A poster showing several characters in the ''Mario'' series.]]
[[File:Size chart.jpg|thumb|A character size chart, showing many characters from the ''Mario'' series, as well as its partner series.]]
The '''''Mario'' series''' is a long-running [[Games|video game]] series published by the popular gaming company, [[Nintendo]]. The ''Mario'' series has been running for more than a quarter of a century, and in its lifespan has released more than two hundred video games. The series also holds the title of best-selling video game franchise in history, with over 262 million combined units sold.<ref>[http://www.businesswire.com/news/home/20110531005315/en/Nintendo-DS-Lite-Suggested-Retail-Price-Drops Mario Games Go Red]</ref>


The series started out in 1981, with the arcade video game, ''[[Donkey Kong (game)|Donkey Kong]]'', and has since then took off into its own huge franchise. Originally created by [[Shigeru Miyamoto]], [[Mario]], going under the name Jumpman when ''Donkey Kong'' was first released, is the main protagonist throughout most of the series; the main antagonist of the series is [[Bowser]], the King of all [[Koopa]]s. The ''Mario'' series has contained many different genres of games, from platformers to [[role-playing game]]s, and from puzzle games to party games. The most popular games in the series are a part of what is known as the main series, or the ''Super Mario'' series, which consists of 2D and 3D platformers; at least one is released per home console and one per handheld (bar the Game Boy Advance). Even though several games are released, not all of them are available in all countries or on all platforms. Some are only available on certain platforms in certain countries as well.
The '''''Super Mario''''' franchise, also known simply as the '''''Mario''''' franchise,<ref>{{cite|language=en|date=July 12, 2022|url=www.nintendo.com/sg/news/article/1HRPBLJ2Cl6opBiaHFhq0b|title=Introducing the Mario Portal website!|publisher=nintendo.com|location=Singapore|accessdate=January 19, 2024|archive=web.archive.org/web/20231128043939/https://www.nintendo.com/sg/news/article/1HRPBLJ2Cl6opBiaHFhq0b|quote=The Mario Portal website, where you can find various kinds of information related to the Mario series, is available in English.}}</ref><ref>{{cite|language=en-gb|author=Nintendo UK|date=June 21, 2023|url=www.youtube.com/live/fFOJa8YOP9s?feature=share&t=3874|timestamp=1:04:34|title=Nintendo Direct – 21/06/2023|publisher=YouTube|accessdate= June 22, 2023 ({{file link|YT NintendoUK 2023-06-21 Nintendo Direct 3874s.jpg|Screenshot}})|quote=That was the brand new 2D side-scrolling Mario game, [[Super Mario Bros. Wonder]].}}</ref><ref>{{cite|language=en-us|author=NintendoAmerica|date=November 24, 2023|url=x.com/NintendoAmerica/status/1728081226953568743|title=The very first RPG in the Mario series is back! See what has critics jumping for joy in #SuperMarioRPG, available now only on the Nintendo Switch system!|publisher=X|accessdate=November 25, 2023|archive=web.archive.org/web/20231125030931/https://twitter.com/NintendoAmerica/status/1728081226953568743}}</ref> is a {{wp|media franchise}} chiefly consisting of video games published and produced by the Japanese company [[Nintendo]]. It centers around the fictional character [[Mario]], an Italian plumber who serves as the hero of a realm called the [[Mushroom Kingdom]]. The franchise was created by game designer [[Shigeru Miyamoto]], and its first installment was the arcade game ''[[Donkey Kong (game)|Donkey Kong]]'', released on July 9, 1981. Many of the games are developed and self-published by Nintendo, while others are developed by other companies under Nintendo's supervision, such as [[Hudson Soft]], [[Camelot Software Planning]], [[Intelligent Systems]], [[Next Level Games]], [[Retro Studios]], and [[Nintendo Cube]], among others. Most ''Super Mario'' games have been released for Nintendo's various video game consoles and handhelds, from the {{wp|Third generation of video game consoles|third generation}} onwards.


The ''Mario'' series has been released on a large array of systems, including home consoles, handheld game systems, and even personal and Macintosh computers. Originally starting out with an 8-bit game, the ''Mario'' series has gone through many graphical changes throughout the years. The series has spawned numerous sub-series, ranging from the racing games of the ''[[Mario Kart (series)|Mario Kart]]'', to the board game-like ''[[Mario Party (series)|Mario Party]]'' series, and even the sports-themed ''[[Mario Golf (series)|Mario Golf]]'', ''[[Mario Tennis (series)|Mario Tennis]]'', and ''[[Mario Baseball (series)|Mario Baseball]]'' series. It also plays a large part in the storyline of its partner series, the ''[[Yoshi (series)|Yoshi]]'', ''[[Donkey Kong (series)|Donkey Kong]]'', and ''[[Wario (series)|Wario]]'' series, two of which spawned from the ''Mario'' series.
{{multiple image
|align=left
|direction=vertical
|footer=Previous form of the logo, used from 1996 to 2011
|width=185
|image1=Mario Series Logo.svg
|image2=Super Mario Series Logo (alt).png
}}
 
The main series in the franchise is the ''[[Super Mario (series)|Super Mario]]'' series, consisting of [[Genre#Platform games|platform games]] that typically involve Mario and his brother, [[Luigi]], adventuring to save the Mushroom Kingdom and its ruler, [[Princess Peach]], from the [[Koopa (species)|Koopa]] villain [[Bowser]] and his [[Bowser's Minions|army of minions]]. The two brothers use their [[jump]]ing prowess and various power-ups to progress through [[level]]s, while also being helped by their friends, such as the dinosaur [[Yoshi]] and Mushroom Kingdom citizen [[Toad]]. ''Super Mario'' games of other [[genre]]s include the ''[[Mario Kart (series)|Mario Kart]]'' [[Genre#Racing|racing]] series, [[Genre#Sports|sports]] games such as the ''[[Mario Tennis (series)|Mario Tennis]]'', ''[[Mario Golf (series)|Mario Golf]]'', ''[[Mario Baseball (series)|Mario Baseball]]'', and ''[[Mario Strikers (series)|Mario Strikers]]'' series, [[Genre#Party|party]] games such as the ''[[Mario Party (series)|Mario Party]]'' series, [[Genre#RPG|role-playing]] games such as the ''[[Paper Mario (series)|Paper Mario]]'' and ''[[Mario & Luigi (series)|Mario & Luigi]]'' series, [[Genre#Puzzle|puzzle]] games such as the ''[[Dr. Mario (series)|Dr. Mario]]'' and ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' series, the action-adventure ''[[Luigi's Mansion (series)|Luigi's Mansion]]'' series, and [[Genre#Edutainment|educational]] games such as the ''[[Mario Discovery (series)|Mario Discovery]]'' series, among others. Furthermore, a few spin-off franchises have arisen starring specific characters from the franchise, namely the ''[[Donkey Kong (franchise)|Donkey Kong]]'', ''[[Yoshi (franchise)|Yoshi]]'', and ''[[Wario (franchise)|Wario]]'' franchises. In total, over 300 video games are included in the franchise, which combined have sold over 870 million copies, {{wp|List of best-selling video game franchises|more than any other video game franchise}}. The franchise has also been licensed into other media, such as television series, anime, comics (including manga), children's books, and feature films, and spawned various promotional videos and a [[Super Nintendo World|theme park attraction]]. As the flagship franchise of Nintendo, ''Super Mario'' has garnered critical acclaim and widespread recognition throughout the world, with several of its games being considered to be among the {{wp|List of video games considered the best|best video games ever made}}. It has become one of the world's {{wp|List of highest-grossing media franchises|highest-grossing media franchises}}, as well as one of the {{wp|List of longest-running video game franchises|longest-running video game franchises}} of all time.
 
The best-selling game in the franchise is currently ''[[Mario Kart 8 Deluxe]]'' for the [[Nintendo Switch]], selling over 64.27 million copies worldwide as of September 30, 2024.<ref>{{cite|author=Nintendo|date=November 5, 2024|url=www.nintendo.co.jp/ir/en/finance/software/index.html|title=Top Selling Title Sales Units|language=en|publisher=Nintendo Japan|accessdate=November 6, 2024}}</ref>
 
==Common elements==
===Plot, themes, and universe===
====Characters====
[[File:SuperMario - MushroomKingdomCharacters - NewVersion.jpg|thumb|upright=2.8|A promotional poster showing elements of the ''Super Mario'' franchise's fictional setting of the [[Mushroom Kingdom]] and several of its major characters, including, from left to right, [[Goomba]], [[Koopa Paratroopa]], [[Wario]], [[Princess Daisy]], [[Donkey Kong]], [[Toad]], [[Princess Peach]], [[Mario]], [[Bowser]], [[Luigi]], [[Yoshi]], [[Rosalina]], [[Boo]], [[Waluigi]], [[Koopa Troopa]], and [[Piranha Plant]]]]
The franchise revolves around the adventures of an extensive cast of recurring characters. The main protagonist of the franchise, the titular [[Mario]], is a fictional Italian-American plumber who serves as the hero of a realm called the [[Mushroom Kingdom]], which he endeavors to defend by traversing through stages filled with obstacles and enemies. His arch-nemesis is [[Bowser]], the king of the [[Koopa (species)|Koopa]]s, a race of evil-driven anthropomorphic turtles. Bowser is responsible for the vast majority of the Mushroom Kingdom's invasions, and almost always appears as the final boss, who consistently attempts to put an end to the escapades of Mario and his friends.
 
Mario's younger but taller twin brother, [[Luigi]], often participates in his adventures alongside him; in early games, he was playable only in the two-player mode as a simple {{wp|palette swap}}, but with the passage of time, he went on to gain more significant roles. The Mushroom Kingdom's ruler, [[Princess Peach]], is Mario's love interest and recurring damsel in distress; she repeatedly gets kidnapped by Bowser and has to be rescued by Mario, but occasionally serves as a protagonist herself. Her kingdom's inhabitants and her personal servants are the [[Toad (species)|Toads]], a species of fungal creatures who often support Mario during his adventures. A homonymous [[Toad|individualized member]] of this species often appears as a sidekick to Mario and Luigi and sometimes serves as a damsel in distress. Additionally, [[Toadette]], introduced in spin-off games as Toad's female counterpart, has also begun to play a larger role in the main platformer series' recent games, from [[Super Mario Odyssey|helpful side character]] to [[New Super Mario Bros. U Deluxe|playable]] [[Super Mario Maker 2|protagonist]]. Another prominent sidekick of Mario's is [[Yoshi]], a dinosaur-like creature who serves as a riding mount to Mario, and has a long tongue which he uses to eat food and enemies; this character became so popular after his debut that he was spun off into [[Yoshi (franchise)|his own franchise]]. Mario also has a greedy, hot-tempered doppelganger rival named [[Wario]], who has antagonized Mario on various occasions, and also serves as an anti-hero with [[Wario (franchise)|his own adventures]] which generally involve money grubbing and treasure hunting. [[Donkey Kong]], a muscular and somewhat dim-witted ape, originally served as Mario's first rival in his arcade debut, but eventually became the main protagonist of [[Donkey Kong (franchise)|his own franchise]]; in his adventures and spin-offs, he pairs with his buddy [[Diddy Kong]], a monkey who specializes in acrobatics.
 
Other significant recurring characters in the franchise include [[Princess Daisy]], the tomboyish ruler of a four-kingdom country called [[Sarasaland]] who later became a friend to Peach; [[Birdo]], a pink dinosaur creature originally portrayed as an antagonist but revived as Yoshi's frequent ally in spin-offs; [[Waluigi]], Wario's accomplice in many spin-off games; [[Professor Elvin Gadd]], an aging scientist and inventor; [[Rosalina]], a mysterious figure who watches over the cosmos; the [[Luma]]s, a species of stars who are cared for by Rosalina and accompany her often; and [[Pauline]], originally portrayed as the damsel in distress in the arcade ''Donkey Kong'' but eventually resurrected as a city mayor and singer. Additionally, Mario and Luigi have their own [[Baby Mario|infant]] [[Baby Luigi|versions]], who are recurring characters in Yoshi's adventures and appear alongside their adult counterparts in spin-offs.
 
====Enemies====
[[File:Koopa Troop artwork.png|thumb|upright=1.1|left|Artwork depicting Bowser alongside [[Bowser's Minions|his various minions]].]]
Throughout his adventures, Mario faces a wide variety of enemies that make attempts to hinder his progress. The majority of these enemies are in the service of Bowser, and are collectively known as [[Bowser's Minions]].
 
Mario's most common enemies are the [[Goomba]]s, closely followed by the [[Koopa Troopa]]s. Goombas are mushroom-like creatures that betrayed the Mushroom Kingdom, and are almost always the first enemy that Mario encounters on his adventures. They are the most basic and standard enemies of the series; typically they are extremely weak to the extent that a single stomp is enough to defeat them. Koopa Troopas, as their name implies, are Koopas serving as basic foot soldiers for Bowser who retract into their shells if stomped on, after which they can be used to attack other foes (either by being kicked or picked up and thrown). They come in multiple colors, most often green and red; green Koopa Troopas move around recklessly and tend to fall off platforms, while red ones are much more cautious. Koopa Troopas also exist in several variants, the most common being the aerial [[Koopa Paratroopa]]s, which have wings on their shells that Mario can detach with a single stomp; and the skeletal, undead [[Dry Bones]], which are typically found in fortresses. Aside from Koopa Troopas and their variants, there are also many other types of [[Koopa (species)|Koopa]]s, such as the projectile-wielding [[Hammer Bro]]s., the hard-shelled [[Buzzy Beetle]]s, the cloud-riding [[Lakitu]]s and the spike-topped [[Spiny|Spinies]] they drop, the ball-belching [[Spike]]s, and the sorcerous [[Magikoopa]]s.
 
Other common, recurring enemies that Mario has faced over the years include [[Boo]]s, timid ghosts that cover their faces whenever the hero stares at them; [[Piranha Plant]]s, man-eating flora that dwell within pipes; [[Pokey]]s, spiked cacti with detachable body segments; [[Monty Mole]]s, rodent creatures that burst out of the ground; [[Wiggler]]s, caterpillars with segmented bodies and large noses which when stomped on get angry and run frantically; [[Shy Guy]]s, masked creatures wearing robes who come in many different variations; [[Bullet Bill]]s, projectiles that are shot out of cannons called "blasters"; [[Bob-omb]]s, anthropomorphic wind-up bombs with short tempers leading to inevitable explosions; [[Chain Chomp]]s, tethered ball-and-chain creatures that lunge at Mario when in close proximity; [[Blooper]]s, squids that like to corner and close in on their prey; [[Cheep Cheep]]s, fish with wing-like fins and the ability to attack above the surface of the water; [[Thwomp]]s, rectangular rock creatures that flatten whoever passes below them using their own weight; [[Whomp]]s, stone slab creatures with bandaged backs that use their faces to flatten Mario; and [[Lava Bubble]]s (also known as "Podoboos"), living fireballs that inhabit lava pits and attack by leaping upward out of the lava.
 
Major individualized minions of Bowser include his son [[Bowser Jr.]]; a seven-member clan called the [[Koopalings]]; [[Kamek]], a high-ranking Magikoopa who often serves as one of Bowser's top acolytes; [[King Boo]], the supreme leader of most Boos and an arch-nemesis to Luigi; and [[Boom Boom]], a short-tempered powerhouse who attacks by flailing his arms (who later gained a female boomerang-throwing counterpart, [[Pom Pom]]).
 
====Locations====
The central location of the ''Super Mario'' universe is the Mushroom Kingdom, which Peach rules over and Bowser regularly invades. The kingdom has a diverse landscape that includes [[List of level themes|forests, deserts, snowlands, beaches, mountains, and plains]]. When Bowser invades the kingdom and kidnaps Peach, he takes her to [[Bowser's Castle|his castle]], usually situated in a volcanic world, and Mario and his friends have to travel there and defeat some of Bowser's most powerful minions, as well as Bowser himself, in order to get the princess back. Some games have been set in locations other than the Mushroom Kingdom, such as [[Yoshi's Island|the island]] where Yoshi and his dinosaur friends live, and [[Isle Delfino]], a large dolphin-shaped tropical resort.
 
===Aesthetics, tone, and style===
[[File:Mario characters group artwork.png|thumb|upright=2.3|An alternative group illustration of the major characters in a hand-drawn art style. The franchise is known for its colorful, cartoonish, and quirky atmosphere.]]
Aesthetically and tonally, Mario's world is cute, colorful, cartoonish, quirky and full of personality. The ''Super Mario'' series is very flexible in terms of plot, with gameplay and character interactions almost always emphasized over story; nonetheless, the games' plots can range from simple stories meant as a vehicle for the gameplay (as with many of the 2D platformers) to more complicated plots (as with many of the RPG titles). While the overall direction of the games can vary from lighthearted romps to epic, sprawling adventures, they are always optimistic and family-friendly in nature. As Nintendo's flagship franchise, ''Super Mario'' is designed with universal appeal in mind; although its colorful characters and settings are highly appealing to children, various key people at Nintendo, including Miyamoto and former company president [[Satoru Iwata]], have repeatedly stressed that Mario and his games are designed to be "cool"<ref>{{cite|url=www.nintendo.com/en-gb/Iwata-Asks/Iwata-Asks-Super-Mario-Galaxy/Volume-3-The-Sound-Team/2-A-Sound-That-Defines-Mario/2-A-Sound-That-Defines-Mario-205066.html|title=2. A Sound That Defines Mario|publisher=Nintendo of UK|language=en-gb|accessdate=July 5, 2024}}</ref> and to be played and enjoyed by video game players of all ages.<ref>{{cite|url=www.nintendo.co.jp/ir/en/events/111028qa/03.html|date=October 28, 2011|publisher=Nintendo|language=en|title=Semi-Annual Financial Results Briefing for Fiscal Year Ending March 2012 Q&A|accessdate=July 5, 2024}}</ref> As such, the games often feature simple core gameplay, while featuring bonus levels and modes meant to appeal to more seasoned gamers.
 
===Gameplay mechanics===
[[File:MPO Super Mushroom.png|thumb|upright=1.1|left|The Super Mushroom, one of the most iconic items of the ''Super Mario'' franchise, was ranked first on [[:wikipedia:UGO Networks|UGO Networks]]' list of the 11 greatest video game power-ups of all time. The site's reviewers called it "quintessential."<ref>{{cite|deadlink=y|archive=web.archive.org/web/20071017164452/http://ugo.com/a/top11-videogame-powerups/?cur=supermushroom|publisher={{iw|wikipedia|UGO Networks}}|title=The Top 11 Video Game Powerups|accessdate=July 5, 2024|language=en}}</ref>]]
In the main ''Super Mario'' series, Mario traverses his way through the games' various levels by defeating enemies, collecting coins, and solving puzzles. Since his earliest games, Mario has been defined by his trademark [[jump]]ing ability, which he commonly uses to help him progress through the playfield and defeat the majority of his enemies. This ability has seen numerous evolutions throughout the series, including the [[Spin Jump]] from ''[[Super Mario World]]''; and the [[Triple Jump]], [[Wall Kick]], and [[Long Jump]], all introduced in ''[[Super Mario 64]]''. In the 2D platformers, Mario must reach a single-exit objective (marked by a [[Goal Pole|flagpole]] or other object) within a set time limit to get to the next sequential level; the 3D games' levels, however, are less linear and allow Mario to walk around freely and gather special objects, like [[Power Star]]s and [[Shine Sprite]]s, that allow him to progress further into the game.
 
Another integral element of ''Super Mario'' franchise gameplay is the use of [[item]]s, which Mario can use to {{wp|Power-up|power himself up}}. Often these items can be found in special [[? Block|item blocks]], labeled with a question mark (''?''), which alternatively can also yield [[coin]]s.
 
Many power-ups in the ''Super Mario'' games are [[mushroom]]s. The most iconic of this category of power-ups is the [[Super Mushroom]], which increases Mario's size and allows him to break brick blocks. When hit by an enemy, Mario reverts to his smaller size instead of losing a life. While Mario is already in Super form, most blocks that would contain a Super Mushroom instead offer a more powerful power-up. The Japanese ''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]'' introduced the [[Poison Mushroom]], which behaves more like an enemy, shrinking or killing Mario whenever he comes in direct contact with it. The ''[[New Super Mario Bros.]]'' series introduced two additional mushroom power-ups: the [[Mini Mushroom]], which shrinks Mario into miniature size, allowing him to access areas he normally cannot; and the [[Mega Mushroom]], which grows Mario into a towering, invulnerable giant who destroys enemies and the environment by running through them.
 
Certain items exist that grant Mario an [[extra life]]. The most recurring and significant is the [[1-Up Mushroom]], which appears similar to the Super Mushroom but is green instead of red. It is sometimes hidden in invisible item blocks, and in the 3D games, it sometimes appears when Mario walks in a particular area. Although the 1-Up Mushroom is the most common extra life-granting item in the franchise, there are other items that serve the same or a similar function, such as the [[3-Up Moon]] introduced in ''Super Mario World'', which grants three extra lives instead of one.
 
[[File:NSMBUDXFireMario.png|thumb|upright=1.5|"Fire Mario" is one of the character's most common powered-up forms.]]
There are also power-ups taking the form of flowers, which allow Mario to shoot projectiles of various kinds. The first and most significant is the [[Fire Flower]], which turns Mario into [[Fire Mario|his fire form]], in which he is able to sling bouncing fireballs at incoming enemies. Mario's fireballs instantly kill most enemies on contact, except for certain enemies which are fire-resistant, like the Buzzy Beetle. Later games introduced alternate variants of this item, such as the [[Ice Flower]], which allows Mario to shoot balls of ice that can also freeze enemies in ice blocks to be used as platforms or projectiles; and the [[Gold Flower]] from ''[[New Super Mario Bros. 2]]'', which turns Mario into gold and allows him to turn bricks into coins and earn bonus coins for defeating enemies.
 
Another prominent item in the series is the [[Super Star]] (also called the Starman), a flashing anthropomorphic star which grants Mario temporary invincibility, allowing him to kill virtually any enemy upon making contact with it. Some games feature substitutes for this item, like ''Super Mario 64'', where Mario can resist harm using the [[Metal Cap|Metal]] and [[Vanish Cap]]s; and ''[[Super Mario Galaxy]]'' and [[Super Mario Galaxy|its sequel]], where invincibility is provided by the "Rainbow Star," which also progressively increases Mario's speed, to the point where he becomes almost uncontrollable as his power wears off, and allows him to break through certain objects.
 
The games often feature collectibles found in levels in order to progress in the overworld, most frequently with the visual motif of a star. They are typically situated in locations that are not readily found or reached, or awarded for completing stunts, or objectives given by NPCs. They include the [[Power Star]]s in ''Super Mario 64'' and the ''Super Mario Galaxy'' games, [[Shine Sprite]]s in ''Super Mario Sunshine'', [[Star Coin]]s in the ''New Super Mario Bros.'' games and ''Super Mario 3D Land'', [[Green Star]]s in the ''Galaxy'' games and ''Super Mario 3D World'', and [[Power Moon]]s in ''Super Mario Odyssey''.
 
Flight is a common theme throughout the series, first enabled with the [[magic carpet]] item in the international ''Super Mario Bros. 2''. The [[Super Leaf]] and [[Tanooki Suit]] items, first appearing in ''Super Mario Bros. 3'', provide Mario with an animal-suited tail which in turn acts as a flight propeller. The Tanooki Suit returns in ''Super Mario 3D Land'', and the Super Leaf returns in ''New Super Mario Bros. 2''. In the ''New Super Mario Bros.'' games, the [[Spin Block (New Super Mario Bros.)|Spin Block]] and the [[Propeller Mushroom]] let Mario spin up into the air and slowly descend. ''Super Mario World'' has for its various forms of flight the [[Cape Feather]], the [[Power Balloon]], and the wings that Yoshi is given after eating a blue Koopa shell. In ''Super Mario 64'', flight is granted for a limited time by the [[Wing Cap]], and in ''New Super Mario Bros. U'', Mario has limited flight and gliding capabilities in his [[Flying Squirrel Mario|Flying Squirrel form]]. In ''Super Mario Galaxy'', Mario can obtain a special red star that transforms him into [[Flying Mario]] for a limited time. Finally, Lakitu's cloud can be commandeered in several of the side-scrolling games.
 
Several additional suits have also appeared in the ''Super Mario'' series. Most of these, like the Raccoon and Tanooki Suits, are based on animals, but there are some based on ''Super Mario'' enemies, such as the [[Hammer Suit]] (consisting of a Hammer Bro's helmet and shell), which allows Mario to throw hammers as projectiles to defeat enemies at a distance. Other power-up suits in the series include the [[Frog Suit]], [[Penguin Suit]], [[Cat Mario|Cat Suit]], [[Boomerang Mario|Boomerang Suit]], and [[Bee Mario|Bee Suit]].
 
[[Coin]]s are a common element in ''Super Mario'' game design, traditionally incorporated as puzzles and rewards. Most ''Super Mario'' games award the player an extra life once a certain amount of coins are collected, commonly 50 or 100. There are also special variants of Coins, such as [[Dragon Coin]]s in ''Super Mario World'', [[Red Coin]]s in ''Super Mario 64'' and a number of games afterwards; and [[Star Coin]]s in the ''New Super Mario Bros.'' games. In ''Super Mario 64'', ''Sunshine'', and the ''Galaxy'' games, coins replenish health (and air, when Mario is underwater). In RPGs, Coins can be used to purchase items and other useful things.
 
One of the ''Super Mario'' franchise's most common modes of transportation is the [[Warp Pipe]], a drain pipe-like structure which comes in a number of different colors (the most common being green). Warp Pipes provide access to secret underground areas that often host mass amounts of Coins, and can also function as platforms that allow Mario to traverse from one area to another; some pipes even launch the hero into the air. Special well-hidden areas in early games, known as "Warp Zones," contain pipes that allow players to skip several levels and even entire worlds at once. Most 3D games in the series feature cannons that allow Mario to progress through levels and reach otherwise inaccessible areas; to use them, he jumps into the barrel, aims himself and is fired at his target.
 
Yoshi has served as a riding mount to Mario in several ''Super Mario'' platformers, starting with his debut in ''Super Mario World''. He had been planned to appear in this role as early as the days following the completion of ''[[Super Mario Bros.]]'', but his inclusion was impossible then due to the technical restraints of the era.<ref>{{cite|url=www.nintendo.com/en-gb/News/2017/October/Nintendo-Classic-Mini-SNES-developer-interview-Volume-5-Super-Mario-World-and-Super-Mario-World-2-Yoshi-s-Island-1290850.html|date=October 11, 2017|language=en-gb|title=Nintendo Classic Mini: SNES developer interview – Volume 5: Super Mario World and Super Mario World 2: Yoshi's Island|publisher=Nintendo of UK|accessdate=July 5, 2024}}</ref> In addition to the ability to eat enemies, he has other abilities including flying, breathing fire, and spitting out enemies that he has eaten. Besides Yoshi, other riding mounts have appeared that the player can control, including animals such as the {{wp|Plesiosaur}} characters [[Dorrie]] and [[Plessie]], from ''Super Mario 64'' and ''Super Mario 3D World'' respectively; and vehicles such as the [[Marine Pop]] (a submarine) and the [[Sky Pop]] (an armed biplane) in ''[[Super Mario Land]]'', or the [[Koopa Clown Car]], an aircraft that belongs to Bowser but has been usable by Mario in the ''[[Super Mario Maker]]'' games. ''Super Mario'' games additionally feature automated objects in various levels that may transport Mario to certain places.
 
==Video games==
===Origins===
====''Donkey Kong'' series ====
{{main|Donkey Kong (series)}}
[[File:DKMachineBlue.jpg|thumb|upright=0.75|An arcade cabinet for ''Donkey Kong'', the first game in the franchise.]]
After the commercial failure of ''{{wp|Radar Scope}}'' in North America, [[Shigeru Miyamoto]] was assigned to create an arcade game that would appeal to the North American market. Miyamoto came up with the idea of a game in which the playable character has to make his way through an obstacle course consisting of sloped platforms, ladders and rolling barrels. He named the game ''[[Donkey Kong (game)|Donkey Kong]]'', which was originally released on July 9, 1981, and is an early example of the platform genre. In addition to presenting the goal of saving Lady (later renamed [[Pauline]]), the game features a scoring system where points are awarded for finishing screens, leaping over obstacles, destroying objects, collecting items, and completing other tasks. The game was surprisingly successful.<ref>{{cite|title=''[[Nintendo Power]]'' Volume 61|date=June 1994}}{{page needed}}</ref> The player character did not originally have a permanent name, so when Nintendo requested its U.S. localization team to name him, it was decided that he would be internationally named Mario, his namesake being the Italian-American landlord of storage and company housing, [[Mario Segale]].<ref>{{cite|url=www.wired.com/2012/02/gamelife-podcast-episode-18|title=Game{{!}}Life Podcast: When Jay Mohr Met Tomonobu Itagaki|language=en|date=February 17, 2012|publisher=Wired|accessdate=July 5, 2024|timestamp=51:16|quote= A long time ago, they sent Donkey Kong over to us when we were at a little tiny warehouse down at Southcenter in Seattle. We were standing out there, myself and Mr. Minoru Arakawa, who was president [of NOA] at the time, and the character in Donkey Kong was called Jumpman in Japan, and they said, what do you want to name it in the USA? And so we sat there and we thought, the guy who owned the lease on our facility was named Mario Segale, and so we thought, this guy is a recluse, no one's ever actually met him, so we thought, "wouldn't it be a great joke if we named this character Mario?" And so we said, "that's great," and we sent a telex to Japan, and that's how Mario got his name.}}</ref> The success of the arcade game spawned ports to numerous platforms such as the [[wikipedia:ColecoVision|ColecoVision]] and the [[wikipedia:Atari 2600|Atari 2600]].
 
A direct sequel to this game, ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', was released the following year; it was the only game to feature Mario as the antagonist, in which role he kidnaps Donkey Kong and cons the ape's son into saving him. Another sequel, ''[[Donkey Kong 3]]'', was released in October 1983 and did not feature Mario; instead of him, the hero was an exterminator named [[Stanley]] who had to defend his greenhouse from Donkey Kong.
 
====Early ''Mario''-branded games====
Nintendo released eleven ''Mario''-relevant LCD electronic games as part of the [[Game & Watch]] line between 1982 and 1991. One of these was ''[[Mario Bros. (Game & Watch)|Mario Bros.]]'', released in 1983, where Mario received title billing for the first time; the game introduced Mario's brother Luigi, who frantically worked alongside him in a bottling plant. In the same year, two more ''Mario''-branded Game & Watch games were released, ''[[Mario's Cement Factory]]'' and ''[[Mario's Bombs Away]]''. In the late 1990s and early 2000s, Nintendo released four ''[[Game & Watch Gallery (series)|Game & Watch Gallery]]'' games on the [[Game Boy]], featuring a combined eighteen Game & Watch handheld games in both their original forms and new "Modern" versions, which feature updated graphics and enhanced gameplay and replace the generic Game & Watch characters with the characters of the ''Super Mario'' franchise. ''Mario Bros.'' and ''Cement Factory'' were featured in the third and fourth entries of that series, respectively; the "Modern" version of the former had the brothers work in a cake factory instead, and that of the latter changed the "cement" to cookie dough.
 
Later in 1983, ''[[Mario Bros. (game)|Mario Bros.]]'' reappeared as an arcade game, unrelated to the same-named Game & Watch handheld, and Luigi now appeared as a green palette swap. The object of the game is to defeat all of the enemies in a series of platforms, called a "phase" in-game, with four pipes at each corner of the wraparound screen and an object called a "[[POW Block]]" in the center. The gameplay mechanics involve only running and jumping; in this game, enemies cannot be jumped on until Mario or Luigi flips them over, either by jumping under the platform they are on or with a POW Block. The game was reimagined as ''[[Mario Clash]]'', released for the [[Virtual Boy]] in 1995. As part of the "Year of Luigi" celebration in 2013, ''[[Super Mario 3D World]]'' also includes a port of the NES release, titled ''Luigi Bros.'', in which both characters are Luigi (using his original {{wp|Sprite (computer graphics)|sprite}} and an edited sprite based on his modern appearance).
 
====''Wrecking Crew'' series====
{{main|Wrecking Crew (series)}}
Mario stars as the main character of the 1984 [[VS. System]] arcade game ''[[VS. Wrecking Crew]]'' and its 1985 NES follow-up ''[[Wrecking Crew]]'', which are the first puzzle games to feature the character. The games have Mario working on a demolition site, with the goal being to break every wall on each stage while avoiding enemies such as [[Gotchawrench]]es, [[Eggplant Man|Eggplant Men]], and [[Foreman Spike|Spike]], the site's foreman. The games would receive a sequel, ''[[Wrecking Crew '98]]'', which was released exclusively for the Super Famicom in Japan over the [[Nintendo Power (cartridge)|Nintendo Power]] service in 1998 and would later be released as a standalone cartridge later that year. This game features a story mode, in which Mario must stop Bowser from building a series of high-rises across the Mushroom Kingdom.
 
===''Super Mario'' series===
{{main|Super Mario (series)}}
[[File:SuperMarioBrosArtwork2.jpg|thumb|upright=1.5|''Super Mario Bros.'', the flagship game of the ''Super Mario'' franchise, was largely responsible for the early success of the NES and the revival of the North American video game industry after the {{wp|North American video game crash of 1983|1983 market crash}}.<ref>{{cite|date=2005|deadlink=y|publisher=IGN|archive=web.archive.org/web/20050716044537/http://top100.ign.com/2005/001-010.html|title=IGN's Top 100 Games|accessdate=July 5, 2024}}</ref> The game is represented here with this promotional artwork drawn by Shigeru Miyamoto himself.]]
In 1985, Mario became the star of his own side-scrolling platform game called ''[[Super Mario Bros.]]'', which was the pack-in title for the [[Nintendo Entertainment System]], and introduced the ''Super Mario'' branding as it is known today. The game centers around Mario's quest to save the Mushroom Kingdom and Princess Peach (then known to the Western world as Princess Toadstool) from Bowser and his minions. To save the princess, Mario conquers the eight worlds of the Mushroom Kingdom by going to the castle in each to defeat Bowser and his minions. The plot of Bowser kidnapping the princess has been repeatedly reused throughout the subsequent games in the core ''[[Super Mario (series)|Super Mario]]'' series. ''Super Mario Bros.'' sold over 40 million units worldwide for its original Famicom and NES release alone; as such, it had the all-time highest sales of any title in the franchise until the end of 2021. It was also the world's best-selling video game overall until 2009.
 
[[Super Mario Bros.: The Lost Levels|A direct sequel to ''Super Mario Bros.'']], with significantly more challenging levels, was released in Japan in 1986 for the [[Family Computer Disk System|Famicom Disk System]] add-on. However, Nintendo of America deemed the game far too difficult for Western gamers and instead released its own ''[[Super Mario Bros. 2]]'' in 1988, this title being an altered version of the unrelated Famicom Disk System title ''[[Yume Kōjō: Doki Doki Panic]]'' ("Dream Factory: Heart-Pounding Panic"). In this game, Mario travels the dream world of [[Subcon]] with Luigi, the princess, and Toad to free the land from the curse of an evil frog king named [[Wart]]. One and a half years later, in 1990, the next mainstream ''Super Mario'' game was released: ''[[Super Mario Bros. 3]]''. Here, Mario goes on a quest to save the rulers of the seven kingdoms in the [[Mushroom World]] from the Koopalings (then portrayed as Bowser's children), travelling across these kingdoms to restore order. When Mario finishes saving the Mushroom World, Bowser kidnaps Princess Peach, and Mario must traverse his kingdom and storm his castle in order to rescue her. In 1991, ''Super Mario'' was revolutionized once again for the [[Super Nintendo Entertainment System]], with the launch title ''[[Super Mario World]]''. Peach is once again kidnapped while on vacation with Mario and Luigi in [[Dinosaur Land]], and the brothers must once again foil Bowser and the Koopalings. Several of the native [[Yoshi (species)|Yoshis]] have also been trapped inside of eggs, and help Mario on his quest by allowing him to ride them. In 1993, a game called ''[[Super Mario All-Stars]]'' was released on the SNES, which compiled the entire NES ''Super Mario Bros.'' trilogy into one cartridge, adding a save system to these games and enhancing the graphics and audio of all three for the more powerful console; additionally, the cartridge included a remake of the Japanese ''Super Mario Bros. 2'', labeled in-game as "The Lost Levels," introducing that game to Western audiences for the first time.
 
The [[Game Boy]] had its own series of three ''Super Mario'' platformers, titled ''Super Mario Land''. This series' [[Super Mario Land|first entry]] was released in 1989 as one of the handheld's launch titles, and became its best-selling game despite not being bundled with the system. It follows Mario as he travels through Sarasaland, a kingdom with four geographical areas, to corner the alien [[Tatanga]] and rescue the region's kidnapped ruler, Princess Daisy. A sequel, subtitled ''[[Super Mario Land 2: 6 Golden Coins|6 Golden Coins]]'', was released in 1992 and had Mario working to save his private island from an evil spell conjured by his childhood friend turned rival, Wario. That character became so popular that a little over a year later, [[Wario Land: Super Mario Land 3|the third game]] in the ''Super Mario Land'' series shifted the attention to him, spawning the ''Wario Land'' series. Neither of Nintendo's next two handhelds received any original mainstream ''Super Mario'' games, only ports and remakes; these included a 1999 "[[Super Mario Bros. Deluxe|Deluxe]]" edition of ''Super Mario Bros.'' for [[Game Boy Color]]; and ''[[Super Mario Advance (series)|Super Mario Advance]]'', a series of [[Game Boy Advance]] cartridges containing ports of various SNES ''Super Mario'' adventures with new features and additions, with a remake of ''Mario Bros.'' included as bonus content.
 
[[File:Marioglobe.png|thumb|left|''Super Mario 64'' was the first fully 3D entry in the ''Super Mario'' franchise, and one of the first full 3D releases for Nintendo overall.]]
In 1996, the [[Nintendo 64]] console debuted with ''[[Super Mario 64]]'' as a launch title, one of the first fully 3D console games, and the first game to feature the ''Super Mario'' characters in their 3D rendered versions. Peach sends Mario a letter inviting him to her castle; however, when he arrives, Mario discovers that Bowser has invaded the castle and imprisoned the princess and her servants within it using the castle's Power Stars. Many of the castle's paintings are portals to other worlds, which Mario explores to recover the stars from Bowser's Minions. The game was followed up in 2002 with ''[[Super Mario Sunshine]]'', for the [[Nintendo GameCube]]. There, Mario and Peach take a vacation to the tropical resort called [[Isle Delfino]], which has been vandalized and polluted by [[Shadow Mario|a mysterious figure]] similar in appearance to Mario. Mario is arrested and ordered to clean up the island; in the process, he seeks the help of [[F.L.U.D.D.]], a robotic water pump, and must also collect the [[Shine Sprite]]s, which the pollution has caused to flee the island's main plaza. Eventually, Peach is kidnapped by Shadow Mario, who later reveals himself to be Bowser Jr. (in his debut appearance), and Mario must confront him, along with Bowser senior, to rescue the princess.
 
[[File:NSMBW Yoshis Group Art.jpg|thumb|200px|The ''New Super Mario Bros.'' games marked a revival of 2D ''Super Mario'' platformers after over 10 years.]]
In 2006, a {{wp|2.5D}} retro throwback subseries called ''[[New Super Mario Bros.]]'' was inaugurated for the [[Nintendo DS]]. Beyond the first game, the series has continued with follow-ups on [[New Super Mario Bros. Wii|the Wii]], [[New Super Mario Bros. 2|Nintendo 3DS]], and [[New Super Mario Bros. U|Wii U]]. The games in the series are similar in structure and gameplay to the original 2D games, and as such have generally minimalist stories, where Bowser simply kidnaps Peach and provokes Mario to give chase, venturing through eight worlds as in the original ''Super Mario Bros.'', and eventually do battle with him to rescue the princess. In the Wii and Wii U installments, four players can simultaneously control their characters; the Mario brothers are accompanied as playable heroes in these games by two Toads, one [[Blue Toad (character)|blue]] and the other [[Yellow Toad (New Super Mario Bros. series)|yellow]].
 
In 2007, the mainstream ''Super Mario'' series continued for the [[Wii]] with ''[[Super Mario Galaxy]]'', today recognized as the franchise's most critically acclaimed game of all time. While Mario prepares to attend the Mushroom Kingdom's centennial "Star Festival," Bowser invades and uproots Peach's castle, carrying it into space toward the "center of the universe." In space, Mario meets star-like creatures called Lumas and their guardian Rosalina, who tells Mario that he must recover the Power Stars―the power source for her [[Comet Observatory|mobile observatory]]―from Bowser's Minions in order to reclaim Peach from Bowser's "galaxy reactor" in the center of the universe. The game was followed up in 2010 with [[Super Mario Galaxy 2|a sequel]] that features a loosely similar plot; this time, Bowser uses the Power Stars to become a giant, and Mario navigates through the galaxies and eventually to Bowser's lair using a "[[Starship Mario|Starship]]", or mobile planet, in the shape of his head.
 
In 2011, the series would receive a new type of 3D platformer with ''[[Super Mario 3D Land]]'' for the [[Nintendo 3DS]]. Developed to appeal to fans of the 2D games, the game combines elements of the 3D ''Super Mario'' platformers with those of the 2D side-scrollers, and a plotline involving Peach being kidnapped by Bowser. This game would also be followed up in 2013 with ''[[Super Mario 3D World]]'' for the [[Wii U]], which incorporates four-player simultaneous multiplayer for the first time in a 3D ''Super Mario'' game. In this game, Bowser has taken over the [[Sprixie Kingdom]], having captured [[Sprixie Princesses|its seven princesses]], and Mario and friends journey through the realm to save it from Bowser's rule.
 
In 2016, the team behind ''New Super Mario Bros.'' released ''[[Super Mario Run]]'', Nintendo's first real {{wp|smartphone}} game, which was one of the few instances a ''Super Mario'' game was developed for non-Nintendo hardware.<ref>{{cite|author=Ingraham, Nathan|date=December 8, 2016|url=www.engadget.com/2016-12-08-super-mario-run-iphone-hands-on.html|title=''Super Mario Run'' Is Just As Much Fun As We'd Hoped|publisher=Engadget|language=en|accessdate=July 5, 2024}}</ref> In the game Mario automatically runs through stages, while the player must tap on the screen to have him jump.
 
A new game titled ''[[Super Mario Odyssey]]'' was released for the [[Nintendo Switch]] console in 2017, to universal acclaim. The game marks a return to the original open-ended, exploration-based style of 3D ''Super Mario'' games as seen in ''Super Mario 64'' and ''Super Mario Sunshine''. Mario travels through different kingdoms, such as [[Metro Kingdom|a metropolis]] that resembles {{wp|New York City}}, [[Sand Kingdom|a sand-filled country]] which shares inspirations from {{wp|Mexico}} and {{wp|Egypt}}, and [[Wooded Kingdom|a wooded forest]] with mechanical elements. During his adventure, the hero's hat is possessed by his newest ally, [[Cappy]], which allows him to throw it like a long-range weapon and use it to capture and possess certain objects and enemies. The story centers around Mario's efforts to prevent a forced marriage between Peach and Bowser, in which process he must rescue not only Peach but also Cappy's sister, [[Tiara]].
 
Another 2D side-scrolling game, ''[[Super Mario Bros. Wonder]]'', was released for the Switch in 2023, also to widespread critical acclaim. Mario―accompanied by Luigi, Princesses Peach and Daisy, multiple Toads, and Yoshi―journeys to the [[Flower Kingdom]] at the invitation of its ruler, [[Prince Florian]], to see a demonstration of the kingdom's treasured [[Wonder Flower]], which has the power to warp reality; but Bowser interrupts and seizes the flower, merging himself with the kingdom's castle, and places the inhabitants under his control. Mario and his friends volunteer to help Florian save the imprisoned population, defeat Bowser, and restore order to the kingdom. In the process, they make use of the Wonder Flower's ability to trigger strange effects that involve the player character and the world being altered.
 
===Puzzle games===
====''Dr. Mario''====
{{main|Dr. Mario (series)}}
[[File:DrMario1.png|thumb|Mario in his "doctor" persona.]]
'''''Dr. Mario''''' (ドクターマリオ ''Dokutā Mario'')<ref>Stylized as "D℞. MARIO" in the Western logo</ref> is an arcade-style action puzzle game series originally developed by [[Nintendo Research & Development 1]], and later developed by [[Arika]] and produced by [[Nintendo Software Planning & Development]]. It casts Mario as a medical doctor who must eradicate deadly viruses; the player's objective is to destroy the viruses populating the on-screen playing field by using falling colored capsules that are dropped into the field, similarly to ''{{wp|Tetris}}''. The player manipulates the capsules as they fall so that they are aligned with viruses of matching colors, which removes them from the playing field. The player progresses through the game by eliminating all the viruses on the screen in each level.
 
The first ''[[Dr. Mario (game)|Dr. Mario]]'' game was launched in 1990 on the NES and the Game Boy to critical and commercial success. It has spawned five original follow-ups, three for home consoles and one a handheld game. To keep the brand fresh, each follow-up has introduced new gameplay elements and modes. After an eleven-year hiatus, the series returned in 2001 with ''[[Dr. Mario 64]]'' for the Nintendo 64, which introduced three new game modes ("Story," "Score Attack," and "Marathon"), added Wario as a playable character alongside Mario, and updated the multiplayer functions to allow up to four people to play. Two additional ''Dr. Mario'' games were launched in 2008: ''[[Dr. Mario Express]]'' for the [[Nintendo DSi]]'s [[DSiWare]] service, and ''[[Dr. Mario Online Rx]]'' for the Wii's [[WiiWare]] service; the latter introduced online multiplayer to the series. In 2013, a Wii U game called ''[[Dr. Luigi]]'', available on [[Nintendo eShop]], gave Luigi his own "doctor" persona and featured an "Operation L" game mode in which all capsules assume the shape of the letter ''L''. Finally, ''[[Dr. Mario: Miracle Cure]]'' was released for the Nintendo eShop on Nintendo 3DS in 2015. In addition to all of the returning game elements from previous installments, this game introduces the [[Miracle Cure (Dr. Mario)|Miracle Cure]], which can have a variety of different effects to help destroy multiple Viruses at once.
 
====''Mario's Picross''====
'''''[[Mario's Picross]]''''' is a Game Boy game released in 1995 which features a {{wp|nonogram}} logic puzzle system, where there is a 100-square screen for the player to maneuver around. Each row and column comes with a number that refers to the amount of squares that need to be marked within the grid. Mario is portrayed as an archaeologist who chisels away to form the images on the grid. The game was poorly received in the West, but in Japan, it was successful enough to spawn two sequels: [[Mario's Super Picross|one on the SNES]], and [[Picross 2|another on the Game Boy]].
 
===''Mario Kart'' series===
{{main|Mario Kart (series)}}
[[File:MK8 Pic.jpg|thumb|Illustration created for ''Mario Kart 8'' showing Mario racing in his go-kart.]]
'''''Mario Kart''''' (マリオカート ''Mario Kāto'') is a series of go-kart [[wikipedia:Racing video game|racing games]] developed by [[Nintendo Entertainment Analysis and Development]]. It is possibly the franchise's most popular spin-off series; since its inception, it has become the most successful and longest-running kart racing series in gaming history, and has sold over 100 million copies worldwide.<ref name="mariokart">{{cite|author=Passary, Anu|url=www.techtimes.com/articles/7929/20140604/mario-kart-8-revs-up-to-1-2-million-units-in-sales-becomes-fastest-selling-wii-u-game.htm|title=''Mario Kart 8'' revs up to 1.2 million units in sales, becomes fastest-selling Wii U game|date=June 10, 2014|publisher=TechTimes|language=en|accessdate=July 5, 2024}}</ref> Players compete in go-kart races, controlling one of a selection of pre-established ''Super Mario'' characters, and use various power-up items obtained by driving into item boxes laid out on the course. Different items assist the player-characters in different ways; for example, the Super Mushroom gives players a speed boost, the shells of Koopa Troopas are thrown at opponents to stun them, and banana peels can be laid on the track as hazards.<ref name="retrospective">{{cite|url=www.watchmojo.com/video/title/Mario%20Kart%20Franchise%20Retrospective|title=Mario Kart Franchise Retrospective|publisher={{iw|wikipedia|WatchMojo.com}}|date=February 5, 2012|language=en}}</ref>
 
There have been a total of 13 games in the ''Mario Kart'' series: six for home consoles, three portable games, and four arcade spin-offs developed by [[Bandai Namco Entertainment|Bandai Namco]], generally considered separate from the Nintendo titles. The series' first entry, ''[[Super Mario Kart]]'', was released in 1992 for the SNES and was critically and commercially successful. As the series has progressed, new course types, items, playable characters, and other elements have been introduced to keep the experience fresh.<ref name="retrospective"/> In 1996, ''[[Mario Kart 64]]'' for the Nintendo 64 introduced four-player racing and 3D graphics.<ref name="retrospective"/> This was followed up in 2001 with ''[[Mario Kart: Super Circuit|Super Circuit]]'' for the Game Boy Advance, which featured unlockable retro tracks from the first installment. In 2003, ''[[Mario Kart: Double Dash!!|Double Dash!!]]'' for the GameCube introduced a co-operative LAN multiplayer mode and was the only entry to feature two-person karts.<ref name="retrospective"/> ''[[Mario Kart DS]]'', released in 2005, introduced dual-screen play and online multiplayer via Wi-Fi; additionally, the use of unlockable retro tracks from previous installments was reintroduced and made a permanent feature of the series. In 2008, ''[[Mario Kart Wii]]'' introduced motion controls, 12-player racing, motorbikes, stunts, and playable Mii characters. In 2011, ''[[Mario Kart 7]]'' for the Nintendo 3DS featured optional stereoscopic graphics, and introduced hang gliding, submersible karts, an alternate [[First-Person View|first-person]] perspective, and kart customization.<ref name="retrospective"/> ''[[Mario Kart 8]]'', released for the Wii U in 2014, introduced [[anti-gravity]] racing, [[ATV|ATVs]], and downloadable content; allows highlights to be uploaded to {{wp|YouTube}} via "[[Mario Kart TV]]"; allows up to four people to play in Grand Prix races; and is the first game in the series to boast HD graphics. The game was ported to the Switch in an enhanced [[Mario Kart 8 Deluxe|''Deluxe'' edition]] in 2017; this release introduced a third mini-turbo boost level called "Ultra Mini Turbo," and more accessible options for beginners, such as "smart steering" (which allows the kart to avoid off-road areas) and auto-acceleration.
 
The four Bandai Namco arcade installments comprise a subseries known as ''Mario Kart Arcade GP'', and consists of four installments: ''[[Mario Kart Arcade GP]]'', ''[[Mario Kart Arcade GP 2]]'', and ''[[Mario Kart Arcade GP DX]]'', and ''[[Mario Kart Arcade GP VR]]''. These titles have different features from the main installments, such as a timer similar to other arcade racing games, many more items than the normal installments, and the inclusion of characters from Bandai Namco series such as ''{{wp|Pac-Man}}'', ''{{wp|Tamagotchi}}'', and ''{{wp|Taiko no Tatsujin}}''.
 
===Role-playing games===
The first role-playing game in the ''Super Mario'' franchise, ''[[Super Mario RPG: Legend of the Seven Stars]]'', was released in 1996 for the SNES to critical acclaim. Developed by {{wp|Square (company)|Squaresoft}} before [[Square Enix|it merged]] with {{wp|Enix}}, it contains gameplay elements similar to or inspired by Square's ''{{wp|Final Fantasy}}'' series. The story focuses on Mario as he, with the help of four other characters, seeks to eliminate the game's main antagonist, [[Smithy]], who has stolen the seven pieces of the [[Star Road (Super Mario RPG)|Star Road]] where all the wishes of the world's inhabitants are turned into stars; Mario must return the pieces so these wishes may again be granted. ''Super Mario RPG'' was later followed by two role-playing game series, called ''Paper Mario'' and ''Mario & Luigi'', which have been considered {{wp|informal sequel}}s and {{wp|spiritual successor}}s to Square's game.
====''Paper Mario'' series====
{{main|Paper Mario (series)}}
[[File:PMTOK Group Art 2.jpg|thumb|upright=1.1|The ''Paper Mario'' series depicts characters in an alternate art style with a "paper-like" feel. The series has expanded on this concept by incorporating paper into gameplay mechanics and story elements.]]
'''''[[Paper Mario (series)|Paper Mario]]''''' (ペーパーマリオ ''Pēpā Mario'') is developed by [[Intelligent Systems]] and launched [[Paper Mario|its first installment]] on the Nintendo 64 in 2000, to critical and commercial success. In the ''Paper Mario'' series, the player controls an alternate-style depiction of Mario in a mixture of 3-dimensional environments and 2-dimensional characters who look as if they are made of paper. This version of Mario can jump and use his hammer to overcome physical obstacles placed in the game's overworld, and combat enemies in turn-based battles. In battles, the player can influence the power of a move when attacking or defending by timing a button-press accurately or performing some other action command as required, similar to the "timed hits" mechanic in ''Super Mario RPG''. Progression through these games depends upon interaction with the game's {{wp|non-player character}}s (NPCs), who will often offer clues or detail the next event in the storyline. In the first three games, Mario accumulates partners with specialized skills, who also assist him in battle. The series' original formula is similar to those of traditional RPGs, involving special moves that consume a particular number of points when performed, badges that yield bonuses like added moves or gradual health restoration, and an {{wp|Experience point|experience-point system}} that allows Mario to level up either his health, his special-moves points, or his badge points.
 
There have been six ''Paper Mario'' games released, five being home console entries and one a portable game. As time has passed, each game has introduced new elements in order to keep the gameplay fresh; since 2012, however, the stories and character rosters have been significantly toned down from what they were in the first three games. The original ''Paper Mario'' for Nintendo 64 is set in a paper-based version of the Mushroom Kingdom, where Mario tries to rescue Peach from Bowser, who has imprisoned the seven [[Star Spirits]], lifted her castle into the sky, and has successfully defeated his foe after stealing the [[Star Rod (Paper Mario)|Star Rod]] from [[Star Haven]] and making himself completely invulnerable. To save Mushroom Kingdom, rescue Peach, get the castle back, and defeat Bowser, Mario must locate the Star Spirits, who can negate the effects of the stolen Star Rod, by defeating Bowser's Minions who are guarding them. In the sequel, ''[[Paper Mario: The Thousand-Year Door]]'', released in 2004 for the GameCube, Mario quests to retrieve seven [[Crystal Stars]] and rescue Peach from the secret society of the [[X-Nauts]] and their cybernetic leader, [[Sir Grodus]]. In this game, Mario gains the ability to fold himself up into things like a paper airplane and a boat to interact with the overworld. In 2007, ''[[Super Paper Mario]]'' was released on Wii, which deviated into the 2D action RPG genre and introduced the ability to "flip" into a 3D perspective in which the level rotates to reveal a hidden z-axis, placing Mario in a 3D environment; the plot follows Mario's quest to collect eight [[Pure Hearts]] in order to prevent [[Count Bleck]], the main antagonist, from destroying the universe. In the first two installments, Peach is a secondary playable character, with Bowser joining her in ''The Thousand-Year Door''; in ''Super Paper Mario'', not only these two but also Luigi function as secondary playable characters with their own sets of abilities independent of Mario's. In 2012, ''[[Paper Mario: Sticker Star]]'' for the Nintendo 3DS introduced the use of stickers in the environment and turn-based battles, which can be found and peeled off from various areas in the overworld, obtained from battles, or purchased/received from NPCs. The game's story involves Mario retrieving the six [[Royal Stickers]], which have been scattered after Bowser attempted to steal the [[Sticker Comet]]. Using a similar battle style to ''Sticker Star'', 2016's ''[[Paper Mario: Color Splash]]'' for the Wii U has Mario questing to retrieve the stolen [[Big Paint Star]]s in order to restore color to [[Prism Island]]. In 2020's ''[[Paper Mario: The Origami King]]'' for the Nintendo Switch, Mario has to defeat [[King Olly]], who has transformed Bowser's Minions into origami enemies called [[Folded Soldiers]], and destroy the five colored streamers that Olly has wrapped around Peach's Castle.
 
====''Mario & Luigi'' series====
{{main|Mario & Luigi (series)}}
[[File:Mario Luigi Starlow Artwork - Mario and Luigi BiS.png|thumb|200px|Mario and Luigi in the unique art style of the series, with [[Starlow]], a character who acts as their travel companion within the majority of these games.]]
The ''Mario & Luigi'' series, developed by [[AlphaDream]] until 2019 and [[Acquire]] thereafter, is formed of several role-playing games for Nintendo's handheld systems. The series features games with long, detailed stories full of battles that the Mario brothers must endure in order to progress through the game with ease; as in the ''Paper Mario'' series, the battle system emphasizes timing and more elaborate attacks. Compared to other RPGs, the tone of the ''Mario & Luigi'' games is generally more whimsical and lighthearted, with various in-game jokes and comical references to the heritage of the ''Super Mario'' franchise. With the exception of ''Paper Jam'', Bowser is a side antagonist but lends his form for the games' final bosses.
 
The first game in the series, 2003's ''[[Mario & Luigi: Superstar Saga]]'' for the Game Boy Advance, has Mario and Luigi travel to a foreign land called the [[Beanbean Kingdom]], where they combat a witch named [[Cackletta]] and her assistant [[Fawful]], who have stolen Princess Peach's voice and are plotting to take over the realm by using her voice to awaken the [[Beanstar]]. In 2005, ''[[Mario & Luigi: Partners in Time|Partners in Time]]'' for the Nintendo DS was released. The game places an emphasis on time travel as the protagonists journey between the past and present of the Mushroom Kingdom. Mario and Luigi encounter their younger selves and work with them to search for Peach, who has been abducted by an alien species called the [[Shroob]]s that conquer the Mushroom Kingdom in the past. In 2009, ''[[Mario & Luigi: Bowser's Inside Story|Bowser's Inside Story]]'', also for the DS, makes Bowser the main protagonist, who tries to foil Fawful's takeover of the entire kingdom; Mario and Luigi, who have been inhaled into the body of their long-time nemesis, find ways to assist him despite him being unaware of their presence.
 
The Nintendo 3DS has seen four entries in the ''Mario & Luigi'' series (two original games and two reissues). In 2013, ''[[Mario & Luigi: Dream Team|Dream Team]]'' introduced "Dreamy Luigi," where Luigi sleeps in the Dream World, as part of the "[[Year of Luigi]]" celebration. Mario, Luigi, Princess Peach and her attendants head to [[Pi'illo Island]] for a vacation, but find that it must be saved from [[Antasma]], who seeks the [[Dream Stone]]. ''[[Mario & Luigi: Paper Jam|Paper Jam]]'', released in 2015, was a crossover game in which the paper incarnations of the ''Super Mario'' cast seen in the ''Paper Mario'' series are brought into the world of ''Mario & Luigi''. After the two Bowsers team up to conquer the Mushroom Kingdom, Mario and Luigi team up with [[Paper Mario (character)|Paper Mario]] in order to stop them. In 2017, a [[Mario & Luigi: Superstar Saga + Bowser's Minions|remastered version]] of ''Superstar Saga'' was released as the 3DS' third entry, with an added story called "Minion Quest: The Search for Bowser," involving the attempts of Bowser's Minions to rescue their king from the problems he gets into during the course of the main plot, while confronting and teaming up with the creatures of the Beanbean Kingdom. ''Bowser's Inside Story'' was [[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|given the same treatment]] for its 10th anniversary in 2019, with its added subplot incorporating Bowser Jr. into the storyline.
 
The long-awaited sixth installment in the series, ''[[Mario & Luigi: Brothership]]'', arrived on the Nintendo Switch in 2024; with AlphaDream closed, development was turned over to Acquire for this entry. In this game, Mario and Luigi are transported by a mysterious portal to the world of [[Concordia]], which they must save from the dark force [[Glohm]], which is being used to separate and isolate the inhabitants in solitude. The series' first installment to be fully 3D and to be designed for a home console, ''Brothership'' places a greater emphasis on exploration and quests than other games and modifies the battle system to focus on teamwork actions with attacks.
 
===''Mario Party'' series===
{{main|Mario Party (series)}}
[[File:MP9FullGroupArt.jpg|thumb|left|The ''Mario Party'' series allows players to compete in board games as one of a selection of major ''Super Mario'' characters.]]
'''''Mario Party''''' (マリオパーティ ''Mario Pāti''), a {{wp|party game}} series, has four human- or computer-controlled characters compete in a board game interspersed with {{wp|minigame}}s. The series is known for its party game elements, including the often-unpredictable multiplayer modes that allow play with up to four (and sometimes eight) human players.
 
The ''Mario Party'' series was originally developed by [[Hudson Soft]] until several of its key designers left the company, leading to its eventual disestablishment. After this, development was turned over to [[Nintendo Cube|NDcube]] (later Nintendo Cube), several key members of the original Hudson Soft staff having moved there. The series consists of the original 1999 ''[[Mario Party]]'' on Nintendo 64, nine numbered sequels on home consoles ([[Mario Party 2|two for]] [[Mario Party 3|the N64]], [[Mario Party 4|four]] [[Mario Party 5|on]] [[Mario Party 6|the]] [[Mario Party 7|GameCube]], [[Mario Party 8|two]] [[Mario Party 9|on Wii]], and [[Mario Party 10|one on Wii U]]), five handheld games (''[[Mario Party Advance|Advance]]'', ''[[Mario Party DS|DS]]'', ''[[Mario Party: Island Tour|Island Tour]]'', ''[[Mario Party: Star Rush|Star Rush]]'', and ''[[Mario Party: The Top 100|The Top 100]]''), and three Switch installments: ''[[Super Mario Party]]'', ''[[Mario Party Superstars]]'', and ''[[Super Mario Party Jamboree]]''. The ''Mario Party'' brand has also been licensed into three Japan-only arcade games developed by [[Capcom]]: ''[[Super Mario Fushigi no Korokoro Party]]'' ("Super Mario: Wonderful Rolling Party"), released in 2004; [[Super Mario Fushigi no Korokoro Party 2|a sequel to the aforementioned game]], released the following year; and ''[[Mario Party Fushigi no Korokoro Catcher]]'' ("Mario Party: Rolling Wonder Catcher"), released in 2009.
 
===Sports games===
====''Mario Tennis'' series====
{{main|Mario Tennis (series)}}
[[File:MatchArtwork-MarioTennisUltraSmash.jpg|thumb|The ''Mario Tennis'' series has spawned installments on almost every Nintendo console since the Nintendo 64.]]
Mario appeared in Nintendo's first {{wp|Tennis (1984 video game)|tennis game}}, originally released for the NES and later ported to the Game Boy; there, he only appeared in the capacity of a cameo as the referee.
 
The first tennis game to use the ''Super Mario'' branding was ''[[Mario's Tennis]]'' for the Virtual Boy. The main ''[[Mario Tennis (series)|Mario Tennis]]'' series, developed by [[Camelot Software Planning|Camelot]], was launched in 2000 with [[Mario Tennis (Nintendo 64)|its first installment]] on the Nintendo 64 (with a [[Mario Tennis (Game Boy Color)|Game Boy Color counterpart]] releasing soon afterward), and spawned a number of subsequent games: ''[[Mario Power Tennis]]'' for the GameCube, ''[[Mario Tennis: Power Tour]]'' for the Game Boy Advance, ''[[Mario Tennis Open]]'' for the Nintendo 3DS, ''[[Mario Tennis: Ultra Smash]]'' for the Wii U, and ''[[Mario Tennis Aces]]'' for the Switch. Though the Virtual Boy ''Mario's Tennis'' simply focused on tennis fundamentals, Camelot's ''Mario Tennis'' series adds gameplay elements not present in traditional tennis, such as power-up items, power shots, and external obstacles interfering with the game. Camelot's first- and second-generation ''Mario Tennis'' titles feature ready-made human characters created by the company specifically for these games, never to appear again.
 
====''Mario Golf'' series====
{{main|Mario Golf (series)}}
The golfer in [[Golf|Nintendo's first golf game]] for NES (later ported to Game Boy) was a mustached man resembling Mario; in the Western version, this golfer is Mario himself, though his identity would later be retconned. A later game, ''[[NES Open Tournament Golf]]'', featured Mario and Luigi as the golfers, with Peach and Daisy as their respective caddies.
 
The main [[Mario Golf (series)|''Mario Golf'' series]], developed by Camelot, was launched with [[Mario Golf (Nintendo 64)|its first installment]] on the Nintendo 64 in 1999 and followed up with a [[Mario Golf (Game Boy Color)|Game Boy Color version]] later in the year. Later follow-up games include ''[[Mario Golf: Toadstool Tour|Toadstool Tour]]'' for the Nintendo GameCube, ''[[Mario Golf: Advance Tour|Advance Tour]]'' for the Game Boy Advance, ''[[Mario Golf: World Tour|World Tour]]'' for the Nintendo 3DS, and ''[[Mario Golf: Super Rush|Super Rush]]'' for the Switch. Camelot's ''Mario Golf'' games feature a home-console-to-handheld linking capability and add a number of recognizable ''Super Mario'' elements as obstacles to give the gameplay some originality. As was the case with ''Mario Tennis'', Camelot's first two ''Mario Golf'' titles and their handheld counterparts featured original human characters that were never reused in any future games.
 
====''Mario Baseball'' series====
{{Main|Mario Baseball (series)}}
The first use of ''Super Mario'' characters in a baseball title was in the Game Boy port of the ''{{wp|Baseball (1983 video game)|Baseball}}'' game that served as the launch title for the NES, where Mario and Luigi were featured as team captains. The actual ''[[Mario Baseball (series)|Mario Baseball]]'' series, developed by [[Namco]], had two entries: ''[[Mario Superstar Baseball]]'' for the GameCube, and ''[[Mario Super Sluggers]]'' for the Wii. This series features more playable characters in a single game than in any other spin-off title, with a total of more than forty in ''Super Sluggers''.
 
====''Mario Strikers'' series====
{{main|Mario Strikers (series)}}
The ''Mario Strikers'' series (known as the ''Mario Football'' series in Europe) is a soccer-based series developed by [[Next Level Games]]. The series formerly had only two installments: ''[[Super Mario Strikers]]'' (2005) for GameCube, and its follow-up game ''[[Mario Strikers Charged]]'' (2007) for Wii. After years on hiatus, the series returned for a third installment, ''[[Mario Strikers: Battle League]]'', released in 2022.
 
Before the ''Strikers'' series, Mario and friends first played soccer in [[GOOOOOOOAL!!|one of the minigames]] in the earlier GameCube game ''[[Mario Party 4]]''.
 
===''Mario vs. Donkey Kong'' games===
{{main|Mario vs. Donkey Kong (series)}}
[[File:MvsDK2-Box Art.jpg|thumb|A major feature of the ''Mario vs. Donkey Kong'' games is the use of "Mini Marios," miniature toy versions of Mario.]]
''[[Mario vs. Donkey Kong]]'' was launched in 2004 with a Game Boy Advance title, which marked the reestablishment of the long-abandoned rivalry between Donkey Kong and Mario. The game was later followed up by ''[[Mario vs. Donkey Kong 2: March of the Minis|March of the Minis]]'' and later ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!|Mini-Land Mayhem!]]'' for the DS, ''[[Mario vs. Donkey Kong: Minis March Again!|Minis March Again!]]'' on DSiWare, ''[[Mario and Donkey Kong: Minis on the Move|Minis on the Move!]]'' for 3DS, and ''[[Mario vs. Donkey Kong: Tipping Stars|Tipping Stars]]'' and ''[[Mini Mario & Friends: amiibo Challenge]]'' for the 3DS and Wii U. The later installments of the series reintroduced Pauline, Mario's first damsel-in-distress, now no longer described as his love interest; and featured the "[[Mini Mario (toy)|Mini Mario]]s," miniature toy versions of Mario, as the player-characters instead of Mario himself. The original ''Mario vs. Donkey Kong'' would later be [[Mario vs. Donkey Kong (Nintendo Switch)|remade]] for the Switch in 2024. The series traces its origins to 1994 [[Game Boy]] game ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', which begins with the pretense of being a [[reissue]] of the arcade original but adds 96 completely different levels and gives Mario an expanded moveset.
 
===Educational games===
In the early 1990s, many {{wp|educational game}}s were released in the ''Super Mario'' series, which sought to teach miscellaneous skills such as typing, mathematics, or history. Despite being licensed by Nintendo, they are not officially recognized by the company, as it had limited involvement in their production.
 
The first of Mario's edutainment games, ''[[Mario Teaches Typing]]'', was produced in 1991 by [[Interplay]] and was released for {{wp|MS-DOS}}, {{wp|Microsoft Windows|Windows}}, and {{wp|Macintosh}} computers; [[Mario Teaches Typing 2|a sequel]] was released by Interplay's Brainstorm studio in 1996. ''[[Mario is Missing! (PC)|Mario is Missing!]]'', a geography-centered platformer produced by The Software Toolworks (a subsidiary of {{wp|Mindscape}}) in 1993 for PCs and later for [[Mario is Missing! (Super Nintendo Entertainment System)|the SNES]] and [[Mario is Missing! (Nintendo Entertainment System)|NES]], features Luigi as the main protagonist attempting to foil Bowser, who has imprisoned Mario in his Antarctic castle, sent his soldiers to steal important landmarks from many of the world's major cities, and plans to use mail-order hairdryers to melt Antarctica and flood the entire earth. Shortly thereafter, the company released a follow-up to ''Missing!'', called ''[[Mario's Time Machine (PC)|Mario's Time Machine]]'' for PCs as well as [[Mario's Time Machine (Super Nintendo Entertainment System)|the SNES]] and [[Mario's Time Machine (Nintendo Entertainment System)|NES]], which features Mario as the protagonist who travels through time to return major historical objects and artifacts that Bowser has stolen and assembled into his personal museum, in order to prevent the Koopa King from irreversibly damaging world history. Finally, Toolworks released a three-game ''[[Mario's Early Years!]]'' series which was aimed at small children and was meant to teach them the basics of real-world education, such as numbers, counting, the English alphabet, and spelling among others. The educational ''Super Mario'' games that Toolworks produced were loosely linked through the ''[[Mario Discovery (series)|Mario Discovery]]'' brand.
 
===Other ''Super Mario'' games===
In 1992, a creativity game called ''[[Mario Paint]]'' was released for the SNES and took advantage of its [[Super Nintendo Entertainment System|mouse]]. The main game functions similarly to graphics-related computer software, but also allows the user to incorporate predrawn sprites called "stamps," some of which are ripped directly from the graphics data of ''Super Mario World''. There is also a "music mode" that allows users to make their own music samples, and a minigame called "Gnat Attack" where the player can use the SNES mouse to swat different fly-like enemies. ''Mario Paint'' later inspired a three-game ''[[Mario Artist (series)|Mario Artist]]'' series for the [[Nintendo 64DD]], a failed add-on of the Nintendo 64, and ''[[Super Mario Maker]]'', a Wii U game released in 2015. ''Maker'' allows players to create their own 2D ''Super Mario'' levels using a variety of objects, backgrounds, and game styles. The game received a [[Super Mario Maker for Nintendo 3DS|Nintendo 3DS port]] in 2016; and in 2019, [[Super Mario Maker 2|a sequel]] was released for the Switch, bringing many improvements and new features (including sloped terrain, additional enemies, a style based on ''Super Mario 3D World'', and one of that game's power-up items, the [[Super Bell]]).
 
In 2001, the Japanese sewing machine company Jaguar released a piece of embroidery software called ''[[Mario Family]]'' for Game Boy Color, which when the handheld was linked to Jaguar's JN-100 sewing machine, would allow the user to choose from a number of designs, which are copied from official ''Super Mario'' artworks of the classic hand-drawn era.
 
[[File:LMDMart5.png|thumb|200px|In the ''Luigi's Mansion'' games, Luigi uses the "Poltergust" line of vacuum cleaners to tackle paranormal entities in haunted locales.]]
Later in 2001, when Nintendo released the Nintendo GameCube, one of its launch titles was ''[[Luigi's Mansion]]'', where as in ''Mario is Missing!'' before it, Luigi is the main protagonist instead of Mario. The game takes place in a haunted mansion that Luigi wins in a contest that he never entered. Mario has gone missing while investigating the mansion, so Luigi must find him with the help of Professor E. Gadd, who is studying the ghosts in the mansion. The scientist equips Luigi with a vacuum cleaner called the [[Poltergust 3000]], with which he must capture every ghost in the mansion, and eventually corner their leader, [[King Boo]]. In the 2010s, the game ended up spawning a [[Luigi's Mansion (series)|full-fledged series]], with several follow-ups. The first sequel, ''[[Luigi's Mansion: Dark Moon]]'', was released in 2013 as part of the "Year of Luigi" celebration. In this game, King Boo has escaped and shattered the [[Dark Moon]], causing the normally peaceful ghosts of [[Evershade Valley]] to become wild. E. Gadd once again enlists the help of Luigi, equipped with the upgraded [[Poltergust 5000]], to stop the ghosts, this time across five mansions. In 2015, an [[Luigi Mansion Arcade|arcade spinoff]] was released by Capcom. In 2018, the first ''Luigi's Mansion'' was [[Luigi's Mansion (Nintendo 3DS)|remade]] for 3DS with enhanced graphics and audio, modified levels, and added features such as in-game achievements. Another main game, ''[[Luigi's Mansion 3]]'', where Luigi uses the new model [[Poltergust G-00]], was released for the Switch in 2019. ''Luigi's Mansion: Dark Moon'' would later be ported to the Switch in high definition under the name ''[[Luigi's Mansion 2 HD]]'' in 2024.
 
In 2005, the franchise saw a role-reversal with ''[[Super Princess Peach]]'' for the Nintendo DS. Developed by the behind-the-scenes studio [[TOSE Software Co.|TOSE]], it casts Peach as the main protagonist, who uses [[Perry]] the talking parasol and her own powers of emotion in the form of [[Vibe]]s to save Mario, Luigi, and several Toads from Bowser, who has imprisoned them on [[Vibe Island]]. Peach would later appear as the main protagonist again in 2024's ''[[Princess Peach: Showtime!]]'' for the Switch, developed by [[Good-Feel]], where she makes her way through the plays at the [[Sparkle Theater]] to save it from the takeover of the wicked sorceress [[Grape (character)|Grape]] and her [[Sour Bunch]], relying on the sentient ribbon [[Stella]] and the special abilities afforded by the costumes she uses to fit in each play's setting to help her.
 
In 2014, Nintendo released ''[[Captain Toad: Treasure Tracker]]'' for Wii U, a puzzle-platforming game based on the "Adventures of Captain Toad" stages in ''Super Mario 3D World'', retaining the main gimmick in that the player is unable to jump, though in this game they can attack by picking up and throwing objects. The heroes [[Captain Toad]] and [[Toadette]] go on a quest for treasure, but must save each other from a treasure-seeking bird named [[Wingo]]. ''Treasure Tracker'' was ported to both the Switch and the 3DS in 2018, replacing the ''3D World'' levels with new ones based off ''Super Mario Odyssey''; this port was updated the following year with a downloadable pack containing 18 new levels and a co-op mode.
 
===Spin-off series===
====Partner franchises====
:''Main articles: [[Yoshi (franchise)]], [[Wario (franchise)]], [[Donkey Kong (franchise)]]
[[File:YIDS Babies.jpg|thumb|Illustration showing some of the main recurring elements of the ''[[Yoshi's Island (series)|Yoshi's Island]]'' series, created for its DS installment.]]
One of the most closely linked partner franchises to ''Super Mario'' is the [[Yoshi (franchise)|''Yoshi'' franchise]], composed of various platform and puzzle games. In addition to Nintendo, its games have been developed by such other companies as [[Game Freak]], Intelligent Systems, [[Artoon]], [[Arzest]], and [[Good-Feel]]. The franchise was conceived after its eponymous character gained mass popularity from his debut appearance in ''Super Mario World''. The "main" branch of the ''Yoshi'' franchise―that in which he is featured in playable main-character roles―was established in 1995 with ''[[Super Mario World 2: Yoshi's Island]]'' for the SNES, which introduced the main staples of Yoshi's independent universe; in this game, Yoshi and his friends tote Baby Mario around their island to reunite him with Baby Luigi, who along with the stork that was supposed to deliver the two brothers was kidnapped by the Magikoopa Kamek, who is caring for an [[Baby Bowser|infant Bowser]]. ''Yoshi's Island'' has since spawned six follow-up adventures, one of which, ''[[Yoshi's Island DS]]'', introduced infant versions of several other recurring ''Super Mario'' characters. Other ''Yoshi'' games include [[Yoshi (game)|a 1991 falling-block puzzle game]] for NES and Game Boy; the tile-matching game ''[[Yoshi's Cookie]]'', developed by {{wp|Blue Planet Software}} (then called Bullet-Proof Software); and a dedicated {{wp|light gun shooter}} called ''[[Yoshi's Safari]]'', which made use of the SNES [[Super Scope]].
 
After Wario gained his share of popularity from his debut in ''Super Mario Land 2'', he was spun off into [[Wario (franchise)|his own franchise]]. The third ''Super Mario Land'' game, released in 1994, focused its attention on him, and kicked off a platforming series called ''[[Wario Land (series)|Wario Land]]'', spawning [[Wario Land II|three]] [[Wario Land 3|numbered]] [[Wario Land 4|sequels]] on handhelds, a [[Virtual Boy Wario Land|Virtual Boy adventure]], and ''[[Wario Land: Shake It!]]'' on Wii. In the interim between ''Wario Land 4'' and ''Shake It!'', Wario starred in two additional adventures: the 3D game ''[[Wario World]]'' and ''[[Wario: Master of Disguise]]'' on DS. Wario's adventures typically involve him grubbing money and hunting for treasure in attempts to further increase his wealth. Nearly ten years after the original ''Wario Land'' was released, a new ''Wario'' series was added, called ''[[WarioWare (series)|WarioWare]]'', in which Wario, motivated by his wish of making money, founds [[WarioWare, Inc.|a video game studio]] and hires numerous friends of his to make short microgames for him. Since ''WarioWare'' launched on Game Boy Advance, every Nintendo system from the sixth generation onwards has contributed an entry of its own to that series, with each new entry featuring microgames that often exploit the new technological enhancements of the console or handheld for which the game is released.
 
Although Donkey Kong debuted with Mario as his first rival, the [[Donkey Kong (series)|''Donkey Kong'' series]] fizzled out after the failure in the arcades of ''Donkey Kong 3''; this original era of ''Donkey Kong'' also saw an edutainment game called ''[[Donkey Kong Jr. Math]]'' and various [[Game & Watch]] entries. It did not become its [[Donkey Kong (franchise)|own brand and franchise]] independent of ''Super Mario'' until 1994, when [[Rare]] revived the character with its SNES side-scrolling platform game ''[[Donkey Kong Country]]''. That game, its sequels ''[[Donkey Kong Country 2: Diddy's Kong Quest|Diddy's Kong Quest]]'' and ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!|Dixie Kong's Double Trouble!]]'', and their next-platform follow-up ''[[Donkey Kong 64]]'' focus on the adventures of Donkey Kong and the various members of his clan as they work to defend [[Donkey Kong Island|their island home]] from the [[Kremlings]], a race of crocodiles, and their leader [[King K. Rool]]. After a long hiatus following ''Donkey Kong 64'', the mainline series was revived in the 2010s by [[Retro Studios]]; its games, ''[[Donkey Kong Country Returns]]'' for Wii and ''[[Donkey Kong Country: Tropical Freeze]]'' on the Wii U, remove the Kremlings in favor of new anthropomorphic-animal villain characters. The ''Donkey Kong'' name has also branched out into other genres including rhythm games (''[[Donkey Konga]]'') and racing games (''[[Diddy Kong Racing]]''). A hallmark of this franchise is the [[barrel]]s used by the Kongs as weapons, vehicles, furniture, and lodging.
 
====Crossovers====
:''Main articles: [[Super Smash Bros. (series)]], [[Mario & Sonic (series)]]
Major characters of the ''Super Mario'' series have been staple fighters in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series since [[Super Smash Bros.|its first installment]], on Nintendo 64, was released in 1999. This all-out fighting series is not explicitly a spinoff of the ''Super Mario'' franchise or any of its other constituent franchises; it is more of a crossover series for all of Nintendo's major intellectual properties, and later installments even feature [[:Category:Third-party characters|characters from other gaming companies]] who have appeared on Nintendo systems. In the games, players select from an array of fighters, and fight against each other on a specific stage. Each character has their own unique and clearly defined moveset, and can also use items to harm others or help themselves in some way.
 
In 2005, Nintendo signed a deal with {{wp|Electronic Arts}} to feature Nintendo characters in EA's games. This would lead to Mario, Peach, and Luigi being included as playable characters exclusively in the Nintendo GameCube versions of ''[[NBA Street V3]]'' and ''[[SSX on Tour]]''.
 
[[File:M&SATROG 3DS extended artwork.png|thumb|300px|In the ''[[Mario & Sonic (series)|Mario & Sonic]]'' crossover series, Mario and friends compete in the {{wp|Olympic Games}} alongside [[Sonic|Sonic the Hedgehog]] and his various friends.]]
In 2007, ''Super Mario'' characters crossed over with the characters of [[Sega]]'s ''{{wp|Sonic the Hedgehog (series)|Sonic the Hedgehog}}'' series in a sports game called ''[[Mario & Sonic at the Olympic Games]]'', based on the {{wp|2008 Summer Olympics}} in Beijing, for Wii, with a Nintendo DS version being released later. Boasting a player-character roster evenly divided among the ''Super Mario'' and ''Sonic'' casts, the game featured a combination of sporting events taken directly from the {{wp|Summer Olympics}} and those exclusive to the game. A follow-up, ''[[Mario & Sonic at the Olympic Winter Games|Olympic Winter Games]]'', was released in 2009, this time based on the {{wp|2010 Winter Olympics}} in Vancouver. Four more installments based on later Olympics have been released: ''[[Mario & Sonic at the London 2012 Olympic Games|London 2012 Olympic Games]]'', released for Wii in 2011 and 3DS in 2012; ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games|Sochi 2014 Olympic Winter Games]]'', released exclusively on the Wii U in 2013; ''[[Mario & Sonic at the Rio 2016 Olympic Games|Rio 2016 Olympic Games]]'', launched to Wii U and 3DS in 2016; and ''[[Mario & Sonic at the Olympic Games Tokyo 2020|Olympic Games Tokyo 2020]]'', released exclusively on Nintendo Switch in 2019. That last edition is notable for being so far the only entry in the series to be based on an Olympics that ended up not happening during the year projected.
 
Two sports games developed by [[Square Enix]] crossed over several characters from ''Final Fantasy'' into the world of ''Super Mario''. The first, ''[[Mario Hoops 3-on-3]]'', released in 2006, is a basketball game where the ''Super Mario'' characters play on sixteen courts distributed among four tournaments, using "special shots" to gain an advantage over unsuspecting opponents, and question-mark panels yielding items to use on foes. In 2010, this was followed up with ''[[Mario Sports Mix]]'', where the ''Super Mario'' cast not only competes in basketball again, but also plays three additional sports―hockey, dodgeball, and volleyball.
 
''Super Mario'' characters have also crossed over into another Square Enix series, ''Fortune Street'' (いただきストリート ''Itadaki Sutorīto''). This series, originally exclusive to Japan for many years, is a series of party games fashioned in a format similar to that of the board game ''{{wp|Monopoly (game)|Monopoly}}''. The ''Super Mario'' cast specifically appeared in the ''Fortune Street'' series' [[Itadaki Street DS|Nintendo DS installment]], alongside several characters from Square Enix's ''{{wp|Dragon Quest}}'' series, released in 2007; then returned in the [[Fortune Street|Wii follow-up]], released in 2011, which was the first to be released overseas.
 
More recently, the ''Super Mario'' world crossed over into the ''{{wp|Puzzle & Dragons}}'' series by [[GungHo Online Entertainment]], when a ''[[Puzzle & Dragons: Super Mario Bros. Edition|Super Mario Bros. Edition]]'' of the series was released in 2015 for Nintendo 3DS. The game mixes the ''Puzzle & Dragons'' gameplay of matching icons to damage enemies with pre-established ''Super Mario'' characters, enemies, locations, and the use of power-ups as the icons.
 
In a collaboration between Nintendo and {{wp|Activision}}, Bowser and Donkey Kong are featured as playable characters in the Nintendo versions of ''[[Skylanders: SuperChargers]]'', with their own ''Skylanders'' figures that can also double as [[amiibo]]. These figures are also compatible with the Wii U and later Nintendo Switch versions of ''{{wp|Skylanders: Imaginators}}''.
 
''[[Mario + Rabbids Kingdom Battle]]'', a turn-based tactical role-playing game, was produced by [[Ubisoft]] (through its Italian studio division, based in Milan) for the Nintendo Switch, as a crossover between ''Super Mario'' and the ''{{wp|Raving Rabbids}}'' series. Featuring both single-player and co-operative multiplayer gameplay, the game gives Mario, Luigi, Peach, and Yoshi their own [[Rabbid]] counterparts, who work along with them as they deal with the aftermath of a sudden invasion by a group of Rabbids, who have accidentally misused a powerful invention that has brought chaos to the Mushroom Kingdom. In the process, the group must counter the schemes of Bowser Jr., who intends to conquer the kingdom by exploiting a special Rabbid who has the ability to fuse any two objects. The game was released in Europe and North America in 2017, and was generally praised by critics for its gameplay, depth, and graphics. In 2022, the game spawned a sequel, ''[[Mario + Rabbids Sparks of Hope]]'', which features an improved battle system and focuses on Mario, his friends, and their Rabbid counterparts as they travel through a range of galactic locations to dispel an infection brought upon the universe by a shadowy corruptive substance and eradicate a malevolent, power-hungry creature called [[Cursa]].


In 2010, the series celebrated the twenty-fifth anniversary of the release of ''Super Mario Bros.''. The celebration involved a series of videos showing various tricks throughout the series' games on the Wii's Nintendo Channel, as well as releasing a special Wii version of ''Super Mario All-Stars'', which included a history booklet of the ''Super Mario'' series and a CD containing several songs from games in the series.
===Games not manufactured by Nintendo===
The games in this section were both developed and published by companies other than Nintendo. Nintendo had no involvement in these titles other than licensing the underlying property; as such, they are not officially recognized by the company.


==''Mario'' Games==
====Hudson Soft====
===1981-1989===
In 1984, [[Hudson Soft]] released ''[[Mario Bros. Special]]'', an original arcade-style platformer based on ''Mario Bros.'' with adjusted graphics and sound and new stages. This game featured very different methods to stun enemies. This was followed up later in the year by ''[[Punch Ball Mario Bros.]]'', which was exactly the same as the arcade original but involved [[Punch Ball]]s that Mario and Luigi could use to hit and stun enemies, as well as a reversed platform pattern. Both of these games were released for the Japanese computers {{wp|NEC PC-6001}}, {{wp|NEC PC-8801}}, {{wp|FM-7}}, and {{wp|Sharp X1}}.
{| align=center width=100% border=1
|- style="background-color: whitesmoke;"
!width=15%|Title, original release and system
!width=85%|Synopsis and Ratings
|-
!''Donkey Kong
----
[[File:Donkey Kong NES Cover.PNG|145x145px]]
|In [[1981]], the ''Mario'' series officially started with the release of [[Shigeru Miyamoto]]'s creation - ''[[Donkey Kong (game)|Donkey Kong]]''. Originally released in the arcades, ''Donkey Kong'' became a very popular game amongst gamers, eventually spawning many remakes and ports. In 1981, Mario had yet to be called so -- rather, he was called "Jumpman" during that brief era; it was only a few years later that Mario Segale would rename the aforementioned character to "Mario". Mario was also a carpenter in the game and would not be a [[plumber]] until ''[[Mario Bros.]]'' Since then, the name has become very popular among the video game community; he is considered to be one of Nintendo's mascots. Since the release of ''Donkey Kong'' in 1981, Mario has appeared in over 200 games, and has been referenced in several more. The object of the game was to control Mario to get to the top of the construction site while also trying to dodge barrels to reach Pauline, who had been kidnapped by Donkey Kong.
|- style=font-size:8pt align=center
|{{releasedate|USA|1981}} Arcade Machine
|(Ratings unavailable)
|-
!''Donkey Kong'' (Game & Watch)
----
[[File:Game and Donkey.jpg|145x145px]]
|A year after the release of ''Donkey Kong'', Nintendo [[Donkey Kong (Game & Watch)|remade the game]] on their Game & Watch system while retaining the same name. As in the original game, Mario's girlfriend Pauline has been kidnapped by Donkey Kong. Now, Mario must climb up a construction site while dodging barrels the ape throws at him in order to reach him; he must then use a crane to knock the girder out from under him. This game would later be ported into three future Game & Watch games: ''[[Game and Watch Gallery 2]]'', ''[[Game & Watch Gallery 4]]'', and ''[[Game & Watch Collection]]''; while the Game Boy releases lacked a second screen, all three retained the original gameplay. There were also two game modes: an easy mode and a hard mode.
|- style=font-size:8pt align=center
|{{releasedate|USA|1982}} [[Game & Watch]]
|(Ratings unavailable)
|-
!''Mario Bros.
----
[[File:Mario Bros. NES Cover.PNG|145x145px]]
|Two years later, in 1983, Mario got his own game - using his current name. In the game ''[[Mario Bros. (game)|Mario Bros.]]'', Mario and his brother [[Luigi]] - who first debuted in this game - were traversing the creature-infested depths of the sewers. This game is Mario's debut as a plumber. Mario and Luigi had to fight such creatures as [[Fighter Fly]]s, [[Shellcreeper]]s and [[Sidestepper]]s to clear each stage, while also collecting coins during the levels as payment. Mario Bros. is the 1st [[Mario]] game with infinite [[levels]] (and last.) Since its release, it has been released as a minigame with several other games, as well as being re-released once. It also received a sequel, ''[[Mario Clash]]'', in 1995.
|- style=font-size:8pt align=center
|{{releasedate|USA|1983}} Arcade Machine
|(Ratings unavailable)
|-
!''Mario Bros.'' (Game & Watch)
----
[[File:Gandwmbros.jpg|145x145px]]
|On the same year as the NES game, ''[[Mario Bros. (Game & Watch)|Mario Bros.]]'' for the Game & Watch was released. However, despite the similar names, it bears no resemblance to the arcade game. In this game, Mario and Luigi work for a bottling company and are loading bottles on a truck for delivery. Being on a dual-screen game system that opened up like a book, the game allowed for two players, Mario being on the right and Luigi on the left. This game was later re-released in ''[[Game & Watch Gallery 3]]''.
|- style=font-size:8pt align=center
|{{releasedate|USA|1983}} Game & Watch
|(Ratings unavailable)
|-
!''Mario's Cement Factory
----
[[File:MCF.jpg|145x145px]]
|Another release on Game & Watch, ''[[Mario's Cement Factory]]'' involves Mario running around a cement factory in order to open hatches to prevent the cement behind them from overflowing; if it does so, the cement will injure a factory worker, and will count as a miss. Mario must also avoid touching the factory floor, which will electrocute him and count as a miss, and three results in a game over.
|-style=font-size:8pt align=center
|{{releasedate|USA|1983}} Game & Watch
|(Ratings unavailable)
|-
!''Mario's Bombs Away
----
[[File:MariosBombsAway.jpg|145x145px]]
|''[[Mario's Bombs Away]]'', released on Game & Watch, involves Mario, as a member of the army, transporting bombs from one side of the screen to another while avoiding enemy torches or fires started when Mario's friend carelessly tosses his cigarettes into puddles of oil. When he reaches the other side, Mario can only give a bomb to his friend when his hands are down, and must hand him four more to cause them to blow up on the enemy. As with the previous game, three misses results in a game over.
|-style=font-size:8pt align=center
|{{releasedate|USA|1983}} Game & Watch
|(Ratings unavailable)
|-
!''Pinball
----
[[File:Pibolim.PNG|145x145px]]
|In ''[[Pinball (game)|Pinball]]'', the player plays a classic game of virtual pinball, trying to keep the ball from falling into the hole between the two paddles. If the player hits the ball into a special hole in the top right corner of the screen, he will access the special "Mario Breakout" level. In this, players control Mario holding a platform trying to free Pauline by knocking all the blocks beneath her away. Once this is done, if Pauline lands on Mario's platform, bonus points are earned; letting her hit the ground causes the player to lose.
|- style=font-size:8pt align=center
|{{releasedate|Japan|1984}} [[NES]]
|(Ratings unavailable)
|-
!''Golf
----
[[File:Golf Boxart.PNG|145x145px]]
|Before the release of ''Super Mario Bros.'', Mario appeared in his first ever sports game: ''[[Golf]]'' — it was released in 1984. The gameplay is relatively simple: the player must strike the ball with the correct amount of force in order to get a good shot. The more good shots and the [[player]] gets, the more points he or she is likely to earn. ''Golf'' was the very first game in the ''[[Mario Golf (series)|Mario Golf]]'' series to ever be released. Mario was the only playable character, and even he is not seen in his traditional clothing.
|- style=font-size:8pt align=center
|{{releasedate|USA|1984}} [[NES]]
|(Ratings unavailable)
|-
!''Mario Bros. Special
----
[[File:Mariospecial.gif|145x145px]]
|A game developed by [[Hudson Soft]], ''[[Mario Bros. Special]]'' wasn't a port of the original game, but a complete remake, with new graphics and sounds. Instead of having to defeat every enemy in the level, the game involved trying to get to the top of a level, where the exit to each level is.
|- style=font-size:8pt align=center
|{{releasedate|Japan|1984}} [[Wikipedia:NEC PC-8801|PC88]]
|(Ratings unavailable)
|-
!''Punch Ball Mario Bros.
----
[[File:PunchBall.gif|145x145px]]
|''[[Punch Ball Mario Bros.]]'', also released only in Japan by Hudson Soft, involved basically doing the same thing as in ''Mario Bros.'', but also involved using Punch Balls to hit enemies, stunning them, and then they could be kicked away like normal. Another difference between this and the original was that the platform pattern was reversed.
|- style=font-size:8pt align=center
|{{releasedate|Japan|1984}} [[Wikipedia:NEC PC-8801|PC88]]
|(Ratings unavailable)
|-
!''Wrecking Crew
----
[[File:Wrckcover.jpg|145x145px]]
|In June of 1985, Nintendo released ''[[Wrecking Crew]]'' in Japan for the Famicom Disk System, then later that year in other parts of the world for the NES. The concept of the game revolved around [[Mario]] (and [[Luigi]], if a second player were to join the game) who were in the middle of a demolition site. While at the site, they had to break down all of the concrete walls with their hammers found in each level. The player would encounter several enemies, none of which could be defeated with the hammer that Mario (or Luigi) would carry. Rather, they would have to trap enemies under steel drums. The game also featured a new character: [[Foreman Spike]], who would occasionally appear to outdo Mario at breaking down the concrete walls, and who could push Mario off of ledges. The game also featured a custom level creator, the first game in the ''Mario'' series to ever do so.
|- style=font-size:8pt align=center
|{{releasedate|Japan|1985}} [[Famicom]]
|(Ratings unavailable)
|-
!''Super Mario Bros.
----
[[File:SMB Boxart.PNG|145x145px]]
|On September 13, 1985, Mario starred in his very first game outside of the arcades. With the release of ''[[Super Mario Bros.]]'', the NES was an extreme success. Mario, and his brother Luigi, had to set out on a massive adventure across the [[Mushroom Kingdom]] to rescue [[Princess Toadstool]] and the [[Mushroom Retainer]]s from the evil [[Bowser|King Bowser]]. After traversing through eight massive [[world]]s, filled with enemies, the brothers eventually reached [[Bowser's Castle]], finally rescuing Princess Toadstool. ''Super Mario Bros.'' was the best-selling video game for the NES in 1999,<ref>[http://web.archive.org/web/20060317005503/http://www.guinnessworldrecords.com/content_pages/record.asp?recordid=52404 Best-selling NES game]</ref> and, until surpassed by ''Wii Sports'' in 2009, the best-selling video game of all time. ''Super Mario Bros.'' was also responsible for reviving the video game industry, after the video game crash of 1983.
|- style=font-size:8pt align=center
|{{releasedate|Japan|1985}} [[NES]]
|(Ratings unavailable)
|-
!''Super Mario Bros. Special
----
[[File:SMBSpecial.gif|145px]]
|''[[Super Mario Bros. Special]]'' is the true "lost" game of the series, which was made by [[Hudson]] Soft for the PC88 series of Japanese PCs and officially licensed by [[Nintendo]]. ''SMB Special'' was the very first licensed sequel to ''[[Super Mario Bros.]]'' to appear, released a few months before ''[[Super Mario Bros.: The Lost Levels]]'' in 1986. While superficially very similar to the original ''[[Super Mario Bros.]]'', the game features completely-original levels and lacks a screen-scrolling mechanism. Jumping and running physics also differ from the original, providing a more challenging experience than ''Super Mario Bros.'' Due to the PC88's technology being slightly inferior to that of the NES/Famicom, the graphics and audio differ slightly from the original NES game as well, although they are closely emulated, and does not include [[Luigi]] or a multiplayer mode.
|- style=font-size:8pt align=center
|{{releasedate|Japan|1986}} [[wikipedia:NEC PC-8801|PC88]]
|(Ratings unavailable)
|-
!''Super Mario Bros.: The Lost Levels
----
[[File:SMB TLL Boxart.PNG|145x145px]]
|After the extreme success of ''Super Mario Bros.'', ''[[Super Mario Bros.: The Lost Levels]]'' was released just one year later in [[Japan]]. The gameplay and story were almost identical to its predecessor, but it was not released in the United States due to its extreme difficulty.<ref>[http://wii.ign.com/articles/824/824330p1.html Extreme difficulty of Super Mario Bros.: The Lost Levels]</ref> Some gameplay elements were changed slightly, such as [[Blooper]]s flying in midair, wind to help the [[player]] jump across [[abyss]]es, and other minor changes.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1986}} [[NES]]
|(Ratings unavailable)
|-
!''Vs. Super Mario Bros.
----
[[File:VS.SMB.png|145x145px]]
|''[[VS. Super Mario Bros.]]'' was a two-player arcade game released in Japan in 1986. The game was mostly the same as the original game; Mario or Luigi went on a quest to save the princess from Bowser and restore order to the Mushroom Kingdom. The game was harder than ''Super Mario Bros.'' in that it had less warp zones and more enemies. The game even featured levels from ''Super Mario Bros.: The Lost Levels''.
|- style=font-size:8pt align=center
|{{releasedate|Japan|1986}} Arcade Machine
|(Ratings unavailable)
|-
!''All Night Nippon Super Mario Bros.
----
[[File:Nipponbros.jpg|145x145px]]
|''[[All Night Nippon Super Mario Bros.]]'' was an officially licensed hack of [[Super Mario Bros.]] Gameplay was the same but many characters such as the [[Mushroom Retainer]]s were replaced with Japanese celebrities from the radio show [[wikipedia:All Night Nippon|''All Night Nippon]]. Other changes were also made for this game, such as World 1 being set during night time and [[Princess Peach]]'s outfit was changed. The game was only released in Japan.
|- style=font-size:8pt align=center
|{{releasedate|Japan|1986}} [[Famicom Disk System]]
|(ratings unavailible)
|-
!''I Am A Teacher: Super Mario Sweater
----
[[File:Mario_sweater.jpg|145x145px]]
|''[[I Am a Teacher: Super Mario Sweater]]'' is a 1988 Famicom Disk System game released only in Japan. It was designed by Royal industries Co. Ltd., a Japanese appliance and sewing machine company. The company realized that they could make a lot of money by releasing a sweater-design program, which led to this game. Players could design the sweater they want, and the company would make a real-life version for 2,900 Yen (about $24).
|-style=font-size:8pt align=center
|{{releasedate|Japan|1986}} [[Famicom Disk System]]
|(Ratings unavailable)
|-
!''Famicom Grand Prix: F-1 Race
----
[[File:F1Race.PNG|145x145px]]
|''[[Famicom Grand Prix: F-1 Race]]'' was a game released only in Japan for the Famicom Disk System. The game involved playing as Mario and racing other computer-controlled vehicles to try and win first place; winning a Grand Prix resulted in the player winning money, which could be used to buy cars. The cars also had limited health, which decreased if the player hit walls or other cars and if they drive off-road. Players can also stop for a pit-stop and repair their car, giving them more health and fuel, but it took time away from the race.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1986}} [[Famicom Disk System]]
|(Ratings unavailable)
|-
!''Return of Mario Bros.
----
[[File:Kaettekita_Mario_Bros_Title.png|145x145px]]
|''[[Kaette Kita Mario Bros.]]'' (translated as ''Return of Mario Bros.'', but also commonly known as ''Mario Bros. Returns'' in English-speaking countries) is a Japanese game for the Famicom Disk System. The game has several modes that can be accessed from the main menu. The "Original Mario Bros." mode plays, for the most part, similarly to the ''Mario Bros.'' game that was released to arcades. However, there are several differences: some new levels were added, Mario and Luigi can now change direction in mid-air (much like modern remakes), the graphics and music were improved, high scores can now be saved and advertisements appeared between levels. Some were for upcoming ''Mario'' games, such as ''Super Mario Bros. 3''; others were for the Japanese food company Nagatanien, who sponsored this game. There is also a two-player version of this mode, in which both players are active at the same time.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1986}} [[Famicom Disk System]]
|(Ratings unavailable)
|-
!''Mario Bros II
----
[[File:Mario bros ii 01.gif|145x145px]]
|[[Mario Bros II]] was a little-known sequel to [[Mario Bros]]. However it was actually based on the [[Game & Watch]] version of the game. In this game [[Mario]] and [[Luigi]] are working in a bakery and have to move objects between conveyor belts. Unlike the other Mario Bros games both Mario and Luigi are simultaenously controlled by the player. This game was only released in Euroupean countries on the [[wikipedia:Commodore 64|Commodore 64]].
|-style=font-size:8pt align=center
|{{releasedate|Europe|1987}} [[wikipedia:Commodore 64|Commodore 64]]
|(ratings unavailible)
|-
!''Super Mario Bros.'' (Game & Watch)
----
[[File:Mariobrosgandwgame.jpg|145x145px]]
|Two years after the release of Nintendo's first biggest commercial success, the company released [[Super Mario Bros. (Game & Watch)|a remake of the game]] on their Game & Watch system. Being a remake of the game, it essentially has the same plot, but with only eight levels; however, after beating every level, they will have to be repeated. Mario will have to go through nine loops, each time with the levels increasing in difficulty. There are also two types of levels: scroll screen levels, in which Mario will have to reach a certain point to advance, and timer screen levels, in which Mario must get through the world in a given amount of time. Additionally, another difference between the original and this remake is that Mario will find Princess Toadstool at the end of every level, without having to fight a boss.
|-style=font-size:8pt align=center
|{{releasedate|USA|1987}} Game & Watch
|(Ratings unavailable)
|-
!''Famicom Grand Prix II: 3D Hot Rally
----
[[File:HotRally.PNG|145x145px]]
|''[[Famicom Grand Prix II: 3D Hot Rally]]'' was the Japan-only sequel to ''Famicom Grand Prix: F-1 Race''. Mario and Luigi were two playable characters, and could drive one of three cars: [[Kattobi]], [[Yonque]] and [[Monster]].
|-style=font-size:8pt align=center
|{{releasedate|Japan|1988}} [[Famicom Disk System]]
|(Ratings unavailable)
|-
!''Super Mario Bros. 2
----
[[File:SMB2 Boxart.PNG|145x145px]]
|Two years later in 1988, Nintendo released yet another ''Mario'' game for the NES - ''[[Super Mario Bros. 2]]''. Despite the fact that the game's title has "2" in it, it was not the direct sequel to ''Super Mario Bros.'' — ''Super Mario Bros.: The Lost Levels'' was, however it was not released outside of Japan. In this game, Mario, Luigi, Princess Toadstool, and [[Toad]] had to save the dream world of [[Subcon]] from the diabolical [[Wart]]. After fighting their way through seven strange worlds, they eventually saved Subcon, and Mario woke up from his dream. ''Super Mario Bros. 2'' would eventually be released in Japan as ''Super Mario USA''.
|-style=font-size:8pt align=center
|{{releasedate|USA|1988}} [[NES]]
|(Ratings unavailable)
|-
!''Super Mario Bros. 3
----
[[File:SMB3 Boxart.PNG|145x145px]]
|Another two years had passed by the time the next mainstream ''Mario'' game had been released: ''[[Super Mario Bros. 3]]''. This was by far, the most expansive ''Mario'' game on the NES, as it featured many [[level]]s, [[item]]s, and [[enemies]]. Bowser and his seven [[Koopalings]] wreaked havoc across the [[Mushroom World]] after turning all of the [[Mushroom King]]s into various animals. Mario and Luigi had to traverse through many worlds, castles, seas, forests, and deserts to fix the wrongs the Koopalings had caused. Eventually, the brothers reached Bowser and defeated him, rescuing Princess Toadstool once again.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1988}} [[NES]]
|(Ratings unavailable)
|-
!''Super Mario Land
----
[[File:SarasalandBoxArt.png|145x145px]]
|Mario made the jump to Nintendo's first handheld system in 1989, with the release of ''[[Super Mario Land]]''. Selling a total of 18.06 million copies<ref>[http://www.gamecubicle.com/features-mario-units_sold_sales.htm Super Mario Land's sales total]</ref>, it became the bestselling video game not to be bundled with a system in history. In this game, Mario had to traverse across the four worlds of [[Sarasaland]] to save the [[Princess Daisy]] from the alien [[Tatanga]]. With the help of new features such as the [[Superball]], [[Marine Pop]], and the [[Sky Pop]], Mario was able to stop Tatanga and save Daisy.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1989}} [[Game Boy]]
|(Ratings unavailable)
|-
!''Alleyway''
----
[[File:Alleywaycover.png|145x145px]]
|[[Alleyway]] was a game made in a classic breakout-style. Its gameplay involved using the paddle, which is driven by [[Mario]], to hit a ball to destroy the blocks above it. Every fourth round in the game a sprite from [[Super Mario Bros.]] would appear. The game was later released on the [[Nintendo 3DS]]'s [[Virtual Console]].
|-style=font-size:8pt align=center
|{{releasedate|Japan|1989}} [[Game Boy]]
|(Ratings unavailible)
|}


===1990-1999===
In 1986, Hudson released [[Super Mario Bros. Special|another ''Special'' game]], this one based on ''Super Mario Bros.'' and released for the PC-88 and Sharp X1. The true "lost" game of the series, ''Special'' was the first licensed sequel to ''Super Mario Bros.'', appearing only a few months after ''The Lost Levels''. Though it is superficially similar to the original game, the levels are completely original. There is no screen-scrolling mechanism, no two-player mode, the jumping and running physics are different from the NES original, and the graphics and audio quality are altered for the home computers' inferior technology.
{| align=center width=100% border=1
|- style="background-color: whitesmoke;"
!width=15%|Title, Original Release, and System
!width=85%|Synopsis and Ratings
|-
| align=center | '''''Dr. Mario'''''
----
[[File:DrMarioBox.jpg|145x145px]]
|''[[Dr. Mario]]'' was the first game in the ''Dr. Mario'' series; it was released for the [[NES]] in 1990. The game brought the basic concept of the series to the players' attention immediately, as they would start the game off having to reorganize falling Megavitamins in order to eradicate viruses from the screen. Once all viruses has been eliminated, the player would move on to the next [[level]]. As the game progressed, each level rose in difficulty, providing more viruses for the player to eliminate and less space to maneuver the Megavitamins in. ''Dr. Mario'' was ported and remade many times after its original release.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1990}} [[NES]]
|(Ratings unavailable)
|-
!''Super Mario World
----
[[File:Super Mario World Box.png|145x145px]]
|One year after the release of ''Super Mario Bros. 3'', ''[[Super Mario World]]'' had been released on a whole new home console — the [[Super Nintendo]]. It was with this game that the ''Mario'' series had been upgraded from 8-bit to 16-bit graphics. Though the games' graphics would later be revolutionized once again, this was indeed a huge step at the time. During the story of ''Super Mario World'', while Mario, Luigi, and Princess Toadstool were vacationing in [[Dinosaur Land]], Bowser and his seven Koopalings once again kidnapped the Princess. With the help of the [[Yoshi (species)|Yoshis]] and [[Dolphin]]s, the brothers traversed across the vast area of Dinosaur Land. As they made their way to Princess Toadstool, they thwarted each Koopaling who stood in their way until they reached Bowser. Once again, Bowser had been defeated and Princess Toadstool had been rescued.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1990}} [[SNES]]
|(Ratings unavailable)
|-
!''Mario Roulette
----
[[File:Marioroulette3.jpg|145x145px]]
|''[[Mario Roulette]]'' was a Japan-only arcade game released in 1991. Mario, Peach, Bowser, and Yoshi were the main characters. The graphics were mostly from ''Super Mario World''.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1991}} Arcade Machine
|(Ratings unavailable)
|-
!''Mario the Juggler
----
[[File:Mario Juggling.jpg|145x145px]]
|Years after the release of the previous ''Mario''-based Game & Watch game, Nintendo released ''[[Mario the Juggler]]'', a remake of the first Game & Watch game ''[[Ball]]'' and the final Game & Watch unit created. The game stars Mario, in which he is attempting to juggle various items and objects from the ''Mario'' series. Over time, the number of objects needed to be juggled will increase from one to three, and will fall faster with time. As with all Game & Watch games, three misses is a game over.
|- style=font-size:8pt align=center
|{{releasedate|USA|1991}} Game & Watch
|(Ratings unavailable)
|-
!''Mario Teaches Typing
----
[[File:Mariotyping.jpg|145x145px]]
|In 1991, ''[[Mario Teaches Typing]]'' was released. This game was the first ''Mario'' edutainment game released. The game used several ''Mario''-related elements to teach young kids how to type. To advance through the game itself, the player must type the letters or words on the screen. By doing so correctly, the player can cause several actions to occur. Another gameplay mode allowed the player to type the first letter of a word.
|-style=font-size:8pt align=center
|{{releasedate|USA|1991}} [[MS-DOS]]
|(Ratings unavailable)
|-
!''NES Open Tournament Golf
----
[[File:Cover.jpg|145x145px]]
|''[[NES Open Tournament Golf]]'' was a golf-oriented game that featured ''Mario'' characters. The game doesn't take place in the Mushroom Kingdom, instead taking place in three real world locations: America, Japan, and the United Kingdom.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1991}} [[NES]]
|(Ratings unavailable)
|-
!''Super Mario Bros. & Friends: When I Grow Up
----
[[File:Mariogrowup.jpg|145x145px]]
|''[[Super Mario Bros. & Friends: When I Grow Up]]'' is a DOS computer game featuring Mario and friends released in 1992. It is an Electric Crayon game and was published by Merit Software. The game is essentially a coloring book on the computer. A few pages have animated sequences. Career themed pages include Policeman, Attorney/Judge, Chef/Waiter, Business Executive, Ballet Dancer, and Homemaker. Characters in the game include Mario, Luigi, Peach, Toads, and Bowser. [[Link]] appears, too.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1991}} [[MS-DOS]]
|(Ratings unavailable)
|-
!''Mario Paint
----
[[File:MarioPaintBox.jpg|145x145px]]
|Released on the SNES in 1992, ''[[Mario Paint]]'' was highly interactive, even utilizing the [[Super Nintendo Entertainment System#SNES Mouse|SNES Mouse]]. The game had a series of four sequels on the failed N64 add-on, the [[Nintendo 64DD]], known as [[Mario Artist]]. The game's title screen was interactive, as each letter of the words 'Mario Paint' would cause a different effect on the title screen. In Art Mode, the player could draw several different creations on a canvas displayed on-screen; these drawings would have elements that were highly influenced from ''Super Mario World''. The game also featured the ability to make Stamps, which were a type of sprite that the player could create in a separate game mode. In addition, the player could create their own music samples using the game's Music Mode.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1992}} [[SNES]]
|(Ratings unavailable)
|-
!''Super Mario Kart
----
[[File:SMK BoxCover2.jpg|145x145px]]
|Almost two decades ago, in 1992, the ''[[Mario Kart (series)|Mario Kart]]'' series had begun with the release of ''[[Super Mario Kart]]''. It was one of the first games ever to be made that was 2-dimensional with 3-dimensional renderings. The game featured eight playable characters: Mario, Luigi, Princess Toadstool, [[Yoshi]], [[Toad]], Bowser, Donkey Kong Jr., and [[Koopa Troopa]]. Though the player could not pick from a selection of karts, each character was pre-assigned with a kart, each with a different weight, speed, and acceleration. This game was also heavily influenced by ''Super Mario World'', as many of the racecourses took place somewhere within the borders of Dinosaur Land; the game also featured the [[Cape Feather]], which was found in ''Super Mario World''.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1992}} [[SNES]]
|(Ratings unavailable)
|-
!''Super Mario Land 2: 6 Golden Coins
----
[[File:Supermarioland2logo.jpg|145x145px]]
|Three years later, Mario reappeared on the Game Boy with the release of ''[[Super Mario Land 2]]''. ''Super Mario Land 2'' was less popular than its predecessor<ref>[http://www.gamecubicle.com/features-mario-units_sold_sales.htmSuper Mario Land 2 sales]</ref>, ''Super Mario Land''. This story picked up right where the last one left off. After rescuing Princess Daisy, Mario returned to [[Mario's Castle|his castle]], only to find that it had been taken over by his old nemesis, [[Wario]]. Mario must collect six golden [[coin]]s scattered across [[Mario Land]] in order to regain access to his Castle and defeat Wario.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1992}} [[Game Boy]]
|(Ratings unavailable)
|-
!''Mario is Missing!
----
[[File:MiM DOS Boxart.jpg|145x145px]]
|In 1992, Nintendo added to the list of ''Mario'' edutainment games by releasing ''[[Mario is Missing!]]''. The game was originally released for MS-DOS, but was later released on the NES, SNES, and then released again on the PC. The game was also the first to feature Luigi as the main playable protagonist. The story revolves around Bowser, who has kidnapped Mario and taken him to his fortress in [[Antarctica]]. Bowser then plans to steal several shipments of hair dryers in order to melt the icy continent and flood the world. Luigi must then travel through several locations on [[Earth]] in order to retrieve several artifacts to help him rescue his brother. The game was designed to be simple in battle, as the enemies and bosses found throughout the game could not harm the player.
|-style=font-size:8pt align=center
|{{releasedate|USA|1992}} [[MS-DOS]]
|(Ratings unavailable)
|-
!''Mario Unkurukai
----
[[File:Unkurukai.png|145x145px]]
|''[[Mario Unkurukai]]'' was a Japan-only arcade game based on dancing. The game was mostly meant for small children. The game is almost the same as the later game ''[[Dance Dance Revolution: Mario Mix]]'', except for the two neutral spaces and no two-player mode.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1993}} Arcade Machine
|(Ratings unavailable)
|-
!''Super Mario All-Stars
----
[[File:SMAS.jpg|145x145px]]
|In 1993, a compilation of NES ''Super Mario Bros.'' games had been released. The game was titled ''[[Super Mario All-Stars]]''. The game contained ''Super Mario Bros.'', ''Super Mario Bros.: The Lost Levels'' (the first U.S. release of that game), ''Super Mario Bros. 2'', and ''Super Mario Bros. 3''. The games featured updated graphics to fit the 16-bit memory of the Super Nintendo. Not many other changes had been made to the games. One year later, in 1994, a second installment called ''[[Super Mario All-Stars + Super Mario World]]'' had been released. As its name implies, it has all the previously mentioned NES games as well as the addition of ''Super Mario World''. A Wii remake of the original compilation game called ''[[Super Mario All-Stars - 25th Anniversary Edition]]'' was released in 2010.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1993}} [[SNES]]
|(Ratings unavailable)
|-
!''Yoshi's Safari
----
[[File:Yoshi'sSafariBox.png|145x145px]]
|In 1993, Nintendo released ''[[Yoshi's Safari]]'' for the SNES. The game carried over many aspects of ''Super Mario World'', featuring many of the same [[Koopalings|bosses]] and enemies (such as [[Chargin' Chuck]]s), and having Mario ride Yoshi throughout the game. ''Yoshi's Safari'' is notable for being the only shooter in the ''Mario'' series, utilizing the [[Super Scope]] to facilitate gameplay. The story revolved around Mario and Yoshi traveling through the vast realms of [[Jewelry Land]]. Their mission was to save [[King Fret]] and his son, [[Prince Pine]], from the diabolical Koopalings who were terrorizing the land.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1993}} [[SNES]]
|(Ratings unavailable)
|-
!''Mario & Wario
----
[[File:ENTIRE warioMario box.JPG|145x145px]]
|''[[Mario & Wario]]'' is a puzzle game only released in Japan, on the Super Famicom in 1993. The game featured three different modes of difficulty and ten levels in which the player had to guide Peach (easy), Mario (intermediate), or Yoshi (hard) to reach Luigi, who is the goal of each level. After Wario drops a random item on the player's head, be it a bucket or a jellyfish, Wanda the fairy must then help guide the player to Luigi in order to advance to the next level. The game was one of very few titles to utilize the SNES Mouse.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1993}}[[Super Famicom]]
|(Ratings unavailable)
|-
!''Mario's Time Machine
----
[[File:Mario's Time Machine Box Art.jpg|145x145px]]
|''[[Mario's Time Machine]]'' is yet another edutainment game in the ''Mario'' series. It was released in 1993 for NES, SNES, and PC. The game is an attempt to teach children various aspects of world history. As such, Mario must use his time machine to travel throughout various time periods in history, dating back to 80,000,000 B.C., all the way up to 1989 A.D.. Mario must collect artifacts from each period of time he visits in order to progress through the game. Should the player fail at retrieving the artifacts in the wrong order, the ending will show Bowser escaping to [[Paradise]], requiring the player to start the game over completely; however, if the game is completed in an orderly fashion, the player will win the game. This game is also notable for being the first and only game in the ''Mario'' series that has Mario speaking in full phrases.
|-style=font-size:8pt align=center
|{{releasedate|USA|1993}} [[SNES]]
|(Ratings unavailable)
|-
!''Wario's Woods
----
[[File:WWOODSbox.JPG|145x145px]]
|''[[Wario's Woods]]'' is a puzzle game released originally for the SNES in 1993; it was later released for the NES in 1994. The game features Toad as the main protagonist, the only ''Mario'' game to ever do so. As Toad was out walking one day, he accidentally ran into a large forest owned by the evil Wario. Wario was sending out many of his monsters to attack the Mushroom Kingdom. With the help of [[Birdo]] and [[Wanda]], Toad had to protect the Mushroom Kingdom from the monsters' inevitable infiltration.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1994}} [[NES]]
|(Ratings unavailable)
|-
!''Mario's Early Years! Fun with Numbers
----
[[File:Mariopre2.jpg|145x145px]]
|''[[Mario's Early Years! Fun with Numbers]]'' was the first game in the ''Mario's Early Years!'' series. Released in September 1994, the game was aimed at small children and was meant to teach them the basics of numbers and counting. To clear the game, the player must go through various worlds, represented by islands with different environments, waking up a sleeping Luigi, and doing various number-related activities.
|-style=font-size:8pt align=center
|{{releasedate|USA|1994}} [[SNES]]
|(Ratings unavailable)
|-
!''Mario's Early Years! Fun with Letters
----
[[File:Mariopre3.jpg|145x145px]]
|''[[Mario's Early Years! Fun with Letters]]'' was released in October 1994, as the second game in the ''Mario's Early Years'' series. The game's purpose was to teach children the basics of the English alphabet and how to spell words. The game, like the others, involved the player going to different words, each one teaching them different subjects involving the alphabet. The player does this by clicking on objects to interact with them. The player can go down one of two pipes; the first will allow the player to experiment freely, and the other will allow the player to awaken a sleeping Luigi, who will watch the player and compliment him as they play through to complete the area.
|-style=font-size:8pt align=center
|{{releasedate|USA|1994}} [[SNES]]
|(Ratings unavailable)
|-
!''Mario's Early Years! Preschool Fun
----
[[File:Mariopre1.jpg|145x145px]]
|''[[Mario's Early Years! Preschool Fun]]'' was the third and final game in the ''Mario's Early Years'' series, released in November 1994. The game once again involved sending Mario to different islands that taught the player various subjects that pertained to real-world education.
|-style=font-size:8pt align=center
|{{releasedate|USA|1994}} [[SNES]]
|(Ratings unavailable)
|-
!''Hotel Mario
----
[[File:Hmario.jpg|145x145px]]
|In 1994, ''[[Hotel Mario]]'' was released for the [[Philips CD-i]], and was developed by [[Philips Media]]. The game was rather obscure and received very little attention due to the lack of interest in the Philips CD-i. The plot deals with Bowser and his seven children, the Koopalings, who have once again taken over the Mushroom Kingdom; this time, they built a series of hotels, of which, one is hiding Princess Peach. Once Mario and Luigi become aware of this, they set out on a mission to stop Bowser and his children once more and rescue the Princess. The main goal of each stage is to close all of the doors on each floor in order to progress to the next stage or location. However, enemies commonly interfere with the player's goal, thus reopening the doors, requiring them to be closed once more. The name of each hotel is a portmanteau on a [[Real World]] hotel, such as the Ritz Carlton hotel.
|-style=font-size:8pt align=center
|{{releasedate|USA|1994}} [[Philips CD-i]]
|(Ratings unavailable)
|-
!''Undake30 Same Game
----
[[File:Samegame.gif|145px]]
|[[Undake30 Same Game|UNDAKE30 Same Game Taisakusen Mario Version]] was a puzzle game that was released in 1995 in Japan. The game could be controlled with a standard joypad or the [[Super Nintendo Entertainment System#SNES Mouse|Super Famicom Mouse]] and was similar to the card game Monte Carlo. The game centers around a large playing field composed of a random arrangement of Mario Heads, Coins, Yoshi Eggs, Fire Flowers, and Super Mushrooms. If two or more icons are connected, the player can move the cursor and click to make all the connected icons disappear. Now the icons above fall down and the Player can clear even more icons. Also, there is an undo move that allows the Player to take back the last move, and move back as far as wanted. Once the entire grid is clear, the game ends. The game was developed by Hudson Soft.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1995}} [[Super Famicom]]
|(Ratings unavailable)
|-
!''Satella-Q
----
[[File:SatellaQToad.PNG|145px]]
|[[Satella-Q]] is a series of quiz game events released exclusively for Japan for the [[Satellaview]] (an add-on for the [[Super Nintendo Entertainment System|Super Famicom]]) in 1995. Within the game, Toad was featured as the main and primary character as he guided the players through the number of quizzes and minigames that were available. Each installment of the game series was divided into episodes and each was released at different times during the same year of the game's release. At the moment, it is also the longest-running of the Satellaview broadcasts to this point.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1995}} [[Satellaview]] for the [[Super Famicom]]
|(Ratings unavailable)
|-
!''Mario's Picross
----
[[File:USA MP Front.jpg|145x145px]]
|In 1995, Nintendo released ''[[Mario's Picross]]'' for the Game Boy. ''Mario's Picross'' was a puzzle game that spawned a sub-series containing two additional games: ''[[Picross 2]]'' and ''[[Super Mario Picross]]''. The game featured a paint-by-numbers puzzle system, in which there was a 100-square screen for the player to maneuver around. Once the puzzle was completed, the player would advance to the next one, which would increase in difficulty somewhat. A total of 192 puzzles could be found in the game, found throughout three different modes: Easy Picross, Kinoko, and Star — each of which contained 64 puzzles. There was also a time-trial mode, which contained 64 puzzles, (that were previously beaten), that would appear at random.
|- style=font-size:8pt align=center
|{{releasedate|Japan|1995}} [[Game Boy]]
|(Ratings unavailable)
|-
!''Mario's Tennis
----
[[File:Mario's Tennis Boxart.PNG|145x145px]]
|In 1995, the first installment to the [[Mario Tennis (series)|''Mario Tennis'' series]] was released —''[[Mario's Tennis]]''. It inspired the creation of several more games in the series, (the next being ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' for the [[Nintendo 64]]). The game had seven playable characters, all of which were featured in ''[[Super Mario Kart]]'', with the exception of Bowser who did not appear in this game.
|-style=font-size:8pt align=center
|{{releasedate|USA|1995}} [[Virtual Boy]]
|(Ratings unavailable)
|-
!''Mario's Super Picross
----
[[File:Mariopicross2.jpg|145x145px]]
|The Japan-only sequel to ''Mario's Picross'', ''[[Mario's Super Picross]]'' wasn't released in the west due to the poor reception the original received. The game was mostly the same as the original; the only real difference was that Wario was put into the game.
|- style=font-size:8pt align=center
|{{releasedate|Japan|1995}} [[Super Famicom]]
|(Ratings unavailable)
|-
!''Mario Clash
----
[[File:MarioClash.jpg|145x145px]]
|''[[Mario Clash]]'' is an obscure ''[[Mario Bros. (game)|Mario Bros.]]'' remake for [[Virtual Boy]]. In the game, the player must use Koopa Shells to hit enemies and knock them out of platforms, so they can progress. New enemies not present in ''Mario Bros.'' appeared in this game, like [[Thorny]]s, [[Lobb]]s and [[Snake (Mario Clash)|Snakes]].
|- style=font-size:8pt align=center
|{{releasedate|Japan|1995}} [[Virtual Boy]]
|(Ratings unavailable)
|-
!''Mario's Game Gallery
----
[[File:Mariolearning.jpg|145x145px]]
|''[[Mario's FUNdamentals|Mario's Game Gallery]]'' was an obscure ''Mario'' video game for young children released in 1995. Children could play games like "Go Fish", "Checkers", "Backgammon", "Dominoes", or "Yahtzee". Depending on the game, the player either plays against Mario or Bowser. It should also be noted that this is the first Mario game in which [[Charles Martinet]] provided Mario's voice, not to be confused with ''Mario Teaches Typing''. In 1998, the game was re-released under the name ''Mario's FUNdamentals''.
|-style=font-size:8pt align=center
|{{releasedate|USA|1995}} [[MS-DOS]]
|(Ratings unavailable)
|-
!''BS Super Mario USA
[[File:BS SMUSA Mario & Friends.png|145x145px]]
----
|The pseudo-sequel to ''Super Mario USA'' (''Super Mario Bros. 2''), ''[[BS Super Mario USA]]'' was released as four installments, and each one involved the player heading into each world to collect a gold Mario statue and defeat the bosses until finally reaching and defeating Wart. Each level could be replayed until the clock reached 50 minutes. As the player progressed, St. Giga's Satellite radio would stream an audio drama to tell the story. After the events of ''Super Mario Bros. 2'', the [[King of Subcon]] had golden Mario statues put up all around Subcon, to thank him and his friends for their deeds. However, three Birdos, Mouser, Tryclyde, Fryguy and Clawgrip have stolen them, and now Mario must get them back and defeat Wart again.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1996}} [[Satellaview]]
|(Ratings unavailable)
|-
!''Super Mario RPG: Legend of the Seven Stars
----
[[File:Super Mario RPG Box.png|145x145px]]
|The first ''Mario'' [[RPG]] to be made was one of the last Super Nintendo games to be released — ''[[Super Mario RPG: Legend of the Seven Stars]]''. To many, it was a success, as it received great reviews amongst players.<ref>[http://www.gamespot.com/snes/rpg/supermariorpg/players.html?tag=player-reviews%3Bheader%3Bmore&page=2 Super Mario RPG: Legend of the Seven Stars user ratings]</ref> This ''Mario'' game also introduced the turn-based battle system to the series. [[HP]], [[Speed]], Attack, Defense, Magic Attack, and Magic Defense were all features that Mario, his [[partner]]s, and [[enemies]] all carried. In the story, Princess Toadstool was kidnapped once again by King Bowser; Mario set off on a brief adventure to rescue her. After battling Bowser, Mario did not get the chance to fully rescue the princess. A [[Exor|large sword]] fell from the sky and plummeted straight into [[Bowser's Castle]], destroying the [[Star Road]], while sending the three into different directions. After Mario wakes up back in the [[Mushroom Kingdom]], he sets out on an adventure to find out what happened all the while still having to rescue Princess Toadstool. Along his journey, Mario meets characters such as [[Mallow]] and [[Geno]], all of whom join him in hopes of defeating [[Smithy]], the cause of the Mushroom Kingdom's current state. This is the first game in which Bowser allied with Mario, and in which Bowser and Princess Toadstool were playable characters.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1996}} [[SNES]]
|(Ratings unavailable)
|-
!''Super Mario 64
----
[[File:260px-Super Mario 64 box cover.jpg|145x145px]]
|Not long after the release of ''Super Mario RPG: Legend of the Seven Stars'', Nintendo released [[Nintendo 64|a new system]] and a new game — ''[[Super Mario 64]]''. The game was a success. It was the first fully 3-Dimensional ''Mario'' game to ever be made, thus revolutionizing the appearance of ''Mario'' games to date. The game sold over eleven million copies by 2007.<ref>[http://www.gamecubicle.com/features-mario-units_sold_sales.htm Super Mario 64 sales results]</ref> Because the game had such amazing success, people began to create rumors of glitches<ref>[http://strategywiki.org/wiki/Super_Mario_64/Glitches Rumored glitches in Super Mario 64]</ref> and unlockables in the game. Perhaps one of the most notable rumors was that Luigi was a playable character in the game.<ref>[http://www.gamecubicle.com/features-mario-units_sold_sales.htm Rumors of Luigi in Super Mario 64]</ref> This was also the second game to call Princess Peach by her current name (with ''Yoshi's Safari'' being the first). In the game, Mario was invited to [[Princess Peach's Castle]] to eat a cake she had baked. However, when Mario arrived at her castle, he had discovered that Bowser had taken it over and had stolen almost all of the castle's [[Power Stars]]— there were some which he did not know existed. As Mario traversed through fifteen different painting worlds, he eventually recovered enough Power Stars to battle Bowser and take back the castle, freeing Peach from her stained-glass prison.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1996}} [[Nintendo 64]]
|[http://ign64.ign.com/objects/000/000606.html IGN - '''9.8: Amazing''']• [http://www.gamespot.com/n64/action/supermario64/index.html?tag=result;title;1 Gamespot - '''9.4: Superb''']
|-
!''Picross 2
----
[[File:MarioPicross2.jpg|145x145px]]
|''[[Picross 2]]'' was one of the two Japan-only sequels to ''Mario's Picross'', the other being ''Mario's Super Picross''. The game was, like the other sequel, mostly the same as the original. During gameplay, the player could be given hints on how to create specific images. Mario and Wario, who are apparently the two playable characters, both had different puzzles to be solved.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1996}} [[Game Boy]]
|(ratings unavailable)
|-
!''Mario Teaches Typing 2
----
[[File:MarioTeachesTyping2Boxart.jpg|145x145px]]
|''[[Mario Teaches Typing 2]]'' was released for the computer in 1996, as the sequel to ''Mario Teaches Typing''. The game featured several changes and improvements from the first game. In the game, Mario and Luigi are walking near Bowser's Castle when a typewriter suddenly appears in front of them. To their surprise, it then begins to type on its own, producing a message that says to type the magic words to destroy Bowser's Castle. However, he must type it correctly, or risk the typewriter self-destructing. Mario tries to type the magic words, but his horrible typing cause the typewriter to self-destruct. Mario and Luigi must now recollect the three pieces to the machine to destroy Bowser's Castle.
|-style=font-size:8pt align=center
|{{releasedate|USA|1996}} [[MS-DOS]]
|(ratings unavailable)
|-
!''Mario Kart 64
----
[[File:MK64 Cover.png|145x145px]]
|''Mario Kart 64'' was released as the second installment in the Mario Kart series, and was the first to use 3-D graphics. This game also included division of characters by weight classes. Donkey Kong Jr. was taken out of this game, but two new characters were added: Donkey Kong and Wario, both in the heavy class. This game also introduced a four-player Vs. mode. The game involves each character racing each other to get first place, using items attack the drivers ahead of or behind them.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1996}}[[Nintendo 64]]
|[http://ign64.ign.com/objects/000/000502.html IGN - '''8.1: Great'''] • [http://www.gamespot.com/n64/driving/mariokart64/index.html?tag=result%3Btitle%3B0 Gamespot - '''6.4: Fair''']
|-
!''Excitebike: Bun Bun Mario Battle Stadium
----
[[File:MEB_1.jpg|145px]]
|''[[Excitebike: Bun Bun Mario Battle Stadium]]'' is an [[Super Famicom]] racing game released in 1997. It is an obscure remake of the NES title, Excitebike. In this game, all human bikers were replaced with Mario characters. The game was somewhat based off of the ''Mario Kart'' series. The characters were Mario, Luigi, Yoshi, Toad, Wario and Princess Peach. The players could download more parts of the game via Satellaview.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1997}} [[Super Famicom]]
|(Ratings unavailable)
|-
!''BS Super Mario Collection
----


|A remake of ''Super Mario Collection'', (Super Mario All-Stars in North America) ''[[BS Super Mario Collection]]'' is a game for the Super Famicom add-on Stellaview. Like with ''BS Super Mario USA'', as the player progressed through the game, voice acting and music would be streamed to the system using the Stellaview's Soundlink capabilities.
====Philips====
|-style=font-size:8pt align=center
[[File:Hmario.jpg|thumb|left|''Hotel Mario'' is widely regarded as one of the worst games in the entire franchise.]]
|{{releasedate|Japan|1997}} [[Super Famicom]]
Three games using the ''Super Mario'' license were planned to be released by [[Royal Philips Electronics|Philips]]' interactive media division for its [[Philips CD-i|CD-i]] machine: ''[[Super Mario's Wacky Worlds]]'', ''[[Hotel Mario]]'', and ''[[Mario Takes America]]''. Only ''Hotel Mario'' was released; the other two were eventually canceled. Philips was given permission to use Nintendo characters in CD-i games due to its taking part in developing an unreleased CD add-on for the SNES. ''Hotel Mario'' was critically panned and gained very little success, if any at all.
|(Ratings unavailable)
|-
!''Wrecking Crew '98
----
[[File:WC98 Boxart.jpg|145x145px]]
|In 1998, ''[[Wrecking Crew '98]]'', the Japan-only sequel to ''Wrecking Crew'' was released. The game had similar mechanics to that of its prequel, as the player had to line up panels in a color-coded manner in order to get rid of them; there was also the option to smash them with a [[hammer]]. The game also featured the ability to rain a large amount of panels on the opponent, causing them to have more difficulty clearing the stage. The story tells that Mario, on his way home, discovers Bowser on a campaign to build several high-rises in the Mushroom Kingdom, which are destroying the plant life of the area. As Mario attempts to trump Bowser's plot, he must fight his old nemesis, Foreman Spike, along with other villains such as [[Eggplant Man]].
|-style=font-size:8pt align=center
|{{releasedate|Japan|1998}} [[Super Famicom]]
|(Ratings unavailable)
|-
!''Mario no Photopi
----
[[File:Mariopictures.jpg|145x145px]]
|''[[Mario no Photopi]]'' is a creativity game released for the Nintendo 64 in 1998 only in Japan. The game's cartridge has two slots for SmartMedia cards in the top, allowing to import digital photos and other images and for transfer between the cards. The pictures can be edited and decorated with font, artwork from the Mario series, borders and other graphics.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1998}} [[Nintendo 64]]
|(Ratings unavailable)
|-
!''Mario Party
----
[[File:MP1_Cover.png|145x145px]]
|In 1999, Nintendo released the first ''[[Mario Party (series)|Mario Party]]'' game to ever be made — ''[[Mario Party]]''. The game was a whole new aspect on multi-player capabilities in the ''Mario'' series; most games up until now mainly featured a 2-player versus mode, with the exceptions of a few sports spin-offs. The game mechanics worked near-identically to that of a board game: [[player]]s would rove around the board, moving from space to space, and hitting a [[Dice Block]] in order to move said spaces. The players could earn [[coin]]s by playing and winning [[minigame|mini-games]]; with a certain amount of coins, the players could by [[star]]s. Despite the fact that this was a party game, it also had a single-player mode, in which the player would play against CPUs. There were six playable characters in the game: Mario, Luigi, Peach, Donkey Kong, Yoshi, and Wario. Each character had one board modeled after them, in addition to two other boards in the game — one dedicated to the game's antagonist, Bowser, and the other unlockable after collection one-hundred stars.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1998}} [[Nintendo 64]]
|[http://ign64.ign.com/objects/010/010397.html IGN - 7.9: Good] • [http://www.gamespot.com/n64/puzzle/marioparty/index.html?tag=result;title;2 Gamespot - '''7.2: Good''']
|-
!''Super Mario Bros. Deluxe
----
[[File:SMBDX Boxart.PNG|145x145px]]
|In that same year, Nintendo released another hit, ''[[Super Mario Bros. Deluxe]]''. It sold a total of 2.8 million copies in the United States alone.<ref>[http://www.the-magicbox.com/Chart-USPlatinum.shtml Super Mario Bros. Deluxe sales]</ref> The game was one of the highest rated games according to Gamespot and IGN. This game, though for the Game Boy Color (which didn't have particularly long or large games), had many features and unlockables. It featured two games in one - ''Super Mario Bros.'' and ''The Lost Levels''. This was only the second time that ''The Lost Levels'' had been released in the United States. There were also many unlockables such as [[You vs. Boo]], a [[Yoshi Egg]] Finder, a Calendar, a Photo Album and much more. A multiplayer mode was also available, which was very similar to the You vs. Boo mode.
|-style=font-size:8pt align=center
|{{releasedate|USA|1999}} [[Game Boy Color]]
|[http://gameboy.ign.com/objects/011/011703.html IGN - '''10: Masterful'''] • [http://www.gamespot.com/gbc/action/supermariodx/index.html?tag=result;title;0 Gamespot - '''9.9: Superb''']
|-
!''Mario Golf'' (Nintendo 64)
----
[[File:MG64.PNG|145x145px]]
|Considered by many to be the first ''Mario'' modern-sports game, and the first installment in the [[Mario Golf (series)|''Mario Golf'' series]], ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' combined the classic mechanics of golf with various ''Mario''-related elements. The game is compatible with the Game Boy Color-version of the game, allowing one to transfer their GBC character to the N64 version, and characters from this game can be sent over to the GBC game.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1999}} [[Nintendo 64]]
|[http://ign64.ign.com/objects/010/010628.html IGN - '''8.3: Great'''] • [http://www.gamespot.com/n64/sports/mariogolf/index.html?tag=result%3Btitle%3B2 Gamespot - '''8.7: Great''']
|-
!''Mario Golf'' (Game Boy Color)
----
[[File:MGGBC Cover.png|145x145px]]
|Released only months after ''Mario Golf'' on the Nintendo 64, [[Mario Golf (Game Boy Color)|''Mario Golf'' on the Game Boy Color]] had many similarities to the original, while also having several differences. A main difference was that this game was similar to an RPG. Players had more control over their character, could explore the area, interact with characters, and level up. The game was compatible with the ''Mario Golf'' for Nintendo 64; by linking the GBC with the N64, one could transfer their character to the Nintendo 64 ''Mario Golf'', and characters only in the N64 game could be transferred to the GBC game.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1999}} [[Game Boy Color]]
|[http://gameboy.ign.com/objects/012/012206.html IGN - '''10: Masterpiece'''] • [http://www.gamespot.com/gbc/sports/mariogolf/index.html?tag=result%3Btitle%3B4 Gamespot - '''7.2: Good''']
|-
!''Mario Artist: Paint Studio
----
[[File:MAPaintStudio.jpg|145x145px]]
|Released for the failed N64DD only in Japan, ''[[Mario Artist: Paint Studio]]'' played mostly the same as ''[[Mario Paint]]'', in which the player used different painting tools to create drawings. The game also allowed the player to view and manipulate images of famous Nintendo characters. Using the Game Boy Camera or video tape with the Nintendo 64 Capture Cartridge, images could be imported. It is also possible to create a short, 35-frame animation. The player can also play minigames and explore three 3D worlds and take pictures of the creatures inhabiting it.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1999}} [[Nintendo 64DD|N64DD]]
|(ratings unavailable)
|-
!''Mario Party 2
----
[[File:MP2BOX.PNG|145x145px]]
|The Mario Party series continued in late 1999 when Nintendo released ''[[Mario Party 2]]'' on Nintendo 64, the sequel to the original ''Mario Party''. The game re-used most of the mechanics of the original: players went around a board, hitting dice blocks, to reach the star space and collect it. The story, however, is different; one day, the characters decide to create their own world, which was named Mario Land. However, they soon begin to argue over a good name for the world, and, while this is going on, Bowser invades the new world, taking an area for himself. Now the characters must go through the world, to stop Bowser and take back their world.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1999}} [[Nintendo 64]]
|[http://ign64.ign.com/objects/012/012860.html IGN - '''7.9: Good'''] • [http://www.gamespot.com/n64/puzzle/marioparty2/index.html?tag=result%3Btitle%3B0 Gamespot - '''7.8: Good''']
|-
|}


===2000-2009===
''Hotel Mario'', a puzzle game, was developed by Fantasy Factory and published by Philips in 1994. The player characters in the game are Mario and Luigi, who must find Princess Peach by going through seven "Koopa Hotels" in the Mushroom Kingdom. Every hotel is divided into multiple stages, and the objective is to close all doors on each stage. The game has been criticized as one of the worst games in the series, mainly because of its cutscenes and the simplicity of its gameplay.
{| align=center width=100% border=1
|- style="background-color: whitesmoke;"
!width=15%|Title, Original Release, and System
!width=85%|Synopsis and Ratings
|-
!''Mario Artist: Talent Studio
----
[[File:MATalentStudio.jpg|145x145px]]
|''[[Mario Artist: Talent Studio]]'' was one of the few games released for the N64DD, as a part of the ''[[Mario Artist]]'' series. The primary feature of this game allowed the player to create characters and insert them into movies and animations, and they could also be imported into the other ''Mario Artist'' games. Images from cameras and videos can also be imported as 3-dimensional models, and then animated. Movies could also be created by linking a video camera to the Nintendo 64 Capture Cartridge.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2000}} [[Nintendo 64DD|N64DD]]
|(ratings unavailable)
|-
!''Mario Artist: Communication Kit
----
[[File:MACommunicationKit.jpg|145x145px]]
|''[[Mario Artist: Communication Kit]]'' was released in Japan about one month after the previous game. The game mostly acted as an accessory for the others, allowing the player to upload his creations online using a RandNetDD internet service, send creations from one game to the other, and even allowed them to ask Nintendo for a printout of their images. A secret option in the menu let the player download pre-made content for the other games.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2000}} [[Nintendo 64DD|N64DD]]
|(ratings unavailable)
|-
!''Paper Mario
----
[[File:Papermario.PNG|145x145px]]
|After another two years had passed, Nintendo released another ''Mario'' game — ''[[Paper Mario]]''. It was the first ''Mario'' role-playing game since the release of ''Super Mario RPG'' for the Super Nintendo. ''Paper Mario'' brought up a whole new concept for graphics in the ''Mario'' series, as everything in the game was made to look as if it were made out of paper. Once again, Mario had to set out on a long mission to save Princess Peach from Bowser. As Mario set out on his adventure, he met citizens of various villages that wanted to assist him on his journey, the first of which was [[Goombario]]. At the end of each chapter, Mario and his partners would fight a boss, eventually leading to the freedom of a [[Star Spirit]]. When Mario and his partners had freed all of the Star Spirits, they were prepared to fight Bowser. After an epic two-part battle with Bowser, Mario eventually rescued Princess Peach from her current fate. ''Paper Mario'' is the only ''Mario'' role-playing game to date in which Bowser acts as the main antagonist; in all other ''Mario'' role-playing games, Bowser has either taken the role of an ally, or as a somewhat minor antagonist. ''Paper Mario'' has inspired three sequels to date — ''[[Paper Mario: The Thousand-Year Door]]'', ''[[Super Paper Mario]]'', and a yet-to-be-named sequel to be released on the Nintendo 3DS.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2000}}[[Nintendo 64]]
|[http://ign64.ign.com/objects/000/000453.html IGN - '''9.0: Outstanding'''] • [http://www.gamespot.com/n64/rpg/papermario/index.html?tag=result;title;2 Gamespot - '''9.5: Superb''']
|-
!''Mario Artist: Polygon Studio
----
[[File:Mario Artist Polygon Studio.jpg|145x145px]]
|''[[Mario Artist: Polygon Studio]]'' was the final released game for the ''Mario Artist'' series. The game let the player create, render, color, and then texture 3D models. They could also import these models into the other games. These models can also be used in various microgames.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2000}} [[Nintendo 64DD|N64DD]]
|(ratings unavailable)
|-
!''Mario Tennis'' (Nintendo 64)
----
[[File:MT64.PNG|145x145px]]
|The first sports-oriented ''Mario'' game, ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' was released on the Nintendo 64 in 2000. The game not only introduces Waluigi into the ''Mario'' series, but it also re-introduces Daisy and Birdo. ''Mario Tennis'' also has several game modes: Exhibition, tournament, special tournament, ring shot, Bowser stage, and the Piranha challenge. This game is also compatible with its Game Boy Color counterpart, able to transfer information between the two. The game is compatible with the N64 version, allowing players to transfer info from the two games.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2000}} [[Nintendo 64]]
|[http://ign64.ign.com/objects/014/014400.html IGN - '''9.0: Amazing'''] • [http://www.gamespot.com/n64/sports/mariotennis/index.html?tag=result%3Btitle%3B5 Gamespot - '''8.2: Great''']
|-
!''Mario Tennis'' (Game Boy Color)
----
[[File:MarioTennisGBC.jpg|145x145px]]
|Months after the release of ''Mario Tennis'' on the Nintendo 64, another [[Mario Tennis (Game Boy Color)|version]] was released for the Game Boy Color. The game features four modes: the Mario tour (the game's story mode), exhibition, and linked play, which requires two Game Boys linked together; and a mini-game mode. The game's story involves playing as [[Alex]] or [[Nina]], who are trying to rise through the ranks at the [[Royal Academy]], a tennis school.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2000}} [[Game Boy Color]]
|[http://gameboy.ign.com/objects/014/014380.html IGN - '''9.0: Amazing'''] • [http://www.gamespot.com/gbc/sports/mariotennis/index.html?tag=result%3Btitle%3B4 Gamespot - '''8.0: Great''']
|-
!''Mario Party 3
----
[[File:MP3BOX.PNG|145x145px]]
|In 2000, Nintendo released ''[[Mario Party 3]]'', the third installment in the ''Mario Party'' series. The game once again incorporates the same game mechanics from the previous installments: go around a board to collect stars, and the player with the most wins. However, there is still an original story mode. One day, Mario and friends are relaxing when the [[Millennium Star]] arrives and puts them in a toy box. Now, to earn the respect of the Millennium Star and become the Superstar, they have to collect the seven star stamps.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2000}} [[Nintendo 64]]
|[http://ign64.ign.com/objects/015/015245.html IGN - '''6.4: Okay'''] • [http://www.gamespot.com/n64/puzzle/marioparty3/index.html?tag=result%3Btitle%3B0 Gamespot - '''7.5: Good''']
|-
!''Dr. Mario 64
----
[[File:DM64 Cover.jpg|145x145px]]
|''[[Dr. Mario 64]]'' was the third installment in the ''Dr. Mario'' series. The game was mostly the same as the original; players had to drop pills into a jar to kill the germs. However, this time, the game had a story mode. In it, the time is flu season, and Dr. Mario wishes to use [[Megavitamin]]s to cure everyone. However, Wario wishes to steal these and become rich, but [[Mad Scienstein]] beats him to it. Now Dr. Mario must go after Mad Scienstien to get his vitamins back.
|-style=font-size:8pt align=center
|{{releasedate|USA|2001}} [[Nintendo 64]]
|[http://ign64.ign.com/objects/015/015952.html IGN - '''5.0: Mediocre'''] • [http://www.gamespot.com/n64/puzzle/drmario64/index.html?tag=result%3Btitle%3B0 Gamespot - '''7.0: Good''']
|-
!''Super Mario Advance
----
[[File:SMA.jpg|145x145px]]
|''[[Super Mario Advance]]'' was released onto the [[Game Boy Advance]] as a remake of ''Super Mario Bros. 2'', based mostly off of the ''Super Mario All-Stars'' version of the game. One of the main differences between this and the original was the inclusion of voices for Mario and friends and bosses. There is also a point system, along with new [[Ace Coin]]s; collecting all five earns the player a 1-up, along with a star over the level on the level selection screen. An option to play the classic ''Mario Bros.'' was included as well. The game's plot remains the same: the dream land Subcon is taken over by Wart, and Mario and friends must save the land from his reign.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2001}} [[Game Boy Advance]]
|[http://gameboy.ign.com/objects/015/015853.html IGN - '''8.0: Great'''] • [http://www.gamespot.com/gba/action/supermarioadvance/index.html?om_act=convert&om_clk=gssimilargames&tag=similargames%3Btitle%3B1 Gamespot - '''8.2: Great''']
|-
!''Mobile Golf
----
[[File:MobileGolfBoxart.gif|145x145px]]
|''[[Mobile Golf]]'' was released only in Japan as part of the ''Mario Golf'' series. The game featured similar gameplay to ''Mario Golf'' on the Game Boy Color. Several characters from the GBC game could be unlocked as well.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2001}} [[Game Boy Color]]
|(ratings unavailable)
|-
!''Mario Kart: Super Circuit
----
[[File:MKSC.jpg|145x145px]]
|''[[Mario Kart: Super Circuit]]'' (known as ''Mario Kart Advance'' in Japan) was the third ''Mario Kart'' game in the series, released onto the Game Boy Advance. The game mostly involved the same gaming elements as the previous installments, but also contained additions. One new feature in this game is the inclusion of five cups: the four original cups (Mushroom, Flower, Star, and Special), and the new [[Lightning Cup]]. The game also included a sort of Retro Grand Prix, which was basically all the original ''Super Mario Kart'' courses; this marks the first time retro courses have been in a ''Mario Kart'' game.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2001}} [[Game Boy Advance]]
|[http://gameboy.ign.com/objects/015/015249.html IGN - '''9.5: Amazing'''] • [http://www.gamespot.com/gba/driving/mariokartsupercircuit/index.html?tag=result%3Btitle%3B0 Gamespot - '''8.2: Great''']
|-
!''Mario Family
----
[[File:Mario Family cover.png|145x145px]]
|''[[Mario Family]]'' was the first sewing machine to be operated by a Game Boy Color. The sewing machine used was the JN-100. The game worked by recieving instructions from the Game Boy Color so the player could then embroid the designs. The designs were all Mario-themed and came from games such as [[Super Mario Bros]], [[Super Mario Land]] and [[Super Mario World]]. The game was only released in Japan.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2001}} [[Game Boy Color]]
|(ratings unavailible)
|-
!''Luigi's Mansion
----
[[File:Lmbox.jpg|145x145px]]
|In late 2001, Nintendo released the [[GameCube]], their first 128-bit System, and one of the launch titles was the ''[[Luigi's Mansion]]''. The game was the second ever ''Mario'' game to star Luigi as the main protagonist in the game, after ''Mario is Missing''; all other games prior to this one had Luigi portrayed as a sidekick or some sort, or off on his own mission. At the beginning of the game, Luigi is shown walking up to the large mansion that he won in a contest. Inside the mansion, Luigi encounters a few [[Gold Ghost|unfriendly beings]], only to be saved by [[Professor Elvin Gadd]]. The Professor tells Luigi that the [[Luigi's Mansion (place)|mansion]] is haunted with hundreds of ghosts, and sends him in to stop them in hopes of rescuing Mario. As Luigi passes through the various rooms of the house, eliminating ghosts with the [[Poltergust 3000]], he eventually runs across some of Mario items: [[Mario's Cap|his hat]], [[Mario's Shoe|his shoe]], [[Mario's Glove|his glove]], and [[Mario's Star|his star]]. After taking them to [[Madame Clairvoya|a ghostly fortune teller]], Luigi discovers that Mario is indeed still alive and is being held captive by the [[Boo]]s. Thus, Luigi travels forth more, ridding the mansion of any Boos along the way. Eventually, he finds [[Secret Altar|King Boo's lair]], finding Mario trapped within a painting frame. Luigi is whisked away to the mansion's roof, where he battles [[King Boo]] and its huge Bowser suit. After defeating King Boo, Luigi takes the framed Mario back to E. Gadd's lab, where he is soon thereafter freed.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2001}} [[GameCube]]
|[http://cube.ign.com/objects/015/015453.html IGN - '''7.0: Decent'''] • [http://www.gamespot.com/gamecube/action/luigismansion/index.html?tag=result;title;0 Gamespot - '''7.9: Good''']
|-
!''Super Mario World: Super Mario Advance 2
----
[[File:Super Mario Advance 2 Box Art.jpg|145x145px]]
|''[[Super Mario World: Super Mario Advance 2]]'', the sequel to ''Super Mario Advance'', was released near Christmas as a remake of ''Super Mario World'' for the SNES. Several changes were also made to this game; one of them being the ability to switch between playing as Mario or Luigi by pressing {{button|gba|R}}. Another change is that the player can save from wherever, instead of having to beat a castle, fortress, or ghost house before saving (however, the player can still save by doing that). ''Mario Bros.'' was also included in this game. The story is also the same as before; Peach is captured by Bowser in Dinosaur Land, and Mario and Luigi must save her.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2001}} [[Game Boy Advance]]
|[http://gameboy.ign.com/objects/016/016931.html IGN - '''9.3: Amazing'''] • [http://www.gamespot.com/gba/adventure/supermarioworldsuperma2/index.html?tag=result%3Btitle%3B1 Gamespot - '''9.4''']
|-
!''Super Mario Sunshine
----
[[File:200px-Super mario sunshine.jpg|145x145px]]
|In 2002, Mario was back in action in his own three-dimensional platformer once again. While on his way to a vacation with Princess Peach and her loyal steward, [[Toadsworth]], they discover [[Graffiti|a large glob of graffiti]] in the shape of [[Mario]]'s head on [[Delfino Airstrip|their landing strip]]. Mario then finds an interesting machine, called [[F.L.U.D.D.]], that helps him rid the island of graffiti. After he collects a total of ten [[Shine Sprite]]s, an [[Shadow Mario|impostor]] bearing a striking resemblance to Mario kidnaps Princess Peach. Mario then must redeem his identity (because of Shadow Mario), by ridding the entire island of graffiti, all the while having to rescue Princess Peach. Towards the end of his adventure, he discovers that Shadow Mario is actually [[Bowser Jr.]] in disguise. After fighting Bowser and his son, Mario rescues Princess Peach, finally allowing them to start their vacation.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2002}} [[GameCube]]
|[http://cube.ign.com/objects/016/016713.html IGN - '''9.4: Outstanding'''] • [http://www.gamespot.com/gamecube/action/supermariosunshine/index.html?tag=result;title;0 Gamespot - '''8.0: Great''']
|-
!''Yoshi's Island: Super Mario Advance 3
----
[[File:Super Mario Advance 3 Box Art.jpg|145x145px]]
|A remake of ''Super Mario World 2: Yoshi's Island'', ''[[Yoshi's Island: Super Mario Advance 3]]'' is the third game in the ''Super Mario Advance'' series. Many changes were also made to this game, mostly being level redesigns and additions and graphics changes. ''Mario Bros.'', like always, was included as well. The story remains the same: Baby Mario and Baby Luigi are being carried by a stork, until Luigi falls out. Now Mario, allied with the Yoshis, must get Luigi back from Baby Bowser.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2002}} [[Game Boy Advance]]
|[http://gameboy.ign.com/objects/482/482090.html IGN - 9.4: Amazing] • [http://www.gamespot.com/gba/action/yoshisislandsuperma3/index.html?om_act=convert&om_clk=gssimilargames&tag=similargames%3Bimg%3B3 Gamespot - 9.2]
|-
!''Mario Party 4
----
[[File:Mpp4.JPG|145x145px]]
|Nintendo's first ''Mario Party'' game for the Gamecube was ''[[Mario Party 4]]''. The game once again re-uses the gaming mechanics of the previous installments. [[Toad]], [[Koopa Troopa]], [[Goomba]], [[Boo]], and [[Shy Guy]] discover the [[Party Cube]], and they invite the characters to celebrate the birthday of a character. However, the five have decided that the characters should win the presents, and, pretty soon, Bowser arrives to create confusion.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2002}} [[GameCube]]
|[http://cube.ign.com/objects/480/480252.html IGN - '''6.9: Okay'''] • [http://www.gamespot.com/gamecube/puzzle/marioparty4/index.html?tag=result%3Btitle%3B0 Gamespot - '''7.2: Good''']
|-
|-
!''Mario Bros.-e
----
[[File:Box mb-e.jpg|145x145px]]
|The original [[Mario Bros. (game)|Mario Bros.]] game was ported to the [[e-Reader]], a [[Game Boy Advance]] add-on. The game is almost identical to the original as the only differences are that there are different coloured [[Shellcreepers]] and there is no two-player support. This game was only released in the USA.
|-style=font-size:8pt align=center
|{{releasedate|USA|2002}} [[e-Reader]]
|(Ratings unavailible)
|-
!''Super Mario Fushigi no Janjan Land
----
[[File:JapaneseMarioLogo.png|145x145px]]
|''[[Super Mario Fushigi no Janjan Land]]'', translated as ''Super Mario Ching-Ching Land of Mystery'', was a Japan-only arcade game. The game was a medal game featuring many elements from ''Super Mario Bros. 3''.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2003}} Arcade Machine
|(rating unavailable)
|-
!''Nintendo Puzzle Collection
----
[[File:NPC.jpg|145x145px]]
|''[[Nintendo Puzzle Collection]]'' was a Japan-only three-in-one game, featuring ''Dr. Mario'', ''[[Panel de Pon]]'', and ''[[Yoshi's Cookie]]''. The main difference between the original versions of the games and these are the updated graphics.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2003}} [[GameCube]]
|(rating unavailable)
|-
!''Super Mario Advance 4: Super Mario Bros. 3
----
[[File:SuperMarioAdvance4EUBoxArt.png|145x145px]]
|''[[Super Mario Advance 4: Super Mario Bros. 3]]'' was released as a remake of ''Super Mario Bros. 3'' for the NES. It is the final game in the ''Super Mario Advance'' series. Many of the changes mostly included Mario being able to do things he couldn't in the previous version (for example, being able to break giant bricks as Raccoon or Tanooki Mario). Another addition is the ability to play as Luigi, along with the ability to give one bro's lives to the other. One of the major additions to the game is the inclusion of [[World-e]], where the player can play e-Reader levels by using special cards compatible with the Game Boy. Despite this, the plot, like in the past three, remains the same. ''Mario Bros.'' is also once again included in the game.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2003}} [[Game Boy Advance]]
|[http://gameboy.ign.com/objects/497/497892.html IGN - '''9.5: Amazing'''] • [http://www.gamespot.com/gba/action/supermarioadvance4/index.html?om_act=convert&om_clk=gssimilargames&tag=similargames%3Bimg%3B2 Gamespot - '''8.9: Great''']
|-
!''Mario Golf: Toadstool Tour
----
[[File:ToadstoolTour.PNG|145x145px]]
|The ''Mario Golf'' series continued when ''[[Mario Golf: Toadstool Tour]]'' was released in 2003. The second game in the series, ''Toadstool Tour'' featured several game modes, including a tournament mode, a doubles mode, match play, and several others. A few in-game features include Fast Fairways, which allow the ball to roll farther than on normal freeways; Warp Pipes, which will send the ball through to the pipe on the other end of that one when the ball is hit through it; and Chain Chomps, which cause an O.B. shot when the ball is hit toward them.
|-style=font-size:8pt align=center
|{{releasedate|USA|2003}} [[GameCube]]
|[http://cube.ign.com/objects/478/478865.html IGN - '''8.0: Great'''] • [http://www.gamespot.com/gamecube/sports/mariogolf/index.html?tag=result%3Btitle%3B1 Gamespot - '''8.3: Great''']
|-
!''Mario Kart: Double Dash&#x21;&#x21;
----
[[File:Mk doubledash.jpg|145x145px]]
|The third installment in the ''Mario Kart'' series, ''[[Mario Kart: Double Dash!!]]'' introduces a one-time addition for the series: two players riding on one kart, one to throw items and the other to drive, and the player can switch between the driver and item user. While characters can be put on teams, each one has their own kart. Each character also has something else that was a one-time addition: a [[Special Item]], an item which only a certain character can obtain. There is also a new type of item box, the [[Double Item Box]], which allows the player to obtain two items at once. The characters are once again divided into light, middle, and heavyweight classes, and yet another new feature divides the karts in this way too; the combination of characters will determine the weight class of kart chosen.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2003}} [[GameCube]]
|[http://cube.ign.com/objects/016/016574.html IGN - '''7.9: Good'''] • [http://www.gamespot.com/gamecube/driving/mariokartdoubledash/index.html?tag=result%3Btitle%3B0 Gamespot - '''7.9: Good''']
|-
!''Mario Party 5
----
[[File:MP5BOX.PNG|145x145px]]
|The ''Mario Party'' franchise continued in 2003 with the release of ''[[Mario Party 5]]''. The game once again follows the same old "go around the board to collect stars" mechanics, with few changes, the most notable being the new [[Capsule]] system for items. The story involves the Star Guards wanting to invite the biggest dreamers to the [[Dream Depot]], and they choose Mario and friends. However, Bowser and Koopa Kid want to take over the dreams and ruin them, and it's up to Mario and the gang to stop him.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2003}} [[GameCube]]
|[http://cube.ign.com/objects/566/566725.html IGN - '''7.9: Okay'''] • [http://www.gamespot.com/gamecube/puzzle/marioparty5/index.html?tag=result%3Btitle%3B0 Gamespot - '''6.9: Fair''']
|-
!''Mario & Luigi: Superstar Saga
----
[[File:Superstars.PNG|145x145px]]
|Towards the end of 2003, Nintendo released a huge ''Mario'' hit for the Game Boy Advance — ''[[Mario & Luigi: Superstar Saga]]''. The game was the first ''Mario'' role-playing game to ever be released on a handheld system. The game featured Mario and Luigi, both being playable at the same time. After the evil [[Cackletta]] and her henchman [[Fawful]] infiltrated Princess Peach's Castle, they stole Princess Peach's voice in order to help dominate the world. Soon thereafter, the Mario bros. head off for the [[Beanbean Kingdom]]. After much traversing through the [[Stardust Fields|borders]] and [[Hoohoo Village]], they eventually reached [[Beanbean Castle Town]]. When they enter the borders of the city, they find it in ruins. As they reach [[Beanbean Castle]], they find that it too had been terrorized, and that [[Queen Bean]] was not herself. After battling her, the bros. set out on an additional mission to find all of the pieces of the [[Beanstar]]. After a long journey through the Mushroom World, they eventually reached [[Bowser's Castle]], where [[Cackletta's Spirit]] was hiding out. It was a tiresome and fierce battle, but the bros. prevailed as always. The Princess was saved, and the Beanstar was retrieved. All was back to normal once again. This game eventually had a sequel for the [[Nintendo DS]], ''[[Mario & Luigi: Partners in Time]]'' and another one in 2009, called ''[[Mario & Luigi: Bowser's Inside Story]]''.
|-style=font-size:8pt align=center
|{{releasedate|USA|2003}} [[Game Boy Advance]]
|[http://gameboy.ign.com/objects/550/550433.html IGN - '''9.0: Outstanding'''] • [http://www.gamespot.com/gba/rpg/marioandluigi/index.html?tag=result;title;5 Gamespot '''9.2: Superb''']
|-
!''Mario Golf: Advance Tour
----
[[File:Mariogolfgba.jpg|145x145px]]
|''[[Mario Golf: Advance Tour]]'' was released as the latest installment in the ''Mario Golf'' series. The game continued to use the RPG-style gameplay, featuring eight ''Mario'' characters, four of which need to be unlocked. By linking the GBA with the GameCube, one can transfer the two main characters of this game over to ''Mario Golf: Toadstool Tour''.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2004}} [[Game Boy Advance]]
|[http://gameboy.ign.com/objects/550/550432.html IGN - '''9.5: Amazing'''] • [http://www.gamespot.com/gba/sports/mariogolf/index.html?tag=result%3Btitle%3B3 Gamespot - '''8.2: Great''']
|-
!''Mario vs. Donkey Kong
----
[[File:Mvd.jpg|145x145px]]
|Released in 2004, ''[[Mario vs. Donkey Kong]]'' was a game for the Game Boy Advance. As its name would imply, it revolves around the concept of Mario fighting Donkey Kong. The game had a similar concept to that of ''Donkey Kong''. After Donkey Kong had seen an advertisement on television for [[Mini Mario (toy)|miniature Mario toys]], he went to the store to purchase some. Since the store was out of stock, Donkey Kong raided the toy factory and stole all of their Mini Mario toys. Because of a hole in the bag in which he was storing the toys, the toys all fell out. Mario, the three Toad factory employees, and all the toys began to mock Donkey Kong. Thus, Donkey Kong kidnapped the three Toads and climbs atop the factory. It is then up to Mario to rescue the Toads.
|-style=font-size:8pt align=center
|{{releasedate|USA|2004}} [[Game Boy Advance]]
|[http://gameboy.ign.com/objects/566/566895.html IGN - '''8.5: Great'''] • [http://www.gamespot.com/gba/action/marioanddonkeykong/index.html?tag=result;title;0 Gamespot - '''8.0: Great''']
|-
!''Paper Mario: The Thousand-Year Door
----
[[File:PMTTYD.jpg|145x145px]]
|In 2004, Nintendo released the indirect sequel to ''Paper Mario'' — ''[[Paper Mario: The Thousand-Year Door]]''. The game was a huge hit, reaching [[Player's Choice]] status. The story starts out with Princess Peach in a mysterious town, called [[Rogueport]], looking through someone's rummage sale. She vanishes soon thereafter. After receiving a letter from Princess Peach (mailed before she went missing) Mario sets off on a trip to Rogueport. After arriving there, he finds Toadsworth. To his dismay, Princess Peach mysteriously vanished from Rogueport. So, Mario and his current [[Goombella|partner]] set out on a journey to save Princess Peach, and retrieve the seven [[Crystal Stars]]. After a long journey, Mario and his partners set the final Crystal Star in the [[Thousand-Year Door]], they finally unlocked the entrance to the [[Palace of Shadow]] — a dark place locked away for an entire millennium. After fighting [[Sir Grodus]], leader of the [[Secret Society of the X-Nauts]], they fought the demonic [[Shadow Queen]]. After possessing Peach, the Shadow Queen revealed her true form and battle Mario and his partners. The battle was enormous, and required the motivation of people from across the Mushroom Kingdom to win. The Shadow Queen was defeated, and Rogueport and all surrounding areas were able to relax and return to their lives. Two years later, ''[[Super Paper Mario]]'' was released for the [[Wii]]. It wasn't the direct sequel to this game, but it continued the adventures of Mario in his paper form.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2004}} [[GameCube]]
|[http://cube.ign.com/objects/573/573664.html IGN - '''9.1: Outstanding'''] • [http://www.gamespot.com/gamecube/rpg/papermario2/index.html?tag=result;title;1 Gamespot - '''9.2: Superb''']
|-
!''Mario Pinball Land
----
[[File:Mariop.jpg|145x145px]]
|In ''[[Mario Pinball Land]]'', Mario, Princess Peach, and several Toads are waiting in line to try a new ride at the Fun Fair: The Air Cannon. To ride, the customer must first go through the Spherasizer, a device that will safely compress anybody into the shape of a ball. Afterward, they are fired out of a cannon toward a target. As Peach was about to take her turn, two Goombas showed up and redirected the cannon, sending her flying right into Bowser's Castle. Mario then uses the Sphereasizer, to get to Bowser's castle and save the princess. The game is basically pinball, but includes various power-ups to help Mario.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2004}} [[Game Boy Advance]]
|[http://gameboy.ign.com/objects/674/674009.html IGN - '''5.0: Mediocre'''] • [http://www.gamespot.com/gba/puzzle/mariopinball/index.html?tag=result%3Btitle%3B0 Gamespot - '''7.5: Good''']
|-
!''Super Mario Fushigi no Korokoro Party
----
[[File:KorokoroParty2.jpg|145x145px]]
|''[[Super Mario Fushigi no Korokoro Party]]'', translated as ''Super Mario Rolling Party of Mystery'', was a Japan-only arcade remake of ''Mario Party 5''. A difference between this and console ''Mario Party'' games is that this game could be played by up to six players.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2004}} Arcade Machine
|(ratings unavailable)
|-
!''Mario Power Tennis'' (Nintendo GameCube)
----
[[File:MarioPowerTennisBox2.jpg|145x145px]]
|''[[Mario Power Tennis (Nintendo GameCube)|Mario Power Tennis]]'' was released as the follow-up to ''Mario Golf'' on the Nintendo 64, and the second installment to the ''Mario Tennis'' series. The game includes an exhibition mode, a tournament mode, and a mini-game mode. Characters are divided into six classes: all around, speedy, power, technique, tricky, and defense. Like in other ''Mario'' sports titles, each character has their own [[Power Shot]]s to help the player.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2004}}[[GameCube]]
|[http://cube.ign.com/objects/478/478864.html IGN - '''8.5: Great'''] • [http://www.gamespot.com/gamecube/sports/mariotennis/index.html?tag=result%3Btitle%3B1 Gamespot - '''8.9: Great''']
|-
!''Mario Party 6
----
[[File:MP6 Cover.jpg|145x145px]]
|''Mario Party'' once again returned in 2004 when ''[[Mario Party 6]]'' was released. Unlike the past games, one thing was changed in the gaming mechanics: the inclusion of a microphone, which allowed the player to speak and play in Mic mini-games. Another thing that was changed was that every 3 turns, the time of day would change from day to night, and vice versa. The two game hosts, [[Brighton]] and [[Twila]], were friends until Brighton asked who was more impressive. This sparked the feud between the two, which Mario and friends hope to stop by collecting Stars and completing the [[Miracle Book]].
|-style=font-size:8pt align=center
|{{releasedate|Japan|2004}}[[GameCube]]
|[http://cube.ign.com/objects/674/674010.html IGN - '''7.0: Good'''] • [http://www.gamespot.com/gamecube/puzzle/marioparty6/index.html?tag=result%3Btitle%3B0 Gamespot - '''6.9: Fair''']
|-
!''Super Mario 64 DS
----
[[File:Sm64ds.jpg|145x145px]]
|A remake of the original ''Super Mario 64'' and the first ''Mario'' game on the Nintendo DS, ''[[Super Mario 64 DS]]'' incorporates all of the game's old elements, while introducing several new ones (four playable characters and 30 new stars are two examples of this). The game begins the same as the old one; Peach invites Mario to the castle for cake. However, instead of just Mario, Wario and Luigi come for cake, while Yoshi sleeps on the roof of the castle. Bowser then takes over the castle, captures Peach, and locks Mario, Luigi, and Wario inside three rooms. Lakitu then wakes Yoshi up, and now he has to save Mario and the others in order to save the princess once again, this time through teamwork.
|-style=font-size:8pt align=center
|{{releasedate|USA|2004}}[[Nintendo DS]]
|[http://ds.ign.com/objects/682/682831.html IGN - '''8.9: Great'''] • [http://www.gamespot.com/ds/action/dssupermario4x4/index.html?tag=result%3Btitle%3B0 Gamespot - '''8.4: Great''']
|-
!''Mario Party Advance
----
[[File:MariopartyGBA.jpg|145x145px]]
|The first ''Mario Party'' release on a handheld console was ''[[Mario Party Advance]]'' in 2005. The game had four modes: Shroom City, Play Land, Party Land, and Challenge Land. Shroom City involves the same gaming mechanics as past ''Mario Party'' games; However, players travel around inside a car, doing odd jobs for the inhabitants of the city to obtain mini-games and [[Gaddget]]s. Play Land allows the player to play the mini-games and Gaddgets they've earned. Party Land lets the player compete to earn coins, and Challenge Land is a multi-player mode where players can compete. Just as soon as the player arrives to party, Bowser arrives and scatters the mini-games and Gaddgets across Shroom City. Now Mario, Luigi, Peach, and Yoshi must go around and retrieve them all.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2005}}[[Game Boy Advance]]
|[http://gameboy.ign.com/objects/674/674004.html IGN - '''6.0: Okay'''] • [http://www.gamespot.com/gba/puzzle/mariopartyadvance/index.html?tag=result%3Btitle%3B0 Gamespot - '''6.5: Fair''']
|-
!''Dance Dance Revolution: Mario Mix
----
[[File:DDRMMboxartfront.jpg|145x145px]]
|In 2005, Nintendo released the first and only ''Mario'' rhythm game: ''[[Dance Dance Revolution: Mario Mix]]''. The game was a ''Mario'' edition of the popular ''[[wikipedia:Dance Dance Revolution|Dance Dance Revolution]]'' series produced by Konami. The game featured [[Waluigi]] as the main antagonist, who had stolen all of the [[Music Key]]s from [[Truffle Tower]]. Toad then informs Mario of Waluigi's mischief; Mario then sets out on a mission to retrieve the Music Keys back from him. Mario must then visit various locations, dancing to remixes of ''Mario'' themes in order to proceed to the next location. The game had five levels of difficulty; the hardest of which contained more than 200 steps in each song.
|- style=font-size:8pt align=center
|{{releasedate|Japan|2005}}[[GameCube]]
|[http://cube.ign.com/objects/723/723137.html IGN - '''8.0: Impressive'''] • [http://www.gamespot.com/gamecube/puzzle/dancedancerevolutionwithmario/index.html?tag=result;title;0 Gamespot - '''7.0: Good''']
|-
!''Mario Power Tennis'' (Game Boy Advance)
----
[[File:Power Tennis GBA.jpg|145x145px]]
|[[Mario Power Tennis (Game Boy Advance)|''Mario Power Tennis'' on the GBA]] was released in 2005, as the counterpart to the GameCube version. It is similar to the Game Boy Color version of ''Mario Tennis'', with the exception of the addition of Power Shots to this game. Unlike the previous ''Mario'' Game Boy sports titles, this game isn't compatible with the GameCube version. In the game, [[Max]] or [[Tina]] have entered the Royal Tennis Academy. During this time, however, masked players have arrived at the academy, and begin to defeat to the other students. Wanting to learn who these masked players are and defeat them, Max and Tina decide to enter a Junior tournament, to eventually rise through the ranks and find out who the mysterious players are.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2005}} [[Game Boy Advance]]
|[http://gameboy.ign.com/objects/674/674017.html IGN - '''9.0: Amazing'''] • [http://www.gamespot.com/gba/sports/mariotennis/index.html?tag=result%3Btitle%3B2 Gamespot - '''8.5: Great''']
|-
!''Dr. Mario & Puzzle League
----
[[File:Drmariogba.jpg|145x145px]]
|''[[Dr. Mario & Puzzle League]]'' was a "2-in-1" game released on Game Boy Advance, featuring ''Puzzle League'' and a remake of ''Dr. Mario''. ''Dr. Mario'' was mostly like ''Dr. Mario 64'', but with the pill container being 13 cells tall instead of 16. ''Puzzle League'' was a complete remake of the original. Both games also have a feature allowing the player to flip the Game Boy Advance ninety degrees, giving the player a higher resolution playing field. They also have a multi-pack multiplayer feature and the ability to download a demo feature to the GBA.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2005}} [[Game Boy Advance]]
|[http://gameboy.ign.com/objects/763/763012.html IGN - '''7.8: Good'''] • [http://www.gamespot.com/gba/puzzle/drmariopuzzleleague/index.html?tag=result%3Btitle%3B0 Gamespot - '''8.0: Great''']
|-
!''Super Mario Fushigi no Korokoro Party 2
----
[[File:MP Arcade Logo.jpg|145x145px]]
|The sequel to ''Super Mario Fushigi no Korokoro Party'', ''[[Super Mario Fushigi no Korokoro Party 2]]'', also a Japan-only arcade game, had the main feature that allowed eight to sixteen people to play at one time.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2005}} Arcade Machine
|(ratings unavailable)
|-
!''Mario Kart Arcade GP
----
[[File:MKGPscene.jpg|145x145px]]
|''[[Mario Kart Arcade GP]]'' was the first ''Mario Kart'' game to be released in an arcade. The game featured not only ''Mario'' characters but also [[Pac-Man]], [[Ms. Pac-Man]], and [[Blinky]], the red ''Pac-Man'' ghost. It had two models: one with a data card dispenser and slot, and one without. Before the player can play, they have to take a picture, the player's face being framed with a [[Mario's Hat|Mario hat]] and mustache. The game features 24 courses and over 100 items, with each character having four special items. Instead of the normal Mushroom, Flower, Star, and Special cups, there are four new ones: Mario Cup, DK Cup, Pac-Man Cup, Bowser Cup, and Rainbow Cup.
|-style=font-size:8pt align=center
|{{releasedate|USA|2005}} Arcade Machine
|(ratings unavailable)
|-
!''Super Princess Peach
----
[[File:Superpeach.jpg|145x145px]]
|Released in 2005, ''[[Super Princess Peach]]'' is a platformer for the Nintendo DS. As its title would imply, Princess Peach is the main protagonist. The story is of Bowser sending a large army of his minions to infiltrate Princess Peach's Castle. Because she is not there at the time of the attack, Mario, Luigi, and several of the castle's Toads are kidnapped. Princess Peach must then set out on a long journey — along with her helpful parasol, [[Perry]] — in order to rescue those who had been kidnapped and stop Bowser from using his ultimate weapon: the [[Vibe Scepter]], which is capable of making creatures feel emotions and transforming them to fit their feelings. ''Super Princess Peach'' featured many extras; among them were three mini-games in which the player had to use the stylus to control Toad. There were also puzzles — only unlocked after all the [[Puzzle Piece (Super Princess Peach)|Puzzle Piece]]s had been retrieved. Lastly, there were several songs from the game that Princess Peach could collect; these songs would later be played by Peach's band, the [[Peach Hit Five]].
|-style=font-size:8pt align=center
|{{releasedate|Japan|2005}} [[Nintendo DS|DS]]
|[http://ds.ign.com/objects/711/711851.html IGN - '''7.8: Good'''] • [http://www.gamespot.com/ds/action/superprincesspeach/index.html?tag=result;title;0 Gamespot - '''7.2: Good''']
|-
!''Mario Party 7
----
[[File:MP7BOX.PNG|145x145px]]
|Soon after the release of ''Mario Party 6'', Nintendo released ''[[Mario Party 7]]'' in November 2004, the final installment on GameCube. The game once again incorporated all the mechanics from previous releases, including the microphone and mic-exclusive mini-games. However, one feature is included, which allows up to eight players to party, with two players sharing one controller. The game's story involves the gang going on a cruise around the world. However, since Bowser wasn't invited, he has decided to get his revenge, by trying to make the cruise horrible for the gang.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2005}} [[GameCube]]
|[http://cube.ign.com/objects/748/748414.html IGN - '''7.0: Good'''] • [http://www.gamespot.com/gamecube/puzzle/marioparty7/index.html?tag=result%3Btitle%3B0 Gamespot - '''6.5: Fair''']
|-
!''Mario Superstar Baseball
----
[[File:MarioBaseball.jpg|145x145px]]
|''[[Mario Superstar Baseball]]'' was the first baseball-oriented game in the ''Mario'' series. The game features an exhibition mode for baseball, a minigame mode, a practice mode, and a [[Toy Field]] mode. A unique feature for these games is [[Chemistry]], the compatibility between teammates. Good chemistry shows when a player is hitting while a compatible character is on base, and it shows when throwing the ball to a friend. Bad Chemistry does the exact opposite, though it only occurs on the field. Another special feature is a character's Star Skill, a unique move that a character can preform while pitching or batting.
|-style=font-size:8pt align=center
|{{releasedate|USA|2005}} [[GameCube]]
|[http://cube.ign.com/objects/716/716495.html IGN - '''7.9: Good'''] • [http://www.gamespot.com/gamecube/sports/mariobaseball/index.html?tag=similargames%3Bimg%3B2 Gamespot - '''8.0: Great''']
|-
!''Mario Kart DS
----
[[File:Nds-mariokart-jap.jpg|145x145px]]
|''[[Mario Kart DS]]'', is the seventh installment in the [[Mario Kart (series)|''Mario Kart'' series]]. This game has an assortment of old characters, while introducing three new characters to the series. They include [[Dry Bones]], [[Shy Guy]] (who is only available in DS Download Play), and [[R.O.B.]], a robot that was an accessory for the [[NES]]. This game brings back old courses and introduces new, classical courses that appeared in the [[Mario Kart Wii|Wii installment]]. They include [[Desert Hills]], [[Peach Gardens]], and [[Delfino Square]]. This game also includes missions, where the player has to complete tasks in order to advance. ''Mario Kart DS'', shows what Nintendo is capable of throughout the ''Mario Kart'' series.
|-style=font-size:8pt align=center
|{{releasedate|USA|2005}} [[Nintendo DS]]
|[http://ds.ign.com/objects/682/682877.html IGN - '''9.5: Amazing'''] • [http://www.gamespot.com/ds/driving/mariokartds/index.html Gamespot - '''9.2: Superb''']
|-
!''Mario Smash Football
----
[[File:Mario smash football gc pal.jpg|145x145px]]
|The first soccer-oriented ''Mario'' game, ''[[Mario Smash Football]]'' (known as ''Super Mario Strikers'' in America and Japan) was released on GameCube in 2005. The game is just like soccer, but with no rules and referees, and the ability to use power-ups. Each team consists of five players: the team captain, three sidekicks of the same type, and the goalkeeper. Matches can be from 2-15 minutes long, though the default is five. Each team captain also has a special ability, known as a [[Super Strike]], which allows them to kick the ball straight to the goal.
|-style=font-size:8pt align=center
|{{releasedate|Europe|2005}} [[GameCube]]
|[http://cube.ign.com/objects/748/748415.html IGN - '''7.6: Good'''] • [http://www.gamespot.com/gamecube/sports/supermariostrikers/index.html?tag=result%3Btitle%3B0 Gamespot - '''7.2: Great''']
|-
!''Mario & Luigi: Partners in Time
----
[[File:MarioLuigiPartnersTime.jpg|145x145px]]
|In 2005, Nintendo released the sequel to ''[[Mario & Luigi: Superstar Saga]]''; it was titled ''[[Mario & Luigi: Partners in Time]]''. The game once again allowed Mario and Luigi to be playable at the same time, but it also allowed newcomers to the ''Mario & Luigi'' series — [[Baby Mario]] and [[Baby Luigi]] — to be playable as well. The story revolved around the invasion of the Mushroom Kingdom by a group of extraterrestrial terrorists, known as the [[Shroobs]]. The Shroobs had invaded the past and was quickly taking over all of the Mushroom Kingdom. Mario and Luigi, after teaming up with their infant selves, were eventually able to stop this catastrophe after defeating [[Princess Shroob]] and [[Elder Princess Shroob]]. The invasion immediately went into retreat and the Mushroom Kingdom returned to its normal self, thanks once again to the Mario bros.
|-style=font-size:8pt align=center
|{{releasedate|USA|2005}} [[Nintendo DS]]
|[http://ds.ign.com/objects/748/748543.html IGN - '''9.0: Outstanding'''] • [http://www.gamespot.com/ds/rpg/marioluigisuperstarsaga2/index.html?tag=result;title;2 Gamespot - '''8.9: Great''']
|-
!''New Super Mario Bros.
----
[[File:NewSuperMarioBrothers.jpg|145x145px]]
|This newest installment of the ''Super Mario Bros.'' series was released for the Nintendo DS in 2006. ''[[New Super Mario Bros.]]'' was the first 3-dimensional sidescroller ever in the ''Super Mario Bros.'' series. The story revolves around Mario and Luigi, who, once again, are out to rescue Princess Peach; this time from Bowser Jr. The Mario Bros. had to travel through several worlds full of Bowser's minions in order to finally rescue the Princess. This game marked the debut of Bowser's skeletal form, [[Dry Bowser]]. The game featured a two-player mode, in which the Mario Bros. would endure races through various levels collecting Big Stars.
|-style=font-size:8pt align=center
|{{releasedate|USA|2006}} [[Nintendo DS|DS]]
|[http://ds.ign.com/objects/682/682879.html IGN - '''9.5: Incredible'''] • [http://www.gamespot.com/ds/action/supermariobrosds/index.html?tag=result;title;0 Gamespot - '''9.0: Superb]
|-
!''Mario vs. Donkey Kong 2: March of the Minis
----
[[File:Mvsdk2motmcoverart.jpg|145x145px]]
|The sequel to ''Mario vs. Donkey Kong'', ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' features the return of the minis trying to stop Donkey Kong and save Pauline. In the game, [[Mario's Toy Company]] has just opened a new theme park: the Super Mini Mario World Theme Park, a theme park dedicated to the [[Mini Mario (toy)|Mini Mario]], [[Mini Peach]], [[Mini Toad]], and [[Mini Donkey Kong]] toys. At the park's grand opening, Donkey Kong sees Pauline and falls in love with her. He tries giving her a Mini Donkey Kong toy, but Mario also offers her a Mini Mario toy. Donkey Kong is then heartbroken as he sees Pauline accept the Mini Mario, so he causes havoc in the park and kidnaps Pauline. After Donkey Kong gets away with Pauline, Mario doesn't know what to do to save her until two Mini Marios that survived Donkey Kong's fit of rage show up.
|-style=font-size:8pt align=center
|{{releasedate|USA|2006}} [[Nintendo DS|DS]]
|[http://ds.ign.com/objects/826/826998.html IGN - '''7.0: Good'''] • [http://www.gamespot.com/ds/action/mariovsdonkeykong2/index.html?tag=result%3Btitle%3B0 Gamespot - '''8.2: Great''']
|-
!''Mario Kart Arcade GP 2
----
[[File:Mario Kart Arcade GP 2.jpg|145x145px]]
|Despite the poor ratings of the original ''Mario Kart Arcade GP'', a sequel was created two years later. ''[[Mario Kart Arcade GP 2]]'' once again featured characters from the ''Mario'' and ''Pac-Man'' series, along with [[Mametchi]], a Tamagotchi. A feature that was copied from the original game was the Mario Card, which acts as a player's save file. A new feature in this game is the inclusion of Mario coins, which, when enough of these and regular coins have been collected, will unlock special prizes. In addition to all the old courses returning for this game, there are also two new cups: the Yoshi Stage and Waluigi Stage. Other new features include faces to frame the photo taken with and Internet rankings.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2007}} Arcade Machine
|(ratings unavailable)
|-
!''Super Paper Mario
----
[[File:SuperPaperMarioBoxart.jpg|145x145px]]
|Nintendo released yet another installment in the ''Paper Mario'' series in 2007, with the release of ''[[Super Paper Mario]]''. The game introduced a whole other dimension to the series with [[Mario]] having the ability to [[flip]] between the second and third dimensions. This new feature was commonly required to pass up various road blocks or to defeat enemies throughout its eight chapters. The story revolves around [[Count Bleck]], an evil mastermind that plans to destroy not only the [[Mushroom World]], but all worlds and dimensions in existence. After reading a prophecy in the [[Dark Prognosticus]], he had already devised a plan on how to do so. Thus, Mario, Luigi, Princess Peach, and even Bowser teamed up, (with the help of many [[Pixl]]s), to help stop Count Bleck and his vile plans. However, to do so, Mario and his friends had to collect all eight [[Pure Heart]]s in order to even have a chance to stop Count Bleck. A fourth installment to the ''Paper Mario'' series, which has not yet been named, is planned to be released on the 3DS.
|-style=font-size:8pt align=center
|{{releasedate|USA|2007}} [[Wii]]
|[http://wii.ign.com/objects/853/853822.html IGN - '''8.9: Great'''] • [http://www.gamespot.com/wii/rpg/superpapermario/index.html?tag=result;title;0 Gamespot - '''8.8: Great''']
|-
!''Mario Strikers Charged Football
----
[[File:Mario Strikers Charged Football Box Art.jpg|145x145px]]
|The latest installment of the ''[[Mario Football (series)|Mario Football series]]'' , ''[[Mario Strikers Charged Football]]'' showed what Nintendo had to offer. The game has the original captains and sidekicks, but it introduces more captains and sidekicks. It introduces [[Boo]]s, [[Diddy Kong]], and many more characters. It has an assortment of stadiums to chose from. This game also features Wi-Fi Connection. Being the latest installment in its series, it is unknown if a sequel will come out.
|-style=font-size:8pt align=center
|{{releasedate|Europe|2007}} [[Wii]]
|[http://wii.ign.com/objects/846/846913.html IGN - '''8.3: Great'''] • [http://www.gamespot.com/wii/sports/mariostrikerscharged/index.html Gamespot - '''7.5: Good''']
|-
!''Mario Party 8
----
[[File:MP8Box.jpg|145x145px]]
|''[[Mario Party 8]]'', is Nintendo's ninth installment in the ''[[Mario Party (series)|Mario Party]]'' series. This game introduces two new playable characters, [[Blooper]] and [[Hammer Bro.]], and a new host, [[MC Ballyhoo]]. This game has an assortment of new mini-games and new game boards. There are five modes in the [[Star Carnival]]: The Party Tent, where players can have a classic game of ''Mario Party''; The Mini-game Tent, where players can play mini-games; the Extra Zone, where players can play extra mini-games; the Fun Bazaar, where players can buy mini-games, items, and various other things; and the Star Battle Arena, which acts as the game's story mode. Mario and friends have been invited to the Star Carnival to party, and the winner of their game gets a years supply of candy. However, just as one of the gang is crowned the Superstar, Bowser steals the Star Rod they were to receive, and now Mario and friends must defeat Bowser and get it back.
|-style=font-size:8pt align=center
|{{releasedate|USA|2007}} [[Wii]]
|[http://wii.ign.com/objects/853/853824.html IGN - '''5.2: Mediocre'''] • [http://www.gamespot.com/wii/puzzle/marioparty8/review.html Gamespot - '''6.5: Fair''']
|-
!''Super Mario Galaxy
----
[[File:SmG.jpg|145x145px]]
|The latest main installment into the ''Mario'' platformer series was released by Nintendo in the end of 2007, ''[[Super Mario Galaxy]]'' for the Wii was an adventure on galactic proportions. The story is told that every hundred years, a comet soars over the Mushroom Kingdom, raining stars down upon the land. Princess Peach invites Mario to her castle to join in on the festivities, only to have Bowser and [[Bowser Jr.]] crash the party. Bowser once again kidnaps Peach, but orders a Magikoopa to send Mario into a small planetoid. Mario then has to bounce from galaxy to galaxy, collecting [[Power Star]]s along his way. After encountering [[Rosalina]] and her [[Luma (species)|Luma]]s, Mario learns that he needs to collect the [[Grand Star]]s in order to stop Bowser from completing his plan to create a new galaxy. The game introduces many new items to help Mario along his journey, including the [[Boo Mushroom]], [[Bee Mushroom]], [[Ice Flower]], and many more. ''Super Mario Galaxy'' has a few similarities to ''Super Mario 64'', including the fact that Mario must travel to various locations — this time galaxies instead of painting worlds — in order to defeat Bowser. This game gives Mario only three life points, as opposed to the eight that he had in ''Super Mario 64'' and ''Super Mario Sunshine'', but he can increase his life points up to six by use of the [[Life Shroom]].
|-style=font-size:8pt align=center
|{{releasedate|Japan|2007}} [[Wii]]
|[http://wii.ign.com/objects/748/748588.html IGN - '''9.7: Outstanding'''] • [http://www.gamespot.com/wii/action/supermario128/index.html?tag=result;title;0 Gamespot - '''9.5: Superb''']
|-
!''Mario Party DS
----
[[File:MPDSNA.jpg|145x145px]]
|For the very first time, Nintendo developed a ''Mario Party'' game for the [[Nintendo DS]]. ''[[Mario Party DS]]'' came out a week after ''[[Super Mario Galaxy]]'' and in the same year as its prequel, ''[[Mario Party 8]]''. In this game, five meteorites fall from the sky. The next day, Mario and the gang are discussing this when Kamek drops invitations for the Mario gang; Bowser has invited them to his castle for a banquet. However, once Mario and the gang arrive, they are captured, shrunk to a microscopic size, and thrown out of the castle. Now, they have to get back to Bowser's Castle to be restored to their normal height, helping people along the way. This game features many mini-games and it has a unique storyline compared to the other game in its series. All the playable characters that appear, appeared in ''Mario Party 8''. About a year and a half later, Nintendo developed its [[Mario Party Fushigi no Korokoro Catcher|sequel]] which is only available in Japanese.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2007}} [[Nintendo DS]]
|[http://ds.ign.com/objects/949/949643.html IGN - '''7.0: Good'''] • [http://www.gamespot.com/ds/puzzle/mariopartyds/review.html Gamespot - '''8.0: Great''']
|-
!''Dr. Mario & Germ Buster
----
[[File:DrMarioGermBuster.png|145x145px]]
|''[[Dr. Mario & Germ Buster]]'' is the first [[WiiWare]] Mario title. Gameplay is basically the same as previous Dr. Mario titles except this game utilizes the Wii's motion sensor. The character can play as either [[Dr. Mario (character)|Dr. Mario]] or their personal [[Mii]]. This game also has a multiplayer feature and uses [[Nintendo Wi-Fi]] to play against other players online. Virus Buster, a mini-game from [[wikipedia:Brain Age 2: More Training in Minutes a Day!|Brain Age 2: More Training in Minutes a Day!]] was also included in this game. The game is downloadable for 1000 Wii Points in all reigions.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2009}} [[WiiWare]]
|(Ratings unavailible)
|-
!''Mario Kart Wii
----
[[File:MarioKartWiiEuDVDcover.jpg|145px]]
|''[[Mario Kart Wii]]'' is the latest installment of the ''Mario Kart'' series. A [[Wii Wheel]], designed from the ground up for the Wii, is included in the package because Nintendo aimed that it would make it a more realistic steering experience. It is, however, compatible with other controllers as well. It features many classic ''Mario Kart'' characters as well as several new ones. ''Mario Kart Wii'' takes a step in a new direction, as twelve players are present in normal races. All twelve racers head to the finish in a multi-lap race around a given circuit; along the way, they may employ items, engage in horseplay, and take shortcuts to try and come in first.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2008}} [[Wii]]
|[http://wii.ign.com/objects/949/949580.html IGN - '''8.5: Great'''] • [http://www.gamespot.com/wii/driving/mariokart/index.html?tag=result;title;0 Gamespot: '''8.5: Great''']
|-
!''Mario Super Sluggers
----
[[File:MSuperSluggersart.jpg|145x145px]]
|The sequel to the GameCube title ''[[Mario Superstar Baseball]]'', ''[[Mario Super Sluggers]]'' uses several of the elements from the previous game while also incorporating several new features, such as advanced Wii controls and a Challenge Mode, which was created as the most important feature of the game. The Challenge mode also incorporates a story mode, involving Mario and his team trying to reach and defeat Bowser and his team.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2008}} [[Wii]]
|[http://wii.ign.com/objects/142/14209902.html IGN - '''7.4: Good'''] • [http://www.gamespot.com/wii/sports/mariosupersluggers/index.html?tag=similargames%3Bimg%3B4 Gamespot - '''6.5: Fair''']
|-
!''Dr. Mario Express
----
[[File:DSiLogoDr.Mario.png|145x145px]]
|''[[Dr. Mario Express]]'' was released several months after [[Dr. Mario & Germ Buster]] but on [[DSiWare]]. Gameplay is very similar but the Virus Blaster minigame is not included and there is also no multiplayer feature. This was the first Mario DSiWare game.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2008}}
|(ratings unavailible)
|-
!''Mario Party Fushigi no Korokoro Catcher
----
[[File:Mpkclogo.png|145x145px]]
|''[[Mario Party Fushigi no Korokoro Catcher]]'' was the third ''Mario Party'' Japan-only arcade game. The game was based on ''Mario Party 8'', with its main feature being the crane game, and the game allowed up to sixteen players, though each one will be playing a different game. The game's boards were based on ''Mario Party 8'', but they are completely linear. Red and Blue spaces also have a different purpose; sometimes, when the player lands on a blue space, a block hovering over the space will be broken and one of seven events will occur. A mini-game will not be played after every turn. There are also five game events: a Fever Chance Game, a Crane Chance game, a Kurūn Challenge, a Jackpot Challenge, and a Double Up Game. Many of the mini-games in the game were also taken from ''Mario Party 8''; however, the games were changed to work with the game's controls.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2009}} Arcade Machine
|(ratings unavailable)
|-
!''Mario & Luigi: Bowser's Inside Story
----
[[File:Bowsersinsidestorycover.jpg|145x145px]]
|In 2009, another sequel of the ''Mario & Luigi'' series was released for the Nintendo DS. In this installment, an epidemic called [[The Blorbs]] swept across the Mushroom Kingdom, and it's up to Mario and Luigi to find a cure. However, determined to defeat the Marios, Bowser seeks help from [[Fawful]], where he eats a "[[Lucky Mushroom]]". The mushroom gives Bowser the ability to inhale with great force. Bowser uses this ability to consume the Mushroom Kingdom, citizens and all. Throughout the adventure, Bowser realized he was used by Fawful, and in retaliation, goes off to stop his evil scheme. Meanwhile, Mario and Luigi, being inside Bowser's body, does whatever it takes to help Bowser in his quest, by messing with Bowser's insides to affect Bowser in a good way. This is the first time an RPG was created for the same platform as its predecessor. This also marks the first time Bowser is playable in the series.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2009}} [[Nintendo DS|DS]]
|[http://ds.ign.com/objects/142/14286429.html IGN - '''9.5: Incredible'''] • [http://www.gamespot.com/ds/rpg/marioluigirpg3/index.html?tag=result;title;0 Gamespot - '''9.0: Superb''']
|-
!''Mario vs Donkey Kong: Minis March Again!
----
[[File:MvsDK3 Logo.png|145x145px]]
|In 2009 a third Mario vs Donkey Kong game was released; ''[[Mario vs. Donkey Kong: Minis March Again!]]'' Unlike the previous two games, this game was released on [[DSiWare]] instead of a normal handheld console. In this game [[Mario]] and [[Pauline]] open the [[Super Mini Mario World Theme Park]]. [[Donkey Kong]] causes trouble when he kidnaps Pauline after becoming enraged because he missed out on a ticket. After Mario uses the [[Mini Mario (toy)]]s to rescue Pauline, it turns out the whole thing was a test for the Mini Marios. This game also used [[Nintendo Wi-Fi Connection]].
|-style=font-size:8pt align=center
|{{releasedate|USA|2009}} [[DSiWare]]
|(ratings unavailible)
|-
!''New Super Mario Bros. Wii
----
[[File:NSMBWAUBoxart.jpg|145x145px]]
|The sequel to ''New Super Mario Bros.'' for the DS, ''[[New Super Mario Bros. Wii]]'' was released in November 12, 2009 in Australia. This installment includes four players simultaneously controlling their characters, a feature Shigeru Miyamoto had wanted for years. This game also returns the Koopalings, absent since ''Mario and Luigi: Superstar Saga'', in their first 3-D models. In the story, Bowser and his minions kidnap Peach by using cake as a disguise. Mario, Luigi, [[Blue Toad (New Super Mario Bros. Wii)|Blue Toad]], and [[Yellow Toad (New Super Mario Bros. Wii)|Yellow Toad]] travel to eight worlds to save the princess. This game also reintroduces rideable Yoshis, although they can only be ridden in a few levels. The [[Penguin Suit]] and the [[Propeller Mushroom]] are new power-ups in this game. This game also includes the Super Guide, a demo video for those who are struggling in a particular level.
|-style=font-size:8pt align=center
|{{releasedate|Australia|2009}} [[Wii]]
|[http://wii.ign.com/objects/143/14354229.html IGN - '''8.9: Great'''] • [http://www.gamespot.com/wii/action/newsupermariobroswii/index.html?tag=result;title;0 Gamespot - '''8.5: Great''']
|}


===2010-present===
''Super Mario's Wacky Worlds'' was developed by [[NovaLogic]] and attempted to replicate the gameplay of ''Super Mario World''. Though the game sprites are based on those in ''Super Mario World'', the level design is based on Earth locations rather than Dinosaur Land. Due to the limitations of the CD-i, several features could not be included in the game, such as large numbers of sprites on the screen, and many visual effects. Though the game was canceled, a few prototype discs exist.
{| align=center width=100% border=1
|- style="background-color: whitesmoke;"
!width=15%|Title, Original Release, and System
!width=85%|Synopsis and Ratings
|-
!''Super Mario Galaxy 2
----
[[File:Smg2boxart.png|145x145px]]
|''[[Super Mario Galaxy 2]]'' is a 3-D platform game for [[Wii]], and the sequel of ''Super Mario Galaxy''. In the game, Princess Peach invites Mario to this year's [[Star Festival]]. On the way, he finds [[Luma (character)|Baby Luma]] lost. Once he gets to the town, to his surprise, Bowser, who is now gigantic, attacks Toad Town and flees with the princess. Mario follows him in space and the adventure begins. During the adventure, Mario meets [[Lubba]], the [[Cosmic Spirit]], [[The Chimp]], [[Bowser Jr.]], the [[Toad Brigade]], and other characters. To navigate through the [[Galaxy|galaxies]], instead of the [[Comet Observatory]], Mario uses the [[Starship Mario]]. The 2-Player mode has been upgraded from the previous game: the second player can control [[Co-Star Luma]], who can grab items and stun enemies. The game also features Yoshi, who Mario can use to eat and stun enemies, and he also has three power-ups: the [[Bulb Berry]], the [[Blimp Berry]], and the [[Dash Pepper]]. Other than these additions, the gameplay mechanics are reused from the first game.
|- style=font-size:8pt align=center
|{{releasedate|USA|2010}} [[Wii]]
|[http://wii.ign.com/objects/143/14354736.html IGN - '''10.0: Masterful'''] • [http://www.gamespot.com/wii/action/supermariogalaxy2/index.html?tag=result;title;0 Gamespot - '''10.0: Prime''']
|-
!''Super Mario All-Stars - 25th Anniversary Edition
----
[[File:Supermariocollectionboxart1.png|145x145px]]
|''[[Super Mario All-Stars - 25th Anniversary Edition]]'' is a [[Wii]] port of ''Super Mario All-Stars''. This game features a book detailing the history of Mario and a soundtrack of various songs from ''Mario'' games. It was released for the 25th anniversary of the release of ''Super Mario Bros.''
|-style=font-size:8pt align=center
|{{releasedate|Japan|2010}} [[Wii]]
|[http://wii.ign.com/objects/085/085654.html IGN - '''7.0: Good''']
|-
!''Mario vs. Donkey Kong: Mini-Land Mayhem!
----
[[File:MvsDKMLM.jpg|145x145px]]
|''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' is the fourth game in the ''Mario vs. Donkey Kong'' series, after the [[DSiWare]] title ''[[Mario vs. Donkey Kong: Minis March Again!]]''. Because of the opening of his new park, Mario is giving [[Mini Pauline]] toys to the first 100 guests; Donkey Kong gets to the park and charges to the front of the line, but finds out he is 101st guest to arrive. He's anxious to win the toy, but Mario tells him that the toy is out of stock. Enraged, Donkey Kong kidnaps the real Pauline and Mario and the toys run towards him as the adventure begins.
|- style=font-size:8pt align=center
|{{releasedate|USA|2010}} [[Nintendo_DS|DS]]
|[http://ds.ign.com/articles/113/1134070p1.html IGN - '''9.0: Outstanding'''] • [http://www.gamespot.com/ds/action/mariovsdonkeykongminilandmayhem/review.html?om_act=convert&om_clk=gssummary&tag=summary%3Bread-review=result;title;0 Gamespot - '''8.0: Great''']
|-
!''Super Mario 3D Land
----
[[File:SM3DL UScover.png|145x145px]]
|''[[Super Mario 3D Land]]'' is a main series game for the Nintendo 3DS. The game combine the elements of a ''Mario'' 3D platformer with a 2D sidescroller, using elements like a time limit, linear levels, and even a flagpole at the end of each level. This also marks the first time an original 3D Mario platformer has been released on a handheld system. Several elements from ''Super Mario Bros. 3'', such as Boom-Boom, the Super Leaf, and the Tanooki Suit, returns in this game, as well as featuring several new elements. The term "land" was used in homage to past ''Mario'' titles. In the game, a tree with Super Leaves on its branches is affected during a storm, and all the leaves are blown off the tree. The next day, Princess Peach checks the tree, but is captured by Bowser. Later, Mario and three Toads show up and find a letter, which reveals that Bowser has kidnapped the princess and stole the leaves. Now Mario must go off to save the princess again.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2011}} [[Nintendo 3DS|3DS]]
|[http://ds.ign.com/objects/099/099437.html IGN - '''9.5: Amazing'''] • [http://www.gamespot.com/super-mario-3d-land?section=&subsec=title Gamespot - '''8.0: Good''']
|-
!''Mario Kart 7
----
[[File:Mario-Kart-7-Box-Art-EU.png|145x145px]]
|''[[Mario Kart 7]]'' is the third [[Mario Kart (series)|''Mario Kart'' game]] on a handheld console after ''[[Mario Kart DS]]'' and ''[[Mario Kart: Super Circuit]]'', and also the latest installment in the ''Mario Kart'' series. ''Mario Kart 7'' was unveiled with the [[Nintendo 3DS]]. The most prominent features are that the players can fly through the air with a glider and drive underwater with propellers, both attached to their karts. Another unique feature is that, instead of selecting a pre-made kart to drive, the player can customize his/her own kart, choosing between several premade kart bodies, wheels, and gliders. ''Mario Kart 7'' also marks the return of coins, their first appearance in a ''Mario Kart'' game since ''Mario Kart: Super Circuit''. This game is also the first to have online multiplayer be supported by [[Nintendo Network]].
|- style=font-size:8pt align=center
|{{releasedate|Japan|2011}} [[Nintendo 3DS|3DS]]
|[http://ds.ign.com/objects/077/077805.html IGN - '''9.0: Amazing'''] • [http://www.gamespot.com/mario-kart-7/platform/3ds?tag=result;title;0 Gamespot - '''8.0: Great''']
|-
!''Mario Party 9
----
[[File:MP9 EUcover.jpg|145x145px]]
|''[[Mario Party 9]]'', a sequel for ''Mario Party 8'', is a [[Wii]] game. The game use a similar gameplay mechanic as ''Mario Party Advance'' in that the players move around in a vehicle. Players take turns as the captain, rolling to dice to move the vehicle. Instead of attempting to collect coins to buy Stars, the players attempt to earn the most amount of Mini Stars on each board by collecting them from the board, winning minigames, and beating bosses. They must also avoid Mini Ztars, which decrease the player's current total of Mini Stars. The game also has two boss battles integrated into each board; the players try to take down a boss together, while also trying their best to increase their individual scores. The game's story first involves Mario and friends looking at the night sky when they suddenly see Mini Ztars being sucked into a vortex; the ones behind this are Bowser and Bowser Jr. Mario and friends then head off to save the Mini Stars by defeating Bowser. The game is developed by [[Nd Cube]], the first in the series to not be developed by [[Hudson]].
|-style=font-size:8pt align=center
|{{releasedate|Europe|2012}} [[Wii]]
|[http://wii.ign.com/objects/110/110860.html IGN - '''7.0: Good'''] • [http://www.gamespot.com/mario-party-9/ Gamespot - '''6.0: Fair''']
|-
!''Mario Tennis Open
----
[[File:MTOboxart.jpg|145x145px]]
|''[[Mario Tennis Open]]'' for the [[Nintendo 3DS]] is the latest upcoming installment in the ''Mario Tennis'' series. The game has been confirmed to use gyroscopic controls. The player can use the touch screen to choose from various types of shots. Online multiplayer has been confirmed, and will be supported by Nintendo Network.
|-style=font-size:8pt align=center
|{{releasedate|USA|2012}} [[Nintendo 3DS|3DS]]
|[http://www.ign.com/games/mario-tennis-open/3ds-117791 IGN - '''6.5: Okay'''] • [http://www.gamespot.com/mario-tennis-open/ Gamespot - '''5.5: Mediocre''']
|-
!''New Super Mario Bros. 2
----
[[File:NSMB2.png|200px]]
|''[[New Super Mario Bros. 2]]'' is a game for the [[Nintendo 3DS]] set to be released in August 2012. It was announced by [[Satoru Iwata]] on April 21, 2012. Its gameplay seems to be heavily based on ''[[Super Mario Bros. 3]]'' as it will feature [[Raccoon Mario]] and the [[P-Wing|P-charge]] bar which were introduced in that game.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2012}} [[Nintendo 3DS|3DS]]
|
|-
!''Paper Mario'' (Nintendo 3DS)
----
[[File:Pm3dlogo.png|200px]]
|The fourth game in the [[Paper Mario (series)|''Paper Mario'' series]], ''[[Paper Mario (Nintendo 3DS)|Paper Mario]]'' was announced along with the [[Nintendo 3DS]]. The game returns to the traditional turn-based RPG battle system used in the installments before ''Super Paper Mario''. Stickers will also be a major part of the game, as they will have the ability to give power-ups to Mario, to both defeat enemies and clear obstacles. A type of "battle chance" slot machine will be introduced; it will occasionally give Mario a power-up before a battle with an enemy.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2012}} [[Nintendo 3DS|3DS]]
|
|-


!''Luigi's Mansion 2
''Mario Takes America'' was proposed about Mario's trip to Hollywood to make his own movie. Developed by Cigam, the game would have used full-motion backgrounds with character sprites based on cartoon animation. The concept initially impressed Philips, but was canceled due to the company being unsatisfied with the game's development progress.
----
[[File:LuigiMansion2.png|200px]]
|''[[Luigi's Mansion 2]]'' is the Nintendo 3DS sequel of ''[[Luigi's Mansion]]'' for the [[Nintendo GameCube]]. Only few details have been revealed so far. It has been confirmed that the player will have to travel through several mansions.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2012}} [[Nintendo 3DS|3DS]]
|
|-
|}


===Cancelled Games and Tech Demos===
====Other====
{| align=center width=100% border=1
Four ''Super Mario'' games were licensed to {{wp|Nelsonic Industries}} for use in its "[[Nelsonic Game Watch|Game Watch]]" toy line between 1989 and 1994. Three additional ''Super Mario'' LCD watch games were released as part of 1990's ''[[Super Mario Bros. Watch]]'' line of promotional items at {{wp|McDonald's}} restaurants in both North America and Japan. There were also two ''Super Mario'' games in the "[[Gamewatch Boy]]" line, produced by the Hong Kong-based Mani Industries in 1992.
|- style="background-color: whitesmoke;"
!width=10%| Title
!width=62%| Summary
!width=18%| Planned system
|-
!''Super Mario's Wacky Worlds
----
[[File:SuperMarioWackyWorldsSingleTitle.png|145x145px]]
|''[[Super Mario's Wacky Worlds]]'' was a planned game for the [[Philips CD-i]]. The game came close to developement but was cancelled due to disinterest in the CD-i. The game was to focus on Mario travelling the world. The game came extremely close to completion, in fact several prototypes exist, however gameplay is limited due to the game being incomplete. The game would have served as a sequel to ''Super Mario World''.
|<center>[[Philips CD-i]]</center>
|-
!''Mario takes America
----
[[File:Cdimag.jpg|145x145px]]
|''[[Mario Takes America]]'' was another cancelled game for the CD-i. The game's concept initially impressed Philips, who wanted to release a Mario CD-i game, but the game was cancelled due to Philips being unsatisfied with the games process. The game would have focused on Mario arriving in New York and attempting to make his way to Hollywood to star in his own film.
|<center>[[Philips CD-i]]</center>
|-
!''Super Mario FX
----
|''[[Super Mario 64/Beta elements|Super Mario FX]]'' was a 3D game planned for the [[SNES]] to use the Super FX chip, but was not completed due to technical limitations. However most of the elements of this game were carried over to [[Super Mario 64]].
|<center>[[Super Nintendo Entertainment System]]</center>
|-
!''Mario Demo
----
[[File:Mariodemo.png|145x145px]]
|The [[Mario Demo]] was a [[Tech Demo]] displaying the 3D features of the Virtual Boy. The Demo simply showed Virtual Boy written on the screen and Mario standing underneath it. The letters then flew out onto the viewer. This Demo was presumably never intended for home release.
|<center>[[Virtual Boy]]</center>
|-
!''VB Mario Land
----
[[File:VBMario.png|145x145px]]
|''[[VB Mario Land]]'' was a game planned for the [[Virtual Boy]], it was cancelled due to the Virtual Boy being discontinued because of its unpopularity. The game was to be part of the [[Super Mario Land (series)|Super Mario Land]] series. Not much is known about its storyline but [[Wario]] was to be featured in the game. A Virtual Boy version of [[Mario Bros (game)|Mario Bros.]] was possibly going to be included.
|<center>[[Virtual Boy]]</center>
|-
!''Super Mario RPG 2
----
[[File:SMRPG2 BetaScreenshot1.jpg|145x145px]]
|''[[Paper Mario/Beta elements|Super Mario RPG 2]]'' was the original title of [[Paper Mario]]. The games name was changed due to complications involving [[Square Enix|Square]] the publishers of [[Super Mario RPG: Legend of the Seven Stars|Super Mario RPG]]. The screenshots shown for the game under it's original title have some elements not included in the finished game, such as [[Poochy]]'s appearance and differently designed locations.
|<center>[[Nintendo 64]]</center>
|-
!''Luigi's Mansion
----
|''[[Luigi's Mansion/Beta elements|Luigi's Mansion]]'' was originally going to be a game on the [[Nintendo 64]], but was cancelled as Nintendo moved on to the [[Nintendo Gamecube]]. The game's idea was then going to be used as a [[Tech Demo]] for the Gamecube, but Nintendo decided to make it a full game.
|<center>[[Nintendo 64]]</center>
|-
!''Mario Artist
----
|Four games were released for the [[Mario Artist]] series on the failed [[Nintendo 64DD]]. Originally eight games were planned. The other four were cancelled due to the unsucsess of the N64DD. They were ''Mario Artist: Game Maker'', ''Mario Artist: Graphical Message Maker'', ''Mario Artist: Sound Maker'' and ''Mario Artist: Video Jockey Maker''.
|<center>[[Nintendo 64DD]]</center>
|-
!''Super Mario 64 2
----
|''[[Super Mario 64 2]]'' was another unreleased game for the N64DD. The game would have followed the 3D style of [[Super Mario 64]] and was even announced to have a multiplayer feature in which the other character would play as Luigi. The game was cancelled due to disinterest in the N64DD. It is believed that some aspects of this game were used in later 3D games.
|<center>[[Nintendo 64DD]]</center>
|-
!''Mario Paint 64
----
|''[[Mario Paint 64]]'' was yet another cancelled game for the N64DD. Not much is known about what gameplay would have been like. This game was to be one of the few games to use the Nintendo 64 mouse. The game was cancelled for the same reasons as the other cancelled N64DD titles.
|<center>[[Nintendo 64DD]]</center>
|-
!''Super Mario 128
----
[[File:Mario128.jpg|145x145px]]
|''[[Super Mario 128]]'' was a tech demo for the GameCube which was used to experiment with elements that could be used in future 3D titles. The demo showed 128 Marios running around. The game was never intended for release. [[Shigeru Miyamoto]] later revealed that this demo had served the basis for another Nintendo game [[pikipedia:Pikmin (game)|Pikmin]].
|<center>[[Nintendo GameCube]]</center>
|-
!''Peach's Castle
----
[[File:PC Entrance.png|145x145px]]
|''[[Peach's Castle (game)|Peach's Castle]]'' was a Tech Demo for the GameCube. It was made by Nintendo and sent to various game developers to show the graphics capabilities of the GameCube. The demo showed many of the areas of [[Princess Peach's Castle]], some of which have never been seen in any other games and even included a statue of [[Metal Mario (character)|Metal Mario]].
|<center>[[Nintendo GameCube]]</center>
|-
!''Mario's Face
----
[[File:Mariof2.jpg|145x145px]]
|''[[Mario's Face (game)|Mario's Face]]'' was a tech demo for the [[Nintendo DS]]. This demo showed a picture of Mario's face which could be squeezed and pulled around, similar to the start screen in [[Super Mario 64]]. Wario's face also appeared.
|<center>[[Nintendo DS]]</center>
|-
!''Super Paper Mario
----
[[File:BetaLogo SPM.jpg|145x145px]]
|''[[Super Paper Mario/Beta elements|Super Paper Mario]]'' was originally planned for the Nintendo Gamecube but was reworked on the [[Wii]] with the same name. The main difference between the Beta Version and the final one was that it appeared that [[Tippi]] was the only pixl and she morphed into the other pixl forms. Several enemies shown in the gamecube version were also removed from the final version.
|<center>[[Nintendo GameCube]]</center>
|-
!''Super Mario Spikers
----
|''[[Super Mario Spikers]]'' was a cancelled game intended to be on the [[Wii]]. It was to be a volleyball based game that may have included more violent content, similar to the [[Mario Football (series)|Mario Football]] series by the same developers. It is unknown why this game was cancelled.
|<center>[[Wii]]</center>
|-
!''New Super Mario Bros. Mii
----
[[File:NSMBM-demo.jpg|145x145px]]
|''[[New Super Mario Bros. Mii]]'' is a tech demo for the upcoming console, the [[Wii U]]. It is based off of [[New Super Mario Bros. Wii]], except the player can choose to play as their Mii. The demo can be played without use of a television and only needs the Wii U's controllers, which have a screen on them, to play the game. It is currently unknown if the game is going to be properly released when the Wii U comes out or not.
|<center>[[Wii U]]</center>
|-
|}


==Other Series==
A digital coloring book called ''[[Super Mario Bros. & Friends: When I Grow Up]]'' was released for MS-DOS in 1991. This software features drawings of Mario and other characters from the franchise (while also incorporating cameos from several ''[[zeldawiki:The Legend of Zelda (Series)|Legend of Zelda]]'' characters) themed after common trades and professions; while the player paints the pictures, they can also view captions with short blurbs on the careers depicted.
===Partner Series===
{| align=center width=100% border=1
|- style="background-color: whitesmoke;"
!width=10%| Emblem
!width=10%| Name
!width=65%| Summary
!width=15%| List of Main Games
|-
|<center>[[File:Yoshi Emblem.gif]]</center>
!''Yoshi'' Series
----
[[File:YIDS_Babies.jpg|150px]]
|The [[Yoshi (series)|''Yoshi'' series]] is perhaps one of the most tightly linked partner series to the ''Mario'' series. While all of the games star [[Yoshi]] and his island's [[Yoshi (species)|villagers]], some games also feature [[Baby Mario]], [[Baby Luigi]], and several other infant characters from the ''Mario'' series. With the release of his [[Yoshi (game)|self-titled debut]], Yoshi earned his own series in 1991. The series then spawned several games from there. While some ''Yoshi'' games are in the puzzle genre, the main series takes place on [[Yoshi's Island (place)|Yoshi's Island]], where he must constantly save his island and the [[Star Children|babies]] from imminent doom.
|<small>
*''[[Yoshi_(game)|Yoshi_(game)]]
*''[[Yoshi's Cookie]]
*''[[Yoshi's Safari]]
*''[[Super Mario World 2: Yoshi's Island]]
*''[[Yoshi's Story]]
*''[[Yoshi Touch & Go]]
*''[[Yoshi's Universal Gravitation]]
*''[[Yoshi's Island DS]]
</small>
|-
|<center>[[File:Wario Emblem.gif]]</center>
!''Wario'' Series
----
[[File:Wariolandbiggy.PNG|150px]]
|The [[Wario (series)|''Wario'' series]] is another fairly large Nintendo franchise. The series started with ''[[Wario Land: Super Mario Land 3]]'', in which [[Wario]] was the main protagonist in the game. Despite the game's title, Mario made only a small cameo appearance. From there, the ''Wario Land'' sub-series spawned five more games over the next fourteen years. The most recent ''Wario Land'' game was released for the [[Wii]] in [[2008]]; this game was titled ''[[Wario Land: Shake It!]]''. The ''Wario'' series also has another sub-series — the [[WarioWare, Inc.|''WarioWare'' series]]. This sub-series consists of several games, all of which contain [[microgame]]s. The ''Wario'' series finally received a playable character in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] when Wario was included in ''[[Super Smash Bros. Brawl]]''<nowiki>'</nowiki>s lineup.
|<small>
*''[[Wario Land: Super Mario Land 3|Wario Land]]
*''[[Virtual Boy Wario Land]]
*''[[Wario Land II]]
*''[[Wario Land 3]]
*''[[Wario Land 4]]
*''[[Wario World]]
*''[[Wario: Master of Disguise]]
*''[[Wario Land: Shake It!]]
</small>
|-
|<center>[[File:Donkey Kong Emblem.gif]]</center>
!''Donkey Kong'' Series
----
[[File:Dkcrpromo.png|150px]]
|If not for the [[Donkey Kong (series)|''Donkey Kong'' series]], there would be no ''Mario'' series. In 1981, with the release of ''Donkey Kong'', [[Donkey Kong]] posed as the main antagonist in the game; the main protagonist, "Jumpman", had to rescue [[Pauline]] from the angry ape. Over a decade later, the series would adopt a whole new premise with the release of ''[[Donkey Kong Country]]''. Though the game was 16-bit, it had the appearance of a 3-dimensional sidescroller — somewhat like ''[[New Super Mario Bros.]]''. ''Donkey Kong Country'' featured Donkey Kong and [[Diddy Kong]] as the main protagonists throughout the game. The series later released two more sequels to ''Donkey Kong Country'', which featured new playable characters such as [[Dixie Kong]] and [[Kiddy Kong]]. The latest 3-dimensional ''Donkey Kong'' adventure game was ''[[Donkey Kong 64]]'', for the [[Nintendo 64]]. It brought new characters into the series such as [[Tiny Kong]] and [[Chunky Kong]]. At E3 2010, Nintendo announced a new side-scrolling revival of the original ''Donkey Kong Country'' series for [[Wii]], ''[[Donkey Kong Country Returns]]''. It was released later in 2010.
|<small>
*''[[Donkey Kong Country]]
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]
*''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
*''[[Donkey Kong Land]]
*''[[Donkey Kong Land 2]]
*''[[Donkey Kong Land III]]
*''[[Donkey Kong 64]]
*''[[Donkey Kong Jungle Beat]]
*''[[DK: King of Swing]]
*''[[DK: Jungle Climber]]
*''[[Donkey Kong Country Returns]]
</small>
|-
|<center>[[File:Super Smash Bros. Emblem.gif]]</center>
!''Super Smash Bros.'' Series
----
[[File:GroupSSBB.jpg|150px]]
|With the release of ''[[Super Smash Bros.]]'' in 1999, Nintendo started the [[Super Smash Bros. (series)|''Super Smash Bros.'' series.]] Though the series is more of a crossover series for all of Nintendo's major series, it has featured five different ''Mario'' characters: Mario, Luigi, Peach, Bowser, and [[Dr. Mario (character)|Dr. Mario]]. Yoshi, Donkey Kong, [[Diddy Kong]], and Wario have also appeared as playable characters; however, they are shown to represent their own series. In the games, players select whichever character they want, and then fight against each other on a specific stage. Each character has different move-sets, clearly defining them from one another. Characters can also use items to harm other characters or help themselves in some way. The game is an all-out fight among some of Nintendo's most popular video game characters.
|<small>
*''[[Super Smash Bros.]]
*''[[Super Smash Bros. Melee]]
*''[[Super Smash Bros. Brawl]]
|-
|<center>[[File:BrawlGandW.gif]]</center>
!''Game & Watch'' Series
----
[[File:SceneGW2.png|150px]]
|The ''[[Game & Watch]]'' series is one of the oldest series of games Nintendo has made. The series lasted for eleven years, from 1980 to 1991. The ''Game & Watch'' series has had five installments, each of which are a compilation of games; some of the games have extremely simple concepts, (such as ''Ball'', where the player must simply juggle), while others have more detailed gameplay, (such as ''Donkey Kong Jr.'' and ''Super Mario Bros.''). The ''Game & Watch'' series has had a total of thirteen games that revolve around the ''Mario'' series in some way.
|<small>
*''[[Game & Watch Gallery]]
*''[[Game & Watch Gallery 2]]
*''[[Game & Watch Gallery 3]]
*''[[Game & Watch Gallery Advance]]
*''[[Game & Watch Collection]]
</small>
|-
|}


===''Mario'' Sub-Series===
''[[Mario's FUNdamentals|Mario's Game Gallery]]'' was developed by Presage Software for Windows computers and released by Interplay in 1995. The game allows the player to play one of five games against Mario. This was one of the earliest games to feature [[Charles Martinet]] as the voice actor for Mario, and he went on to serve as such for 28 years, ending in 2023. ''Mario's Game Gallery'' was later reissued in 1998 as ''Mario's FUNdamentals'', which was compatible with Macintosh computers as well as Windows.
{| align=center width=100% border=1
|- style="background-color: whitesmoke;"
!width=10%| Artwork
!width=65%| Summary
!width=18%| List of Games
|-
!''[[Mario Golf (series)|Mario Golf]]'' Series
----
[[File:MGMario2.PNG|145x145px]]
|The [[Mario Golf (series)|''Mario Golf'' series]] is one of ''Mario''<nowiki>'s</nowiki> sports spin-offs. Contrary to popular belief the ''Mario Golf'' series is Mario's first video game series, released a year before the main series of platformers. This sub-series revolves around the grassy sport of [[wikipedia:golf|golf]]. Mario and his friends (and enemies in some games) grab their golf clubs and tees and prepare to compete to see who is the best golfer. The series started with the release of ''Golf'' for the NES in 1984. The only playable character in the game was Mario, who appeared in much different apparel than usual. Past there, the series started to introduce more and more playable characters, including Luigi, Peach, Bowser, and many others. ''Mario Golf: Toadstool Tour'' features the largest cast of playable characters ever; it also has the compatibility to be linked to the Game Boy Advance game, ''Mario Golf: Advance Tour'', for the addition of new characters. The home-console-to-handheld-system linking capability is a feature that has been available since the release of ''Mario Golf'' for the Nintendo 64. The games feature the exact same rules as a real world golf game; however, many ''Mario'' elements are added as obstacles throughout some courses, giving the series even more originality.
|<small>
*''[[Golf]]
*''[[NES Open Tournament Golf]]
*''[[Mario Golf (Nintendo 64)]]
*''[[Mario Golf (Game Boy Color)]]
*''[[Mario Golf: Toadstool Tour]]
*''[[Mario Golf: Advance Tour]]
</small>
|-
!''[[Super Mario (series)|Super Mario]]'' Series
----
[[File:Mario luigi jump.jpg|145x145px]]
|The ''Super Mario'' series launched [[Mario]] into stardom as ''The King of [[Genre#Platform|Platform]]ing''. The series originally started on the [[NES]] as a trilogy of three ''Super Mario Bros.'' games released between 1985 and 1990 (however, [[Japan]] and [[United States|USA]] had two different ''[[Super Mario Bros. 2]]''s, making four games). When the [[SNES]] was released in 1991, so was ''[[Super Mario World]]'', known in Japan as ''Super Mario Bros. 4: Super Mario World''. The original side-scrollers then gave way to the 3D platformers, with ''[[Super Mario 64]]'' for the [[Nintendo 64]] in 1996 and ''[[Super Mario Sunshine]]'' for the [[Nintendo GameCube|GameCube]] in 2002. In 2006 the original style of 2D platforming was revived with ''[[New Super Mario Bros.]]'' for the [[Nintendo DS]]. That was followed by three [[Wii]] games: the 3D platformer ''[[Super Mario Galaxy]]'' and its eventual sequel, ''[[Super Mario Galaxy 2]]'', and 2009's sequel to the DS game, ''[[New Super Mario Bros. Wii]]'', which is the first side-scrolling ''Mario'' game to have four players in simultaneous cooperative and competitive modes. The next game, ''[[Super Mario 3D Land]]'' for the [[Nintendo 3DS]], combines elements from 2D and 3D Mario platformers, and two more games are currently in development: ''[[New Super Mario Bros. 2]]'' for the 3DS, and an unnamed title for the upcoming [[Wii U]]. Almost all the games in the ''Super Mario'' series have the basic plot of Bowser kidnapping Princess Peach, who then has to be rescued by Mario, although the American version of ''Super Mario Bros. 2'' is drastically different, due to the fact that it is based on an unrelated game titled ''Doki Doki Panic''. To this day the ''Super Mario'' series is the most successful and critically acclaimed video game series ever.
|<small>
*''[[Super Mario Bros.]]
*''[[Super Mario Bros.: The Lost Levels]]
*''[[Super Mario Bros. 2]]
*''[[Super Mario Bros. 3]]
*''[[Super Mario World]]
*''[[Super Mario 64]]
*''[[Super Mario Sunshine]]
*''[[New Super Mario Bros.]]
*''[[Super Mario Galaxy]]
*''[[New Super Mario Bros. Wii]]
*''[[Super Mario Galaxy 2]]
*''[[Super Mario 3D Land]]
*''[[New Super Mario Bros. 2]]''
*Unnamed Wii U ''Super Mario'' title
</small>
|-
!''[[Super Mario Land (series)|Super Mario Land]]'' Series
----
[[File:SML2RabbitMario.png|145x145px]]
|The [[Super Mario Land (series)|''Super Mario Land'' series]] is a sub-series very similar to the ''Super Mario Bros.'' games. The [[Super Mario Land|first game in the series]] plays very closely in gameplay compared to the series. The game sees [[Mario]] trying to rescue [[Princess Daisy]], who has been kidnapped by [[Tatanga]]. Mario can also find [[mushroom]]s; [[flower]]s; [[coin]]s; and [[star]]s throughout the game, another feature of the ''Super Mario Bros.'' series. However, the [[Super Mario Land 2: 6 Golden Coins|second game in the series]] plays a little differently. In this game, Mario tries to free [[Mario's Castle|his castle]] from the evil clutches of [[Wario]], who has stolen the castle during the events of the first game. The [[Wario Land: Super Mario Land 3|third game]] is not only the final ''Super Mario Land'' title, but also the first game in the [[Wario Land (series)|''Wario Land'' series]], in which Wario is the main hero, and goes on his own quests.
|<small>
*''[[Super Mario Land]]
*''[[Super Mario Land 2: 6 Golden Coins]]
*''[[Wario Land: Super Mario Land 3]]
</small>
|-
!''[[Dr. Mario (series)|Dr. Mario]]'' Series
----
[[File:DrMario1.png|145x145px]]
|The [[Dr. Mario (series)|''Dr. Mario'' series]] is a puzzle-themed sub-series of the ''Mario'' series; it stars Mario's physician alter-ego, [[Dr. Mario (character)|Dr. Mario]]. Other characters that have appeared in the series are Princess Peach as "[[Princess_Peach#Dr._Mario_series|Nurse Toadstool]]" and [[Wario]]. The series revolves around a ''[[wikipedia:Tetris|Tetris]]''-like concept in which the player must line up [[Megavitamin]]s in a color-synchronized pattern in order to rid the screen of [[Virus]]es. As each level progresses, the game grows more and more difficult, providing the player with more Viruses to eradicate and less room to maneuver the Megavitamins.
|<small>
*''[[Dr. Mario (game)|Dr. Mario]]
*''[[Vs. Dr. Mario]]
*''[[Dr. Mario 64]]
*''[[Dr. Mario & Germ Buster]]
*''[[Dr. Mario Express]]
</small>
|-
!''[[Mario Kart (series)|Mario Kart]]'' Series
----
[[File:MarioKartWii2.jpg|145x145px]]
|The [[Mario Kart (series)|''Mario Kart'' series]] is one of the most popular genres of ''Mario'' spin-offs. Like the title says, players can [[wikipedia:kart racing|race]] each other with ''Mario'' characters. The first game in the series is ''[[Super Mario Kart]]'', released for the [[SNES]] in 1992. It has eight characters: Mario, Luigi, Peach, Yoshi, Toad, Koopa Troopa, Bowser and Donkey Kong Jr. The courses take place mostly in the same locations, and courses in the same location are numbered (e.g. [[Koopa Beach 1]]). There are five courses in one cup, and the [[Special Cup]] is only playable in 100cc. This later changed in ''[[Mario Kart 64]]'', in which there are four courses per cup and the Special Cup is playable in every Engine Class (cc). Also, Wario and Donkey Kong take the places of Koopa and Donkey Kong Jr. and courses are unique. It is also the first ''Mario Kart'' that can be played with up to four players. More features have been added over the years (e.g. VS in ''[[Mario Kart: Super Circuit]]'', more karts in ''[[Mario Kart: Double Dash!!]]'', Classic courses and [[Nintendo Wi-Fi Connection]] usage in ''[[Mario Kart DS]]'', bikes in ''[[Mario Kart Wii]]''). Some functions were also removed in subsequent games (e.g. two racers rode in one kart in ''Mario Kart: Double Dash!!'', but not in the subsequent games; ''Mario Kart DS'' included missions, which were replaced by the competitions in ''Mario Kart Wii''). Like the ''Mario Party'' series, more and more characters have participated in the ''Mario Kart'' series (e.g. [[Rosalina]], [[R.O.B.]] and [[Petey Piranha]]). The items (which were introduced in the first ''Mario Kart'') also got more additions (like [[Mega Mushroom]], [[Blooper]] and [[Bob-omb]]). Character-specific Special Items were briefly included in ''Mario Kart: Double Dash!!''.
|<small>
*''[[Super Mario Kart]]
*''[[Mario Kart 64]]
*''[[Mario Kart Super Circuit]]
*''[[Mario Kart: Double Dash!!]]
*''[[Mario Kart Arcade GP]]
*''[[Mario Kart DS]]
*''[[Mario Kart Arcade GP 2]]
*''[[Mario Kart Wii]]
*''[[Mario Kart 7]]
</small>
|-
!''[[Mario's Early Years!]]'' Series
----
[[File:Mariopre3.jpg|145x145px]]
|The ''[[Mario's Early Years!]]'' series was a small ''Mario'' edutainment series for the SNES that taught players about subjects like numbers and the alphabet. Each game involved going to different worlds, waking up a sleeping Luigi, and doing his activities to clear each world. The player could react with surrounding objects by clicking on them.
|<small>
*''[[Mario's Early Years! Fun with Numbers]]''
*''[[Mario's Early Years! Fun with Letters]]''
*''[[Mario's Early Years! Preschool Fun]]''
</small>
|-
!''[[Mario Tennis (series)|Mario Tennis]]'' Series
----
[[File:Mario_MPT.png|145x145px]]
|The [[Mario Tennis (series)|''Mario Tennis'' series]] is yet another sports sub-series of the ''Mario'' series. The series revolves around the concept of [[wikipedia:tennis|tennis]], as the games' titles imply. The series started in 1995 with the release of ''Mario's Tennis'' for the Virtual Boy. Despite the fact that Nintendo started the series on an unpopular game system, four more games have been released to date. The games stay fairly close to the real world concept of tennis; however, there are some ''Mario'' series features added to each game. Many [[human]] characters are introduced in the sub-series — as with the ''Mario Golf'' series — though they were never seen in any other ''Mario'' series or games. The latest release in the series is ''Mario Power Tennis'' for the Game Boy Advance. Mario Tennis Open is the next installment in the series, slated for release in May on the [[Nintendo 3DS]].
|<small>
*''[[Mario's Tennis]]
*''[[Mario Tennis (Nintendo 64)]]
*''[[Mario Tennis (Game Boy Color)]]
*''[[Mario Power Tennis (Nintendo GameCube)]]
*''[[Mario Power Tennis (Game Boy Advance)]]
*''[[Mario Tennis Open]]''
</small>
|-
!''[[Mario Party (series)|Mario Party]]'' Series
----
[[File:Mario4.jpg|145x145px]]
|The [[Mario Party (series)|''Mario Party'' sub-series]] is the largest ''Mario'' spin-off series to date. With a total of ten main games and one on the [[e-Reader]], the sub-series has been released on the Nintendo 64, Game Boy Advance, GameCube, DS, and Wii. There were also quite a few games that were only playable on arcade machines in Japan. The series started in 1999 with the release of ''Mario Party''. The gameplay of the series is much like a board game, and the usual goal is to collect the most Stars. [[Minigame|Mini-games]] are a major part of every single installment. While the actual game boards rely on luck — either from the [[Dice Block]], or from which paths the player takes — the mini-games rely on skill. The player must perform various tasks in each mini-game; some mini-games will award the player with coins as long as they play, while others require the player to win to earn coins. Many characters have been playable throughout the series, including characters such as [[Koopa Kid]], [[Hammer Bro.]], and several other unique characters. The most recent ''Mario Party'' game to date is ''[[Mario Party 9]]'', released in March 2012.
|<small>
*''[[Mario Party]]
*''[[Mario Party 2]]
*''[[Mario Party 3]]
*''[[Mario Party 4]]
*''[[Mario Party 5]]
*''[[Mario Party 6]]
*''[[Mario Party 7]]
*''[[Mario Party 8]]
*''[[Mario Party Advance]]
*''[[Mario Party DS]]
*''[[Mario Party-e]]
*''[[Mario Party 9]]
</small>
|-
!''[[Mario Artist]]'' Series
----
[[File:MACommunicationKit.jpg|145x145px]]
|The ''[[Mario Artist]]'' series was a Japan-only series released for the [[Nintendo 64DD]]. Only four games were ever made for the series. Four other games were announced, but, due to the failure of the N64DD, they were never released.
|<small>
*''[[Mario Artist: Paint Studio]]
*''[[Mario Artist: Talent Studio]]
*''[[Mario Artist: Communication Kit]]
*''[[Mario Artist: Polygon Studio]]
</small>
|-
!''[[Paper Mario (series)|Paper Mario]]'' Series
----
[[File:1000yeardoor.jpg|145x145px]]
|The ''[[Paper Mario (series)|Paper Mario]]'' series is a series of ''Mario'' role-playing games. As its name implies, all the characters and elements in the game appear to be made from paper. The series started in 2001 with the release of ''Paper Mario'' for the Nintendo 64. The game used a similar battle system to that of ''Super Mario RPG: Legend of the Seven Stars''; the player would attack an enemy for one turn, then the enemy would attack the next. The first team to reach 0 [[HP]] would lose the battle. The series generally revolves around collecting multiple objects from evil beings in order to stop the ultimate evil faced in the game. The series also utilizes [[partner]]s throughout its games; each partner has unique abilities to help the player progress through the overworld, as well as in battle.
|<small>
*''[[Paper Mario]]
*''[[Paper Mario: The Thousand-Year Door]]
*''[[Super Paper Mario]]
*''[[Paper Mario (Nintendo 3DS)|Paper Mario 3DS]]
</small>
|-
!''[[Mario & Luigi (series)|Mario & Luigi]]'' Series
----
[[File:SAGAMARIO.JPG|145x145px]]
|The ''[[Mario & Luigi (series)|Mario & Luigi]]'' series is yet another ''Mario'' sub-series. This sub-series is formed of a series of role-playing games for Nintendo's handheld systems. The first game in the series is ''Mario & Luigi: Superstar Saga'', released in 2003 for the Game Boy Advance. The series features games with long, detailed stories full of battles that the player must endure in order to [[Level Up]] and progress through the game with ease. The battles are turn-based, much like those from ''Super Mario RPG: Legend of the Seven Stars'' and the ''Paper Mario'' series. In the games, the player must control both Mario and Luigi; in ''Mario & Luigi: Partners in Time'', the player also had to control their baby forms and in ''Mario & Luigi: Bowser's Inside Story'', the player also controls Bowser. The series has yet to feature Bowser as the main antagonist of a game; however, he usually ends up falling victim to the ways of the games's true villains.
|<small>
*''[[Mario & Luigi: Superstar Saga]]
*''[[Mario & Luigi: Partners in Time]]
*''[[Mario & Luigi: Bowser's Inside Story]]
</small>
|-
!''[[Mario Baseball (series)|Mario Baseball]]'' Series
----
[[File:Mario Mario Super Sluggers.jpg|145x145px]]
|The [[Mario Baseball (series)|''Mario Baseball'' series]] is the latest sports-based spin-off in the ''Mario'' series. As its name implies, it revolves around the concept of [[wikipedia:baseball|baseball]]. This sub-series features more playable characters in a single game than in any other spin-off title, with a total of more than forty in the most recent installment, ''[[Mario Super Sluggers]]''. The series originated with ''[[Mario Superstar Baseball]]'' for the Gamecube, which was developed by [[Namco]]. The sequel was released on the Wii in 2008 in Japan and North America; however, no announcements of release dates in Europe or Australia have been announced.
|<small>
*''[[Mario Superstar Baseball]]
*''[[Mario Super Sluggers]]
</small>
|-
!''[[Mario Football (series)|Mario Football]]'' Series
----
[[File:MarioN°1.jpg|145x145px]]
|The [[Mario Football (series)|''Mario Football'' series]] (known as the ''Mario Strikers'' series in North America and Japan) is a [[wikipedia:soccer|soccer]]-based sports spin-off in the ''Mario'' series. The series has only two installments: one for the Gamecube, and one for the Wii. The ''Mario Football'' series features many playable characters in its few installments. The first release is ''[[Mario Smash Football]]'' for the Gamecube; it features eight team captains, along with four different types of sidekicks. The second installment, ''[[Mario Strikers Charged Football]]'', features twelve team captains and eight types of sidekicks to select from.
|<small>
*''[[Mario Smash Football]]
*''[[Mario Strikers Charged Football]]
</small>
|-
|}


===Crossovers===
==Other media==
{| align=center width=100% border=1
The ''Super Mario'' franchise includes many alternate-media adaptations of the games, including five TV series produced by the animation studio [[DIC Entertainment]], and numerous comics and manga. Most of these productions were released in the late 1980s and early 1990s, and have since become obscure. The games also spawned three film adaptations: a Japan-only anime released to theaters and home video in 1986, a largely unsuccessful live action film released in 1993, and a fully animated feature film released in April 2023.
|- style="background-color: whitesmoke;"
!width=10%| Image
!width=62%| Summary of Crossover
!width=18%| Technical Information
|-
!''NBA Street V3
----
[[File:NBA Street V3 Cover.jpg|145x145px]]
|''[[NBA Street V3]]'' is a basketball game developed by EA Canada, a division of Electronic Arts, for the GameCube, Xbox, and PlayStation 2. Due to a deal between Nintendo and EA to have Nintendo's intellectual properties in their games, Mario, Luigi, and Princess Peach appear as playable characters.
|<small>{{releasedate|USA|2/8/2005}}
----
'''System''': [[GameCube]], Xbox, PlayStation 2</small>
|-
!''Yakuman DS
----
[[File:924913 59686 front.jpg|145x145px]]
|''[[Yakuman DS]]'' is a [[wikipedia:Mahjong|Mahjong]]-themed game for the Nintendo DS; it was released only in Japan. The game stars several ''Mario'' series characters and enemies. The game features a total of thirteen characters to play as and 21 opponents to face against. In order to progress through the game, the player has to win a game of Mahjong against an opponent; he or she will then face the next opponent. The game was later released in Japan with an Online Mode under the title, ''Yakuman DS with Wi-Fi''.
|<small>{{releasedate|Japan|3/2005}}
----
'''System''': [[DS]]</small>
|-
!''Tetris DS
----
[[File:Tetris DS NA Box Art.jpg|145x145px]]
|Released in 2005 in Europe, ''[[Tetris DS]]'' is the only installment of [[wikipedia:Tetris|''Tetris'']] to be on the DS. This installment in the successful puzzle series features many Nintendo-related characters and elements. The game has several modes, all of which have themes from older Nintendo games. Among the many themes, the ''Mario'' series themes are ''Super Mario Bros.'', ''Super Mario Bros. 3'', ''Donkey Kong'', ''Duck Hunt'', the ''Mario Kart'' series, and many more. Several ''Mario'' characters also appear in the game, including Mario, Bowser, [[Frog Mario]], [[Raccoon Mario]], Goomba, Donkey Kong, and Yoshi.
|<small>{{releasedate|Europe|4/21/2005}}
----
'''System''': [[DS]]</small>
|-
!''SSX on Tour
----
[[File:Ssxontour.jpg|145x145px]]
|''[[SSX on Tour]]'' is a snowboarding-oriented game released in 2005 developed by EA Montreal and published by EA Sports BIG. The game was released on a total of four systems: Nintendo GameCube, Xbox, PlayStation 2, and PlayStation Portable. The game involves characters racing on snowboards (or, alternatively, skis) to reach the end of the track first, while using the environment around them as ramps to preform tricks. Due to a deal between Nintendo and EA, Mario, Princess Peach, and Luigi were included as playable characters.
|<small>{{releasedate|USA|10/11/2005}}
----
'''System''': [[GameCube]], Xbox, PlayStation 2, PlayStation Portable</small>
|-
!''Mario Hoops 3-on-3
----
[[File:Mariohoops3on3 boxart.jpg|145x145px]]
|Released in July 2006, ''[[Mario Hoops 3-on-3]]'' is a basketball-oriented game developed by [[Square Enix]] featuring several elements from the ''Mario'' series. The game features 21 playable characters, 5 of which are from the ''Final Fantasy'' series. Each character also has a unique [[Special Shot]]. There are a total of sixteen courts to play on, each one in a different tourney, and there are four tourneys: the [[Mushroom Tourney]], [[Flower Tourney]], [[Star Tourney]], and [[Rainbow Tourney]]. Hidden on each court are [[? Panel]]s, which will provide the player with an item that can be used on foes. The game has four basic gameplay modes: a challenge mode, an exhibition mode, a tourney mode, and a matchup mode (Wi-Fi is used to find other players).
|<small>{{releasedate|Japan|7/27/2006}}
----
'''System''': [[DS]]</small>
|-
!''Itadaki Street DS
----
[[File:Orig ita01.jpg|145x145px]]
|Released for the Nintendo DS only in Japan, ''[[Itadaki Street DS]]'' is a multi-player virtual board game. The game combines elements of the ''[[Wikipedia:Itadaki Street|Itadaki Street]]'' and ''Mario Party'' series, such as the addition of mini-games. The game is themed similarly to that of [[wikipedia:Monopoly|''Monopoly'']], as players much purchase shops and buildings in order to succeed in the game. Opposers who land on a player's property must pay a fee to the property's owner. Under certain circumstances, property can be stolen from one another as well. The game features a total of 22 playable characters — eleven of which are from the ''Mario'' series, while the other eleven are from the ''Dragon Quest'' series.
|<small>{{releasedate|Japan|7/21/2007}}
----
'''System''': [[DS]]</small>
|-
!''Mario & Sonic'' (series)
----
[[File:MarioSonicOlympicGamesLogoTrans.PNG|145x145px]]
|The [[Mario & Sonic (series)|''Mario & Sonic'' series]] is a sports-based series focused on Nintendo and Sega characters competing in the Olympic Games. The first installment, ''[[Mario & Sonic at the Olympic Games]]'' was released for the Wii in 2007; it was later released for the DS in 2008. The game stars sixteen playable characters: eight from the ''Mario'' series, and eight from the ''Sonic'' series. The game includes several games that were taken directly from the [[wikipedia:Summer Olympics|Summer Olympics]]; it also includes a few that were created solely for the game. The players of the game have to reenact some of the motions required to take part in the Olympic games in order to have a chance at winning. For example, the [[100m Freestyle]] requires the player to move the Wii Remote and Nunchuk in a pattern similar to that of swimming in order to make progress in the competition. A sequel entitled ''[[Mario & Sonic at the Olympic Winter Games]]'' was released in the fourth quarter of 2009, which revolves around the [[wikipedia:Winter Olympics|Winter Olympics]]. A third game, ''[[Mario & Sonic at the London 2012 Olympic Games]]'', was released on the Wii in November 2011 and is set for the 3DS in February 2012, once again focusing on the Summer Olympics.
|<small>''Mario and Sonic at the Olympic Games'': {{releasedate|USA|10/6/2007}}<br>''Mario and Sonic at the Winter Olympic Games'': {{releasedate|USA|10/13/2009}}<br>''Mario and Sonic at the London 2012 Olympic Games'': {{releasedate|USA|10/15/2011}}
----
'''Systems''': [[Wii]], [[DS]], [[3DS]]</small>
|-
!''Captain Rainbow
----
[[File:Captain Rainbow JAP cover.jpg|145x145px]]
|Released only in Japan, ''[[Captain Rainbow]]'' is an action-adventure game for the Wii. The game revolves around a character named Nick, whose alter-ego is that of a superhero known as "Captain Rainbow". After the superhero's show began to lose popularity, (due to another superhero who had attracted Rainbow's audience), he decided to travel to Mimin Island, where it is said that wishes can come true. The game features many Nintendo characters and elements; some have a role in the story, while others do not. The ''Mario'' series has much representation in the game. Birdo appears as a main character in the game. In the game, she has to be rescued from her cage by Captain Rainbow. Other ''Mario'' series elements that are found in the game include Piranha Plants, Warp Pipes, and even a picture of Mario.
|<small>{{releasedate|Japan|8/28/2008}}
----
'''System''': [[Wii]]</small>
|-
!''Art Style:PiCTOBiTS
----
[[File:LogoPiCTOBiTS.png|145x145px]]
|In 2009 [[Art Style: PiCTOBiTS]] was released as part of the ''Art Style'' series only availible on [[WiiWare]] and [[DSiWare]]. This game featured sprites of Mario characters from [[Super Mario Bros.]] and [[Wrecking Crew]] along with characters from other classic [[Nintendo]] games. The game is played by clearing falling megabits by merging them with megabits of the same color with the stylus, which eventually form sprites of classic Nintendo characters. [[POW Block]]s and coins are also part of the gameplay.
|<small>{{releasedate|Japan|1/28/2009}}
----
'''System''': [[Nintendo DS]] ([[DSiWare]])</small>
|-
!''Mario Sports Mix
----
[[File:MSMixAU.png|145x145px]]
|''[[Mario Sports Mix]]'', is a game that features an assortment of sports which include [[Dodgeball|dodgeball]], [[Hockey|hockey]], [[Volleyball|volleyball]], and [[Basketball|basketball]]. This game also has an assortment of characters to choose from including the ''Final Fantasy'' characters that appear in ''[[Mario Hoops 3-on-3]]'' and [[Slime (Dragon Quest)|Slime]] from the ''Dragon Quest'' series. Slime also appears in ''[[Itadaki Street DS]]''. ''Mario Sports Mix'' has a selection of courts and rinks to choose from. Some of the courts and rinks are capable of multiple sports. This game also features Nintendo Wi-Fi connection and it has tournaments. The tournaments have three tourneys for each sport, and each sport has three more hard tourneys. After beating each tournament once, the player can go back and use alternate routes. These routes lead to unlockable characters, alternate colors for some characters, and even some secret courts and rinks.
|<small>{{releasedate|Japan|11/25/2010}}
----
'''System''': [[Wii]]</small>
|-
|-
!''Fortune Street
----
[[File:FS boxcover.png|145x145px]]
|''[[Fortune Street]]'', is a Wii game that is developed in the cooperation of Square-Enix and Nintendo. It is considered to being a follow-up of the [[Nintendo DS]] cross-over game ''[[Itadaki Street DS]]'', and the predecessor is to play similary to it. This game is the first ''[[wikipedia:Itadaki Street|Itadaki Street]]'' title to be released outside of Japan.
|<small>{{releasedate|Japan|12/01/2011}}
----
'''System''': [[Wii]]</small>
|}


==Other Media==
===Television===
===Television===
{| align=center width=100% border=1
[[File:SMBSS!Vol. 2.jpg|thumb|''The Super Mario Bros. Super Show!'' was one of three ''Super Mario'' animated TV series that DIC Entertainment produced over a three-year period, between 1989 and 1991.]]
|- style="background-color: whitesmoke;"
''[[Saturday Supercade]]'', an animated show produced for Saturday mornings by {{wp|Ruby-Spears Productions}}, ran for two seasons on {{wp|CBS}} beginning in 1983. Each episode consisted of several short segments featuring characters from the {{wp|Golden age of arcade video games|golden age of arcade games}}. The show featured a series of 19 segments based on the ''Donkey Kong'' arcade game, in which Pauline and Mario chase Donkey Kong around the world to catch him after escaping from their circus. A lesser-shown segment series highlighted the adventures of Donkey Kong Jr.
!width=30%| Series Name
 
!width=65%| Synopsis
''[[The Super Mario Bros. Super Show!]]'' is the first American series to revolve entirely around the Mario character. It was broadcast in syndication on every weekday from September 4 to December 1, 1989. The first of three ''Super Mario'' animated series to be produced by DIC Entertainment, it was distributed for syndicated television by {{wp|Viacom (original)|Viacom Enterprises}}, though full rights to the series have since been returned to DIC and carried over to its successors. The show featured live-action segments where Mario and Luigi (played by [[Lou Albano]] and [[Danny Wells]] respectively), living in [[Mario Brothers Plumbing|their basement workshop]] in [[Brooklyn]], are often visited by various celebrity guest stars; and animated segments, based on ''Super Mario Bros.'' and ''Super Mario Bros. 2'', where the brothers team up with Princess Toadstool and Toad to battle "King Koopa" (a merger of Bowser and Wart) and his forces to save the many lands of the world. On Fridays, the show would instead air an episode of ''[[The Legend of Zelda (television series)|The Legend of Zelda]]'' as its animated segment. Reruns of the ''Super Show'' after its initial airing rebranded the series as ''[[Club Mario]]'', replacing the live-action segments with the adventures of a ''Super Mario''-loving slacker named [[Tommy Treehugger]] and his friend [[Co-MC]].
!width=5%| # of Episodes
 
|-
''[[Mario Ice Capades]]'', a live-action ice show, aired on {{wp|American Broadcasting Company|ABC}} in 1989 and starred {{wp|Alyssa Milano}} and {{wp|Jason Bateman}} as a pair of kids. The two are playing ''Super Mario Bros.'' on an NES, when suddenly the game begins glitching and Bowser appears on stage. He sends his minions to attack, prompting Princess Toadstool to appear and assist the Mario Bros., who with the help of a vaporizing gun, must defeat Bowser and his army to save the day.
!''Super Mario (anime)
 
----
''[[King Koopa's Kool Kartoons]]'', a live action children's television show, was broadcast in Southern California during the holiday season of 1989/1990. A live-action version of King Koopa read fan mail, hosted quizzes for the TV audience, and showed public-domain cartoons irrelevant to the themes of the ''Super Mario'' franchise. The 30-minute program was originally broadcast during the after-school afternoon time-slots on Los Angeles-based {{wp|KTTV Fox 11}}.
[[File:Amadaseries.jpg|160x160px]]
 
|[[Super Mario (anime)|The ''Super Mario'' anime series]] was a three-episode series of OVAs based on well-known fairy tales in Japan. The first story, ''[[Super Mario Momotarō]]'', is based off the story of the same name, and involves Bowser stealing Princess Peach and Mario heading off to save her; the second, ''[[Super Mario Issun-bōshi]]'', is also based off of the story of the same name, in which Mario is a one-inch tall boy trying to discover the world on his own; and the third, ''[[Super Mario Shirayuki-hime]]'', involves the tale of Snow White, in which Bowser is the evil queen trying to rid himself of Princess Peach so he can be called the most beautiful again.
''[[The Adventures of Super Mario Bros. 3]]'' originally aired on {{wp|NBC}} on Saturday mornings from September 8 to December 1, 1990. It was based on ''Super Mario Bros. 3'', taking the basic premise of the ''Super Show'' and morphing the atmosphere to create a more fitting link between the show and the game. Like the previous ''Super Mario'' cartoon series, the animation was done by [[Sei Young Animation Co., Ltd.]], however this show was co-produced by Reteitalia S.P.A., leading to slight differences in character design.
|<center>3</center>
 
|-
A show called ''[[The Super Mario Challenge]]'' aired on {{wp|The Children's Channel}} in the United Kingdom on weekday afternoons in 1990 and 1991. The show was a game show hosted by {{wp|John Lenahan}}, who would be dressed as Mario. Two guest players had to do tasks, all of which involved playing the ''Super Mario Bros.'' games. Initially, only the first and second games were included; ''Super Mario Bros. 3'' was not released in Europe until 1991. Rounds included challenges to see which player could complete a level in the fastest time and who could collect the most gold coins on a certain level.
!''The Super Mario Bros. Super Show!
 
----
''[[Super Mario World (television series)|Super Mario World]]'' was DIC's third and last Saturday morning cartoon based on ''Super Mario'', and was based on the SNES game of the same name. The show was originally aired on Saturday mornings on NBC in the 1991–92 season. It was featured in a half-hour time slot with a shortened version of ''[[Captain N: The Game Master]]''. Episodes of ''Super Mario World'' were later shown as part of the syndication package ''[[Captain N & The Video Game Masters]]''. After the cancellation of ''Captain N'', the series was split therefrom, and episodes of both it and the ''Super Show'' were shown in time-compressed reruns on a compilation program called ''[[Mario All Stars]]'' in 1994.
[[File:SMBSSTitle.jpg|160x160px]]
 
|''[[The Super Mario Bros. Super Show!]]'' was the first animated series to revolve around the ''Mario'' series. It debuted in 1989 and ended in 1990. The show was loosely based on ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros. 2]]''. Each episode would have Mario, Luigi, Toad, and/or Princess Toadstool fighting against King Koopa in some way. In addition to the animation, the show featured a short live-action segment with each episode. One episode would air per day from Monday to Thursday of each week; on Friday, ''[[The Legend of Zelda]]'' cartoon would air. ''The Super Mario Bros. Super Show!'' was renamed 'Club Mario' in 1990.
===Film===
|<center>52</center>
[[File:Super mario movie poster.jpg|thumb|The ''Super Mario Bros.'' live-action film, the first major live-action motion picture to be based on a video game, was a commercial and critical failure.]]
|-
The ''[[Super Mario Bros. (film)|Super Mario Bros.]]'' film, released on May 28, 1993, is a science fiction live-action movie adaptation of the series, loosely based on the games, and the first Hollywood adaptation of a video game property. The film starred [[Bob Hoskins]] and [[John Leguizamo]] as [[Mario (film character)|Mario]] and [[Luigi (film character)|Luigi]] respectively (both considered separate from the original video game characters), [[Dennis Hopper]] as "[[President Koopa]]" (representing Bowser), and [[Samantha Mathis]] as a young woman named [[Princess Daisy (film character)|Daisy]] (unrelated to the character from the games). The movie's plot centers around the Mario brothers, a pair of down-on-their-luck plumbers from Brooklyn, as they discover a parallel universe called "[[Dinohattan]]", dictated by President Koopa. When Koopa seeks to merge the two dimensions together so that he can rule both worlds, the heroes must stop him with help from Daisy, who finds out that she is the daughter of the world's displaced king. The film was a {{wp|box office bomb}}, grossing only $20.9 million on a $48 million budget, and was panned by critics, with a 15% aggregate score on {{wp|Rotten Tomatoes}}. However, it did receive two {{wp|Saturn Award}} nominations, one for Best Costume and the other for Best Makeup. The film has since gained a cult following, leading to future re-releases.
!''The Adventures of Super Mario Bros. 3
 
----
Years later, in January 2018, it was announced that another film adaptation of the franchise would be produced: ''[[The Super Mario Bros. Movie]]'', a fully animated film produced by Nintendo, [[Illumination]], and {{wp|Universal Pictures}}.<ref>{{cite|language=en-us|author=Pallotta, Frank|date=November 14, 2017|url=money.cnn.com/2017/11/14/media/super-mario-bros-movie/index.html|title=Super Mario Bros. animated movie in the works at Illumination Entertainment|publisher=CNNMoney|accessdate=July 5, 2024}}</ref> The film was released theatrically worldwide in April 2023,<ref name=TwitterApril25>{{cite|language=en-us|author=@NintendoAmerica|date=April 25, 2022|url=x.com/NintendoAmerica/status/1518756878251089921|title=This is Miyamoto. After consulting with Chris-san, my partner at Illumination on the Super Mario Bros. film, we decided to move the global release to Spring 2023–April 28 in Japan and April 7 in North America. My deepest apologies but I promise it will be well worth the wait.|publisher=Twitter|accessdate=April 25, 2022}}</ref> and is the first major motion picture produced by Nintendo. Featuring an all-star voice cast including [[Chris Pratt]] as Mario, [[Charlie Day]] as Luigi, [[Anya Taylor-Joy]] as Peach, and [[Jack Black]] as Bowser, the film depicts the story of the Mario brothers' origins in Brooklyn, then follows Mario and Luigi as they are transported to the alternate worlds of the [[Mushroom Kingdom]] and the [[Dark Land]]s, respectively, and become entangled in a battle between the Mushroom Kingdom and the Koopa army. Luigi is kidnapped by Bowser's forces, and Mario must work alongside Peach and Toad to save him, as well as foil Bowser's plot for world domination. The film earned a better reception than the previous live-action film, as it was praised by a number of major film critics; earned aggregate scores of 59% and 96% among critics and audiences, respectively, on Rotten Tomatoes;<ref>{{cite|url=www.rottentomatoes.com/m/the_super_mario_bros_movie|title=THE SUPER MARIO BROS. MOVIE|publisher=Rotten Tomatoes|language=en|accessdate=April 4, 2023}}</ref> set numerous box office records for animated features within multiple countries; and grossed over $1 billion worldwide in its lifetime,<ref name="nintendolife">{{cite|author=Doolan, Liam|date=April 9, 2023|url=www.nintendolife.com/news/2023/04/mario-movie-continues-to-smash-global-box-office-records-in-opening-weekend|title=Super Mario Movie Secures Most Successful Opening Weekend For Any Animated Film, Ever|publisher=Nintendo Life|language=en|accessdate=July 5, 2024}}</ref> the highest of all video game adaptations in the history of cinema.<ref name="nintendolife"/> It also received three {{wp|Golden Globe Awards|Golden Globe Award}} nominations: for Best Animated Feature Film, Best Original Song (for [[Peaches|a musical number]] performed by Bowser in the film), and Cinematic and Box Office Achievement.<ref>{{cite|language=en-us|author=Rich, Katey|date=December 11, 2023|url=www.vanityfair.com/hollywood/golden-globes-2024-see-all-the-nominations-here|title=Golden Globes 2024: See All the Nominations Here|publisher={{wp|Vanity Fair (magazine)|Vanity Fair}}|accessdate=December 11, 2023}}</ref>
[[File:Supermario3tv.jpg|160x160px]]
====Anime====
|''[[The Adventures of Super Mario Bros. 3]]'' was the second ''Mario'' animated series to be made; it debuted in 1990 and ended in 1991. Unlike its predecessor, which aired four days a week, ''The Adventures of Super Mario Bros. 3'' only aired once a week, on every Saturday morning. As its title implied, the show was based off of ''Super Mario Bros. 3'', thus, the show's atmosphere had morphed somewhat to make a more fitting link between the show and the game. Each of Bowser's seven Koopalings appeared in the show, however under entirely different names. Among many other things from ''Super Mario Bros. 3'' that had been implemented into the cartoons included the various power-ups of the game, such as the [[Frog Suit]] and [[Super Leaf]].
''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]'' (subtitle translated as "The Great Mission to Rescue Princess Peach") was a Japan-only anime film released on July 20, 1986. Directed by Masami Hata and produced by Masakatsu Suzuki and Tsunemasa Hatano, it stars Mario and Luigi, who get stuck in a video game world, in which they must save Princess Peach and the Mushroom Kingdom from Bowser, who plans to marry the princess. The first full-length feature film to be based on a video game, it was adapted into manga form shortly after its release.
|<center>26</center>
 
|-
A three-episode {{wp|Original video animation|OVA}} series, ''[[Amada Anime Series: Super Mario Bros.]]'', was released in August 1989 featuring the ''Super Mario'' characters re-enacting three popular fairy tales: the stories of {{wp|Momotarō}}, {{wp|Issun-bōshi}}, and {{wp|Snow White}}. In these episodes, Mario plays the heroes, Peach the damsels, and Bowser the villains; supporting roles are taken by other ''Super Mario'' characters.
!''Super Mario World
 
----
{{wp|Toei Animation}} produced two {{wp|public service announcement}} short films using the ''Super Mario'' characters. ''[[Super Mario no Shōbōtai]]'', a fire safety video, featured Mario and Luigi teaching children not to play with dangerous objects that could start fires and other ways to prevent them from starting. ''[[Super Mario no Kōtsū Anzen]]'', a traffic safety video, had Mario teach children how to safely cross the road. These films were only distributed to schools in Japan in 1989.<ref>{{cite|author=Gaijillionaire|date=May 30, 2017|url=www.nintendolife.com/news/2017/05/a_lost_super_mario_anime_has_been_found_and_shown_off_in_japan|title=A Lost Super Mario Anime Has Been Found and Shown Off in Japan|publisher=Nintendo Life|language=en|accessdate=July 5, 2024}}</ref>
[[File:SMWCartoon.jpg|160x160px]]
 
|The ''[[Super Mario World (television series)|Super Mario World]]'' animated series was the third and final animated ''Mario'' series; as its name implies, it was based somewhat off of the game of the same, ''Super Mario World''. It was a short-lived series, debuting and ending in the same year: 1991. The show featured mostly the same features that ''The Adventures of Super Mario Bros. 3'' had, only some of it had been twisted to match the story of ''Super Mario World'' a little better. It also introduced [[Yoshi]] to the cartoons and an entirely new character exclusive to the show: [[Oogtar]] the cave-boy.
''[[Super Mario World: Mario to Yoshi no Bōken Land]]'' (subtitle translated "Mario & Yoshi's Adventure Land") was an interactive anime video based on ''Super Mario World''. The video is meant to be used in conjunction with {{wp|Bandai}}'s "Terebikko", a phone-shaped microphone that allows viewers to input answers to questions asked during the video.
|<center>13</center>
 
|-
[[Shogakukan]] produced a highly obscure 1993 educational VHS release, the ''[[Mario Kirby Meisaku Video]]'' (''meisaku'' meaning ''masterpiece''), which has Mario and his fellow Nintendo icon [[wikirby:Kirby|Kirby]] go on separate adventures, in stories told via still imagery and narration accompanied by text that was intended to teach Japanese children {{wp|kanji}}, Chinese characters which are commonly used in Japanese writing. Shogakukan also made ''[[Super Mario: ABC no Uta Video]]'', which has Mario teaching English to Japanese children.
!''Mario All Stars
----
[[File:AllStarsCartoon.JPG|160x160px]]
|''[[Mario All Stars]]'' was a show that was first released in 1994, produced once again by Nintendo and DiC Entertainment. The show was a compilation of the animated segments from ''The Super Mario Bros. Super Show!'' and ''Super Mario World''. Despite the fact that the commercials from the show featured bits from ''The Adventures of Super Mario Bros. 3'', the segments from this series were never aired. The show's intro was the intro ''The Super Mario Bros. Super Show!'', with bits from the ''Super Mario World'' intro; the background music was the ending theme for ''Super Mario World''. The show was obviously named after the game ''Super Mario All-Stars''.
|<center>52</center>
|-
!''Super Mario Club
----
|''[[Super Mario Club (television series)|Super Mario Club]]'' was a Japanese television show mostly featuring information on upcoming Nintendo events.
|<center></center>
|-
!''The Super Mario Challenge
----
|''[[The Super Mario Challenge]]'', which aired from 1990 to 1991, was a show hosted by Mario, who was played by John Lenahan. The show featured two guests who would play various ''Mario'' games released at the time. They would have to complete various challenges, like seeing who could collect the most coins in a level, or who could finish a level fastest.
|<center></center>
|-
!''King Koopa's Kool Kartoons
----
[[File:KoopaKartoon.JPG|160x160px]]
|''[[King Koopa's Kool Kartoons]]'' was a live-action TV show created by DiC Entertainment. The spin-off of ''The Super Mario Bros. Super Show!'', King Koopa was the host of the show, his appearance having been changed from his appearance in the cartoons to make him look more believable for this show. The would have Koopa reading fan mail and hosting quizzes for the TV audience, the answers to said quizzes being sent to Koopa via mailing them. He would also show 1920/1930's public domain cartoons, which were not related to the ''Mario'' series.
|<center></center>
|-
!''Club Mario
----
|''[[Club Mario]]'' was a replacement for the live action segments of ''The Super Mario Bros. Super Show!'' during the 1990's. The show featured Mario-obsessed teenagers doing anything; once, they ran around the DiC studios. The show starred characters [[Tommy Treehugger]] and [[Co M.C.]].
|<center></center>
|-
!''The Saturday Supercade
----
[[File:Saturdaysupercade.jpg|160x160px]]
|''[[The Saturday Supercade]]'' was the an animated series based on ''Donkey Kong'' and ''Donkey Kong Jr.'', and was the first animated TV adaption of any ''Mario''-related games. The show ran from September 1983 to September 1984. Since the show's ending, no official reproductions of the cartoons currently exist; only homemade recordings allow the fans to watch the show.
|<center></center>
|-
|}


===Literature===
===Literature===
{| align=center width=100% border=1
====Manga====
|- style="background-color: whitesmoke;"
[[File:SMKun 1.jpg|thumb|''Super Mario-kun'' is the longest-running ''Super Mario'' manga to date, with over 50 volumes published since 1991.]]
!width=30%| Title
Mario has appeared in numerous, often simultaneous, [[manga]] serializations. The following are the most notable.
!width=70%| Summary
 
|-
The ''mangaka'' most closely associated with ''Super Mario'' manga is [[Yukio Sawada]], who has been publishing them since 1986, starting with his [[Super Mario Bros. (manga)|''Super Mario Bros.'' one-shot]]. Sawada's ''[[Super Mario-kun]]'' (スーパーマリオくん ''Sūpā Mario-kun'') is his current work and has been serialized by [[Shogakukan]] in its magazine ''{{wp|CoroCoro Comic}}'' since 1990. It contains retellings of many of the various stories in ''Super Mario'' games. With over 50 ''{{wp|tankōbon}}'' published since 1991, it is the longest-running ''Super Mario'' manga series and the only one being serialized at the present. Originally only available in Japan, the series was localized for France by Soleil Manga starting in late 2014, with a Spanish localization by Planeta Cómic following in 2016, and English translations of the series' all-time best strips were compiled under the localized title of ''[[Super Mario Manga Mania]]'' by {{wp|Viz Media}}, and released in late 2020.
!''Super Mario Brothers: Trapped in the Perilous Pit
 
----
Another long running manga is the 43 volume series written by Kazuki Motoyama and published under the [[Super Mario (Kodansha manga)|KC Deluxe]] banner in {{wp|Kodansha}}'s ''{{wp|Comic BomBom}}'' magazine from 1988 to 1998. While volumes are named after and based on specific games, the manga also features original characters and scenarios.
[[File:Pittrap.jpg|145x145px]]
|''[[Super Mario Brothers: Trapped in the Perilous Pit]]'' was the first ''Mario'' Golden Look-Look Book, published in 1989. It was written by Jack C. Harris. As Mario and Luigi are trying to repair the castle's pipes, Bowser tries to capture Peach. Mario tries to fight him as Super Mario, but is defeated. Luigi then saves him by using a Fire Flower. As the bros then try to push back Bowser's minions, they fall into a pit. Bowser then throws Peach into the pit and seals the entrance, leaving no escape.
|-
!''Super Mario Bros. 3: Happy Birthday, Princess Toadstool!
----
[[File:Happybday.gif|145x145px]]
|''[[Super Mario Bros. 3: Happy Birthday, Princess Toadstool!]]'' was the second Golden Look-Look Book, published in 1990. As the Mario bros are heading for Peach's castle, Mario is sad. He wanted to get the princess a Starman, which Luigi also wanted to get her, so they decide to have a contest to see who can get one first.
|-
!''Super Mario Bros. 3: The Secret Bridge
----
[[File:Smb3bridge.jpg|145x145px]]
|''[[Super Mario Bros. 3: The Secret Bridge]]'' was the third and final Golden Look-Look Book, also published in 1990. Mario, Luigi, and Peach have heard of a secret bridge in the Mushroom Kingdom, so they decide to set off on an adventure to find it.
|-
!Nintendo Comics System
----
[[File:BestofSMB.jpg|145x145px]]
|[[Nintendo Comics System]] is a series of Nintendo-related comic books published by [[Valiant]] from 1990 to 1991. While the imprint featured comics based on multiple franchises such as ''The Legend of Zelda, Metroid'' and ''Captain N'', its comedy-oriented ''Super Mario'' series, based primarily on the ''Super Mario Bros.'' trilogy, was the most prominent, and introduced a number of recurring original characters such as [[Wooster]] and the [[Mushroom King]]. Along with long and short stories a number of fake advertisements and letter pages were printed, as well as a four-issue miniseries called ''Game Boy'' that had Mario battling [[Tatanga]], the antagonist of ''[[Super Mario Land]]'', in the [[Earth|Real World]].
|-
!Nintendo Adventure Books
----
[[File:Doubles.jpg|145x145px]]
|The [[Nintendo Adventure Books]] are a series of twelve Choose Your Own Adventure-style books published in the early nineties. Ten installments of the series are based on the ''Mario'' franchise, the first six on the ''Super Mario Bros.'' trilogy, and the final four primarily on ''Super Mario World''. Each book had only one true ending (all others usually resulted in the death of the main character, called a "[[Game Over]]") that readers reach by correctly solving puzzles and obtaining the right items, while also tallying up points and/or coins given as awards for the right course of action.
|-
!''Super Mario-Kun''
----
[[File:SMKun 1.jpg|145x145px]]
|''[[Super Mario-Kun]]'' is a Japan-only manga series describing Mario's adventures, somewhat based on the scenarios in the video games.
|-
!''Club Nintendo''
----
[[File:Club Nintendo Germany 1997-3.jpg|145x145px]]
|''[[Club Nintendo]]'' was the German equivalent of Nintendo Power; it was a series of magazines dedicated to everything Nintendo-related. However, Club Nintendo had a unique feature: every other month, a comic was published by Club Nintendo, generally featuring ''Mario''-related characters and species. The first comic issue debuted in April of 1991. Over a span of eight years, Club Nintendo released a total of 37 comics that were based around the ''Mario'' series.
|-
!''Nintendo Power'' Comics
----
[[File:Super-Mario-Adventures.jpg|145x145px]]
|A comic anthology which had its chapters published monthly for exactly one year by ''[[Nintendo Power]]'' from 1992 to 1993, ''[[Super Mario Adventures]]'' follows Mario, Luigi, Yoshi and Toad as they set off to save Yoshi's people and Princess Toadstool from the Koopalings and Bowser, who intends to forcibly marry the princess. Shortly after its run was complete the series was reprinted in graphic novel format, with a previously released ''[[Mario vs. Wario]]'' story as bonus content; ''The Birthday Bash'', a second ''Mario vs. Wario'' comic, was published a year later, in January 1994.
|-
!''Super Mario Advance''
----
[[File:SuperMarioAdvance(book)Cover.png|145x145px]]
|''[[Super Mario Advance (book)|Super Mario Advance]]'' is a short chapter book published by Scholastic Books Inc. in 2001. Telling the story from [[Super Mario Bros. 2]], the book takes place in the land of [[Subcon]]. This book allows the reader to choose their own story path by picking one of the story's four protagonists: [[Mario]], [[Luigi]], [[Toad]] or [[Princess Peach]].
|-
!''Super Mario-Kun'' (Pikkapika Comics)
----
[[File:Pikkapika1.jpg|145x145px]]
|Like the earlier-released manga of the same name, ''[[Super Mario-Kun (Pikkapika Comics)|Super Mario-Kun]]'' is a series of five mangas released only in Japan. They were released from 2004 to 2006.
|-
!''Mario and the Incredible Rescue''
----
[[File:MarioAndIncredibleRescue.jpg|145x145px]]
|''[[Mario and the Incredible Rescue]]'' is a short chapter book written by Tracey West and published by Scholastic Books Inc. in 2006. It includes locations from ''Super Mario RPG: Legend of the Seven Stars'' such as Kero Sewers, Tadpole Pond and others.
|-
|}


===Film===
====Western comics====
{| align=center width=100% border=1
The ''[[Nintendo Comics System]]'', a series of comic books published by [[Valiant|Valiant Comics]] in 1990 and 1991, was part of a licensing deal with Nintendo to create comics featuring characters from its video games and the cartoons based on them. Valiant's ''Super Mario Bros.'' comic books were based on the three main ''Super Mario'' games on the NES and, to some extent, on the ''Super Show''. They featured many long and short stories, which were comedy-oriented and included a number of exclusive original characters, the most prominent being [[Mushroom King|the scatterbrained king]] of the Mushroom Kingdom, and his adviser [[Wooster]]. The series also featured a number of fake advertisements and letter pages. Another ''Nintendo Comics System'' series, the four-issue miniseries ''[[Game Boy (comic)|Game Boy]]'', had the characters of ''Super Mario Land'' appearing in the real world from Game Boys, with Mario trying to stop Tatanga from taking over the world.
|- style="background-color: whitesmoke;"
 
!width=30%| Title
''Super Mario'' characters and elements also featured prominently in the comics published in ''[[Club Nintendo (magazine)|Club Nintendo]]'', Nintendo's official magazine in Germany. The first of these comics appeared in the April 1991 issue, and thirty-six more ''Super Mario''-based installments were released over a span of several years.
!width=70%| Summary
 
|-
''[[Super Mario Adventures]]'', a comic anthology written by Kentaro Takekuma and drawn by Charlie Nozawa, was published monthly for exactly one year by ''[[Nintendo Power]]'' from January to December 1992. Loosely based on ''Super Mario World'', the comic follows Mario, Luigi, Yoshi, and Toad as they set off to save Princess Toadstool and the other Yoshis from the Koopalings and Bowser, who intends to forcibly marry the princess. Immediately following the end of ''Super Mario Adventures'', ''Nintendo Power'' concluded the epic with a ten-page story based on ''Super Mario Land 2: 6 Golden Coins'' titled ''[[Mario vs. Wario]]'', which was featured in the January 1993 issue. Shortly thereafter, ''Super Mario Adventures'' was reprinted in graphic novel format, with ''Mario vs. Wario'' as bonus content, and would later be reprinted a second time by Viz Media in 2016. ''[[Mario vs. Wario: The Birthday Bash]]'', a second ''Mario vs. Wario'' comic, was published a year later, in the January 1994 issue.
!''Super Mario Bros.: Peach-hime Kyushutsu Dai Sakusen!
 
----
{{wp|Archie Comics}} made a pitch to Nintendo for [[Archie Comics Mario comic|a new ''Super Mario'' comic]] years later, which was rejected.<ref>{{cite|language=en|author=Lamoreux, Ben|date=November 2, 2015|deadlink=y|archive=web.archive.org/web/20151106122349/http://www.gamnesia.com/news/archie-comics-pitched-a-super-mario-comic-but-nintendo-rejected-it|title=Archie Comics Pitched a Super Mario Comic, But Nintendo Rejected It|publisher=Gamenesia|accessdate=July 5, 2024}}</ref><ref>{{cite|language=en|author=rawmeatcowboy|date=November 2, 2015|url=www.gonintendo.com/stories/245998-archie-pitched-nintendo-a-super-mario-comic-but-it-was-shot-down|title=Archie pitched Nintendo a Super Mario comic, but it was shot down|publisher=Go Nintendo|accessdate=July 5, 2024}}</ref>
[[File:marioanimie.jpg|145x145px]]
 
|''[[Super Mario Bros.: Peach-hime Kyushutsu Dai Sakusen!]]'', which can be roughly translated as ''Super Mario Bros.: The Great Mission to Save Princess Peach'', is an anime movie that features Mario as the movie's main protagonist. It was released in 1986 in Japan and was never localized for any other region. The movie's plot revolved around Peach, whom gets kidnapped by Bowser right before Mario's eyes. Mario and Luigi then meet a dog named [[Prince Haru|Kibidango]] who brings them to the Mushroom Kingdom. There they learn from the Mushroom Hermit that Bowser cursed the inhabitants of the Kingdom and abducted Peach because he wants to marry her. The Mario brothers then agree to go to Bowser's Castle together with Kibidango and save Peach. Along the way they obtain the three mystical items that are required to defeat Bowser, namely a [[Super Mushroom]], a [[Fire Flower]], and a [[Starman]]. They encounter many enemies from the ''Mario'' series, until they finally reach the Castle in a flying ship. There, Mario defeats Bowser, saves Peach, and returns her to the Mushroom Kingdom. Peach's magical pendant then lifts the curse that was casted on Kibidango, transforming him into Prince Haru, an aristocrat from the Flower Kingdom. Mario and Luigi then leave the kingdom again, presumably returning to the grocery store they were working at the beginning. For some reason, Bowser and his minions can be seen working in the store in the end.
====Children's books====
|-
[[File:Mix.jpg|thumb|left|upright=0.85|One of ten ''Nintendo Adventure Books'' based on the Nintendo Comics System stories about Mario.]]
!''Mario Kirby Meisaku Video
The ''Super Mario'' brand was licensed to {{wp|Western Publishing}} for use in children's books in its "Golden Look-Look Book" line, which was aimed at very young readers. Three ''Super Mario Bros.'' books were published under this banner in 1989 and 1990, and were written by Jack C. Harris. The first, ''[[Super Mario Bros.: Trapped in the Perilous Pit|Trapped in the Perilous Pit]]'', has Bowser kidnap Princess Toadstool while Mario and Luigi are trying to repair the castle pipes; the brothers try to push back Bowser's Minions as they advance, but unfortunately fall into a pit, with the princess thrown in as well. ''[[Super Mario Bros. 3: Happy Birthday, Princess Toadstool!|Happy Birthday, Princess Toadstool!]]'' centers around Mario and Luigi's contest to see who can be the first to claim a Starman to present the princess for her birthday. The third and last, ''[[Super Mario Bros. 3: The Secret Bridge|The Secret Bridge]]'', has the brothers and the princess create a bridge to avoid paying Bowser's toll.
----
 
[[File:MarioKirbyMasterpiece.png|145x145px]]
The ''[[Nintendo Adventure Books]]'' series was published between 1991 to 1992 by Archway Books in the United States, and Mammoth Books in the United Kingdom. They are formatted like the popular ''{{wp|Choose Your Own Adventure}}'' books, where the reader makes decisions throughout the story that change the outcome of the plot. At the end of each book is a rating page, in which the reader would tally their score based on how they did in the book to determine their rating. Ten out of twelve books in the series are about the Mario Bros.' adventures in the Mushroom Kingdom and are based primarily on Valiant's ''Nintendo Comics System'' stories.
|''[[Mario Kirby Meisaku Video]]'' which translates as Mario Kirby Masterpice, was a short educational video based on adventures involving Mario and [[Kirby]] seperately. It was intended to teach children the chinese [[wikipedia:Kanji|Kanji]] letters. In the Mario section, several treasures get stolen by the "Mysterious thief W" and Mario goes out to find the thief who is soon revealed to be [[Wario]]. Mario chases Wario and eventually defeats him and returns the treasures. The video was only released in Japan and copies are extremely rare.
 
|-
Additionally, {{wp|Scholastic Corporation}} published two ''Super Mario'' children's books of its own. The first, released in 2001, was a [[Super Mario Advance (book)|''Choose Your Own Adventure''-style guide book]] based on [[Super Mario Advance|the first ''Super Mario Advance'' game]] (which was a remake of ''Super Mario Bros. 2''), as part of a series of four Nintendo-based books in this style. The second was ''[[Mario and the Incredible Rescue]]'', a 2006 chapter book that takes many of its plot elements from ''Super Mario RPG'', and was one of two books in Scholastic's short-lived ''Nintendo Heroes'' series.
!''Super Mario Bros.  
 
----
====Other====
[[File:Super mario movie poster.jpg|145x145px]]
In 2015, a pair of books were published for the [[Super Mario Bros. 30th Anniversary|''Super Mario Bros.'' 30th Anniversary]] celebration. The first of these, ''[[Super Mario Memorial Book]]'', was released in September 2015 and features the history of the franchise, a list of characters, developer interviews, and more. The second is the ''[[Super Mario Bros. Encyclopedia]]'', which features comprehensive details on characters, items, gameplay techniques, and more from every ''Super Mario'' game up to ''[[Super Mario 3D World]]''.
|The ''[[Super Mario Bros. (film)|Super Mario Bros.]]'' film was a movie released in 1993, loosely based on the ''Super Mario Bros.'' series of video games. The movie was considered a financial failure; the estimated production of the film was $42 million, but the gross revenue failed to reach even $21 million. The movie starred [[Bob Hoskins]](as Mario), [[John Leguizamo]](as Luigi), and [[Dennis Hopper]](as King Koopa). In the movie, Mario and Luigi must rescue [[Daisy]], the princess of [[Dinohatten]], from King Koopa's idiotic cousins —[[Spike (film character)|Spike]] and [[Iggy (film character)|Iggy]].
|-
|}


==Main Features of the ''Mario'' Series==
===Broadcasts===
===Major Characters===
A "virtual magazine" titled ''[[Shitamachi Ninjō Gekijō]]'' ("Lower-City Empathy Theater") was broadcast in 1995 and 1996 on [[Satellaview]], a satellite service add-on for the SNES in Japan. The brainchild of a unorthodox humorist, the broadcast consisted of narrated slideshows starring plush toys of various ''Super Mario'' characters, and was notable for featuring more vulgar and violent subject matter than other ''Super Mario'' media.
====Main Protagonists====
{| align=center width=100% border=1
|- style="background-color: whitesmoke;"
!width=10%|Character
!width=65%|Brief Biography
!width=15%|First Appearance
|-
!Mario
----
[[File:Mario.png|145x145px]]
|[[Mario]] is the main protagonist in his titular series of games. He made his debut in 1981, with the release of ''Donkey Kong'' for arcades across the world. Mario, (going by the name "Jumpman" in that game), had to fight his way through several mazy stages full of obstacles and enemies in order to rescue [[Pauline]] from the large ape, [[Donkey Kong]]. After that, Mario became largely popular, receiving another game for the arcade — ''Mario Bros.''— and then several more games for the newly-developed home game console, the NES. Throughout almost thirty years, Mario has been the star of the largest game franchise Nintendo has published. Many characters have fought alongside Mario in his adventures in platformers and RPGs, but many have also fought against him during those times. Mario has gone through many physical changes, from his original 8-bit appearance, to his current 128-bit appearance. Mario commonly rescues Princess Peach, as well as several others, such as [[Mushroom Retainer]]s, as his adventures continue. Mario has even been accepting enough to team up at times with his greatest foe, Bowser.
|<center>''[[Donkey Kong (game)|Donkey Kong]]''</center>
|-
!Luigi
----
[[File:Luigiart2.png|145x145px]]
|[[Luigi]] is Mario's taller, younger, twin brother. Luigi first debuted alongside Mario in ''Mario Bros.'' in 1983, fighting off the many enemies as a plumber. Luigi reappeared in ''Super Mario Bros.'' for the NES, playable only in the two-player mode of the game. He later appeared in ''Super Mario Bros. 2'', being playable in one-player mode for the first time along with Toad and Peach. Luigi has appeared in many of Mario's games, but there were some from which he was excluded — among which are ''Super Mario Land'' and ''Super Mario 64'' . Luigi received his first starring role in ''[[Mario is Missing!]]'', in which Luigi had to go on a search for Mario. Several years later, Luigi received a similar role in ''Luigi's Mansion'', having to search for and rescue his brother. Luigi has appeared in every single ''Mario'' spin-off to date, from the ''Mario Party'' series to the ''Mario Kart'' series.
|<center>''[[Mario Bros. (game)|Mario Bros.]]''</center>
|-
!Princess Peach
----
[[File:PeachwithParasol.png|145x145px]]
|[[Princess Peach]] — originally "Princess Toadstool" — is one of the main protagonists in the ''Mario'' series, and usually plays the damsel-in-distress. Princess Peach is the ruler of the Mushroom Kingdom, and is protected by many [[Toad (species)|Toads]]. However, her protection commonly fails and eventually results in her being kidnapped, be it by Bowser, or by another villain. Princess Peach's original appearances would leave her without an initial design, however, she was later given a standard design in ''Super Mario Bros. 2''. ''Super Mario Bros. 2'' also marked the debut of Peach's first playable appearance, something not found often in mainstream ''Mario'' games. Princess Peach was repeatedly the victim of kidnapping for many years, until she finally took over the role of the main protagonist. In ''[[Super Princess Peach]]'', she had to rescue Mario, Luigi, and many of the Mushroom Kingdom's Toads from Bowser and his minions. Peach has always been playable in whichever spin-off game she has appeared in.
|<center>''[[Super Mario Bros.]]''</center>
|-
!Princess Daisy
----
[[File:DaisyMP8Official.png|145x145px]]
|[[Princess Daisy]] is the second most prominent female in the ''Mario'' series, and is the ruler of [[Sarasaland]]; in her first appearance, Daisy had been kidnapped by [[Tatanga]] and had to be rescued by Mario. The redhead princess has appeared in many ''Mario'' games since ''Super Mario Land'', most regularly as a playable character. Despite being a Princess, Daisy is not nearly as feminine as the other females in the Mario series. Daisy is known for being a tomboy even since her debut as a damsel-in-distress; a role she has yet to subsequently fill. Daisy has a strong affinity for flowers; her special abilities, clothing, and any other general representations always deal with flowers. Aside from her strong friendship with Princess Peach, Daisy also shares ties with many other characters such as Luigi.
|<center>''[[Super Mario Land]]''</center>
|-
!Yoshi
----
[[File:Yoshiart5.png|145x145px]]
|[[Yoshi]] is a main protagonist in the ''Mario'' series, and is also the main protagonist of [[Yoshi (series)|his own series]]. Yoshi is native to [[Yoshi's Island (place)|Yoshi's Island]], along with his fellow [[Yoshi (species)|species]]. Yoshi's first appearance was in ''Super Mario World'', in which Mario would ride Yoshi across the various levels of the game. Yoshi later appeared in his own series of games as a playable character. His only appearances in main ''Mario'' games after that were non-playable. Yoshi has appeared in almost every ''Mario'' spin-off game to date, always as a playable character. He has starred in every game in the long-running ''Mario Kart'' and ''Mario Party'' sub-series, and has commonly appeared in the ''Mario Tennis'' and ''Mario Golf'' sub-series.
|<center>''[[Super Mario World]]''</center>
|-
!Birdo
----
[[File:Birdo MP9.png|145x145px]]
|[[Birdo]] is a character in the ''Mario'' series. Birdo first appeared in ''Super Mario Bros. 2'' as a boss enemy, and she appears in numerous Mario titles to date. Birdo is shown to have a strong affection towards Yoshi. Birdo is actually a member of a [[Birdo (species)|species]] that shares her name; in Japan Birdo goes by the name Catherine. Like Yoshi, she is sometimes reduced to the role as a species, rather than a single playable character. Birdo also has caused [[Birdo#Gender|much controversy over her gender]]. In the American versions of games, Birdo is referred to as a female, but in the Japanese versions, Birdo is a male thinking he is female.
|<center>''[[Super Mario Bros. 2]]'', (''[[Yume Kōjō: Doki Doki Panic]]'')</center>
|-
!Toad
----
[[File:SM3DL Toad.jpg|145x145px]]
|[[Toad]] is a protagonist in the ''Mario'' series, and is commonly found in the company of Princess Peach. Toad originally played the role of Princess Peach's assistant, as well as her guide and guardian throughout her travels; however, he has been reduced to lesser roles since his debut appearance, with his role in main games having been replaced by Toadsworth. His first playable appearance was in ''Super Mario Bros. 2''. He appeared a few years later as the main protagonist of ''[[Wario's Woods]]''; with the help of Birdo and [[Wanda]], Toad had to defeat the monsters Wario was sending out from his woods to attack the Mushroom Kingdom. Though he appears identical to many others in [[Toad (species)|his species]], Toad is actually an entirely different character; this causes much confusion as to whether or not certain Toads are the Toad discussed.
|<center>''[[Super Mario Bros.]]''</center>
|-
!Toadette
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[[File:Toadette111.png|145x145px]]
|[[Toadette]] is the most prominent female member of the Toad species, and from time to time appears a playable character in ''Mario'' spin-off titles. She is generally paired with Toad, and always has similar abilities as him. She was first seen as an unlockable character in ''Mario Kart: Double Dash!!'', in which she was Toad's partner. She has since reappeared in the ''Mario Party'' and ''Mario Kart'' series. Toadette appeared in one mainstream ''Mario'' game, ''Paper Mario: The Thousand-Year Door''. Aside from personal traits she is well regarded as the female version of Toad.
|<center>''[[Mario Kart: Double Dash!!]]''</center>
|-
!Toadsworth
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[[File:Oldytoad!.PNG|145x145px]]
|[[Toadsworth]] is a protagonist in the ''Mario'' series, and serves as Princess Peach's personal steward. He has replaced the role of [[Toad]] since the release of ''Super Mario Sunshine''. He also appeared in ''Paper Mario: The Thousand-Year Door'' as Peach's steward; the player could talk to him at any time at the [[inn]] at [[Rogueport]]. Toadsworth also appeared in ''New Super Mario Bros.''; in this game, he didn't act as Princess Peach's steward; rather, he ran the [[Toad House]]s found throughout the various [[world]]s of the game. Toadsworth has also appeared as a host of a few spin-off titles, such as ''Mario Kart: Double Dash!!'' and ''Mario Party 7''. He has appeared as a playable character only in the ''[[Mario Baseball (series)|Mario Baseball]]'' series.
|<center>''[[Super Mario Sunshine]]''</center>
|-
!Baby Mario
----
[[File:BMarioSluggers.PNG|145x145px]]
|[[Baby Mario]] is Mario as an infant. He appears in the ''Yoshi'' series as well. Baby Mario has rescued his brother, Baby Luigi, in ''Super Mario World 2: Yoshi's Island'' and in ''Yoshi's Island DS''. He also appears in many spin-off series such as the [[Mario Kart (series)|Mario Kart]] and the [[Mario Baseball (series)|''Mario Baseball'' series]]. Baby Mario also appeared ''Mario & Luigi: Partners in Time'' where he helped Mario and Luigi save Princess Peach from the Shroobs. After making his first appearance in ''Super Mario World 2: Yoshi's Island'', Baby Mario has made many more appearances. His most recent appearance is ''Mario Super Sluggers''.
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
|-
!Baby Luigi
----
[[File:BLuigiSluggers.PNG|145x145px]]
|[[Baby Luigi]], is Luigi as an infant. He appears in the ''Yoshi'' series where he is kidnapped by [[Kamek]] twice. With his brother, Baby Mario, Baby Luigi appears in spin-off series such as the [[Mario Baseball (series)|Mario Baseball]] and the [[Mario Kart (series)|''Mario Kart'' series]]. He also helps Mario and Luigi rescue Princess Peach from the Shroobs in ''Mario & Luigi: Partners in Time''. After appearing in ''Super Mario World 2: Yoshi's Island '', Baby Luigi has appeared in many more games. His most recent appearance is ''Mario Super Sluggers''.
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
|-
!Rosalina
----
[[File:PrincessRosetta.jpg|145x145px]]
|[[Rosalina]], or Rosetta, is one of the main characters in ''Super Mario Galaxy'' and ''[[Super Mario Galaxy 2]]''. She is the adopted mother of the [[Luma (species)|Lumas]], which are also popular to ''Super Mario Galaxy''. Her main duty is to watch the Lumas and help keep the galaxies safe. Throughout the game, Rosalina gives helpful and important advice and tips to [[Mario]]. Besides appearing in the ''Super Mario'' series, Rosalina makes an appearance in ''[[Mario Kart Wii]]'' where she can be unlocked. There are two ways to unlock her. Her lastest appearance was in ''[[Mario Kart 7]]''.
|<center>''[[Super Mario Galaxy]]''</center>
|-
!Donkey Kong
----
[[File:DonkeyDKCR.png|145x145px]]
|[[Donkey Kong]] is a character that appears in the ''Mario'' series, but is the main protagonist of [[Donkey Kong (series)|his own series]]. Donkey Kong made his first appearance in his titular arcade game released in 1981, appearing as the games main antagonist. He later appeared as a sort-of protagonist in ''Donkey Kong Jr.'', as he was the caged victim of Mario. Donkey Kong has appeared in the ''Mario'' series mostly in spin-off games since his arcade days. In the ''Mario Party'' sub-series, Donkey Kong originally appeared as a playable character, but eventually became a feature found on most boards from the fifth installment on. He has also appeared in some spin-offs with [[Diddy Kong]], such as ''[[Mario Golf: Toadstool Tour]]'' and ''[[Mario Kart: Double Dash!!]]''. Donkey Kong has recently reappeared as an antagonist in the ''Mario'' series, once again rivaling Mario in ''[[Mario vs. Donkey Kong]]'' and ''[[Mario vs. Donkey Kong 2: March of the Minis]]''.
|<center>''[[Donkey Kong (game)|Donkey Kong]]''</center>
|-
!Diddy Kong
----
[[File:DiddyDKCR.png|145x145px]]
|[[Diddy Kong]] is [[Donkey Kong]]'s nephew and lives in the [[Kongo Jungle]]. Diddy Kong made his debut in ''[[Donkey Kong Country]]''. He has also appeared throughout sports like ''[[Mario Golf: Toadstool Tour]]'' and ''[[Mario Superstar Baseball]]'', along with Donkey Kong. Diddy also has a peanut popgun and rocket barrels in ''[[Donkey Kong 64]]'', and also has them in ''[[Super Smash Bros Brawl]]''. He even has his racing series called ''[[Diddy Kong Racing]]'', and this game features characters from other series.
|<center>''[[Donkey Kong Country]]''</center>
|-
!Professor Elvin Gadd
----
[[File:Egadd.png|145x145px]]
|[[Professor Elvin Gadd]] is a scientist and the creator of [[Gadd Science, Inc.]] His career focuses on capturing ghosts that terrorise the Mushroom Kingdom. He first appeared in [[Luigi's Mansion]] where he invented the [[Poltergust 3000]] a device used to capture [[Boo]]s and other ghosts that inhabit the [[Luigi's Mansion (place)|Mansion]]. He also has made many other inventions such as [[F.L.U.D.D.]], the [[Game Boy Horror]] and even a [[E. Gadd's Time Machine|Time Machine]].
|<center>''[[Luigi's Mansion]]''</center>
|-
!Pauline
----
[[File:PaulineHD.png|145x145px]]
|[[Pauline]] (initially known as Lady or the Lady in Japan) was Mario's original girlfriend and the original damsel-in-distress in the arcade game Donkey Kong who was captured by the original Donkey Kong. She is one of the few damsels in the Mario series who is not a princess, but simply a normal citizen of the world.
|<center>[[Donkey Kong]]</center>
|-
|}


====Main Antagonists/Anti-heroes====
===Merchandising===
{| align=center width=100% border=1
Mario has appeared on T-shirts, caps, sneakers, and various other clothing; accessories, school supplies, and stationery; toys such as board games and trading cards; in candy form, on soda cans, cereal, {{wp|Pez}} dispensers, and various other food products; and miscellaneous other items and collectibles including kitchenware, backpacks, badges, shampoo bottles, lunch boxes, and furniture. The ''Super Mario'' characters have also appeared as figurines, keychains, and plush toys. Licensed versions of popular board games have also been released, such as [[Donkey Kong Jenga]], [[Super Mario Chess]], and a special version of ''{{wp|Monopoly (game)|Monopoly}}'' based on ''Super Mario Bros.'',<ref>"MONOPOLY®: Super Mario Bros.™ Collector's Edition" page at USAopoly.</ref> all of which were released by USAopoly.
|- style="background-color: whitesmoke;"
!width=10%|Character
!width=65%|Brief Biography
!width=15%|First Appearance
|-
!Bowser
----
[[File:BowserNSMBWii.png|145x145px]]
|[[Bowser]] is the main antagonist throughout most of the ''Mario'' series. He first appeared in ''Super Mario Bros. '' for the NES, having kidnapped Princess Toadstool. He is the King of all Koopas, and is found to be the final boss in almost all platformers. However, Bowser has, on occasion, teamed up with Mario to help save the world. Bowser is the father of many children, including the seven [[Koopalings]] — from the SNES era — and [[Bowser Jr.]]— from the Gamecube era forth. Bowser has shown signs of affection towards Princess Peach over the years as well; so despite the fact that he is a villain, he has never put her in any mortal danger. Rather, he has consistently attempted to put an end to Mario, Luigi and Yoshi. Bowser has appeared in almost every spin-off game in the ''Mario'' series; however, he has never once appeared as a playable character in the ''Mario Party'' series.
|<center>''[[Super Mario Bros.]]''</center>
|-
!Bowser Jr.
----
[[File:Bowserjr MP9.png|145x145px]]
|[[Bowser Jr.]] is one of Bowser's many children, and the newest one introduced to the ''Mario'' series; he is sometimes considered a replacement for the Koopalings or Boom Boom. Bowser Jr. first appeared in ''Super Mario Sunshine'', acting as one of the game's two main antagonists. He was convinced that Princess Peach was his mother, and thus kidnapped her back from Mario. Bowser Jr. has commonly reappeared in mainstream ''Mario'' games, alongside Bowser, usually in the act of kidnapping Princess Peach. He has appeared as a playable character in some games as well; among these are ''Mario Kart: Double Dash!!'' and ''Mario Golf: Toadstool Tour''. He appears in ''New Super Mario Bros. Wii'' with the Koopalings.
|<center>''[[Super Mario Sunshine]]''</center>
|-
!Koopalings
----
[[File:NSMBwii koopalings.png|145x145px]]
|The [[Koopalings]] consist of Bowser's seven oldest children; [[Larry Koopa]], [[Morton Koopa Jr.]], [[Wendy O. Koopa]],[[ Roy Koopa]], [[Iggy Koopa]], [[Lemmy Koopa]], and [[Ludwig von Koopa]]. Oftentimes, the Koopalings act as high-ranking leaders of the Koopa Troop and mostly appear as bosses in the various ''Mario'' series games. The Koopalings are known for taking long hiatus between their appearances, but all most recently appear in ''New Super Mario Bros. Wii''.
|<center>''[[Super Mario Bros. 3]]''</center>
|-
!Wario
----
[[File:WarioMPDS.jpg|145x145px]]
|[[Wario]] is Mario's greedy, hot tempered rival appearing in the ''Mario'' series as a sometimes an antagonist and antihero, and is the main protagonist of [[Wario series|his own series]]. Wario first appeared in ''Super Mario Land 2: 6 Golden Coins'', having taken over Mario's estate. Wario mostly appeared in ''Mario'' spin-offs after that game. He is always a playable character, and is often found partnered in some way with Waluigi. Wario appeared in ''Super Mario 64 DS'' as one of the games four playable protagonists; he was the last playable character to be unlocked, and was unlocked after defeating [[Chief Chilly]]. Wario is a burly person, generally classified as a heavy character in some manner.
|<center>''[[Super Mario Land 2: 6 Golden Coins]]''</center>
|-
!Waluigi
----
[[File:WaluigiMP8a.PNG|145x145px]]
|[[Waluigi]] is one of the few reoccurring characters to have never appeared in a mainstream ''Mario'' game. He is commonly alongside Wario aiding him in many ways. He first appeared in ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' for the Nintendo 64, in which he was Wario's partner-in-crime; a trait that he would follow throughout almost every appearance he makes. Waluigi has appeared as the main antagonist in only one game: ''[[Dance Dance Revolution: Mario Mix]]''. In this spin-off, Waluigi had stolen all of the [[Music Key]]s in hope of world domination. The only other significant connection Waluigi has is with Luigi, who Waluigi considers to be his biggest rival. Not much has ever been revealed about Waluigi's past, so where he comes from, and who he is related to is a mystery. Although he is mostly believed to be Wario's brother, this has not yet been confirmed.
|<center>''[[Mario Tennis (Nintendo 64)|Mario Tennis]]''</center>
|-
!Kamek
----
[[File:KamekNSMBW.png|145x145px]]
|[[Kamek]] is a high ranking [[Magikoopa]] in the Koopa Troop. Kamek has cared for Bowser since he was a [[Baby Bowser|child]]. Kamek's first appearance was in ''[[Super Mario World 2: Yoshi's Island]]'' where he foresaw that two babies born that night would cause great trouble for the Koopa Troop. Kamek captured one of them, [[Baby Luigi]], but failed to find the other one, [[Baby Mario]]. Kamek continued to serve Bowser for many years, trying to kidnap Mario & Luigi, but failing. Kamek is also a leader of his own group known as the Toadies, who follow Kamek's every whim. Kamek also made an appearance in the spin-off game, ''[[Mario Party DS]]'', once again serving as Bowser's Acolyte. He then made his first playable appearance in ''[[Mario Party 9]]''.
|<center>''[[Super Mario World 2: Yoshi's Island]]''</center>
|-
!King Boo
----
[[File:Buuhuusluggazz.PNG|145x145px]]
|[[King Boo]] first appeared as the main villain in ''Luigi's Mansion''. He was introduced as the king of the [[Boo]] species and was imprisoned by [[Luigi]] in a painting. He somehow escaped and later reappeared in ''Super Mario Sunshine'' as a boss. Under the name of [[Big Boo]], King Boo appears again in ''Super Mario 64 DS'', kidnapping Luigi to get his revenge. After that, King Boo has been participating in a few spin off games, including ''[[Mario Superstar Baseball]]'', ''[[Mario Party 8]]'', and ''[[Mario Kart Wii]]''.
|<center>''[[Luigi's Mansion]]''</center>
|-
!Petey Piranha
----
[[File:PeteySluggers.png|145x145px]]
|[[Petey Piranha]] is a recurring boss throughout the ''Mario'' series, and possibly the leader of the [[Piranha Plant]] species. He first appeared in ''Super Mario Sunshine'', where he was partly responsible for the mess in Delfino Plaza. Like all other boss characters, Mario made quick work of the overgrown Piranha Plant. After that, he went on to antagonize the heroes further in games like ''[[New Super Mario Bros.]]'' and ''[[Super Princess Peach]]'', or to participate in sports like ''[[Mario Super Sluggers]]'' and ''[[Mario Strikers Charged Football]]''.
|<center>''[[Super Mario Sunshine]]''</center>
|}


===Species===
===Concerts and performances===
{| align=center width=100% border=1
The ''Super Mario'' franchise's central theme tune is the overworld theme from ''Super Mario Bros.'', written by [[Koji Kondo]]. It has been featured in many concerts, including ''PLAY! Chicago'',<ref>{{cite|deadlink=y|archive=web.archive.org/web/20090225004700/http://www.music4games.net/News_Display.aspx?id=184|title=Super Mario Bros. and Zelda composer Koji Kondo to attend PLAY! Chicago|publisher=Music 4 Games|date=April 14, 2006|accessdate=July 5, 2024}}</ref> the ''Mario & Zelda Big Band Live'', ''Play!: A Video Game Symphony'',<ref>{{cite|language=en-ca|deadlink=y|author=Ballantyne, Robert|archive=web.archive.org/web/20071215021437/http://www.popjournalism.ca/pop/news/2006/00266playconcert.shtml|title=I hear a video game symphony|publisher=Pop Journalism|date=September 27, 2006|accessdate=July 5, 2024}}</ref> and the {{wp|Video Games Live}} concert.<ref>"Super Mario Bros. Composer Koji Kondo Interview". 1UP.com. 2007-10-19.{{better source}}<!--Add the actual URL, from the Wayback Machine since the site's defunct.--></ref> Arrangements of this theme have been performed by the {{wp|Columbus Symphony Orchestra}},<ref>{{cite|deadlink=y|archive=web.archive.org/web/20120531064242/http://www.dispatch.com/content/stories/life_and_entertainment/2007/04/27/gamer_concert.html|title=Symphony piles up points with video game concert|date=April 27, 2007|publisher={{iw|wikipedia|The Columbus Dispatch}}}}</ref> the {{wp|Eminence Symphony Orchestra}},<ref>{{cite|author=Dimix86|language=en|date=September 7, 2007|url=www.youtube.com/watch?v=kcKurvm_0oE|title=Super Mario Bros. Medley (Eminence Symphony Orchestra)|publisher=YouTube|accessdate=July 5, 2024}}</ref> the {{wp|Swedish Radio Symphony Orchestra}},<ref>{{cite|author=KRB|date=February 13, 2016|url=www.youtube.com/watch?v=aFU0t4ELtbc|title=Super Mario - Suite (Live with the Swedish Radio Symphony Orchestra : SCORE Orchestral Game Music)|publisher=YouTube|accessdate=July 5, 2024}}</ref> and the {{wp|Tokyo Kosei Wind Orchestra}},<ref>{{cite|author=Leal, Pablo|date=February 12, 2011|url=www.youtube.com/watch?v=tA9lrfb99vI|title=Super Mario Bros. Tokyo Kosei Wind Orchestra|publisher=YouTube|accessdate=July 5, 2024}}</ref> among others.
|- style="background-color: whitesmoke;"
!width=10%| Species Name
!width=65%| Brief Biography
!width=15%| First Appearance
|-
!Goomba
----
[[File:Goombaaaahhh.PNG|145x145px]]
|[[Goomba]]s were the first enemy to appear in ''Super Mario Bros.'', and have since then generally been the first common enemy featured in mainstream ''Mario'' games. Goombas have been depicted to be "the underlings of underlings", though they are commonly found throughout the Mushroom Kingdom. Goombas are brown mushroom-like creatures that generally work under the orders of Bowser. There have been Goombas shown to have more benevolent personalities in such games as ''Paper Mario: The Thousand-Year Door'', though they are less common than the actual enemies. Goombas can be found both on their own, as well as with several other Goombas and other types of enemies. Goombas have had important roles in games in the ''Mario Party'' series, appearing as hosts, as well as obstacles in mini-games. Goombas have had very few appearance changes over the years, almost always appearing as brown, teardrop-shaped creatures with two feet. However, the Goombas of ''Super Mario World'' — [[Kuribon]]s — are round in design.
|<center>''[[Super Mario Bros.]]''</center>
|-
!Paragoomba
----
[[File:MSSParagomba.PNG|145x145px]]
|[[Paragoomba]]s, first debuting in ''Super Mario Bros. 3'', are an aerial subspecies of Goombas. Paragoombas share the exact same appearance as regular Goombas, except they have white, feathery wings, which give them the ability to hop and fly. Paragoombas usually hover about in random patterns, similar to some [[Koopa Paratroopa]]s. They also have the ability to create multiple [[Micro Goomba]]s that stick to the player and temporarily remove their ability to jump. Paragoombas have since reappeared in many games, including all games in the ''[[Paper Mario (series)|Paper Mario]]'' series and ''[[Super Princess Peach]]''. They also appeared in ''[[Mario Superstar Baseball]]'', in which they were playable for the first time.
|<center>''[[Super Mario Bros. 3]]''</center>
|-
!Koopa Troopa
----
[[File:Koopa_Troopa_NSMB.png|145x145px]]
|[[Koopa Troopa]]s are common enemies from the ''Mario'' series, and sometimes an ally, which first appeared alongside with Goombas from ''Super Mario Bros.''. They appeared as a regular turtle, acting just like one, however, in ''Super Mario World'', Koopa Troopas began to walk on their feet, and not on all fours. They come in many different colors, ranging from Red ones to Blue ones. Koopa's have first appeared as an ally from ''Paper Mario'', in which many of the Koopas from [[Koopa Village]] help out Mario and friends. Koopa Troopas have also made their first playable appearance in ''[[Super Mario Kart]]''. In the ''Paper Mario series'', Koopa Troopas were also featured as an enemy, and wore shades and a spiked collar too. Koopa Troopas will hide in their shell if stomped on, or be flipped over, in which they cannot get up for a certain amount of time. Their shells can be kicked, and can defeat enemies by just knocking them out. Koopa Troopas were modeled after [[Shellcreeper]]s which first appeared in the original [[Mario Bros. (game)|''Mario Bros.'']] for the arcade.
|<center>''[[Mario Bros. (game)|Mario Bros.]]''</center>
|-
!Koopa Paratroopa
----
[[File:ParaT!.PNG|145x145px]]
|This [[Koopa Paratroopa|aerial subspecies of Koopa Troopa]] first appeared in ''Super Mario Bros.''. Much like Paragoombas, Paratroopas share the same basic physical features as their ground-bound counterparts. Should a Paratroopa be jumped on, it will lose its ability to fly, becoming a mere Koopa Troopa. Depending on their shell color, Paratroopas have varying flying patterns. For example, green-shelled Paratroopas are not fully airborne, as they can only hop along whilst fluttering their wings; red-shelled Paratroopas are fully airborne, being able to fly in swift, continuous patterns, be it vertically or horizontally. A Paratroopa became playable for the first time in ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'', in which, it was a tricky character.
|<center>''[[Super Mario Bros.]]''</center>
|-
!Boo
----
[[File:BooNSMBWii.PNG|145x145px]]
|[[Boo]]s are a species of ghosts that tend to haunt castles and other dark locations; they first appear in ''Super Mario Bros. 3''. Boos have the ability to make themselves invisible to others around them, keeping them safe from most possible harm. In ''Super Mario Bros. 3'', Boos are invulnerable to all attacks except for being touched while using a Star. If the player were to stare at a Boo, it would cover its face; if they player were to face the opposite direction, the Boo would chase after the player to attack. In ''Luigi's Mansion'', Boos served as the main antagonists, following their leader [[King Boo]]. Boos also have several alternate varieties, from their [[Big Boo|large counterparts]] to their [[Mad Boo|vibe-inflicted]] ones. In ''[[Super Mario Bros. Deluxe]]'', Boos were show to have a natural talent for racing. In this game, several different-colored Boos appeared as opponents, each much swifter than the last. Boos have also appeared as playable characters in many spin-off games, including the ''Mario Party'' series, as well as the ''Mario Golf'' series. Some Boos have been shown to have friendly personalities as well, much like [[Lady Bow]] from ''Paper Mario'', and the [[Creepy Steeple Boo]] from ''Paper Mario: The Thousand-Year Door''.
|<center>''[[Super Mario Bros. 3]]''</center>
|-
!Hammer Bro.
----
[[File:Hammer Bro. Party 8.png|145x145px]]
|[[Hammer Bros.]] are a variety of bipedal Koopas that wield many hammers as their weapons. First appearing in [[World 3 (SMB)|World 3]] of ''Super Mario Bros.'', Hammer Bros. would always appear in pairs, throwing massive amounts of hammers at Mario or Luigi. Hammer Bros. were vulnerable to fireballs and jumps, just as most enemies were, and they could also be knocked off of the blocks that they stood upon. They reappeared in ''Super Mario Bros. 3'', along with their many related species — [[Boomerang Bros.]], [[Fire Bros.]], [[Sledge Bros.]], and [[Sumo Bros.]]. Hammer Bros. have consistently reappeared in many games since then, picking up new forms such as the [[Ice Bro.|Ice Bros.]], generally appearing as tough foes for Mario and Luigi to defeat. In ''[[Mario Superstar Baseball]]'', a Hammer Bro. became playable for the first time, being available as an unlockable character.
|<center>''[[Super Mario Bros.]]''</center>
|-
!Magikoopa
----
[[File:SMG_Magikoopa.jpg|145x145px]]
|[[Magikoopa]]s are a species of Koopas garbed in cloth robes; they are highly notable for their ability to cast various magical spells on their victims. First debuting in ''Super Mario World'', Magkioopas would cast spells on Mario, inflicting damage on him with immediate contact. Magikoopas have reappeared in many different games since then, from the ''Mario Party'' series, to the ''Paper Mario'' series. Perhaps two of the most notable Magikoopas are [[Kamek]] — who is portrayed as the main antagonist of the ''Yoshi'' series — and [[Kammy Koopa]], who plays Bowser's assistant in the ''Paper Mario'' series. Magikoopas have many different relatives, all of which can perform different magic.
|<center>''[[Super Mario World]]''</center>
|-
!Lakitu
----
[[File:Lakitu.jpg|145x145px]]
|[[Lakitu]]s are a variety of Koopas that ride on clouds, throwing [[Spiny Egg]]s at their prey. They first appear in [[World 4 (SMB)#World 4-1|World 4-1]] of ''Super Mario Bros.''. Lakitus will continue to chase their enemies as long as they can. Though they reside high in the sky, they are not invincible. Should the player reach a platform that is high enough, he or she can jump on top of the Lakitu, defeating it instantly; fireballs also can defeat Lakitus if they are shot from a high location. Lakitus appear in many games as enemies, constantly bombarding their enemies with Spiny Eggs. In ''Super Mario 64'' and [[Super Mario 64 DS|its DS counterpart]], a Lakitu played a somewhat large role as the cameraman; this Lakitu was always behind the player, in order to give a clear third-person view of the game. One of Lakitu's most well known roles the owner of the Super Mario Kart Race Track in the ''Mario Kart'' series.<ref>As stated in the ''Super Mario Kart'' manual.</ref> This has caused Lakitu to play an important role in other spin-offs and crossovers (e.g. an assist trophy in ''Super Smash Bros. Brawl'' and a referee in ''Mario & Sonic at the Olympic Games'').
|<center>''[[Super Mario Bros.]]''</center>
|-
!Buzzy Beetle
----
[[File:BuzzyBeetleNew.jpg|145x145px]]
|First appearing in [[World 4 (SMB)#World 4-2|World 4-2]] of ''Super Mario Bros.'', [[Buzzy Beetle]]s are extremely hard-shelled Koopa-like creatures. They are small in size with a dark blue shell; this shell, though similar in appearance to a typical [[Koopa Shell]], protects them from being harmed by [[fireball]]s. However, Buzzy Beetles are still vulnerable to being flipped over onto their backs — or into their shells — and being kicked around to harm other enemies; Buzzy Beetle shells will ricochet off of any hard surface and come rocketing back to the player to inflict damage if he or she does not avoid it in time. Buzzy Beetles appear in many games as enemies that Mario must fight, along with the dark red shelled [[Spike Top]], which debuted in ''[[Super Mario World]]'', and has a large spike on the top of its shell, because of this protection, these red shelled variants must be defeated with a [[Starman]] or another Koopa Shell. In the ''Paper Mario'' sub-series, Buzzy Beetles appear not only as enemies, but as notable characters such as [[Chan]], [[Torque]], and [[Spiky Joe]]. In these games, Buzzy Beetles are just as impervious to fire as ever, and they even have high defense that protects them from damage.
|<center>''[[Super Mario Bros.]]''</center>
|-
!Spiny
----
[[File:SpinyWii.png|145x145px]]
|[[Spiny|Spinies]] are small, Koopa-like creatures that hatch from the Spiny Eggs thrown by Lakitus. They are similar in stature to Buzzy Beetles and Spike Tops, as they are quadrupedal and have a hard shell that cover them almost entirely. Their shells are a fiery red color, with sharp white spikes poking from all available spots. Because of these spikes, they cannot be jumped on; rather, they must be defeated by being attacked with fireballs. Spinies appear in several games after ''Super Mario Bros.'', reprising their role as the live ammo thrown by Lakitus. Despite the fact that they are ground-bound, Koopa-like creatures, they do not have airborne subspecies.
|<center>''[[Super Mario Bros.]]''</center>
|-
!Cheep-Cheep
----
[[File:Cheep Cheep.png|145x145px]]
|[[Cheep-Cheep]]s are a species of fish that first appear in [[World 2 (SMB)#World 2-2|World 2-2]] of ''Super Mario Bros.''. In this game, they appear in two different colors: red and green. The red Cheep-Cheeps could swim in a diagonal pattern, while the green ones were restricted to swimming in a straight line. Underwater, Cheep-Cheeps can only be defeated by attacking them with fireballs; otherwise, they must simply be avoided. Cheep-Cheeps are also shown to be able to survive above water, despite being fish. They have the ability to jump at extraordinary heights out of water; there are also some Cheep-Cheeps that live on land, (such as [[Chef Shimi]]). Cheep Cheeps have a large variety of subspecies, some of which are spiked, are extremely large, or are miniscule in size.
|<center>''[[Super Mario Bros.]]''</center>
|-
!Shy Guy
----
[[File:ShyGuyMSS.PNG|145x145px]]
|First appearing in the American version of ''Super Mario Bros. 2'', [[Shy Guy]]s are a commonly recurring species in both the ''Mario'' and ''Yoshi'' series. In the ''Yoshi'' series, Shy Guys are always found as enemies; however, in the ''Mario'' series, they are commonly seen as benevolent characters. In ''Super Mario Bros. 2'', Shy Guys appeared as enemies that were attacking [[Subcon]], along with their relatives, [[Beezo]]s. Other recurring types of Shy Guys include [[Fly Guy]]s and [[Snifit]]s. Shy Guys generally appear in spin-off games, such as those from the ''Mario Party'', ''Mario Tennis'', and ''Mario Kart'' series. They are generally seen in the audience, or help take part in the story of a mini-game, but have also appeared as playable characters in a few games, such as ''[[Mario Kart DS]]''.
|<center>''[[Super Mario Bros. 2]]'' (''[[Yume Kōjō: Doki Doki Panic]])</center>
|-
!Dry Bones
----
[[File:MP8 DryBones.png|145x145px]]
|First appearing in ''Super Mario Bros. 3'', [[Dry Bones]] are the zombified skeletal remains of a Koopa Troopa. In their first appearance, they were quadrupedal, crawling around much like a Koopa Troopa; they later became bipedal, just as Koopas. Perhaps their most notable feature is their ability to reanimate. After being jumped on, they will collapse into a pile of bones; after a few moments, they will arise and once again act as enemies. Originally, they were made to be impervious to fire; however, they were later shown to be vulnerable to the attacks of a fireball. Although in ''New Super Mario Bros. Wii'', they must be hit with an ice ball before they can be defeated. Dry Bones always appear as enemies in main games, and very seldom do the speak. However, a Dry Bones was brought into the ''Mario Party'' series as a playable character. In ''New Super Mario Bros.'', Bowser falls into a pit of lava. His bones are later reanimated to make [[Dry Bowser]], the Dry Bones form of Bowser.
|<center>''[[Super Mario Bros. 3]]''</center>
|-
!Blooper
----
[[File:Blooper MK7.png|145x145px]]
|[[Blooper]]s — originally called "Bloobers" — are squid-like creatures that are generally found underwater, usually with the company of Cheep-Cheeps. Bloopers can move freely in any direction they wish, though they do so in a slow manner. Bloopers like to corner their prey, closing in on their victim, even ganging up on them. In ''Super Mario Bros.: The Lost Levels'', Bloopers have the ability to hover through the sky. Their motion in the sky is identical to those made in water, so it looks as if they are swimming through the sky. Bloopers have been shown to be able to survive out of water in the ''Paper Mario'' series as well. A Blooper first became playable in ''Mario Party 8'', where it was an unlockable.
|<center>''[[Super Mario Bros.]]''</center>
|-
!Piranha Plant
----
[[File:PiranhaPlantWii.png|145x145px]]
|[[Piranha Plant]]s are a type of flora that dwell within warp pipes. When they come out, they will bite anyone who steps on them. However, if someone is right beside a their pipe, they will not come out, making the pipe safe to stand on. Piranha Plants can only be damaged by attacking them with fireballs, or other projectiles. Despite the fact that they live in pipes, they do not clog the pipes; as such, the pipes are still able to be used as a form of transportation. There are many types of Piranha Plant. Some, like the [[Venus Fire Trap]], can emit fireballs from its mouth as an additional way to attack. There are also [[Ptooie]]s, which blow on a heavy ball; should this ball be touched, the player will be damaged. Piranha Plants do not have eyes, so it is unknown how they see their prey, or if it is a heightened sense — such as smell — that allows them to locate their prey.
|<center>''[[Super Mario Bros.]]''</center>
|-
!Chain Chomp
----
[[File:ChainChompMP8.png|145x145px]]
|[[Chain Chomp]]s are vicious, dog-like creatures that resemble a ball and chain. They are often staked to the ground so that they can only reach so far. Chain Chomps have long, sharp teeth that they bite their prey with; they also tend to ram their head into any being that approaches them. Chain Chomps have no feet or arms, so they must hop along by their head. They have extremely vicious personalities, and tend to attack anyone or anything that approaches them. They have also appeared in the ''Mario Party'' series, usually acting as the subject of a mini-game; even in these roles, they are feared by any around them, and generally try to attack the players in some manner. One variation of the Chain Chomp is the [[Fire Chomp]], a free-roaming orb with the ability to spit fireballs.
|<center>''[[Super Mario Bros. 3]]''</center>
|-
!Bullet Bill
----
[[File:BulletBillWii.png|145x145px]]
|[[Bullet Bill]]s are the last type of enemy to be introduced in ''Super Mario Bros.'', appearing in [[World 5 (SMB)|World 5]] of the game. Bullet Bills are a type of projectile that are shot out of [[Bill Blaster|blasters]] in order to attack the player. Once fired, Bullet Bills could only move in a perfectly horizontal line across the screen. They are impervious to fire, and can only be damaged by jumping on them. In ''Super Mario 64'', Bullet Bills were much larger in size, and were given the ability to make turns after being shot. Bullet Bills have many varieties, including the large [[Banzai Bill]] — which act identically to a Bullet Bill — the sea-bound [[Torpedo Ted]] — which are launched out underwater to attack — the [[Bombshell Bill]], an extremely hard and powerful version of a Bullet Bill, and the [[King Bill]], a variant even bigger than the Banzai Bill. Bullet Bills have never been playable in a game, (except [[Mario Party 8]]) and no confirmation has been made as to whether or not they will be.
|<center>''[[Super Mario Bros.]]''</center>
|-
!Bob-omb
----
[[File:Mk7 bob-omb.jpg|145x145px]]
|First appearing in ''Super Mario Bros. 2'', [[Bob-omb]]s are anthropomorphic bombs that commonly act as enemies. They are known for their short tempers, leading to their inevitable explosion. Bob-ombs have appeared in many games since their debut. In ''Super Mario 64'', Bob-ombs once again appeared as enemies; here, they were seen in the first course of the game, [[Bob-omb Battlefield]]. Along with the black Bob-ombs that would attack the player, there were also [[Bob-omb Buddy|Bob-omb Buddies]], who are pink in color. They acted as allies that helped Mario somewhat, by letting him use their cannons to rove around the course. Among the notable Bob-omb characters that have appeared in the ''Mario'' series are [[Big Bob-omb]], (who acted as the first boss in ''Super Mario 64'' and its DS counterpart), [[Bombette]], (who appeared as one of Mario's partners in ''Paper Mario''), and [[Admiral Bobbery]], (who appeared as one of Mario's partners in ''Paper Mario: The Thousand-Year Door'').
|<center>''[[Super Mario Bros. 2]] ([[Yume Kōjō: Doki Doki Panic]])''</center>
|-
!Thwomp
----
[[File:Thwomp.png|145x145px]]
|[[Thwomp]]s are rock creatures found mostly in the Mushroom Kingdom. They are usually rectangular in shape and covered in spikes, and made their first appearance in the game ''Super Mario Bros. 3''. They typically attempt to flatten or squash whoever passes below them using their own weight. Sometimes, they will be moving side-to-side. They are resistant to most attacks, but are susceptible to hammers, tail whips from a raccoon suit, and Mario himself when he is powered -up with an Invincibility Star.
|<center>''[[Super Mario Bros. 3]]''</center>
|-
!Whomp
----
[[File:WhompMP9.png|145x145px]]
|[[Whomp]]s are a species of enemy made of stone. They are mostly rectangular slabs of rock with a face and limbs. Their first appearance was in ''Super Mario 64''; whenever Mario came near one, they leap up and fall on him, but, once fallen, a ground pound will defeat them. The game also introduced the [[Whomp King]], who rules over the Whomps and Thwomps. They later appeared in ''New Super Mario Bros.'', in the World 3 Castle only; their roles were mostly the same as in ''Super Mario 64'', but their hands were changed to match their body color. In ''Super Mario Galaxy 2'', Whomps returned. Their roles were the same as in the previous two games, but their features were made more rectangular. Their bandages were also removed, instead having been replaced with the [[Ground Pound Switch]] symbol. Aside from these appearances, Whomps have also appeared in several other games, mostly in the ''Mario Party'' series.
|<center>''[[Super Mario 64]]''</center>
|-
!Wiggler
----
[[File:WigglerDS.png|145x145px]]
|[[Wiggler]]s are caterpillar-like creatures that appear as enemies in various ''Mario'' games. They first appeared in ''Super Mario World''. When Mario, Luigi, or Yoshi would jump on a Wiggler, they would turn red in color and become very angry; during this state, they would run around at high speeds, damaging the player if he or she were to be touched by the Wiggler. Wigglers have appeared again in ''New Super Mario Bros.'' and ''Super Mario Galaxy'', where their role is almost the same. In ''Super Mario 64'', ''Super Mario Sunshine'', and ''Super Princess Peach'', a Wiggler appeared as a boss in each game. Wigglers have also appeared as playable characters games such as ''Mario Power Tennis'' and ''Mario Super Sluggers''.
|<center>''[[Super Mario World]]''</center>
|-
!Monty Mole
----
[[File:Montey.PNG|145x145px]]
|[[Monty Mole]]s are surly moles that have appeared in several Mario games, including a few side-scrollers such as ''[[Super Mario World]]'' and ''[[New Super Mario Bros. Wii]]''. They later reappeared in ''[[Super Mario 64]]'', ''[[Paper Mario]]'', and other recent titles. In these games, Monty Moles are generally cowards who throw rocks at [[Mario]] and then burrow underground before he can counter-attack.
|<center>''[[Super Mario World]]''</center>
|-
!Pokey
----
[[File:Pokey.png|145x145px]]
|[[Pokey]]s are cactus enemies that are composed of three to five spherical body segments. To defeat a Pokey, typically each body section must be destroyed. Pokeys, like Shy Guys and Bob-ombs, originate from the non-Mario game ''[[Yume Kōjō: Doki Doki Panic]]'', which later became ''[[Super Mario Bros. 2]]''.
|<center>''[[Super Mario Bros. 2]]'', (''[[Yume Kōjō: Doki Doki Panic]]'')</center>
|-
!Podoboo
----
[[File:PodoNSMBW.png|145x145px]]
|A [[Podoboo]] is, basically, a living ball of fire. Podoboos will attack the player by simply jumping out of lava pits inhabited by them. In their first appearance, they were simply fireballs that would jump up and try to hit the player. In ''Super Mario World'', they were given eyes; this was later used for several other games in the series. However, a few installments also featured them without eyes.
|<center>''[[Super Mario Bros.]]''</center>
|-
!Yoshi
----
[[File:YoshiNSMBW.png|145x145px]]
|[[Yoshi (species)|Yoshis]] are dinosaur-like animals and [[Yoshi]]'s species. They accompany Mario in many adventures. They use their tongues to eat food and enemies. Yoshis come in many colors such as green, blue, red, pink, orange, and yellow. After appearing in ''Super Mario World'', they have appeared in some spin-off games such as the [[Mario Baseball (series)|Mario Baseball series]], they also make appearances in ''Mario Hoops 3-on-3'' and ''Mario Sports Mix'', which is their latest appearance.
|<center>''[[Super Mario World]]''</center>
|-
!Toad
----
[[File:Redddtoaddd.PNG|145x145px]]
|[[Toad (species)|Toads]] are the servants to [[Princess Peach]] and [[Toad]]'s species. Whenever Peach gets kidnapped, Toads are usually the ones to tell [[Mario]]. Toads come in many different colors such as blue, yellow, green, and red. After appearing in ''Super Mario Bros.'', they have made many appearances in spin-off games such as ''Mario Super Sluggers'', ''Mario Sports Mix'', and the [[Mario & Luigi (series)|''Mario & Luigi'' series]]. They can also be seen in the crowd of many sports games, too. Some toads are apart of the [[Toad Brigade]]. Some include [[Banktoad]] and [[Mailtoad]]. While they often play supporting roles in the mainstream games, two Toads appear as playable characters in ''[[New Super Mario Bros. Wii]]'' where they adventure with the Mario Bros. to rescue Peach. Their latest appearance is in ''Mario Sports Mix'' where they are playable and in the crowd.
|<center>''[[Super Mario Bros.]]''</center>
|-
!Luma
----
[[File:SMG YellowLuma.jpg|145x145px]]
|[[Luma (species)|Lumas]] are the main species in ''Super Mario Galaxy'' and ''[[Super Mario Galaxy 2]]''. They also make a cameo appearance in ''[[Mario Kart Wii]]''. They are seen riding next to [[Rosalina]]. Lumas are also advisers to Rosalina. Lumas come in many different colors that include green, red, and blue. Lumas are also [[Luma (character)|Luma]] and [[Lubba]]'s species. Although Lumas are not playable in any game, they do make impacts on the games.
|<center>''[[Super Mario Galaxy]]''</center>
|-
!Pianta
----
[[File:MarioSuperSluggersPianta.PNG|145x145px]]
|[[Pianta]]s are a sentient treelike species that are native to [[Isle Delfino]], however some also live in the Mushroom Kingdom and [[Rogueport]]. Most piantas are laid-back and lead simple lives selling fruit, while others are part of major criminal organisations such as the [[Pianta Syndicate]]. Piantas are also extremly strong as they can throw people high into the air. They are also known for their short tempers as they are quite angry with Mario when they believe he graffitied their island. Piantas are playable in the ''Mario Baseball'' series and are spectators in other sports events.
|<center>''[[Super Mario Sunshine]]</center>
|-
!Noki
----
[[File:MarioSuperSluggerNoki.PNG|145x145px]]
|[[Noki]]s are a shelled species from Isle Delfino. They live alongside the Piantas but mostly live in [[Noki Bay]]. They are an amphibious race as they can live above or beneath the water. Nokis are a timid but highly intelligent species and are more trusting than their Pianta neighbors. Nokis are only playable in the Mario Baseball series and are seen as spectators in other sports games, similar to the Piantas.
|<center>''[[Super Mario Sunshine]]''</center>
|-
!Human
----
[[File:MGAT group.jpg|145x145px]]
|[[Human]]s are real-life people that appear in the ''Mario'' series. They are the first protagonists. The first humans to appear in the ''Mario'' series are [[Mario]] and [[Pauline]], when they first appeared in ''Donkey Kong''. Notable members include Mario, [[Luigi]], [[Peach]], [[Wario]], and more. Humans appear in ''Mario'' sub-series such as the ''[[Mario Golf (series)|Mario Golf]]'' and ''[[Mario Tennis (series)|Mario Tennis]]'' series. Humans have appeared in every ''Mario'' game, but their latest appearance is in ''[[Mario Sports Mix]]''.
|<center>''[[Donkey Kong (game)|Donkey Kong]]''</center>
|-
!Kong
----
[[File:KongFamilyDKC.png|145x145px]]
|[[Kong]]s were the first species to appear in the ''Mario'' series, as well as the first antagonists. They resemble gorillas and other apes. Kongs appear in the [[Donkey Kong (series)|''Donkey Kong'' series]] and in ''Mario'' sub-series. Notable members include [[Donkey Kong]], [[Diddy Kong]], [[Dixie Kong]], and [[Kiddy Kong]]. The Kongs appear in many games including ''[[Mario Super Sluggers]]'', ''[[Donkey Kong 64]]'', and in ''[[Mario Kart Wii]]''. Their latest appearance is in ''[[Mario Sports Mix]]''.
|<center>''[[Donkey Kong (game)|Donkey Kong]]''</center>
|}


===Locations===
===Theme park attraction===
{| align=center width=100% border=1
[[Super Nintendo World]] is a themed area at {{wp|Universal Destinations & Experiences|Universal Theme Parks}}, it was developed as the result of a partnership with Nintendo, and is based exclusively on the ''Super Mario'' franchise. After being delayed several times due to the {{wp|COVID-19 pandemic}}, the land was opened at {{wp|Universal Studios Japan}} on March 18, 2021,<ref>{{cite|author=Steen, Emma|url=www.timeout.com/tokyo/news/super-nintendo-world-will-finally-open-at-universal-studios-japan-in-osaka-in-march-030821|title=Super Nintendo World opens at Universal Studios Japan today|publisher=Time Out Tokyo|language=en|accessdate=July 5, 2024}}</ref> and later opened at {{wp|Universal Studios Hollywood}} on February 17, 2023,<ref name=Hollywood>{{cite|author=Universal Studios Hollywood|language=en-us|date=December 14, 2022|url=youtu.be/H2K4JzHVxpM|title=A new way to play. SUPER NINTENDO WORLD™ opens 2/17/2023|publisher=YouTube|accessdate=July 5, 2024}}</ref> with further openings announced for the upcoming {{wp|Universal's Epic Universe}} at {{wp|Universal Orlando Resort}} (set to open in Summer 2025), and {{wp|Universal Studios Singapore}}. Miyamoto was heavily involved in the design and construction of this area.<ref>{{cite|author=Parkin, Simon|language=en-us|date=December 20, 2020|url=www.newyorker.com/culture/the-new-yorker-interview/shigeru-miyamoto-wants-to-create-a-kinder-world|title=Shigeru Miyamoto Wants to Create a Kinder World|publisher={{iw|wikipedia|The New Yorker}}|accessdate=July 5, 2024}}</ref>
|- style="background-color: whitesmoke;"
! width=10% | Name
! width=65% | Description
! width=15% | First Appearance
|-
!Mushroom Kingdom
----
[[File:MushroomKingdom PM.png|145x145px]]
|The [[Mushroom Kingdom]] is the main location of many of the ''Mario'' games. It is ruled by [[Princess Peach]] but is reguarly invaded by [[Bowser]]. Many other major places are within the Mushroom Kingdom's borders, such as [[Princess Peach's Castle]]. The landscape of the Kingdom includes forests, deserts, snowy areas, beaches, mountains, and plains. The Mushroom Kingdom is also inhabited by many species including [[Humans]], [[Goomba]]s, [[Koopa]]s, [[Toad]]s and [[Bob-omb]]s. The Mushroom Kingdom's also hosts a variety of sports events, such as kart-racing, tennis, golf and baseball.
|<center>''[[Super Mario Bros.]]''</center>
|-
!Princess Peach's Castle
----
[[File:MariocircuitMK7.png|145x145px]]
|[[Princess Peach's Castle]] is the place where Princess Peach lives. It resides in the capital of the Mushroom Kingdom [[Toad Town]]. Its first appearance was in ''[[Super Mario 64]]'', where Bowser invaded, kidnapped the Princess and turned all the paintings into worlds where he hid the [[Power Stars]]. The castle has even been removed from it's position several times, due to Bowser using some form of power to do so. Several race tracks also go past the castle, such as [[Royal Raceway]] and [[Mario Circuit]].
|<center>''[[Super Mario 64]]''</center>
|-
!Bowser's Castle
----
[[File:Bowser'sCastlePM2.png|145x145px]]
|[[Bowser's Castle]] is the headquarters of the [[Koopa Troop]] and [[Bowser]]. When Bowser invades the Mushroom Kingdom he often takes Peach to this castle and Mario has to travel there to get her back. Bowser is known to have several other castles aside from this one. Bowser's castle was also attacked in ''[[Super Mario RPG: Legend of the Seven Stars]]'', when the sword [[Exor]] landed on the castle, scattering most of the Koopa Troop and destroying the bridge connecting the castle to the rest of the world. Several heroes including Mario, Peach and Bowser later rectified this.
|<center>''[[Super Mario Bros.]]''</center>
|-
!Toad Town
----
[[File:MarioCircuit MKWii.png|145x145px]]
|[[Toad Town]] is the capital city of the Mushroom Kingdom. It serves as the gateway to Princess Peach's Castle. It has been taken over by Bowser several times and was mostly destroyed by an [[Shroob|alien]] attack, but has still remained a bright and colourful place. Toad Towns inhabitants include Toads, Koopas, and Shy Guys (indirectly).
|<center>''[[Paper Mario]]''</center>
|-
!Yoshi's Island
----
[[File:Racetrack.PNG|145x145px]]
|[[Yoshi's Island (place)|Yoshi's Island]] is the native location of the [[Yoshi (species)|Yoshis]] and a part of [[Dinosaur Land]]. This island has been invaded by Bowser several times along with the rest of Dinosaur Land, but has always been saved by Mario and/or Yoshi. Yoshi's island is also the main location in the [[Yoshi (series)|''Yoshi'']] series, where Yoshi has adventures there. The island has even had several different names, such as Yo'ster Isle and [[Lavalava Island]].
|<center>''[[Super Mario World]]''</center>
|-
!Luigi's Mansion
----
[[File:Mansion.jpg|145x145px]]
|[[Luigi's Mansion (place)|Luigi's mansion]] is a massive [[Ghost House]] built by the [[Boo]]s working for [[King Boo]] as part of a trap to capture the Mario Bros. This plot was foiled by [[Luigi]] and [[Professor Elvin Gadd]]. The mansion has also been used a racetrack and the location of several sports events. The mansion has many rooms including a kitchen, a dining room, a tea room, and a music room.
|<center>''[[Luigi's Mansion]]''</center>
|-
!Isle Delfino
----
[[File:Delfino.PNG|145x145px]]
|[[Isle Delfino]] is a large dolphin-shaped island located outside the Mushroom kingdom. It is a popular holiday resort populated by [[Pianta]]s and [[Noki]]s. Some of its attractions include a [[Pinna Park|theme park]], a [[Hotel Delfino|luxury hotel]] and a [[Delfino Square|race track]]. In ''[[Super Mario Sunshine]]'', Mario, Peach and Toadsworth visit the island as part of a vacation but discover it has been mysteriously vandalized by [[Shadow Mario|someone who looks like Mario]]. Mario is then forced to clean up the graffiti with the help of [[F.L.U.D.D.]], which gives time for Mario's imposter to kidnap Peach. This imposter is revealed to be [[Bowser Jr.]] disguised as Mario using a magic paintbrush. Mario then has to recover all the [[Shine Sprite]]s which have been stolen by Bowser Jr. to light up the island again.
|<center>''[[Super Mario Sunshine]]''</center>
|-
|}


===Items===
The area is accessible via a Warp Pipe leading to the foyer of Peach's castle, beyond which is an open doorway leading to the main park area. Its attractions include "Mario Kart: Bowser's Challenge" (or "Koopa's Challenge" in Japan), an interactive dark ride attraction featuring {{wp|augmented reality}} technology based on the ''Mario Kart'' series; "Yoshi's Adventure" (only featured at Universal Studios Japan and Universal's Epic Universe), an omnimover ride themed after the ''Yoshi'' franchise; and the "Power-Up Band Key Challenge,"<ref>Originally written with no hyphenation</ref> a treasure hunt-style interactive attraction which tasks the player with retrieving keys to defeat Bowser Jr. using a separately sold Power-Up Band and the official Universal Studios app.
{| align=center width=100% border=1
|- style="background-color: whitesmoke;"
! width=10% | Name
! width=65% | Description
! width=15% | First Appearance
|-
!Super Mushroom
----
[[File:SuperMushroom.png|125px]]
|The [[Super Mushroom]] is a small, red [[Mushroom]] with white spots. It is the most common type of Mushroom found throughout the [[Mushroom World]]. The Super Mushroom has the ability to make whatever it touches grow in size, sometimes increasing said being's strength. Mario and Luigi have commonly used Super Mushrooms throughout their many adventures in order to help them survive. In ''[[Mario]]'' [[platformer]]s, the Super Mushroom generally increases the size of the Mario Bros. by a minimal amount; this change in size is just enough to allow the Bros. to break [[Brick Block]]s. In ''Mario'' [[role-playing game]]s, Super Mushrooms generally heal Mario or his partners by partially refilling their HP.
|<center>''[[Super Mario Bros.]]''</center>
|-
!1-Up Mushroom
----
[[File:NSMBwii 1upshroom.jpg|125px]]
|The [[1-Up Mushroom]] is an item that is similar in appearance, but entirely different in effect to the Super Mushroom. 1-Up Mushrooms are green in color, with white spots. They are the same size as Super Mushrooms, and share the same facial features. 1-Up Mushrooms grant Mario and others to gain an [[Extra Life|extra life]] when they touch or eat it. 1-Up Mushrooms can be found hidden in blocks, behind items, guarded by enemies, within chests, or any number of other locations. 1-Up Mushrooms are much less common than Super Mushrooms, appearing roughly once per level, whereas Super Mushrooms appear several times in a level. In ''Paper Mario'' games, 1-Up Mushrooms don't exist; rather, there are [[Life Shroom]]s, which are kept in the inventory and automatically revive Mario or his partners when they run out of [[HP]] in battle. 1-Up Mushrooms do appear in the Mario & Luigi series with a similar function, but they don't work automaticly. They have to be used on the brother that ran out of HP by the active brother.
|<center>''[[Super Mario Bros.]]''</center>
|-
!Poison Mushroom
----
[[File:BrawlPoisonMushroom.jpg|125px]]
|Debuting in ''Super Mario Bros.: The Lost Levels'', [[Poison Mushroom]]s are Mushrooms that, as their name suggests, harm whatever they touch. In platformers such as ''Super Mario Bros.: The Lost Levels'', ''Super Mario 3D Land'', and ''Luigi's Mansion'', Poison Mushrooms will shrink the player if he or she comes in direct contact with one. In ''Super Mario Kart'', Princess Toadstool and Toad could throw these at opposing racers, shrinking them drastically in size; when an opponent shrank, they could easily be run over and thrown off-track. In the ''Mario Party'' series, Poison Mushrooms appear once again; however, here they effect how many spaces the player can move. In ''Mario'' role-playing games, Poison Shrooms harm Mario or his partners by decreasing their HP greatly.
|<center>''[[Super Mario Bros.: The Lost Levels]]''</center>
|-
!Mini Mushroom
----
[[File:MiniMushroom NSMB Wii.png|125px]]
|Debuting in ''[[Mario Party 4]]'', they were pink and shrunk the player and decreased the dice from 1-10 to 5-10, and using this item the player could gain access to certain areas of the game boards, These areas allowed the player to play special [[Minigames]] usually for [[Coin]]s or [[Items]]. In ''[[Mario Pinball Land]]'', Mini Mushrooms were used to squeeze inside small locations to retrieve [[Power Star]]s. In ''[[New Super Mario Bros.]]'', finishing worlds 3 and 5 with [[Mini Mario]] allowed access to worlds 4 and 7. Their latest appearance was in ''[[New Super Mario Bros. Wii]]'', in which their color scheme changes drastically from the original pink, to the new blue with white spots. Mini Mushrooms held the same effect, allowing Mario or Luigi to fit in tiny [[Warp Pipe]]s to retrieve certain items.
|<center>''[[Mario Party 4]]''</center>
|-
!Mega Mushroom
----
[[File:MKwii Megamushroom.jpg|125px]]
|First appearing in ''Mario Party 4'', [[Mega Mushroom]]s were pale green in color with white spots; they were slightly larger than most other Mushrooms, but still had similar facial features. Mega Mushrooms would grant anyone who used them the power to grow enormous in size, as well as use two [[Dice Block]]s. If the player crushed an opponent while walking across the board, he or she would receive ten coins for doing so. Mega Mushrooms later appear in ''New Super Mario Bros.'' with a new design; they were large, yellow mushrooms with vibrant red spots. Here they grant Mario or Luigi the ability to be huge in size and invincible from all harm, (with the exception of falling into an [[abyss]]). This is the one of the two items from New Super Mario Bros., along with the [[Blue Shell]] that was not reused for ''New Super Mario Bros. Wii'', its successor. A [[Goomba]] also touched a Mega Mushroom in the game, becoming the boss of the [[World 4 (NSMB)|fourth world]]: [[Mega Goomba]]. In ''[[Mario Kart Wii]]'', Mega Mushrooms acted similar to the way they did in ''Mario Party 4'', only the player would not receive coins for running over opponents.
|<center>''Mario Party 4''</center>
|-
!Fire Flower
----
[[File:Fireflower.jpg|125px]]
|Debuting in ''Super Mario Bros.'', [[Fire Flower]]s are a type of plant that grant whoever touches one the ability to throw [[fireball]]s. When Mario or Luigi would touch a Fire Flower, they would turn into their [[Fire Mario|fire form]], with the traditional white shirt and hat, and red or green overalls respectively, being able to sling fireballs at incoming enemies. Fireballs are sometimes the most effective way to eliminate enemies, as very few are immune to them; [[Buzzy Beetle]]s are one of these exceptions. In ''[[Super Mario World]]'' Fire Flowers went through a design change, appearing to be more like orange [[wikipedia:Tulip|tulips]] with happy eyes. In the ''Paper Mario'' series, Fire Flowers can be used both as weapons against enemies, and as an ingredient into several different recipes, (including the [[Spicy Soup]]).
|<center>''[[Super Mario Bros.]]''</center>
|-
!Ice Flower
----
[[File:NSMBW_ice_flower.png|125px]]
|The [[Ice Flower]] debuted not in a normal platformer, unlike most items, but in a RPG, being ''[[Mario & Luigi: Partners in Time]]'', as a Bros. Item. It allowed [[Mario]], [[Luigi]], [[Baby Mario]] and [[Baby Luigi]] to shoot ice balls to the enemies, opposing to the Fire Flower. In ''[[Super Mario Galaxy]]'', however, Mario turns into an ice sculpture of himself, being [[Ice Mario]], with the ability to freeze water and lava when stepped on, instead of throwing ice balls. The Ice Flower also made a more prominent appearance in ''[[New Super Mario Bros. Wii]]'', being similar in purpose to ''Mario & Luigi: Partners in Time'', by throwing ice balls again. Because of this, Mario will not turn into ice, but instead get a light blue shirt and hat, and overalls become red, to fit his Fire Mario appearance.
|<center>''[[Mario & Luigi: Partners in Time]]''</center>  
|-
!Star
----
[[File:Star.PNG|125px]]
|Originally called "Starman", [[Star]]s are a powerful celestial object found commonly throughout the ''Mario'' series. Stars debuted in ''Super Mario Bros.'' Whenever Mario or Luigi touch a Star, they become almost entirely invincible — the only things that can still [[Game Over|end their game]] is to either fall into an [[abyss]], or to get squished. While using the Star, they can defeat any enemy instantly with one touch. However, the effect of the Star lasts for a relatively short time. The theme music of the effect eventually was used in most ''Mario'' games, though sometimes the theme would get remixed. ''[[Super Mario Land]]'s'' Star theme music was the famous Can-Can music, but ''[[Super Mario Land 2: 6 Golden Coins]]'' used an entirely different melody. In ''Super Mario Kart'' and other ''Mario Kart games'', this item was one of the rarest ones received, which of course gave the user invincibility, as well as the ability to knock other racers aside. This item was replaced by the [[Rainbow Star]] in ''[[Super Mario Galaxy]]'', but it returned in ''Mario Kart Wii''.
|<center>''[[Super Mario Bros.]]''</center>
|-
!Coin
----
[[File:CoinSM3DL.png|125px]]
|First appearing in the arcade game, ''Mario Bros.'', [[Coin]]s are a form of currency in the Mushroom World. In the ''Super Mario Bros.'' series of platformers, when collected, they will award the player with a total of one-hundred points per coin; also, after collecting one-hundred coins, the player would earn an extra life. In ''Super Mario 64'', there were three different types of Coins: [[Yellow Coin]]s, [[Blue Coin]]s, and [[Red Coin]]s. Yellow Coins played a much more vital part in completion of the game. By collecting coins, the player's HP meter will refill by one notch; also, if the player collects one-hundred coins on a stage, he or she will be awarded with an secret [[Power Star]], which is vital to entirely completing the game. In ''Mario'' RPGs, Coins act as a form of currency to purchase items, weapons, badges, and other things that are useful along Mario's journey.
|<center>''[[Mario Bros. (game)|Mario Bros.]]''</center>
|-
!Red Coin
----
[[File:Sms red coin.jpg|125px]]
|[[Red Coin]]s are a type of coin appearing mostly in 3D ''Mario'' platformers, though they have lately appeared in some ''Mario'' sidescrollers. Red Coins appear in groups of eight, and collecting them all will result in the player receiving a reward. They first appeared in ''Super Mario 64'', where collecting all eight of them would result in a Star to appear over a [[Star Marker]]. They were worth two regular coins. In ''Super Mario Bros. Deluxe'', they would only appear in certain missions, which could only be completed by collecting them and Yoshi Eggs. In ''Super Mario Sunshine'', they served the exact same purpose, though they did not affect the player's amount of coins, giving the indication that they are an entirely different currency. In ''New Super Mario Bros.'', ''New Super Mario Bros. Wii'', and ''Super Mario 3D Land'', Red Coins would only appear if the player ran through a [[Red Ring]]. By collecting all of them, the player would receive a Power-up (a 1-up Mushroom if he/she already had a power-up beyond a Mushroom and every time in ''Super Mario 3D Land''). In ''Super Mario 3D Land'', only five Red Coins appear in a group.
|<center>''[[Super Mario 64]]''</center>
|-
!Yoshi Egg
----
[[File:YoshiEggNSMBW.png|125px]]
|[[Yoshi Egg]]s, are items used in the ''Mario'' and ''[[Yoshi]]'' series. Each egg hatches a [[Yoshi (species)|Yoshi]]. They are also items in the ''[[Mario Kart (series)|Mario Kart]]'' series. There are different colored eggs that hatch different colored Yoshis. For example, a light blue egg, will hatch a [[Light Blue Yoshi]]. Ever since their first appearance in ''Super Mario World'', Yoshi eggs have made many more appearances, but their latest appearance is in [[Super Mario Galaxy 2]].
|<center>''[[Super Mario World]]''</center>
|-
|}


===Objects===
==Reception and legacy==
{| align=center width=100% border=1
{{quote|The evolution of the Mario series led the rest of gaming by the hand, blazing a trail, and teaching lessons in game mechanics, structure, and sheer playability to any who would study its secrets.|''{{wp|Next Generation}}'' No. 14, February 1996}}
|- style="background-color: whitesmoke;"
===Critical response===
!width=10%|Name
[[File:Marioseries.jpg|thumb|Artwork from an early 1990s ''Nintendo Power'' guide depicting various ''Super Mario'' games: ''[[Donkey Kong (game)|Donkey Kong]]'', ''[[Super Mario Bros. 3]]'', ''[[Dr. Mario (game)|Dr. Mario]]'' and ''[[Super Mario World]]''.]]
!width=65%|Description
Throughout the ''Super Mario'' franchise's life span of over forty years, many critics, fans, and developers have considered it to be the greatest video game franchise of all time. Mario is widely considered the most famous video game character in history and an icon of the gaming industry.<ref>{{cite|language=en|author=Orlando, Greg|deadlink=y|archive=web.archive.org/web/20081020153928/http://www.wired.com/gaming/gamingreviews/multimedia/2007/05/gallery_game_history?slide=18|title=Console Portraits: A 40-Year Pictorial History of Gaming|publisher={{iw|wikipedia|Wired News}}|date=May 15, 2007}}</ref><ref>{{cite|author=Buchanan, Levi|url=www.ign.com/articles/2009/02/13/is-there-a-bad-mario-game|title=Is There a Bad Mario Game?|publisher={{iw|wikipedia|IGN}}|date=June 15, 2012|accessdate=July 5, 2024|language=en}}</ref> Mario was an inaugural inductee of San Francisco's "{{wp|Walk of Game}}," which honored notable figures in video gaming from 2005 to 2012; and was the first video game character to be honored with a figure in the {{wp|Hollywood Wax Museum}} in 2003. At the height of his popularity, a national survey showed that Mario had become more recognizable to children than American cartoon characters like {{wp|Mickey Mouse}}.<ref>{{cite|author=Iwabuchi, Koichi|deadlink=y|archive=web.archive.org/web/20100709183746/http://www.dukeupress.edu/Catalog/ViewProduct.php?productid=8083&viewby=title|title=Recentering Globalization: Popular Culture and Japanese Nationalism|publisher={{iw|wikipedia|Duke University Press}}|page=30}}</ref> Miyamoto has declared Mario to be his favorite out of all the characters he has created.<ref>"{{cite|url=www.popularmechanics.com/culture/gaming/a4690/4334387|date=December 17, 2009|author=Porges, Seth|title=Exclusive Interview with Nintendo Gaming Mastermind Shigeru Miyamoto|publisher=Popular Mechanics|language=en|accessdate=July 5, 2024}}</ref>
!width=15%|First Appearance
|-
!Brick Block
----
[[File:Brick Block.png|145x145px]]
|Perhaps one of the most common type of Blocks found throughout the ''Mario'' series is the [[Brick Block]]. First appearing in ''Super Mario Bros.'', Brick Blocks can only be broken by [[Super Mario]] or Super Luigi; they can only achieve this status after they have used a Super Mushroom. Brick Blocks are also known to secretly contain power-ups and 1-Up Mushrooms. Brick Blocks sometimes provide a bridge for the player to walk across abysses. [[Beanstalk]]s also can be found hidden within certain Brick Blocks, allowing the player access to a [[Coin Heaven]]. Certain [[switch]]es can also be unveiled from a Brick Block; this can sometimes be vital to completing a level, depending on whether or not said switch activates an event that helps the player gain further access in the level.
|<center>''[[Super Mario Bros.]]''</center>
|-
!? Block
----
[[File:Question Block NSMB.png|145x145px]]
|Debuting in ''Super Mario Bros.'', the [[? Block]] (or "Question Block") provides the player with many things. Super Mushrooms, Fire Flowers, and Coins can all be received by hitting a ? Block in the game. In ''Super Mario 3'' and in ''Super Mario World'', there is also the possibility that a Switch would pop out of the block. In ''Super Mario 64'', ? Blocks are replaced with [[! Block]]s. In order for Mario to get his [[Wing Cap]], he must activate the [[? Switch]] hidden in the [[Princess Peach's Castle|castle]] and flip it to activate the [[! Block]]s. ? Blocks also appear in ''[[Paper Mario: The Thousand-Year Door]]''; here, they are seen during the chapter intermissions in which the player controls Bowser, and they hold various items as well. The ? Blocks during Bowser's intermissions contain [[Meat]], which help Bowser to grow in size and become more powerful. In ''[[Super Mario Galaxy]]'', ? Blocks hold [[Star Bit]]s within them. [[Item Box]]es from the ''Mario Kart'' series have an appearance similar to ? Blocks, only they have a transparent color.
|<center>''[[Super Mario Bros.]]''</center>
|-
!Coin Block
----
[[File:Rectangleblock.png|145x145px]]
|Debuting in ''Super Mario Bros.'', the [[Coin Block]] has appeared in almost every game in the ''Mario'' series. Coin Blocks are blocks that give the player multiple coins. Most Coin Blocks look identical to Brick or Question Blocks, so the only way to tell them apart is to see how many coins they give. Some Coin Blocks, like those featured in ''Super Mario 3D Land'' can be long and rectangular. In most games, there is a time limit for how long a Coin Block will continue to give the player coins instead of actually having a set number of coins. If the player strikes a coin block fast enough, they can get 10 coins, usually the most coins a player can get from a coin block; however, a few games make it possible to obtain more. In New Super Mario Bros., striking a Coin Block enough times (at least 11) will produce a Super Mushroom. In New Super Mario Bros. Wii if the player hits a Coin Block enough times, five Coins will fly out before the Coin Block turns into a used block. 
|<center>''[[Super Mario Bros.]]''</center>
|-
!Warp Pipe
----
[[File:NSMB Warp Pipe.PNG|145x145px]]
|Throughout the Mushroom Kingdom, [[Warp Pipe]]s are used as the primary way of transportation. Debuting in ''Mario Bros.'', Warp Pipes would randomly eject various enemies for the player to defeat or avoid. In ''Super Mario Bros.'', Warp Pipes have a much more noticeable role. While they provide access to secret underground areas that often host mass amounts of Coins, they also are commonly clogged with [[Piranha Plant]]s. On occasion, the player would have to use Warp Pipes as platforms to traverse from one area of a level to another. In ''Super Mario Bros. 3'', Warp Pipes serve basically the same purpose. However, the [[Pipe Land|seventh world of the game]] is a massive maze of Warp Pipes that the player has to maneuver through. Certain Warp Pipes would take the player further into the level, while others would send them backwards. In almost all main ''Mario'' games, and in most role-playing games, Warp Pipes serve exactly the same purpose. In ''[[Mario Party 7]]'', there is the [[Warp Pipe Orb]], which serves as a road block; any player that would pass over the space it had been set on would be teleported to a previous location in the board.
|<center>''[[Mario Bros. (game)|Mario Bros.]]''</center>
|-
!POW Block
----
[[File:POWBlockNSMBW.png|145x145px]]
|Beginning from the ''Mario Bros.'' arcade game, [[POW Block]]s have made great appearances in the ''Mario Series''. One bump under it and every enemy on the ground will be stunned, though for [[Shellcreeper]]s, and later [[Spiny|Spinies]], it's not as easy. [[Sidestepper]]s must be hit twice to be stunned. [[Fighter Fly]]s can only be stunned on the ground, as mentioned before). Usually, a POW Block can be used 3 times, so players must use it wisely. In their debut, they appear in most phases. In ''Super Mario Bros. 2'', they appear again, but are red instead. It can now be picked up, and are only used once. This also defeats any enemy on the screen. In ''Super Mario World 2: Yoshi's Island'', it appears too but enemies on the screen will change into [[Star]]s with feet that can be counted to the counter. It also appears in every ''Paper Mario'' game, doing damage to all enemies on the ground or ceiling. They also appear in ''Mario Kart Wii'' and ''Mario Kart: Arcade GP 2''; in these games, when it is hit every other racer will be spun out.
|<center>''[[Mario Bros. (game)|Mario Bros.]]''</center>
|-
!P-Switch
----
[[File:PSwitch.PNG|145x145px]]
|The [[P-Switch]] is an object first appearing in ''Super Mario Bros. 3''. In the game, their most prominent prominent ability allows them to be pressed to turn coins into brick blocks, and vice versa. They can also be used to make hidden coins, question blocks, and doors appear, and also make conveyer belts stop. In ''Super Mario World'', the switches returned. A new grey switch also appeared, which turned enemies into grey coins. Mario can also carry these switches around with him. Later, they appeared in ''New Super Mario Bros.'' and ''New Super Mario Bros. Wii.'' These switches are once again made stationary, and they only change coins into bricks and bricks to coins.
|<center>''[[Super Mario Bros. 3]]''</center>
|-
!Jump Block
----
[[File:JumpBlock 3D.png|145x145px]]
|[[Jump Block]]s are a special type of block which allow the player to leap onto them and bounce off them. They are also known to contain items, which are revealed when hit. They first appear in ''Super Mario Bros. 3'', where they let the player jump higher if they push the jump button right when they leaped off it. There is also a special type of pink Jump Block which transports the player to [[Coin Heaven]]. They later appear in ''Super Mario World'', where they serve the same purpose. Jump Blocks will later appear in ''[[Super Mario 3D Land]]'', where they will serve the same purpose as the previous installments. However, in this game, they will play a series of musical notes when jumped upon.
|<center>''[[Super Mario Bros. 3]]''</center>
|-
!Flagpole
----
[[File:OvertheFlagpole.png|145x145px]]
|[[Flagpole]]s have appeared in five ''Mario'' platformers so far: ''Super Mario Bros.'', ''Super Mario Bros.: The Lost Levels'', ''New Super Mario Bros.'', ''New Super Mario Bros. Wii'', and ''Super Mario 3D Land''. Ever since their first appearance in ''Super Mario Bros.'', their purpose is to mark the end of a normal level. In the platformers predating ''New Super Mario Bros.'', it is possible to leap over the flagpole and go beyond the end of the level. Depending on the player's position on the flagpole, they will earn extra points, varying from 100 to 8000, and if they reach the top, they will earn an extra life. In ''New Super Mario Bros.'' and ''New Super Mario Bros. Wii'', there are [[Red Flagpole]]s which mark secret exits. Originally, the flagpole had a skull on the flag, but it was replaced by the Bowser logo. In ''New Super Mario Bros.'', it is possible to smash the flagpole as Mega Mario, filling up one space on the gauge above.
|<center>''[[Super Mario Bros.]]''</center>
|-
!Beanstalk
----
[[File:BeanstalkNSMBW.png|145x145px]]
|[[Beanstalk]]s are a type of vine used as ladders in the ''Mario'' series. They originally were just vines, but, as of ''Super Mario Bros.'' 3, the tops of the beanstalks resemble the head of a Piranha Plant. They are contained within [[Brick Blocks]] (Rotating Blocks in ''Super Mario World''). Beanstalks first appeared in ''Super Mario Bros.'', where, once activated, Mario could climb them and go to secret areas like [[Coin Heaven]]. In ''Super Mario Bros. 2'', the beanstalks were already there; nothing was needed to activate them. In ''Super Mario Bros. 3'', beanstalks went back to being in blocks. They were also different colors, based on the world that they were in. They went back to their normal green in ''Super Mario World''. In ''New Super Mario Bros.'' and ''New Super Mario Bros. Wii'', they could grow downward if the player hit a block they spawned from by ground pounding. In ''New Super Mario Bros. Wii'', there is a beanstalk appearing on the map in World 7 if the player locates the secret exit for the [[fortress]]. This vine would allow the player to access a level on a separate cloud, which, once beaten, allowed the player to access a beanstalk leading into the castle that led right to the boss door.
|<center>''[[Super Mario Bros.]]''</center>
|-
!Firebar
----
[[File:Firebar SPM.png|145x145px]]
|Debuting in ''Super Mario Bros.'', the [[Firebar]] is a common reoccurring obstacle. They often appear in Castle levels. Firebars rotate around a block in a clockwise or counter-clockwise direction, damaging the player if they are touched. After appearing in ''Super Mario Bros.'' they would return in other platformers such as ''New Super Mario Bros.'' and ''Super Mario 3D land''. Firebars are also featured in a few of the 3D games such as ''Super Mario 64''. They are used on Bowser Jr.'s [[Boomsday Machine]] as part of its weaponry. Firebars also appear in the ''[[Paper Mario (series)]]''; here, they are once again  obstacles for the player. However, they can easily be avoided if Mario flips into 3D. Later items like the [[Ball 'n' Chain]] have a simlilar movement and attack method of the firebar.
|<center>''[[Super Mario Bros.]]''</center>
|-
|}


==Critical Reception==
Being the largest gaming franchise in existence, ''Super Mario'' has received many high-scoring reviews on its various games. All of the main series entries had very high approval ratings on {{wp|GameRankings}} before it was shut down in 2019; for example, ''Super Mario Bros.'' held an 85% score, ''Super Mario Bros. 3'' had 97%, ''Super Mario World'' had 94%, ''Super Mario 64'' had 96%, and the first and second ''Super Mario Galaxy'' games and ''Super Mario Odyssey'' all held scores of 97% -- placing all three in the top five best-rated games on the site, with the first ''Super Mario Galaxy'' in the top spot. Many of the franchise's spin-off games held high GameRankings scores as well, such as ''Super Mario Kart'', which held a 93% score. No game in the franchise ever had a rating below 50% on the site.
[[File:Marioseries.jpg|thumb|Artwork depicting various games of the ''Mario'' series: ''[[Donkey Kong (game)|Donkey Kong]]'', ''[[Super Mario Bros. 3]]'', ''[[Dr. Mario (game)|Dr. Mario]]'' and ''[[Super Mario World]]''.]]
The ''Mario'' series is the largest video game franchise in existence, and has had a lifespan of almost thirty years. It is often considered to be the greatest video game series of all time, receiving many high-scoring reviews on their various games.<ref>[http://ps3.ign.com/articles/749/749069p5.html Critical acclaim (from IGN)]</ref> In the series, many games have been considered to be the best of their time by players.<ref>[http://top100.ign.com/2006/index.htmlTop 100 games — 7 of which are ''Mario'' games]</ref> However, the series has been considered to have some games of lower quality.<ref>[http://www.gamepro.com/article/features/133848/the-10-biggest-flops-in-video-games/ 10 Biggest Video Game Flops — GamePro]</ref> An example is the ''Mario Party'' sub-series; after the release of ''[[Mario Party 3]]'', the series is considered to have lost its flair, as the games often contain the same mechanics.<ref>[http://www.gamespot.com/search.html?tag=search%3Bbutton&om_act=convert&om_clk=search&qs=Mario+Party''Mario Party'' series ratings]</ref> ''Super Mario Bros.'' was declared to be the greatest video game of all time twice: once by IGN in 2003, and the other time by GamesRadar in 2000.<ref>[http://www.filibustercartoons.com/games.htm''Super Mario Bros.'' declared the greatest game of all time]</ref>


The ''Mario'' cartoons also were shown to have received good reviews.<ref>[http://www.tv.com/the-super-mario-bros.-super-show!/show/2753/summary.html?q=Mario&tag=search_results;title;4 Review of ''The Super Mario Bros. Super Show!'']</ref><ref>[http://www.tv.com/captain-n-and-the-adventures-of-super-mario-bros.-3/show/2581/summary.html?q=Mario&tag=search_results;title;5 Review of ''The Adventures of Super Mario Bros. 3'']</ref><ref>[http://www.tv.com/captain-n-and-the-new-super-mario-world/show/9211/summary.html?q=Mario&tag=search_results;title;8 Review for the ''Super Mario World'' animated series]</ref> Though each of the series were short-lived, they were considered to be highly popular, attracting an audience of children to each episode.<ref>[http://www.animatedbliss.com/DVD/details.asp?title=Super+Mario+Brothers+Super+Show:+Volume+1 The cartoons that had children waiting for more of the Mushroom Kingdom]</ref>
''Super Mario'' is the best-selling video game franchise in history;<ref>{{cite|url=www.webcitation.org/5okQ2NbiK|title=Italian Plumber More Memorable Than Harper, Dion|publisher=Canadian NewsWire|language=en-ca}}</ref> since 1995, 31 of its games have received special marking labels from Nintendo for having sold over 1 million copies. The games in the core series, alone, have sold a combined total of over 330 million units worldwide;<ref>{{cite|deadlink=y|archive=web.archive.org/web/20151002142005/http://www.nintendo.com/whatsnew/detail/vy8mvC_LJPHnlpBFTR5w-BYV1FP_m7hN|title=Super Mario Maker has sold 1 Million units around the world|publisher=Nintendo of America|language=en-us|date=September 30, 2015|accessdate=July 5, 2024}}</ref> the ''Mario Kart'' series has sold more than 100 million units;<ref name="mariokart"/> the ''Mario Party'' games have sold more than 45 million units;<ref>{{cite|url=www.nintendo.com/en-gb/News/2015/February/Bring-along-your-amiibo-as-your-party-plus-one-from-20th-March-in-Mario-Party-10-960841.html|title=Bring along your amiibo as your party plus-one from 20th March in ''Mario Party 10''|publisher=Nintendo of UK|language=en-gb|date=February 19, 2015|accessdate=July 5, 2024}}</ref> the ''Donkey Kong'' arcade game sold more than 125,000 machines,<ref>{{cite|author=Ashcraft, Brian and Jean Snow|title=''Arcade Mania: The Turbo-charged World of Japan's Game Centers''|location=Tokyo|publisher={{wp|Kodansha|Kodansha International}}|date=2008|isbn=4-7700-3078-9}}</ref><ref>{{cite|author=Kent, Steven|title=''The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World''|publisher=[[Prima Games]]|date=September 6, 2001|isbn=0-7615-3643-7|location=Roseville}}</ref> while its Coleco version sold six million cartridges;<ref>{{cite|author=Sheff, David|language=en-us|title=''Game Over, Press Start to Continue: The Maturing of Mario|publisher=GamesPress|date=April 15, 1999|isbn=0-9669617-0-6}}</ref> and ''Mario Bros.'' sold 1.72 million cartridges in its Famicom release.<ref>{{cite|deadlink=y|web.archive.org/web/20080730022258/http://www.nintendojofr.com/redaction/editoriaux/?id=aVAd|language=fr|title=Les ventes de Nintendo au Japon|date=September 29, 2006|publisher=NintendojoFR|accessdate=July 5, 2024}}</ref> Mario's legacy has also been recognized by the ''[[Guinness World Records|Guinness Book of World Records]]'', which awarded the Nintendo mascot and the video games featuring him seven records in its 2008 "Gamer's Edition"; these include "Best Selling Video Game Series of All Time", "First Movie Based on an Existing Video Game", and "Most Prolific Video Game Character", as up to that point, Mario himself had appeared in 116 distinct titles (not counting remakes or re-releases of existing games).


Even with the success of the games and cartoons in the series, there was still a large production that attracted a lot of negative reviews. The ''Super Mario Bros.'' film is often considered to be a great failure. The film took over a $20 million gross loss in profits. Bob Hoskins, who played the role of Mario in the film, was recorded saying that the movie was a "nightmare". In the May 2006 issue of Nintendo Power, an interviewee from the magazine had said, "Yes, it happened. Let us speak no more of it."
In the franchise, many games have been considered to be the best of their time by players.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20061013194342/http://top100.ign.com/2006/index.html|publisher=IGN|title=IGN Readers' Choice 2006 - The Top 100 Games Ever|date=2006|accessdate=July 5, 2024|language=en-us}}</ref> However, the franchise has been considered to have some games of lower quality.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20080913213620/http://www.gamepro.com/article/features/133848/the-10-biggest-flops-in-video-games|date=September 18, 2007|author=Snow, Blake|title=10 Biggest Video Game Flops|publisher=GamePro|language=en}}</ref> Examples include later installments in the ''Mario Party'' and ''Paper Mario'' series; these series have been cited as losing their flair, respectively, due to stagnation in installments released after ''[[Mario Party 3]]'' and the increased shallowness in ''Sticker Star'' and its follow-ups. ''Super Mario Bros.'' was declared to be the greatest video game of all time twice: once by GamesRadar in 2000, and another time by IGN in 2003.<ref>[http://www.filibustercartoons.com/games.htm''Super Mario Bros.'' declared the greatest game of all time]</ref>


==Cultural Impact==
The ''Super Mario'' cartoons also were shown to have received favorable reviews.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20150223044629/http://www.tv.com/shows/the-super-mario-bros-super-show/|title=The Super Mario Bros. Super Show!|publisher=TV.com|language=en|accessdate=July 5, 2024}}</ref><ref>{{cite|deadlink=y|archive=web.archive.org/web/20121122211256/http://www.tv.com/shows/captain-n-and-the-adventures-of-super-mario-bros-3/|publisher=TV.com|language=en|title=Captain N & the Adventures of Super Mario Bros. 3}}</ref><ref>{{cite|deadlink=y|archive=web.archive.org/web/20170702195121/http://www.tv.com/shows/captain-n-and-the-new-super-mario-world/|title=''Super Mario World'' animated series|publisher=TV.com|language=en|accessdate=July 5, 2024}}</ref> Though each of the series were short-lived, they were considered to be highly popular, attracting an audience of children to each episode.<ref>[http://www.animatedbliss.com/DVD/details.asp?title=Super+Mario+Brothers+Super+Show:+Volume+1 The cartoons that had children waiting for more of the Mushroom Kingdom]{{dead link}}</ref>
The ''Mario'' series has been referenced many ways throughout the years. From animation to music, and from the internet to other video games, the ''Mario'' series has culturally impacted many people.


[[Animation references|In animation]], ''Mario'' characters and elements have appeared in such shows as ''[[wikipedia:The Simpsons|The Simpsons]]'', ''[[wikipedia:The Ren and Stimpy Show|The Ren and Stimpy Show]]'', ''[[wikipedia:The Fairly OddParents|The Fairly OddParents]]'' and ''[[wikipedia:Mad|Mad]]'' twice.
Even with the success of the games and cartoons in the franchise, some productions have attracted many negative reviews. The ''Super Mario Bros.'' film is often considered to be a great failure, and even Hoskins and Hopper were recorded expressing personal distaste for their work. In the May 2006 issue of ''Nintendo Power'', an interviewer from the magazine had said, "Yes, it happened. Let us speak no more of it." ''Hotel Mario'' has often been cited as one of the worst video games ever.


[[Film references|In films]], the ''Mario'' series has been referenced in such titles as ''[[wikipedia:Billy Madison|Billy Madison]]'' and ''[[wikipedia:Ghostbusters II|Ghostbusters II]]''.
===Cultural impact===
[[File:MarioAndLuigiInOBrotherWhereBartThou.png|thumb|250px|''Super Mario'' has stood as an icon of modern pop culture and has been referenced across all forms of media, including in animated television series such as ''The Simpsons''.]]
The ''Super Mario'' franchise has culturally impacted a multitude of people over the years, with references and parodies in numerous entertainment media. It has also been referenced in [[List of references in real life|real life outside the media]], where many people and places have been named or nicknamed in the character's honor; and a specific calendar date, March 10, is celebrated as "[[Mario Day|National Mario Day]]"<ref>{{cite|author=Dievendorf, Schuyler|deadlink=y|archive=web.archive.org/web/20170312033243/http://www.escapistmagazine.com/articles/view/features/galleryoftheday/11094-8-Best-Ways-To-Celebrate-National-Mario-Day|title=8 Best Ways to Celebrate National Mario Day|publisher={{wp|The Escapist (magazine)|The Escapist}}|date=March 10, 2014|accessdate=July 5, 2024|language=en}}</ref> because when presented as MAR 10, it resembles the name of Mario.<ref>{{cite|author=Warner, Dani|url=www.startribune.com/jump-start-your-week-with-some-items-of-interest/371088501|title=Jump-Start Your Week with Some Items of Interest|publisher={{iw|wikipedia|Star Tribune}}|date=March 7, 2016|accessdate=July 5, 2024}}</ref>


Not many references have been made to the ''Mario'' series [[Music references|in music]], but some songs have been dedicated to the popular series, such as the song "[[Music references#Birdo|Birdo]]" as performed by [[wikipedia:Horse the Band|Horse the Band]].
The ''Super Mario'' franchise has been referenced more times in [[List of references in video games|video games]] than in any other medium. Many of ''Super Mario''{{'}}s fellow Nintendo properties, including ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'', ''[[lylatwiki:Star Fox|Star Fox]]'', ''[[FZeroWiki:F-Zero (series)|F-Zero]]'', ''[[bulbapedia:Pokémon|Pokémon]]'', ''[[wikirby:Kirby (series)|Kirby]]'', and ''[[nookipedia:Animal Crossing|Animal Crossing]]'', have referenced the company's flagship franchise in very notable ways. Even games and franchises not produced by Nintendo―such as ''{{wp|Minecraft}}'', ''{{wp|Super Meat Boy}}'', ''{{wp|Call of Duty}}'', ''{{wp|Just Dance (video game series)|Just Dance}}'', ''{{wp|Angry Birds}}'', ''{{wp|Banjo-Kazooie (series)|Banjo-Kazooie}}'', and ''{{wp|Overwatch (video game)|Overwatch}}''―have made various references to the ''Super Mario'' games and characters.


The ''Mario'' series is highly popular on [[Online references|the internet]]. Many websites have dedicated themselves to the series in some way, while others poke fun at the series. On YouTube, there are thousands of videos poking fun at one of the greatest blunders of the ''Mario'' series, ''[[Hotel Mario]]''. The popular website, [http://www.newgrounds.com Newgrounds], has many fan-made games and videos, like the popular ''Super Mario Bros. Z'', ''Super Smash Bros. ST'' and ''The 1-up Pursuit'', that are ''Mario''-themed in some way.
''Super Mario'' characters and elements have been represented or parodied in numerous [[List of references in animated television|animated television series]], including ''{{wp|The Simpsons}}'' (in over a dozen episodes), ''{{wp|The Ren and Stimpy Show}}'', ''{{wp|South Park}}'', ''{{wp|Family Guy}}'', ''{{wp|SpongeBob SquarePants}}'', ''{{wp|The Fairly OddParents}}'', ''{{wp|Mad (TV series)|Mad}}'' (in 16 episodes), and ''{{wp|Gravity Falls}}''. ''Super Mario'' has also been referenced in such [[List of references in live-action television|live-action shows]] as ''{{wp|The Fresh Prince of Bel-Air}}'', ''{{wp|My Name is Earl}}'', ''{{wp|The Big Bang Theory}}'', and ''{{wp|Tosh.0}}''. Additionally, to promote the {{wp|2020 Summer Olympics}} in {{wp|Tokyo}}, Mario appeared in a pre-recorded video shown during the telecast of the {{wp|2016 Summer Olympics closing ceremony}}, and Japanese Prime Minister {{wp|Shinzō Abe}} arrived at the ceremony itself in a Mario costume and an oversized Warp Pipe.


[[Publication references|Many comics and books]] have also referenced the ''Mario'' series, or are completely centered around them.
[[List of references in film|In film]], the ''Super Mario'' franchise has been referenced in such titles as ''{{wp|Billy Madison}}'', ''{{wp|Ghostbusters II}}'', and ''{{wp|Need for Speed (film)|Need for Speed}}''. Notable appearances of ''Super Mario'' in film include 1989's ''{{wp|The Wizard (film)|The Wizard}}'', which prominently features ''Super Mario Bros. 3'' in the "Video Armageddon" tournament in the climax (marking the North American public's first exposure to that game), and the 2012 {{wp|Rich Moore}}-directed film ''{{wp|Wreck-It Ralph}}'', where Bowser and the Super Mushroom make cameo appearances and Mario is name-dropped. The ''Super Mario'' franchise has also had minor representations in [[List of references in advertisements|advertising]] (notably, in a {{wp|Got Milk?}} commercial), and spawned several [[List of references in theater|stage theatrical productions]].


[[Television references|In television]], the ''Mario'' series has been referenced in such shows as ''[[wikipedia:The Fresh Prince of Bel-Air|The Fresh Prince of Bel-Air]]'' and ''[[wikipedia:My Name is Earl|My Name is Earl]]''.
[[List of references in publications|Many books]] have also referenced the ''Super Mario'' franchise, including the ''{{wp|Scott Pilgrim}}'' graphic novel series. The comics industry has also referenced the games in Western comic books, comic strips, and manga alike. Some publications have even been completely centered around ''Super Mario'', such as several installments of the comic strip ''{{wp|FoxTrot}}''.


The ''Mario'' series has been referenced more times [[Video game references|in video games]] than in any other form of publication. Many games created by Nintendo, such as ''[[wikipedia:Animal Crossing|Animal Crossing]]'' make very notable references to the ''Mario'' series. Even games on non-Nintendo consoles, such as ''[[wikipedia:Banjo-Kazooie: Nuts & Bolts|Banjo-Kazooie: Nuts & Bolts]]'', have referenced the ''Mario'' series in some way.
A number of [[List of references in music|musicians]] have referenced ''Super Mario'' in their music, such as {{wp|Eminem}}, {{wp|Ludacris}}, and {{wp|Trace Adkins}}. Some songs have been dedicated to the popular series, such as the song "Birdo" by {{wp|Horse the Band}}, which is loosely based off [[Birdo|the same-named ''Super Mario Bros. 2'' boss]].


The ''Mario'' series has also been referenced [[Promotional references|in commercials]] as well as [[Theatrical references|other theatrical productions]].
Additionally, the ''Super Mario'' franchise possesses a highly diverse fanbase, where content and gameplay are frequently shared via [[List of references on the Internet|the Internet]]. As Nintendo's most popular series, ''Super Mario'' attracts fans of all ages and skill levels―one of its core mission statements. Many websites and online games have poked fun at the series, and there are several sites that have dedicated themselves to it completely. Thousands of unlicensed fan-made games, videos, comics, stories, cosplay costumes, artworks, {{wp|Video game modding|video game modifications}}, and other materials dedicated to the ''Super Mario'' franchise and its games and characters have existed on sites such as {{wp|Newgrounds}}, {{wp|YouTube}}, {{wp|FanFiction.net}}, and {{wp|DeviantArt}}, among others; many of these fan-works have been viewed or accessed by tens or even hundreds of thousands of people. A few Internet memes have been based around ''Super Mario'' characters, and a multitude of YouTube videos have poked fun at what is perceived to be one of the series' greatest blunders, ''[[Hotel Mario]]''. Crossover titles such as ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' are highly coveted among fans, and frequently raise heated discussion in online communities; many of these titles help to introduce ''Super Mario'' fans to other Nintendo or third-party franchises, resulting in large amounts of fandom overlap.


==External Links==
==Gallery==
*[http://www.snesclassics.com/history/mario-bros.php The History of Mario Bros]
<gallery>
Super Mario Logo Print.svg|The current logo of the series (print vector)
Super Mario Logo Print Alt.svg|The current logo of the series (print vector)
Super Mario logo JP current.png|The current Japanese logo of the series
Super Mario Current JP Logo 2.png|The current Japanese logo of the series
Super Mario Previous SCN Logo.jpg|The previous·simplified Chinese logo of the series
Super Mario Current SCN Logo.png|The current simplified Chinese logo of the series
Super Mario Previous TCN Logo.jpg|The previous·traditional Chinese logo of the series
Super Mario Current TCN Logo.jpg|The current traditional Chinese logo of the series
Bg-red.jpg|Background featuring ''Super Mario'' characters
SuperMario - MushroomKingdomCharacters.jpg|Promotional CGI illustration of the major recurring characters in the franchise
</gallery>


===References===
==References==
<references/>
<references/>
{{NIWA|SmashWiki=Mario (universe)|NWiki=1}}
 
[[Category:Mario Games|*]]
==External links==
[[Category:Game Series]]
{{NIWA|SmashWiki=Mario (universe)|NWiki=Super Mario series|StrategyWiki=Category:Mario|MiiWiki=Mario (franchise)}}
*[https://mario.nintendo.com The official home of Super Mario at Nintendo.com]
**[https://mario.nintendo.com/es Spanish version]
**[https://mario.nintendo.com/fr French version]
*[https://nintendo.com/jp/character/mario "Mario Portal" page at the Nintendo Japan site]
*[https://nintendo.com/en-gb/Super-Mario-Bros-Hub-Mario-Games-627604.html "Super Mario Bros. Hub" page at the Nintendo UK site]
*[https://nintendo.com/au/mario "The official home of Super Mario" page at the Nintendo Australia site]
 
{{Super Mario games}}
[[Category:Super Mario franchise|*]]
[[Category:Game franchises]]
[[de:Mario (Franchise)]]
[[it:Mario (serie)]]

Latest revision as of 21:16, December 24, 2024

This article is about the whole Super Mario franchise. For the main series of platform games, see Super Mario (series).
Super Mario
Super Mario series logo
A horizontal version of the logo
The current versions of the logo, used since Super Mario 3D Land (2011)
First installment Donkey Kong (1981)
Latest installment Mario & Luigi: Brothership (2024)
Number of installments 300+
Series Mario Bros., Wrecking Crew, Super Mario, Mario Golf, Famicom Grand Prix, Dr. Mario, Mario Teaches Typing, Mario Kart, Mario Discovery Series, Mario's Picross, Game & Watch Gallery, Mario Party, Mario Artist, Mario Tennis, Paper Mario, Luigi's Mansion, Mario & Luigi, Mario vs. Donkey Kong, Super Mario Stadium, Mario Strikers, Mario & Sonic, Mario + Rabbids
Related franchises Donkey Kong, Yoshi, Wario
“Super Mario is equivalent to the Big Bang of our gaming universe. If it were not for this blindingly spectacular creation, digital entertainment as we know it today would not exist.”
Hideo Kojima, Nintendo Power Volume 230, November 2010

The Super Mario franchise, also known simply as the Mario franchise,[1][2][3] is a media franchise chiefly consisting of video games published and produced by the Japanese company Nintendo. It centers around the fictional character Mario, an Italian plumber who serves as the hero of a realm called the Mushroom Kingdom. The franchise was created by game designer Shigeru Miyamoto, and its first installment was the arcade game Donkey Kong, released on July 9, 1981. Many of the games are developed and self-published by Nintendo, while others are developed by other companies under Nintendo's supervision, such as Hudson Soft, Camelot Software Planning, Intelligent Systems, Next Level Games, Retro Studios, and Nintendo Cube, among others. Most Super Mario games have been released for Nintendo's various video game consoles and handhelds, from the third generation onwards.

Previous form of the logo, used from 1996 to 2011
Previous form of the logo, used from 1996 to 2011
Previous form of the logo, used from 1996 to 2011

The main series in the franchise is the Super Mario series, consisting of platform games that typically involve Mario and his brother, Luigi, adventuring to save the Mushroom Kingdom and its ruler, Princess Peach, from the Koopa villain Bowser and his army of minions. The two brothers use their jumping prowess and various power-ups to progress through levels, while also being helped by their friends, such as the dinosaur Yoshi and Mushroom Kingdom citizen Toad. Super Mario games of other genres include the Mario Kart racing series, sports games such as the Mario Tennis, Mario Golf, Mario Baseball, and Mario Strikers series, party games such as the Mario Party series, role-playing games such as the Paper Mario and Mario & Luigi series, puzzle games such as the Dr. Mario and Mario vs. Donkey Kong series, the action-adventure Luigi's Mansion series, and educational games such as the Mario Discovery series, among others. Furthermore, a few spin-off franchises have arisen starring specific characters from the franchise, namely the Donkey Kong, Yoshi, and Wario franchises. In total, over 300 video games are included in the franchise, which combined have sold over 870 million copies, more than any other video game franchise. The franchise has also been licensed into other media, such as television series, anime, comics (including manga), children's books, and feature films, and spawned various promotional videos and a theme park attraction. As the flagship franchise of Nintendo, Super Mario has garnered critical acclaim and widespread recognition throughout the world, with several of its games being considered to be among the best video games ever made. It has become one of the world's highest-grossing media franchises, as well as one of the longest-running video game franchises of all time.

The best-selling game in the franchise is currently Mario Kart 8 Deluxe for the Nintendo Switch, selling over 64.27 million copies worldwide as of September 30, 2024.[4]

Common elements

Plot, themes, and universe

Characters

Promotional illustration of major recurring characters in the Super Mario franchise.
A promotional poster showing elements of the Super Mario franchise's fictional setting of the Mushroom Kingdom and several of its major characters, including, from left to right, Goomba, Koopa Paratroopa, Wario, Princess Daisy, Donkey Kong, Toad, Princess Peach, Mario, Bowser, Luigi, Yoshi, Rosalina, Boo, Waluigi, Koopa Troopa, and Piranha Plant

The franchise revolves around the adventures of an extensive cast of recurring characters. The main protagonist of the franchise, the titular Mario, is a fictional Italian-American plumber who serves as the hero of a realm called the Mushroom Kingdom, which he endeavors to defend by traversing through stages filled with obstacles and enemies. His arch-nemesis is Bowser, the king of the Koopas, a race of evil-driven anthropomorphic turtles. Bowser is responsible for the vast majority of the Mushroom Kingdom's invasions, and almost always appears as the final boss, who consistently attempts to put an end to the escapades of Mario and his friends.

Mario's younger but taller twin brother, Luigi, often participates in his adventures alongside him; in early games, he was playable only in the two-player mode as a simple palette swap, but with the passage of time, he went on to gain more significant roles. The Mushroom Kingdom's ruler, Princess Peach, is Mario's love interest and recurring damsel in distress; she repeatedly gets kidnapped by Bowser and has to be rescued by Mario, but occasionally serves as a protagonist herself. Her kingdom's inhabitants and her personal servants are the Toads, a species of fungal creatures who often support Mario during his adventures. A homonymous individualized member of this species often appears as a sidekick to Mario and Luigi and sometimes serves as a damsel in distress. Additionally, Toadette, introduced in spin-off games as Toad's female counterpart, has also begun to play a larger role in the main platformer series' recent games, from helpful side character to playable protagonist. Another prominent sidekick of Mario's is Yoshi, a dinosaur-like creature who serves as a riding mount to Mario, and has a long tongue which he uses to eat food and enemies; this character became so popular after his debut that he was spun off into his own franchise. Mario also has a greedy, hot-tempered doppelganger rival named Wario, who has antagonized Mario on various occasions, and also serves as an anti-hero with his own adventures which generally involve money grubbing and treasure hunting. Donkey Kong, a muscular and somewhat dim-witted ape, originally served as Mario's first rival in his arcade debut, but eventually became the main protagonist of his own franchise; in his adventures and spin-offs, he pairs with his buddy Diddy Kong, a monkey who specializes in acrobatics.

Other significant recurring characters in the franchise include Princess Daisy, the tomboyish ruler of a four-kingdom country called Sarasaland who later became a friend to Peach; Birdo, a pink dinosaur creature originally portrayed as an antagonist but revived as Yoshi's frequent ally in spin-offs; Waluigi, Wario's accomplice in many spin-off games; Professor Elvin Gadd, an aging scientist and inventor; Rosalina, a mysterious figure who watches over the cosmos; the Lumas, a species of stars who are cared for by Rosalina and accompany her often; and Pauline, originally portrayed as the damsel in distress in the arcade Donkey Kong but eventually resurrected as a city mayor and singer. Additionally, Mario and Luigi have their own infant versions, who are recurring characters in Yoshi's adventures and appear alongside their adult counterparts in spin-offs.

Enemies

Bowser and his Minions.
Artwork depicting Bowser alongside his various minions.

Throughout his adventures, Mario faces a wide variety of enemies that make attempts to hinder his progress. The majority of these enemies are in the service of Bowser, and are collectively known as Bowser's Minions.

Mario's most common enemies are the Goombas, closely followed by the Koopa Troopas. Goombas are mushroom-like creatures that betrayed the Mushroom Kingdom, and are almost always the first enemy that Mario encounters on his adventures. They are the most basic and standard enemies of the series; typically they are extremely weak to the extent that a single stomp is enough to defeat them. Koopa Troopas, as their name implies, are Koopas serving as basic foot soldiers for Bowser who retract into their shells if stomped on, after which they can be used to attack other foes (either by being kicked or picked up and thrown). They come in multiple colors, most often green and red; green Koopa Troopas move around recklessly and tend to fall off platforms, while red ones are much more cautious. Koopa Troopas also exist in several variants, the most common being the aerial Koopa Paratroopas, which have wings on their shells that Mario can detach with a single stomp; and the skeletal, undead Dry Bones, which are typically found in fortresses. Aside from Koopa Troopas and their variants, there are also many other types of Koopas, such as the projectile-wielding Hammer Bros., the hard-shelled Buzzy Beetles, the cloud-riding Lakitus and the spike-topped Spinies they drop, the ball-belching Spikes, and the sorcerous Magikoopas.

Other common, recurring enemies that Mario has faced over the years include Boos, timid ghosts that cover their faces whenever the hero stares at them; Piranha Plants, man-eating flora that dwell within pipes; Pokeys, spiked cacti with detachable body segments; Monty Moles, rodent creatures that burst out of the ground; Wigglers, caterpillars with segmented bodies and large noses which when stomped on get angry and run frantically; Shy Guys, masked creatures wearing robes who come in many different variations; Bullet Bills, projectiles that are shot out of cannons called "blasters"; Bob-ombs, anthropomorphic wind-up bombs with short tempers leading to inevitable explosions; Chain Chomps, tethered ball-and-chain creatures that lunge at Mario when in close proximity; Bloopers, squids that like to corner and close in on their prey; Cheep Cheeps, fish with wing-like fins and the ability to attack above the surface of the water; Thwomps, rectangular rock creatures that flatten whoever passes below them using their own weight; Whomps, stone slab creatures with bandaged backs that use their faces to flatten Mario; and Lava Bubbles (also known as "Podoboos"), living fireballs that inhabit lava pits and attack by leaping upward out of the lava.

Major individualized minions of Bowser include his son Bowser Jr.; a seven-member clan called the Koopalings; Kamek, a high-ranking Magikoopa who often serves as one of Bowser's top acolytes; King Boo, the supreme leader of most Boos and an arch-nemesis to Luigi; and Boom Boom, a short-tempered powerhouse who attacks by flailing his arms (who later gained a female boomerang-throwing counterpart, Pom Pom).

Locations

The central location of the Super Mario universe is the Mushroom Kingdom, which Peach rules over and Bowser regularly invades. The kingdom has a diverse landscape that includes forests, deserts, snowlands, beaches, mountains, and plains. When Bowser invades the kingdom and kidnaps Peach, he takes her to his castle, usually situated in a volcanic world, and Mario and his friends have to travel there and defeat some of Bowser's most powerful minions, as well as Bowser himself, in order to get the princess back. Some games have been set in locations other than the Mushroom Kingdom, such as the island where Yoshi and his dinosaur friends live, and Isle Delfino, a large dolphin-shaped tropical resort.

Aesthetics, tone, and style

An alternative group illustration of the major characters in a hand-drawn art style. The franchise is known for its colorful, cartoonish, and quirky atmosphere.

Aesthetically and tonally, Mario's world is cute, colorful, cartoonish, quirky and full of personality. The Super Mario series is very flexible in terms of plot, with gameplay and character interactions almost always emphasized over story; nonetheless, the games' plots can range from simple stories meant as a vehicle for the gameplay (as with many of the 2D platformers) to more complicated plots (as with many of the RPG titles). While the overall direction of the games can vary from lighthearted romps to epic, sprawling adventures, they are always optimistic and family-friendly in nature. As Nintendo's flagship franchise, Super Mario is designed with universal appeal in mind; although its colorful characters and settings are highly appealing to children, various key people at Nintendo, including Miyamoto and former company president Satoru Iwata, have repeatedly stressed that Mario and his games are designed to be "cool"[5] and to be played and enjoyed by video game players of all ages.[6] As such, the games often feature simple core gameplay, while featuring bonus levels and modes meant to appeal to more seasoned gamers.

Gameplay mechanics

A Super Mushroom.
The Super Mushroom, one of the most iconic items of the Super Mario franchise, was ranked first on UGO Networks' list of the 11 greatest video game power-ups of all time. The site's reviewers called it "quintessential."[7]

In the main Super Mario series, Mario traverses his way through the games' various levels by defeating enemies, collecting coins, and solving puzzles. Since his earliest games, Mario has been defined by his trademark jumping ability, which he commonly uses to help him progress through the playfield and defeat the majority of his enemies. This ability has seen numerous evolutions throughout the series, including the Spin Jump from Super Mario World; and the Triple Jump, Wall Kick, and Long Jump, all introduced in Super Mario 64. In the 2D platformers, Mario must reach a single-exit objective (marked by a flagpole or other object) within a set time limit to get to the next sequential level; the 3D games' levels, however, are less linear and allow Mario to walk around freely and gather special objects, like Power Stars and Shine Sprites, that allow him to progress further into the game.

Another integral element of Super Mario franchise gameplay is the use of items, which Mario can use to power himself up. Often these items can be found in special item blocks, labeled with a question mark (?), which alternatively can also yield coins.

Many power-ups in the Super Mario games are mushrooms. The most iconic of this category of power-ups is the Super Mushroom, which increases Mario's size and allows him to break brick blocks. When hit by an enemy, Mario reverts to his smaller size instead of losing a life. While Mario is already in Super form, most blocks that would contain a Super Mushroom instead offer a more powerful power-up. The Japanese Super Mario Bros. 2 introduced the Poison Mushroom, which behaves more like an enemy, shrinking or killing Mario whenever he comes in direct contact with it. The New Super Mario Bros. series introduced two additional mushroom power-ups: the Mini Mushroom, which shrinks Mario into miniature size, allowing him to access areas he normally cannot; and the Mega Mushroom, which grows Mario into a towering, invulnerable giant who destroys enemies and the environment by running through them.

Certain items exist that grant Mario an extra life. The most recurring and significant is the 1-Up Mushroom, which appears similar to the Super Mushroom but is green instead of red. It is sometimes hidden in invisible item blocks, and in the 3D games, it sometimes appears when Mario walks in a particular area. Although the 1-Up Mushroom is the most common extra life-granting item in the franchise, there are other items that serve the same or a similar function, such as the 3-Up Moon introduced in Super Mario World, which grants three extra lives instead of one.

Artwork of Fire Mario in New Super Mario Bros. U Deluxe
"Fire Mario" is one of the character's most common powered-up forms.

There are also power-ups taking the form of flowers, which allow Mario to shoot projectiles of various kinds. The first and most significant is the Fire Flower, which turns Mario into his fire form, in which he is able to sling bouncing fireballs at incoming enemies. Mario's fireballs instantly kill most enemies on contact, except for certain enemies which are fire-resistant, like the Buzzy Beetle. Later games introduced alternate variants of this item, such as the Ice Flower, which allows Mario to shoot balls of ice that can also freeze enemies in ice blocks to be used as platforms or projectiles; and the Gold Flower from New Super Mario Bros. 2, which turns Mario into gold and allows him to turn bricks into coins and earn bonus coins for defeating enemies.

Another prominent item in the series is the Super Star (also called the Starman), a flashing anthropomorphic star which grants Mario temporary invincibility, allowing him to kill virtually any enemy upon making contact with it. Some games feature substitutes for this item, like Super Mario 64, where Mario can resist harm using the Metal and Vanish Caps; and Super Mario Galaxy and its sequel, where invincibility is provided by the "Rainbow Star," which also progressively increases Mario's speed, to the point where he becomes almost uncontrollable as his power wears off, and allows him to break through certain objects.

The games often feature collectibles found in levels in order to progress in the overworld, most frequently with the visual motif of a star. They are typically situated in locations that are not readily found or reached, or awarded for completing stunts, or objectives given by NPCs. They include the Power Stars in Super Mario 64 and the Super Mario Galaxy games, Shine Sprites in Super Mario Sunshine, Star Coins in the New Super Mario Bros. games and Super Mario 3D Land, Green Stars in the Galaxy games and Super Mario 3D World, and Power Moons in Super Mario Odyssey.

Flight is a common theme throughout the series, first enabled with the magic carpet item in the international Super Mario Bros. 2. The Super Leaf and Tanooki Suit items, first appearing in Super Mario Bros. 3, provide Mario with an animal-suited tail which in turn acts as a flight propeller. The Tanooki Suit returns in Super Mario 3D Land, and the Super Leaf returns in New Super Mario Bros. 2. In the New Super Mario Bros. games, the Spin Block and the Propeller Mushroom let Mario spin up into the air and slowly descend. Super Mario World has for its various forms of flight the Cape Feather, the Power Balloon, and the wings that Yoshi is given after eating a blue Koopa shell. In Super Mario 64, flight is granted for a limited time by the Wing Cap, and in New Super Mario Bros. U, Mario has limited flight and gliding capabilities in his Flying Squirrel form. In Super Mario Galaxy, Mario can obtain a special red star that transforms him into Flying Mario for a limited time. Finally, Lakitu's cloud can be commandeered in several of the side-scrolling games.

Several additional suits have also appeared in the Super Mario series. Most of these, like the Raccoon and Tanooki Suits, are based on animals, but there are some based on Super Mario enemies, such as the Hammer Suit (consisting of a Hammer Bro's helmet and shell), which allows Mario to throw hammers as projectiles to defeat enemies at a distance. Other power-up suits in the series include the Frog Suit, Penguin Suit, Cat Suit, Boomerang Suit, and Bee Suit.

Coins are a common element in Super Mario game design, traditionally incorporated as puzzles and rewards. Most Super Mario games award the player an extra life once a certain amount of coins are collected, commonly 50 or 100. There are also special variants of Coins, such as Dragon Coins in Super Mario World, Red Coins in Super Mario 64 and a number of games afterwards; and Star Coins in the New Super Mario Bros. games. In Super Mario 64, Sunshine, and the Galaxy games, coins replenish health (and air, when Mario is underwater). In RPGs, Coins can be used to purchase items and other useful things.

One of the Super Mario franchise's most common modes of transportation is the Warp Pipe, a drain pipe-like structure which comes in a number of different colors (the most common being green). Warp Pipes provide access to secret underground areas that often host mass amounts of Coins, and can also function as platforms that allow Mario to traverse from one area to another; some pipes even launch the hero into the air. Special well-hidden areas in early games, known as "Warp Zones," contain pipes that allow players to skip several levels and even entire worlds at once. Most 3D games in the series feature cannons that allow Mario to progress through levels and reach otherwise inaccessible areas; to use them, he jumps into the barrel, aims himself and is fired at his target.

Yoshi has served as a riding mount to Mario in several Super Mario platformers, starting with his debut in Super Mario World. He had been planned to appear in this role as early as the days following the completion of Super Mario Bros., but his inclusion was impossible then due to the technical restraints of the era.[8] In addition to the ability to eat enemies, he has other abilities including flying, breathing fire, and spitting out enemies that he has eaten. Besides Yoshi, other riding mounts have appeared that the player can control, including animals such as the Plesiosaur characters Dorrie and Plessie, from Super Mario 64 and Super Mario 3D World respectively; and vehicles such as the Marine Pop (a submarine) and the Sky Pop (an armed biplane) in Super Mario Land, or the Koopa Clown Car, an aircraft that belongs to Bowser but has been usable by Mario in the Super Mario Maker games. Super Mario games additionally feature automated objects in various levels that may transport Mario to certain places.

Video games

Origins

Donkey Kong series

Main article: Donkey Kong (series)
An arcade cabinet for Donkey Kong, the first game in the franchise.

After the commercial failure of Radar Scope in North America, Shigeru Miyamoto was assigned to create an arcade game that would appeal to the North American market. Miyamoto came up with the idea of a game in which the playable character has to make his way through an obstacle course consisting of sloped platforms, ladders and rolling barrels. He named the game Donkey Kong, which was originally released on July 9, 1981, and is an early example of the platform genre. In addition to presenting the goal of saving Lady (later renamed Pauline), the game features a scoring system where points are awarded for finishing screens, leaping over obstacles, destroying objects, collecting items, and completing other tasks. The game was surprisingly successful.[9] The player character did not originally have a permanent name, so when Nintendo requested its U.S. localization team to name him, it was decided that he would be internationally named Mario, his namesake being the Italian-American landlord of storage and company housing, Mario Segale.[10] The success of the arcade game spawned ports to numerous platforms such as the ColecoVision and the Atari 2600.

A direct sequel to this game, Donkey Kong Jr., was released the following year; it was the only game to feature Mario as the antagonist, in which role he kidnaps Donkey Kong and cons the ape's son into saving him. Another sequel, Donkey Kong 3, was released in October 1983 and did not feature Mario; instead of him, the hero was an exterminator named Stanley who had to defend his greenhouse from Donkey Kong.

Early Mario-branded games

Nintendo released eleven Mario-relevant LCD electronic games as part of the Game & Watch line between 1982 and 1991. One of these was Mario Bros., released in 1983, where Mario received title billing for the first time; the game introduced Mario's brother Luigi, who frantically worked alongside him in a bottling plant. In the same year, two more Mario-branded Game & Watch games were released, Mario's Cement Factory and Mario's Bombs Away. In the late 1990s and early 2000s, Nintendo released four Game & Watch Gallery games on the Game Boy, featuring a combined eighteen Game & Watch handheld games in both their original forms and new "Modern" versions, which feature updated graphics and enhanced gameplay and replace the generic Game & Watch characters with the characters of the Super Mario franchise. Mario Bros. and Cement Factory were featured in the third and fourth entries of that series, respectively; the "Modern" version of the former had the brothers work in a cake factory instead, and that of the latter changed the "cement" to cookie dough.

Later in 1983, Mario Bros. reappeared as an arcade game, unrelated to the same-named Game & Watch handheld, and Luigi now appeared as a green palette swap. The object of the game is to defeat all of the enemies in a series of platforms, called a "phase" in-game, with four pipes at each corner of the wraparound screen and an object called a "POW Block" in the center. The gameplay mechanics involve only running and jumping; in this game, enemies cannot be jumped on until Mario or Luigi flips them over, either by jumping under the platform they are on or with a POW Block. The game was reimagined as Mario Clash, released for the Virtual Boy in 1995. As part of the "Year of Luigi" celebration in 2013, Super Mario 3D World also includes a port of the NES release, titled Luigi Bros., in which both characters are Luigi (using his original sprite and an edited sprite based on his modern appearance).

Wrecking Crew series

Main article: Wrecking Crew (series)

Mario stars as the main character of the 1984 VS. System arcade game VS. Wrecking Crew and its 1985 NES follow-up Wrecking Crew, which are the first puzzle games to feature the character. The games have Mario working on a demolition site, with the goal being to break every wall on each stage while avoiding enemies such as Gotchawrenches, Eggplant Men, and Spike, the site's foreman. The games would receive a sequel, Wrecking Crew '98, which was released exclusively for the Super Famicom in Japan over the Nintendo Power service in 1998 and would later be released as a standalone cartridge later that year. This game features a story mode, in which Mario must stop Bowser from building a series of high-rises across the Mushroom Kingdom.

Super Mario series

Main article: Super Mario (series)
Artwork used for the Japanese and sometimes the European box art. Drawn by Shigeru Miyamoto, as referenced here, Part 4.
Super Mario Bros., the flagship game of the Super Mario franchise, was largely responsible for the early success of the NES and the revival of the North American video game industry after the 1983 market crash.[11] The game is represented here with this promotional artwork drawn by Shigeru Miyamoto himself.

In 1985, Mario became the star of his own side-scrolling platform game called Super Mario Bros., which was the pack-in title for the Nintendo Entertainment System, and introduced the Super Mario branding as it is known today. The game centers around Mario's quest to save the Mushroom Kingdom and Princess Peach (then known to the Western world as Princess Toadstool) from Bowser and his minions. To save the princess, Mario conquers the eight worlds of the Mushroom Kingdom by going to the castle in each to defeat Bowser and his minions. The plot of Bowser kidnapping the princess has been repeatedly reused throughout the subsequent games in the core Super Mario series. Super Mario Bros. sold over 40 million units worldwide for its original Famicom and NES release alone; as such, it had the all-time highest sales of any title in the franchise until the end of 2021. It was also the world's best-selling video game overall until 2009.

A direct sequel to Super Mario Bros., with significantly more challenging levels, was released in Japan in 1986 for the Famicom Disk System add-on. However, Nintendo of America deemed the game far too difficult for Western gamers and instead released its own Super Mario Bros. 2 in 1988, this title being an altered version of the unrelated Famicom Disk System title Yume Kōjō: Doki Doki Panic ("Dream Factory: Heart-Pounding Panic"). In this game, Mario travels the dream world of Subcon with Luigi, the princess, and Toad to free the land from the curse of an evil frog king named Wart. One and a half years later, in 1990, the next mainstream Super Mario game was released: Super Mario Bros. 3. Here, Mario goes on a quest to save the rulers of the seven kingdoms in the Mushroom World from the Koopalings (then portrayed as Bowser's children), travelling across these kingdoms to restore order. When Mario finishes saving the Mushroom World, Bowser kidnaps Princess Peach, and Mario must traverse his kingdom and storm his castle in order to rescue her. In 1991, Super Mario was revolutionized once again for the Super Nintendo Entertainment System, with the launch title Super Mario World. Peach is once again kidnapped while on vacation with Mario and Luigi in Dinosaur Land, and the brothers must once again foil Bowser and the Koopalings. Several of the native Yoshis have also been trapped inside of eggs, and help Mario on his quest by allowing him to ride them. In 1993, a game called Super Mario All-Stars was released on the SNES, which compiled the entire NES Super Mario Bros. trilogy into one cartridge, adding a save system to these games and enhancing the graphics and audio of all three for the more powerful console; additionally, the cartridge included a remake of the Japanese Super Mario Bros. 2, labeled in-game as "The Lost Levels," introducing that game to Western audiences for the first time.

The Game Boy had its own series of three Super Mario platformers, titled Super Mario Land. This series' first entry was released in 1989 as one of the handheld's launch titles, and became its best-selling game despite not being bundled with the system. It follows Mario as he travels through Sarasaland, a kingdom with four geographical areas, to corner the alien Tatanga and rescue the region's kidnapped ruler, Princess Daisy. A sequel, subtitled 6 Golden Coins, was released in 1992 and had Mario working to save his private island from an evil spell conjured by his childhood friend turned rival, Wario. That character became so popular that a little over a year later, the third game in the Super Mario Land series shifted the attention to him, spawning the Wario Land series. Neither of Nintendo's next two handhelds received any original mainstream Super Mario games, only ports and remakes; these included a 1999 "Deluxe" edition of Super Mario Bros. for Game Boy Color; and Super Mario Advance, a series of Game Boy Advance cartridges containing ports of various SNES Super Mario adventures with new features and additions, with a remake of Mario Bros. included as bonus content.

Artwork of Mario in Super Mario 64.
Super Mario 64 was the first fully 3D entry in the Super Mario franchise, and one of the first full 3D releases for Nintendo overall.

In 1996, the Nintendo 64 console debuted with Super Mario 64 as a launch title, one of the first fully 3D console games, and the first game to feature the Super Mario characters in their 3D rendered versions. Peach sends Mario a letter inviting him to her castle; however, when he arrives, Mario discovers that Bowser has invaded the castle and imprisoned the princess and her servants within it using the castle's Power Stars. Many of the castle's paintings are portals to other worlds, which Mario explores to recover the stars from Bowser's Minions. The game was followed up in 2002 with Super Mario Sunshine, for the Nintendo GameCube. There, Mario and Peach take a vacation to the tropical resort called Isle Delfino, which has been vandalized and polluted by a mysterious figure similar in appearance to Mario. Mario is arrested and ordered to clean up the island; in the process, he seeks the help of F.L.U.D.D., a robotic water pump, and must also collect the Shine Sprites, which the pollution has caused to flee the island's main plaza. Eventually, Peach is kidnapped by Shadow Mario, who later reveals himself to be Bowser Jr. (in his debut appearance), and Mario must confront him, along with Bowser senior, to rescue the princess.

The New Super Mario Bros. games marked a revival of 2D Super Mario platformers after over 10 years.

In 2006, a 2.5D retro throwback subseries called New Super Mario Bros. was inaugurated for the Nintendo DS. Beyond the first game, the series has continued with follow-ups on the Wii, Nintendo 3DS, and Wii U. The games in the series are similar in structure and gameplay to the original 2D games, and as such have generally minimalist stories, where Bowser simply kidnaps Peach and provokes Mario to give chase, venturing through eight worlds as in the original Super Mario Bros., and eventually do battle with him to rescue the princess. In the Wii and Wii U installments, four players can simultaneously control their characters; the Mario brothers are accompanied as playable heroes in these games by two Toads, one blue and the other yellow.

In 2007, the mainstream Super Mario series continued for the Wii with Super Mario Galaxy, today recognized as the franchise's most critically acclaimed game of all time. While Mario prepares to attend the Mushroom Kingdom's centennial "Star Festival," Bowser invades and uproots Peach's castle, carrying it into space toward the "center of the universe." In space, Mario meets star-like creatures called Lumas and their guardian Rosalina, who tells Mario that he must recover the Power Stars―the power source for her mobile observatory―from Bowser's Minions in order to reclaim Peach from Bowser's "galaxy reactor" in the center of the universe. The game was followed up in 2010 with a sequel that features a loosely similar plot; this time, Bowser uses the Power Stars to become a giant, and Mario navigates through the galaxies and eventually to Bowser's lair using a "Starship", or mobile planet, in the shape of his head.

In 2011, the series would receive a new type of 3D platformer with Super Mario 3D Land for the Nintendo 3DS. Developed to appeal to fans of the 2D games, the game combines elements of the 3D Super Mario platformers with those of the 2D side-scrollers, and a plotline involving Peach being kidnapped by Bowser. This game would also be followed up in 2013 with Super Mario 3D World for the Wii U, which incorporates four-player simultaneous multiplayer for the first time in a 3D Super Mario game. In this game, Bowser has taken over the Sprixie Kingdom, having captured its seven princesses, and Mario and friends journey through the realm to save it from Bowser's rule.

In 2016, the team behind New Super Mario Bros. released Super Mario Run, Nintendo's first real smartphone game, which was one of the few instances a Super Mario game was developed for non-Nintendo hardware.[12] In the game Mario automatically runs through stages, while the player must tap on the screen to have him jump.

A new game titled Super Mario Odyssey was released for the Nintendo Switch console in 2017, to universal acclaim. The game marks a return to the original open-ended, exploration-based style of 3D Super Mario games as seen in Super Mario 64 and Super Mario Sunshine. Mario travels through different kingdoms, such as a metropolis that resembles New York City, a sand-filled country which shares inspirations from Mexico and Egypt, and a wooded forest with mechanical elements. During his adventure, the hero's hat is possessed by his newest ally, Cappy, which allows him to throw it like a long-range weapon and use it to capture and possess certain objects and enemies. The story centers around Mario's efforts to prevent a forced marriage between Peach and Bowser, in which process he must rescue not only Peach but also Cappy's sister, Tiara.

Another 2D side-scrolling game, Super Mario Bros. Wonder, was released for the Switch in 2023, also to widespread critical acclaim. Mario―accompanied by Luigi, Princesses Peach and Daisy, multiple Toads, and Yoshi―journeys to the Flower Kingdom at the invitation of its ruler, Prince Florian, to see a demonstration of the kingdom's treasured Wonder Flower, which has the power to warp reality; but Bowser interrupts and seizes the flower, merging himself with the kingdom's castle, and places the inhabitants under his control. Mario and his friends volunteer to help Florian save the imprisoned population, defeat Bowser, and restore order to the kingdom. In the process, they make use of the Wonder Flower's ability to trigger strange effects that involve the player character and the world being altered.

Puzzle games

Dr. Mario

Main article: Dr. Mario (series)
Mario in his "doctor" persona.

Dr. Mario (ドクターマリオ Dokutā Mario)[13] is an arcade-style action puzzle game series originally developed by Nintendo Research & Development 1, and later developed by Arika and produced by Nintendo Software Planning & Development. It casts Mario as a medical doctor who must eradicate deadly viruses; the player's objective is to destroy the viruses populating the on-screen playing field by using falling colored capsules that are dropped into the field, similarly to Tetris. The player manipulates the capsules as they fall so that they are aligned with viruses of matching colors, which removes them from the playing field. The player progresses through the game by eliminating all the viruses on the screen in each level.

The first Dr. Mario game was launched in 1990 on the NES and the Game Boy to critical and commercial success. It has spawned five original follow-ups, three for home consoles and one a handheld game. To keep the brand fresh, each follow-up has introduced new gameplay elements and modes. After an eleven-year hiatus, the series returned in 2001 with Dr. Mario 64 for the Nintendo 64, which introduced three new game modes ("Story," "Score Attack," and "Marathon"), added Wario as a playable character alongside Mario, and updated the multiplayer functions to allow up to four people to play. Two additional Dr. Mario games were launched in 2008: Dr. Mario Express for the Nintendo DSi's DSiWare service, and Dr. Mario Online Rx for the Wii's WiiWare service; the latter introduced online multiplayer to the series. In 2013, a Wii U game called Dr. Luigi, available on Nintendo eShop, gave Luigi his own "doctor" persona and featured an "Operation L" game mode in which all capsules assume the shape of the letter L. Finally, Dr. Mario: Miracle Cure was released for the Nintendo eShop on Nintendo 3DS in 2015. In addition to all of the returning game elements from previous installments, this game introduces the Miracle Cure, which can have a variety of different effects to help destroy multiple Viruses at once.

Mario's Picross

Mario's Picross is a Game Boy game released in 1995 which features a nonogram logic puzzle system, where there is a 100-square screen for the player to maneuver around. Each row and column comes with a number that refers to the amount of squares that need to be marked within the grid. Mario is portrayed as an archaeologist who chisels away to form the images on the grid. The game was poorly received in the West, but in Japan, it was successful enough to spawn two sequels: one on the SNES, and another on the Game Boy.

Mario Kart series

Main article: Mario Kart (series)
Illustration created for Mario Kart 8 showing Mario racing in his go-kart.

Mario Kart (マリオカート Mario Kāto) is a series of go-kart racing games developed by Nintendo Entertainment Analysis and Development. It is possibly the franchise's most popular spin-off series; since its inception, it has become the most successful and longest-running kart racing series in gaming history, and has sold over 100 million copies worldwide.[14] Players compete in go-kart races, controlling one of a selection of pre-established Super Mario characters, and use various power-up items obtained by driving into item boxes laid out on the course. Different items assist the player-characters in different ways; for example, the Super Mushroom gives players a speed boost, the shells of Koopa Troopas are thrown at opponents to stun them, and banana peels can be laid on the track as hazards.[15]

There have been a total of 13 games in the Mario Kart series: six for home consoles, three portable games, and four arcade spin-offs developed by Bandai Namco, generally considered separate from the Nintendo titles. The series' first entry, Super Mario Kart, was released in 1992 for the SNES and was critically and commercially successful. As the series has progressed, new course types, items, playable characters, and other elements have been introduced to keep the experience fresh.[15] In 1996, Mario Kart 64 for the Nintendo 64 introduced four-player racing and 3D graphics.[15] This was followed up in 2001 with Super Circuit for the Game Boy Advance, which featured unlockable retro tracks from the first installment. In 2003, Double Dash!! for the GameCube introduced a co-operative LAN multiplayer mode and was the only entry to feature two-person karts.[15] Mario Kart DS, released in 2005, introduced dual-screen play and online multiplayer via Wi-Fi; additionally, the use of unlockable retro tracks from previous installments was reintroduced and made a permanent feature of the series. In 2008, Mario Kart Wii introduced motion controls, 12-player racing, motorbikes, stunts, and playable Mii characters. In 2011, Mario Kart 7 for the Nintendo 3DS featured optional stereoscopic graphics, and introduced hang gliding, submersible karts, an alternate first-person perspective, and kart customization.[15] Mario Kart 8, released for the Wii U in 2014, introduced anti-gravity racing, ATVs, and downloadable content; allows highlights to be uploaded to YouTube via "Mario Kart TV"; allows up to four people to play in Grand Prix races; and is the first game in the series to boast HD graphics. The game was ported to the Switch in an enhanced Deluxe edition in 2017; this release introduced a third mini-turbo boost level called "Ultra Mini Turbo," and more accessible options for beginners, such as "smart steering" (which allows the kart to avoid off-road areas) and auto-acceleration.

The four Bandai Namco arcade installments comprise a subseries known as Mario Kart Arcade GP, and consists of four installments: Mario Kart Arcade GP, Mario Kart Arcade GP 2, and Mario Kart Arcade GP DX, and Mario Kart Arcade GP VR. These titles have different features from the main installments, such as a timer similar to other arcade racing games, many more items than the normal installments, and the inclusion of characters from Bandai Namco series such as Pac-Man, Tamagotchi, and Taiko no Tatsujin.

Role-playing games

The first role-playing game in the Super Mario franchise, Super Mario RPG: Legend of the Seven Stars, was released in 1996 for the SNES to critical acclaim. Developed by Squaresoft before it merged with Enix, it contains gameplay elements similar to or inspired by Square's Final Fantasy series. The story focuses on Mario as he, with the help of four other characters, seeks to eliminate the game's main antagonist, Smithy, who has stolen the seven pieces of the Star Road where all the wishes of the world's inhabitants are turned into stars; Mario must return the pieces so these wishes may again be granted. Super Mario RPG was later followed by two role-playing game series, called Paper Mario and Mario & Luigi, which have been considered informal sequels and spiritual successors to Square's game.

Paper Mario series

Main article: Paper Mario (series)
Group Artwork from Paper Mario: The Origami King
The Paper Mario series depicts characters in an alternate art style with a "paper-like" feel. The series has expanded on this concept by incorporating paper into gameplay mechanics and story elements.

Paper Mario (ペーパーマリオ Pēpā Mario) is developed by Intelligent Systems and launched its first installment on the Nintendo 64 in 2000, to critical and commercial success. In the Paper Mario series, the player controls an alternate-style depiction of Mario in a mixture of 3-dimensional environments and 2-dimensional characters who look as if they are made of paper. This version of Mario can jump and use his hammer to overcome physical obstacles placed in the game's overworld, and combat enemies in turn-based battles. In battles, the player can influence the power of a move when attacking or defending by timing a button-press accurately or performing some other action command as required, similar to the "timed hits" mechanic in Super Mario RPG. Progression through these games depends upon interaction with the game's non-player characters (NPCs), who will often offer clues or detail the next event in the storyline. In the first three games, Mario accumulates partners with specialized skills, who also assist him in battle. The series' original formula is similar to those of traditional RPGs, involving special moves that consume a particular number of points when performed, badges that yield bonuses like added moves or gradual health restoration, and an experience-point system that allows Mario to level up either his health, his special-moves points, or his badge points.

There have been six Paper Mario games released, five being home console entries and one a portable game. As time has passed, each game has introduced new elements in order to keep the gameplay fresh; since 2012, however, the stories and character rosters have been significantly toned down from what they were in the first three games. The original Paper Mario for Nintendo 64 is set in a paper-based version of the Mushroom Kingdom, where Mario tries to rescue Peach from Bowser, who has imprisoned the seven Star Spirits, lifted her castle into the sky, and has successfully defeated his foe after stealing the Star Rod from Star Haven and making himself completely invulnerable. To save Mushroom Kingdom, rescue Peach, get the castle back, and defeat Bowser, Mario must locate the Star Spirits, who can negate the effects of the stolen Star Rod, by defeating Bowser's Minions who are guarding them. In the sequel, Paper Mario: The Thousand-Year Door, released in 2004 for the GameCube, Mario quests to retrieve seven Crystal Stars and rescue Peach from the secret society of the X-Nauts and their cybernetic leader, Sir Grodus. In this game, Mario gains the ability to fold himself up into things like a paper airplane and a boat to interact with the overworld. In 2007, Super Paper Mario was released on Wii, which deviated into the 2D action RPG genre and introduced the ability to "flip" into a 3D perspective in which the level rotates to reveal a hidden z-axis, placing Mario in a 3D environment; the plot follows Mario's quest to collect eight Pure Hearts in order to prevent Count Bleck, the main antagonist, from destroying the universe. In the first two installments, Peach is a secondary playable character, with Bowser joining her in The Thousand-Year Door; in Super Paper Mario, not only these two but also Luigi function as secondary playable characters with their own sets of abilities independent of Mario's. In 2012, Paper Mario: Sticker Star for the Nintendo 3DS introduced the use of stickers in the environment and turn-based battles, which can be found and peeled off from various areas in the overworld, obtained from battles, or purchased/received from NPCs. The game's story involves Mario retrieving the six Royal Stickers, which have been scattered after Bowser attempted to steal the Sticker Comet. Using a similar battle style to Sticker Star, 2016's Paper Mario: Color Splash for the Wii U has Mario questing to retrieve the stolen Big Paint Stars in order to restore color to Prism Island. In 2020's Paper Mario: The Origami King for the Nintendo Switch, Mario has to defeat King Olly, who has transformed Bowser's Minions into origami enemies called Folded Soldiers, and destroy the five colored streamers that Olly has wrapped around Peach's Castle.

Mario & Luigi series

Main article: Mario & Luigi (series)
Artwork of Mario, Luigi and Starlow
Mario and Luigi in the unique art style of the series, with Starlow, a character who acts as their travel companion within the majority of these games.

The Mario & Luigi series, developed by AlphaDream until 2019 and Acquire thereafter, is formed of several role-playing games for Nintendo's handheld systems. The series features games with long, detailed stories full of battles that the Mario brothers must endure in order to progress through the game with ease; as in the Paper Mario series, the battle system emphasizes timing and more elaborate attacks. Compared to other RPGs, the tone of the Mario & Luigi games is generally more whimsical and lighthearted, with various in-game jokes and comical references to the heritage of the Super Mario franchise. With the exception of Paper Jam, Bowser is a side antagonist but lends his form for the games' final bosses.

The first game in the series, 2003's Mario & Luigi: Superstar Saga for the Game Boy Advance, has Mario and Luigi travel to a foreign land called the Beanbean Kingdom, where they combat a witch named Cackletta and her assistant Fawful, who have stolen Princess Peach's voice and are plotting to take over the realm by using her voice to awaken the Beanstar. In 2005, Partners in Time for the Nintendo DS was released. The game places an emphasis on time travel as the protagonists journey between the past and present of the Mushroom Kingdom. Mario and Luigi encounter their younger selves and work with them to search for Peach, who has been abducted by an alien species called the Shroobs that conquer the Mushroom Kingdom in the past. In 2009, Bowser's Inside Story, also for the DS, makes Bowser the main protagonist, who tries to foil Fawful's takeover of the entire kingdom; Mario and Luigi, who have been inhaled into the body of their long-time nemesis, find ways to assist him despite him being unaware of their presence.

The Nintendo 3DS has seen four entries in the Mario & Luigi series (two original games and two reissues). In 2013, Dream Team introduced "Dreamy Luigi," where Luigi sleeps in the Dream World, as part of the "Year of Luigi" celebration. Mario, Luigi, Princess Peach and her attendants head to Pi'illo Island for a vacation, but find that it must be saved from Antasma, who seeks the Dream Stone. Paper Jam, released in 2015, was a crossover game in which the paper incarnations of the Super Mario cast seen in the Paper Mario series are brought into the world of Mario & Luigi. After the two Bowsers team up to conquer the Mushroom Kingdom, Mario and Luigi team up with Paper Mario in order to stop them. In 2017, a remastered version of Superstar Saga was released as the 3DS' third entry, with an added story called "Minion Quest: The Search for Bowser," involving the attempts of Bowser's Minions to rescue their king from the problems he gets into during the course of the main plot, while confronting and teaming up with the creatures of the Beanbean Kingdom. Bowser's Inside Story was given the same treatment for its 10th anniversary in 2019, with its added subplot incorporating Bowser Jr. into the storyline.

The long-awaited sixth installment in the series, Mario & Luigi: Brothership, arrived on the Nintendo Switch in 2024; with AlphaDream closed, development was turned over to Acquire for this entry. In this game, Mario and Luigi are transported by a mysterious portal to the world of Concordia, which they must save from the dark force Glohm, which is being used to separate and isolate the inhabitants in solitude. The series' first installment to be fully 3D and to be designed for a home console, Brothership places a greater emphasis on exploration and quests than other games and modifies the battle system to focus on teamwork actions with attacks.

Mario Party series

Main article: Mario Party (series)
Group artwork of most of the characters in Mario Party 9, which is also used for the box art
The Mario Party series allows players to compete in board games as one of a selection of major Super Mario characters.

Mario Party (マリオパーティ Mario Pāti), a party game series, has four human- or computer-controlled characters compete in a board game interspersed with minigames. The series is known for its party game elements, including the often-unpredictable multiplayer modes that allow play with up to four (and sometimes eight) human players.

The Mario Party series was originally developed by Hudson Soft until several of its key designers left the company, leading to its eventual disestablishment. After this, development was turned over to NDcube (later Nintendo Cube), several key members of the original Hudson Soft staff having moved there. The series consists of the original 1999 Mario Party on Nintendo 64, nine numbered sequels on home consoles (two for the N64, four on the GameCube, two on Wii, and one on Wii U), five handheld games (Advance, DS, Island Tour, Star Rush, and The Top 100), and three Switch installments: Super Mario Party, Mario Party Superstars, and Super Mario Party Jamboree. The Mario Party brand has also been licensed into three Japan-only arcade games developed by Capcom: Super Mario Fushigi no Korokoro Party ("Super Mario: Wonderful Rolling Party"), released in 2004; a sequel to the aforementioned game, released the following year; and Mario Party Fushigi no Korokoro Catcher ("Mario Party: Rolling Wonder Catcher"), released in 2009.

Sports games

Mario Tennis series

Main article: Mario Tennis (series)
Artwork of Mario and Peach in a tennis match against Luigi and Bowser
The Mario Tennis series has spawned installments on almost every Nintendo console since the Nintendo 64.

Mario appeared in Nintendo's first tennis game, originally released for the NES and later ported to the Game Boy; there, he only appeared in the capacity of a cameo as the referee.

The first tennis game to use the Super Mario branding was Mario's Tennis for the Virtual Boy. The main Mario Tennis series, developed by Camelot, was launched in 2000 with its first installment on the Nintendo 64 (with a Game Boy Color counterpart releasing soon afterward), and spawned a number of subsequent games: Mario Power Tennis for the GameCube, Mario Tennis: Power Tour for the Game Boy Advance, Mario Tennis Open for the Nintendo 3DS, Mario Tennis: Ultra Smash for the Wii U, and Mario Tennis Aces for the Switch. Though the Virtual Boy Mario's Tennis simply focused on tennis fundamentals, Camelot's Mario Tennis series adds gameplay elements not present in traditional tennis, such as power-up items, power shots, and external obstacles interfering with the game. Camelot's first- and second-generation Mario Tennis titles feature ready-made human characters created by the company specifically for these games, never to appear again.

Mario Golf series

Main article: Mario Golf (series)

The golfer in Nintendo's first golf game for NES (later ported to Game Boy) was a mustached man resembling Mario; in the Western version, this golfer is Mario himself, though his identity would later be retconned. A later game, NES Open Tournament Golf, featured Mario and Luigi as the golfers, with Peach and Daisy as their respective caddies.

The main Mario Golf series, developed by Camelot, was launched with its first installment on the Nintendo 64 in 1999 and followed up with a Game Boy Color version later in the year. Later follow-up games include Toadstool Tour for the Nintendo GameCube, Advance Tour for the Game Boy Advance, World Tour for the Nintendo 3DS, and Super Rush for the Switch. Camelot's Mario Golf games feature a home-console-to-handheld linking capability and add a number of recognizable Super Mario elements as obstacles to give the gameplay some originality. As was the case with Mario Tennis, Camelot's first two Mario Golf titles and their handheld counterparts featured original human characters that were never reused in any future games.

Mario Baseball series

Main article: Mario Baseball (series)

The first use of Super Mario characters in a baseball title was in the Game Boy port of the Baseball game that served as the launch title for the NES, where Mario and Luigi were featured as team captains. The actual Mario Baseball series, developed by Namco, had two entries: Mario Superstar Baseball for the GameCube, and Mario Super Sluggers for the Wii. This series features more playable characters in a single game than in any other spin-off title, with a total of more than forty in Super Sluggers.

Mario Strikers series

Main article: Mario Strikers (series)

The Mario Strikers series (known as the Mario Football series in Europe) is a soccer-based series developed by Next Level Games. The series formerly had only two installments: Super Mario Strikers (2005) for GameCube, and its follow-up game Mario Strikers Charged (2007) for Wii. After years on hiatus, the series returned for a third installment, Mario Strikers: Battle League, released in 2022.

Before the Strikers series, Mario and friends first played soccer in one of the minigames in the earlier GameCube game Mario Party 4.

Mario vs. Donkey Kong games

Main article: Mario vs. Donkey Kong (series)
Box artwork for Mario vs. Donkey Kong 2: March of the Minis
A major feature of the Mario vs. Donkey Kong games is the use of "Mini Marios," miniature toy versions of Mario.

Mario vs. Donkey Kong was launched in 2004 with a Game Boy Advance title, which marked the reestablishment of the long-abandoned rivalry between Donkey Kong and Mario. The game was later followed up by March of the Minis and later Mini-Land Mayhem! for the DS, Minis March Again! on DSiWare, Minis on the Move! for 3DS, and Tipping Stars and Mini Mario & Friends: amiibo Challenge for the 3DS and Wii U. The later installments of the series reintroduced Pauline, Mario's first damsel-in-distress, now no longer described as his love interest; and featured the "Mini Marios," miniature toy versions of Mario, as the player-characters instead of Mario himself. The original Mario vs. Donkey Kong would later be remade for the Switch in 2024. The series traces its origins to 1994 Game Boy game Donkey Kong, which begins with the pretense of being a reissue of the arcade original but adds 96 completely different levels and gives Mario an expanded moveset.

Educational games

In the early 1990s, many educational games were released in the Super Mario series, which sought to teach miscellaneous skills such as typing, mathematics, or history. Despite being licensed by Nintendo, they are not officially recognized by the company, as it had limited involvement in their production.

The first of Mario's edutainment games, Mario Teaches Typing, was produced in 1991 by Interplay and was released for MS-DOS, Windows, and Macintosh computers; a sequel was released by Interplay's Brainstorm studio in 1996. Mario is Missing!, a geography-centered platformer produced by The Software Toolworks (a subsidiary of Mindscape) in 1993 for PCs and later for the SNES and NES, features Luigi as the main protagonist attempting to foil Bowser, who has imprisoned Mario in his Antarctic castle, sent his soldiers to steal important landmarks from many of the world's major cities, and plans to use mail-order hairdryers to melt Antarctica and flood the entire earth. Shortly thereafter, the company released a follow-up to Missing!, called Mario's Time Machine for PCs as well as the SNES and NES, which features Mario as the protagonist who travels through time to return major historical objects and artifacts that Bowser has stolen and assembled into his personal museum, in order to prevent the Koopa King from irreversibly damaging world history. Finally, Toolworks released a three-game Mario's Early Years! series which was aimed at small children and was meant to teach them the basics of real-world education, such as numbers, counting, the English alphabet, and spelling among others. The educational Super Mario games that Toolworks produced were loosely linked through the Mario Discovery brand.

Other Super Mario games

In 1992, a creativity game called Mario Paint was released for the SNES and took advantage of its mouse. The main game functions similarly to graphics-related computer software, but also allows the user to incorporate predrawn sprites called "stamps," some of which are ripped directly from the graphics data of Super Mario World. There is also a "music mode" that allows users to make their own music samples, and a minigame called "Gnat Attack" where the player can use the SNES mouse to swat different fly-like enemies. Mario Paint later inspired a three-game Mario Artist series for the Nintendo 64DD, a failed add-on of the Nintendo 64, and Super Mario Maker, a Wii U game released in 2015. Maker allows players to create their own 2D Super Mario levels using a variety of objects, backgrounds, and game styles. The game received a Nintendo 3DS port in 2016; and in 2019, a sequel was released for the Switch, bringing many improvements and new features (including sloped terrain, additional enemies, a style based on Super Mario 3D World, and one of that game's power-up items, the Super Bell).

In 2001, the Japanese sewing machine company Jaguar released a piece of embroidery software called Mario Family for Game Boy Color, which when the handheld was linked to Jaguar's JN-100 sewing machine, would allow the user to choose from a number of designs, which are copied from official Super Mario artworks of the classic hand-drawn era.

In the Luigi's Mansion games, Luigi uses the "Poltergust" line of vacuum cleaners to tackle paranormal entities in haunted locales.

Later in 2001, when Nintendo released the Nintendo GameCube, one of its launch titles was Luigi's Mansion, where as in Mario is Missing! before it, Luigi is the main protagonist instead of Mario. The game takes place in a haunted mansion that Luigi wins in a contest that he never entered. Mario has gone missing while investigating the mansion, so Luigi must find him with the help of Professor E. Gadd, who is studying the ghosts in the mansion. The scientist equips Luigi with a vacuum cleaner called the Poltergust 3000, with which he must capture every ghost in the mansion, and eventually corner their leader, King Boo. In the 2010s, the game ended up spawning a full-fledged series, with several follow-ups. The first sequel, Luigi's Mansion: Dark Moon, was released in 2013 as part of the "Year of Luigi" celebration. In this game, King Boo has escaped and shattered the Dark Moon, causing the normally peaceful ghosts of Evershade Valley to become wild. E. Gadd once again enlists the help of Luigi, equipped with the upgraded Poltergust 5000, to stop the ghosts, this time across five mansions. In 2015, an arcade spinoff was released by Capcom. In 2018, the first Luigi's Mansion was remade for 3DS with enhanced graphics and audio, modified levels, and added features such as in-game achievements. Another main game, Luigi's Mansion 3, where Luigi uses the new model Poltergust G-00, was released for the Switch in 2019. Luigi's Mansion: Dark Moon would later be ported to the Switch in high definition under the name Luigi's Mansion 2 HD in 2024.

In 2005, the franchise saw a role-reversal with Super Princess Peach for the Nintendo DS. Developed by the behind-the-scenes studio TOSE, it casts Peach as the main protagonist, who uses Perry the talking parasol and her own powers of emotion in the form of Vibes to save Mario, Luigi, and several Toads from Bowser, who has imprisoned them on Vibe Island. Peach would later appear as the main protagonist again in 2024's Princess Peach: Showtime! for the Switch, developed by Good-Feel, where she makes her way through the plays at the Sparkle Theater to save it from the takeover of the wicked sorceress Grape and her Sour Bunch, relying on the sentient ribbon Stella and the special abilities afforded by the costumes she uses to fit in each play's setting to help her.

In 2014, Nintendo released Captain Toad: Treasure Tracker for Wii U, a puzzle-platforming game based on the "Adventures of Captain Toad" stages in Super Mario 3D World, retaining the main gimmick in that the player is unable to jump, though in this game they can attack by picking up and throwing objects. The heroes Captain Toad and Toadette go on a quest for treasure, but must save each other from a treasure-seeking bird named Wingo. Treasure Tracker was ported to both the Switch and the 3DS in 2018, replacing the 3D World levels with new ones based off Super Mario Odyssey; this port was updated the following year with a downloadable pack containing 18 new levels and a co-op mode.

Spin-off series

Partner franchises

Main articles: Yoshi (franchise), Wario (franchise), Donkey Kong (franchise)
Key artwork for Yoshi's Island DS
Illustration showing some of the main recurring elements of the Yoshi's Island series, created for its DS installment.

One of the most closely linked partner franchises to Super Mario is the Yoshi franchise, composed of various platform and puzzle games. In addition to Nintendo, its games have been developed by such other companies as Game Freak, Intelligent Systems, Artoon, Arzest, and Good-Feel. The franchise was conceived after its eponymous character gained mass popularity from his debut appearance in Super Mario World. The "main" branch of the Yoshi franchise―that in which he is featured in playable main-character roles―was established in 1995 with Super Mario World 2: Yoshi's Island for the SNES, which introduced the main staples of Yoshi's independent universe; in this game, Yoshi and his friends tote Baby Mario around their island to reunite him with Baby Luigi, who along with the stork that was supposed to deliver the two brothers was kidnapped by the Magikoopa Kamek, who is caring for an infant Bowser. Yoshi's Island has since spawned six follow-up adventures, one of which, Yoshi's Island DS, introduced infant versions of several other recurring Super Mario characters. Other Yoshi games include a 1991 falling-block puzzle game for NES and Game Boy; the tile-matching game Yoshi's Cookie, developed by Blue Planet Software (then called Bullet-Proof Software); and a dedicated light gun shooter called Yoshi's Safari, which made use of the SNES Super Scope.

After Wario gained his share of popularity from his debut in Super Mario Land 2, he was spun off into his own franchise. The third Super Mario Land game, released in 1994, focused its attention on him, and kicked off a platforming series called Wario Land, spawning three numbered sequels on handhelds, a Virtual Boy adventure, and Wario Land: Shake It! on Wii. In the interim between Wario Land 4 and Shake It!, Wario starred in two additional adventures: the 3D game Wario World and Wario: Master of Disguise on DS. Wario's adventures typically involve him grubbing money and hunting for treasure in attempts to further increase his wealth. Nearly ten years after the original Wario Land was released, a new Wario series was added, called WarioWare, in which Wario, motivated by his wish of making money, founds a video game studio and hires numerous friends of his to make short microgames for him. Since WarioWare launched on Game Boy Advance, every Nintendo system from the sixth generation onwards has contributed an entry of its own to that series, with each new entry featuring microgames that often exploit the new technological enhancements of the console or handheld for which the game is released.

Although Donkey Kong debuted with Mario as his first rival, the Donkey Kong series fizzled out after the failure in the arcades of Donkey Kong 3; this original era of Donkey Kong also saw an edutainment game called Donkey Kong Jr. Math and various Game & Watch entries. It did not become its own brand and franchise independent of Super Mario until 1994, when Rare revived the character with its SNES side-scrolling platform game Donkey Kong Country. That game, its sequels Diddy's Kong Quest and Dixie Kong's Double Trouble!, and their next-platform follow-up Donkey Kong 64 focus on the adventures of Donkey Kong and the various members of his clan as they work to defend their island home from the Kremlings, a race of crocodiles, and their leader King K. Rool. After a long hiatus following Donkey Kong 64, the mainline series was revived in the 2010s by Retro Studios; its games, Donkey Kong Country Returns for Wii and Donkey Kong Country: Tropical Freeze on the Wii U, remove the Kremlings in favor of new anthropomorphic-animal villain characters. The Donkey Kong name has also branched out into other genres including rhythm games (Donkey Konga) and racing games (Diddy Kong Racing). A hallmark of this franchise is the barrels used by the Kongs as weapons, vehicles, furniture, and lodging.

Crossovers

Main articles: Super Smash Bros. (series), Mario & Sonic (series)

Major characters of the Super Mario series have been staple fighters in the Super Smash Bros. series since its first installment, on Nintendo 64, was released in 1999. This all-out fighting series is not explicitly a spinoff of the Super Mario franchise or any of its other constituent franchises; it is more of a crossover series for all of Nintendo's major intellectual properties, and later installments even feature characters from other gaming companies who have appeared on Nintendo systems. In the games, players select from an array of fighters, and fight against each other on a specific stage. Each character has their own unique and clearly defined moveset, and can also use items to harm others or help themselves in some way.

In 2005, Nintendo signed a deal with Electronic Arts to feature Nintendo characters in EA's games. This would lead to Mario, Peach, and Luigi being included as playable characters exclusively in the Nintendo GameCube versions of NBA Street V3 and SSX on Tour.

Group art of Mario & Sonic at the Rio 2016 Olympic Games
In the Mario & Sonic crossover series, Mario and friends compete in the Olympic Games alongside Sonic the Hedgehog and his various friends.

In 2007, Super Mario characters crossed over with the characters of Sega's Sonic the Hedgehog series in a sports game called Mario & Sonic at the Olympic Games, based on the 2008 Summer Olympics in Beijing, for Wii, with a Nintendo DS version being released later. Boasting a player-character roster evenly divided among the Super Mario and Sonic casts, the game featured a combination of sporting events taken directly from the Summer Olympics and those exclusive to the game. A follow-up, Olympic Winter Games, was released in 2009, this time based on the 2010 Winter Olympics in Vancouver. Four more installments based on later Olympics have been released: London 2012 Olympic Games, released for Wii in 2011 and 3DS in 2012; Sochi 2014 Olympic Winter Games, released exclusively on the Wii U in 2013; Rio 2016 Olympic Games, launched to Wii U and 3DS in 2016; and Olympic Games Tokyo 2020, released exclusively on Nintendo Switch in 2019. That last edition is notable for being so far the only entry in the series to be based on an Olympics that ended up not happening during the year projected.

Two sports games developed by Square Enix crossed over several characters from Final Fantasy into the world of Super Mario. The first, Mario Hoops 3-on-3, released in 2006, is a basketball game where the Super Mario characters play on sixteen courts distributed among four tournaments, using "special shots" to gain an advantage over unsuspecting opponents, and question-mark panels yielding items to use on foes. In 2010, this was followed up with Mario Sports Mix, where the Super Mario cast not only competes in basketball again, but also plays three additional sports―hockey, dodgeball, and volleyball.

Super Mario characters have also crossed over into another Square Enix series, Fortune Street (いただきストリート Itadaki Sutorīto). This series, originally exclusive to Japan for many years, is a series of party games fashioned in a format similar to that of the board game Monopoly. The Super Mario cast specifically appeared in the Fortune Street series' Nintendo DS installment, alongside several characters from Square Enix's Dragon Quest series, released in 2007; then returned in the Wii follow-up, released in 2011, which was the first to be released overseas.

More recently, the Super Mario world crossed over into the Puzzle & Dragons series by GungHo Online Entertainment, when a Super Mario Bros. Edition of the series was released in 2015 for Nintendo 3DS. The game mixes the Puzzle & Dragons gameplay of matching icons to damage enemies with pre-established Super Mario characters, enemies, locations, and the use of power-ups as the icons.

In a collaboration between Nintendo and Activision, Bowser and Donkey Kong are featured as playable characters in the Nintendo versions of Skylanders: SuperChargers, with their own Skylanders figures that can also double as amiibo. These figures are also compatible with the Wii U and later Nintendo Switch versions of Skylanders: Imaginators.

Mario + Rabbids Kingdom Battle, a turn-based tactical role-playing game, was produced by Ubisoft (through its Italian studio division, based in Milan) for the Nintendo Switch, as a crossover between Super Mario and the Raving Rabbids series. Featuring both single-player and co-operative multiplayer gameplay, the game gives Mario, Luigi, Peach, and Yoshi their own Rabbid counterparts, who work along with them as they deal with the aftermath of a sudden invasion by a group of Rabbids, who have accidentally misused a powerful invention that has brought chaos to the Mushroom Kingdom. In the process, the group must counter the schemes of Bowser Jr., who intends to conquer the kingdom by exploiting a special Rabbid who has the ability to fuse any two objects. The game was released in Europe and North America in 2017, and was generally praised by critics for its gameplay, depth, and graphics. In 2022, the game spawned a sequel, Mario + Rabbids Sparks of Hope, which features an improved battle system and focuses on Mario, his friends, and their Rabbid counterparts as they travel through a range of galactic locations to dispel an infection brought upon the universe by a shadowy corruptive substance and eradicate a malevolent, power-hungry creature called Cursa.

Games not manufactured by Nintendo

The games in this section were both developed and published by companies other than Nintendo. Nintendo had no involvement in these titles other than licensing the underlying property; as such, they are not officially recognized by the company.

Hudson Soft

In 1984, Hudson Soft released Mario Bros. Special, an original arcade-style platformer based on Mario Bros. with adjusted graphics and sound and new stages. This game featured very different methods to stun enemies. This was followed up later in the year by Punch Ball Mario Bros., which was exactly the same as the arcade original but involved Punch Balls that Mario and Luigi could use to hit and stun enemies, as well as a reversed platform pattern. Both of these games were released for the Japanese computers NEC PC-6001, NEC PC-8801, FM-7, and Sharp X1.

In 1986, Hudson released another Special game, this one based on Super Mario Bros. and released for the PC-88 and Sharp X1. The true "lost" game of the series, Special was the first licensed sequel to Super Mario Bros., appearing only a few months after The Lost Levels. Though it is superficially similar to the original game, the levels are completely original. There is no screen-scrolling mechanism, no two-player mode, the jumping and running physics are different from the NES original, and the graphics and audio quality are altered for the home computers' inferior technology.

Philips

The front cover for Hotel Mario's North American release
Hotel Mario is widely regarded as one of the worst games in the entire franchise.

Three games using the Super Mario license were planned to be released by Philips' interactive media division for its CD-i machine: Super Mario's Wacky Worlds, Hotel Mario, and Mario Takes America. Only Hotel Mario was released; the other two were eventually canceled. Philips was given permission to use Nintendo characters in CD-i games due to its taking part in developing an unreleased CD add-on for the SNES. Hotel Mario was critically panned and gained very little success, if any at all.

Hotel Mario, a puzzle game, was developed by Fantasy Factory and published by Philips in 1994. The player characters in the game are Mario and Luigi, who must find Princess Peach by going through seven "Koopa Hotels" in the Mushroom Kingdom. Every hotel is divided into multiple stages, and the objective is to close all doors on each stage. The game has been criticized as one of the worst games in the series, mainly because of its cutscenes and the simplicity of its gameplay.

Super Mario's Wacky Worlds was developed by NovaLogic and attempted to replicate the gameplay of Super Mario World. Though the game sprites are based on those in Super Mario World, the level design is based on Earth locations rather than Dinosaur Land. Due to the limitations of the CD-i, several features could not be included in the game, such as large numbers of sprites on the screen, and many visual effects. Though the game was canceled, a few prototype discs exist.

Mario Takes America was proposed about Mario's trip to Hollywood to make his own movie. Developed by Cigam, the game would have used full-motion backgrounds with character sprites based on cartoon animation. The concept initially impressed Philips, but was canceled due to the company being unsatisfied with the game's development progress.

Other

Four Super Mario games were licensed to Nelsonic Industries for use in its "Game Watch" toy line between 1989 and 1994. Three additional Super Mario LCD watch games were released as part of 1990's Super Mario Bros. Watch line of promotional items at McDonald's restaurants in both North America and Japan. There were also two Super Mario games in the "Gamewatch Boy" line, produced by the Hong Kong-based Mani Industries in 1992.

A digital coloring book called Super Mario Bros. & Friends: When I Grow Up was released for MS-DOS in 1991. This software features drawings of Mario and other characters from the franchise (while also incorporating cameos from several Legend of Zelda characters) themed after common trades and professions; while the player paints the pictures, they can also view captions with short blurbs on the careers depicted.

Mario's Game Gallery was developed by Presage Software for Windows computers and released by Interplay in 1995. The game allows the player to play one of five games against Mario. This was one of the earliest games to feature Charles Martinet as the voice actor for Mario, and he went on to serve as such for 28 years, ending in 2023. Mario's Game Gallery was later reissued in 1998 as Mario's FUNdamentals, which was compatible with Macintosh computers as well as Windows.

Other media

The Super Mario franchise includes many alternate-media adaptations of the games, including five TV series produced by the animation studio DIC Entertainment, and numerous comics and manga. Most of these productions were released in the late 1980s and early 1990s, and have since become obscure. The games also spawned three film adaptations: a Japan-only anime released to theaters and home video in 1986, a largely unsuccessful live action film released in 1993, and a fully animated feature film released in April 2023.

Television

The Super Mario Bros. Super Show! Vol. 2 DVD boxset.
The Super Mario Bros. Super Show! was one of three Super Mario animated TV series that DIC Entertainment produced over a three-year period, between 1989 and 1991.

Saturday Supercade, an animated show produced for Saturday mornings by Ruby-Spears Productions, ran for two seasons on CBS beginning in 1983. Each episode consisted of several short segments featuring characters from the golden age of arcade games. The show featured a series of 19 segments based on the Donkey Kong arcade game, in which Pauline and Mario chase Donkey Kong around the world to catch him after escaping from their circus. A lesser-shown segment series highlighted the adventures of Donkey Kong Jr.

The Super Mario Bros. Super Show! is the first American series to revolve entirely around the Mario character. It was broadcast in syndication on every weekday from September 4 to December 1, 1989. The first of three Super Mario animated series to be produced by DIC Entertainment, it was distributed for syndicated television by Viacom Enterprises, though full rights to the series have since been returned to DIC and carried over to its successors. The show featured live-action segments where Mario and Luigi (played by Lou Albano and Danny Wells respectively), living in their basement workshop in Brooklyn, are often visited by various celebrity guest stars; and animated segments, based on Super Mario Bros. and Super Mario Bros. 2, where the brothers team up with Princess Toadstool and Toad to battle "King Koopa" (a merger of Bowser and Wart) and his forces to save the many lands of the world. On Fridays, the show would instead air an episode of The Legend of Zelda as its animated segment. Reruns of the Super Show after its initial airing rebranded the series as Club Mario, replacing the live-action segments with the adventures of a Super Mario-loving slacker named Tommy Treehugger and his friend Co-MC.

Mario Ice Capades, a live-action ice show, aired on ABC in 1989 and starred Alyssa Milano and Jason Bateman as a pair of kids. The two are playing Super Mario Bros. on an NES, when suddenly the game begins glitching and Bowser appears on stage. He sends his minions to attack, prompting Princess Toadstool to appear and assist the Mario Bros., who with the help of a vaporizing gun, must defeat Bowser and his army to save the day.

King Koopa's Kool Kartoons, a live action children's television show, was broadcast in Southern California during the holiday season of 1989/1990. A live-action version of King Koopa read fan mail, hosted quizzes for the TV audience, and showed public-domain cartoons irrelevant to the themes of the Super Mario franchise. The 30-minute program was originally broadcast during the after-school afternoon time-slots on Los Angeles-based KTTV Fox 11.

The Adventures of Super Mario Bros. 3 originally aired on NBC on Saturday mornings from September 8 to December 1, 1990. It was based on Super Mario Bros. 3, taking the basic premise of the Super Show and morphing the atmosphere to create a more fitting link between the show and the game. Like the previous Super Mario cartoon series, the animation was done by Sei Young Animation Co., Ltd., however this show was co-produced by Reteitalia S.P.A., leading to slight differences in character design.

A show called The Super Mario Challenge aired on The Children's Channel in the United Kingdom on weekday afternoons in 1990 and 1991. The show was a game show hosted by John Lenahan, who would be dressed as Mario. Two guest players had to do tasks, all of which involved playing the Super Mario Bros. games. Initially, only the first and second games were included; Super Mario Bros. 3 was not released in Europe until 1991. Rounds included challenges to see which player could complete a level in the fastest time and who could collect the most gold coins on a certain level.

Super Mario World was DIC's third and last Saturday morning cartoon based on Super Mario, and was based on the SNES game of the same name. The show was originally aired on Saturday mornings on NBC in the 1991–92 season. It was featured in a half-hour time slot with a shortened version of Captain N: The Game Master. Episodes of Super Mario World were later shown as part of the syndication package Captain N & The Video Game Masters. After the cancellation of Captain N, the series was split therefrom, and episodes of both it and the Super Show were shown in time-compressed reruns on a compilation program called Mario All Stars in 1994.

Film

Poster for the Super Mario Bros. movie.
The Super Mario Bros. live-action film, the first major live-action motion picture to be based on a video game, was a commercial and critical failure.

The Super Mario Bros. film, released on May 28, 1993, is a science fiction live-action movie adaptation of the series, loosely based on the games, and the first Hollywood adaptation of a video game property. The film starred Bob Hoskins and John Leguizamo as Mario and Luigi respectively (both considered separate from the original video game characters), Dennis Hopper as "President Koopa" (representing Bowser), and Samantha Mathis as a young woman named Daisy (unrelated to the character from the games). The movie's plot centers around the Mario brothers, a pair of down-on-their-luck plumbers from Brooklyn, as they discover a parallel universe called "Dinohattan", dictated by President Koopa. When Koopa seeks to merge the two dimensions together so that he can rule both worlds, the heroes must stop him with help from Daisy, who finds out that she is the daughter of the world's displaced king. The film was a box office bomb, grossing only $20.9 million on a $48 million budget, and was panned by critics, with a 15% aggregate score on Rotten Tomatoes. However, it did receive two Saturn Award nominations, one for Best Costume and the other for Best Makeup. The film has since gained a cult following, leading to future re-releases.

Years later, in January 2018, it was announced that another film adaptation of the franchise would be produced: The Super Mario Bros. Movie, a fully animated film produced by Nintendo, Illumination, and Universal Pictures.[16] The film was released theatrically worldwide in April 2023,[17] and is the first major motion picture produced by Nintendo. Featuring an all-star voice cast including Chris Pratt as Mario, Charlie Day as Luigi, Anya Taylor-Joy as Peach, and Jack Black as Bowser, the film depicts the story of the Mario brothers' origins in Brooklyn, then follows Mario and Luigi as they are transported to the alternate worlds of the Mushroom Kingdom and the Dark Lands, respectively, and become entangled in a battle between the Mushroom Kingdom and the Koopa army. Luigi is kidnapped by Bowser's forces, and Mario must work alongside Peach and Toad to save him, as well as foil Bowser's plot for world domination. The film earned a better reception than the previous live-action film, as it was praised by a number of major film critics; earned aggregate scores of 59% and 96% among critics and audiences, respectively, on Rotten Tomatoes;[18] set numerous box office records for animated features within multiple countries; and grossed over $1 billion worldwide in its lifetime,[19] the highest of all video game adaptations in the history of cinema.[19] It also received three Golden Globe Award nominations: for Best Animated Feature Film, Best Original Song (for a musical number performed by Bowser in the film), and Cinematic and Box Office Achievement.[20]

Anime

Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen! (subtitle translated as "The Great Mission to Rescue Princess Peach") was a Japan-only anime film released on July 20, 1986. Directed by Masami Hata and produced by Masakatsu Suzuki and Tsunemasa Hatano, it stars Mario and Luigi, who get stuck in a video game world, in which they must save Princess Peach and the Mushroom Kingdom from Bowser, who plans to marry the princess. The first full-length feature film to be based on a video game, it was adapted into manga form shortly after its release.

A three-episode OVA series, Amada Anime Series: Super Mario Bros., was released in August 1989 featuring the Super Mario characters re-enacting three popular fairy tales: the stories of Momotarō, Issun-bōshi, and Snow White. In these episodes, Mario plays the heroes, Peach the damsels, and Bowser the villains; supporting roles are taken by other Super Mario characters.

Toei Animation produced two public service announcement short films using the Super Mario characters. Super Mario no Shōbōtai, a fire safety video, featured Mario and Luigi teaching children not to play with dangerous objects that could start fires and other ways to prevent them from starting. Super Mario no Kōtsū Anzen, a traffic safety video, had Mario teach children how to safely cross the road. These films were only distributed to schools in Japan in 1989.[21]

Super Mario World: Mario to Yoshi no Bōken Land (subtitle translated "Mario & Yoshi's Adventure Land") was an interactive anime video based on Super Mario World. The video is meant to be used in conjunction with Bandai's "Terebikko", a phone-shaped microphone that allows viewers to input answers to questions asked during the video.

Shogakukan produced a highly obscure 1993 educational VHS release, the Mario Kirby Meisaku Video (meisaku meaning masterpiece), which has Mario and his fellow Nintendo icon Kirby go on separate adventures, in stories told via still imagery and narration accompanied by text that was intended to teach Japanese children kanji, Chinese characters which are commonly used in Japanese writing. Shogakukan also made Super Mario: ABC no Uta Video, which has Mario teaching English to Japanese children.

Literature

Manga

Super Mario-kun is the longest-running Super Mario manga to date, with over 50 volumes published since 1991.

Mario has appeared in numerous, often simultaneous, manga serializations. The following are the most notable.

The mangaka most closely associated with Super Mario manga is Yukio Sawada, who has been publishing them since 1986, starting with his Super Mario Bros. one-shot. Sawada's Super Mario-kun (スーパーマリオくん Sūpā Mario-kun) is his current work and has been serialized by Shogakukan in its magazine CoroCoro Comic since 1990. It contains retellings of many of the various stories in Super Mario games. With over 50 tankōbon published since 1991, it is the longest-running Super Mario manga series and the only one being serialized at the present. Originally only available in Japan, the series was localized for France by Soleil Manga starting in late 2014, with a Spanish localization by Planeta Cómic following in 2016, and English translations of the series' all-time best strips were compiled under the localized title of Super Mario Manga Mania by Viz Media, and released in late 2020.

Another long running manga is the 43 volume series written by Kazuki Motoyama and published under the KC Deluxe banner in Kodansha's Comic BomBom magazine from 1988 to 1998. While volumes are named after and based on specific games, the manga also features original characters and scenarios.

Western comics

The Nintendo Comics System, a series of comic books published by Valiant Comics in 1990 and 1991, was part of a licensing deal with Nintendo to create comics featuring characters from its video games and the cartoons based on them. Valiant's Super Mario Bros. comic books were based on the three main Super Mario games on the NES and, to some extent, on the Super Show. They featured many long and short stories, which were comedy-oriented and included a number of exclusive original characters, the most prominent being the scatterbrained king of the Mushroom Kingdom, and his adviser Wooster. The series also featured a number of fake advertisements and letter pages. Another Nintendo Comics System series, the four-issue miniseries Game Boy, had the characters of Super Mario Land appearing in the real world from Game Boys, with Mario trying to stop Tatanga from taking over the world.

Super Mario characters and elements also featured prominently in the comics published in Club Nintendo, Nintendo's official magazine in Germany. The first of these comics appeared in the April 1991 issue, and thirty-six more Super Mario-based installments were released over a span of several years.

Super Mario Adventures, a comic anthology written by Kentaro Takekuma and drawn by Charlie Nozawa, was published monthly for exactly one year by Nintendo Power from January to December 1992. Loosely based on Super Mario World, the comic follows Mario, Luigi, Yoshi, and Toad as they set off to save Princess Toadstool and the other Yoshis from the Koopalings and Bowser, who intends to forcibly marry the princess. Immediately following the end of Super Mario Adventures, Nintendo Power concluded the epic with a ten-page story based on Super Mario Land 2: 6 Golden Coins titled Mario vs. Wario, which was featured in the January 1993 issue. Shortly thereafter, Super Mario Adventures was reprinted in graphic novel format, with Mario vs. Wario as bonus content, and would later be reprinted a second time by Viz Media in 2016. Mario vs. Wario: The Birthday Bash, a second Mario vs. Wario comic, was published a year later, in the January 1994 issue.

Archie Comics made a pitch to Nintendo for a new Super Mario comic years later, which was rejected.[22][23]

Children's books

The cover of Monster Mix-Up.
One of ten Nintendo Adventure Books based on the Nintendo Comics System stories about Mario.

The Super Mario brand was licensed to Western Publishing for use in children's books in its "Golden Look-Look Book" line, which was aimed at very young readers. Three Super Mario Bros. books were published under this banner in 1989 and 1990, and were written by Jack C. Harris. The first, Trapped in the Perilous Pit, has Bowser kidnap Princess Toadstool while Mario and Luigi are trying to repair the castle pipes; the brothers try to push back Bowser's Minions as they advance, but unfortunately fall into a pit, with the princess thrown in as well. Happy Birthday, Princess Toadstool! centers around Mario and Luigi's contest to see who can be the first to claim a Starman to present the princess for her birthday. The third and last, The Secret Bridge, has the brothers and the princess create a bridge to avoid paying Bowser's toll.

The Nintendo Adventure Books series was published between 1991 to 1992 by Archway Books in the United States, and Mammoth Books in the United Kingdom. They are formatted like the popular Choose Your Own Adventure books, where the reader makes decisions throughout the story that change the outcome of the plot. At the end of each book is a rating page, in which the reader would tally their score based on how they did in the book to determine their rating. Ten out of twelve books in the series are about the Mario Bros.' adventures in the Mushroom Kingdom and are based primarily on Valiant's Nintendo Comics System stories.

Additionally, Scholastic Corporation published two Super Mario children's books of its own. The first, released in 2001, was a Choose Your Own Adventure-style guide book based on the first Super Mario Advance game (which was a remake of Super Mario Bros. 2), as part of a series of four Nintendo-based books in this style. The second was Mario and the Incredible Rescue, a 2006 chapter book that takes many of its plot elements from Super Mario RPG, and was one of two books in Scholastic's short-lived Nintendo Heroes series.

Other

In 2015, a pair of books were published for the Super Mario Bros. 30th Anniversary celebration. The first of these, Super Mario Memorial Book, was released in September 2015 and features the history of the franchise, a list of characters, developer interviews, and more. The second is the Super Mario Bros. Encyclopedia, which features comprehensive details on characters, items, gameplay techniques, and more from every Super Mario game up to Super Mario 3D World.

Broadcasts

A "virtual magazine" titled Shitamachi Ninjō Gekijō ("Lower-City Empathy Theater") was broadcast in 1995 and 1996 on Satellaview, a satellite service add-on for the SNES in Japan. The brainchild of a unorthodox humorist, the broadcast consisted of narrated slideshows starring plush toys of various Super Mario characters, and was notable for featuring more vulgar and violent subject matter than other Super Mario media.

Merchandising

Mario has appeared on T-shirts, caps, sneakers, and various other clothing; accessories, school supplies, and stationery; toys such as board games and trading cards; in candy form, on soda cans, cereal, Pez dispensers, and various other food products; and miscellaneous other items and collectibles including kitchenware, backpacks, badges, shampoo bottles, lunch boxes, and furniture. The Super Mario characters have also appeared as figurines, keychains, and plush toys. Licensed versions of popular board games have also been released, such as Donkey Kong Jenga, Super Mario Chess, and a special version of Monopoly based on Super Mario Bros.,[24] all of which were released by USAopoly.

Concerts and performances

The Super Mario franchise's central theme tune is the overworld theme from Super Mario Bros., written by Koji Kondo. It has been featured in many concerts, including PLAY! Chicago,[25] the Mario & Zelda Big Band Live, Play!: A Video Game Symphony,[26] and the Video Games Live concert.[27] Arrangements of this theme have been performed by the Columbus Symphony Orchestra,[28] the Eminence Symphony Orchestra,[29] the Swedish Radio Symphony Orchestra,[30] and the Tokyo Kosei Wind Orchestra,[31] among others.

Theme park attraction

Super Nintendo World is a themed area at Universal Theme Parks, it was developed as the result of a partnership with Nintendo, and is based exclusively on the Super Mario franchise. After being delayed several times due to the COVID-19 pandemic, the land was opened at Universal Studios Japan on March 18, 2021,[32] and later opened at Universal Studios Hollywood on February 17, 2023,[33] with further openings announced for the upcoming Universal's Epic Universe at Universal Orlando Resort (set to open in Summer 2025), and Universal Studios Singapore. Miyamoto was heavily involved in the design and construction of this area.[34]

The area is accessible via a Warp Pipe leading to the foyer of Peach's castle, beyond which is an open doorway leading to the main park area. Its attractions include "Mario Kart: Bowser's Challenge" (or "Koopa's Challenge" in Japan), an interactive dark ride attraction featuring augmented reality technology based on the Mario Kart series; "Yoshi's Adventure" (only featured at Universal Studios Japan and Universal's Epic Universe), an omnimover ride themed after the Yoshi franchise; and the "Power-Up Band Key Challenge,"[35] a treasure hunt-style interactive attraction which tasks the player with retrieving keys to defeat Bowser Jr. using a separately sold Power-Up Band and the official Universal Studios app.

Reception and legacy

“The evolution of the Mario series led the rest of gaming by the hand, blazing a trail, and teaching lessons in game mechanics, structure, and sheer playability to any who would study its secrets.”
Next Generation No. 14, February 1996

Critical response

Artwork from an early 1990s Nintendo Power guide depicting various Super Mario games: Donkey Kong, Super Mario Bros. 3, Dr. Mario and Super Mario World.

Throughout the Super Mario franchise's life span of over forty years, many critics, fans, and developers have considered it to be the greatest video game franchise of all time. Mario is widely considered the most famous video game character in history and an icon of the gaming industry.[36][37] Mario was an inaugural inductee of San Francisco's "Walk of Game," which honored notable figures in video gaming from 2005 to 2012; and was the first video game character to be honored with a figure in the Hollywood Wax Museum in 2003. At the height of his popularity, a national survey showed that Mario had become more recognizable to children than American cartoon characters like Mickey Mouse.[38] Miyamoto has declared Mario to be his favorite out of all the characters he has created.[39]

Being the largest gaming franchise in existence, Super Mario has received many high-scoring reviews on its various games. All of the main series entries had very high approval ratings on GameRankings before it was shut down in 2019; for example, Super Mario Bros. held an 85% score, Super Mario Bros. 3 had 97%, Super Mario World had 94%, Super Mario 64 had 96%, and the first and second Super Mario Galaxy games and Super Mario Odyssey all held scores of 97% -- placing all three in the top five best-rated games on the site, with the first Super Mario Galaxy in the top spot. Many of the franchise's spin-off games held high GameRankings scores as well, such as Super Mario Kart, which held a 93% score. No game in the franchise ever had a rating below 50% on the site.

Super Mario is the best-selling video game franchise in history;[40] since 1995, 31 of its games have received special marking labels from Nintendo for having sold over 1 million copies. The games in the core series, alone, have sold a combined total of over 330 million units worldwide;[41] the Mario Kart series has sold more than 100 million units;[14] the Mario Party games have sold more than 45 million units;[42] the Donkey Kong arcade game sold more than 125,000 machines,[43][44] while its Coleco version sold six million cartridges;[45] and Mario Bros. sold 1.72 million cartridges in its Famicom release.[46] Mario's legacy has also been recognized by the Guinness Book of World Records, which awarded the Nintendo mascot and the video games featuring him seven records in its 2008 "Gamer's Edition"; these include "Best Selling Video Game Series of All Time", "First Movie Based on an Existing Video Game", and "Most Prolific Video Game Character", as up to that point, Mario himself had appeared in 116 distinct titles (not counting remakes or re-releases of existing games).

In the franchise, many games have been considered to be the best of their time by players.[47] However, the franchise has been considered to have some games of lower quality.[48] Examples include later installments in the Mario Party and Paper Mario series; these series have been cited as losing their flair, respectively, due to stagnation in installments released after Mario Party 3 and the increased shallowness in Sticker Star and its follow-ups. Super Mario Bros. was declared to be the greatest video game of all time twice: once by GamesRadar in 2000, and another time by IGN in 2003.[49]

The Super Mario cartoons also were shown to have received favorable reviews.[50][51][52] Though each of the series were short-lived, they were considered to be highly popular, attracting an audience of children to each episode.[53]

Even with the success of the games and cartoons in the franchise, some productions have attracted many negative reviews. The Super Mario Bros. film is often considered to be a great failure, and even Hoskins and Hopper were recorded expressing personal distaste for their work. In the May 2006 issue of Nintendo Power, an interviewer from the magazine had said, "Yes, it happened. Let us speak no more of it." Hotel Mario has often been cited as one of the worst video games ever.

Cultural impact

Super Mario has stood as an icon of modern pop culture and has been referenced across all forms of media, including in animated television series such as The Simpsons.

The Super Mario franchise has culturally impacted a multitude of people over the years, with references and parodies in numerous entertainment media. It has also been referenced in real life outside the media, where many people and places have been named or nicknamed in the character's honor; and a specific calendar date, March 10, is celebrated as "National Mario Day"[54] because when presented as MAR 10, it resembles the name of Mario.[55]

The Super Mario franchise has been referenced more times in video games than in any other medium. Many of Super Mario's fellow Nintendo properties, including The Legend of Zelda, Star Fox, F-Zero, Pokémon, Kirby, and Animal Crossing, have referenced the company's flagship franchise in very notable ways. Even games and franchises not produced by Nintendo―such as Minecraft, Super Meat Boy, Call of Duty, Just Dance, Angry Birds, Banjo-Kazooie, and Overwatch―have made various references to the Super Mario games and characters.

Super Mario characters and elements have been represented or parodied in numerous animated television series, including The Simpsons (in over a dozen episodes), The Ren and Stimpy Show, South Park, Family Guy, SpongeBob SquarePants, The Fairly OddParents, Mad (in 16 episodes), and Gravity Falls. Super Mario has also been referenced in such live-action shows as The Fresh Prince of Bel-Air, My Name is Earl, The Big Bang Theory, and Tosh.0. Additionally, to promote the 2020 Summer Olympics in Tokyo, Mario appeared in a pre-recorded video shown during the telecast of the 2016 Summer Olympics closing ceremony, and Japanese Prime Minister Shinzō Abe arrived at the ceremony itself in a Mario costume and an oversized Warp Pipe.

In film, the Super Mario franchise has been referenced in such titles as Billy Madison, Ghostbusters II, and Need for Speed. Notable appearances of Super Mario in film include 1989's The Wizard, which prominently features Super Mario Bros. 3 in the "Video Armageddon" tournament in the climax (marking the North American public's first exposure to that game), and the 2012 Rich Moore-directed film Wreck-It Ralph, where Bowser and the Super Mushroom make cameo appearances and Mario is name-dropped. The Super Mario franchise has also had minor representations in advertising (notably, in a Got Milk? commercial), and spawned several stage theatrical productions.

Many books have also referenced the Super Mario franchise, including the Scott Pilgrim graphic novel series. The comics industry has also referenced the games in Western comic books, comic strips, and manga alike. Some publications have even been completely centered around Super Mario, such as several installments of the comic strip FoxTrot.

A number of musicians have referenced Super Mario in their music, such as Eminem, Ludacris, and Trace Adkins. Some songs have been dedicated to the popular series, such as the song "Birdo" by Horse the Band, which is loosely based off the same-named Super Mario Bros. 2 boss.

Additionally, the Super Mario franchise possesses a highly diverse fanbase, where content and gameplay are frequently shared via the Internet. As Nintendo's most popular series, Super Mario attracts fans of all ages and skill levels―one of its core mission statements. Many websites and online games have poked fun at the series, and there are several sites that have dedicated themselves to it completely. Thousands of unlicensed fan-made games, videos, comics, stories, cosplay costumes, artworks, video game modifications, and other materials dedicated to the Super Mario franchise and its games and characters have existed on sites such as Newgrounds, YouTube, FanFiction.net, and DeviantArt, among others; many of these fan-works have been viewed or accessed by tens or even hundreds of thousands of people. A few Internet memes have been based around Super Mario characters, and a multitude of YouTube videos have poked fun at what is perceived to be one of the series' greatest blunders, Hotel Mario. Crossover titles such as Super Smash Bros. are highly coveted among fans, and frequently raise heated discussion in online communities; many of these titles help to introduce Super Mario fans to other Nintendo or third-party franchises, resulting in large amounts of fandom overlap.

Gallery

References

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External links