Donkey Kong Jr. (WarioWare: Twisted!): Difference between revisions

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'''Donkey Kong Jr.''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: Twisted!]]''. It is set in [[Donkey Kong Jr. (game)|the game of the same name]], specifically the [[Chain Scene|fourth stage]]. It reappears in ''[[WarioWare Gold]]'' in [[18-Volt]]'s set, where it takes place in [[Vine Scene|the first]] [[Jump Board Scene|two stages]], with the third difficulty level taking place in the fourth stage. The music in the microgame is the title screen music from the game it is set in.
'''Donkey Kong Jr.''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: Twisted!]]''. It is set in the [[Family Computer]] and [[Nintendo Entertainment System|NES]] port of [[Donkey Kong Jr. (game)|the game of the same name]], specifically the [[Chain Scene|fourth stage]]. It reappears in ''[[WarioWare Gold]]'' in [[18-Volt]]'s set, where it takes place in [[Vine Scene|the first]] [[Jump Board Scene|two stages]], with the third difficulty level taking place in the fourth stage. The music in the microgame is the title screen music from the game it is set in.
==Gameplay==
==Gameplay==
The objective is to have [[Donkey Kong Jr.]] climb up the chains and insert the two [[key]]s into their locks, freeing [[Donkey Kong|his father]] from [[Mario]]. In ''WarioWare Gold,'' Donkey Kong Jr. must climb the vines to knock the fruit down in the first two levels.
The objective is to have [[Donkey Kong Jr.]] climb up the chains and insert the two [[key]]s into their locks, freeing [[Donkey Kong|his father]] from [[Mario]]. In ''WarioWare Gold,'' Donkey Kong Jr. must climb the vines to knock the fruit down in the first two levels.

Latest revision as of 13:58, April 30, 2025

Donkey Kong Jr.
The microgame Donkey Kong Jr. from WarioWare: Twisted!
WarioWare: Twisted!
The microgame Donkey Kong Jr. from WarioWare Gold
WarioWare Gold
Appears in WarioWare: Twisted!
WarioWare Gold
Type 9-Volt (Twisted!)
18-Volt (Gold)
Command(s) Climb!
Info "Climb the vines and save your dad!" (Twisted!)
"Climb up the vines to collect the fruit, but watch out for those not-so-helpful passersby. If you're lucky, you could be the one to free Donkey Kong! Donkey Kong Jr. was released for the NES in 1986." (Gold)
Controls Tilt motion control – Climb
Time limit 16 beats
Points to clear 15
Music track Donkey Kong Jr. NES Stage 1/2/4 (Gold)

Donkey Kong Jr. is one of 9-Volt's microgames in WarioWare: Twisted!. It is set in the Family Computer and NES port of the game of the same name, specifically the fourth stage. It reappears in WarioWare Gold in 18-Volt's set, where it takes place in the first two stages, with the third difficulty level taking place in the fourth stage. The music in the microgame is the title screen music from the game it is set in.

Gameplay

The objective is to have Donkey Kong Jr. climb up the chains and insert the two keys into their locks, freeing his father from Mario. In WarioWare Gold, Donkey Kong Jr. must climb the vines to knock the fruit down in the first two levels.

  • Level 1: There are no enemies. In WarioWare Gold, Donkey Kong Jr. must climb up to knock down two fruits.
  • Level 2: Donkey Kong Jr. must avoid a Nitpicker. In WarioWare Gold, this must be done while trying to knock down the fruits.
  • Level 3: Donkey Kong Jr. must avoid two Birds, both going at unpredictable speeds. In WarioWare Gold, the Birds both move at regular speed.

Multimedia

Icon of an audio speaker. Donkey Kong Jr. NES Stage 1 - Used in Level 1 of the microgame
File infoMedia:DKJ NES Stage 1 Theme.oga
Icon of an audio speaker. Donkey Kong Jr. NES Stage 2 - Used in Level 2 of the microgame
File infoMedia:DKJ NES Stage 2 Theme.oga
Help:MediaHaving trouble playing?

Additionally, a heavily slowed-down version of the Donkey Kong Jr. NES Stage 4 theme is used for Level 3.

Names in other languages

Language Name Meaning Notes
Japanese ドンキーコングJR.[?]
Donkī Kongu Junia
Donkey Kong Jr.
French Donkey Kong Jr.[?] -
German Donkey Kong Jr.[?] -