Antigravity Panel: Difference between revisions

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[[File:MK8NewBooster.png|thumb|250px|[[Bowser]] approaching an Antigravity Panel in [[Mario Circuit (Mario Kart 8)|Mario Circuit]]]]
[[File:MK8NewBooster.png|thumb|250px|[[Bowser]] approaching an Antigravity Panel in [[Mario Circuit (Mario Kart 8)|Mario Circuit]]]]
'''Antigravity Panels'''<ref>{{cite|author=Musa, Alexander|title=''Mario Kart 8'' PRIMA Official Game Guide|page=9|isbn=978-0-804-16328-6|date=April 30, 2014|publisher=[[Prima Games]]|language=en-us}}</ref> are objects in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. They are blue panels bearing a circle pattern that appear on the track to mark the beginning of an [[anti-gravity]] section, causing any racers that drive over them to enter anti-gravity mode. Mechanically, whether or not anti-gravity is activated depends on where the racer is on the course, so the Antigravity Panels only serve as visual indicators of when anti-gravity sections begin. They do not appear in courses that take place entirely in anti-gravity such as {{classic-link|GCN|Baby Park}}, but otherwise always appear at the start of an anti-gravity section (except in {{classic-link|3DS|Rainbow Road}} and {{classic-link|Wii|Koopa Cape}}, in which anti-gravity is activated as the racers fall onto the [[moon]] and into the tunnel respectively). An Antigravity Panel is also used to mark the end of the anti-gravity section in {{classic-link|GBA|Boo Lake}}, but not in any other race courses, in which anti-gravity will activate if a racer goes backwards into an anti-gravity section without the need of an Antigravity Panel. The [[Battle Mode|battle]] course [[Battle Stadium]] features Antigravity Panels at both ends of its anti-gravity section. Some characters can audibly react to the activation of anti-gravity upon driving over an Antigravity Panel.
'''Antigravity Panels'''<ref>{{cite|author=Musa, Alexander|title=''Mario Kart 8'' PRIMA Official Game Guide|page=9|isbn=978-0-804-16328-6|date=May 30, 2014|publisher=[[Prima Games]]|language=en-us}}</ref> are objects in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. They are blue panels bearing a circle pattern that appear on the track to mark the beginning of an [[anti-gravity]] section, causing any racers that drive over them to enter anti-gravity mode. Mechanically, whether or not anti-gravity is activated depends on where the racer is on the course, so the Antigravity Panels only serve as visual indicators of when anti-gravity sections begin. They do not appear in courses that take place entirely in anti-gravity such as {{classic-link|GCN|Baby Park}}, but otherwise always appear at the start of an anti-gravity section (except in {{classic-link|3DS|Rainbow Road}} and {{classic-link|Wii|Koopa Cape}}, in which anti-gravity is activated as the racers fall onto the [[moon]] and into the tunnel respectively). An Antigravity Panel is also used to mark the end of the anti-gravity section in {{classic-link|GBA|Boo Lake}}, but not in any other race courses, in which anti-gravity will activate if a racer goes backwards into an anti-gravity section without the need of an Antigravity Panel. The [[Battle Mode|battle]] course [[Battle Stadium]] features Antigravity Panels at both ends of its anti-gravity section. Some characters can audibly react to the activation of anti-gravity upon driving over an Antigravity Panel.


In the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'', [[Half-pipe (object)|half-pipes]] take after the design of Antigravity Panels, as they briefly put racers in anti-gravity.
In the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'', [[Half-pipe (object)|half-pipes]] take after the design of Antigravity Panels, as they briefly put racers in anti-gravity.


An Antigravity Panel can be seen in the background of the [[Mario Circuit (Super Smash Bros. for Wii U)|Mario Circuit]] [[stage]] in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'', with the same position as in the original [[Mario Circuit (Mario Kart 8)|Mario Circuit]] course.
An Antigravity Panel can be seen in the background of the [[Mario Circuit (Super Smash Bros. for Wii U)|Mario Circuit]] [[stage]] in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'', in the same place as in the original [[Mario Circuit (Mario Kart 8)|Mario Circuit]] course.


==References==
==References==

Latest revision as of 13:01, July 2, 2024

Bowser, near the new anti-gravity booster (blue, with arrows) at Mario Circuit.
Bowser approaching an Antigravity Panel in Mario Circuit

Antigravity Panels[1] are objects in Mario Kart 8 and Mario Kart 8 Deluxe. They are blue panels bearing a circle pattern that appear on the track to mark the beginning of an anti-gravity section, causing any racers that drive over them to enter anti-gravity mode. Mechanically, whether or not anti-gravity is activated depends on where the racer is on the course, so the Antigravity Panels only serve as visual indicators of when anti-gravity sections begin. They do not appear in courses that take place entirely in anti-gravity such as GCN Baby Park, but otherwise always appear at the start of an anti-gravity section (except in 3DS Rainbow Road and Wii Koopa Cape, in which anti-gravity is activated as the racers fall onto the moon and into the tunnel respectively). An Antigravity Panel is also used to mark the end of the anti-gravity section in GBA Boo Lake, but not in any other race courses, in which anti-gravity will activate if a racer goes backwards into an anti-gravity section without the need of an Antigravity Panel. The battle course Battle Stadium features Antigravity Panels at both ends of its anti-gravity section. Some characters can audibly react to the activation of anti-gravity upon driving over an Antigravity Panel.

In the Mario Kart 8 Deluxe – Booster Course Pass, half-pipes take after the design of Antigravity Panels, as they briefly put racers in anti-gravity.

An Antigravity Panel can be seen in the background of the Mario Circuit stage in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, in the same place as in the original Mario Circuit course.

References[edit]

  1. ^ Musa, Alexander (May 30, 2014). Mario Kart 8 PRIMA Official Game Guide. Prima Games (American English). ISBN 978-0-804-16328-6. Page 9.