Yoshi's Island (microgame): Difference between revisions
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==Gameplay== | ==Gameplay== | ||
[[Yoshi]] must jump at the right moment to free [[Baby Mario]] before [[Kamek's Toadies]] take him. Yoshi can also Flutter Jump if necessary. | [[Yoshi]] must jump at the right moment to free [[Baby Mario]] before [[Kamek's Toadies]] take him. Yoshi can also [[Flutter Jump]] if necessary. | ||
*'''1st level difficulty:''' Baby Mario's bubble stays in place, and Yoshi can reach it from the ground. | *'''1st level difficulty:''' Baby Mario's bubble stays in place, and Yoshi can reach it from the ground. | ||
*'''2nd level difficulty:''' | *'''2nd level difficulty:''' Same as Level 1, but Yoshi must jump on two platforms to reach it. | ||
*'''3rd level difficulty:''' Baby Mario's bubble slowly moves horizontally, and Yoshi must jump from two [[stump|post]]s to reach it. | *'''3rd level difficulty:''' Baby Mario's bubble slowly moves horizontally, and Yoshi must jump from two [[stump|post]]s to reach it. | ||
Unique to the WarioWatch challenge, where the microgame instead has a maximum of a 28-beat time limit, it is shown that Kamek's Toadies fly through Baby Mario and never actually pick him up with them. | |||
==Names in other languages== | ==Names in other languages== | ||
{{Foreign names | {{Foreign names | ||
| | |Jpn=ヨッシーアイランド | ||
| | |JpnR=Yosshī Airando | ||
| | |JpnM=Yoshi's Island<br><small>''lit. Yossy Island''</small> | ||
|Fre=Yoshi's Island | |Fre=Yoshi's Island | ||
|Ger=Yoshi's Island | |Ger=Yoshi's Island | ||
Line 35: | Line 36: | ||
|description1=The section from 0:09 to 0:19 is used in the microgame. The WarioWatch version uses a loop of 0:09 to 0:17. | |description1=The section from 0:09 to 0:19 is used in the microgame. The WarioWatch version uses a loop of 0:09 to 0:17. | ||
}} | }} | ||
{{5-Volt's microgames}} | {{5-Volt's microgames}} |
Revision as of 18:04, January 7, 2025
Yoshi's Island | |
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Appears in | WarioWare Gold |
League | Mash League |
Type | Nintendo Classics (5-Volt) |
Command(s) | Rescue! |
Info | "Oh no! Baby Mario is floating away! Help Yoshi rescue him! Hold down |
Controls | |
Time limit | 16 beats |
Points to clear | 20 |
Music track | Flower Garden |
Yoshi's Island is one of 5-Volt's microgames in the Nintendo Classics level of the Mash League in WarioWare Gold. It is based on the Super Nintendo Entertainment System game of roughly the same name.
Gameplay
Yoshi must jump at the right moment to free Baby Mario before Kamek's Toadies take him. Yoshi can also Flutter Jump if necessary.
- 1st level difficulty: Baby Mario's bubble stays in place, and Yoshi can reach it from the ground.
- 2nd level difficulty: Same as Level 1, but Yoshi must jump on two platforms to reach it.
- 3rd level difficulty: Baby Mario's bubble slowly moves horizontally, and Yoshi must jump from two posts to reach it.
Unique to the WarioWatch challenge, where the microgame instead has a maximum of a 28-beat time limit, it is shown that Kamek's Toadies fly through Baby Mario and never actually pick him up with them.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ヨッシーアイランド[?] Yosshī Airando |
Yoshi's Island lit. Yossy Island |
|
French | Yoshi's Island[?] | - | |
German | Yoshi's Island[?] | - | |
Italian | Yoshi's Island[?] | - |
Media
File info |