Spark pylon: Difference between revisions
(→Super Mario Odyssey: enemy interactions, more specific "attack" move. Shook the last paragraph to account for two player and ranged Pokio captures.) |
(splitting the property into a separate paragraph from the setpiece.) |
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===''Super Mario Odyssey''=== | ===''Super Mario Odyssey''=== | ||
[[File:Spark Pylon SMO.png|thumb|160px|left|Mario capturing a spark pylon]] | [[File:Spark Pylon SMO.png|thumb|160px|left|Mario capturing a spark pylon]] | ||
When [[Mario]] [[capture]]s a spark pylon, he | When [[Mario]] [[capture]]s a spark pylon, he turns into a ball of electricity and gains the ability to move across power lines to reach other spark pylons. Variants without power lines appear in the [[Moon Kingdom]], [[Ruined Kingdom]], [[Bowser's Kingdom]], and in a [[Sand Kingdom]] bonus challenge, but handle similarly by having electricity arc across the path. This can help Mario quickly travel to different areas of some kingdoms, much like [[Launch Star]]s in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', and the [[Warp Box]]es and [[Clear Pipe]]s in ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]'' (only the former appears in both of these games). | ||
Mario can move across a wire or over a path with the {{button|switch|stick}}. The player can also shake the controller, moving into the default direction. (If there are multiple directions of wires, this will be the direction Mario faces when he captured the pylon. Mario cannot stop or change direction until he reaches a different spark pylon. If the destination spark pylon has options to move in that are not backward, Mario will stop and await a new input. If there is not, Mario pops out. A rare few destinations do not have a spark pylon, so Mario pops out there. | Mario can move across a wire or over a path with the {{button|switch|stick}}. The player can also shake the controller, moving into the default direction. (If there are multiple directions of wires, this will be the direction Mario faces when he captured the pylon.) Mario cannot stop or change direction until he reaches a different spark pylon. If the destination spark pylon has options to move in that are not backward, Mario will stop and await a new input. If there is not, Mario pops out. A rare few destinations do not have a spark pylon, so Mario pops out there. | ||
The player can shake their Joy-Con controller or press a button to slightly crackle. This has the additional effect of allowing the ball to target and follow trails of [[coin]]s nearby, then return to the power line. In some cases, this allows Mario to grab out of reach [[Power Moon]]s. The player can de-capture while moving, which can allow them to reach places the wire/path moves past. While a ball of electricity, Mario damages enemies he touches. This does not mean he is invincible: enemies that do not take damage like [[Fuzzy|Fuzzies]] are sometimes seen on these same lines as obstacles. | The player can shake their Joy-Con controller or press a button to slightly crackle. This has the additional effect of allowing the ball to target and follow trails of [[coin]]s nearby, then return to the power line. In some cases, this allows Mario to grab out of reach [[Power Moon]]s. The player can de-capture while moving, which can allow them to reach places the wire/path moves past. While a ball of electricity, Mario damages enemies he touches. This does not mean he is invincible: enemies that do not take damage like [[Fuzzy|Fuzzies]] are sometimes seen on these same lines as obstacles. | ||
Spark pylons have a unique property compared to all other objects on the Capture List. If Mario has currently captured a character, then touches a spark pylon, he immediately captures the spark pylon and leaves the other character. If that character was an enemy, the electric ball usually proceeds to defeat them because of their proximity. | |||
Mario first encounters a spark pylon when traveling from the [[Cap Kingdom]] to the [[Cascade Kingdom]] for the first time. It is the only spark pylon that transports Mario to a different kingdom entirely, due to Mario not yet discovering the [[Odyssey]]; after that, the Odyssey becomes his main mode of transportation between kingdoms. | Mario first encounters a spark pylon when traveling from the [[Cap Kingdom]] to the [[Cascade Kingdom]] for the first time. It is the only spark pylon that transports Mario to a different kingdom entirely, due to Mario not yet discovering the [[Odyssey]]; after that, the Odyssey becomes his main mode of transportation between kingdoms. | ||
[[File:SMO Bowser and Peach Spark Pylon.jpg|thumb|A spark pylon being used by Peach, Tiara, and the captured Bowser]] | [[File:SMO Bowser and Peach Spark Pylon.jpg|thumb|A spark pylon being used by Peach, Tiara, and the captured Bowser]] | ||
The game's final setpiece is a larger spark pylon deep in the [[Moon Kingdom]]. Bowser, while being captured by Mario, unearths it so that everyone can escape a collapsing cave. This pylon is a special exception to the normal rules, since Mario and Cappy capture the spark pylon while still capturing Bowser. [[Princess Peach]] and [[Tiara]] also capture this spark pylon at the same time. They all only start moving after a directional input is held or the controller is shaken for a short duration. This specific spark pylon is technically not considered a capture.<ref>https://youtu.be/L5aQzCJW5-s?t=159</ref> | |||
===''Super Smash Bros. Ultimate''=== | ===''Super Smash Bros. Ultimate''=== |
Revision as of 01:48, August 19, 2024
Spark pylon | |
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Artwork | |
First appearance | Super Mario Odyssey (2017) |
Latest appearance | Super Smash Bros. Ultimate (2018) |
Spark pylons are capturable objects in Super Mario Odyssey. They represent the terminals of a power line, which Mario can travel rapidly along after turning into a ball of electricity. The base of a spark pylon has a small sphere on the top with a lightning bolt symbol on the sides.
History
Super Mario Odyssey
When Mario captures a spark pylon, he turns into a ball of electricity and gains the ability to move across power lines to reach other spark pylons. Variants without power lines appear in the Moon Kingdom, Ruined Kingdom, Bowser's Kingdom, and in a Sand Kingdom bonus challenge, but handle similarly by having electricity arc across the path. This can help Mario quickly travel to different areas of some kingdoms, much like Launch Stars in Super Mario Galaxy and Super Mario Galaxy 2, and the Warp Boxes and Clear Pipes in Super Mario 3D Land and Super Mario 3D World (only the former appears in both of these games).
Mario can move across a wire or over a path with the . The player can also shake the controller, moving into the default direction. (If there are multiple directions of wires, this will be the direction Mario faces when he captured the pylon.) Mario cannot stop or change direction until he reaches a different spark pylon. If the destination spark pylon has options to move in that are not backward, Mario will stop and await a new input. If there is not, Mario pops out. A rare few destinations do not have a spark pylon, so Mario pops out there.
The player can shake their Joy-Con controller or press a button to slightly crackle. This has the additional effect of allowing the ball to target and follow trails of coins nearby, then return to the power line. In some cases, this allows Mario to grab out of reach Power Moons. The player can de-capture while moving, which can allow them to reach places the wire/path moves past. While a ball of electricity, Mario damages enemies he touches. This does not mean he is invincible: enemies that do not take damage like Fuzzies are sometimes seen on these same lines as obstacles.
Spark pylons have a unique property compared to all other objects on the Capture List. If Mario has currently captured a character, then touches a spark pylon, he immediately captures the spark pylon and leaves the other character. If that character was an enemy, the electric ball usually proceeds to defeat them because of their proximity.
Mario first encounters a spark pylon when traveling from the Cap Kingdom to the Cascade Kingdom for the first time. It is the only spark pylon that transports Mario to a different kingdom entirely, due to Mario not yet discovering the Odyssey; after that, the Odyssey becomes his main mode of transportation between kingdoms.
The game's final setpiece is a larger spark pylon deep in the Moon Kingdom. Bowser, while being captured by Mario, unearths it so that everyone can escape a collapsing cave. This pylon is a special exception to the normal rules, since Mario and Cappy capture the spark pylon while still capturing Bowser. Princess Peach and Tiara also capture this spark pylon at the same time. They all only start moving after a directional input is held or the controller is shaken for a short duration. This specific spark pylon is technically not considered a capture.[1]
Super Smash Bros. Ultimate
Spark pylons can be seen in the New Donk City Hall stage of Super Smash Bros. Ultimate as background elements. They appear in the same spots on the building as in Super Mario Odyssey.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Chinese | 电箱 (Simplified) 電箱 (Traditional)[?] Diàn xiāng |
Electric box | |
Dutch | Generator[?] | Generator | |
French | Borne gzzzt[?] | Gzzzt terminal | |
German | Stromgenerator[?] | Electricity generator | |
Italian | Generatore elettrizap[?] | Electrizap generator | |
Russian | Трансформатор[?] Transformator |
Transformer | |
Spanish | Poste de chispazo[?] | Spark post |
Trivia
- The electricity sound that is produced as Mario travels with a spark pylon adjusts its pitch and tempo according to the background music. This sound is replaced by koto samples in Bowser's Kingdom.