Goal Pole (secret): Difference between revisions

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{{item infobox
[[File:Flagpole secret.png|500px|thumb]]
|image=[[File:NSMBU Flagpole.png|200x200px]]<br>Model from ''[[New Super Mario Bros. U]]''
A '''Red Flagpole''' is an uncommon exit introduced in ''[[New Super Mario Bros.]]''. Red Flagpoles are often found when a secret exit is discovered. Going down a Red Flagpole and into the secret exit makes a path to shortcuts, such as a [[Warp Pipe]] on the map,[[Toad House]]s, [[Cannon]]s, and sometimes, secret levels. The Red Flagpole acts like a regular [[Flagpole]], but marks the way to a secret exit.
|first_appearance=''[[New Super Mario Bros.]]'' ([[List of games by date#2006|2006]])
|latest_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]])
|variant_of=[[Goal Pole]]
}}
The secret variety of '''Goal Pole'''<ref>{{cite|author=von Esmarch, Nick|title=''New Super Mario Bros. 2'' PRIMA Official Game Guide|page=, 91, 93, 113, 130, 146, 149, 155, 177, 181, 195, and 196|language=en-us|date=2012|publisher=Prima Games|isbn=978-0-307-89552-3}}</ref><ref>{{cite|author=Stratton, Steve|title=''New Super Mario Bros. U'' PRIMA Official Game Guide|page=43|publisher=Prima Games|language=en-us|date=November 18, 2012|isbn=978-0-307-89690-2}}</ref> (also known as a '''red-flag exit''',<ref>{{cite|author=Loe, Casey|title=''New Super Mario Bros.'' Player's Guide|page=31, 42, 50, 57, 92, and 97|date=May 15, 2006|publisher=Nintendo of America|language=en-us|isbn=1-59812-009-3}}</ref> '''red flag''',<ref>{{cite|author=Knight, Michael|title=''Nintendo DS'' Pocket Guide|page=31|isbn=978-0-307-46760-7|language=en-us|publisher=[[Prima Games]]|date=March 16, 2010}}</ref> or '''hidden goal'''<ref>{{cite|title=''New Super Mario Bros. Wii'' instruction booklet|page=21|quote='''Look for secrets!''' Each course doesn’t necessarily have just one goal, Mario. On some courses, there are hidden goals and secret paths that open up new places on the map! Don’t be afraid to do a bit of exploring.''" (PAL) / "''Don’t be afraid to explore.''" (NTSC)''|date=2009|publisher=Nintendo}}</ref>) is an uncommon exit introduced in the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]], marking the locations of [[secret exit]]s. Aside from aesthetics, a secret Goal Pole acts like a regular [[Goal Pole]].  


==Locations==
==History==
===''New Super Mario Bros. Wii''===
===''New Super Mario Bros.'' series===
===World 1-3===
Secret Goal Poles make their debut in ''[[New Super Mario Bros.]]'', with red flags instead of black ones, and reappear in every other ''New Super Mario Bros.'' game. From ''[[New Super Mario Bros. Wii]]'' onwards, they appear alongside dark gray [[fortress]]es and flagpole bases.
[[File:Redpole1.jpg|500px|thumb|left|The first Red Flagpole in World 1-3]]Just before Star Coin #3 is a secret area the [[Player]] can access high above the ground which is on revealed when Mario stumbles into it -- there are several coins in the hidden area. The hidden exit is actually above this secret area. Mario can get up there with the help of Yoshi or a [[Propeller Mushroom]]. Mario has to run to the right at the very top of the screen, past Star Coin #3, into a hidden pipe. On the other side there is the first Red Flagpole signifying the hidden exit.


===World 2-4===
===''Super Mario Bros. Wonder''===
Mario will need the [[Propeller Suit]] to get to the end of the secret stage. At the very end of the level, just before the pipe leading to the last stretch with the flag, there's an area high above with a pipe in it. It's seemingly sealed off from the level, but Mario can access this area, from the left side, with the help of the [[Wind]]. Mario's starting point for this maneuver is the platform with the the [[Spike Top]] below the secret area. Mario must wait for the wind to begin to pick up, run, jump and spin towards the secret area. The wind will push Mario into the wall, allowing him to wall-jump up out of sight above the screen, falling into the secret area. The red pipe will lead to a Red Flagpole.
Secret Goal Poles reappear in ''[[Super Mario Bros. Wonder]]'', including one in [[Bulrush Coming Through!]] with an extremely tall pole. They award an additional [[Wonder Seed]] that is hidden from the overworld and [[level]]-selection screen. Five levels—[[Jump! Jump! Jump! (level)|Jump! Jump! Jump!]], [[The Final Trial: Zip Track Dash]], [[An Uncharted Area: Wubba Ruins]], [[Another Uncharted Area: Swaying Ruins]], and [[A Final Uncharted Area: Poison Ruins]]—feature normal Goal Poles with black bases and no fortresses similarly to the secret ones to denote fake exits, which do not award a Wonder Seed.


===World 2-6===
==Gallery==
Near the end of the level, a [[Warp Pipe|Red Pipe]] is at the top of the screen. Mario must use a Propeller Suit to fly into the Pipe. Past the pipe, the Red Flagpole is found.
<gallery>
NsmbGoalPoleSecret.png|Sprite from ''[[New Super Mario Bros.]]''
Flagpole secret.png|Screen-cropped model from ''[[New Super Mario Bros. Wii]]''
NSMBW 2-4 Secret.png|The hidden goal in World 2-4 from ''New Super Mario Bros. Wii''
NSMBW World 2-6 Secret Exit.jpg|The hidden goal in World 2-6 from ''New Super Mario Bros. Wii''
NSMBW World 3-GH Secret Exit.jpg|The hidden goal in {{world|3|ghost}} from ''New Super Mario Bros. Wii''
NSMBW World 4-T Secret Exit.jpg|The exit to the hidden goal in {{world|4|tower}} from ''New Super Mario Bros. Wii''
NSMB2 Asset Sprite Goal Pole (Secret).png|Sprite from ''[[New Super Mario Bros. 2]]''
</gallery>


===World 3-[[File:Ghost Icon.png|25px]]===
==Names in other languages==
Near the middle of the level, there is a room in the Boo House where Mario and Co. must climb across the room on a rope. The player must guide Mario to where there is a moving platform. Instead of dropping onto the platform, Mario must drop down, to where a secret door is hidden. Past the door, there is an elevator where Mario must avoid multiple [[Boo]]s. After the elevator, the door leads to the next Red Flagpole.
{{foreign names
|Jap=隠しゴールポール<ref>{{cite|publisher=[[Shogakukan]]|language=ja|date=2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook''|page=118, 149, 199, 215}}</ref>
|JapR=Kakushi Gōru Pōru
|JapM=Hidden Goal Pole
|Ita=Traguardo segreto
|ItaN=''New Super Mario Bros. Wii'',<ref>{{cite|''[[New Super Mario Bros. Wii]]'' Italian instruction manual|page=34}}</ref> ''Super Mario Bros. Wonder''
|Ita2=Asta del traguardo nascosto<ref>{{cite|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|page=118, 149}}</ref>
|Ita3=Bandierina nascosta<ref>{{cite|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|page=199, 215}}</ref>
|ItaM=Secret goal
|Ita2M=Hidden goal pole
|Ita3M=Hidden flag
}}


===World 3-4===
==References==
This secret Red Flagpole is the easiest. Just follow the path regularly to the end of the level. The red switch must not be activated to do this.
<references/>


===World 3-5===
{{Goals}}
Mario must make it to the top, and after hitting the [[Red Switch]] on the World Map, there are red blocks. Mario must enter the red pipe, and get to the top of the new elevator. Mario can axcess the Red Flagpole after beating the rest of the secret level.
{{NSMB}}
 
{{NSMBW}}
===World 4-[[File:Fort_Icon.png|25px]]===
{{NSMB2}}
[[File:Redpole2.jpg|thumb|The exit to the Red Flag in World 4-[[File:Fort_Icon.png|20px]]]]In the falling block area where the final Star Coin resides, there's also a secret passage to this fortress's red flag exit. Mario should wait until the block nearest to the wall under the coin fall and then run over it and into the secret passage. A warp pipe will take Mario and Co to the area with the red secret exit flag.
{{NSMBU}}
 
{{SMBW}}
[[Category:Objects]]
[[Category:Goals]]
[[Category:New Super Mario Bros. Wii]]
[[Category:New Super Luigi U objects]]
[[Category:New Super Mario Bros. objects]]
[[Category:New Super Mario Bros. 2 objects]]
[[Category:New Super Mario Bros. U objects]]
[[Category:New Super Mario Bros. Wii objects]]
[[Category:Super Mario Bros. Wonder objects]]
[[de:Versteckter Zielpfahl]]

Latest revision as of 19:32, November 6, 2024

Goal Pole
A Goal Pole as seen in New Super Mario Bros. U
Model from New Super Mario Bros. U
First appearance New Super Mario Bros. (2006)
Latest appearance Super Mario Bros. Wonder (2023)
Variant of Goal Pole

The secret variety of Goal Pole[1][2] (also known as a red-flag exit,[3] red flag,[4] or hidden goal[5]) is an uncommon exit introduced in the New Super Mario Bros. series, marking the locations of secret exits. Aside from aesthetics, a secret Goal Pole acts like a regular Goal Pole.

History[edit]

New Super Mario Bros. series[edit]

Secret Goal Poles make their debut in New Super Mario Bros., with red flags instead of black ones, and reappear in every other New Super Mario Bros. game. From New Super Mario Bros. Wii onwards, they appear alongside dark gray fortresses and flagpole bases.

Super Mario Bros. Wonder[edit]

Secret Goal Poles reappear in Super Mario Bros. Wonder, including one in Bulrush Coming Through! with an extremely tall pole. They award an additional Wonder Seed that is hidden from the overworld and level-selection screen. Five levels—Jump! Jump! Jump!, The Final Trial: Zip Track Dash, An Uncharted Area: Wubba Ruins, Another Uncharted Area: Swaying Ruins, and A Final Uncharted Area: Poison Ruins—feature normal Goal Poles with black bases and no fortresses similarly to the secret ones to denote fake exits, which do not award a Wonder Seed.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese 隠しゴールポール[6]
Kakushi Gōru Pōru
Hidden Goal Pole
Italian Traguardo segreto Secret goal New Super Mario Bros. Wii,[7] Super Mario Bros. Wonder
Asta del traguardo nascosto[8] Hidden goal pole
Bandierina nascosta[9] Hidden flag

References[edit]

  1. ^ von Esmarch, Nick (2012). New Super Mario Bros. 2 PRIMA Official Game Guide. Prima Games (American English). ISBN 978-0-307-89552-3. Page , 91, 93, 113, 130, 146, 149, 155, 177, 181, 195, and 196.
  2. ^ Stratton, Steve (November 18, 2012). New Super Mario Bros. U PRIMA Official Game Guide. Prima Games (American English). ISBN 978-0-307-89690-2. Page 43.
  3. ^ Loe, Casey (May 15, 2006). New Super Mario Bros. Player's Guide. Nintendo of America (American English). ISBN 1-59812-009-3. Page 31, 42, 50, 57, 92, and 97.
  4. ^ Knight, Michael (March 16, 2010). Nintendo DS Pocket Guide. Prima Games (American English). ISBN 978-0-307-46760-7. Page 31.
  5. ^ "Look for secrets! Each course doesn’t necessarily have just one goal, Mario. On some courses, there are hidden goals and secret paths that open up new places on the map! Don’t be afraid to do a bit of exploring." (PAL) / "Don’t be afraid to explore." (NTSC)" – 2009. New Super Mario Bros. Wii instruction booklet. Nintendo. Page 21.
  6. ^ 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook. Shogakukan (Japanese). Page 118, 149, 199, 215.
  7. ^ Page 34.
  8. ^ Super Mario Bros. Enciclopedia. Page 118, 149.
  9. ^ Super Mario Bros. Enciclopedia. Page 199, 215.