MarioWiki:Proposals/Archive/69: Difference between revisions
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{{@|Nintendo101}} Fair point. - [[User:Paper Plumm]] | {{@|Nintendo101}} Fair point. - [[User:Paper Plumm]] | ||
===Prioritize ''Paper Mario: The Thousand-Year Door'' (Nintendo Switch) names for all recurring ''Paper Mario'' items that appear in that game=== | |||
{{Proposal outcome|passed|9-0|Prioritize ''Paper Mario: The Thousand Year Door'' (Nintendo Switch) item names}} | |||
As opposed to their more "recent" names from ''Super Paper Mario''. For all intents and purposes, I believe ''The Thousand-Year Door''<nowiki>'</nowiki>s remake should be treated as the more "recent" game as while it is simply a remake of an older game, ''The Thousand-Year Door''<nowiki>'</nowiki>s remake also just came out this year on Nintendo's most recently released system to date, while ''Super Paper Mario'' released over 17 years ago and is currently only officially playable on now-discontinued systems. | |||
To reiterate from a more practical standpoint, prioritizing the most recent original game with those items that came out 17 years ago as opposed to the very recent remake only causes unneeded confusion among users who are more likely to be looking them up in relation to the latter. I can attest to this myself: during my own playthrough of ''The Thousand-Year Door''<nowiki>'</nowiki>s remake, I consulted this wiki's pages for items multiple times and was confused as to why we were still using the now not-so-recent ''Super Paper Mario'' names for them as opposed to the ones I was seeing in-game in this very recent remake. | |||
Moreover, there are some names for items in ''The Thousand-Year Door''<nowiki>'</nowiki>s remake that have been altered from both their appearances in original game and ''Super Paper Mario'' when applicable: namely all uses of "Shroom" have been changed to "Mushroom", and we ''do'' reflect those changes now in our article titles and leads, treating ''The Thousand-Year Door''<nowiki>'</nowiki>s remake as the most recent game in those instances. Now, I can understand the likely argument for using both those and the ''Super Paper Mario'' names where applicable: most of the item names in ''The Thousand-Year Door''<nowiki>'</nowiki>s remake apart from the "Shroom" stuff are unchanged from their appearances in the less recent original game, but we can reflect names unique to the more recent remake, I suppose. But that still seems somewhat arbitrary and needlessly inconsistent to me, especially in cases where the names used in the original ''The Thousand-Year Door'', ''Super Paper Mario'' and the former game's remake all differ (see [[Mushroom Fry]] and [[Mushroom Roast]]). | |||
'''Proposer''': {{User|PaperSplash}}<br> | |||
'''Deadline''': September 9, 2024, 23:59 GMT | |||
====Support==== | |||
#{{User|PaperSplash}} Per proposal. | |||
#{{User|Technetium}} Per proposal. | |||
#{{User|OmegaRuby}} We did this for Super Mario RPG, right? This change should be unprecedented. Per proposal. | |||
#{{User|Hewer}} Sure, thought we were already doing this. | |||
#{{User|ThePowerPlayer}} Per proposal. | |||
#{{User|RHG1951}} Per all. | |||
#{{User|Sparks}} Per all. | |||
#{{User|Killer Moth}} Per all. | |||
#{{User|Super Mario RPG}} Most recent game, so that makes sense. | |||
====Oppose==== | |||
====Comments==== | |||
===Delete the page "List of Super Smash Bros. series bosses"=== | |||
{{Proposal outcome|canceled}} | |||
Before I get started, this is not what I would consider a "piecemeal" proposal, since it concerns bosses, which do not hold the same level of prominence to the ''Super Smash Bros.'' series like items, characters, and stages. I'd argue that music is more integral to ''Super Smash Bros.'' (or games in general, for that matter), because they can be heard throughout a game, and a proposal of trimming those to ''Super Mario'' passed recently by a margin of exactly twice the number of votes. | |||
Part of the reasoning behind this proposal is the fact that most of the bosses are not from the ''Super Mario'' franchise, except for [[Giant Donkey Kong]], [[Giga Bowser]], [[Metal Mario]], and [[Petey Piranha]], none of whom will be affected by the scope of this proposal. | |||
If this proposal passes, the [[List of Super Smash Bros. series bosses]] page '''will be deleted''', and the existing redirects will point either to the game pages if the boss makes only one ''Smash Bros.'' appearance (for example, {{iw|smashwiki|Tabuu}} to {{fake link|Super Smash Bros. Brawl#Bosses}}) or become disambiguation pages if the boss has two or more appearances in the series (e.g. {{iw|smashwiki|Master Hand}}, who appears in every ''Super Smash Bros.'' game). The list page is collecting dust on the wiki, it's hardly accessible to readers, and I believe this is more feasible option if we want to highlight their relation to ''Super Mario''. | |||
The game pages already mention the bosses. In ''[[Super Smash Bros. Brawl]]'', for example, the bosses are already summarized in their [[Super Smash Bros. Brawl#Bosses|own section]], and same goes for [[Super_Smash_Bros._Ultimate#Bosses|Ultimate]]''. If there's any interaction with ''Super Mario'' content, that can be highlighted in the respective games' Bosses section. The in-depth content's already on SmashWiki, so duplicating the content of the non-''Super Mario'' material contradicts our [[MarioWiki:Once and only once]] policy when taking the wider network of [https://www.niwanetwork.org/ NIWA] into account (a point originally raised by {{@|ThePowerPlayer}} on a different proposal). | |||
Lastly, I notice both Dracula and Ganon have sections for their appearances in ''Captain N'', something that is obviously not part of the ''Super Smash Bros.'' series. Therefore, this adds to another reason why it would be better to delete the list page, since the page title implies having content involving only the ''Super Smash Bros.'' series. The respective boss's Captain N sections can be integrated with the ''[[Captain N: The Game Master]]'' page. Ganon's ''Nintendo Land'' section can be deleted entirely, having no relation to ''Super Mario''. Ganon has a [[The Legend of Zelda (television series)|Zelda TV series]] section, which at least has previews in ''SMB Super Show!'' going for it. Basically, for the reasons mentioned in this paragraph, both Ganon's and Dracula's redirects will also become disambiguation pages in addition to the recurring ''Super Smash Bros.'' bosses with two or more appearances (ex. Master Hand). | |||
'''Proposer''': {{User|Super Mario RPG}}<br> | |||
'''Deadline''': September 17, 2024, 23:59 GMT | |||
====Support==== | |||
#{{User|Super Mario RPG}} Per above. | |||
====Oppose==== | |||
#{{user|Doc von Schmeltwick}} - No. Just no. "Once and only once" has ''nothing to do'' with what other wikis do. And when describing a crossover where any element can interact, including the ''Mario''-based ones (unlike, say, Nintendo Land or Supercade, where everything was very segregated), it is our prerogative to describe what ''crosses over'', not outright ignore things. Also, unlike the Pokemon thing, there are ''Mario'' based bosses with Metal Mario, Giant DK, Giga Bowser, and Petey Piranha (as you brought up), so the arguments from that proposal don't really apply - it's fine to have them all in one place. [https://www.mariowiki.com/User:Doc_von_Schmeltwick/Projects#Clarify_coverage_of_the_Super_Smash_Bros._series I'll again link my proposal idea for people to read;] if that proposal passes and gets enacted, I will be happy to revisit this subject (and might even support it), but I think that should be done ''first''. Also, this should be a Talk Page Proposal, not a normal Proposal. | |||
#{{User|Tails777}} I feel this poses no real issue in keeping, especially the bosses present in the Subspace Emissary, an adventure that A. is an crossover adventure that contains ''Mario series'' characters interacting with these bosses and B. contains a ''Mario series'' boss to begin with. I'll reiterate, I don't mind a lot of these list articles for ''Smash'' content and I feel that's far better than just outright removing this stuff. A list of bosses is fine, as it's covering what appears in modes that ''Mario series'' characters participate in without going out of the way to create individual articles on. And to put my two cents into this whole "We have other wikis for this content" (as I probably already have), you could make the same arguments towards [[Mario & Sonic (series)|Sonic]], [[Fortune Street|Dragon Quest]] and [[Mario Hoops 3-on-3|Final Fantasy]] as we do towards ''Smash''; wikis exist for those too, yet we still give coverage to characters there. ''Smash'' is as much of a crossover as any of those franchises. Bigger, sure, but it's still a crossover. | |||
#{{User|Camwoodstock}} While we're probably the biggest opponents of the various Smash pages, our problem isn't the fact they ''exist''. The list articles themselves are fine enough, and the list of bosses is no exception; given the mere existence of Giga Bowser, the idea of deleting it is a big no-no. We would personally defer to how we handle the various [[List of fighters debuting in Super Smash Bros.|List of fighters]] articles; non-Mario bosses get their overviews in the article, while splitting the more Mario-relevant bosses or just covering them in their corresponding articles if they already gave one. Outright wiping all the bosses is tremendous overkill. | |||
#{{User|BMfan08}} Per all. Even as a supporter of truncating Smash info, this is pretty harsh. | |||
#{{User|Sparks}} Per all. | |||
#{{User|Ahemtoday}} Per all. | |||
====Comments==== | |||
===Decide how to handle conjectural sections about ''Super Mario Galaxy'' planets/areas=== | |||
{{Proposal check|5|1|5}} | |||
{{Proposal outcome|passed|1-0-5-0|<nowiki>Use {{conjecture}} and {{dev data}} on appropriate sections</nowiki>}} | |||
Yesterday, I've been trying to tag sections about unofficially named areas in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'' with <code>{{tem|conjecture|section<nowiki>=</nowiki>yes}}</code> and sections about areas whose names come from development data such as internal filenames in those games with <code>{{tem|dev data|section<nowiki>=</nowiki>yes}}</code>, until someone undid my edits regarding the article [[Gateway Galaxy]], so I had to undo my edits regarding the articles [[Good Egg Galaxy]] and [[Honeyhive Galaxy]]. Now to me, it makes no sense for the beginning text for the Layout and Planets/Areas sections to read as follows: | |||
<pre> | |||
'''NOTE''': Unless otherwise noted, all names are unofficial. | |||
</pre> | |||
<blockquote> | |||
'''NOTE''': Unless otherwise noted, all names are unofficial. | |||
</blockquote> | |||
As such, I offer the following options: | |||
;Option 1: Add the <code>allnames</code> to the <code>{{tem|conjecture}}</code> template and tag layout and planets/areas sections with <code>{{tem|conjecture|allnames<nowiki>=</nowiki>yes|section<nowiki>=</nowiki>yes}}</code> AND sections about areas whose names come from development data with <code>{{tem|dev data|section<nowiki>=</nowiki>yes}}</code>. | |||
;Option 2: Add the <code>allnames</code> to the <code>{{tem|conjecture}}</code> template and tag ONLY the layout and planets/areas sections with <code>{{tem|conjecture|allnames<nowiki>=</nowiki>yes|section<nowiki>=</nowiki>yes}}</code>. | |||
;Option 3: ONLY tag sections regarding the unofficially named planet(s)/area with <code>{{tem|conjecture|section<nowiki>=</nowiki>yes}}</code> and sections about areas whose names come from development data with <code>{{tem|dev data|section<nowiki>=</nowiki>yes}}</code>. | |||
;Option 4: Do NOTHING. | |||
Take a look at the following samples for the first three options: | |||
{{hide | |||
|show=Show sample for Option 1 | |||
|hide=Hide sample for Option 1 | |||
|content= | |||
<pre> | |||
====Layout==== | |||
{{conjecture|allnames=yes|section=yes}} | |||
=====Starting Planet===== | |||
[[File:Gatewayplanet.png|200px|thumb|left|The Starting Planet]] | |||
This is the first planet that Mario explores in the game. It is where Mario first wakes up after being blasted off [[Peach's Castle]] by [[Kamek]] in the opening cutscene. Here, he meets two yellow [[Luma]]s as well as an apricot Luma who transform into [[Star Bunny|Star Bunnies]] and asks him to play hide and seek with them. When they are all found, a large light beam goes down from the sky, and the gateway appears, and it is where Mario meets [[Rosalina]] for the first time. The planet itself has three holes in its surface (two of which connect to each other directly through the center of the planet), many small patches of flowers, two connecting [[Warp Pipe]]s, several [[rubbery bulb]]s, two small pools of water, two small cottages, a ring of vertically-positioned rock columns, and a castle-like monument on the top. The planet is also surrounded by a light blue atmosphere. Later in the game, Mario must use the power of the [[Red Star]] to collect 100 Purple Coins on this planet, enabling him to use the Red Star onboard the [[Comet Observatory]] as well. Rosalina mentions that this planet is dear to her and she looks forward to visiting it with the Lumas every one hundred years. | |||
{{multiple image | |||
|align=right | |||
|direction=horizontal | |||
|width=200 | |||
|image1=SMG Gateway Garden.png | |||
|caption1=The Starting Planet's garden area | |||
|image2=SMG Gateway Castle.png | |||
|caption2=The castle structure on the Starting Planet | |||
}} | |||
[[Deep Dark Galaxy#Gateway Galaxy Planet|A planet]] found in the [[Deep Dark Galaxy]] resembles the Starting Planet of the Gateway Galaxy. It can be seen from the [[Deep Dark Galaxy#Wooden Planet|Wooden Planet]], as well as the [[Deep Dark Galaxy#Starting Planet|Starting Planet]]. The planet is accessible via a [[cannon]] on the latter, and is much smaller than the original one. There are three [[Goomba]]s here, and a yellow screw that can be unscrewed by [[Spin|spinning]] it, which will cause the planet to quickly shrink and disappear, at the same time revealing a large ring of [[coin]]s. | |||
After the credits have rolled, when the player has collected 120 [[Power Star]]s and defeated [[Bowser]] for a second time, the ending sequence that plays occurs here. In the sequence, Rosalina thanks the player and says that she will watch over them from beyond the stars. She then walks into the door of the small blue-roofed cottage on the planet and comes out of the door of the Gate, thereby revealing that the two are connected. It is also revealed that the Comet Observatory is most likely hidden somewhere on the planet (although it cannot be seen when the player actively explores it), as it emerges from behind the planet after Rosalina transforms it into a comet once again and pilots it away. | |||
=====[[Black hole|Black Hole]] Planet===== | |||
{{dev data|section=yes}} | |||
[[File:Black Hole Planet.png|200px|thumb|left|[[Mario]] collecting [[Star Chip]]s on the {{conjectural|Black Hole Planet|planet}}.]] | |||
The Black Hole Planet<ref>Name confirmed by files found on noclip. [https://noclip.website/#smg/HeavensDoorGalaxy].</ref> is a planet made of nothing more than dirt, grass and stone. There is a [[black hole]] at its center, and it is also under constant bombardment by a [[meteor]] shower. There are five yellow [[Star Chip]]s on this planet that Mario must collect in order to proceed, as well as a rock with a [[1-Up Mushroom]] on top of it. | |||
{{br}} | |||
=====Metal Planets===== | |||
[[File:SMG Grand Goomba.png|thumb|left|200px|Mario on the planet]] | |||
[[File:Metal Planets.png|200px|thumb|The two {{conjectural|Metal Planets|planet}} in the Gateway Galaxy.]] | |||
These are two metal planets which look very similar to one another. Both planets are brown in color, and have what appears to be metallic green power cables embedded in their surfaces which snake around the planets. In addition, both planets have [[Shock Wave Generator]]s that, when spun, will send vibrations across them, stunning all enemies within range. There are many [[Goomba]]s on both of these planets, as well as several [[Crystal (Super Mario Galaxy)|crystal]]s. Also, on the second of the two is a [[Big Goomba|Grand Goomba]], the only one in the entire game. The Flipswitch Area is located inside the second Metal Planet, and is accessed via a [[Warp Pipe]]. | |||
{{br}} | |||
=====Flipswitch Area===== | |||
[[File:Flipswitch Area.png|200px|thumb|left|The {{conjectural|Flipswitch Area|area}}, located inside the second of the two Metal Planets.]] | |||
[[File:SMG Gateway Metal Planet Interior.png|200px|thumb|The draining device]] | |||
When the player enters the Warp Pipe on the bottom of the second Metal Planet, he will be taken to an inverted, spherical metal chamber with many [[Goomba]]s and [[Flipswitch Panel]]s inside. The goal is to shut down the machine and save the first of seven [[Grand Star]]s in the game by activating every Flipswitch Panel found on the inside of the planet to change all of them from yellow to blue, while simultaneously avoiding the many Goombas and electric platforms. There are several coins floating in the air as well. | |||
{{br}} | |||
</pre> | |||
}} | |||
{{hide | |||
|show=Show sample for Option 2 | |||
|hide=Hide sample for Option 2 | |||
|content= | |||
<pre> | |||
====Layout==== | |||
{{conjecture|allnames=yes|section=yes}} | |||
=====Starting Planet===== | |||
[[File:Gatewayplanet.png|200px|thumb|left|The Starting Planet]] | |||
This is the first planet that Mario explores in the game. It is where Mario first wakes up after being blasted off [[Peach's Castle]] by [[Kamek]] in the opening cutscene. Here, he meets two yellow [[Luma]]s as well as an apricot Luma who transform into [[Star Bunny|Star Bunnies]] and asks him to play hide and seek with them. When they are all found, a large light beam goes down from the sky, and the gateway appears, and it is where Mario meets [[Rosalina]] for the first time. The planet itself has three holes in its surface (two of which connect to each other directly through the center of the planet), many small patches of flowers, two connecting [[Warp Pipe]]s, several [[rubbery bulb]]s, two small pools of water, two small cottages, a ring of vertically-positioned rock columns, and a castle-like monument on the top. The planet is also surrounded by a light blue atmosphere. Later in the game, Mario must use the power of the [[Red Star]] to collect 100 Purple Coins on this planet, enabling him to use the Red Star onboard the [[Comet Observatory]] as well. Rosalina mentions that this planet is dear to her and she looks forward to visiting it with the Lumas every one hundred years. | |||
{{multiple image | |||
|align=right | |||
|direction=horizontal | |||
|width=200 | |||
|image1=SMG Gateway Garden.png | |||
|caption1=The Starting Planet's garden area | |||
|image2=SMG Gateway Castle.png | |||
|caption2=The castle structure on the Starting Planet | |||
}} | |||
[[Deep Dark Galaxy#Gateway Galaxy Planet|A planet]] found in the [[Deep Dark Galaxy]] resembles the Starting Planet of the Gateway Galaxy. It can be seen from the [[Deep Dark Galaxy#Wooden Planet|Wooden Planet]], as well as the [[Deep Dark Galaxy#Starting Planet|Starting Planet]]. The planet is accessible via a [[cannon]] on the latter, and is much smaller than the original one. There are three [[Goomba]]s here, and a yellow screw that can be unscrewed by [[Spin|spinning]] it, which will cause the planet to quickly shrink and disappear, at the same time revealing a large ring of [[coin]]s. | |||
After the credits have rolled, when the player has collected 120 [[Power Star]]s and defeated [[Bowser]] for a second time, the ending sequence that plays occurs here. In the sequence, Rosalina thanks the player and says that she will watch over them from beyond the stars. She then walks into the door of the small blue-roofed cottage on the planet and comes out of the door of the Gate, thereby revealing that the two are connected. It is also revealed that the Comet Observatory is most likely hidden somewhere on the planet (although it cannot be seen when the player actively explores it), as it emerges from behind the planet after Rosalina transforms it into a comet once again and pilots it away. | |||
=====[[Black hole|Black Hole]] Planet===== | |||
[[File:Black Hole Planet.png|200px|thumb|left|[[Mario]] collecting [[Star Chip]]s on the {{conjectural|Black Hole Planet|planet}}.]] | |||
The Black Hole Planet<ref>Name confirmed by files found on noclip. [https://noclip.website/#smg/HeavensDoorGalaxy].</ref> is a planet made of nothing more than dirt, grass and stone. There is a [[black hole]] at its center, and it is also under constant bombardment by a [[meteor]] shower. There are five yellow [[Star Chip]]s on this planet that Mario must collect in order to proceed, as well as a rock with a [[1-Up Mushroom]] on top of it. | |||
{{br}} | |||
=====Metal Planets===== | |||
[[File:SMG Grand Goomba.png|thumb|left|200px|Mario on the planet]] | |||
[[File:Metal Planets.png|200px|thumb|The two {{conjectural|Metal Planets|planet}} in the Gateway Galaxy.]] | |||
These are two metal planets which look very similar to one another. Both planets are brown in color, and have what appears to be metallic green power cables embedded in their surfaces which snake around the planets. In addition, both planets have [[Shock Wave Generator]]s that, when spun, will send vibrations across them, stunning all enemies within range. There are many [[Goomba]]s on both of these planets, as well as several [[Crystal (Super Mario Galaxy)|crystal]]s. Also, on the second of the two is a [[Big Goomba|Grand Goomba]], the only one in the entire game. The Flipswitch Area is located inside the second Metal Planet, and is accessed via a [[Warp Pipe]]. | |||
{{br}} | |||
=====Flipswitch Area===== | |||
[[File:Flipswitch Area.png|200px|thumb|left|The {{conjectural|Flipswitch Area|area}}, located inside the second of the two Metal Planets.]] | |||
[[File:SMG Gateway Metal Planet Interior.png|200px|thumb|The draining device]] | |||
When the player enters the Warp Pipe on the bottom of the second Metal Planet, he will be taken to an inverted, spherical metal chamber with many [[Goomba]]s and [[Flipswitch Panel]]s inside. The goal is to shut down the machine and save the first of seven [[Grand Star]]s in the game by activating every Flipswitch Panel found on the inside of the planet to change all of them from yellow to blue, while simultaneously avoiding the many Goombas and electric platforms. There are several coins floating in the air as well. | |||
{{br}} | |||
</pre> | |||
}} | |||
{{hide | |||
|show=Show sample for Option 3 | |||
|hide=Hide sample for Option 3 | |||
|content= | |||
<pre> | |||
====Layout==== | |||
=====Starting Planet===== | |||
{{conjecture|section=yes}} | |||
[[File:Gatewayplanet.png|200px|thumb|left|The Starting Planet]] | |||
This is the first planet that Mario explores in the game. It is where Mario first wakes up after being blasted off [[Peach's Castle]] by [[Kamek]] in the opening cutscene. Here, he meets two yellow [[Luma]]s as well as an apricot Luma who transform into [[Star Bunny|Star Bunnies]] and asks him to play hide and seek with them. When they are all found, a large light beam goes down from the sky, and the gateway appears, and it is where Mario meets [[Rosalina]] for the first time. The planet itself has three holes in its surface (two of which connect to each other directly through the center of the planet), many small patches of flowers, two connecting [[Warp Pipe]]s, several [[rubbery bulb]]s, two small pools of water, two small cottages, a ring of vertically-positioned rock columns, and a castle-like monument on the top. The planet is also surrounded by a light blue atmosphere. Later in the game, Mario must use the power of the [[Red Star]] to collect 100 Purple Coins on this planet, enabling him to use the Red Star onboard the [[Comet Observatory]] as well. Rosalina mentions that this planet is dear to her and she looks forward to visiting it with the Lumas every one hundred years. | |||
{{multiple image | |||
|align=right | |||
|direction=horizontal | |||
|width=200 | |||
|image1=SMG Gateway Garden.png | |||
|caption1=The Starting Planet's garden area | |||
|image2=SMG Gateway Castle.png | |||
|caption2=The castle structure on the Starting Planet | |||
}} | |||
[[Deep Dark Galaxy#Gateway Galaxy Planet|A planet]] found in the [[Deep Dark Galaxy]] resembles the Starting Planet of the Gateway Galaxy. It can be seen from the [[Deep Dark Galaxy#Wooden Planet|Wooden Planet]], as well as the [[Deep Dark Galaxy#Starting Planet|Starting Planet]]. The planet is accessible via a [[cannon]] on the latter, and is much smaller than the original one. There are three [[Goomba]]s here, and a yellow screw that can be unscrewed by [[Spin|spinning]] it, which will cause the planet to quickly shrink and disappear, at the same time revealing a large ring of [[coin]]s. | |||
After the credits have rolled, when the player has collected 120 [[Power Star]]s and defeated [[Bowser]] for a second time, the ending sequence that plays occurs here. In the sequence, Rosalina thanks the player and says that she will watch over them from beyond the stars. She then walks into the door of the small blue-roofed cottage on the planet and comes out of the door of the Gate, thereby revealing that the two are connected. It is also revealed that the Comet Observatory is most likely hidden somewhere on the planet (although it cannot be seen when the player actively explores it), as it emerges from behind the planet after Rosalina transforms it into a comet once again and pilots it away. | |||
=====[[Black hole|Black Hole]] Planet===== | |||
{{dev data|section=yes}} | |||
[[File:Black Hole Planet.png|200px|thumb|left|[[Mario]] collecting [[Star Chip]]s on the {{conjectural|Black Hole Planet|planet}}.]] | |||
The Black Hole Planet<ref>Name confirmed by files found on noclip. [https://noclip.website/#smg/HeavensDoorGalaxy].</ref> is a planet made of nothing more than dirt, grass and stone. There is a [[black hole]] at its center, and it is also under constant bombardment by a [[meteor]] shower. There are five yellow [[Star Chip]]s on this planet that Mario must collect in order to proceed, as well as a rock with a [[1-Up Mushroom]] on top of it. | |||
{{br}} | |||
=====Metal Planets===== | |||
{{conjecture|section=yes}} | |||
[[File:SMG Grand Goomba.png|thumb|left|200px|Mario on the planet]] | |||
[[File:Metal Planets.png|200px|thumb|The two {{conjectural|Metal Planets|planet}} in the Gateway Galaxy.]] | |||
These are two metal planets which look very similar to one another. Both planets are brown in color, and have what appears to be metallic green power cables embedded in their surfaces which snake around the planets. In addition, both planets have [[Shock Wave Generator]]s that, when spun, will send vibrations across them, stunning all enemies within range. There are many [[Goomba]]s on both of these planets, as well as several [[Crystal (Super Mario Galaxy)|crystal]]s. Also, on the second of the two is a [[Big Goomba|Grand Goomba]], the only one in the entire game. The Flipswitch Area is located inside the second Metal Planet, and is accessed via a [[Warp Pipe]]. | |||
{{br}} | |||
=====Flipswitch Area===== | |||
{{conjecture|section=yes}} | |||
[[File:Flipswitch Area.png|200px|thumb|left|The {{conjectural|Flipswitch Area|area}}, located inside the second of the two Metal Planets.]] | |||
[[File:SMG Gateway Metal Planet Interior.png|200px|thumb|The draining device]] | |||
When the player enters the Warp Pipe on the bottom of the second Metal Planet, he will be taken to an inverted, spherical metal chamber with many [[Goomba]]s and [[Flipswitch Panel]]s inside. The goal is to shut down the machine and save the first of seven [[Grand Star]]s in the game by activating every Flipswitch Panel found on the inside of the planet to change all of them from yellow to blue, while simultaneously avoiding the many Goombas and electric platforms. There are several coins floating in the air as well. | |||
{{br}} | |||
</pre> | |||
}} | |||
Likewise, the source of the {{tem|conjecture}} template reads as follows: | |||
<pre> | |||
<div class="notice-template maintenance show" style="background:#fff7f7;border:1px solid #b77"> | |||
The title of this {{#if:{{{section|}}}|section|article}} is '''''[[MarioWiki:Conjectural names|conjectural]]'''''{{#if:{{{derived|}}}|, but the current name has been '''derived''' from some available official information|<nowiki>;</nowiki> an official name for the {{#if:{{{section|}}}|section|article}}'s subject has not been found, so it has been given a fitting title by the editors}}. If an official name is found, then the {{#if:{{{section|}}}|section|article}} should be {{#if:{{{section|}}}|changed|moved}} to its appropriate title. | |||
</div><includeonly>{{#switch:{{NAMESPACE}}||Gallery=[[Category:Articles with {{#if:{{{derived|}}}|derived|conjectural}} {{#if:{{{section|}}}|sections|titles}}]]}}</includeonly> | |||
</pre> | |||
However, once this proposal passes with either Option 1 or Option 2, the source will read as follows: | |||
<pre> | |||
<div class="notice-template maintenance show" style="background:#fff7f7;border:1px solid #b77"> | |||
{{#if:{{{allnames|}}}|The titles of all sections within|The title of}} this {{#if:{{{section|}}}|section|article}} {{#if:{{{allnames|}}}|are|is}} '''''[[MarioWiki:Conjectural names|conjectural]]'''''{{#if:{{{allnames|}}}|, unless otherwise noted}}{{#if:{{{derived|}}}|, but the current name has been '''derived''' from some available official information|<nowiki>;</nowiki> {{#if:{{{allnames|}}}|official names for specific sections' subjects have|an official name for the {{#if:{{{section|}}}|section|article}}'s subject has}} not been found, so it has been given a fitting title by the editors}}. {{#if:{{{allnames|}}}|If an official name is found for one of its sections, then it should be changed to its appropriate title|If an official name is found, then the {{#if:{{{section|}}}|section|article}} should be {{#if:{{{section|}}}|changed|moved}} to its appropriate title}}. | |||
</div><includeonly>{{#switch:{{NAMESPACE}}||Gallery=[[Category:Articles with {{#if:{{{derived|}}}|derived|conjectural}} {{#if:{{{section|}}}{{{allnames|}}}|sections|titles}}]]}}</includeonly> | |||
</pre> | |||
As such, putting <code>{{tem|conjecture|allnames<nowiki>=</nowiki>yes|section<nowiki>=</nowiki>yes}}</code> will result in this: | |||
<div class="notice-template maintenance show" style="background:#fff7f7;border:1px solid #b77"> | |||
The titles of all sections within this section are '''''[[MarioWiki:Conjectural names|conjectural]]''''', unless otherwise noted; official names for specific sections' subjects have not been found, so it has been given a fitting title by the editors. If an official name is found for one of its sections, then it should be changed to its appropriate title. | |||
</div> | |||
That way, we'll be able to remove "<code><nowiki>'''NOTE''': Unless otherwise noted, all names are unofficial.</nowiki></code>" from the Planets/Areas section on every ''Super Mario Galaxy'' galaxy page in favor of the <code>{{tem|dev data}}</code> and/or <code>{{tem|conjecture}}</code> template(s). | |||
'''Proposer''': {{User|GuntherBayBeee}}<br> | |||
'''Deadline''': September 10, 2024, 23:59 GMT | |||
====Option 1==== | |||
#{{User|GuntherBayBeee}} My primary choice. | |||
====Option 2==== | |||
====Option 3==== | |||
#{{User|GuntherBayBeee}} My secondary choice. | |||
#{{User|Ahemtoday}} I don't see any particular reason we would need an entire feature of these templates just for Galaxy's planet lists. The fact of the matter is: these planets are using conjectural or dev data–derived names. That's what the templates are for. I find the argument that they're only for situations editors will be able to fix wildly unconvincing considering I'd wager '''over two-thirds''' of [[:Category:Articles with conjectural titles]] are things we're never going to see again. The [["Deep Cuts" Toad]] is never gonna show up again. We're never gonna get official names for [[Patty's mother and father]]. You look under a random letter, it's probably something we're never going to see the name of. The template is just blatantly not used for that. | |||
#{{User|Jdtendo}} Per Ahemtoday. The {{[[:Template:conjecture|conjecture]]}} template must be used when we don't have an official name, without needing to assume that an official name exists but is not known to the public. By the way, how can we know whether such a concealed name exists or not? And how can we be sure that an official public name will never given in the future? Who's to say there will never be an official source that gives names to SMG planets? | |||
#{{User|FanOfYoshi}} Per Ahemtoday and Jtendo. | |||
#{{User|ThePowerPlayer}} Per all. | |||
====Option 4==== | |||
====Comments==== | |||
{{@|Ahemtoday}} I think the difference here and the other conjectural articles is that the planetary bodies in galaxies do not just "lack" publicly accessible names - they are straight up not supposed to have names. The Shogakukan guidebook for ''Mario Galaxy'' does not give planets name. The game does not give planets name. The instruction booklet does not give planets name. The only "source" that applies discrete names for planets are from the developers and we have no reason to think these were intended to be the planets. The These galaxy articles are generally a bit outdated, and I think the mistake in the first place was suggesting that ''some'' of the planets have real names "except where otherwise noted." They largely do not. I think it would would healthier to recognize that they are just different sections of a greater whole, much like areas in courses for the earlier 3D games, and apply titles accordingly. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 17:44, September 3, 2024 (EDT) | |||
:Hm. I still think them not being supposed to have names is true of much of that category — the ones on particular Toads in modern (well, maybe I have to specify Sticker Star through Origami King these days) Paper Mario come to mind. You raise a point about the article structure not matching the reality of the situation, but as long as the articles are going to have separate subheaders for each planet — and I'm not certain it would be sensible to do otherwise — I think we need to treat their appellations the standard way. [[User:Ahemtoday|Ahemtoday]] ([[User talk:Ahemtoday|talk]]) 22:35, September 3, 2024 (EDT) | |||
===Revise the "four weeks until counter-proposal can be made" rule=== | |||
{{Proposal outcome|canceled}} | |||
The "four weeks" threshold causes more harm than good, especially when proposals that intend to make wide-reaching changes are stymied by smaller proposals that only deal with a single section on a single page, which can then happen for a similar section on another page, and so on and so forth. With the month-long threshold especially, this can stretch into actually forever. As such, I propose two solutions: | |||
#. '''Lower the threshold of time to two weeks.''' - Why is it four weeks, anyway? Why that arbitrary amount of time? That's twice as long as it takes a talk page proposal to run its course anyway. There's no benefit to this. I get that the purpose is to avoid a back-and-forth, but it seems unlikely community consensus will have changed within that amount of time unless something new has been brought up or found, in which case sooner is ''better'' - see what happened on [[Ankoopa]]'s talk page for a good example there, when evidence for a third option was only found very late into a proposal and as such, a month had to pass with outright incorrect information being knowingly included on it before it could be reversed. (and for an older example, that time [[Talk:Lava Bubble (blue)|the blue Lava Bubbles]] were called "Ice Podoboos" because several people confused them with [[Li'l Brr]]s). | |||
#. '''Make the rule specific to proposals whose ''sole/majority purpose'' (or at least, the sole/majority purpose of one of the options in case of multi-option proposals, and by "majority" I mean "at least 1/4 of what it will do involves the previous proposal") is to overturn another one, and instead have the large-scale omnibus proposals have to wait 1 week instead of 4 to contradict a previous proposal if the previous proposal is only a small part of it (required to be ''intrinsically related'' to the rest, not some unrelated amendment) and not a major focus of it.''' - This is again an issue that occurs in omnibus proposals on related subjects if multiple proposals are created over a period of time. It pads out the time before it can be allowed unnecessarily, ''especially'' when combined with the previously mentioned issue - it can prevent the proposal from being made indefinitely, which is obviously unfair; waiting patiently for a month only to get "Your Princess is in Another Castle"d by another one being made before they are allowed to make their own is very disheartening, after all, and infinite loops and vicious cycles are never any good if they can't be broken out of. Now it ''will'' still be disallowed to contradict any point of ''currently running'' proposals, but downtime is fair game. And of course, all those minor proposals won't need to happen in the first place if the omnibus one is made. | |||
'''Proposer''': {{User|Doc von Schmeltwick}}<br> | |||
'''Deadline''': September 24, 2024, 23:59 GMT | |||
====Support - Both==== | |||
#{{User|Doc von Schmeltwick}} - Per | |||
====Support - Just #1==== | |||
#{{User|Doc von Schmeltwick}} - Per | |||
====Support - Just #2==== | |||
#{{User|Doc von Schmeltwick}} - Per | |||
====Oppose==== | |||
#{{User|Super Mario RPG}} I don't see any practical argument behind this proposal besides you disagreeing with a proposal that passed and wanting non-''Super Mario'' coverage on a ''Super Mario'' wiki. 28 days is plenty of time. Your opening statement makes it clear that this proposal is centered around you wanting to instantly overturn a proposal you strongly disagree with. Also, this proposal ends a day before Sept 25, twenty-eight days after Aug 28, the proposal you want to overturn. Also, what if someone used this rule against a proposal that you strongly supported. Would you support it in all cases, then? | |||
#{{User|Technetium}} From looking through the comments, this seems specific to a conflict between two editors, and the proposal has no real basis beyond this one scenario. I don't think making proposals is the way interpersonal conflicts should be resolved. | |||
#{{User|Camwoodstock}} We feel like a 28-day delay has a dual purpose of both preventing select repeat topics from clogging the proposals, but also allowing proposals that pass to properly sit in place, so that the changes in place have a proper chance to function. Make it too short, and you both run the risk of repeated proposals about the same subjects running over and over again, and to make it so that even if proposals do pass, they are a bit too easy to undo--and if proposals are ''too'' easy to put into place or revert, then they just kind of stop mattering, and the Wiki would just kind of melt into a constant state of flux as the editing standards would keep being changed. It has the very real chance to devolve into edit warring with extra bureaucracy involved, and we feel pretty confident that nobody would want that. | |||
#{{User|Arend}} I have a feeling that this proposal was not ''entirely'' made in good faith... by which I mean that the proposal seems to be made with the proposer's annoyance of them being unable to post their proposal in mind, rather than it actually being beneficial to the wiki itself. Ignoring that feeling, however, I feel that the four-week buffer is there to let the proposed changes get properly "baked" into the wiki's design, i.e. let users and visitors get used to these changes; I feel like the idea is that if the wait time to overturn it were any shorter, that would not be enough time for people to get used to the changes in the first place. When it comes to the second proposed option (aside from it being a bit confusedly-worded), that sounds like the proposer wanted to open a loophole opportunity. I can imagine that there will be several proposals made to overturn a previous proposal only a mere day after it was settled, only for these proposals to be allowed because the overturning part is only a ''minor'' part of these proposals whilst the ''primary'' point of the proposals is, like, something bogus that doesn't really benefit the wiki in a major way – kind of like adding bogus, non-beneficiary multiple options in a proposal just to avoid insufficient consensus due to multi-option proposals working differently, something the same proposer complained about in [[MarioWiki:Proposals/Archive/69#Adjust proposal rule 9 to prevent exploitation|a prior proposal]]. | |||
#{{User|Sdman213}} Per all. | |||
#{{User|DryBonesBandit}} Per the first four oppose voters. | |||
#{{User|SolemnStormcloud}} Per all. | |||
#{{User|Nightwicked Bowser}} Per all, still not convinced after the edits made to the proposal. | |||
====Comments==== | |||
{{@|Super Mario RPG}} - Yes. Yes I would. Because this restriction is arbitrary and annoying no matter what one's opinion on any other proposals is. And note how you are attempting to push my ability to make my proposal by another ''month'' with the separate obstacle and cameo proposals you just made. "Making a proposal to fix a flaw in the rules one is a victim to" isn't about some sort of personal vendetta, it's about fixing a flaw in the rules. And again, if you actually read the proposal made here, it's not about instant overturns, it's about dealing with incidental pieces - and please note the part about "community consensus probably will not have changed unless something major comes up" that I mentioned. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 15:43, September 17, 2024 (EDT) | |||
:There could be endless arguing within short time frames if this rule is changed. This isn't about a "flaw in the rules" so much as you trying to change the system to suit your liking, at least in this circumstance, since it would benefit you directly. But then if there's 50/50 division on proposals on the wiki, this could go badly very quickly. I don't see a single other person filled with nearly this much zeal to keep ''SSB'' content. Yes, there is support, but this is going overboard. [[User:Super Mario RPG|Super Mario RPG]] ([[User talk:Super Mario RPG|talk]]) 15:50, September 17, 2024 (EDT) | |||
::No it won't. Again, the specifics still keep that from happening. A month is annoyingly long either way, and from what I can tell you are making some amount of effort (consciously or subconsciously) to attempt to put off my ability to make a proposal indefinitely, considering after three weeks of not much happening, you implemented your proposal, [https://www.mariowiki.com/index.php?title=Talk:Super_Smash_Bros.&diff=prev&oldid=4368007 I told you my proposal would be next week] and then not 20 minutes later [https://www.mariowiki.com/index.php?title=Talk:Super_Smash_Bros.&diff=4368013&oldid=4368011 you created two piecemeal 2-week talk page proposals right under that statement] that would ensure mine would be put off for double the original amount of time, which is an unfair result of the current policy - [https://tvtropes.org/pmwiki/pmwiki.php/Main/YankTheDogsChain hell there's a TVTropes page for it]. A month is too long, end of story. (Also, I have never seen anyone with as much zeal for removing ''Smash'' things as you, so that goes both ways.) [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 15:56, September 17, 2024 (EDT) | |||
:::I'd call myself logical (''Super Mario'' is ''Super Mario'', ''Zelda'' is ''Zelda'', ''Kirby'' is ''Kirby''), but that may sound condescending. I was more focused on the first sentence of you saying that you vehemently opposed the proposal due to an inconsistency, and that was why I created two proposals to try and resolve it, since a number did support the Pokemon proposal. This proposal will disrupt the democratic process of two "piecemeal" proposals that are already ongoing, so then somehow if they pass, Pokemon will be reinstated but the other removed? It makes no sense. The wiki's not about any single person and what they want. I had failed proposals before. I've moved on. I don't keep hammering on those failed proposals, including those that failed unanimously. [[User:Super Mario RPG|Super Mario RPG]] ([[User talk:Super Mario RPG|talk]]) 16:03, September 17, 2024 (EDT) | |||
::::Considering you knew what I was planning, you seem to have deliberately timed it so I can't make my proposal without "disrupting the democratic process" on yours, which wouldn't have been an issue if the wait weren't so long. In doing so, you have (deliberately or otherwise) indirectly taunted me and my helplessness from these rules, which I find to be rather rude. Either way, you keep making this be about ''your'' proposal rather than the obvious flaw in the rules here. Which only makes it seem further like you are deliberately taking advantage of said flaw at my expense. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 16:13, September 17, 2024 (EDT) | |||
:::::I don't appreciate the assumptions being made about me. You quoted "disrupting the democratic process," admitting there's some footing in that argument to a degree. I didn't taunt you, nor do I appreciate you attempting to play the victim in this circumstance. The two clashing ideals cancel each other out: you made this centered mostly around your strong passion to overturn a proposal you're trying everything to do to overturn, and my argument against this is because it concerns a proposal that I made and that less counterproductivity and edit warring could result if someone tries to overturn proposals within such a short timeframe. [[User:Super Mario RPG|Super Mario RPG]] ([[User talk:Super Mario RPG|talk]]) 16:18, September 17, 2024 (EDT) | |||
::::::I quoted that because that's what you ''said'', the quotes were the equivalent to putting air quotes around something sarcastically. While yes, your proposals ''catalyzed'' this, I have more important matters at stake here than what it is you do. Also, "two weeks" is not a "short timeframe," "four weeks" is just an "overly long timeframe." (Honestly, this rule has ''always'' annoyed me even when it doesn't affect me, but what better time to do something about it than when it does?) [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 16:21, September 17, 2024 (EDT) | |||
:::::::But did this rule always bother you this much? Why didn't you make this proposal earlier then? What's the perceivable benefit to waiting two fewer weeks? [[User:Super Mario RPG|Super Mario RPG]] ([[User talk:Super Mario RPG|talk]]) 16:28, September 17, 2024 (EDT) | |||
::::::::If I made proposals the ''moment'' an idea came to me, I'd have made a billion by now. I make whatever affects me most at the time, and usually do so en masse for whatever I can remember (I don't like having to look up the ending date over and over again, so that's why I usually make a bunch of unrelated proposals at once). [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 16:32, September 17, 2024 (EDT) | |||
If the proposal passes, what would the new minimal time required before overturning be? [[User:Axii|Axii]] ([[User talk:Axii|talk]]) 16:17, September 17, 2024 (EDT) | |||
:I thought I put that in the proposal, guess I forgot. 2 weeks, like a TPP. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 16:21, September 17, 2024 (EDT) | |||
{{@|Technetium}} - It's not an interpersonal conflict, it's a rule flaw. Super Mario RPG's just trying to make it one. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 16:23, September 17, 2024 (EDT) | |||
:Except the opening sentence in your proposal reads to others that this stems from an interpersonal conflict. [[User:Super Mario RPG|Super Mario RPG]] ([[User talk:Super Mario RPG|talk]]) 16:25, September 17, 2024 (EDT) | |||
::It reads that I have had to deal with the negative part of this rule and that spurred me into finally doing something about it. I didn't bring you up, I said that people kept making proposals. I honestly can't say if you're the only one who was doing so or not (again, I have more important things to keep track of), but when I typed that I didn't think you were. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 16:27, September 17, 2024 (EDT) | |||
:::I'd personally want more evidence of this being a widespread issue to consider a proposal like this. [[User:Technetium|Technetium]] ([[User talk:Technetium|talk]]) 16:29, September 17, 2024 (EDT) | |||
::::[[Talk:Ankoopa|Here]] [[Talk:Lava Bubble (blue)|you go]]. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 16:47, September 17, 2024 (EDT) | |||
{{@|Arend}} - What? I deliberately worded that to ''avoid'' loopholes being able to be made (the whole "3/4 margin" thing). Deliberately forcing omnibus proposals that have been announced well in advance is not a good-faith thing to do, but either way, I deliberately noted that community consensus would be unlikely to change. The [[Ankoopa]] thing was another thing I had in mind. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 16:37, September 17, 2024 (EDT) | |||
{{@|Super Mario RPG}} - I checked, and I was right, it wasn't only you I was referring to; Mushzoom made that proposal on the music, and while that ended up not affecting my own planned proposal since that wasn't covered in it, it was still an interim ''Smash'' proposal I was remembering having happened. When I said "people," I indeed meant "people." [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 17:37, September 17, 2024 (EDT) | |||
I actually support the intent behind this proposal, but there are a few issues I have with these implementations: | |||
* Option 1 does not prevent indefinite blocking of a proposal. Since the proposal lockout time is shorter not ''just'' for the omnibus proposal, it would still be possible to delay it indefinitely by alternating between at least two proposals concerned with elements that are also part of the larger-scale proposal. | |||
* Technically speaking, Option 2 doesn't prevent that either. ''Three'' smaller proposals would be necessary to lock down the big one, but a deliberate effort to prevent a proposal from being made is still possible. | |||
* In another sense, and also maybe most pertinently since the other two would require deliberate malicious action — I'm wary of the 1/4 relevancy distinction because I don't think it's possible to objectively measure that. Is it measured in articles affected? In bullet-point goals for the proposal? I feel like we need to keep that sort of fuzziness out of the proposal rules. | |||
Again, I do think this is an issue worth solving — I don't see "this is currently happening to you now so therefore the proposal is dubious" as a convincing argument — but I'm just not sure about these implementations of it. [[User:Ahemtoday|Ahemtoday]] ([[User talk:Ahemtoday|talk]]) 18:18, September 17, 2024 (EDT) |
Revision as of 17:20, September 17, 2024
Determine a minimum number of glitches in a game to warrant a separate list article5 is the mininum number of glitches 0-0-9-0 More complicated is figuring out how to deal with games with 4 glitches. Of the 6 games with 4 documented glitches:
I put forward this proposal to determine a minimum number of glitches for the creation of "List of glitches" articles. That way, there is consistency between games with the same number of documented glitches. Additionally, if new glitches are documented later that brings the total number over this minimum, a new page can easily be created without the need for a proposal, as the editor can cite this proposal.
I could continue with 6, 7, etc., but I feel once this point is reached there is enough to warrant separate "List of glitches" articles, especially since game articles are typically long and images are usually needed to showcase glitches, taking up more space. Proposer: Technetium (talk) Option 1Option 2Option 3
Do nothingCommentsFrom what I can tell, articles on this wiki are usually split based on size, not the number of headings. It's why List of Fortune Street quotes is split into Dragon Quest characters (A-J / K-Z) and Super Mario characters (A-M / N-Z) and why the number of headings in these articles is inconsistent. I think it'd be weird to split lists of glitches based strictly on the number of sections rather than the amount of text since that could lead to very short articles that only list a few very minor glitches that can be described in just a few sentences. Dive Rocket Launcher 22:50, August 15, 2024 (EDT)
Adjust proposal rule 9 to prevent exploitationcanceled by proposer Proposer: Doc von Schmeltwick (talk) Support
Oppose
Reverse the rule order, change none of the text
CommentsI'm kinda half-on-half on this. On the one hand, amendments like these to prevent exploiting loopholes like those is always fine, but on the other hand, I wonder if it's even necessary? Proposers can only change and edit their proposals in the first three days since launch (or first six days if it's a TPP). This is just under halfway through the proposal length, which gives other users ample time to consider voting for a new third option if it's being added at the latest time possible. Even when an option has been added in bad faith, users can bring notice to it in the comments or report it to admins. So while I'm not opposed to this amendment, I think I'm more favoring it for the sake of consistency, rather than to combat exploits, since the 3-6-day limit thing already does that as well.
@Super Mario RPG - You're ignoring that our rules for proposal passing and failing have changed several times over the past few years thanks to various proposals. This is just something that was overlooked (the fact a sysop thanked me for bringing this up initially helps me think this was a good idea). Also, I'm not trying to "undo" your proposal by a retroactive rule change, that's not how amendments work. Doc von Schmeltwick (talk) 20:19, August 29, 2024 (EDT)
I feel like this proposal has actually nothing to do with Rule 9: a margin of votes has nothing to do with majority support. I think we should amend Rule 10 instead to remove the reference to "proposals with only voting options" and extend it to multioption proposals. For example: "Rule 10: If the two most voted options of a proposal gather more than ten votes between them and the vote count difference of those two options is less than three, then the deadline will be extended for another week as if no majority was reached at all." That way, Rule 10 would still work the same as it does now for proposals with only two options, and multioption proposals would need to satisfy both Rule 9 (majority support is needed to ensure that most voters have voted for the winning option) and Rule 10. Jdtendo(T|C) 01:44, August 30, 2024 (EDT) I agree with Doc and the issue at hand, but I want to update the rule in a slightly more comprehensive way than suggested. I've done that and this is canceled! --Steve (talk) 04:44, August 30, 2024 (EDT) Do not use t-posing models as infobox imagesDo not use t-posing models as infobox images 16-0 Proposer: Nightwicked Bowser (talk) Support
OpposeCommentsThere's an issue in that many models in earlier 3D games do not have an easily decipherable rigging or animation system. For instance, on The Models Resource, the Luigi's Mansion model uploads lack proper pose data, so they're just automatically T-posed. I do think non T-posed ones should be prioritized, but prohibiting them fully is not the way to go because that's sometimes the only clear option. EDIT: Never mind, I didn't see the "infobox" part of the proposal. I mistook this for a blanket ban. My apologies. Doc von Schmeltwick (talk) 21:53, August 25, 2024 (EDT)
Create new sections for gallery pages to cover "unused/pre-release/prototype/etc." graphics separate from the ones that appear in the finalized gamescreate sections for unused/pre-release/prototype graphics on gallery pages 13-1 Proposer: Doc von Schmeltwick (talk) Support
Oppose
Comments@SMRPG They haven't gone after TCRF so far despite them documenting everything from it. I get there's some "fruit of the poisoned tree" moral concern, but as it is, our role is to document known facts. Doc von Schmeltwick (talk) 17:02, August 26, 2024 (EDT)
Shorten disambiguation identifiers "(Super) Nintendo Entertainment System" to "(S)NES"Do not shorten 7-11
The identifiers are so long that they take up more than half of the article name and are less immediately legible than their respective abbreviations. This is particularly jarring on the Mario is Missing! disambiguation page because the abbreviations are used on the page (e.g., "Mario is Missing!, the NES game") but it links to articles with names containing the full console names ("Mario is Missing! (Nintendo Entertainment System)"). That's why I propose to shorten "Nintendo Entertainment System" and "Super Nintendo Entertainment System" to "NES" and "SNES" respectively in disambiguation identifiers of article names:
Please note that there is already an article which uses an abbreviated identifier: "Building World (Mario's Early Years! Fun with Letters for SNES)", although if we decide to keep the full identifiers, maybe we should rename it to "Building World (Mario's Early Years! Fun with Letters for Super Nintendo Entertainment System)" for consistency? Proposer: Jdtendo (talk) Support (SNES)
Oppose (Super Nintendo Entertainment System)
Comments (Mario's Early Years! Fun with Letters for SNES)now there's a bit of a grey area here, what about consoles like Nintendo 64, Nintendo Switch and so on? It'd feel somewhat weird to abbreviate one but not the others, there'd be an inconsistency. - YoYo (Talk) 09:33, August 13, 2024 (EDT)
Tbh, I'd merge the two Building Worlds together if it were up to me, they're still both represented by the same icon in the map screen and differences can easily be mentioned in the article, it'd also be consistent with the rest of the Mario's Early Years Worlds. Ray Trace(T|C) 20:09, August 15, 2024 (EDT)
Remove non-Mario music from Super Smash Bros. sound test pagesRemove non-Mario music 16-8
This is mainly because the tracks aren't related to Mario and they take up the most space in the pages...to the point where they're really bloated. If this passes, both Ultimate sound pages listed can be deleted and have their content merged into Super Smash Bros. Ultimate sound test if space allows. Edit: To clarify, tracks with Mario elements like the Famicom Medley (which has the Dr. Mario theme in it) won't be affected by the removals. Proposer: Mushzoom (talk) Support
Oppose
CommentsJust to be sure, music like Wrecking Crew Medley, Famicom Medley (which has the Dr. Mario theme as part of it), Title Theme - 3D Hot Rally, and maybe more won't be affected right. Ray Trace(T|C) 17:42, August 30, 2024 (EDT)
@Koopa con Carne - Well I mean, technically, no one's gonna persuade me that Skowl's battle theme isn't just One-Winged Angel :P Doc von Schmeltwick (talk) 10:00, August 31, 2024 (EDT) Doc von Schmeltwick (talk) has started a discussion right here somewhat related to this proposal and other ones that had passed concerning Super Smash Bros. coverage on the wiki. I encourage other folks to check it out. - Nintendo101 (talk) 18:09, August 31, 2024 (EDT)
Characters with multiple galleries should have them divided by decade, not medium
divide galleries by decade, but keep one for miscellaneous pieces 5-9-1 This proposal concerns the galleries for Mario, Luigi, Peach, Toad, Bowser, Daisy, Yoshi, Wario, Waluigi, and Donkey Kong. In years past, all of these characters originally had single gallery pages for all of the visual material we had, like most subjects with galleries. Overtime, as editors uploaded more material and new games were published, this became unsustainable for them. Their galleries became too big, had difficulty to load for some users, and - for me at least - became difficult to navigate visually. The decision to divide their galleries into smaller ones was wise and substantive. However, the decision to divide them up by the type of media (i.e. artwork, scans, sprites and models, screenshots, etc.) was not. It simply mitigated the problem, and only for the short-term. Games have continued to come out, editors continue to upload visual treasures, and unless something truly catastrophic happens at Nintendo or the global video game industry, they will continue to produce video games, movies, merchandise, etc. for decades to come. We will inevitably find ourselves with the same problem we had before: galleries too large to navigate efficiently, and even to edit. I personally feel we are already at that point with some of these galleries, especially for Mario. I would like us to change how we divide these gallery pages for a more permeant solution, where we divide them by decade, not the media. Using our main man as an example, Gallery:Mario artwork (media), Gallery:Mario artwork (miscellaneous), Gallery:Mario scans, Gallery:Mario sprites and models, and Gallery:Mario screenshots will be replaced by Gallery:Mario (1981-1989), Gallery:Mario (1990-1999), Gallery:Mario (2000-2009), Gallery:Mario (2010-2019), and Gallery:Mario (2020-present). Each gallery with be subdivided the same we we typically subdivide galleries (artwork, sprites and models, screenshots, with variance in between as needed for things like scans), but it will only be media released during those respective time periods. At the end of a decade, the Gallery:Mario (2020-present) would be renamed Gallery:Mario (2020-2029), and a new one would be established titled Gallery:Mario (2030-present). For characters that debuted at the very end of a decade, like Daisy, a special amendment would be made where the first gallery would be "Gallery:Princess Daisy (1989-1999)", but all subsequent ones would be the same. Here is an illustrative example of what one of these galleries would look like, more or less. The reasons why I think this would work are as follows:
"But Nintendo101," I hear you type. "This is all fine and dandy, but why would we use the Gregorian calendar instead of console generations or even the consoles themselves?" You ask such good questions. I really respect that about that you. Not all of the material in these galleries come from video games, and it is inherently more intuitive for viewers not very versed in gaming culture to use the same dates they use in their everyday lives. There are also some disagreements on which consoles belong to which generations. So while there are certainly other ways this material can be subdivided, the Gregorian calendar is the simplest. I offer three options:
Proposer: Nintendo101 (talk) Support: Reorganize these galleries by decade, including material currently listed under "miscellaneous"
Support: Reorganize these galleries by decade, but keep the ones for miscellaneous artwork separate
Oppose: Keep these galleries organized by medium
CommentsSome art in Mario's gallery, we don't know a definite year they're from. File:Marioart8.png, for instance, is uploaded on 2013 but this may originate earlier due the rendering style being reminiscent of the later 2000s. In case we get promo art of Mario between, say, 2009 and 2010 where we can't 100% verify the date (for instance, this is uploaded in 2010, but again this may be years earlier), is there a way we can determine where they'll be placed? It's me, Mario! (Talk / Stalk) 22:26, September 1, 2024 (EDT)
@Paper Plumm these galleries were split into pieces in the first place because they were too large to load efficiently or even edit. The current set-up only ensures we will have to do this again because Nintendo will not stop publishing games and assets. What would you suggest we do to ensure this does not happen? - Nintendo101 (talk) 20:33, September 2, 2024 (EDT) Hypothetically speaking, what if we split the galleries by decade AND medium? (e.g. Gallery:Mario artwork (media, 1981-1989) or Gallery:Bowser sprites (1991-1999)? rend (talk) (edits) 15:00, September 3, 2024 (EDT)
I think it would be better to distinguish by console generation. (e.g. Gallery:Mario artwork (media, 1981-1998) (Until to SNES/Game Boy (GB/SGB only); 17 years), Gallery:Mario artwork (media, 1996-2012) (Nintendo 64 to Nintendo DS/Wii; 16 years) and Mario (media, 2011-present) (Nintendo 3DS to present; 13 years). Windy (talk) 10:23, September 8, 2024 (EDT)
Prioritize Paper Mario: The Thousand-Year Door (Nintendo Switch) names for all recurring Paper Mario items that appear in that gamePrioritize Paper Mario: The Thousand Year Door (Nintendo Switch) item names 9-0 To reiterate from a more practical standpoint, prioritizing the most recent original game with those items that came out 17 years ago as opposed to the very recent remake only causes unneeded confusion among users who are more likely to be looking them up in relation to the latter. I can attest to this myself: during my own playthrough of The Thousand-Year Door's remake, I consulted this wiki's pages for items multiple times and was confused as to why we were still using the now not-so-recent Super Paper Mario names for them as opposed to the ones I was seeing in-game in this very recent remake. Moreover, there are some names for items in The Thousand-Year Door's remake that have been altered from both their appearances in original game and Super Paper Mario when applicable: namely all uses of "Shroom" have been changed to "Mushroom", and we do reflect those changes now in our article titles and leads, treating The Thousand-Year Door's remake as the most recent game in those instances. Now, I can understand the likely argument for using both those and the Super Paper Mario names where applicable: most of the item names in The Thousand-Year Door's remake apart from the "Shroom" stuff are unchanged from their appearances in the less recent original game, but we can reflect names unique to the more recent remake, I suppose. But that still seems somewhat arbitrary and needlessly inconsistent to me, especially in cases where the names used in the original The Thousand-Year Door, Super Paper Mario and the former game's remake all differ (see Mushroom Fry and Mushroom Roast). Proposer: PaperSplash (talk) Support
OpposeCommentsDelete the page "List of Super Smash Bros. series bosses"canceled by proposer Part of the reasoning behind this proposal is the fact that most of the bosses are not from the Super Mario franchise, except for Giant Donkey Kong, Giga Bowser, Metal Mario, and Petey Piranha, none of whom will be affected by the scope of this proposal. If this proposal passes, the List of Super Smash Bros. series bosses page will be deleted, and the existing redirects will point either to the game pages if the boss makes only one Smash Bros. appearance (for example, Tabuu to Super Smash Bros. Brawl#Bosses) or become disambiguation pages if the boss has two or more appearances in the series (e.g. Master Hand, who appears in every Super Smash Bros. game). The list page is collecting dust on the wiki, it's hardly accessible to readers, and I believe this is more feasible option if we want to highlight their relation to Super Mario. The game pages already mention the bosses. In Super Smash Bros. Brawl, for example, the bosses are already summarized in their own section, and same goes for Ultimate. If there's any interaction with Super Mario content, that can be highlighted in the respective games' Bosses section. The in-depth content's already on SmashWiki, so duplicating the content of the non-Super Mario material contradicts our MarioWiki:Once and only once policy when taking the wider network of NIWA into account (a point originally raised by @ThePowerPlayer on a different proposal). Lastly, I notice both Dracula and Ganon have sections for their appearances in Captain N, something that is obviously not part of the Super Smash Bros. series. Therefore, this adds to another reason why it would be better to delete the list page, since the page title implies having content involving only the Super Smash Bros. series. The respective boss's Captain N sections can be integrated with the Captain N: The Game Master page. Ganon's Nintendo Land section can be deleted entirely, having no relation to Super Mario. Ganon has a Zelda TV series section, which at least has previews in SMB Super Show! going for it. Basically, for the reasons mentioned in this paragraph, both Ganon's and Dracula's redirects will also become disambiguation pages in addition to the recurring Super Smash Bros. bosses with two or more appearances (ex. Master Hand). Proposer: Super Mario RPG (talk) Support
Oppose
CommentsDecide how to handle conjectural sections about Super Mario Galaxy planets/areas
Use {{conjecture}} and {{dev data}} on appropriate sections 1-0-5-0 '''NOTE''': Unless otherwise noted, all names are unofficial.
As such, I offer the following options:
Take a look at the following samples for the first three options: ====Layout==== {{conjecture|allnames=yes|section=yes}} =====Starting Planet===== [[File:Gatewayplanet.png|200px|thumb|left|The Starting Planet]] This is the first planet that Mario explores in the game. It is where Mario first wakes up after being blasted off [[Peach's Castle]] by [[Kamek]] in the opening cutscene. Here, he meets two yellow [[Luma]]s as well as an apricot Luma who transform into [[Star Bunny|Star Bunnies]] and asks him to play hide and seek with them. When they are all found, a large light beam goes down from the sky, and the gateway appears, and it is where Mario meets [[Rosalina]] for the first time. The planet itself has three holes in its surface (two of which connect to each other directly through the center of the planet), many small patches of flowers, two connecting [[Warp Pipe]]s, several [[rubbery bulb]]s, two small pools of water, two small cottages, a ring of vertically-positioned rock columns, and a castle-like monument on the top. The planet is also surrounded by a light blue atmosphere. Later in the game, Mario must use the power of the [[Red Star]] to collect 100 Purple Coins on this planet, enabling him to use the Red Star onboard the [[Comet Observatory]] as well. Rosalina mentions that this planet is dear to her and she looks forward to visiting it with the Lumas every one hundred years. {{multiple image |align=right |direction=horizontal |width=200 |image1=SMG Gateway Garden.png |caption1=The Starting Planet's garden area |image2=SMG Gateway Castle.png |caption2=The castle structure on the Starting Planet }} [[Deep Dark Galaxy#Gateway Galaxy Planet|A planet]] found in the [[Deep Dark Galaxy]] resembles the Starting Planet of the Gateway Galaxy. It can be seen from the [[Deep Dark Galaxy#Wooden Planet|Wooden Planet]], as well as the [[Deep Dark Galaxy#Starting Planet|Starting Planet]]. The planet is accessible via a [[cannon]] on the latter, and is much smaller than the original one. There are three [[Goomba]]s here, and a yellow screw that can be unscrewed by [[Spin|spinning]] it, which will cause the planet to quickly shrink and disappear, at the same time revealing a large ring of [[coin]]s. After the credits have rolled, when the player has collected 120 [[Power Star]]s and defeated [[Bowser]] for a second time, the ending sequence that plays occurs here. In the sequence, Rosalina thanks the player and says that she will watch over them from beyond the stars. She then walks into the door of the small blue-roofed cottage on the planet and comes out of the door of the Gate, thereby revealing that the two are connected. It is also revealed that the Comet Observatory is most likely hidden somewhere on the planet (although it cannot be seen when the player actively explores it), as it emerges from behind the planet after Rosalina transforms it into a comet once again and pilots it away. =====[[Black hole|Black Hole]] Planet===== {{dev data|section=yes}} [[File:Black Hole Planet.png|200px|thumb|left|[[Mario]] collecting [[Star Chip]]s on the {{conjectural|Black Hole Planet|planet}}.]] The Black Hole Planet<ref>Name confirmed by files found on noclip. [https://noclip.website/#smg/HeavensDoorGalaxy].</ref> is a planet made of nothing more than dirt, grass and stone. There is a [[black hole]] at its center, and it is also under constant bombardment by a [[meteor]] shower. There are five yellow [[Star Chip]]s on this planet that Mario must collect in order to proceed, as well as a rock with a [[1-Up Mushroom]] on top of it. {{br}} =====Metal Planets===== [[File:SMG Grand Goomba.png|thumb|left|200px|Mario on the planet]] [[File:Metal Planets.png|200px|thumb|The two {{conjectural|Metal Planets|planet}} in the Gateway Galaxy.]] These are two metal planets which look very similar to one another. Both planets are brown in color, and have what appears to be metallic green power cables embedded in their surfaces which snake around the planets. In addition, both planets have [[Shock Wave Generator]]s that, when spun, will send vibrations across them, stunning all enemies within range. There are many [[Goomba]]s on both of these planets, as well as several [[Crystal (Super Mario Galaxy)|crystal]]s. Also, on the second of the two is a [[Big Goomba|Grand Goomba]], the only one in the entire game. The Flipswitch Area is located inside the second Metal Planet, and is accessed via a [[Warp Pipe]]. {{br}} =====Flipswitch Area===== [[File:Flipswitch Area.png|200px|thumb|left|The {{conjectural|Flipswitch Area|area}}, located inside the second of the two Metal Planets.]] [[File:SMG Gateway Metal Planet Interior.png|200px|thumb|The draining device]] When the player enters the Warp Pipe on the bottom of the second Metal Planet, he will be taken to an inverted, spherical metal chamber with many [[Goomba]]s and [[Flipswitch Panel]]s inside. The goal is to shut down the machine and save the first of seven [[Grand Star]]s in the game by activating every Flipswitch Panel found on the inside of the planet to change all of them from yellow to blue, while simultaneously avoiding the many Goombas and electric platforms. There are several coins floating in the air as well. {{br}} ====Layout==== {{conjecture|allnames=yes|section=yes}} =====Starting Planet===== [[File:Gatewayplanet.png|200px|thumb|left|The Starting Planet]] This is the first planet that Mario explores in the game. It is where Mario first wakes up after being blasted off [[Peach's Castle]] by [[Kamek]] in the opening cutscene. Here, he meets two yellow [[Luma]]s as well as an apricot Luma who transform into [[Star Bunny|Star Bunnies]] and asks him to play hide and seek with them. When they are all found, a large light beam goes down from the sky, and the gateway appears, and it is where Mario meets [[Rosalina]] for the first time. The planet itself has three holes in its surface (two of which connect to each other directly through the center of the planet), many small patches of flowers, two connecting [[Warp Pipe]]s, several [[rubbery bulb]]s, two small pools of water, two small cottages, a ring of vertically-positioned rock columns, and a castle-like monument on the top. The planet is also surrounded by a light blue atmosphere. Later in the game, Mario must use the power of the [[Red Star]] to collect 100 Purple Coins on this planet, enabling him to use the Red Star onboard the [[Comet Observatory]] as well. Rosalina mentions that this planet is dear to her and she looks forward to visiting it with the Lumas every one hundred years. {{multiple image |align=right |direction=horizontal |width=200 |image1=SMG Gateway Garden.png |caption1=The Starting Planet's garden area |image2=SMG Gateway Castle.png |caption2=The castle structure on the Starting Planet }} [[Deep Dark Galaxy#Gateway Galaxy Planet|A planet]] found in the [[Deep Dark Galaxy]] resembles the Starting Planet of the Gateway Galaxy. It can be seen from the [[Deep Dark Galaxy#Wooden Planet|Wooden Planet]], as well as the [[Deep Dark Galaxy#Starting Planet|Starting Planet]]. The planet is accessible via a [[cannon]] on the latter, and is much smaller than the original one. There are three [[Goomba]]s here, and a yellow screw that can be unscrewed by [[Spin|spinning]] it, which will cause the planet to quickly shrink and disappear, at the same time revealing a large ring of [[coin]]s. After the credits have rolled, when the player has collected 120 [[Power Star]]s and defeated [[Bowser]] for a second time, the ending sequence that plays occurs here. In the sequence, Rosalina thanks the player and says that she will watch over them from beyond the stars. She then walks into the door of the small blue-roofed cottage on the planet and comes out of the door of the Gate, thereby revealing that the two are connected. It is also revealed that the Comet Observatory is most likely hidden somewhere on the planet (although it cannot be seen when the player actively explores it), as it emerges from behind the planet after Rosalina transforms it into a comet once again and pilots it away. =====[[Black hole|Black Hole]] Planet===== [[File:Black Hole Planet.png|200px|thumb|left|[[Mario]] collecting [[Star Chip]]s on the {{conjectural|Black Hole Planet|planet}}.]] The Black Hole Planet<ref>Name confirmed by files found on noclip. [https://noclip.website/#smg/HeavensDoorGalaxy].</ref> is a planet made of nothing more than dirt, grass and stone. There is a [[black hole]] at its center, and it is also under constant bombardment by a [[meteor]] shower. There are five yellow [[Star Chip]]s on this planet that Mario must collect in order to proceed, as well as a rock with a [[1-Up Mushroom]] on top of it. {{br}} =====Metal Planets===== [[File:SMG Grand Goomba.png|thumb|left|200px|Mario on the planet]] [[File:Metal Planets.png|200px|thumb|The two {{conjectural|Metal Planets|planet}} in the Gateway Galaxy.]] These are two metal planets which look very similar to one another. Both planets are brown in color, and have what appears to be metallic green power cables embedded in their surfaces which snake around the planets. In addition, both planets have [[Shock Wave Generator]]s that, when spun, will send vibrations across them, stunning all enemies within range. There are many [[Goomba]]s on both of these planets, as well as several [[Crystal (Super Mario Galaxy)|crystal]]s. Also, on the second of the two is a [[Big Goomba|Grand Goomba]], the only one in the entire game. The Flipswitch Area is located inside the second Metal Planet, and is accessed via a [[Warp Pipe]]. {{br}} =====Flipswitch Area===== [[File:Flipswitch Area.png|200px|thumb|left|The {{conjectural|Flipswitch Area|area}}, located inside the second of the two Metal Planets.]] [[File:SMG Gateway Metal Planet Interior.png|200px|thumb|The draining device]] When the player enters the Warp Pipe on the bottom of the second Metal Planet, he will be taken to an inverted, spherical metal chamber with many [[Goomba]]s and [[Flipswitch Panel]]s inside. The goal is to shut down the machine and save the first of seven [[Grand Star]]s in the game by activating every Flipswitch Panel found on the inside of the planet to change all of them from yellow to blue, while simultaneously avoiding the many Goombas and electric platforms. There are several coins floating in the air as well. {{br}} ====Layout==== =====Starting Planet===== {{conjecture|section=yes}} [[File:Gatewayplanet.png|200px|thumb|left|The Starting Planet]] This is the first planet that Mario explores in the game. It is where Mario first wakes up after being blasted off [[Peach's Castle]] by [[Kamek]] in the opening cutscene. Here, he meets two yellow [[Luma]]s as well as an apricot Luma who transform into [[Star Bunny|Star Bunnies]] and asks him to play hide and seek with them. When they are all found, a large light beam goes down from the sky, and the gateway appears, and it is where Mario meets [[Rosalina]] for the first time. The planet itself has three holes in its surface (two of which connect to each other directly through the center of the planet), many small patches of flowers, two connecting [[Warp Pipe]]s, several [[rubbery bulb]]s, two small pools of water, two small cottages, a ring of vertically-positioned rock columns, and a castle-like monument on the top. The planet is also surrounded by a light blue atmosphere. Later in the game, Mario must use the power of the [[Red Star]] to collect 100 Purple Coins on this planet, enabling him to use the Red Star onboard the [[Comet Observatory]] as well. Rosalina mentions that this planet is dear to her and she looks forward to visiting it with the Lumas every one hundred years. {{multiple image |align=right |direction=horizontal |width=200 |image1=SMG Gateway Garden.png |caption1=The Starting Planet's garden area |image2=SMG Gateway Castle.png |caption2=The castle structure on the Starting Planet }} [[Deep Dark Galaxy#Gateway Galaxy Planet|A planet]] found in the [[Deep Dark Galaxy]] resembles the Starting Planet of the Gateway Galaxy. It can be seen from the [[Deep Dark Galaxy#Wooden Planet|Wooden Planet]], as well as the [[Deep Dark Galaxy#Starting Planet|Starting Planet]]. The planet is accessible via a [[cannon]] on the latter, and is much smaller than the original one. There are three [[Goomba]]s here, and a yellow screw that can be unscrewed by [[Spin|spinning]] it, which will cause the planet to quickly shrink and disappear, at the same time revealing a large ring of [[coin]]s. After the credits have rolled, when the player has collected 120 [[Power Star]]s and defeated [[Bowser]] for a second time, the ending sequence that plays occurs here. In the sequence, Rosalina thanks the player and says that she will watch over them from beyond the stars. She then walks into the door of the small blue-roofed cottage on the planet and comes out of the door of the Gate, thereby revealing that the two are connected. It is also revealed that the Comet Observatory is most likely hidden somewhere on the planet (although it cannot be seen when the player actively explores it), as it emerges from behind the planet after Rosalina transforms it into a comet once again and pilots it away. =====[[Black hole|Black Hole]] Planet===== {{dev data|section=yes}} [[File:Black Hole Planet.png|200px|thumb|left|[[Mario]] collecting [[Star Chip]]s on the {{conjectural|Black Hole Planet|planet}}.]] The Black Hole Planet<ref>Name confirmed by files found on noclip. [https://noclip.website/#smg/HeavensDoorGalaxy].</ref> is a planet made of nothing more than dirt, grass and stone. There is a [[black hole]] at its center, and it is also under constant bombardment by a [[meteor]] shower. There are five yellow [[Star Chip]]s on this planet that Mario must collect in order to proceed, as well as a rock with a [[1-Up Mushroom]] on top of it. {{br}} =====Metal Planets===== {{conjecture|section=yes}} [[File:SMG Grand Goomba.png|thumb|left|200px|Mario on the planet]] [[File:Metal Planets.png|200px|thumb|The two {{conjectural|Metal Planets|planet}} in the Gateway Galaxy.]] These are two metal planets which look very similar to one another. Both planets are brown in color, and have what appears to be metallic green power cables embedded in their surfaces which snake around the planets. In addition, both planets have [[Shock Wave Generator]]s that, when spun, will send vibrations across them, stunning all enemies within range. There are many [[Goomba]]s on both of these planets, as well as several [[Crystal (Super Mario Galaxy)|crystal]]s. Also, on the second of the two is a [[Big Goomba|Grand Goomba]], the only one in the entire game. The Flipswitch Area is located inside the second Metal Planet, and is accessed via a [[Warp Pipe]]. {{br}} =====Flipswitch Area===== {{conjecture|section=yes}} [[File:Flipswitch Area.png|200px|thumb|left|The {{conjectural|Flipswitch Area|area}}, located inside the second of the two Metal Planets.]] [[File:SMG Gateway Metal Planet Interior.png|200px|thumb|The draining device]] When the player enters the Warp Pipe on the bottom of the second Metal Planet, he will be taken to an inverted, spherical metal chamber with many [[Goomba]]s and [[Flipswitch Panel]]s inside. The goal is to shut down the machine and save the first of seven [[Grand Star]]s in the game by activating every Flipswitch Panel found on the inside of the planet to change all of them from yellow to blue, while simultaneously avoiding the many Goombas and electric platforms. There are several coins floating in the air as well. {{br}} Likewise, the source of the {{conjecture}} template reads as follows: <div class="notice-template maintenance show" style="background:#fff7f7;border:1px solid #b77"> The title of this {{#if:{{{section|}}}|section|article}} is '''''[[MarioWiki:Conjectural names|conjectural]]'''''{{#if:{{{derived|}}}|, but the current name has been '''derived''' from some available official information|; an official name for the {{#if:{{{section|}}}|section|article}}'s subject has not been found, so it has been given a fitting title by the editors}}. If an official name is found, then the {{#if:{{{section|}}}|section|article}} should be {{#if:{{{section|}}}|changed|moved}} to its appropriate title. </div><includeonly>{{#switch:{{NAMESPACE}}||Gallery=[[Category:Articles with {{#if:{{{derived|}}}|derived|conjectural}} {{#if:{{{section|}}}|sections|titles}}]]}}</includeonly> However, once this proposal passes with either Option 1 or Option 2, the source will read as follows: <div class="notice-template maintenance show" style="background:#fff7f7;border:1px solid #b77"> {{#if:{{{allnames|}}}|The titles of all sections within|The title of}} this {{#if:{{{section|}}}|section|article}} {{#if:{{{allnames|}}}|are|is}} '''''[[MarioWiki:Conjectural names|conjectural]]'''''{{#if:{{{allnames|}}}|, unless otherwise noted}}{{#if:{{{derived|}}}|, but the current name has been '''derived''' from some available official information|; {{#if:{{{allnames|}}}|official names for specific sections' subjects have|an official name for the {{#if:{{{section|}}}|section|article}}'s subject has}} not been found, so it has been given a fitting title by the editors}}. {{#if:{{{allnames|}}}|If an official name is found for one of its sections, then it should be changed to its appropriate title|If an official name is found, then the {{#if:{{{section|}}}|section|article}} should be {{#if:{{{section|}}}|changed|moved}} to its appropriate title}}. </div><includeonly>{{#switch:{{NAMESPACE}}||Gallery=[[Category:Articles with {{#if:{{{derived|}}}|derived|conjectural}} {{#if:{{{section|}}}{{{allnames|}}}|sections|titles}}]]}}</includeonly> As such, putting The titles of all sections within this section are conjectural, unless otherwise noted; official names for specific sections' subjects have not been found, so it has been given a fitting title by the editors. If an official name is found for one of its sections, then it should be changed to its appropriate title. That way, we'll be able to remove " Proposer: GuntherBayBeee (talk) Option 1
Option 2Option 3
Option 4Comments@Ahemtoday I think the difference here and the other conjectural articles is that the planetary bodies in galaxies do not just "lack" publicly accessible names - they are straight up not supposed to have names. The Shogakukan guidebook for Mario Galaxy does not give planets name. The game does not give planets name. The instruction booklet does not give planets name. The only "source" that applies discrete names for planets are from the developers and we have no reason to think these were intended to be the planets. The These galaxy articles are generally a bit outdated, and I think the mistake in the first place was suggesting that some of the planets have real names "except where otherwise noted." They largely do not. I think it would would healthier to recognize that they are just different sections of a greater whole, much like areas in courses for the earlier 3D games, and apply titles accordingly. - Nintendo101 (talk) 17:44, September 3, 2024 (EDT)
Revise the "four weeks until counter-proposal can be made" rulecanceled by proposer
Proposer: Doc von Schmeltwick (talk) Support - Both
Support - Just #1
Support - Just #2
Oppose
Comments@Super Mario RPG - Yes. Yes I would. Because this restriction is arbitrary and annoying no matter what one's opinion on any other proposals is. And note how you are attempting to push my ability to make my proposal by another month with the separate obstacle and cameo proposals you just made. "Making a proposal to fix a flaw in the rules one is a victim to" isn't about some sort of personal vendetta, it's about fixing a flaw in the rules. And again, if you actually read the proposal made here, it's not about instant overturns, it's about dealing with incidental pieces - and please note the part about "community consensus probably will not have changed unless something major comes up" that I mentioned. Doc von Schmeltwick (talk) 15:43, September 17, 2024 (EDT)
If the proposal passes, what would the new minimal time required before overturning be? Axii (talk) 16:17, September 17, 2024 (EDT)
@Technetium - It's not an interpersonal conflict, it's a rule flaw. Super Mario RPG's just trying to make it one. Doc von Schmeltwick (talk) 16:23, September 17, 2024 (EDT)
@Arend - What? I deliberately worded that to avoid loopholes being able to be made (the whole "3/4 margin" thing). Deliberately forcing omnibus proposals that have been announced well in advance is not a good-faith thing to do, but either way, I deliberately noted that community consensus would be unlikely to change. The Ankoopa thing was another thing I had in mind. Doc von Schmeltwick (talk) 16:37, September 17, 2024 (EDT) @Super Mario RPG - I checked, and I was right, it wasn't only you I was referring to; Mushzoom made that proposal on the music, and while that ended up not affecting my own planned proposal since that wasn't covered in it, it was still an interim Smash proposal I was remembering having happened. When I said "people," I indeed meant "people." Doc von Schmeltwick (talk) 17:37, September 17, 2024 (EDT) I actually support the intent behind this proposal, but there are a few issues I have with these implementations:
Again, I do think this is an issue worth solving — I don't see "this is currently happening to you now so therefore the proposal is dubious" as a convincing argument — but I'm just not sure about these implementations of it. Ahemtoday (talk) 18:18, September 17, 2024 (EDT) |