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{{conjecture}}
{{spotlight notice}}
Many musical tracks in the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series incorporate {{wp|Diegetic music|diegetic}} sound effects that, when heard, cause objects and enemies on-screen to perform a brief action simultaneously. These sounds play at various points within a level's music track, and mostly take the form of "bah" vocals.
{{media missing|more=yes|Samples of the "Paah" sound effects in the ''New Super Mario Bros. Wii'' / ''New Super Mario Bros. U'' tower and castle themes (NOT ''New Super Mario Bros. 2''); specifically, the slow trill near the start of the tower theme and the cymbal crash from the castle theme.}}
[[File:KoopatroopaNSMBU.png|thumb|x150px|Artwork of a [[Koopa Troopa]] dancing to a sound effect in ''[[New Super Mario Bros. U]]'']]
Many musical tracks in the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series incorporate sound effects that enemies and objects on-screen may briefly react to. These sounds are usually vocal samples that punctuate the background music at the end of a melodic phrase.


The first sample that was used for this purpose is "Paah", created by sample library vendor Best Service and found in ''Best Service Voice Spectral Volume 1''. The same CD also contains "Taaaa", which was used for a similar but alternate sound effect.<ref>Best Service (1993). "[https://www.youtube.com/watch?v=VWCEgbkTJTY?t=29m05s Best Service Voice Spectral Volume 1]". Tracks 50 and 52.</ref> An additional bell sample from the Series 4000 Hollywood Sound Effects Library was used in underwater stages for the same purpose.<ref>SourceAudio. "[https://soundideas.sourceaudio.com/track/7627991 CartoonBell 4001_58_2]". Series 4000 Hollywood Sound Effects Library.</ref>
{{media table
|file1=Sample Bah Paah.wav
|title1="Paah" sample
|length1=0:22
|file2=Sample Bah Taaa.wav
|title2="Taaaa" sample
|length2=0:18
|file3=Sample Bah Bell.wav
|title3="Cartoon Bell" sample
|length3=0:04
}}
The mechanic was created because [[Koji Kondo]] "thought it would be fun for the visuals to change in response to the sound", and it was "the most [he] could do" to accomplish this due to having joined in the final phase of development.<ref>Nintendo. (2023, October 18). "[//nintendo.com/us/whatsnew/ask-the-developer-vol-11-super-mario-bros-wonder-part-3 Ask the Developer Vol. 11, Super Mario Bros. Wonder—Part 3 - News - Nintendo Official Site]". Nintendo.com.</ref>
As it could otherwise be assumed that the in-game characters do not {{wp|Diegetic music|hear the background music}}, their reaction to these sound effects may be considered to break the [[fourth wall]].
==History==
==History==
===''Super Mario 64''===
===''Super Mario'' series===
The song that plays immediately after entering a [[painting]] in ''[[Super Mario 64]]'' uses the "bah" sample to play the first six notes of the [[Ground Theme (Super Mario Bros.)#Super Mario 64|Ground Theme]] from ''[[Super Mario Bros.]]'' However, no entities react to these sounds, so their appearance has no effect on gameplay.
====''Super Mario 64'' / ''Super Mario 64 DS'' / ''Super Mario Odyssey''====
The jingle that plays immediately after entering a [[painting]] in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'' uses the "Paah" sample to play the first six notes of the [[Ground Theme (Super Mario Bros.)#Super Mario 64|Ground Theme]] from ''[[Super Mario Bros.]]'' Unlike later uses of the sample, it has no gameplay effect. This jingle marks the first time that the sample, or any other sample from a Best Service library, was used by [[Nintendo]].


This jingle is reused in ''[[Super Mario Odyssey]]'' when entering a painting to rematch a boss in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]].
{{media table
{{media table
|file1=SM64 Game Start.oga
|file1=SM64 Game Start.oga
Line 12: Line 31:
}}
}}


===''New Super Mario Bros.''===
====''New Super Mario Bros.''====
''[[New Super Mario Bros.]]'' is the first game to have a function for the "bah" sound. In the [[Main Theme (New Super Mario Bros.)|main]], [[Underground Theme|underground]], athletic, desert, beach and lava themes a "bah" sound plays which some enemies and objects will react to in their respective levels. A table summarizing entities' responses across different ''New Super Mario Bros.'' games can be found below.
''[[New Super Mario Bros.]]'' is the first game to give the "Paah" sound a gameplay function. In the [[Main Theme (New Super Mario Bros.)|main]], [[Underground Theme|underground]], athletic, desert, beach and lava themes, some enemies and objects will react to certain sounds. A table summarizing entities' responses across different ''New Super Mario Bros.'' games can be found below.
 
In certain level types, "bah" vocals are superseded by other sounds with the same function: in ''New Super Mario Bros.'', the underwater music uses a brief tinkling effect for the same purpose.


In certain level themes, the "Paah" vocals are replaced with other sounds that have the same function. The main and athletic themes use the "Paah" sample, while the underground, desert, beach, and lava themes use the "Taaa" sample. The underwater theme uses the bell sound effect.
[[List of New Super Mario Bros. pre-release and unused content|Pre-release versions of ''New Super Mario Bros.'']] used an orchestral hit in place of the final game's vocal samples.
{{media table
{{media table
|file1=NSMB Music Overworld Theme.oga
|file1=NSMB Music Overworld Theme.oga
|title1=Main Theme
|title1=Main Theme
|length1=0:30
|length1=0:30
|file2=NSMB Music Underground Theme.oga
|file2=NSMB Music Athletic Theme.oga
|title2=Underground Theme
|title2=Athletic Theme
|length2=0:30
|length2=0:30
|file3=NSMB Music Athletic Theme.oga
|file3=NSMB Music Underground Theme.oga
|title3=Athletic Theme
|title3=Underground Theme
|length3=0:30
|length3=0:30
|file4=NSMB Music Underwater Theme.oga
|file4=NSMB Music Underwater Theme.oga
Line 31: Line 50:
|length4=0:30
|length4=0:30
|file5=NSMB Music Desert Overworld Theme.oga
|file5=NSMB Music Desert Overworld Theme.oga
|title5=Desert Overworld
|title5=Desert Overworld Theme
|length5=0:30
|length5=0:30
|file6=NSMB Music Beach Overworld Theme.oga
|file6=NSMB Music Beach Overworld Theme.oga
|title6=Beach Overworld
|title6=Beach Overworld Theme
|length6=0:30
|length6=0:30
|file7=NSMB Music Lava Overworld Theme.oga
|file7=NSMB Music Lava Overworld Theme.oga
|title7=Lava Overworld
|title7=Lava Overworld Theme
|length7=0:30
|length7=0:30
}}
}}


===''New Super Mario Bros. Wii''===
====''New Super Mario Bros. Wii''====
While ''[[New Super Mario Bros. Wii]]'' uses new overworld, underground, and athletic themes, the "bah" sound reappears in these new versions, serving the same purpose. It also appears in the brand-new desert, beach, forest, snow, and lava overworld music, as well as the lava underground music. This game marks the start of enemies in [[tower]] levels reacting to the music, as the tower theme uses a percussive sound to the same effect as the "bah".
While ''[[New Super Mario Bros. Wii]]'' uses new overworld, underground, and athletic themes, the "Paah" sound reappears in these new versions, serving the same purpose. It also appears in the new desert, beach, forest, snow, and lava overworld music, as well as the lava underground music. Enemies in this game are timed to react to the "Paah" sound embedded in the music.


There are two points in the [[tower]] theme that act as "Paah"s; each is at the start of a slow trill that plays on bass marimba and strings near the beginning of the loop. In the [[castle]] theme, the sound of orchestral cymbals is used in place of "Paah"s.
On the World Map, entities such as [[Koopaling]]s and [[Enemy Course]]s also hop in response to certain parts of the music. While the [[World 9 (New Super Mario Bros. Wii)|World 9]] music has the proper data, it goes unused as nothing in the world animates based on this.<ref>RoadrunnerWMC. (October 26, 2022). [//youtu.be/fDMZP4mroo0 <nowiki>[TCRF]</nowiki> NSMBW World 9 Music Animation Events]. ''YouTube''. Retrieved January 4, 2023.</ref>
{{media table
{{media table
|file1=OverworldNSMBW.oga
|file1=OverworldNSMBW.oga
Line 60: Line 82:
|title5=Athletic Theme
|title5=Athletic Theme
|length5=0:30
|length5=0:30
|file6=DesertNSMBW.oga
|file6=CastleNSMBW.oga
|title6=Desert Overworld Theme
|title6=Castle Theme
|length6=0:30
|length6=0:30
|file7=New Super Mario Bros Wii Snow Overworld.oga
|file7=DesertNSMBW.oga
|title7=Snow Overworld Theme
|title7=Desert Overworld Theme
|length7=0:30
|length7=0:30
|file8=BeachNSMBW.oga
|file8=New Super Mario Bros Wii Snow Overworld.oga
|title8=Beach Overworld Theme
|title8=Snow Overworld Theme
|length8=0:30
|length8=0:30
|file9=JungleNSMBW.oga
|file9=BeachNSMBW.oga
|title9=Jungle Overworld Theme
|title9=Beach Overworld Theme
|length9=0:30
|length9=0:30
|file10=LavaOverworldNSMBW.oga
|file10=JungleNSMBW.oga
|title10=Lava Overworld Theme
|title10=Jungle Overworld Theme
|length10=0:30
|length10=0:30
|file11=LavaUndergroundNSMBW.oga
|file11=LavaOverworldNSMBW.oga
|title11=Lava Underground Theme
|title11=Lava Overworld Theme
|length11=0:30
|length11=0:30
|file12=LavaUndergroundNSMBW.oga
|title12=Lava Underground Theme
|length12=0:30
}}
}}


===''New Super Mario Bros. 2''===
====''New Super Mario Bros. 2''====
In ''[[New Super Mario Bros. 2]]'', the "bah" sound reappears in the new ground theme and athletic theme, as well as the desert, beach, forest, snow, lava overworld, and lava underground music reused from ''New Super Mario Bros. Wii''. The tinkling sound also reappears in the underwater theme. Additionally, this game is the only game in the series to incorporate "bah" vocals in the music of [[Ghost House]], tower and [[castle]] levels.
In ''[[New Super Mario Bros. 2]]'', the "Paah" sound reappears in the new ground theme and athletic theme, as well as the desert, beach, forest, snow, lava overworld, and lava underground music reused from ''New Super Mario Bros. Wii''. The xylophone glissando also reappears in the underwater theme. Additionally, this game is the only game in the series to incorporate "Paah" vocals in the music of [[Ghost House]], tower and castle levels. The latter two also feature the sound effects that were previously used in their ''New Super Mario Bros. Wii'' renditions in place of the "Paah" vocals, but stage elements now only respond to the vocals.
 
Accompanying the ground and athletic themes are additional "yah" sounds, which play alongside the melody in the overworld theme and instead of it in the athletic theme. As these songs are otherwise the same as their ''New Super Mario Bros. Wii'' counterparts, enemies and objects only react to the "bah"{{'}}s present in their original versions.  


The vocals with the "Paah" effect are distinct from the new "Lah" samples accompanying the ground and athletic themes, which were taken from the "ChorusLahFem" instrument from the Roland Sound Canvas SC-8820. These play alongside the melody in the ground theme and instead of the melody in the athletic theme. As the melody in these themes is otherwise the same as in their ''New Super Mario Bros. Wii'' counterparts, enemies and objects only react to the "Paah"s that were present originally.
{{media table
{{media table
|file1=NSMB2 Ground Theme.oga
|file1=NSMB2 Ground Theme.oga
Line 101: Line 125:
|title5=Castle Theme
|title5=Castle Theme
|length5=0:30
|length5=0:30
|file6=NSMB2 Lah Sample.wav
|title6="Lah" sample
|length6=0:08
}}
}}


===''New Super Mario Bros. U''===
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
In [[New Super Mario Bros. U]] and its port, ''[[New Super Mario Bros. U Deluxe]]'', the "bah" sounds reappear in the underground, desert and forest overworld music from ''New Super Mario Bros. Wii''. Additionally, they are present in the new ground, athletic and snow themes. The tinkling sound appears again in the underwater theme. ''[[New Super Luigi U]]'', an expansion to this game, simply reuses the music from ''New Super Mario Bros. U'', so the same actions occur when the "bah" sound is played.
In ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and ''[[New Super Mario Bros. U Deluxe]]'', the "Paah" sounds are present in the new ground, athletic, and snow themes, as well as the returning underground, desert, and forest overworld music from ''New Super Mario Bros. Wii'', and they retain their effect on gameplay from previous games. The xylophone glissando sound appears again in the underwater theme and also retains its effect.
 
{{media table
{{media table
|file1=Overworld Theme New Super Mario Bros U.oga
|file1=Overworld Theme New Super Mario Bros U.oga
Line 118: Line 144:
}}
}}


===''Super Mario Maker'' series===
====''Super Mario Maker'' series====
The ''[[Super Mario Maker (disambiguation)|Super Mario Maker]]'' games reuse the underground, underwater, desert, forest and snow overworld music from ''New Super Mario Bros. Wii'', and the overworld and athletic music from ''New Super Mario Bros. U''. However, enemies in these games do not react to the music, so the "bah" sounds serve no functional purpose.
In the ''[[Super Mario Maker (disambiguation)|Super Mario Maker]]'' games (namely ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]''), the ''New Super Mario Bros. U'' game style reuses the underground, underwater, desert, and forest music from ''New Super Mario Bros. Wii'' and the overworld, athletic, and snow overworld music from ''New Super Mario Bros. U''. However, enemies in these games do not react to the music, so the "Paah" sounds serve no functional purpose.
 
===''New Super Mario Bros. Wii Coin World''===
''[[New Super Mario Bros. Wii Coin World]]'' arranges several ''New Super Mario Bros.'' and ''New Super Mario Bros. Wii'' themes that include the vocal sound effect. The sample used is different.
{{media table
|file1=Grass Overworld NSMBW Coin World.oga
|title1=Grass Overworld
|file2=Desert Overworld NSMBW Coin World.oga
|title2=Desert Overworld
|file3=Beach Overworld NSMBW Coin World.oga
|title3=Beach Overworld
}}
 
===''The Super Mario Bros. Movie''===
In an official pre-release clip of ''[[The Super Mario Bros. Movie]]'', as [[Mario]] exits a [[Warp Pipe]] after entering from a [[Clear Pipe]] in the [[Mushroom Kingdom]], the note that plays at the end of the cue in the background score is the "Paah" sound used in the ''New Super Mario Bros.'' games. The "Paah" sound can also be heard in a commercial for a {{wp|McDonald's}} [[Happy Meal]] promotion with the movie, specifically during the second transition between Mario's parkour scene and the scene with the child looking inside their Happy Meal box.<ref>LETS - A - GO 64 (December 12, 2022). [https://youtu.be/1adOkmJryJg?t=11 The Super Mario Bros. Movie - McDonald's Commercial ad]. ''YouTube''. Retrieved December 13, 2022.</ref>


==Table of reactions==
==Table of reactions==
The table below lists the reactions of various elements in the ''New Super Mario Bros.'' games to these sounds. Many of these reactions are aesthetic, but a few of them can have a small effect on gameplay.
The table below lists the reactions of various elements in the ''New Super Mario Bros.'' games to these sounds. Many of these reactions are aesthetic, but some can have a small effect on gameplay, such as enemies making adjustments to their position instead of walking at a constant rate.
 
{|class="wikitable"style="text-align:center"
{|class="wikitable" style="text-align:center"
!rowspan="2"|Enemy/character/object
!rowspan="2"|Reaction
!colspan="5"|Game(s) where this applies
|-
|-
!Enemy/character/object
!''New Super Mario Bros.''
!Reaction
!''New Super Mario Bros. Wii''
!Game(s) where this applies
!''New Super Mario Bros. 2''
!''New Super Mario Bros. U''
!''New Super Luigi U''
|-
|-
|[[Blockhopper]]
|[[Blockhopper]]
|align=left|Performs a short hop. If Mario or Luigi are nearby or standing on top of it, the Blockhopper will move in the direction of them or in the direction that they are facing.
|align=left|Performs a short hop if the player is far away. If the player is nearby, the Blockhopper will bounce wildly in their direction; if they are standing on top of it, it will bounce in the direction that they are facing.
|''New Super Mario Bros.''
|[[File:Check mark.svg|17px]]
|
|
|
|
|-
|-
|[[Blooper]]
|[[Blooper]]
|align=left|Twirls.
|align=left|Twirls.
|''New Super Mario Bros. Wii''<br>''New Super Mario Bros. U''<br>''New Super Luigi U''
|
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|[[Blooper Baby]]
|align=left|Twirls (only when following a Blooper Nanny).
|
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|
|-
|[[Blooper Nanny]]
|align=left|Twirls.
|
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|
|-
|[[Blue Shell]]
|align=left|Performs a short hop.
|[[File:Check mark.svg|17px]]
|
|
|
|
|-
|-
|[[Bob-omb]]
|[[Bob-omb]]
|align=left|Performs a short hop.
|align=left|Performs a short hop.
|''New Super Mario Bros. 2''
|
|
|[[File:Check mark.svg|17px]]
|
|
|-
|-
|[[Bone Goomba]]
|[[Bone Goomba]]
|align=left|Performs a short hop.
|align=left|Performs a short hop.
|''New Super Mario Bros. 2''
|
|
|[[File:Check mark.svg|17px]]
|
|
|-
|-
|[[Bramball]]
|[[Bramball]]
|align=left|Turns its head into an orange-like fruit. When hit from underneath in this state, Bramball will drop several coins instead of just one.
|align=left|Turns its head into an orange-like fruit. When hit from underneath in this state, Bramball will drop several coins instead of just one.
|''New Super Mario Bros. U''<br>''New Super Luigi U''
|
|
|
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|[[Bulber]]
|align=left|Briefly opens its mouth.
|
|
|
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|[[Bullet Bill]]
|align=left|Twirls.
|
|
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|-
|[[Buzzy Beetle]]
|[[Buzzy Beetle]]
|rowspan=2 align=left|Performs a short hop.
|rowspan=2 align=left|Performs a short hop.
|''New Super Mario Bros.''<br>''New Super Mario Bros. Wii''<br>''New Super Mario Bros. 2''<br>''New Super Mario Bros. U''<br>''New Super Luigi U''
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|-
|[[Big Buzzy Beetle]]
|[[Big Buzzy Beetle]]
|''New Super Mario Bros. U''
|
|
|
|[[File:Check mark.svg|17px]]
|
|-
|-
|[[Cheep Cheep]]{{footnote|main|a}}
|[[Cheep Cheep]]{{footnote|main|a}}
|rowspan=2 align=left|Twirls.
|rowspan=2 align=left|Twirls.
|''New Super Mario Bros.''<br>''New Super Mario Bros. Wii''<br>''New Super Mario Bros. 2''<br>''New Super Mario Bros. U''<br>''New Super Luigi U''
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|-
|[[Big Cheep Cheep]]
|[[Big Cheep Cheep]]
|''New Super Mario Bros. Wii''<br>''New Super Mario Bros. 2''<br>''New Super Mario Bros. U''<br>''New Super Luigi U''
|
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|[[Cooligan]]
|align=left|Performs a small hop while flapping its wings. If its sunglasses are knocked off, its hop is even shorter.
|
|
|
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|-
|[[Deep Cheep]]
|[[Deep Cheep]]
|rowspan=2 align=left|Twirls (only when passive).
|rowspan=2 align=left|Twirls (unless chasing).
|rowspan=2|''New Super Mario Bros. Wii''<br>''New Super Mario Bros. 2''<br>''New Super Luigi U''
|rowspan=2|
|rowspan=2|[[File:Check mark.svg|17px]]
|rowspan=2|[[File:Check mark.svg|17px]]
|rowspan=2|
|rowspan=2|[[File:Check mark.svg|17px]]
|-
|-
|[[Big Deep Cheep]]
|[[Big Deep Cheep]]
|-
|-
|[[Dry Bones]]
|[[Dragoneel]]
|rowspan=2 align=left|Rotates its head.
|align=left|Twirls.
|rowspan=2|''New Super Mario Bros. Wii''<br>''New Super Mario Bros. 2''<br>''New Super Mario Bros. U''<br>''New Super Luigi U''
|
|
|
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|rowspan=2|[[Dry Bones]]
|align=left|Rotates its head.
|
|[[File:Check mark.svg|17px]]
|
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|align=left|Stops and does a short dance. When there are two vocals in short succession, it puts its hands together and swings its arms to both sides.
|
|
|[[File:Check mark.svg|17px]]
|
|
|-
|rowspan=2|[[Mega Dry Bones|Big Dry Bones]]
|align=left|Rotates its head.
|
|[[File:Check mark.svg|17px]]
|
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|-
|[[Big Dry Bones]]
|align=left|Stops and does a short dance. When there are two vocals in short succession, it puts its hands together and swings its arms to both sides.
|
|
|[[File:Check mark.svg|17px]]
|
|
|-
|-
|[[Eep Cheep]]
|[[Eep Cheep]]
|rowspan=2 align=left|Twirls.
|rowspan=2 align=left|Twirls.
|''New Super Mario Bros. Wii''<br>''New Super Mario Bros. U''<br>''New Super Luigi U''
|
|
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|-
|[[Big Eep Cheep]]
|[[Big Eep Cheep]]
|''New Super Luigi U''
|
|
|
|
|[[File:Check mark.svg|17px]]
|-
|-
|[[Fish Bone]]
|[[Fish Bone]]
|align=left|Twirls.
|align=left|Twirls.
|''New Super Mario Bros. 2''<br>''New Super Mario Bros. U''<br>''New Super Luigi U''
|
|
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|[[Flower (environmental object)|Flower]]{{footnote|main|b}}
|align=left|Pulsates.
|
|[[File:Check mark.svg|17px]]
|
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|-
|Flower
|Flower items<br>([[Fire Flower]]/[[Ice Flower]]/[[Gold Flower]])
|align=left|Swells up.
|align=left|Performs a short hop.
|''New Super Mario Bros. Wii''<br>''New Super Mario Bros. U''<br>''New Super Luigi U''
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|-
|[[Goomba]]
|[[Goomba]]
|align=left|Performs a short hop.
|rowspan=3 align=left|Performs a short hop.
|''New Super Mario Bros.''<br>''New Super Mario Bros. Wii''<br>''New Super Mario Bros. 2''<br>''New Super Mario Bros. U''<br>''New Super Luigi U''
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|[[Hefty Goomba]]
|rowspan=2|
|rowspan=2|
|rowspan=2|
|rowspan=2|[[File:Check mark.svg|17px]]
|rowspan=2|[[File:Check mark.svg|17px]]
|-
|[[Big Goomba]]
|-
|[[Goombrat]]
|align=left|Flaps its leaves.
|
|
|
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|[[Prickly Goomba]]
|align=left|Peeks out of its chestnut shell.
|
|
|
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|-
|[[Jellybeam]]
|[[Jellybeam]]
|align=left|Glows a little brighter.
|align=left|Glows a little brighter.
|''New Super Mario Bros. Wii''
|
|[[File:Check mark.svg|17px]]
|
|[[File:Check mark.svg|17px]]
|
|-
|-
|[[Koopa Paratroopa]]
|[[Koopa Paratroopa]]
|align=left|Does a short dance.
|align=left|Does a short dance. When there are two vocals in short succession, it swings its opposing limbs on the second "Paah".
|''New Super Mario Bros. Wii''<br>''New Super Mario Bros. 2''<br>''New Super Mario Bros. U''<br>''New Super Luigi U''
|
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|-
|rowspan=2|[[Koopa Troopa]]
|rowspan=2|[[Koopa Troopa]]
|align=left|Turns towards the camera.
|align=left|Turns towards the camera.
|''New Super Mario Bros.''
|[[File:Check mark.svg|17px]]
|
|
|
|
|-
|align=left|Stops and does a short dance while facing the camera. When there are two vocals in short succession, it swings its arms to both sides and lifts its foot lower.
|
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|-
|align=left|Stops and does a short dance.
|[[Big Koopa Troopa]]
|''New Super Mario Bros. Wii''<br>''New Super Mario Bros. 2''<br>''New Super Mario Bros. U''<br>''New Super Luigi U''
|align=left|Like with the regular Koopa Troopa, it stops and does a short dance, albeit without facing the camera; when there are two vocals in short succession, it swings its arms to both sides and lifts its foot lower.
|
|
|
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|-
|rowspan=2|[[Lakitu's Cloud]]
|rowspan=2|[[Lakitu's Cloud]]
|align=left|Swells up.
|align=left|Swells up.
|''New Super Mario Bros. 2''
|
|
|[[File:Check mark.svg|17px]]
|
|
|-
|align=left|Mouths to the "Paah" vocals.
|
|
|
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|Mushroom items<br>([[Super Mushroom]]/[[1-Up Mushroom]]/[[Mini Mushroom]]/[[Gold Mushroom]])
|align=left|Performs a short hop.
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|-
|align=left|Mouths to the "bah" vocals.
|[[Penguin Suit]]
|''New Super Mario Bros. U''<br>''New Super Luigi U''
|align=left|Performs a short hop.
|
|[[File:Check mark.svg|17px]]
|
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|-
|[[Pokey]]
|[[Pokey]]
|align=left|Turns its segments into orange-like fruit, enabling [[Yoshi]] or a [[Baby Yoshi]] to eat the Pokey in its entirety, with the former laying an [[Yoshi's Egg|egg]] with items inside after doing so.
|align=left|Turns its segments into orange-like fruit, enabling a [[Yoshi (species)|Yoshi]] or [[Baby Yoshi]] to eat the Pokey in its entirety, with the former laying an [[Yoshi's Egg|egg]] with items inside after doing so.
|''New Super Mario Bros. Wii''<br>''New Super Mario Bros. U''<br>''New Super Luigi U''
|
|[[File:Check mark.svg|17px]]
|
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|[[Segmented platform]]
|align=left|Eyes glow.
|
|
|[[File:Check mark.svg|17px]]
|
|
|-
|-
|rowspan=2|[[Spiny]]
|rowspan=2|[[Spiny]]
|align=left|Hops and changes direction.
|align=left|Hops and changes direction.
|''New Super Mario Bros.''
|[[File:Check mark.svg|17px]]
|
|
|
|
|-
|-
|align=left|Performs a short hop.
|align=left|Performs a short hop.
|''New Super Mario Bros. Wii''<br>''New Super Mario Bros. 2''<br>''New Super Mario Bros. U''<br>''New Super Luigi U''
|
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|-
|[[Spiny Cheep Cheep]]
|[[Spiny Cheep Cheep]]
|align=left|Twirls (only when passive).
|align=left|Twirls (unless chasing).
|''New Super Mario Bros. Wii''<br>''New Super Mario Bros. U''<br>''New Super Luigi U''
|
|[[File:Check mark.svg|17px]]
|
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|[[Super Acorn]]/[[P-Acorn]]
|align=left|Performs a short hop.
|
|
|
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|[[Torpedo Ted]]
|align=left|Twirls.
|
|
|
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|-
|[[Urchin]]
|[[Urchin]]
|rowspan=2 align=left|Blows bubbles out of its mouth.
|rowspan=2 align=left|Blows bubbles out of its mouth.
|rowspan=2|''New Super Mario Bros. Wii''<br>''New Super Mario Bros. U''<br>''New Super Luigi U''
|rowspan=2|
|rowspan=2|[[File:Check mark.svg|17px]]
|rowspan=2|
|rowspan=2|[[File:Check mark.svg|17px]]
|rowspan=2|[[File:Check mark.svg|17px]]
|-
|-
|[[Big Urchin]]
|[[Big Urchin]]
|-
|-
|[[Yoshi]]
|[[Waddlewing]]
|align=left|Turns his head towards the camera (only when unmounted).
|align=left|Rolls (when on the ground) or flips forward (when flying).
|''New Super Mario Bros. Wii''<br>''New Super Mario Bros. U''<br>''New Super Luigi U''
|
|
|
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|[[Yoshi (species)|Yoshi]]
|align=left|Mouths to the "Paah" vocals and turns its head towards the camera (only when unmounted).
|
|[[File:Check mark.svg|17px]]
|
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|[[Baby Yoshi]]
|align=left|Mouths to the "Paah" vocals and, like with the regular Koopa Troopa, stops and does a short dance (only when not held).
|
|
|
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|}
|}
===Footnotes===
{{footnote|note|a|Excluding the jumping variety}}
{{footnote|note|b|In ''[[Super Mario 3D World]]'', plants that can bear [[coin]]s also dance to the background music.}}
==Names in other languages==
{{foreign names
|Jpn=「ワッワー」というコーラスのような音<ref>''[[The 30th Anniversary Super Mario Bros. Music]]'' booklet, [[:File:SMB-30th Anniversary Booklet Pages 11-12.jpeg|pages 11&ndash;12]]</ref>
|JpnR="wawwā" to iu kōrasu no yōna oto
|JpnM=a sound like a chorus of "wah-wah"
}}


==Notes==
==See also==
{{footnote|note|a|Excluding the jumping variety}}
*[[Blinking Block]]
 
==References==
<references/>


{{NSMB}}
{{NSMB}}

Revision as of 16:00, April 19, 2025

A Lakitu holding a Spotlight from Mario & Luigi: Superstar Saga This article has been chosen to be a focus for this month's edition of The 'Shroom Spotlight. Be sure to read about our goals for the article, and help to contribute in any way that you can.
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Artwork of a Koopa Troopa from New Super Mario Bros. U
Artwork of a Koopa Troopa dancing to a sound effect in New Super Mario Bros. U

Many musical tracks in the New Super Mario Bros. series incorporate sound effects that enemies and objects on-screen may briefly react to. These sounds are usually vocal samples that punctuate the background music at the end of a melodic phrase.

The first sample that was used for this purpose is "Paah", created by sample library vendor Best Service and found in Best Service Voice Spectral Volume 1. The same CD also contains "Taaaa", which was used for a similar but alternate sound effect.[1] An additional bell sample from the Series 4000 Hollywood Sound Effects Library was used in underwater stages for the same purpose.[2]

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The mechanic was created because Koji Kondo "thought it would be fun for the visuals to change in response to the sound", and it was "the most [he] could do" to accomplish this due to having joined in the final phase of development.[3]

As it could otherwise be assumed that the in-game characters do not hear the background music, their reaction to these sound effects may be considered to break the fourth wall.

History

Super Mario series

Super Mario 64 / Super Mario 64 DS / Super Mario Odyssey

The jingle that plays immediately after entering a painting in Super Mario 64 and Super Mario 64 DS uses the "Paah" sample to play the first six notes of the Ground Theme from Super Mario Bros. Unlike later uses of the sample, it has no gameplay effect. This jingle marks the first time that the sample, or any other sample from a Best Service library, was used by Nintendo.

This jingle is reused in Super Mario Odyssey when entering a painting to rematch a boss in the Mushroom Kingdom.

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New Super Mario Bros.

New Super Mario Bros. is the first game to give the "Paah" sound a gameplay function. In the main, underground, athletic, desert, beach and lava themes, some enemies and objects will react to certain sounds. A table summarizing entities' responses across different New Super Mario Bros. games can be found below.

In certain level themes, the "Paah" vocals are replaced with other sounds that have the same function. The main and athletic themes use the "Paah" sample, while the underground, desert, beach, and lava themes use the "Taaa" sample. The underwater theme uses the bell sound effect. Pre-release versions of New Super Mario Bros. used an orchestral hit in place of the final game's vocal samples.

Help:MediaHaving trouble playing?

New Super Mario Bros. Wii

While New Super Mario Bros. Wii uses new overworld, underground, and athletic themes, the "Paah" sound reappears in these new versions, serving the same purpose. It also appears in the new desert, beach, forest, snow, and lava overworld music, as well as the lava underground music. Enemies in this game are timed to react to the "Paah" sound embedded in the music.

There are two points in the tower theme that act as "Paah"s; each is at the start of a slow trill that plays on bass marimba and strings near the beginning of the loop. In the castle theme, the sound of orchestral cymbals is used in place of "Paah"s.

On the World Map, entities such as Koopalings and Enemy Courses also hop in response to certain parts of the music. While the World 9 music has the proper data, it goes unused as nothing in the world animates based on this.[4]

Icon of an audio speaker. Overworld Theme
File infoMedia:OverworldNSMBW.oga
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Icon of an audio speaker. Underground Theme
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Icon of an audio speaker. Tower Theme
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Icon of an audio speaker. Underwater Theme
File infoMedia:UnderwaterNSMBW.oga
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Icon of an audio speaker. Athletic Theme
File infoMedia:AthleticNSMBW.oga
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Icon of an audio speaker. Castle Theme
File infoMedia:CastleNSMBW.oga
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Icon of an audio speaker. Desert Overworld Theme
File infoMedia:DesertNSMBW.oga
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Icon of an audio speaker. Snow Overworld Theme
File infoMedia:New Super Mario Bros Wii Snow Overworld.oga
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Icon of an audio speaker. Beach Overworld Theme
File infoMedia:BeachNSMBW.oga
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Icon of an audio speaker. Jungle Overworld Theme
File infoMedia:JungleNSMBW.oga
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Icon of an audio speaker. Lava Overworld Theme
File infoMedia:LavaOverworldNSMBW.oga
0:30
Icon of an audio speaker. Lava Underground Theme
File infoMedia:LavaUndergroundNSMBW.oga
0:30
Help:MediaHaving trouble playing?

New Super Mario Bros. 2

In New Super Mario Bros. 2, the "Paah" sound reappears in the new ground theme and athletic theme, as well as the desert, beach, forest, snow, lava overworld, and lava underground music reused from New Super Mario Bros. Wii. The xylophone glissando also reappears in the underwater theme. Additionally, this game is the only game in the series to incorporate "Paah" vocals in the music of Ghost House, tower and castle levels. The latter two also feature the sound effects that were previously used in their New Super Mario Bros. Wii renditions in place of the "Paah" vocals, but stage elements now only respond to the vocals.

The vocals with the "Paah" effect are distinct from the new "Lah" samples accompanying the ground and athletic themes, which were taken from the "ChorusLahFem" instrument from the Roland Sound Canvas SC-8820. These play alongside the melody in the ground theme and instead of the melody in the athletic theme. As the melody in these themes is otherwise the same as in their New Super Mario Bros. Wii counterparts, enemies and objects only react to the "Paah"s that were present originally.

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New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe

In New Super Mario Bros. U, New Super Luigi U, and New Super Mario Bros. U Deluxe, the "Paah" sounds are present in the new ground, athletic, and snow themes, as well as the returning underground, desert, and forest overworld music from New Super Mario Bros. Wii, and they retain their effect on gameplay from previous games. The xylophone glissando sound appears again in the underwater theme and also retains its effect.

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Super Mario Maker series

In the Super Mario Maker games (namely Super Mario Maker, Super Mario Maker for Nintendo 3DS, and Super Mario Maker 2), the New Super Mario Bros. U game style reuses the underground, underwater, desert, and forest music from New Super Mario Bros. Wii and the overworld, athletic, and snow overworld music from New Super Mario Bros. U. However, enemies in these games do not react to the music, so the "Paah" sounds serve no functional purpose.

New Super Mario Bros. Wii Coin World

New Super Mario Bros. Wii Coin World arranges several New Super Mario Bros. and New Super Mario Bros. Wii themes that include the vocal sound effect. The sample used is different.

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The Super Mario Bros. Movie

In an official pre-release clip of The Super Mario Bros. Movie, as Mario exits a Warp Pipe after entering from a Clear Pipe in the Mushroom Kingdom, the note that plays at the end of the cue in the background score is the "Paah" sound used in the New Super Mario Bros. games. The "Paah" sound can also be heard in a commercial for a McDonald's Happy Meal promotion with the movie, specifically during the second transition between Mario's parkour scene and the scene with the child looking inside their Happy Meal box.[5]

Table of reactions

The table below lists the reactions of various elements in the New Super Mario Bros. games to these sounds. Many of these reactions are aesthetic, but some can have a small effect on gameplay, such as enemies making adjustments to their position instead of walking at a constant rate.

Enemy/character/object Reaction Game(s) where this applies
New Super Mario Bros. New Super Mario Bros. Wii New Super Mario Bros. 2 New Super Mario Bros. U New Super Luigi U
Blockhopper Performs a short hop if the player is far away. If the player is nearby, the Blockhopper will bounce wildly in their direction; if they are standing on top of it, it will bounce in the direction that they are facing. A green check mark, used to indicate when something is true or applicable.
Blooper Twirls. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Blooper Baby Twirls (only when following a Blooper Nanny). A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Blooper Nanny Twirls. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Blue Shell Performs a short hop. A green check mark, used to indicate when something is true or applicable.
Bob-omb Performs a short hop. A green check mark, used to indicate when something is true or applicable.
Bone Goomba Performs a short hop. A green check mark, used to indicate when something is true or applicable.
Bramball Turns its head into an orange-like fruit. When hit from underneath in this state, Bramball will drop several coins instead of just one. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Bulber Briefly opens its mouth. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Bullet Bill Twirls. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Buzzy Beetle Performs a short hop. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Big Buzzy Beetle A green check mark, used to indicate when something is true or applicable.
Cheep Cheepa Twirls. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Big Cheep Cheep A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Cooligan Performs a small hop while flapping its wings. If its sunglasses are knocked off, its hop is even shorter. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Deep Cheep Twirls (unless chasing). A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Big Deep Cheep
Dragoneel Twirls. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Dry Bones Rotates its head. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Stops and does a short dance. When there are two vocals in short succession, it puts its hands together and swings its arms to both sides. A green check mark, used to indicate when something is true or applicable.
Big Dry Bones Rotates its head. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Stops and does a short dance. When there are two vocals in short succession, it puts its hands together and swings its arms to both sides. A green check mark, used to indicate when something is true or applicable.
Eep Cheep Twirls. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Big Eep Cheep A green check mark, used to indicate when something is true or applicable.
Fish Bone Twirls. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Flowerb Pulsates. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Flower items
(Fire Flower/Ice Flower/Gold Flower)
Performs a short hop. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Goomba Performs a short hop. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Hefty Goomba A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Big Goomba
Goombrat Flaps its leaves. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Prickly Goomba Peeks out of its chestnut shell. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Jellybeam Glows a little brighter. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Koopa Paratroopa Does a short dance. When there are two vocals in short succession, it swings its opposing limbs on the second "Paah". A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Koopa Troopa Turns towards the camera. A green check mark, used to indicate when something is true or applicable.
Stops and does a short dance while facing the camera. When there are two vocals in short succession, it swings its arms to both sides and lifts its foot lower. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Big Koopa Troopa Like with the regular Koopa Troopa, it stops and does a short dance, albeit without facing the camera; when there are two vocals in short succession, it swings its arms to both sides and lifts its foot lower. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Lakitu's Cloud Swells up. A green check mark, used to indicate when something is true or applicable.
Mouths to the "Paah" vocals. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Mushroom items
(Super Mushroom/1-Up Mushroom/Mini Mushroom/Gold Mushroom)
Performs a short hop. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Penguin Suit Performs a short hop. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Pokey Turns its segments into orange-like fruit, enabling a Yoshi or Baby Yoshi to eat the Pokey in its entirety, with the former laying an egg with items inside after doing so. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Segmented platform Eyes glow. A green check mark, used to indicate when something is true or applicable.
Spiny Hops and changes direction. A green check mark, used to indicate when something is true or applicable.
Performs a short hop. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Spiny Cheep Cheep Twirls (unless chasing). A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Super Acorn/P-Acorn Performs a short hop. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Torpedo Ted Twirls. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Urchin Blows bubbles out of its mouth. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Big Urchin
Waddlewing Rolls (when on the ground) or flips forward (when flying). A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Yoshi Mouths to the "Paah" vocals and turns its head towards the camera (only when unmounted). A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Baby Yoshi Mouths to the "Paah" vocals and, like with the regular Koopa Troopa, stops and does a short dance (only when not held). A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.

Footnotes

a - Excluding the jumping variety
b - In Super Mario 3D World, plants that can bear coins also dance to the background music.

Names in other languages

Language Name Meaning Notes
Japanese 「ワッワー」というコーラスのような音[6]
"wawwā" to iu kōrasu no yōna oto
a sound like a chorus of "wah-wah"

See also

References

  1. ^ Best Service (1993). "Best Service Voice Spectral Volume 1". Tracks 50 and 52.
  2. ^ SourceAudio. "CartoonBell 4001_58_2". Series 4000 Hollywood Sound Effects Library.
  3. ^ Nintendo. (2023, October 18). "Ask the Developer Vol. 11, Super Mario Bros. Wonder—Part 3 - News - Nintendo Official Site". Nintendo.com.
  4. ^ RoadrunnerWMC. (October 26, 2022). [TCRF] NSMBW World 9 Music Animation Events. YouTube. Retrieved January 4, 2023.
  5. ^ LETS - A - GO 64 (December 12, 2022). The Super Mario Bros. Movie - McDonald's Commercial ad. YouTube. Retrieved December 13, 2022.
  6. ^ The 30th Anniversary Super Mario Bros. Music booklet, pages 11–12