1-Up Room: Difference between revisions
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[[File:1-Up Chamber.png|thumb|Mario in a 1-Up Chamber]] | [[File:1-Up Chamber.png|thumb|Mario in a 1-Up Chamber]] | ||
'''1-Up Chambers''',<ref>M. Arakawa. Nintendo ''[[Mario Mania]]'' Player's Guide. Page 40.</ref><ref>M. Arakawa. Nintendo ''Super NES'' Player's Guide. Page 15.</ref> or '''1-Up Rooms''',<ref>''[[Nintendo Power Advance]]'' v.4, page 26.</ref> are hidden areas that appear in ''[[Super Mario World]]''. They are accessed through certain [[Warp Pipe]]s in [[Donut Plains 1]], [[Donut Plains 3]], [[Vanilla Dome 3]], [[4 Ludwig's Castle|#4 Ludwig's Castle]], [[Forest of Illusion 3]], [[Chocolate Island 5]], [[Valley of Bowser 1]], and [[Valley of Bowser 3]]. 1-Up Chambers consist of five horizontal floorboards, each with three [[? Block|Prize Block]]s within it. If [[Mario]] or [[Luigi]] jumps onto a floorboard, he cannot return to the one below him. The topmost floorboard has a Warp Pipe leading back into the main level. | '''1-Up Chambers''',<ref>M. Arakawa. Nintendo ''[[Mario Mania]]'' Player's Guide. Page 40.</ref><ref>M. Arakawa. Nintendo ''Super NES'' Player's Guide. Page 15.</ref> or '''1-Up Rooms''',<ref>''[[Nintendo Power Advance]]'' v.4, page 26.</ref> are hidden areas that appear in ''[[Super Mario World]]''. They are accessed through certain [[Warp Pipe]]s in [[Donut Plains 1]], [[Donut Plains 3]], [[2 Morton's Castle|#2 Morton's Castle]], [[Vanilla Dome 3]], [[4 Ludwig's Castle|#4 Ludwig's Castle]], [[Forest of Illusion 3]], [[Chocolate Island 5]], [[Valley of Bowser 1]], and [[Valley of Bowser 3]]. 1-Up Chambers consist of five horizontal floorboards, each with three [[? Block|Prize Block]]s within it. If [[Mario]] or [[Luigi]] jumps onto a floorboard, he cannot return to the one below him. The topmost floorboard has a Warp Pipe leading back into the main level. | ||
With each tier, the goal is for Mario or Luigi to [[jump]] at the Prize Blocks in a certain order, which is always randomized. If Mario or Luigi jumps at the correct first and second Prize Blocks each, he earns a [[coin]], followed by a [[1-Up Mushroom]] in the third Prize Block. Jumping at the first one or two Prize Blocks in the correct order turns each one into an {{media link|OX Block.png|O/X Block}}. If Mario or Luigi jumps at a Prize Block in the incorrect order, every Prize Block in its row turns into a [[Empty Block|Brown Block]]. | With each tier, the goal is for Mario or Luigi to [[jump]] at the Prize Blocks in a certain order, which is always randomized. If Mario or Luigi jumps at the correct first and second Prize Blocks each, he earns a [[coin]], followed by a [[1-Up Mushroom]] in the third Prize Block. Jumping at the first one or two Prize Blocks in the correct order turns each one into an {{media link|OX Block.png|O/X Block}}. If Mario or Luigi jumps at a Prize Block in the incorrect order, every Prize Block in its row turns into a [[Empty Block|Brown Block]]. |
Revision as of 09:42, December 26, 2023
1-Up Chambers,[1][2] or 1-Up Rooms,[3] are hidden areas that appear in Super Mario World. They are accessed through certain Warp Pipes in Donut Plains 1, Donut Plains 3, #2 Morton's Castle, Vanilla Dome 3, #4 Ludwig's Castle, Forest of Illusion 3, Chocolate Island 5, Valley of Bowser 1, and Valley of Bowser 3. 1-Up Chambers consist of five horizontal floorboards, each with three Prize Blocks within it. If Mario or Luigi jumps onto a floorboard, he cannot return to the one below him. The topmost floorboard has a Warp Pipe leading back into the main level.
With each tier, the goal is for Mario or Luigi to jump at the Prize Blocks in a certain order, which is always randomized. If Mario or Luigi jumps at the correct first and second Prize Blocks each, he earns a coin, followed by a 1-Up Mushroom in the third Prize Block. Jumping at the first one or two Prize Blocks in the correct order turns each one into an Template:Media link. If Mario or Luigi jumps at a Prize Block in the incorrect order, every Prize Block in its row turns into a Brown Block.
As Caped Mario or Caped Luigi, there is a method in which he can always hit each row's Prize Blocks in the correct order. To do so, he must perform a Spin Jump on the left side of each Prize Block from left to right.
References
- ^ M. Arakawa. Nintendo Mario Mania Player's Guide. Page 40.
- ^ M. Arakawa. Nintendo Super NES Player's Guide. Page 15.
- ^ Nintendo Power Advance v.4, page 26.