Golden Rally: Difference between revisions

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(→‎Course layout: describe third segment layout (+ refer to yoshi's better))
(→‎Course layout: describe forth segment idk)
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==Course layout==
==Course layout==
{{stub|This only describes the layout up to the third checkpoint. Working on it...|section=yes}}
{{stub|This doesn't describe the last segment yet. Working on it...|section=yes}}
The rally starts with a wide left turn, with a [[List of sponsors debuting in Mario Kart World#Yoshi's|Yoshi's]] building that gives the food item partway through. The track gradually straightens out, then turns to the right and back to the left. There is a slight right turn, and the road narrows and goes uphill. A straight segment with a hill goes through a canyon. It opens up to a wide area with a second Yoshi's to the side. There is then a sequence of three S-bends to the left in a row, of which the first one is slight and the latter two are larger. Turning left once more leads to a section with three of a variant of [[Bramball]]s that function as [[ring (Mario Kart series)|ring]]s. This section is mostly straight but has a slight left turn in the middle. There are then turns to to the right and the left and to the right again. There is a short straightaway before the path joins into [[Mario Bros. Circuit]], where the first checkpoint is.
The rally starts with a wide left turn, with a [[List of sponsors debuting in Mario Kart World#Yoshi's|Yoshi's]] building that gives the food item partway through. The track gradually straightens out, then turns to the right and back to the left. There is a slight right turn, and the road narrows and goes uphill. A straight segment with a hill goes through a canyon. It opens up to a wide area with a second Yoshi's to the side. There is then a sequence of three S-bends to the left in a row, of which the first one is slight and the latter two are larger. Turning left once more leads to a section with three of a variant of [[Bramball]]s that function as [[ring (Mario Kart series)|ring]]s. This section is mostly straight but has a slight left turn in the middle. There are then turns to to the right and the left and to the right again. There is a short straightaway before the path joins into [[Mario Bros. Circuit]], where the first checkpoint is.


The race continues with Mario Bros. Circuit driven in reverse, until the point where the U-turn at the beginning of the course is, where the road is redirected with a left turn. There is then a turn to the right into a straight segment, then a turn which starts going to the right, but ultimately goes to the left. This is followed by a slight turn to the right into a quick turn to the left, which goes into a slight slope upwards. The road continues with two spaced-out slight right turns. The road then reaches an unpaved area and widens, before crossing a river. There is an uphill leading to a straight section with bumps that can be used to [[Jump Boost]]. Returning to the narrower paved road, there is a wide S-bend to the right, followed by a slight bump leading into a slight downhill. The downhill goes straight before branching into two paths. Both paths involve the road turning away from the center of the split, but coming back with a U-turn. When the paths rejoin, the road goes straight up two big hills, to the final straightaway before the second checkpoint.
The race continues with Mario Bros. Circuit driven in reverse, until the point where the U-turn at the beginning of the course is, where the road is redirected with a left turn. There is then a turn to the right into a straight segment, then a turn which starts going to the right, but ultimately goes to the left. This is followed by a slight turn to the right into a quick turn to the left, which goes into a slight slope upwards. The road continues with two spaced-out slight right turns. The road then reaches an unpaved area and widens, before crossing a river. There is an uphill leading to a straight section with bumps that can be used to [[Jump Boost]]. Returning to the narrower paved road, there is a wide S-bend to the right, followed by a slight bump leading into a slight downhill. The downhill goes straight before branching into two paths. Both paths involve the road turning away from the center of the split, but coming back with a U-turn. When the paths rejoin, the road goes straight up two big hills, to the final straightaway before the second checkpoint.


The third segment begins with a tunnel that turns to the right, leading to a long straightaway. After going down a hill, there is a split path very similar to the previous one. The split path exits into a left turn, after which are two [[Ptooie]]s on the course, then a right turn that turns back. There is a large gentle slope down, with the road continuing as a straightaway at the bottom. The road turns left, then goes straight again, then has another left, leading to a third Yoshi's. The next turn is a wide right followed by a wide left. A right turn leads to a section of road where [[Moo Moo]]s are found, after which it turns right slightly and continues straight, eventually joining into [[Wii Moo Moo Meadows|Moo Moo Meadows]], leading to the third checkpoint.<ref name=treehouse/>
The third segment begins with a tunnel that turns to the right, leading to a long straightaway. After going down a hill, there is a split path very similar to the previous one. The split path exits into a left turn, after which are two [[Ptooie]]s on the course, then a right turn that turns back. There is a large gentle slope down, with the road continuing as a straightaway at the bottom. The road turns left, then goes straight again, then has another left, leading to a third Yoshi's. The next turn is a wide right followed by a wide left. A right turn leads to a section of road where [[Moo Moo]]s are found, after which it turns right slightly and continues straight, eventually joining into [[Wii Moo Moo Meadows|Moo Moo Meadows]], leading to the third checkpoint.
 
After some winding back and forth within Moo Moo Meadows, the course continues into a paved road, starting with a pair of quick 90° turns, followed by a slight left turn, then a longer right turn. Next there is a left turn with Moo Moos, which goes into a straightaway. This is followed by a very long gradual right turn that has a [[Chargin' Chuck|Passin' Chuck]] throwing footballs and a Clappin' Chuck crossing the road. When the long turn finally ends, there is a straightaway with a Yoshi's, followed by a left turn. The left turn is followed by a right turn, during which the road goes in a slight downhill slope. The path continues straight, then turns left to head towards [[Mario Circuit (Mario Kart World)|Mario Circuit]], taking a right turn into the [[SNES Mario Circuit 3|Mario Circuit 3]] portion of the course. This eventually leads back to the [[SNES Mario Circuit 2|Mario Circuit 2]] portion, with the fourth checkpoint.<ref name=treehouse/>


==Course maps==
==Course maps==

Revision as of 15:56, April 16, 2025

The icon for the Golden Rally in Mario Kart World.

The Golden Rally is the first rally in Mario Kart World, represented by a Golden Dash Mushroom. It goes northeast starting from Desert Hills, then turns at Moo Moo Meadows, going directly north until it reaches Acorn Heights, the northernmost location on the map.[1]

A Golden Dash Mushroom has been used previously as the emblem of the Golden Dash Cup in the Booster Course Pass DLC for Mario Kart 8 Deluxe.

Route

Starting point Checkpoint 1 Checkpoint 2 Checkpoint 3 Checkpoint 4 Final course
Desert Hills course icon from Mario Kart World
Desert Hills (DS)
Mario Bros. Circuit course icon from Mario Kart World
Mario Bros. Circuit
Choco Mountain course icon from Mario Kart World
Choco Mountain (N64)
Moo Moo Meadows course icon from Mario Kart World
Moo Moo Meadows (Wii)
Mario Circuit course icon from Mario Kart World
Mario Circuit (SNES)
Acorn Heights course icon from Mario Kart World
Acorn Heights

Course layout

This section is a stub. Please consider expanding it to include any missing information. Specifics: This doesn't describe the last segment yet. Working on it...

The rally starts with a wide left turn, with a Yoshi's building that gives the food item partway through. The track gradually straightens out, then turns to the right and back to the left. There is a slight right turn, and the road narrows and goes uphill. A straight segment with a hill goes through a canyon. It opens up to a wide area with a second Yoshi's to the side. There is then a sequence of three S-bends to the left in a row, of which the first one is slight and the latter two are larger. Turning left once more leads to a section with three of a variant of Bramballs that function as rings. This section is mostly straight but has a slight left turn in the middle. There are then turns to to the right and the left and to the right again. There is a short straightaway before the path joins into Mario Bros. Circuit, where the first checkpoint is.

The race continues with Mario Bros. Circuit driven in reverse, until the point where the U-turn at the beginning of the course is, where the road is redirected with a left turn. There is then a turn to the right into a straight segment, then a turn which starts going to the right, but ultimately goes to the left. This is followed by a slight turn to the right into a quick turn to the left, which goes into a slight slope upwards. The road continues with two spaced-out slight right turns. The road then reaches an unpaved area and widens, before crossing a river. There is an uphill leading to a straight section with bumps that can be used to Jump Boost. Returning to the narrower paved road, there is a wide S-bend to the right, followed by a slight bump leading into a slight downhill. The downhill goes straight before branching into two paths. Both paths involve the road turning away from the center of the split, but coming back with a U-turn. When the paths rejoin, the road goes straight up two big hills, to the final straightaway before the second checkpoint.

The third segment begins with a tunnel that turns to the right, leading to a long straightaway. After going down a hill, there is a split path very similar to the previous one. The split path exits into a left turn, after which are two Ptooies on the course, then a right turn that turns back. There is a large gentle slope down, with the road continuing as a straightaway at the bottom. The road turns left, then goes straight again, then has another left, leading to a third Yoshi's. The next turn is a wide right followed by a wide left. A right turn leads to a section of road where Moo Moos are found, after which it turns right slightly and continues straight, eventually joining into Moo Moo Meadows, leading to the third checkpoint.

After some winding back and forth within Moo Moo Meadows, the course continues into a paved road, starting with a pair of quick 90° turns, followed by a slight left turn, then a longer right turn. Next there is a left turn with Moo Moos, which goes into a straightaway. This is followed by a very long gradual right turn that has a Passin' Chuck throwing footballs and a Clappin' Chuck crossing the road. When the long turn finally ends, there is a straightaway with a Yoshi's, followed by a left turn. The left turn is followed by a right turn, during which the road goes in a slight downhill slope. The path continues straight, then turns left to head towards Mario Circuit, taking a right turn into the Mario Circuit 3 portion of the course. This eventually leads back to the Mario Circuit 2 portion, with the fourth checkpoint.[1]

Course maps

References