MarioWiki:Proposals/Archive/69: Difference between revisions
(There was discussion on Discord and it was decided to archive this cancelled proposal.) Tag: Mobile edit |
(Archive proposal "Decide how to handle conjectural sections about Super Mario Galaxy planets/areas") |
||
Line 394: | Line 394: | ||
====Comments==== | ====Comments==== | ||
===Decide how to handle conjectural sections about ''Super Mario Galaxy'' planets/areas=== | |||
{{Proposal check|5|1|5}} | |||
{{Proposal outcome|passed|1-0-5-0|<nowiki>Use {{conjecture}} and {{dev data}} on appropriate sections</nowiki>}} | |||
Yesterday, I've been trying to tag sections about unofficially named areas in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'' with <code>{{tem|conjecture|section<nowiki>=</nowiki>yes}}</code> and sections about areas whose names come from development data such as internal filenames in those games with <code>{{tem|dev data|section<nowiki>=</nowiki>yes}}</code>, until someone undid my edits regarding the article [[Gateway Galaxy]], so I had to undo my edits regarding the articles [[Good Egg Galaxy]] and [[Honeyhive Galaxy]]. Now to me, it makes no sense for the beginning text for the Layout and Planets/Areas sections to read as follows: | |||
<pre> | |||
'''NOTE''': Unless otherwise noted, all names are unofficial. | |||
</pre> | |||
<blockquote> | |||
'''NOTE''': Unless otherwise noted, all names are unofficial. | |||
</blockquote> | |||
As such, I offer the following options: | |||
;Option 1: Add the <code>allnames</code> to the <code>{{tem|conjecture}}</code> template and tag layout and planets/areas sections with <code>{{tem|conjecture|allnames<nowiki>=</nowiki>yes|section<nowiki>=</nowiki>yes}}</code> AND sections about areas whose names come from development data with <code>{{tem|dev data|section<nowiki>=</nowiki>yes}}</code>. | |||
;Option 2: Add the <code>allnames</code> to the <code>{{tem|conjecture}}</code> template and tag ONLY the layout and planets/areas sections with <code>{{tem|conjecture|allnames<nowiki>=</nowiki>yes|section<nowiki>=</nowiki>yes}}</code>. | |||
;Option 3: ONLY tag sections regarding the unofficially named planet(s)/area with <code>{{tem|conjecture|section<nowiki>=</nowiki>yes}}</code> and sections about areas whose names come from development data with <code>{{tem|dev data|section<nowiki>=</nowiki>yes}}</code>. | |||
;Option 4: Do NOTHING. | |||
Take a look at the following samples for the first three options: | |||
{{hide | |||
|show=Show sample for Option 1 | |||
|hide=Hide sample for Option 1 | |||
|content= | |||
<pre> | |||
====Layout==== | |||
{{conjecture|allnames=yes|section=yes}} | |||
=====Starting Planet===== | |||
[[File:Gatewayplanet.png|200px|thumb|left|The Starting Planet]] | |||
This is the first planet that Mario explores in the game. It is where Mario first wakes up after being blasted off [[Peach's Castle]] by [[Kamek]] in the opening cutscene. Here, he meets two yellow [[Luma]]s as well as an apricot Luma who transform into [[Star Bunny|Star Bunnies]] and asks him to play hide and seek with them. When they are all found, a large light beam goes down from the sky, and the gateway appears, and it is where Mario meets [[Rosalina]] for the first time. The planet itself has three holes in its surface (two of which connect to each other directly through the center of the planet), many small patches of flowers, two connecting [[Warp Pipe]]s, several [[rubbery bulb]]s, two small pools of water, two small cottages, a ring of vertically-positioned rock columns, and a castle-like monument on the top. The planet is also surrounded by a light blue atmosphere. Later in the game, Mario must use the power of the [[Red Star]] to collect 100 Purple Coins on this planet, enabling him to use the Red Star onboard the [[Comet Observatory]] as well. Rosalina mentions that this planet is dear to her and she looks forward to visiting it with the Lumas every one hundred years. | |||
{{multiple image | |||
|align=right | |||
|direction=horizontal | |||
|width=200 | |||
|image1=SMG Gateway Garden.png | |||
|caption1=The Starting Planet's garden area | |||
|image2=SMG Gateway Castle.png | |||
|caption2=The castle structure on the Starting Planet | |||
}} | |||
[[Deep Dark Galaxy#Gateway Galaxy Planet|A planet]] found in the [[Deep Dark Galaxy]] resembles the Starting Planet of the Gateway Galaxy. It can be seen from the [[Deep Dark Galaxy#Wooden Planet|Wooden Planet]], as well as the [[Deep Dark Galaxy#Starting Planet|Starting Planet]]. The planet is accessible via a [[cannon]] on the latter, and is much smaller than the original one. There are three [[Goomba]]s here, and a yellow screw that can be unscrewed by [[Spin|spinning]] it, which will cause the planet to quickly shrink and disappear, at the same time revealing a large ring of [[coin]]s. | |||
After the credits have rolled, when the player has collected 120 [[Power Star]]s and defeated [[Bowser]] for a second time, the ending sequence that plays occurs here. In the sequence, Rosalina thanks the player and says that she will watch over them from beyond the stars. She then walks into the door of the small blue-roofed cottage on the planet and comes out of the door of the Gate, thereby revealing that the two are connected. It is also revealed that the Comet Observatory is most likely hidden somewhere on the planet (although it cannot be seen when the player actively explores it), as it emerges from behind the planet after Rosalina transforms it into a comet once again and pilots it away. | |||
=====[[Black hole|Black Hole]] Planet===== | |||
{{dev data|section=yes}} | |||
[[File:Black Hole Planet.png|200px|thumb|left|[[Mario]] collecting [[Star Chip]]s on the {{conjectural|Black Hole Planet|planet}}.]] | |||
The Black Hole Planet<ref>Name confirmed by files found on noclip. [https://noclip.website/#smg/HeavensDoorGalaxy].</ref> is a planet made of nothing more than dirt, grass and stone. There is a [[black hole]] at its center, and it is also under constant bombardment by a [[meteor]] shower. There are five yellow [[Star Chip]]s on this planet that Mario must collect in order to proceed, as well as a rock with a [[1-Up Mushroom]] on top of it. | |||
{{br}} | |||
=====Metal Planets===== | |||
[[File:SMG Grand Goomba.png|thumb|left|200px|Mario on the planet]] | |||
[[File:Metal Planets.png|200px|thumb|The two {{conjectural|Metal Planets|planet}} in the Gateway Galaxy.]] | |||
These are two metal planets which look very similar to one another. Both planets are brown in color, and have what appears to be metallic green power cables embedded in their surfaces which snake around the planets. In addition, both planets have [[Shock Wave Generator]]s that, when spun, will send vibrations across them, stunning all enemies within range. There are many [[Goomba]]s on both of these planets, as well as several [[Crystal (Super Mario Galaxy)|crystal]]s. Also, on the second of the two is a [[Big Goomba|Grand Goomba]], the only one in the entire game. The Flipswitch Area is located inside the second Metal Planet, and is accessed via a [[Warp Pipe]]. | |||
{{br}} | |||
=====Flipswitch Area===== | |||
[[File:Flipswitch Area.png|200px|thumb|left|The {{conjectural|Flipswitch Area|area}}, located inside the second of the two Metal Planets.]] | |||
[[File:SMG Gateway Metal Planet Interior.png|200px|thumb|The draining device]] | |||
When the player enters the Warp Pipe on the bottom of the second Metal Planet, he will be taken to an inverted, spherical metal chamber with many [[Goomba]]s and [[Flipswitch Panel]]s inside. The goal is to shut down the machine and save the first of seven [[Grand Star]]s in the game by activating every Flipswitch Panel found on the inside of the planet to change all of them from yellow to blue, while simultaneously avoiding the many Goombas and electric platforms. There are several coins floating in the air as well. | |||
{{br}} | |||
</pre> | |||
}} | |||
{{hide | |||
|show=Show sample for Option 2 | |||
|hide=Hide sample for Option 2 | |||
|content= | |||
<pre> | |||
====Layout==== | |||
{{conjecture|allnames=yes|section=yes}} | |||
=====Starting Planet===== | |||
[[File:Gatewayplanet.png|200px|thumb|left|The Starting Planet]] | |||
This is the first planet that Mario explores in the game. It is where Mario first wakes up after being blasted off [[Peach's Castle]] by [[Kamek]] in the opening cutscene. Here, he meets two yellow [[Luma]]s as well as an apricot Luma who transform into [[Star Bunny|Star Bunnies]] and asks him to play hide and seek with them. When they are all found, a large light beam goes down from the sky, and the gateway appears, and it is where Mario meets [[Rosalina]] for the first time. The planet itself has three holes in its surface (two of which connect to each other directly through the center of the planet), many small patches of flowers, two connecting [[Warp Pipe]]s, several [[rubbery bulb]]s, two small pools of water, two small cottages, a ring of vertically-positioned rock columns, and a castle-like monument on the top. The planet is also surrounded by a light blue atmosphere. Later in the game, Mario must use the power of the [[Red Star]] to collect 100 Purple Coins on this planet, enabling him to use the Red Star onboard the [[Comet Observatory]] as well. Rosalina mentions that this planet is dear to her and she looks forward to visiting it with the Lumas every one hundred years. | |||
{{multiple image | |||
|align=right | |||
|direction=horizontal | |||
|width=200 | |||
|image1=SMG Gateway Garden.png | |||
|caption1=The Starting Planet's garden area | |||
|image2=SMG Gateway Castle.png | |||
|caption2=The castle structure on the Starting Planet | |||
}} | |||
[[Deep Dark Galaxy#Gateway Galaxy Planet|A planet]] found in the [[Deep Dark Galaxy]] resembles the Starting Planet of the Gateway Galaxy. It can be seen from the [[Deep Dark Galaxy#Wooden Planet|Wooden Planet]], as well as the [[Deep Dark Galaxy#Starting Planet|Starting Planet]]. The planet is accessible via a [[cannon]] on the latter, and is much smaller than the original one. There are three [[Goomba]]s here, and a yellow screw that can be unscrewed by [[Spin|spinning]] it, which will cause the planet to quickly shrink and disappear, at the same time revealing a large ring of [[coin]]s. | |||
After the credits have rolled, when the player has collected 120 [[Power Star]]s and defeated [[Bowser]] for a second time, the ending sequence that plays occurs here. In the sequence, Rosalina thanks the player and says that she will watch over them from beyond the stars. She then walks into the door of the small blue-roofed cottage on the planet and comes out of the door of the Gate, thereby revealing that the two are connected. It is also revealed that the Comet Observatory is most likely hidden somewhere on the planet (although it cannot be seen when the player actively explores it), as it emerges from behind the planet after Rosalina transforms it into a comet once again and pilots it away. | |||
=====[[Black hole|Black Hole]] Planet===== | |||
[[File:Black Hole Planet.png|200px|thumb|left|[[Mario]] collecting [[Star Chip]]s on the {{conjectural|Black Hole Planet|planet}}.]] | |||
The Black Hole Planet<ref>Name confirmed by files found on noclip. [https://noclip.website/#smg/HeavensDoorGalaxy].</ref> is a planet made of nothing more than dirt, grass and stone. There is a [[black hole]] at its center, and it is also under constant bombardment by a [[meteor]] shower. There are five yellow [[Star Chip]]s on this planet that Mario must collect in order to proceed, as well as a rock with a [[1-Up Mushroom]] on top of it. | |||
{{br}} | |||
=====Metal Planets===== | |||
[[File:SMG Grand Goomba.png|thumb|left|200px|Mario on the planet]] | |||
[[File:Metal Planets.png|200px|thumb|The two {{conjectural|Metal Planets|planet}} in the Gateway Galaxy.]] | |||
These are two metal planets which look very similar to one another. Both planets are brown in color, and have what appears to be metallic green power cables embedded in their surfaces which snake around the planets. In addition, both planets have [[Shock Wave Generator]]s that, when spun, will send vibrations across them, stunning all enemies within range. There are many [[Goomba]]s on both of these planets, as well as several [[Crystal (Super Mario Galaxy)|crystal]]s. Also, on the second of the two is a [[Big Goomba|Grand Goomba]], the only one in the entire game. The Flipswitch Area is located inside the second Metal Planet, and is accessed via a [[Warp Pipe]]. | |||
{{br}} | |||
=====Flipswitch Area===== | |||
[[File:Flipswitch Area.png|200px|thumb|left|The {{conjectural|Flipswitch Area|area}}, located inside the second of the two Metal Planets.]] | |||
[[File:SMG Gateway Metal Planet Interior.png|200px|thumb|The draining device]] | |||
When the player enters the Warp Pipe on the bottom of the second Metal Planet, he will be taken to an inverted, spherical metal chamber with many [[Goomba]]s and [[Flipswitch Panel]]s inside. The goal is to shut down the machine and save the first of seven [[Grand Star]]s in the game by activating every Flipswitch Panel found on the inside of the planet to change all of them from yellow to blue, while simultaneously avoiding the many Goombas and electric platforms. There are several coins floating in the air as well. | |||
{{br}} | |||
</pre> | |||
}} | |||
{{hide | |||
|show=Show sample for Option 3 | |||
|hide=Hide sample for Option 3 | |||
|content= | |||
<pre> | |||
====Layout==== | |||
=====Starting Planet===== | |||
{{conjecture|section=yes}} | |||
[[File:Gatewayplanet.png|200px|thumb|left|The Starting Planet]] | |||
This is the first planet that Mario explores in the game. It is where Mario first wakes up after being blasted off [[Peach's Castle]] by [[Kamek]] in the opening cutscene. Here, he meets two yellow [[Luma]]s as well as an apricot Luma who transform into [[Star Bunny|Star Bunnies]] and asks him to play hide and seek with them. When they are all found, a large light beam goes down from the sky, and the gateway appears, and it is where Mario meets [[Rosalina]] for the first time. The planet itself has three holes in its surface (two of which connect to each other directly through the center of the planet), many small patches of flowers, two connecting [[Warp Pipe]]s, several [[rubbery bulb]]s, two small pools of water, two small cottages, a ring of vertically-positioned rock columns, and a castle-like monument on the top. The planet is also surrounded by a light blue atmosphere. Later in the game, Mario must use the power of the [[Red Star]] to collect 100 Purple Coins on this planet, enabling him to use the Red Star onboard the [[Comet Observatory]] as well. Rosalina mentions that this planet is dear to her and she looks forward to visiting it with the Lumas every one hundred years. | |||
{{multiple image | |||
|align=right | |||
|direction=horizontal | |||
|width=200 | |||
|image1=SMG Gateway Garden.png | |||
|caption1=The Starting Planet's garden area | |||
|image2=SMG Gateway Castle.png | |||
|caption2=The castle structure on the Starting Planet | |||
}} | |||
[[Deep Dark Galaxy#Gateway Galaxy Planet|A planet]] found in the [[Deep Dark Galaxy]] resembles the Starting Planet of the Gateway Galaxy. It can be seen from the [[Deep Dark Galaxy#Wooden Planet|Wooden Planet]], as well as the [[Deep Dark Galaxy#Starting Planet|Starting Planet]]. The planet is accessible via a [[cannon]] on the latter, and is much smaller than the original one. There are three [[Goomba]]s here, and a yellow screw that can be unscrewed by [[Spin|spinning]] it, which will cause the planet to quickly shrink and disappear, at the same time revealing a large ring of [[coin]]s. | |||
After the credits have rolled, when the player has collected 120 [[Power Star]]s and defeated [[Bowser]] for a second time, the ending sequence that plays occurs here. In the sequence, Rosalina thanks the player and says that she will watch over them from beyond the stars. She then walks into the door of the small blue-roofed cottage on the planet and comes out of the door of the Gate, thereby revealing that the two are connected. It is also revealed that the Comet Observatory is most likely hidden somewhere on the planet (although it cannot be seen when the player actively explores it), as it emerges from behind the planet after Rosalina transforms it into a comet once again and pilots it away. | |||
=====[[Black hole|Black Hole]] Planet===== | |||
{{dev data|section=yes}} | |||
[[File:Black Hole Planet.png|200px|thumb|left|[[Mario]] collecting [[Star Chip]]s on the {{conjectural|Black Hole Planet|planet}}.]] | |||
The Black Hole Planet<ref>Name confirmed by files found on noclip. [https://noclip.website/#smg/HeavensDoorGalaxy].</ref> is a planet made of nothing more than dirt, grass and stone. There is a [[black hole]] at its center, and it is also under constant bombardment by a [[meteor]] shower. There are five yellow [[Star Chip]]s on this planet that Mario must collect in order to proceed, as well as a rock with a [[1-Up Mushroom]] on top of it. | |||
{{br}} | |||
=====Metal Planets===== | |||
{{conjecture|section=yes}} | |||
[[File:SMG Grand Goomba.png|thumb|left|200px|Mario on the planet]] | |||
[[File:Metal Planets.png|200px|thumb|The two {{conjectural|Metal Planets|planet}} in the Gateway Galaxy.]] | |||
These are two metal planets which look very similar to one another. Both planets are brown in color, and have what appears to be metallic green power cables embedded in their surfaces which snake around the planets. In addition, both planets have [[Shock Wave Generator]]s that, when spun, will send vibrations across them, stunning all enemies within range. There are many [[Goomba]]s on both of these planets, as well as several [[Crystal (Super Mario Galaxy)|crystal]]s. Also, on the second of the two is a [[Big Goomba|Grand Goomba]], the only one in the entire game. The Flipswitch Area is located inside the second Metal Planet, and is accessed via a [[Warp Pipe]]. | |||
{{br}} | |||
=====Flipswitch Area===== | |||
{{conjecture|section=yes}} | |||
[[File:Flipswitch Area.png|200px|thumb|left|The {{conjectural|Flipswitch Area|area}}, located inside the second of the two Metal Planets.]] | |||
[[File:SMG Gateway Metal Planet Interior.png|200px|thumb|The draining device]] | |||
When the player enters the Warp Pipe on the bottom of the second Metal Planet, he will be taken to an inverted, spherical metal chamber with many [[Goomba]]s and [[Flipswitch Panel]]s inside. The goal is to shut down the machine and save the first of seven [[Grand Star]]s in the game by activating every Flipswitch Panel found on the inside of the planet to change all of them from yellow to blue, while simultaneously avoiding the many Goombas and electric platforms. There are several coins floating in the air as well. | |||
{{br}} | |||
</pre> | |||
}} | |||
Likewise, the source of the {{tem|conjecture}} template reads as follows: | |||
<pre> | |||
<div class="notice-template maintenance show" style="background:#fff7f7;border:1px solid #b77"> | |||
The title of this {{#if:{{{section|}}}|section|article}} is '''''[[MarioWiki:Conjectural names|conjectural]]'''''{{#if:{{{derived|}}}|, but the current name has been '''derived''' from some available official information|<nowiki>;</nowiki> an official name for the {{#if:{{{section|}}}|section|article}}'s subject has not been found, so it has been given a fitting title by the editors}}. If an official name is found, then the {{#if:{{{section|}}}|section|article}} should be {{#if:{{{section|}}}|changed|moved}} to its appropriate title. | |||
</div><includeonly>{{#switch:{{NAMESPACE}}||Gallery=[[Category:Articles with {{#if:{{{derived|}}}|derived|conjectural}} {{#if:{{{section|}}}|sections|titles}}]]}}</includeonly> | |||
</pre> | |||
However, once this proposal passes with either Option 1 or Option 2, the source will read as follows: | |||
<pre> | |||
<div class="notice-template maintenance show" style="background:#fff7f7;border:1px solid #b77"> | |||
{{#if:{{{allnames|}}}|The titles of all sections within|The title of}} this {{#if:{{{section|}}}|section|article}} {{#if:{{{allnames|}}}|are|is}} '''''[[MarioWiki:Conjectural names|conjectural]]'''''{{#if:{{{allnames|}}}|, unless otherwise noted}}{{#if:{{{derived|}}}|, but the current name has been '''derived''' from some available official information|<nowiki>;</nowiki> {{#if:{{{allnames|}}}|official names for specific sections' subjects have|an official name for the {{#if:{{{section|}}}|section|article}}'s subject has}} not been found, so it has been given a fitting title by the editors}}. {{#if:{{{allnames|}}}|If an official name is found for one of its sections, then it should be changed to its appropriate title|If an official name is found, then the {{#if:{{{section|}}}|section|article}} should be {{#if:{{{section|}}}|changed|moved}} to its appropriate title}}. | |||
</div><includeonly>{{#switch:{{NAMESPACE}}||Gallery=[[Category:Articles with {{#if:{{{derived|}}}|derived|conjectural}} {{#if:{{{section|}}}{{{allnames|}}}|sections|titles}}]]}}</includeonly> | |||
</pre> | |||
As such, putting <code>{{tem|conjecture|allnames<nowiki>=</nowiki>yes|section<nowiki>=</nowiki>yes}}</code> will result in this: | |||
<div class="notice-template maintenance show" style="background:#fff7f7;border:1px solid #b77"> | |||
The titles of all sections within this section are '''''[[MarioWiki:Conjectural names|conjectural]]''''', unless otherwise noted; official names for specific sections' subjects have not been found, so it has been given a fitting title by the editors. If an official name is found for one of its sections, then it should be changed to its appropriate title. | |||
</div> | |||
That way, we'll be able to remove "<code><nowiki>'''NOTE''': Unless otherwise noted, all names are unofficial.</nowiki></code>" from the Planets/Areas section on every ''Super Mario Galaxy'' galaxy page in favor of the <code>{{tem|dev data}}</code> and/or <code>{{tem|conjecture}}</code> template(s). | |||
'''Proposer''': {{User|GuntherBayBeee}}<br> | |||
'''Deadline''': September 10, 2024, 23:59 GMT | |||
====Option 1==== | |||
#{{User|GuntherBayBeee}} My primary choice. | |||
====Option 2==== | |||
====Option 3==== | |||
#{{User|GuntherBayBeee}} My secondary choice. | |||
#{{User|Ahemtoday}} I don't see any particular reason we would need an entire feature of these templates just for Galaxy's planet lists. The fact of the matter is: these planets are using conjectural or dev data–derived names. That's what the templates are for. I find the argument that they're only for situations editors will be able to fix wildly unconvincing considering I'd wager '''over two-thirds''' of [[:Category:Articles with conjectural titles]] are things we're never going to see again. The [["Deep Cuts" Toad]] is never gonna show up again. We're never gonna get official names for [[Patty's mother and father]]. You look under a random letter, it's probably something we're never going to see the name of. The template is just blatantly not used for that. | |||
#{{User|Jdtendo}} Per Ahemtoday. The {{[[:Template:conjecture|conjecture]]}} template must be used when we don't have an official name, without needing to assume that an official name exists but is not known to the public. By the way, how can we know whether such a concealed name exists or not? And how can we be sure that an official public name will never given in the future? Who's to say there will never be an official source that gives names to SMG planets? | |||
#{{User|FanOfYoshi}} Per Ahemtoday and Jtendo. | |||
#{{User|ThePowerPlayer}} Per all. | |||
====Option 4==== | |||
====Comments==== | |||
{{@|Ahemtoday}} I think the difference here and the other conjectural articles is that the planetary bodies in galaxies do not just "lack" publicly accessible names - they are straight up not supposed to have names. The Shogakukan guidebook for ''Mario Galaxy'' does not give planets name. The game does not give planets name. The instruction booklet does not give planets name. The only "source" that applies discrete names for planets are from the developers and we have no reason to think these were intended to be the planets. The These galaxy articles are generally a bit outdated, and I think the mistake in the first place was suggesting that ''some'' of the planets have real names "except where otherwise noted." They largely do not. I think it would would healthier to recognize that they are just different sections of a greater whole, much like areas in courses for the earlier 3D games, and apply titles accordingly. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 17:44, September 3, 2024 (EDT) | |||
:Hm. I still think them not being supposed to have names is true of much of that category — the ones on particular Toads in modern (well, maybe I have to specify Sticker Star through Origami King these days) Paper Mario come to mind. You raise a point about the article structure not matching the reality of the situation, but as long as the articles are going to have separate subheaders for each planet — and I'm not certain it would be sensible to do otherwise — I think we need to treat their appellations the standard way. [[User:Ahemtoday|Ahemtoday]] ([[User talk:Ahemtoday|talk]]) 22:35, September 3, 2024 (EDT) |
Revision as of 00:54, September 11, 2024
Determine a minimum number of glitches in a game to warrant a separate list article5 is the mininum number of glitches 0-0-9-0 More complicated is figuring out how to deal with games with 4 glitches. Of the 6 games with 4 documented glitches:
I put forward this proposal to determine a minimum number of glitches for the creation of "List of glitches" articles. That way, there is consistency between games with the same number of documented glitches. Additionally, if new glitches are documented later that brings the total number over this minimum, a new page can easily be created without the need for a proposal, as the editor can cite this proposal.
I could continue with 6, 7, etc., but I feel once this point is reached there is enough to warrant separate "List of glitches" articles, especially since game articles are typically long and images are usually needed to showcase glitches, taking up more space. Proposer: Technetium (talk) Option 1Option 2Option 3
Do nothingCommentsFrom what I can tell, articles on this wiki are usually split based on size, not the number of headings. It's why List of Fortune Street quotes is split into Dragon Quest characters (A-J / K-Z) and Super Mario characters (A-M / N-Z) and why the number of headings in these articles is inconsistent. I think it'd be weird to split lists of glitches based strictly on the number of sections rather than the amount of text since that could lead to very short articles that only list a few very minor glitches that can be described in just a few sentences. Dive Rocket Launcher 22:50, August 15, 2024 (EDT)
Adjust proposal rule 9 to prevent exploitationcanceled by proposer Proposer: Doc von Schmeltwick (talk) Support
Oppose
Reverse the rule order, change none of the text
CommentsI'm kinda half-on-half on this. On the one hand, amendments like these to prevent exploiting loopholes like those is always fine, but on the other hand, I wonder if it's even necessary? Proposers can only change and edit their proposals in the first three days since launch (or first six days if it's a TPP). This is just under halfway through the proposal length, which gives other users ample time to consider voting for a new third option if it's being added at the latest time possible. Even when an option has been added in bad faith, users can bring notice to it in the comments or report it to admins. So while I'm not opposed to this amendment, I think I'm more favoring it for the sake of consistency, rather than to combat exploits, since the 3-6-day limit thing already does that as well.
@Super Mario RPG - You're ignoring that our rules for proposal passing and failing have changed several times over the past few years thanks to various proposals. This is just something that was overlooked (the fact a sysop thanked me for bringing this up initially helps me think this was a good idea). Also, I'm not trying to "undo" your proposal by a retroactive rule change, that's not how amendments work. Doc von Schmeltwick (talk) 20:19, August 29, 2024 (EDT)
I feel like this proposal has actually nothing to do with Rule 9: a margin of votes has nothing to do with majority support. I think we should amend Rule 10 instead to remove the reference to "proposals with only voting options" and extend it to multioption proposals. For example: "Rule 10: If the two most voted options of a proposal gather more than ten votes between them and the vote count difference of those two options is less than three, then the deadline will be extended for another week as if no majority was reached at all." That way, Rule 10 would still work the same as it does now for proposals with only two options, and multioption proposals would need to satisfy both Rule 9 (majority support is needed to ensure that most voters have voted for the winning option) and Rule 10. Jdtendo(T|C) 01:44, August 30, 2024 (EDT) I agree with Doc and the issue at hand, but I want to update the rule in a slightly more comprehensive way than suggested. I've done that and this is canceled! --Steve (talk) 04:44, August 30, 2024 (EDT) Do not use t-posing models as infobox imagesDo not use t-posing models as infobox images 16-0 Proposer: Nightwicked Bowser (talk) Support
OpposeCommentsThere's an issue in that many models in earlier 3D games do not have an easily decipherable rigging or animation system. For instance, on The Models Resource, the Luigi's Mansion model uploads lack proper pose data, so they're just automatically T-posed. I do think non T-posed ones should be prioritized, but prohibiting them fully is not the way to go because that's sometimes the only clear option. EDIT: Never mind, I didn't see the "infobox" part of the proposal. I mistook this for a blanket ban. My apologies. Doc von Schmeltwick (talk) 21:53, August 25, 2024 (EDT)
Create new sections for gallery pages to cover "unused/pre-release/prototype/etc." graphics separate from the ones that appear in the finalized gamescreate sections for unused/pre-release/prototype graphics on gallery pages 13-1 Proposer: Doc von Schmeltwick (talk) Support
Oppose
Comments@SMRPG They haven't gone after TCRF so far despite them documenting everything from it. I get there's some "fruit of the poisoned tree" moral concern, but as it is, our role is to document known facts. Doc von Schmeltwick (talk) 17:02, August 26, 2024 (EDT)
Shorten disambiguation identifiers "(Super) Nintendo Entertainment System" to "(S)NES"Do not shorten 7-11
The identifiers are so long that they take up more than half of the article name and are less immediately legible than their respective abbreviations. This is particularly jarring on the Mario is Missing! disambiguation page because the abbreviations are used on the page (e.g., "Mario is Missing!, the NES game") but it links to articles with names containing the full console names ("Mario is Missing! (Nintendo Entertainment System)"). That's why I propose to shorten "Nintendo Entertainment System" and "Super Nintendo Entertainment System" to "NES" and "SNES" respectively in disambiguation identifiers of article names:
Please note that there is already an article which uses an abbreviated identifier: "Building World (Mario's Early Years! Fun with Letters for SNES)", although if we decide to keep the full identifiers, maybe we should rename it to "Building World (Mario's Early Years! Fun with Letters for Super Nintendo Entertainment System)" for consistency? Proposer: Jdtendo (talk) Support (SNES)
Oppose (Super Nintendo Entertainment System)
Comments (Mario's Early Years! Fun with Letters for SNES)now there's a bit of a grey area here, what about consoles like Nintendo 64, Nintendo Switch and so on? It'd feel somewhat weird to abbreviate one but not the others, there'd be an inconsistency. - YoYo (Talk) 09:33, August 13, 2024 (EDT)
Tbh, I'd merge the two Building Worlds together if it were up to me, they're still both represented by the same icon in the map screen and differences can easily be mentioned in the article, it'd also be consistent with the rest of the Mario's Early Years Worlds. Ray Trace(T|C) 20:09, August 15, 2024 (EDT)
Remove non-Mario music from Super Smash Bros. sound test pagesRemove non-Mario music 16-8
This is mainly because the tracks aren't related to Mario and they take up the most space in the pages...to the point where they're really bloated. If this passes, both Ultimate sound pages listed can be deleted and have their content merged into Super Smash Bros. Ultimate sound test if space allows. Edit: To clarify, tracks with Mario elements like the Famicom Medley (which has the Dr. Mario theme in it) won't be affected by the removals. Proposer: Mushzoom (talk) Support
Oppose
CommentsJust to be sure, music like Wrecking Crew Medley, Famicom Medley (which has the Dr. Mario theme as part of it), Title Theme - 3D Hot Rally, and maybe more won't be affected right. Ray Trace(T|C) 17:42, August 30, 2024 (EDT)
@Koopa con Carne - Well I mean, technically, no one's gonna persuade me that Skowl's battle theme isn't just One-Winged Angel :P Doc von Schmeltwick (talk) 10:00, August 31, 2024 (EDT) Doc von Schmeltwick (talk) has started a discussion right here somewhat related to this proposal and other ones that had passed concerning Super Smash Bros. coverage on the wiki. I encourage other folks to check it out. - Nintendo101 (talk) 18:09, August 31, 2024 (EDT)
Characters with multiple galleries should have them divided by decade, not medium
divide galleries by decade, but keep one for miscellaneous pieces 5-9-1 This proposal concerns the galleries for Mario, Luigi, Peach, Toad, Bowser, Daisy, Yoshi, Wario, Waluigi, and Donkey Kong. In years past, all of these characters originally had single gallery pages for all of the visual material we had, like most subjects with galleries. Overtime, as editors uploaded more material and new games were published, this became unsustainable for them. Their galleries became too big, had difficulty to load for some users, and - for me at least - became difficult to navigate visually. The decision to divide their galleries into smaller ones was wise and substantive. However, the decision to divide them up by the type of media (i.e. artwork, scans, sprites and models, screenshots, etc.) was not. It simply mitigated the problem, and only for the short-term. Games have continued to come out, editors continue to upload visual treasures, and unless something truly catastrophic happens at Nintendo or the global video game industry, they will continue to produce video games, movies, merchandise, etc. for decades to come. We will inevitably find ourselves with the same problem we had before: galleries too large to navigate efficiently, and even to edit. I personally feel we are already at that point with some of these galleries, especially for Mario. I would like us to change how we divide these gallery pages for a more permeant solution, where we divide them by decade, not the media. Using our main man as an example, Gallery:Mario artwork (media), Gallery:Mario artwork (miscellaneous), Gallery:Mario scans, Gallery:Mario sprites and models, and Gallery:Mario screenshots will be replaced by Gallery:Mario (1981-1989), Gallery:Mario (1990-1999), Gallery:Mario (2000-2009), Gallery:Mario (2010-2019), and Gallery:Mario (2020-present). Each gallery with be subdivided the same we we typically subdivide galleries (artwork, sprites and models, screenshots, with variance in between as needed for things like scans), but it will only be media released during those respective time periods. At the end of a decade, the Gallery:Mario (2020-present) would be renamed Gallery:Mario (2020-2029), and a new one would be established titled Gallery:Mario (2030-present). For characters that debuted at the very end of a decade, like Daisy, a special amendment would be made where the first gallery would be "Gallery:Princess Daisy (1989-1999)", but all subsequent ones would be the same. Here is an illustrative example of what one of these galleries would look like, more or less. The reasons why I think this would work are as follows:
"But Nintendo101," I hear you type. "This is all fine and dandy, but why would we use the Gregorian calendar instead of console generations or even the consoles themselves?" You ask such good questions. I really respect that about that you. Not all of the material in these galleries come from video games, and it is inherently more intuitive for viewers not very versed in gaming culture to use the same dates they use in their everyday lives. There are also some disagreements on which consoles belong to which generations. So while there are certainly other ways this material can be subdivided, the Gregorian calendar is the simplest. I offer three options:
Proposer: Nintendo101 (talk) Support: Reorganize these galleries by decade, including material currently listed under "miscellaneous"
Support: Reorganize these galleries by decade, but keep the ones for miscellaneous artwork separate
Oppose: Keep these galleries organized by medium
CommentsSome art in Mario's gallery, we don't know a definite year they're from. File:Marioart8.png, for instance, is uploaded on 2013 but this may originate earlier due the rendering style being reminiscent of the later 2000s. In case we get promo art of Mario between, say, 2009 and 2010 where we can't 100% verify the date (for instance, this is uploaded in 2010, but again this may be years earlier), is there a way we can determine where they'll be placed? It's me, Mario! (Talk / Stalk) 22:26, September 1, 2024 (EDT)
@Paper Plumm these galleries were split into pieces in the first place because they were too large to load efficiently or even edit. The current set-up only ensures we will have to do this again because Nintendo will not stop publishing games and assets. What would you suggest we do to ensure this does not happen? - Nintendo101 (talk) 20:33, September 2, 2024 (EDT) Hypothetically speaking, what if we split the galleries by decade AND medium? (e.g. Gallery:Mario artwork (media, 1981-1989) or Gallery:Bowser sprites (1991-1999)? rend (talk) (edits) 15:00, September 3, 2024 (EDT)
I think it would be better to distinguish by console generation. (e.g. Gallery:Mario artwork (media, 1981-1998) (Until to SNES/Game Boy (GB/SGB only); 17 years), Gallery:Mario artwork (media, 1996-2012) (Nintendo 64 to Nintendo DS/Wii; 16 years) and Mario (media, 2011-present) (Nintendo 3DS to present; 13 years). Windy (talk) 10:23, September 8, 2024 (EDT)
Prioritize Paper Mario: The Thousand-Year Door (Nintendo Switch) names for all recurring Paper Mario items that appear in that gamePrioritize Paper Mario: The Thousand Year Door (Nintendo Switch) item names 9-0 To reiterate from a more practical standpoint, prioritizing the most recent original game with those items that came out 17 years ago as opposed to the very recent remake only causes unneeded confusion among users who are more likely to be looking them up in relation to the latter. I can attest to this myself: during my own playthrough of The Thousand-Year Door's remake, I consulted this wiki's pages for items multiple times and was confused as to why we were still using the now not-so-recent Super Paper Mario names for them as opposed to the ones I was seeing in-game in this very recent remake. Moreover, there are some names for items in The Thousand-Year Door's remake that have been altered from both their appearances in original game and Super Paper Mario when applicable: namely all uses of "Shroom" have been changed to "Mushroom", and we do reflect those changes now in our article titles and leads, treating The Thousand-Year Door's remake as the most recent game in those instances. Now, I can understand the likely argument for using both those and the Super Paper Mario names where applicable: most of the item names in The Thousand-Year Door's remake apart from the "Shroom" stuff are unchanged from their appearances in the less recent original game, but we can reflect names unique to the more recent remake, I suppose. But that still seems somewhat arbitrary and needlessly inconsistent to me, especially in cases where the names used in the original The Thousand-Year Door, Super Paper Mario and the former game's remake all differ (see Mushroom Fry and Mushroom Roast). Proposer: PaperSplash (talk) Support
OpposeCommentsDelete the page "List of Super Smash Bros. series bosses"canceled by proposer Part of the reasoning behind this proposal is the fact that most of the bosses are not from the Super Mario franchise, except for Giant Donkey Kong, Giga Bowser, Metal Mario, and Petey Piranha, none of whom will be affected by the scope of this proposal. If this proposal passes, the List of Super Smash Bros. series bosses page will be deleted, and the existing redirects will point either to the game pages if the boss makes only one Smash Bros. appearance (for example, Tabuu to Super Smash Bros. Brawl#Bosses) or become disambiguation pages if the boss has two or more appearances in the series (e.g. Master Hand, who appears in every Super Smash Bros. game). The list page is collecting dust on the wiki, it's hardly accessible to readers, and I believe this is more feasible option if we want to highlight their relation to Super Mario. The game pages already mention the bosses. In Super Smash Bros. Brawl, for example, the bosses are already summarized in their own section, and same goes for Ultimate. If there's any interaction with Super Mario content, that can be highlighted in the respective games' Bosses section. The in-depth content's already on SmashWiki, so duplicating the content of the non-Super Mario material contradicts our MarioWiki:Once and only once policy when taking the wider network of NIWA into account (a point originally raised by @ThePowerPlayer on a different proposal). Lastly, I notice both Dracula and Ganon have sections for their appearances in Captain N, something that is obviously not part of the Super Smash Bros. series. Therefore, this adds to another reason why it would be better to delete the list page, since the page title implies having content involving only the Super Smash Bros. series. The respective boss's Captain N sections can be integrated with the Captain N: The Game Master page. Ganon's Nintendo Land section can be deleted entirely, having no relation to Super Mario. Ganon has a Zelda TV series section, which at least has previews in SMB Super Show! going for it. Basically, for the reasons mentioned in this paragraph, both Ganon's and Dracula's redirects will also become disambiguation pages in addition to the recurring Super Smash Bros. bosses with two or more appearances (ex. Master Hand). Proposer: Super Mario RPG (talk) Support
Oppose
CommentsDecide how to handle conjectural sections about Super Mario Galaxy planets/areas
Use {{conjecture}} and {{dev data}} on appropriate sections 1-0-5-0 '''NOTE''': Unless otherwise noted, all names are unofficial.
As such, I offer the following options:
Take a look at the following samples for the first three options: ====Layout==== {{conjecture|allnames=yes|section=yes}} =====Starting Planet===== [[File:Gatewayplanet.png|200px|thumb|left|The Starting Planet]] This is the first planet that Mario explores in the game. It is where Mario first wakes up after being blasted off [[Peach's Castle]] by [[Kamek]] in the opening cutscene. Here, he meets two yellow [[Luma]]s as well as an apricot Luma who transform into [[Star Bunny|Star Bunnies]] and asks him to play hide and seek with them. When they are all found, a large light beam goes down from the sky, and the gateway appears, and it is where Mario meets [[Rosalina]] for the first time. The planet itself has three holes in its surface (two of which connect to each other directly through the center of the planet), many small patches of flowers, two connecting [[Warp Pipe]]s, several [[rubbery bulb]]s, two small pools of water, two small cottages, a ring of vertically-positioned rock columns, and a castle-like monument on the top. The planet is also surrounded by a light blue atmosphere. Later in the game, Mario must use the power of the [[Red Star]] to collect 100 Purple Coins on this planet, enabling him to use the Red Star onboard the [[Comet Observatory]] as well. Rosalina mentions that this planet is dear to her and she looks forward to visiting it with the Lumas every one hundred years. {{multiple image |align=right |direction=horizontal |width=200 |image1=SMG Gateway Garden.png |caption1=The Starting Planet's garden area |image2=SMG Gateway Castle.png |caption2=The castle structure on the Starting Planet }} [[Deep Dark Galaxy#Gateway Galaxy Planet|A planet]] found in the [[Deep Dark Galaxy]] resembles the Starting Planet of the Gateway Galaxy. It can be seen from the [[Deep Dark Galaxy#Wooden Planet|Wooden Planet]], as well as the [[Deep Dark Galaxy#Starting Planet|Starting Planet]]. The planet is accessible via a [[cannon]] on the latter, and is much smaller than the original one. There are three [[Goomba]]s here, and a yellow screw that can be unscrewed by [[Spin|spinning]] it, which will cause the planet to quickly shrink and disappear, at the same time revealing a large ring of [[coin]]s. After the credits have rolled, when the player has collected 120 [[Power Star]]s and defeated [[Bowser]] for a second time, the ending sequence that plays occurs here. In the sequence, Rosalina thanks the player and says that she will watch over them from beyond the stars. She then walks into the door of the small blue-roofed cottage on the planet and comes out of the door of the Gate, thereby revealing that the two are connected. It is also revealed that the Comet Observatory is most likely hidden somewhere on the planet (although it cannot be seen when the player actively explores it), as it emerges from behind the planet after Rosalina transforms it into a comet once again and pilots it away. =====[[Black hole|Black Hole]] Planet===== {{dev data|section=yes}} [[File:Black Hole Planet.png|200px|thumb|left|[[Mario]] collecting [[Star Chip]]s on the {{conjectural|Black Hole Planet|planet}}.]] The Black Hole Planet<ref>Name confirmed by files found on noclip. [https://noclip.website/#smg/HeavensDoorGalaxy].</ref> is a planet made of nothing more than dirt, grass and stone. There is a [[black hole]] at its center, and it is also under constant bombardment by a [[meteor]] shower. There are five yellow [[Star Chip]]s on this planet that Mario must collect in order to proceed, as well as a rock with a [[1-Up Mushroom]] on top of it. {{br}} =====Metal Planets===== [[File:SMG Grand Goomba.png|thumb|left|200px|Mario on the planet]] [[File:Metal Planets.png|200px|thumb|The two {{conjectural|Metal Planets|planet}} in the Gateway Galaxy.]] These are two metal planets which look very similar to one another. Both planets are brown in color, and have what appears to be metallic green power cables embedded in their surfaces which snake around the planets. In addition, both planets have [[Shock Wave Generator]]s that, when spun, will send vibrations across them, stunning all enemies within range. There are many [[Goomba]]s on both of these planets, as well as several [[Crystal (Super Mario Galaxy)|crystal]]s. Also, on the second of the two is a [[Big Goomba|Grand Goomba]], the only one in the entire game. The Flipswitch Area is located inside the second Metal Planet, and is accessed via a [[Warp Pipe]]. {{br}} =====Flipswitch Area===== [[File:Flipswitch Area.png|200px|thumb|left|The {{conjectural|Flipswitch Area|area}}, located inside the second of the two Metal Planets.]] [[File:SMG Gateway Metal Planet Interior.png|200px|thumb|The draining device]] When the player enters the Warp Pipe on the bottom of the second Metal Planet, he will be taken to an inverted, spherical metal chamber with many [[Goomba]]s and [[Flipswitch Panel]]s inside. The goal is to shut down the machine and save the first of seven [[Grand Star]]s in the game by activating every Flipswitch Panel found on the inside of the planet to change all of them from yellow to blue, while simultaneously avoiding the many Goombas and electric platforms. There are several coins floating in the air as well. {{br}} ====Layout==== {{conjecture|allnames=yes|section=yes}} =====Starting Planet===== [[File:Gatewayplanet.png|200px|thumb|left|The Starting Planet]] This is the first planet that Mario explores in the game. It is where Mario first wakes up after being blasted off [[Peach's Castle]] by [[Kamek]] in the opening cutscene. Here, he meets two yellow [[Luma]]s as well as an apricot Luma who transform into [[Star Bunny|Star Bunnies]] and asks him to play hide and seek with them. When they are all found, a large light beam goes down from the sky, and the gateway appears, and it is where Mario meets [[Rosalina]] for the first time. The planet itself has three holes in its surface (two of which connect to each other directly through the center of the planet), many small patches of flowers, two connecting [[Warp Pipe]]s, several [[rubbery bulb]]s, two small pools of water, two small cottages, a ring of vertically-positioned rock columns, and a castle-like monument on the top. The planet is also surrounded by a light blue atmosphere. Later in the game, Mario must use the power of the [[Red Star]] to collect 100 Purple Coins on this planet, enabling him to use the Red Star onboard the [[Comet Observatory]] as well. Rosalina mentions that this planet is dear to her and she looks forward to visiting it with the Lumas every one hundred years. {{multiple image |align=right |direction=horizontal |width=200 |image1=SMG Gateway Garden.png |caption1=The Starting Planet's garden area |image2=SMG Gateway Castle.png |caption2=The castle structure on the Starting Planet }} [[Deep Dark Galaxy#Gateway Galaxy Planet|A planet]] found in the [[Deep Dark Galaxy]] resembles the Starting Planet of the Gateway Galaxy. It can be seen from the [[Deep Dark Galaxy#Wooden Planet|Wooden Planet]], as well as the [[Deep Dark Galaxy#Starting Planet|Starting Planet]]. The planet is accessible via a [[cannon]] on the latter, and is much smaller than the original one. There are three [[Goomba]]s here, and a yellow screw that can be unscrewed by [[Spin|spinning]] it, which will cause the planet to quickly shrink and disappear, at the same time revealing a large ring of [[coin]]s. After the credits have rolled, when the player has collected 120 [[Power Star]]s and defeated [[Bowser]] for a second time, the ending sequence that plays occurs here. In the sequence, Rosalina thanks the player and says that she will watch over them from beyond the stars. She then walks into the door of the small blue-roofed cottage on the planet and comes out of the door of the Gate, thereby revealing that the two are connected. It is also revealed that the Comet Observatory is most likely hidden somewhere on the planet (although it cannot be seen when the player actively explores it), as it emerges from behind the planet after Rosalina transforms it into a comet once again and pilots it away. =====[[Black hole|Black Hole]] Planet===== [[File:Black Hole Planet.png|200px|thumb|left|[[Mario]] collecting [[Star Chip]]s on the {{conjectural|Black Hole Planet|planet}}.]] The Black Hole Planet<ref>Name confirmed by files found on noclip. [https://noclip.website/#smg/HeavensDoorGalaxy].</ref> is a planet made of nothing more than dirt, grass and stone. There is a [[black hole]] at its center, and it is also under constant bombardment by a [[meteor]] shower. There are five yellow [[Star Chip]]s on this planet that Mario must collect in order to proceed, as well as a rock with a [[1-Up Mushroom]] on top of it. {{br}} =====Metal Planets===== [[File:SMG Grand Goomba.png|thumb|left|200px|Mario on the planet]] [[File:Metal Planets.png|200px|thumb|The two {{conjectural|Metal Planets|planet}} in the Gateway Galaxy.]] These are two metal planets which look very similar to one another. Both planets are brown in color, and have what appears to be metallic green power cables embedded in their surfaces which snake around the planets. In addition, both planets have [[Shock Wave Generator]]s that, when spun, will send vibrations across them, stunning all enemies within range. There are many [[Goomba]]s on both of these planets, as well as several [[Crystal (Super Mario Galaxy)|crystal]]s. Also, on the second of the two is a [[Big Goomba|Grand Goomba]], the only one in the entire game. The Flipswitch Area is located inside the second Metal Planet, and is accessed via a [[Warp Pipe]]. {{br}} =====Flipswitch Area===== [[File:Flipswitch Area.png|200px|thumb|left|The {{conjectural|Flipswitch Area|area}}, located inside the second of the two Metal Planets.]] [[File:SMG Gateway Metal Planet Interior.png|200px|thumb|The draining device]] When the player enters the Warp Pipe on the bottom of the second Metal Planet, he will be taken to an inverted, spherical metal chamber with many [[Goomba]]s and [[Flipswitch Panel]]s inside. The goal is to shut down the machine and save the first of seven [[Grand Star]]s in the game by activating every Flipswitch Panel found on the inside of the planet to change all of them from yellow to blue, while simultaneously avoiding the many Goombas and electric platforms. There are several coins floating in the air as well. {{br}} ====Layout==== =====Starting Planet===== {{conjecture|section=yes}} [[File:Gatewayplanet.png|200px|thumb|left|The Starting Planet]] This is the first planet that Mario explores in the game. It is where Mario first wakes up after being blasted off [[Peach's Castle]] by [[Kamek]] in the opening cutscene. Here, he meets two yellow [[Luma]]s as well as an apricot Luma who transform into [[Star Bunny|Star Bunnies]] and asks him to play hide and seek with them. When they are all found, a large light beam goes down from the sky, and the gateway appears, and it is where Mario meets [[Rosalina]] for the first time. The planet itself has three holes in its surface (two of which connect to each other directly through the center of the planet), many small patches of flowers, two connecting [[Warp Pipe]]s, several [[rubbery bulb]]s, two small pools of water, two small cottages, a ring of vertically-positioned rock columns, and a castle-like monument on the top. The planet is also surrounded by a light blue atmosphere. Later in the game, Mario must use the power of the [[Red Star]] to collect 100 Purple Coins on this planet, enabling him to use the Red Star onboard the [[Comet Observatory]] as well. Rosalina mentions that this planet is dear to her and she looks forward to visiting it with the Lumas every one hundred years. {{multiple image |align=right |direction=horizontal |width=200 |image1=SMG Gateway Garden.png |caption1=The Starting Planet's garden area |image2=SMG Gateway Castle.png |caption2=The castle structure on the Starting Planet }} [[Deep Dark Galaxy#Gateway Galaxy Planet|A planet]] found in the [[Deep Dark Galaxy]] resembles the Starting Planet of the Gateway Galaxy. It can be seen from the [[Deep Dark Galaxy#Wooden Planet|Wooden Planet]], as well as the [[Deep Dark Galaxy#Starting Planet|Starting Planet]]. The planet is accessible via a [[cannon]] on the latter, and is much smaller than the original one. There are three [[Goomba]]s here, and a yellow screw that can be unscrewed by [[Spin|spinning]] it, which will cause the planet to quickly shrink and disappear, at the same time revealing a large ring of [[coin]]s. After the credits have rolled, when the player has collected 120 [[Power Star]]s and defeated [[Bowser]] for a second time, the ending sequence that plays occurs here. In the sequence, Rosalina thanks the player and says that she will watch over them from beyond the stars. She then walks into the door of the small blue-roofed cottage on the planet and comes out of the door of the Gate, thereby revealing that the two are connected. It is also revealed that the Comet Observatory is most likely hidden somewhere on the planet (although it cannot be seen when the player actively explores it), as it emerges from behind the planet after Rosalina transforms it into a comet once again and pilots it away. =====[[Black hole|Black Hole]] Planet===== {{dev data|section=yes}} [[File:Black Hole Planet.png|200px|thumb|left|[[Mario]] collecting [[Star Chip]]s on the {{conjectural|Black Hole Planet|planet}}.]] The Black Hole Planet<ref>Name confirmed by files found on noclip. [https://noclip.website/#smg/HeavensDoorGalaxy].</ref> is a planet made of nothing more than dirt, grass and stone. There is a [[black hole]] at its center, and it is also under constant bombardment by a [[meteor]] shower. There are five yellow [[Star Chip]]s on this planet that Mario must collect in order to proceed, as well as a rock with a [[1-Up Mushroom]] on top of it. {{br}} =====Metal Planets===== {{conjecture|section=yes}} [[File:SMG Grand Goomba.png|thumb|left|200px|Mario on the planet]] [[File:Metal Planets.png|200px|thumb|The two {{conjectural|Metal Planets|planet}} in the Gateway Galaxy.]] These are two metal planets which look very similar to one another. Both planets are brown in color, and have what appears to be metallic green power cables embedded in their surfaces which snake around the planets. In addition, both planets have [[Shock Wave Generator]]s that, when spun, will send vibrations across them, stunning all enemies within range. There are many [[Goomba]]s on both of these planets, as well as several [[Crystal (Super Mario Galaxy)|crystal]]s. Also, on the second of the two is a [[Big Goomba|Grand Goomba]], the only one in the entire game. The Flipswitch Area is located inside the second Metal Planet, and is accessed via a [[Warp Pipe]]. {{br}} =====Flipswitch Area===== {{conjecture|section=yes}} [[File:Flipswitch Area.png|200px|thumb|left|The {{conjectural|Flipswitch Area|area}}, located inside the second of the two Metal Planets.]] [[File:SMG Gateway Metal Planet Interior.png|200px|thumb|The draining device]] When the player enters the Warp Pipe on the bottom of the second Metal Planet, he will be taken to an inverted, spherical metal chamber with many [[Goomba]]s and [[Flipswitch Panel]]s inside. The goal is to shut down the machine and save the first of seven [[Grand Star]]s in the game by activating every Flipswitch Panel found on the inside of the planet to change all of them from yellow to blue, while simultaneously avoiding the many Goombas and electric platforms. There are several coins floating in the air as well. {{br}} Likewise, the source of the {{conjecture}} template reads as follows: <div class="notice-template maintenance show" style="background:#fff7f7;border:1px solid #b77"> The title of this {{#if:{{{section|}}}|section|article}} is '''''[[MarioWiki:Conjectural names|conjectural]]'''''{{#if:{{{derived|}}}|, but the current name has been '''derived''' from some available official information|; an official name for the {{#if:{{{section|}}}|section|article}}'s subject has not been found, so it has been given a fitting title by the editors}}. If an official name is found, then the {{#if:{{{section|}}}|section|article}} should be {{#if:{{{section|}}}|changed|moved}} to its appropriate title. </div><includeonly>{{#switch:{{NAMESPACE}}||Gallery=[[Category:Articles with {{#if:{{{derived|}}}|derived|conjectural}} {{#if:{{{section|}}}|sections|titles}}]]}}</includeonly> However, once this proposal passes with either Option 1 or Option 2, the source will read as follows: <div class="notice-template maintenance show" style="background:#fff7f7;border:1px solid #b77"> {{#if:{{{allnames|}}}|The titles of all sections within|The title of}} this {{#if:{{{section|}}}|section|article}} {{#if:{{{allnames|}}}|are|is}} '''''[[MarioWiki:Conjectural names|conjectural]]'''''{{#if:{{{allnames|}}}|, unless otherwise noted}}{{#if:{{{derived|}}}|, but the current name has been '''derived''' from some available official information|; {{#if:{{{allnames|}}}|official names for specific sections' subjects have|an official name for the {{#if:{{{section|}}}|section|article}}'s subject has}} not been found, so it has been given a fitting title by the editors}}. {{#if:{{{allnames|}}}|If an official name is found for one of its sections, then it should be changed to its appropriate title|If an official name is found, then the {{#if:{{{section|}}}|section|article}} should be {{#if:{{{section|}}}|changed|moved}} to its appropriate title}}. </div><includeonly>{{#switch:{{NAMESPACE}}||Gallery=[[Category:Articles with {{#if:{{{derived|}}}|derived|conjectural}} {{#if:{{{section|}}}{{{allnames|}}}|sections|titles}}]]}}</includeonly> As such, putting The titles of all sections within this section are conjectural, unless otherwise noted; official names for specific sections' subjects have not been found, so it has been given a fitting title by the editors. If an official name is found for one of its sections, then it should be changed to its appropriate title. That way, we'll be able to remove " Proposer: GuntherBayBeee (talk) Option 1
Option 2Option 3
Option 4Comments@Ahemtoday I think the difference here and the other conjectural articles is that the planetary bodies in galaxies do not just "lack" publicly accessible names - they are straight up not supposed to have names. The Shogakukan guidebook for Mario Galaxy does not give planets name. The game does not give planets name. The instruction booklet does not give planets name. The only "source" that applies discrete names for planets are from the developers and we have no reason to think these were intended to be the planets. The These galaxy articles are generally a bit outdated, and I think the mistake in the first place was suggesting that some of the planets have real names "except where otherwise noted." They largely do not. I think it would would healthier to recognize that they are just different sections of a greater whole, much like areas in courses for the earlier 3D games, and apply titles accordingly. - Nintendo101 (talk) 17:44, September 3, 2024 (EDT)
|